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Messages - 169-pd

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1
Original / Re: Top Spin is not useless
« on: April 30, 2010, 12:06:51 AM »
qzecwx says it's an excellent weapon in MM3. Check out his videos of Rockman Peercast 2, or his videos "Top Spin doesn't suck" and "Top Spin still doesn't suck". Good explaination there.

2
Original / Re: Inafune's favorite robot master.
« on: April 13, 2010, 02:57:17 PM »
Alright. So, as you've presented me, with decent evidence, Elecman is his favorite. I was kinda thinking that Woodman was his favorite, considering that Mega Man 2/Rockman 2 was his favorite game in the series. My theory has been disproven.

3
Original / Inafune's favorite robot master.
« on: April 13, 2010, 02:49:18 PM »
Unless anyone else has posted this, I've had the idea of what Keiji Inafune's favorite robot master out of all of them. The answer is:
Woodman.
Considering that Mega Man 2/Rockman 2 is his favorite game, and Woodman is his favorite from said game, I think it's safe to say that this is his top favorite.

4
Off The Wall / Re: Post a Random Fact About Yourself
« on: April 09, 2010, 09:14:09 PM »
One surprising fact is that I'm virgin and single.

5
Off The Wall / Re: SPC Sample mix
« on: April 08, 2010, 03:02:27 AM »
You know you could just make a youtube account , use Windows Movie Maker or w/e slap a image on and sound and boom! No annoying ads.And a bigger audiance then here.As for the music, some of it are nice but at 00:29 it goes down hill. Listening to the AquaMan SPC MIX.
It's way too loud! All so wrong. Altough rest of it is fine.
I know. I guess I'll do that.

6
Off The Wall / Re: SPC Sample mix
« on: April 08, 2010, 02:56:00 AM »
Yeah, no.
It doesn't matter what it is, it's the CPU load that kills it.

I'll just wait until I can get a new PC.
I'm in dire need of an upgrade from this crap anyway. XD
Ah, ok. It's had it's run, I suppose.

7
Off The Wall / Re: SPC Sample mix
« on: April 08, 2010, 02:30:47 AM »
If more people commissions art from me I might be able to afford a new PC though. *wink wink*
Or maybe if your PC could handle Linux Multimedia Studio, you could try that.
EDIT:This was arranged from a midi at VGMusic using samples by kevvviiinnn, daveeeey, and Dave Harris.
They're both WAV files, appologies for their size.

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Off The Wall / Re: SPC Sample mix
« on: April 08, 2010, 02:25:20 AM »
You'd be suprised. Aight, let's hear it.
Making a sample now, I'll send the link when it's rendered.

9
Off The Wall / Re: SPC Sample mix
« on: April 08, 2010, 02:14:05 AM »
I'd be more interested if my computer would actually let me use FL Studio.
What are your specs?

10
Off The Wall / SPC Sample mix
« on: April 08, 2010, 01:39:26 AM »
You probably are unaware of this, but I make music in FL Studio. One day, when I was looking for soundfonts, and downloading a few, I decided to mix different instruments from different games together, and it sounded great. I'll upload a sample for listening, if you'd like. Although I doubt anyone will post in this topic. It's just about music making.
EDIT:This was arranged from a midi at VGMusic using samples by kevvviiinnn, daveeeey, and Dave Harris.
They're both WAV files, appologies for their size.

11
MM1: Looks like a weird storm when TAS'd.
MM2: The first basic formula.
MM3: Slide, baby, slide!
MM4: Charging those batteries.
MM5: Flying arrow!
MM6: We knew it was Wily.
MM7: A robot car is in this!
MM8: So many crazy parts to buy!
MM&B: Bringing back to the Nintendo players.
MM9: Back to basics.
MM10: Capcom has a sense of humor, even during dull times.

12
Original / Re: Fact or fiction?
« on: April 06, 2010, 03:58:23 AM »
And it's unsourced, among other things.
Unless they interview Inafune, and find out.

13
Original / Re: Fact or fiction?
« on: April 05, 2010, 07:41:24 PM »
The MMKB says this as well. See for yourself.

14
Fan Creations / Skull Man the gamer comic
« on: April 03, 2010, 11:35:38 PM »
A comic starring Skull Man, no one really knew how good he was at games. This has very many images, and there are more.
(click to show/hide)
All current sprites as of now from Sprites inc and their forums, including me, the Rockman 7&8 FC team, one set edited by me, and one set by Thrift.EXE on MMFN.

15
This is a little project in Multimedia Fusion 2 that will play similar to regular Mega Man games, only in a different style. The sprites are based off of sheets by Gonzo_233 edited by myself. Sounds as of now are from Mega Man X. This is a crossover Fangame. Engine demo is here. Engine is smoother now.
What is in the engine now(public alpha demo):
+My own character, Mr. Morris, as playable
+Basic platform movement via platform movement object
+Shooting
+Sound
+Platforms
+Ceiling collision
+Wall backdrop
+Landing animation
What is not in the engine:
-Mega man as playable
-Slide for Mr. Morris
-Wall jump for Mr. Morris
-Health for both
-Ladders
What may be implemented:
=Water and water physics
=Outfit changing for Mr. Morris, color change for Mega Man
=Contra style weapon for Mr. Morris
=Maybe more playable characters
Known bugs:
*(minor)Jumping animation looks a tad odd

I hope to get this working more fluently soon.
Critique on the engine progress is recommended, so I can update the engine, and add more game details.
(click to show/hide)

16
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: March 30, 2010, 11:02:15 PM »
Yo, what's up? I'm a regular guy that works with sprites, and music. I'm an arty kind of guy, somewhat.

17
Original / Re: New Mega Man Game Concepts
« on: March 30, 2010, 10:10:50 PM »
Here's a concept.
16 robot masters, two castles/fortresses, new robot series. After the first 8 robot masters, you go to the first castle/fortress, with two stages, then fight the last 8 robot masters, then the regular wily castle with 5 stages. I think that'd be workable.

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