Rockman Perfect Memories

Other Things => Gaming => Topic started by: VirusChris on October 10, 2017, 06:48:39 AM

Title: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 10, 2017, 06:48:39 AM
OK, seeing how the other Sonic topic is closed, this one will be SOLELY on Sonic Forces so please keep it about the game, alright? Seeing as there's some interesting new details and reveals about the game's content I thought to disclose it here with the rest of you guys in case you missed or like to discuss it here.



Sonic Forces - Story so far...
The Evil Dr. Eggman (aka Dr. Robotnik) has succeed in conquering the world with the help of a new power and calls back powerful legendary villains to his side and has defeated Sonic as a result, causing the blue blur to vanish.

Sonic's disappearance was shocking news to everyone. Sonic's friends, who had escaped from Eggman's invasion, have formed the resistance army. The resistance has bases in several areas. Your Avatar visits the Resistance's Secret Base and it is then that the story begins...

The secret base was created so they could stay hidden from Eggman. Silver and Espio are seen as hero figures. Amy is responsible for communication work.

Knuckles an echidna who’s also Sonic’s rival/friend. Sonic has gone missing and Knuckles (Captain of the Resistance Army) is holding back Eggman’s invasion.

Rumor: Tails goes into hiding when Sonic disappearance and teams up with Classic Sonic to go looking for him and help take out Dr. Eggman's forces from another side of the uprising.

Also the Avatar is the first character you play as.

source: http://sonicunited.org/2017/10/04/famitsu-1910-issue-revealed-new-sonic-forces-screenshots-new-details-about-wips-etc/ (http://sonicunited.org/2017/10/04/famitsu-1910-issue-revealed-new-sonic-forces-screenshots-new-details-about-wips-etc/)



Though this is MAJOR spoilers, but a Trophy List for Sonic Forces has been revealed/leaked and really shows how much content in the game. For those of you who don't want to be spoiled, avoid the spoiler list here, otherwise read on if you're curious.

SONIC FORCES TROPHY LIST:
(click to show/hide)
source: https://psnprofiles.com/trophies/6774-sonic-forces (https://psnprofiles.com/trophies/6774-sonic-forces)

So far there SEEMS to be missing trophies as it doesn't mention anything about Metal Sonic, as one of the other bosses are, and Metal IS a boss fight.

Though you got to give it credit to the people who NAMED the trophies. Either big Sonic fans and/or SEGA providing the names. Either way nice callbacks to even the American cartoons and comics on Sonic.



Anyway the trophies did reveal some interesting things.

Which are something called "EX" and "Secret" Stages. So it LOOKS like we're getting more stages and possibly extreme/hard mode versions of the current stages of the game. Including the fact there's 10+ for EACH mode/playstyle and we're getting Shadow who has 13+ stages, if we add that altogether Sonic Forces has about 50+ in the main game. As the developer of Sonic Forces mention the game's main story is longer than Generations and seeing as there's also 17 parts of the world you also have to save... yeah this looks like a long game for Sonic.

Another interesting fact is there's apparently over... 30 WISPONS for the Avatar to use. Seeing as there's like 15 Wisps in existence prior to this game, my theory is we're either getting NEW wisps for this game or the Wispons will COMBINE two Wisp powers together so you can use them BOTH at the same time. Ultimately there might be a final Wispon that has ALL abilities of the Wisp in one so you're free to traverse all parts of the stage. Just my thoughts.

The Drill Wispon was the latest one revealed, along with the Chemical Plant stage, and the Drill Wispon is sort of the "mocked" Boost gameplay for the Avatar as well as having the ability to "scale" walls. I wonder how that will play at. Also the Cube Wispon has the ability to make a platform made out of cubes to stand on. Possibly for accessing areas you can reach normally without some footing or to get to high places that can't get even with Burst.

Not to mention there's going to be over 500+ Costume parts for your Avatar as well... holy! There's going to be 1000's of combinations for the Avatar... I just hope the community make really interesting looks for their Avatar. Xenoverse had the unfortunate of that where people were mostly Goku or Gohan clones for Avatars. I TRY to be at least original.

Speaking of Avatar, it looks like we're be able to make more than one Avatar in the game. How many I'm not sure, but seeing as it doesn't seem to be locked behind story progress at the moment I guess you can make one of each race and gender if you want right from the get-go. That's nice.

And another thing... there seems to be a Rental Avatar function in the game? I'm... not sure what THAT means, but when I hear that I think of Dragon's Dogma with the Pawns being added to your party from another player's game. Considering there seems to be Races and Challenge Modes in the game perhaps you can battle against other player's Avatar in those mode if you want and keep them in your game?

All I got.

Yeah, there's going to be Daily Missions on top of SOS Missions... which I'm not sure how the SOS ones work. Is it from NPC or other player's requesting assistance? The Daily Missions remind me of Rayman Legends so it might be similar to that, but if it for currency? I'm guessing you need Rings to buy outfits for your Avatar, maybe?

There's also Ranking, which means online mode of course, for possible the Races and Challenges and Time Runs? Don't know if Time Runs are in, just saying.

Also I HATE the Red Rings, but maybe it's mostly because of Colors where you NEED to collect ALL of them to unlock Super Sonic. By the time you get Super Sonic you've done all the levels over and over again, there's no point anymore. Though they weren't too bad in Generations, but honestly I don't think the Red Rings need to exist.

Speaking of things never existing... it looks like the Moon Medals from Sonic Unleashed are back. I mean... why? I manage to get a lot during my first runs in Unleashed so it wasn't too bad collecting them, but I HATE having Story Progression locked behind an item count for a Sonic game. Please, please, please don't let that be the case. Maybe for unlocking something else?


Anyway that's pretty much what I got so far.

Oh! Aside from the fact we get some news on Sonic Forces for the Switch version. It will be locked to a solid 30FPS.... with 60FPS controls(?) and the resolution will be at 720p in all modes handheld and docked.
source: https://www.dualshockers.com/sonic-forces-nintendo-switch-interview/amp/ (https://www.dualshockers.com/sonic-forces-nintendo-switch-interview/amp/)

Well can't be helped as Sonic Forces was first developed for PC and the Switch was the LAST version to be outfitted to.

You know SEGA, I got more hyped and intrigued by Sonic Forces FROM a Trophy List! I know you're trying to keep some things under wraps, but oh well. There's going to be a lot of replayability and content in the game to enjoy.

Another track released from Sonic Forces to tide you over until then:



I already got both the PS4 and Switch versions of Sonic Forces pre-ordered and fully paid off. Looking forward to seeing all you guys who'll be joining the Uprising one way or another!

PS: Forgot to mention this when I first made this topic. PLEASE respect another person's opinions and views on the game and do not aggravate or insult the other user please. If you disagree and offer counter-arguments that's fine, but keep it civil alright? If you can't find a middle ground then agree to disagree and leave it be. And keep on topic as well. This topic is SOLELY on Sonic Forces and not other Sonic games.

That is all. Proceed to your Sonic loving or hating at a regular broadcast schedule.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 10, 2017, 01:42:12 PM
Heard Forces on Switch is 720 at 30 fps in handheld AND while docked. WTF ultra fail.

I'll be over here playing Mania. Call me when another good Sonic game comes out.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 10, 2017, 04:54:09 PM
What does it matter if the Switch version is locked to 720p and 30FPS? There's nothing wrong with that. Games can still be fun to play with those settings. We didn't have those a decades ago and games are fun then and now. Why should it matter today?

Never understood that. I play Dragon Ball Xenoverse 2 in handheld more which is clocked in 720p and 30FPS and I'm still having a blast. Sure it looks and feels faster when in docked mode for 60FPS, but if it's fun and stable to play in both FPS settings I see no problem.

Also another take on the Tag Team Stage showing ANOTHER path in the Pyramid:


Finally someone shows another way to travel in the place. Most of the time everyone was taking the most common path. I do that sometimes in the 2D Sonic games as well.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 11, 2017, 12:39:26 AM
The focus was more that the mode does not change when docked. The system goes into high power mode, and yet the specs don't change? Lazy, or incompetence on Sega's part. Or its so incredibly rushed they didn't have time to implement such a thing? Regardless the reason, it's all bad news.

Also 30FPS is garbage, plain and simple. At the very least they could offer 60FPS in docked mode. In a high speed action game, it is pretty much bullshit to have 30FPS.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 11, 2017, 03:52:42 AM
They mentioned in an article somewhere (need to find it) that the team were a little unfamiliar with the specs for the Switch and the Switch version of Sonic Forces was the last version to make/port to which is why they kept it a solid 30FPS to keep it stable. Not to mention the Switch is slightly less powerful than the PS4 and XB1. Sonic Forces was made in the PC version first so they can make it a multiple-platform console game, so currently the PS4 and XB1 is the more ideal version to get for higher quality.

Sadly the PC version is getting Denuvo tackled on it and I hear a lot of complaints about it.

Also I find nothing wrong with 30FPS. For certain games I prefer it over 60FPS as things happen too fast for me and I find more enjoyable playing games in 30FPS. Plus isn't games like Breath of the Wild locked at 30FPS? Does that make it garbage? No it does not, I get it, it's Sonic and he's all about speed, but being at 30FPS doesn't automatically make it a bad game.

I get it. I'll leave it at that, it's your opinion and I'll say no more.

In the meantime I'll be waiting until Forces come out, as I'm playing the PS4 version first. I like Mania a lot, but I'm kinda done with it, and Forces appeals to me more than Mania as there seems to be more to do in it and looks more fun to me.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 11, 2017, 05:20:24 AM
They said it's still work in progress but....when is the release date again?
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 11, 2017, 06:34:44 AM
So they admit the port to Switch is bad? lol

Also I find nothing wrong with 30FPS. For certain games I prefer it over 60FPS as things happen too fast for me and I find more enjoyable playing games in 30FPS. Plus isn't games like Breath of the Wild locked at 30FPS? Does that make it garbage? No it does not, I get it, it's Sonic and he's all about speed, but being at 30FPS doesn't automatically make it a bad game.

Oh my god. You're one of those people. You seriously have no idea what you're talking about do you? A lower FPS doesn't "slow the game down". It makes it choppier. Harder to see, harder to discern movement. Harder to control your character and react. It's an objectively worse experience in every way.

It doesn't kill every genre or game, but it would improve every one of them undoubtedly. However for high speed platforming, fighting, an action games (at the TOP OF THE LIST is Sonic) it becomes increasingly paramount to have a solid high FPS so the player has a chance to control and react to the high speed elements on screen.

They said it's still work in progress but....when is the release date again?

Nov 7. The game is already past manufacturing and off to shipping at this point. It has been finalized a long time ago.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 11, 2017, 10:48:33 AM
You nailed it.

Not every genre needs to be 60fps, but fast-paced games absolutely should be.

I couldn't bring myself to finish Vanquish on PS3, because the 30fps lock made it difficult to react accurately to the swarms of enemies on the screen. And that game is fast-paced as a [chameleon sting]er.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 11, 2017, 07:56:41 PM
Ah, that is true. Wasn't sure how to word it honestly.

The game does get "framerate" drops that lag and/or make it choppy. So I can see the concern with Sonic in that regard.
Having it at 60FPS does make it faster and fluid in action and I love it for it. We'll see how the Switch handles in the end when it release... though I expect some patches here and there.

Well I'm going to play the PS4 version mostly.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on October 11, 2017, 09:17:00 PM
I mean honestly if I were to get Sonic Forces it would probably be the PC version of it anyway so the performance drop for the Switch doesn't concern me and they could patch it up like Bomberman R anyway.  :\
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 11, 2017, 09:45:29 PM
I suppose so, the PC would come with interesting mods for the community like with Generations did. Though you have to deal with Denuvo (DRM) for the PC version of Sonic Forces.

Also we're getting some new news tomorrow:
https://twitter.com/sonic_hedgehog/status/918164698926792704
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on October 11, 2017, 09:54:10 PM
Yeah probably, though honestly I have to deal with Denuvo for some other games I want as well.  I don't really mind DRM most times but really wish creators research which DRM to implement.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on October 12, 2017, 03:28:52 AM
Oh we all know the publishers don't care.

Of course having Denuvo just proves that they learned nothing from the Mania PC release debacle. Sega Europe's doing again? I get the vibe they're mostly in charge of the PC division seeing as the PEGI rating is shown before booting Lost World. They're really not bright.

Watch as the game is cracked wide open within a week of release.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 12, 2017, 02:53:43 PM
in some occasion games gets cracked a few hours or a day after release these days tho lmao
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 12, 2017, 11:05:02 PM
It is possible that the decision couldn't be reversed in time, regarding the Mania backlash. By the time they got all the negativity from it, it may have been too late to decouple it from Forces to make their release date.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 13, 2017, 03:14:25 AM
The news today was about... a Sonic Forces comic? Apparently it's a prequel to the events of the game and it's a four part comic. Reminds me when they did the same with Sonic Chronicles with the prequel comic as well.

Chapter 1 is currently out and in PDF files to view the comic.

https://twitter.com/sonic_hedgehog/status/918515173073104897 (https://twitter.com/sonic_hedgehog/status/918515173073104897)

This is quite... interesting. The Avatar is a Cat in this comic and seems to be a klutz and a coward at times, yearning to go on adventures and be heroes like the famous Sonic, Tails, and Amy Rose. I kinda like the direction the story is going even if there's some goofy light-hearted parts to it. Also the script was written by Ian Flynn... I hear some mixed things about him from fans.

The rest of the comic parts will continue to be released throughout October. Will I guess this explains a bit of a backstory of the Avatar, though I prefer we came from nowhere and filled in the blank, but oh well.

You can read it here:
https://www.gamewatcher.com/news/2017-12-10-read-the-sonic-forces-prequel-comic-for-free-right-here (https://www.gamewatcher.com/news/2017-12-10-read-the-sonic-forces-prequel-comic-for-free-right-here)

Or download it here:
http://sega-press.com/download/167992/557e5f1345e74e42d70e57b80133aa2aaa36698e (http://sega-press.com/download/167992/557e5f1345e74e42d70e57b80133aa2aaa36698e)
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Reaperoid on October 13, 2017, 03:58:15 AM
Sadly the PC version is getting Denuvo tackled on it and I hear a lot of complaints about it.
Also the script was written by Ian Flynn... I hear some mixed things about him from fans.

At first I thought you just don't seem to form an actual opinion about anything, but now I have to ask... Are you even capable of independent thoug---

Forces appeals to me more than Mania as there seems to be more to do in it and looks more fun to me.
I'm done.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 13, 2017, 04:18:51 AM
I'm just saying what people are saying and curious what your thoughts on the guy are?

I'm neutral on both parts. I don't mind DRM as long as it doesn't screw up my games too much, but I do like to play my games offline so having something FORCE to play it online when it's mostly single-player offline style of gameplay.

Ian Flynn... don't know much about him, but I do enjoy some of the stories he's written for the Sonic comics but then again I don't read the comics. I do find an issue here and there in some stores I go into and enjoy them. I'm just stating that fans have mixed opinions on the dude, but I think it's alright for Sonic-type of stories. Though I need to see more of his work before I can say how good or bad the guy is, from what little I seen he's alright.

I just keep things simple.

I really do not like it when people jump to conclusions about me like that.

And what? I like Mania, but Forces seems much more fun to me. I'll see when I get the game, but honestly I do have some issues with Mania... one of them being, I HATE how big the stages are. I kinda prefer the stages being between the size and length of S3&K and CD. Which is why I still consider S3&K my number one favorite Sonic game. I know there's a lot of hidden details in the stages of Mania and I do like to explore a bit, but there's so big and having a 10 minute timer to check every one is a hassle.

Got on my nerves a bit, which is why I prefer not so big stages for 2D Sonic games. Makes me miss the Sonic Advance games now.

UPDATE: So we got this... a twitter post about a tease of the Sonic Forces OST which is two-disc and will have over 80+ tracks apparently for it.

https://twitter.com/SonicNewsNow/status/918364157195452416

Wow... I'm curious to what they are. Most of them are probably remixes though.

https://twitter.com/hashtag/SonicForces?src=hash

Also it seems like the PS4 version of Sonic Forces is 18GB big. OK... are we expecting huge stages or a lot of them?

UPDATE 2: New Track!

Aqua Road


Gosh, I LOVE this track! The track is most likely the Avatar's stage theme of their take on the Casino Forest stage under a different stage. I really like the lyrics in this and the beat is beautiful especially the piano parts.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 14, 2017, 09:36:09 PM
I do have some issues with Mania... one of them being, I HATE how big the stages are. I kinda prefer the stages being between the size and length of S3&K and CD.

What?

CD's stages are huge, with a lot of alternate paths to explore.

S3&K is pretty big too. It's certainly larger than Sonic 1 and 2.

Considering Mania draws the most inspiration from CD and 3 specifically, it's clear you don't know what you're talking about.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on October 14, 2017, 11:08:29 PM
Ian Flynn is usually considered really great. He's written for the Boom TV show as well and he's usually up to snuff on the sarcastic humor Sonic typically has. So him writing forces makes me think its gonna be a very goofy take on the "super serious" this game is pretending to be.

Got on my nerves a bit, which is why I prefer not so big stages for 2D Sonic games. Makes me miss the Sonic Advance games now.

So... you prefer levels that have one path with few secrets that are hard to follow because the screen is too small and have 70% of the level dedicated to a gigantic bottomless pit?
Quote
Also it seems like the PS4 version of Sonic Forces is 18GB big. OK... are we expecting huge stages or a lot of them?

That's really not that big. Especially considering that PS4 and XBone games install to the HDD its actually really nice that its only 18GB. Means they [tornado fang]ing optimized it and didn't pull some Forza 7 Bullshit with its 96 GB Installation.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 15, 2017, 02:06:48 AM
What?

CD's stages are huge, with a lot of alternate paths to explore.

S3&K is pretty big too. It's certainly larger than Sonic 1 and 2.

Considering Mania draws the most inspiration from CD and 3 specifically, it's clear you don't know what you're talking about.

I've played S3&K, not CD though except for the first stage. I'm aware that S3&K have bigger stages than 1 and 2, I liked that. Honestly I didn't like how Mania stages were bigger than S3&K, I've played that game a lot and Mania stages seems bigger to me. I mean Mania stages are amazing and beautiful with a lot to do, but it seems too much.

So... you prefer levels that have one path with few secrets that are hard to follow because the screen is too small and have 70% of the level dedicated to a gigantic bottomless pit?

Well... I like to blaze though the stages as fast as I can. So having a few alternate paths wouldn't be too bad to check out. Don't remember a lot of pitfalls though... then again I only played 1 and 3 and missed playing 2. How is Sonic Advance 2? I really loved 1 and 3 a lot and enjoyed playing them over and over again.


Oh... I didn't know Ian Flynn. I do enjoy some of the episodes of Boom, they're really clever with the jokes!


EDIT: Oh yeah, almost forgot. That Sonic Forces comic tie-in had some hidden pages if you view the PDF files in Photoshop or another photo editing software that views layer and reveals some things.

LIKE A GETTING A PEAK UNDER INFINITE'S MASK. Yes, you do see what he sort of looks like under the mask. Spoilers in case you don't want to see.

Yeah, it got leaked. I don't think this was SUPPOSE to be there.

(click to show/hide)

So many theories now about Infinite I'm not sure what to believe at the moment. I hearing some thoughts that Infinite is the Avatar's former friend turned evil from his bio stating he was "not always evil, but mutated to be this way. Also an Anthro like Sonic and the rest of the animal crew". Because of the Avatar doing a "fistbump" with Infinite in the trailer, but honestly to me it doesn't look like it and more like a battle ready stance.

Well this game really does give people a lot to think about.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 16, 2017, 07:35:30 PM
I've played S3&K, not CD though except for the first stage.

Then you have no business using CD for comparisons, come on now.

CD's stages were massive, but in a somewhat bad way, since due to the time travel mechanics, the stages were mazelike and designed for precise platforming with a deliberate design geared around preventing speed, so that it was harder to time travel.

mania's Stages are nowhere near as obnoxious as CD's stages. In all honestly, most of them are fairly simple "hold right to win, hold left to explore", which isn't a bad way to do things. I find it hard to believe that someone would be annoyed by a sonic stage being "too big" while liking modern Sonic's railroaded roller coaster rides. That's literally everything wrong with modern gamer mentality. It's exactly the kind of mentality that led to something like The Order 1886, which is literally a movie.

On framerate: let's rewind and remember Sonic Unleashed. Unleashed had some framerate troubles, usually pertaining to when too much was happening on screen. Adabat's Jungle Joyride comes to mind, where the game would chug down to what had to be 10fps or less when boosting over the water setpiece
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 17, 2017, 12:56:03 AM
I wonder how Metropolis from Sonic 2 was when compared to Sonic CD stages. I've never really played Sonic CD much to compare since I got bored on it on the first 2 stages lol.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Hypershell on October 17, 2017, 06:18:33 AM
The focus was more that the mode does not change when docked. The system goes into high power mode, and yet the specs don't change? Lazy, or incompetence on Sega's part. Or its so incredibly rushed they didn't have time to implement such a thing? Regardless the reason, it's all bad news.

Also 30FPS is garbage, plain and simple. At the very least they could offer 60FPS in docked mode. In a high speed action game, it is pretty much bullshit to have 30FPS.
This pretty much sums up my knee-jerk reaction.  And, honestly, Sonic Adventure 2 ran at 60fps on the Dreamcast in 2001, so that level of fluidity is a long way from "new."  For a fast-paced game like Sonic they really should have stuck to that standard, framerate in such a style means a lot more to me than resolution or jagginess of shadows.

I mean, it's still a console game on a handheld, ya-de-ya, and I don't own a PS4 or an XBone, so if I'm getting the game at all (and for $40 minus an Amazon Prime discount, I am), it's gonna be on the Switch.  30fps doesn't make the game unplayable (SA1 ran that way back in the day), and it's a sad fact that the industry doesn't prioritize framerate the way it should.  But I ain't gonna lie, for Sonic speed, it hurts.

Just to put this into context, this is the company whose last otherwise great game somehow screwed up the Switch's basic UI, and they only JUST fixed it, what, a week ago?  Yeah, they are rushing the Switch, I'm quite certain this is a matter of poor optimization for the system.  But I actually appreciate the effort, bumps in the road and all, seeings how a lot of other third parties are either doing nothing, or more deliberately screwing the end user (NBA2k18 being on a cart that is 1/4 the size it should be).  It's a post-system-launch time crunch; delay only the Switch version and it becomes irrelevant, delay all versions and you miss the holiday.  So yeah, it's rushed.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 17, 2017, 02:19:31 PM
What they want to do (rake in holiday cash $$$$) and what they should do (wait on Switch releases until they understand it and can make a quality product on it) are two different things imo. I'd rather have a late game than a shitty one.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 17, 2017, 07:00:58 PM
NEW VIDEOS DROPPED TODAY!

A sneak peek at a boss battle with Infinite, possible the first fight with him, and we finally see what the Rental Hero feature is:

Rental Heor & Infinite Boss Battle sneak peak


It's Mega Man X8's TAG TEAM SYSTEM! You can use another player's Avatar on Avatar Stages and Battles and swap them out to use their character and equipment. So if you have a Burst Wispon and the second Avatar you're using from a friend uses a Lightning Wispon you can switch between the two and explore the stages with both abilities. Don't know if there's a limit to it.

That's kinda of cool.

As for the the Infinite boss fight... I'm taking it that it's the first fight with him and he's not taking you seriously just going easy on you. Not to mention when you get hit by the red cubes you're sent into a slow down time dimension? Still trying to figure this out a bit, either Infinite timed his time attack in or the red cubes send you to another dimension where everything is red and slow.

Space Port Gameplay (Frozen Chemical Plant Zone?)


Wow... just wow. This looks amazing fun! I was grinning from ear to ear watching this and the music too! We also get a look at actual gameplay of the Drill Wispon and it looks like fun! Not exactly like the Boost gameplay, but a quick burst like it.

There's a QTE event in that stage too, even though the prompt window isn't shown, but I like how it added a cinematic part of the stage to it. Makes it more like an epic adventure through the stages, even if it's only one time. There appears to be other areas with the line of rings for Lighting Wispon powers.

I do hope they have the airships in the sky move in the distant later instead of being static in the sky. Though I do like the snow effect as well and what appears to be the blue liquid from Chemical Plant being frozen on some parts of the stage. The area looks like it's on the higher parts of the Chemical Plant.

We might be going to the Death Egg from here as the Death Egg is more or less confirmed to be in the game. If you looked carefully at the concept art of the Hidden Base Zone artwork.

Another video I found of Space Port with a different Avatar, with dialogue and has the Rental Avatar feature shown more:


Apparently the QTE thing is only the ONE thing in the end. Kinda like The Bingo from Mania, the Rocket from SA2, and The Tornado part from SA1. Just short and quick little events for some fun story telling.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 17, 2017, 09:02:11 PM
That avatar gameplay is some of the most linear railroaded gameplay I've ever seen in a sonic game. And that cinematic qte stuff seems really pace breaking and out of place. A QTE should be a QUICK time event, not a cutscene time event.

If you think that's fun, then no offense Chris, but your standards seem super easy. I'm glad you're enjoying this train wreck, but I just can't match your strange enthusiasm.

And I still think it's super lazy that they've been reusing the sonic voice from Colors every time there's wisp pick ups.

Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 18, 2017, 12:34:04 AM
The QTE was fine. It didn't last too long like, say, KH2's QTEs.

The mind-numbingly linear level design is hot garbage though. It also doesn't help that you can mow down enemies with a single attack.

If you think that's fun, then no offense Chris, but your standards seem super easy.

That's Chris for you.

It don't take much.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 18, 2017, 01:39:53 AM
Holy [parasitic bomb]. It's literally a straight, flat, corridor. I expected a bit of hyperbole in your impressions, but it really is just that...
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 18, 2017, 02:07:44 AM
For the first time, I am legit worried for this game on the fact that we just plow through enemies with absolutely little challenge. Just looking at it makes me nausea. Hold your horses game what the [tornado fang].

Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 18, 2017, 07:35:17 PM
it really is amazing to see how the boost formula has been watered down more and more since unleashed.

But Boost is at least limited by it's energy meter. (in theory anyway) but the avatar just has a massive reaching main attack that seems to kill enemies instantly.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 18, 2017, 11:27:21 PM
Some more update news on the game.

There's an Easy Mode included in the game, here's a description:
"I can offer more insight into ring collection, because the 100-ring limit only exists in the lower difficulty mode of the game. In this mode, getting hit causes you to lose only 20 rings, so you can take a number of hits before running out – hence the 100 ring limitation.

In the other mode, you’ll lose all your rings when you get hit, but you can also collect as many as you can grab and go well into the hundreds, just like past Sonic games.

Hope this helps clarify – there’s even more to talk about in the future and further updates not yet reflected in this footage, so stay tuned!"

source: http://m.neogaf.com/showpost.php?p=252336617 (http://m.neogaf.com/showpost.php?p=252336617)

Also about the Rental Hero feature:
"The new free "Rental Avatar" feature allows access to Hero Characters built be players around the world, granting them the ability to use their Wispons and swap between their character and the "Rental Avatar" at any point in the level. Besides seeing some gorgeous and/or hilarious characters as a result, this feature will let players utilize two different Wispons in a single level to find secret paths and overcome any obstacles in their way."


Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 19, 2017, 08:12:48 PM
Because the game definitely needed an easy mode when it already practically plays itself
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 20, 2017, 01:51:36 AM
Reminds me of why Fire Emblem Fates has the PHOENIX Mode added to it. Apparently Casual Mode for Fire Emblem Awakening was TOO hard for some players which is why Phoenix Mode was made for Fates.

Don't be so surprised that gaming companies are ADDED an easier mode than easy mode for their general audience. Still won't stop players for dying to pitfalls and being crushed to death.

Anyway the second part of the comic issue of Sonic Forces is released today and it focuses on Knuckles, Silver, and Chaos:
https://twitter.com/sonic_hedgehog/status/921045504607133696/photo/1?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fnintendoeverything.com%2Fsonic-forces-moment-of-truth-prequel-comic-issue-2%2F (https://twitter.com/sonic_hedgehog/status/921045504607133696/photo/1?ref_src=twsrc%5Etfw&ref_url=http%3A%2F%2Fnintendoeverything.com%2Fsonic-forces-moment-of-truth-prequel-comic-issue-2%2F)

http://nintendoeverything.com/sonic-forces-moment-of-truth-prequel-comic-issue-2/ (http://nintendoeverything.com/sonic-forces-moment-of-truth-prequel-comic-issue-2/)

This issue focusing on Silver coming back in time to warn Knuckles about what's happening and Chaos emerges from the Master Emerald and suddenly attacks Knuckles and Silver for some reason. Not to mention Pachacamac's village, the Knuckles Tribe village, suddenly appears on Angel Island and both it and Chaos suddenly disappear. Silver mentions how history is messed up and makes no sense how it became ruins in his timeline which is why he's here and Knuckles decides to lead the resistance of whatever is going on, on the surface.

Also Eggman is using the Phantom Ruby (no Infinite) for some test runs which he plans to use to defeat Sonic. Though looking at it now perhaps the village and Chaos were just an illusion? Then again they DID hurt Knuckles and Silver so maybe not.

All in all we're getting some answers cleared up here. Apparently Chaos might be from the past summoned to the present day due to the Phantom Ruby's powers as this is before he was reformed by Sonic, however he came out of the Master Emerald without it shattering so perhaps the Phantom Ruby is just messing with his mind reverting back to being evil. So far a good read.


Also we find out what the whole Hooters x Sonic Forces promotion thing was for...


Selling Chilidogs as Sonic's signature food to eat at the restaurant. Seriously that was why the promotion exists... along with some Sonic Forces renders cup/mug rugs as well.

Aside from learning that Japan has a Hooters restaurant there... was Hooters really the choice to go for a restaurant promotion? I know in America we have the "Sonic" restaurant which would be perfect to sell them there, though I'm not sure if Japan has that food court joint there.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 20, 2017, 11:23:04 AM
Fire Emblem is a tactical RPG franchise, so even in easier difficulties, you will still need to plan ahead and think about your actions.

Forces is a linear-as-[tornado fang] platformer with enemies you can tear through like tissue paper. It doesn't need an easy mode. What it desperately needs is an expert mode.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 20, 2017, 10:20:50 PM
Fire Emblem is a tactical RPG franchise, so even in easier difficulties, you will still need to plan ahead and think about your actions.

Forces is a linear-as-[tornado fang] platformer with enemies you can tear through like tissue paper. It doesn't need an easy mode. What it desperately needs is an expert mode.

Let's be honest... when has ANY enemies from Sonic games EVER been a threat? Heck in the Genesis games you can roll into a spindash and kill enemies in a row. They all die in one hit when you jump on them or roll into them. Sure there's some enemies you can't roll into or jump immediately onto, but they're more annoyance really. Or you can jump over them and continue on your merry way. You TEAR through them in the Genesis games too with a spindash or roll. It's always been easy to take out enemies, nothing new.

I've done it in my runs in Sonic Mania. I tear through them like tissue papers, except for those buzzsaw beetlebot from Sonic CD which I jump on or just ignore. Boosting is the SAME WAY with the Spindash or rolling attack, you tearing through them as well. Either you're rolling into them with Boost at high speed or rolling into them from a spindash or pressing down to roll. I really see no difference between the two of how they take out enemies. So paths are linear for a bit with enemies placed there in the older Sonic games, not as much or focused as Modern Sonic games, but it's still there however small.

Speaking of harder stages apparently Sonic Forces getting EX Stage which might be Extreme Stages (otherwise harder versions of the stages) if the trophy list is anything to go by, and so far it's been accurate with the latest news of Sonic Forces. We'll see.

Also we got more news on Sonic Forces. Two new videos also dropped today! We get an Overview/Introduction Trailer and shows more of the game's story and more look at the Modern Green Hill Zone and Tag Team stage of Sunset Heights:


EDIT/UPDATE: English Subtitles!

Let's take a bit to dissect what the trailer has shown us:

- E-123 Omega is OFFICIALLY confirmed in the game and in a similar position like he was in Sonic 06? Being beaten and deactivated it seems with Tails looking over him at first before calling out to Sonic to save him. (I will never get tired of hearing SONIKKU from Tails in Japanese anytime soon)

- More story bits and more proper looks to Modern Sonic's Green Hill Zone, with someone mention they say a pathway on the side at the beginning of that video start that seemed to be an alternate pathway... it could be, but I can't make it out too much.

- Infinite takes out the Resistance Soliders and is shown that the scar part of his helmet glows when he uses his powers. Uses it to distract Sonic and Silver in the cutscene right after that segment.

- Sonic saves Tails and random animal citizens from the Story Trailer from a group of Egg Robots.

- Classic Sonic attacks Eggman in a cutscene in Green Hill Zone, which Eggman comically yelps about it, and Tails meeting Classic Sonic apparently in Sunset Heights for the first time with him saying "You're Sonic from another dimension?!"
(I've also hear people who have been watching the recent video stated that Classic Sonic's physics have improved... from the IGN video of both Space Port Avatar Stage and the Casino Forest Classic Stage video yesterday)

- A tag team stage of Sunset Heights where both Sonic and the Avatar take down a Death Egg Robot together.

- Another look at the Character Customization which reveals that you can't have Hair and Head accessory together as they both share the same "Head Costume" slot. I'm disappoint to be honest about that bit, but SEGA did clarify that the Customization wasn't some in-depth character creator like other games and more simple which I get. So no hair and google combine if you wanted to, it reminds of some games where hearing a hat will change or hide your hairstyle too. (looking at you Xenoverse)

- Also it looks like we can color the Avatar's eyes individually giving them heterochromia irises if you want. Kinda cool. Though I'm not sure if the pupils which change to normal or have that slitted look to them. Also you can wear Shadow's shoes by themselves with the Shadow Outfit, so the Shadow Outfit is in parts so you can mix and match if you want.

Not to mention even Female Avatar can have Shadow's fur chest part on their upper torso as well. Wonder how's that going to work for Female Avatars, are they going to hide anything they think is inappropriate or go the Sally Acorn original look route?

- Medals you earn from completing stages so I guess there's some in-game challenges for stages you must do and you get Costume parts as rewards for clearing stages. Though listening to the voice and I know I don't understand or speak Japanese, but it looks like you have to complete missions on the Avatar stages to unlock the new Costume parts. So you got your work cut out for you.

- That eyeliner of the punk rabbit in the movie cutscene part... oh boy. SEGA fix that please if you can! Though I do like the punk rockstar look to her.

- First look at the Metal Sonic Boss Fight and... it's a Tag Team Boss Fight? Also is Metal Sonic a GIANT in that fight? Must be related to Infinite's powers if that's the case.

- They've updated the UI of the prompt for the Double Boost part of stages. Liking the Resistance symbol for it now.

- Something we've learned from the Rental Hero gameplay video, but the Network feature tells us we use our friend's Avatars from their game to join your Avatar's game.

- New cutscene involving the not-X-Wing Sonic rides on to take out the not-Deathstar and being shot down by lasers (which might lead to the Sonic falling into the Death Egg's pitfall area from the Story trailer)

- Sonic protecting Silver from Infinite most likely as it's the same scene from earlier when Infinite interrupts Sonic with his powers.

- A cutscene of flashback of the Avatar hesitantly or fearful pointing his gun at Infinite most likely and can't shoot him, seeing as this looks like the same scene where Infinite took out the Resistance Soldiers I suppose it makes sense why the Avatar is afraid of shooting in case Infinite sees him after the shot does nothing to him and kills him, and then we see him clench his fist overcoming his fear of Infinite.

- Infinite taunting the Avatar saying "Do you really think you can be a hero?" or something along those lines, I don't know Japanese completely dudes! Sorry.

- Sonic taking out more Egg Robots to allow the Animal Civilians to run away.

- Finally see a cutscene of both Classic Sonic and Tails together.

- Last scene of Sonic and the Avatar taking one of the spaceships to go to the Death Egg at the end and the Avatar holding what appears to be a communication device.

- Also throughout the trailer... you get hear part of the full version of Fist Bump and what I could make out of the lyrics from being drowned out by the Japanese narrator, I'm loving it so much.

Now before you guys get on the "it's too linear" complain train about Modern Sonic's Green Hill Zone let me ask you this; Ever since Sonic Adventure, what Modern Sonic games hasn't been linear in stages? In a sense you get from the start point to the finish point? I suppose Colors did have the alternate pathways and Unleashed did that a bit too, but most of the time... aren't Modern Sonic since the beginning had linear routes?

Though I do believe some stages in SA2 had some alternate routes like Shadow's White Jungle, but not a lot. I'm not saying alternate pathways are a bad thing, but do we really need them? Though I understand the complaints, honestly I don't want alternate paths in a 3D Sonic game. Let me blaze through at full speed with some platforming here and there.

Anyway I have been excited for this game since it has been announced and my excitement levels have went up with this trailer. So far the story is going to be grandiose adventure and I like where they're going with it. Though it does very anime-ish for the cinematic and story, but I don't think it's a bad thing. Heck this could be a movie and would LOVE it if it was just a movie. I've been reading comments on Youtube and other Sonic forums and people are excited for this game.

Now onto the second new video.

Sonic Forces OST - Main Theme "Fist Bump" (Piano Ver.)


Wow... that piano version of Fist Bump. What a beautiful piece of music. Most likely the credits song, but man is it something else. Sonic games by Sonic Team usually have incredible music and Sonic continues this tradition. I cannot wait to hear what the other tracks in the game are going to be like. So far Sonic Forces is going to be among my top favorite Sonic game OST of the series.

I can see SEGA and Sonic Team is putting they're heart and soul into this project even if some of their choices don't sit well with some of their fans, especially with the level designs which I honestly don't see a problem aside it being linear a lot. Well I know I said I don't want alternate routes honestly, having some branching paths to the right and left would be make fun detours a bit. One with lots of enemies you can't boost through if you want and the other a lot of platforming and the middle just standard boost and slide and jumping.

Honestly I know I'm going to love this game to bits. I respect you guys here don't have much faith for Forces and I understand you're dissatisfaction with some of their designs, but please be courtesy and respect the decisions of people who DO enjoy and like what they see of Forces. I understand a bit of the level design as it's EGGMAN who's conquered the world and so is re-imagining it to his liking with how the world looks under Eggman's rule and the war that's going on to take back the world from him.

I'm not saying it's going to be the best Sonic game ever (S3&K is still number one for me), but I do think it's going to be one of good ones so please... ease up a bit OK? I know there's some problems and issues, but I'm not too bothered by it however I DO want SEGA and Sonic Team to improve and fix this issues to make a really great Sonic 3D game.

Though if you find fault please give a detail explanation why is that instead of saying "It sucks, it looks horrible!"... that's not criticism, just complaining which doesn't help. Well go about your day and debate about this new information if you like. I'm going to go back and listening to piano theme and trailer again. ^_^

EDIT: OH! There does seem to be a splitting pathway here...
(https://board.sonicstadium.org/uploads/monthly_2017_10/DMmi2KAXUAA5w9s.thumb.jpg.193e998a0328674e65cb6e146a0277f9.jpg)

Nice eyes whoever spotted this.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 20, 2017, 10:54:29 PM
Sonic enemies not being a threat isn't the point. It's the fact that Forces has completely straight paths with little to no challenge.

At least in the old games, blindly running ahead would get you hurt or killed. There was a true sense of platforming in enemy placement, spikes, bottomless pits, floating platforms, etc. You know, coherent level design.

CD was probably the game that most demanded you memorize obstacles and traps. Although I have certain issues with that game, I appreciate that it isn't a brainless "hold one direction to win".
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on October 23, 2017, 10:34:50 PM
I can appreciate CD for having the level design with slower methodical routes being the main if only because it lets me listen to the soundtrack more. But there's also plenty of routes that let you bypass a huge chunk of the levels (metallic madness 2 has a fantastic skip using a piston to skip the long ass shrinking area, great for time attack.)

Its probably why its my favorite, all the others feel much slower in comparison to CD nowadays.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Reaperoid on October 24, 2017, 04:25:10 AM
Metallic Madness and Wacky Workbench are just frustrating in general, though. Seriously, I hate them so much.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 24, 2017, 06:22:31 AM
Been playing Sonic Colors recently in preparation for Sonic Forces... and it's been a long time, but god was Sonic ALWAYS this heavy to play as? Basically he feels like he's wearing weights when you jump and move somehow and some stages are frustrating to play as. Now I remember why I didn't replay all the stages again after unlocking all Wisps and the Final Boss, not even for the Super Sonic unlock. Now I'm 100% the game so that's a hassle.

Color's soundtrack is quite good still and some levels are enjoyable. Some are super short and some are super long. I wonder if Forces is going to do. Hopefully Sonic will control much easier in Forces. Seriously there's like a half a second delay when I jump and the drifting can be tricky to play. Then again it's an old Wii game and I'm using the Classic Controller.

Would play my other Sonic games... until I found out my sister robbed me blamed and stole them. Only Sonic games I have left are, Colors, Unleashed -Wii version- (my PS3 version is gone), Secret of the Rings, Black Knight, and Zero Gravity. Yeah, losing Generations, Unleashed PS3, and Sonic Mega Collection. Yeah, I'm P.O. about it.

But I'm not here for it.

Got more updates on Sonic Forces. In the Official Twitter page of Sonic and SEGA and during a livestream it's been revealed the following characters are NOT in Sonic Forces:

Cream the Rabbit
Big the Cat
Blaze the Cat

(https://i.imgur.com/2y1bLcr.png)



Honestly I knew Cream wasn't going to be in the game... too much is happening and Her friends and mother would worry for her safety as she's not that invested in battles even though she'll fight when she has too. If she (and her mother properly) did appear I would expect being a nurse or something similar to take care of the civilizations and sheltered them during Eggman's takeover of the world. Hopefully they'll refer her in some fashion. Well Aaron mentions he thinks she's not in the game, but those who appear in the Resistance Base is the full cast you don't see them they're not in the game.

Big... well I know people were JOKING if he would be in the game, but SEGA outright said he's not in.

As for Blaze... honestly I didn't expect her to be in the game as she's from another dimension and she has to take care of her world. She did appear in Generations for Sonic's birthday as they're friends, and the game is announced as "non-canon" to the series. Though Forces is dealing with things cemented in its dimension and timeline so Silver fits more with him being there and Classic Sonic's dimension is similar to Modern Sonic and not to mention what happens at the end of Mania which leads to the events in Forces. Would've been nice if she were here, but no biggie.

Not SEGA also mentions that there will be NO DLC for the game in the near future, aside from the Shadow DLC Episode. They did state if there WERE going to do DLC for the game it will ALL be free. We'll see SEGA, we'll see.

Also about the Avatar Costume parts... they are NOT Gender Restricted meaning both Males and Females can wear ALL outfits so they can crossdress if you want. Yes, the Male Avatar can wear dresses if you want them to. It's cool to see they're not restricting your customizable character, but I fear what monstrosity combinations we're see.

Also you can change the voice of the Avatar. What the means if changing the pitch and tempo of them or simple picking a different voice for them anytime.

And about the Stages... if might not be 50+ as some thought. Some areas will have the 4 stages; Modern, Classic, Avatar, and Tag Team. While some areas will only have one area so like Classic Sonic has a stage exclusive to him. They did say the game's length is around or longer than Generations and Unleashed, though that depends on how quickly each player gets through them. However it was never stated how many stages are there, and seeing as there's like more than 9+ areas to take back from the world.

Cool on some parts, disappointed on some news. Hopefully Sonic Forces is still a good or great Sonic game when it comes out in the 3D. Though playing Colors... it makes me miss the Adventure games so much. Going to buy them on PC when I can.

EDIT/UPDATE: Oh! Someone found a recent article from Eurogamer which has an interview with Nakamura

http://www.eurogamer.net/articles/2017-10-23-sonic-mania-and-its-impact-on-the-future-of-the-sonic-series (http://www.eurogamer.net/articles/2017-10-23-sonic-mania-and-its-impact-on-the-future-of-the-sonic-series)

Some insight into the series at the moment. Iizuka Nakamura openly talks about at the subsets of fans as though they're all different and can't all appreciate the same games, which is very irritating to hear.

Here's a summary of the interview, thanks to the people who took the time to translate it:


Sounds nice, hopefully they can put it into practice... also no more 2D aspects of Modern Sonic's gameplay or at least not as much. Though I can't help as long as Iizuka Nakamura is the head of Sonic Team, Sonic might continue to have hit and miss for his 3D games. Honestly he's the one who kinda messed up the whole timeline and dimension things making the series overly complicated than it needed to be... Modern and Classic being separate dimension, Sonic and his friends can (at will) travel between a "human world" and "animal world", and such...

I do like the lore behind Sonic, but this is just making a mess of things.

Not only the lore, but he doesn't seem to get it at times with making a Sonic game. I mean I do love most of them, but some of the things he says... really? Truth by told, I'm hoping someone else kinda takes his place as head of Sonic Team.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 27, 2017, 11:37:57 AM
The Sonic Forces demo has a [tornado fang]ing 1 MINUTE TIME LIMIT.



And there have already been reports of people beating the Green Hill level just by holding down the boost button the entire time.

This is hilarious.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 27, 2017, 01:41:10 PM
Holy [parasitic bomb]. They just can't help but to continue [tornado fang]ing up.  That one minute time limit is [tornado fang]ing insane. Who keeps making decisions for this game? The demo just makes it look like garbage. I don't know how they learned nothing they did right in generations and somehow made a game even worse looking than Unleashed or 06. Not even touching on the Mania comparisons. My mind is just [tornado fang]ing BLOWN.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 28, 2017, 04:00:17 AM
I just hope the bad things presented in the demo, stays there in the demo and not the real game. But I guess the damage is pretty much done(at least in this forum). Haven't really checked much the heavy critics the demo got outside of this forum. Though I am of course worried how Forces will be doing considering Mario Odyssey is already getting full score reviews.

Ok i've just watched that demo, that is the worse demo i have ever seen.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 28, 2017, 07:26:15 AM
Holy [parasitic bomb]. They just can't help but to continue [tornado fang]ing up.  That one minute time limit is [tornado fang]ing insane. Who keeps making decisions for this game? The demo just makes it look like garbage. I don't know how they learned nothing they did right in generations and somehow made a game even worse looking than Unleashed or 06. Not even touching on the Mania comparisons. My mind is just [tornado fang]ing BLOWN.

The one minute timer is something Japanese demos have over there and the Japanese people are OPEN-MINDED about it apparently which is why almost no Japanese player is mad about it. There was a twitter post with no negative response regarding the timer. Also it's confirmed the demo isn't coming to the West because Aaron mentioned SEGA of America prefers people to experiencing the full game.

Hey there's Gamefly I guess to rent it if you can or Redbox, but having no demo in the West with no timer would've been better.

By the way the game got leaked, a store sold it before street date.

Also that's a bit inaccurate about beating the demo with JUST the Boost Button. True it's mostly because of it, but the timing to jump between obstacles and using the alternate pathway leads to finishing the level quickly. Not to mention that's the very first level of the game and made into a tutorial stage. Honestly it was very fun trying to speedrun through it and see how to beat the level so fast.

Anyway going with some of the leaked stages the base game might have over... 70 levels for Sonic Forces, considering clearing 19 stages results in 26% of the game's story completed. If that's the case Forces has the most levels in a base Sonic game with Unleashed having 78 for extended content.

Though honestly, Sonic Team and SEGA should have marketed it a bit better.

From what I've seen of the story and gameplay, I like what I see. Sure it's the early stages, but it looks and feels fun to me. I enjoyed playing the demo and trying to do better within the one timer each time, trying to get further and further. Also the Switch version runs and plays beautifully, no issues really though Sonic does recenters himself automatically in the 3D running parts (I guess people complained about Sonic being off center in 3D sections before?) and the Avatar turns from left to right a little sluggish during the 3D sections instead of being smooth and precised.

A few complaints here and there. I know to play more to see as I just finished playing Sonic 1 and Colors for my preparation for Forces. Oh man... some stages in Colors ticked me off and especially getting some of the Red Rings (I'm looking at you Starlight Carnival with the Frenzy required color last Red Ring). Getting Super Sonic feels... kinda worthless in Colors when you can't use Colors and Wisps are needed to advance in some parts of the stage, though I do like smashing through things as SS so there's that.

Anyway people have been saying this is among the best written versions of Sonic, Knuckles, and Silver so far (especially Knuckles... I loved how he roasted Charmy a bit in the beginning of the game). Also Infinite's edginess as people call it quite fun and enjoyable.

Also I think some of you are going to be PEEVED about how Forces's... handles Mania's story in this game from what spoilers I've read so far. Especially that one troll post over at SSMB mentioning that
(click to show/hide)
because as bad as some decisions that Sonic Team and SEGA has made they wouldn't go that far. Some of the people reading the "supposed" leaked image post from a conversation didn't sit too well for some who thought it was real.

Now seeing parts of the game I think it's score will be around 70 ~ 80 most likely, with a few 60s here in there. I'm a optimist, but a realist as well. I see it doing well, but I like to see some areas of the game... better.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 28, 2017, 07:50:18 AM
Chris, there is no defending a one-minute timer.

There just [tornado fang]ing isn't.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 28, 2017, 08:04:57 AM
Chris, there is no defending a one-minute timer.

There just [tornado fang]ing isn't.

It's a JAPANESE culture thing. They're fine with it. I'm not. I hate the one minute timer, though I do like trying to beat it as a challenge, I honestly prefer having NO timer. Just give me the stages as is as I can try them out and see how the characters control.

I don't recall saying I LIKED it or was defending it. Just stating why it's there in the first place and why the Japanese are OK with it.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 28, 2017, 03:36:48 PM
Also it's confirmed the demo isn't coming to the West because Aaron mentioned SEGA of America prefers people to experiencing the full game.

There is only one reason a demo of a game doesn't get released. The company feels it would do more damage than good, and will not help drive sales.

This is the most telling aspect. Basically SEGA of America is a little worried that if you play this demo you will decide NOT to buy the game. I think they realize now they have a stinker on their hands. So now, the best course of action is to let the hype trick people into buying it and pocket what money you can.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 28, 2017, 06:38:27 PM
Full version of Fist Bump:


Tune in before it's taken down!
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 29, 2017, 02:49:37 AM
It's a JAPANESE culture thing. They're fine with it. I'm not. I hate the one minute timer, though I do like trying to beat it as a challenge, I honestly prefer having NO timer. Just give me the stages as is as I can try them out and see how the characters control.

I don't recall saying I LIKED it or was defending it. Just stating why it's there in the first place and why the Japanese are OK with it.

I asked around, even to a few Japanese friends who are able to speak english and people who are quite knowledgeable about the Japanese culture knows nothing about the 1 minute timer demo thing being a cultural thing, they only said don't know or maybe yes. I'm gonna keep asking around if this is even true.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 29, 2017, 04:27:05 AM
Well I don't know if it's a culture thing, but Japanese game companies seem to be adding the one minute timer to their demos recently... unless it's been around longer than I know. It was a Japanese twitter post that had no gamer mention about the timer or anything negative about it. There was a link, but I forgot where I saw it. Either the SSMB, Sega, or GameFAQs board, can't recall which one and which topic.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: The Great Gonzo on October 29, 2017, 04:39:10 AM
Yannow what I'm worried about? Forces could turn out to be an enjoyable title and reviewers would still slam it because "weh weh modern sux".

i remember hearing that GameInformer penalized Generations harshly because it wasn't purely Classic-based, and outside of that it seems no one on staff can keep their biases wrt: Sonic in check. I don't trust them to judge Forces fairly.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on October 29, 2017, 06:39:45 AM
Well, the boss stage had neat music at least.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 29, 2017, 06:46:25 AM
the best course of action is to let the hype trick people into buying it

What Hype?

I have seen absolutely NO hype for this game whatsoever.

Generations had Hype.

Mania had serious wide reaching hype. that reveal trailer was a phenomenon unto itself and that thing spread like wildfire

But Forces? People were skeptical from the very reveal when we saw SRS BSNS sonicface and end of the world vibes, realized it was Spagonia but on fire with giant deathegg robots, and then classic sonic pops in, confirming it's basically Generations 2 and they are rehashing a level already in the very reveal trailer.

And Mania killed any potential hype it could have had, stealing all the thunder and hype.

Yannow what I'm worried about? Forces could turn out to be an enjoyable title and reviewers would still slam it because "weh weh modern sux".
I'm more worried about it being enjoyable at all. It looks so bland and linear and too scattered gameplaywise. 2's company. 3's a crowd. there's a reason classic Sonic kept all it's playable characters with the same basic moveset, but adding a gimmick to each. this has 3 entirely different gameplay styles that play differently, while at the same time, not being different enough, since Modern Sonic's gonna spend at least 40% of a level in a 2D plane anyway. And in this game ESPECIALLY, even the 3D segments are so linear they might as well be 2D.

On Modern Sonic, he has never stuck to a single formula for long enough to have an identity outside of speed as a meme. And the boost formula, the only formula that has stuck around for more than 2 games, has been getting stale lately, but whether or not modern sonic "sucks" is an entirely different conversation that has little bearing on the subject matter.

Quote
i remember hearing that GameInformer penalized Generations harshly because it wasn't purely Classic-based
Because Generations made people realize how much they actually really wanted a return to Sonic's classic roots. Simple 2D platforming, with the bonus of the original classic design that hasn't been seen since the late 90's.

And then Mania was revealed and released, and people realized that yes, this is EXACTLY what the market really wants, and probably needs.

Quote
I don't trust them to judge Forces fairly.
I don't think even a biased review would do how horrible this game is shaping up to be justice.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: The Great Gonzo on October 29, 2017, 08:01:32 AM
I have seen absolutely NO hype for this game whatsoever.

IDK man, I've seen lots of folks (including several friends) excited for Forces. Maybe people in the places you're looking in aren't, but to claim that there's "no hype" whatsoever strikes me as untrue.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 29, 2017, 10:29:55 AM
Incase anyone doesnt know, leaks are out already in YT.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on October 29, 2017, 02:37:11 PM
Y'know its really only one or two people here that i'm seeing with such seething hatred about this.

Like its a sonic game guys stop getting so heated about it.

Sonic Cycle in full effect, in the end the game will most likely end up like Unleashed honestly, enjoyed by fans and seen in a better light a few years down the line but not so fondly upon release.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on October 29, 2017, 07:02:15 PM
IDK man, I've seen lots of folks (including several friends) excited for Forces. Maybe people in the places you're looking in aren't, but to claim that there's "no hype" whatsoever strikes me as untrue.

Yeah, I see the same thing. Lots of hype for this in some circles. Usually younger people. Mania bashing too. Or more so Mania bashing because Mania fans bashing Forces? lol

The Sonic civil war has started.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 29, 2017, 07:16:40 PM
There has been hype for Forces since Day 1.

Ever since the announcement of the two new Sonic games, the fandom has been divided between Team Classic (Mania) and Team Modern (Forces). I've seen plenty of those arguments on youtube, and I'm sure fansites like Sonic Retro and Sonic Stadium are just as bad or worse.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on October 29, 2017, 07:24:51 PM
I'm still pretty interested in it but yeah honestly that 1 minute demo was a terrible thing to do with how divided this game has been. 
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 29, 2017, 09:52:48 PM
Apparently it's not just the Sonic demo, lots of Japanese demos have that one minute timer for their games. It's mind-boggling, but I'm reading comments here and there on YT and other sites saying the Japanese enjoy the one minute timer for whatever reason. Take it as you well, I'm guessing some would be unhappy but most are not.

Honestly I'm avoiding spoilers like the plague, so far I only looked at the first 5 stages of the game and one of the Infinite boss fights but since then I'm looking away from it. Don't want my experience to be utterly spoiled before I get to play it. Doesn't help some people don't... pick a thumbnail that's NOT a spoil.

Sigh... anyway. Here's some of the music tracks:



Loving this track!







Oh my gosh... this is SO beautiful. :'(
This End Credits song is amazing, the vocals are lovely to listen to and the lyrics are quite meaningful.

As always Sonic music are excellent pieces of work.


Better take a look at the tracks before their taken down. Some of them were taken down already.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 30, 2017, 01:00:28 AM
Y'know its really only one or two people here that i'm seeing with such seething hatred about this.
It's not seething hatred, just extreme disappointment that Sonic Team seems not only out of touch, but seems to either be getting lazy, or have not learned anything about what people liked about games like Unleashed and Colors.

Quote
stop getting so heated about it.
where's the fun in not getting heated?

Quote
Sonic Cycle in full effect, in the end the game will most likely end up like Unleashed honestly, enjoyed by fans and seen in a better light a few years down the line but not so fondly upon release.
I sincerely doubt that. Sonic unleashed was ridiculed upon release for the ill conceived werehog, but the big difference is that despite people's misgivings about the concept, the gameplay was still solid. The level design in the werehog levels was generally agreed to be good, even if the concept of a werewolf sonic with stretchy arms was not, and even detractors generally agreed that the gameplay in those segments was still a perfectly serviceable beat em up, with the only real major flaw being obnoxious battle music that interrupted the soundtrack

The Day levels were also universally praised for being fresh, beautiful to look at with plenty of variety, and fun. While the Story was, despite having "end of the world" vibes, still fairly light, and fairly simple.

It also had the benefit of being the first major Sonic release after Sonic 06, which allowed for a very positive contrast to that mess.

This has the misfortune of having to contrast to both Sonic Generations, and Sonic Mania, both of which were fairly positively received, and bringing back the kind of elements that most of the sonic community had come to dislike about the series in the first place, the ones which had led to Unleashed being a strictly Sonic affair, with a lighter story.

I simply don't think Forces will be remembered as well as the last few Sonic games. It has too many questionable design choices
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on October 30, 2017, 02:28:29 AM
I mean if Unleashed had Knux instead of Werehog and did something like made Sonic viciously sick or something during the night maybe people would have just been all over it instead i dunno.

Other than that I dunno I think it'll do fine.

Keep in mind Lost World was technically the game before Forces/Mania, that one was also looked down upon for essentially being.... rough.

¯\_(ツ)_/¯
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 30, 2017, 03:58:48 AM
And the videos went private or were taken down. Oh well, it was fun for a while.

Got to wait until release date then.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 30, 2017, 06:24:58 PM
Keep in mind Lost World was technically the game before Forces/Mania, that one was also looked down upon for essentially being.... rough.

Lost World was just mediocre and forgettable, very forgettable. Also Wii-U exclusive when it came out, so no one played it
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 30, 2017, 11:02:59 PM
Oh. OH. Oh lordy! XD
You guys got to check this out!

https://twitter.com/TGjj456/status/924422032917450752 (https://twitter.com/TGjj456/status/924422032917450752)

Apparently it was taken down sometime after as the game isn't "officially" released to the public, but IGN... wow guys! You gave Forces a HIGHER score than Mania? Prepare the biggest crud-storm since you said "too much water". A 9.2 for Sonic Forces... what did Mania get? A 8.3?

(click to show/hide)

Anyway onto some INTERESTING news about Sonic Forces, apparently the game only have THREE LEVEL DESIGNS for it.

(https://pbs.twimg.com/media/DNUzW5YXcAAPBaM.jpg:large)
Twitter source:
(click to show/hide)

Holy... that explains a lot. Not to mention one of them is a total newbie and the other is sort of a newbie. The other guy worked on Lost World and was promoted to Lead Level Designer.

So less level designers than Lost World and Colors.

Well I do like the aesthetic of the stages. Honestly for total newcomers not bad for their first attempt, but seriously Sonic Team. STOP. CUTTING. YOUR. TEAM. APART! This is why Sonic 06 failed big time (even though I enjoyed it... some parts) because you split up your team. Can't you keep your best members around to make better Sonic levels and improve with each game?

Ouch, this hurt Sonic Forces a bit. Isn't the guy in charge of the team's direction Kishimoto? If so, what are you doing dude?



Also a little bit more insight on Sonic Forces development tidbit:

The following is an account of what I was told about Sonic Forces at EGX 2017 from someone who used to work at Sega, they were there during Forces' public and internal announcement as well as several other Sonic and big Sega games dating back a good few years, they would have had access to information on par with what Aaron Webber has.

There was also another witness to this conversation who can confirm what was said if they ever bother to log into SSMB these days.

 

Anyway, during our chats with various developers and friends at EGX the conversation of Forces popped up, this individual said the following.


"SOJ actually came over to reveal that, needless to say... There was a number of us in the room from SOE and SOA, Sonic Team were there and they showed the video of Forces and demonstrated the game, they showed off the Avatar then told us their plans.... needless to say, there was a 'reaction'"

At this point their tone became very negative, they even did a facepalm motion.

"A lot of us didn't know what to say, then ST told us their plans for the game, at the time, they had a lot more plans for the Avatar, it was going to be a much bigger focus and part of the game than it ended up being. They had quite a lot of crazy ideas and plans for it. Needless to say, it caused a 'reaction'. A lot of people from both SOE and SOA told ST that they couldn't do that, that it wasn't a good idea. The next time we saw the game their ideas had been scaled back a lot."


 

Based on what I was told, the Avatar was going to be a much bigger part of the game, the primary focus with Sonic playing a much smaller role, I want to say that they also said that the working title was Sonic Wars but might be getting mixed up there with the other rumour which is looking more and more true.

Now I did wonder if there was anything to suggest that this was the case, such as trace evidence or some leftover clues. Aside from the fact that the Avatar has so many more gameplay mechanics put in there (granted they don't work well and most are dull) compared to Sonic (either one), the game is technically about the Avatar, since he's a reflection of you and the game is about how you join the resistance, you rescue Sonic and you and Sonic defeat Infinite.

Another hint is the trophy image for the game on the PS4:
(https://static.pressakey.de/gfxgames/playstation-trophies/Sonic-Forces-4219-NPWR11600_00.jpg)

It's got the title... Sonic Forces... but doesn't actually show Sonic, instead the focus is on Avatar characters.

Compare this to past Sonic titles which have either always showed Sonic or have been just the title logo.

So it sounds like at some point last year, or even late 2015, Sonic Team had a lot of plans and focus for the avatar, but then after showing it to SOE and SOA, due to their reaction they scale back a lot of the plans.

 

The only other hint I've found to support this and it's a weak one; is in the pages of several licensing mags. Recently several license mags have reported that Sega is to open an online store soon which we know about... but they've said that there would be focus on 'personalised and Customisation' items (https://www.sonicstadium.org/2017/10/sega-to-open-official-online-store/), bit of a weak link, but considering all of them mentioned customized and personalized items as a big thing which is a lot harder to do logistically, it doesn't seem too much of a coincidence.

source: https://board.sonicstadium.org/topic/22999-sonic-forces-development-speculation-spoilers/?tab=comments#comment-1173645 (https://board.sonicstadium.org/topic/22999-sonic-forces-development-speculation-spoilers/?tab=comments#comment-1173645)


Well... that certainly says a lot. I don't mind the Avatar system, I like creating my own character and joining my favorite characters and series on their adventure. I do, however, think it was too soon to be adding an Avatar creation to Sonic. Especially when none of Sonic's friends have been playable in a long time for their 3D games which is a shame.

I love playing as Sonic, but I do wish to play as Tails, Knuckles, and Amy again in another 3D Sonic game. Heck if they added them playable again along with the Avatar it wouldn't have been that bad.

What's done is done I suppose. Let's see where Sonic will go next after this unusual adventure.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 31, 2017, 12:01:19 AM
I don't have much hate with what Forces is heading to, but there's so much missed opportunity they decided to ignore, such as playing Knux, Tails and others again. Having an avatar character seemed to be out of place for a sonic game. Well....I guess its the same company that constantly makes bad decision in PSO2 that always fix [parasitic bomb] later or [tornado fang] it up more.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 31, 2017, 01:49:38 AM
funny you should mention the avatar's role Chris, someone on 4chins cobbled this image together suggesting that originally, BOOM Sonic was supposed to be the third character and was at some point switched out for the Avatar.

comes from 4chan speculation and [parasitic bomb] so grain of salt, ymmv, etc, but it makes enough sense to me, I remember that image of the 3 sonics.

(https://s1.postimg.org/7hk0pp8qj1/1509401764829.jpg)
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on October 31, 2017, 01:53:12 AM
That would actually make a lot of sense if that was the case.  Too bad BOOM was utterly mediocre.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on October 31, 2017, 01:56:37 AM
Well... the games that is.

The show is still perfect.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on October 31, 2017, 02:05:10 AM
But honestly that's the only thing that matters when it comes to Sonic games, I mean Sonic X doesn't have a game after all. Which probably is a good thing.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 31, 2017, 02:32:46 AM
Honestly think the Boost gameplay is hurting Sonic more than helping him. Actually I think the Boost gameplay should be tied to small segments, kinda like what Sonic 06 did but better and without the bull-malarkey crud happening as well or Special Stages to get the Chaos Emeralds.

I like a return to Adventure-style gameplay for Sonic and his friends. Basically Tails and Knuckles plays just like Sonic but with their ability to fly, climb, and glide to reach the end goal of each stage. And possibly have their Mech and Treasure Hunting tied to optional sub missions of their stages. Heck exclusive stages for them too to really take advantage of their abilities. Heck Amy could play like Sonic and, similar to Mario and Luigi, Amy can jump higher than Sonic with the use of her hammer and the Cube Hammer move the Avatar uses can be her's for aerial attacks and such.

Basically an improved SA1 Amy.

I mean there's going to be a lot of work to get it right with level designs and gameplay for all the characters. I do like the concept of the Avatar, but it should've been at a time where 3D Sonic games were gaining a good rep and bring back Sonic friends as playable for the main series games and get their gameplay down right. Then add the Avatar on top of them along with them and I think the Avatar would've be better well received.

Sonic Team currently can't keep their staffs and send them off to other teams and games mostly after one Sonic game. Something in management needs to change otherwise Sonic is going to hurt a lot in the 3D/Modern games.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on October 31, 2017, 05:44:29 AM
That would actually make a lot of sense if that was the case.  Too bad BOOM was utterly mediocre.

I thought people said Fire and Ice was pretty good.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Zan on October 31, 2017, 02:53:26 PM
Quote
I love playing as Sonic, but I do wish to play as Tails, Knuckles, and Amy again in another 3D Sonic game.

Go play Sonic Boom.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 31, 2017, 07:06:10 PM
Go play Sonic Boom.

My brother watched me play the Boom demo, and we laughed our asses off at how buggy and unresponsive it was. There is a serious problem if even the sample is broken.

Fan reactions and playthroughs of the full game didn't fare much better.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on October 31, 2017, 07:29:15 PM
Go play Sonic Boom.

Hell no! Saw it and while the concept seemed interesting, I took a look at the gameplay and didn't sell it for me. Then I waited to see what others thought of it and gameplay footage and knew right, among the worst Sonic games in history and not for me.


EDIT/UPDATE: Famitsu has given a score to Sonic Forces:
https://mobile.twitter.com/japanese3ds/status/925318291740155907

35/40 for Forces.


And scores by Famitsu:
Sonic Forces 9/9/9/8 = 35/40

Sonic Mania 8/8/8/8 = 32/40

Whelp... apparently the Japanese love Forces more than Mania, then again they never liked Classic Sonic when it first came out.


Then again Famitsu has been fickle with their scores for some games take it as you well.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 31, 2017, 08:47:23 PM
Honestly think the Boost gameplay is hurting Sonic more than helping him. Actually I think the Boost gameplay should be tied to small segments, kinda like what Sonic 06 did but better and without the bull-malarkey crud happening as well or Special Stages to get the Chaos Emeralds.

I like a return to Adventure-style gameplay for Sonic and his friends. Basically Tails and Knuckles plays just like Sonic but with their ability to fly, climb, and glide to reach the end goal of each stage. And possibly have their Mech and Treasure Hunting tied to optional sub missions of their stages. Heck exclusive stages for them too to really take advantage of their abilities. Heck Amy could play like Sonic and, similar to Mario and Luigi, Amy can jump higher than Sonic with the use of her hammer and the Cube Hammer move the Avatar uses can be her's for aerial attacks and such.

Basically an improved SA1 Amy.

I mean there's going to be a lot of work to get it right with level designs and gameplay for all the characters. I do like the concept of the Avatar, but it should've been at a time where 3D Sonic games were gaining a good rep and bring back Sonic friends as playable for the main series games and get their gameplay down right. Then add the Avatar on top of them along with them and I think the Avatar would've be better well received.

Sonic Team currently can't keep their staffs and send them off to other teams and games mostly after one Sonic game. Something in management needs to change otherwise Sonic is going to hurt a lot in the 3D/Modern games.
I agree with you on Boost gameplay.

I think it's run it's course, and it has encouraged lazy level design.

Unleashed was impressive because the 3D boost formula was new, and they went all out with level design and gameplay.

Colors was still good, but had a problem of being too railroady. some areas were straight lines and it was too obvious, and had too many 2D segments, but it had good production values and was nice, so it was overlookable.

Generations suffers again, from a bit of tunnel syndrome, but at the same time, half the work is already done since it's basically just remaking old stages. So simply adjusting City Escape for boost gameplay is an easier task than creating something from scratch.

But with Forces, the stages look incredibly lazy for Modern Sonic, and I'm suddenly reminded about Izuka's response when asked why they couldnt make a whole game out of boost sonic in Unleashed. Something about the length of the stages and something about a game being too short.

It was a bullshit cop out to be sure. But there was something there. Making levels for boost gameplay can't be easy. And so if you want to make it so it isn't too short, and has some depth, you start overlooking details and end up focusing on 2D segments, (a trend that started becoming worse with Colors) and tunnel gameplay.

Boost gameplay also tosses aside physics and momentum completely. Which is one of the reasons Mania was so welcome by people. It was a return to momentum based speed.

Sonic needs to first off, remember it's a platformer, not a racing game- and Secondly, try to ironically, slow down a bit and make speed a reward. I get it, doing classic Sonic gameplay in 3D isn't easy, but The Adventure games Sonic levels had something that worked, even if it was rough around the edges and maybe not something that would work for a whole game. If they could go back to what made Adventure Sonic work and refine that, we could have a good thing on our hands
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on October 31, 2017, 08:57:01 PM
Mania getting 8s across the board doesn't make much sense.

It's like no one in Japan had childhood memories of Sonic, and therefore Mania wasn't a very well constructed love letter for them.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on October 31, 2017, 09:04:55 PM
It wasn't. It was more a love letter to Westerners, who love Sonic. Like with Mega Man, or Castlevania, or even Metroid, a lot of these Japanese franchises are infinitely more popular in the west than in Japan.

Usually because they were created more in line with Western culture and such than with Japanese culture.

Castlevania is a pastiche of Universal and Hammer horror films, Metroid is heavily inspired by Alien and HR Giger, and Classic Sonic could blend in easily alongside characters like Mickey Mouse. And Mega Man himself evokes Astro Boy, which the west always had a sort of nostalgia for because it's basically sci-fi Pinocchio, and itself was based on western cartoon styles. It also deals with asimovian [parasitic bomb] of man vs machine, which was always a big western popular concept

Japanese pop culture has moved away from American movies and pop culture, and fully embraced it's own. And it's own is heavily geared towards cutsey stuff, sex stuff, or insipid comedy.

And it's GAMING culture has similarly, moved away from the golden days of arcade games and the old school console market, and has become more geared towards mobile phones and time wasters, or gambling. Pokemon was always a hit there because of the collect em all aspect. They love that [parasitic bomb], and many of their mobile games reflect that.

So unless they make a game specifically for the western audiences, there's nowhere for them to sell it in japan, unless it caters to current japanese tastes. (Pachinko, cutsey anime designs, boobs, etc) Which is why franchises like Mega Man and Castlevania have been relegated to merchandise and phone games.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on November 01, 2017, 12:07:38 AM
True, Sonic Mania was made for the Westerns in mind. Still it looked like it did good in Japan as well I think. How is the Japanese eShop listing on it?

Anyway we got a DAY ONE Patch for the game.

https://twitter.com/wounkun/status/925265607683125248

Added support for additional content: Episode Shadow;
Added support for additional content: New avatar outfits;
Added support for additional content: Transformation into Super Sonic;
Improved main menu controls;
Adjusted balance for certain stages;
Adjusted balance for certain boss fights;
Adjusted some skill abilities;
Fixed player character reaction when taking damage;
Text fixes;
Minor bug fixes.

Wait... what? Additional content... Super Sonic? Wait, SEGA and Sonic Team, are you telling me that Super Sonic was NEVER in the base game of Forces? Oh come on, guys, get it together! Forces is getting trashed on in the West and this doesn't help in the slightest!

Semi-joking aside it looks like Super Sonic might be playable on Sonic stages again (perhaps even Shadow getting that treatment... though it's just a guess).

Also some adjustments on bosses? I guess the Egg Dragoon is one of them, however you only get the no-hit area if you align yourself perfectly when he shots in the spot you're in or take a hit and just wait in the spot after losing rings.

Well it's not surprising there's Day 1 patches, but it's Sonic. Who knows if this is good or bad.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on November 01, 2017, 02:54:41 AM
Day one patches are the norm nowadays.

But this is the first time I've seen a Sonic game get one.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Reaperoid on November 01, 2017, 04:29:41 AM
How else are you going to buy the Super Sonic DLC?
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on November 01, 2017, 08:55:32 AM
It's free, dude.

Anyway it seems like Sonic Forces is Japan's "Sonic Mania" as they love the Adventure Sonic and the rest of Modern Sonic moreso than Classic. Especially SA2.

Not to mention Sticks' Japanese VA fangirled over Shadow appearing in Forces:
http://dizzydennis.tumblr.com/post/165726467107/one-of-my-favorite-things-to-come-out-of-sonic (http://dizzydennis.tumblr.com/post/165726467107/one-of-my-favorite-things-to-come-out-of-sonic)

Yeah, Japan is going to eat this game up a lot. It's geared more heavily towards them and seeing this is SEGA of Japan and Sonic Team primarily a Japanese group they're see Forces as a success and continue with the Boost and possible return of the Avatar feature for future Modern Sonic games.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on November 01, 2017, 09:56:14 AM
Ok then.

At least the music is always pretty good.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on November 03, 2017, 01:11:34 AM
Well great music is Sonic standard after all (unless you're RoL which is... no music at all).

Also I digged this up from the SSMB boards. Apparently one user commented what Nakamura's interview about Sonic at TGS 2017 a while back about Sonic Forces:

"So I listened through Nakamura's interview at the 2017 TGS 1st day a while back, a few things I made sense of from it that are relevant:

"In Japan [people say] 'he's too fast',   'too many characters', or something, so [Sonic]'s not yet popular here... but of course in America and Europe [he is.]"

He wants to bring back the "feeling" of SA1/2 that has faded over the years. (Nakamura said he started working on Sonic games with Adventure 1. Also it was pointed out here that Adventure outsold the classics in Japan.)

Anime is self-consciously being amped for Japanese players, in terms of "serious" story and vocal music. He hopes Americans might "grow to appreciate" it as well.

The avatar would be big in bringing new players to the series.
 

Bottom line it feels from his side that they are making efforts to try and reach a larger Japanese audience with Forces. They might make be making a bigger marketing push than usual in Japan if they are hoping to improve sales compared to typical Sonic games. Trying to ape Mario in Lost World might have been done for some similar reasons. (Not that it helped there.)"

source: https://board.sonicstadium.org/topic/23021-what-does-japan-see-in-forces/?do=findComment&comment=1175259

So basically SA1 and SA2 are regarded as the best Sonic games to the Japanese, and keep in mind that Japan is a very small country so selling like 300k or so is still a very good sell for Sonic game and so they're sort of trying to get the same atmosphere and tone the Adventure series had for Forces.

Plus it seems like people dislike Sonic going "too fast" which is probably why they might've disliked the Classic Sonic games with the momentum-based speed and the recent change to having only Sonic playable as there's too many characters. In a sense this is SEGA of Japan and Sonic Team is Japanese-based so they're trying to get Sonic popular in Japan first and so far they're only trying to cater to their fanbase before the West.

Might be why a lot of people in the West are disappointed. This game is not made with them in mind even if they're the more devoted fans of the series. They're just hoping the American just "go along with the changes" to the Sonic series. This is kinda backwards thinking a bit.


Something tells me the Boost gameplay is going to stay a little longer and the Avatar is going to return one way or another.


EDIT/UPDATE: Forgot to post this new video by Dr. Eggman!



This reminds me of the old 1950's commercials of the past. Damn, I kinda wish this was in the base game now.


And... Sonic Forces got into the "Platinum Hall of Fame"?
https://twitter.com/SonicJPNews/status/926041115081560064

From Famitsu of all places. Well I think the Switch version is going to be the more popular choice for Forces in Japan.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on November 04, 2017, 02:25:10 AM
Shadow's waifu is-

https://twitter.com/sonic_hedgehog/status/926617266564743168

Sonic Q&A is back guys.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on November 04, 2017, 03:27:17 AM
What the [tornado fang] was that
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on November 04, 2017, 03:30:58 AM
The voice actors [tornado fang]ing around in a Q and A I guess.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on November 04, 2017, 04:16:25 AM
I haven't cringed that hard in a very long time
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on November 04, 2017, 04:21:32 AM
I was fun to hear them screwing around lol, also this one from last year

https://twitter.com/sonic_hedgehog/status/746407871273807872?lang=en
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on November 04, 2017, 04:22:56 AM
I haven't cringed that hard in a very long time
Nah I can make you cringe harder.

(click to show/hide)
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on November 04, 2017, 06:02:12 AM
Nah I can make you cringe harder.

(click to show/hide)

Wait... is that real? Or are you just joking? :o
I am really curious.



Anyway for those who are looking forward to Sonic Forces, what are you doing in the meantime? Currently I'm replaying Sonic 1, 2, 3 & Knuckles and other Sonic games as I wait for Forces. I finished (as well as beaten) Sonic 1, 2, and Colors at the moment and currently working on beating S3&K once again and 100% it again.

Man, I don't know if it's been so long but was Sonic 1 always that slow? Sonic 2 was such an improvement and I finally got Super Sonic and beaten the game (I never did before on either accounts) and grow to love Sonic 2 more. Still Sonic 3&K is my favorite and I'm having a blast playing it again. Finished with Mania and I got Super Sonic in Colors (which I don't think it was worth it). I did manage to get Sonic CD on Steam so I'll be able to finally play it apart from the first stage and I'll try to beat it.

The PC version is the currently go-to version of CD, right? Aside from some game tracks not 100% in from the original due to licensing. This one includes Tails playable. Hmm, I'll finally see how good or average or bad this Sonic game will be.

After that... back to Generations. Oh! And Adventure 1 and 2 on the PC as well! Going on a Sonic Marathon here for Forces.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on November 04, 2017, 06:45:41 PM
Doing what I usually, playing PSO2 and any other normal routine. I'm not one to overhype before a game gets it released.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on November 04, 2017, 06:48:51 PM
Wait... is that real? Or are you just joking? :o
I am really curious.
I wish I was joking but no it's real, it was mentioned in an informal interview in 2012 with Brainscratch Commentaries since they're all Sonic nerds.  XD



If you want to skip to it start at the 13 or 14 minute mark.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on November 04, 2017, 08:09:38 PM
Nah I can make you cringe harder.

(click to show/hide)
Reminds me of when I learned Dan Green did Hentai.

I can never un-hear it.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on November 05, 2017, 04:55:36 AM
Well what do you know, you learn something new everyday. Or two.

Title: Re: Sonic Forces ~Join the Uprising~
Post by: VirusChris on November 07, 2017, 12:16:40 AM
Launch Trailer:


Honestly I preferred the PV3 Japanese Trailer of Sonic Forces as it got me bumped up for it, though the English trailer here sounds cinematic and epic in its own way. So we got two different versions of trailer takes on Sonic Forces to enjoy.

Tomorrow is the big day and I've decided to go Hedgehog as my Main Avatar.

Also more tracks from the game.

Infinite Boss Theme 1 (Extended)


Imperial Tower (Extended)


Honestly the tracks are going to be catchy and fun to tap your foot to. I know I'm loving the soundtrack already! ^_^
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on November 07, 2017, 05:55:14 AM
Reveiws are out and I am worried.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on November 07, 2017, 06:32:23 PM
Too early to say I told you so?

I mean, come on, it was obvious that this would be a stinker by everything presented.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on November 07, 2017, 08:18:13 PM
Hope was lost the moment I saw edgy Dan Green sounding ow-the-edge rival and 2srs4me plot

And then the subpar gameplay previews.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on November 07, 2017, 09:13:11 PM
(https://i.imgur.com/C4nWuNz.jpg)

Can someone verify if this is true?
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on November 07, 2017, 11:38:37 PM
So it wasn't just my imagination, the enemies (at least in the first level) are LITERALLY standing still and don't do anything



That's just unacceptable.

Not to say starter enemies in previous boost games are that much better, you'd still need a combined IQ of 2 to get hit, but at least they do SOMETHING.

Interesting that unleashed of all boost games, actually has the most proactive starting grunt behavior. The moment they see you they charge at you.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on November 08, 2017, 12:58:10 AM
I had more fun watching this than whatever Forces had shown.

! No longer available (http://www.youtube.com/watch?v=5paaz16Nw20#)
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Satoryu on November 08, 2017, 01:37:53 AM
Watched someone play 13 or so stages. The game doesn't seem to be a dumpster fire like 06 or Rise of Lyric. It looks playable, with the usual amount of Sonic jank. But it all just looks dull. The stage design and level art are bland, a far cry from the colorful spectacles from the games its trying to copy. And Classic Sonic has absolutely no reason to be there. He has way fewer stages than Sonic or the Avatar, and has no importance to the story, even though its tied directly to Mania.

I watched all the cutscenes too. They take said story way too seriously. Almost no levity at all. Again, what happened to the comedic writing from Colors and Lost World? And Infinite is incredibly boring and by the book. I wish there was a reveal he was a bad ending Tails, cause that would be somewhat interesting.

The game looks average at best. Which for people like Chris will be good enough. You'll [tornado fang]ing love it. For others, this is just another step backwards in quality for Sonic.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Frozen Potato on November 08, 2017, 02:28:10 AM
oh boy that doesnt look good.
(https://s26.postimg.org/utcumi2ex/sonic_failes.jpg)
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on November 08, 2017, 02:34:11 AM
I expected the game to be average and I was right.  Not as bad as 06 or Rise of Lyric, but certainly not up to par with Generations.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on November 08, 2017, 07:12:45 AM
The problem with comparing it to say, Sonic 06, is that at least you can have fun with how broken 06 is. 06 is bad because it is so broken and unfinished. it's practically a beta being sold as a finished product.

But Forces is a finished product that's just dull. Which is almost worse in a way.

Also those classic sonic physics are pretty bad. I mean, they were bad in Generations too, but for the most part, they tried to cleverly hide that fact. Forces isn't nearly as clever.

https://a.pomf.cat/uojjtf.webm

https://a.pomf.cat/laoovy.webm

And having come out after mania, Forces classic Sonic is in a very unfortunate position of comparison.

Title: Re: Sonic Forces ~Join the Uprising~
Post by: OBJECTION MAN on November 08, 2017, 01:47:46 PM
https://a.pomf.cat/uojjtf.webm

https://a.pomf.cat/laoovy.webm

BARF
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on November 08, 2017, 07:56:38 PM
Mania reigns supreme.

Who didn't see that coming?

https://a.pomf.cat/uojjtf.webm

https://a.pomf.cat/laoovy.webm

We're seeing more and more why this is a $40 game, as opposed to the standard $60 modern game

I wouldn't buy this for any more than 10 bucks though
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on November 08, 2017, 10:27:41 PM
Sonic's been $40 for a while now.

Anyway yikes, when's the PC version getting cracked open?
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Hypershell on November 09, 2017, 07:03:29 AM
Soundtrack is a step up from the previous post-Colors 3D games, IMHO, so there is that.  And the character creation is honestly fun, I love having the launch bonus memorabilia from other IPs mixed with a Chaos Emerald T shirt, I've got the "fanboy/girl newb" look down.  I was surprised you couldn't name your character, but maybe it's for the best.  Since the game doesn't pretend to care, hearing "Rookie" all the time doesn't sound as out of place.

But...honestly, the controls are stiff and the colors are so bland you can barely see anything.  I'm actually GLAD the level design and enemies are so preschool level because you can hardly react to anything anyway.  They put neon lights on the pits, at least, but the enemies look like mud.  And yeah, the story takes itself too seriously.  Rescuing Sonic after Eggman actually won is an interesting idea, but Tails is useless, Amy's voice makes me miss 4KIDS FOR GOD'S SAKE, and I just can't buy Knuckles as a war commander.  Hearing Rouge talk like she just got back from a sleepover with Camilla was, uh, memorable at least.

Classic Sonic should not be a thing as long as Modern is still jumping into 2D segments anyway, not to mention it now raises the question of why you aren't playing Mania.  If we MUST do multiple Sonics, could we please have a Dreamcast-era Sonic that does a jump-dash instead of that MMZ-level excuse for a double jump?

For a $40 new release, it's fun.  And lack of color contrast aside, it is pretty, even on the Switch (I imagine having access to multiple versions makes the Switch look worse, but if it's the only one you know, it works).  Lots of stunt scenes to look at.  But yeah, it would not have been worth $60.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on November 09, 2017, 05:08:28 PM
Amy's voice is one of the best ones in the post-4Kids era honestly. She really came into her own with Boom, but maybe she's kinda phoning it in.

Rouge always sounds sultry though.

I'd be down for Dreamcast Sonic, actually. Longer spikes and more... rubbery appearance?
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Cherrykorock on November 11, 2017, 03:05:47 AM


Sums it up quite well me thinks.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Flame on November 11, 2017, 08:35:28 PM
SomecallmeJohnny summed it up pretty well too.

As a whole, the game isn't totally awful, but it isn't anything special either. It's just "meh"
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Phi on November 11, 2017, 11:15:56 PM
I'm sure Chris will find a way to look on the bright side
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Police Girl on November 12, 2017, 08:13:55 PM
For me the bright side is the hilariously extensive character creator.

Like holy [parasitic bomb] for this short of a game it doesnt need to have as many clothes as it does.
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Sakura Leic on November 12, 2017, 08:50:55 PM
You can give your character Croc shoes.  Like when would you want to give your character Crocs.  XD
Title: Re: Sonic Forces ~Join the Uprising~
Post by: Hypershell on November 15, 2017, 08:22:03 AM
Yeah, I laughed at that when I saw it.

Beat the game about two days ago.  I mean, I actually do find it enjoyable even if flawed.  It won't change your mind about modern Sonic games either way.  I think the disheartening part is that there's so much Sega COULD learn from it, but we all know they probably won't.

1. FOR THE LOVE OF GOD, KEEP YOUR MOMENTUM PHYSICS CONSISTENT.  I think I was 20 stages in (hey, they ARE short stages) before I realized why I can't platform for [parasitic bomb] in the game: Modern Sonic and Rookie have very little ability to brake in midair, which isn't so bad once you realize the game has a stomp (that ALSO took quite a few stages...).  Classic Sonic, though?  Stops INSTANTLY.  Like, STH4 if not harder, except when you pull back on the stick rather than defaulting.  Causes me to short-change my jumps constantly.  And wonder why I didn't get that same response in 2D with the other characters.  It's like two completely different games just got mashed together because they happened to have similar abilities on paper.
2. Just...stop using Classic Sonic in 3D games.  2D may have been dignified for Sonic as a franchise, but most if not all of that was done by other developers.  It has been a LONG LONG TIME since it was Sonic Team's forte, and it's redundant with the 3D characters jumping into 2D segments anyway.  The literal only Classic Sonic stage I gave a damn about was Death Egg.  And he has no reason to exist in the story, either.  Yay, the Phantom Ruby, too bad Classic Sonic doesn't talk and so cannot communicate to the rest of the cast that he's seen it before.
3. Again, jump dash.  I hate being in mid-air with that useless excuse for a double jump.  You have so little control over your momentum, it's atrocious.
4. Wispon on the shoulder button, awkward.  I get why they did it, team-up stages, and I like the team-up stages, but they could have had the shoulder button change abilities or just use Y as a duplicate button in Rookie's solo levels.  I keep hitting Y to kill things, because it's how Sonic kills things, and hell how half the video game mascots in history kill things, yet for the Rookie it does nothing.
5. Wisp abilities being relegated to Rookie was a good idea.  Each weapon working with only one wisp ability was a bad idea.  If you're going to do that, at least let us change weapons mid-stage.  You should not have to restart a level and/or memorize what wisps to expect.
6.  Level design 101, first stage (and I mean EACH CHARACTER's first stage, including reinforcing shared actions) needs to teach the player what all you can do.  Quick Step and Stomp were glossed over until later on, and both are pretty well mandatory to maneuvering your character given the game's questionable sense of momentum.
7.  NEVER EVER LET SONIC RUN OFF THE SIDE OF A CORRIDOR.  Metropolis got pretty bad with this one.  "Follow the path" should not be a challenging action in the first place, and it's doubly offensive when combined with the game's boost mechanics.  Why the game is such a pain about getting Sonic to follow the curve of the course in the first place, I'll never know, but at least put some rails on your runways in the sky.

Overall, loved the music, loved the Rookie (can the next game just read our Forces save data?), loved Sonic's character (*sniff* "That's not fear.  I ran all the way here."), and while the levels ARE noticeably short, that's not necessarily a bad thing.  It makes the game easier to enjoy in small bursts (relevant to people who carry the Switch around as a handheld).

One other thing I'd like to see Sega do, though, is to take boost off of Sonic.  Not out of the game, mind you, but just to entertain boost and non-boost level design in a single title.  They could bring Blaze back and have her handle the boost levels (it IS from Sonic Rush, after all).