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Other Things => Gaming => Topic started by: TGHoly on December 02, 2014, 09:23:00 AM

Title: Metaloid:Origin
Post by: TGHoly on December 02, 2014, 09:23:00 AM
**Update 30/06/2017**
Hi again!

It's been long time but just want to let's you know the game still alive. :D
We've change engine to Game maker studios 2 and rework most part of the game which make it technically become different game from the demo tileset and character animations also improved.

Here's some gif animation capture during test show character in action.

So many people say Erika Power and weapons too much situation and hard to use now she come back with new weapons and power!
(http://i55.photobucket.com/albums/g152/Holy_Master/mo1_zpsjadbuimg.gif)

Zeta Power from demo seem little bit too strong so we nerf it.... (but still need to balance some more) but atleast player can upgrade it back to OP version in late game and just like Erika he also got new stuff in his arsenal.
(http://i55.photobucket.com/albums/g152/Holy_Master/mo2_zpsqo9bgxkv.gif)

Third Character "Neva" She can glide in the air!
(http://i55.photobucket.com/albums/g152/Holy_Master/mo3_zpspvt3sb90.gif)


Also ... We experiment "Gear" Mechanic in Metagal but seem like people hate it... so we scrap it in Metaloid and working on different mechanic include emergency HP recovery, Compare to Metagal We intent to make level this game more free roam and give large space for player to move around.
Title: Re: [Megaman inspire] Metaloid
Post by: OBJECTION MAN on December 02, 2014, 01:42:59 PM
Looks pretty interesting so far.
Title: Re: [Megaman inspire] Metaloid
Post by: Night on December 03, 2014, 04:59:32 AM
I like the characters~ :3 and you could probably do a lot with this game mechanic wise! Looking forward to seeing more progress! >w<
Title: Re: [Rockman inspire Game] Metaloid
Post by: TGHoly on September 13, 2015, 02:10:35 PM
[youtube]! No longer available (http://www.youtube.com/watch?v=nE82dd_CflA#)[/youtube]

We just got enough resource to make first game play trailer and we really happy and really want to show it here.

Metaloid:Origin is about robot race know as Metaloid fight against invasion of evil cooperation empire who came from another world and plot to blow up their planet "Utopa" in order to harvest precious rare mineral "Soulrium" which contain enough energy to rule entire galaxy.

Now we also prepare to release Demo version on this 20 September.

You can follow our project at.
http://www.moddb.com/games/metaloidorigin (http://www.moddb.com/games/metaloidorigin)
https://www.facebook.com/metaloidgame?ref=hl (https://www.facebook.com/metaloidgame?ref=hl)
Title: Re: [Rockman inspire Game] Metaloid
Post by: OBJECTION MAN on September 13, 2015, 03:47:11 PM
They left the mouse cursor in the footage for their official trailer.....................
Title: Re: [Rockman inspire Game] Metaloid
Post by: TGHoly on September 13, 2015, 06:31:23 PM
lol just notice thank you  >0<

*Edit* Fixed
Title: Re: [Rockman inspire Game] Metaloid
Post by: OBJECTION MAN on September 14, 2015, 12:26:05 AM
How far along are you guys anyway? I think I would like to race Zan on livestream in this game.

Is it a straight up level by level progression? Or something more Metroid?
Title: Re: [Rockman inspire Game] Metaloid
Post by: TGHoly on September 14, 2015, 12:52:42 AM
Thank you for your interest!

our game progress now about 50% while engine is now ready what we have leave is put all content together.

game level will more like straight up level by level progression than metroidvania and we want to give our game at least 8-10 levels and expand content later with free DLC if it success.

you can see our goal feature here.

[Feature Plan]
- Free game with 90% content can be unlock by playing. [IOS/Android Only]
- 5 Playable character with different power and weapons.
- 8-10 level feature different environment.
- More than 20 type of weapons.

We will release game demo on this 20 September and I'll come here to update it for sure!
Title: Re: [Rockman inspire Game] Metaloid
Post by: ViperAcidZX on September 14, 2015, 01:54:17 AM
Will there be a PC version available in digital distribution services like Desura?
Title: Re: [Rockman inspire Game] Metaloid
Post by: TGHoly on September 14, 2015, 02:35:12 AM
We like to release our game on many platform as possible.Desura/Steam green lite is another choice but what we want to see for now is our game is good enough to attract people or not and how we can improve it.

It's reason why we want to release some demo since early stage of development because if we found problem on our design we can make major change for it.
Title: Re: [Rockman inspire Game] Metaloid
Post by: OBJECTION MAN on September 14, 2015, 03:29:57 AM
Sounds good. I suppose with the 20th being so soon, you can say how much of the game the demo will include? I may be interested in streaming that alone.
Title: Re: [Rockman inspire Game] Metaloid
Post by: TGHoly on September 14, 2015, 04:19:13 AM
Demo content might little limit and missing some feature we promise in full game.
- 2 Levels with full boss fight. [estimate about 10-15 min long]
- 2 Playable characters [from total 5]
- No equipment change feature.
- Fix weapons for characters 3 type for each but player earn them from start.
- No helper item such as double income , Gems magnet , Barrier.
- Collect Soulrium [aka Gems] and Gear might not so useful as what it will be in full game.

Feature we want but not promise to finish in time for Demo. [and we can't delay demo release for reason]
- Keyboard Customize
- Controller support
[Now if you want to use controller we suggest Motion Joy or BetterDs3 instead]

Weird thing you might experience.
- Using mouse click on Game Menu ; Since the game originally design for Mobile but this will not happen when we make full version for PC.

What we expect from release of this demo.
- The game is fun?
- Idea and feedback from player such as what feature they want or expect.
- What we can improve.
- Game bug glitch...
- Difficulty and Balance.
- Improve reputation with player.

(http://media.moddb.com/cache/images/games/1/41/40598/thumb_620x2000/menu_screen_sample_zpsickadfhv.png)

In full game player use Gems and Gear to unlock characters and weapons since Demo version miss this feature both item might not so useful but at least player able to spend Gear  for instant re-spawn on location or choose to spend Gems and re-spawn on check point.
Title: Re: [Rockman inspire Game] Metaloid
Post by: VixyNyan on September 14, 2015, 05:38:07 AM
OMG~ This is the type of cutesy action game I always wanted to create someday! This is very impressive!! (OwO)
Title: Re: [Rockman inspire Game] Metaloid
Post by: Amatiramisu on September 14, 2015, 05:48:44 AM
I'm sold on this already, agreed. Best of luck to you.
Title: Re: [Rockman inspire Game] Metaloid
Post by: ViperAcidZX on September 14, 2015, 06:41:00 AM
[Now if you want to use controller we suggest Motion Joy or BetterDs3 instead]
Please no. MalwareinJoy is always bad news. [link] (http://pcgamingwiki.com/wiki/Controller:DualShock_3#Other_information) (It's one of the reason why I went out of my way to get a Logitech F310.) Is there any way that at least XInput drivers can be implemented into the game?
Title: Re: [Rockman inspire Game] Metaloid
Post by: TGHoly on September 14, 2015, 10:16:22 AM
lol ok it's your choice to choose them since we not include any of them with our game. just want to tell you which feature we missing for now. but we will try to comfort our player much as possible in the time we have left.
Title: Re: [Rockman inspire Game] Metaloid
Post by: OBJECTION MAN on September 15, 2015, 04:49:29 AM
Am I understanding correctly that your game has already released on mobile and is now coming to PC? Or is the game not finished for any platforms yet?
Title: Re: [Rockman inspire Game] Metaloid
Post by: TGHoly on September 15, 2015, 10:15:31 AM
No our game not yet release on anywhere. [since it not yet finish]

2 Year ago we release the game call Metaloid: Reactor Guardian on Mobile and game stick it more like mini game we intent to design to invest money for develop this game [but we failed however since we want to make it so much we continue to do it anyway].

Our previous game.
[youtube]! No longer available (http://www.youtube.com/watch?v=OHwPGRFJq28#)[/youtube]

we intent to make Metaloid: Origin base on our previous game code but later the game become more complex we decide to code the game from start and redraw most animation for characters.

Eve we failed but we also learn a lot from those game it give us many useful info.

If you have smart phone you can try our previous game here for free.
https://play.google.com/store/apps/details?id=com.retrorevolution.metaloid_re (https://play.google.com/store/apps/details?id=com.retrorevolution.metaloid_re)
Title: Re: Metaloid:Origin
Post by: Amatiramisu on September 15, 2015, 08:39:18 PM
I'll give it a try tonight. (No guarantee it'll run on my [parasitic bomb]-tier phone, but I guess I can download an android emu.)

I also understand Viper's complaints regarding the lack of controller integration, but I think he came off too strong. While this early in development controller support is no big deal, especially since from what I understand the android release comes first, it IS really important that you try to work it in for the PC release, even if just for Xbox 360 controller support. Maybe if this was just a free-to-play indie download, keyboard only can be forgiven, but at this point a Steam release almost requires XInput support.

Like I said, it's no big deal right now, but once (if) your hearts are set on a PC release, really consider it.
Title: Re: Metaloid:Origin
Post by: ViperAcidZX on September 15, 2015, 09:14:11 PM
Oh yeah, I think I remember seeing this game cropping up at YoYo Games' website some time ago.

I also understand Viper's complaints regarding the lack of controller integration, but I think he came off too strong. While this early in development controller support is no big deal, especially since from what I understand the android release comes first, it IS really important that you try to work it in for the PC release, even if just for Xbox 360 controller support. Maybe if this was just a free-to-play indie download, keyboard only can be forgiven, but at this point a Steam release almost requires XInput support.

Like I said, it's no big deal right now, but once (if) your hearts are set on a PC release, really consider it.
This is what I really meant in controller support, as far as the PC release is concerned. I mean I'm okay with keyboard only as long as a) the keyboard set-up isn't confusing or b) at least allow you to rebind them natively and save the settings. I've played my fair of PC games with keyboard but a few of times developers will either not allow players to rebind the keys natively and/or give them a really confusing set-up that makes playing the game with just the keyboard borderline unplayable (e.g. Gunhound EX, Phantom Breaker: Battlegrounds). Although something like that might warrant a "then use Xpadder/JoyToKey" response, but then but makes me want to ask "well if the player doesn't have controller at all?" because not everyone has an Xbox 360 or a DualShock 3 laying around, and even using AutoHotkey can sometimes cause undesired side-effects if used incorrectly from my experience with hijacking Phatom Breaker: Battleground's unbindable keyboard set-up.
Title: Re: Metaloid:Origin
Post by: TGHoly on September 16, 2015, 01:21:19 AM
Truly we have no problem to make our game support controller or keyboard set-up we just didn't have enough time make those function work for Demo.

however  I can give you info about our current control.
[Basic]
- Z = Shoot [Most weapons function as automatic only few need to fire per press]
- X = Jump
- C = Use Special Attack [Special power in M:O very powerful and free to use but you have about 7 second delay for each fire.
- Q = Switch Weapons [Only Main gun cost no Energy]
- 4 Direction Arrow Key = Move

[Advance]
- Forward x2 = Sprint
- Down x Jump = Fall
- Splint + Jump = Long Jump

Title: Re: Metaloid:Origin
Post by: Amatiramisu on September 16, 2015, 01:23:23 AM
ZXC, classic.

I'm more partial to C for Jump and Space for shoot but that's tried and true.
Title: Re: Metaloid:Origin
Post by: ViperAcidZX on September 16, 2015, 01:54:51 AM
Sounds like a plan to me (and much better than Gunhound's awkward set-up), though since my early GBA emulation days I've usually a Z: Jump / X: Fire type of guy though I can probably manage with the opposite after playing some other games like Lethal Crisis (https://www.youtube.com/watch?v=xuU2bxpu8Uw) or Mega Man X8 (https://www.youtube.com/watch?v=w8ejwsoPgzM) where the Z key isn't used to jump by default. Q for Weapon Select might be iffy since it's a bit trickier to reach than, let's say, the A or S keys.
Title: Re: Metaloid:Origin
Post by: TGHoly on September 16, 2015, 02:10:42 AM
We will see if we can do anything with time we have left to make our control more comfortable to player but can't promise.  >U<
Title: Re: Metaloid:Origin
Post by: OBJECTION MAN on September 17, 2015, 11:37:57 PM
Ah so that is where I got confused. You have a different game released under the same main title.

It is interesting that you are still working even though the first one did not go over that well. Truth be told it is not likely a game that can be a mobile success. You are right to attempt a PC release.

It is a heart warming story. I understand where you guys are coming from. I hope you can finish and do well! I await the demo.
Title: Re: Metaloid:Origin
Post by: TGHoly on September 18, 2015, 11:44:21 AM
M:RG might failed to give us income but it success in term of download rate consider we didn't do spend much to promote it. that's why we like to try it again and see how our new design work this time.  :)

(http://i55.photobucket.com/albums/g152/Holy_Master/forest_sample_zpsnvxt4o8q.png)

We also just change level BG yesterday you can expect the game look little different from Trailer we release many day ago.
Title: Re: Metaloid:Origin
Post by: Amatiramisu on September 18, 2015, 12:09:44 PM
I can already see the assets are higher res and everything looks cleaner and more true to the artstyle now. Bravo.
Title: Re: Metaloid:Origin
Post by: TGHoly on September 20, 2015, 02:59:09 PM
Finally we finish the demo but still have small issue you can see inside readme.

(http://i55.photobucket.com/albums/g152/Holy_Master/download_but_zpsmbqx0odl.png)
http://www.moddb.com/games/metaloidorigin/downloads (http://www.moddb.com/games/metaloidorigin/downloads)

*If you have problem with using keyboard choose ingame menu try to use your mouse click on them directly it also work for every menu*

[spoiler]
Metaloid:Origin
By Retro Revolution [Tharathon Wattanavikrai & Alberto Dolci]
https://www.facebook.com/metaloidgame (https://www.facebook.com/metaloidgame)
http://www.moddb.com/games/metaloidorigin (http://www.moddb.com/games/metaloidorigin)

Hi! Tharathon here.
   Me and Alberto Dolci is gamer who have passion in classic game and "speed run" challenge and we want to create the game base around those idea, Metaloid:Origin is result of our intention we borrow many mechanic from classic popular game such as Megaman,Sonic,Turrican and put all them together. In Metaloid:Origin you play as 1 from 5 of Metaloid Resistant members who try to protect your world from invasion of Lucias Coorperation Empire who plan to harvest all resource from their planet. we focus to release our game on mobile at moment but we also want to release our game on PC. This demo version features 2 playable characters Erika and Zeta Each character armed with different set of weapons and have their own unique special power. We also offer 2 Levels to play overall take about 15 munite long.

   We apologize to bug/glitch and lack of many options you might found in this demo but since the game not originally design for PC and we work under static deadlinewe can't apply all of them in time. but still try our best to get rid many of them possible for the bug we can't fix in time of this release we will try to patch it later. but we hope you still enjoy with our demo and give up feedback. :)

[FAQ:Bug and glitch you might found]
- Game not offer pixel perfect on fullscreen = Since our game originally design for mobile we suggest player to play on windows mode if you want to pixel perfect experience but don't worry we also take this issue very serious and It'll not happen in fullgame. But if you want to play the game on full screen we offer filter option inside yes it might blur your screen a little bit but it still better than broken graphic.
- Lack of control customize = We can't apply this option at moment.
- no Controller support = Truly my programer said he put it inside but it doesn't seem work for me I wonder if it suddenly work for some one.
- Zeta crash by elevator in ice level = We just found this bug and sadly we can't fix it in time but we will patch it later for now we can only suggest player to avoid using special power inside Elevator Room.
- My characters slip from floating ladder = We acknowledge on this issue and we will try to fix it in the future for now I suggest player to jump over it while it gone down to avoid this issue.

[Info we expect from release of this demo.]
- Do the game is fun?
- Idea and feedback from player such as what feature they want or expect.
- What we can improve.
- Game bug glitch...
- Difficulty and Balance.
- Improve reputation with player.

[What you can expect in full version of Metaloid Origin]
- Available on IOS,Android,Game Stick and PC
- 5 Playable Characters
- 24 Weapons
- Equipment Setup
- 8 Levels
- Controller support
- Keyboard Customizeation
- Pixel perfect display in full screen.

Enjoy It or not we still want to Thank You to everyone who give us chance. We love making game specialize with the game we want to make!

[Visit our previous games.] ; Support any of our game also help us invest for Metaloid:Origin!
https://play.google.com/store/apps/developer?id=Retro+Revolution+Games+-+Alberto+Dolci (https://play.google.com/store/apps/developer?id=Retro+Revolution+Games+-+Alberto+Dolci)

[Steam Page] ; Concept not yet Greenlight because I still have no money to get over there.... :P
http://steamcommunity.com/sharedfiles/filedetails/?id=466426944 (http://steamcommunity.com/sharedfiles/filedetails/?id=466426944)

[Contact or Give us feedback via]
- albertogplay@gmail.com
- https://www.facebook.com/metaloidgame (https://www.facebook.com/metaloidgame)
- http://www.moddb.com/games/metaloidorigin (http://www.moddb.com/games/metaloidorigin)
- http://steamcommunity.com/sharedfiles/filedetails/?id=466426944 (http://steamcommunity.com/sharedfiles/filedetails/?id=466426944)
[/spoiler]
Title: Re: Metaloid:Origin [Demo Release!]
Post by: Amatiramisu on September 20, 2015, 10:27:37 PM
I'll give it a go this evening.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: Amatiramisu on September 22, 2015, 01:59:29 AM
Sorry for the wait.

The game handles nicely, but there's some weird stuff going on particularly with the edge of platforms (where I botched some jumps that should've caught) and, I noticed this more with Zeta, that the shots don't typically go the same way. I don't know if that's deliberate but sometimes the shots veered up or down instead of going the same direction each time.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 22, 2015, 03:08:49 AM
Weapon in Metaloid:Origin function different from Megaman while shoot function base on automatic  fire each weapons offer different accuracy.

Erika
- Pulse Gun [Maingun] = Fair fire rate , damage high accurate.
- Flame Thrower = High ROF , Low damage, large EN consumption ,  Short Range , Pircing target
- Rocket Launcher = Strong vs large target , Large AOE , Low fire rate , Trigger per each shot.

Zeta
- Auto Pistol [Main gun] = Low damage , twin bullet , lack of accuracy [make it easier for short-medium range combat but some time it spread become some what useful].
- Flak Cannon = Fair Damage , Wide attack area , Pircing target , Short range
- Shock Cannon =  Strong vs large target , 6 additional cluster bullets , Trigger per each shot , Slow movement.

for we acknowledge about Floating ladder glitch and we will try to fix it asap but for now I can only suggest you to jump over it while it gone down.

Thank you for your feed back. :)

*You can see more info about possible glitch inside our readme, some might ask why we not fix it before release demo which truly we also want to do so but since my friend [coder] have some importation business coming I just can't do anything until he came back which take time about 2-3 days....   o-O
Title: Re: Metaloid:Origin [Demo Release!]
Post by: Amatiramisu on September 22, 2015, 04:02:02 AM
Oh so it's like a recoil system? That's actually really cool. Good job on that.

My issue regarding the platforming didn't involve the floating ladders actually. There were some ledges on the second screen of level 1 with some items (screenshot (http://i.imgur.com/lS1tJN6.png?1)) and whenever I tried to jump off the side, it didn't register sometimes and I died. The circled ledge is kind of problematic, so if you ever go over the layout of the stages again, take a look at some of your ledges.

Also, consider reworking some more of the visuals if you aren't already there. The explosion (http://i.imgur.com/gUlVxum.png) from the character arriving in the beginning of the level in particular look a little out of place.

Thanks for being attentive, guys! Can't wait to see what you guys put out next.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: ViperAcidZX on September 22, 2015, 04:16:51 AM
Yeah, I noticed that problem with the edges, too, and a lot of times it throws my dash-jumps off when I'm trying to speed past enemies. Also, does the ladder glitch relate to this glitch that I found just now where you could end going right through the ladder and into the wall, causing the player to die instantly? I making a mad dash for this ladder in one of the waterfall sections of the first stage and BAM!, I died. There was this other game-breaking bug that I just found after beating the first boss, where I was standing next to it when it was exploding, and after grabbing the loot that drops from it when it exploded, the game didn't advance me to the next level, but I was stuck in the boss room with nothing happening. The only thing I could do outside of moving around is to quit the game.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: Amatiramisu on September 22, 2015, 04:21:59 AM
Mind screenshotting the wall bug? Might help the devs get an idea.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: ViperAcidZX on September 22, 2015, 05:07:20 AM
I demand 975 Soulrium for my services. /joking
The number came up for the number of times of me dying trying to get these shots.

This is as best as I could to get the glitch shown without the self-destruction part but it can kill you if you try to move.
(http://i.imgur.com/mR8MQpv.jpg)

I just also found out it also happens in other places such as this. Can you spot the kitty in this picture? This happened with I was trying to run into the way for a few seconds and Falcon Kick blaze kick into it afterwards. Also moonwalking through walls when it doesn't kill you is kind of funny.
(http://i.imgur.com/TC65Uii.jpg)

Then there's something wrong I found with switching between windowed and fullscreen mode. The overlay for the menus don't go away and you can still interact with menu. It happens when I hit Esc while the menu cursor is on "Options" after switching between windowed and fullscreen but doesn't close the menu unless I select "Resume". Please note the game is unpaused as you can see the lifebar still on screen with the screen. Oddly enough, it can go away by pressing Enter but this is still something that should be looked into.
(http://i.imgur.com/vRW8Gp2.jpg)

And here's a more exaggerated case.
(http://i.imgur.com/DCGTUYz.jpg)
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 22, 2015, 10:10:27 AM
wow there's so many glitch/bug more than we expect. thank everyone this report really helpful.

(http://i.imgur.com/TC65Uii.jpg)
I still wondering how you gone inside there, I try both rolling flame and flame kick so many time but nothing happen. but surely we need to rework on collision some how.

(http://i.imgur.com/DCGTUYz.jpg)
also this.

Quote
I died. There was this other game-breaking bug that I just found after beating the first boss, where I was standing next to it when it was exploding, and after grabbing the loot that drops from it when it exploded.

do you defeat the boss with second play-though after complete first game? if yes maybe i can fix this by my self.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: ViperAcidZX on September 22, 2015, 11:31:13 PM
I might get a recording of the glitchy collision detection with the walls when I get around to using OBS to record gameplay for this game.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 23, 2015, 12:24:34 AM
Thank you very much for your effort. we will looking forward to it.

as developer sometime it really weird to see player away found more bug than we are. personally I didn't so surprise with collision glitch since we away accept our collision still far from perfect but this menu glitch it something we never expect and never experience by our self even I just try to mess around with by my self today.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: OBJECTION MAN on September 23, 2015, 12:25:31 AM
You will be able to see it in action when I stream either Friday, Saturday, or Sunday. I can get you a recording of the footage as well.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 23, 2015, 12:31:01 AM
You will be able to see it in action when I stream either Friday, Saturday, or Sunday. I can get you a recording of the footage as well.

cool! that really good news for us. :)

*note* I fix the game a little yesterday and made ninja patch on mod DB [since we still lack of download rate] if your game not .3.exe I suggest to download it again.
I might not fix collision issue or menu but less glitch compare to .2 or .1 for sure.

update* = I fixed collision on some area and now ladder bug in first waterfall area is no more. [maybe] if possible I'll try to ninja update again tomorrow before that I'll looking for other glitch I can fix by my self before try to upload it. :p

but I wonder if anyone experience collision glitch on level2 other than floating ladder slid and elevator room?
Title: Re: Metaloid:Origin [Demo Release!]
Post by: Amatiramisu on September 23, 2015, 03:14:30 AM
Niiiice. You're really on top of this [parasitic bomb]. Seriously. I love devs who are as involved as you guys.

I'll see about testing it tonight but I'm really tuckered out after classes today.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 23, 2015, 03:56:50 PM
** I patch the game and uploaded now Ice boss get some nerf and collision should work better but not every glitch above got fix**

I check on feed back by other forum seem like the game still has "Fatal Error" curse game to close down on some place.

Demo 1.1
- Tweak some collision and Fix collision stuck on some area.
- Fix issue when player unable to finish level after defeat boss at second play-through.
- Tweak some collision.
 - Increase Gear drop chance from crate.
- Decrease number of cluster create from ice pillar from 6 to 4 and decrease spread area a little.
-  Freeze grenade use by ice boss nolonger leave cluster when get Destroyed.
- No longer have freeze trap inside boss room in level2
Title: Re: Metaloid:Origin [Demo Release!]
Post by: ViperAcidZX on September 24, 2015, 07:30:38 AM
I know this is kind of late considering that a new version of the demo has came out (I'll get to downloading in the morning), but here's the video with some of the glitches I mentioned.

[youtube]youtu.be/vlb-904e--E[/youtube]
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 24, 2015, 10:05:03 AM
Thank for video now I also can perform those glitch and seem like even Boss also suffer from it. at least my friend saw all glitch you show here already and now we can start to do something with it.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: Zan on September 24, 2015, 12:32:36 PM
You know, every time I see the main character in action, I can't help but feel the jump should be more animate and acrobatic - without the gun out always. Maybe add a little roll effect to the top of the jump arc?
Title: Re: Metaloid:Origin [Demo Release!]
Post by: OBJECTION MAN on September 26, 2015, 12:46:46 AM
TGHoly, I would like to request high resolution copies of the character art for your game to use as a stream promotion image. If you decide to do so, you can send them in a personal message if you wish. Thanks.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 26, 2015, 04:17:08 AM
@OBJECTION MAN
Sended  ;)
Title: Re: Metaloid:Origin [Demo Release!]
Post by: OBJECTION MAN on September 28, 2015, 12:40:36 AM
We're live with the Indie Spotlight for Metaloid: Origin!!
http://www.twitch.tv/marcdwyz (http://www.twitch.tv/marcdwyz)
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 28, 2015, 02:19:27 AM
Hi

I try to watch the twitch but unfortunately my internet work so bad make me suffer from huge lag and unable to watch it on Live smoothly. 

seem like I can only check it on record version. But from what I see seem like you suffer from our control setting and menu issue which we current working to fix it.

while you can handle menu by simple use your mouse click on menu button but control customize/controller support might take time to work with.

Thank you for great twitch! I also notice some design might not so clear to player and I'll bring it to table but some time I want to leave some mechanic for player to discover by themselves as Ice mini boss which offer more than one  straightforward way to kill him off.

We're now prepare new version for greenlight some room might change or rework and from what I see you play on twitch seem like we need Restart button. :p

more info you might not know.
- In full game we offer player about 24 type of weapons 4 unique for each character and 4 share weapons and allow player setup own set of weapons before go inside the game.
- 2 Extra guns I gave player in this demo one of them is High-tier gun which really powerful but also expensive to get not free from start like the Demo. [We just afraid player can't beat demo which is reason we give some of the best to them from start]
- Gems [Soulrium] and Gear also need for unlock new weapons and "Bonus" ability.
- Try to use special power many time as possible since it's free to use.
- Erika Rocket launcher deal twice damage to Zeta Shock Cannon on direct hit and have chance to bypass enemy protection.

*Update*
OK I watch all record and recognize every bug/glitch and some unintentional design already already this help me a lot for future improvement.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: Zan on September 29, 2015, 05:47:29 PM
Quote
*Update*
OK I watch all record and recognize every bug/glitch and some unintentional design already already this help me a lot for future improvement.

Just to summarize, the biggest design gripes on my end were:
-Certain thin platforms being unreachable with the current jump arc, while they appear otherwise.
-Climbable wall sections sticking out of the walls (instead of being embedded inside of them), allowing the player to walk on them and bypass portions of the stage unintentionally.
-Unintuitive control scheme for dismounting and jumping off a climbable wall. Exiting one at the top could go smoother too.
-Unclear distinction between main and subweapons on the HUD.
-High respawn rate leading to unfair difficulty.
Title: Re: Metaloid:Origin
Post by: TGHoly on September 29, 2015, 06:18:49 PM
Thank you for add up. This's all info we earn and it alot lol. XD

Quote
[Glitch]
- Olympion bullet damage player when he shoot at collision.
- Zeta Image_Speed slow down after activate Thunder wall
- Neva Mega Cannon Beam dissapear when collide to enemy missile. [not in Demo]
- If player disable SFX in game and turn it on again level music will start along with main theme in same time.
- In Elevator Room of Ice Level player can get crush with Elevator if using special power. IMO we should change design of this room and keep this idea for other level.
- Death menu selection is confusion if player use keyboard to choose.
- Player can perform collision glitch allow them to bypass collision this can perform easy by erika flame kick at close range to collision and turn back when bounce off.
- Boss some time also stuck with collision and unable to move.
- If I jumped right at the edge of a platform while sprinting I would lose all speed and a few times this got me killed. I tried to replicate this and it happened consistently but only when doing it at the end of any platform.
- Mystic bug where player just die if they pause the game with enemy insid area too long.
- Sometime Erika die by using rolling flame collide to the crate.
- Menu bug when player open menu then switch between window/fullscreen and try to press ESC. this bug cause Option menu stuck on gameplay screen and unable to close down
- Zeta Flak Gun seem to work incorrect specialize when you shoot enemy enemy from close range it deal very low damage to target. currently it work best at Med range.
- Enemy Ai mess up after player resume the game from pause menu. [such as enemy that not support to fall from edge platform fall from it]
- Floating ladder push out player if they try to jump over it top while go up.

[Improvement need]
- Ice Mini Boss should expose his weak point little longer or Open shell animation should be run faster give more time to attack him. also his freeze range should be 1/3 shorter and see end range clearer.
- Zeta Thunder should be able to pirce enemy missile.
- Player should able to break from freeze status by press <----> fast enough.
- While player press Up/Down hey can be able to move camera and see area over/below them camera will move back to player once they release up/down button.
- I need to change color on some Spike in Ice level and give more animation for freeze trap
- Spray from freeze trap should be able to recognize range more clear.
- Shoot point of flak gun should be little closer to player.
- Bomber should away fly patrol left-right at position if player didn't come inside his engage range.
- Bomber carpet bomb should be able to kill off by player weapons
- Add "Restart" button before Exit button to Restart player at beginning of level without cost any Gem/Gear.
- For PC [only] Allow player to hold "Shift+Move" for sprint. [try to check it carefully make sure this input not conflict to --> --> key]
- Decrease duration of Neva Mega cannon power but increase damage output vs boss fo little = Neva Mega Cannon last shorter for little.
- Remove barrier from Ice boss while normal stand and give him while moving. since it's confuse player and make it not clear when they can attack him.
- We might consider to switch resolution from 480*320 which is base from out date Iphone 3G to 480*270 since it have more standard seem to have more support from many device without need of optimize. all we need to do just rework on game menu and UI. while keep map size and every thing in game the same.
- After Mini-Boss die Boss music should fade out and replace with Stage music.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: ViperAcidZX on September 29, 2015, 06:28:54 PM
I have a few other things to add.

- Some of the spikes in Stage 2 blended to well with their environment which led to some cheap deaths.
- Having to let go of the D-pad/analog stick and put it at neutral position to do Erika's blaze kick in mid-air really breaks to the flow of momentum and speed.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: TGHoly on September 29, 2015, 06:33:43 PM
I have a few other things to add.

- Some of the spikes in Stage 2 blended to well with their environment which led to some cheap deaths.
- Having to let go of the D-pad/analog stick and put it at neutral position to do Erika's blaze kick in mid-air really breaks to the flow of momentum and speed.

yeah I need to do something with Pit and Spike to make player easier to recognize.
Title: Re: Metaloid:Origin [Demo Release!]
Post by: Amatiramisu on September 29, 2015, 07:30:15 PM
Sometimes I look at the long list of glitches and get annoyed, but then I realize this is super early into development and that making a game isn't all that easy.

I'm proud of you guys for staying on top of this. Don't get discouraged by the work ahead!
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: TGHoly on June 30, 2017, 09:08:37 AM
Hi again!

It's been long time but just want to let's you know the game still alive. :D
We've change engine to Game maker studios 2 and rework most part of the game which make it technically become different game from the demo tileset and character animations also improved.

Here's some gif animation capture during test show character in action.

Many people say Erika Power and weapons too much situation and hard to use now she come back with new weapons and power!
(http://media.moddb.com/images/games/1/41/40598/mo1.gif)

Zeta Power from demo seem little bit too strong so we nerf it.... (but still need to balance some more) but atleast player can upgrade it back to OP version in late game and just like Erika he also got new stuff in his arsenal.
(http://media.moddb.com/cache/images/games/1/41/40598/thumb_620x2000/mo2.gif)

Third Character "Neva" She can glide in the air!
(http://media.moddb.com/cache/images/games/1/41/40598/thumb_620x2000/mo3.gif)


Also ... We experiment "Gear" Mechanic in Metagal but seem like people hate it... so we scrap it in Metaloid and working on different mechanic include emergency HP recovery, Compare to Metagal We intent to make level this game more free roam and give large space for player to move around.
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: VirusChris on July 04, 2017, 03:41:33 PM
Wow, this is a pretty cool concept! I wonder how I missed this topic before? Well I haven't been around here lately... too much FFXIV and other online games. And work... so much work.

Anyway you mentioned you're making this game in Game Maker Studio 2, correct? I was thinking of buying the engine on Steam so make my own dream games, but I haven't gotten around to it yet. How is the engine? I hear it's really good, but I've used RPG Maker XP and tested out VX and MV a bit so I understand how those programs work but not GMS2.

I wanted to make my own Mega Man X/Zero/ZX-esque style game and I got the idea for it, but I'm a little lost to making it if I get GMS2. Have any tips or know any tutorials to make one on GMS2?

First of all gameplay comes first, no point in having a beautiful world if the gameplay falls flat. And menus too... is it tricky to map everything together? Also you have controller setup too, right? Besides keyboard. Always preferred a controller to these types of games.

I'll be downloading the demo of your game as it looks like a ton of fun. I really like the artstyle as well. How many people are working on it?
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: TGHoly on July 14, 2017, 12:10:58 AM
Hi thank for your interest in our project.

Yeah we make this game on GMS2 compare to GMS1 it's quite impressive, it's allow us compile/save project faster (which pretty annoy us in GMS1 i can say if we took that issue away we can even save 30% time of our developement :p ) and it have alot better Map editor (in GMS1 it simply unusable - - ) and much more new feature we not yet try... since

but since I'm not one who codding (I'm artist) I simply have no idea about how hard it's but if you know how to use previous game maker you should not have any problem to use GMS2 another choice is simply use drag&drop feature programe offer.

We have only 2 people working on the game at moment (1 Artist/1 Coder) and to be honest we both also not good world design/story telling which make us want to focus on gameplay than other part.

and yes the game will support controller in final version.

*** Photobucket change their policy now seem like I need to get other site to host my picture- -" **
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: VirusChris on July 14, 2017, 03:03:20 AM
I see.

I never used GMS before and wanted to know more about it. Seeing as the coder isn't around I wanted to ask what tutorials they looked into to make a project like this, as I want to make a MM-like game as I love the Run and Shoot platformer games.

Thank you for answering my questions.
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: TGHoly on July 14, 2017, 07:13:54 AM
There're several MM fangame that give you open source you can download and study their code if you want to. if you want to make other kind of game  there're ton of tutorial on youtube you can learn.
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: VirusChris on July 14, 2017, 05:59:18 PM
Well it's mainly a MM-type of game, but more faster-pace and abilities involved. Kinda like Sonic the Hedgehog speed, but not that fast.

More like what the MM fangame, MM: Corrupted, a bit with it's gameplay style. Except it's not Open World. I'll look for these tutorials to build the ideal Run and Shoot platformer game I want.

So how fun is it to use GMS2 to make your own games?
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: TGHoly on July 14, 2017, 07:33:25 PM
Well it's mainly a MM-type of game, but more faster-pace and abilities involved. Kinda like Sonic the Hedgehog speed, but not that fast.

More like what the MM fangame, MM: Corrupted, a bit with it's gameplay style. Except it's not Open World. I'll look for these tutorials to build the ideal Run and Shoot platformer game I want.

So how fun is it to use GMS2 to make your own games?

I'm mostly working on pixel art and didn't touch GMS2 myself, It's fun to design my own game but when you have time and money invole can't deny it made me frustrate some time... make game today isn't so hard but to finish it under scadule and make people reconize your game still tough.

If you want to make game you not alway need to be codder if you have game development relate skill like pixel art , 3D modeling or drawing you can just looking for coder who share your idea to work with you and that's the way I did...

Even If I have enough skill to do everything by my self I still prefer to get people working on some part for me anyway since working on Character Design, Gameplay Design ,World Design , Environment Design, Codding , Level Design, Music , PR , Support just too much... It'll be miracle if I can even make it pass prototype XD.
Title: Re: Metaloid:Origin [4 Min Toxin Swamp Gameplay]
Post by: TGHoly on August 27, 2017, 01:15:01 AM
[youtube]https://www.youtube.com/watch?v=dbk8teYU-6o&t=22s (https://www.youtube.com/watch?v=dbk8teYU-6o&t=22s)[/youtube]

We got nothing new about this game for 2 year now we ready to show some gameplay from lastest version of Metaloid Origin include new level.

The game now run at 60FPS increase from previos version which fix at 30FPS also with full controller support and design for 16:9 screen (480x270 resolution).

despire we put the game on hold for 2 year but we still remember feed back from your people (also from Metagal) and improve this game follow those list , Engine and graphic got overhul entirely while still keep our original art style.
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: OBJECTION MAN on August 29, 2017, 03:07:13 AM
Looking good! I anticipate seeing more, and a demo if you will do one.
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: TGHoly on November 12, 2017, 10:59:16 PM
Update some characters artwork and main bosses. :D
there're some other characters left I'm not ready to show them off.

(http://media.moddb.com/images/games/1/41/40598/mo_characters.1.png)

(http://media.moddb.com/images/games/1/41/40598/mo_boss.1.png)
Title: Re: Metaloid:Origin [Move to GMS2 Engine]
Post by: TGHoly on March 07, 2018, 10:20:46 PM
Forget to update. :p

(http://media.moddb.com/images/games/1/41/40598/testshot.png)

(http://media.moddb.com/images/games/1/41/40598/testshot2.png)

(http://media.moddb.com/images/games/1/41/40598/testshot3.png)


Title: Re: Metaloid:Origin
Post by: TGHoly on January 07, 2019, 12:24:13 AM
Hi again!
Just want to announce our steam page is ready and show lastest trailer of the game.

[youtube]https://www.youtube.com/watch?v=BAsMc1NUi40 (http://www.youtube.com/watch?v=BAsMc1NUi40#)[/youtube]

Thank again to everyone who play 2015 demo [and support Metagal] give us feedback we can use to guide direction of the game.  ;)

You can visit Our steam page and forum here.
https://store.steampowered.com/app/974390/Metaloid__Origin (https://store.steampowered.com/app/974390/Metaloid__Origin)

We also plan to release the game on console.
Title: Re: Metaloid:Origin
Post by: Zan on January 07, 2019, 05:02:33 PM
Consider it wishlisted.
Title: Re: Metaloid:Origin
Post by: TGHoly on January 24, 2019, 05:23:53 PM
[youtube]https://www.youtube.com/watch?v=ouv7uTK572E (http://www.youtube.com/watch?v=ouv7uTK572E#)[/youtube]

Thank to our Musician "Kamil Sudrajat" from Happy Friend Game Music without his help we would unable to affort great music like this for Both Metaloid Origin and Metagal!

[You visit his soundcloud here for listen some full version] :)
https://soundcloud.com/kamilsudrajat (https://soundcloud.com/kamilsudrajat)