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Rockman & Community => Fan Creations => Topic started by: Vile 0 on February 04, 2013, 01:56:30 AM

Title: High res Vile 3D model for Megaman Machinima
Post by: Vile 0 on February 04, 2013, 01:56:30 AM
So I'm a student of animation and game design in the second semester of my second year, and we've been working a lot more on our portfolio and demo reel content, as such I've decided to combine my passion and one of my loves.

Animation and Megaman. Specifically Megaman X.

I've played every main Megaman game, every Megaman X game (Short of X7 and X8 due not having a PS2 for a time) and most of the Battle Network games.

I'm sure we all know about the huge disappointments we've seen from Capcom's treatment of anything related to the Blue Bomber lately. The two cancelled Megaman titles and the only thing we've seen for the 25th Anniversary was a sponsorship of a fan game.

With that in mind I've decided that I'd want to do a project where I'd do the entire process. I'd write a script, story board it, create 3D assets and scenes, rig the models, and animate them.

This leads me to what I'm looking for. People who have or can pull some of the models from the PS2 games of X7, X8, Command Mission and, to a lesser extent, Maverick Hunter X and possibly Powered Up.

I'd be using them strictly as reference models and textures, wanting to touch them all up and keep them at a higher res then the in game ones.

Short of that I'd love if someone could show me how to rip these myself. I do know a few people have already begun since I came across the Zero, X, Axl and Met models in .OBJ format on this forum.

I've actually attached the Vile model I started working on a few hours ago to show people what I'm aiming for.

If anyone is interested please let me know and I'll tell you exactly what I'm looking for and in what priority. Any help is greatly appreciated and will be credited!

http://levigratton.deviantart.com/#/d5tmq79
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: Cherrykorock on February 04, 2013, 02:28:08 AM
That's a pretty cool looking Vile I have to say. =] what program did you use to build it?
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: Treleus on February 04, 2013, 02:31:17 PM
Why, it says so right here:

Quote
Made entirely in XSI Softimage, with a bit of zBrush for shape touch ups, animated in Photoshop.

So you're thinking of producing a Mega Man X short film for your thesis/project? Sounds rad. I'd love to see it once it's done. The emphasis on the retro/Maverick Hunter X art style is a major plus for me.

Here's a little competition to consider in the meanwhile:

[youtube]http://www.youtube.com/watch?v=F991RSOU00Y[/youtube]
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: Reaperoid on February 05, 2013, 05:27:46 AM
I don't have any meshes, but I have his textures from MHX.
http://i.imgur.com/jDUT85k.png
http://i.imgur.com/USAJECI.png - damage flash
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: Vile 0 on March 03, 2013, 06:22:41 AM
Yeah, I was actually in contact with Shane Newville for a bit, wanted to see if he was willing to share the models he ripped. He told me -how- he ripped them, but never got back to me on the request to share the models.

=(

In the mean time, UPDATE! :D

http://fav.me/d5tvqke

Posted on: February 04, 2013, 10:28:15 PM
Rig's all done, test animations should be ready soon.


(http://s7.postimage.org/5ekduc7s7/Vile_Rig.jpg) (http://postimage.org/image/5ekduc7s7/)


Posted on: February 11, 2013, 05:05:54
(http://fc02.deviantart.net/fs71/f/2013/056/c/2/vilewalktest_by_levigratton-d5w9ftj.gif)

http://levigratton.deviantart.com/art/Test-Walk-Cycle-Vile-356518999

Test walk cycle, I'd improve it, but I'm tired. Probably going to make the arms move less, do an open hand walk similar to the intro from Maverick Hunter X, maybe put in the sound.

Posted on: February 26, 2013, 01:24:05 AM
http://youtu.be/GFXnCRayJYw

Playing with the rig on Youtube.

Posted on: February 28, 2013, 02:22:33 PM
Here's a video with the rig and some basic lighting as well (http://youtu.be/bnOXmTGDRc8)
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: Vile 0 on April 06, 2013, 08:10:10 PM
(http://img.photobucket.com/albums/v497/Commando_Joe/Nana001.jpeg)
(http://img.photobucket.com/albums/v497/Commando_Joe/Nana002.jpeg)
(http://img.photobucket.com/albums/v497/Commando_Joe/Nana003.jpeg)
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: Phi on April 06, 2013, 11:24:38 PM
(http://img.photobucket.com/albums/v497/Commando_Joe/Nana001.jpeg)
(http://img.photobucket.com/albums/v497/Commando_Joe/Nana002.jpeg)
(http://img.photobucket.com/albums/v497/Commando_Joe/Nana003.jpeg)

Oh man, borock would love this.
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: Rin on April 06, 2013, 11:27:03 PM
Oh yess. Nana... Me gusta.
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: VixyNyan on April 07, 2013, 05:04:00 AM
Yay, it's my chair-loving double-seven sister~ :3

Oh man, borock & vixy would love this.

Fixed.
Title: Re: High res Vile 3D model for Megaman Machinima
Post by: Dr. Wily II on April 07, 2013, 06:21:29 AM
Now you HAVE to make the chair. *sage nods*