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Base => News and Announcements => Topic started by: kosmos on October 29, 2010, 01:11:24 PM

Title: Keiji Inafune leaves Capcom (UPDATE)
Post by: kosmos on October 29, 2010, 01:11:24 PM
Keiji Inafune announced today via his blog that he will be leaving his position at both Capcom and Daletto at the end of the month... more info can be found at andriasang (http://www.andriasang.com/e/blog/2010/10/29/inafune_leaving_capcom/).

Sad day for the Mega Man community. We wish you the best luck, INAFKING.

Here is the full, translated interview with Inafking about his decision for leaving, his possible plans for the future, and more... (http://www.neogaf.com/forum/showthread.php?t=411847)
Title: Re: Keiji Inafune leaves Capcom
Post by: Acid on October 29, 2010, 01:14:54 PM
This [tornado fang]ing sucks.
Title: Re: Keiji Inafune leaves Capcom
Post by: Blackhook on October 29, 2010, 01:24:23 PM
...Wait what?
Title: Re: Keiji Inafune leaves Capcom
Post by: KudosForce on October 29, 2010, 01:33:18 PM
:o

WHAT!? (http://tvtropes.org/pmwiki/pmwiki.php/Main/BigWhat) Noooooooooooo!!! (http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo)

Well, this is unexpectedly unpleasant. But still, I do understand that not being directly involved with your work can be detrimental, in the long run. I just hope that Mega Man Legends 3's development will go smoothly without him (especially since fans are getting involved '>.>). A possible Mega Man 11 would likely be done well without him, but still.

I won't be surprised if he follows Yuji Naka and Masahiro Sakurai's footsteps and decides to start up his own independant company. Good luck to you, sir! :chant: I'll continue to follow your work.
Title: Re: Keiji Inafune leaves Capcom
Post by: kosmos on October 29, 2010, 01:40:30 PM
I'm not worried about Legends 3 at all, I'm worried because probably there is nobody at Capcom to push the franchise when the sells are not good. Let's pray for good sales, or bad things could happen.
Title: Re: Keiji Inafune leaves Capcom
Post by: Acid on October 29, 2010, 01:43:36 PM
I want to share your optimism, kosmos.
But I am kinda worried about this.
Title: Re: Keiji Inafune leaves Capcom
Post by: borockman on October 29, 2010, 01:45:59 PM
...

...

...

 :O WHAT THE!? I'M SHOCKED!

 Well, I guess I can understand his reason. I hope he can do stuff  he likes without constraint then...

But does that mean there will be no more megaman by Inafking?

Title: Re: Keiji Inafune leaves Capcom
Post by: Sniper X on October 29, 2010, 01:48:11 PM
Reminds me of Tomonobu Itagaki leaving Tecmo.
Title: Re: Keiji Inafune leaves Capcom
Post by: HokutoNoBen on October 29, 2010, 01:51:56 PM
Sadly, I could see this happening. But even with all of the nutty things he's been saying in the press, I didn't think it would be happening THIS SOON.

*salutes*
Title: Re: Keiji Inafune leaves Capcom
Post by: The Great Gonzo on October 29, 2010, 01:59:56 PM
Sadly, I could see this happening. But even with all of the nutty things he's been saying in the press, I didn't think it would be happening THIS SOON.

Same here...

I wish you the best of luck, Inafking.
Title: Re: Keiji Inafune leaves Capcom
Post by: VixyNyan on October 29, 2010, 02:05:54 PM
He just needs some fresh air. After working so many years, we all need to relax and do something else for a change. If he wants, he can start his own company with his own ideas, or do some doujin works of his own, be it games or other creative things.

And he can decide if he wants to help other companies or work on projects he couldn't do before.

Rest well, Inafune. You earned it. ^^
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 29, 2010, 02:13:29 PM
Haha... well, in retrospect honestly... I'm glad. I don't like Inafune's ideas of "Westernizing" everything. It has and always will be a bad idea. Capcom makes sells, has ALWAYS made sells. It does fine with the vision it has had, despite how many things have changed. Inafune wants things that frankly... people in their right mind should not want.

Devil May Cry is a good example of why I am GLAD he is going out the door. Though... why he is leaving now is a good question. I could say something snarky like... Capcom wouldn't let him turn MML3 into an FPS... but I won't. I assume he is either tired or through with the whole "Capcom: Western vs Eastern" BS. Just keep Capcom the way it is. There is enough diversity with the company (unlike say, Squeenix for the most part) that it can cater to a plethora of different kinds of fans.

So... Ciao, Inafune. Ciao.
Title: Re: Keiji Inafune leaves Capcom
Post by: Turian on October 29, 2010, 02:14:46 PM
He should have saw Legends 3 through first. This sucks. What a letdown.
Title: Re: Keiji Inafune leaves Capcom
Post by: Smoke on October 29, 2010, 02:16:17 PM
I have a bad feeling for the future of rockman... well best luck to you, inafking
Title: Re: Keiji Inafune leaves Capcom
Post by: Flame on October 29, 2010, 02:20:10 PM
Suddenly im reminded of when Yuji Naka left Sega.

Wow. Though I cant say I didn't see this coming. He was getting increasingly upset with Capcom's company heads, and the japanese gaming biz in general. Not to mention the position he's in has GOT to be demanding... From what it seems, he has really not had that much fun being involved with the series lately. After all, outside of 9 and 10, he has not been a producer in a Mega Man game since 8/X4. he used to do illustrations, and him an the team would be all happy happy. After X4, he's just been "special thanks".

I actually kinda worry about Mega man now. :C

I wonder what he will do from here on out? Make his own company perhaps, like the aforementioned Mr. Naka?

In any case, Good luck Inafune-San! D:
Title: Re: Keiji Inafune leaves Capcom
Post by: Turian on October 29, 2010, 02:21:57 PM
 O:< Also adding too my last.

MML3 "dream project" my ass. He didn't see it through! What a [sonic slicer].   >_<  B(
Title: Re: Keiji Inafune leaves Capcom
Post by: Kieran on October 29, 2010, 02:36:50 PM
Yeah, that's what I've been saying for ten years.  He doesn't really care one way or another.

On the other hand, I don't really see what there is to worry about.  He hasn't actually been INVOLVED with Megaman for the last ten years, either.  I doubt this'll have any bearing whatsoever on Legends 3's development, which is all I really care about.  It'll be the only Megaman game I've had any interest in since 2007 anyway.
Title: Re: Keiji Inafune leaves Capcom
Post by: CephiYumi on October 29, 2010, 03:07:55 PM
Well, both my zombie people have left capcom now
Title: Re: Keiji Inafune leaves Capcom
Post by: Acid on October 29, 2010, 03:10:33 PM
Does that mean Dead Rising stream tonight?
Title: Re: Keiji Inafune leaves Capcom
Post by: Jericho on October 29, 2010, 03:52:03 PM
Mikami, Kamiya and now Inafune... WTF is happening to my Capcom? :'(

Edit - After re-reading the article I now feel bad for jumping down the guy's throat in regards to the whole westernization and big budgeting of most Capcom franchises. It seems as though that was a more company mandated line they fed him to pimp out to the media. He notes that he would actually find a lot more joy and satisfaction working on the kinds of projects he'd like to on a smaller scale... Damn.
Title: Re: Keiji Inafune leaves Capcom
Post by: CephiYumi on October 29, 2010, 04:30:10 PM
Does that mean Dead Rising stream tonight?

Yeah, I guess so
Title: Re: Keiji Inafune leaves Capcom
Post by: GP Aznable on October 29, 2010, 04:57:55 PM
Damn, Capcom is DOOMED.


Now who's gonna be its saviour, Jun Takeuchi? No, just no....
Title: Re: Keiji Inafune leaves Capcom
Post by: Karai on October 29, 2010, 05:04:06 PM
what is this I don't even
At least it looks like he still wants to create things. Who knows, maybe some day he'll return with another hit.

What will happen with all those trademarks, rights, and stuff?
Title: Re: Keiji Inafune leaves Capcom
Post by: Acid on October 29, 2010, 05:20:48 PM
What will happen with all those trademarks, rights, and stuff?

Capcom keeps them.
Title: Re: Keiji Inafune leaves Capcom
Post by: Align on October 29, 2010, 05:27:54 PM
I would be sad, except I don't know how much influence he had, if it was good or bad (to my tastes), plus I doubt he'll have trouble finding work. Mostly I find myself wondering "what will change?"
Title: Re: Keiji Inafune leaves Capcom
Post by: Sub Tank on October 29, 2010, 05:31:39 PM
What does this mean for Megaman Legends 3?
Title: Re: Keiji Inafune leaves Capcom
Post by: CephiYumi on October 29, 2010, 05:33:50 PM
And MegaRockMan Universe
Title: Re: Keiji Inafune leaves Capcom
Post by: Karai on October 29, 2010, 05:47:52 PM
Capcom keeps them.
I see. Now I'm really curious about Rockman's future. Well, Inafking's too.
Title: Re: Keiji Inafune leaves Capcom
Post by: Dantonumanoa Ongdolota Amycronicon on October 29, 2010, 06:20:37 PM
this is an unpleasant surprise
Title: Re: Keiji Inafune leaves Capcom
Post by: Hiryu on October 29, 2010, 06:31:32 PM
Almost thought this was a joke topic for a second. But alas. :(

I only wish he would've contributed a little more to Legends 3 and the other Capcom projects.

I'll agree with Vixy, that does make sense.

"The end of an adventure is the beginning of another."

I find it funny that he's leaving at the end of this(?) month and it only has 3 days left.
Title: Re: Keiji Inafune leaves Capcom
Post by: Flame on October 29, 2010, 06:34:20 PM
Im actually surprised, very much so, that he wont at LEAST stick around to see L3 through. HE pushed for it after all, and HE wanted to make it all this time, so one would figure he would at the very least leave once L3 is done.
Title: Re: Keiji Inafune leaves Capcom
Post by: N-Mario on October 29, 2010, 06:49:26 PM
So, does this mean we won't get any more megaman games like MM Universe, no X9? Definately no X9. And what about the Legends 3 Project? Didn't he say he wanted to make that game before he left Capcom? It's not finished the game just got started.

Oh well.....
Title: Re: Keiji Inafune leaves Capcom
Post by: Flok on October 29, 2010, 06:56:48 PM
It's a sad day. Fortunately the Mega Man franchise will most likely continue to be strong even with Keiji Inafune gone, just look at Inti Creates.

Now who will become my new favorite developer at Capcom? Honestly only Shinji Mikami and Keiji Inafune were awesome to follow and listen to for me. Does anyone know the developer names at Inti Creates?

Of course, I thank you for all the good things you have done to the Mega Man franchise, you were awesome. Looks like you aren't done designing games yet though, I look forward to your new position!

I too, am slightly concerned for Mega Man Legends 3 as well. It looked like Inafune really was fully in on that.
Title: Re: Keiji Inafune leaves Capcom
Post by: Blackhook on October 29, 2010, 07:00:09 PM
Lol, do you think he got offended that his desing for Lily had the least votes? :D
Title: Re: Keiji Inafune leaves Capcom
Post by: CadmiumRED on October 29, 2010, 07:01:02 PM
What worries me is what will become of the Mega Man classic series that's been revitalized as of late?  Without Inafune around, who knows what will happen.  Still, Inafune leaving CAPCOM is like losing a friend, it's going to hurt for a while after hearing the bad news.  Perhaps he may end up making a new independent game company, or perhaps work with Platinum Games; that's where some of CAPCOM's staff work now.

Long live Mega Man.
Title: Re: Keiji Inafune leaves Capcom - UPDATE: Jun Takeuchi replaces Inafune
Post by: Jericho on October 29, 2010, 07:10:59 PM
Damn, Capcom is DOOMED.


Now who's gonna be its saviour, Jun Takeuchi? No, just no....

Um... Yeah, about that... XD

http://www.eurogamer.net/articles/20...e-quits-capcom

Quote
As of 1st November, Jun Takeuchi will take on the added responsibility of corporate officer as well as his existing deputy head of consumer games and R&D Division, and general manager of R&D production.

According to GamesIndustry.biz, Capcom's taking Inafune's depature as an opportunity to shuffle a few key staff around. Katsuhiko Ichii will become head of development organisation, and a new development management team will be headed by Nobuyuki Matsushima, Jun Takeuchi, Taichiro Genbun, Hiroyuki Kobayashi and hutaro Kobayashi.
Title: Re: Keiji Inafune leaves Capcom
Post by: Blackhook on October 29, 2010, 07:13:12 PM
Hope they can do OK without him
Title: Re: Keiji Inafune leaves Capcom
Post by: Align on October 29, 2010, 07:16:27 PM
It'll be alright. See signature.
Title: Re: Keiji Inafune leaves Capcom
Post by: The Great Gonzo on October 29, 2010, 07:55:14 PM
I hope that whoever continues the MML3 Project will be respectful of whatever Inafune wanted of it.
Title: Re: Keiji Inafune leaves Capcom
Post by: MrBaryl on October 29, 2010, 08:02:15 PM
(http://img716.imageshack.us/img716/8566/ohnoezrockman.png)
This freaking sucks.
Title: Re: Keiji Inafune leaves Capcom
Post by: Skaarg on October 29, 2010, 08:02:38 PM
It'll be alright. See signature.

couldn't be put any better. Not to mention Inafune hasn't had much involvement with his projects for quite some time now. My guess is that Dead Rising 1 was the last project he actually got to work the most on. Sad to see him go, but I'm not worried about Mega Man or Capcom. They're not SEGA. =P
Title: Re: Keiji Inafune leaves Capcom
Post by: Satoryu on October 29, 2010, 08:03:44 PM
It's a shame to see him go. I'll miss him.
Title: Re: Keiji Inafune leaves Capcom
Post by: HokutoNoBen on October 29, 2010, 08:23:51 PM
I have a bad feeling for the future of rockman... well best luck to you, inafking

Honestly, I wouldn't be so worried. As long as the likes of Inti Creates is still around, there will always be at least ONE main venue of how to get some decent Rockman experiences. Plus, as has been said a couple of times over this topic, until relatively recently (MM9), Inafune hadn't been a part of the day to day proceedings of Rockman in some years. And while we did get a few questionable games during that time, we still did get a number of decent, if not some of the best Rockman games ever made without too much in the way of his input at all (re: Zero series).

If any thing, Inafune did more harm than good, when he wanted to put two Rockman games on the (at-the-time) fledgling PSP. And if the best that he could provide for us in these last few years is basically a round of 8-bit throwbacks and then FINALLY DASH3? Maybe it might be high time to see what the likes of Kawano and Horinuichi can do, if one or the other stands to be the top (Rush) Dog once Inafune's departure is final.
Title: Re: Keiji Inafune leaves Capcom
Post by: Protoman Blues on October 29, 2010, 08:36:23 PM
In the long run, I'm happy for the man. LoL, just in my experiences alone, quitting a job you're not satisfied with is a cause to celebrate and wish him luck on all his future endeavors, no matter what. So congrats, Inafking, and may your future be filled with everlasting peace.

Oh, and thanks for all the Megaman! 
Title: Re: Keiji Inafune leaves Capcom
Post by: Ninja Lou on October 29, 2010, 09:02:18 PM
I just hope the MegaMan series is in good hands and I am also worried about Legends now.
Title: Re: Keiji Inafune leaves Capcom
Post by: Dexter Dexter on October 29, 2010, 09:08:13 PM
God bless you, Inafune. We, your loyal fans, salute you. You will not be forgotten.
Title: Re: Keiji Inafune leaves Capcom
Post by: Zan on October 29, 2010, 09:24:30 PM
Quote
Honestly, I wouldn't be so worried. As long as the likes of Inti Creates is still around, there will always be at least ONE main venue of how to get some decent Rockman experiences. Plus, as has been said a couple of times over this topic, until relatively recently (MM9), Inafune hadn't been a part of the day to day proceedings of Rockman in some years. And while we did get a few questionable games during that time, we still did get a number of decent, if not some of the best Rockman games ever made without too much in the way of his input at all (re: Zero series).

I distinctly recall Inafune being listed in ZERO/ZX as well as EXE/SSR credits as either producer or executive producer.
Title: Re: Keiji Inafune leaves Capcom
Post by: domo on October 29, 2010, 09:51:43 PM
I kinda saw this coming when he said he hated working at Capcom but I thought he would at least have finished MML3 before leaving. Still, I wish him the best of luck. He deserves to rest.
Title: Re: Keiji Inafune leaves Capcom
Post by: Karasai♪ on October 29, 2010, 09:58:12 PM
Most people LOVE that he's leaving. OH HE RUINED DMC AND ONIMUSHA 5, HE SUCKS EGGS

How can the creator of Megaman just abandon his son and cousins? :(
Title: Re: Keiji Inafune leaves Capcom
Post by: KoiDrake on October 29, 2010, 10:30:14 PM
He can do whatever he wants with his life. Don't be so selfish.
Title: Re: Keiji Inafune leaves Capcom
Post by: Mirby on October 29, 2010, 10:42:01 PM
I distinctly recall Inafune being listed in ZERO/ZX as well as EXE/SSR credits as either producer or executive producer.

He was.

Also, I'm sure he'll be a Consultant at the very least for DASH 3.
Title: Re: Keiji Inafune leaves Capcom
Post by: Hypershell on October 29, 2010, 10:51:37 PM
Align's sig-Zan-quote definitely comes to mind.  I know the fans want to panic about the "father of MegaMan" leaving, but really, there's always been more to MegaMan than Inafune.

That said:
I distinctly recall Inafune being listed in ZERO/ZX as well as EXE/SSR credits as either producer or executive producer.
I don't recall the formal credits listing, but there is plenty of talk in MMZOCW's interviews on Inticreates needing Inafune's approval, particularly Zero's design, and X being the game's final boss.

Incidentally, that's the ORIGINAL X being the game's final boss.  No specific names were mentioned in the decision to switch in Copy X.

Im actually surprised, very much so, that he wont at LEAST stick around to see L3 through. HE pushed for it after all, and HE wanted to make it all this time, so one would figure he would at the very least leave once L3 is done.
To be fair it wasn't Inafune alone.  A great deal of Capcom's staff loves Legends.  You don't build the game engine of a new franchise around "how could we use this for a DASH revival" without more than one person loving it.  That said, I'm sure his pushes had a lot to do with it.  With Capcom being so huge on a "game developed by the fans", though, there would be HELL to pay for canning it.  So I'm betting he feels secure that L3 will see completion without him.

I'm as shocked/surprised as anyone that Inafune's leaving, ESPECIALLY after L3 has only just gotten started.  I thought he'd have wanted to see it through.  But at the same time I don't particularly fear for MegaMan's fate (if anything I fear more for the fanbase's, losing their figurehead).  Inafune's involvement with MegaMan has varied a great deal, and like anyone else there are aspects of his approach which I don't agree with (PSP games were underwhelming, and I don't particularly appreciate his resentment of MM3).  He did awesome things, and I'm sad to see him go, but life and MegaMan will both go on.
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 29, 2010, 10:55:44 PM
I'm still lulzing at how many people are so "sad" to see him depart. And how most people continue to ignore Zan's statement, quoted by Align.

Inafune isn't the life blood of Capcom or Megaman. Capcom is. Megaman will be just FINE without Inafune. Yes, there is to be SOME worry about Legends 3, but I think Capcom is FULL of talent... it is not like Capcom is without any talent outside of Inafune or anything, He's just the common "name" most people associate Megaman with.

If there was no other talent or intelligent people at Capcom, we'd be [tornado fang]'d. Hell, this change of pace might prove to be a good thing. We might get that X9 you all want so bad. MAYBE even Command Missions 2... I'd like that.

In short, he was probably butt hurt about something and it was the last straw for his "waaaaah I hate Capcom" deal.

Note: Herp Derp, Hypershell posted before me because of slowness.
Title: Re: Keiji Inafune leaves Capcom
Post by: Hypershell on October 29, 2010, 10:58:47 PM
To add to that, really, the X-fans in particular ought to be the least concerned with this.  Inafune wanted that series done and over with three entries ago, neglected to involve himself in said "finale" (read: jumped ship), and outright refused to involve himself in Command Mission.  His most significant contributions since X4 are:

-Zero "died" in X5.
-Axl has a unique silhouette.

My adoration of Legends and the fate of L3 are what shake me the most at the moment, seeings how Inafune held the title of Producer throughout the series, but I believe that the entire development team is highly enthusiastic and will put their best foot forward.
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 29, 2010, 11:12:03 PM
All the more reason I don't give a [parasitic bomb]. I liked Command Missions. I want a second one. It is a bright and powerful direction for the X series. It could very well do things for the series lack luster story capabilities... which honestly, is a major plus for me. I know you lot are all about the "lol platforming gameplay dat nevah changes" which is fine, kudos to you... but I need story for my games. And Command Missions was a GODSEND for the X series in that regard. Plus the idea of exploring new avenues with Reploids and I dunno... seeing MORE of them instead of that "blue pussy" that "Red Monster" and the "cool gunslinging d00d of awesome"

Yeah.

I wonder how much infamy I'll garner with my opinions lately.
Title: Re: Keiji Inafune leaves Capcom
Post by: Hypershell on October 29, 2010, 11:15:53 PM
Can't speak for the rest of the fanbase, but not much from me.  I agree with your praise of Command Mission on all counts, I just happen to like the "lol platforming gameplay dat nevah changes" too. 8)
Title: Re: Keiji Inafune leaves Capcom
Post by: Protoman Blues on October 29, 2010, 11:19:31 PM
Like I always say. Opinions are like PB vs. Ninja Lou. In the end, I always win!  8)
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 30, 2010, 12:25:37 AM
Can't speak for the rest of the fanbase, but not much from me.  I agree with your praise of Command Mission on all counts, I just happen to like the "lol platforming gameplay dat nevah changes" too. 8)

Oh don't get me wrong, I love Megaman. I love the platforming. I have no problem with it, I grew up on it. But... my needs as a gamer have changed. The problem with most people is that they think the series shouldn't spread out, even a little, even in a side-story sense. This limits the series, chokes it, prevents it from growing.

This urks me. That is all.
Title: Re: Keiji Inafune leaves Capcom
Post by: Protoman Blues on October 30, 2010, 12:34:12 AM
Didn't the EXE & StarForce series do this?

Actually, didn't Legends itself do this?
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 30, 2010, 12:40:42 AM
I'm taking the series as separate entities in this case, PB.

In the X series there was basically just platforming. It doesn't hurt to spread beyond that a tad within the confines of the X series. If you notice, I mentioned that it helps expand the story of the X series. By this regard, EXE and... ugh, StarForce, have little to do with my statement.

Same goes for Legends.

HOWEVER, also in that retrospect, maybe the X team NEEDS to look to EXE and Legends, as well as Command Missions when thinking of new blood ideas for the X series... to give it more bang, more life.
Title: Re: Keiji Inafune leaves Capcom
Post by: HokutoNoBen on October 30, 2010, 12:48:36 AM
HOWEVER, also in that retrospect, maybe the X team NEEDS to look to EXE and Legends, as well as Command Missions when thinking of new blood ideas for the X series... to give it more bang, more life.

...Maybe we should just be glad to get a new game in the series first, though, BEFORE we start talking about any "changes". 8D

I mean, the moment we start talking about trying to institute any changes, it may yet open the door to another strain of "good ideas" on Capcom's part that may give us another "DmC" type of fiasco on our hands. And who would desire that?



Title: Re: Keiji Inafune leaves Capcom
Post by: Protoman Blues on October 30, 2010, 12:57:33 AM
I'm taking the series as separate entities in this case, PB.

In the X series there was basically just platforming. It doesn't hurt to spread beyond that a tad within the confines of the X series. If you notice, I mentioned that it helps expand the story of the X series. By this regard, EXE and... ugh, StarForce, have little to do with my statement.

Ah. You just meant the X series then. My mistake.

The sad fact is, and this is my personal belief for pretty much all MM series', the only people who are going to really play it is us, the longtime MM fans and the occasional nostalgia gamers. That's really it. I don't think the current generation of gamers have any real interest in the majority of the MM series games.
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 30, 2010, 12:59:53 AM
Oh don't get me wrong. The fact that there is a possibility for more games in general is a good thing. I'm just speaking my mind of what I think would make the series better.

I already know almost no one agrees with me on this, you're all satisfied with having it the way it is, to a degree I assume.

Which is fine and dandy... but I'm still going to point out what I think would make the series better. That's all. *shrugs*

Ah. You just meant the X series then. My mistake.

The sad fact is, and this is my personal belief for pretty much all MM series', the only people who are going to really play it is us, the longtime MM fans and the occasional nostalgia gamers. That's really it. I don't think the current generation of gamers have any real interest in the majority of the MM series games.

Yeah, I am fully aware... and as a long time fan, I'm just stating what I think would make the series better. I GUESS in retrospect, what I want would be useless for the series though... the majority of longtime fans really have no means of agreeing with me. Making my point moot. Oh well.
Title: Re: Keiji Inafune leaves Capcom
Post by: Protoman Blues on October 30, 2010, 01:10:46 AM
LoL, you quoted me just to repeat yourself!  :P

Believe me, I'm not disagreeing with you. I'm all for expansion in terms of side quests and story development, except for maybe the Classic series, cause I just prefer that to be simplistic and classic.

Personally, I think the best thing for the MegaMan universe in general would be a whole new series all together, whether expanding on one of the current universes, or just simply creating a new one. I don't know if it'd help all that much. It'd probably depend on what type of genre they decide to make the game. As always, I hope for a giant mech type platforming game, but that's me!  8D
Title: Re: Keiji Inafune leaves Capcom
Post by: Fxeni on October 30, 2010, 01:13:22 AM
I'm honestly not surprised at this in the least. He's been saying for a very long time that he's not that happy with his work, so in the long run this will help him get back into his groove. Looking forward to what he comes up with without the restrictions upon him from Capcom.
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 30, 2010, 01:14:13 AM
The first part of my post was to Ben, PB. >_> GOSH, WHY SO SELF-CENTERED!?

But yeah, I more or less agree with you on that. I just tend to clash with the OTHER fans.
Title: Re: Keiji Inafune leaves Capcom
Post by: Acid on October 30, 2010, 01:17:04 AM
I'm honestly not surprised at this in the least. He's been saying for a very long time that he's not that happy with his work, so in the long run this will help him get back into his groove. Looking forward to what he comes up with without the restrictions upon him from Capcom.

I just wonder where he will end up. He's not very fond of Japan's videogame industry, as he stated many times. But he kept praising Level-5, is that a possibility?
Title: Re: Keiji Inafune leaves Capcom
Post by: Fxeni on October 30, 2010, 01:18:24 AM
I just wonder where he will end up. He's not very fond of Japan's videogame industry, as he stated many times. But he kept praising Level-5, is that a possibility?
It wouldn't surprise me too much.
Title: Re: Keiji Inafune leaves Capcom
Post by: Protoman Blues on October 30, 2010, 01:20:42 AM
The first part of my post was to Ben, PB. >_> GOSH, WHY SO SELF-CENTERED!?

I thought it was responding to Hypershell. And you should know by now it's ALL about me!  8D

I just wonder where he will end up. He's not very fond of Japan's videogame industry, as he stated many times. But he kept praising Level-5, is that a possibility?

In two weeks, the formation of Inafking Inc.
Title: Re: Keiji Inafune leaves Capcom
Post by: Acid on October 30, 2010, 01:27:44 AM
In two weeks, the formation of Inafking Inc.

I'd have called it Inafinc.

But that's just me.
Title: Re: Keiji Inafune leaves Capcom
Post by: Protoman Blues on October 30, 2010, 01:28:28 AM
I'd have called it Inafinc.

But that's just me.

That works too! NOW DESIGN THE LOGO!  8D
Title: Re: Keiji Inafune leaves Capcom
Post by: KudosForce on October 30, 2010, 01:34:03 AM
Since when do you guys work for Inafking? >U<

But yeah, I'm pretty sure that he'd start up his own development company. That's the safest way to make sure you have plenty of creative control, I'd say (unless it's not that simple).

Though, I have to wonder...If we get a Mega Man 11, who will do the artwork? Higurashi and Ishikawa are the only artists that come to mind, for me.
Title: Re: Keiji Inafune leaves Capcom
Post by: Fxeni on October 30, 2010, 01:53:29 AM
But yeah, I'm pretty sure that he'd start up his own development company. That's the safest way to make sure you have plenty of creative control, I'd say (unless it's not that simple).
Funding is a big issue here.
Title: Re: Keiji Inafune leaves Capcom
Post by: OKeijiDragon on October 30, 2010, 02:45:44 AM
So, Keiji Inafune is gone, huh? I can live with that...

(http://cache.gawker.com/assets/images/comment/9/2010/10/8371806fafa08abb692c5180a1004d16/original.jpg)

Concerning MML3, I guess for that game to exist, something had to be sacrificed. MML3 came with a price after all.

Thanks for all the Mega Man games you made and produced for us, Inafking.
Title: Re: Keiji Inafune leaves Capcom
Post by: ViperAcidZX on October 30, 2010, 03:06:13 AM
Saw the news at DoujinStyle.

Can't believe it has come to this. Well, thanks for the memories (http://www.youtube.com/watch?v=BbYEdjcClmI), INAFKING. Hope you do well in your future works.
Title: Re: Keiji Inafune leaves Capcom
Post by: KudosForce on October 30, 2010, 04:08:29 AM
I dunno about everyone else, but I think this article might put the worrying to rest:

http://www.themmnetwork.com/2010/10/29/mega-man-projects-still-carrying-on/ (http://www.themmnetwork.com/2010/10/29/mega-man-projects-still-carrying-on/)
Title: Re: Keiji Inafune leaves Capcom
Post by: ViperAcidZX on October 30, 2010, 04:15:14 AM
Well that's a relief. But still, a new Mega Man game is gonna feel a bit weird without Inafune around for a while, as if X6 wasn't an example of that.
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 30, 2010, 04:37:10 AM
Hahaha... that is hilarious to me, because I bet if you hadn't heard about this and played a new Megaman game, you wouldn't even notice there was no Inafune until AFTER the credits.

Just my two cents.
Title: Re: Keiji Inafune leaves Capcom
Post by: Superjustinbros on October 30, 2010, 04:57:09 AM
I'm sad to hear such a terrible thing. Really. I am. ;^;
Title: Re: Keiji Inafune leaves Capcom
Post by: Flame on October 30, 2010, 05:34:33 AM
Well that's a relief. But still, a new Mega Man game is gonna feel a bit weird without Inafune around for a while, as if X6 wasn't an example of that.
It isnt. X7 and 8 are more of an example of that. X6 was made by the X5 team. Which did a pretty good job there. (faults aside).

Personally Id like to see a return to the pre-X8 X formula of gameplay. X8 was nice, but a few of the "innovations" it made were really weird and some just plain bad ideas.

Also, a Successful full 3D game would be nice.

Hay, maybe they should send Megaman over to Mercury Steam? 8D They seem to have done pretty good with reinventing Castlevania in 3D. XD
Title: Re: Keiji Inafune leaves Capcom
Post by: HokutoNoBen on October 30, 2010, 06:16:18 AM
Well that's a relief. But still, a new Mega Man game is gonna feel a bit weird without Inafune around for a while, as if X6 wasn't an example of that.

Most, if not possibly all of the original people who were responsible for many of the classic Capcom games we loved from our youth? They've long since left Capcom. Akira Nishitani, the original creator of SF2? Long since gone, he's at Arika now. Same could be said for Noritaka Funamizu (planner for a number of Capcom's arcade hits, like the Street Fighter Alpha series, and the Marvel vs. Capcom games) and a number of others who left Capcom a few years to found the company Craft & Meister. But I didn't see people crying when THEY left. They're still looking forward to the likes of SF4 and MvC3, completely ignorant that most of the original people who made those original games are no longer involved.

Hell, even recently, most people seem to loved Devil May Cry unconditionally (at least until DmC...), and the original director, Hideki Kamiya, and his team haven't been a part of the series since the first game.

So, yeah, I don't see why some people are at some sort of moral crossroads now that the "father of Rockman" is gone. If there's anything that can be gleaned from everything else that Capcom has done in these last few years, it's that whether their brands live or die, it's really up to Capcom in the end. 

Also, a Successful full 3D game would be nice.

...Why do we need a 3D X game, when DASH basically has had "Mega Man in 3D" on lock in the first place? 8D
Title: Re: Keiji Inafune leaves Capcom
Post by: Waifu on October 30, 2010, 06:39:21 AM
This sucks hard.
Title: Re: Keiji Inafune leaves Capcom
Post by: Flame on October 30, 2010, 07:24:35 AM
Quote
...Why do we need a 3D X game, when DASH basically has had "Mega Man in 3D" on lock in the first place?
Because Capcom needs to show they ARE able to bring the formula and flavor of the X series to 3D. legends is legends.:P

Posted on: October 30, 2010, 12:06:37 AM
Im going to drop Servebot 20's comments on the matter here. I like the way he worded the matter.
http://kobun20.interordi.com/2010/10/29/a-busy-morning-for-mega-man
Title: Re: Keiji Inafune leaves Capcom
Post by: Hypershell on October 30, 2010, 03:20:55 PM
Hahaha... that is hilarious to me, because I bet if you hadn't heard about this and played a new Megaman game, you wouldn't even notice there was no Inafune until AFTER the credits.

Just my two cents.
It's hilarous to me because Inafune by his own words "had very little to do with X5".  As said above, the same team worked on both X5 and X6.

I'm further amazed that fans still need to be told that.  Regardless of their overall quality (I for one think X6 is well beyond X5, though I know many believe the opposite), there are more than a few similar design trends which set them apart from X1-4.

Personally Id like to see a return to the pre-X8 X formula of gameplay. X8 was nice, but a few of the "innovations" it made were really weird and some just plain bad ideas.
I don't mind X8's gameplay style in the least (besides Crystal Wall being Rush Search X, anyway), but I will say that it could use a new can of paint.  Besides my general distaste for Yoshikawa's robot art, the in-game visuals show quite a bit of laziness.  The character models are poorly detailed and X's armor was clearly designed to cut corners on his mugshots (and MHX was even worse on both counts).
Title: Re: Keiji Inafune leaves Capcom
Post by: ViperAcidZX on October 30, 2010, 04:33:09 PM
Man, sometimes I'd like to put myself as a Mega Man fan into questioning.. :<
Title: Re: Keiji Inafune leaves Capcom
Post by: Flame on October 30, 2010, 05:04:12 PM
Quote
I don't mind X8's gameplay style in the least (besides Crystal Wall being Rush Search X, anyway), but I will say that it could use a new can of paint.  Besides my general distaste for Yoshikawa's robot art, the in-game visuals show quite a bit of laziness.  The character models are poorly detailed and X's armor was clearly designed to cut corners on his mugshots (and MHX was even worse on both counts).

I meant more along the lines that with EVERYTHING being buyable from the shop, the stages had very little replay value. Why back in my day, things like Subtanks were found in stages. And power up parts often were too. (well, with scattered reploids to rescue)

It just bothered me that everything was buyable. It was just too easy to tank out the protagonists. Especially with how easy it is to rake up Metals. (I mean BESIDES the glitch)

if you ask me, Z4 did the parts thing in an interesting way. you needed enemy parts. the right ones too. And then Ceratanium.

It really surprises me that the previews for the game show a nice cell shaded border around the characters, which suddenly disappeared down the line. X8's models looked very angular... I mean, even X7 had better models than X8. :\ (once again, enhanced by the cell shading on them)

Also, please dont tempt me into helmet bitching over X8 and MHX, pleeeease... D:
Title: Re: Keiji Inafune leaves Capcom
Post by: Acid on October 30, 2010, 05:19:22 PM
I won't temp you.

The helmets were fine after all!
Title: Re: Keiji Inafune leaves Capcom
Post by: Flame on October 30, 2010, 05:35:16 PM
Must... resist... DX
Title: Re: Keiji Inafune leaves Capcom
Post by: KudosForce on October 30, 2010, 05:38:26 PM
Man, sometimes I'd like to put myself as a Mega Man fan into questioning.. :<

On my end, I have to put myself as Mega Man X fan into questioning...:\ How could I possibly enjoy that series with all this uncertainty over translated terms and whatnot?

Luckily, I can always blissfully enjoy the Classic Mega Man series, warts and all. 8) Though, I need to get around to collecting the Legends series...
Title: Re: Keiji Inafune leaves Capcom
Post by: Hypershell on October 30, 2010, 07:20:43 PM
IMHO Classic suffers more translation issues than X.  In the NES days there was simply no attempt made at consistency.  A great deal of information was stated out-of-game and not carried over, which led to a lot of what we thought we knew being completely wrong.  I generally just avoid any plot discussions prior to MM8, my head hurts less that way.

I meant more along the lines that with EVERYTHING being buyable from the shop, the stages had very little replay value. Why back in my day, things like Subtanks were found in stages. And power up parts often were too. (well, with scattered reploids to rescue)
Well, the requirement of finding "New Metals" in the stages to unlock several of them would have fixed that, but again, my issue is the fact that finding them often boils down to Crystal Walling some invisible hiding place.  Exploration is one thing, wasting time and weapon energy on dumb luck is another.  I always, always hated the core idea of Rush Search, and the charged Crystal Wall merely mimicks that.

That whole thing is why I keep an, otherwise complete, armorless Clear file.  Collect the capsules, forget the shop.  Works wonders for the replay value.

I don't object to "currency" in an X game (Xtreme2 being my favorite title and all), and I'd dare say that X8 improved upon it greatly with the whole Intermission "bonus stage" shpiel.  But the item pickups still need to coexist with it, and X8's item pickups, while present, weren't handled particularly well.  Also, it might have helped if the "You Found A New Metal!" message was delivered at the stage results instead of interrupting gameplay.
Title: Re: Keiji Inafune leaves Capcom
Post by: Flame on October 30, 2010, 08:42:58 PM
One thing I noticed also was that the majority of X's weapons could only be used while grounded. Thats no good.[/sonic]
Title: Re: Keiji Inafune leaves Capcom
Post by: KudosForce on October 30, 2010, 09:23:42 PM
IMHO Classic suffers more translation issues than X.  In the NES days there was simply no attempt made at consistency.  A great deal of information was stated out-of-game and not carried over, which led to a lot of what we thought we knew being completely wrong.  I generally just avoid any plot discussions prior to MM8, my head hurts less that way.

Sure, but owning the Complete Works art book for the Classic series allows me to get some of that missing info, so I try not to show too much concern for story details and inaccuracies. Besides, if everything was explained in-game, you wouldn't use imagination to interpret things.

Of course, with the Classic series, you're not really expected to think about the story; you get a brief synopsis, (and, occasionally, mandatory quick plot twist cut-scenes) you pick up the controller and start blasting things. When it comes to classic gameplay in the vein of Mario (old-school), Final Fight, Metroid, Sonic (old-school) and so forth, a worthy challenge and great enjoyment are what matters the most, along with the assurance of good game quality.

Of course, one could say that GB V, MM7, 8, MM&B, 9 and 10 kinda missed the point, on the "get on with it!" front...
Title: Re: Keiji Inafune leaves Capcom
Post by: Aresian on October 30, 2010, 11:38:59 PM
Wouldn't it be NICE though if ALL that info was in game? Ya know, IN THE GAME? I prefer my information to be in the game, either through the normal avenues or a [tornado fang]ing Glossary. That is why the idea was devised, because you can't always present info in the story readily.

It gives you something to read and puts lazy writers to work, someone can write this [parasitic bomb]. They have people there that have the time. No excuses.

That said... Story > Gameplay. The gameplay has been done before a million times. Thats cool though, that is a part of Megaman's charm. The gaming is goooood. But, it can be so much more.

This topic is going in other directions I don't care for though, so that will be my two cents.
Title: Re: Keiji Inafune leaves Capcom
Post by: Ramzal on October 31, 2010, 02:10:13 AM
"Keiji Inafune leaves Capcom"

So? Capcom existed before he was first hired and it will exist afterward.
Title: Re: Keiji Inafune leaves Capcom
Post by: CephiYumi on October 31, 2010, 02:13:00 AM
So? Capcom existed before he was first hired and it will exist afterward.

Yes, however, the point of the thread is about him leaving.  Not whether or not Capcom will fold due to his leaving o.o
Title: Re: Keiji Inafune leaves Capcom
Post by: Ramzal on October 31, 2010, 02:08:34 AM
I dunno. I'm greatful for the work he's done. But sooner or later, everyone moves on. He's done good work, so rather than being sad about it, it's best to be glad he's moving on at the peak of his career, and to be glad for him.
Title: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 02, 2010, 09:31:57 AM
If anyone is interested, here is the full, translated interview with Inafking about his decision for leaving, his possible plans for the future, and more... (http://www.neogaf.com/forum/showthread.php?t=411847)

Honestly, it's a fascinating read.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Fxeni on November 02, 2010, 02:39:33 PM
*shakes head* Inafune doesn't seem to realize that a lot of the problems that he mentioned are a problem industry-wide, and aren't solely a problem of the Japanese industry. The way he seems to view western devs is more of them in their ideal state, however that ideal state is far from being applicable to all the companies out there. I do wish him luck in trying to change the industry, even if it's more as a whole rather than just the Japanese section as he seems to think at the moment.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Girla PurpleHeart on November 03, 2010, 01:17:12 AM
Yeah, I read about that interview, and I agreed that what he just said. The problem with Capcom is that they were ignoring his wishes of his products that he did. For example: Megaman X5 was supposed to be the last X series, but Capcom decided to create X6 without his knowledge, which causing the media franchise to go downhill.

In most cases, I will wish him luck with his new company, and I hope Capcom doesn't messed up with the Megaman Legends 3 like what Sega did to Sonic the Hedgehog series, because I'm really worried about the future of Megaman franchise.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 03, 2010, 02:35:10 AM
Damn, that interview was amazing. That WAS a fascinating read.

Inafune really deserves the slow clap for his views and his determination to change what is essentially a huge problem in his eyes.


So... Should we start guessing what names Inafune could possibly come up with once he starts his own company? (which is inevitable.)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 03, 2010, 02:55:08 AM
For example: Megaman X5 was supposed to be the last X series, but Capcom decided to create X6 without his knowledge, which causing the media franchise to go downhill.
Oh for the love of...  This AGAIN?

I'm going to try rather desperately to avoid my usual rants as to X5's varying failures and why Inafune's sense of "finality" (see MMXOCW page 48) makes me question his sanity.

Do you know how many X-series games Inafune produced?  TWO.  X4 and MHX.

And if you missed Align's sig-quote, give it a read:
Inafune is by origin a "character designer", his job is not "writer" or "scenario". He only took on a scenario/writer role with X, and even then he was limited by his superior and always gladly accepted input for his colleagues; especially in his days as producer did he leave the story up to the imagination of others. Remember that Rockman is and will always be a team effort; "Capcom" is the author, not any single member of the team.

A great deal of fans desperately need to get equipped with MMXOCW.  Inafune being, as Zan said, "by origin a character designer", you may be interested to know that X isn't even his character.  X was designed by Hayato Kaji, and the first X game produced by Tokuro Fujiwara.  You know WHY Inafune wanted to end the X-series at X5?  Because he wanted to make games about his character: Zero.  That's the only damn thing that was even "final" about X5 in the first place.

And I'm not saying it's a bad thing to want to up the ante with your artistic baby, because it isn't.  But why in the hell does it require killing the preceding series while leaving all manners of loose ends unaddressed between the original protagonist, the main antagonist, and the newly re-introduced background antagonist?  "Finality", indeed.

You know, with any franchise, one man doesn't make the team.  Inafune, like a great deal of other team members at Capcom, has done great things, and has made mistakes.  He is no guarantee of, nor obstacle to, quality.  He is a human being, one of many who have worked with MegaMan.  He has an exceptionally long-standing involvement with MegaMan, spanning the blue bomber's entire life time, this is true, but the degree to which he was involved varies a great deal.  The loss of one such as him will be deeply felt, surely, but it is by no means terminal to the franchise.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Mirby on November 03, 2010, 02:57:40 AM
That was a great read. He had some great reasons, and it sounds like he plans on making his own company anyways. To see if a game will sell on his name instead of on Capcom's name. Or a franchise's name.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 03:20:44 AM
I see that HS took the reigns into his hands, but there are still idiots who mindlessly applaud his drivel. I'm going to quote what I said over to Megaman Matrix.

Try to follow if you wish.

[spoiler]Me
Quote
As for the Inafune interview... I dunno Chaos, he sounded like he was more of an arrogant nutjob than a guy who has his chickens counted. Maybe we're reading the wrong interview or something, but he just sounds like he had finally lost it or something and went off the deep end. He STILL seems to think that Capcom needs him to survive when he really hasn't done anything THAT amazing.

The fanbase gives this guy too much credit and that allows him to grow such a big head. General human error aside, we are to blame as a collective for his obvious madness.

Other Member
Quote
By the sound of things, he's saying he just has a passion for making games that Capcom seems to be lacking. So far, I'm going to go by what he says because he pushed to get Legends 3 out there. He also pushed to get the Classic Series back in motion. He pushes for good games. Capcom makes games like X6 behind his back, puts other people in charge for games like BN4, and you can get the picture.

We grew up with classics like Mega Man 2 and Mega Man X.

They've been making games lately like Mega Man ZX and Starforce.

Mind you in my opinion, Starforce isn't BAD. It's just, let's be honest. It's BN7. Starforce 2 is BN8. And Starforce 3 is BN9. There isn't ANYTHING different or new to it besides the fact that you have a 3D battle. In fact, that was the only new fresh breath of air I got out of it. The rest of it was just the same old thing, and it gets old real quick.

Me
Quote
Be that as it may, I still beg to differ on a lot of things, it isn't like he solely made the games and he even admitted on a number of occasions that he leaves a lot of the writing to other individuals. Writing like X4. Writing like Megaman 9. The very stuff that he gets praised for... when he honestly doesn't have that much to do with it.

He pushes for games? Then why the ##### is he LEAVING when he finally gets the game started? That shows bad, TERRIBLE initiative. He is leaving when his supposed "dream game" is starting? Who the hell does that? I have no respect for the man, if he was a real man, he'd swallow his bull##### excuses and stick it through until Legends 3 is finished.

Instead he jumps ship, with nothing more than a bloody 3 day notice in a very drama queen fashion and expects people to care? I won't fall into that dribble. I used to pull that ##### when I was a little kid, right here on MMM. Getting banned and then expecting people to give a #####. It is the same bullcrap, only he is a grown #####ing man, that made promises and obligations when he made that video about Legends 3.

It was like lying to the fans and they suck it up like it's candy. Then when he announces he is leaving, the same people suck it up and act like he is some savior going off to battle the evil dragon...

Or worse, that their lord and savior has LOST to the "evil dragon" that is Capcom and they mourn for him when he was really just a pussy about it. Sorry, but the whole thing really just gives me a sour taste. He isn't some great man. He isn't some great figure that people place him as. He's just a man that had disagreements with the way his bosses manage things and thusly, he's bowing out very unprofessionally.

Other Member
Quote
Each to his own I guess. But I do understand him even though he's leaving in the middle of Legends 3. If someone is unwilling to work with something you love to do, I'd leave too. There's something better out there, and I wouldn't put up with that crap. He's already explained in the interview why there's so many other people working for Mega Man games and all he seems to get out of it is just an "OK" and it's on store shelves.

To be honest, I WANTED to be a game designer. Now I'm going to be a teacher. Why? Because I like making others happy and working with the upcoming generation. By the sound of things, that's what Inafune does. He just wants to make games. Capcom is focused on numbers. That's what made me choose to change my personal career choice: I don't want to work under a company. If you wanna call his leave a bad decision, that's up to you. I'm not saying he's a freaking hero over this, but that I think his decision isn't necessarily a bad one. He's sticking his head out from being "comfortable" to get working. That's what EVERYONE should be focusing on nowadays, but let's be honest. When it comes down to it, some people are selfish and just want the money. The focus of a job is "what can I do to help you?", not the other way around. That's what I got out of this interview. I didn't read it as Inafune being whiny and spineless.

Me
Quote
I suppose there will always be a difference of opinion. This is the same crap that I hear in America. You know what is so funny? You're gonna be in the SAME damn situation. You're always gonna have to answer to someone as a teacher. You're going to have to answer to your boss, the principal. The board of directors and what have you. There is a whole ##### load of political BS that goes on in the teaching game that is often FAR WORSE than what happens here in gaming.

You'll get screwed over one day and lose your passion as a teacher or end up having to rage quit because of the very same reasons. Or one of your students will press charges against you in a sexual harassment case that you had no way of committing.

MY point is that life isn't fair, business is business. It is ALL about the money and always will be. There is no room for people like us anymore. Idealists that want to aspire to something better, for the people to make them happy, to give them a better foot hold on life or produce things that would bring smiles to their faces.

Me? I wanted to be a psychologist. Sadly, people #####ing suck and it never works out like you expect it. In honesty, I hope the best for you. Hell, I even hope that Inafune gets what he wants out of this... but he won't. I know he won't, he'll be just as pissed over his decision now than he was with being with Capsule Computer.

As for you... I hope your career works out, because we need better teachers. We need teachers that give a ##### about their students. I am where I am today because of the failure school system that we have, not that I don't like who I am. I'm proud of what I've done with what little I have, it is more than a lot of people I know can say. But it is what it is. I would've been a "better" person if I had teachers, principals, councilors and a buncha other stuff that gave a hoot.
[/spoiler]

That said... tl;dr Inafune seems to think he is some god amongst men, that he is some special individual... and a lot of that is the fanbase' fault. The other part is that he's batshit insane. Sorry, it is just the truth. He's also a little [sonic slicer], complaining about the way the world works. Get over it, get a job and wo-- oh wait, he HAD a job... hahaha.

Inafune barely did anything, in honesty. He did no more than anyone else and now when he actually accomplishes something that he SHOULD be praised for (if he even DID get Legends 3 passed, so much so that it could've been everyone as a collective), he just jumps ship like a little [sonic slicer].

As always, he's just a little artist being a whiny [sonic slicer]. That is what it comes down to at the end of the day and you know it. Hate me if you want, I really, really don't care.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: The Great Gonzo on November 03, 2010, 03:45:42 AM
...I did not see any hints of Inafune being small-name-big-ego'd/batshit insane in that interview. Or whiny.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 04:19:04 AM
Haha, well we can't all see things for what they are.

I won't fault you for it though. I saw both the good and the bad he said in his interview, personally. A lot of the people are just riding his coattails however, because he speaks of "Freedom" and the ability to "make it how you want it" and all this other [parasitic bomb] that just doesn't work in the real world.

Whether that is right OR wrong, is not the point. REALITY is the point. And if you believe this gibberish, then you're just as naive and idealistic as he is. And honestly... idealism is but only so good. Small time idealism is a great thing.

Individual Idealism is great too. But if you think you're so BADASS that you can change an entire industry? You've got some balls swelled up with ego juice. He needs to fap off and drain his sack a bit, me thinks.

Also, if you think that him thinking Capcom cannot succeed without him and that he was the brunt of Capcom's capability is perfectly FINE and NOT Egotistical... you're just as batshit insane as he is. No question about it, not even up for discussion. No one can be that ballsy.

People have families to feed, bills to pay and lives to live. He acts like none of this comes into play. He wants to be able to do what he wants with his job, however he wants. I DARE him to come here in America and work with that ideal. You LOSE your job if you sideswipe your boss and parade with such arrogant words. It just doesn't [tornado fang]ing work that way. God... I'm an idealistic nutcase myself, but this pisses even ME off. And it pisses me off even more that people eat it up.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Girla PurpleHeart on November 03, 2010, 05:33:04 AM
Oh for the love of...  This AGAIN?

I'm going to try rather desperately to avoid my usual rants as to X5's varying failures and why Inafune's sense of "finality" (see MMXOCW page 48) makes me question his sanity.

Do you know how many X-series games Inafune produced?  TWO.  X4 and MHX.

And if you missed Align's sig-quote, give it a read:
A great deal of fans desperately need to get equipped with MMXOCW.  Inafune being, as Zan said, "by origin a character designer", you may be interested to know that X isn't even his character.  X was designed by Hayato Kaji, and the first X game produced by Tokuro Fujiwara.  You know WHY Inafune wanted to end the X-series at X5?  Because he wanted to make games about his character: Zero.  That's the only damn thing that was even "final" about X5 in the first place.

And I'm not saying it's a bad thing to want to up the ante with your artistic baby, because it isn't.  But why in the hell does it require killing the preceding series while leaving all manners of loose ends unaddressed between the original protagonist, the main antagonist, and the newly re-introduced background antagonist?  "Finality", indeed.

You know, with any franchise, one man doesn't make the team.  Inafune, like a great deal of other team members at Capcom, has done great things, and has made mistakes.  He is no guarantee of, nor obstacle to, quality.  He is a human being, one of many who have worked with MegaMan.  He has an exceptionally long-standing involvement with MegaMan, spanning the blue bomber's entire life time, this is true, but the degree to which he was involved varies a great deal.  The loss of one such as him will be deeply felt, surely, but it is by no means terminal to the franchise.

First of all, I'm really like to apologies about the misunderstanding. I didn't know that Inafune didn't created X (I thought he would have), but he was supposed to make Zero as main character for Megaman X. Due to your long words, I cannot read it all of it. I did a lot of research about Megaman X because I played it. I'm not dumb, it's just I lost tracks of things that I didn't keep up. I don't want to argue about this. That is final.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 03, 2010, 06:32:40 AM
Seems to me like he got too high up and just did not like what he found at the top of the hill. He just couldnt stand his position any more when what he wanted was to be able to express his creativity.

Doesnt seem too whiney to me. More like he just does not agree with the way the business side of gaming companies work. He mentions Nintendo- And this is what actually if even slightly- validates his claim that the CEO's just "dont get gaming", and that these days, its all going downhill.

Nintendo's CEO these days, Satoru Iwata, was a developer himself. And like Inafune said, despite his views of the Japanese gaming industry, Nintendo does incredibly well.

maybe I dont know what im talking about, but Inafune seems pretty sane to me. a big dreamer of an 'ideal world" so to speak, sure, but hey, at least instead of just whining about it from within Capcom, he is actually trying to take action and make a move to put his vision into motion. He can whine all he wants, but hes actually doing something about it.

Its like my uncle. my uncle these days, poor sap, is a bitter cranky old man. he complains about politics, and dont you dare get him started on the matter, or he will just go off forever. But he doesnt actually DO anything for all his complaining. He doesnt get more involved in his local politics or anything, he just complains.

Inafune is complaining. But instead of  complaining and doing nothing, with a surefire check at the end of the month regardless of his whining, he is taking actions towards his goal to "change the system." was it the right action? Only time will really tell if he made the right choice.

You mention him leaving when Legends 3 has just started. However, in a way, he has accomplished his goal. to get L3 green lighted. Past that, although he would love to work on it, and is now leaving in early production, he accomplished his goal of bringing legends back.

 In his own words as well, he didnt exactly plan on leaving. he just reached the point where he could not stand the problems he saw and felt with Capcom, and just decided to leave. Mega man has survived without him before, and it can again. He was a part of it, and considered the "father of Megaman", and well, there comes a time when the child has to separate from the parent and make its own path without the father's influence. (the fact that inafune technically isnt really that big a deal with megaman aside)

Also, he approached Capcom and DID offer to continue working on L3 as a seperate company, but a flaw is that he seems to have underestimated the system he was so vocal about. They dont exactly see him as a significant loss, L3 can be made without him. he "isnt needed"

Posted on: November 02, 2010, 11:25:49 PM
Another thing that is true, is what Fox said. He seems to think too highly of the Western system, as a sort of ideal system, when it has its problems too, and well, that issue he seems to have on the brain, is not exactly japan exclusive.

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People have families to feed, bills to pay and lives to live. He acts like none of this comes into play. He wants to be able to do what he wants with his job, however he wants. I DARE him to come here in America and work with that ideal. You LOSE your job if you sideswipe your boss and parade with such arrogant words. It just doesn't [tornado fang]ing work that way. God... I'm an idealistic nutcase myself, but this pisses even ME off. And it pisses me off even more that people eat it up.

Well thats the thing. he doesnt plan on coming to work here. He just seems to idolize the western system.

And well, that very thing you mention,

"You LOSE your job if you sideswipe your boss and parade with such arrogant words"

is what he's vocal about. In the current way things are, no matter what happens, he still gets his paycheck. he mentioned how the "drive" is different in American companies, where you constantly have to fight to earn your position, and to KEEP it. (though his comparing the bottom of the company tier to slaves doesnt exactly make it sound so amazing and "ideal" IMO)

Quote
Due to your long words, I cannot read it all of it.
(http://i887.photobucket.com/albums/ac71/Flame-G102/post%20stuff/Kobun.png)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Nicole Claris on November 03, 2010, 07:07:50 AM
Quote
4G: I wonder if Rockman Dash 3 will be okay...

KI: Looking at the timing, the team members, and the planning done, Rockman Dash 3 is finally on its way. I really didn't want to quit right now... But I can't do it anymore. My will to continue has run out. That's why I had to leave Capcom and strengthen my resolve, as I wanted to help finish working on it from the outside but was unable to.

4G: As you mentioned before, if Rockman sells because Inafune made it, it won't make it out. But if Rockman sells because it's Rockman, the project will survive.

KI: That's exactly right.

For Capcom, it doesn't matter whether a game has the Inafune brand or is made by some anonymous producer. That's ultimately why I made the decision to leave. It's sad to leave, proving that point. It was really sad.

Sounds like a dick move to me.

Think about it, he basically says "Capcom sucks cause they don't care if the game was made by me or not! So I'll show them! Either the game will sell because people like Rockman, or it won't now because I left. BECAUSE I WAS ROCKMAN AND IT IS RUINED NOW HAHAHHAHAHAAHAHA!"

Also, most boring assbackwards interview I have ever read. He HATES the system that allowed him to remain. If he had started working in a western game company, who for all intents and purposes would have milked Rockman as much as any Japanese one cause that baby is a cash cow, he would have been FIRED for half of what he's done. Seriously, he got to the top because of a system he hates.  ::)

Seriously though, if a western company had a series that they could easily produce a sequal to, with only slight changes to the story/charters and almost identical game play (I know, don't flame, but for everyone else who isn't you guys, that's how MOST people see the classic megaman) they would have continued it just as long as Capcom. I think the largest complaint is they made some games after Inafune wanted them to stop? Well hell, any company would, western or not. Milk that brand name.

Guys like you buy it, [sonic slicer] about it to be sure, but they still get money.

Capitalism, ho!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 07:09:11 AM
Now see here Flame, your post proved my point. Being idealistic is cute and great and all, but if you don't know what the [tornado fang] you're talking about, you just look like an idiot.

He praises Western Industry, but what the [tornado fang] does he even know about it? Has he actually WORKED here? Obviously not. The bullshit he spouts isn't actually how it WORKS here. Anyone here that ISN'T still in school or living off their parents knows what I'm talking about. Capitalism Ho? [tornado fang] that, Capitalism sucks just as much as everything else.

As for Legends? Hah... no, he is still an irresponsible [tornado fang]. According to him, if it is just Capcom, the game won't be made right. So, ya know what he is doing? He is basically green lighting the game everyone wants and then, by his OWN logic, abandoning the game so it'll suck! OH WAIT... that's pretty [tornado fang]'d up if you ask me. Seriously, put yourself in his warped mind real quick. By his logic, the game EVERYONE has waited for, him included, will SUCK now, because he left.

If he was actually RIGHT, then he'd be doing the fans the worst thing he could ever do to them. Purposefully making a game fail, that everyone wants to succeed. Of course, when I say everyone, that is generalizing. I know there are a good number of you who are insane and hate Legends.

In conclusion, no offense to you Flame... but there is no coming back from this one. The zombies will praise him, but anyone with a lick of sense will realize he's just a fluff of air. He dug his own political grave with this one. Now, I also wish him the best, even if he just sounds like a more successful PJ. Which means he's the ultimate dick. Still, he has SOME good ideals. Naive and uninformed, but still good. And good will is something I always wish to see. If he proves Capcom wrong, cool. If he fails horribly... well, told ya so?

Also, to Alma's comment on Western Gaming...

inb4 Madden.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 03, 2010, 07:12:33 AM
Quote
Ares and Alma's Points
Fair enough, fair enough.

While I have to agree with some of his points and a few of his problems, I DO have to admit just as much that a few of the things he said were pretty, well, either unrealistic, or completely backwards to previous points he made.

He seems pretty amazed by the Western system, although in reality, it cares about money almost as much if not a hell of a lot more than his supposed bad system does. At least in his system, he gets a paycheck regardless of what happens. Whereas, as you previously mentioned, Ares, in the western system, he would have been given the boot.

And I have to admit, the moment he mentioned "The American Dream", my confidence in his stance sort of wavered for a long bit. American Dream indeed...
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 07:28:32 AM
That is exactly what I mean... If we back peddle a bit and think back to arguments of old. For instance... someone who knows nothing about Megaman, comes into a topic (I've done it myself in fact) and spouts things as if they were solid facts, but then someone slams them with heavy truth. After words, they lose any credibility they had and have to work hard to gain said credibility. All because the didn't check their facts and actually learn how things work.

It applies here too. He's in a dream world, as if he's been reading WW2 Propaganda Comics about America and the American Dream and... Super Man.

Honestly... people over there. People over here. Get a clue. Capitalism sucks just as bad as Communism. Why? Because in theory, both ideals are... idealistic. Idealism is good, but unlikely.

Because of this, a moderation of the two would be perfectly nice. But ya know what that is? Idealism.

It is an impossibility, an inevitable realization that one must accept. Humanity sucks and is incapable of true balance. Oh well, go Inafune... fight for... uh, something. Megaman on the other hand will continue to fight for Everlasting Peace.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 03, 2010, 07:34:59 AM
LoL, so this topic has gone from Inafune leaving to Humanity Sucks.

God I love this site. This is [tornado fang]ing priceless.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 07:47:15 AM
When you mix me in your RPM, this is what you get. "Complex" in depth discussion about politics and downers about how crappy humanity is.

I'm sure somehow, this is against the rules. But I doubt anyone really cares. This is important stuff! We have to let our kids know the truth before they become too idealistic!

That said though, I really love humanity. Might not sound like it, but I love all living beings...

Like that one guy. With the beard. I hate all living things too, love and hate are pretty even after all.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 03, 2010, 07:49:26 AM
LOL. Complex? Hahaha, I'll trust complex is in quotes due to sarcasm. This is far, far less complex than you think! XD
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 07:52:12 AM
Yes, that would... be why it was indeed in quotes. *nods*

Oh well, I think that settles everything. HAVE FUN ALL. I'll be back when someone else challenges this logic.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 03, 2010, 08:00:31 AM
LoL, what would be the point? There's a difference between challenging logic & challenging emotions, and if you can't see the difference between the two, the discussion would drag on and on and on and on until absolutely nothing is resolved, which in the long run, is why humanity tends to "suck" as you so emotionally put it!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 08:03:05 AM
Hahah, fair enough. Not everyone else realizes that however. Hence why humanity sucks.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Fxeni on November 03, 2010, 08:31:50 AM
Hooookay, I'm just going to ignore some of the other things that came up and point out something. Some Western companies actually keep paying people while they're not working on any project. They could be waiting to get onto a project for months, and still get paid for their time at the office doing absolutely nothing. Hence another kink in Inafune's view of the Western Industry; he seems to believe that only the Japanese Industry is in the red because of how many people they employ in comparison to their revenue. The truth is it's like that everywhere. He seems to focus on Indie companies from what I can tell, and they're almost always struggling to survive. Not every indie company is like Notch (Minecraft); rarely ever so.

He's completely allowed to be as idealistic as he wants, but sooner or later he'll find out how just how much things are the same everywhere else.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 03, 2010, 09:18:27 AM
Hahah, fair enough. Not everyone else realizes that however. Hence why humanity sucks.

Haha, you don't realize it either, because you're not a realist. You're a highly emotional person who has, judging by your posts, seemingly conformed to the sheepish lifestyle so many people have come to accept for "reality." For the sake of a late night discussion however, I will challenge your emotion.

What's really funny is that you are both right and wrong at the same time. You are right in that Inafune is an egotistical idealist and that what he's doing is a "dick move" so to speak. However, judging by your emotional responses, I think you're choosing to avoid some issues here, issues which Flame was trying to get across.

Quote
a big dreamer of an 'ideal world" so to speak, sure, but hey, at least instead of just whining about it from within Capcom, he is actually trying to take action and make a move to put his vision into motion. He can whine all he wants, but hes actually doing something about it.

Flame is absolutely right here. This is what sets Inafune apart from other "whining idealists." He's made a conscience decision to save a game industry he believes is failing. Is it egotistical? Damn [tornado fang]ing straight. Is it naive? Indeed. Is it idealistic? Ab. so. lute. ly. However, whether or not it's a "dick move" depends really on how you judge the man's character. There is no "truth" in anything except what you choose to see. However, the fact (not truth) is what I quoted, and that is that instead of doing what so many MANY people do and just conform to the sad, ho-hum lifestyle they wind up growing accustomed to, he has set out to try and change what he believes is a broken system. Whether or not his quest continues and succeeds will be left up to the history e-Books, or perhaps we'll find Inafune's grail diary in the Hidden Temple. Who knows?

Like Hypershell said earlier,

Quote
You know, with any franchise, one man doesn't make the team.  Inafune, like a great deal of other team members at Capcom, has done great things, and has made mistakes.  He is no guarantee of, nor obstacle to, quality.  He is a human being, one of many who have worked with MegaMan.  He has an exceptionally long-standing involvement with MegaMan, spanning the blue bomber's entire life time, this is true, but the degree to which he was involved varies a great deal.  The loss of one such as him will be deeply felt, surely, but it is by no means terminal to the franchise.

One man does not make a team. However, judging by his actions, Inafune believes that perhaps one man can make a difference in the gaming industry. Despite what you believe to be truth, this kind of thinking takes courage, and perhaps a little insanity. Another fact is that he threw away a very well paying job to do this. To me, that takes guts. Like you said, it's extremely egotistical and idealistic, but those are the type of people that sometimes DO change the world, or in this minor case, the gaming industry. We'll see what comes of it. Like Fxeni just said while I was writing this...

Quote
He's completely allowed to be as idealistic as he wants, but sooner or later he'll find out how just how much things are the same everywhere else.

Maybe he'll change the industry & maybe he won't. Only time will tell. The only thing I'll say on the matter is that being that he's been in the gaming industry for 20 some odd years now, I think he has a better look into it than any of us do, on both sides.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 09:59:56 AM
Haha, you don't realize it either, because you're not a realist. You're a highly emotional person who has, judging by your posts, seemingly conformed to the sheepish lifestyle so many people have come to accept for "reality." For the sake of a late night discussion however, I will challenge your emotion.

What's really funny is that you are both right and wrong at the same time. You are right in that Inafune is an egotistical idealist and that what he's doing is a "dick move" so to speak. However, judging by your emotional responses, I think you're choosing to avoid some issues here, issues which Flame was trying to get across.

Oh ho, that is pretty funny. One thing is certain, don't speak so readily as if you know how I am and the full scope of what I believe. I'm more inclined to define myself as a realistic idealist. A balance of the two, that while I admit, is not perfect, it does exist. I am living proof of it. I have dreams, just like this man does and I work hard to fulfill them. I have in no way, submitted to the whims of the world around me, conformed to "sheepish ways" as it were. If you knew my character, at all, you'd know that my "online persona" is a mockery of the concept of sheepism.

Am I a highly emotional person? Not as much as it appears, I'm just more expressive online than I probably should be. But shoulda, woulda, coulda I suppose. I am actually more in control of my emotions than I care to admit, it is just exceedingly boring to be stoic in response to things that it is more fun to be expressive in. For years, years I stowed my responses, opinions, and thoughts in the world around me and it proved to be a foolhardy decision.

Quote
Flame is absolutely right here. This is what sets Inafune apart from other "whining idealists." He's made a conscience decision to save a game industry he believes is failing. Is it egotistical? Damn [tornado fang]ing straight. Is it naive? Indeed. Is it idealistic? Ab. so. lute. ly. However, whether or not it's a "dick move" depends really on how you judge the man's character. There is no "truth" in anything except what you choose to see. However, the fact (not truth) is what I quoted, and that is that instead of doing what so many MANY people do and just conform to the sad, ho-hum lifestyle they wind up growing accustomed to, he has set out to try and change what he believes is a broken system. Whether or not his quest continues and succeeds will be left up to the history e-Books, or perhaps we'll find Inafune's grail diary in the Hidden Temple. Who knows?

More privately, I admitted to this. Inafune IS indeed trying to do something. I respect that... but poorly thought out decision is just as bad as indecision. I'm all for trying to fulfill your ideals and everything, anyone that knows anything about me at all knows this much. But it would serve well ones cause to know what they are doing before blindly charging in, which is exactly what it looks like to me.

Quote
One man does not make a team. However, judging by his actions, Inafune believes that perhaps one man can make a difference in the gaming industry. Despite what you believe to be truth, this kind of thinking takes courage, and perhaps a little insanity. Another fact is that he threw away a very well paying job to do this. To me, that takes guts. Like you said, it's extremely egotistical and idealistic, but those are the type of people that sometimes DO change the world, or in this minor case, the gaming industry. We'll see what comes of it. Like Fxeni just said while I was writing this...

Having guts is only one par of the course. Doing something foolhardy such as quitting your job because you "don't like it" is foolhardy. Especially for someone who praises Westernism, because doing something like that over here would be the dumbest [parasitic bomb] a person could do. Especially in a time like this. Yes, recklessness can change the world and can even do things like save lives and make the path better for others... but I feel like it seems more selfish and irrational in this case scenario.

Quote
Maybe he'll change the industry & maybe he won't. Only time will tell. The only thing I'll say on the matter is that being that he's been in the gaming industry for 20 some odd years now, I think he has a better look into it than any of us do, on both sides.

I'll never deny that he knows more about gaming than me. Knows more about Japanese Industry than me. Hell, he probably knows more about life through experience than me. But, I still feel the way I do and I've never enjoyed not saying what I feel. And I feel he is making a big mistake. The prompting of my outburst is that the fans are practically praising him as some savior... when he really isn't. He's just a man, a man that is going out on a whim, for both good and silly reasons.

I want people to take it for what it is and stop sugar coating it and wrapping it in a bow. It isn't a pretty thing, so stop acting like it is, that is all. And of course, I don't mean YOU specifically, PB. That is addressed to others.

Clarification, it is a beautiful thing.

However, in closing... you are someone I deem friend-to-close-associate of sorts, when it comes to RPM. But you really don't know me as it were, as I don't know you beyond being Protoman Blues, the egotistical party lord of RPM.

As such, it is best not to assume just based on cynical views on one individual. It is definitely best not to assume I have "given in" to sheepish, settler views. I am far beyond that, but I have achieved a sense of realism combined with my idealism. A lot has happened to me in my life that I cannot simply grasp hold of complete childlike thinking and delve headstrong into idealism. But that does not mean I will sacrifice my ideals either. There is such a thing called middle ground. I realize that it isn't very human for people to strive for the middle ground... being we're all a bunch of extremists by nature. But that is my goal. I want to find that shiny place where I am comfortable with my decisions and that they were the best I could achieve under the realistic playing field.

Perhaps that too, is truly idealistic.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 03, 2010, 11:15:43 AM
Oh ho, that is pretty funny. One thing is certain, don't speak so readily as if you know how I am and the full scope of what I believe. I'm more inclined to define myself as a realistic idealist. A balance of the two, that while I admit, is not perfect, it does exist. I am living proof of it. I have dreams, just like this man does and I work hard to fulfill them. I have in no way, submitted to the whims of the world around me, conformed to "sheepish ways" as it were. If you knew my character, at all, you'd know that my "online persona" is a mockery of the concept of sheepism.

Am I a highly emotional person? Not as much as it appears, I'm just more expressive online than I probably should be. But shoulda, woulda, coulda I suppose. I am actually more in control of my emotions than I care to admit, it is just exceedingly boring to be stoic in response to things that it is more fun to be expressive in. For years, years I stowed my responses, opinions, and thoughts in the world around me and it proved to be a foolhardy decision.

Sorry bud, but I can only assume or judge anything about you or your character based on how you act online. When you post like you did above, that's how I'm going to judge you.

Quote
More privately, I admitted to this. Inafune IS indeed trying to do something. I respect that... but poorly thought out decision is just as bad as indecision. I'm all for trying to fulfill your ideals and everything, anyone that knows anything about me at all knows this much. But it would serve well ones cause to know what they are doing before blindly charging in, which is exactly what it looks like to me.

Having guts is only one par of the course. Doing something foolhardy such as quitting your job because you "don't like it" is foolhardy. Especially for someone who praises Westernism, because doing something like that over here would be the dumbest [parasitic bomb] a person could do. Especially in a time like this. Yes, recklessness can change the world and can even do things like save lives and make the path better for others... but I feel like it seems more selfish and irrational in this case scenario.

But when you say things like "anyone who thinks differently is an idiot" in regarding his decision, it limits the credibility of your argument. As for his decision being foolhardy, how do you know? Do you know how much money he's going to lose cause of this? Do you know how much money he has saved up cause of this? Do you know how long he'll be able to go without having a job? Do you know his future investment plans? Do you know if he's talked to bankers, accountants, lawyers, or anyone who might help him start up his own business, or sell himself for freelance work? Besides this interview and his announcement, how much information do you really have about the subject to make a clear, well thought out & logical rationalization about whether or not Inafune's decision will be "foolhardy" or not.

Hell, you just described how for years, years you stowed your responses, opinions, and thoughts in the world around you away and it proved to be a foolhardy decision. And yet you then criticize Inafune for pretty much doing not only the exact opposite of what you did, but actually following through on these responses, opinions, and thoughts on the world around him. Judging by this rational, this doesn't make much sense. Nor does talking to me about assuming anything about your personality & character from what I read online, but yet you're just assuming things about Inafune's personality & character from what you read online. It's pretty hypocritical.

Quote
I'll never deny that he knows more about gaming than me. Knows more about Japanese Industry than me. Hell, he probably knows more about life through experience than me. But, I still feel the way I do and I've never enjoyed not saying what I feel. And I feel he is making a big mistake. The prompting of my outburst is that the fans are practically praising him as some savior... when he really isn't. He's just a man, a man that is going out on a whim, for both good and silly reasons.

I want people to take it for what it is and stop sugar coating it and wrapping it in a bow. It isn't a pretty thing, so stop acting like it is, that is all. And of course, I don't mean YOU specifically, PB. That is addressed to others.

Again though, back to your personality, when you come off rambling on like an over-emotional immature person instead of saying things like this, then it really comes off as pointless emotional rage instead of logical, rational thought. If anything, you seem more pissed at Inafune's arrogance & his fanboy's praising him than you do his actual decision to leave, which really makes no logical sense. This is why I said there's a difference between challenging logic and challenging emotion. Perhaps people actually would stop sugar coating it and wrapping it in a bow if you actually told them this in a calm, rational manner, instead of insulting their intelligence. Just an idea.

Quote
Clarification, it is a beautiful thing.

Immensely so.  8)

Quote
However, in closing... you are someone I deem friend-to-close-associate of sorts, when it comes to RPM. But you really don't know me as it were, as I don't know you beyond being Protoman Blues, the egotistical party lord of RPM.

As such, it is best not to assume just based on cynical views on one individual. It is definitely best not to assume I have "given in" to sheepish, settler views. I am far beyond that, but I have achieved a sense of realism combined with my idealism. A lot has happened to me in my life that I cannot simply grasp hold of complete childlike thinking and delve headstrong into idealism. But that does not mean I will sacrifice my ideals either. There is such a thing called middle ground. I realize that it isn't very human for people to strive for the middle ground... being we're all a bunch of extremists by nature. But that is my goal. I want to find that shiny place where I am comfortable with my decisions and that they were the best I could achieve under the realistic playing field.

Perhaps that too, is truly idealistic.

And again, I can only judge you, your personality, and your ideals and views based on what you show me online, via your posts & your ideals. If you show me "you" based on the posts you made before this one, being an irrational emotional sheepish conformist, then that is how I will judge you. It doesn't matter in the slightest, because how I judge you doesn't affect how you really are or how you're going to act both online & offline, and you can continue to prove me wrong about you & your character any chance you see fit. As for how you judge me, all I can tell you is that I act online exactly as I do offline. All I know is that when you lecture me about how "it is best not to assume just based on cynical views on one individual." and yet seemingly do the EXACT same thing regarding Inafune, what do you think that tells me about your character?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 11:39:24 AM
Indeed. I'm not saying I'm a perfect being, and I am definitely not beyond hypocritical logic, but I am me.

Yes, I did respond emotionally, even if I myself am capable of being very distant as a human being in real life. Why? Perhaps because I saw some of myself in Inafune. And not necessarily things I deem to be good. Just as well, unlike with you an me... where we CAN learn things about each other, determine certain factors through talk and experience. This cannot be done with say, Inafune. There are many barriers, status, location, language and what have you, prevent us from communicating, learning more about one another and developing the bonds necessary to determine all the questions you asked.

So no, I do not know about his financial situation, his over all plan and all that jazz. No one does, so one can only assume things or draw their own conclusions. Childish? A little. Inaccurate? Quite possibly and most likely.

Though, that isn't a crime.

Oh well, you have valid points and all that, per the usual. My points have been made already and I've done more than necessary here. I suppose I'll be going back to my "banishment" away from RPM until it is necessary to return again by the end of the week. What with inability to synchronize and all that.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 03, 2010, 05:56:45 PM
Daaaaayum, You two went to town while I was snoring.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 03, 2010, 07:54:51 PM
Quote
We grew up with classics like Mega Man 2 and Mega Man X.

They've been making games lately like Mega Man ZX and Starforce.

I swear, the next person that talks down on ZX will get the uppercut from a magical talking fish. I'm seriously growing tired of people being beyond superficial and unable to see ZX for what it truly is; a series equal to, if not greater than the one that precedes it.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on November 03, 2010, 07:56:16 PM
I swear, the next person that talks down on ZX will get the uppercut from a magical talking fish. I'm seriously growing tired of people being beyond superficial and unable to see ZX for what it truly is; a series equal to, if not greater than the one that precedes it.

You'll have my axe!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ninja Lou on November 03, 2010, 08:32:48 PM
You'll have my axe!
You have an axe?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on November 03, 2010, 08:34:12 PM
You have an axe?

Yes.

In Monster Hunter.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: The Great Gonzo on November 03, 2010, 08:34:56 PM
Man, I wish I had an axe. All I have is a plastic knife. :/
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ninja Lou on November 03, 2010, 08:36:10 PM
Yes.

In Monster Hunter.

........ You win this round!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on November 03, 2010, 08:38:39 PM
........ You win this round!

I bet PB hears that a lot!

OOOOOH BUUUUURRRRRRRN!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ninja Lou on November 03, 2010, 08:41:49 PM
Oh dick move!!! Now I will never hear the end of this.  Damn you Ass-id!!!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Karasai♪ on November 03, 2010, 09:16:35 PM
If Capcom quit making Legends 3, Japan would have the biggest Riot EVER
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 03, 2010, 09:21:53 PM
I swear, the next person that talks down on ZX will get the uppercut from a magical talking fish. I'm seriously growing tired of people being beyond superficial and unable to see ZX for what it truly is; a series equal to, if not greater than the one that precedes it.
I wouldnt mind doing the same to those who keep mentioning Megaman X and Classic 2.

Theyre good and all, but the games that came after were better, and the constant praising of those two is starting to make them overrated.

But definitely. ZX was amazing, and should not be talked down on.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Gaia on November 03, 2010, 09:31:19 PM
But definitely. ZX was amazing, and should not be talked down on.

So was Starforce, and they fall under the category of underraited. I love that game. Even though it's basically like Dr. Robotnik's Mean bean Machine being Puyo Puyo 1 as Mario Bros 2 US was Doki Doki Panic. Both were fun (the fact that I am a puzzle gamer here).
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 03, 2010, 09:33:13 PM
Well Star Force was fun, but for some reason, it just isnt that "good".
I cant explain it. its fun, but I wouldnt put it up there with the likes of Battle network or ZX even.

probably because it does preciously little to connect itself to battle Network despite being it's future, and  even as a "solo series" it is the same BN formula.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Gaia on November 03, 2010, 09:39:28 PM
Well Star Force was fun, but for some reason, it just isnt that "good".
I cant explain it. its fun, but I wouldnt put it up there with the likes of Battle network or ZX even.

Either it feels like it's a generation behind or people complained about the story or the characters. Yes, Starforce was built upon the Battle Network yes (although your character is strictly limited to three panels, gives you more time for strategy), Story was kinda meh and it only had one game that TANKED (that one Starforce/BN crossover game which was essentially a port of the first BN title, should've been a collection of some sort).

ZX was accepted (mildly, then some recolorists decided to grab ahold of the sprites and make a dozen Vent recolors) for the fact that it was a continuation of the Zero series from the perspective from the humans and still had the trademark gameplay, with minigames included (again, Gem Buster's one of my favs), and of course it was deeper so the characters could look badass and have a deep background behind their existance (Pro and Pan).

I just like the whole franchise equally. But again, it's all based on opinions, which on the interwebs is nigh-existant.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on November 03, 2010, 09:44:42 PM
Oh dick move!!! Now I will never hear the end of this.  Damn you Ass-id!!!

Still though,

we should try and play MH one day. Maybe the new PSP one. I suck at MH PSP though.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 09:47:28 PM
I swear, the next person that talks down on ZX will get the uppercut from a magical talking fish. I'm seriously growing tired of people being beyond superficial and unable to see ZX for what it truly is; a series equal to, if not greater than the one that precedes it.

If it makes you feel better, I feel the same damn way.

MMM is just full of individuals who have no recollection of value.

So was Starforce, and they fall under the category of underraited. I love that game. Even though it's basically Puyo Puyo 1 as Mario Bros 2 US was Doki Doki Panic. Both were fun (the fact that I am a puzzle gamer here).

No. I feel differently. Star Force wasn't good. It wasn't even all that fun.

It was just... a horrible knock off really. This is coming from someone who liked X7 for what it was and adores ZXA. Someone that actually had fun playing EXE 4 the first two times through.

Yeah. That is just opinion though.

Daaaaayum, You two went to town while I was snoring.

Nothing like a late night discussion, huh? Oh well, you guys probably won't see that for a while I guess. (or me in some cases) Kinda done with a few things. Instead I'll just crack people down without getting involved anymore. Not interested in having to deal with PB. He makes me stay up too late.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Fxeni on November 03, 2010, 09:48:21 PM
I wouldnt mind doing the same to those who keep mentioning Megaman X and Classic 2.

Theyre good and all, but the games that came after were better, and the constant praising of those two is starting to make them overrated.
That's debatable for the X series, as far as I'm concerned.
Although I do tend to prefer X2 a tiny bit more... not by much though.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Gaia on November 03, 2010, 10:06:46 PM
It was just... a horrible knock off really.

From what I've heard people are trying to pass it off as "milking the dead cow", but yeah. Opinions. They can set off a string of F bombs if an argument were to happen like (in a scenario) if someone said he/she liked the E.T. game, and that wouldn't be fun, right?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 10:08:41 PM
Pretty much. Well, if you like it, that is all that matters right? I'm bitter that it essentially "killed" the EXE series... even though it personally didn't. But that probably isn't fair or something.

Don't know really. Don't care.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: KudosForce on November 03, 2010, 10:22:59 PM
I wouldnt mind doing the same to those who keep mentioning Megaman X and Classic 2.

Theyre good and all, but the games that came after were better, and the constant praising of those two is starting to make them overrated.

On Mega Man X, your mileage may vary, but on the subject of Mega Man 2...definitely!

I mean, most of the classic titles are underrated. Mega Man 4, for example, is the most balanced of the NES titles, yet doesn't really get much love. That escapes me, really...
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Mirby on November 03, 2010, 10:31:32 PM
It also had the most epic final boss theme EVAR!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on November 03, 2010, 10:32:48 PM
Mega Man 4

Cossack Stage 2 > Wily Stage 1 (MM2)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 03, 2010, 10:57:19 PM
Oh dick move!!! Now I will never hear the end of this.  Damn you Ass-id!!!

Oh be honest. You never hear the end of it ANYWAY! XD

Nothing like a late night discussion, huh? Oh well, you guys probably won't see that for a while I guess. (or me in some cases) Kinda done with a few things. Instead I'll just crack people down without getting involved anymore. Not interested in having to deal with PB. He makes me stay up too late.

I tend to have that affect on people online. Making them stay up too late, I mean! OH YEAH, and sorry bout not answering those IM's. I forgot to turn off my AIM on my iPod Touch when I went to bed. LoL, I got several messages from several people when I woke up! XD

LoL, and you can get involved all you want. In the long run, I'm just a man with a viewpoint as well!  ;)

Cossack Stage 2 > Wily Stage 1 (MM2)

I really love MM4 Wily Stage 2. IN FACT, LETS LISTEN TO IT NOW!

[youtube]http://www.youtube.com/watch?v=cA95aSG2FYk[/youtube]
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 03, 2010, 11:40:59 PM
It's cool, I forgot people use their iPods for messenger devices. Oh well, as for the whole me thing, I just need my space. It got a bit too personal when it probably should've stuck behind closed doors (PMs) and all that, but what is done is done by this point. It kinda laid the ground for how I feel about a few things and put some perspective on others. So, I'm staying behind the fence, as it were. I have other obligations online now as well, so it works out. Tis why I haven't been posting as much prior to the Legends 3 business.

I'll of course still do what mod work I do around here, as per my promise to Vixy. But aside from that, I'll let the RPMers be the RPMers and occasionally give a more stoic version of my two cents. As necessary.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 03, 2010, 11:44:11 PM
Awww, but you got rid of the blade wielding sheep in your sig. I liked that thing.  :(
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: MrBaryl on November 04, 2010, 01:17:35 AM
I love Megaman 4, it has everything a Rockman fan can ask for.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 04, 2010, 01:22:14 AM
Awww, but you got rid of the blade wielding sheep in your sig. I liked that thing.  :(

I guess I better put it back in. Didn't think about it. XD I think I accidentally deleted it.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ramzal on November 04, 2010, 03:28:14 AM
Inafune's interview somewhat made sense. Fan demand for games have been reaching ridiculous standards for what a "good game" is, however what I find odd is his complaint of how working in Japan is in comparison to working in the US. His viewpoint of US working of slavery is on and off. We DO work needlessly hard to reach a promotion, however if it were slavery... the promotions would range from "Entry whipped position" to "Whipped crew leader." From ten lashes to five a day. From one slice of bread to three! He wouldn't be happy working in Japan because he would earn a paycheck for nearly doing nothing as he explained, however if he worked in the US...he'd be a slave. So the only way for it to work for him is if he moves to....hell. Sri Lanka, becomes the single japanese majority in that land, starts his own company and forms things as he wishes.

Half of the interview makes sense, namely with fanbase demands and hype, insane numbers hired for a project, and chairmen of boards not knowing a damn thing about video games. However, when he gets personal about it is where he fails, because he's leaving a system that exists no matter where he goes. So unless he can start a company and become absolute president of the united Inafune.co, it won't work out for him well. Namely if others who would hire him get a look at the interview. He was dumb enough to -state- the flaws in his bosses publicly. If that isn't reference suicide, I don't know what is.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 04, 2010, 04:51:49 AM
That's pretty much the gist of it in a nutshell. Nice to see it, really.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ninja Lou on November 04, 2010, 06:59:51 AM
Still though,

we should try and play MH one day. Maybe the new PSP one. I suck at MH PSP though.


If they make one that can go online that would rule. My PS3 is the 20 gig so I can't use the ad-hoc party inorder to get my psp online. It sucks that we can't play together on the Wii version. That would have been awesome.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 05, 2010, 01:14:23 AM
Out of curiousity, why not?  Monster Hunter 3 Tri for Wii is on my B-Day/Christmas list...

I wouldnt mind doing the same to those who keep mentioning Megaman X and Classic 2.

Theyre good and all, but the games that came after were better, and the constant praising of those two is starting to make them overrated.

But definitely. ZX was amazing, and should not be talked down on.
Very much agreed.  Although, the first X game is pretty damn awesome (IMHO surpassing its PSP remake; sorry but nerfing the best buster the series ever saw to half-strength doesn't hack it with me).  I don't think it's the BEST, per se, but it set one hell of a standard.

MM2 is, likewise, great, but at the same time a bit over-rated.  The fact that Inafune himself is the textbook example of that mentality is one thing about him that I don't appreciate.  We get it, 3 was nightmarish development for him, and shipped with unfinished [parasitic bomb], but that doesn't make the end result any less freaking awesome.  We love Rush, we love ProtoMan, we even love Doc Robot, and we like to FREAKING SLIDE.  How MM9 reused 2's drum beat over 3's epic weapon theme, I will never know.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ninja Lou on November 05, 2010, 04:05:08 AM
Out of curiousity, why not?  Monster Hunter 3 Tri for Wii is on my B-Day/Christmas list...
Very much agreed.  Although, the first X game is pretty damn awesome (IMHO surpassing its PSP remake; sorry but nerfing the best buster the series ever saw to half-strength doesn't hack it with me).  I don't think it's the BEST, per se, but it set one hell of a standard.

MM2 is, likewise, great, but at the same time a bit over-rated.  The fact that Inafune himself is the textbook example of that mentality is one thing about him that I don't appreciate.  We get it, 3 was nightmarish development for him, and shipped with unfinished [parasitic bomb], but that doesn't make the end result any less freaking awesome.  We love Rush, we love ProtoMan, we even love Doc Robot, and we like to FREAKING SLIDE.  How MM9 reused 2's drum beat over 3's epic weapon theme, I will never know.

Acid is in another region. Monster hunter isn't like FFXI sadly and you can not play outside of your region. You, PB (play the god damn game you ass), and I can play the game since we are all in the same region.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 05, 2010, 05:18:34 AM
Very much agreed.  Although, the first X game is pretty damn awesome (IMHO surpassing its PSP remake; sorry but nerfing the best buster the series ever saw to half-strength doesn't hack it with me).  I don't think it's the BEST, per se, but it set one hell of a standard.
Same sentiment here, bro. while X might get hype like 2 does, it IS still a great game, and in a few ways, still superior to the remake. HELMETS. HELMETS EVERYWHERE. 8D

God damn- couldnt resist, but it's true XDThough the helmet thing bothers me almost more because it was not born out of some artistic preference or redesign like X8, but simply because it would be easier to model? Really? THATS the reason? Its  VERY, well, pardon my saying so, stupid.
(I aint makin' it up folks, check the concept art for MHX Zero in Complete works. It shows Zero 1's head with his helmet proper, and has notes detailing how if it's design for the game is streamlined more, it would allow them to use less polygons on the model, which also shows laziness on their part. ANd lets face it, MHX had pretty bad models for a PSP game. especially one that isnt exactly big as opposed to say, Monster hunter, which ive seen mentioned. or even Powered up.)
MHX also butchered Zero's theme. Its almost as if they were trying to make it sound like the Zero series version.

Quote
MM2 is, likewise, great, but at the same time a bit over-rated.  The fact that Inafune himself is the textbook example of that mentality is one thing about him that I don't appreciate.  We get it, 3 was nightmarish development for him, and shipped with unfinished [parasitic bomb], but that doesn't make the end result any less freaking awesome.  We love Rush, we love ProtoMan, we even love Doc Robot, and we like to FREAKING SLIDE.  How MM9 reused 2's drum beat over 3's epic weapon theme, I will never know.

Well, at least he showed interest in doing 3 all over again. (lol, imagine it turning out more like 2)

But MM9, I just couldnt help but feel it was just Megaman 2 with a new coat of paint. I very much consider 10 better than 9. At least it did what SHOULD have been done with the 8 bit retromakes. Its very nice to make 8 bit megaman games, but innovation can also be used. 10 had a character select much like MM&B, That Fortress which went up to space was REALLY unexpected and a very nice touch, and the overall game feels much more like a "new" 8 bit Megaman game than 9 did.

But thats just me.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Fxeni on November 05, 2010, 05:26:35 AM
What they did for MHX wasn't laziness, they just weren't sure how much resources they had to work with and didn't want to run the risk of having the game slow down. So they streamlined/optimized the designs beforehand just in case. Could they have used more polygons in the long run? Probably. Does it really matter? No, not really. At least the games were guaranteed to run smoothly this way, and that's what really matters.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 05, 2010, 05:40:46 AM
what matters about it is that they changed the design of the character JUST for the models. Nothing else.

X1 Zero's sprite had no booblights. I dont recall them removing them from his design because of it.

Its not uncommon for the in game sprites or models to not fully match certain details in artwork.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: VixyNyan on November 05, 2010, 12:29:48 PM
Acid is in another region. Monster hunter isn't like FFXI sadly and you can not play outside of your region. You, PB (play the god damn game you ass), and I can play the game since we are all in the same region.

Region never had anything to do with it. It's the version of the game that matters. If Acid was able to run USA version on a PAL Wii, he could play with all of you. I own all 3 versions of the game so I can play with any of you just fine. ^^ </wii>
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on November 05, 2010, 01:14:08 PM
If Acid was able to run USA version on a PAL Wii,

I ain't. Sadly. And I don't think I could import my character either.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 05, 2010, 01:31:21 PM
What they did for MHX wasn't laziness, they just weren't sure how much resources they had to work with and didn't want to run the risk of having the game slow down. So they streamlined/optimized the designs beforehand just in case. Could they have used more polygons in the long run? Probably. Does it really matter? No, not really. At least the games were guaranteed to run smoothly this way, and that's what really matters.
Also, Im pretty sure when you start a game in a company such as Capcom, you know how much you have in the way of resources.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 05, 2010, 06:46:31 PM
Quote
God damn- couldnt resist, but it's true XDThough the helmet thing bothers me almost more because it was not born out of some artistic preference or redesign like X8, but simply because it would be easier to model? Really? THATS the reason? Its  VERY, well, pardon my saying so, stupid.
(I aint makin' it up folks, check the concept art for MHX Zero in Complete works. It shows Zero 1's head with his helmet proper, and has notes detailing how if it's design for the game is streamlined more, it would allow them to use less polygons on the model, which also shows laziness on their part. ANd lets face it, MHX had pretty bad models for a PSP game. especially one that isnt exactly big as opposed to say, Monster hunter, which ive seen mentioned. or even Powered up.)

You're making a big fuss over nothing.

Quote
MHX also butchered Zero's theme. Its almost as if they were trying to make it sound like the Zero series version.

I'm much more concerned with the exclusion of the ending credits.


Quote
X1 Zero's sprite had no booblights. I dont recall them removing them from his design because of it.

And they could have easily added them to his sprite.

Quote
Its not uncommon for the in game sprites or models to not fully match certain details in artwork.

We've long passed the time when this was an acceptable practice. Square ran it into the ground with their SNES Final Fantasy games.

Furthermore, it is not uncommon for a REMAKE to change a design. It does not overwrite the existence of the original; if you so please, just imagine Zero as he's always been.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 05, 2010, 07:36:47 PM
You're making a big fuss over nothing.
I know.

Quote
I'm much more concerned with the exclusion of the ending credits.
I dont own MHX or a PSP so ive never played it through in full, but when i think back, that too.


Quote
And they could have easily added them to his sprite.
They didnt though (but I REALLY do wonder often how that was overlooked on his sprite...)

Quote
We've long passed the time when this was an acceptable practice. Square ran it into the ground with their SNES Final Fantasy games.

Furthermore, it is not uncommon for a REMAKE to change a design. It does not overwrite the existence of the original; if you so please, just imagine Zero as he's always been.

Oh, I do. But what bothers me, is that it was not redesigned simply to redesign it or change how it looks, it was just done so they could be lazy on the model, on a detail which is actually a pretty minor one to really be so concerned with in terms of resources. is it THAT hard to add a few extra curves to the helmet on the model? Really?

THATS what bothers me. I can accept X8's helmet being just redesign, (though that wont stop me from disliking it!) but MHX kinda bothers me with WHY they changed it.
But whatever. :P At least it wasnt changed as badly as X8 anyway.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ninja Lou on November 05, 2010, 07:40:07 PM
Region never had anything to do with it. It's the version of the game that matters. If Acid was able to run USA version on a PAL Wii, he could play with all of you. I own all 3 versions of the game so I can play with any of you just fine. ^^ </wii>

Heh, thats what I meant.
We need to play someday Vixy. Maybe you can get PB to freaking play.

Anyway back on topic, has Inafune mentioned what he is going to do after he officially leaves Capcom at the end of the month?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 05, 2010, 07:51:13 PM
Not yet. but he mentioned he wont take any breaks, and that he was interested in starting his own company and work with Capcom on legends 3 before they said "no, that wont be necessary"

SO Im guessing he might just start his own company. Perhaps one that does all sorts of [parasitic bomb]. He mentioned interest in movies, i think he said writing, stuff like that- other things besides just games.

But I would definitely say I see an Inafune corp. some time in the future.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Protoman Blues on November 05, 2010, 08:00:22 PM
We need to play someday Vixy. Maybe you can get PB to freaking play.

I can't even play now if I wanted too! XD
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: KudosForce on November 05, 2010, 08:35:18 PM
A general purpose company, huh? That reminds me of the humble beginnings of certain companies (e.g. Konami, Nintendo).

It's a shame he won't get to do outsourced work for MML3, though (although, I wouldn't surprised if Capcom had read his interview before he asked them -_-).
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 05, 2010, 09:13:24 PM
They didnt. If I recall right. 4gamer agreed to not release it until he had already left capcom.
Though maybe im wrong.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 05, 2010, 10:39:00 PM
We've long passed the time when this was an acceptable practice.
(http://home.comcast.net/~Anguirus/objection.gif)
Compare Zero's TvC artwork to his in-game model.  There's a certain Command Mission trend which was carried over in one but not the other.  Differences between art and in-game still happen, they're just more subtle.  I think Zero's horns certainly fall into that category.

Further, the PSP models look like they belong in Sonic Rush; intricate details such as Zero's horn alignment are nigh impossible to make out.  Even if you could view the model that closely (as in X's Get Weapon screen), it'd look so damn ugly that you wouldn't notice/care.

What they did for MHX wasn't laziness
You may say that to excuse the craptacular character models, however the absence of armor in mugshots really can't be read as anything but lazy.  Bad enough X8 deliberately designed the armors to be both pallette-swaps and face-hiding so that they can reuse the hell out of ONE image, however MHX just ignores it outright.

Mind you, we are talking about a presentational issue which X6 did properly.  There's just no excuse for that.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: OBJECTION MAN on November 05, 2010, 10:40:35 PM
He didn't say it never happens, just that it isn't nearly as acceptable now.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 05, 2010, 10:42:44 PM
...
Quote
...they're just more subtle.  I think Zero's horns certainly fall into that category.
Seriously, who here can make out anything CLOSE to that level of detail in Zero's head during MHX?

To further the point I disapprove of the kind of design philosophy that this indicates.  Yeah, when the NES was booming, characters were designed rather strictly around system capabilities.  Heck, in many cases the dot art was done before the character was ever drawn.  However, when the Super NES era arrived, something which set the X-series apart from the classics before it, even from the beginning (as Zero's X1 sprites obviously tell) is that the artistic design came first and was then adapted as best it can be for the game, not the other way around.  It was that way from the birth of the series all the way up to Command Mission.  Then X8 happened.

Considering system limitations is one thing, but when the imagination behind the title is warped to fit strictly within, there's a problem.  And there is a very noticeable difference in the overall visual quality of the title to me; X8 and MHX can't hold a candle to their PS2 predecessors visually.  Consider the type of characters who were designed for the Xtremes, and the deal with Zero's helmet on a PSP game is just absurd.  I don't even CARE that his helmet looks different, it's just the reason that it looks different that bugs me (kinda mimicking what Flame said, I know).

They didnt though (but I REALLY do wonder often how that was overlooked on his sprite...)
I think in those days the bar was simply set lower for dot art.  I mean, look at Super Mario World; considering the level of detail, palette-swapping Luigi looks a LOT more conspicuous there than in previous titles.  Obviously Nintendo took notice seeings how SMA2 changed that.


Topic shift somewhat more relevant to original discussion:
This is probably mere coincidence, but does anyone besides me find it odd that Inafune is "calling out" the future sales of Capcom's franchises as to prove/disprove his point, when as of his quitting Capcom the two big MegaMan games we're looking forward to are both sequels to bombs?  We all know the deal with Legends, but even if the title says otherwise, MegaMan Universe may in more than a few ways be regarded as Powered Up 2 (seems to play vastly superior to PU, though, so long as they can nail down the "inching" issue).
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 05:30:36 AM
The Xtremes actually totally slipped my mind...

But thats just the final nail then. if the Xtremes could represent Zero's helmet well enough on the GAME BOY COLOR, then theres no excuse for a PSP game.

Not to mention, the design notes dont mention any concern over resources, just that they want to skimp out on the curves in the model. AKA lazyness. if you were telling me it was something to do with his hair, or even legs, thats one thing, but the back of his helmet?

Also, Agreed on X8's visual quality. Funnily enough, for all its flaws, X7 is vastly superior to X8 in terms of visual quality. the models are all rather smooth looking, so are the environments, and the Cell shaded outline only smooths it more.  (another thing X8 actually apparently skimped out on. in early promo videos, the X8 models had cel shaded outlines. that was removed in versions further down the line)

Also,
Quote
Mind you, we are talking about a presentational issue which X6 did properly.  There's just no excuse for that.
well, X4 did it too actually. it showed X's head and chest armor in his mugshot, whenever it was used. AND, it changed to accommodate whether he had the Head armor and Chest armor, or either or. I think. It didnt have mugshots for the Ultimate and Black armors though. (instead it used the force armor mugshot for the UA) X3 also did that with X's pause menu call mugshot. which also accommodated for armor acquired.

X6 though, going back there, what makes it special is that it even had mugshots for the ULTIMATE Armor, and BLACK ARMOR. the two armors that were both cheat code armors. Thats smething NO other X game has done. not X4, not even X3. anbd CERTAINLY not X8. (with its lazy armor)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Fxeni on November 06, 2010, 05:47:06 AM
Also, Im pretty sure when you start a game in a company such as Capcom, you know how much you have in the way of resources.
Yes, because every big company automatically knows how to get the most out of every platform right out the gate, right?

The Xtremes actually totally slipped my mind...

But thats just the final nail then. if the Xtremes could represent Zero's helmet well enough on the GAME BOY COLOR, then theres no excuse for a PSP game.
Are you... are you serious? Are you really comparing sprites to 3D models? Seriously?

Not to mention, the design notes dont mention any concern over resources, just that they want to skimp out on the curves in the model. AKA lazyness. if you were telling me it was something to do with his hair, or even legs, thats one thing, but the back of his helmet?
Again, seriously? The reason they decided to skimp out on the curves of the helmet was because they figured no one in their right mind would even care/notice as compared to a bigger visual item like his hair and legs. Generally, when skimping on curves, it's to save resources. This was one of their earlier games on the system, so they probably weren't sure if they would have enough resources.

You may say that to excuse the craptacular character models, however the absence of armor in mugshots really can't be read as anything but lazy.
That yes, is probably laziness. No arguments there.

As far as X8... I can't say for sure. My memory is a bit fuzzy on the matter, but I seem to recall the backgrounds of X8 being far more detailed than in X7. That might have had something to do with it.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 05:49:55 AM
Quote
Are you... are you serious? Are you really comparing sprites to 3D models? Seriously?
Yes I am. Because if they can make a proper Zero on the limitations of the GBC, and yet they cant make a proper Zero model on the VASTLY superior PSP, theres a problem there.

Quote
That yes, is probably laziness. No arguments there.
I dont see you defending with "resources" to that argument. how is it that skimmping on such a petty detail on Zero's model is not laziness but "resources", because

"Yes, because every big company automatically knows how to get the most out of every platform right out the gate, right?"

and yet the absence of armored mugshots suddenly is laziness, unexcused? When it would have taken its few resources as well, what with the different possible variations in armor percentage acquired taken into account?

Does he have the head armor? Buster upgrade? Body armor?

does he have the head and arms?

head and chest,

chest and arms,

etc? All those variations, versus a simple few extra curves in the back of Zero's head?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Fxeni on November 06, 2010, 05:54:22 AM
Yes I am. Because if they can make a proper Zero on the limitations of the GBC, and yet they cant make a proper Zero model on the VASTLY superior PSP, theres a problem there.
That's one of the dumbest things I've heard in a long time. Bravo, Flame, bravo. Do I really have to get into the differences between pixel art and 3D models here? Nah, I won't even bother, there's no point.

Also, 3D models =/= 2D pictures.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: OBJECTION MAN on November 06, 2010, 06:30:16 AM
Zero's helmet being changed is probably more of a personal preference on the designer's part, rather than a resource issue. The amount of tris needed to form the old helmet style would have been negligible, especially at this scale. Sure, it could have saved modelers a half hour perhaps, but in the end, its a needless change.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 06:37:42 AM
X8 was personal preference. MHX was just to use less curves. it states that if they want to use less curves on the model, then they can streamline the helmet design. THATS why its such a "big deal" as it were. its a negligible thing that they went out of their way to make as simple as possible on a model that like Hyper said, detail was not going to be so visible on. And then redesigned the character's helmet in his character artwork around that

Unless you mean, the skimping on the curves was the personal preference. Concept art shows the helmet like it should be. They even thought ahead for the Zero ll helmet. though I dont remember what that noted off the top of my head.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 06, 2010, 08:21:15 AM
Haha, this thread.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 06, 2010, 01:03:34 PM
I trust that OBJECTION MAN knows what he's talking about.  We know that "more simple/compact" was Yoshikawa's motive for the switch (MMXOCW, page 138), but he could have simply been obsessing over nothing.

Much like us, except he was paid to do it. XD

That's one of the dumbest things I've heard in a long time. Bravo, Flame, bravo. Do I really have to get into the differences between pixel art and 3D models here? Nah, I won't even bother, there's no point.

Also, 3D models =/= 2D pictures.
(http://home.comcast.net/~Anguirus/objection.gif)
Nobody cares about the character model (Zero's hair doesn't spin with him in X7, and how often do we talk about that?).  What is nonsensical is that the character art was changed to reflect it.  There are no "system resources" when one is drawing.  Had only the model been affected, then assuming we as players had the ability to discern such a shift (which having played MHX on a PSP3000, I seriously doubt), we'd have simply attributed it to a lack of detail.  And, given the quality of MHX's character models otherwise, it wouldn't have been the least bit unusual.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 06, 2010, 01:19:42 PM
The very fact that they chose the "simpler and compact" version for the art as well simply means that they did not consider that design inferior to the original. And if it works well, they would want to be consistent about it.

I mean, I think his MHX helmet looks pretty damn cool, moreso than his original. The original just got way too wide in front view. So why wouldn't want to go with the new one for simple aesthetic reasons as well?

Furthermore, it might come as a surprise to some, but the original helmet is actually easier to sprite than the new helmet; sprites don't like being too compact.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 06, 2010, 04:50:58 PM
The very fact that they chose the "simpler and compact" version for the art as well simply means that they did not consider that design inferior to the original.
At what point did we imply that Yoshikawa shares the same objections we do to his own work?  You're stating the obvious.

Let me do the same: We believe he was wrong.

Quote
And if it works well, they would want to be consistent about it.
Somebody probably said the same thing about his X8 redesigns.  I don't see much of a need to screw with what worked for 9 games across 10 years, especially when you're still working within the same series (at least Inticreates has the excuse of wanting to distinguish their spinoff).  Yeah, it's fun at first, but the novelty wears off.

Quote
I mean, I think his MHX helmet looks pretty damn cool, moreso than his original. The original just got way too wide in front view. So why wouldn't want to go with the new one for simple aesthetic reasons as well?
Height and width are two different things (see X3's character-change screen).
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 05:02:51 PM
Quote
I mean, I think his MHX helmet looks pretty damn cool, moreso than his original. The original just got way too wide in front view. So why wouldn't want to go with the new one for simple aesthetic reasons as well?
hoo boy. I disagree, and boy do I. Zero's helmet is probably the feature that stands out the MOST on him. it is spiky and looks like horns of some sort. the helmet curves up and theres two, and then outwards, for another two. those back two are what gives his design its personality. it makes him LOOK imposing. what they did with the X8 helmet was atrocious. However, as a redesign for the game, I can accept that. (even though the helmet could STILL have been retained but just streamlined a bit) MHX continues the same trend as X8, that is- making Zero's helmet look as non threatening ass possible. Leveling the horns is not the way to go. make them not jut out to the sides? ok, I can get behind that. but NOT making them the same height. that just makes them look retarded.

Also, the fact of WHY they changed is what we dislike, we can buy it being artistic liberty, but it wasnt. it was plain lazyness.

Zero- l Complimentary Head ideas:
"The design of the back of his head is pretty complicated, so simplify the levels of his horns. Make his whole head more compact."


Zero - ll Head ideas:
*"if we make the mold simpler with less depth than the Zero - l model, we can use the leveled horns"

*"However, this would increase the number of curves, so we'll have to be more careful with 3D models.



Its all about "oh its  pretty complicated, so lets make the horns the same height so its easier to model"
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 06, 2010, 05:41:59 PM
Quote
At what point did we imply that Yoshikawa shares the same objections we do to his own work?  You're stating the obvious.

Let me do the same: We believe he was wrong.

You guys are the ones citing "modeling ease" as the sole reason for the changing, backing your disgust of it. I'm telling you that if they did not see aesthetic value in the redesign, it would have never happened in the first place; no matter what technical advantage it offered.

Quote
Height and width are two different things (see X3's character-change screen).

I'm specifically referring to how wide it is at front view. Compare:
http://mmxz.zophar.net/megamanxz/megamanxtreme2/mmx2salessheet.jpg
http://i158.photobucket.com/albums/t109/jacfalcon/Anime%20Stuff/megamanxdayofsigma-ZeroX.jpg

For the sleeker X1 design, compared to the powerhouse X2+ design, it should not be that wide.

Quote
But NOT making them the same height. that just makes them look retarded.

They're not exactly at the same height:
http://img.youtube.com/vi/G_zYsxFOwIM/0.jpg

Quote
Its all about "oh its  pretty complicated, so lets make the horns the same height so its easier to model"

Strange, from what you quoted, they say the leveled horns would be more difficult to model; the very opposite.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ramzal on November 06, 2010, 07:15:12 PM
What does any of this have to do with Inafune leaving?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: KudosForce on November 06, 2010, 07:33:21 PM
What does any of this have to do with Inafune leaving?

Nothing at all. Going off-topic is how RPM rolls.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 06, 2010, 08:19:11 PM
What does any of this have to do with Inafune leaving?

Everything! Without Inafune Zero's helmet design can be butchered by Capcom with nobody to stop it!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: KudosForce on November 06, 2010, 08:41:53 PM
Well, that's a bit of a convoluted reason, but sure, why not? :\

Then again, this makes me think; After Legends 3 and Universe, what does everyone think Capcom will do next with Mega Man (leaving the franchise to die being out of the question)?

A new series? Another Classic series entry? Or something completely different? The possibilities are numerous...
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 09:04:48 PM
Quote
leaving the franchise to die being out of the question
To be honest, thats the only thing I would worry about with Inafuneless capcom. He wont be there to push for sequels.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: KudosForce on November 06, 2010, 09:23:14 PM
That's true, but we're far from the days when Capcom thought Mega Man wouldn't catch on.

Regardless, we'll have to wait and see.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 09:33:42 PM
That's true, but we're far from the days when Capcom thought Mega Man wouldn't catch on.

Regardless, we'll have to wait and see.
Thats not the problem. if something doesnt sell, Capcom wont pursue it. Otherwie we would have had legends 3 and ZX3 already.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on November 06, 2010, 09:34:54 PM
To be honest, thats the only thing I would worry about with Inafuneless capcom. He wont be there to push for sequels.

Nah. They'll make MM games as long as they make (enough) money.

Actually, Capcom has the MM formula so down that I think a lack of Inafune can harm it much. What will suffer is the story though.

So basically:

gameplay is safe, story might be in danger
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 09:45:06 PM
That IS something that I would worry about too, but like its been previously said, he only was a writer in X4, a little bit before too. after X4, he just dropped out of the X series, and the story has done just fine. X6 had one of the BEST stories in the X series, and he had nothing to do with that game. same for Command Mission, which was very story intense. X8 too to an extent. (I would mention X7, but the plot was basically just a repeat of X4. Sigma plays both sides to fight each other)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Aresian on November 06, 2010, 09:46:16 PM
Nah. They'll make MM games as long as they make (enough) money.

Actually, Capcom has the MM formula so down that I think a lack of Inafune can harm it much. What will suffer is the story though.

So basically:

gameplay is safe, story might be in danger

Or the story might be better. Who knows.

I'm sure it'll be better than this.

(https://www.tubemogul.com/public/secure_img/1250712235518-32173-dmdathfcmfft1.avi-1-1.jpg)

Also, HOW'RE YOU FLAME! WELCOME BACK! 8D
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 09:46:47 PM
yes, hi!
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: KudosForce on November 06, 2010, 09:52:05 PM
I think the story should be fine, especially since Classic MM didn't rely on deep plots in the first place. Granted, there was the occasional sillyness (Wily's "Mr. X" ploy), but it wasn't too bad.

For the stories in more serious series, that's where we should show concern.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 09:58:03 PM
Thats what we mean. But like I said. the X series has been just FINE without him since X4.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 06, 2010, 10:00:46 PM
Quote
he only was a writer in X4

At best X1.

And I don't recall Inafune ever doing anything good for the story in Rockman. The only thing he's done is force Zero into it.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: KudosForce on November 06, 2010, 10:02:37 PM
If it's any indication, he didn't always get involved with Classic MM stories either (he was an object designer according to MM6's credits, for one).
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 06, 2010, 10:05:25 PM
Did he EVER get involved with classic stories? He always was a character designer. He had as much input into the story as any other member of the team.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: KudosForce on November 06, 2010, 10:08:16 PM
True. Heck, sometimes, he didn't get time to do all of the art.

When you put it that way, I realize he only became famous as he did due to being part of the staff since the start (well, since he joined after MM1's production started)...Well, that, and him convincing Capcom to even consider a sequel.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 10:19:44 PM
The only hing he was good for is doing Zero's story. Though even then, he would just be vague about it when asked for detailes, such as say, if Serges and Isoc are Wily, (when we all know they are in some way, him.) and although X4 and 5 were cool what with Zero being the focus, he was the ONLY focus. Its nice if you focus on Zero, but X should get some of that too.

And even though the Zero series is supposedly his series, didnt inti create most of the story themselves? he was only approached for the OK. And MAYBE the premise for Zero 1.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 06, 2010, 10:40:49 PM
Makato Yabe developed the initial scenario of the ZERO-series, just as he did for ZX. Reviewing this premise, Inafune wanted Zero to be put in as the main lead. From there, Inticreates staff put together the story, with Capcom staff reviewing it and giving pointers.

Given the above, I think Inafune's involvement with the story of the X-series pretty much amounts to thinking up Zero's scenario. Inafune simply imagined "his" story for Zero, and let others work it into the games.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 10:44:28 PM
Yeah. Serues will be just fine. In that case, its Zero's story then we should worry about. As in, the chance of ever getting closure to the [parasitic bomb] X4-6 set up with Wily being behind the scenes. (And which X7 only so much as mentioned in a pre boss fight banter)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 06, 2010, 10:47:39 PM
Considering Inafune's desire to end the X-series at the fifth game, and Capcom's unwillingness to even touch that subject, I'd say that in regards to Wily in the X-series, we're screwed with or without Inafune. And that is something we should have realized as soon as X7 was released.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 10:59:39 PM
Well if anything, nwe can see X6's Isoc erasure as Wily moving on. I mean, he DID seem pretty content with Zero beating Gate and his Zero powered creations, (Gate himself included,) regardless of him still being buddy buddy with X. I suppose we can assume he has decided to be content with Zero simply proving himself "better" than X in his eyes.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 06, 2010, 11:44:39 PM
You never tried beating High-Max early, did you?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 06, 2010, 11:45:30 PM
Hmm. there IS that, true... It slipped my mind. :B
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 07, 2010, 03:46:57 PM
I'm specifically referring to how wide it is at front view. Compare:
http://mmxz.zophar.net/megamanxz/megamanxtreme2/mmx2salessheet.jpg
http://i158.photobucket.com/albums/t109/jacfalcon/Anime%20Stuff/megamanxdayofsigma-ZeroX.jpg
I'm not sure what you thought I meant by "X3 character change screen", but I am perfectly aware of what you were talking about.

http://www.youtube.com/watch?v=TTFacGXgvvM - see 0:35  Compact enough for you?

You're referencing an issue fairly specific to Sensei's style, which was not a constant throughout the entire series.  Width of the helmet may be interpreted independently of the height of the horns.

To be honest, thats the only thing I would worry about with Inafuneless capcom. He wont be there to push for sequels.
I'm fairly certain that Inafune wouldn't push one millimeter towards Command Mission 2, barring heavy pressure from the fans.  He was approached to make the original and outright refused based solely on genre.  I also believe he's already stated that if he were to make another X game it would not be X9.

The only hing he was good for is doing Zero's story. Though even then, he would just be vague about it when asked for detailes, such as say, if Serges and Isoc are Wily, (when we all know they are in some way, him.) and although X4 and 5 were cool what with Zero being the focus, he was the ONLY focus. Its nice if you focus on Zero, but X should get some of that too.
X4's focus on Zero was probably a combination of Inafune being at the head and the fact that it was Zero's introduction as a fully playable character.  I don't object to that, but X could certainly stand more cutscene time; Zero's are about Zero and X's are about the enemy.

X5 and X6 are kind of logical extensions thereof, when you think about what they were trying to do.  Inafune telling the team to "wrap up" the story in X5 means they need to tackle Wily (which they sucked at) and X vs. Zero (which they also sucked at if you're playing as X).  While X6 didn't exactly offer closure either, it did at least show us Wily's involvement and him stepping out, we just don't know why.  I'd say that at least is a step further than X5 leaving us with this ominous warning that someone other than Sigma hates X, and just dropping it there as Inafune intended.

I also think that, even though Zero is the source of conflict in X6, the game does give us an excellent insight into X's character.  There aren't many other games that show us what gets under his skin, how far his determination goes, and how even when he is convinced that force is necessary, he is still not without compassion.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 07, 2010, 04:18:20 PM
Quote
I'm not sure what you thought I meant by "X3 character change screen", but I am perfectly aware of what you were talking about.

http://www.youtube.com/watch?v=TTFacGXgvvM - see 0:35  Compact enough for you?

You're referencing an issue fairly specific to Sensei's style, which was not a constant throughout the entire series.  Width of the helmet may be interpreted independently of the height of the horns.

I distinctly recall Flame complaining that Zero's back horns should be visible at front views and not obscured by the others; creating a menacing appearence. But if it is solely Sensei's style, then we're acknowledging that the back horns originally were not visible at front view and that therefore, they technically shouldn't be. Much like Zero's shoulder pads shouldn't be as squared as Sensei depicts them.

When arguing solely on the height of the back horns, we're talking about what is a very minor difference only visible at side and 3/th view, that is not even constant within Maverick Hunter X. Whereas the production art raises it to match the model, Day of Sigma follows the lowered horns:

http://jef.mobile9.com:8080/download/wmpreview/158/1258237823-1.jpg
http://img.youtube.com/vi/G_zYsxFOwIM/0.jpg

So why this difference between model/production art and Day of Sigma? If I interpret the designer correctly, making a model of Sensei's more complex helmet design is only possible if it is less compact than they it wanted to be, hurting its appearence. The leveled horns instead allow for a more compact form that is harder to model, but would look better over all. Both designs have their advantages and disadvantages and the final decision was one of aesthetics; there is no level of laziness associated with it. As such, it's just you guys and the designer disagreeing on taste
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ninja Lou on November 07, 2010, 08:06:20 PM

http://jef.mobile9.com:8080/download/wmpreview/158/1258237823-1.jpg


Just wondering Zan but do you have a MHX wallpaper for X that I can also add to my wallpaper folder?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Fxeni on November 07, 2010, 08:36:45 PM
Just wondering Zan but do you have a MHX wallpaper for X that I can also add to my wallpaper folder?
Click here, Lou. (http://www.rockmanpm.com/?p=wallpapers/x)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 07, 2010, 10:25:39 PM
I distinctly recall Flame complaining that Zero's back horns should be visible at front views and not obscured by the others; creating a menacing appearence.
Had you responded to Flame, that might mean something.  I know he and I often think alike but we are not the same person. >U<

Quote
If I interpret the designer correctly, making a model of Sensei's more complex helmet design is only possible if it is less compact than they it wanted to be, hurting its appearence.
Contradictory to that interpretation is Yoshikawa's front-facing "Zero II" image on that very page.

Honestly, I think the notes on that page are less than clear.

Quote
As such, it's just you guys and the designer disagreeing on taste.
My disagreeing with Yoshikawa's tastes are nothing new.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 07, 2010, 11:03:03 PM
Quote
Contradictory to that interpretation is Yoshikawa's front-facing "Zero II" image on that very page.

Honestly, I think the notes on that page are less than clear.

So we acknowledge we have no clue what exactly Yoshikawa's reasoning for the change was?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 07, 2010, 11:45:30 PM
Just to add some closure to my argument, as Zan brought it back up- Zero's head being too wide actually seems to be a problem present more during X5, and to a smaller extent, X6. And its not the horns that make it too wide, but just that its as a whole, too wide. but like Hyper said, its just Sensei's style. Im fine with the horns not being visible from the front, as long as they still have their proper height and curve. (much like Day of Sigma) its mainly MHX's character art of Zero that bugs me more. they seem the exact same height.

Ah whatever.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 07, 2010, 11:51:51 PM
Any one of you have any ingame images of his helmet? Cause the only widespread image of Yoshikawa's X1 Zero is at an odd angle.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 08, 2010, 12:07:59 AM
Looking back at a few Youtube playthroughs, in ingame images, his helmet looks normal. they raised the back horns a slight bit, but for the most part, they seem normal. Except his ONLY widespread character image has them leveled off.
....

Rthis means I only have to really complain about X8's helmet now. (and about the odd angle of MHX Zero's art making his helmet look like that)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: VixyNyan on November 08, 2010, 12:13:30 AM
(http://lol.rockmanpm.com/ihx-zero-01.png)

(http://lol.rockmanpm.com/ihx-zero-02.png)

(http://lol.rockmanpm.com/ihx-zero-03.png)

(http://lol.rockmanpm.com/ihx-zero-04.png)

Here's a full playthrough. (http://www.youtube.com/view_play_list?p=0D6FAC1B30684AE0)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ninja Lou on November 08, 2010, 12:37:46 AM
Click here, Lou. (http://www.rockmanpm.com/?p=wallpapers/x)

.... I knew that was there..... ::)

(thanks dude)
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on November 08, 2010, 12:51:22 AM
Damn, those models really ARE pretty bad.

Anyway, the model's helmet looks oddly enough, like the character art with the leveled horns, while the art itself, like I said, has the horns looking more normal.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on November 09, 2010, 05:19:47 PM
So people, one question:

Are we still talking about Inafune leaving?
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Zan on November 09, 2010, 06:38:31 PM
So people, one question:

Are we still talking about Inafune leaving?

Read the thread and find out.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Hypershell on November 10, 2010, 12:33:46 AM
Ironic that on RPM we still care about the thread title at the 9th page.

Judging by Page 7 (http://forum.rockmanpm.com/index.php?topic=5417.msg289663#msg289663), my responses to the tangents are apparently more interesting than my thoughts on the original topic.  Don't say I didn't try. >U<

Damn, those models really ARE pretty bad.

Anyway, the model's helmet looks oddly enough, like the character art with the leveled horns, while the art itself, like I said, has the horns looking more normal.
Wasn't kidding about the models, was I?  You can almost dismiss them on the grounds of being meant to be viewed from a distance, but then they pull EXTREME closeups on X's for the Get Weapon screen. X(

It's funny what you notice in artwork once you subject it to scrutiny.  Before this discussion I never noticed nor cared if Zero's lower horns were visible from the front in X3.  And I never noticed that his upper arms in MHX dialogue are about as long as his neck, either.
Title: A Wild Inafune Appears!
Post by: Flame on December 01, 2010, 10:04:45 PM
And he uses New Blog! Its super effective!

SO Inafune has resurfced with a brand new Blog called "It's Keiji Inafune!"
http://inafking.exblog.jp/

Quote
Introducing himself as "Keiji Inafune, without a title", the former producer utilized his first post to give us a brief status update, starting off by expressing his desire to continue making games -- social games, online games, and everything else in between. Beyond that, he's also interested in working on films, books and comics.

"I'd like to challenge things that I couldn't do during my salaryman era and greatly exceed my former self," says Inafune in regards to projects outside of games.

Inafune says that, now free of his salaryman lifestyle, it would be meaningless to not use this opportunity to try things that he couldn't quite do before.

In closing, Inafune isn't announcing any new projects at the moment, but hopes to keep us posted via the blog.

http://protodudesrockmancorner.blogspot.com/2010/12/keiji-inafune-returns-with-all-new-blog.html
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Acid on December 01, 2010, 10:06:15 PM
At least he seems to be happy.

Let's see where this is going.
Title: Re: Keiji Inafune reveals soIme development secrets
Post by: Flame on May 11, 2011, 01:13:59 PM
Didnt know where else to put this, so Ill just leave it here. Inafune talks about hos at some points he had to get sneaky in order to come out with a game.

http://www.andriasang.com/e/blog/2011/05/09/inafune_capcom_dev_secrets/
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Mirby on May 11, 2011, 05:19:47 PM
Well that explains why there's so many Rockman games...
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Waifu on May 11, 2011, 08:18:03 PM
And a lot of other things as well.

Quote
Before the development of Lost Planet and Dead Rising, Capcom's management, concerned with risks, had a rule in place where making anything but sequels was forbidden. The actual rule required 70 to 80% sequels with the remaining 20% being new titles, but in practice any suggestion for a new title would not receive approval.

Quote
At Capcom, the various areas of game development have their own budgets. This includes a budget for making prototypes. Explained Inafune, you continue making a prototype even if management rejects the idea, you'll end up going over that budget.

Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Flame on May 12, 2011, 02:33:05 AM
And so many Capcom sequels in general.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: OBJECTION MAN on May 12, 2011, 06:58:04 PM
Huh. That's quite an interesting article. That does indeed explain a fair amount.
Title: Re: Keiji Inafune leaves Capcom (UPDATE)
Post by: Ramzal on May 22, 2011, 06:02:24 PM
Annnd I still feel not sympathy for the man. That's how a business keeps it's head above water in a safe area rather than taking risks and bankurpting an entire business on the concept of "I'm not sure if people will like this, so lets give it a whirl." On the level of pretty much listening to higher authority figures, he failed and did not set a very good example by his actions. In fact, if I were his boss, I would have fired him for what he pulled. You don't work at a--say, McDonalds and then put a chicken patty in the middle of Big Macs and say "Lets see if people love this! :D" when said recipe says for you to do it the way it normally is, and then continue to do it that way after your supervisors, managers, and store owner tells you to knock it off. He basically went off, spent money that wasn't his, to release a project or two that may or may not have worked.

And yet if those games sucked, people would be after him with pitchforks and torches after he left Capcom. The more and more I read about him leaving, the more and more does he seem like an overprivalage twit that ultimately had felt no reprocussions for his actions--whether they ended up for better or for worse. And then have the nerve to point a finger at Capcom and say "The treated me like crap!" when in reality he showed his superiors no respect or loyalty to begin. And finally, riding off into the sunset in his Megaman Logo'd motorcycle saying "[tornado fang] the world, I'll do it my way!" I mean, really how it this supposed to educate anyone in how the gaming industry works negativly when the workers (This bat-munged nutbugger Inafune) seems to have done nothing to try and improve it short of using resources that are not his.