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Rockman & Community => Rockman Series => Topic started by: geekgo4 on August 13, 2010, 01:57:22 AM

Title: Boss Dissonance
Post by: geekgo4 on August 13, 2010, 01:57:22 AM
Yes, that's right. A TV Trope.

http://tvtropes.org/pmwiki/pmwiki.php/Main/BossDissonance

The difficulity of a boss goes in two ways.

Kirby Type: Where the Bosses are harder than the stages. Named after the Kirby of the Stars games for their cakewalk stages(some of the enemies don't even pay attention to you), but annoying bosses(raise your hand if Meta Knight kicked your ass).

Mario Type: Where the Bosses are EASIER than the stages. Named afters the Super Mario Bros. series for their frustrating stages(The time limit does NOT help. Kaizo games make things MUCH worse!), but moderatly PREDICTABO bosses(Most bosses go down in 3 hits anf Bowser's arenas help the player more than they help him.).

MegaMan/RockMan is a mixed bag here. Stages like NeedleMan would fall under the Kirby Type of difficulity, while stages like RingMan would fall into the Mario Type.

But, I guess that depends on you. Here, you name your Mario and Kirby types... and maybe reasons.
Title: Re: Boss Dissonance
Post by: Flame on August 13, 2010, 09:45:55 PM
Haha, more people who think Megaman X6 has "horrible" level design.
Title: Re: Boss Dissonance
Post by: geekgo4 on August 14, 2010, 01:06:09 AM
Haha, more people who think Megaman X6 has "horrible" level design.
Well, the stages were annoying. Rainly Turloid hade a body part that is near impossible to get because of the spikes. The lasers in Shield Sheldon's stage were bothersome.

Of course, the bosses were no better. Oh dear GOD, Hi-MAX.
Title: Re: Boss Dissonance
Post by: Karasai♪ on August 14, 2010, 01:12:06 AM

Oh dear GOD, Hi-MAX.

Shadow Armor Charge Shot.
Title: Re: Boss Dissonance
Post by: Flame on August 14, 2010, 01:16:25 AM
Well, the stages were annoying. Rainly Turloid hade a body part that is near impossible to get because of the spikes. The lasers in Shield Sheldon's stage were bothersome.

Of course, the bosses were no better. Oh dear GOD, Hi-MAX.
High Max? HARD?
What.

The Shadow Armor part in Turtloids stage requires either damage barrier abuse, or Mach dash.

The lasers? Meh. they were no bother. They were just there to make the stage feel longer than it really was. (unless you took the alternate path)

The only boss in X6 I can say gave me trouble was Mijinion. Especially on Unarmored runs. On unarmored runs, he is the single hardest. of the 8 bosses.
Title: Re: Boss Dissonance
Post by: Waifu on August 14, 2010, 02:59:05 AM
I don't know about you, Mega Man 4 was just the Kirby type for me but X6 was the Mario type.
Title: Re: Boss Dissonance
Post by: geekgo4 on August 14, 2010, 07:56:37 AM
Shadow Armor Charge Shot.
Well, yeah. I can destroy him with that, but using that armor leads to another problem.


I haven't found the right chip for it, either.
Title: Re: Boss Dissonance
Post by: yanmaoption on August 14, 2010, 12:39:51 PM
I don't know about you, Mega Man 4 was just the Kirby type for me but X6 was the Mario type.
Even TOADMAN? Please don't tell me you find TOADMAN to be a kirby type...
Title: Re: Boss Dissonance
Post by: Waifu on August 14, 2010, 04:21:05 PM
Mega Man 4 was actually a little of both for me at least but Toad Man wasn't much trouble.
Title: Re: Boss Dissonance
Post by: Flame on August 14, 2010, 05:19:57 PM
Unless your playing Megaman 4 MI 8D
Title: Re: Boss Dissonance
Post by: Hypershell on August 14, 2010, 06:02:11 PM
High Max? HARD?
What.
I'm glad somebody other than me can actually comprehend X6.  It gets tiresome having to explain the same damn things over and over.

Mario and Kirby bosses are both pretty opposite extremes; for the most part I think MegaMan tends to have a nice balance.  The closest to "Mario-style" would be Top Man (MM3) and Jet Stingray (MMX4).  Possibly a few Sigma forms as well, but I won't count those since there are other forms to follow them.

As for Kirby-style, that would be Chronoforce on Hard Mode (ZX Advent).  MM1's fortress bosses are pretty nasty as well, if you don't resort to pause abuse.

Stages like NeedleMan would fall under the Kirby Type of difficulity
Well, that makes me feel a lot more manly.  I START with Needle Man.
Title: Re: Boss Dissonance
Post by: Flame on August 14, 2010, 06:37:06 PM
Hard mode Chronoforce is [twin slasher]. D:

I STILL wonder how I got past ZXA's hard mode.

X6's bosses are pretty easy, mostly IMO, to compensate for the challenging levels, which are often difficult, especially when you combine the nightmare system in. Except for one or two, such as Miijinion where while the stage is somewhat challenging, its still only a walk down a ramp while avoiding things thrown at you. SO he makes up for that by being a pain in the ass.
Title: Re: Boss Dissonance
Post by: Night on August 14, 2010, 06:38:25 PM
"Lemme see you Dance!"  8D
Title: Re: Boss Dissonance
Post by: AquaTeamV3 on August 17, 2010, 06:41:30 PM
X6's bosses are pretty easy, mostly IMO, to compensate for the challenging levels, which are often difficult, especially when you combine the nightmare system in. Except for one or two, such as Miijinion where while the stage is somewhat challenging, its still only a walk down a ramp while avoiding things thrown at you. SO he makes up for that by being a pain in the ass.

Of course, that doesn't count the nightmare section of his stage.  It's easy on it's own, but I've always found that those reploids are the hardest to rescue.  Especially the few on the bottom right, as there's a nightmare positioned directly over one of their heads, and if you plummet into that bottomless pit you can pretty much just mark that one as "missing".  Metal Shark Player, on the other hand, is definitely a Mario type.  His stage is less hard and more grueling (music doesn't help either), although there's a reploid positioned in an evil spot towards the end, and if you're playing extreme mode the NIghtmare placement makes it that much harder.
Title: Re: Boss Dissonance
Post by: Mirby on August 17, 2010, 08:21:19 PM
I found X6's level design to be fine... as for High Max, I never knew how to harm him. He wasn't hard, but I couldn't hurt him. Once I got Shadow Armor, I raped him, but still.
Title: Re: Boss Dissonance
Post by: Shinigami No Tekken on August 17, 2010, 09:06:08 PM
I found pretty much the entire Zero series to be a Mario type. What with the spike overusage of about every stage. The bosses were only MODERATELY difficult. Once you figure out the patterns, it's a walk in the park.
Title: Re: Boss Dissonance
Post by: Gaia on August 17, 2010, 09:45:27 PM
Hard mode Chronoforce is [twin slasher]. D:

REEAAALLYY NOW? I had no problem with HM Chronoforce because I was able to memorize his pattern. BOSS RUSH Chronoforce.. that's a diffrent challenge altogether.

I never really had trouble with (most) of the RMs, except that damn "JUMPINGU, JUMPINGU, SLIDINGA, SLIDINGA!" in MM8. I guess fans wanted the MM1 challenge they missed so much.
Title: Re: Boss Dissonance
Post by: Karasai♪ on August 17, 2010, 11:20:22 PM
X6's Gate lab (the one where you fight High Max) is impossible to pass without a armor that Air dashes
Title: Re: Boss Dissonance
Post by: Flame on August 18, 2010, 01:10:03 AM
X6's Gate lab (the one where you fight High Max) is impossible to pass without a armor that Air dashes
All you need is jumper.
Title: Re: Boss Dissonance
Post by: Police Girl on August 18, 2010, 03:09:21 AM
All you need is jumper.

And you have to jump from the right place. (The very Bottom of the Platform.)

But once you get there, Gate is a cakewalk with the Shadow Armor.
Title: Re: Boss Dissonance
Post by: Hypershell on August 21, 2010, 03:16:26 AM
I found X6's level design to be fine... as for High Max, I never knew how to harm him. He wasn't hard, but I couldn't hurt him. Once I got Shadow Armor, I raped him, but still.
As X: Stun with buster, damage with special weapon. Unarmored or Ultimate can stun through his shield if you fire a charged shot point-blank.
OR: Stun with buster, completely [twin slasher] with Nova Strike.

As Zero: Stun with special skill, damage with saber.
OR: Do both with Ensuizan, which rocks all socks.

REEAAALLYY NOW? I had no problem with HM Chronoforce because I was able to memorize his pattern. BOSS RUSH Chronoforce.. that's a diffrent challenge altogether.
It's the same Chronoforce.  Unless you're talking about the regional Hard/Normal/Maniac discrepancies...

All you need is jumper.
I didn't think Jumper alone worked (not without also using weapon-momentum-exploiting, anyway), but I know Hyper Dash alone does.  It's easier if you have both, though; positioning is less picky.

*gives Perfectedidiot2 ZEE UPPERCUT!!*