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Other Things => Gaming => Topic started by: Klavier Gavin on May 26, 2010, 05:14:07 PM

Title: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on May 26, 2010, 05:14:07 PM
(http://i48.tinypic.com/jr8p5g.jpg)

(http://i50.tinypic.com/whjimt.jpg)

(http://i47.tinypic.com/14v37np.jpg)

[youtube]http://www.youtube.com/watch?v=Ys4PRXf0TYs[/youtube]

Quote
LONDON & SAN FRANCISCO (May 26th, 2010) SEGA ® Europe Ltd. & SEGA ® America, Inc. today announced Sonic ™ Colours, the new high-speed adventure of our famous hero Sonic the Hedgehog. Struggling with saving a colorful alien race fall into the clutches of Dr. Eggman, Sonic will face many obstacles along an inspired sci-fi themed amusement park. Sonic Colours will be available on Wii ™ and Nintendo DS ™ at the end of 2010.

    A unique playground has been seen orbiting the planet of Sonic the Hedgehog. Some rumors speak of an alien race called wisps, with a rare colored energy, which is now imprisoned here, by the evil Dr. Eggman. Sonic, once arrived on the planet’s entertainment, you can use immediately made aware of this rare power to help colored wisps in the escape! The Wii version of Sonic Colours combines both 2D and 3D gaming perspective, while the Nintendo DS version takes advantage of the characteristics of the double-screen console.

    “The lively alien universe of Sonic Colours allows players to race at breakneck speed along amazing planets, each with its peculiarities and unique visual style.” Comment on Gary Knight, Senior Vice President of Marketing SEGA. “In addition to classic Sonic gameplay, new power-wisps, they offer an innovative way to explore these new worlds and help Sonic to run faster than ever!”

    The new Sonic hedgehog Colours see our dear speeding, jumping off himself among enemies like never before in a Sonic game. The aliens WISPs are able to free their “Colour Power” that can be absorbed by Sonic drilling to create new roads, for example, the ground (via the Yellow Drill), or go through the whole internship at supersonic speed (thanks to Cyan Laser). Combining the different available energies can further increase the speed of Sonic and his abilities beyond imagination. Lots of power ups and exclusive versions will be available for Wii and Nintendo DS for a brand new super-fast gameplay of Sonic for fans around the world.

Sonic Colours will be available on Wii ™ and Nintendo DS ™ at the end of 2010.



http://blogs.sega.com/usa/2010/05/26/introducing-sonic-colors/
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 26, 2010, 05:18:15 PM
Unless a good team like Sumo Digital or Dimps is handling it, this will undoubtly be absolute [parasitic bomb].

...now for some good news, the Sega Europe blog says this in the same post:

Quote
We look forward to your future visit and to providing you with more information on this exciting new development.

Yours Sincerely,

Dr. Ivo “Eggma  ArtsrangleUK… or whatever his name is.

The simple appearance of Eggman's western name in an official Sega website just makes my fan glands give a little sigh of happiness.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on May 26, 2010, 05:20:50 PM
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!

Oh, God. Sega. I love you, seriously.

How about renaming this to:
Sonic RAINBOWS
???
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 26, 2010, 05:31:41 PM
It's like they took the japanese press release and ran it through babblefish! The grammar! The horror!
Oh, and I got nothing from that trailer.
Title: Re: Sonic Colors (Wii, DS)
Post by: Archer on May 26, 2010, 05:36:56 PM
jibun woooo
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 26, 2010, 05:55:56 PM
You know, if this was ANY other character besides Sonic (and maybe Spyro and Crash, they're [tornado fang]'d beyond all recognition), I'd really, really like this idea. "Colors" is actually a fun subtitle, and it has potencial for it to be a less serious Sonic title, with its own gameplay and mechanics which might actually be good. But knowing how Sonic games turn out, I'm scared.
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on May 26, 2010, 06:00:42 PM
It will either be fun or jus okay
Title: Re: Sonic Colors (Wii, DS)
Post by: Dexter Dexter on May 26, 2010, 06:03:38 PM
Uh... that's it?
Title: Re: Sonic Colors (Wii, DS)
Post by: Archer on May 26, 2010, 06:07:22 PM
It will either be fun or jus okay

or it could be, you know, bad
Title: Re: Sonic Colors (Wii, DS)
Post by: Blackhook on May 26, 2010, 06:08:44 PM
Or even worse - a new gen. sonic game!
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on May 26, 2010, 06:09:25 PM
I dunno about "bad"
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 26, 2010, 06:10:12 PM
No better than "Riders" or Mario's own "Super Mario 64" to say the least (A good reason too, because half of the game library has 64 freaking everywhere).

As long as there's no demon involved (aka. mr. seriousnesslol) I'm good, you know how many times THAT happened.

... and appear to be less annoying than Cream, Chip, and Marine combined.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 26, 2010, 06:15:23 PM
No better than "Riders" or Mario's own "Super Mario 64" to say the least (A good reason too, because half of the game library has 64 freaking everywhere).

As long as there's no demon involved (aka. mr. seriousnesslol) I'm good, you know how many times THAT happened.

... and appear to be less annoying than Cream, Chip, and Marine combined.
You seem to be putting Mario 64 in the same standard as Sonic Riders.

...lawl, shitstorm. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 26, 2010, 06:23:52 PM
Generic names, ususally it happens to most games, those two are examples. They are two good games, but with generic subtitles (one's a number and the other states the obvious).

People still can't get over what happened in '06, it's too funny.  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: HokutoNoBen on May 26, 2010, 06:52:06 PM
I'll just say this:

if this game doesn't do anything related to the notion of claiming a "return to his roots" or any of that same language that we've heard for years on end, it's already got the benefit of being allowed to develop as its own thing, for good or ill.

Everything relating to the "Sonic Cycle", even including the various Sonic 4-related events ("announcement" and now "the delay"), has always been things that developed as a result of Sega promising a return to his roots, which then falls flat on its face because the game later proves its everything BUT a return to his roots.  8D

Far as I'm concerned, they can go ahead and make another friggin' SHADOW THE HEDGEHOG game if that's what they really want. As long as they are upfront with the notion of how this series will never go back to what it was up to 1994, I don't give a [parasitic bomb]! Maybe they'll go forth to actually create some new Sonic games that may end up being good some day, but they really need to abandon the notion of "returning to his roots". Sonic 4 proves that they don't know jack-[parasitic bomb] when it comes to that, and that ship has already sailed more than a decade ago.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 26, 2010, 07:06:41 PM
Your attitude basically shows what many other Sonic Fans are: A bunch of whiners. Is it a necessity for you to whine when there are no screenshots of gameplay or gameplay DEMONSTRATIONS are in plain sight?

Question: Would you dance for a ZOE game, even if it's crappy?

I used to know a decent sonic fan before I met the more "lolwhiny" fans that outnumbered them.
Title: Re: Sonic Colors (Wii, DS)
Post by: Legendary on May 26, 2010, 07:35:28 PM
One of those aliens is going to have the most annoying voice ever. Period.

Seems like an innovative idea. I just hope it doesn't end up as SEGA cranking out more mediocrity.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 26, 2010, 07:37:59 PM
So wait.....I AM getting my Sonic and the Lantern Corps game?   8)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 26, 2010, 08:00:24 PM
Your attitude basically shows what many other Sonic Fans are: A bunch of whiners. Is it a necessity for you to whine when there are no screenshots of gameplay or gameplay DEMONSTRATIONS are in plain sight?

Question: Would you dance for a ZOE game, even if it's crappy?

I used to know a decent sonic fan before I met the more "lolwhiny" fans that outnumbered them.
Sonic fans ARE whiny, but for God's sake, they're entitled to be. Their franchise has seen very few good games in nearly ten years. All they want are good games. And seeing the track record and elements of cute cuddly creatures of different colors, this doesn't seem like one. You can't blame them. The ones that are whining about getting good games and not about shitty things like green eyes and wanting voice actors back, that is.


So wait.....I AM getting my Sonic and the Lantern Corps game?   8)
Dibs on orange. It's mine.
Title: Re: Sonic Colors (Wii, DS)
Post by: VixyNyan on May 26, 2010, 08:06:04 PM
So wait.....I AM getting my Sonic and the Lantern Corps game?   8)
Dibs on orange. It's mine.

Violet for me~ (http://forum.rockmanpm.com/index.php?topic=2847.0) ^u^
Title: Re: Sonic Colors (Wii, DS)
Post by: Blackhook on May 26, 2010, 08:08:53 PM
...Don´t tell me there will be heart stealling zombies in the game
Title: Re: Sonic Colors (Wii, DS)
Post by: Legendary on May 26, 2010, 08:13:57 PM
Purple and blue are mine. No tagbacks.

Intergalactic graffiti. That's that hotness right there. Also, what's this talk of zombies?
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 26, 2010, 08:14:47 PM
Sonic fans ARE whiny, but for God's sake, they're entitled to be.

So it's like saying that 3D Blast was actually bad? sure it felt clunky at times, but it still had gameplay. It's being able to play a SONIC game rather than moaning over pointless things like STORY and such.

So wait.....I AM getting my Sonic and the Lantern Corps game?   8)

Naughty, naughty PB, for bringing that up again.  :P
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 26, 2010, 08:32:53 PM
So it's like saying that 3D Blast was actually bad? sure it felt clunky at times, but it still had gameplay. It's being able to play a SONIC game rather than moaning over pointless things like STORY and such.

Naughty, naughty PB, for bringing that up again.  :P
I actually love 3D Blast for some reason. Don't see what's so bad about it except for an escape from the original norm. No, I mean bad as in every single game from Sonic Heroes onward. I remember when Sonic Heroes was considered a BAD game. Now by Sonic standards, it's GOOD. What the hell happened?

(and yes, I know, Rush and Advance weren't that bad, and Secret Rings had a FEW good parts. Still no good.)
Title: Re: Sonic Colors (Wii, DS)
Post by: HokutoNoBen on May 26, 2010, 08:34:24 PM
Your attitude basically shows what many other Sonic Fans are: A bunch of whiners. Is it a necessity for you to whine when there are no screenshots of gameplay or gameplay DEMONSTRATIONS are in plain sight?

With all due respect, what has Sega done, on their part, to warrant any other kind of response from guys like? Their games from the last 15 years' worth of time have ranged from average to mediocre to outright terrible. It's not a problem that's emerged since the DC era of games, it's been one that's been prevalent since the days of Sonic 3D Blast and Sonic Labyrinth. And this modern day era, where they loved to have the tagline of "return to his roots", has done nothing to alleviate a long-standing issue that hasn't been adequately addressed since 1996.

As an old die-hard of Sega and Sonic alike, I WANT them to do well, and I would like to see quality releases. But I can't want any more than what they want for themselves. If Sega's happy with the notion that Sonic's basically a few points shy of being as relevant as the likes of Bubsy the Bobcat and Crash Bandicoot, then fine. I haven't bought a Sonic game since Sonic Rush (which I ended up hating beyond the OST), and that standpoint will not change any time soon, unless this issue is addressed.

Quote
Question: Would you dance for a ZOE game, even if it's crappy?

HELL NO. 8D

Perhaps you haven't been keeping up with some of my recent movements here, GAF or the like. But don't get it twisted: the basic thing to take away is that it doesn't matter if I had a long-standing love for a certain game series, if an entrant goes forth to not deliver on the promise of its predecessors, then it too, is liable for the same type of treatment from me.

Cases in point:

* DMC4 - Strongly dislike this game, because it does a lot to drop the ball compared to DMC3 and especially DMC1. For the love of all that's good, I hope that Ninja Theory + DMC5 rumor is false, or it will effectively do a lot to make the franchise dead to me for good.

* KOFXII - Dunno what the hell happened here with its busted game mechanics and bare-bones content; thankfully, KOFXIII seems to be more or less what SNK wanted to make in the first place. So, ideally, XIII stands to make up for XII and that HORRID Samurai Shodown Edge of Destiny, if all goes well!  owob

* Star Fox - This series is tragically teetering on the same edge Sonic was on a few years ago. And like Sonic, a number of the same ills apply: lack of decent games that do not honor what people want most ("moar SF64"). Command's touch screen control scheme was enough to make me pass that game up entirely. Frankly, I'm hoping that Nintendo will have the heart to keep Fox grounded ntil the day they're ready to let him fly again....(ideally, with EAD at the helm)


So no, it's not just Sonic; I've got "grievances" to go for days. And I think that's fair to have, considering that I DO care, and even more so, I have spent money on products that are marketed. If these were just "labors of love" that Sega, Nintendo and the rest of 'em were putting out on the goodness of their hearts, maybe I'd have a different opinion. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 26, 2010, 08:40:23 PM
With all due respect, what has Sega done, on their part, to warrant any other kind of response from guys like? Their games from the last 15 years' worth of time have ranged from average to mediocre to outright terrible. It's not a problem that's emerged since the DC era of games, it's been one that's been prevalent since the days of Sonic 3D Blast and Sonic Labyrinth. And this modern day era, where they loved to have the tagline of "return to his roots", has done nothing to alleviate a long-standing issue that hasn't been adequately addressed since 1996.

As an old die-hard of Sega and Sonic alike, I WANT them to do well, and I would like to see quality releases. But I can't want any more than what they want for themselves. If Sega's happy with the notion that Sonic's basically a few points shy of being as relevant as the likes of Bubsy the Bobcat and Crash Bandicoot, then fine. I haven't bought a Sonic game since Sonic Rush (which I ended up hating beyond the OST), and that standpoint will not change any time soon, unless this issue is addressed.

HELL NO. 8D

Perhaps you haven't been keeping up with some of my recent movements here, GAF or the like. But don't get it twisted: the basic thing to take away is that it doesn't matter if I had a long-standing love for a certain game series, if an entrant goes forth to not deliver on the promise of its predecessors, then it too, is liable for the same type of treatment from me.

Cases in point:

* DMC4 - Strongly dislike this game, because it does a lot to drop the ball compared to DMC3 and especially DMC1. For the love of all that's good, I hope that Ninja Theory + DMC5 rumor is false, or it will effectively do a lot to make the franchise dead to me for good.

* KOFXII - Dunno what the hell happened here with its busted game mechanics and bare-bones content; thankfully, KOFXIII seems to be more or less what SNK wanted to make in the first place. So, ideally, XIII stands to make up for XII and that HORRID Samurai Shodown Edge of Destiny, if all goes well!  owob

* Star Fox - This series is tragically teetering on the same edge Sonic was on a few years ago. And like Sonic, a number of the same ills apply: lack of decent games that do not honor what people want most ("moar SF64"). Command's touch screen control scheme was enough to make me pass that game up entirely. Frankly, I'm hoping that Nintendo will have the heart to keep Fox grounded ntil the day they're ready to let him fly again....(ideally, with EAD at the helm)


So no, it's not just Sonic; I've got "grievances" to go for days. And I think that's fair to have, considering that I DO care, and even more so, I have spent money on products that are marketed. If these were just "labors of love" that Sega, Nintendo and the rest of 'em were putting out on the goodness of their hearts, maybe I'd have a different opinion. 8D
Here here.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 26, 2010, 08:47:23 PM
Now by Sonic standards, it's GOOD. What the hell happened?

Shadow, Omega, the "Sexy" Rouge outfit, and FIND THE COMPUTER ROOM, F**KER!, etc.  8D

And Ben, I know that feeling when a franchise is dead to me (hence DASH, most likely due to it's near out-of-bounds purchasing, for the life of me I couldn't find a SINGLE DASH2 copy anywhere), but I don't lash it out with "HULK SMASH!" or something like that. Sure, the
whole "Return to his Roots" thing has been abused, and yes, a bad ZOE game is inevetable, you can't deny it~

Title: Re: Sonic Colors (Wii, DS)
Post by: Tickle Buffalo on May 26, 2010, 08:56:18 PM
And Ben, I know that feeling when a franchise is dead to me (hence DASH, most likely due to it's near out-of-bounds purchasing, for the life of me I couldn't find a SINGLE DASH2 copy anywhere), but I don't lash it out with "HULK SMASH!" or something like that.

Who's been acting anything remotely like that in this thread?
Title: Re: Sonic Colors (Wii, DS)
Post by: Rayl on May 26, 2010, 09:00:51 PM
I remember when Sonic Heroes was considered a BAD game. Now by Sonic standards, it's GOOD. What the hell happened?

Ah yes such memo-HEY WAIT A SECOND. When the hell did people start considering Sonic Heroes to be a good game?!

I mean if they had turned around and said to me that people considered Sonic Unleashed to be a good game then i might have believed them because of the day stages but... Heroes? Really?

Also dibs on Green White FFFFFFFFFFFFFFFF-
Title: Re: Sonic Colors (Wii, DS)
Post by: HokutoNoBen on May 26, 2010, 09:06:31 PM
and yes, a bad ZOE game is inevetable, you can't deny it~

Can a [shadow runner] even get an announcement first?  8D

The way things are going, Konami is not likely going to allow Kojima to escape from Metal Gear that easily. Not to mention that much alluded "Project S" that supposedly he, Mikami and Suda51 are involved with.

If a new ZOE ever does happen, Kojima will likely just produce it, and one of his underlines will likely take the reigns of actually directing. If it's Shuyo Murata (director of ZOE 2nd Run and the MGS3 mini game "Guy Savage"), it'll probably be fine.
Title: Re: Sonic Colors (Wii, DS)
Post by: VirusChris on May 26, 2010, 09:07:20 PM
I never saw a problem with Heroes or Unleashed, I love both Sonic games and they're awesome in my opinion.

I always considered them both to be excellent (and the reappearance of the Chaotix group, minus Might, from Knuckles Choatix made me super happy as I missed those guys). I guess some of the camera controls and enemy wave boss battle were annoying, but Heroes was a great... can't say much about Tails' voice (why did they have to change it).

I've played the original Sonic games (I still have the original Sega Genesis cartridges of Sonic 1 and 2) and Sonic 3 & Knuckles, nothing tops this at the moment for me.

Though Sonic Colors has made me raise my eyebrows on this one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rayl on May 26, 2010, 09:09:49 PM
and yes, a bad ZOE game is inevetable, you can't deny it~

Some consider the Fist of Mars on the GBA to be lackluster if that helps  8)

Not that i would know mind you.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 26, 2010, 09:12:32 PM
Sure, the whole "Return to his Roots" thing has been abused, and yes, a bad ZOE game is inevetable, you can't deny it~

What the hell do these two things have to do in common at all?  

Also, this game kinda looks fun actually.  Robuttnik will beware the power of Sonic Lantern's Light.

I really should find that Sonic Lantern oath I wrote before.
Title: Re: Sonic Colors (Wii, DS)
Post by: HokutoNoBen on May 26, 2010, 09:15:44 PM
can't say much about Tails' voice (why did they have to change it).

Puberty. 8D

The original kid? Well, he kinda grew up, and wasn't able to do a believable rendition of an 8 year old fox boy any longer. That's all there was to it. I think even Ryan Drummond went on to confirm that much years ago, if not at some "SAGE" event years prior.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 26, 2010, 09:20:07 PM
Quote
When the hell did people start considering Sonic Heroes to be a good game?!
I loved heroes. I cant figure out why people hated it so much.
It actually was the last game to have that sort of flavor that the adventure titles had, somehow. Well- basically it was the same thing, but instead of different stages for the different team members, it just threw them all with you and you had to switch out with them. Plus no more master emerald hunting, and no more mechs! Tails could FLY again, and knuckles basically sort of glided again. Sort of. The fact that there was no spindash, (replaced by "rocket accell") was a minus... but it didnt impact much. spindash has never boon too useful in 3D sonic unfortunately. It also had Special stages that were VERY reminiscent of Sonic 2.

Now- Colors.

For some reason, I cant help but like the idea. It doersnt take itself seriously, seems to be just for fun... ha nice strange yet nice looking backgrounds...dunno. we'll have to see how this goes.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 26, 2010, 09:24:45 PM
Who's been acting anything remotely like that in this thread?

Well, you kinda missed Ben's usual posting style when it comes to Sonic threads.

I always considered them both to be excellent (and the reappearance of the Chaotix group, minus Might, from Knuckles Choatix made me super happy as I missed those guys).

Mighty made his friggin' reappearance in the arcade game, and plays a prominate role in the comics, at least be happy with that.

Some consider the Fist of Mars on the GBA to be lackluster if that helps  8)

FoM, has PB played that one yet? 8D

What the hell do these two things have to do in common at all? 

Downfalls man, when a good game franchise gets noticably weary and tiresome, it's eventual, and common.

Puberty. 8D

Hmm, I wonder why he hasn't noticed that everyone (except Dr. Eggman, and the girls) is not wearing any pants yet? XD
Title: Re: Sonic Colors (Wii, DS)
Post by: GameSaver on May 26, 2010, 09:25:55 PM
sonic sucks, sonic team sucks, sega sucks, back to true roots blah blah blah game like (CHOOSE ONE: Sonic 2/Sonic 3&K/Sonic Adventure 1 and/or 2), mess up, lame, mediocre, no more this, too much that, needs more this, can't have that, blah blah blah wank on some other popular franchise I want the next Sonic game to be like
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 26, 2010, 09:28:47 PM
Downfalls man, when a good game franchise gets noticably weary and tiresome, it's eventual, and common.

Fair enough, but what does that have to do with Zone of the Enders?
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 26, 2010, 09:31:20 PM
Fair enough, but what does that have to do with Zone of the Enders?

Trick Question: Have you played Fist of Mars? it's in the series, and people say it's mediocre, and Sonic's been about mediocracy.
Because I feel that the next ZOE would be on a handheld for the rest of it's span until it can come back to consoles, much like
Sonic's fate.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 26, 2010, 09:36:52 PM
Trick Question: Have you played Fist of Mars? it's in the series, and people say it's mediocre, and Sonic's been about mediocracy.
Because I feel that the next ZOE would be on a handheld for the rest of it's span until it can come back to consoles, much like
Sonic's fate.

I never played Fist of Mars, no.  Even so, that's literally one game, and it's a handheld, and from what I saw it plays nothing like the PS2 games.  To compare ZOE with the Sonic series because of one handheld game is a very long stretch.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 26, 2010, 09:39:06 PM
I never played Fist of Mars, no.  Even so, that's literally one game, and it's a handheld, and from what I saw it plays nothing like the PS2 games.  To compare ZOE with the Sonic series because of one handheld game is a very long stretch.

Yes, but eventually like most series (Like Spyro the Dragon for one) will fall into obscurity. And qute frankly, that's where the blue blur is heading. ZOE would also eventually fall into this category along with them because so it seems it's forgotten outside the internet.













(Okay Gaia, stop now before someone gets hurt..)
Title: Re: Sonic Colors (Wii, DS)
Post by: Fxeni on May 26, 2010, 09:43:48 PM
Not much to go off of in the trailer. I'll reserve any judgment until I see some of these abilities in action.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 26, 2010, 09:59:55 PM
Yes, but eventually like most series (Like Spyro the Dragon for one) will fall into obscurity. And qute frankly, that's where the blue blur is heading. ZOE would also eventually fall into this category along with them because so it seems it's forgotten outside the internet.

But again, ZOE doesn't even come close to having as many games as the Sonic series.  At all.  In any way whatsoever.  To warrant a comparison with the Sonic series, it would have to have as many games, hell or even half.  Which it doesn't.  It's really hard for a series to fall into mediocrity with just 2-3 games.  However, Virtual ON is proof that it can be done.
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on May 26, 2010, 11:29:05 PM
Hmm....

Orbiting... Amusement Park.... Above Sonic's World? Saving Aliens on a planet?

Ok, the Amusement Park is stolen from Chaotix, and the Orbiting world is Sonic CD. Sega has officially ran out of ideas.

Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on May 26, 2010, 11:48:35 PM
Hmm....

Orbiting... Amusement Park.... Above Sonic's World? Saving Aliens on a planet?

Ok, the Amusement Park is stolen from Chaotix, and the Orbiting world is Sonic CD. Sega has officially ran out of ideas.


Do you REALLY want them to have more NEW, AWESOME AND COOL plot ideas?
lol
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 26, 2010, 11:48:42 PM
Orbiting world is Sonic CD.
Lol, I was thinking the same thing.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 26, 2010, 11:56:46 PM
I liked 3D Blast, and most of the latter-day Sonic games too. Rush was good, but I liked Rush Adventure more. Shadow the Hedgehog was fun too, as was Sonic Heroes. Same with Sonic Adventure 1 and 2. I don't see what the hate is about. Admittedly, I may not have played the more craptacular entries (although I did play Labyrinth), but I've seen videos or them in action, so I have seen some of the admitted atrocities. Or rather, the atrocity that was Sonic 06 (although we did get His World out of that one). I didn't see anything wrong with Unleashed aside from the atrocious premise.

I'll be checking this game out myself. Also, Kallen, is it possible they're trying to go the fanservice route by bringing those back? I mean, look at it this way. Nintendo puts Whomp's Fortress into Galaxy 2 and they're praised for it. Sega puts the Amusement Park into Sonic Colors and they're attacked for it? Does that make sense?
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on May 27, 2010, 02:22:22 AM
Now for more characters who will appear in the next Sonic advance title.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 27, 2010, 02:37:43 AM
Why can't they just let Nintendo develop these Wii games? ::Looks at SMG2:: Look at the powerups/Yoshi berries in that game, it could be done...
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on May 27, 2010, 03:06:07 AM
(http://i48.tinypic.com/xmlw5g.jpg)
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 27, 2010, 03:22:52 AM
"No gimmick necessary"?
Those guys floating around him tell a different tale.

In any case, it looks like it will be aesthetically pleasing at least. But then again, Sonic usually does that right.

Why is it that When I hear the title, I think of a DS painting game or something? 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 27, 2010, 03:35:04 AM
"No gimmick necessary"?
Those guys floating around him tell a different tale.

In any case, it looks like it will be aesthetically pleasing at least. But then again, Sonic usually does that right.

Why is it that When I hear the title, I think of a DS painting game or something? 8D
That doesn't make it a gimmick. If the game's gameplay is focused around them as they say, they'll just be part of the gameplay instead of a "gimmick". I'm expecting something quite different from normal Sonic games here. Make me proud, Sega.

...and for all you peoples' information, Sonic Unleashed's daytime levels had a worse design than the nighttime levels, and the gameplay was atrocious. You couldn't walk, you just started to run with the slightest motion, the whole thing felt like you were pressing up all the way with painful trial-and-error dangers that popped up from the worst places possible, and the levels were so damn atrociously designed, I can't think of a way to describe them.

A level where you begin by travelling along a VERY steep path at high speed and are forced to suddenly remember that sidedash move you rarely use or you'll DIE for the whole screen is a bottomless pit with a tiny path, is not good design. It's more like a romhack.

But enough about discussing Sonic's past. I don't want to ignite flamewars or anything, we all know he's sucked for awhile, and no matter how many people like his mediocre and bad games, it's unexcusable for one of the most popular gaming characters, whose games used to rival Mario's.

So, what are you wishing for this game, everyone? I really, REALLY want in it, something that'll bring quality to the game instead of just focusing on "game needs classic Sonic roots" or "NO FRIENDS BLAAARGH". This is supposed to be a brand new thing, so whatever's new, including friends, we must at least hope to be good. I, for one, would love a fresh new style of gameplay. Maybe not as fast as the other titles, but as the press-release said, focusing more in getting through obstacles and the like. Having places where you can switch color elements so you can get through those obstacles would be cool. And color-specific enemies, maybe with color-specific weaknesses would be awesome.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 27, 2010, 03:44:18 AM
And color-specific enemies, maybe with color-specific weaknesses would be awesome.

Huh. Reminds me of Xtreme 2. And Epic Mickey for that matter (both used color AND paint-themed enemies and Final Boss, including a twisted version of the Disneyland amusement park).  ::)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 27, 2010, 03:47:01 AM
Huh. Reminds me of Xtreme 2. And Epic Mickey for that matter (both used color AND paint-themed enemies and Final Boss, including a twisted version of the Disneyland amusement park).  ::)
Xtreme 2 being...? I just remember the first Xtreme, which wasn't even released. And so far, neither did Epic Mickey.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 27, 2010, 03:52:48 AM
MEGA MAN Xtreme 2:

Sigma Battle, his apparent Kaiser form can change colors, and needs the specific character to attack (Zero = Red, Yellow = Both, and X = Blue).

Just the apparent paint theme being discussed about got me thinking of Epic Mickey too. 'Jus sayin'.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 27, 2010, 04:08:30 AM
Umm... Mega Man Xtreme, Flash. And Mega Man Xtreme 2. Known in Japan as Rockman X: Cyber Mission and Rockman X: Soul Eraser, respectively (I think). He wasn't referring to the cancelled Sonic Xtreme.

Gaia, you might want to start using the full titles, in case some people don't get what you're saying, like Flash did just now.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 27, 2010, 04:31:33 AM
Umm... Mega Man Xtreme, Flash. And Mega Man Xtreme 2. Known in Japan as Rockman X: Cyber Mission and Rockman X: Soul Eraser, respectively (I think). He wasn't referring to the cancelled Sonic Xtreme.

Gaia, you might want to start using the full titles, in case some people don't get what you're saying, like Flash did just now.
I thought that was it because we were talking about Sonic games, I guess.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 27, 2010, 04:47:00 AM
I fully understand; that's why I recommended he do that.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 27, 2010, 04:57:17 AM
Back into discussion. You think those tiny beings will be powerups or something, in a Mario sense? Or are they elements you switch between, or something?
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on May 27, 2010, 05:08:27 AM
Back into discussion. You think those tiny beings will be powerups or something, in a Mario sense? Or are they elements you switch between, or something?

They're definitely the Cyber Elves of the Sonic world... Or the lake trio from Pokémon D/P/Pl. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 27, 2010, 05:31:51 AM
Back into discussion. You think those tiny beings will be powerups or something, in a Mario sense? Or are they elements you switch between, or something?

They damn well better represent the emotional spectrum!
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 27, 2010, 05:35:58 AM
Sonic used Rage! It's super effective!
Title: Re: Sonic Colors (Wii, DS)
Post by: Archer on May 27, 2010, 05:42:13 AM
talyn made a lame pokemon joke

it wasn't very funny
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 27, 2010, 05:42:51 AM
Archer used Disdain! It didn't affect the target...
Title: Re: Sonic Colors (Wii, DS)
Post by: Archer on May 27, 2010, 05:44:21 AM
...
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 27, 2010, 05:51:57 AM
 ::) I need a banhammer.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 27, 2010, 06:05:47 AM
Anyways... I hope that this game will turn out well; it sounds like it might be fun.

And who was that directed at, Brinstar?
Title: Re: Sonic Colors (Wii, DS)
Post by: Legendary on May 27, 2010, 06:26:27 AM
Y'know what I wanna see in this?

Different colors allowing you to reach different places, so the players can have more originality when it comes to speeding through the level to the goal.

Much as I liked Adventure/2/Battle/Heroes, I couldn't help but notice that the experience seemed a little...you know, linear. Sure, there were obstacles and spikes, gimmicks and whatnot, but it kinda boiled down to "hallway/path/road, spring, other hallway/path/road, bottomless pit with hoverbots, homing attack chain to hallway/road/path across, so you keep running until the next homing attack chain, couple of springs thrown in there, yadda yadda." With these new color alien thingamajigs, there's potential for not just one, but multiple pathways that open the door for a bit more experimentation, so that it's not the exact same thing every time you play the level.

Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 27, 2010, 07:34:05 AM


...and for all you peoples' information, Sonic Unleashed's daytime levels had a worse design than the nighttime levels, and the gameplay was atrocious. You couldn't walk, you just started to run with the slightest motion, the whole thing felt like you were pressing up all the way with painful trial-and-error dangers that popped up from the worst places possible, and the levels were so damn atrociously designed, I can't think of a way to describe them.

What? people besides Game reviewers who cant play games period, and certain never happy sonic fans- hated the daytime levels?
Wasnt it the NIGHTIME levels that got everybody's rage?
I remember hearing almost all good comment's about the day time stages...
In fact, that was just about the only part of the game many even liked.

I know I for one never encountered problems like those. I mean, after the short 1st stage, that little "introduction stage", I had already gotten used to what the daytime segments were like, and loved them. The Nighttime ones were good too, and my only peeve was the battle music constantly interrupting the normal stage music during a fight.

Quote
But enough about discussing Sonic's past. I don't want to ignite flamewars or anything,
too late. :P

Title: Re: Sonic Colors (Wii, DS)
Post by: STM on May 27, 2010, 09:26:04 AM
As said elsewhere, I'll reserve judgment until there's more than a CG trailer.

By the sound of it from the press release, the Wii version will echo off Unleashed's day time stages from the Wii (it's VERY likely it will use the same engine, possibly polished up) and the DS version, with it's "utilizing of both screens" will probably echo Sonic Rush.

In other words, Sega's trying to build this title off the two titles that general consensus, not just the fans, approved of.

I'd say wait until we see more before praising or burying the game, though I imagine the Unleashed/Rush paradigm will already sicken some of you.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 27, 2010, 09:29:14 AM
Well, people were all like, "Segaaa~ why cant we get a Sonic game with all daytime type stageeees~?"

I think Sega actualy made a bullshit excuse about Sonic's speed meaning the game would require a fuckton of levels or something and would then have too many.
some [parasitic bomb] like that.

not like anybody cares if its a sonic game with more levels. hell, better.
Especially since the majority liked SU's daytime stages. (PS3/360 ones. the Wii/Ps2 version blew. only thing it had going for it was the spindash boost.)
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 27, 2010, 09:58:50 AM
I always enjoy when people act like their opinions are indisputable fact.

Seriously though, I hope the DS version builds off of the Rush (or better yet, Rush Adventure) engine.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on May 27, 2010, 11:53:46 AM
I want Shadow to appear in this game... no, seriously.
I want Sega to handle him, how Archie handles him.
For example, in Archie Sonic comics, Shadow is often an object of jokes from Sonic's side. They also often mock his overall seriousness and shizz.
This game seems like a perfect opportunity to do something like that. I mean, they could do some awesome jokes with those aliens and Shadow.

...........

He's not even going to be in this game, right?
FFFFFFFF...
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 27, 2010, 03:42:02 PM
Anyways... I hope that this game will turn out well; it sounds like it might be fun.

And who was that directed at, Brinstar?

It was joke directed at no one in particular. Just a joke. And as far as this new Sonic game goes, I'm hoping it tries to copy Mario galaxy and just tailors it to fit Sonic. That would cool in my eyes.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 27, 2010, 05:42:48 PM
Quote
Thursday May 27, 2010
Sonic Colours Update – Okay AAUK, Who Is Doing It?

I’m pleased to give you yet more news on Sonic Colours which we announced yesterday. I’ve been on the boards and I know there’s a lot of interest in who is actually doing the game. Well I can tell you as of right now you’ll be pleased to know, so to clarify:

The Wii version of Sonic Colours is developed by Sonic Team. The DS version of the game is developed by Sonic Team in association with Dimps.

I hope that helps!
We just got confirmation of pure dissapointment on the Wii version. DS? Time will tell.


What? people besides Game reviewers who cant play games period, and certain never happy sonic fans- hated the daytime levels?
Wasnt it the NIGHTIME levels that got everybody's rage?
I remember hearing almost all good comment's about the day time stages...
In fact, that was just about the only part of the game many even liked.

I know I for one never encountered problems like those. I mean, after the short 1st stage, that little "introduction stage", I had already gotten used to what the daytime segments were like, and loved them. The Nighttime ones were good too, and my only peeve was the battle music constantly interrupting the normal stage music during a fight.
too late. :P
Yes, we did. Actually, if you look at those levels, you pretty much have a "how not to design stage/gameplay in a game" book. The sheer amount of clusterfucks on the city level alone is amazing. And don't get me started on the daytime hubs, now THOSE scream "romhack design"

Well, people were all like, "Segaaa~ why cant we get a Sonic game with all daytime type stageeees~?
I think Sega actualy made a bullshit excuse about Sonic's speed meaning the game would require a fuckton of levels or something and would then have too many.
some [parasitic bomb] like that.
The exact argument was this.

Sonic Unleashed had highly detailed daytime levels, which you went at full speed through. Each level was designed with high quality in mind, and as you had to speed through them, so they wouldn't just last a few seconds, they had to be quite long. Designing one of those levels takes time. Remove the nighttime levels from Unleashed, and you have a painfully short game. Case in point, daytime stages take too damn long to make because they are huge detailed levels.

What's so "bullshit" about that excuse?
Title: Re: Sonic Colors (Wii, DS)
Post by: OBJECTION MAN on May 27, 2010, 10:47:10 PM
What's so "bullshit" about that excuse?

Because that is exactly what they should have been doing from the beginning. Sure it'll take some time to develop, but considering the [parasitic bomb] they've been pumping in the mean time I'd rather wait a while for one good game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 28, 2010, 03:11:42 AM
Because that is exactly what they should have been doing from the beginning. Sure it'll take some time to develop, but considering the [parasitic bomb] they've been pumping in the mean time I'd rather wait a while for one good game.
...haven't you read my reply? Do you think it's cost-effective to assemble whale-sized levels and sell them in a single game like that? And the game would STILL only be worth playing for 5 hours or so. Also, considering the daytime levels were pretty much made out of crappy trial-and-error and small things you'd get caught on while speeding because you wouldn't be able to see where the [tornado fang] you're going, I'm glad they scrapped the concept so far.
Title: Re: Sonic Colors (Wii, DS)
Post by: OBJECTION MAN on May 28, 2010, 04:38:05 AM
I read it well and good. It doesn't change anything.

An action platformer worth 5 hours of good solid action is a fair deal. Hell, look at the Megaman series. Add in more playables and the replay value doubles, triples, or more. I also didn't specify on the level design in terms of being exactly like SU, but rather agreed with the concept of large detailed levels. There is an easy solution to shitty level design, and that is to take the time to do it right, which my post was driving home the most.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on May 28, 2010, 06:00:02 AM
Here, have some rumors;

Quote from: GoNintendo
RUMOR - Sonic Colors details (storybook series dead, Colors aimed at younger crowd)

- developed for the younger crowd
- developed by the 'storybook' team (Secret Rings, Black Knight)
- storybook franchise has been killed off, following poor sales of Sonic and the Black Knight
- not a huge learning curve
- marketed to general, mainstream Wii owners
- early press hands-on seem positive
- Tail's playability may only be available in multiplayer
- pointing/touching of in-game items
- may have some gameplay elements that liken it to Super Mario Galaxy
- playable at E3

http://gonintendo.com/viewstory.php?id=125057
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 28, 2010, 06:44:35 AM
Interesting. This may turn out to be a good game yet!
But then again, if its taking after Galaxy, it cant be so bad.

Because that is exactly what they should have been doing from the beginning. Sure it'll take some time to develop, but considering the [parasitic bomb] they've been pumping in the mean time I'd rather wait a while for one good game.
Pretty much this.

Also Flash, I might get some hate for this, but I think you are quite in the minority when it comes to the daytime levels being bad.... I dont know, but Ive really only seen mostly good comments about the daytime levels, with the nighttime getting all the guff. The worst ive heard about the daytime levels is he could be slightly slower. but otherwise...
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 28, 2010, 04:32:32 PM
Interesting. This may turn out to be a good game yet!
But then again, if its taking after Galaxy, it cant be so bad.
Pretty much this.

Also Flash, I might get some hate for this, but I think you are quite in the minority when it comes to the daytime levels being bad.... I dont know, but Ive really only seen mostly good comments about the daytime levels, with the nighttime getting all the guff. The worst ive heard about the daytime levels is he could be slightly slower. but otherwise...
Oh yes, minority. Along with reviewers who pretty much play games for a living. I'll gladly dissect every single level of the game right here if I have the material. The whole thing just SCREAMS "I am a bad game".
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 28, 2010, 06:25:21 PM
Mmm*shrug*. I guess it boils down to opinion and personal level of enjoyment.
I saw very few flaws with Unleashed. In the least, it was a step in the right direction. As far as the Hedgehog Engine goes, its pretty decent. the game itself, is also pretty decent compared to more recent outings. They didnt shove the whole entourage of- as Yahtzee would put it- Neo Woodland creatures, up your arse, and focused only on Sonic, which a slight helping of Tails, and an Amy thrown in. Both of which were there back in the older games.

Now- the dea of the "helper character" Chip- was a bad one, for sure- but the game only had you as Sonic, Something I cant recall the console games EVER doing- game was smooth, nice, very detailed, and while we may not agree on level design- I still found it very fun. The werehog gimmick felt rather forced, yet you could squint and imagine you were playing Knuckles with blue fur and stretchy arms. That combat wasnt too bad.
So perfect? no, I guess not. But definitely a decent effort I think. Now we just have to see if Colors here can deliver, or folow up on the "footstep" Unleashed was, and makesomething better. It says only Sonic will be playable, and focus on him- that's a start. Also, it says its made BY the storybook team, right? Well, people seem to love those 2 games, so maybe this one will be good too?
Title: Re: Sonic Colors (Wii, DS)
Post by: Tickle Buffalo on May 28, 2010, 06:32:55 PM
Along with reviewers who pretty much play games for a living.

People still take game reviewers seriously?



though yeah guys you're totally right they should spend years making levels so the game can be the best possible
they should make it cure cancer while they're at it i dunno why games don't do that already tbqh i mean it'd be a good thing right?
Title: Re: Sonic Colors (Wii, DS)
Post by: HokutoNoBen on May 28, 2010, 06:33:21 PM
Actually, the Storybook Team is now officially in the doghouse too, thanks to Black Knight. The critics didn't like it, and even fans weren't receptive to it.

That's part of the reason why that Sonic news site warned that people may not be as enthused to hear the same team is at it again. The Dimps-handled DS game may at least promise quality akin to the Rush games, if nothing else.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 28, 2010, 07:32:53 PM
People still take game reviewers seriously?
Better than trusting fan opinions. When a game has a ton of bad reviews, that pretty much means I shouldn't spent 80 euros (98.64 US dollars) on it. I still bought Unleashed, trusting in the bullshit fan opinion of "Day levels are good!". Never again.

Mmm*shrug*. I guess it boils down to opinion and personal level of enjoyment.
I saw very few flaws with Unleashed. In the least, it was a step in the right direction. As far as the Hedgehog Engine goes, its pretty decent. the game itself, is also pretty decent compared to more recent outings. They didnt shove the whole entourage of- as Yahtzee would put it- Neo Woodland creatures, up your arse, and focused only on Sonic, which a slight helping of Tails, and an Amy thrown in. Both of which were there back in the older games.

Now- the dea of the "helper character" Chip- was a bad one, for sure- but the game only had you as Sonic, Something I cant recall the console games EVER doing- game was smooth, nice, very detailed, and while we may not agree on level design- I still found it very fun. The werehog gimmick felt rather forced, yet you could squint and imagine you were playing Knuckles with blue fur and stretchy arms. That combat wasnt too bad.
So perfect? no, I guess not. But definitely a decent effort I think. Now we just have to see if Colors here can deliver, or folow up on the "footstep" Unleashed was, and makesomething better. It says only Sonic will be playable, and focus on him- that's a start. Also, it says its made BY the storybook team, right? Well, people seem to love those 2 games, so maybe this one will be good too?
Jesus Christ, people are still on this? The Hedgehog Engine was NOT a part of the gameplay! It was an engine Sega created to render high quality graphics when moving at great speeds through a scenery! It did not have anything to do with the fact that Sonic controlled HORRIBLY. And speaking of Yahtzee, checked his review of Unleashed? It was pretty much spot-on, specially when he mentions the level design. The werehog mechanics were horrible, you seemed like you had no control over which enemies you were facing, and you ended up spamming two to three attacks all over.

And while Secret Rings was halfway decent in an average way, Black Knight still sucked. So the Storybook Team will either have to work real hard, or I just don't see myself buying this game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 28, 2010, 08:03:23 PM
Who the hell takes Yahtzee seriously?

I found the nighttime levels to be good. Having played the 360 version after having beaten the PS2 version, I was amazed by its nightime levels, and how much better they were than on the PS2.

No control over the enemies? What do you mean by that?

Maybe you ended up spamming one attack, I made sure to try out all of the ones I had. The platforming in it was pretty good I think. The pole swinging was done well I think, and it seemed overall very responsive for me, the controls.

Maybe I'm just really easy to please.
Title: Re: Sonic Colors (Wii, DS)
Post by: Archer on May 28, 2010, 08:21:43 PM
Maybe I'm just really easy to please.
zero's helmet design says otherwise
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 28, 2010, 08:25:16 PM
zero's helmet design says otherwise
Because just SOOO easy to bring that up all the time instead of actually making a worthwhile argument.
yes I hate the X8 helmet design. your point is...?
I seem to be easy to please, considering I dont see half the problems that everyone is talking of in Unleashed.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 29, 2010, 12:29:00 AM
Flame, stop arguing.

Personally, I feel that Unleashed would've been better received if they had Knuckles in the nighttime stages instead of the werehog. Because, to be frank, all the werehog was in essence was a Power-type character. Put Knuckles there instead, who's been Power-type since they created the term, and you have Sonic & Knuckles 2. Fans would be pleased.

Regardless, I hope the DS version is great; I loved Sonic Rush Adventure, especially Mission Mode (having to beat near ludicrous times to get songs for the sound test? oh yeah!)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 12:52:35 AM
Who the hell takes Yahtzee seriously?

I found the nighttime levels to be good. Having played the 360 version after having beaten the PS2 version, I was amazed by its nightime levels, and how much better they were than on the PS2.

No control over the enemies? What do you mean by that?

Maybe you ended up spamming one attack, I made sure to try out all of the ones I had. The platforming in it was pretty good I think. The pole swinging was done well I think, and it seemed overall very responsive for me, the controls.

Maybe I'm just really easy to please.
Yahtzee is a comedian. But that doesn't mean he just lies all the time. And yes, the level design is atrocious. The nighttime levels are generic and done pretty badly, the stats don't really seem to have any relevance and it takes ages to build up anything. I EXPLAINED what I meant about the enemies, it's not control over the enemies, go re-read my reply if you've got trouble understanding what I meant. And the platforming was not well done. The camera angles didn't help, and JESUS CHRIST, what game in the 2000s still has the tired old "must keep button pressed to hold onto ledge or pole"? The last time I saw that, was in the original Tomb Raider games! It's inpractical and stupid. And yes, maybe you are ridiculously easy to please, but I tend to prefer it when games are GOOD.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 12:59:32 AM
*shrug*
I didnt mind it anyway. different people experience things differently. A

lthough when you mention it, it did take forever to build up the werehog.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 02:00:11 AM
*shrug*
I didnt mind it anyway. different people experience things differently. A

lthough when you mention it, it did take forever to build up the werehog.
There are opinions, and there are facts.

Enjoyment of something is an opinion.

Quality of level design and gameplay compatibility with environment creation is fact.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 02:34:21 AM
There are opinions, and there are facts.

Enjoyment of something is an opinion.

Quality of level design and gameplay compatibility with environment creation is fact.

The game is fine from a technical standpoint. Now your just nitpicking. If you don't like it that's fine, but the FACT is that the game runs at 60fps most of the time and the controls have a steep learning curve. Now if you didn't wanna learn the controls, that's fine, but don't act like the game was crippled, because its perfectly playable. I have no issues with the game crashing or bugs making me die a cheap death. I have however overcompensated on more than one level and flew off the edge of the track, and it was my fault, if I had just edged the stick a little instead of a lot, I would have been fine. Also, hold X and right=win oversimplifies the game. I only used boost to boost on long stretches of ground, I didn't just hold the button the whole game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 02:38:51 AM

Quality of level design and gameplay compatibility with environment creation is fact.
because you are a specialist in video game level design?
thats YOUR opinion. the same way My opinion is that Unleashed has very few flaws.

BTW, perhaps a mod could move this argument to the Unleashed thread?
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 29, 2010, 02:41:35 AM
Does it really matter?  I think every Sonic thread made goes into the same argument over and over and over again.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 02:43:39 AM
Does it really matter?  I think every Sonic thread made goes into the same argument over and over and over again.
Yep. I almost didn't even bother because of this.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 03:01:15 AM
True. When I think about it, its futile to try and separate these things. they'll always happen again.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 29, 2010, 03:08:40 AM
There are opinions, and there are facts.

Enjoyment of something is an opinion.

Quality of level design and gameplay compatibility with environment creation is fact.
This is true. Stop disputing someone's opinions just because they don't match yours. Now let's get back to what's important: the game that this topic was created for.

And it's not futile if you accept the fact that not everyone shares your opinions.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 03:26:33 AM
::looks up:: 'nuff said.  :)

I am gonna say that I hope the boost is used sparingly in this game. Like I have said before, sometimes it's too much. Some SMG style gimmicks would be nice. Along with some analog control. One can hope, right?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 03:33:13 AM
The game is fine from a technical standpoint. Now your just nitpicking. If you don't like it that's fine, but the FACT is that the game runs at 60fps most of the time and the controls have a steep learning curve. Now if you didn't wanna learn the controls, that's fine, but don't act like the game was crippled, because its perfectly playable. I have no issues with the game crashing or bugs making me die a cheap death. I have however overcompensated on more than one level and flew off the edge of the track, and it was my fault, if I had just edged the stick a little instead of a lot, I would have been fine. Also, hold X and right=win oversimplifies the game. I only used boost to boost on long stretches of ground, I didn't just hold the button the whole game.
A game where momentum is completely inexistant is NOT fine from a technical standpoint. The controls do not have a steep learning curve, the whole level design is [tornado fang]'d up. Seriously, you can look at a speed-based game where the entire beginning of a level is based on a big sequence of twitch-based shoulder button presses or instant death, and say it's got a good level design? Pull your head out of your ass.

This is true. Stop disputing someone's opinions just because they don't match yours. Now let's get back to what's important: the game that this topic was created for.

And it's not futile if you accept the fact that not everyone shares your opinions.
I kinda wonder if you read my replies at all before saying anything. How you agreed with me and said I was wrong at the same time brings me to believe you're utterly insane.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 03:59:03 AM
Quote
utterly insane.
Its RPM.
Insanity is obvious. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 29, 2010, 03:59:49 AM
I kinda wonder if you read my replies at all before saying anything. How you agreed with me and said I was wrong at the same time brings me to believe you're utterly insane.
BWAHAHAHAHA! It's easier when one's insane!

And I did read them; I was quoting your post to bring it to Flame's attention, even if he'd already seen it, and trying to build off of what you said towards Flame.
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 29, 2010, 04:06:35 AM
The game sounds fun and promising enough to me, but then I'm a colours whore.

I mean, how bad can it be? Said he, as he was cast into the pit of pessimistic snarling.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 04:07:51 AM
BWAHAHAHAHA! It's easier when one's insane!

And I did read them; I was quoting your post to bring it to Flame's attention, even if he'd already seen it, and trying to build off of what you said towards Flame.
So you quoted me...
...to reply to another person.

Alright. Off to Arkham with you.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 05:15:45 AM
So you quoted me...
...to reply to another person.

Alright. Off to Arkham with you.
Arkham? but EVERYONE busts out of there.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 05:26:33 AM
Arkham? but EVERYONE busts out of there.
Only supercriminals. Calendar Man's still there.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 05:39:30 AM
A game where momentum is completely inexistant is NOT fine from a technical standpoint. The controls do not have a steep learning curve, the whole level design is [tornado fang]'d up. Seriously, you can look at a speed-based game where the entire beginning of a level is based on a big sequence of twitch-based shoulder button presses or instant death, and say it's got a good level design? Pull your head out of your ass.

::cracks knuckles:: Someone's about to learn why I'm a Red Lantern. You asked for it, I was trying to be civil, but you had to go and start the name calling you unoriginal prick. The game play in Sonic Unleashed is fine, I'm playing it now, maybe you should get you thumbs out of your ass and use them to play with instead of your feet.  Like I said before, stop holding down boost when you start a level and you can react you idiot. Don't be so thick headed, your wrong here and nothing will ever change that. GET OVER IT.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 05:42:15 AM
How bout you both chill out before someone gets hurt?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 05:48:51 AM
::cracks knuckles:: Someone's about to learn why I'm a Red Lantern. You asked for it, I was trying to be civil, but you had to go and start the name calling you unoriginal prick. The game play in Sonic Unleashed is fine, I'm playing it now, maybe you should get you thumbs out of your ass and use them to play with instead of your feet.  Like I said before, stop holding down boost when you start a level and you can react you idiot. Don't be so thick headed, your wrong here and nothing will ever change that. GET OVER IT.
Ooooh, did I hit a nerve? It's a game where you have unseen hazards and pitfalls. You're forced to guess instead of actually respond to the game, and it mixes very flawed turning controls with a twitch-based side-dashing that comes out of nowhere everytime it pops up. Good game, it is not. Stages in a game are supposed to be logical, and have a progression. This game just has [parasitic bomb] piled on top of more [parasitic bomb], and called "a level". Hell, the daytime stages 2 and 3 for each area look like they've been done by some kid in 5 minutes in a bad level designer. They serve no purpose other than to annoy a player with a trial-and-error run through tough crap.

Face it, the game's [parasitic bomb].


How bout you both chill out before someone gets hurt?
We are. I'm just posting reasons why the levels are crap, and people keep replying with to me with "lern 2 ply".
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 05:52:16 AM
Quote
Face it, the game's [parasitic bomb].
That IS a bit too extreme right there.

It might be flawed, but it is definitely not [parasitic bomb].
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 05:54:11 AM
I'm calmer now. But your still wrong. I don't need to say it again but I will, stop holding X and playing like a tool.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 29, 2010, 05:59:35 AM
I'm calmer now. But your still wrong. I don't need to say it again but I will, stop holding X and playing like a tool.

No offense, but when did he ever say he constantly pressed the boost button.  You're blindly making assumptions.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 06:22:22 AM
No offense, but when did he ever say he constantly pressed the boost button.  You're blindly making assumptions.

Okay lets be fair here. I think you are playing it wrong because you say you don't have enough time to react. I say if you hold off a bit on the speed and don't mash X you WILL have time to react because the controls have a learning curve. So I assume you are mashing boost too much and need to learn to play better. If I'm wrong and you have tried slowing down, then tell me, so I can make fun of you for having the reflexes of a snail.  >0<
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 29, 2010, 06:28:06 AM
Okay lets be fair here. I think you are playing it wrong because you say you don't have enough time to react. I say if you hold off a bit on the speed and don't mash X you WILL have time to react because the controls have a learning curve. So I assume you are mashing boost too much and need to learn to play better. If I'm wrong and you have tried slowing down, then tell me, so I can make fun of you for having the reflexes of a snail.  >0<

Wait, who are you talking too, him or me?  I've never complained about it.  Also, you're clearly not paying attention to his argument.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 06:29:13 AM
Quote
Okay lets be fair here. I think you are playing it wrong because you say you don't have enough time to react. I say if you hold off a bit on the speed and don't mash X you WILL have time to react because the controls have a learning curve. So I assume you are mashing boost too much and need to learn to play better. If I'm wrong and you have tried slowing down, then tell me, so I can make fun of you for having the reflexes of a snail.
Hey hey, no need to get snippy, Milage may vary. some people play one way, some others. all because I may be able to anticipate a particular turn or obstacle, doesnt mean person B can.

It boils down to how you expected to play the game, and how easily you took to it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 06:43:16 AM
Okay lets be fair here. I think you are playing it wrong because you say you don't have enough time to react. I say if you hold off a bit on the speed and don't mash X you WILL have time to react because the controls have a learning curve. So I assume you are mashing boost too much and need to learn to play better. If I'm wrong and you have tried slowing down, then tell me, so I can make fun of you for having the reflexes of a snail.  >0<
The very principle of the game is to speed up. It doesn't matter at which speed you're at, levels such as the beginning of the tropical stage with the huge water bridge that could only be gotten through by using the LB/RB buttons, and running through certain lines, make it flawed by nature. This game has on-rail levels, when its gameplay isn't on-rails. I don't care how fast you're going. Falling in a bottomless pit automatically 3 seconds after a level begins isn't good level design, no matter how much you're enjoying the game. Many people may derive enjoyment from the game, buy it doesn't mean that the level design is good. Heck, I like quite alot of shitty games, but I can recognize crap when I see it. And this game has some of the very worst levels I've ever seen.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 06:47:13 AM
Wait, who are you talking too, him or me?  I've never complained about it.  Also, you're clearly not paying attention to his argument.

I was talking to Flash, PB. I was just referring to your post because you made a good point. And I'm getting all up in his ass because he was rude to me. Not because of his points. Having an opinion is one thing, but telling someone to get their head out of their ass is either offensive, or at least strongly worded enough where he can get as good as he gives. Either way, i'm good.
Title: Re: Sonic Colors (Wii, DS)
Post by: nobody on May 29, 2010, 09:11:28 AM
I can't take the angry guy seriously.

Especially when he posts stuff like "::cracks knuckles::"
Title: Re: Sonic Colors (Wii, DS)
Post by: Tickle Buffalo on May 29, 2010, 09:53:37 AM
::cracks knuckles:: Someone's about to learn why I'm a Red Lantern. You asked for it, I was trying to be civil, but you had to go and start the name calling you unoriginal prick. The game play in Sonic Unleashed is fine, I'm playing it now, maybe you should get you thumbs out of your ass and use them to play with instead of your feet.  Like I said before, stop holding down boost when you start a level and you can react you idiot. Don't be so thick headed, your wrong here and nothing will ever change that. GET OVER IT.

are you twelve?
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 29, 2010, 12:00:11 PM
"I may not agree with what you say, but I will defend to the death your right to say it."

I quite liked Unleashed, but Flash has very valid points. It was far, far from being perfect. It is a very "on-rails" sort of game, and that's not something I'm very fond of.

I would type up a big post about this, but I idiotically assumed you were talking about Rush, so I instead made a big post about that instead.

Quote from: Said post.
There are plenty of times when I felt the stage layout was indeed flawed and perhaps broken, and the boost button gimmick has many a time led me flying into an enemy, a wall/pit of spikes or even instant death. I understand the train of logic behind including it - "Sonic is fast, let's make him constantly fast" - but Sonic games are, at their core, a platforming series. When you give the player instant top speed at the press of a button, wherever and whenever you want it, you're opening up a whole new realm of problems: you can retain the platforming sections to appeal to older fans or people who are more interested in a run-jump-run-jump affair, or you can choose to appeal to younger gamers (I am generalising here, but I was quite young when I played this game, so please bear with me) who want speed and excitement to hold their attention. If you choose the former path, you risk alienating people who will feel it's too slow or "boring" without break-neck speed, and if you choose the latter path, you have to heavily edit or omit things like enemies, spikes and pits placed in ways that are almost specifically designed to punish the player for going too fast. As far as I'm concerned, that's almost like letting a child run free in a toy shop to choose what they want, but scolding them if they want to buy too much. Though maybe a better analogy would be that it's like getting a great new car that's billed as being the fastest one on the market and with unrivalled acceleration, but it breaks down if you try to actually reach this top speed regularly.

Anyway, the point is, Rush had some good ideas, but it also had plenty of flaws that seemed to result because of these ideas. It's a double-edged sword, really. You can't please everyone, and perhaps in appealing to a wider audience with the simple pick-up-and-play-boost-at-any-time approach, it alienated another camp of fans who don't like this playing method. The best Sega could hope for is to cut their losses and just take the cynical root of whatever makes the biggest buck the fastest.

Still, the main gist of the matter is that Flash is entitled to his opinion just as much as anyone else. Just because his may be stronger and more caustic than yours doesn't mean it isn't valid, nor does it mean you should chew him out because of it. Turian, I have nothing against you personally, and I'm not biased towards Flash either - I don't know either of you very well at all - but I do feel you ought to relax and not be so twitchy around people stating what they didn't like about the game.

Opinions, people. Opinions.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 03:25:24 PM
I pretty much tried to explain my principle with examples from the game, got the whole facts out, and am willing to discuss individual parts of flawed levels. But people here are going one of two ways.

- "Everyone deserves an opinion!"

or

- "You don't know how to play it well!"

Instead of simply going on a well-thought response, making citations of direct examples of flawed execution, lifted from the game itself and argue those in a professional and resourceful manner, I'm just gonna give up for good on arguing this with people who don't read, and going back to talking about the main subject at hand.


Now, for Sonic Colors, I seriously hope they don't make it so an actual story is necessary. If we get a single 30-second plot presentation at the beginning of the game, then another one at the end, it's good enough for me. Something like "Oh, Eggman hid in that park! But we can't go through here. Look! Let's use these critters' elements to break through these obstacles! Wheeeee!" That alone will be more than enough, along with a "We saved the day! Yay!" at the end. If the game focuses on pure gameplay, dispite trying to appeal more to children (at least at a first glance), it's good enough.

On the gameplay side, I seriously hope speed isn't focused here. Sonic can run fast, but since he's element-driven now, I hope we're just given enough speed for him to go through stuff at a non-boring rate, and leave the rest of the gameplay to the elements. I also hope waggling isn't necessary. Gamecube controller compatibility would be awesome.
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 29, 2010, 03:33:09 PM
Well, if you'd like, I'd be more than happy to discuss Unleashed's flaws with you. I do feel quite silly for assuming you were talking about Rush when clearly that is not the case.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 29, 2010, 03:34:17 PM
As much as I hope the Wii version will be excellent, I'm leaning more towards the DS side of things. As I've said multiple times in this thread already, I hope it will be awesome.

And yeah, speed isn't the main focus here. I think a more... cerebral take will work best here, if you know what I mean.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 03:46:11 PM
Well, if you'd like, I'd be more than happy to discuss Unleashed's flaws with you. I do feel quite silly for assuming you were talking about Rush when clearly that is not the case.
Rush had a different mechanic. The Rush bar was built on tricks. Rush had the principle of games like Tony Hawk. Keep doing massive trick combos and dash through the entire level, blazing through enemies and the like. And most levels were quite dash-friendly. The second-to-last zone was built to be a platforming-full place, while the very last zone was also the easiest, more about dashing and rushing freely building massive combos than anything else. Unleashed tried to act on the same principle, forgetting that the levels in Rush had to be very gameplay-friendly for the mechanic to work. And the LB/RB buttons were some of the worst ideas I've ever seen. You either build a game on sidestepping and running forward, like Secret Rings, or you make a game with free movement, like Adventure. Rush tried to do both at the same time and failed spectacularly.

But please, let's just stop talking about this. This isn't the topic or time to talk about Unleashed. A new time has come, and Sega are hopefully not overlooking their past flaws, and will try to make a fun game with emphasis on good gameplay rather than jamming speed elements into a game where they do not belong.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rock Bomb on May 29, 2010, 03:53:00 PM
Opinions, people. Opinions.
B(
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 29, 2010, 06:24:20 PM
B(

Je ne comprends pas, mon ami.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 06:31:02 PM
In the topic of soundtrack. Unleashed-style instrumental soundtrack, or Crush 40?
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on May 29, 2010, 07:14:44 PM
In the topic of soundtrack. Unleashed-style instrumental soundtrack, or Crush 40?
Instrumental, of course.
Additionally, let them use some vocals in an unkown language. Preferably language of those aliens.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 07:20:53 PM
Instrumental, of course.
Additionally, let them use some vocals in an unkown language. Preferably language of those aliens.
I just don't get why they keep using random new critters when they already got the Chao. Those thingies have a ton of personalit compared to crap like Chip and these new guys. Hell, why not Flickies?
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 07:47:21 PM
Hmm, Unleashed had some ood music, if thats the orchestral you mean- though the world hub theme tended to grate on my nerves eventually.

However, I REALLY miss Crush 40.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 08:25:12 PM
Hmm, Unleashed had some ood music, if thats the orchestral you mean- though the world hub theme tended to grate on my nerves eventually.

However, I REALLY miss Crush 40.
They've kinda gotten worse with the years, I think. Although I miss the way they used to be.
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 29, 2010, 08:28:03 PM
I'm partial to a bit of both, but what I would very much prefer is just a classic bouncy soundtrack without lyrical or orchestral accompaniment. I've always felt the classic games possessed a vibrant, colourful and child-like charm that recent games have not chosen to or succeeded in replicating. I just think they had a lot more, shall I say, personality than the other games.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 08:29:22 PM
I'm partial to a bit of both, but what I would very much prefer is just a classic bouncy soundtrack without lyrical or orchestral accompaniment. I've always felt the classic games possessed a vibrant, colourful and child-like charm that recent games have not chosen to or succeeded in replicating. I just think they had a lot more, shall I say, personality than the other games.
I really liked the recently revealed Sonic 4 soundtrack, though. Nothing comparable to Michael Jackson's work, but still pretty good.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 29, 2010, 09:07:40 PM
Hell, why not Flickies?

They were the "main critters" of Sonic 3D Blast. Wait..
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 09:11:08 PM
They've kinda gotten worse with the years, I think. Although I miss the way they used to be.
well, if anything, Sonic Unleashed's theme, by whatsis name, was pretty good.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 09:13:14 PM
well, if anything, Sonic Unleashed's theme, by whatsis name, was pretty good.
It was generic punk, basically.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 09:30:36 PM
are you twelve?
No.
I just don't get why they keep using random new critters when they already got the Chao. Those thingies have a ton of personalit compared to crap like Chip and these new guys. Hell, why not Flickies?

The Flickies where a one game thing right? I don't think that outside of the Sonic fanbase many kids would know about them. Also they never gave powers before, why start now?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 29, 2010, 09:41:47 PM
No.
The Flickies where a one game thing right? I don't think that outside of the Sonic fanbase many kids would know about them. Also they never gave powers before, why start now?
The Flickies appeared in other games. As animals out of the robots. Small references. And on Sonic 2 for the Master System/Game Gear, when you spun around the sign at the end of a level, several characters could turn up on the other side. Eggman, Tails, Sonic or Flicky. Or a ring. Each one gave a bonus according to something.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 29, 2010, 09:46:35 PM
It was generic punk, basically.
Sounded like today's "Alternative" rock more to me.
Title: Re: Sonic Colors (Wii, DS)
Post by: HokutoNoBen on May 29, 2010, 10:08:23 PM
The Flickies where a one game thing right? I don't think that outside of the Sonic fanbase many kids would know about them. Also they never gave powers before, why start now?

Like Flash alludes, Flickies have technically been a part of the series since Sonic himself (those birds you rescued from robots throughout the course of the 16-bit anthology...ring a bell?). Or even older, if you consider the 1984 Arcade classic "Flicky". 3D Blast/Flicky's Island was just where they actually were a bit more than just a "bit part".

But like so many other things associated with this series, it's another example of wasted potential for things that are already established. The main example, to this day, still remains Shadow. Why they needed him, when Knuckles, Metal Sonic and Fang/Nack all did on their own, what's he's doing now as a combined, Gary Sue creation? Still remains a mystery to me.  

Of course, now a days, I would probably prefer the likes of Fang, Bark and Bean to probably stay as far away from the current-era Sonic series as much as possible. Hey, AM2! Put these guys in another fighting game like Fighter's Megamix! I'd be on such a game like white on rice! And it'd save good characters like these guys from being associated with the Sonic series! Do it now, while you still can! 8D

Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on May 29, 2010, 11:22:36 PM
Oh, I didn't know any of that. I thought Flickies and the other animals where different. I didn't know they where the same.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on May 29, 2010, 11:30:12 PM
I'd be on such a game like white on rice! And it'd save good characters like these guys from being associated with the Sonic series! Do it now, while you still can! 8D

Inadvertably when they do that, they just wind up shoving the likes of Shadow, Cream, and the rest of the new guys into Fighters 2 and create new friends exclusive to that game (And shoe-horning Cosmo in due to her popularity with the girls of the fanbase).

..And I perfer "yellow rice" AKA: Tails' solo games, albiet hard as hell. XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Rock Bomb on May 29, 2010, 11:59:27 PM
Je ne comprends pas, mon ami.
"Hey, let's spout opinion about a bazillion times, It'll stop arguments for good, and cure aids!"

Seriously, this is what I hate about the internet, and English speaking society.
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 30, 2010, 12:02:02 AM
Yes, because that's exactly what I was aiming for.

You don't like it? Well, get used to disappointment, kiddo.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 30, 2010, 12:52:58 AM
In the topic of soundtrack. Unleashed-style instrumental soundtrack, or Crush 40?

Secret Rings style awesomeness for me.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rock Bomb on May 30, 2010, 12:59:18 AM
Yes, because that's exactly what I was aiming for.

You don't like it? Well, get used to disappointment, kiddo.
(http://img.photobucket.com/albums/v96/Demonlord/WhittyComeback.png)

I reject your reality and substitute my own.

Back on topic, I like the name "Sonic Colors". Might just get it because of that alone.
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 30, 2010, 01:03:43 AM
lawl, Dude, I don't know what your problem is. You do realise you're getting upset over nothing, yeah? I'm sorry if I offended you with my "everyone has the right to free speech" thing, but if you don't agree with it, that's neither my fault nor my problem. I would appreciate it if we could now drop this.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 30, 2010, 01:31:10 AM
Awww, I always miss forum drama.

Anyway, you guys think we're gonna get some gameplay out of E3?
Title: Re: Sonic Colors (Wii, DS)
Post by: Fxeni on May 30, 2010, 01:33:22 AM
I've got a new game for you guys! It's caaalllllllllled...

Sonic: The Rage Threads!

The concept is simple: make a thread involving Sonic, and watch the hilarity ensue as people attempt to verbally maim each other in no time at all! It'll be a best-seller in no time!

Anyway, you guys think we're gonna get some gameplay out of E3?
Would be cool to see it in action, but I somehow doubt we'll get much.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on May 30, 2010, 01:37:08 AM
Anyway, you guys think we're gonna get some gameplay out of E3?

Yeah, I think we are.
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 30, 2010, 01:43:59 AM
I've got a new game for you guys! It's caaalllllllllled...

Sonic: The Rage Threads!

The concept is simple: make a thread involving Sonic, and watch the hilarity ensue as people attempt to verbally maim each other in no time at all! It'll be a best-seller in no time!

Sir, you offend me! I would never rage about something as inane as a video game. Even I have standards. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 30, 2010, 01:50:41 AM
Sir, you offend me! I would never rage about something as inane as a video game. Even I have standards. 8D
Tell me your favorite video game of all time, and I'll name ten horrible things about it. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 30, 2010, 01:51:35 AM
Oh, it's on now, bee-atch!

Let's see...

...

...

...

...

Uh, let's just go for Super Mario 64.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on May 30, 2010, 02:05:25 AM
I hope there will be some gameplay at E3. It's coming up fast! ^_^
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 30, 2010, 02:13:53 AM
Oh, it's on now, bee-atch!

Let's see...

...

...

...

...

Uh, let's just go for Super Mario 64.

- Controls can get quite slippery at times, making it hard to get to the right places. (this seemed fixed in Sunshine and Galaxy)
- Some stars are quite a chore to catch.
- The levels are sometimes messy and unordered, seeming more like a planet in the middle of nothingness, unlike lush and beautiful worlds we expect to see from Mario games.
- Playing the final boss 3 times isn't much fun, and it's hardly a surprise when you know what to expect.
- The camera is hardly perfect, and a bit tough to control on tighter spaces.
- Alot of places seem empty and lifeless, and others, enemies are put there aimlessly, simply to serve as inhabitants of a corner you don't visit, just to fill up space.
- Too many situations where you're in a string of platforms hanging from nowhere.
- RIDICULOUSLY bad bonus for getting all stars.
- Why is there a story in the first place?
- Hub is empty and kind of aimless, couldn't it be replaced with a simple menu? Secrets don't really make much sense if it's so boring to explore.

NOTE: We are NOT going to argue these thingies. Don't even reply directly to any of them This is just to show you that any game can be made to look bad or good, if you got the time to look up annoying stuff in it. =P

(Except for Gunstar Heroes. I can't find a single [tornado fang]ing flaw with that one)
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on May 30, 2010, 02:18:48 AM
I'm not going to argue. In fact, I totally agree with you.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 30, 2010, 02:30:33 AM
Flash should totally have a thread where we name games and he names 10 bad things about them
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 30, 2010, 02:46:37 AM
Flash should totally have a thread where we name games and he names 10 bad things about them
YES I SHOULD. Perhaps I will make one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on May 30, 2010, 03:18:42 AM
Lol, go for it. XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 30, 2010, 03:22:37 AM
Lol, go for it. XD
Tomorrow. It's a bit late right now.
Title: Re: Sonic Colors (Wii, DS)
Post by: borockman on May 30, 2010, 01:28:51 PM
Hmm another Sonic games?

Gotta see the gameplay before judging. It looks colorful from the look of it.

and yes, I didn't read the thread, just the first post.  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on May 30, 2010, 02:13:52 PM
Flash should totally have a thread where we name games and he names 10 bad things about them
http://forum.rockmanpm.com/index.php?topic=4708.0 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Kit on May 31, 2010, 10:43:58 PM
HEY LOOK SONIC IS IN SUPER MARIO GALA-oh wait.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 01, 2010, 01:00:47 AM
http://www.sonicstadium.org/news/rumour-sonic-colours-info-from-nintendo-power

Quote
Shadzter
RUMOUR: Sonic Colours Info From Nintendo Power

Long time member of Find The Computer Room Forum shadowthehedgehog claims to have an early subscription copy of Nintendo Power’s next issue due out 8th June which we reported to contain a huge 6 page Sonic Colours preview. shadowthehedgehog has posted up some details from the preview which you can read in the below quotes -

    Thanks to my awesomeness I have read the issue of Nintendo Power featuring the game:

    The game looks pretty nice, think of it as a prettier looking version of the Wii version of Unleashed, the two zones that were featured were Sweet Mountain zone, and Tropical Reservoir zone, and the former is a mountain of pastries, the said they wanted to include the crazy level designs from the old games, which is fine by me. It also said that in the 3D sections it will focus more on running from A-B akin to the Daytime stages of Unleashed, while the 2D sections will be more for platforming.

    The DS version, can easily be called Sonic Rush 3, it looks exactly like those games, even the tension gauge is there, they said it would be similar to the Wii version.

    Tails appears in the story but Sonic will be the only playable, they said the story is simple, light, and goofy, which is fine by me. Knuckles, and Shadow may also make an appearance in the game.

    If someone has scans, please show them, because seeing it, is better than me explaining it.

    Oh and Eggmanland makes a return, Yaaayyyy.

    Last time I checked the storybook games didn’t have platforming, and there will be platforming.

    Also there’s a level with giant Cheeseburgers.

    I’m being serious, its really there, you also bounce off jello.

No scans or photo’s are provided so take this as rumour for now but if true it sure sounds like we’re getting a return of some of the wacky and fun levels we’ve come to expect from the 2D Sonic games, only this time they will be in part 3D for the Wii version at least. We’ll let you know when we see some confirmation of these details and more.

Thanks to spiny blue at the SSMB for the heads up!

...pretty much confirmed for crap Wii version. >_> And seriously, as fun as it once was, we don't need a Rush 3.
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on June 01, 2010, 03:13:07 AM
Ahh... Wii Unleashed was shitty, and the DS version is a pass for me, because I seriously hate Dimps for shitty Wii/PS2 SU and Sonic Advance 2, The only good games they did that I've played are Sonic Advance 1 and 3, and Sonic Rush (Which was only Ok, points off due to Touch Screen Gimmick Special Stage.)
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on June 01, 2010, 04:04:31 AM
...Why do you guys hate the Wii/PS2 version of Sonic Unleashed so much?

Only part I hated from that version was the 3-4 part Night stages shtick. And of course the first section of the snow level. And I can't say much about the nunchuk controls cause I only played the game with the classic controller.

Edit: And the boss battles (minus the final boss) that were better in the PS3/360 version.

Edit2: And of course the missing two stages, abscence of the moves for the werehog and the lifeless hub worlds in this version.

As for the news, I'm a bit skeptical about it. I'll wait for a video of the gameplay of this game to see if it really handles like SU Wii. Same goes for the DS version.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 01, 2010, 06:07:08 AM
Did you ever play Rush Adventure? I hated the gimmicky touch-centric Sonic 2 Special Stage ripoff from the original Rush; the emerald challenges, although similar, were much more fun the second time round. Maybe because the difficulty had been lowered a little, but meh.
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on June 01, 2010, 06:27:30 AM
I have, and I didn't like it. As for the special stages, I liked both Rushes special stages.
Maybe Adventures more than the former.

I can't remember if the stages were harder in 1 than in 2 though. They're both a bit of a blur to me now.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 01, 2010, 11:30:21 AM
...Why do you guys hate the Wii/PS2 version of Sonic Unleashed so much?

Only part I hated from that version was the 3-4 part Night stages shtick. And of course the first section of the snow level. And I can't say much about the nunchuk controls cause I only played the game with the classic controller.

Edit: And the boss battles (minus the final boss) that were better in the PS3/360 version.

Edit2: And of course the missing two stages, abscence of the moves for the werehog and the lifeless hub worlds in this version.

As for the news, I'm a bit skeptical about it. I'll wait for a video of the gameplay of this game to see if it really handles like SU Wii. Same goes for the DS version.
To be honest, I even liked the Wii/PS2 version of the game a tiny bit more, due to it having less overall bugs and stuff like that. But yeah, it still sucked quite alot. And the daytime levels were really, really short, and rare.

Rush was crazy awesome, but Rush Adventure annoyed me ALOT. You had alot more fluff in there which you didn't need. Gathering items, objectives within levels, going from island to island... while Rush was just level-level-boss, level-level-boss. Like classic games. And while the special stages were more difficult in the first Rush, no way were they more difficult than in Sonic 2.

Overall, it's not hating the PS2/Wii version. It's hating UNLEASHED. There's one one good version of Sonic Unleashed. The java cellphone version.
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on June 01, 2010, 07:43:43 PM
Ah, I can see now why people don't like the Wii/PS2 version.

Like you, I liked it mostly because the game didn't kill you in some half-assed way like it constantly does in the PS360 version (I'm looking at you Eggman Land). And though the day stages were short and just 1 act (not counting the extra stages...which some are just either extensions of already existing stages, collect X rings or an even shorter alternate stages) I still enjoyed it more than the Hi-Def Day stages.

Hopefuly, this game might be a good ride...I'm still a bit skeptical like everyone else though.

As for Rush Adventure, some of the special stages just ruined it for me, especialy the submarine minigames...and the whole collecting of minerals thing. I could tolerate the racoon seeing as there are much more annoying characters out there.
Title: Re: Sonic Colors (Wii, DS)
Post by: Kit on June 01, 2010, 08:33:25 PM
Hey! A Sonic thre-

Quote
RAGE RAGE RAGE RAGE RAGE RAGE RAAAAAAAAAAAAAAAGE.


-nevermind.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 01, 2010, 08:49:36 PM
Hey! A Sonic thre-


-nevermind.

It's a thread about Sonic. You were expecting something different? 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Kit on June 01, 2010, 09:16:46 PM
It's a thread about Sonic. You were expecting something different? 8D

Nope just being Captain Obvious 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 01, 2010, 09:20:34 PM
I see... I just had less trouble with the special stages in Rush Adventure than in the original Rush, and found it easier. Plus, I didn't like all the voice clips in the music in the original Rush and liked the music in Rush Adventure a whole hell of a lot more (although I still love me some Wrapped in Black). And I enjoyed having to earn the songs for the sound test, for some reason. Which is weird, since I still believe all games should come standard with a sound test (unless they use licensed music like GTA or GH do).

Meh, to each their own.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 01, 2010, 09:55:14 PM
Sonic Unleashed on PS2/Wii didn't suck as much because it limited you more. yes, the bosses weren't as good (which is one thing I can say Unleashed on the 360/PS3 actually did quite averagely decently instead of just badly) And the levels felt a bit better. But they were tiny. And weren't very good either, to be honest.

Rush's music is kind of a touchy subject. The music IS very good, it's only of a genre not everyone likes. I don't like techno, but I can understand why people like the music, because it's just a very good quality sondtrack. Try showing Sonic Adventure 1/2's music to a music fan who doesn't like 80's corny metal and he'll laugh at you quite alot. It's basically one of those things you can chalk up to taste.

(I am a huge fan of 80's corny metal, so... I just hate it when the lyrics include references to the characters like it's some damn cartoon show. I'm looking at you, Team Sonic theme!)
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 01, 2010, 10:01:39 PM
I'm a huge fan of the Rush soundtrack.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 01, 2010, 10:23:59 PM
Sonic Colors will be at E3, so expect gameplay footage by then.

source (http://www.sonicstadium.org/news/sonic-colours-and-sonic-4-presence-confirmed-for-e3)

Nope just being Captain Obvious 8D

Oh you. 8D

I'm a huge fan of the Rush soundtrack.

Same here. DAT WRAPPED IN BLACK
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 01, 2010, 10:25:35 PM
Sonic Colors will be at E3, so expect gameplay footage by then.

source (http://www.sonicstadium.org/news/sonic-colours-and-sonic-4-presence-confirmed-for-e3)

Oh you. 8D

Same here. DAT WRAPPED IN BLACK
Hahahaha, they also promise Sonic 4 info and footage in E3. WE SHALL BE SO SURPRISED. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 01, 2010, 10:25:55 PM
Hahahaha, they also promise Sonic 4 info and footage in E3. WE SHALL BE SO SURPRISED. 8D

Indeed! 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on June 01, 2010, 10:46:01 PM
Personally, I like Bossa Nova more than Wrapped in Black. Especially the up-beat version,

They're both good songs though.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 01, 2010, 11:17:31 PM
You know, all the songs in RA are mixes of the ones in Rush... I do like the base Rush music, I just don't like the vocal samples.

WRAPPED IN BLACK! WOO!
Title: Re: Sonic Colors (Wii, DS)
Post by: Jericho on June 01, 2010, 11:51:15 PM
Right There (Ride On!), Jeh Jeh Rocket, Ska Cha Cha, Get Edgy, What You Need, A New Day, Metal Scratching, Vela Nova, Bomber Barbara, Wrapped In Black... God damn Rush 1 had an amazing soundtrack.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 02, 2010, 12:12:46 AM
What U Need is probably my favorite track in Rush, especially when it switches from Sonic to Blaze mix.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 12:33:56 AM
What do you people want Colors to sound like? Rock? Techno? Orchestral?
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 02, 2010, 12:39:32 AM
Like I said before, I'm hoping for a Secret Rings-ish soundtrack.
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on June 02, 2010, 12:40:21 AM
I really don't care what type of music they decide to go with. As long as the songs are nice to the ears and have an above average composition, I'm happy with the soundtrack.

Luckily, Sonic games are known to have good music.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 02, 2010, 01:35:55 AM
I just want a simpler menu song... Title can be awesome 80's rock. But for god sakes, make the menu song different!!
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 01:47:13 AM
They need an instrumental press start/menu song, and use it with lyrics on the final battle. That's the good formula.
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on June 02, 2010, 02:01:17 AM
That's what they did with Adventure 2, isn't it?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 02:02:52 AM
That's what they did with Adventure 2, isn't it?
And 1. It's the best formula. You go "AW HELL YEAH I KNOW THIS SONG... AND IT'S HERE! AND SOMEONE IS SINGING AWESOME LYRICS!"
Title: Re: Sonic Colors (Wii, DS)
Post by: VixyNyan on June 02, 2010, 02:08:02 AM
♪ Can't hold on much longer (But I will never let go) ♪
♪ I know it's a one way track (Tell me now how long this will last) ♪
♪ I'm not gonna think this way (Nor will I count on others) ♪
♪ Close my eyes and feel it burn (Now I see what I've gotta do) ♪

♪ OPEN YOUR HEART, IT'S GONNA BE ALL RIIIIIIIGHT YEAH!! ♪
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 02, 2010, 02:14:05 AM
I just want a simpler menu song... Title can be awesome 80's rock. But for god sakes, make the menu song different!!

"MAKE BELIEVE'S REBORN.
TIS THE MENU SONG.
VICTORY OR LOSS.
HERE IT WHILE YOU PAUSE."
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 02:14:15 AM
♪ Can't hold on much longer (But I will never let go) ♪
♪ I know it's a one way track (Tell me now how long this will last) ♪
♪ I'm not gonna think this way (Nor will I count on others) ♪
♪ Close my eyes and feel it burn (Now I see what I've gotta do) ♪

♪ OPEN YOUR HEART, IT'S GONNA BE ALL RIIIIIIIGHT YEAH!! ♪

That single part with Sonic facing a big monster at the beginning felt symbolic for me. Kinda like the character appearances in the FMV intro. They were all symbolic, had little to do with the plot. When the final boss was ACTUALLY THAT MONSTER, I went "OH [parasitic bomb], THIS IS GONNA BE AWESOME"

...helped that I had gone through a huge console gap. I kinda explored around a few PC games and just had the Game Boy alone at the time. Played GB games and a few PC strategy games, but ever since the Mega Drive, I hadn't REALLY played any console game, TRULY the way it was meant to be played.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 02, 2010, 02:15:01 AM
Live and Learn still owns... so much so Vixy made a ReVix of it once.

This is my not so subtle request for more Revixes btw...
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 02, 2010, 04:16:12 AM
(http://i50.tinypic.com/mcxiso.jpg)
(http://i45.tinypic.com/10z6cdh.jpg)
(http://i46.tinypic.com/2afn1u8.jpg)
(http://i47.tinypic.com/bv239.jpg)
(http://i47.tinypic.com/ta2bfn.jpg)
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on June 02, 2010, 04:18:48 AM
Damn, let's see how Eggmanland can be sustained THIS time?  [eyebrow]
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 04:22:25 AM
I don't care what the [tornado fang]ing title is. THAT IS UNLEASHED 2 AND RUSH 3. THEY DIDN'T EVEN CHANGE THE [tornado fang]ing HUD.

>:C
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 02, 2010, 04:23:05 AM
YAY! RUSH 3!
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 02, 2010, 04:33:42 AM
But it's Unleashed 2 on the Wii. Meh.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 04:38:34 AM
Was Rush 2 made by Dimps? I think it was made by Sonic Team, right? Which might mean this Rush might be as good as the first one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 02, 2010, 04:49:53 AM
Both Rush games were developed jointly by Dimps and Sonic Team. In fact, I think Sonic Team's to blame for Marine.

Hey, one of the things I enjoyed most about Rush Adventure was Deep Core. It was like a top-down shooter...
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on June 02, 2010, 05:24:30 AM
(http://i50.tinypic.com/mcxiso.jpg)
(http://i45.tinypic.com/10z6cdh.jpg)
(http://i46.tinypic.com/2afn1u8.jpg)
(http://i47.tinypic.com/bv239.jpg)
(http://i47.tinypic.com/ta2bfn.jpg)
Well...not sure wether to be happy or neutral about this.
I do like the look of Pastry Zone.

Don't see anything about the little color aliens.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 12:05:03 PM
Both Rush games were developed jointly by Dimps and Sonic Team. In fact, I think Sonic Team's to blame for Marine.
I'm guessing they're also to blame about Rush 1's story and Rush 2's collectables and 3D sceneries to walk around and do nothing in when you could be blazing around in levels.
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on June 02, 2010, 03:45:22 PM
Sounds about right, yeah.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 02, 2010, 04:42:38 PM
Pretty much, yeah. It probably went something like this...

Sonic Team: HEY DIMPS! ANYTHING GREAT YOU CAN MAKE WE CAN DUMB DOWN WITH STUPID IDEAS!
Dimps: Yeah right!
ST: NO REALLY! CHECK IT OUT! *craptasticness is born*
Dimps: *jawdrop*
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 09:38:20 PM
There's good and bad things about this.

Bad things? I shall play the games anyway.

Good things? I won't waste any money in them. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 02, 2010, 09:43:10 PM
There's good and bad things about this.

Bad things? I shall play the games anyway.

Good things? I won't waste any money in them. 8D
Amen to that! ^_^
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 02, 2010, 11:03:55 PM
Strangely, Sega is one of the few companies who can actually make money on the Wii besides Nintendo. I guess that's why this game won't have a PS3/360 version.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 02, 2010, 11:54:52 PM
There's good and bad things about this.

Bad things? I shall play the games anyway.

Good things? I won't waste any money in them. 8D

This is fact.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 03, 2010, 02:25:26 AM
Anyone expecting a better, more suited to the game level design this time? Fewer pitfalls and such. Talking about Unleashed 2.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 03, 2010, 03:14:24 AM
Hopefully thats only a portion of a few stages. I would like to see some fast paced, but not insanely fast platforming stages myself. Sonic doesn't always have to use the boost does he? Is the boost function really that necessary to make a good Sonic game?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 03, 2010, 03:49:10 AM
Hopefully thats only a portion of a few stages. I would like to see some fast paced, but not insanely fast platforming stages myself. Sonic doesn't always have to use the boost does he? Is the boost function really that necessary to make a good Sonic game?
Nope. I actually think that making SLOWER Sonic games would save the character. But Sonic Team won't hear it. "HE'S FAST, SO HE NEEDS TO BE FAST. SINGLEDIMENSIONAL CHARACTER TRAIT"
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 03, 2010, 04:17:52 AM
Maybe we are wrong here flash. It might not just be unleashed
(http://s3.postimage.org/caTs9.jpg) (http://www.postimage.org/image.php?v=PqcaTs9)

(http://s3.postimage.org/ca_WA.jpg) (http://www.postimage.org/image.php?v=Pqca_WA)


(http://s3.postimage.org/cb4VS.jpg) (http://www.postimage.org/image.php?v=Pqcb4VS)

These scans are from Sonic Retro. I did not make them.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on June 03, 2010, 04:27:13 AM
"won't be subjected  toany uncomfortable romances this time around"

Looks we won't see strange human-anthro relations then.. with Tails ONCE AGAIN playing the sidekick.. And we get to dig his grave for a change in Ben's view.

...HOLD THE PHONE!? Does this mean that the serious stuff was Sony's work all this time??
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 03, 2010, 04:39:16 AM
Maybe we are wrong here flash. It might not just be unleashed
(http://s3.postimage.org/caTs9.jpg) (http://www.postimage.org/image.php?v=PqcaTs9)

(http://s3.postimage.org/ca_WA.jpg) (http://www.postimage.org/image.php?v=Pqca_WA)


(http://s3.postimage.org/cb4VS.jpg) (http://www.postimage.org/image.php?v=Pqcb4VS)

These scans are from Sonic Retro. I did not make them.

WHY. WHY WHY WHY WHY WHY am I SUCH a sucker for beautiful levels. Because those levels DO look damn beautiful, and if the gameplay isn't just running forward and actually has powerup imput to conquer obstacles... they might GET IT RIGHT. But I won't get my hopes up. Nope, won't get fooled again until I watch some damn gameplay.

Rush 3 is still Rush 3 so far. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 03, 2010, 04:42:26 AM
True. Rush 3 is still rush 3.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jericho on June 03, 2010, 05:21:23 AM
WHY. WHY WHY WHY WHY WHY am I SUCH a sucker for beautiful levels. Because those levels DO look damn beautiful, and if the gameplay isn't just running forward and actually has powerup imput to conquer obstacles... they might GET IT RIGHT. But I won't get my hopes up. Nope, won't get fooled again until I watch some damn gameplay.

Rush 3 is still Rush 3 so far. 8D

You and I are scarily similar with this. I see surrealism and crazy uses of colors in the visuals/art direction and I just wig the [tornado fang] out and "OMG MUST PLAY" even when time tells me that I should wait a bt before putting any amount of money forward. XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 03, 2010, 05:29:58 AM
You and I are scarily similar with this. I see surrealism and crazy uses of colors in the visuals/art direction and I just wig the [tornado fang] out and "OMG MUST PLAY" even when time tells me that I should wait a bt before putting any amount of money forward. XD
YES. Look at it. Beautiful levels. AMAZING colors. The way everything just seems to be a siren song for us who love big fantasy worlds to play around in with bouncy stuff.

...still gonna pirate it in the most illegal way I can guess. >____> If I am happy with it, then I'll GLADLY give away my money for it. For both, even. But I'm NOT risking it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on June 03, 2010, 05:42:36 AM
I do like what I've read.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 03, 2010, 05:54:53 AM
YES. Look at it. Beautiful levels. AMAZING colors. The way everything just seems to be a siren song for us who love big fantasy worlds to play around in with bouncy stuff.

...still gonna pirate it in the most illegal way I can guess. >____> If I am happy with it, then I'll GLADLY give away my money for it. For both, even. But I'm NOT risking it.
Ah, the old testing reason, eh?
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 03, 2010, 11:09:27 AM
My reason is the best reason. I just like free [parasitic bomb]. And I hate paying money for games that are only "okay." I can buy food and gas with my money.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 03, 2010, 12:32:26 PM
My reason is the best reason. I just like free [parasitic bomb]. And I hate paying money for games that are only "okay." I can buy food and gas with my money.
Me too. But whenever I download or pirate a game, unless I'm REALLY REALLY achin' to play it, even if it's a good game, I just don't feel motivated to do it. Feels like playing a borrowed game. Doesn't feel like I "own" it, unless there's no other way to get it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on June 03, 2010, 03:42:18 PM
I don't know, it still looks like Unleashed 2 to me.  And Unleashed wasn't a bad formula in theory, Sega just cocked it up like they do everything else.

The same thing'll probably happen here.  The gameplay mechanics will actually be decent, but the level design and execution of certain features will be so bad as to make the game frustrating to play at best.

There's nothing that says Sonic isn't running 300 miles per hour like in Unleashed either.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 03, 2010, 03:45:47 PM
I don't know, it still looks like Unleashed 2 to me.  And Unleashed wasn't a bad formula in theory, Sega just cocked it up like they do everything else.

The same thing'll probably happen here.  The gameplay mechanics will actually be decent, but the level design and execution of certain features will be so bad as to make the game frustrating to play at best.

There's nothing that says Sonic isn't running 300 miles per hour like in Unleashed either.
Unleashed was just "running forward". If they take out the boost and make it so the game plays something like Secret Rings, it might be halfway decent.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 04, 2010, 12:59:00 AM
- different colored wisps mean different power-ups
- power-ups only last for a limited time
- yellow wisp = drill
- drill for burrowing underground or speeding through water
- green wisp = laser
- use laser to zip across the screen and destroy enemies
- 7 or 8 wisps in all
- carry 1 wisp at a time
- activate by flicking the Wiimote
- gauge at the bottom of the screen shows how much longer the power-up will last
- yellow wisp lasts about 10 seconds
- red wisp = fireball
- red wisp is only in the DS version
- red wisp allows you to boost in any direction, give access to new heights
- red wisp allows you to ignite a rocket platform
- unique boss battles in both versions
- Wii bosses do pop up in DS title
- tilt Nunchuk to drift around corners
- during the demo that Nintendo Power played, roughly 70% of the gameplay was 2.5d
- 3D perspective for speed portions, 2.5D perspective for more platforming-based action
- tons of hidden paths
- some hidden paths can only be accessed via use of certain wisps
- mysterious emblems are scatted about levels, with their purpose being unknown
- if drill power-up runs out while you're drilling underground, you'll die
- antennas will warp you to new sections of a level, if you have the laser wisp
- rocket wisp as well

From here (http://gonintendo.com/viewstory.php?id=125781)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 01:03:38 AM
- different colored wisps mean different power-ups
- power-ups only last for a limited time
- yellow wisp = drill
- drill for burrowing underground or speeding through water
- green wisp = laser
- use laser to zip across the screen and destroy enemies
- 7 or 8 wisps in all
- carry 1 wisp at a time
- activate by flicking the Wiimote
- gauge at the bottom of the screen shows how much longer the power-up will last
- yellow wisp lasts about 10 seconds
- red wisp = fireball
- red wisp is only in the DS version
- red wisp allows you to boost in any direction, give access to new heights
- red wisp allows you to ignite a rocket platform
- unique boss battles in both versions
- Wii bosses do pop up in DS title
- tilt Nunchuk to drift around corners
- during the demo that Nintendo Power played, roughly 70% of the gameplay was 2.5d
- 3D perspective for speed portions, 2.5D perspective for more platforming-based action
- tons of hidden paths
- some hidden paths can only be accessed via use of certain wisps
- mysterious emblems are scatted about levels, with their purpose being unknown
- if drill power-up runs out while you're drilling underground, you'll die
- antennas will warp you to new sections of a level, if you have the laser wisp
- rocket wisp as well

From here (http://gonintendo.com/viewstory.php?id=125781)

The "drifting around corners" kinda makes it Unleashed 2. Although I'm interested in this "70% of the game is 2D platforming".
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 04, 2010, 01:12:26 AM
I can't wait for this now...

also, mysterious emblems sounds like it falls under the umbrella of secret collectible that unlocks stuff when you collect x amount of them. ^_^
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 01:21:37 AM
I can't wait for this now...

also, mysterious emblems sounds like it falls under the umbrella of secret collectible that unlocks stuff when you collect x amount of them. ^_^
Yes. Stuff like Hard Mode and other lameties. -_-
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 04, 2010, 01:27:26 AM
I hope not.

Personally, I feel it should be for some actual cool stuff, like extra stages, characters, etc. Not just HEY PLAY THROUGH THE ENTIRE GAME AGAIN, BUT NOW IT'S HARDER! Sure my idea for characters may be the same, but if they pull if off right...

Mainly I just want a new DS Sonic sidescroller with playable Knuckles.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 01:34:54 AM
I hope not.

Personally, I feel it should be for some actual cool stuff, like extra stages, characters, etc. Not just HEY PLAY THROUGH THE ENTIRE GAME AGAIN, BUT NOW IT'S HARDER! Sure my idea for characters may be the same, but if they pull if off right...

Mainly I just want a new DS Sonic sidescroller with playable Knuckles.
Last Sonic game that did unlockables right was Sonic Adventure 2. That one was legendary when it came to unlockables.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 04, 2010, 01:38:27 AM
They really should take a page from SA2 then. They won't, but they should.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 04, 2010, 01:41:44 AM
Last Sonic game that did unlockables right was Sonic Adventure 2. That one was legendary when it came to unlockables.

DAT GREENHILL, DEM COSTUMES, ETC.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 01:50:42 AM
DAT GREENHILL, DEM COSTUMES, ETC.
Not just that, you didn't even NOTICE there were unlockables... but when you did notice, you suddenly discovered a treasure trove of stuff. Nowadays, games kinda wave their unlockables in our faces.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 04, 2010, 03:44:20 AM
I dunno, SA2's selection was nice, but those damn All A Rank Emblems really pissed me off.  Ranking, IMHO, should never be more than a negligible element to a platformer (yes, I'm aware that MMZ does it, doesn't mean I think it's right).

Now, Sonic Adventure DX, THAT was a selection of unlockables.  Every Game Gear Sonic title that ever existed, plus Metal Sonic.

Nowadays, games kinda wave their unlockables in our faces.
That's "Achievement" mentality at work, if you ask me.  The journalists demand it. ::)
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 04, 2010, 05:25:55 AM
They should totally do something like that. You know, except without the shitacular emulation present in Classic Collection.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on June 04, 2010, 05:30:55 AM
Metal Sonic.

You know, I loved playing as Metal in free mode in both SADX and the origional version, indeed the GG games were a nice touch too. Wish they would do the emulation properly on the genesis titles though. I'd like to see the feature myself.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 08:36:59 AM
I dunno, SA2's selection was nice, but those damn All A Rank Emblems really pissed me off.  Ranking, IMHO, should never be more than a negligible element to a platformer (yes, I'm aware that MMZ does it, doesn't mean I think it's right).

Now, Sonic Adventure DX, THAT was a selection of unlockables.  Every Game Gear Sonic title that ever existed, plus Metal Sonic.
That's "Achievement" mentality at work, if you ask me.  The journalists demand it. ::)
Meh. Collection of unlockables. Games that already existed and are promptly emulated don't really count, in my opinion. SA2 was so awesome because it was all original content.

And I'm not talking about achievements. I'm talking about the deepest secrets of the game being announced in friggin' TRAILERS or press releases. In SA2, I didn't know the game had secrets until a good year after I owned it (and STILL PLAYED it. Didn't have net back then). It was such a good surprise when I got all of Sonic's badges, that I started trying to get everything.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 04, 2010, 06:56:00 PM
Oh, that.  I thought you meant the ol' "Challenge Lists" crap.

As far as trailers go, well, avoid spoilers.  I know, it's the internet, it's a pain in the ass.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 08:02:00 PM
Oh, that.  I thought you meant the ol' "Challenge Lists" crap.

As far as trailers go, well, avoid spoilers.  I know, it's the internet, it's a pain in the ass.
Even without spoilers, most times, you see stuff on the cover, or told expressely to you on the game itself.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 04, 2010, 09:43:00 PM
- Dr. Robotnik has pulled the planets together with a tractor beam, transforming them into an amusement park
- visit various planets
- choose planets from a world-map screen
- you sometimes have the freedom of picking where to go next
- Tropical Resort Zone: Neon lights, water fountains, spotlights, Giant Ferris wheels, Dr. Robotnik’s voice can be heard on the PA system, Ferris wheel turns into a robot
- Sweet Mountain Zone: Donuts, pancakes, other food, lots of drill usage
- At the end of each level, Sonic steps on a button to free Wisps from a metal capsule
- At least 8 planets
- Consistent frame rate
- Upbeat, jazzy soundtrack
- Bosses from the Wii game will appear in the background of the DS version and vice versa
- Globe-like robot boss battle in DS version

From here (http://www.nintendoeverything.com/41132/)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 10:30:11 PM
- Dr. Robotnik has pulled the planets together with a tractor beam, transforming them into an amusement park
- visit various planets
- choose planets from a world-map screen
- you sometimes have the freedom of picking where to go next
- Tropical Resort Zone: Neon lights, water fountains, spotlights, Giant Ferris wheels, Dr. Robotnik’s voice can be heard on the PA system, Ferris wheel turns into a robot
- Sweet Mountain Zone: Donuts, pancakes, other food, lots of drill usage
- At the end of each level, Sonic steps on a button to free Wisps from a metal capsule
- At least 8 planets
- Consistent frame rate
- Upbeat, jazzy soundtrack
- Bosses from the Wii game will appear in the background of the DS version and vice versa
- Globe-like robot boss battle in DS version

From here (http://www.nintendoeverything.com/41132/)
Sounds good, to be honest. What do you guys think will be the powerup placement like? You think that if we speed through a main road and are not lined up with the required powerup, we need to backtrack, or something?
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 04, 2010, 10:52:22 PM
Wait... world map, step on a button to free native creatures, and level names ending in zone?


I'm happy! ^_^

Hey, the world map may not be a classic Sonic thing, but I felt it helped in Sonic Advance 2.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 04, 2010, 11:01:08 PM
Tails being introduced in the debut trailer yet quickly confirmed as shoved into the background is what ticks me off.  Nevertheless, it sounds interesting.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 11:10:25 PM
Tails being introduced in the debut trailer yet quickly confirmed as shoved into the background is what ticks me off.  Nevertheless, it sounds interesting.
Tails has his own popularity. I think he's been on pretty much every single recent Sonic game so far.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 04, 2010, 11:14:22 PM
Yeah, but they keep giving him support roles.  It's extremely rare these days for Tails to be playable.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 11:44:43 PM
Yeah, but they keep giving him support roles.  It's extremely rare these days for Tails to be playable.
Honestly, it's very hard to give Tails a good gameplay style. I don't think I've actually seen his gameplay being actually done RIGHT in any game. Flying's always something tough to handle. They should honestly handle it like Kirby's multiple jump in Smash Bros, that could solve the flying and limitation of the flight.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 04, 2010, 11:46:42 PM
I agree, Tails should be a character in Super Smash Bros. Bitchslap. 

Wait, what were we talking about again?  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 04, 2010, 11:54:32 PM
I agree, Tails should be a character in Super Smash Bros. Bitchslap. 

Wait, what were we talking about again?  XD
How giving Tails good gameplay in a game could be. I like his Sonic Adventure gameplay, but I think his flying is flawed. Remember Jak 3's Light Jak flying? I really liked that. I kinda wonder if that would be possible to do with Tails, so it doesn't render him broken, flying all over levels.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 04, 2010, 11:56:01 PM
I never had a problem with SA1's flight.  Tails' flying was always supposed to be more of an on-the-side thing.  As should be, frankly, ANY character-specific abilities.  The core platforming mechanics should be shared among all players.
Title: Re: Sonic Colors (Wii, DS)
Post by: Sky on June 04, 2010, 11:57:08 PM
i only need to know one thing to make or break this purchase

is it "robotnik" or "eggman"
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on June 04, 2010, 11:58:18 PM
I seem to be getting more and more intrested with this title after each update of the leaks.

The upbeat jazz music got my attention. Ferris Wheel robot also got my attention.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 05, 2010, 12:07:38 AM
i only need to know one thing to make or break this purchase

is it "robotnik" or "eggman"
I'm afraid they've retconned it to the japanese name ever since SA2. ;_; Although the european Sega blog referred to him as "Ivo" a week ago or so. Probably old Fleetway fans.

I never had a problem with SA1's flight.  Tails' flying was always supposed to be more of an on-the-side thing.  As should be, frankly, ANY character-specific abilities.  The core platforming mechanics should be shared among all players.
On-the-side? Dude, it's Tails. He IS about flying. He flies when he runs. =P
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 05, 2010, 12:16:52 AM
i only need to know one thing to make or break this purchase

is it "robotnik" or "eggman"

Most likely Eggman.

I miss the name Robotnik. D:
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on June 05, 2010, 12:21:48 AM
LOL
Only complete idiots care, what Eggman is called.

I like both, and in Archie comics, Eggman is still often called Robotnik.
Tough, in Archie... he had one more name.
Julian Kintobor from the House of Ivo.
His original one (in the Archie universe, that is).
[parasitic bomb], now I remember how crazy the Robtnik/Eggman thing is in Archie.
I mean, the current Robotnik is actually Metal Robotnik(who is no longer so "METAL")from an alternate universe, where he has won. While the original Robotnik is... well.. kinda dead, if I remember right.
Goddamn.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 05, 2010, 12:31:13 AM
Most likely Eggman.

I miss the name Robotnik. D:
Has the name Robotnik appeared in any other game since Sonic Adventure 2? (not talking about the Gerald references in Shadow, nor the codex in Dark Brohood)
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 05, 2010, 12:33:31 AM
I think Sonic does call him Robotnik once in Dark Brotherhood... I think...

I'm almost 85% sure that he is referred to as Robotnik outside the codex in that game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on June 05, 2010, 02:30:08 AM
Well, his real name is canonically Dr. Ivo Robotnik.  Eggman is just a pseudonym.  A stupid pseudonym.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 05, 2010, 02:35:00 AM
Well, his real name is canonically Dr. Ivo Robotnik.  Eggman is just a pseudonym.  A stupid pseudonym.
Canon changes. They pretty much made it so he'll never be Robotnik again. And "Ivo" never appeared in any game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 05, 2010, 02:39:21 AM
Yeah, they made it so Eggman's an insult because he's so fat. Even though he doesn't treat it as such. Odd.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 05, 2010, 02:58:09 AM
Yeah, they made it so Eggman's an insult because he's so fat. Even though he doesn't treat it as such. Odd.
In Sonic Adventure 1, it was said as an insult. In SA2, he seemed to simply take the name, as well as recognize his roots. After that, he just called himself Dr Eggman and that's that.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on June 05, 2010, 03:55:07 AM
>They are discussing plot elements from Sonic games.
>Sonic Games
>Plot
>hilariousreactionimage.png

GREENTEXTING WITHOUT GREENTEXT! : D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 05, 2010, 04:27:53 AM
>They are discussing plot elements from Sonic games.
>Sonic Games
>Plot
>hilariousreactionimage.png

GREENTEXTING WITHOUT GREENTEXT! : D

>Discussing Sonic games plot
>Damn hard to type with paw
>Realise I have a paw
>Go tell my friends
>Realise they are bears
>Realise I am a bear
>feelsgoodman.jpg

And it's not plot, just Sega's way to make kiddies understand that Eggman is Eggman and Robotnik is no moar.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 15, 2010, 01:39:28 PM
[youtube]http://www.youtube.com/watch?v=o7bt49zGN8g[/youtube]

Still no gameplay videos yet.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 15, 2010, 01:59:40 PM
[youtube]http://www.youtube.com/watch?v=o7bt49zGN8g[/youtube]

Still no gameplay videos yet.
That reeks of "original CG announcement trailer compiled with eventual CG intro".

What a cop-out. TWO CG trailers in a row, no gameplay? This is Sonic, not Final Fantasy.

Although I gotta say. The Daft Punk-like music and the ZOMG COLORS AND SPACE EVERYFUCKINGWHERE are getting me really damn excited right now.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 15, 2010, 02:22:34 PM
Although I gotta say. The Daft Punk-like music and the ZOMG COLORS AND SPACE EVERYFUCKINGWHERE are getting me really damn excited right now.

Same with me, bro. Nothing wrong with some Daft Punk-like music. <3


WE'RE GONNA REACH FOR THE STARS TONIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 15, 2010, 03:37:15 PM
Same with me, bro. Nothing wrong with some Daft Punk-like music. <3


WE'RE GONNA REACH FOR THE STARS TONIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT
Why they gotta excite me so? ;_;
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on June 15, 2010, 04:53:55 PM
Hey, that song sounds quite nice.
Shame there's no gayplay.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 15, 2010, 08:18:29 PM
Don't see these posted anywhere, soooooo...

Tropical Resort on the Wii:
(http://farm5.static.flickr.com/4070/4703173260_fa05a924e7.jpg)
(http://farm5.static.flickr.com/4029/4703173816_650c9d9abc.jpg)
(http://farm5.static.flickr.com/4054/4703174538_a396565bcb.jpg)
(http://farm5.static.flickr.com/4002/4703175248_2c81e806c3.jpg)
(http://farm5.static.flickr.com/4016/4702538213_f0d17350c4.jpg)

Tropical Resort on the DS:
(http://farm5.static.flickr.com/4052/4702550643_eed1d9c163.jpg)
(http://farm5.static.flickr.com/4058/4702550729_2097e42427.jpg)

Sweet Mountain on the Wii:
(http://farm5.static.flickr.com/4027/4703174798_02b0c6c8b8.jpg)
(http://farm5.static.flickr.com/4004/4703175472_87852b9cbf.jpg)
(http://farm5.static.flickr.com/4041/4702536983_2ddbdfeb50.jpg)

Sweet Mountain on the DS:
(http://farm2.static.flickr.com/1281/4703186566_850f9dfb50_o.jpg)
(http://farm2.static.flickr.com/1278/4703186368_cfef977655_o.jpg)


Aaaaaaand just in case someone wants the European, instrumental version...
[youtube]http://www.youtube.com/watch?v=O0Y0lE3EpL4&feature=player_embedded[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Jericho on June 15, 2010, 08:24:45 PM
I love this game's style soooo much. Please just try your best to be a really good game. Not a hearkening back or overambitious project.
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on June 15, 2010, 08:44:15 PM
Don't see these posted anywhere, soooooo...

Tropical Resort on the Wii:
(http://farm5.static.flickr.com/4070/4703173260_fa05a924e7.jpg)
(http://farm5.static.flickr.com/4029/4703173816_650c9d9abc.jpg)
(http://farm5.static.flickr.com/4054/4703174538_a396565bcb.jpg)
(http://farm5.static.flickr.com/4002/4703175248_2c81e806c3.jpg)
(http://farm5.static.flickr.com/4016/4702538213_f0d17350c4.jpg)

Tropical Resort on the DS:
(http://farm5.static.flickr.com/4052/4702550643_eed1d9c163.jpg)
(http://farm5.static.flickr.com/4058/4702550729_2097e42427.jpg)

Sweet Mountain on the Wii:
(http://farm5.static.flickr.com/4027/4703174798_02b0c6c8b8.jpg)
(http://farm5.static.flickr.com/4004/4703175472_87852b9cbf.jpg)
(http://farm5.static.flickr.com/4041/4702536983_2ddbdfeb50.jpg)

Sweet Mountain on the DS:
(http://farm2.static.flickr.com/1281/4703186566_850f9dfb50_o.jpg)
(http://farm2.static.flickr.com/1278/4703186368_cfef977655_o.jpg)


Aaaaaaand just in case someone wants the European, instrumental version...
[youtube]http://www.youtube.com/watch?v=O0Y0lE3EpL4&feature=player_embedded[/youtube]

The Wii version sorta resembles what a 360 game would look like, its nice. Also it seems getting lives normally has come back. Maybe it'll be more like 360/PS3 Unleashed? DS looks meh...
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 15, 2010, 08:55:48 PM
The Wii version sorta resembles what a 360 game would look like, its nice. Also it seems getting lives normally has come back. Maybe it'll be more like 360/PS3 Unleashed? DS looks meh...
The DS version is a Rush title, which is good. I just hope that this game focuses more on the 2D parts than on the 3D ones. Because if it's like Unleashed, urgh.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 16, 2010, 01:48:03 AM
Gotta say that Colors looks colorful and pertty!  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 16, 2010, 01:52:11 AM
Those first few screenshots actually DO seem 360/PS3-quality screenshots. I seriously hope the game plays as well as it looks...
Title: Re: Sonic Colors (Wii, DS)
Post by: Fxeni on June 16, 2010, 01:56:47 AM
Those first few screenshots actually DO seem 360/PS3-quality screenshots. I seriously hope the game plays as well as it looks...
Agreed. If it can take the good elements from Unleashed and leave out a good portion of the bad, then I can definitely see myself enjoying this. Time will tell, I suppose.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 16, 2010, 02:27:21 AM
Agreed. If it can take the good elements from Unleashed and leave out a good portion of the bad, then I can definitely see myself enjoying this. Time will tell, I suppose.
Since the game is rumores to be 70% 2D parts, and I really don't see the powers working as well in 3D as they would in 2D, from what they described, I'm guessing they're trying to improve it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on June 16, 2010, 03:24:14 AM
I hope the plot doesn't turn out to be, "Robotnik is trying to takeover the world using these creatures and Sonic and friends rush in to stop him but it turns that he was manipulated by some demon, god, whatever that turns out to be the real bad guy of the game." Honestly, I liked it when it was Robotnik behind the whole thing in the Genesis games and I know Sonic was never meant to be serious but still Robotnik was taken a lot more seriously in the comics and SATAM.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on June 16, 2010, 03:27:17 AM
I know Sonic was never meant to be serious but still Robotnik was taken a lot more seriously in the comics and SATAM.

Even when it meant getting lackeys and putting the infamous quote: "SnooPINGAS as usual I see?" into this title, if the "minime" allies (Flickies, Chao, Chip, those floaty things from Brotherhood, and the Wisps) ever speak this time around?
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 16, 2010, 04:32:07 AM
http://www.gamexplain.com/article-134-1276648556-e3-2010-sonic-colors-hands-on.html

Quote
Keep an eye on for this--seriously. It has the potential to be the best Sonic game in years.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on June 16, 2010, 04:39:53 AM
Yep, gonna be keeping an eye on this game, hopefully the drill won't dig a grave for you (aka: buggy and unfinished, but most digging abilities have been around since the early days of gaming).
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 16, 2010, 07:18:39 AM
Here, have some gameplay.

[youtube]http://www.youtube.com/watch?v=pHMHMupoSDE[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 16, 2010, 07:26:13 AM
Looks pretty good to me.
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on June 16, 2010, 07:26:40 AM
Balloon pop bouncing~
So it's the first non storybook style Sonic game on wii?
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 16, 2010, 07:27:22 AM
Balloon pop bouncing~
So it's the first non storybook style Sonic game on wii?

Sonic Unleashed was on Wii.
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on June 16, 2010, 07:29:07 AM
I guess I forgot ^^;
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 16, 2010, 07:32:56 AM
I remember it more as a 360/PS3 game too!  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 16, 2010, 07:44:31 AM
Interview with Takashi Iizuka:

SS – Is this game made with just children in mind, or more for a general audience?

Iizuka – Of course, we are putting in kid friendly elements, but it’s not just for kids. The are some challenging elements put in as well.

SS – Who are the music composers for the Wii and DS versions?

Iizuka –  There’s not one composer. It’s the Sega Sound Team. It’s pretty much the same people who worked on Sonic Unleashed.

SS – What was the inspiration behind this game?

Iizuka – First we wanted to work with what was successful in the past. Like Sonic Unleashed’s daytime gameplay and add the Wisp Color powers to give it more variety.

SS – What was the decision behind making this Wii/DS exclusive?

Iizuka – It’s difficult to get into details. We basically used Sonic Rush and Sonic Unleashed Wii as models for the gameplay.

SS – What is the length of the game, in hours?

Iizuka – The game’s still in development, but in previous Sonic games, there would be act 1 and act 2 of 1 zone. In this case, for each of these worlds there are several stages. Also, once you get more color powers from other worlds, you can go back to older levels and find new paths to access. It also depends on how dedicated you are to finding all the items in the game.

SS – Is this game made from the ground up, or does it use any previous assets?

Iizuka -  Completely new as far as art and engine. Obviously, the gameplay is inspired by Sonic Unleashed.

SS – When is the game due?

Iizuka – This holiday season.

SS – What is the little Robotnik ship flying around the planets?

Iizuka – (Laughs) Sorry, we can’t talk about that yet.

SS – Last question,  any chance of a new NiGHTS or Burning Rangers game?

Iizuka – (Laughs) We can’t talk about that right now.

SS – Thank you so much for your time.

Iizuka – You’re welcome.

Source (http://www.sonicstadium.org/articles/sonic-colors-interview-with-takashi-iizuka)
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on June 16, 2010, 07:49:21 AM
Here, have some gameplay.

[youtube]http://www.youtube.com/watch?v=pHMHMupoSDE[/youtube]

That looks like it runs real smooth, not crappy like Wii Unleashed. It looks better too, awesome.
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on June 16, 2010, 07:49:49 AM
Looks a lot more playable than Unleashed at least.
Title: Re: Sonic Colors (Wii, DS)
Post by: TeaOfJay on June 16, 2010, 08:07:41 AM
Call me cynical, but I'm betting that Sonic Team will still find some way to screw this up.

You have to remember Sonic Unleashed looked promising at first too. While it was a step in the right direction,  it was still far from being a good Sonic game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 16, 2010, 08:26:23 AM
Most of that clip the guy playing spent precious time trying to figure out how to proceed past the middle part where you get the yellow wisp. I wanted to scream: "Shake the wii-mote!!!Have you ever even played a Wii before?"
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on June 16, 2010, 10:58:48 AM
...so he jumps over the speed booster and heads backwards.

I do wonder how people remember to breathe sometimes.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 16, 2010, 12:46:05 PM
Jesus Christ, that looked so much like Unleashed that I want to vomit.

Still... the stage itself looked BEAUTIFUL, and the level design was comprehensive enough to manage. If they manage to KEEP that type of design, and when trying to make it harder, make it more Secret Rings than Unleashed, which means more obstacles and worthy challenges and LESS CRAPPY UNFINISHED PLATFORMS AND ROMHACK-LIKE LEVELS...

...then this game has a chance. Not a huge chance, but a chance. And DAMN, does the stage look beautiful...
Title: Re: Sonic Colors (Wii, DS)
Post by: Fxeni on June 16, 2010, 04:29:53 PM
Here's some more gameplay (http://www.gametrailers.com/video/e3-2010-sonic-colors/101810), now with someone who has a better idea of what they're doing.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on June 16, 2010, 07:00:55 PM
It looks visually, like 360-PS3 Unleashed, but- on the wii... and it DOES remind me almost of Secret rings somehow..

Also-
that spindash special was pretty cool.

doesnt surprise me though that its unleashed-like, considering Unleashed was pretty liked. Well, the day segments, anyway.

and if this is that- WITHOUT some secondary gameplay mode gimmick thing, well, better. looked real vibrant and colorful too.



the color system with the wisps, reminds me of 06's colored jewels. Or Castlevania LoI's orbs.

we'll see how this (pun intended) ¨plays out¨   
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 16, 2010, 11:27:36 PM
It looks visually, like 360-PS3 Unleashed, but- on the wii... and it DOES remind me almost of Secret rings somehow..
See the homing attack aiming? Same target that was used in Secret Rings. That reminded me of it too. Aaaaand mostly because Secret Rings is the one Sonic title with the "run forward" gameplay that doesn't feature gimmickry of swords or dashing, and requires the good ol' homing attack.

Quote
doesnt surprise me though that its unleashed-like, considering Unleashed was pretty liked. Well, the day segments, anyway.
8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on June 17, 2010, 12:30:38 AM
I always say it, squint, and it could be knuckles.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 17, 2010, 12:39:46 AM
It looks impressive enough, though I am rather ticked at Sega being a cocktease with Tails in their initial trailer.  I really can't describe how much his continued neglect irks me.  (I guess I'm feeling particularly lousy about that right now because I picked up Rivals 2 looking for relief, and it turned out to suck).

It’s pretty much the same people who worked on Sonic Unleashed.
DAMN!

Ah well.  It looks to play better, and that's important.
Title: Re: Sonic Colors (Wii, DS)
Post by: Turian on June 17, 2010, 07:30:45 AM
This looks really promising. But keep in mind I thought that of 2006, until I played it. Bleh!  :W

Even so, this looks awesome.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 17, 2010, 01:43:26 PM
This looks really promising. But keep in mind I thought that of 2006, until I played it. Bleh!  :W

Even so, this looks awesome.
Heck, I thought 2006 was pretty cool when I played the friggin' DEMO. The core gameplay was fine, but the level design in the full game was awful. At the same time, Unleashed also looked good when the demo came out, but it was pretty much only the first level, until the other levels started making less and less sense for a game of that kind of gameplay.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 17, 2010, 08:14:59 PM
Heck, I thought 2006 was pretty cool when I played the friggin' DEMO.

Funny, I was the exact opposite.  The demo made me never want to play the game ever again
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 17, 2010, 08:32:36 PM
Funny, I was the exact opposite.  The demo made me never want to play the game ever again
The controls were basically like Sonic Adventure. What did you think was so bad about it?
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 17, 2010, 08:42:03 PM
The controls were basically like Sonic Adventure. What did you think was so bad about it?

The falling through levels, the shoddy controls, the minute+ load times.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 17, 2010, 09:48:52 PM
The falling through levels, the shoddy controls, the minute+ load times.
I honestly thought the tiny level and controls were fine. The load times and falling through levels are more related to the main game, though. =P There aren't load times mid-demo.

But yeah, main game's the worst piece of crap I've ever played in my entire life.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 17, 2010, 09:50:47 PM
I honestly thought the tiny level and controls were fine. The load times and falling through levels are more related to the main game, though. =P There aren't load times mid-demo.

But yeah, main game's the worst piece of crap I've ever played in my entire life.

Heh, perhaps I just got a really far along demo.  I don't know.  Regardless, after playing it I never wanted to play it again.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 17, 2010, 09:52:24 PM
Heh, perhaps I just got a really far along demo.  I don't know.  Regardless, after playing it I never wanted to play it again.
The demo I played was the 360 downloadable one, the one without the final running bit. I honestly really liked playing it, it played like Sonic Adventure, pretty much.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on June 18, 2010, 06:01:14 PM
06 made me think alot of Adventure.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 08:17:01 PM
The demo I played was the 360 downloadable one, the one without the final running bit. I honestly really liked playing it, it played like Sonic Adventure, pretty much.

To be fair, I wasn't a big fan of the first Adventure game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 08:39:31 PM
To be fair, I wasn't a big fan of the first Adventure game.
I honestly think, that although the Adventure games have their fair share of trouble, they still remain the best way to play Sonic in 3D. Make it about platforming, not about speed.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 08:42:26 PM
I honestly think, that although the Adventure games have their fair share of trouble, they still remain the best way to play Sonic in 3D. Make it about platforming, not about speed.

In all honesty, I think my favorite 3D Sonic game might be Secret Rings.
Title: Re: Sonic Colors (Wii, DS)
Post by: Deadpool on June 18, 2010, 08:43:23 PM
[youtube]http://www.youtube.com/watch?v=cfmPD52ua-s&feature=related[/youtube]


The Theme sounds real good to me, and i hope that Crush 40 may a Remix of it for the soundtrack
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 18, 2010, 09:43:31 PM
I honestly think, that although the Adventure games have their fair share of trouble, they still remain the best way to play Sonic in 3D. Make it about platforming, not about speed.
1st Adventure had without a doubt the best general character/stage setup.  Sonic was the obvious focus, by far the longest quest, and at the same time Tails and Amy played reasonably similarly (not to mention Tails, you know, WAS PLAYABLE).  The gimmick character quests were kept short.  Problem was, the game engine was buggy as hell.

Sonic Adventure 2 was most definitely better polished, but made the action an even split between Sonic, Knuckles, and the sick Gamma-derivative that they decided to make Tails into.  Nevetheless, it is definitely my most replayed 3D Sonic, and IMHO features some of the best stages I've seen in 3D platforming (Final Rush is simply epic).
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 10:01:54 PM
1st Adventure had without a doubt the best general character/stage setup.  Sonic was the obvious focus, by far the longest quest, and at the same time Tails and Amy played reasonably similarly (not to mention Tails, you know, WAS PLAYABLE).  The gimmick character quests were kept short.  Problem was, the game engine was buggy as hell.

Sonic Adventure 2 was most definitely better polished, but made the action an even split between Sonic, Knuckles, and the sick Gamma-derivative that they decided to make Tails into.  Nevetheless, it is definitely my most replayed 3D Sonic, and IMHO features some of the best stages I've seen in 3D platforming (Final Rush is simply epic).
Exactly. A perfect balance between the polished stages and gameplay of Sonic Adventure 2, together with the game structure and Adventure Fields of Sonic Adventure 1, would be awesome.

But I gotta say I still like the stages from SA1 alot better than the ones from SA2. They're more epic, overall, or have a better feel. SA2's ARK levels, for example, are just the same hyper-technological bullshit we're tired of seeing, while Final Egg and Sky Deck have a special way of seeming incredibly powerful and evil. Racing through that part of Sky Deck where planes are rising from the ground and everything's falling just makes you go "Wow, Eggman could pretty much conquer the world with this thing!" And Final Egg seems more hand-made, more mechanic than electronic. The stages overall seem more made with love.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 10:04:37 PM
[youtube]http://www.youtube.com/watch?v=cfmPD52ua-s&feature=related[/youtube]


The Theme sounds real good to me, and i hope that Crush 40 may a Remix of it for the soundtrack

Well........I hate the auto-tuner......
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 10:05:45 PM
Well........I hate the auto-tuner......
Think of it as a spacey Daft Punk-ish tune. I do hate the rest of that band's repertoire, though. =P
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 10:08:12 PM
Think of it as a spacey Daft Punk-ish tune. I do hate the rest of that band's repertoire, though. =P

LoL, whoever did this is NOT Daft Punk.  Also, I really cannot wait for Tron Legacy.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 10:19:24 PM
LoL, whoever did this is NOT Daft Punk.  Also, I really cannot wait for Tron Legacy.
No, but it has a tiny influence in the voice. Although the music itself is still kinda punk bullshitty, but what can ya do... at least we'll have Unleashed's people doing the songs. One thing that game had was decent tracks. Not memorable, but listeneable.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 10:27:09 PM
No, but it has a tiny influence in the voice. Although the music itself is still kinda punk bullshitty, but what can ya do... at least we'll have Unleashed's people doing the songs. One thing that game had was decent tracks. Not memorable, but listeneable.

So much for my hope of a Secret Rings soundtrack.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 10:32:42 PM
So much for my hope of a Secret Rings soundtrack.
Instrumental's better than "who gonna rock the place place place place place", IMO. =P
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 18, 2010, 10:36:15 PM
Blasphemy. :P

"Not memorable, but listenable", that I agree with.  The problem is, to me (and a fair share of Sonic fans), taking that as an accurate descriptor means it is the one thing Unleashed managed to do that was utterly inferior to every other 3D Sonic.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 10:50:36 PM
Blasphemy. :P

"Not memorable, but listenable", that I agree with.  The problem is, to me (and a fair share of Sonic fans), taking that as an accurate descriptor means it is the one thing Unleashed managed to do that was utterly inferior to every other 3D Sonic.
To be blatantly honest, the corny metal started to [acid burst] me off around Heroes. After that, I could take the soundtracks or leave them.

They should just hire Richard Jacques to make every single Sonic soundtrack and be done with it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 10:53:25 PM
Instrumental's better than "who gonna rock the place place place place place", IMO. =P

I disagree.  "IT'S TRULY FREE BE STOP NEVER THROUGH ALL THAT'S HAPPENING!"  Plus, the instrumentals in the song itself were actually very good!

Plus this...

[youtube]http://www.youtube.com/watch?v=Z9xSc77M9cQ[/youtube]

is one of the greatest Sonic songs ever.

Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 18, 2010, 10:54:26 PM
DAMN STRAIGHT!
(for some reason I imagine a 3D Hydro City every time I hear that song)

I've said it before, and I'll say it again: There is no consensus in the Sonic fanbase.

Secret Rings soundtrack as a whole is awesome but repetitive.  It basically shines a spot-light on who does and doesn't believe that good music needs to be complicated.

And Jun Senoue rules all.
(though he's a hell of a lot better doing originals than remixes)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 10:56:52 PM
I disagree.  "IT'S TRULY FREE BE STOP NEVER THROUGH ALL THAT'S HAPPENING!"  Plus, the instrumentals in the song itself were actually very good!

Plus this...

[youtube]http://www.youtube.com/watch?v=Z9xSc77M9cQ[/youtube]

is one of the greatest Sonic songs ever.


Repetition, canned sounds, etc. Good song, yeah. But I'm kinda tired of the same kind of 80's rock everywhere in Sonic.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 10:59:03 PM
Repetition, canned sounds, etc. Good song, yeah. But I'm kinda tired of the same kind of 80's rock everywhere in Sonic.

But that's what made the Secret Rings soundtrack so good.  It was a decent mix of everything.  LoL, plus Seven Rings in Hand is definitely not 80's Rock!  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 11:07:59 PM
But that's what made the Secret Rings soundtrack so good.  It was a decent mix of everything.  LoL, plus Seven Rings in Hand is definitely not 80's Rock!  XD
No, but it's certainly an annoying song after awhile listening it. -_-
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 11:11:18 PM
No, but it's certainly an annoying song after awhile listening it. -_-

LoL, again I disagree!

Also....

[youtube]http://www.youtube.com/watch?v=eoC1gsGE5rI[/youtube]

yyyyYYYYYYYO  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 11:26:34 PM
LoL, again I disagree!

Also....

[youtube]http://www.youtube.com/watch?v=eoC1gsGE5rI[/youtube]

yyyyYYYYYYYO  8D
Blame me for being incredibly averse to canned sounds trying to act like real music.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 11:28:06 PM
Blame me for liking silly music!  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 11:29:12 PM
Blame me for liking silly music!  XD
Hey, nothing wrong with tastes. I do admit I am a huge music nazi when it comes to tastes. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 18, 2010, 11:30:41 PM
Hey, nothing wrong with tastes. I do admit I am a huge music nazi when it comes to tastes. 8D

To each their own I always say!  Plus, I like everything cept country & gospel.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 18, 2010, 11:48:37 PM
To each their own I always say!  Plus, I like everything cept country & gospel.
Never heard country before. I pretty much think all music genres have potencial, except most stuff in trance, house and techno. And emo. Always emo.

But for good, GOOD game soundtracks, I've always found the best stuff in the most unusual places. Check this track, for example:
http://www.youtube.com/watch?v=rsls2Uz-kyM&feature=related

Or even this:
http://www.youtube.com/watch?v=S3B7OiGCkpc&feature=related

Incredible songs, that come from the most unsuspecting games. I honestly didn't expect either of those to have award-winning soundtracks, but they're better than ALOT of the stuff I find.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 19, 2010, 12:01:35 AM
That's kinda how I felt with Zone of the Enders 2.  In terms of Anime, it's pretty much anything Yoko Kanno does.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 19, 2010, 12:08:27 AM
That's kinda how I felt with Zone of the Enders 2.  In terms of Anime, it's pretty much anything Yoko Kanno does.
Ooooh. See, there? Yoko Kanno is good. Mostly because she's a crazy-assed [chameleon sting]er who's not afraid to completely change her style and do something completely different, but she's got CLASS.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 19, 2010, 12:16:26 AM
Ooooh. See, there? Yoko Kanno is good. Mostly because she's a crazy-assed [chameleon sting]er who's not afraid to completely change her style and do something completely different, but she's got CLASS.

Absolutely.  She's awesome.  I'd love for her to do a game soundtrack, if she hasn't already.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 19, 2010, 01:55:34 AM
Absolutely.  She's awesome.  I'd love for her to do a game soundtrack, if she hasn't already.
She's scored 14 games to date. Obscure japanese stuff. The one I'd recomend is Napple Tale. Another great artist/singer/voice actress plays the main character and does a few of the songs, Maaya Sakamoto.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 19, 2010, 01:58:00 AM
I love Maaya Sakamoto.  She has such a beautiful voice.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 19, 2010, 06:45:04 AM
Hey, nothing wrong with tastes. I do admit I am a huge music nazi when it comes to tastes. 8D
At least you admit it.  The gaming journalism community loves to wrap "80's rock sucks" together with their Sonic bandwagoning and somehow claim that's a matter of objective quality.

The occasional Sonic game taking a different route is okay, I suppose, but it does kinda bug me that both this and STH4 abandoned it at the same time.  Sonic on Wii, WiiWare, and DS, and no Crush40 among all three?  It's just not right.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 19, 2010, 06:51:40 AM
At least you admit it.  The gaming journalism community loves to wrap "80's rock sucks" together with their Sonic bandwagoning and somehow claim that's a matter of objective quality.

The occasional Sonic game taking a different route is okay, I suppose, but it does kinda bug me that both this and STH4 abandoned it at the same time.  Sonic on Wii, WiiWare, and DS, and no Crush40 among all three?  It's just not right.
What's so bad about a change? Rush introduced techno, Adventure introduced 80's metal, and Unleashed brought orchestral-ish-at-times instrumental music.

Frankly, I CANNOT imagine STH4 with an 80's metal soundtrack. It would be horrid, the way they're trying to make a classic kind of tune sounds much better. And as for Colors, they're trying new tunes. I kinda wish they were more experimental, Yoko Kanno-like, and brought new styles of music to each game. Why not a Daft Punk-like tune for a space game?

I love Maaya Sakamoto.  She has such a beautiful voice.
My girlfriend introduced me to her. Never liked japanese modern music, but she, Yoko and a few from the same circle are the exception so far. Really good music.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on June 19, 2010, 06:54:30 AM
My girlfriend introduced me to her. Never liked japanese modern music, but she, Yoko and a few from the same circle are the exception so far. Really good music.

Heh, it's one reason I like Seven Rings in Hand so much.  Steve Conte is a Yoko regular!  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on June 19, 2010, 07:01:05 AM
Frankly, I CANNOT imagine STH4 with an 80's metal soundtrack. It would be horrid, the way they're trying to make a classic kind of tune sounds much better.
A lot of people say the same thing about NSMBWii and orchestras.  Doesn't stop the bitching.

I'm not saying EVERY track needs to be 80's metal.  But seriously, Super Sonic.  Nothing more needs be said there.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rayl on June 19, 2010, 11:07:05 AM
She's scored 14 games to date. Obscure japanese stuff. The one I'd recomend is Napple Tale. Another great artist/singer/voice actress plays the main character and does a few of the songs, Maaya Sakamoto.

I swear i read that as Nipple Tale.

Maaya and Yoko are very good and i've had positive experiences with both of their stuff. I'm in the mind that anything can be good if given the chance... except rap. There is no such thing as good rap. Ever. And emo.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 19, 2010, 02:12:00 PM
A lot of people say the same thing about NSMBWii and orchestras.  Doesn't stop the bitching.

I'm not saying EVERY track needs to be 80's metal.  But seriously, Super Sonic.  Nothing more needs be said there.
But that's the problem. Every single Sonic game has been 80's metal for awhile. It's time to stop and change. Make it different, like it was when Rush introduced techno. I hate most techno, but liked Rush's stuff.

I'm in the mind that anything can be good if given the chance... except rap. There is no such thing as good rap. Ever.
I wonder... do you know good rap? Because most people just think rap is what you listen to on the mainstream. Drugs, pimps, hos...

And then there's stuff like this if you know good rap:
[youtube]http://www.youtube.com/watch?v=IesPUXw4M8s[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 23, 2010, 04:39:51 PM
[youtube]http://www.youtube.com/watch?v=q3A6a5EK5J0[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 23, 2010, 04:41:38 PM
gameplay vid
Quote
Lawl, Rush 3 all the way. Well, confirmed for superior version.
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on June 23, 2010, 04:43:11 PM
I'll probably have to get both
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on June 23, 2010, 11:51:17 PM
...except rap. There is no such thing as good rap. Ever. And emo.
OHHH! Now it's on like Donkey Kong!
[youtube]http://www.youtube.com/watch?v=vRE4nx5Oegw[/youtube]
Get it? On like Donkey Kong? XD

Also, this is getting more and more intriguing.
Title: Re: Sonic Colors (Wii, DS)
Post by: Ike-Mike on June 24, 2010, 01:16:58 AM
A lot of people say the same thing about NSMBWii and orchestras.  Doesn't stop the bitching.
I'd say the bigger reason why people are bitching is because the sample quality is really low even for MIDI standards.

On topic, from what I've seen both versions of Sonic Colors actually look a lot better than Sonic 4!
Title: Re: Sonic Colors (Wii, DS)
Post by: Jericho on June 24, 2010, 03:20:43 AM
I think I'm going to be getting both versions of Colors at this rate. I'm really interested in the DS version though, more Rush based gameplay with tighter level design? Yes please. Now get Hideki Naganuma in this [sonic slicer]! XD

I'm in the mind that anything can be good if given the chance... except rap. There is no such thing as good rap. Ever.

Urge to prove this wrong rising, however not at adequate levels. So I'll say this, you aren't doing it (your first quoted statement) right.

My girlfriend introduced me to her. Never liked japanese modern music, but she, Yoko and a few from the same circle are the exception so far. Really good music.

Very huge sidetrack here, but what's your opinion on Mayumi Kojima? She's pretty awesome in my opinion. I was introduced to her after needing to find the song that played in that old Super Mario Advance 4 commercial and downloading the entire album (Me & My Monkey on The Moon) with said song (Hatsukoi) on it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 24, 2010, 03:25:55 AM
Very huge sidetrack here, but what's your opinion on Mayumi Kojima? She's pretty awesome in my opinion. I was introduced to her after needing to find the song that played in that old Super Mario Advance 4 commercial and downloading the entire album (Me & My Monkey on The Moon) with said song (Hatsukoi) on it.
Consider me interested and will check out her stuff in the morning.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on June 25, 2010, 08:43:11 PM
What do you consider "Modern" Music?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on June 25, 2010, 08:57:27 PM
What do you consider "Modern" Music?
Me? Or someone else?

I consider "modern" music, the genres that have been getting more and more popular in the last two decades, such as pop, rap and hip-hop. Also, techno, dance and house if you wanna get into the robot people. They can be good genres when used creatively. But ultimately, 90% of all the mainstream stuff nowadays is incredibly bad. It's plastic music. Pre-recorded sounds, mixes and so much lack of talent.

There are some really rare exceptions, though.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on June 25, 2010, 08:59:32 PM
I find that I could probably find better Techno/trance music on youtube than from official folks. though then again, alot of those youtube mixers ARE official DJs etc.

but ok. I was just wondering.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on June 25, 2010, 08:59:55 PM
But ultimately, 90% of all the mainstream stuff nowadays is incredibly bad. It's plastic music. Pre-recorded sounds, mixes and so much lack of talent.

I can agree with that. Disney.. *shrugs* But yeah, there are some hidden gems within that crowd.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on June 27, 2010, 08:22:46 PM
Japanese site (http://sonic.sega.jp/SonicColors/#). Nothing new, only the orchestrated music.

[youtube]http://www.youtube.com/watch?v=_S0hRzadbn8[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: VirusChris on July 01, 2010, 09:54:16 PM
Very cool! I like the music, then again when has a Sonic game disappoint with its music? 8B



On an unrelated note I can't help but think of the little alien kid from Chicken Little seeing how the orange alien with three eyes looks so much like him!
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 10, 2010, 07:17:14 PM
GameStop - Sonic Colors comes with the best Sonic preorder yet (http://gonintendo.com/viewstory.php?id=129880)


AW, [tornado fang] YEAH 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on July 10, 2010, 07:20:22 PM
Preorder... AND GET THAT SPIFFY HAT!
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on July 10, 2010, 07:23:25 PM
FURFAGGOTRY!
FURFAGGOTRY EVERYWHERE!

jk

This looks funny, tough I doubt that this hat will come over here to Poland, in which case I would buy the DS version just so I could give the hat to my nephew. : P
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 11, 2010, 01:33:20 AM
...oh God. That's a horrible preorder bonus.
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 11, 2010, 01:50:11 AM
I think you mean the best
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 11, 2010, 04:21:17 AM
 XD

It's awesome and yet completely ridiculous at the same time.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on July 11, 2010, 04:35:34 AM
I'm gonna wear it and run around the house nak---

... you heard nothing.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 11, 2010, 07:50:56 PM
GameStop - Sonic Colors comes with the best Sonic preorder yet (http://gonintendo.com/viewstory.php?id=129880)


AW, [tornado fang] YEAH 8D
Aw [tornado fang] yeah!

Posted on: July 11, 2010, 12:50:31 PM
...oh God. That's the BEST preorder bonus. Ever
Typo fixed.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 11, 2010, 08:10:21 PM
I can honestly say I'd be ashamed to take it out of the store. That's pretty much a Furry Gateway item. >_>
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on July 11, 2010, 08:31:52 PM
I know what I'm putting on ebay.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 12, 2010, 08:09:52 AM
http://www.sonicstadium.org/news/sonic-colours-and-franchise-changing-news-coming-this-week

...........
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 12, 2010, 02:08:54 PM
Franchise-changing... lulz. Sega people get more excited than Peter Molineux  does with a new feature.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 12, 2010, 06:09:24 PM
Quote
Ready to help Sonic put a stop to the diabolical plans of Dr. Eggman on both the Wii and DS version of the game, when Sonic absorbs the Orange Wisp’s power, he blasts into the air like a rocket in an explosion of colour, reaching unparalleled heights at staggering speed. Much like its Yellow cousin, with the Orange Wisp, Sonic is able to reach secret areas and hidden rings far beyond his normal reach! What secrets will you find?

http://www.sonicstadium.org/news/new-wisp-revealed-for-sonic-colours

New [parasitic bomb] on Sonic colors, indeed! 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 12, 2010, 10:17:03 PM
...rocket nozzle attachment?
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 13, 2010, 12:04:30 AM
I can honestly say I'd be ashamed to take it out of the store. That's pretty much a Furry Gateway item. >_>

Thats why there is online ordering/shipping  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 13, 2010, 12:25:00 AM
Thats why there is online ordering/shipping  8D
I'd be ashamed of even touching that thing. It's like within it, the souls of ten thousand yiffing furries rest inside. And you can FEEL THEM as you hold it, wanting you to join them in eternity.
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 13, 2010, 12:50:17 AM
Yeesh, it's not THAT bad  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 13, 2010, 01:10:05 AM
(http://gonintendo.com/wp-content/photos/thumb_Sonic_Colors_Pre_order.jpg)

(http://i531.photobucket.com/albums/dd358/iwanttorentawombat/facemelt.gif)
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 13, 2010, 01:12:58 AM
You really think it's a furry thing?  I think it's more of a collectors thing.  Though I'll probably never put it on, but my cat might  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 13, 2010, 02:04:21 AM
It's a furry gateway. Imagine kids getting it along with the game, and going "oh this is cool" and checking out online for stuff like it.

...TWO WEEKS LATER, THEY ARE YIFFING.

...YIFFING SO MUCH.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 13, 2010, 03:30:34 AM
You really think it's a furry thing?  I think it's more of a collectors thing.  Though I'll probably never put it on, but my cat might  XD
relevant.
(http://img805.imageshack.us/img805/7492/catsonic2.jpg)
Title: Re: Sonic Colors (Wii, DS)
Post by: OBJECTION MAN on July 13, 2010, 04:28:17 AM
It's a furry gateway. Imagine kids getting it along with the game, and going "oh this is cool" and checking out online for stuff like it.

...TWO WEEKS LATER, THEY ARE YIFFING.

...YIFFING SO MUCH.

OH GOD THIS GENERATION IS RUINED
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 13, 2010, 04:32:54 AM
OH GOD THIS GENERATION IS RUINED
AND AFTER THAT THEY WATCH DONALD DUCK CARTOONS WITH THEIR LITTLE BROTHERS

AND THEY GET BONERS

BONERS EVERYWHERE
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 13, 2010, 04:42:44 AM
relevant.

<a href="http://img704.imageshack.us/img704/4756/minahat.jpg">more relevant</a>
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 13, 2010, 05:38:57 AM
Lol, indeed.
Title: Re: Sonic Colors (Wii, DS)
Post by: Solar on July 13, 2010, 05:40:42 AM
It's just a freaking hat, you may as well say that costumes of cartoon characters or werewolves are for furries/will turn kids to furries -___-

Also, I really need that FF hat.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 13, 2010, 05:57:28 AM
It's just a freaking hat, you may as well say that costumes of cartoon characters or werewolves are for furries/will turn kids to furries
But people DO say that...  :V
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 13, 2010, 06:45:29 AM
But people DO say that...  :V
Because it is TRUE. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 13, 2010, 06:53:45 AM
oh you silly people
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on July 13, 2010, 06:56:38 AM
You know, I could buy that and wear it and sing my Away Message Zone on camera for you all.......
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on July 13, 2010, 07:05:29 AM
Keep your head warm and look as cool and blue as Sonic!
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 13, 2010, 08:37:57 AM
I know I want it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 15, 2010, 01:35:53 AM
http://www.sonicstadium.org/news/rumour-jason-griffith-leaving-sonic-role

Just gonna leave this here.

Who knows if it'll end up true or not.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 15, 2010, 02:58:49 AM
Ryan would be cool to have back. Not sure if he'd take the role, though.

...then again, I've never felt any special love for any of the cast except for the dudes who voiced Eggman so far.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 15, 2010, 06:17:09 AM
If he leaves Sonic, He leaves Shadow too. Possibly.

It WOULD be nice to have the old Sonic back.
Possibly the old Shadow too.
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 15, 2010, 06:51:41 AM
I-I didn't even know people cared about the english sonics voices o.o  (except for Jaleel White of course  >w< )

I've never felt any special love for any of the cast except for the dudes who voiced Eggman so far.

but I will agree with this ^^
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 15, 2010, 06:54:16 AM
I-I didn't even know people cared about the english sonics voices o.o  (except for Jaleel White of course  >w< )
ever since 4 kids became the dubbers of the US Sonic games, everyone started bitching about it. Probably because it was 4kids rather than because of the acting itself. It doesnt help that they started off in Shadow The Hedgehog, either. Which isnt exactly Sonic Game of the year.
Title: Re: Sonic Colors (Wii, DS)
Post by: VirusChris on July 15, 2010, 07:33:58 AM
But I loved Shadow the Hedgehog! It was such an awesome game! :3

Do you think Ryan Drummond will voice Sonic again?

By the way do anyone see this yet?
[youtube]Ww0ecdhL6n8&feature=player_embedded#![/youtube]


Mind blows from sheer epicness... this is got to be the coolest fan-made 3D Sonic animation ever!
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 16, 2010, 12:13:02 AM
SEGA announces new voice actors for Sonic and Tails (http://gonintendo.com/viewstory.php?id=130379)
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on July 16, 2010, 12:39:50 AM
What, again? looks like people can't stick to VA very long can't they?
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on July 16, 2010, 12:47:58 AM
Kate Higgins is a fairly good voice actress (sucked as Sakura though), and i'm not sure if i could get used to Sonic's.

Either way, i'm completely lost as to why they would change the cast in the first place.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 16, 2010, 12:52:20 AM
hmm. I can kind of imagine it I guess. Lets hope he does a good Sonic voice.

Posted on: July 15, 2010, 05:51:51 PM
What, again? looks like people can't stick to VA very long can't they?
Just ask Poor ol' Omega. Hes had 3 voice actors across 3 games.
Title: Re: Sonic Colors (Wii, DS)
Post by: HokutoNoBen on July 16, 2010, 02:37:06 AM
Either way, i'm completely lost as to why they would change the cast in the first place.

Probably for the same reason that Nintendo relieved 4Kids of their Pokemon anime dubbing duty.

As a rule, you, as a company, stand to save money and have more say in how things work, when you predominantly work with talent that either a) doesn't belong to unions like 4Kids/Ocean, or b) is willing to work outside contract deals pertaining to said dubbing groups. This is the same thing that Capcom has done for years on end, for multiple projects. For example, Sam Riegel/Regal (Donatello on the 2K3 TMNT toon, among others!) has done work for plenty of different works of animation and video games, but is a non-union worker. That makes him more attractive to parties like Capcom, because it doesn't mean that you have to deal with the union.

As the story goes, Sega originally only wanted Pollock to replace Deem Bristow as Eggman. But 4Kids, as the ones who represented Bristow at the time, had more say in the matter. Now that it seems like Bristow doesn't explicitly belong to 4Kids any longer, that's probably all the more reason why he could be signed to stay on as Eggman.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 16, 2010, 03:00:00 AM
But I loved Shadow the Hedgehog! It was such an awesome game! :3
Superbat's gonna eat you alive.

I think Shadow is decent, but it could have been better.  Certainly no match for the Adventures, but it does have a few strong points.

As for the 4Kids VA's, I never minded Sonic or Shadow.  Actually liked Amy.  Tails and Knuckles are the ones I had a hard time getting used to.  And honestly, when I started getting used to Tails' 4Kids VA, it scared me.  I took it as a strong indicator that I needed to break out the SatAM DVDs.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on July 16, 2010, 06:59:58 AM
So Chris Redfield is voicing Sonic now. That'll be interesting.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 16, 2010, 07:49:28 AM
Superbat's gonna eat you alive.

I think Shadow is decent, but it could have been better.  Certainly no match for the Adventures, but it does have a few strong points.

As for the 4Kids VA's, I never minded Sonic or Shadow.  Actually liked Amy.  Tails and Knuckles are the ones I had a hard time getting used to.  And honestly, when I started getting used to Tails' 4Kids VA, it scared me.  I took it as a strong indicator that I needed to break out the SatAM DVDs.
Its not Awesome by ANY stretch of the imagination. Its a pretty fun game, (and Sega proved once again that no matter how bad a Sonic game is, the music will always be great,) but far from the best.

Whenever knuckles opened his mouth... All I hear is Dan Green. I'm sorry, But All I get is CARD GAMES when Knuckles talks.

Tails was fine to me.. It was Vector who got the shortest end of the stick, that's for certain. Out of all the new cast, Vector probably got the WORST voice of them all. Especially when he sounded so awesome in Heroes.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on July 16, 2010, 08:00:40 AM
To those concerned about the new Sonic V.A.

http://www.youtube.com/watch?v=sdIcui0nb8U#t=03m35s

He'll be just fine.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 16, 2010, 08:54:05 AM
Never doubted him. I searched a few clips on youtube and  can imagine him doing Sonic.

But seeing that vid, yeah, he'll be just fine.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 16, 2010, 01:51:59 PM
Superbat's gonna eat you alive.
I think Shadow is decent, but it could have been better.  Certainly no match for the Adventures, but it does have a few strong points.
Most Excellent Superbat, please.

And I think the game had a good concept, just an awful structure/execution. The structure itself would not allow a good execution in the first place. But I was one of the 0.0000000001 of people who cheered when they first saw Shadow with a gun.

New VA seems cool. As long as he sounds different. Griffith sounded too much alike.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 16, 2010, 10:27:32 PM
Most Excellent
*plays air guitar*

Party on, dude!

Quote
But I was one of the 0.0000000001 of people who cheered when they first saw Shadow with a gun.
Ironically my opinion of the game INCREASED when I played it.  I was ready to castrate Sega's entire personnel office when I saw Shadow with a gun.  It wasn't the complete disaster I thought it'd be, and I can see how it could have been even better.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 16, 2010, 10:30:08 PM
could have been better if the gun gimmick was not outright FORCED on you in certain segments. If your allies didnt SHOOT YOU, And there is absolutely NO excuse for having that abomination they called a spindash. I mean come on, even Sonic 06 had a better spindash than that.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 16, 2010, 10:38:38 PM
Well, I've been over the AI, or lack thereof, before.  There's no telling how intelligent the Black Arms are, and G.U.N.'s commander has it in for Shadow regardless.  I just see it as Shadow following his own path regardless of what others think.  He wouldn't be the first character to defend somebody stupid enough to shoot at him.

Whenever knuckles opened his mouth... All I hear is Dan Green. I'm sorry, But All I get is CARD GAMES when Knuckles talks.
Ironically I think his card games voice sounds better than his Knuckles voice.

But I'd say the best job he nailed was Mewtwo.  "You should fear my powers most of all.  You cannot conquer me."

(even more impressive when you consider the near-X7-level of pointless monologue/self-doubt imposed by the script)
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 16, 2010, 10:54:46 PM
If Roger Craig Smith is the one saying "COME AWN! SPIIIN!" in the Sonic Colors videos we've seen, then I'm okay with him. >>;
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 16, 2010, 11:25:42 PM
Well, I've been over the AI, or lack thereof, before.  There's no telling how intelligent the Black Arms are, and G.U.N.'s commander has it in for Shadow regardless.  I just see it as Shadow following his own path regardless of what others think.  He wouldn't be the first character to defend somebody stupid enough to shoot at him.

But I'd say the best job he nailed was Mewtwo.  "You should fear my powers most of all.  You cannot conquer me."


Except Black Doom is expecting you to go through places which in some cases are guarded by his men, when his men are out to kill you. you have to get from point A up to ledge B, but the spring is in a cage kept locked by the black arms own vital signs. They aint smart, but they sure as hell obey his orders. a simple "dont kill this guy" would work fine. Especially when Doom's Eye follows you around. Youd think he would be like, "Stop" instead of going "YOU TRAITOOOR!" when Shadow is just defending himself.

well, at the VERY LEAST, they dont attack you if you heal them.

Title: Re: Sonic Colors (Wii, DS)
Post by: OBJECTION MAN on July 16, 2010, 11:58:55 PM
I had this dream and like I was playing a new sonic game, it was HD sonic in 2D with beautifully polished and fluid hand drawn graphics, with a perfect ratio of viewing space, and it was all 2D gameplay with lots of platforming, and cool speed segments dotted around, and it had full voice overs with anime scenes, and then I ran into Robotnik and he was actually called Robotnik so it was awesome.

Then I woke up and remembered what Sonic is in reality. I cried.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 17, 2010, 01:04:25 AM
I still dont understand why people [sonic slicer] over the Robotnik thing.

Its like complaining when people Call Megaman "Rockman".
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 17, 2010, 03:07:18 AM
Its like complaining when people Call Megaman "Rockman".
People would complain if Capcom made his canon name in western region games "Rockman", that's for sure.

And honestly, I'd really like a BIG change in Sonic's voice. Make it so it's unrecognizeable from before, a total overhaul. I want to hear the fans SCREEEEECH in their awful screams over how much it's changed.
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 17, 2010, 03:14:37 AM
So THAT'S why you keep talking about games needing to "evolve," you jus want to see the complaints and reactions of the fans ^^;
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 17, 2010, 03:32:47 AM
You just now figured that out?
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on July 17, 2010, 03:54:16 AM
hey, I'm stupid, what do you want? x.x;;
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 17, 2010, 04:20:03 AM
(http://home.comcast.net/~Anguirus/objection.gif)

A female able to work the internet is not stupid.  Experience has taught me that you have overcome women's intellectual kryptonite.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on July 17, 2010, 06:14:52 AM
Did I see people praising Shadow?

My heart sinks
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 17, 2010, 01:52:36 PM
So THAT'S why you keep talking about games needing to "evolve," you jus want to see the complaints and reactions of the fans ^^;
I also like to see franchises themselves evolve along with them. In my opinion, for example, the Metal Gear Solid franchise is one of the biggest successes in gaming evolution, because each game has a completely different gameplay from the last, while still keeping with the same elements, and always improving upon the last.

...but yeah, I love to [tornado fang] with people and see them bickering over things. It's the rage fuel that drives my pleasure. I'm one sick man.
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on July 17, 2010, 04:54:54 PM
^ Aren't the Final fantasy, Zelda, Mega Man and Mario games doing that already?
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 17, 2010, 05:15:27 PM
^ Aren't the Final fantasy, Zelda, Mega Man and Mario games doing that already?
I dont call Going back to the past "gaming evolution".

every Megaman game has the exact same gameplay. There is very little change in the formula. Whenever Capcom tries something new, they drop it right after. Its a miracle we got 3 X games with 3D graphics one after the other. MHX? well theres no 2. And the one Megaman Series that was in 3D from the start, hasnt had a new game in 10 years.

Then theres Megaman 9 and 10. Retro rehashes. Can you really call that "Gaming evolution"?

Zelda and Mario, Yes. (I cant vouch for Final Fantasy)  Megaman? No. Capcom still needs to evolve Megaman.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 17, 2010, 05:36:56 PM
Whenever Capcom tries something new, they drop it right after.
I think to a lesser degree ZX/Advent can fit into that as well.

Here's the problem:  Games are not Pokemon species.  The "unevolved" formula still works.  Mario simultaneously walks both, in SEPARATE TITLES, so each can focus where they will.  MegaMan, when it tries something new, often tries to cram it into the same title as the existing formula, and the merger can go haywire.  X7 is most infamous, what with auto-lock and paper-thin projectiles.  X5 created some of the most ass-backwards ranking and item layouts I have ever seen; with X6 correcting most of it.  ZX took established gameplay, and actually improved it substantially, but also tried to lengthen it with fetch-quests.  And Advent, for some God-forsaken reason, tried to build those fetch-quests, not to mention has virtually every useful chip only available by date-farking your system after you already defeated the game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 17, 2010, 08:24:52 PM
I think to a lesser degree ZX/Advent can fit into that as well.

Here's the problem:  Games are not Pokemon species.  The "unevolved" formula still works.  Mario simultaneously walks both, in SEPARATE TITLES, so each can focus where they will.  MegaMan, when it tries something new, often tries to cram it into the same title as the existing formula, and the merger can go haywire.  X7 is most infamous, what with auto-lock and paper-thin projectiles.  X5 created some of the most ass-backwards ranking and item layouts I have ever seen; with X6 correcting most of it.  ZX took established gameplay, and actually improved it substantially, but also tried to lengthen it with fetch-quests.  And Advent, for some God-forsaken reason, tried to build those fetch-quests, not to mention has virtually every useful chip only available by date-farking your system after you already defeated the game.
...and you still can't [tornado fang]ing shoot up.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on July 17, 2010, 09:35:38 PM
With Shadow's A.I. for allied groups, it would actually be terribly exploitable in how it works. For instance: say there's a LARGE swarm of Dark Arms aliens ahead. If you switch to dark allied mode, they wouldn't attack you, letting you skip them. Same with G.U.N. troops if you switched to hero around a large contingent of troops and mechs. It'd make some of the final levels in the story branches utter jokes since you don't even need to be aligned with a side to complete that specific mission.

On Sonic Colors itself, there was a magazine article someone posted on Sonic Retro that said for the most part, Sonic Colors can be played and likely beaten without even using the wisps, should you choose to. Chaos Emeralds, as always, will be present too.
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on July 18, 2010, 07:30:35 PM
Model F actually CAN shoot up, Superbat.

It's just stupid that they make doing so a special ability.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on July 18, 2010, 07:38:20 PM
Chaos Emeralds, as always, will be present too.

And with that, a possible demon Sonic has to tackle. So he might go as the "Demon Beater" instead of the "Blue Blur".
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on July 18, 2010, 07:40:40 PM
I believe he's been told that, Kieran. His point is Mega Man games are stuck in the old school design where you only shoot forward.

And he's gotta get over that. You shoot in only one direction and you run left and right. If you can't live with that, don't play the game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 18, 2010, 07:48:29 PM
I believe he's been told that, Kieran.
*raises hand*

And agreed.  It's a play style.  Realism is not always paramount.  If it was, no character without thruster-equipped suits would be able to alter their momentum in mid-air.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 18, 2010, 08:37:39 PM
I believe he's been told that, Kieran. His point is Mega Man games are stuck in the old school design where you only shoot forward.

And he's gotta get over that. You shoot in only one direction and you run left and right. If you can't live with that, don't play the game.
And I said several times, I AM over that. I do think it's stupid to throw evolution to the side like that, though. Not shooting up makes sense in the 8-bit games, and I still have fun playing those. But other than that, it just heavily limits the characters in every single other game. That "shooting up as a special ability" on a recent game proves it. Give this kind of game to anyone who isn't familiar with the games, and they'll think it's stupidly limiting.

And for the last time, I don't give a damn about realism, as long as something plays well.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 18, 2010, 09:32:44 PM
Not shooting up makes sense in the 8-bit games
Samus objects to that statement.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 18, 2010, 10:21:40 PM
Samus objects to that statement.
...it makes sense in the MEGAMAN 8-BIT GAMES. Which are the ones we've been talking about.

Seriously, sometimes you make really smart observations, and other times, you don't seem to have two brain cells to rub together.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on July 18, 2010, 10:26:15 PM
And I said several times, I AM over that. I do think it's stupid to throw evolution to the side like that, though. Not shooting up makes sense in the 8-bit games, and I still have fun playing those. But other than that, it just heavily limits the characters in every single other game. That "shooting up as a special ability" on a recent game proves it. Give this kind of game to anyone who isn't familiar with the games, and they'll think it's stupidly limiting.

And for the last time, I don't give a damn about realism, as long as something plays well.

I musta missed that part. Sorry, Flash.

Seriously, sometimes you make really smart observations, and other times, you don't seem to have two brain cells to rub together.

No need for the insults. Just because Shelly misunderstood what you said gives you no right to call him stupid, even if it's sandwiched with a compliment.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 18, 2010, 10:26:46 PM
...it makes sense in the MEGAMAN 8-BIT GAMES.
You didn't specify.

Metal Blade objects to that statement.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 18, 2010, 10:27:19 PM
I musta missed that part. Sorry, Flash.

No need for the insults. Just because Shelly misunderstood what you said gives you no right to call him stupid, even if it's sandwiched with a compliment.
We've been exchanging insults for quite awhile. it's the way we say we love each other. =3

You didn't specify.

Metal Blade objects to that statement.
"The 8-bit games" =/= "8-bit games". We were being specific about 8-bit Megaman games.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 18, 2010, 10:29:14 PM
it's the way we say we love each other. =3
I'm touched, but truth be told, I just get bored sometimes.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 18, 2010, 10:31:32 PM
I'm touched, but truth be told, I just get bored sometimes.
That's why the internet is here. For porn, goatse, and me! 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on July 18, 2010, 10:33:00 PM
We've been exchanging insults for quite awhile. it's the way we say we love each other. =3

Well shame on me for not catching it until now. I don't have much tolerance for that kinda thing. If I see any more of it, I will take action.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 18, 2010, 10:35:03 PM
Well shame on me for not catching it until now. I don't have much tolerance for that kinda thing. If I see any more of it, I will take action.
They're harmless internet arguments. But if you feel the need to punish me for any kind of shenanigans, do so. I got no problem with it.
Title: Re: Sonic Colors (Wii, DS)
Post by: OBJECTION MAN on July 20, 2010, 04:08:30 AM
Megaman has limited aiming capabilities not only to preserve the simple gameplay mechanics, but also because his main weapon is MEANT to be limited in its capabilities. The whole idea of the special weapons is to fill in for special circumstances and exploit openings on bosses that are at an advantage against your main weapon.

So whether Samus agrees, disagrees, or strips down (my favorite option), it makes no difference in basic Megaman action game core element philosophy and execution.

I thought this was a Sonic thread?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 20, 2010, 04:52:30 AM
Megaman has limited aiming capabilities not only to preserve the simple gameplay mechanics, but also because his main weapon is MEANT to be limited in its capabilities. The whole idea of the special weapons is to fill in for special circumstances and exploit openings on bosses that are at an advantage against your main weapon.

So whether Samus agrees, disagrees, or strips down (my favorite option), it makes no difference in basic Megaman action game core element philosophy and execution.

I thought this was a Sonic thread?
A Sonic thread on a Megaman board. =P And again, while the limited gameplay makes perfect sense when it context with the 8-bit gameplay of the original games, my point is that it doesn't make sense in more recent games, simply limiting gameplay instead of letting it evolve the way it should.

Anyway, back on topic. I really like the fact that recently, Sonic Team's been throwing the whole unncessary cast in the shitter, leaving the limelight for just Sonic, Tails, Eggman and an occasional cameo/cutscene by others. Games may not be the best, but they kinda got the mood right. And it helps to keep the Sonic furry fandom crap to a minimum.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 20, 2010, 09:41:50 AM
I absolutely abhor Sonic fan characters.
Sometimes, you'll find that one character that looks official, but good luck with finding one of those.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 22, 2010, 05:35:49 AM
- Game is very near completion
- working on finishing touches and bug testing
- conceptualization most likely began right when Sonic and the Black Knight was wrapped
- Built on the best of Sonic Unleashed
- not intended to be Unleashed lite
- game story is canon for the series
- not many cut scenes
- Wisps may/may not talk
- Wii and DS versions have different scenarios
- no Knuckles

Source (http://gonintendo.com/viewstory.php?id=131019)
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on July 22, 2010, 05:44:56 AM
- Game is so glitched it hurts
- working on finishing touches and bug testing, and by that we mean ordering pizza and laughing with our mouths filled with pizza & Cherry Coke
- conceptualization most likely began right when Sonic and the Black Knight had Sonic wield a sword in glorious medieval times, and realized Sonic & The Boomstick probably wouldn't go over well
- Built on the best of Sonic Unleashed, although what fans consider the best could start a civil war
- not intended to be Unleashed lite, but then we invent a lot of things we wish we didn't like the atomic bomb or the Lifetime network
- game story is canon for the series, if you follow the story that is. I wouldn't...
- not many cut scenes, but enough to give you time to get a drink. I recommend Cherry Coke
- Wisps may/may not talk, and are also not to be confused with the WISPS from ZOE2 that Ardjet used
- Wii and DS versions have different scenarios, you know because they're on different systems.......jerk
- no Knuckles, mo money, and mo problems

Source (http://gonintendo.com/viewstory.php?id=131019)

I like my version better! XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 22, 2010, 05:48:34 AM
I like my version better! XD

(http://i47.tinypic.com/25sx768.jpg)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 22, 2010, 05:50:24 AM
Canon for the series.

...canon.

...Sonic... canon.

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

>implying that beyond Sonic 1-2-3-&K and Sonic Adventure-Sonic Adventure 2 it's more than a series of mindless reboots. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 22, 2010, 05:51:58 AM
Sonic has a canon? WAT why werent we informed of this till now
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on July 22, 2010, 06:15:41 AM
See, at least Sonic still brings us the joy of laughter!  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on July 22, 2010, 08:11:20 AM
Sonic has a canon? WAT why werent we informed of this till now
No, but I'm pretty sure Robotnik has a ton of cannons
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 22, 2010, 09:05:08 AM
*awaiting  Sonic "cannon" image*
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on July 22, 2010, 12:00:47 PM
Sonic canon?
Heh.

Anyway, let's see how this game turns out.
It actually has a chance to be very good.

Wait... no KNUCKLES?!
FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on July 22, 2010, 11:59:49 PM
Since Sonic 4 is now the biggest joke on the interwebs by the insistence "This is the Sonic 4 you've always wanted!" (I pictured my Sonic 4 would be good, Sega), Colors is pretty much the two titles to watch right now.

Both versions look fun, however.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 23, 2010, 12:20:22 AM
I'm still looking forward to Sonic 4. Dimps has never done me wrong. I gotta give them a slight benefit of the doubt.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 23, 2010, 01:26:27 AM
Plus it still looks fun. and lets be honest, it hasnt even come out yet.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 23, 2010, 02:30:23 AM
Eh, I'm eyeing Sonic 4 more than this honestly.  Not because of any love of Dimps, though.  But Super Sonic is in stages, which is COMPLETELY inconceivable in this day and age, so I have to at least try it.  Plus I'm hoping Tails will appear, as a proper player and not some F*@#ING GIMMICK/CUTSCENE CHARACTER, in one of the later episodes.

Seriously, whoever decided to make the Sonic Colors debut trailer feature the Sonic and Tails combo, while oh by the way you can't use Tails, needs to have an icepick shoved under their toenails.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on July 23, 2010, 02:43:16 AM
But Super Sonic is in stages, which is COMPLETELY inconceivable in this day and age, so I have to at least try it.

Toss in Super Tails as well, and i'm game. Seriously, i always enjoyed watching those flickies attacking enemies in my path.

Fond, fond memories... 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 23, 2010, 03:22:20 AM
Toss in Super Tails as well, and i'm game. Seriously, i always enjoyed watching those flickies attacking enemies in my path.

Fond, fond memories... 8D
I loved torturing those bastards in Sonic 3D. (I was one of the few people who liked that game for what it was instead of complaining that it wasn't like the others)

But I think super forms should be a bit grounded. Sure, throw in Super Sonic, but I'm kinda tired of seeing Sonic go Super on every single game, on every single final boss. It lost its sense of surprise and awe.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on July 23, 2010, 03:30:48 AM
Every game after S3K has tried to copy Doomsday Zone, and they all failed. It's about damn time SS gets to flex his muscles outside of final bosses.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 23, 2010, 04:41:26 AM
Every game after S3K has tried to copy Doomsday Zone, and they all failed. It's about damn time SS gets to flex his muscles outside of final bosses.
I liked the Super battles of Adventure 1 and 2. But everything after that failed redundantly.

...hell, for all I absolutely loved of Rush, I really didn't like its final battle.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 23, 2010, 06:37:15 AM
I loved torturing those bastards in Sonic 3D. (I was one of the few people who liked that game for what it was instead of complaining that it wasn't like the others)

But I think super forms should be a bit grounded. Sure, throw in Super Sonic, but I'm kinda tired of seeing Sonic go Super on every single game, on every single final boss. It lost its sense of surprise and awe.
it should be what it used to be.
A reward for getting all the emeralds.
Title: Re: Sonic Colors (Wii, DS)
Post by: AquaTeamV3 on July 23, 2010, 08:13:55 AM
Every game after S3K has tried to copy Doomsday Zone, and they all failed. It's about damn time SS gets to flex his muscles outside of final bosses.

I liked the fact that Sonic Advance (1) and Sonic Adventure at least broke the mold.  Dashing across the moon's surface and through a flooded city were just as, if not more, fun as Doomsday.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on July 23, 2010, 08:54:02 PM
Meh. Adventure's was okay as a change of scenery. But it still felt like a boring fight. And the fact that after three hits they ditch Open Your Heart is just plain stupid.

And Advance's is just an inferior copy. It may be on the moon instead of just space in general, but it's still dashing to the right and trying to hit some Eggmachine. And that game's Eggmachine was a cheap [lightning web].

Doomsday was awesome because it was simple, both in difficulty and design, it has two things to blow up, and it doesn't feel so much like boss fights as it does a chase. And you can't top the song.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 23, 2010, 09:05:48 PM
There has yet to be a Super fight in a Sonic game which actually does what it's supposed to.

Make you FEEL all-powerful, instead of changing the gameplay to a few simple imputs.
Title: Re: Sonic Colors (Wii, DS)
Post by: Legendary on July 24, 2010, 03:41:36 AM
Yeah, but if you were all-powerful, then the boss fights would be too easy, which would make the other side of the spectrum start complaining.

Unless they threw an equal to Super Sonic at you, in which case the fight would be unwinnable or more of an "outlast this guy for great justice" type of thing.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 24, 2010, 04:00:55 AM
Yeah, but if you were all-powerful, then the boss fights would be too easy, which would make the other side of the spectrum start complaining.

Unless they threw an equal to Super Sonic at you, in which case the fight would be unwinnable or more of an "outlast this guy for great justice" type of thing.
You missed my point. I'm not saying you need to feel more powerful than the boss. I'm just saying you need to feel all-powerful. Alot of final battles grant you certain immunities and moves and stuff. I'm just saying to make Super Sonic a character with a gameplay similar, but more powerful-feeling than Sonic, instead of a character who just flies and dashes.
Title: Re: Sonic Colors (Wii, DS)
Post by: OBJECTION MAN on July 24, 2010, 05:52:02 AM
I was one of the few people who liked that game for what it was instead of complaining that it wasn't like the others

Sonic 3D Blast was BOSS.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on July 24, 2010, 05:54:07 AM
I loved that game. The Genesis version's music was pretty sweet too! :D

They should just get Jun Senoue to do the music for this; he rocked on the classics, and Angel Island Zone (Brawl Version) was pretty awesome. He could still do it. Whether they bring Johnny Galecki in or not is a different matter.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on July 24, 2010, 07:39:14 AM
I'm just saying to make Super Sonic a character with a gameplay similar, but more powerful-feeling than Sonic, instead of a character who just flies and dashes.

That's exactly what he's like in every regular stage.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 24, 2010, 01:42:43 PM
That's exactly what he's like in every regular stage.
And we still don't have any final boss with that gameplay. =P
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on July 24, 2010, 05:23:25 PM
Indeed, even if I had a hard time obtaining the Chaos Emeralds I used the cheat and I experienced Super Sonic blazing towards he stage. I want that back, I want the debug code and everyone going Super agian wioth the help of the Chao emeralds.

Yeah, but if you were all-powerful, then the boss fights would be too easy, which would make the other side of the spectrum start complaining.

Heck, even the Gensis games were easier with Super Sonic and I am tired of the Chaos Emeralds being some sort of Deus Ex Machina for every game in the series, the Chaos Emeralds were great as Macguffins and you needed to earn them in Special Stages as well. Also, I would like Rbotonik as the final boss instead some demon, god, mutant or whatever. They should just stick to giving us a good final boss fight instead trying to imitate Doomsday Zone which to this day, they still cannot do.

They should just get Jun Senoue to do the music for this; he rocked on the classics, and Angel Island Zone (Brawl Version) was pretty awesome. He could still do it. Whether they bring Johnny Galecki in or not is a different matter.

I liked Jun's music, it was throwback to the genesis era but some of the them has too much rock in them.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 24, 2010, 05:45:33 PM
I'd actually like it if at the last moment, you lost the Super form at the final boss, and had to fight it in normal form. Because in every single game, it's like Sonic can't fight a final boss without going Super.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jericho on July 24, 2010, 06:52:40 PM
I'd actually like it if at the last moment, you lost the Super form at the final boss, and had to fight it in normal form. Because in every single game, it's like Sonic can't fight a final boss without going Super.

Throwback to Sonic 1 & 2? I can dig it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 24, 2010, 08:23:04 PM
Throwback to Sonic 1 & 2? I can dig it.
Simply to prove he's not completely useless without a super form at the last moment.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on July 24, 2010, 10:28:16 PM
I, for one, would like to see a GOOD time travel storyline in a sonic game, without pointless drama and implied human/animal secks.

Storylines in Sonic... hmmm... anyone remembers that shitty comic by PsyGuy? Where Sonic suddenly becomes an evil dick, Tails is the main chara, Sonic dies, Tails gets pussy from Amy, Tails has some sort of PsyGuy demon form, Knuckles has one too and he married Rouge and other retarded crap like that.
If you do, then remember. Not even Sega can make up worse horseshit than this.
So even if we have a [tornado fang]ing demon as a final boss instead of Eggman, IT DOESN'T MATTER! Because we get a nice colorful game until that point with quite simple plot.
UNLESS... nah.
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on July 24, 2010, 11:25:39 PM
I, for one, would like to see a GOOD time travel storyline in a sonic game, without pointless drama and implied human/animal secks.

We already had one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 24, 2010, 11:56:05 PM
I, for one, would like to see a GOOD time travel storyline in a sonic game, without pointless drama and implied human/animal secks.

Storylines in Sonic... hmmm... anyone remembers that shitty comic by PsyGuy? Where Sonic suddenly becomes an evil dick, Tails is the main chara, Sonic dies, Tails gets pussy from Amy, Tails has some sort of PsyGuy demon form, Knuckles has one too and he married Rouge and other retarded crap like that.
If you do, then remember. Not even Sega can make up worse horseshit than this.
So even if we have a [tornado fang]ing demon as a final boss instead of Eggman, IT DOESN'T MATTER! Because we get a nice colorful game until that point with quite simple plot.
UNLESS... nah.
Jesus Christ, I almost forgot those times, when I first went online and discovered the faggotry of Sonic-based webcomics and the DRAMA that everyone around them created. They were the very reason I left the fanbase. Not the quality of the games, but the AWFUL STENCH of all the fanculture surrounding it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on July 25, 2010, 12:39:28 AM
We already had one.
[/quote

Whick one was it? Anything is better than Sonic 06.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on July 25, 2010, 12:41:29 AM
Whick one was it? Anything is better than Sonic 06.

Sonic Rush.
Title: Re: Sonic Colors (Wii, DS)
Post by: Solar on July 25, 2010, 12:53:17 AM
Wasn't that one alternate dimesions? Only other with time travel that I can think of is CD.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 25, 2010, 12:54:11 AM
I, for one, would like to see a GOOD time travel storyline in a sonic game

Sonic CD.

Sonic Rush.
Wasn't that one alternate dimesions? Only other with time travel that I can think of is CD.

Indeed.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on July 25, 2010, 12:56:19 AM
CD had it's problems, though. Time Travel was largely useless. There was never any point to warp to the future, all you needed was to go into the past and find the machines Robotnik left laying around and then just finish the level there. Hell, you didn't even actually need to do THAT. If you can beat the Special Stages, the time travel gimmick is completely pointless.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 25, 2010, 01:10:14 AM
CD had it's problems, though. Time Travel was largely useless. There was never any point to warp to the future, all you needed was to go into the past and find the machines Robotnik left laying around and then just finish the level there. Hell, you didn't even actually need to do THAT. If you can beat the Special Stages, the time travel gimmick is completely pointless.
It was still stellar by today's standards. =P
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on July 25, 2010, 01:13:48 AM
Wasn't that one alternate dimesions?

I would still consider the story involving "time travel". (with Blaze/Eggman Nega and whatnot)
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on July 25, 2010, 01:58:18 AM
Sonic CD.
I said good. : P

With REAL storyline.
Just as long there's no new charas, unless they're EVIL... or maybe we would be better off without new charas.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on July 25, 2010, 02:45:19 AM
Anybody wanna hear Roger Craig Smith's Sonic?

http://www.sonicstadium.org/news/alton-towers-sonic-voice-actor-is-roger-craig-smith

...Yep.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on July 25, 2010, 03:02:32 AM
Anybody wanna hear Roger Craig Smith's Sonic?

http://www.sonicstadium.org/news/alton-towers-sonic-voice-actor-is-roger-craig-smith

...Yep.
FINALLY!
SOMEONE NEW AND BETTER!
Not that I didn't like the previous guy, but this one is much better. It will take some time getting used to tough.
The 4Kids one can still voice Shadow tough. I like his Shadow voice. Who's with me? : D
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 25, 2010, 04:54:06 AM
I certainly HOPE he sounds better when he's not offering a cheesy toy commercial voice to hype up a roller coaster...

Yeah, not impressed.  Yet.  Of course, I never minded Griffith.  And if this guy tones it down a little, I'm sure he'll be cool.

BTW, Jason Griffith did both Sonic and Shadow.  So if 4Kids Sonic is out, 4Kids Shadow is out.

Every game after S3K has tried to copy Doomsday Zone, and they all failed. It's about damn time SS gets to flex his muscles outside of final bosses.
Both Adventures worked well enough.  Hell, I'd dare say that Finalhazard surpasses Doomsday (as addressed later, Doomsday is less a fight and more a chase).  Witnessing the effects of atmosphere entry during a prolonged battle is pretty damn awesome, to say nothing of the characters yelling at you.

And although they're technically not Super Sonic (and therefore do not fall into the "How's your ring energy?" category), both Storybook games are strong in the "ultimate form versus final boss" department.

Meh. Adventure's was okay as a change of scenery. But it still felt like a boring fight. And the fact that after three hits they ditch Open Your Heart is just plain stupid.
This, this, this, THIS, THIS, THIS!!!

Quote
Doomsday was awesome because it was simple, both in difficulty and design, it has two things to blow up, and it doesn't feel so much like boss fights as it does a chase.
All very true.  Of course, the fact that it "doesn't feel so much like a boss fight" is included, which kind of distances it from the category of an "ultimate battle" scenario.  The real fight in S3&K is on the Death Egg; Doomsday is simply thwarting the escape.

That's exactly what he's like in every regular stage.
Exactly.  There are plenty of Super Sonic stages that don't feel especially "Sonic" like, you just happen to fly.  But I look at Perfect Chaos and I see very much a high-powered Sonic boss fight, in spite of the moronic music switch.  You run like hell, dodge obstacles, corkscrew up the inside of the boss's neck, and deliver a golden spindash to the head.  Feels like a Sonic battle to me.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on July 25, 2010, 05:09:10 AM
Anybody wanna hear Roger Craig Smith's Sonic?

http://www.sonicstadium.org/news/alton-towers-sonic-voice-actor-is-roger-craig-smith

...Yep.

His voice sounds a little exaggerated, but it's acceptable as he's trying to persuade people to go on whatever ride.

I can definitely see much potential coming from this guy. As long as he uses that voice in bit less forced tone, he's cool with me.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 25, 2010, 05:56:24 AM
He sounded better in the Second video. First one was "meeeeh"
I never minded Griffith.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 25, 2010, 06:20:47 AM
Exactly.  There are plenty of Super Sonic stages that don't feel especially "Sonic" like, you just happen to fly.  But I look at Perfect Chaos and I see very much a high-powered Sonic boss fight, in spite of the moronic music switch.  You run like hell, dodge obstacles, corkscrew up the inside of the boss's neck, and deliver a golden boot to the head.  Feels like a Sonic battle to me.
Not much of a boss battle when all you do is get enough speed, dodge stuff to maintain the speed and just go forward. It's more of a question of maintaining the speed than it is to deliver actual strikes and fall back, since the whole thing feels very automated in that regard.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 27, 2010, 11:56:42 PM
Part of that probably has something to do with the fact that it is Chaos, not Sonic, who falls back at every hit.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 28, 2010, 12:19:21 AM
Part of that probably has something to do with the fact that it is Chaos, not Sonic, who falls back at every hit.
But you don't really feel any kind of impact. Takes no aiming or anything, just speeding through, dodging the shots.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 28, 2010, 12:47:33 AM
I just don't see anything wrong with that.  What's the difference between aiming at the enemy and aiming around the enemy's obstacles?  Perfect Chaos is huge, SHOULD be huge, and his body is effectively used as a stunt to send you into your attack.

The core mechanics of Super Sonic mandate that stalling is the only way the enemy can hope to win.  Making your strikes speed-dependent simply places further emphasis on the point.  You can't actually hurt Super Sonic, so there's no reason for Sonic to ever fall back besides that play mechanics demand it so.

Ironically, if I were to look for an example of a lousy Super Sonic battle, I'd have to look at Dimps.  They frequently leave Super Sonic with no actual attack to call his own, rather he has some force field to reflect crap, and that's your only means of offense.  Doesn't feel very "ultimate" to know that you can't so much as touch the enemy on your own.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 28, 2010, 12:54:09 AM
I just don't see anything wrong with that.  What's the difference between aiming at the enemy and aiming around the enemy's obstacles?  Perfect Chaos is huge, SHOULD be huge, and his body is effectively used as a stunt to send you into your attack.

The core mechanics of Super Sonic mandate that stalling is the only way the enemy can hope to win.  Making your strikes speed-dependent simply places further emphasis on the point.  You can't actually hurt Super Sonic, so there's no reason for Sonic to ever fall back besides that play mechanics demand it so.

Ironically, if I were to look for an example of a lousy Super Sonic battle, I'd have to look at Dimps.  They frequently leave Super Sonic with no actual attack to call his own, rather he has some force field to reflect crap, and that's your only means of offense.  Doesn't feel very "ultimate" to know that you can't so much as touch the enemy on your own.
I much prefer a battle where there's an actual weak point for us to direct against, ala SA2. In SA1's fight, we didn't really do much except for flying forward, and dodging some stuff. If Super Sonic actually had to race through several different streets and buildings before he could gain the speed necessary to damage Perfect Chaos, and while that happened, we saw stuff like his tentacles swooping in as obstacles, which we had to avoid, and then AFTER speed had been gained we had to direct a direct flight into Perfect Chaos' mouth, THEN it would have been a decent boss fight. This just seemed like ramming against a monster that stands on the same spot. Not very menacing...
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on July 28, 2010, 02:52:43 AM
Imagine everything you just said, done by today's Sonic Team.

Do you realize what a disaster that would be?
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on July 28, 2010, 04:47:53 AM
Kieran is right, they didn't even finish Sonic 06 and it was filled with so much bugs that I don't know it I can play that game anymore.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 28, 2010, 04:53:05 AM
I much prefer a battle where there's an actual weak point for us to direct against, ala SA2. In SA1's fight, we didn't really do much except for flying forward, and dodging some stuff. If Super Sonic actually had to race through several different streets and buildings before he could gain the speed necessary to damage Perfect Chaos, and while that happened, we saw stuff like his tentacles swooping in as obstacles, which we had to avoid, and then AFTER speed had been gained we had to direct a direct flight into Perfect Chaos' mouth, THEN it would have been a decent boss fight. This just seemed like ramming against a monster that stands on the same spot. Not very menacing...

I'm sorry, but SA was a terrible game period. I'm not sure why so many people loved it. Slow movement, terrible gameplay for the other characters, terrible homing attack range, worst final boss ever. Heck, I like Sonic Riders more.

Anyways, if what I heard about Sonic Colors being basically Sonic Unleashed without the Werehog, this'll be a good game.  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on July 28, 2010, 05:02:53 AM
I'm not sure why so many people loved it. Slow movement, terrible gameplay for the other characters, terrible homing attack range, worst final boss ever. Heck, I like Sonic Riders more.
When it comes to me...
I'm not sure why everyone loves SA2.
I mean... golly. That's some crappy game right there.

I prefer playing Shadow the Hedgehog... YET I'M STILL TRYING TO BEAT SA2 HERO STORY! WHY?!
BECAUSE I'M AN IDIOT, THAT'S WHY!
And I'm trying to see what everyone loves about this piece of crappy crap. I'm trying so hard, but OH GOD IT'S SO HARD.
The music is good tough. : >
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 28, 2010, 05:04:51 AM
When it comes to me...
I'm not sure why everyone loves SA2.
I mean... golly. That's some crappy game right there.

I prefer playing Shadow the Hedgehog... YET I'M STILL TRYING TO BEAT SA2 HERO STORY! WHY?!
BECAUSE I'M AN IDIOT, THAT'S WHY!
And I'm trying to see what everyone loves about this piece of crappy crap. I'm trying so hard, but OH GOD IT'S SO HARD.
The music is good tough. : >

Another person said the same about Sonic and the Secret Rings. Which I think is a good game personally.

"No matter how bad a Sonic game gets, the music is always kickass."
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 28, 2010, 05:08:23 AM
I remember liking the PS2 Dark Gaia Battle. (the Supersonic Part) You had to dodge the crap Gaia threw at you to get to his eyes.

The 360/PS3 version of that was terrible. you had to get rid of his force field as supersonic, by killing those tentacle things. So damn tedious.

Posted on: July 27, 2010, 10:07:43 PM
Another person said the same about Sonic and the Secret Rings. Which I think is a good game personally.

"No matter how bad a Sonic game gets, the music is always kickass."
The one thing Sega has never [tornado fang]'d up, is the music in Sonic games. Thats always top notch.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 28, 2010, 05:10:50 AM
The one thing Sega has never [tornado fang]'d up, is the music in Sonic games. Thats always top notch.

If you've played Secret Rings, one of the songs that'll come to mind is the theme for Sand Oasis, which sounds a LOT like Shadow's Theme from SA2.
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on July 28, 2010, 06:59:26 AM
I remember liking the PS2 Dark Gaia Battle. (the Supersonic Part) You had to dodge the crap Gaia threw at you to get to his eyes.

The 360/PS3 version of that was terrible. you had to get rid of his force field as supersonic, by killing those tentacle things. So damn tedious.

My exact thoughts regarding that battle. 

Also if I remeber correctly, the pre-final boss fight in the PS2/Wii had a PunchOut-esque mini-game before sending you to run around on top of the megazord Chippy's Monument Golem through three short stages to poke out each of Gaia's eyeballs.

The 360/PS3 version had you "dashing" at 5mph towards the big bad to get a hold of him(?) so you could then get to the first short stage to poke out one of the eyes...and then you had to do it again for the other, except there were more meteors in the way.

The whole final gauntlet was very tedious in the 360/PS3 version.   
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 28, 2010, 12:32:43 PM
I'm sorry, but SA was a terrible game period. I'm not sure why so many people loved it. Slow movement, terrible gameplay for the other characters, terrible homing attack range, worst final boss ever. Heck, I like Sonic Riders more.

Anyways, if what I heard about Sonic Colors being basically Sonic Unleashed without the Werehog, this'll be a good game.  8D
It wasn't really that bad. The environments and levels were better overall than SA2, and although most of the other characters' gameplay was just padding, the main Sonic game was still really good. And no, it wasn't slow gameplay. It was pretty much just right. When was Sonic about speed back in the original games? Sonic's a platformer, the fact that he can run fast is simply an addition to the gameplay. Being the first 128-bit platformer, ir was really fun for its day, and people still play it and compare it side to side with the best Dreamcast games. So yes, it is a good game. The final boss is simply a "race", but the rest of the game is justy pretty good. And the homing attack range, I find it's the game with the best range, really. I don't like doing the homing attack and being veered off to the side because it randomly selected some faraway enemy.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on July 28, 2010, 01:02:45 PM
So... NiGHTS gameplay was tedious on Dark Gaia?

I'll give you the stupid golem, since I hate having to do that side of the boss fight to get to the fun part (Super Sonic), but I found the Wii version to be extremely lame. They literally recycled Alf Laya wa Layla and Dark Queen's boss from other games and, for a final boss, had no real feeling that this is it.

As much as people didn't like it in the HD version, the sequence after the NiGHTS part of the boss was exciting since, okay, you won, but now that idiot chip is about to get Kamehameha'd into oblivion at point blank range... then after bailing him out, he still gets hit, and the "...OH [parasitic bomb]!" hits when you see "X/[] x 60". Now, it's not exactly a great thing to make the last part of the boss a QTE, but it still got the adrenaline racing.

I consider it one of the better 3D bosses (...which isn't exactly a high bench mark as they've all been lackluster attempts of a 3D Doomsday Zone)
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 28, 2010, 01:15:10 PM
When was Sonic about speed back in the original games?
When they added the spin dash and loops for it to go through.
Ever since 2, speed has had a small part in Sonic. Hell, you had to be fast to dodge certain obstacles, outrun walls, etc.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 28, 2010, 01:20:08 PM
When they added the spin dash and loops for it to go through.
Ever since 2, speed has had a small part in Sonic. Hell, you had to be fast to dodge certain obstacles, outrun walls, etc.
Sonic was divided into speed parts, which pretty much did themselves at certain points, and parts where you had to move yourself a bit slower to go through obstacles and platforms. That didn't change on SA1/2.
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on July 28, 2010, 05:49:02 PM
So... NiGHTS gameplay was tedious on Dark Gaia?

I'll give you the stupid golem, since I hate having to do that side of the boss fight to get to the fun part (Super Sonic), but I found the Wii version to be extremely lame. They literally recycled Alf Laya wa Layla and Dark Queen's boss from other games and, for a final boss, had no real feeling that this is it.

As much as people didn't like it in the HD version, the sequence after the NiGHTS part of the boss was exciting since, okay, you won, but now that idiot chip is about to get Kamehameha'd into oblivion at point blank range... then after bailing him out, he still gets hit, and the "...OH [parasitic bomb]!" hits when you see "X/[] x 60". Now, it's not exactly a great thing to make the last part of the boss a QTE, but it still got the adrenaline racing.

I consider it one of the better 3D bosses (...which isn't exactly a high bench mark as they've all been lackluster attempts of a 3D Doomsday Zone)

I found the 360/PS3 not feel like much of a real final boss fight, since your just fending of one-eyed energy serpents while you watch Chippy do the ass kicking...quite poorly if I might add.

Truth be told though, I kinda liked the QTE after the fight with the barrier tentacles. It was a bit of a suprise the first time around. Pretty much the only thing I enjoyed from that fight.

Gonna go see if there are any videos of these two battles from these other games to see the battles are really recycled from these games. The names you mentioned, are those the name of the games or just the bosses?

EDIT: Just saw the videos. I can see the similarities. Also yes I see that I asked a stupid question not knowing those were the names of the final bosses for the story book series.

I still like the PS2/Wii version of the final fight. Course this is mearly a "To each his own" kinda thing.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 28, 2010, 07:43:47 PM
It wasn't really that bad. The environments and levels were better overall than SA2, and although most of the other characters' gameplay was just padding, the main Sonic game was still really good. And no, it wasn't slow gameplay. It was pretty much just right. When was Sonic about speed back in the original games? Sonic's a platformer, the fact that he can run fast is simply an addition to the gameplay. Being the first 128-bit platformer, ir was really fun for its day, and people still play it and compare it side to side with the best Dreamcast games. So yes, it is a good game. The final boss is simply a "race", but the rest of the game is justy pretty good. And the homing attack range, I find it's the game with the best range, really. I don't like doing the homing attack and being veered off to the side because it randomly selected some faraway enemy.

I see where you're coming from. But I never had that homing attack problem in Sonic Heroes or Secret Rings ._.

But yeah, Speed is a huge part of Sonic games. If it wasn't, you might as well call it a Mario game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 28, 2010, 09:43:26 PM
I see where you're coming from. But I never had that homing attack problem in Sonic Heroes or Secret Rings ._.

But yeah, Speed is a huge part of Sonic games. If it wasn't, you might as well call it a Mario game.
I had the exact reverse problem with those games. Slow homing attacks with a kind of lock-on mechanic which made them frustrating.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on July 28, 2010, 10:53:39 PM
I found the 360/PS3 not feel like much of a real final boss fight, since your just fending of one-eyed energy serpents while you watch Chippy do the ass kicking...quite poorly if I might add.

Truth be told though, I kinda liked the QTE after the fight with the barrier tentacles. It was a bit of a suprise the first time around. Pretty much the only thing I enjoyed from that fight.

Gonna go see if there are any videos of these two battles from these other games to see the battles are really recycled from these games. The names you mentioned, are those the name of the games or just the bosses?

EDIT: Just saw the videos. I can see the similarities. Also yes I see that I asked a stupid question not knowing those were the names of the final bosses for the story book series.

I still like the PS2/Wii version of the final fight. Course this is mearly a "To each his own" kinda thing.

Understandable. But the way the fight is set up is different for a reason.

Obviously, in the Wii/PS2 version, Super Sonic takes on Dark Gaia directly with Chip having done his work in Rock 'em Sock 'em Gods. However, the PS3/360 version tries a subtle approach that didn't sit will with some people because of how unorthodox it is in video games.

Dark Gaia was not the final boss for Sonic.

Sonic's fight ended when he beat the living crap out of Dr. Robotnik. However, Dark Gaia was Chip's problem. Chip, however, is weak as [parasitic bomb] and, alone, would like have been annihilated. Sonic, and later Super Sonic, served more as a support role during Chip's final fight, having to save the little bastard from dooming us all.

Pretty much, baby sitting: the game. With super powers.

Plot wise, it's cool. Dark Gaia isn't yours to fight as much as it is sticking to the prophecy in the game, even though Sonic does get the finishing kill. Gameplay wise, it's not quite as exciting a fight as if you were bobbing and weaving through asteroids, fireballs, giant death lasers, and shield generating tentacles.

But at that point, we'd just have a Perfect Chaos rehash only in the center of the planet instead of a flooded city.
Title: Re: Sonic Colors (Wii, DS)
Post by: Alice in Entropy on July 28, 2010, 11:03:56 PM
I liked piloting the golem in that fight. It was like Punch-Out!! on a much grander scale. >w<
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 28, 2010, 11:04:53 PM
I had the exact reverse problem with those games. Slow homing attacks with a kind of lock-on mechanic which made them frustrating.

Really? Because I found the lock-on mechanic useful. And the homing attacks were fast as heck in Secret Rings.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 28, 2010, 11:29:33 PM
Really? Because I found the lock-on mechanic useful. And the homing attacks were fast as heck in Secret Rings.
The lock-on mechanism feels cumbersome and needless. And Secret Rings' homing attacks were MUCH slower than the ones in SA1/2.

The homing attack needed a lock-on mechanic in Secret Rings and a longer range because in the game, you are forced to always move forward, and end up not being able to set yourself at a suitable distance to the enemy. While on SA1/2, you do your homing attack by simply pressing a single button while in the air, instead of lunging your controller forward, which actually allows for much faster homing attacks. Imagine that part in SA1, Final Egg, where you're faced with tons of tiny little enemies coming out of compartments. At first, you pretty much do a homing attack to safety, mashing the button and going in a direction you want, before actually moving to the ladder above. Imagine that part, done with Secret Rings' jump, which is pretty much used as a means of locomotion, and not of attacking.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 28, 2010, 11:40:27 PM
The lock-on mechanism feels cumbersome and needless. And Secret Rings' homing attacks were MUCH slower than the ones in SA1/2.

The homing attack needed a lock-on mechanic in Secret Rings and a longer range because in the game, you are forced to always move forward, and end up not being able to set yourself at a suitable distance to the enemy. While on SA1/2, you do your homing attack by simply pressing a single button while in the air, instead of lunging your controller forward, which actually allows for much faster homing attacks. Imagine that part in SA1, Final Egg, where you're faced with tons of tiny little enemies coming out of compartments. At first, you pretty much do a homing attack to safety, mashing the button and going in a direction you want, before actually moving to the ladder above. Imagine that part, done with Secret Rings' jump, which is pretty much used as a means of locomotion, and not of attacking.

That isn't a good comparison as SA1 is free movement while SatSR is forward movement. And SatSR is slow only until you start upgrading. Once you hit level 40, you're speeding through levels in under 3 minutes. You can shake the wii remote to hit a bunch of enemies instead of waiting for it to re-lockon.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 28, 2010, 11:48:16 PM
That isn't a good comparison as SA1 is free movement while SatSR is forward movement. And SatSR is slow only until you start upgrading. Once you hit level 40, you're speeding through levels in under 3 minutes. You can shake the wii remote to hit a bunch of enemies instead of waiting for it to re-lockon.
It's still much slower. And slower than Heroes' homing attack as well (not to mention that Heroes' homing attack is not just weak as hell, it has a much shorter range when jumping without a target.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 28, 2010, 11:53:05 PM
It's still much slower. And slower than Heroes' homing attack as well (not to mention that Heroes' homing attack is not just weak as hell, it has a much shorter range when jumping without a target.

Heroes' homing attack was weak as heck unless you timed it so that your partners hit with you, or you leveled up. The distancing also sucked pretty badly. But it was great in terms of recovery. If you tried to mash the A button in SA1, you would go way off course. In Heroes, you could mash your way across a whole line of enemies. Though I hated the robots with the spears. You really had to time yourself so you wouldn't home your way into the spears.

SatSR has terrible gameplay unless, and I repeat, UNLESS YOU UPGRADE YOUR RINGS. The only problem I had with the controls is inside enclosed rooms and in spiral areas like the towers in Levitated Ruin. They should have made the D-pad left and right usable to fix that issue. It was terrible, manuevering left and right in those places. And the 2D sequences were hard as heck too.
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on July 29, 2010, 12:10:07 AM
Understandable. But the way the fight is set up is different for a reason.

Obviously, in the Wii/PS2 version, Super Sonic takes on Dark Gaia directly with Chip having done his work in Rock 'em Sock 'em Gods. However, the PS3/360 version tries a subtle approach that didn't sit will with some people because of how unorthodox it is in video games.

Dark Gaia was not the final boss for Sonic.

Sonic's fight ended when he beat the living crap out of Dr. Robotnik. However, Dark Gaia was Chip's problem. Chip, however, is weak as [parasitic bomb] and, alone, would like have been annihilated. Sonic, and later Super Sonic, served more as a support role during Chip's final fight, having to save the little bastard from dooming us all.

Pretty much, baby sitting: the game. With super powers.

Plot wise, it's cool. Dark Gaia isn't yours to fight as much as it is sticking to the prophecy in the game, even though Sonic does get the finishing kill. Gameplay wise, it's not quite as exciting a fight as if you were bobbing and weaving through asteroids, fireballs, giant death lasers, and shield generating tentacles.

But at that point, we'd just have a Perfect Chaos rehash only in the center of the planet instead of a flooded city.

Hmmm, when you put it that way, it makes sense why the final battle was like that, it does work...plot wise anyway.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 29, 2010, 12:26:54 AM
Heroes' homing attack was weak as heck unless you timed it so that your partners hit with you, or you leveled up. The distancing also sucked pretty badly. But it was great in terms of recovery. If you tried to mash the A button in SA1, you would go way off course. In Heroes, you could mash your way across a whole line of enemies. Though I hated the robots with the spears. You really had to time yourself so you wouldn't home your way into the spears.

SatSR has terrible gameplay unless, and I repeat, UNLESS YOU UPGRADE YOUR RINGS. The only problem I had with the controls is inside enclosed rooms and in spiral areas like the towers in Levitated Ruin. They should have made the D-pad left and right usable to fix that issue. It was terrible, manuevering left and right in those places. And the 2D sequences were hard as heck too.
Heroes was a very average game overall. Nowadays, we consider it one of the good Sonic titles, because next to the horrible games we've been subjected to, a game without constant bugs and that actually has gameplay built for the levels that it has is considered good. But it still kinda sucks. In SA1/2, the homing attack worked with the timing. And it was pretty damn good gameplay. Your jinterval of attacks was as fast as you pressed the button. It gave you more control over it, while Heroes' homing attack has a forced lag into it. Add the health bars, the repetitive enemies, the low-quality boss encounter, the lame excuse for a story and bringing Shadow back just for the sake of it, and you got yourself an amazingly average game, not to say something worse.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 29, 2010, 12:36:24 AM
Heroes was a very average game overall. Nowadays, we consider it one of the good Sonic titles, because next to the horrible games we've been subjected to, a game without constant bugs and that actually has gameplay built for the levels that it has is considered good. But it still kinda sucks. In SA1/2, the homing attack worked with the timing. And it was pretty damn good gameplay. Your jinterval of attacks was as fast as you pressed the button. It gave you more control over it, while Heroes' homing attack has a forced lag into it. Add the health bars, the repetitive enemies, the low-quality boss encounter, the lame excuse for a story and bringing Shadow back just for the sake of it, and you got yourself an amazingly average game, not to say something worse.

I actually found Heroes an interesting game. Though I'm with you on the whole low-quality boss encounter and the repetitive enemies. The storyline was pretty decent. SA1 was pretty much the same thing with the whole "Robotnik's convoluted plan to make Eggmanland." thing.  Heroes was a different approach with the whole [SPOILER]Metal Sonic being behind the whole thing.[/SPOILER] thing.

Also, Shadow was a good character. If I remember correctly, Sega brought him back because the fans loved him so much. Also, E-123 was pretty badass. (Gamma was cool too, but...)

The one thing I hated about Heroes was how ridiculously long the levels were and how if you wanted to get an A-Rank, you pretty much couldn't miss a level up and you pretty much couldn't get hit at all if you wanted the ring bonus. Not to mention how just plain ridiculous the extra missions were. Like Team Dark's "defeat 100 enemies in Casino Park" thing. Which to this day I haven't bothered with. Also, it wouldn't have killed them to make the CG scenes a bit better. The  artwork of those scenes was horrendous.

Bottom line, each game has it's ups and downs. Personally Sonic 06 wouldn't have been such a bad game if it weren't for the bugs and glitches. It had an epic storyline and decent gameplay.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 29, 2010, 01:27:50 AM
I actually found Heroes an interesting game. Though I'm with you on the whole low-quality boss encounter and the repetitive enemies. The storyline was pretty decent. SA1 was pretty much the same thing with the whole "Robotnik's convoluted plan to make Eggmanland." thing.  Heroes was a different approach with the whole [SPOILER]Metal Sonic being behind the whole thing.[/SPOILER] thing.

Also, Shadow was a good character. If I remember correctly, Sega brought him back because the fans loved him so much. Also, E-123 was pretty badass. (Gamma was cool too, but...)

The one thing I hated about Heroes was how ridiculously long the levels were and how if you wanted to get an A-Rank, you pretty much couldn't miss a level up and you pretty much couldn't get hit at all if you wanted the ring bonus. Not to mention how just plain ridiculous the extra missions were. Like Team Dark's "defeat 100 enemies in Casino Park" thing. Which to this day I haven't bothered with. Also, it wouldn't have killed them to make the CG scenes a bit better. The  artwork of those scenes was horrendous.

Bottom line, each game has it's ups and downs. Personally Sonic 06 wouldn't have been such a bad game if it weren't for the bugs and glitches. It had an epic storyline and decent gameplay.
Storyline was decent? SA1 had at least the decency of giving us an old prophecy told to us by random events and a more-or-less coherent narrative when told by several people, as well as NPCs which had their own little stories happening around them. Heroes was basically something thrown up just to put everyone together and to make them go as teams on levels. It was AWFUL.

And Shadow? Shadow was a good character back when he had a motive to be alive. He was brought back because the fans couldn't shut up about him, even though he died a fitting, hero's death. Subsequent games have him doing God knows what completely out of character. And E-123? Badass? It's just a robot who wants to kill everything. A one-dimensional character that pretty much lacks any kind of style, and it's just a bulky and evil version of a much superior character who had pretty much the only quality storyline ever told in a Sonic game (at least in concept).

And Sonic 06 is pure and simply a MISTAKE. In theory, yes, it would have been good. But the stage design, the gameplay, the levels, the graphics, the story, the... EVERYTHING is so atrocious... The gameplay just doesn't work. You get stuff like a slide which you can't get out of, you have to disable enemies to throw at other enemies in clear and stupid ways and the vehicles move badly. And the story? Human/hedgehog kissing? Shadow recolor going crazy with evil and destroying the world? Urgh... the side characters made no sense to have there, and each mission was such a complete murder of the gameplay, I felt sick.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 29, 2010, 01:46:13 AM
Storyline was decent? SA1 had at least the decency of giving us an old prophecy told to us by random events and a more-or-less coherent narrative when told by several people, as well as NPCs which had their own little stories happening around them. Heroes was basically something thrown up just to put everyone together and to make them go as teams on levels. It was AWFUL.

And Shadow? Shadow was a good character back when he had a motive to be alive. He was brought back because the fans couldn't shut up about him, even though he died a fitting, hero's death. Subsequent games have him doing God knows what completely out of character. And E-123? Badass? It's just a robot who wants to kill everything. A one-dimensional character that pretty much lacks any kind of style, and it's just a bulky and evil version of a much superior character who had pretty much the only quality storyline ever told in a Sonic game (at least in concept).

And Sonic 06 is pure and simply a MISTAKE. In theory, yes, it would have been good. But the stage design, the gameplay, the levels, the graphics, the story, the... EVERYTHING is so atrocious... The gameplay just doesn't work. You get stuff like a slide which you can't get out of, you have to disable enemies to throw at other enemies in clear and stupid ways and the vehicles move badly. And the story? Human/hedgehog kissing? Shadow recolor going crazy with evil and destroying the world? Urgh... the side characters made no sense to have there, and each mission was such a complete murder of the gameplay, I felt sick.

And that my friend, is what a troll sounds like. Listen. Everyone has their opinion on something. So why can't we just drop this and get back to the subject on hand? Meaning Sonic Colors.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 29, 2010, 02:58:46 AM
And that my friend, is what a troll sounds like. Listen. Everyone has their opinion on something. So why can't we just drop this and get back to the subject on hand? Meaning Sonic Colors.
A troll is someone who bothers others to get them mad. I just stated my argument, and what I thought.

And hell, this topic has been so far veered off course too many times. Sure, we'll get back to the game which we know so little about and probably won't for awhile.

So... those wisps, huh? They're... wispy.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 29, 2010, 03:09:22 AM
I liked Sonic 06. *braces for imminent impact*
I admit it had some serious shitload of issues though. And yet, it somehow managed to capture a certain kind of Sonic Adventure feel to it

Sonic Heroes was great, if only because megalomaniac Metal Sonic makes everything awesome.
"ALL LIVING THINGS KNEEL BEFORE YOUR MASTER!"

its a pity he wasnt used as a main enemy again. he's the one enemy in sonic who could really be considered evil, since Eggman has become a joke villain. (According to Rivals I think- Eggman reset him after his thing in Heroes. So he's back to mindless servant.)

I liked E-123 Omega. He was pretty cool. Plus there was a method to his madness. He was pissed off that Eggman abandoned him. So he decides to destroy anything Eggman makes. (even though technically its not Eggman but Metal Sonic's fault he was abandoned)

Another thing I liked about 06, even though the story was not that great, (it could have done without Elise, and been much better)

Was how they gave Shadow a fresh new start. Following up on his STHH vow to leave his past behind once and for all, He now works for G.U.N., has NO mentions of his past at all, nor does it seem to affect him anymore now that the Black Arms are gone, no more mopey emo "WHO AM IIIIIII!?" *cut cut*, And overall he feels almost like a brand new character now. Which is something he REALLY needed after STHH (and to an extent, Heroes, since he was still amnesiac there.)


on Colors then- yeah. wispy wispous wisps.

the trailer actually reminded me a little of CD, with that big thing attached to that tower thing.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 29, 2010, 03:38:28 AM
>Be knuckles
>climb wall
>try to jump off
>CAN'T BECAUSE OF BUG
>HAPPENS 90% OF TIME
>HAVE TO SEEK WALL ENEMIES TO DAMAGE ME BECAUSE IT IS THE ONLY WAY TO GET OFF WITHOUT QUITTING
>FFFFFFFFFFF

Sonic 06 is the devil's torture.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 29, 2010, 04:06:20 AM
>Be knuckles
>climb wall
>try to jump off
>CAN'T BECAUSE OF BUG
>HAPPENS 90% OF TIME
>HAVE TO SEEK WALL ENEMIES TO DAMAGE ME BECAUSE IT IS THE ONLY WAY TO GET OFF WITHOUT QUITTING
>FFFFFFFFFFF

Sonic 06 is the devil's torture.
that WAS pretty annoying. but I didnt need to be damaged... I would just keep trying till it let me.
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on July 29, 2010, 04:11:16 AM
I liked Sonic 06. *braces for imminent impact*
I admit it had some serious shitload of issues though. And yet, it somehow managed to capture a certain kind of Sonic Adventure feel to it

Sonic Heroes was great, if only because megalomaniac Metal Sonic makes everything awesome.
"ALL LIVING THINGS KNEEL BEFORE YOUR MASTER!"

its a pity he wasnt used as a main enemy again. he's the one enemy in sonic who could really be considered evil, since Eggman has become a joke villain. (According to Rivals I think- Eggman reset him after his thing in Heroes. So he's back to mindless servant.)

I liked E-123 Omega. He was pretty cool. Plus there was a method to his madness. He was pissed off that Eggman abandoned him. So he decides to destroy anything Eggman makes. (even though technically its not Eggman but Metal Sonic's fault he was abandoned)

Another thing I liked about 06, even though the story was not that great, (it could have done without Elise, and been much better)

Was how they gave Shadow a fresh new start. Following up on his STHH vow to leave his past behind once and for all, He now works for G.U.N., has NO mentions of his past at all, nor does it seem to affect him anymore now that the Black Arms are gone, no more mopey emo "WHO AM IIIIIII!?" *cut cut*, And overall he feels almost like a brand new character now. Which is something he REALLY needed after STHH (and to an extent, Heroes, since he was still amnesiac there.)


on Colors then- yeah. wispy wispous wisps.

the trailer actually reminded me a little of CD, with that big thing attached to that tower thing.

The thing about shadow's whole development is that Shadow had pretty much figured that whole thing out  in Sonic Adventure 2. The character development in the Shadow the Hedgehog game was basically pointless and just there to milk money from Shadow fans. I mean Shadow being born from aliens? That doesn't make any sense. Now all of a sudden he is working for GUN? That doesn't make any sense either.

If they didn't want Eggman as the main villian of any of the new games, why not get rid of him altogether and save us the trouble of fighting him in the game only to reveal some other villain who barely did anything was the one who planned the whole thing? I hate that with the new games, Eggman needs to taken seriously as a player again instead of a pawn.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 29, 2010, 04:50:48 AM
that WAS pretty annoying. but I didnt need to be damaged... I would just keep trying till it let me.
Everything about the game was annoying. Every single section, every single mission, pretty much every single tiny thing about it was badly done. I can't even walk around with Shadow with his team because it makes the whole game slowdown in a very considerable degree. And let's not forget Tails' attack. The least aimeable and least useable attack in history.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 29, 2010, 05:28:15 AM
Lol. I found 06 to be quite fun regardless. it was only Sonic's running segments which felt real bad, since well, youve seen how he can casually walk through a loop. His running segments felt like they had no real momentum to them. And they WERE rather forced.

though I found SHadow to be fun, and his vehicles handled how a proper vehicle should handle.

All in all, Shadows 06 gameplay was what STHH SHOULD have been.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 29, 2010, 05:43:31 AM

though I found SHadow to be fun, and his vehicles handled how a proper vehicle should handle.

All in all, Shadows 06 gameplay was what STHH SHOULD have been.

That, and no guns. I mean, that was just plain unnatural.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 29, 2010, 11:41:44 AM
though I found SHadow to be fun, and his vehicles handled how a proper vehicle should handle.
You don't usually play vehicle-based games, do you? I actually never found stuff more buggy than those cars/bikes. I ended up going on foot.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 29, 2010, 08:14:52 PM
Vehicles there had a hell of a lot more momentum than in STHH though. when it went forward, I actually felt like I was speeding up forward.

I have played car games. but Sonic isnt a car game. it has vehicles at some random points, but by no means is it car oriented.

in any case, each to his own. I like the vehicle handling in 06 much better than STHH
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 29, 2010, 08:18:49 PM
Vehicles there had a hell of a lot more momentum than in STHH though. when it went forward, I actually felt like I was speeding up forward.

I have played car games. but Sonic isnt a car game. it has vehicles at some random points, but by no means is it car oriented.

in any case, each to his own. I like the vehicle handling in 06 much better than STHH
It's not a car game, but it's got the responsibility of having vehicles that handle well with its terrain and levels, which it didn't. I can name quite alot of action games that had small vehicle sections that controlled far better than Sonic 06's ones. And the vehicles on Shadow the Hedgehog? That was pretty much Big Rigs tier.
Title: Re: Sonic Colors (Wii, DS)
Post by: Fxeni on July 30, 2010, 01:24:16 AM
And the vehicles on Shadow the Hedgehog? That was pretty much Big Rigs tier.
Pssh, if only those segments were as entertaining as Big Rigs, maybe the game would have benefited :P
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 30, 2010, 01:44:58 AM
Pssh, if only those segments were as entertaining as Big Rigs, maybe the game would have benefited :P
Exactly. It was so bad it's bad, while Big Rigs was so bad it's good.
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on July 30, 2010, 03:36:56 AM
The entire game would had been better if it had been scrapped or at least had taken out most of the Sonic cast. It was supposed to be Shadow the Hedgehog, not Shadow the Hedgehog, Sonic and frineds complete with angst. The circus level was okay but most of the weapons, vechicles and the Chaos powers were unnecessary as well.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on July 30, 2010, 03:43:06 AM
Although Ill admit, Chaos controlling through levels at breakneck speed was pretty awesome.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 30, 2010, 03:50:13 AM
Although Ill admit, Chaos controlling through levels at breakneck speed was pretty awesome.
Irony itself that the two main special powers of the game are against the game itself, since if you use them, you'll either miss an objective or kill someone you shouldn't.

It's like a deep diving game having a special power that gives you water wings. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on July 30, 2010, 04:16:01 AM
Irony itself that the two main special powers of the game are against the game itself, since if you use them, you'll either miss an objective or kill someone you shouldn't.

It's like a deep diving game having a special power that gives you water wings. 8D

Now that, my friend, was worthy of an internet.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on July 30, 2010, 03:01:00 PM
That game was so bad it made me turn off my Gamecube. Only game to ever make me do that. The only level I enjoy is Sky Troops, but never enough to actually pick the game back up.

Also, "My name is Shadow The Hedgehog and I'm going to destroy this DAMN planet!" and then Eggman dies to a karate chop. Wonderful.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on July 30, 2010, 05:55:35 PM
and then Eggman dies to a karate chop. Wonderful.
Oh God... I remember this. It was [tornado fang]ing hilarious.
Dammit... now I want to play this game again... BUT I HAVE NO WAY OF DOING SO! ;___;
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on July 31, 2010, 05:00:13 AM
Nothing will ever beat, "Where's that DAMN fourth Chaos Emerald?"

Irony itself that the two main special powers of the game are against the game itself, since if you use them, you'll either miss an objective or kill someone you shouldn't.
I reiterate that, gameplay-wise, there is no such thing as an enemy you should not kill.  If you've ignored one enemy of the "wrong" team, you're safe.  The occassional Chaos Blast doesn't get in the way of anything.  And I find it perfectly plausible that a character whose good/evil allegiance is player-dependent shall be depicted as a loose cannon.  There are certainly worse gameplay phenomena out there that fly in the face of storyline.  Ever go Laguz-slaying as Zihark in Fire Emblem Radiant Dawn?  And don't get me started on how MMX5's system completely contradicts the storyline rationale for X's and Zero's respective ranks.

That and there are neutral mission objectives in Shadow The Hedgehog, where you can just run for the goal and leave it at that, although taking them through the whole game gets you that stupid Shadow Android ending.  There's no question that the Last Story is better for having no missions and actually giving some focus to Chaos Control.  So, yeah, could have been better, could have been worse.  That's my take anyway.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on July 31, 2010, 08:26:45 PM
Nothing will ever beat, "Where's that DAMN fourth Chaos Emerald?"
There's way worse. Crap like "This is like taking candy from a baby, WHICH IS FINE BY ME" is like screaming "I AM SO EDGY".

Quote
I reiterate that, gameplay-wise, there is no such thing as an enemy you should not kill.  If you've ignored one enemy of the "wrong" team, you're safe.  The occassional Chaos Blast doesn't get in the way of anything.  And I find it perfectly plausible that a character whose good/evil allegiance is player-dependent shall be depicted as a loose cannon.  There are certainly worse gameplay phenomena out there that fly in the face of storyline.  Ever go Laguz-slaying as Zihark in Fire Emblem Radiant Dawn?  And don't get me started on how MMX5's system completely contradicts the storyline rationale for X's and Zero's respective ranks.

That and there are neutral mission objectives in Shadow The Hedgehog, where you can just run for the goal and leave it at that, although taking them through the whole game gets you that stupid Shadow Android ending.  There's no question that the Last Story is better for having no missions and actually giving some focus to Chaos Control.  So, yeah, could have been better, could have been worse.  That's my take anyway.
We've been over this [parasitic bomb]. Game sucks. Gameplay doesn't only NOT match the storyline, it doesn't match the [tornado fang]ing levels. End of story.
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on August 01, 2010, 03:29:46 AM
Killing off a well known character like Eggman isn't a very good way to show how badass you are as is shooting a down a beloved childhood hero just to say, "I am cooler than Sonic and I use guns!"  -AC
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 01, 2010, 05:08:12 AM
At least ShTHH's cut scenes, (the CG ones) were beautifully done.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 01, 2010, 05:16:42 AM
Killing off a well known character like Eggman isn't a very good way to show how badass you are as is shooting a down a beloved childhood hero just to say, "I am cooler than Sonic and I use guns!"  -AC
The guns could have been an excellent mechanic if they didn't just pick the Heroes engine, smeared some [parasitic bomb] all over it and released it as a game.

At least ShTHH's cut scenes, (the CG ones) were beautifully done.
Sega always does good CG movies. It's the games that we worry about.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 01, 2010, 06:45:41 AM
if they didn't just pick the Heroes engine,

That was certainly a cheap move, in my opinion.
Title: Re: Sonic Colors (Wii, DS)
Post by: OBJECTION MAN on August 01, 2010, 07:02:46 AM
I always thought the guns were a cool addition to the gameplay, and seemed to flow well in concept. However, it being a "Sonic" game kinda made it a little big of a departure most people were not willing to accept.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 01, 2010, 07:14:09 AM
I always thought the guns were a cool addition to the gameplay, and seemed to flow well in concept. However, it being a "Sonic" game kinda made it a little big of a departure most people were not willing to accept.

The guns and the cussing were, in my opinion, a step in the wrong direction. I understand that they wanted it to have a dark theme to it, but that was just plain unnecessary. And is the reason why I'll probably never be able to get it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 01, 2010, 01:25:00 PM
I always thought the guns were a cool addition to the gameplay, and seemed to flow well in concept. However, it being a "Sonic" game kinda made it a little big of a departure most people were not willing to accept.
Since it was built up to be a Sonic game in the first place, and the guns were a tacked-on thing with the worst aiming I have ever seen in ANY game in my whole life, I really can't see that. Only if you're talking about in concept. I'd definetly take a game where Shadow throws away his sneakers and has a slower third-person shooter gameplay with occasional bursts of speed.
Title: Re: Sonic Colors (Wii, DS)
Post by: OBJECTION MAN on August 01, 2010, 05:58:13 PM
I meant the concept of a quick character, who has a gun also.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 01, 2010, 09:13:04 PM
I meant the concept of a quick character, who has a gun also.
Concept-wise, it would be good. But it can't be implemented easily. Ever heard of any good story of a really fast guy with a gun? (and I do mean really fast, ala Shadow/Sonic. Not just the usual samurai dashing guy from whatever anime/game).
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 03, 2010, 12:49:44 AM
Not just the usual samurai dashing guy from whatever anime/game.

Oh wait. You mean Zero? 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 03, 2010, 12:51:47 AM
Oh wait. You mean Zero? 8D
...what does he have to do with speed? Hell, what does he have to do with anything I just said?
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 03, 2010, 12:53:32 AM
...what does he have to do with speed? Hell, what does he have to do with anything I just said?

I quoted:

"Not the usual samurai/dashing guy from whatever samurai/game."

Zero fits that description perfectly! Don't you see!?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 03, 2010, 01:09:50 AM
whatever samurai/game."
...what?

Quote
Zero fits that description perfectly! Don't you see!?
No.

Back on topic.

http://www.sonicstadium.org/news/new-sonic-colours-wii-ds-screens-show-new-stage

New screenshots look good.

(http://www.sonicstadium.org/wp-content/uploads/2010/08/Sonic-Colours-Wii-screen-15-1st-Aug1.jpg)

This one specially. You take one good look at that section, you can see it's got DAT 2D LOVE.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 03, 2010, 01:16:54 AM
...what?
No.

Back on topic.

http://www.sonicstadium.org/news/new-sonic-colours-wii-ds-screens-show-new-stage

New screenshots look good.

(http://www.sonicstadium.org/wp-content/uploads/2010/08/Sonic-Colours-Wii-screen-15-1st-Aug1.jpg)

This one specially. You take one good look at that section, you can see it's got DAT 2D LOVE.

It was meant to be a joke. Whatever. Nice screenshots nonetheless.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 03, 2010, 05:44:38 AM
SEGA - Sonic Colors will not suffer from the 'Sonic cycle', gameplay has been 'nailed'

"For this title in particular, the team is confident that this is a game everybody can really enjoy. That's why we've offered a lot of hands-on for E3, and on this occasion as well. It's something that the team is really confident from the gameplay side. It's something that, this time, the team thinks they've nailed it - it's definitely not going through the Sonic cycle!" - producer Takashi Iizuka

Source (http://www.videogamer.com/news/sonic_colours_has_nailed_the_sonic_experience.html)

hurr hurr hurr 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 03, 2010, 11:37:17 AM
SEGA - Sonic Colors will not suffer from the 'Sonic cycle', gameplay has been 'nailed'

"For this title in particular, the team is confident that this is a game everybody can really enjoy. That's why we've offered a lot of hands-on for E3, and on this occasion as well. It's something that the team is really confident from the gameplay side. It's something that, this time, the team thinks they've nailed it - it's definitely not going through the Sonic cycle!" - producer Takashi Iizuka

Source (http://www.videogamer.com/news/sonic_colours_has_nailed_the_sonic_experience.html)

hurr hurr hurr 8D
They'll need to give us less wall-crashing.

[youtube]http://www.youtube.com/watch?v=InNH7RhIl4Q[/youtube]

FFFFFFFF I ACTUALLY GOT AN INVITE FOR THIS EVENT BUT HAD TO SKIP IT

THEY SHOWED OFF EVERYTHING NINTENDO THEY HAD IN E3
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on August 04, 2010, 04:52:17 AM
FFFFFFFF I ACTUALLY GOT AN INVITE FOR THIS EVENT BUT HAD TO SKIP IT

THEY SHOWED OFF EVERYTHING NINTENDO THEY HAD IN E3

YOU HORRIBLE PERSON

GO HANG YOUR HEAD IN SHAME, YOU!

Seriously though, the gameplay looks tight. It seems they used all the good elements from the day stages of Unleashed.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 06, 2010, 07:03:58 PM
YOU HORRIBLE PERSON

GO HANG YOUR HEAD IN SHAME, YOU!

Seriously though, the gameplay looks tight. It seems they used all the good elements from the day stages of Unleashed.
I couldn't stand back then because of the pain, much less walk there.

Anyway, as you said, the gameplay actually looks like they're using some fluid speed increase instead of just giving Sonic a single speed and propelling him in one direction without being able to turn anywhere.

Plus the level design looks superior to Unleashed's. And the graphics are damn good.

Posted on: August 04, 2010, 05:07:46
NEW TRAILER, BOXART AND DETAILS, PEOPLE

(http://cache.gawkerassets.com/assets/images/9/2010/08/500x_socincolors.jpg)

[youtube]http://www.youtube.com/watch?v=3CNcdGQCo64&feature=player_embedded[/youtube]

WHY DOES IT LOOK AND SOUND SO GOOD ARRRRRRRGH

We're heading for a massive dissapointment. This is hyping me SO MUCH.

Released November 16 on the US, and 12 in Europe, BTW.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 06, 2010, 07:07:17 PM
DAT CHEESY MUSIC

I'm diggin' that box art too. >.>

And November 16? Definitely better than Gamestop's tentative December release date.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 06, 2010, 07:23:34 PM
I think I'm the only one who does not like that song.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 06, 2010, 07:27:15 PM
I think I'm the only one who does not like that song.
Kotaku based the announcement post on how they don't like that song.

http://kotaku.com/5606449/sonic-colors-gameplay-excites-but-that-theme-song-has-to-go
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 06, 2010, 07:33:33 PM
Kotaku based the announcement post on how they don't like that song.

Ah. I did not see that! XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on August 06, 2010, 07:57:52 PM
I must have watched that trailer at least 4 times already. >_>

But yeah, not too crazy about the song either.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 06, 2010, 08:01:14 PM
It's not the lyrics that I have a problem with, cause cheesy lyrics are ALWAYS a plus for me. It's really just the singing itself, or lack of singing due to auto-tuner.
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on August 06, 2010, 08:41:41 PM
I think I'll [tornado fang]ing slit my wrists if I have to listen to that song again.

I wonder if Sega's ever going to stop using the goddamn automatic loop-de-loops every 15-20 seconds per stage.  That's the main thing that makes me question what the level design is going to be like.  It looks the same as every other goddamn 3D Sonic game ever made.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 06, 2010, 09:31:07 PM
I honestly dont mind the song.
It's really just the singing itself, or lack of singing due to auto-tuner.
This is true however.
Also,

IS DAT SOME BALLOON BOUNCING?

Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on August 06, 2010, 10:12:41 PM
IS DAT SOME BALLOON BOUNCING?

Yes, yes it is. S3&K will be referenced here.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 06, 2010, 10:43:06 PM
It's not the lyrics that I have a problem with, cause cheesy lyrics are ALWAYS a plus for me. It's really just the singing itself, or lack of singing due to auto-tuner.
Just think it's something like Daft Punk. Incredibly different, seeing as this band is kinda more bullshit punk, but this song in itself seems quite nice.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on August 07, 2010, 12:58:30 AM
Game looks fine, theme music sucks.

They should have just used Tropical Resort's stage music.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 07, 2010, 02:41:52 AM
I think I'm the only one who does not like that song.
Oh, I don't know, Heroes saw worse.  I don't think it's terribly great, but it's decent enough.  Kinda reminds me of 3D Blast.

Every image of Tails is a F*@#ing cocktease.  If this game plays anywhere NEAR as good as it looks, I'll be raging that much more about his not being playable despite being featured in the damn debut trailer...

(I swear Tails has not had a remotely competent playable appearance since Adventure1)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 07, 2010, 03:20:09 AM
Oh, I don't know, Heroes saw worse.  I don't think it's terribly great, but it's decent enough.  Kinda reminds me of 3D Blast.

Every image of Tails is a F*@#ing cocktease.  If this game plays anywhere NEAR as good as it looks, I'll be raging that much more about his not being playable despite being featured in the damn debut trailer...

(I swear Tails has not had a remotely competent playable appearance since Adventure1)
I actually really liked Tails' gameplay in SA2. Found it kind of an upgrade upon E-102's gameplay, minus the wheels (which I missed).

Still, I seriously don't think we should be asking for ANY Tails gameplay at all until we get a proper game with Sonic. After that, MAYBE we'll see.
Title: Re: Sonic Colors (Wii, DS)
Post by: AquaTeamV3 on August 07, 2010, 03:40:01 AM
I actually really liked Tails' gameplay in SA2. Found it kind of an upgrade upon E-102's gameplay, minus the wheels (which I missed).

For me, I didn't like the deal of Tails being stuck in that thing all game.  For Eggman, it worked out great because you don't get to play as him normally, and having him play like an upgraded E-102 was genius.  Tails should be out in the field flying and whatnot.  I had the opportunity to try 2006 a couple of weeks ago, and I almost cried when I found out that Tails' only method of attack was that stupid dummy ring toss from Heroes. *facepalms*

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Still, I seriously don't think we should be asking for ANY Tails gameplay at all until we get a proper game with Sonic. After that, MAYBE we'll see.

Good point.  Once we get some truly solid Sonic gameplay, we can ask for Tails and Knuckles (and Metal Sonic!) as playables.  IMO, the last time they really had a grip on that was SA1/SADX, as the stages were wonderfully designed with exploration in mind, and no character was a drag to use.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 07, 2010, 03:59:37 AM
For me, I didn't like the deal of Tails being stuck in that thing all game.  For Eggman, it worked out great because you don't get to play as him normally, and having him play like an upgraded E-102 was genius.  Tails should be out in the field flying and whatnot.  I had the opportunity to try 2006 a couple of weeks ago, and I almost cried when I found out that Tails' only method of attack was that stupid dummy ring toss from Heroes. *facepalms*

Good point.  Once we get some truly solid Sonic gameplay, we can ask for Tails and Knuckles (and Metal Sonic!) as playables.  IMO, the last time they really had a grip on that was SA1/SADX, as the stages were wonderfully designed with exploration in mind, and no character was a drag to use.
The Tails' stages from SA1, although working, weren't THAT good. Mostly because the flying was a bit awkward to control, and it felt very loose. If we could have levels actually made for Tails, with free flight and good gameplay, it would definetly work, the same way SA1 and 2's Knuckles levels were built specially for him, and when understood, his gameplay worked like a charm for each and every level.

I'd like to have Tornado stages as well. Stages which aren't just some damn QTE, I mean. I miss the Panzer Dragoon-styled levels from SA1.

But for now, Sega is doing what's important. They're focusing on Sonic and Sonic alone, which is what everyone wants. Give us a SONIC game, and after that, bother with the extra bells and whistles.
Title: Re: Sonic Colors (Wii, DS)
Post by: AquaTeamV3 on August 07, 2010, 04:09:07 AM
The only problem I had with Tails' stages in SA1 was that you were constantly being chased.  It wasn't a bad thing, but in a sense you couldn't explore because you were trying to outrun something.  I actually like SA1's stage design FAR more than SA2's simply because of the fact that the stages were a lot more open and different characters got to see different sides of it.  Sonic had one version of Emerald Coast involving a whale chase and a lot of other stuff, E-102 had a shortened version of Sonic's, and Big got to see a whole new segment of it altogether.  It's this same mechanic that made S3&K interesting to play (with Knuckles), as you get to see the story from multiple sides, not just in storyline, but aesthetically as well.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 07, 2010, 04:56:47 AM
My only gripe with Tails in SA1 was that the levels were too short.  Due to the nature of racing the game can't load multi-part stages the way it does with Sonic.  The fact that you're racing isn't much of a letdown since the AI is fairly laid back (unlike, say, Sonic Rivals 2, which is abysmal).

I actually really liked Tails' gameplay in SA2. Found it kind of an upgrade upon E-102's gameplay, minus the wheels (which I missed).
Well, it's not that it's bad, it's just not Tails.  I don't buy the good-mirror-of-Eggman thing.  I know Tails is a handy mechanic, but I don't see him as piloting robots for his adventures.  He's supposed to be more hands-on.  For Eggman, it's awesome.

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Still, I seriously don't think we should be asking for ANY Tails gameplay at all until we get a proper game with Sonic. After that, MAYBE we'll see.
Making a good Sonic game and making repeated good Sonic games are two different things.  I'd rather Tails not miss his chance.

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If we could have levels actually made for Tails, with free flight
(http://home.comcast.net/~Anguirus/objection.gif)
That, right there, is the trap that Sonic Team keeps falling into.  It's where much of the current resentment towards Sonic's supporting cast comes from, because Sonic Team builds a whole new game mode around them, effectively leaving them as an intrusion to what the game should actually be.  It detracts from the focus of the title and is especially dangerous in Sonic titles, as slower characters get larger focus for the sake of easing level design.  A Tails-centric play style is not a bad idea, but it belongs in a spinoff game, not a Sonic game.  Talk Sega into a new-age Tails Adventure, and THEN we can talk about free flight and new level mechanics.  For a Sonic game, Tails' flight was ALWAYS clunky, was ALWAYS an on-the-side item, because that's where it belongs.  He runs, he jumps; bottom line: he's on the same adventure as Sonic.  He just has a nifty move to get him to out-of-the-way places easily.

I just don't agree with this idea that the road to success is a solo adventure.  It's boring.  Once upon a time, different characters could play in the same stages with abilities that were unique without completely breaking the basic style of the gameplay.  It's one of the things I liked about Black Knight.  Mario's done it to great success as well (SM64DS).  It adds a layer of personal preference to the game and enhances replay value.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 07, 2010, 05:17:53 AM
The only problem I had with Tails' stages in SA1 was that you were constantly being chased.  It wasn't a bad thing, but in a sense you couldn't explore because you were trying to outrun something.  I actually like SA1's stage design FAR more than SA2's simply because of the fact that the stages were a lot more open and different characters got to see different sides of it.  Sonic had one version of Emerald Coast involving a whale chase and a lot of other stuff, E-102 had a shortened version of Sonic's, and Big got to see a whole new segment of it altogether.  It's this same mechanic that made S3&K interesting to play (with Knuckles), as you get to see the story from multiple sides, not just in storyline, but aesthetically as well.
I actually didn't like it as much. Made certain characters, like Big, be a bit confusing to play on certain levels. And doing something like that with nowadays' Sonic Team would be abysmal, as they're the kings of making levels unsuitable for characters' gameplays. SA2 made it easier. Levels were designed exclusively for the characters, and each gameplay worked in its own way. It was better. Made each gameplay work well too, because I think we can all agree that Amy's and Big's gameplay from SA1 wasn't really very good.

Also, S&K's... story? Hahahahahahaha. Oh yes, you got to see maybe 30 seconds altogether of characters making faces and laughing to express their good-ness or evil-ness in the current situation.

My only gripe with Tails in SA1 was that the levels were too short.  Due to the nature of racing the game can't load multi-part stages the way it does with Sonic.  The fact that you're racing isn't much of a letdown since the AI is fairly laid back (unlike, say, Sonic Rivals 2, which is abysmal).
Well, it's not that it's bad, it's just not Tails.  I don't buy the good-mirror-of-Eggman thing.  I know Tails is a handy mechanic, but I don't see him as piloting robots for his adventures.  He's supposed to be more hands-on.  For Eggman, it's awesome.
Each character needed its own "rival", in a way. Tails just worked well. It's stupid to shoehorn how each person sees this or that character, since Knuckles had linear levels in the first few games, and then his stuff became hunting-based. I don't see anyone complaining about that. People just don't like to see Tails in a robot suit. I did.

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Making a good Sonic game and making repeated good Sonic games are two different things.  I'd rather Tails not miss his chance.
Every single time Sonic Team has tried to shove more than one gameplay in a game this generation, they failed. Let's let them focus on Sonic alone before they do something else. Baby steps.

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(http://home.comcast.net/~Anguirus/objection.gif)
(http://img.photobucket.com/albums/v502/Ashurahori/1280954016095.png)

Quote
That, right there, is the trap that Sonic Team keeps falling into.  It's where much of the current resentment towards Sonic's supporting cast comes from.  It detracts from the focus of the title and is especially dangerous in Sonic titles, as slower characters get larger focus for the sake of easing level design.  It's not a bad idea, but it belongs in a spinoff game, not a Sonic game.  Talk Sega into a new-age Tails Adventure, then we can talk about free flight and new level designs.

I just don't agree with this idea that the road to success is a solo adventure.  It's boring.  Once upon a time, different characters could play in the same stages with abilities that were unique without completely breaking the basic style of the gameplay.  It's one of the things I liked about Black Knight.  Mario's done it to great success as well (SM64DS).  It adds a layer of personal preference to the game and enhances replay value.
This is the idea that Sonic Heroes went through. Playing through the same story with characters that are exactly the same in gameplay except for a few details. We all know how that went, right?

Problem with Sonic fans? Instead of caring about having an actual QUALITY GAME, they gripe about the most meaningless [parasitic bomb]. Like how this or that character should have relevance, or how they should do this or that with the voice actors, or with the story, or with the (shudder) "canon". I say bullshit. Until Sonic Team nails a game that's about SONIC, with SONIC gameplay, they shouldn't be working on anything else. We've had to babysit them and watch their slow baby steps into good gaming territory again for these past ten years. With each game, they either fall into the shitpit, or get slowly closer and closer to what a good game should be. If they manage to nail a decent Sonic game, I'll be very happy. And when they manage to nail a good game, with good gameplay and good mechanics, THEN they should worry about the bells and whistles. But right now, Sonic is meaningless. They should worry about making a GOOD GAME, before worrying about making a GOOD SONIC GAME.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 07, 2010, 05:58:21 AM
Every single time Sonic Team has tried to shove more than one gameplay in a game this generation, they failed.
If you didn't gather from the remainder of my post, I'm not arguing with that one.  I don't believe that's the approach that Sonic Team should be taking with the supporting cast.

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This is the idea that Sonic Heroes went through. Playing through the same story with characters that are exactly the same in gameplay except for a few details. We all know how that went, right?
You bring up an interesting point, but a bit over-simplified.  Heroes had several problems.  One, among many, is that it went the opposite way: There was virtually no difference ability-wise between the teams.  Nearly all differences that did exist were obvious substitutes for stage gimmick compatibility, with no real gameplay relevance (shooting downwards vs. belly-flopping; Amy firing tornados out of her hammer, WTF?).  It's two opposite extremes.  There is a happy middle ground, and it's something that outside of Black Knight, Sega has not hit in the last decade.

Three of the four teams are effectively your difficulty setting.   Lousy thing to do, as you inevitably have gameplay preferences clashing with aesthetic preferences.  Such options should be separate of character select.

Further, one could argue that the multi-gameplay-mold character approach was taken in Heroes, merely with the ability to switch mid-stage.  It's the same core problem as with separate level designs such as the Werehog; the Speed character is the only one that handles the way you actually want to.  The only difference is that it's segments of the stage rather than the entire stage designed around mandatory character abilities, which makes the whole thing slightly more tolerable, but still very tedious, forced, and uninteresting.  Yoshi's Island DS suffers similar issues with its baby-swapping.

And finally, the critical flaw of Heroes was in how it approached the impact the teams had on replay.  Rather than giving you a reason to WANT to replay, they made them a reason you HAVE to replay.  Two different things.  Nobody ever cleared S3&K as Sonic, Tails, and Knuckles because it was mandatory to unlock an extra scenario.  They did it because the characters were worth trying out on your own terms.  They don't unlock any extra levels/stories, and they SHOULDN'T.  Again, Black Knight nailed it in that respect.  The Knights of the Round Table all had unique moves, all fit within the basic gameplay requirements, and all were selectable as a matter of preference and never as a matter of forced unlock methods.  That's how you do it.  Character choice works when the choice is up to the player, not to what stage you're in.

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But right now, Sonic is meaningless. They should worry about making a GOOD GAME, before worrying about making a GOOD SONIC GAME.
Done over two years ago by Sonic and the Secret Rings.  Good game, Sonic-solo game, traditional mechanics be damned, nobody cared.  Why do they need to take Sonic solo again, much less in two different titles at once? (three if Blaze is not in the "Rush 3" Colors on DS)
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 07, 2010, 07:09:45 AM
Not to mention not only did you need to beat all 4 stories, but get all the DAMN fourth chaos emeralds too.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on August 07, 2010, 08:18:32 AM
Not to mention not only did you need to beat all 4 stories, but get all the DAMN fourth chaos emeralds too.
You do, of course, realize... that what you just said doesn't make much sense. Especially the part after "but get all".

This game looks interesting enough.
Let's just wait till it's released, so we can [sonic slicer] about how bad it is then... or sparkle in glee about how good it is. Whatever floats your boat.

As for that talk about Heroes.
Wouldn't it be simpler to just say that SH is just a boring unplayable mess of constant annoying changing of characters, and where the first boss can go down in barely a minute if you're "good" enough? I mean, I know it's the first boss but Jesus.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 07, 2010, 08:24:29 AM
Just think it's something like Daft Punk. Incredibly different, seeing as this band is kinda more bullshit punk, but this song in itself seems quite nice.

Haha, but if it was like Daft Punk, then I'd have NO problem with it!  8D (CANNOT WAIT FOR TRON LEGACY SOUNDTRACK*

(http://img.photobucket.com/albums/v502/Ashurahori/1280954016095.png)

Also, awesome!
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 07, 2010, 09:19:41 AM
You do, of course, realize... that what you just said doesn't make much sense. Especially the part after "but get all".
I was making an apparently unfunny ShTHH quip. You dont just need all 4 stories beat, but ALL the chaos emeralds. which I personally found to be a pain.

Quote
As for that talk about Heroes.
Wouldn't it be simpler to just say that SH is just a boring unplayable mess of constant annoying changing of characters, and where the first boss can go down in barely a minute if you're "good" enough? I mean, I know it's the first boss but Jesus.
No, because it wasnt THAT bad. its main problem is repetition with the 4 teams. Otherwise, while the team gimmick worked oddly at times, it was still pretty decent, as far as games that came AFTER it are concerned. (ShTHH and Sonic 06 mainly, both of which have FAR more issues to qualify as a "mess" )
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 07, 2010, 12:24:07 PM
If you didn't gather from the remainder of my post, I'm not arguing with that one.  I don't believe that's the approach that Sonic Team should be taking with the supporting cast.
You bring up an interesting point, but a bit over-simplified.  Heroes had several problems.  One, among many, is that it went the opposite way: There was virtually no difference ability-wise between the teams.  Nearly all differences that did exist were obvious substitutes for stage gimmick compatibility, with no real gameplay relevance (shooting downwards vs. belly-flopping; Amy firing tornados out of her hammer, WTF?).  It's two opposite extremes.  There is a happy middle ground, and it's something that outside of Black Knight, Sega has not hit in the last decade.

Three of the four teams are effectively your difficulty setting.   Lousy thing to do, as you inevitably have gameplay preferences clashing with aesthetic preferences.  Such options should be separate of character select.

Further, one could argue that the multi-gameplay-mold character approach was taken in Heroes, merely with the ability to switch mid-stage.  It's the same core problem as with separate level designs such as the Werehog; the Speed character is the only one that handles the way you actually want to.  The only difference is that it's segments of the stage rather than the entire stage designed around mandatory character abilities, which makes the whole thing slightly more tolerable, but still very tedious, forced, and uninteresting.  Yoshi's Island DS suffers similar issues with its baby-swapping.

And finally, the critical flaw of Heroes was in how it approached the impact the teams had on replay.  Rather than giving you a reason to WANT to replay, they made them a reason you HAVE to replay.  Two different things.  Nobody ever cleared S3&K as Sonic, Tails, and Knuckles because it was mandatory to unlock an extra scenario.  They did it because the characters were worth trying out on your own terms.  They don't unlock any extra levels/stories, and they SHOULDN'T.  Again, Black Knight nailed it in that respect.  The Knights of the Round Table all had unique moves, all fit within the basic gameplay requirements, and all were selectable as a matter of preference and never as a matter of forced unlock methods.  That's how you do it.  Character choice works when the choice is up to the player, not to what stage you're in.
Done over two years ago by Sonic and the Secret Rings.  Good game, Sonic-solo game, traditional mechanics be damned, nobody cared.  Why do they need to take Sonic solo again, much less in two different titles at once? (three if Blaze is not in the "Rush 3" Colors on DS)
I'm not saying the multi-character approach is bad. I AM saying, however, that Sega shouldn't be experimenting with several different characters for the same areas in their own games. It's hard enough for them to nail a single stage's design into a single character's gameplay already. In their current state, if they tried to shove in more characters, it would be a complete mess. And that when they tried it with Heroes, they ultimately failed, even though it's considered one of the most "decent" games (which it wasn't, as it was merely average, with quite alot of problems). Let Sega do what they're doing RIGHT before they do what you like.

And Secret Rings wasn't GOOD. It was average. It also had its fair share of problems, and as it was released shortly after Sonic 06, it didn't redeem Sonic in anyone's mind. Right now, Sega have finally settled with a single gameplay for Sonic games. Let's let them keep it and make it better from game to game, and when they finally have critical appraisal and people start seeing Sonic as a good game character again,THEN you can have your playable Tails skin with slightly different physics and flying move.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on August 07, 2010, 05:35:46 PM
I like how Tails played in SA1. I didn't like that he only raced people. Offensively, he was at his best with his breakdancing Tails attack. It was infinitely better than the retarded ring bomb he got later. Whoever thought that was a good idea needs to be smacked.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on August 07, 2010, 05:41:21 PM
I like how Tails played in SA1. I didn't like that he only raced people. Offensively, he was at his best with his breakdancing Tails attack. It was infinitely better than the retarded ring bomb he got later. Whoever thought that was a good idea needs to be smacked.
OH, crap you too?
I loved playing as Tails and just spin around all the time.
[parasitic bomb] was fun.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 07, 2010, 06:33:12 PM
What if they did like in the old games and added the extra characters, (lets just say Tails for ex.) with basically the same playstyle as Sonic, but very minor differences? Such as Tails can spindash and all that [parasitic bomb], (I mean [tornado fang], wasnt TAILS the one who taught Sonic how to do that? I always thought that) but can also fly for short periods of time, like in 2 and 3/Kn
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 07, 2010, 09:35:24 PM
What if they did like in the old games and added the extra characters, (lets just say Tails for ex.) with basically the same playstyle as Sonic, but very minor differences? Such as Tails can spindash and all that [parasitic bomb], (I mean [tornado fang], wasnt TAILS the one who taught Sonic how to do that? I always thought that) but can also fly for short periods of time, like in 2 and 3/Kn
3D Sonic can't be done without homing attack, and giving Tails crap like a homing attack and a dash mechanic would be ludicrous. In SA1, he was a character with individuality, although the flying mechanic was too loose for my taste. I say keep him that way. Also, lawl, instruction manual stories that differ from area to area.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 09, 2010, 06:50:34 PM
I was making an apparently unfunny ShTHH quip.
Well, I thought it was funny.  Of course, I haven't yet found a "that DAMN fourth Chaos Emerald" quote that I didn't think was funny.

And that when they tried it with Heroes, they ultimately failed, even though it's considered one of the most "decent" games
Unless you're referring to journalistic reviews, I have no idea what in the hell you're talking about.  Heroes got some very undue praise over at IGN, but in terms of the gaming public, I haven't known it to be well-received.  I personally regard it as among the worst of the new-age titles and even I wound up defending its redeeming points a few times.

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And Secret Rings wasn't GOOD. It was average.
Give it whatever rating you want; I didn't find it to be flawless either.  But you'd be hard pressed to explain how it does not kick the ever-loving crap out of everything that came before it and after SA2.

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Let's let them keep it and make it better from game to game, and when they finally have critical appraisal and people start seeing Sonic as a good game character again,
Sonic may have become a bit controversial but he has never lost his marketing appeal.  The name is still profitable, enough so that they threw it into All-Stars Racing for the hell of it.  As for "critical appraisal", I quite frankly believe that to be a lost cause.  It has been ever since the Dreamcast died.  When Sonic lost his console mascot status, the bandwagon already began, long before Heroes ever reared its ugly head.  Go out and compared review scores of SA2 versus SA2B sometime; it's atrocious.  I almost don't blame Sega for not really trying for the remainder of the console generation (I said "almost").  The journalistic community is not to be trusted with Sonic, period.

Posted on: August 09, 2010, 12:40:52 PM
3D Sonic can't be done without homing attack, and giving Tails crap like a homing attack and a dash mechanic would be ludicrous.
I dunno, they gave Blaze a homing attack...

I wouldn't say that 3D Sonic "can't be done" without it, though.  Attacking enemies as Tails and Knuckles is plenty do-able in SA1.  The Homing Attack simply makes it more streamlined.  Sacraficing it in exchange for some loose flying (which should solve any and all issues regarding the use of the Homing Attack to navigate stages) is pretty well-balanced, I think.

The spin-dash is a bit trickier.  Most 3D Sonic games make heavy use of dash-plates since falling off of a loop in 3D would likely mean death, so it's not really missed there.  In 2D, where the player is responsible for their own momentum through the stunts, it's a lot more handy.  But I think that in 3D your tail-whip attack would suffice.  Especially with that rhythm-badge upgrade granting some flexibility.

Yeah, overall, I think Tails' controls in SA1 pretty much have it down.  He just needs bigger levels.

Oh, and speaking of spin-dashing in 3D, we could use more spin-dash-breakable walls...
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 09, 2010, 07:48:11 PM
lastpostbeingrepliedto

- About Heroes:
Heroes was considered to be pure [parasitic bomb] back when it came out. Years later, after the fuckuppery of Shadow and 06, everyone now remembers Heroes as a halfway decent game. Me? I think it's where [parasitic bomb] started to get bad, but at least the gameplay matched the levels, and although the enemy life bars and bosses was completely moronic, and its gameplay was far inferior to the previous titles, it was still a solid game in some areas. But yes, look at it from a general nowadays gaming point of view, and it's [parasitic bomb]. Look at it from a Sonic point of view, and you're giving rotten bread to the hungry. Sure it's rotten, but it beats starving.

- Secret Rings:
Although it's better than Shadow and 06, that's not saying much. reviewers didn't treat it very well (Heroes averaged 64% and SR about 69%), and most people acuse the motion controls to respond badly. It really depends on what your point of view is and the type of gaming communities you're around, but I generally think of it as an average game. Better than Shadow, 06, Black Knight and Unleashed, yeah. But still not saying much. Running into everything and trying to make some sense of the level design gets kinda bad in alot of areas there.

- Not marketing appeal.
Sonic's still as whoreable as ever. I said CRITICAL appeal. Go to pretty much any gaming site, or read any gaming magazine, you'll find every single article written about Sonic has either disdain or a certain bit of hope for the future. No treating games neutrally or excitingly, it's pretty much all "will this FINALLY be good?" This reputation is what I'm talking about. Regular gamers don't touch Sonic [parasitic bomb] because it's been bad for years. And to be honest, I don't blame the journalistic community for treating Sonic like they did. It's not a trend of giving bad scores, SA2 had already aged badly when SA2:B came out. The game looked like crap compared to the new offerings on the Gamecube, and although it was still a solid game, now with the new consoles and games giving it the proper competition, it wouldn't have been fair to hype it up as much as it had been. Shaking off the current Sonic reputation is tougher than Spyro or Crash shaking off theirs. There would need to be a complete rejuvenation of the franchise instead of these baby steps. Let's just hope that Sonic 4 is what it needs.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 09, 2010, 09:47:20 PM
Better than...Black Knight
You know I don't buy that.  Black Knight corrected many of Secret Rings' control flaws, most notably backwards movement and charge-jumps.  It's noticeably easier to actually SEE in front of you, as well.  Over-reliance on track memorization was one of Secret Rings' weaker points.

While it's true that Black Knight doesn't have nearly as imaginative bosses as Secret Rings, that's a relatively minor concern.  Black Knight scored poorly for one reason: Because reviewers have to play every shovel-ware piece of [parasitic bomb] to ever be developed for a console, and therefore any motion control without direction recognition is evil and must be buried.  Am I the only one who remembers the console launch when this was treated as what it actually was: a minor inconvenience, rather than a game-breaking tragedy?  And given that you're working with the premise of Sonic with a sword in the first place, who here honestly thinks that Motion Plus dueling is AT ALL more fitting than plowing through a row of enemies with a buzz-saw attack?  Black Knight is by no means revolutionary, but that doesn't make it bad, doesn't mean that it doesn't work.  Frankly, there's a lot from the game that Sega needs to remember, especially when it comes to handling player selection.  Control, level design, and skill growth were all superior to Secret Rings, as well.

Quote
Sonic's still as whoreable as ever. I said CRITICAL appeal.
Critical appeal tells us that enhanced ports are somehow only half as enjoyable as the originals, that Heroes is better than the Adventures, that Black Knight is worse than the shovelware "my 3-year-old's first cartoon shop" crap currently out on the DSi's download service, and that the best Wii game of 2008 was a one-trick PC physics puzzle port.

I don't give two shits about critical appeal.  And I think that the general gaming populace over-estimates its importance.  If you took notice of the journalism community's response to New Super Mario Bros. Wii, you know what I'm talking about.

Quote
SA2 had already aged badly when SA2:B came out. The game looked like crap compared to the new offerings on the Gamecube
One hell of an irony that in the wake of this, the "new" Sonic games to follow for that generation looked considerably worse.

Still, graphics alone don't justify all the flak thrown at SA2B.  The gameplay was outstanding, and the overall experience is every bit the equal of many native GCN titles.
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on August 09, 2010, 10:52:36 PM
I don't understand the hate of SADX, I mean, sure the difference between the characters models and the NPC models was glaring. But it was still, IMO, more enjoyable than the original. Mainly, Skippable Cutscenes and the addition of Mission-Mode and the GG collection.

Anyway, Looking foward to the game. If its better than Wii Unleashed I'll be a happy camper.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 09, 2010, 10:56:11 PM
You know I don't buy that.  Black Knight corrected many of Secret Rings' control flaws, most notably backwards movement and charge-jumps.  It's noticeably easier to actually SEE in front of you, as well.  Over-reliance on track memorization was one of Secret Rings' weaker points.

While it's true that Black Knight doesn't have nearly as imaginative bosses as Secret Rings, that's a relatively minor concern.  Black Knight scored poorly for one reason: Because reviewers have to play every shovel-ware piece of [parasitic bomb] to ever be developed for a console, and therefore any motion control without direction recognition is evil and must be buried.  Am I the only one who remembers the console launch when this was treated as what it actually was: a minor inconvenience, rather than a game-breaking tragedy?  And given that you're working with the premise of Sonic with a sword in the first place, who here honestly thinks that Motion Plus dueling is AT ALL more fitting than plowing through a row of enemies with a buzz-saw attack?  Black Knight is by no means revolutionary, but that doesn't make it bad, doesn't mean that it doesn't work.  Frankly, there's a lot from the game that Sega needs to remember, especially when it comes to handling player selection.  Control, level design, and skill growth were all superior to Secret Rings, as well.
Critical appeal tells us that enhanced ports are somehow only half as enjoyable as the originals, that Heroes is better than the Adventures, that Black Knight is worse than the shovelware "my 3-year-old's first cartoon shop" crap currently out on the DSi's download service, and that the best Wii game of 2008 was a one-trick PC physics puzzle port.

I don't give two shits about critical appeal.  And I think that the general gaming populace over-estimates its importance.  If you took notice of the journalism community's response to New Super Mario Bros. Wii, you know what I'm talking about.
One hell of an irony that in the wake of this, the "new" Sonic games to follow for that generation looked considerably worse.

Still, graphics alone don't justify all the flak thrown at SA2B.  The gameplay was outstanding, and the overall experience is every bit the equal of many native GCN titles.
...singling out small things I said out of all of them instead of replying to my old post? Oh, you. 8D

Let's see what Black Knight had worse than Secret Rings.
- Worse level design, which either put you on a very straight path with a bunch of enemies piled up for you to waggle through, or gave you a few random obstacles without any sort of order.
- Sword attacks on a game where you're always running forward at big speeds = NO
- NPCs to talk to and trade rings with... on levels equivalent to a race track? This is a pretty big what the [tornado fang].
- Worse bosses.
- Aside from having an analog stick to use instead of a vague steering mechanic, the gameplay's worse. Sword attacks are damn stupid to use, either flailing wildly or getting a few QTEs in is all there is to it.
- No big cool unlockable and equippable moveset like in Secret Rings, which pretty much made the amount of quality Secret Rings had.
- Although the graphics look fine, the levels aren't really very attractive, whereas Secret Rings actually had quite a few colors, which was unexpected given the Arabian Nights background.
- Much shorter and less fun game.

Aren't alot of these... you know... main defining points of a game's quality? That brings quite alot into question. Aside from the "moar characters" thing you jizzed all over about, I don't see alot of improvements.


And dispite a few critic mishaps, I do find it VERY hard to disagree with any of the recent criticisms by the press to pretty much all of the Sonic games in the last 7 years or so. The scoring mechanic may be a bit iffy, but the reviews are quite on the spot. But from what you're saying... who is right anyway? Just you and your opinion? I think I'd like to give quite a bit of importance to the major public around. And what was wrong with New Super Mario Bros Wii? It was pretty much another Mario game, same as ever, with included co-op. It's what everybody wanted Nintendo to give them, so they did. It's not by any means outstanding, but it pretty much works. You may not give a [parasitic bomb] about critical appeal, but it's the lifeblood of games. It's what makes them appear good or bad to the general gaming populace. I know sales are the ultimate way games get made, but if even Sonic Team are aware that they've been making absolute [parasitic bomb] and don't tend to deny it in interviews (they even accepted the [tornado fang]ing Sonic Cycle in the last interview), who am I to disagree?

And blame Sega and Sonic Team for all of the new Sonic games after SA2 looking like absolute crap. Heck, I'm replaying Shadow as I type this. It looks like [parasitic bomb], plays like [parasitic bomb], and it's even worse than I remembered it to be. That doesn't mean SA2 didn't have quite a bit of standards to follow through. As good as the game was, it was still deeply flawed in many ways. Sure the rating system sucks, but the points are still made in those reviews.


Back to my original point, the way I was saying Sonic doesn't work in 3D without a homing attack. He doesn't. At least not with his basic set of moves. Jumping towards an enemy normally would require quite alot of cumbersome aiming. Heck, play Sonic Robo Blast 2. It's a pretty cool FPS mod, but ultimately, its gameplay is flawed. Then add the Sonic Adventure mod for it, which enables a homing attack, and look at the game suddenly becoming playable. Sonic just can't work without the homing attack, and it's a mechanic that fits him, so why remove it? As long as they manage to make good level designs in which it fits in, I have no objections. The homing attack is something that actually works in a game where the main mechanic is running forward. As opposed to a [tornado fang]ing sword, for example.
Title: Re: Sonic Colors (Wii, DS)
Post by: RetroRespecter on August 10, 2010, 04:22:50 AM
Are you guys sure that Sonic Colors won't include a homing attack?

If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on August 10, 2010, 04:34:32 AM
Are you guys sure that Sonic Colors won't include a homing attack?

If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.

Yes, it does include homing attack. It was in the trailer.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 10, 2010, 05:02:55 AM
Are you guys sure that Sonic Colors won't include a homing attack?

If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.
...read the actual topic before you make a post, would you?
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 10, 2010, 06:11:17 AM
Are you guys sure that Sonic Colors won't include a homing attack?

If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.
Nobody said anything about Colors having no Homing attack...
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on August 10, 2010, 08:31:14 AM
Are you guys sure that Sonic Colors won't include a homing attack?

If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.

Your post hurts my eyes.

Also, being built off the Unleashed Engine (DS being built off the Rush engine) It WILL have a homing attack, Sonic Team isn't smart enough to change things in an already established engine UNLESS its adding things.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 10, 2010, 03:13:17 PM
It has nothing to do with smarts. Hell, it would actually be NOT smart to remove it. Homing attack is a staple sonic move since Adventure, and in 3D sonics has just about replaced the Spindash some.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 10, 2010, 04:37:20 PM
The homing attack is actually a little bit of genius from the Sega guys. Its inclusion in SA1 as a standard move was the result of the question "how do we take complete control of a fast, loose canon, who is supposed to run at the speed of sound and aim at small robots in his path?" "We give him a logical, easy to use homing mechanism".

Funnily enough, the Mario franchise took awhile to find the absolute perfect way to get Mario to attack in a 3D form with the spin from Galaxy. (yes, the punching and water spraying were also effective, but we're talking about a singular move which grants us the ability to attack enemies logically and with ease as we traverse through levels. And this is definetly it)
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 10, 2010, 06:52:44 PM
Its a pity that the Spindash never works as well in a 3D environment. And in games that really shouldnt have it, they give a watered down or broken version. (Im lookin' at YOU ShTHH!) although colors seems to have that base covered with that thing where Sonic bounces off of egg pawns like a cyan glowing pinball.
Title: Re: Sonic Colors (Wii, DS)
Post by: RetroRespecter on August 10, 2010, 07:47:16 PM
I don't know why, but when I see Sonic Colors, I am reminded of Super Mario Galaxy. I must be seeing things incorrectly.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 10, 2010, 07:49:45 PM
Sonic Colors

Is this really necessary?

I am reminded of Super Mario Galaxy. I must be seeing things incorrectly.

................ |:
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 10, 2010, 07:51:00 PM
This is what happens when people post without even reading the topic.

Meh, newfags in summer. Happens everywhere.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on August 10, 2010, 09:28:35 PM
Hey, it could be worse, his entire post could be colored like that.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 10, 2010, 09:44:56 PM
I don't know why, but when I see Sonic Colors, I am reminded of Super Mario Galaxy. I must be seeing things incorrectly.
do you HAVE to colorize the name every time you say it?

it must be because they shot this weird planet-tower thing and strange environments that could just be other planets.

FUNFACT: Sonic did something similar to the Supermario Galaxy thing before Mario in Sonic Xtreme. But Xtreme was never released.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on August 10, 2010, 10:36:48 PM
FUNFACT: Sonic did something similar to the Supermario Galaxy thing before Mario in Sonic Xtreme. But Xtreme was never released.
[tornado fang] that Jazz.
Sonic was in space long before Mario.
Remember Death Egg? Hell, even in the anime, Sonic was visiting other planets.
HELL! x2 Even in the Archie comics, he was in space n'[parasitic bomb] long before Mario.
Therefore, the correct conclusion is:
MARIO IS RIPPING SONIC OFF WITH THE SPACE THEME.

This is not an opinion, but a fact. If you disagree with me, you're a poopy head.

; P
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on August 10, 2010, 11:08:07 PM
it must be because they shot this weird planet-tower thing and strange environments that could just be other planets.

FUNFACT: Sonic did something similar to the Supermario Galaxy thing before Mario in Sonic Xtreme. But Xtreme was never released.

They said planetary Amusement Park, like I already stated, Sonic CD Minus Time Travel with Chaotix Environments.

And I would like to add that if Sonic team is going to keep the shitty Wii/PS2 Unleashed Homing attack I won't use it unless needed. I miss how SA1 did it. It gave a nice boost in speed and actually could make jumps longer. :\
Title: Re: Sonic Colors (Wii, DS)
Post by: HokutoNoBen on August 10, 2010, 11:25:24 PM
[tornado fang] that Jazz.
Sonic was in space long before Mario.
Remember Death Egg? Hell, even in the anime, Sonic was visiting other planets.
HELL! x2 Even in the Archie comics, he was in space n'[parasitic bomb] long before Mario.
Therefore, the correct conclusion is:
MARIO IS RIPPING SONIC OFF WITH THE SPACE THEME.

This is not an opinion, but a fact. If you disagree with me, you're a poopy head.

; P

Well, there is the little thing of how you forget that Mario had at least one early outer space adventure, as part of Mario Land 2, which beat Sonic 2 to the market by about a good month or so...  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 10, 2010, 11:42:19 PM
(http://t3.gstatic.com/images?q=tbn:HM4jXPnHosBllM:http://www.cfnews13.com/uploadedImages/Stories/Local/yuri_gagarin.jpg&t=1)

Amateurs. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 15, 2010, 03:48:02 AM
...singling out small things I said out of all of them instead of replying to my old post? Oh, you. 8D
I respond to what I find interesting.  Sue me.

Posted on: August 14, 2010, 09:44:12 PM
Funnily enough, the Mario franchise took awhile to find the absolute perfect way to get Mario to attack in a 3D form with the spin from Galaxy. (yes, the punching and water spraying were also effective, but we're talking about a singular move which grants us the ability to attack enemies logically and with ease as we traverse through levels. And this is definetly it)
I actually disagree, somewhat.  I don't see the need to manually face your opponent as a flaw, and spinning in Mario to attack feels somewhat shallow (poor reach can make it tricky to handle at times, as well).  But Mario isn't about combat, so it's okay, plus the spin has navigational value for the extra oomph it gives to your jumps.

As far as 3D Mario attacks go, then pointer (Galaxy 2) or no pointer (SM64DS), there's no topping Yoshi's tongue.  Manual jumping, though, works better in 3D for Mario than for Sonic, since Mario is actually expected to land on his enemies.  Sonic, in addition to the whole speed thing, also spin-attacks midair enemies from potentially any direction, hence the homing attack.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on August 16, 2010, 10:48:22 AM
[tornado fang] that Jazz.
Sonic was in space long before Mario.
Remember Death Egg? Hell, even in the anime, Sonic was visiting other planets.
HELL! x2 Even in the Archie comics, he was in space n'[parasitic bomb] long before Mario.
Therefore, the correct conclusion is:
MARIO IS RIPPING SONIC OFF WITH THE SPACE THEME.

This is not an opinion, but a fact. If you disagree with me, you're a poopy head.

; P
So.. By your logic, every game to have a space level copied off Asteroids?
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 16, 2010, 10:52:27 AM
AND THAT MEANS EVERY GAME EVER COPIED PONG BY BEING A GAME! D:
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on August 16, 2010, 11:15:27 AM
Precisely.
You two nailed it perfectly.
: >
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 16, 2010, 04:04:56 PM
Precisely.
You two nailed it perfectly.
: >

What he said.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 16, 2010, 05:12:45 PM
http://www.sonicstadium.org/blog/2010/08/16/high-quality-clips-of-rogers-sonic-voice-now-available/

LET'S PICK UP SOME SPEED! :v
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on August 16, 2010, 10:04:14 PM
This should totally be the ending theme for Colors. 8D

[youtube]http://www.youtube.com/watch?v=z_4N-cPfnLA[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 17, 2010, 05:23:20 AM
This should totally be the ending theme for Colors. 8D

[youtube]http://www.youtube.com/watch?v=z_4N-cPfnLA[/youtube]

Too bad it's in Japanese. Instant no. Unless they translate it. Which would probably suck.
Title: Re: Sonic Colors (Wii, DS)
Post by: Legendary on August 17, 2010, 06:33:21 PM
Hey, they translated Angels with Burning Hearts (Burning Rangers), and that didn't come out too badly. I actually like both versions. XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 17, 2010, 07:41:48 PM
True, and they translated Dragon Ball Kai's opening to english as well, so I guess it'll work.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on August 17, 2010, 09:38:01 PM
Depends on which version you're talking about. The TV size version with Vic Mignogna is great, but the full size with Sean Schemmel sucks ass.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 17, 2010, 09:39:11 PM
Yeah. I'm talking TV. I haven't heard the full size.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 19, 2010, 12:07:05 AM
[youtube]http://www.youtube.com/watch?v=XYRVPT2RBIo[/youtube]

Off screen footage of a new level.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 19, 2010, 01:09:40 AM
Huh. I was reminded a alight bit of Spring yard zone with all the red there. also, that room with all the rings was just classic.

looks fun. But now that I think of it, I wonder how it controls? (or how WELL for that matter)
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 19, 2010, 04:44:09 PM
It probably controls like Unleashed, who knows.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 19, 2010, 04:49:52 PM
Never played Wii Unleashed. So i dunno. :B
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 19, 2010, 05:02:35 PM
Played a demo.
Title: Re: Sonic Colors (Wii, DS)
Post by: Ike-Mike on August 19, 2010, 07:08:13 PM
I still don't see any 'hook' that might make this game suck.
Could this really be the 3D Sonic done right that people have been waiting for so long?
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 19, 2010, 07:08:57 PM
(http://i35.tinypic.com/2q1h05g.jpg)

Quote
Sonic is not the only one with spikes in Sonic Colors!

Check out the Color Power of the latest Wisp to be revealed; Pink Wisp and its Sonic-like spikes! When Sonic absorbs Pink Wisp, he can use “Pink Spike” Color Power, meaning he has much stronger spikes. Pink Spike makes the most of the spikes and is able to stick to any wall and ceilings! Exclusive to the Nintendo Wii version of the game, Pink Wisp helps Sonic explore new routes in a brand new way through certain levels of the game.

(http://i38.tinypic.com/1zwu2s.jpg)
(http://i38.tinypic.com/2uosb5z.jpg)

Source (http://blogs.sega.com/usa/2010/08/19/roll-out-with-the-pink-wisp-new-info-on-sonic-colors/)
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on August 19, 2010, 07:48:54 PM
I've been seeing complaints that there's too many power ups.

I really hate this damn fanbase.
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on August 19, 2010, 07:50:49 PM
(http://i35.tinypic.com/2q1h05g.jpg)

(http://i38.tinypic.com/1zwu2s.jpg)
(http://i38.tinypic.com/2uosb5z.jpg)

Source (http://blogs.sega.com/usa/2010/08/19/roll-out-with-the-pink-wisp-new-info-on-sonic-colors/)

Hello Sonic Xtreme.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on August 19, 2010, 07:59:36 PM
In all honesty, this game seems to be shaping up a lot better than Sonic 4. And given all these abilities, i wouldn't expect them to have Super Sonic in-levels. (or rather, they're almost like having a Super transformation)

BUT I STILL WANNA SEE SOME UNLOCKABLE TAILS
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on August 19, 2010, 08:47:57 PM
I've been seeing complaints that there's too many power ups.

I really hate this damn fanbase.

They're just digging to find complaints now.

Spider Balling looks pretty cool.
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on August 19, 2010, 08:53:27 PM
I've been seeing complaints that there's too many power ups.

I really hate this damn fanbase.

You cannot please anyone, no matter how you try and soon they will announce that 'Shadow is an unlockable character in the game' and the fandom will be, 'oh noes, shadow is in the game, it will have angst and it fail lol.'
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 20, 2010, 02:11:43 AM
What part of

Quote from: Takashi Iizuka
In Sonic Colours Sonic is the lone playable character, and with the Colour powers Sonic is able to do something different

Did you not understand?
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on August 20, 2010, 02:56:31 AM
What part of

Did you not understand?

That was just an example of the unpleasable fanbase Sonic has, they complain about tons of crap. I think they complained about the Knuckles/Shadow Rumors in Unleashed. (Speaking of which, why always those two? I mean, I know they're popular, but at least make rumors up about other characters. Those sound more belivable than claiming that Knuckles AND Shadow have cameos in all the ones they aren't in.)
Title: Re: Sonic Colors (Wii, DS)
Post by: Black Mage J on August 20, 2010, 03:07:49 AM
They had said that if unleashed didn't have the werehog levels the game would be too short.
It appears this is all running and jumping. And maybe it'll be slowed down too.
So would all this true?
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on August 20, 2010, 03:12:45 AM
That was just an example of the unpleasable fanbase Sonic has, they complain about tons of crap. I think they complained about the Knuckles/Shadow Rumors in Unleashed. (Speaking of which, why always those two? I mean, I know they're popular, but at least make rumors up about other characters. Those sound more belivable than claiming that Knuckles AND Shadow have cameos in all the ones they aren't in.)

As soon as 12 year olds/Animu-tards hit the fanbase, you pretty much went for the whole "Goku, Piccolo, and Gohan" shtick. After a few flawed games the fandom became unpleasable from there, and such you'll see mostly female fans who adore the CosmoxTails pairing.

I'm getting ahead of myself here: The fanbase is just too damn unpleaseable. Sega is TRYING to go back to the "retro" that everyone wants and now they want characters playable again so they can have thier little fan pairings/mary sues? Whaatt thhhee ffuucck?
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 20, 2010, 05:32:47 AM
[youtube]http://www.youtube.com/watch?v=awR6yj8sAj8[/youtube]
[youtube]http://www.youtube.com/watch?v=sK1r6RJTIOw[/youtube]
[youtube]http://www.youtube.com/watch?v=U62889MZ_hI[/youtube]

Quote from: TSS
Three new videos of the Wii version of Sonic Colours have hit the net, straight from Gamescom. The first video is from SSMB Member and Spindash.de staff member Spark. The footage Spark and his friends recorded gives us a look at the fully animated title screen, where Sonic is running between all of the games Wisps. The video also shows the Act title cards have been redesigned a little to fit the current stage.

The second video is from YouTube user ThomasBillstein, who has recorded footage from an updated Tropical Resort level. The video shows a couple of changes since we last saw the stage in the E3 demo. More crystals for use with the Cyan Wisp’s ricocheting power have been added to the end of Act 2, and destroying the Wisp Capsule at the end of an Act now results in a cool slow motion animation.

The third video is from GamezGeneration, which shows more of the updated Tropical Resort stage. Thanks to speedduelist at the SSMB for the heads up on this video!

Source (http://www.sonicstadium.org/blog/2010/08/20/three-new-sonic-colours-wii-videos-from-gamescom/)
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 20, 2010, 07:41:43 AM
As soon as 12 year olds/Animu-tards hit the fanbase, you pretty much went for the whole "Goku, Piccolo, and Gohan" shtick. After a few flawed games the fandom became unpleasable from there, and such you'll see mostly female fans who adore the CosmoxTails pairing.

I'm getting ahead of myself here: The fanbase is just too damn unpleaseable. Sega is TRYING to go back to the "retro" that everyone wants and now they want characters playable again so they can have thier little fan pairings/mary sues? Whaatt thhhee ffuucck?

@This amongst all other fanbase related comments:

Most of the Sonic fanbase are noobs that search and dig around for something, ANYTHING, to hate on. They bash Sonic Heroes for it's team system, Shadow for, well, anything, Sonic 06 for that little kiss between Sonic and Elise, Secret Rings for the motion control, Black Knight for.... I dunno.

Point being, sit down, shut up, and enjoy the game.

[youtube]http://www.youtube.com/watch?v=awR6yj8sAj8[/youtube]
[youtube]http://www.youtube.com/watch?v=sK1r6RJTIOw[/youtube]
[youtube]http://www.youtube.com/watch?v=U62889MZ_hI[/youtube]

Source (http://www.sonicstadium.org/blog/2010/08/20/three-new-sonic-colours-wii-videos-from-gamescom/)

To this, I say, pretty sweet vids.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on August 20, 2010, 07:48:36 AM
Most of the Sonic fanbase are noobs that search and dig around for something, ANYTHING, to hate on. They bash Sonic Heroes for it's team system, Shadow for, well, anything, Sonic 06 for that little kiss between Sonic and Elise, Secret Rings for the motion control, Black Knight for.... I dunno.

Isn't it the Genesis-era fans that [sonic slicer] about the new stuff more? Pretty sure noobs are the ones that eat up the new stuff.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 20, 2010, 07:51:16 AM
Isn't it the Genesis-era fans that [sonic slicer] about the new stuff more? Pretty sure noobs are the ones that eat up the new stuff.

Nah. Found plenty of people about my age who [sonic slicer] about the Sonic series 24/7.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 20, 2010, 07:58:07 AM
Sonic Heroes, Shadow, Sonic 06, Secret Rings, Black Knight.

Same [parasitic bomb] over and over (Though three of the teams have different difficulty and the other team is mission based). [tornado fang]ing AI, especially when you're working with Black Doom ([tornado fang]ing aliens shooting me when I'm on their side). Never played (heard bitching about the kiss, also heard bitching about bugs). Those god damn controls. Insert the IGN review here. 8D But seriously, I've never played it, so I can't really say anything about it, except for what I've heard. It's too short. I'll play it eventually though...

Do keep in mind, I like current Sonic games and I can't wait to play Colors. :v
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 20, 2010, 07:59:49 AM
Those god damn controls.

Do keep in mind, I like current Sonic games and I can't wait to play Colors. :v

Controls ain't all that bad once you get used to them. They're a bit annoying in some places like closed rooms, but other than that, I find them relatively fun.

And yeah, Colors seems awesome. But I can't decide between Wii and DS, as I have both a Wii and a DS.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 20, 2010, 08:01:56 AM
They're a bit annoying in some places like closed rooms.

And yeah, Colors seems awesome. But I can't decide between Wii and DS, as I have both a Wii and a DS.

Indeed.

I'm getting both versions. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 20, 2010, 08:06:25 AM


I'm getting both versions. 8D

Likely because you have money. Whereas I don't.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 20, 2010, 08:09:48 AM
I'll probably get the wii version first, ds version later.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jazz Shaking on August 20, 2010, 09:33:31 AM
http://blogs.sega.com/usa/2010/08/19/roll-out-with-the-pink-wisp-new-info-on-sonic-colors/#more-5796

(http://farm5.static.flickr.com/4097/4908019164_843df7b262.jpg)
This morning we’ve got more new info on the Sonic front! Those of you excited about Sonic Colors (which should be all of you, in my opinion), can check out the latest reveal: the Pink Wisp.

As the official release states:

    Sonic is not the only one with spikes in Sonic Colors!

    Check out the Color Power of the latest Wisp to be revealed; Pink Wisp and its Sonic-like spikes! When Sonic absorbs Pink Wisp, he can use “Pink Spike” Color Power, meaning he has much stronger spikes. Pink Spike makes the most of the spikes and is able to stick to any wall and ceilings! Exclusive to the Nintendo Wii version of the game, Pink Wisp helps Sonic explore new routes in a brand new way through certain levels of the game.

(http://farm5.static.flickr.com/4082/4907428485_667c24015c.jpg)
(http://farm5.static.flickr.com/4099/4908020508_8f27949135.jpg)

Personally, this wisp is actually one of my favorites – being able to roll anywhere you want is awesome. What do you guys think of the new possibilities the Pink Wisp brings to stages?

Another new Wisp from Sonic Colors will also be revealed very soon, so keep an eye here to the blogs for the news!

...so yeah. Spider Ball from Metroid for Sonic!
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 20, 2010, 10:03:03 AM
post

I posted all of that already (http://forum.rockmanpm.com/index.php?topic=4679.msg272636#msg272636). Someone doesn't know how to [tornado fang]ing read. |:
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 20, 2010, 10:05:49 AM
It's even at the top of the page. >_>
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 20, 2010, 10:06:25 AM
It's even at the top of the page. >_>

Indeed.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 20, 2010, 10:09:42 AM
He must have clicked Reply immediately without even scrolling.

I knew I'd read that all before on this same forum...
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 20, 2010, 10:13:09 AM
I was wondering why that post showed up twice. -_-
Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on August 20, 2010, 03:56:42 PM
Bleh, too much [tornado fang]ing Unleashed in those videos.  Definitely going to pass on this one.

I'm gonna go back to waiting on Sonic 4.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 20, 2010, 05:53:37 PM
Bleh, too much [tornado fang]ing Unleashed in those videos.  Definitely going to pass on this one.

I'm gonna go back to waiting on Sonic 4.

Have it your way.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 20, 2010, 05:59:24 PM
Bleh, too much [tornado fang]ing Unleashed in those videos.  Definitely going to pass on this one.

I'm gonna go back to waiting on Sonic 4.
What was wrong with Unleashed? (werehog aside)
Or did you just suck at it?
Title: Re: Sonic Colors (Wii, DS)
Post by: Jazz Shaking on August 20, 2010, 09:08:28 PM
Indeed.

Oops. Sorry about that...
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 20, 2010, 09:18:26 PM
Unleashed was amazing (Manhog aside and that fact you had to fight my favorite boss with him aside >.> ) So Colours should be very fun.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jazz Shaking on August 20, 2010, 10:13:48 PM
http://blogs.sega.com/usa/2010/08/20/sonic-colors-go-green-with-the-green-wisp-in-sonic-colors/

The Green Wisp however was not posted yet.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 20, 2010, 10:43:28 PM
[youtube]http://www.youtube.com/watch?v=JV11UW_RmSQ[/youtube]

Green Wisp in action.

Posted on: August 20, 2010, 03:28:42 PM
Sonic Colors DS Special Stage.

[youtube]http://www.youtube.com/watch?v=1y7sz2zcKYw[/youtube]

Quote
First of all: Sorry about the low quality and lack of sound. We we’re using the camera of my friend’s mom and we didn’t know it didn’t record sound.

As you can see I was pretty noobish at the start because I didn’t know what to do. After a bit the Nintendo rep told me I had to collect the spheres of the same colors as the top screen. The rainbow ones can be collected at any time. And then there were checkered ones, that if you collected all of them you would get a 10 sphere bonus.

I didn’t film this, because I didn’t know until we stopped filming, but you get ranked in the Special Stages.

I have some other info that I don’t have on film.

Planet Wisp is Level 4.

Sonic’s model is a bit different from the other two Rushes. He’s much darker and unlike SRA his spindash has the classic form
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 21, 2010, 02:44:40 AM
Isn't it the Genesis-era fans that [sonic slicer] about the new stuff more? Pretty sure noobs are the ones that eat up the new stuff.
I doubt that one; I've seen people chew into STH3 as the "beginning of the end".  Any Genesis-era fan worth their snot would UPPERCUT!! such a fool for obvious reasons (S3&K).

I'm a Genesis-era fan but I happen to love the Adventures and Storybook games as well.  Heroes and Shadow were sub-par, but not impossible to salvage.  Riders was an interesting concept that didn't quite click.  Haven't played 06 or Unleashed.

If you ask me, Sonic hate ties to Sonic no longer being a console mascot.  That's just the trend as I saw it; this bitching started before even Heroes was released, at least editorial-wise.  Read up on IGN's reviews of the GCN Adventure ports sometime; it's atrocious.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 21, 2010, 03:50:52 AM
I think a lot of it has to do with poor marketing, glitches and somewhat poor controls on some games, and from what I've read, how the series has gone from a momentum based gameplay towards just speed.

But I am definitely no Sonic expert here. Just my casual observation.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 21, 2010, 03:56:47 AM
Glitches are what makes speedruns fun! >D
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 21, 2010, 04:15:44 AM
I don't mind the occasional glitch, didn't stop me from enjoying SA1.  The camera could stand to be less jittery, though.

Glitches were not alien to the Genesis games, either.  More than once I've found myself caught in a wall and/or outrunning the screen on one of the sidescrollers.  When you've got 70-something lives, you don't really care.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 21, 2010, 04:26:54 AM
It's only fun when it's not Sonic's Glitch Quest... errr Sonic 06
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 21, 2010, 05:08:37 AM
Sonix 06 was interesting. I really encountered barely any glitches, and gameplaywise, really reminded me more of the Adventure games than any of the other games that followed Adventure.
However, the Sonic autorun segments just didnt feel as good as Unleashed's running segments. They felt well, automatic. then theres the way Sonic can just casually walk around a loop...
i found Shadow's gameplay for ex. to be much like he SHOULD have played in his game.

In my opinion, people have just gotten used to bitching. its become the "thing" thats in. bitching about sonic and how he "fails".
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 21, 2010, 05:14:58 AM
I think a lot of it has to do with poor marketing, glitches and somewhat poor controls on some games, and from what I've read, how the series has gone from a momentum based gameplay towards just speed.

But I am definitely no Sonic expert here. Just my casual observation.

^pretty much this for me.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 21, 2010, 05:33:20 AM
I'm only going off of a video I saw on YouTube. It showed a lot of horrible glitches.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 21, 2010, 05:48:47 PM
Sonix 06 was interesting. I really encountered barely any glitches, and gameplaywise, really reminded me more of the Adventure games than any of the other games that followed Adventure.
However, the Sonic autorun segments just didnt feel as good as Unleashed's running segments. They felt well, automatic. then theres the way Sonic can just casually walk around a loop...
i found Shadow's gameplay for ex. to be much like he SHOULD have played in his game.

In my opinion, people have just gotten used to bitching. its become the "thing" thats in. bitching about sonic and how he "fails".

^This, and was just added to friend's list.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on August 21, 2010, 07:20:34 PM
I'm only going off of a video I saw on YouTube. It showed a lot of horrible glitches.

Well you don't know the half of it until you actually play the beast.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 21, 2010, 09:32:20 PM
Yeah, I know. Still, the glitches I saw were horrendous...
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 21, 2010, 09:37:34 PM
Just watched the info video on Nintendo Channel on mah Wii. Pretty sweet really.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 22, 2010, 10:21:37 PM
The fanbase bitches because of stupid reasons like story, characters or voice acting.

...the reason the games don't get any respect is because... well, they're bad. They're playable by people who force themselves to go through the awful gameplay or stage design, but I don't give a [tornado fang] how many conspiracies people dream up for hatred on Sonic games. The games are pure and simply not up to standards with any other decent-quality games in today's gaming world. Lots of games, like the Sonic Adventure titles, still hold up quite well, and yes, the Advance and Rush titles were very good. But almost the entire rest leaves something to wish for on every single title that deems them "bad".

Problem is that neither fans nor the company can make up their minds. But right now, they seem to be going on a good direction. Sega previously just ran away from every single gameplay combination they couldn't make work. They seem to be attempting to make Unleashed's gameplay finally WORK according to the damn levels, with design that fits the gameplay, colorful and playful settings, and an actual good quality game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 23, 2010, 08:59:30 AM
The fanbase bitches because of stupid reasons like story, characters or voice acting.

...the reason the games don't get any respect is because... well, they're bad. They're playable by people who force themselves to go through the awful gameplay or stage design, but I don't give a [tornado fang] how many conspiracies people dream up for hatred on Sonic games. The games are pure and simply not up to standards with any other decent-quality games in today's gaming world. Lots of games, like the Sonic Adventure titles, still hold up quite well, and yes, the Advance and Rush titles were very good. But almost the entire rest leaves something to wish for on every single title that deems them "bad".

Problem is that neither fans nor the company can make up their minds. But right now, they seem to be going on a good direction. Sega previously just ran away from every single gameplay combination they couldn't make work. They seem to be attempting to make Unleashed's gameplay finally WORK according to the damn levels, with design that fits the gameplay, colorful and playful settings, and an actual good quality game.

Though I hate to admit it, he may be right.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 23, 2010, 09:03:09 AM
He usually is, Giga. You'll get used to it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 23, 2010, 08:58:24 PM
These new glitching reactions from Colors are worrying me. But alas, Sega is at least making an effort to follow their baby steps. I'll download and play the thing through, and swallow my pride and buy it if it's any good. But I'm kinda tired of disappointments.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 23, 2010, 10:44:12 PM
He usually is, Giga. You'll get used to it.

I guess I'll have to. Even if I hate to admit it. And I really hate to admit it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on August 24, 2010, 07:12:51 AM
[youtube]http://www.youtube.com/watch?v=z9HA-lo5wac[/youtube]

Some off screen Planet Wisp gameplay, now with in-stage music.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 24, 2010, 07:14:18 AM
Wickin' sweet!
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 24, 2010, 07:21:42 AM
The music is pretty nice actually!
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 24, 2010, 08:35:37 AM
The music was pretty good! ^.^
Title: Re: Sonic Colors (Wii, DS)
Post by: Wanda Bear on August 24, 2010, 08:38:17 AM
I want this game in my bed...right now.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on August 24, 2010, 08:38:49 AM
I want the DS version in my bed...

I have no Wii. In more ways than one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 24, 2010, 10:45:52 AM
It both looks amazing and it shows a simple, good and fun level design.

I am VERY pleased with how this game seems to look and feel.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 24, 2010, 04:26:18 PM
It seems Sega might actually pull this one off! I have high, high hopes for this one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on August 24, 2010, 10:01:44 PM
Listening to the music in that video somehow gives me a warm, nostalgic feeling. Almost as if it were a remix of a classic Sonic game theme. And the gameplay of course, looks really impressive. This just made my anticipation for the game boost up a notch.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on August 25, 2010, 01:23:28 AM
(http://z2-ec2.images-amazon.com/images/P/B0040EIQNU.01.PT04._SCRMZZZZZZ_.jpg)

Suddenly, co-op of some sort.

Source is Amazon Japan.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 25, 2010, 01:26:30 AM
This game keeps getting better and better! :D
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 25, 2010, 01:35:22 AM
A RED SONIC?  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 25, 2010, 01:40:26 AM
A RED SONIC?  8D
Most people's first thoughts: "Hey! Its Knuckles! That red Sonic guy!" >.<
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 25, 2010, 01:41:00 AM
Racing mode, maybe? And fancharacters ahoy.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 25, 2010, 01:42:52 AM
A racing mode IS probably the most reasonable explanation.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 25, 2010, 01:48:21 AM
Give Red Sonic some lightning behind him, and well....I'll always use him!  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on August 25, 2010, 01:53:12 AM
I'm more curious as to what that stage is.

But yeah, it's possibly a racing mode. I see a time counter on the top and that blue bar seems to be a check point.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 25, 2010, 01:55:37 AM
I hope its not a player location thing. >.> Where you have to be second player to be red Sonic. Or even worse, when playing online, the person you're playing against is the red Sonic on your screen. Which means no one can pick him. lol It would be cool if they gave him a Flash skin. :D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 25, 2010, 02:04:24 AM
Give Red Sonic some lightning behind him, and well....I'll always use him!  8D
Needs moar lightning in ears.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on August 25, 2010, 02:05:23 AM
Needs moar lightning in ears.

Actually, for Flash the Hedgehog, I'd say the lightning should also come out of his spikes as well!  8)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 25, 2010, 02:11:45 AM
Isnt there a Red Sonic with a lightening symbol on his shoes?
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on August 25, 2010, 03:36:52 AM
Mirror's Edge time trials are cool, but why not use Tails? He must be an extra character then, if he's in the game at all.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 25, 2010, 03:47:42 AM
Mirror's Edge time trials are cool, but why not use Tails? He must be an extra character then, if he's in the game at all.
No. Let them focus on Sonic and Sonic ALONE.

If they used Tails here, it'd be everything all over again.

"WAAAAAH WHY CAN'T TAILS FLY"
"WAAAAAH WHY CAN'T WE USE TAILS IN THE NORMAL MODE"
"WAAAAAH IF TAILS IS PLAYABLE WHY NOT KNUCKLES"
"WAAAAAH TAILS IS LAME BRING BACK KNUCKLES AND AMY"

...one single skin could open a realm of clusterfuck. If we get them to light too many candles, they're gonna set the damn city on fire.
Title: Re: Sonic Colors (Wii, DS)
Post by: Waifu on August 25, 2010, 04:01:19 AM
^ not to mention if they put in Shadow, they will say"OH NOES, THE GAME SUKS AS IT HAS SHADOW NOW!"
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on August 25, 2010, 04:07:51 AM
^ not to mention if they put in Shadow, they will say"OH NOES, THE GAME SUKS AS IT HAS SHADOW NOW!"

Then comes Silver, Blaze, etc. Keep the franchise clusterfuck to a minimum, please.
Title: Re: Sonic Colors (Wii, DS)
Post by: Night on August 25, 2010, 05:04:38 AM
You know what I think some of the fans would really like? If they let you pic what color P2 sonic would be.  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on August 25, 2010, 05:24:30 AM
You know what I think some of the fans would really like? If they let you pic what color P2 sonic would be.  XD

Yeah, that'll really shut most of 'em up, because that would let them pretend they are playing as thier "OC"! 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on August 25, 2010, 05:34:23 AM
Red Sonic?

Its been done.

Ah, [tornado fang]ing Sonic Cult. didn't say no hotlinking earlier.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bloodedge on August 25, 2010, 05:37:19 AM
Yeah, that'll really shut most of 'em up, because that would let them pretend they are playing as thier "OC"! 8D
Sega will be laughing at them from behind their Sonic masks.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 25, 2010, 10:26:55 AM
You know what I think some of the fans would really like? If they let you pic what color P2 sonic would be.  XD
Didn't that happen with the coloured Shadow multiplayer?
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on August 25, 2010, 06:25:25 PM
Yeah, that'll really shut most of 'em up, because that would let them pretend they are playing as thier "OC"! 8D

Well, it worked with the metal characters in multiplayer Heroes.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on August 25, 2010, 06:56:36 PM
Didn't that happen with the coloured Shadow multiplayer?
Mhm. There was a shadow with orange instyead of yellow, and then some metal versions
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on August 28, 2010, 08:55:33 PM
Didn't that happen with the coloured Shadow multiplayer?
For the love of God, never speak of that again.

You've seen me attempt to "salvage" Shadow The Hedgehog, but the multiplayer is just beyond all hope. X(
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on August 28, 2010, 09:19:13 PM
For the love of God, never speak of that again.

You've seen me attempt to "salvage" Shadow The Hedgehog, but the multiplayer is just beyond all hope. X(
Yep. Zero effort is just zero effort.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 02, 2010, 10:03:40 PM
http://uk.wii.ign.com/articles/111/1117813p1.html

Multiplayer info.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 02, 2010, 11:37:11 PM
Let's just hope they get this multiplayer right... it seems like they're madly experimenting with things again, throwing them together to see if it works... you're back to your evil ways, Sega! >_>
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 03, 2010, 12:27:32 AM
Let's just hope they get this multiplayer right... it seems like they're madly experimenting with things again, throwing them together to see if it works... you're back to your evil ways, Sega! >_>

As long as the regular game is alright & playable, it's not a tremendously big deal.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 03, 2010, 12:55:43 AM
Yeah, but just the fact that they're working on something else besides the single player mode kinda diverts their attentions.

And they don't seem to have been working on this game for a long time. At least it seems that way.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 03, 2010, 01:47:11 AM
Yeah, but just the fact that they're working on something else besides the single player mode kinda diverts their attentions.

And they don't seem to have been working on this game for a long time. At least it seems that way.

Oh, I agree. All I'm saying is that if they "don't" [tornado fang] with the regular, single player game, I could care less about the multiplayer! LoL, I'm not saying they won't! XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 03, 2010, 02:05:37 AM
I know. And let's hope the single player mode is good.

I downloaded the Unleashed 360 demo and am playing it right now. If they can keep the level design like this (first level), it's an instant buy for me. No bullshit. No level design at romhack tier. Just simple designs that are intuitive and that WORK.

So far, the videos that I've seen of Colors work. Let's hope they keep it that way.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 03, 2010, 05:53:15 PM


I downloaded the Unleashed 360 demo and am playing it right now.

You 360 users and your downloadable demos!

I hate you all.

Stupid Nintendo Channel and your stupid DS downloads that nobody cares about.
Title: Re: Sonic Colors (Wii, DS)
Post by: VixyNyan on September 03, 2010, 06:24:48 PM
You should see the Japanese DS Demos. Most of them are educational. XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 03, 2010, 06:41:17 PM
You should see the Japanese DS Demos. Most of them are educational. XD

About all of them are if you look at the bottom of the list.

Though I must admit, the Dragon Ball Origins 2 demo was pretty cool.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 03, 2010, 08:14:19 PM
1) Dr. Eggman has built his park after developing a sense of remorse for his past “indiscretions”. Hmm… a likely story.

2) At one point in an early cutscene Sonic “breaks the fourth wall” and talks directly to the gamer.

3) SA-55, the round red robot also known as “Ergo” by fans who appeared in Sonic Unleashed will return, but slightly more jaded than before. Oh and by the way SA-55 ISN’T his name… his name is actually “Orbot”

4) Orbot also has a counterpart this game… who we’ll be revealing next week.

5) Tails’ “Miles Electric” handheld device that appeared in Sonic Unleashed makes a re-appearance.

6) The boss you have already likely seen from Tropical Resort Dr. Eggman refers to as the “Big Boy”.

7) The curly haired white Wisp is important to the Colours story and its name is…. something you’ll have to tune in next week to find out!

Source (http://blogs.sega.com/sonic/2010/09/03/sonic-colours-%E2%80%93-seven-things-you-probably-didn%E2%80%99t-know/)
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on September 03, 2010, 08:53:51 PM
7) The curly haired white Wisp is important to the Colours story and its name is…. something you’ll have to tune in next week to find out!
His name will be White.
Just you wait.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 03, 2010, 09:20:48 PM
Quote
1) Dr. Eggman has built his park after developing a sense of remorse for his past “indiscretions”. Hmm… a likely story.

2) At one point in an early cutscene Sonic “breaks the fourth wall” and talks directly to the gamer.

...story being written by the writers of Happy Tree Friends and Madworld, I'm actually expecting something cool.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 03, 2010, 10:48:57 PM
Sonic hasnt broken the fourth wall since the classic games, hasnt he? when he would tap his foot and look at the player? Then again, I havent played EVERY sonic game, so maybe I missed something.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 03, 2010, 10:55:42 PM
Breaking the fourth wall is something more games need to do. It's always quite fun.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on September 03, 2010, 10:55:52 PM
Sonic hasnt broken the fourth wall since the classic games, hasnt he? when he would tap his foot and look at the player? Then again, I havent played EVERY sonic game, so maybe I missed something.

[youtube]http://www.youtube.com/watch?v=48_S5WpHIXE[/youtube]

also, THAT GAME OVER SEQUENCE WAS ALWAYS SO [tornado fang]ing CREEPY
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 03, 2010, 11:03:56 PM
Let's just hope they get this multiplayer right... it seems like they're madly experimenting with things again, throwing them together to see if it works... you're back to your evil ways, Sega! >_>
I hate to say this but I am inclined to agree.  But even if it blows, it would not be the first time Sega blew multiplayer, nor will it be the last.  Their multiplayer tends to be very disconnected from the main game, though, so it's easy to ignore.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 03, 2010, 11:54:43 PM
Co-op mode footage;

Dig Underground (http://wii.ign.com/dor/objects/75624/sonic-colors/videos/soniccol_gmp_gameworld2_90310.html;jsessionid=2u7uvkj563704)
Teamwork (http://wii.ign.com/dor/objects/75624/sonic-colors/videos/soniccol_gmp_gameworld3_90310.html;jsessionid=b816u9hngqje2)
Game Land 1: Act 2 (http://wii.ign.com/dor/objects/75624/sonic-colors/videos/soniccol_gmp_gameworld_90310.html;jsessionid=yhygi3g653u1)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 04, 2010, 12:08:14 AM
It actually looks pretty good. It seems like they're trying to do something like the co-op play of NSMBW, only a bit more... you know... cooperative. =P
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 04, 2010, 12:10:19 AM
Hey, it's not Nintendo's fault that throwing your partner in liquid hot magma is more fun than working together with them!  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 04, 2010, 12:13:39 AM
Hey, it's not Nintendo's fault that throwing your partner in liquid hot magma is more fun than working together with them!  8D
I dare you to say that while being the partner in question. =P
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 04, 2010, 12:15:42 AM
I dare you to say that while being the partner in question. =P

Clearly you have no knowledge of my friendship with the Ninja Lou!   8)
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on September 04, 2010, 12:45:13 AM
Those combined wisp attacks look especially awesome.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 04, 2010, 12:48:48 AM
Breaking the fourth wall is something more games need to do. It's always quite fun.

Oh. Dear. God.

I do believe I have a newfound respect for you.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 04, 2010, 05:41:49 AM
I dare you to say that while being the partner in question. =P
Already done, man.  The occasional co-op dip in a lava pit doesn't mean a whole lot to any Mario player familiar with the bazillion 1-Up tricks.  It's just stuff to laugh about, and to tuck away in the back of your mind for when you find an ample opportunity for revenge.

Co-op doesn't have to be about working together to solve a puzzle.  Sometimes the sheer interaction, and the potential to use it for good or for evil, is the most damn awesome fun there is.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 10, 2010, 12:37:28 PM
1) Orbot’s compatriot is indeed called “Cubot” as some detectives have been able to deduce. He’s a cube shaped robot – ‘Cube-Bot’, much like Orbot is spherical, (quite literally ‘Orb-bot’ and also an anagram of robot if you hadn’t noticed) who is… er… a little defective shall we say.

2) Since you like Orbot so much, here is his character render in high quality PNG format. He has had a bit of a paint job by the looks of things.

(http://i52.tinypic.com/2q82gj4.png)

3) FOXY FACT: Tails can read binary fluently.

4) Contrary to reports elsewhere, Amy Rose does NOT feature in the story of Sonic Colours Wii. Seriously, unless she’s become an invisible mute post-Unleashed I’ve seen nothing to indicate otherwise.

5) We will see the “consequences” of Sonic destroying a giant robot… in more than one sense. DUN DUN DUUUNNNN!

6) The curly haired Wisp is called Yacker, he is the Wisp Sonic and Tails communicate with to find out what is going on. A silent guide if you like to the world of Wisps.

7) Oh, okay then here’s Cubot’s character render too.

(http://i54.tinypic.com/r7u0s8.png)


From the Sonic City Blognik (http://blogs.sega.com/sonic/2010/09/10/sonic-colours-the-next-7/)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 10, 2010, 02:02:37 PM
1) Orbot’s compatriot is indeed called “Cubot” as some detectives have been able to deduce. He’s a cube shaped robot – ‘Cube-Bot’, much like Orbot is spherical, (quite literally ‘Orb-bot’ and also an anagram of robot if you hadn’t noticed) who is… er… a little defective shall we say.

2) Since you like Orbot so much, here is his character render in high quality PNG format. He has had a bit of a paint job by the looks of things.

(http://i52.tinypic.com/2q82gj4.png)

3) FOXY FACT: Tails can read binary fluently.

4) Contrary to reports elsewhere, Amy Rose does NOT feature in the story of Sonic Colours Wii. Seriously, unless she’s become an invisible mute post-Unleashed I’ve seen nothing to indicate otherwise.

5) We will see the “consequences” of Sonic destroying a giant robot… in more than one sense. DUN DUN DUUUNNNN!

6) The curly haired Wisp is called Yacker, he is the Wisp Sonic and Tails communicate with to find out what is going on. A silent guide if you like to the world of Wisps.

7) Oh, okay then here’s Cubot’s character render too.

(http://i54.tinypic.com/r7u0s8.png)


From the Sonic City Blognik (http://blogs.sega.com/sonic/2010/09/10/sonic-colours-the-next-7/)
Those are pretty fun designs. I can see Orbot being the trickster intelligent one and Cubot being the big dope who always ends up doing [parasitic bomb] and [tornado fang]ing up his team.

Already done, man.  The occasional co-op dip in a lava pit doesn't mean a whole lot to any Mario player familiar with the bazillion 1-Up tricks.  It's just stuff to laugh about, and to tuck away in the back of your mind for when you find an ample opportunity for revenge.
Co-op doesn't have to be about working together to solve a puzzle.  Sometimes the sheer interaction, and the potential to use it for good or for evil, is the most damn awesome fun there is.
Because everyone who plays Mario is a seasoned player familiarized with all of the tricks, right? I mean, that's the kind of person the Wii is meant for, anyway.

And isn't not just about puzzle-solving. It's about having more interaction than [tornado fang]ing up each other's games.
Title: Re: Sonic Colors (Wii, DS)
Post by: Night on September 10, 2010, 06:50:07 PM
Tiny robot helpers are always good!
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 10, 2010, 07:54:33 PM
Tiny robot helpers are always good!

Now FAIRIES, on the other hand.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 10, 2010, 08:31:05 PM
Orbots paint job now makes him reminiscent of a pokeball.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 10, 2010, 08:53:38 PM
Because everyone who plays Mario is a seasoned player familiarized with all of the tricks, right? I mean, that's the kind of person the Wii is meant for, anyway.
(http://home.comcast.net/~Anguirus/objection.gif)
That's what the bubble and super guide are for.  "Inexperienced gamers are at a disadvantage" is a criticism that can be made at virtually any game.  In fact, if you can't, then more often than not the game is considered worse off for it (case in point: Mario Kart Wii).  But for those who have been living under a rock, NSMBWii's in-game videos will give you all the 1-Up tutoring you could ask for.  All it takes is a few Star Coins.

And besides that, the seasoned Mario player is EXACTLY the kind of person the Wii is meant for.  Virtual Console at launch mean anything to you?  This pop-classification of gamers as either "casual" or "hardcore" is naive, it is merely an extension of the same "kiddy" label that's been thrown at Nintendo since the N64.  The gaming press considers the "hardcore" games to be M-rated shooters and annualized sports titles, while virtually ANY sidescroller, much less one that does not feature orchestras and fancy particle effects, is criticized as a poor value.  Casual games, meanwhile, have existed long before the Wii (dare I say, Tetris?), they simply didn't threaten anyone's manhood back then.

Quote
And isn't not just about puzzle-solving. It's about having more interaction than [tornado fang]ing up each other's games.
Most multi-player games have the potential to [tornado fang] up each other.  And why?  Because puzzle-solving as the sole basis of interaction comes off as forced.

Think of the classic giants of co-op gaming, such as Contra or Turtles In Time, and never once was it REQUIRED that Player 2 be there, or that Players 1 and 2 hit the same block at the same time, or whatever.  Many times the greatest multiplayer games are great single-player games that just happen to allow bringing a friend along and manage to do so seamlessly (see Star Wars Rebel Strike for a more recent example).  As lovely as the "put your heads together" approach is, it's a distinct style with its own advantages and disadvantages.  Ever try playing Four Swords Adventure in single-player?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 10, 2010, 09:41:57 PM
(http://home.comcast.net/~Anguirus/objection.gif)
(http://imagemacros.files.wordpress.com/2009/06/dog_hurr_specs.jpg)

Quote
That's what the bubble and super guide are for.  "Inexperienced gamers are at a disadvantage" is a criticism that can be made at virtually any game.  In fact, if you can't, then more often than not the game is considered worse off for it (case in point: Mario Kart Wii).  But for those who have been living under a rock, NSMBWii's in-game videos will give you all the 1-Up tutoring you could ask for.  All it takes is a few Star Coins.
Of course. Because every single person who casually picks up the game and plays it in a friendly environment is thereby obligated to learn how to play it through a series of videos. That's [tornado fang]ing retarded, son.

Quote
And besides that, the seasoned Mario player is EXACTLY the kind of person the Wii is meant for.  Virtual Console at launch mean anything to you?  This pop-classification of gamers as either "casual" or "hardcore" is naive, it is merely an extension of the same "kiddy" label that's been thrown at Nintendo since the N64.  The gaming press considers the "hardcore" games to be M-rated shooters and annualized sports titles, while virtually ANY sidescroller, much less one that does not feature orchestras and fancy particle effects, is criticized as a poor value.  Casual games, meanwhile, have existed long before the Wii (dare I say, Tetris?), they simply didn't threaten anyone's manhood back then.
The Virtual Console is a quick way for Nintendo to make money out of selling roms without having any kind of work offering any of the good options roms offer. Outside of that, aside from recent times, Nintendo has maintained quite a big turn for the casual during alot of the Wii's run. Remember E3 2008? Nintendo has even admitted they's making a console for "everyone". That "for the hardcore" line was very unfortunate coming from you.

Quote
Most multi-player games have the potential to [tornado fang] up each other.  And why?  Because puzzle-solving as the sole basis of interaction comes off as forced. Think of the classic giants of co-op gaming, such as Contra or Turtles In Time, and never once was it REQUIRED that Player 2 be there, or that Players 1 and 2 hit the same block at the same time, or whatever.  Many times the greatest multiplayer games are great single-player games that just happen to allow bringing a friend along and manage to do so seamlessly (see Star Wars Rebel Strike for a more recent example).  As lovely as the "put your heads together" approach is, it's a distinct style with its own advantages and disadvantages.  Ever try playing Four Swords Adventure in single-player?
Which multiplayer co-op game EVER, in the entire history of gaming, was tougher in co-op than in singleplayer mode simply because the fact that other players are there kept hindering your progress? There's such a thing as good multiplayer co-op, which is when players cooperate with each other to do something, and bad multiplayer co-op. The simple fact that one can throw another does not make for good cooperation. Good cooperation is when players actively help one, whether it's fighting enemies, protecting each other or solving scenario puzzles cooperatively. That is what cooperative play means. This is just... playing while having some fucks there who might screw up your game.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 10, 2010, 09:53:36 PM
Of course. Because every single person who casually picks up the game and plays it in a friendly environment is thereby obligated to learn how to play it through a series of videos. That's [tornado fang]ing retarded, son.

Videos aside, anyone over the age of, I'll say 6-7 who cannot figure out how to play New Super Mario Bros, which is essentially 10x Easier Super Mario Bros, should not be allowed to play platformer games. Period. My 5 year old niece figured it out. Of course, she is MY niece after all!  8D

Quote
The Virtual Console is a quick way for Nintendo to make money out of selling roms without having any kind of work offering any of the good options roms offer. Outside of that, aside from recent times, Nintendo has maintained quite a big turn for the casual during alot of the Wii's run. Remember E3 2008? Nintendo has even admitted they's making a console for "everyone". That "for the hardcore" line was very unfortunate coming from you.

Agreed on the Virtual Console, for the most part. The fact that it does not offer online multiplayer for certain games, Mario Kart 64 being the greatest example, kinda sucks.  Although, that's secretly a blessing, because I'd probably play nothing else!  XD

As for E3, that's simple PR. Every company does it. Some do it well, some [tornado fang] up at times, others just completely fail. PR is PR.

Which multiplayer co-op game EVER, in the entire history of gaming, was tougher in co-op than in singleplayer mode simply because the fact that other players are there kept hindering your progress? There's such a thing as good multiplayer co-op, which is when players cooperate with each other to do something, and bad multiplayer co-op. The simple fact that one can throw another does not make for good cooperation. Good cooperation is when players actively help one, whether it's fighting enemies, protecting each other or solving scenario puzzles cooperatively. That is what cooperative play means. This is just... playing while having some fucks there who might screw up your game.

LoL, bullshit. Everything you described is 100% dependent on the people you're playing with, not the game itself.  
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 10, 2010, 10:34:25 PM
This pop-classification of gamers as either "casual" or "hardcore" is naive, it is merely an extension of the same "kiddy" label that's been thrown at Nintendo since the N64.  The gaming press considers the "hardcore" games to be M-rated shooters and annualized sports titles, while virtually ANY sidescroller, much less one that does not feature orchestras and fancy particle effects, is criticized as a poor value.  Casual games, meanwhile, have existed long before the Wii (dare I say, Tetris?), they simply didn't threaten anyone's manhood back then.
(http://i887.photobucket.com/albums/ac71/Flame-G102/post%20stuff/LTLQ.gif)

best description of today's gaming market ever.

Adding to the poor value thing- what you often complain about- that games like that are also considered "not worth putting on discs"
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on September 10, 2010, 10:41:33 PM
Again, when Rocket Knight Adventures might've been labled as a Sonic Ripoff back then.. It was a p. damn good one. It was short, containing one of the most unique minecart levels and flying stages, it wasn't quite as long as I remembered it, I even played it in Hard, once I mastered the game. I could just beat it every time now.

It was also a platformer that didin't need much content. The only content it had was the levels that depended in which difficulty you were on. Plus it had momentum. When you want to go fast, then hold the button until the bar is full, if you want to go a short distance, be my guest.

Compare that to today's platformers. Modern Sonic and Mario included. Mario is practically surviving on what's left of SM64's coding. Sonic however.. let's just hope Sonic Colors performs well. Most Shooters today are basically thriving on the Call of Duty (or should I say.. Doody) coding. Sports titles on the other hand.. eh. Let those rot.

What about RPGs? Let's just say they fell into obscurity after that one game.

But I gotta love Cubebot and Orbot's designs. Makes me think of the Gachapon balls that come out of those Gachapon machines in Japan.  :)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 10, 2010, 11:09:25 PM
Videos aside, anyone over the age of, I'll say 6-7 who cannot figure out how to play New Super Mario Bros, which is essentially 10x Easier Super Mario Bros, should not be allowed to play platformer games. Period. My 5 year old niece figured it out. Of course, she is MY niece after all!  8D

Agreed on the Virtual Console, for the most part. The fact that it does not offer online multiplayer for certain games, Mario Kart 64 being the greatest example, kinda sucks.  Although, that's secretly a blessing, because I'd probably play nothing else!  XD

As for E3, that's simple PR. Every company does it. Some do it well, some [tornado fang] up at times, others just completely fail. PR is PR.

LoL, bullshit. Everything you described is 100% dependent on the people you're playing with, not the game itself.  
Not everyone has the keen interest and newfond dexterity of a child finding new things. I played Alex Kidd in Miracle World when I was 4. I taught my sister how to play some games with me when she was 3. Yet my mother still can't press the [tornado fang]ing "on" button on the net TV box because she's used to the normal antenna instead of a cable fee, and her mind cannot possibly comprehend turning on two separate things to watch television. Different people for different stuff. I do agree that the Mario games are easy and intuitive enough for anyone to play. The point I'm trying to make in the first place, is that more people besides hardcore gamers with time on their hands play them, as opposed as to what Hipershell was saying.

It wasn't just the E3. Nintendo completely shifted their attention for a loooooong time, until they recently found out that they were getting very bad PR amongst game-playing people, so they changed their ways in this last E3, supporting both their audiences. They still did a ton of amazingly stupid choices with the Wii that I can't possibly comprehend, though. (one of which being the lack of hard drive and incompatibility with one)

And Jesus Christ, my point is getting trouble making it across... what I'm saying is that New Super Mario Bros has poor co-op play because playing the game cooperatively doesn't help you in progression, it merely hinders you. Taking into account more people on the screen at the same time and having to constantly check who jumps to what platform first and who stays where was a stupid thing to take into account with everyone bumping with each other in the game. To play the game efficiently, there needs to be a level of synchronization which doesn't really apply to the usual "get together, have some fun and play games for a short while" environment that most co-op games can supply.


Compare that to today's platformers. Modern Sonic and Mario included. Mario is practically surviving on what's left of SM64's coding. Sonic however.. let's just hope Sonic Colors performs well. Most Shooters today are basically thriving on the Call of Duty (or should I say.. Doody) coding. Sports titles on the other hand.. eh. Let those rot.
I love it when people talk such bullshit. Mario has crossed so many genres it's pretty damn hard to track him, and each and every single one of his new games has been completely different from the other, in both levels, environment, and gameplay. There were more similarities in the first Mario games than the current ones. The current ones keep evolving him beyond what he in, in the good way.

Shooters? You mean first person shooter games and third-person shooter games? You have NO idea what you're talking about. Call of Duty, even within its own iterations, feels quite different from one game to another, as well as other modern FPS games around. Take the Halo series. The reason why so many people like it, it's because it's so damn different from the normal, realistic shooter. It's not realistic at all, it's cartoony, colorful, and it lets you bounce around and do crazy [parasitic bomb] with different crazy weapons. Uncharted and Gears of War? Completely different games, each one thriving on what they're good at, and both having incredible strengths on what comes out of them.

Sports games? Go to hell, seriously. Sports games are meant to either give you an accurate simulation of a sport using a good control scheme for a great competitive environment, successfully improving little by little on the accurate system with each iteration, or to give you a more different way to play a certain sport. Both of those niches are quite well filled through the years.

And RPGs have not only been trying to mix quite alot of their formula recently, but they've been trying new stuff, having more and more content, and being enriched with tons and tons of story, details and backgrounds to stuff. Look at Bioware's current stuff, it's awesome and very detailed. Or Bethesda's stuff.


Currently, we live in a new golden age of gaming where there's something for everyone, and companies keep trying to evolve their own standards in order to be better and better than the competition. Compare this to years ago, where the competition was a bit null and pretty much everything, good or bad ended up on a single console. Quality THRIVES, independent games are getting attention, there are games which go beyond regular concepts and abstract plots and go the extra mile to please people, artistic games, competitive games, fantastic games which give us amazing experiences...

People bitching about the current age are pretty much living through nostalgia. Gaming is as good as it ever was. It's just evolved.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on September 10, 2010, 11:29:39 PM
...I really do live in Nostalgialand, do I?  >.>
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 11, 2010, 12:07:50 AM
Nintendo has even admitted they's making a console for "everyone". That "for the hardcore" line was very unfortunate coming from you.
Not responding to your entire post because PB has most of it covered.

But on this, your logic fails.  I said the console was ideal for Mario veterans, that by no means implies that non-Mario-veterans should not be playing it.  Never, anywhere, did I state who the Wii excludes, so your arguing as to what other groups the Wii includes disproves nothing I said, and is thus irrelevant.

"Everyone" includes all manners of gamers.  If it were designed solely for casual gamers, it would by definition, not be a console for everyone.  I think using "everyone" in any such context is complete marketing bullshit, mind you, but I'm just saying.  You're making an effort to exclude/segregate gaming classes where no need for such actually exists.

what I'm saying is that New Super Mario Bros has poor co-op play because playing the game cooperatively doesn't help you in progression, it merely hinders you
Not responding to your entire post because......eh screw it, I got nothing.

My oldest brother said the same thing about SMB3, due to sharing items (and about Contra, due to stealing lives).  And in fact, in that regard, NSMBWii is superior in helping you in multiplayer, because not only do map items apply to all players, but in mid-stage you have the opportunity to get high-level power-ups even while your entire group is small.  Further, you can create Toad Houses (all varieties: stars, lives, or item-matching) at will with flagpole timing, which in single-player requires revisiting a stage you already cleared and carrying an NPC through the entire stage.

Videos aside, anyone over the age of, I'll say 6-7 who cannot figure out how to play New Super Mario Bros, which is essentially 10x Easier Super Mario Bros, should not be allowed to play platformer games. Period.
Quoted for truth.  Mario is not rocket science.  As sad as this is yes I have known people who celebrate clearing the first level and can progress no further (this was SMB3, my childhood friends sucked at gaming), but I also know plenty of non-gamers who can do a decent job of pulling their weight in NSMBWii.  One, in particular, who can't even grasp the concept of a freaking charge attack. -_-

...I really do live in Nostalgialand, do I?  >.>
You're on a MegaMan board, remember?  We ALL live there.  In this corner of the internet, Batty is the odd one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 11, 2010, 12:23:57 AM

You're on a MegaMan board, remember?  We ALL live there.  In this corner of the internet, Batty is the odd one.
So Batty... is-
Batty? 8D 8D

*shot*
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 11, 2010, 12:26:30 AM
Not everyone has the keen interest and newfond dexterity of a child finding new things. I played Alex Kidd in Miracle World when I was 4. I taught my sister how to play some games with me when she was 3. Yet my mother still can't press the [tornado fang]ing "on" button on the net TV box because she's used to the normal antenna instead of a cable fee, and her mind cannot possibly comprehend turning on two separate things to watch television. Different people for different stuff. I do agree that the Mario games are easy and intuitive enough for anyone to play. The point I'm trying to make in the first place, is that more people besides hardcore gamers with time on their hands play them, as opposed as to what Hipershell was saying.

That's precisely my point. My mom could never handle Super Mario Bros. either. So she doesn't play it. She sticks to puzzle games and is quite content with it. My mom is a puzzle gamer, that's it. But for the average, every day gamer not to be able to handle NSMB is absurd.  If the other people besides hardcore gamers with time on their hands can't figure out what could arguably be considered the most simple of platformers, which gives you enough lives for damn near immortality, then that's just not the game for them.

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It wasn't just the E3. Nintendo completely shifted their attention for a loooooong time, until they recently found out that they were getting very bad PR amongst game-playing people, so they changed their ways in this last E3, supporting both their audiences. They still did a ton of amazingly stupid choices with the Wii that I can't possibly comprehend, though. (one of which being the lack of hard drive and incompatibility with one)

Or another way to look at it is that Nintendo focused on a completely untapped market, grabbed a hold of it, and pretty much monopolized it to the point where I don't think Kinect or Move will do all that well with the crowd they are trying to get from Nintendo (at this point I think Move has much more of a chance than Kinect).  The fact of the matter is, despite the "very bad PR amongst game-playing people" they made an Nintencredible fuckton of money, and that's all that matters. Plus, they're not stupid. They know that 95% of the same game-playing people that complain will flock back to them once a game that tickles their addictive gaming fancy comes out.

Once it stops making that fuckton of money, they'll release a new system, and like the good gamers we are, we'll buy it, hook line & 3DSucker!

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And Jesus Christ, my point is getting trouble making it across... what I'm saying is that New Super Mario Bros has poor co-op play because playing the game cooperatively doesn't help you in progression, it merely hinders you. Taking into account more people on the screen at the same time and having to constantly check who jumps to what platform first and who stays where was a stupid thing to take into account with everyone bumping with each other in the game. To play the game efficiently, there needs to be a level of synchronization which doesn't really apply to the usual "get together, have some fun and play games for a short while" environment that most co-op games can supply.

I understand your point perfectly. Again, I still say that what you described depends entirely on the people playing it. If I were to use me playing with Ninja Lou as an example, some of the Star Coins were much easier to get with 2 people than one. Efficiency is based upon how efficient you and your friends decide to be. This is what makes the game so great. If you decide to play it seriously, the co-op aspect of it is perfectly fine, and that 2nd or 3rd person, whether using his skull as a jumping platform, whether using his propeller suit body to fly your powerless form into the sky, whether having him wield the power of ice while you handle the power of fire, or whether having him handle the flood light on the boat or the rising crane of peril, can be extremely helpful in playing the game. Or, with 45 lives each, you can be a complete ass and throw his punk ass into the liquid hot magma.

To me, that's the ultimate beauty of the game. How you co-operate with each other is entirely up to you, and while Lou & I do co-operate well when needed, we're still both pricks!  8D

I love it when people talk such bullshit. Mario has crossed so many genres it's pretty damn hard to track him, and each and every single one of his new games has been completely different from the other, in both levels, environment, and gameplay. There were more similarities in the first Mario games than the current ones. The current ones keep evolving him beyond what he in, in the good way.

Shooters? You mean first person shooter games and third-person shooter games? You have NO idea what you're talking about. Call of Duty, even within its own iterations, feels quite different from one game to another, as well as other modern FPS games around. Take the Halo series. The reason why so many people like it, it's because it's so damn different from the normal, realistic shooter. It's not realistic at all, it's cartoony, colorful, and it lets you bounce around and do crazy [parasitic bomb] with different crazy weapons. Uncharted and Gears of War? Completely different games, each one thriving on what they're good at, and both having incredible strengths on what comes out of them.

Sports games? Go to hell, seriously. Sports games are meant to either give you an accurate simulation of a sport using a good control scheme for a great competitive environment, successfully improving little by little on the accurate system with each iteration, or to give you a more different way to play a certain sport. Both of those niches are quite well filled through the years.

And RPGs have not only been trying to mix quite alot of their formula recently, but they've been trying new stuff, having more and more content, and being enriched with tons and tons of story, details and backgrounds to stuff. Look at Bioware's current stuff, it's awesome and very detailed. Or Bethesda's stuff.


Currently, we live in a new golden age of gaming where there's something for everyone, and companies keep trying to evolve their own standards in order to be better and better than the competition. Compare this to years ago, where the competition was a bit null and pretty much everything, good or bad ended up on a single console. Quality THRIVES, independent games are getting attention, there are games which go beyond regular concepts and abstract plots and go the extra mile to please people, artistic games, competitive games, fantastic games which give us amazing experiences...

People bitching about the current age are pretty much living through nostalgia. Gaming is as good as it ever was. It's just evolved.

Oh, and not that this has any relevance to my discussion, but I agree with everything said here!  8)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 12:56:53 AM
Not responding to your entire post because PB has most of it covered.

But on this, your logic fails.  I said the console was ideal for Mario veterans, that by no means implies that non-Mario-veterans should not be playing it.  Never, anywhere, did I state who the Wii excludes, so your arguing as to what other groups the Wii includes disproves nothing I said, and is thus irrelevant.

"Everyone" includes all manners of gamers.  If it were designed solely for casual gamers, it would by definition, not be a console for everyone.  I think using "everyone" in any such context is complete marketing bullshit, mind you, but I'm just saying.  You're making an effort to exclude/segregate gaming classes where no need for such actually exists.
Last time I saw it, there was no overabundance of new Mario or Mario-like titles on the Wii. Buckets and buckets of old games you need to re-buy for ludicrous prices with absolutely no extra features whatsoever and all of their original regional flaws, but no amazing wealth of new content fit for those people. Although it's slowly formed a good list of titles, most of the games on the Wii are shorter, more throwaway kind of titles. And Nintendo themselves are cashing in on this audience.

Separate gaming classes DO exist. There are people who follow games as fans, and there are people who play games sometimes out of curiosity just for fun, and make no point on finishing them or following any kind of specific series. Yes, they both play games, and yes, games for one or the other may be played by both. But there's absolutely no doubt that although the "casual" and "hardcore" brands are overused, they do exist and they're real. Put a regular just-for-fun guy trying to play Megaman, and you'll see where he'll end up with. I don't really see what's so hard to understand about this. There are the people who like it but don't make a habit out of it, and there are the enthusiasts. Tetris is as much a hardcore game as any other game with high scores and evolving level of difficulty like it. The Wii is the first console marketed for "everyone" because it has games that appeal to both audiences instead of just the hardcore, as other consoles try to bank more in.

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Not responding to your entire post because......eh screw it, I got nothing.
You're being (gasp) CIVILIZED? I am officially in Bizarro World! 8D

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My oldest brother said the same thing about SMB3, due to sharing items (and about Contra, due to stealing lives).  And in fact, in that regard, NSMBWii is superior in helping you in multiplayer, because not only do map items apply to all players, but in mid-stage you have the opportunity to get high-level power-ups even while your entire group is small.  Further, you can create Toad Houses (all varieties, items or lives) at will with flagpole timing, which in single-player requires revisiting a stage you already cleared and carrying an NPC through the entire stage.
Dear God. You still don't understand. My point is that there is no POINT in playing the game in multiplayer other than making the game harder and having someone to [tornado fang] around with. The game isn't suited for co-op in any way in the gameplay and levels themselves. And the shared powerups further increase the point of non-helping. Having powerups for one person or another contributes for cooperation in games like Streets of Rage, where your health is lower and you tell the other guy he should get the health item. In this game, though? There's no point on ridding the world of enemies unless they're in your way, and there's pretty much no chance to help the other person out of some kind of mess unless you're really lucky or well-positioned, and going through a tough level with someone else doesn't make it easier, it makes it harder. So there's pretty much no point except for screwing off with other people.

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Quoted for truth.  Mario is not rocket science.  As sad as this is yes I have known people who celebrate clearing the first level and can progress no further (this was SMB3, my childhood friends sucked at gaming), but I also know plenty of non-gamers who can do a decent job of pulling their weight in NSMBWii.  One, in particular, who can't even grasp the concept of a freaking charge attack. -_-
I did agree with the simplicity of Mario that makes it able to be played by everyone. Why do you consider sad to know people who find it hard? Different people, different ways of thinking, different kinds of excellence in different motor abilities. If everyone could just learn how to be good at something that's exceedingly simple and almost primal, everyone in the planet would be gods of sex. I know plenty of people who suck at Mario, but are good at other games. And example, you lack the ability to master something as sickeningly simple as a dual analog strafe/camera control. 8D

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You're on a MegaMan board, remember?  We ALL live there.  In this corner of the internet, Batty is the odd one.
So NOW you make class segregations, huh? Cool double standards, bro.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 11, 2010, 01:29:26 AM
Hey, you didn't respond to me! For shaaaame.   8)

Dear God. You still don't understand. My point is that there is no POINT in playing the game in multiplayer other than making the game harder and having someone to [tornado fang] around with.

Already proved this wrong in my previous post. I'm awesome.

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The game isn't suited for co-op in any way in the gameplay and levels themselves. And the shared powerups further increase the point of non-helping. Having powerups for one person or another contributes for cooperation in games like Streets of Rage, where your health is lower and you tell the other guy he should get the health item.


Also proved this wrong with my description of certain situations. But for the sake of my awesomeness... If one person is lower in lives, which can be considered a power-up, you can let the other player or players or playas get one of the many, MANY 1-Up Shrooms that pop up. If one player is limp and small, you let them get the half way flag to give them a taste of cocklicious rising Mango! Having one guy have the power of Fire and another the power of Ice is incredibly helpful and does make it easier especially on certain levels where lots and lots of baddies are falling on your floating raft from above.

The game isn't easier with just single player. It's just an easy game as a whole, cause it's [tornado fang]ing Super Mario Bros.

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In this game, though? There's no point on ridding the world of enemies unless they're in your way, and there's pretty much no chance to help the other person out of some kind of mess unless you're really lucky or well-positioned, and going through a tough level with someone else doesn't make it easier, it makes it harder. So there's pretty much no point except for screwing off with other people.

Wait, lemme read that again...

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In this game, though? There's no point on ridding the world of enemies unless they're in your way

I REALLY hope you're not referring to JUST this game and excluding all 2D Mario games, because there's NEVER a need to kill enemies in 2D Mario games unless they're in your way. I mean, Raccoon Mario, Cape Mario, Blue Yo oh Oh OH YEAH! I WANT TO GET AWAY. I WANNA FLLLLYYYYYY AWAAAAAAAAAAY! YEAAHH YEAAHH YEEEEAAAAHHHHH!  8D

But otherwise, I think I covered pretty much everything else, in my sexcellent fashion!

Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 01:46:58 AM
Hey, you didn't respond to me! For shaaaame.   8)

Already proved this wrong in my previous post. I'm awesome.
 

Also proved this wrong with my description of certain situations. But for the sake of my awesomeness... If one person is lower in lives, which can be considered a power-up, you can let the other player or players or playas get one of the many, MANY 1-Up Shrooms that pop up. If one player is limp and small, you let them get the half way flag to give them a taste of cocklicious rising Mango! Having one guy have the power of Fire and another the power of Ice is incredibly helpful and does make it easier especially on certain levels where lots and lots of baddies are falling on your floating raft from above.

The game isn't easier with just single player. It's just an easy game as a whole, cause it's [tornado fang]ing Super Mario Bros.

Wait, lemme read that again...

I REALLY hope you're not referring to JUST this game and excluding all 2D Mario games, because there's NEVER a need to kill enemies in 2D Mario games unless they're in your way. I mean, Raccoon Mario, Cape Mario, Blue Yo oh Oh OH YEAH! I WANT TO GET AWAY. I WANNA FLLLLYYYYYY AWAAAAAAAAAAY! YEAAHH YEAAHH YEEEEAAAAHHHHH!  8D

But otherwise, I think I covered pretty much everything else, in my sexcellent fashion!

I was going to later. Just tended to other posts for the moment.

You quoted alot of situations which just don't really cope with regular co-op gameplay. I'm sure there are just for the hell of it, but I don't remember one single game in which co-op play makes it naturally harder instead of easier. I'm not saying I didn't like the game, I had some fun with it. I just found the bump mechanics to really not aid on the usual co-op gameplay the game is aiming for. The whole thing seems much more competitive than cooperative. Most people, and reviews, say so. And the game might be easy for you, but it's not easy for alot of people. Different standards for different people. People who might want to play this game and find that the hindering capabilities of the bump mechanic are annoying as [tornado fang]. Heck, I think it was the Penny Arcade dudes who said "Play this game with someone if you want to hate eachother".

YES, I am referring to all of the Mario games in general. Games which don't usually flaunt their co-op mechanic, might I add. >___> That's why I was making the point.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 11, 2010, 01:48:45 AM
I knew it. I freakin' knew it. It took but 5-6 hours from the moment I woke up until now for this to turn into some sort of heated debate.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 01:57:42 AM
I knew it. I freakin' knew it. It took but 5-6 hours from the moment I woke up until now for this to turn into some sort of heated debate.
It's what we do, sugar.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 11, 2010, 02:08:20 AM
Separate gaming classes DO exist.
Not responding to your entire post because THESE DAMN SEATS ARE VINYL!!!

I never said they don't.  What I said is that the current depiction of them is rubbish.  The gaming press, along with the console fanboys, are trying to drive rifts in between what they perceive as two classes encompassing all gamers.  Which they don't.  NSMBWii convinced me of that, since it is a poor hardcore game, yet as you yourself admit, also a poor casual game.  Despite fitting in neither category, the game happens to be freaking awesome, and enjoyed the fastest single-console game sales ever.  While I won't deny that the "Mario" brand carries some selling power, there's more to it than that, otherwise the Galaxies should have been more successful (they weren't).

Further, gaming classes overlap within the individual gamer as a matter of varying degrees, not as an absolute.  I'm primarily a nostalgic gamer.  Does that I mean I play no Wii Sports, or no Grand Theft Auto?  Nope.  I may not enjoy them as much, but I still take a crack at it once in a while.

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You're being (gasp) CIVILIZED? I am officially in Bizarro World! 8D
I'm just stating what I previously believed to be obvious, that's all.


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My point is that there is no POINT in playing the game in multiplayer
Which makes the game comfortable to play in single-player (unlike, say, Four Swords Adventure).  To me that's a positive, not a minus.  You play with friends because you like playing with friends, not because you cannot progress without them.

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If everyone could just learn how to be good at something that's exceedingly simple and almost primal, everyone in the planet would be gods of sex.
Hey, we all WANT to be PB.

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And example, you lack the ability to master something as sickeningly simple as a dual analog strafe/camera control. 8D
Finding something unintuitive and being incapable of working with it are two different things.  In all fairness I haven't made the most aggressive pursuit in that department, but a lot of that is because I'm not much of an FPS fan.

You don't need to talk to me about how individuals have varying tolerances in what does and doesn't feel like natural control.  God knows I've been in a bazillion circles with PB on that one as it relates to MegaMan Xtreme2.  And any Wii owner who's read a fair share of reviews has doubtless found editorial control opinions that fly in the face of their own (some of my favorites: difficulty in grabbing stuff in Godzilla Unleashed, anyone and everyone must play Metroid Prime 3 on High Sensitivity with Lock-On Free Aim, Mario Power Tennis is impossible to aim, and a best out of three round of "YOU SWUNG TOO HARD!!!" constitutes an enjoyable minigame in Mario & Sonic at the Olympics).
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 11, 2010, 02:16:33 AM
It's what we do, sugar.

OH, SO NOW I'M YOUR WIFE?

Anyways, Someone tell me when we start making posts shorter than a quarter of a screen long that I'm not too lazy to read.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 11, 2010, 02:16:48 AM
I was going to later. Just tended to other posts for the moment.

Damn right you were, my Most Excellent Superbitch!  8)

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You quoted alot of situations which just don't really cope with regular co-op gameplay. I'm sure there are just for the hell of it, but I don't remember one single game in which co-op play makes it naturally harder instead of easier. I'm not saying I didn't like the game, I had some fun with it. I just found the bump mechanics to really not aid on the usual co-op gameplay the game is aiming for. The whole thing seems much more competitive than cooperative. Most people, and reviews, say so. And the game might be easy for you, but it's not easy for alot of people. Different standards for different people. People who might want to play this game and find that the hindering capabilities of the bump mechanic are annoying as [tornado fang]. Heck, I think it was the Penny Arcade dudes who said "Play this game with someone if you want to hate eachother".

I'll agree to that it doesn't really cope with regular co-op gameplay, but that's because it's not regular co-op gameplay. It's different, and I think it works well for what it is, again depending on who you play with. For instance, lets take TMNTIV: Turtles in Time, arguably one of the best co-op games ever made. In fact, it's so awesome, lets listen to the music while I make my point.  8)

[youtube]http://www.youtube.com/watch?v=GHlFwGoI6ek&feature=related[/youtube]

I don't know if you ever played this in the arcade, but in a game meant for co-op gameplay, I 95% of the time had to deal with some prick who would bring nothing to the Big Apple at 3AM except for laziness and pizza stealing when those of us who were indeed kicking shell needed that pizza. (More often than not, this prick was usually Raph or Leo).  So while I had to waste my begged for hard earned quarters, he was living it up like he was the [tornado fang]ing Shredder.

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YES, I am referring to all of the Mario games in general. Games which don't usually flaunt their co-op mechanic, might I add. >___> That's why I was making the point.

That's because no other 2D Mario game ever had this kind of co-op before. But to me, NSMBWii showed that it can be done, done well, and needs to be [tornado fang]ing done with online capabilities so I can toss my friend from Canada into the liquid hot magma like the syrup sucking whore she is!  8D

Hey, we all WANT to be PB.

Ninja Lou doesn't.  8D

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You don't need to talk to me about how individuals have varying tolerances in what does and doesn't feel like natural control.  God knows I've been in a bazillion circles with PB on that one as it relates to MegaMan Xtreme2.

And we'll have that debate again I'm sure!  8)
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 02:52:54 AM
Won't quote because it clutters up the post in my typy-typy box. You'll make the connections.

There are tons of current depictions of them. But there are games made for either one of them or both, and they are acknowledged by gaming companies as two separate audiences they must reach. That makes them valid in all of our eyes.

New Super Mario Bros Wii sold more than Galaxy, because it's SUPER MARIO BROS. That alone should give it one of the biggest boosts it needs.

And yes, although gaming classes do exist, they're more of a usual standard than a norm. I enjoy pretty much all genres equally (while I do dispise dating sims) and I can actually be quite casual when I want to.


Co-op games should have a point to them. You should be able to play them as comfortably in single player as in multiplayer. (heck, moreso in co-op). This doesn't happen here. Thus, I find the experience poor.

Funny how this PB thing relates to the tribal cultures of old. See, when someone is admired, others thought they could gain the essence of that someone in order to become like that. I guess that's why everyone's always so anxious to suck his cock. 8D

Mario games are intuitive, but that doesn't mean they can simply be played by anyone without difficulty whatsoever with enough time. It's all based on interests. Many people find it boring to go along a 2D plane jumping on stuff, unlike us. Other people just find something simple like that confusing, but have no problem memorizing tons of overcomplicated stuff. It's always different for different people. That's why I'm saying they should at least make the game less frustrating on that regard.

----------------------
Anyway, for PB's reply...

Nuh-uh, you don't get to call me that until dinner and a movie. =P

Yep, played that gem in the arcade. (My favorite TMNT game is actually that third GB one, that featured a Metroidvania-like zone. Not part of the discussion of course, but I always mention the game when I want to make people aware of it =P) And of course you got screwed by that guy. 8D Because he didn't play as a team. The point of co-op games is to play as a team all the way. Try to play a game like Left 4 Dead by yourself, and you're DEAD. That's the whole fun of co-op gaming. Progressing as a team. In NSMBW, all you do is pretty much [tornado fang] others up, whether you want it or not.

Agree with the online play. So many co-op games nowadays lack an online mode, it's frustrating. I wanna plays with all you guyses!
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 11, 2010, 02:58:36 AM
Agree with the online play. So many co-op games nowadays lack an online mode, it's frustrating. I wanna plays with all you guyses!

Which is why I need to re-buy Phantom Hourglass so I can whip everyone's butt. That is, if I haven't lost my touch.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 11, 2010, 03:05:12 AM
Nuh-uh, you don't get to call me that until dinner and a movie. =P

Yep, played that gem in the arcade. (My favorite TMNT game is actually that third GB one, that featured a Metroidvania-like zone. Not part of the discussion of course, but I always mention the game when I want to make people aware of it =P) And of course you got screwed by that guy. 8D Because he didn't play as a team. The point of co-op games is to play as a team all the way. Try to play a game like Left 4 Dead by yourself, and you're DEAD. That's the whole fun of co-op gaming. Progressing as a team. In NSMBW, all you do is pretty much [tornado fang] others up, whether you want it or not.

Agree with the online play. So many co-op games nowadays lack an online mode, it's frustrating. I wanna plays with all you guyses!

You'll get White Castle & Step-Up 3D and like it! Xd

And again, my point is simply that NSMBWii can very easily be played like a team just like other co-op games, but it completely depends on how you play and who you play it with.

The online thing is really gonna hurt when Donkey Kong Country Returns comes out.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 03:08:22 AM
You'll get White Castle & Step-Up 3D and like it! Xd

And again, my point is simply that NSMBWii can very easily be played like a team just like other co-op games, but it completely depends on how you play and who you play it with.

The online thing is really gonna hurt when Donkey Kong Country Returns comes out.
Oooooooh, my favorites! The portuguese restaurant "Castelo Branco" has a fine selection of wines, and a specially exquisite lobster. You're buying, of course.

And DKCR isn't online? AW FUUUUUUUUUUUUUUUU...
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 11, 2010, 03:13:58 AM

And DKCR isn't online? AW FUUUUUUUUUUUUUUUU...

AW MAN. AND I WANTED TO MOOCH OFF OF ANOTHER KONG'S BACK FOR THE ENTIRE LEVEL WHILE BEING THROWN AROUND.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 11, 2010, 03:29:35 AM
Oooooooh, my favorites! The portuguese restaurant "Castelo Branco" has a fine selection of wines, and a specially exquisite lobster. You're buying, of course.

And DKCR isn't online? AW FUUUUUUUUUUUUUUUU...

Of course!

And actually, I don't know if it is or not. I just assume that it's not going to be. XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 03:42:08 AM
Of course!

And actually, I don't know if it is or not. I just assume that it's not going to be. XD
It's a Nintendo game, so... no, no online.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 11, 2010, 03:48:50 AM
That'd be my assumption as well. I mean, it's not a tremendous issue for me as I'm a simple walk away from Lou's. But still, it'd be nice to be able to play with you all.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 03:55:04 AM
Honestly, I don't have alot of game-interested friends, and the guy who usually comes over is a Sony fanboy with no respect for any non-Playstation consoles. So if this ends up not being online, I'll have to beg my girlfriend for her to play this with me when she's over on weekends, and she probably won't, due to her weird aversion to monkeys in general.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 11, 2010, 03:59:52 AM
You poor Superbat!

And aversion to monkeys? Monkey are awesome!
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 04:03:10 AM
You poor Superbat!

And aversion to monkeys? Monkey are awesome!
I know, but she somehow doesn't like them. Oh well, I'll just show her how fun the game is and stuff. I just wish I had more local dudery to co-op with. I [tornado fang]ing LOVE co-op games, but I never get to do anything like it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 11, 2010, 04:06:39 AM
I know, but she somehow doesn't like them. Oh well, I'll just show her how fun the game is and stuff. I just wish I had more local dudery to co-op with. I [tornado fang]ing LOVE co-op games, but I never get to do anything like it.

That sucks. Move to NYC!
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 11, 2010, 05:02:33 AM
New screens and a Wisp.

(http://i51.tinypic.com/1zq8soj.jpg)
(http://i53.tinypic.com/11w982a.jpg)
(http://i53.tinypic.com/2ennhxf.jpg)
(http://i55.tinypic.com/29dtz5c.jpg)
(http://i55.tinypic.com/kstjp.jpg)
(http://i53.tinypic.com/70w66b.jpg)(http://i56.tinypic.com/i558g7.jpg)
(http://i53.tinypic.com/243me6a.jpg)(http://i53.tinypic.com/2n36vb.jpg)
(http://i51.tinypic.com/o5ruba.jpg)(http://i51.tinypic.com/28txojp.jpg)
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Title: Re: Sonic Colors (Wii, DS)
Post by: Kieran on September 11, 2010, 05:23:32 AM
What the [tornado fang] is that? @ Gavin's last image
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 11, 2010, 05:50:03 AM
Would be nice if the giant Nintendo logos weren't blocking the DS screen.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 11, 2010, 06:49:52 AM
Hmm ill stick to the Wii version.
Damn, games looking better and better. looks like fun.

I still cant quite make heads or tails of that co op mode though. seems like a race of sorts, first to reach the goal I guess,
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on September 11, 2010, 10:23:08 AM
I'm so sad Blaze isn't in Rush 3.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 12:35:40 PM
Looks awesome. Looks really, really awesome. Mostly because I believed that the co-op levels were textured by laziness. These screenshots prove otherwise.


Quote from: Izuka
We believe that this Sonic game is as good as or even better than the 2D Sonic games.
Oh Izuka. 8D You're like the Peter Molineux of Sonic Team.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 11, 2010, 01:19:27 PM
Izuka

lol he shitted 2 pieces of gold, then just shitted out [parasitic bomb].
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 01:30:27 PM
lol he shitted 2 pieces of gold, then just shitted out [parasitic bomb].
He's been getting baby steps towards quality for a long time. It's alright to be proud of his development as you would clap to see a retarded kid tie his own shoes without drooling.

...but when that retarded kid says he's smarter than Einstein and acts smug about it, I feel like slapping his face.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 11, 2010, 05:47:35 PM
I'm so sad Blaze isn't in Rush 3.
As am I.  Sega could always surprise us, though.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 11, 2010, 08:51:06 PM
As am I.  Sega could always surprise us, though.
Look on the bright side. Maybe they could focus that development time in giving us more levels instead of a character that plays pretty much the same on repeated levels.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 12, 2010, 12:16:36 AM
It's the same engine, right down to the dash meter.  Porting a pre-existing character shouldn't take NEARLY the dev time that new levels would.

Blaze's appearance does not mandate a replay.  In Rush Adventure, you play as Sonic until you meet her, then you have your choice between the two from then on out.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 12, 2010, 12:19:15 AM
It's the same engine, right down to the dash meter.  Porting a pre-existing character shouldn't take NEARLY the dev time that new levels would.
It's still Sonic Colors. That means you'd have to port the wisp gameplay, plus explain why this new character isn't in the Wii version in the first place.

Sega's in a "Sonic only" phase. I think it's good and refreshing for them. I know you have a hard-on for repeated gameplays of a game with characters with similar gameplay, but this is a positive thing for Sega. More stuff will come later if they're successful. Let them improve on their game-making bit by bit.
Title: Re: Sonic Colors (Wii, DS)
Post by: The Drunken Dishwasher on September 12, 2010, 02:49:30 AM
That's because no other 2D Mario game ever had this kind of co-op before. But to me, NSMBWii showed that it can be done, done well, and needs to be [tornado fang]ing done with online capabilities so I can toss my friend from Canada into the liquid hot magma like the syrup sucking whore she is!  8D

I'm curious of who this person is.
for professional reasons of course.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 12, 2010, 04:26:35 AM
It's still Sonic Colors. That means you'd have to port the wisp gameplay, plus explain why this new character isn't in the Wii version in the first place.
Because Sonic's plotline is that deep, right?

Who says that Wii and DS stories are going to be the same, anyway?  Just because the game title is the same doesn't mean the dialogue is going to be identical.  If they're different scenarios merely with thematic "wisp gameplay" similarities, then no explanation is necessary.

Quote
Sega's in a "Sonic only" phase. I think it's good and refreshing for them. I know you have a hard-on for repeated gameplays of a game with characters with similar gameplay, but this is a positive thing for Sega. More stuff will come later if they're successful. Let them improve on their game-making bit by bit.
It's not refreshing for Wii owners; Sonic-only is *ALL* they've done on that console, save for Black Knight.

And mind you, this "improvement" they're on has yet to be tested.  Yeah, I'm hopeful too, but hope is what sustains this end of the Sonic Cycle.  Further, I found Black Knight to be a significant improvement, particularly in its late-game (which is unusual for me since I tend to enjoy the early stages in other Sonic games), but unfortunately the public perception of hedgehogs with swords is a lot worse than hedgehogs with cyber-elves.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 12, 2010, 05:14:35 AM
Because Sonic's plotline is that deep, right?

Who says that Wii and DS stories are going to be the same, anyway?  Just because the game title is the same doesn't mean the dialogue is going to be identical.  If they're different scenarios merely with thematic "wisp gameplay" similarities, then no explanation is necessary.
Some explanation would have to be given to why Blaze is in the game all of a sudden. And it would really serve no purpose whatsoever. Just let the game be without nitpicking on the absence of a single character who isn't prevalent in the Sonic series and is only wanted in this game because it's unofficially Sonic Rush 3.

Quote
It's not refreshing for Wii owners; Sonic-only is *ALL* they've done on that console, save for Black Knight.

And mind you, this "improvement" they're on has yet to be tested.  Yeah, I'm hopeful too, but hope is what sustains this end of the Sonic Cycle.  Further, I found Black Knight to be a significant improvement, particularly in its late-game (which is unusual for me since I tend to enjoy the early stages in other Sonic games), but unfortunately the public perception of hedgehogs with swords is a lot worse than hedgehogs with cyber-elves.
The Wii isn't the only console around, and Sonic Team has proved time and time again to not be able to hold the responsibility to handle more than one single gameplay mode without [tornado fang]ing it all up for almost ten years. So far, what we've seen of both new home console games they're making, suggests that they're at least decent and not a complete shitty mess like the ones before. We still have to judge that for ourselves, but for now, the system seems to be working. Aside from your favoritism for a game most people seem to hate and alot of other questionable choices, surely you can find this easy to understand? The one thing people need, is a GOOD Sonic game. At this point, as long as they can deliver quality to us, I will not give a flying [tornado fang] about whether the game stars Rocky the Raccoon or Honky the Hippo. Sega's keeping it as simple as they can in both of these games, while still offering simple extras to make it memorable. With everyone bitching about this "back to origins" bullshit, we need simplicity more than ever. We need a game that gamers, fans and reviewers can enjoy equally, a game which has the potencial to be fun for pretty much everyone. For now, from what we've seen, this seems to be travelling in that direction. It's an improvement on everything the halfway good parts of Unleashed were, built on the easiest home console to program for nowadays, on a system Sonic Team has experience with. Everything about this makes sense.

Anyway, Sonic fans will [sonic slicer] beyond racionality.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on September 12, 2010, 06:30:53 AM
Wow, who knew a pointless comment like that would spawn such a bickering.

For the record, I'm fine with Colors DS being Sonic only. I plan on getting it on release day. I just like the Blaze character and prefer using her in the Rush games rather than Sonic and decided to joke on this, seeing as Colors DS is unofficially Rush 3 :P

I guess I should've known better from dealing with the Sonic community nearly a decade now that you just can't joke when Sonic is involved.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on September 12, 2010, 08:35:42 PM
Sonic the Hedgehog: serious god damn business.

All of you really need to get the collective starposts out of your Mystic Caves.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 12, 2010, 09:21:57 PM
There's bitching everywhere Sonic is involved. The only point I'm saying is that instead of bickering for trivial [parasitic bomb] in the games, people should complain about their QUALITY, not say that they're bad because of this or that small insignificant detail.

That's what's bad about Sonic fans in the first place. They don't want quality, they want their pointless [parasitic bomb] in the games, whether they're good or bad.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on September 12, 2010, 09:24:14 PM
Myself, I just play games regardless of what people say and form my own opinion. If it's fun, good. If it's not, oh well. Minor details that fans of series go... well, fanatical about don't bug me.

Granted, there are games that even I go nuts over (Kirby and Golden Sun, for instance), but for the most part I'm just in it for the entertainment value and not the OMG THIS DETAIL IS WRONG THE GAME IS RUINED factor.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 12, 2010, 10:51:35 PM
Myself, I just play games regardless of what people say and form my own opinion. If it's fun, good. If it's not, oh well. Minor details that fans of series go... well, fanatical about don't bug me.

Granted, there are games that even I go nuts over (Kirby and Golden Sun, for instance), but for the most part I'm just in it for the entertainment value and not the OMG THIS DETAIL IS WRONG THE GAME IS RUINED factor.
I use reviews and public opinion because there are too many games and not enough money. =P
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on September 12, 2010, 10:52:58 PM
Yeah, well there's that too. But I also like to formulate my own opinion if I can.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 12, 2010, 10:58:08 PM
Yeah, well there's that too. But I also like to formulate my own opinion if I can.
I do that on the Wii, PSP and DS, because those are pirateable. But for 360/PS3, I do rely ALOT on reviews and general public consent in order to get only the best games.

Trust me, you would too if you had to pay 75 euros ($95) for each and every single game you bought.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on September 12, 2010, 11:07:52 PM
Well I don't play 360/PS3... :P

Why do you think this is my strategy? 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 12, 2010, 11:18:59 PM
They can both be pirated, but I ain't risking it with the online play.

...while Nintendo doesn't pay any [tornado fang]ing attention to its online features, so it's cool. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on September 12, 2010, 11:22:18 PM
And my computer sucks, so I can't even run them. :P
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 13, 2010, 12:46:14 AM
I do that on the Wii, PSP and DS, because those are pirateable. But for 360/PS3, I do rely ALOT on reviews and general public consent in order to get only the best games.

Trust me, you would too if you had to pay 75 euros ($95) for each and every single game you bought.
I take into account reviews and public opinion, but at times, both can be utter bullshit, (such as EVERYONE criticizing Other M either because theyre nostalgiafags who're pissed its not prime style, or just because Samus now has a personality. or whatever else theyre complaining about that game) For example, lots of people were negative about Unleashed. "baaaw, sonic's too fast baaaaw" "baaaaw werehog baaaaw"(granted it WAS a silly concept) I had no problem with it. Everyone says Avoid Sonic 06, but I still found it rather enjoyable to play.
I get MY opinions from trailers and gameplay videos first- reviews and public opinion second.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 13, 2010, 12:57:10 AM
I get MY opinions from trailers and gameplay videos first- reviews and public opinion second.

Actually, judging by what you just said, you get your opinions from YOU first, trailers & gameplay videos second, and reviews & public opinion third.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 13, 2010, 01:00:17 AM
Actually, judging by what you just said, you get your opinions from YOU first, trailers & gameplay videos second, and reviews & public opinion third.
Well, I watch the trailers, and if theyre available, some gameplay vids on youtube. if it interests me, then I look at reviews and public opinion. so yes, I fget my opinion from myself first- then see what others think of it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on September 13, 2010, 01:04:30 AM
They can both be pirated, but I ain't risking it with the online play.

...while Nintendo doesn't pay any [tornado fang]ing attention to its online features, so it's cool. 8D

It's why Wario Ware: DIY is so [tornado fang]ing awesome. I get to see other's silly-to-sexy creations on Youtube and nintendo will not give a damn about it. Best of all, you don't HAVE to play/own it. You could just watch the player's own antics and put yourself in his or her shoes.  XD

But this isin't about Wario, it's about Sonic.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 13, 2010, 01:06:14 AM
Ultimately your own personal enjoyment of the game is what's most important, even more so than the actual game itself. But, like our most excellent friend said, it's a superbuy for Superbat for some games, so personal reviews of a game are extremely important when it comes to making a decision to spend $90. It's no different then looking for a digital camera to buy. Trailers & Gameplay Videos are primarily a source of marketing, and they can make it look nice. But thanks to the internet, we can now easily read personal opinions on products, which are perhaps the most important reviews of them all.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on September 13, 2010, 01:14:29 AM
It's why Wario Ware: DIY is so [tornado fang]ing awesome. I get to see other's silly-to-sexy creations on Youtube and nintendo will not give a damn about it. Best of all, you don't HAVE to play/own it. You could just watch the player's own antics and put yourself in his or her shoes.  XD

But this isin't about Wario, it's about Sonic.
What's yer DIY FC?
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on September 13, 2010, 01:29:17 AM
What's yer DIY FC?

I just like to watch the poor bastards on Youtube get smoked by some other guy's minigame. I'll get it.. Eventually. 8D

Again, this is not the case, this is Sonic we are talking about here.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 13, 2010, 02:14:05 AM
Ultimately your own personal enjoyment of the game is what's most important, even more so than the actual game itself. But, like our most excellent friend said, it's a superbuy for Superbat for some games, so personal reviews of a game are extremely important when it comes to making a decision to spend $90. It's no different then looking for a digital camera to buy. Trailers & Gameplay Videos are primarily a source of marketing, and they can make it look nice. But thanks to the internet, we can now easily read personal opinions on products, which are perhaps the most important reviews of them all.
Exactly. I just don't like it when people act like reviews are the devil. Although your personal opinion is always more important, reviews HELP. There aren't demos and pirated gaming for everything, so people should seriously trust a reviewer or two, or general public opinion once in awhile.
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on September 13, 2010, 02:16:01 AM
Oh, reviews are fine by me. But there is always the possibility that my opinion will differ from theirs. Because reviews are just opinions
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 14, 2010, 03:12:42 AM
I agree with Talyn.  On that note, I don't "trust" any particular reviewer.  Reading their comments, figuring out why they like/dislike the game, it helps.  And of course I like to read gaming news and all.  But I've never considered them reliable, as far as trusting their opinions.  Many of them act as though their opinions are considerably more standardized than they actually are, and they also tend to get very vocal about their approval/disapproval of particular trends which one may or may not agree with at all (case in point: genre choice in Sonic music).
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 14, 2010, 08:41:13 AM
Sonic music WAS just pretty much 80's corny metal for awhile. Although that pleases many, many people, the amount of cheese really isn't for everyone. By the time they got to "This World", I just pissed on that one. The difference from the original epic violin preview and the repetitive, almost torture-like regular version was unbearable.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 14, 2010, 08:55:06 AM
"This World"

...wat?
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 14, 2010, 08:57:50 AM
...wat?
Find me a song with more repetitions of its name in the chorus.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 14, 2010, 08:59:48 AM
Find me a song with more repetitions of its name in the chorus.

Knowing him, he's probably referring to the fact that the name of the song is "His World"

Oh, and I'll say Seven Rings in Hand.  8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 14, 2010, 09:00:10 AM
Knowing him, he's probably referring to the fact that the name of the song is "His World"

You know me so well. 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 14, 2010, 09:00:51 AM
Oh, and I'll say Seven Rings in Hand.  XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 14, 2010, 01:15:27 PM
Oh, and I'll say Seven Rings in Hand.  XD

Couldn't agree more. At least Fairytales in Trance was a decent version.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 14, 2010, 01:35:23 PM
Honestly, In SA1 and SA2, I can admit the soundtracks were awesome. Corny, but awesome, in a "pull our childish heartstrings" kind of way.

Sonic Heroes sucked in terms of theme songs, but had pretty good level songs.

Shadow, I don't even [tornado fang]ing remember.

Sonic the Hedgehog threw that [parasitic bomb] away. Songs just plain sucked, specially new remixes to old songs, and even level crap.

Unleashed was a bit better bit still really not good.

Secret Rings had SOME improvements but seriously, the more I hear, the less I like. (and yes, I admit, SO MANY [tornado fang]ing REPETITIONS OF THE TITLE)

I don't even [tornado fang]ing remember Black Knight.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 14, 2010, 01:50:45 PM
Honestly, In SA1 and SA2, I can admit the soundtracks were awesome. Corny, but awesome, in a "pull our childish heartstrings" kind of way.

Agreed.

Sonic Heroes sucked in terms of theme songs

Oh [tornado fang] you, Follow me and Team Chaotix are awesome! D:

What I'm Made Of... was meh, but I still liked it.

Shadow

Eggman theme remix, and maybe the two Crush 40 songs.

Sonic the Hedgehog

I would say Sweet, sweet, sweet/Sweet Dream, but the whole rap thing kinda ruined it.

Unleashed

Theme was okay, had a few stage songs I like.

Secret Rings had SOME improvements but seriously, the more I hear, the less I like. (and yes, I admit, SO MANY [tornado fang]ing REPETITIONS OF THE TITLE)

[parasitic bomb]'s awesome though. D:

Black Knight.

Knight of the Wind, Fight the Knight, With Me, and Live Life. Some stage songs were pretty good, then there are the remixes of the character themes from the Adventure games. :v
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 14, 2010, 02:18:46 PM
So yeah. I'm gonna copy Gavin up there.

SA1 and SA2: Meh. Didn't like the music all that much. It Doesn't Matter, and a couple stage songs were alright.

Heroes: I can agree with just about anyone that the theme was terrible, but We Can, This Machine, Team Chaotix, not to mention NUMEROUS stage songs were golden.

Shadow: Not sure about stage music, but the themes were... alright. Waking up is pretty much the best out of them, and it ain't even all that good.

Sonic Next Gen: ....Nah.

Unleashed: I was impressed with most stage BGMs, but otherwise, eh.

Secret Rings: Other than the main theme, the music is mostly alright. The boss themes sucked, but a few songs like Let the Speed Mend It and White of Sky stood out from the rest.

Black Knight: The remixes were cool, and the stage music is pretty sweet, but my favorite is definetely Live Life. It kinda reminds me of that old rock from like the 80s and stuff.

Colors: HIGH EXPECTATIONS MY FRIEND. HIGH.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 14, 2010, 02:31:16 PM
Honestly, In SA1 and SA2, I can admit the soundtracks were awesome. Corny, but awesome, in a "pull our childish heartstrings" kind of way.
Yes, yes.
Quote
Sonic Heroes sucked in terms of theme songs, but had pretty good level songs.
I liked the team themes, Stage music I found alright, just that "Sonic Heroes" Song which was rather eeeeh..

Quote
Shadow, I don't even [tornado fang]ing remember.
I loved the music in ShtHH.
That Eggman remix was sweet, as was that little remixed snippet of Live and learn when Shadow goes super.
Quote
Sonic the Hedgehog threw that [parasitic bomb] away. Songs just plain sucked, specially new remixes to old songs, and even level crap.
I liked the Crush 40 remix of All hail Shadow, and I didnt mind Dreams of Absolution, although like PB ha pointed out before, the voice was a bit TOO overly synthed out. The stage themes were nothing special, though I liked White Acropolis. (the first part)

Quote
Unleashed was a bit better bit still really not good.
Unleashed had good music. the only thing was the theme tended to grate on your nerves after always hearing it while you were on the world map.

Cant say for the other two since i didnt play them.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 14, 2010, 03:36:42 PM
I am not fond of songs that say the heroes' names directly and what they gotta do. Makes me feel like I'm in Dora the Explorer.

Eggman's theme is an exception because villanic songs are always awesome.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 14, 2010, 08:20:09 PM
This machine doesnt exactly say the name, but plays around with it. "A shadow of myself just who am I" always makes me lol.
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on September 14, 2010, 08:32:22 PM
This machine doesnt exactly say the name, but plays around with it. "A shadow of myself just who am I" always makes me lol.

Funny, because the first time I heard it it was in MIDI format. :P
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 14, 2010, 08:56:44 PM
Secret Rings: Other than the main theme, the music is mostly alright. The boss themes sucked, but a few songs like Let the Speed Mend It and White of Sky stood out from the rest.

.....what? Blue on the Run is EASILY one of the best Sonic boss themes ever.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 14, 2010, 10:04:40 PM
.....what? Blue on the Run is EASILY one of the best Sonic boss themes ever.

I DISAGREE.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 15, 2010, 03:39:01 AM
*smacks Advent of Chaos with his magical talking fish*

PB's reasoning is unassailable; Blue On The Run is in fact one of the best Sonic boss themes ever. :P
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 15, 2010, 03:46:26 AM
*smacks Advent of Chaos with his magical talking fish*

PB's reasoning is unassailable; Blue On The Run is in fact one of the best Sonic boss themes ever. :P

Meh. It Has Come To This is better. Blue on the Run sucked. I'll admit, I liked the tune in the beginning, but otherwise, it was nothing special.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 15, 2010, 03:53:06 AM
It Has Come To This is indeed a good boss theme. Hell, there's not a track of Secret Rings I didn't really like. White of Sky wasn't a bad song, just not really good for a Sonic song, IMO.

But Blue on the Run is hands down one of Sonic's best boss themes ever. Great opening, nice length, great guitar riffs & drums, good use of Secret Ring-ish sounds during the song. Overall a fantastic track.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 15, 2010, 04:23:39 AM

good use of Secret Ring-ish sounds during the song. Overall a fantastic track.

What's Secret Ring-ish?
Title: Re: Sonic Colors (Wii, DS)
Post by: Mirby on September 15, 2010, 07:27:21 AM
The sounds. lrn2rd >_>
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 15, 2010, 11:09:40 AM
I'm gonna stay out of this music debate. Not only am I the most unbearable guy in the world when talking about music, I'm a Prog fanboy. Sooooo, yeah. >_>
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on September 15, 2010, 11:11:08 AM
What's Secret Ring-ish?

A good portion of the similar violins they use throughout the songs.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 15, 2010, 12:46:54 PM
[youtube]http://www.youtube.com/watch?v=kb9IUiBplNE[/youtube]


[youtube]http://www.youtube.com/watch?v=grv6awOcIVo[/youtube]

“We know they look delicious, but please refrain from licking the rides. That would be disgusting. Do you know where those rides have been?”

[tornado fang]ing Eggman. 8D

Also, Tails' new voice at the one minute mark.

[youtube]http://www.youtube.com/watch?v=OmbVivX70VI[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on September 15, 2010, 01:52:16 PM
Holy [tornado fang], now this game looks awesome.
I want to play it.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 15, 2010, 05:31:01 PM
I'm betting that last tropical resort footage is one of those extra levels focused on training a single skill of the character.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 16, 2010, 01:32:44 AM
[youtube]http://www.youtube.com/watch?v=kb9IUiBplNE[/youtube]


[youtube]http://www.youtube.com/watch?v=grv6awOcIVo[/youtube]

“We know they look delicious, but please refrain from licking the rides. That would be disgusting. Do you know where those rides have been?”

[tornado fang]ing Eggman. 8D

Also, Tails' new voice at the one minute mark.

[youtube]http://www.youtube.com/watch?v=OmbVivX70VI[/youtube]

This game impresses me more and more with every video.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 16, 2010, 03:58:47 AM
Oh Eggman. You awesome bastard.

Tails new voice sounds alright. Not as annoying as his Pre and Post Sonic Heroes voices.

I like how they've got that sound effect/soundtrack clip for the wisp abilities.

Also, from the "sonic simulator" (the multiplayer first vid) I can see they are still going with Eggman's 06 theme.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 16, 2010, 04:21:06 AM
Oh Eggman. You awesome bastard.

Tails new voice sounds alright. Not as annoying as his Pre and Post Sonic Heroes voices.

I like how they've got that sound effect/soundtrack clip for the wisp abilities.

Also, from the "sonic simulator" (the multiplayer first vid) I can see they are still going with Eggman's 06 theme.

Speaking of sounds and voices, doesn't sonic's voice seem a little deep now?
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 16, 2010, 06:25:15 AM
Thats because he has a new VA too.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 16, 2010, 07:24:43 AM
Thats because he has a new VA too.

Yeah. I know he has a new VA, but it still seems deep to me.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 16, 2010, 03:57:12 PM
Basic Wii tutorial

[youtube]http://www.youtube.com/watch?v=2KTCBXjMBWg[/youtube]

Basic DS tutorial

[youtube]http://www.youtube.com/watch?v=8Yd2yEoTvIM[/youtube]

And other videos:

[youtube]http://www.youtube.com/watch?v=p-jCLlZGECU[/youtube]

[youtube]http://www.youtube.com/watch?v=yorC9nUp1IY[/youtube]

[youtube]http://www.youtube.com/watch?v=xCuW_iQm0I4[/youtube]

[youtube]http://www.youtube.com/watch?v=TJYfUg19im4[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 16, 2010, 04:05:16 PM
I find it amazing how they managed to make the two versions so similar in comparison.
Title: Re: Sonic Colors (Wii, DS)
Post by: Satoryu on September 16, 2010, 06:03:17 PM
Yeah. I know he has a new VA, but it still seems deep to me.

Must be because Chris Redfield is Sonic now.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 16, 2010, 09:31:09 PM
Trailers seem too samey now. When are they gonna show off new levels? We've only seen three so far, I think.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 16, 2010, 10:32:56 PM
Trailers seem too samey now. When are they gonna show off new levels? We've only seen three so far, I think.

Actually, I think it's two that we've seen.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 16, 2010, 10:56:57 PM
Actually, I think it's two that we've seen.
Tropical stuff, food stuff, and the Wisp planet.
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 16, 2010, 11:01:40 PM
Tropical stuff, food stuff, and the Wisp planet.

Oh yeah. Wisp planet. Forgot about that.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 17, 2010, 01:11:45 AM
New voices sound better than I was expecting (well, in Sonic's case; for Tails it's hard to NOT sound better).  I still wish Tails was more than a [tornado fang]ing navigator/cheer-leader, which he's been reduced to ever since Rush, but the game is looking cool otherwise.



Apologies for the lateness in responding to one of Batty's posts.  It really is something I wanted to comment on, but real life kept me busy.
DISCLAIMER: Despite fragmented quote tags the entirety of Superbat's post is here.
Some explanation would have to be given to why Blaze is in the game all of a sudden. And it would really serve no purpose whatsoever. Just let the game be without nitpicking on the absence of a single character who isn't prevalent in the Sonic series and is only wanted in this game because it's unofficially Sonic Rush 3.
I'm sorry, but I just see that argument as too "in the box".  It would take all of five seconds to put her in the game, but it's too inconvenient to write a scenario for it?  Not buying that.  The vast majority of decent platformers are games in which nobody gives a rat's butt about the story.  And even if no story rationale behind her appearance can be thought of, she could always be a post-game bonus.  It's not as if there's any reason for Luigi in NSMB, or the Navigators in X8.

Quote
The Wii isn't the only console around, and Sonic Team has proved time and time again to not be able to hold the responsibility to handle more than one single gameplay mode without [tornado fang]ing it all up for almost ten years.
(http://home.comcast.net/~Anguirus/objection.gif)
The mentality that multiple characters mandate multiple gameplay modes is the very thing that shoots Sonic Team in the foot.  Just because I want to see Tails in gameplay does NOT in any way shape or form mean that I want to see Tails-specific stages.  I don't.  Tails-specific stages belong in a Tails-specific spinoff game, not in a Sonic game.

When I speak of characters, I am not speaking of alternate gameplay modes.  I am speaking of the STH2-S3&K approach: maybe a few character-specific routes because you can, but still clearly within the same basic gameplay mold.  Black Knight has multiple characters but in a single gameplay mode (crapass versus mode not withstanding; I'm referring to the main game).  Sonic Unleashed has only Sonic, but in multiple gameplay modes.  You're muddling two different issues together whereas I am discussing only one.

Further, the Wii is where Sonic has seen the most action this console generation.  But even including all home consoles, we have four Sonic titles:  Two are Sonic-solo (Secret Rings and Unleashed), and one (Black Knight) as additional characters wholly optional.  Only STH 2006 features characters who may be considered detrimental to gameplay.  And, dare I say, the last game of the previous generation was also a hedgehog-solo game, and one which made more than a few critical missteps.  Rush games both feature an alternate player and were well-received.  There is no correlation between "solo" status and the quality of the title, period.

Quote
So far, what we've seen of both new home console games they're making, suggests that they're at least decent and not a complete shitty mess like the ones before. We still have to judge that for ourselves, but for now, the system seems to be working. Aside from your favoritism for a game most people seem to hate and alot of other questionable choices, surely you can find this easy to understand? The one thing people need, is a GOOD Sonic game. At this point, as long as they can deliver quality to us, I will not give a flying [tornado fang] about whether the game stars Rocky the Raccoon or Honky the Hippo. Sega's keeping it as simple as they can in both of these games, while still offering simple extras to make it memorable. With everyone bitching about this "back to origins" bullshit, we need simplicity more than ever. We need a game that gamers, fans and reviewers can enjoy equally, a game which has the potencial to be fun for pretty much everyone. For now, from what we've seen, this seems to be travelling in that direction. It's an improvement on everything the halfway good parts of Unleashed were, built on the easiest home console to program for nowadays, on a system Sonic Team has experience with. Everything about this makes sense.
I will note that the Sonic Cycle is not officially broken until gameplay impressions have been established among the masses.

Further, remember who you're talking to.  Hardcore MegaMan fan who just came off two years of sequels in the NES mold, following ZX for all its awesomeness being bogged down with God knows how many fetch-quests.  I know a thing or two about return to simplicity, and yes, Sonic could absolutely benefit from that.  But, like MegaMan 9, in returning to roots there is such a thing as turning the clock back too far.  It's one thing to return to the old style; it's quite another to return to the original draft and discard all progress made since then.  Ask anyone their favorite Sonic game, and your answer will most likely be STH2, SCD, or S3&K.  In two of those three, you have multiple characters.

To me, a return to form without Tails is just as offensive as if STH4 didn't feature a spin-dash.  Sure, you could make the game great regardless, but you just have to ask, why?

Quote
Anyway, Sonic fans will [sonic slicer] beyond racionality.
The one universal constant of gaming.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 17, 2010, 02:10:12 AM
...aaaaaaaand this is when I go to bed and reply tomorrow or something. Arguing about your unexplainable fetish for rubbing yourself against characters who play exactly like one another aside from a few small differences is one of those things I got no patience for right now.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on September 17, 2010, 05:22:32 AM
And Yet im certain you loved it when you could play as Knuckles and tails in Sonic3 and Knuckles. they all could spindash, but at the same time, they all had character specific abilites.

thats something that I agree with Hyper on.
Title: Re: Sonic Colors (Wii, DS)
Post by: Bueno Excelente on September 17, 2010, 08:39:48 AM
And Yet im certain you loved it when you could play as Knuckles and tails in Sonic3 and Knuckles. they all could spindash, but at the same time, they all had character specific abilites.

thats something that I agree with Hyper on.
Because his gameplay would REALLY be easy to introduce in a game like Colors, huh? Or Tails'!

Knuckles and Tails have enough abilities to be considered diferent characters altogether, to change the game itself in its obstacles. Blaze does not. I honestly considered her just a boring extra in Rush.
Title: Re: Sonic Colors (Wii, DS)
Post by: Phi on September 20, 2010, 09:13:46 PM
New Level - Aquatic Park (http://www.tssznews.com/2010/09/20/19-new-sonic-colors-wii-screenshots/)
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 20, 2010, 10:43:09 PM
New Level - Aquatic Park (http://www.tssznews.com/2010/09/20/19-new-sonic-colors-wii-screenshots/)


'Bout time. Now let's see some gameplay.
Title: Re: Sonic Colors (Wii, DS)
Post by: Klavier Gavin on September 24, 2010, 05:38:26 PM
[youtube]http://www.youtube.com/watch?v=1ky-Dus0Lx0[/youtube]

Contrary to the E3 build some of you may have played getting S-ranks are TOUGH. You’ll need to maximise your grabbing of bonuses whilst still maintaining your speed and maximising your ring count in order to gain them.

Yacker doesn’t have a voice as such, but makes an audible chittering noise. He’s also big on body language communication – think Sonic: Night of the Werehog.

Since you guys love the Tails facts so much… FOXY FACT: Tails is more interested in inventing than Sonic’s heroics.

Sometimes bad situations can lead to good discoveries!

You CAN skip cutscenes – press + on the wiimote.

Dr. Eggman ALSO has something of a 4th wall breaking moment.

The Wisps have a, rather rude nickname for Dr. Eggman!

That’s all for now, oh wait… one bonus item for you to deduce.

Sept 19th > Cowboys.

That’s all.

Source (http://blogs.sega.com/sonic/2010/09/24/sonic-colours-7-things-part-iv/#more-1627)
Title: Re: Sonic Colors (Wii, DS)
Post by: Shinigami No Tekken on September 24, 2010, 05:45:39 PM
[youtube]http://www.youtube.com/watch?v=1ky-Dus0Lx0[/youtube]

Contrary to the E3 build some of you may have played getting S-ranks are TOUGH. You’ll need to maximise your grabbing of bonuses whilst still maintaining your speed and maximising your ring count in order to gain them.

Yacker doesn’t have a voice as such, but makes an audible chittering noise. He’s also big on body language communication – think Sonic: Night of the Werehog.

Since you guys love the Tails facts so much… FOXY FACT: Tails is more interested in inventing than Sonic’s heroics.

Sometimes bad situations can lead to good discoveries!

You CAN skip cutscenes – press + on the wiimote.

Dr. Eggman ALSO has something of a 4th wall breaking moment.


The Wisps have a, rather rude nickname for Dr. Eggman!


That’s all for now, oh wait… one bonus item for you to deduce.

Sept 19th > Cowboys.

That’s all.

Source (http://blogs.sega.com/sonic/2010/09/24/sonic-colours-7-things-part-iv/#more-1627)

These caught my attention.
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on September 24, 2010, 05:47:46 PM
Sept 19th passed us by already. And getting S-Ranks should be intresting, hopefully keeping fun intact while still having a challenge. Thats the only way S-Ranks should be done (I'm looking at YOU, Wii/PS2 Eggmanland.)
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on September 25, 2010, 01:48:48 AM
Knuckles and Tails have enough abilities to be considered diferent characters altogether, to change the game itself in its obstacles. Blaze does not. I honestly considered her just a boring extra in Rush.
I'll grant you that they're a lot more similar, given Rush's more extensive commands and the fact that Blaze simply mirrors most of them.  She does hover, though.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jazz Shaking on October 17, 2010, 06:03:55 AM
High Quality Videos of full acts from Sweet Mountain and Planet Wisp courtesy of Sega and Dreadknux of the Sonic Stadium fnasite who recently uploaded these on his site.

http://www.sonicstadium.org/updates/2010/10/sonic-colours-sweet-mountain-planet-wisp-videos/

Planet Wisp Act 1

[youtube]http://www.youtube.com/watch?v=JMLrpnjwyTU&playnext=1&videos=NnZ0Pu2xqi4&feature=mfu_in_order[/youtube]

Planet Wisp Act 2

[youtube]http://www.youtube.com/watch?v=QuUyfRbXO9c&playnext=1&videos=S8NddbM4a8U&feature=mfu_in_order[/youtube]

Sweet Mountain Act 1

[youtube]http://www.youtube.com/watch?v=fsDwm_I1_VM&playnext=1&videos=9uIufedFG78&feature=mfu_in_order[/youtube]

Sweet Mountain Act 2

[youtube]http://www.youtube.com/watch?v=2jsNkEzNU8w&playnext=1&videos=WWI7nS97DXE&feature=mfu_in_order[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on October 19, 2010, 05:48:41 AM
Music from the map screens:

[youtube]http://www.youtube.com/watch?v=Gi4gWn2ipBk[/youtube]

[youtube]http://www.youtube.com/watch?v=3DCufGTmJRs[/youtube]

[youtube]http://www.youtube.com/watch?v=_mc-Tg1xW5c[/youtube]

[youtube]http://www.youtube.com/watch?v=5Sf4aDB4D80[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: VixyNyan on October 30, 2010, 12:22:32 AM
[youtube]http://www.youtube.com/watch?v=3pVHJeIUWOI[/youtube]

Say what you want about the voices, but the script writing looks good (with some humor in there too). ^^;
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on October 30, 2010, 01:16:54 AM
Much agreed on script-writing. 8)

Sonic is solid, he'll just take some getting used to.  His tone of voice has been fairly consistent ever since Adventure, so this is a pretty big switch.  But the actual performance is great.

Tails is a *DEFINITE* improvement.  I swear it sounds like the middle ground between 4Kids and SatAM, if that makes any sense.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on October 30, 2010, 01:22:12 AM
Apparently there is some big Sonic Colors event coming to NYC soon. KG told me about it....but I forgot! XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on October 30, 2010, 05:42:40 AM
Yeah Sonic takes some getting used to, but hes not bad. He makes a great Sonic.

Writing does seem solid, and Lol at Sonic breaking the 4th wall.
Title: Re: Sonic Colors (Wii, DS)
Post by: Police Girl on October 30, 2010, 09:25:59 AM
Yeah Sonic takes some getting used to, but hes not bad. He makes a great Sonic.

Writing does seem solid, and Lol at Sonic breaking the 4th wall.

For some reason I'm getting a Jaleel White Vibe out of the new guy.
Title: Re: Sonic Colors (Wii, DS)
Post by: ViperAcidZX on November 02, 2010, 02:20:05 AM
Just played the DS version demo, feels like a lot like Sonic Rush to me, although I've only played a little bit of Rush on emu. Hate it when demos don't offer a boss battle at the end sometimes. :\
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on November 02, 2010, 06:03:11 PM
I like it better than Rush since mindlessly boosting usually makes you take the worst and, ironically, slowest paths. The burst wisp was fun to use.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rayl on November 02, 2010, 06:45:14 PM
I'm really enjoying the new voices, yeah Sonic will take a little getting used to but i'm already enjoying the deeper tone to his voice.

Tails is, of course, a vast improvement already.
Title: Re: Sonic Colors (Wii, DS)
Post by: KudosForce on November 03, 2010, 07:46:38 PM
Although I've been hearing good things about this game, I still have reservations on whether it's actually worthwhile (and not fool's gold) for me. :\

I miss the days when I had to judge a game on its own merits, without relying on magazines and such...Although doing that has its disadvantages, you could always be sure if something was worth playing, rather.

But enough of my musings. I'll have to wait and see if Sonic Colors gets a good enough reputation, before trying it out.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on November 05, 2010, 01:31:31 AM
I've said it before and I'll say it again: *NEVER* trust reviewers with Sonic.  Not even if the reviews are good (Heroes...).
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on November 05, 2010, 02:03:08 AM
I've said it before and I'll say it again: *NEVER* trust reviewers with Sonic.  Not even if the reviews are good (Heroes...).

Not even this review regarding Sonic? (http://kotaku.com/5681472/review-sonic-free-riders-shows-how-bad-kinect-controls-can-be)
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on November 05, 2010, 02:52:51 AM
Just because you don't trust something doesn't mean you will always disagree with it. >U<
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on November 05, 2010, 02:58:47 AM
LoL, I know. I was just teasing! XD
Title: Re: Sonic Colors (Wii, DS)
Post by: KudosForce on November 05, 2010, 06:52:05 PM
That's what I'm saying; you can't really trust media outlets, these days, so I have to rely on word of mouth, or first-hand experience, to even figure out if the game is, you know, good.

Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on November 06, 2010, 05:58:23 AM
That's what I'm saying; you can't really trust media outlets, these days, so I have to rely on word of mouth, or first-hand experience, to even figure out if the game is, you know, good.
I don't even do that. Example, according to alot of people, Final Fantasy XII was a terrible game. According to me, trying it myself? I love it.
Title: Re: Sonic Colors (Wii, DS)
Post by: KudosForce on November 06, 2010, 11:32:12 AM
Well then, in that case, I've got no other choice: I have to leap into the unknown and try it myself.

Hopefully, I won't regret this. '>.>
Title: Re: Sonic Colors (Wii, DS)
Post by: Gotham Ranger on November 06, 2010, 11:12:37 PM
Anyway you could rent it?
Title: Re: Sonic Colors (Wii, DS)
Post by: KudosForce on November 07, 2010, 12:09:07 AM
Unfortunately, I can't, since:

1) I don't have a license, and tend to be too distracted for me to even consider driving anyways.

2) I can usually only go shopping with my folks on fridays, so I'd probably surpass the 3/5-day limit.

That being said, I usually blind buy anyway, when I have the assurance from fan reaction that a given game is good (or, at least, so bad it's good).
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on November 07, 2010, 01:57:58 AM
Have you tried it's PC port then? I hear that's even WORSE.
Title: Re: Sonic Colors (Wii, DS)
Post by: KudosForce on November 07, 2010, 02:32:20 AM
Nah, I don't play PC games, except for freeware, fan games and emulated games.
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 07, 2010, 04:41:35 AM
Well, the DS demo came out on the Nintendo Channel. Tried it out, despite the total similarity to Rush, minus the trick system, it's awesome. Then again, I liked Rush somewhat...

Anyways, I played through that biotch like 15 times before I got tired of it. If I can't afford the Wii Version in all it's 50 to 60 dollar glory, I'm going for DS.

Edit: Well, I actually WATCHED the videos...

Planet Wisp's music is pretty sweet. I'm loving the soundtrack for this game.

Also, Sonic's new sense of humor is great, even if the jokes are a bit childish, they're still really good. "Y'know, had to do a little shopping, grabbed a bite to eat, and smashed a giant killer robot."
 
Honestly, I really have to applaud Sonic Team on this one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jericho on November 09, 2010, 05:37:13 AM
You know, I've had like zero presence in this thread and I find it weird. Admittedly at first, the game wasn't grabbing me due to my own inability to follow some titles, but this might just be the biggest (good) surprise game of 2010 for myself. The game is incredible and I honestly can't believe how it just appeared out of the blue (ha) like this. Also, the music is [tornado fang]ing blissful. Sweet Mountain Acts 1 & 2 as well as all of Planet Wisp's themes alone are giving Super Mario Galaxy 2's best themes a serious run for their money right now, and that was my personal draft pick for best soundtrack of this year previously!
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 09, 2010, 05:46:10 AM
You know, I've had like zero presence in this thread and I find it weird. Admittedly at first, the game wasn't grabbing me due to my own inability to follow some titles, but this might just be the biggest (good) surprise game of 2010 for myself. The game is incredible and I honestly can't believe how it just appeared out of the blue (ha) like this. Also, the music is [tornado fang]ing blissful. Sweet Mountain Acts 1 & 2 as well as all of Planet Wisp's themes alone are giving Super Mario Galaxy 2's best themes a serious run for their money right now, and that was my personal draft pick for best soundtrack of this year previously!

Agreed. I was stuck on Secret Rings soundtrack up until I heard the first snippet of Reach for the Stars. I'm a huge fan of rock music and soundtracks with rock IN them, but every now and again, something comes along that's SO FREAKIN' INCREDIBLE that it just *bleep*s over all my ideals about what a good soundtrack is. For now, it's Sonic Colors.
Title: Re: Sonic Colors (Wii, DS)
Post by: VirusChris on November 09, 2010, 02:59:20 PM
Sonic Colors Music - Final Boss Part 1
[youtube]ihaE_tvngSA[/youtube]


Sonic Colors Music - Final Boss Part 2
[youtube]ZNCWFJC3-kQ[/youtube]

Title: Re: Sonic Colors (Wii, DS)
Post by: Acid on November 09, 2010, 03:23:30 PM
Part 1 is fairly generic.

But part 2 really picks up at the 0:40 mark
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 09, 2010, 04:45:15 PM
I have to agree with Acid on part 1, but it still gives off "That feeling".

Part 2 is for sure better. I love it when they put Rock and Orchestra together, I can't find another word to describe it. It just gives off a vibe of epic.
Title: Re: Sonic Colors (Wii, DS)
Post by: Ephidiel on November 09, 2010, 08:08:15 PM
imo it still doesn't reach the epicness of Boss the Boss and Live and Learn
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on November 09, 2010, 11:11:22 PM
Last boss' second phase theme reminds me of a JRPG battle theme. Nice.
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 09, 2010, 11:20:53 PM
imo it still doesn't reach the epicness of Boss the Boss and Live and Learn

Never heard of Boss the Boss, but I disagree with you, this is better as a final boss theme than Live and Learn. I've always been a sucker for epic-ized versions of main themes vocal-less.

Last boss' second phase theme reminds me of a JRPG battle theme. Nice.

Now that I think of it, you're right! It does sound like one.
Title: Re: Sonic Colors (Wii, DS)
Post by: Ephidiel on November 09, 2010, 11:48:23 PM
Never heard of Boss the Boss, but I disagree with you, this is better as a final boss theme than Live and Learn. I've always been a sucker for epic-ized versions of main themes vocal-less.

Now that I think of it, you're right! It does sound like one.
you really never heard of Boss the Boss ?
[youtube]http://www.youtube.com/watch?v=Yiza051Z2-A[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 09, 2010, 11:55:14 PM
Eh, it's pretty good, I'd admit, but it's not really my kinda thing.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jazz Shaking on November 10, 2010, 01:11:10 AM
[youtube]http://www.youtube.com/watch?v=LYj4gRQ7Pm0&feature=player_embedded[/youtube]

Trailer of the DS version.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on November 10, 2010, 02:08:13 AM
you really never heard of Boss the Boss ?
[youtube]http://www.youtube.com/watch?v=Yiza051Z2-A[/youtube]
News to me.  Can't argue with STH3's final boss, but as remixes thereof go, I think I'll stick with Malicious Fingers (http://www.youtube.com/watch?v=ycSJZS5VJIo).
Title: Re: Sonic Colors (Wii, DS)
Post by: CephiYumi on November 10, 2010, 03:34:43 AM
News to me.  Can't argue with STH3's final boss, but as remixes thereof go, I think I'll stick with Malicious Fingers (http://www.youtube.com/watch?v=ycSJZS5VJIo).

!
They also did <a href="http://www.youtube.com/watch?v=X7jW48fWipE">Mecha Sonic's</a> last fight music, which is very sexy :3
Title: Re: Sonic Colors (Wii, DS)
Post by: VixyNyan on November 10, 2010, 03:41:48 AM
That Mecha Sonic fight with Knuckles (S3&K) was fun. :3

Oh by the way, having fun with flageu SONIC COLOURS~ I like it a lot!
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 10, 2010, 05:22:35 AM
I cut a deal with my mom that I get 10 dollars an hour for cleaning the fans, cleaning the bathroom, and cleaning the windows, over a course of three days, and my sister's willing to chip in 20 or 30 dollars, so I should be able to afford Colors in all it's 50-60 buck GLORY.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on November 10, 2010, 07:05:42 AM
Just saying, Starlight Carnival Zone is a very beautiful zone. Easily gives anything both Mario Galaxies put out a run for their money.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rin on November 10, 2010, 11:19:31 AM
HOLY [tornado fang]! IT WORKS ON MY "WII the DOLPHIN VERSION" AND HOLY [tornado fang] IS THIS GAME GREAT!
I can't [tornado fang]ing believe it, it's so good that I think Sonic Team had absolutely nothing to do with it.
I just beat the first boss(kinda disappointing, even for a first boss) and well, well... there's some nice foreshadowing at the end of the cutscene. Hmm.

On the other hand... I kinda suck at this game, though. I never can get all of those red rings. : P

Title: Re: Sonic Colors (Wii, DS)
Post by: STM on November 10, 2010, 04:16:53 PM
[spoiler=What happens when you get all the red rings?][youtube]http://www.youtube.com/watch?v=TnvC7iFyG5M[/youtube][/spoiler]

It's... it's... beautiful.
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 10, 2010, 04:52:36 PM
Manly tears were shed, my friend. Manly tears.
Title: Re: Sonic Colors (Wii, DS)
Post by: Protoman Blues on November 10, 2010, 07:08:38 PM
[spoiler=What happens when you get all the red rings?][youtube]http://www.youtube.com/watch?v=TnvC7iFyG5M[/youtube][/spoiler]

It's... it's... beautiful.

Well well well. Look at that!  8)
Title: Re: Sonic Colors (Wii, DS)
Post by: Ephidiel on November 10, 2010, 10:08:30 PM
seems like they took the fans complaining to heart
Title: Re: Sonic Colors (Wii, DS)
Post by: Gaia on November 11, 2010, 12:40:03 AM
I took a hearing of the Eggman PAs, it's actually pretty funny! Props to the guys who handled the excecution of Sonic Colors' script.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jazz Shaking on November 11, 2010, 12:53:36 AM
Judging from some recent screens for the DS version of Sonic Colors, a lot of familiar faces show up as NPCs. In particular:

[spoiler]
Charmy, Silver, Blaze, Rouge, Cream, Cheese, Big, Knuckles, Amy, Shadow, and Omega have been spotted.

Spoilers

(http://img600.imageshack.us/img600/7418/52342874.png)
(http://s014.radikal.ru/i328/1011/81/64ef4a855ac2.jpg)
(http://img179.imageshack.us/img179/4500/69573997.png)
(http://img183.imageshack.us/img183/3281/80378942.png)
(http://img99.imageshack.us/img99/7953/56889000.png)
(http://img28.imageshack.us/img28/3739/75649836.png)
(http://img512.imageshack.us/img512/3660/77964400.png)
(http://img577.imageshack.us/img577/5878/97916575.png)

It doesn't look like any of the expanded cast is playable outside of Sonic and this is a good thing because it confirms what Sega said from the get-go about Sonic Colors DS being its own game and serving to flesh out the overall story of Sonic Colors Wii. Sonic Colors Wii is strictly Sonic, Eggman, and Tails, so my guess is that Sonic Colors DS fleshes out the story to show the expanded Sonic cast without them bogging it down for forced story and uninteresting gameplay variants. Sega's taking the Rush Adventure storytelling approach (which means the cutscenes are skippable) for Colors DS.[/quote]
[/spoiler]
Title: Re: Sonic Colors (Wii, DS)
Post by: VixyNyan on November 11, 2010, 12:59:27 AM
Yea I saw those screens before. Interesting.

tl;dr Sonic RUSH 3 confirmed~ XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on November 11, 2010, 01:26:52 AM
News to me.  Can't argue with STH3's final boss, but as remixes thereof go, I think I'll stick with Malicious Fingers (http://www.youtube.com/watch?v=ycSJZS5VJIo).
I like Outer space machine myself.
[youtube]http://www.youtube.com/watch?v=0GW6tIn5sXw[/youtube]
Title: Re: Sonic Colors (Wii, DS)
Post by: Solar on November 11, 2010, 02:16:58 AM
At first I had no interest in this game, but now, man, I MUST have this game, it looks so fun.

I took a hearing of the Eggman PAs, it's actually pretty funny! Props to the guys who handled the excecution of Sonic Colors' script.

Yeah, no kidding XD It was the same people that wrote Madworld's commentators or something like that IIRC, it shows.

Some of my favorites
"No aliens were harmed in the creation of this park. They were all harmed after the park was created".

"We know they look delicious, but please refrain from licking the rides, THAT would be disgusting. Do you know where those rides have been?! People have been sitting on those rides! With their butts! Ok, go ahead, lick them, don't say we didn't warn you."

"We seem to be losing pressure on level 17. Please hold your breath until you pass out from oxygen starvation. Then you won't care. Enjoy the ride!"

"We hope you're enjoying this sunny day here at the park. Sadly a sunny day once again means that the choco coaster is out of order...due to melting."

If I could I'd quote almost all of them honestly XD
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 11, 2010, 02:31:08 AM
At first I had no interest in this game, but now, man, I MUST have this game, it looks so fun.

Yeah, no kidding XD It was the same people that wrote Madworld's commentators or something like that IIRC, it shows.

Some of my favorites
"No aliens were harmed in the creation of this park. They were all harmed after the park was created".

"We know they look delicious, but please refrain from licking the rides, THAT would be disgusting. Do you know where those rides have been?! People have been sitting on those rides! With their butts! Ok, go ahead, lick them, don't say we didn't warn you."

"We seem to be losing pressure on level 17. Please hold your breath until you pass out from oxygen starvation. Then you won't care. Enjoy the ride!"

"We hope you're enjoying this sunny day here at the park. Sadly a sunny day once again means that the choco coaster is out of order...due to melting."

If I could I'd quote almost all of them honestly XD

I read on Wikipedia that it was the guys from Happy Tree Friends writing the script as well. This game was in good hands. 8D

"No Aliens were harmed in the creation of this park, they were harmed after the park was created."

Genius, GENIUS, I TELLS 'YA.

On a side note, I have Planet Wisp's BGM stuck in my head. Though I don't mind at all.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on November 11, 2010, 03:26:29 AM
[spoiler=What happens when you get all the red rings?][youtube]http://www.youtube.com/watch?v=TnvC7iFyG5M[/youtube][/spoiler]

It's... it's... beautiful.
...INCON-[tornado fang]ing-CEIVABLE!!!

Somebody had DAMN WELL better figure out this game's music format so that I can Riivolution-patch it, because I'm one Crush40 theme away from orgasm...

*eliminates Sonic Unleashed from his B-Day/Christmas wish list*
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 11, 2010, 04:17:00 AM
...INCON-[tornado fang]ing-CEIVABLE!!!

Somebody had DAMN WELL better figure out this game's music format so that I can Riivolution-patch it, because I'm one Crush40 theme away from orgasm...

*eliminates Sonic Unleashed from his B-Day/Christmas wish list*

*Puts Colors on his list of games to mooch off my sister and keeps Unleashed on his Xmas list* 8D

Yeah, but we need some Crush 40 up in dis snizzle.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on November 11, 2010, 03:26:49 PM
...INCON-[tornado fang]ing-CEIVABLE!!!

Somebody had DAMN WELL better figure out this game's music format so that I can Riivolution-patch it, because I'm one Crush40 theme away from orgasm...

*eliminates Sonic Unleashed from his B-Day/Christmas wish list*

It's a standard .aax, relatively simple.
Title: Stream (Sonic Colors)
Post by: VixyNyan on November 11, 2010, 05:16:21 PM
http://www.justin.tv/vixynyan
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 11, 2010, 06:40:57 PM
Wow, I'm loving this game fore and more by the day. To be honest, I had a dream about playing it last night.

I woke up, and now I'm sad.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rayl on November 18, 2010, 07:27:41 PM
Played and beaten it already.

Two minor complaints: It's too short and it's too easy. That's pretty much it.

Yeah sure each of the worlds (Terminal Velocity) have six acts but most of the acts are pretty short apart from one or two per world. My favourite world was probably Asteroid Coaster for music (ESPECIALLY Act 3), Planet Wisp for design (and it's music but not QUITE as much as Asteroid Coasters music) and Starlight Carnival for overall enjoyment.
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 18, 2010, 10:35:21 PM
I thought it would be short. Oh well.

Anyways, I gotta put off buying it for a month or two, as I need to get my dad a birthday present, then get my dog a rabies shot, then buy said dog a new ID tag, which all of that would take up my 20 dollar allowance for the next two months.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rayl on November 18, 2010, 11:07:32 PM
To be fair i blitzed through it because i had a day free and because i'd put in alot of Unleashed practice. If you're good at Unleashed's day stages then i'd say you'll find this easy enough.
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 18, 2010, 11:15:19 PM
To be fair i blitzed through it because i had a day free and because i'd put in alot of Unleashed practice. If you're good at Unleashed's day stages then i'd say you'll find this easy enough.

I see, but it still seems short. I suppose it'll take me slightly more time since I've never even played unleashed save for a demo of it at Gamestop, and maybe once or twice on my friend's 360.
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on November 18, 2010, 11:41:26 PM
@Rayl: So, other than the fact that it's short, would you say it's worth the full price of $50?
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on November 19, 2010, 02:12:50 AM
Gamestop is gonna have the used for 40! 8D
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on November 19, 2010, 04:13:12 AM
100%'d it.

Super Sonic was worth it. All S Ranks does nothing but allow bragging rights.

"SUPER SONIC!"

(everything dies)
Title: Re: Sonic Colors (Wii, DS)
Post by: Rayl on November 19, 2010, 04:19:38 PM
@Rayl: So, other than the fact that it's short, would you say it's worth the full price of $50?

Putting the shortness of the game aside? I'd say try and find it at $40. It's a good game (and a fairly amusing performance by the new actors to boot i may add) and got me pretty pumped to continue playing in certain areas, Planet Wisp is a sight to behold my friend.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on November 19, 2010, 04:45:51 PM
Some of the views on Starlight Carnival are quite beautiful too.

I also liked the enshadowed Earth in Asteroid Coaster.
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on November 19, 2010, 04:49:04 PM
So try to find it used then. 'K sounds fair enough.

Truth is I'm trying to safe money for other games that are coming out early 2011 (e.g. Last Story, Zelda Skyward Sword), though I heard a lot of good things about the game and am willing to get it, but I needed someone else's opinion(s) to see if it's really worth buying it now while it's still fresh.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on November 19, 2010, 05:19:22 PM
You may not even need to wait that long for the price of a new copy to go down. Sega games drop in price really fast for brand new copies.
Title: Re: Sonic Colors (Wii, DS)
Post by: Rayl on November 19, 2010, 06:10:08 PM
Some of the views on Starlight Carnival are quite beautiful too.

I also liked the enshadowed Earth in Asteroid Coaster.

The view going down Terminal Velocity is also quite awesome as well.

Also did anybody else get a Jakob Elevator vibe from Terminal Velocity? Or is that just me?
Title: Re: Sonic Colors (Wii, DS)
Post by: ST Jestah on November 19, 2010, 06:16:33 PM
@STM: Now that you mention it, Madworld did drop rather quickly in just a week after it's release (at least at my store). So I should probably give it some more time before I go out and buy it if I want it fresh-from-the-oven-new.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on December 27, 2010, 08:34:35 AM
Just got this. havent put it in yet, but the cover... it's so shinyyyy O.O
Title: Re: Sonic Colors (Wii, DS)
Post by: Blackhook on December 27, 2010, 08:43:36 AM
I played the DS version. I gotta say it is more fun than I thought it would be
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on December 27, 2010, 11:55:35 AM
I do love the Special Stage music. It gets you rather pumped.
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on December 28, 2010, 03:15:11 AM
It's a standard .aax, relatively simple.
No experience with those.  Need to at least be able to encode them in order to accomplish anything.

I dare say, even if the game is short, you're a bigger man than I for 100%ing it.  Sega has a fine mastery of mundane checklists, and "searching" in Sonic stages just doesn't work for me.  I nabbed 90-something red rings on my first play, went back to collect what I missed, and within TWO ACTS was questioning my life or lack thereof.  Both times I got four rings and spent about a dozen replays looking for that last one to somehow elude me.

I can't endure that 36 times over.  To Gecko OS, I go.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on December 28, 2010, 04:15:49 AM
Finally put it in.
What a delightfully odd game. trying to get a hang of it. Its interesting. Its like Unleashed's day sections, but at the same time, COMPLETELY different.
Title: Re: Sonic Colors (Wii, DS)
Post by: Jericho on December 28, 2010, 04:37:21 AM
Got this game for Christmas. This might be the most fun I've had in the series since Sonic3K and also my underdog pick for best platforming OST of 2010. The Terminal Velocity Act 1 intro is like the gaming version of the distilled essence of GET HYPE. XD
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on December 28, 2010, 10:09:37 AM
No experience with those.  Need to at least be able to encode them in order to accomplish anything.

I dare say, even if the game is short, you're a bigger man than I for 100%ing it.  Sega has a fine mastery of mundane checklists, and "searching" in Sonic stages just doesn't work for me.  I nabbed 90-something red rings on my first play, went back to collect what I missed, and within TWO ACTS was questioning my life or lack thereof.  Both times I got four rings and spent about a dozen replays looking for that last one to somehow elude me.

I can't endure that 36 times over.  To Gecko OS, I go.

Yeah, some of those rings weren't easy to find, but honestly, I found them just by dicking around with the abilities.

"Let me use spikes on this wall... oh [parasitic bomb], a new part of the lev--oh cool, a red ring!"

I only needed help on a few of them in Aquarium Planet and Asteroid Coaster, where a person conveniently made video guides on how to get them.

Now, getting all red rings on the DS version when no guide exists... THAT was not fun. And for what? Infinite boost gauge.

[tornado fang] you, DIMPS.
Title: Re: Sonic Colors (Wii, DS)
Post by: Blackhook on December 28, 2010, 11:16:35 AM
Nah, I rather get the emeralds than try to get those rings...
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on December 29, 2010, 01:04:00 AM
Yeah, some of those rings weren't easy to find, but honestly, I found them just by dicking around with the abilities.

"Let me use spikes on this wall... oh [parasitic bomb], a new part of the lev--oh cool, a red ring!"

I only needed help on a few of them in Aquarium Planet and Asteroid Coaster, where a person conveniently made video guides on how to get them.
Here's the thing: If you have a guide, it's fetch-questing.  If you don't, you risk "Shadow The Hedgehog's Last Story" syndrome, which is to say that by the time you unlock your emerald power you've already replayed the stages so many times that you're damn sick of the game.

The entire POINT of Super Sonic in stages is for replay value.  Requiring such menial replays to unlock it defeats the purpose.  If there was any other way of unlocking Sonic Simulator levels, all would be cool.

Quote
Now, getting all red rings on the DS version when no guide exists... THAT was not fun. And for what? Infinite boost gauge.

[tornado fang] you, DIMPS.
Ouch.  That is harsh.  'specially with how easy the Boost Gauge is to fill, assuming they're still using the Rush trick mechanics.

Yeah, I don't actually have the DS version...  Bottom line, no playable Blaze, and emeralds do nothing except unlock final boss, correct?  Not touching it in that case.
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on December 29, 2010, 06:45:56 AM
Ouch.  That is harsh.  'specially with how easy the Boost Gauge is to fill, assuming they're still using the Rush trick mechanics.

Yeah, I don't actually have the DS version...  Bottom line, no playable Blaze, and emeralds do nothing except unlock final boss, correct?  Not touching it in that case.

Actually, there IS no trick system, and myself during the demo I found myself losing out on Boost a few times. Also, I noticed that the gauge depletes slightly faster than in Rush, but that might just be a visual thing.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on December 30, 2010, 07:20:03 AM
It's the same depletion rate. It's just harder to refill it because of no tricks. You only have combo attacking enemies and White Wisp capsules to refill you.
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on December 30, 2010, 10:10:05 AM
I beat the game. Honestly, the game really cant be described by anything but "delightful".

Sonic's new voice takes a little getting used to at first, but it grows on you. (Tail's fits right in that's for sure)

[spoiler] I find it odd that for Eggman's final Mech, that Frenzy lookin' one- his wisp attacks use SONIC's wisp activation voice... I would expect it to be EGGMAN's voice calling them out, not Sonic's... Also- Baldy mc Nosehair is probably the BEST Eggman nickname EVER. Also- EGGMAN AS THE ACTUAL FINAL BOSS? WHAT BLASPHEMY IS THIS!?[/spoiler]
Title: Re: Sonic Colors (Wii, DS)
Post by: Blackhook on December 30, 2010, 02:11:10 PM
For some reason Sonic´s new voice reminded me at Captain Falcon...
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on December 31, 2010, 09:23:44 AM
Just a thought, but is it just me, or do the bosses feel way too easy? just maybe 2-3 hits tops, easy? Even the final boss was [acid burst] easy.
Title: Re: Sonic Colors (Wii, DS)
Post by: STM on December 31, 2010, 11:44:07 AM
[spoiler=final boss]So you'd want it to be like the DS version, where the announcer voice is distorted and evil sounding.[/spoiler]
Title: Re: Sonic Colors (Wii, DS)
Post by: Blackhook on December 31, 2010, 12:23:35 PM
I lol´d when I found out by accident that you can utterly destroy the DS bosses in mere seconds. Boss 3 in less than a minute? YOu should have seen my face XD
Title: Re: Sonic Colors (Wii, DS)
Post by: Flame on December 31, 2010, 04:07:51 PM
[spoiler=final boss]So you'd want it to be like the DS version, where the announcer voice is distorted and evil sounding.[/spoiler]
it still prolly wouldnt raise the difficulty by THAT much... and even then, that doesnt account for the other bosses. I mean, the bosses are really fun. And yet, so easy...
Title: Re: Sonic Colors (Wii, DS)
Post by: Hypershell on December 31, 2010, 09:50:29 PM
It's the same depletion rate. It's just harder to refill it because of no tricks. You only have combo attacking enemies and White Wisp capsules to refill you.
All the more reason why, if playing DS Sonic, I'd best stick with Rush Adventure.  >.>
Title: Re: Sonic Colors (Wii, DS)
Post by: ZeroCracked on January 01, 2011, 07:37:27 PM
All the more reason why, if playing DS Sonic, I'd best stick with Rush Adventure.  >.>

I dunno. Adds a nice slight challenge to the thing. In Rush Adventure you can boost through the whole level, no problem, but at least you have to know when and when not to in the DS Colors.

On a side note, having beaten Unleashed, I'm sure I can handle Colors now. Just gotta save up 40 bucks....