LONDON & SAN FRANCISCO (May 26th, 2010) SEGA ® Europe Ltd. & SEGA ® America, Inc. today announced Sonic ™ Colours, the new high-speed adventure of our famous hero Sonic the Hedgehog. Struggling with saving a colorful alien race fall into the clutches of Dr. Eggman, Sonic will face many obstacles along an inspired sci-fi themed amusement park. Sonic Colours will be available on Wii ™ and Nintendo DS ™ at the end of 2010.
A unique playground has been seen orbiting the planet of Sonic the Hedgehog. Some rumors speak of an alien race called wisps, with a rare colored energy, which is now imprisoned here, by the evil Dr. Eggman. Sonic, once arrived on the planet’s entertainment, you can use immediately made aware of this rare power to help colored wisps in the escape! The Wii version of Sonic Colours combines both 2D and 3D gaming perspective, while the Nintendo DS version takes advantage of the characteristics of the double-screen console.
“The lively alien universe of Sonic Colours allows players to race at breakneck speed along amazing planets, each with its peculiarities and unique visual style.” Comment on Gary Knight, Senior Vice President of Marketing SEGA. “In addition to classic Sonic gameplay, new power-wisps, they offer an innovative way to explore these new worlds and help Sonic to run faster than ever!”
The new Sonic hedgehog Colours see our dear speeding, jumping off himself among enemies like never before in a Sonic game. The aliens WISPs are able to free their “Colour Power” that can be absorbed by Sonic drilling to create new roads, for example, the ground (via the Yellow Drill), or go through the whole internship at supersonic speed (thanks to Cyan Laser). Combining the different available energies can further increase the speed of Sonic and his abilities beyond imagination. Lots of power ups and exclusive versions will be available for Wii and Nintendo DS for a brand new super-fast gameplay of Sonic for fans around the world.
Sonic Colours will be available on Wii ™ and Nintendo DS ™ at the end of 2010.
We look forward to your future visit and to providing you with more information on this exciting new development.
Yours Sincerely,
Dr. Ivo “Eggma ArtsrangleUK… or whatever his name is.
It will either be fun or jus okay
No better than "Riders" or Mario's own "Super Mario 64" to say the least (A good reason too, because half of the game library has 64 freaking everywhere).You seem to be putting Mario 64 in the same standard as Sonic Riders.
As long as there's no demon involved (aka. mr. seriousnesslol) I'm good, you know how many times THAT happened.
... and appear to be less annoying than Cream, Chip, and Marine combined.
Your attitude basically shows what many other Sonic Fans are: A bunch of whiners. Is it a necessity for you to whine when there are no screenshots of gameplay or gameplay DEMONSTRATIONS are in plain sight?Sonic fans ARE whiny, but for God's sake, they're entitled to be. Their franchise has seen very few good games in nearly ten years. All they want are good games. And seeing the track record and elements of cute cuddly creatures of different colors, this doesn't seem like one. You can't blame them. The ones that are whining about getting good games and not about shitty things like green eyes and wanting voice actors back, that is.
Question: Would you dance for a ZOE game, even if it's crappy?
I used to know a decent sonic fan before I met the more "lolwhiny" fans that outnumbered them.
So wait.....I AM getting my Sonic and the Lantern Corps game? 8)Dibs on orange. It's mine.
So wait.....I AM getting my Sonic and the Lantern Corps game? 8)
Dibs on orange. It's mine.
Sonic fans ARE whiny, but for God's sake, they're entitled to be.
So wait.....I AM getting my Sonic and the Lantern Corps game? 8)
So it's like saying that 3D Blast was actually bad? sure it felt clunky at times, but it still had gameplay. It's being able to play a SONIC game rather than moaning over pointless things like STORY and such.I actually love 3D Blast for some reason. Don't see what's so bad about it except for an escape from the original norm. No, I mean bad as in every single game from Sonic Heroes onward. I remember when Sonic Heroes was considered a BAD game. Now by Sonic standards, it's GOOD. What the hell happened?
Naughty, naughty PB, for bringing that up again. :P
Your attitude basically shows what many other Sonic Fans are: A bunch of whiners. Is it a necessity for you to whine when there are no screenshots of gameplay or gameplay DEMONSTRATIONS are in plain sight?
Question: Would you dance for a ZOE game, even if it's crappy?
With all due respect, what has Sega done, on their part, to warrant any other kind of response from guys like? Their games from the last 15 years' worth of time have ranged from average to mediocre to outright terrible. It's not a problem that's emerged since the DC era of games, it's been one that's been prevalent since the days of Sonic 3D Blast and Sonic Labyrinth. And this modern day era, where they loved to have the tagline of "return to his roots", has done nothing to alleviate a long-standing issue that hasn't been adequately addressed since 1996.Here here.
As an old die-hard of Sega and Sonic alike, I WANT them to do well, and I would like to see quality releases. But I can't want any more than what they want for themselves. If Sega's happy with the notion that Sonic's basically a few points shy of being as relevant as the likes of Bubsy the Bobcat and Crash Bandicoot, then fine. I haven't bought a Sonic game since Sonic Rush (which I ended up hating beyond the OST), and that standpoint will not change any time soon, unless this issue is addressed.
HELL NO. 8D
Perhaps you haven't been keeping up with some of my recent movements here, GAF or the like. But don't get it twisted: the basic thing to take away is that it doesn't matter if I had a long-standing love for a certain game series, if an entrant goes forth to not deliver on the promise of its predecessors, then it too, is liable for the same type of treatment from me.
Cases in point:
* DMC4 - Strongly dislike this game, because it does a lot to drop the ball compared to DMC3 and especially DMC1. For the love of all that's good, I hope that Ninja Theory + DMC5 rumor is false, or it will effectively do a lot to make the franchise dead to me for good.
* KOFXII - Dunno what the hell happened here with its busted game mechanics and bare-bones content; thankfully, KOFXIII seems to be more or less what SNK wanted to make in the first place. So, ideally, XIII stands to make up for XII and that HORRID Samurai Shodown Edge of Destiny, if all goes well! owob
* Star Fox - This series is tragically teetering on the same edge Sonic was on a few years ago. And like Sonic, a number of the same ills apply: lack of decent games that do not honor what people want most ("moar SF64"). Command's touch screen control scheme was enough to make me pass that game up entirely. Frankly, I'm hoping that Nintendo will have the heart to keep Fox grounded ntil the day they're ready to let him fly again....(ideally, with EAD at the helm)
So no, it's not just Sonic; I've got "grievances" to go for days. And I think that's fair to have, considering that I DO care, and even more so, I have spent money on products that are marketed. If these were just "labors of love" that Sega, Nintendo and the rest of 'em were putting out on the goodness of their hearts, maybe I'd have a different opinion. 8D
Now by Sonic standards, it's GOOD. What the hell happened?
And Ben, I know that feeling when a franchise is dead to me (hence DASH, most likely due to it's near out-of-bounds purchasing, for the life of me I couldn't find a SINGLE DASH2 copy anywhere), but I don't lash it out with "HULK SMASH!" or something like that.
I remember when Sonic Heroes was considered a BAD game. Now by Sonic standards, it's GOOD. What the hell happened?
and yes, a bad ZOE game is inevetable, you can't deny it~
and yes, a bad ZOE game is inevetable, you can't deny it~
Sure, the whole "Return to his Roots" thing has been abused, and yes, a bad ZOE game is inevetable, you can't deny it~
can't say much about Tails' voice (why did they have to change it).
When the hell did people start considering Sonic Heroes to be a good game?!I loved heroes. I cant figure out why people hated it so much.
Who's been acting anything remotely like that in this thread?
I always considered them both to be excellent (and the reappearance of the Chaotix group, minus Might, from Knuckles Choatix made me super happy as I missed those guys).
Some consider the Fist of Mars on the GBA to be lackluster if that helps 8)
What the hell do these two things have to do in common at all?
Puberty. 8D
Downfalls man, when a good game franchise gets noticably weary and tiresome, it's eventual, and common.
Fair enough, but what does that have to do with Zone of the Enders?
Trick Question: Have you played Fist of Mars? it's in the series, and people say it's mediocre, and Sonic's been about mediocracy.
Because I feel that the next ZOE would be on a handheld for the rest of it's span until it can come back to consoles, much like
Sonic's fate.
I never played Fist of Mars, no. Even so, that's literally one game, and it's a handheld, and from what I saw it plays nothing like the PS2 games. To compare ZOE with the Sonic series because of one handheld game is a very long stretch.
Yes, but eventually like most series (Like Spyro the Dragon for one) will fall into obscurity. And qute frankly, that's where the blue blur is heading. ZOE would also eventually fall into this category along with them because so it seems it's forgotten outside the internet.
Hmm....Do you REALLY want them to have more NEW, AWESOME AND COOL plot ideas?
Orbiting... Amusement Park.... Above Sonic's World? Saving Aliens on a planet?
Ok, the Amusement Park is stolen from Chaotix, and the Orbiting world is Sonic CD. Sega has officially ran out of ideas.
Orbiting world is Sonic CD.Lol, I was thinking the same thing.
"No gimmick necessary"?That doesn't make it a gimmick. If the game's gameplay is focused around them as they say, they'll just be part of the gameplay instead of a "gimmick". I'm expecting something quite different from normal Sonic games here. Make me proud, Sega.
Those guys floating around him tell a different tale.
In any case, it looks like it will be aesthetically pleasing at least. But then again, Sonic usually does that right.
Why is it that When I hear the title, I think of a DS painting game or something? 8D
And color-specific enemies, maybe with color-specific weaknesses would be awesome.
Huh. Reminds me of Xtreme 2. And Epic Mickey for that matter (both used color AND paint-themed enemies and Final Boss, including a twisted version of the Disneyland amusement park). ::)Xtreme 2 being...? I just remember the first Xtreme, which wasn't even released. And so far, neither did Epic Mickey.
Umm... Mega Man Xtreme, Flash. And Mega Man Xtreme 2. Known in Japan as Rockman X: Cyber Mission and Rockman X: Soul Eraser, respectively (I think). He wasn't referring to the cancelled Sonic Xtreme.I thought that was it because we were talking about Sonic games, I guess.
Gaia, you might want to start using the full titles, in case some people don't get what you're saying, like Flash did just now.
Back into discussion. You think those tiny beings will be powerups or something, in a Mario sense? Or are they elements you switch between, or something?
Back into discussion. You think those tiny beings will be powerups or something, in a Mario sense? Or are they elements you switch between, or something?
What? people besides Game reviewers who cant play games period, and certain never happy sonic fans- hated the daytime levels?
...and for all you peoples' information, Sonic Unleashed's daytime levels had a worse design than the nighttime levels, and the gameplay was atrocious. You couldn't walk, you just started to run with the slightest motion, the whole thing felt like you were pressing up all the way with painful trial-and-error dangers that popped up from the worst places possible, and the levels were so damn atrociously designed, I can't think of a way to describe them.
But enough about discussing Sonic's past. I don't want to ignite flamewars or anything,too late. :P
Anyways... I hope that this game will turn out well; it sounds like it might be fun.
And who was that directed at, Brinstar?
Thursday May 27, 2010We just got confirmation of pure dissapointment on the Wii version. DS? Time will tell.
Sonic Colours Update – Okay AAUK, Who Is Doing It?
I’m pleased to give you yet more news on Sonic Colours which we announced yesterday. I’ve been on the boards and I know there’s a lot of interest in who is actually doing the game. Well I can tell you as of right now you’ll be pleased to know, so to clarify:
The Wii version of Sonic Colours is developed by Sonic Team. The DS version of the game is developed by Sonic Team in association with Dimps.
I hope that helps!
What? people besides Game reviewers who cant play games period, and certain never happy sonic fans- hated the daytime levels?Yes, we did. Actually, if you look at those levels, you pretty much have a "how not to design stage/gameplay in a game" book. The sheer amount of clusterfucks on the city level alone is amazing. And don't get me started on the daytime hubs, now THOSE scream "romhack design"
Wasnt it the NIGHTIME levels that got everybody's rage?
I remember hearing almost all good comment's about the day time stages...
In fact, that was just about the only part of the game many even liked.
I know I for one never encountered problems like those. I mean, after the short 1st stage, that little "introduction stage", I had already gotten used to what the daytime segments were like, and loved them. The Nighttime ones were good too, and my only peeve was the battle music constantly interrupting the normal stage music during a fight.
too late. :P
Well, people were all like, "Segaaa~ why cant we get a Sonic game with all daytime type stageeees~?The exact argument was this.
I think Sega actualy made a bullshit excuse about Sonic's speed meaning the game would require a fuckton of levels or something and would then have too many.
some [parasitic bomb] like that.
What's so "bullshit" about that excuse?
Because that is exactly what they should have been doing from the beginning. Sure it'll take some time to develop, but considering the [parasitic bomb] they've been pumping in the mean time I'd rather wait a while for one good game....haven't you read my reply? Do you think it's cost-effective to assemble whale-sized levels and sell them in a single game like that? And the game would STILL only be worth playing for 5 hours or so. Also, considering the daytime levels were pretty much made out of crappy trial-and-error and small things you'd get caught on while speeding because you wouldn't be able to see where the [tornado fang] you're going, I'm glad they scrapped the concept so far.
RUMOR - Sonic Colors details (storybook series dead, Colors aimed at younger crowd)
- developed for the younger crowd
- developed by the 'storybook' team (Secret Rings, Black Knight)
- storybook franchise has been killed off, following poor sales of Sonic and the Black Knight
- not a huge learning curve
- marketed to general, mainstream Wii owners
- early press hands-on seem positive
- Tail's playability may only be available in multiplayer
- pointing/touching of in-game items
- may have some gameplay elements that liken it to Super Mario Galaxy
- playable at E3
Because that is exactly what they should have been doing from the beginning. Sure it'll take some time to develop, but considering the [parasitic bomb] they've been pumping in the mean time I'd rather wait a while for one good game.Pretty much this.
Interesting. This may turn out to be a good game yet!Oh yes, minority. Along with reviewers who pretty much play games for a living. I'll gladly dissect every single level of the game right here if I have the material. The whole thing just SCREAMS "I am a bad game".
But then again, if its taking after Galaxy, it cant be so bad.
Pretty much this.
Also Flash, I might get some hate for this, but I think you are quite in the minority when it comes to the daytime levels being bad.... I dont know, but Ive really only seen mostly good comments about the daytime levels, with the nighttime getting all the guff. The worst ive heard about the daytime levels is he could be slightly slower. but otherwise...
Along with reviewers who pretty much play games for a living.
People still take game reviewers seriously?Better than trusting fan opinions. When a game has a ton of bad reviews, that pretty much means I shouldn't spent 80 euros (98.64 US dollars) on it. I still bought Unleashed, trusting in the bullshit fan opinion of "Day levels are good!". Never again.
Mmm*shrug*. I guess it boils down to opinion and personal level of enjoyment.Jesus Christ, people are still on this? The Hedgehog Engine was NOT a part of the gameplay! It was an engine Sega created to render high quality graphics when moving at great speeds through a scenery! It did not have anything to do with the fact that Sonic controlled HORRIBLY. And speaking of Yahtzee, checked his review of Unleashed? It was pretty much spot-on, specially when he mentions the level design. The werehog mechanics were horrible, you seemed like you had no control over which enemies you were facing, and you ended up spamming two to three attacks all over.
I saw very few flaws with Unleashed. In the least, it was a step in the right direction. As far as the Hedgehog Engine goes, its pretty decent. the game itself, is also pretty decent compared to more recent outings. They didnt shove the whole entourage of- as Yahtzee would put it- Neo Woodland creatures, up your arse, and focused only on Sonic, which a slight helping of Tails, and an Amy thrown in. Both of which were there back in the older games.
Now- the dea of the "helper character" Chip- was a bad one, for sure- but the game only had you as Sonic, Something I cant recall the console games EVER doing- game was smooth, nice, very detailed, and while we may not agree on level design- I still found it very fun. The werehog gimmick felt rather forced, yet you could squint and imagine you were playing Knuckles with blue fur and stretchy arms. That combat wasnt too bad.
So perfect? no, I guess not. But definitely a decent effort I think. Now we just have to see if Colors here can deliver, or folow up on the "footstep" Unleashed was, and makesomething better. It says only Sonic will be playable, and focus on him- that's a start. Also, it says its made BY the storybook team, right? Well, people seem to love those 2 games, so maybe this one will be good too?
Maybe I'm just really easy to please.zero's helmet design says otherwise
zero's helmet design says otherwiseBecause just SOOO easy to bring that up all the time instead of actually making a worthwhile argument.
Who the hell takes Yahtzee seriously?Yahtzee is a comedian. But that doesn't mean he just lies all the time. And yes, the level design is atrocious. The nighttime levels are generic and done pretty badly, the stats don't really seem to have any relevance and it takes ages to build up anything. I EXPLAINED what I meant about the enemies, it's not control over the enemies, go re-read my reply if you've got trouble understanding what I meant. And the platforming was not well done. The camera angles didn't help, and JESUS CHRIST, what game in the 2000s still has the tired old "must keep button pressed to hold onto ledge or pole"? The last time I saw that, was in the original Tomb Raider games! It's inpractical and stupid. And yes, maybe you are ridiculously easy to please, but I tend to prefer it when games are GOOD.
I found the nighttime levels to be good. Having played the 360 version after having beaten the PS2 version, I was amazed by its nightime levels, and how much better they were than on the PS2.
No control over the enemies? What do you mean by that?
Maybe you ended up spamming one attack, I made sure to try out all of the ones I had. The platforming in it was pretty good I think. The pole swinging was done well I think, and it seemed overall very responsive for me, the controls.
Maybe I'm just really easy to please.
*shrug*There are opinions, and there are facts.
I didnt mind it anyway. different people experience things differently. A
lthough when you mention it, it did take forever to build up the werehog.
There are opinions, and there are facts.
Enjoyment of something is an opinion.
Quality of level design and gameplay compatibility with environment creation is fact.
because you are a specialist in video game level design?
Quality of level design and gameplay compatibility with environment creation is fact.
Does it really matter? I think every Sonic thread made goes into the same argument over and over and over again.Yep. I almost didn't even bother because of this.
There are opinions, and there are facts.This is true. Stop disputing someone's opinions just because they don't match yours. Now let's get back to what's important: the game that this topic was created for.
Enjoyment of something is an opinion.
Quality of level design and gameplay compatibility with environment creation is fact.
The game is fine from a technical standpoint. Now your just nitpicking. If you don't like it that's fine, but the FACT is that the game runs at 60fps most of the time and the controls have a steep learning curve. Now if you didn't wanna learn the controls, that's fine, but don't act like the game was crippled, because its perfectly playable. I have no issues with the game crashing or bugs making me die a cheap death. I have however overcompensated on more than one level and flew off the edge of the track, and it was my fault, if I had just edged the stick a little instead of a lot, I would have been fine. Also, hold X and right=win oversimplifies the game. I only used boost to boost on long stretches of ground, I didn't just hold the button the whole game.A game where momentum is completely inexistant is NOT fine from a technical standpoint. The controls do not have a steep learning curve, the whole level design is [tornado fang]'d up. Seriously, you can look at a speed-based game where the entire beginning of a level is based on a big sequence of twitch-based shoulder button presses or instant death, and say it's got a good level design? Pull your head out of your ass.
This is true. Stop disputing someone's opinions just because they don't match yours. Now let's get back to what's important: the game that this topic was created for.I kinda wonder if you read my replies at all before saying anything. How you agreed with me and said I was wrong at the same time brings me to believe you're utterly insane.
And it's not futile if you accept the fact that not everyone shares your opinions.
utterly insane.Its RPM.
I kinda wonder if you read my replies at all before saying anything. How you agreed with me and said I was wrong at the same time brings me to believe you're utterly insane.BWAHAHAHAHA! It's easier when one's insane!
BWAHAHAHAHA! It's easier when one's insane!So you quoted me...
And I did read them; I was quoting your post to bring it to Flame's attention, even if he'd already seen it, and trying to build off of what you said towards Flame.
So you quoted me...Arkham? but EVERYONE busts out of there.
...to reply to another person.
Alright. Off to Arkham with you.
Arkham? but EVERYONE busts out of there.Only supercriminals. Calendar Man's still there.
A game where momentum is completely inexistant is NOT fine from a technical standpoint. The controls do not have a steep learning curve, the whole level design is [tornado fang]'d up. Seriously, you can look at a speed-based game where the entire beginning of a level is based on a big sequence of twitch-based shoulder button presses or instant death, and say it's got a good level design? Pull your head out of your ass.
::cracks knuckles:: Someone's about to learn why I'm a Red Lantern. You asked for it, I was trying to be civil, but you had to go and start the name calling you unoriginal prick. The game play in Sonic Unleashed is fine, I'm playing it now, maybe you should get you thumbs out of your ass and use them to play with instead of your feet. Like I said before, stop holding down boost when you start a level and you can react you idiot. Don't be so thick headed, your wrong here and nothing will ever change that. GET OVER IT.Ooooh, did I hit a nerve? It's a game where you have unseen hazards and pitfalls. You're forced to guess instead of actually respond to the game, and it mixes very flawed turning controls with a twitch-based side-dashing that comes out of nowhere everytime it pops up. Good game, it is not. Stages in a game are supposed to be logical, and have a progression. This game just has [parasitic bomb] piled on top of more [parasitic bomb], and called "a level". Hell, the daytime stages 2 and 3 for each area look like they've been done by some kid in 5 minutes in a bad level designer. They serve no purpose other than to annoy a player with a trial-and-error run through tough crap.
How bout you both chill out before someone gets hurt?We are. I'm just posting reasons why the levels are crap, and people keep replying with to me with "lern 2 ply".
Face it, the game's [parasitic bomb].That IS a bit too extreme right there.
I'm calmer now. But your still wrong. I don't need to say it again but I will, stop holding X and playing like a tool.
No offense, but when did he ever say he constantly pressed the boost button. You're blindly making assumptions.
Okay lets be fair here. I think you are playing it wrong because you say you don't have enough time to react. I say if you hold off a bit on the speed and don't mash X you WILL have time to react because the controls have a learning curve. So I assume you are mashing boost too much and need to learn to play better. If I'm wrong and you have tried slowing down, then tell me, so I can make fun of you for having the reflexes of a snail. >0<
Okay lets be fair here. I think you are playing it wrong because you say you don't have enough time to react. I say if you hold off a bit on the speed and don't mash X you WILL have time to react because the controls have a learning curve. So I assume you are mashing boost too much and need to learn to play better. If I'm wrong and you have tried slowing down, then tell me, so I can make fun of you for having the reflexes of a snail.Hey hey, no need to get snippy, Milage may vary. some people play one way, some others. all because I may be able to anticipate a particular turn or obstacle, doesnt mean person B can.
Okay lets be fair here. I think you are playing it wrong because you say you don't have enough time to react. I say if you hold off a bit on the speed and don't mash X you WILL have time to react because the controls have a learning curve. So I assume you are mashing boost too much and need to learn to play better. If I'm wrong and you have tried slowing down, then tell me, so I can make fun of you for having the reflexes of a snail. >0<The very principle of the game is to speed up. It doesn't matter at which speed you're at, levels such as the beginning of the tropical stage with the huge water bridge that could only be gotten through by using the LB/RB buttons, and running through certain lines, make it flawed by nature. This game has on-rail levels, when its gameplay isn't on-rails. I don't care how fast you're going. Falling in a bottomless pit automatically 3 seconds after a level begins isn't good level design, no matter how much you're enjoying the game. Many people may derive enjoyment from the game, buy it doesn't mean that the level design is good. Heck, I like quite alot of shitty games, but I can recognize crap when I see it. And this game has some of the very worst levels I've ever seen.
Wait, who are you talking too, him or me? I've never complained about it. Also, you're clearly not paying attention to his argument.
::cracks knuckles:: Someone's about to learn why I'm a Red Lantern. You asked for it, I was trying to be civil, but you had to go and start the name calling you unoriginal prick. The game play in Sonic Unleashed is fine, I'm playing it now, maybe you should get you thumbs out of your ass and use them to play with instead of your feet. Like I said before, stop holding down boost when you start a level and you can react you idiot. Don't be so thick headed, your wrong here and nothing will ever change that. GET OVER IT.
There are plenty of times when I felt the stage layout was indeed flawed and perhaps broken, and the boost button gimmick has many a time led me flying into an enemy, a wall/pit of spikes or even instant death. I understand the train of logic behind including it - "Sonic is fast, let's make him constantly fast" - but Sonic games are, at their core, a platforming series. When you give the player instant top speed at the press of a button, wherever and whenever you want it, you're opening up a whole new realm of problems: you can retain the platforming sections to appeal to older fans or people who are more interested in a run-jump-run-jump affair, or you can choose to appeal to younger gamers (I am generalising here, but I was quite young when I played this game, so please bear with me) who want speed and excitement to hold their attention. If you choose the former path, you risk alienating people who will feel it's too slow or "boring" without break-neck speed, and if you choose the latter path, you have to heavily edit or omit things like enemies, spikes and pits placed in ways that are almost specifically designed to punish the player for going too fast. As far as I'm concerned, that's almost like letting a child run free in a toy shop to choose what they want, but scolding them if they want to buy too much. Though maybe a better analogy would be that it's like getting a great new car that's billed as being the fastest one on the market and with unrivalled acceleration, but it breaks down if you try to actually reach this top speed regularly.
Anyway, the point is, Rush had some good ideas, but it also had plenty of flaws that seemed to result because of these ideas. It's a double-edged sword, really. You can't please everyone, and perhaps in appealing to a wider audience with the simple pick-up-and-play-boost-at-any-time approach, it alienated another camp of fans who don't like this playing method. The best Sega could hope for is to cut their losses and just take the cynical root of whatever makes the biggest buck the fastest.
Well, if you'd like, I'd be more than happy to discuss Unleashed's flaws with you. I do feel quite silly for assuming you were talking about Rush when clearly that is not the case.Rush had a different mechanic. The Rush bar was built on tricks. Rush had the principle of games like Tony Hawk. Keep doing massive trick combos and dash through the entire level, blazing through enemies and the like. And most levels were quite dash-friendly. The second-to-last zone was built to be a platforming-full place, while the very last zone was also the easiest, more about dashing and rushing freely building massive combos than anything else. Unleashed tried to act on the same principle, forgetting that the levels in Rush had to be very gameplay-friendly for the mechanic to work. And the LB/RB buttons were some of the worst ideas I've ever seen. You either build a game on sidestepping and running forward, like Secret Rings, or you make a game with free movement, like Adventure. Rush tried to do both at the same time and failed spectacularly.
Opinions, people. Opinions.B(
B(
In the topic of soundtrack. Unleashed-style instrumental soundtrack, or Crush 40?Instrumental, of course.
Instrumental, of course.I just don't get why they keep using random new critters when they already got the Chao. Those thingies have a ton of personalit compared to crap like Chip and these new guys. Hell, why not Flickies?
Additionally, let them use some vocals in an unkown language. Preferably language of those aliens.
Hmm, Unleashed had some ood music, if thats the orchestral you mean- though the world hub theme tended to grate on my nerves eventually.They've kinda gotten worse with the years, I think. Although I miss the way they used to be.
However, I REALLY miss Crush 40.
I'm partial to a bit of both, but what I would very much prefer is just a classic bouncy soundtrack without lyrical or orchestral accompaniment. I've always felt the classic games possessed a vibrant, colourful and child-like charm that recent games have not chosen to or succeeded in replicating. I just think they had a lot more, shall I say, personality than the other games.I really liked the recently revealed Sonic 4 soundtrack, though. Nothing comparable to Michael Jackson's work, but still pretty good.
Hell, why not Flickies?
They've kinda gotten worse with the years, I think. Although I miss the way they used to be.well, if anything, Sonic Unleashed's theme, by whatsis name, was pretty good.
well, if anything, Sonic Unleashed's theme, by whatsis name, was pretty good.It was generic punk, basically.
are you twelve?No.
I just don't get why they keep using random new critters when they already got the Chao. Those thingies have a ton of personalit compared to crap like Chip and these new guys. Hell, why not Flickies?
No.The Flickies appeared in other games. As animals out of the robots. Small references. And on Sonic 2 for the Master System/Game Gear, when you spun around the sign at the end of a level, several characters could turn up on the other side. Eggman, Tails, Sonic or Flicky. Or a ring. Each one gave a bonus according to something.
The Flickies where a one game thing right? I don't think that outside of the Sonic fanbase many kids would know about them. Also they never gave powers before, why start now?
It was generic punk, basically.Sounded like today's "Alternative" rock more to me.
The Flickies where a one game thing right? I don't think that outside of the Sonic fanbase many kids would know about them. Also they never gave powers before, why start now?
I'd be on such a game like white on rice! And it'd save good characters like these guys from being associated with the Sonic series! Do it now, while you still can! 8D
Je ne comprends pas, mon ami."Hey, let's spout opinion about a bazillion times, It'll stop arguments for good, and cure aids!"
In the topic of soundtrack. Unleashed-style instrumental soundtrack, or Crush 40?
Yes, because that's exactly what I was aiming for.(http://img.photobucket.com/albums/v96/Demonlord/WhittyComeback.png)
You don't like it? Well, get used to disappointment, kiddo.
Anyway, you guys think we're gonna get some gameplay out of E3?Would be cool to see it in action, but I somehow doubt we'll get much.
Anyway, you guys think we're gonna get some gameplay out of E3?
I've got a new game for you guys! It's caaalllllllllled...
Sonic: The Rage Threads!
The concept is simple: make a thread involving Sonic, and watch the hilarity ensue as people attempt to verbally maim each other in no time at all! It'll be a best-seller in no time!
Sir, you offend me! I would never rage about something as inane as a video game. Even I have standards. 8DTell me your favorite video game of all time, and I'll name ten horrible things about it. 8D
Oh, it's on now, bee-atch!
Let's see...
...
...
...
...
Uh, let's just go for Super Mario 64.
Flash should totally have a thread where we name games and he names 10 bad things about themYES I SHOULD. Perhaps I will make one.
Lol, go for it. XDTomorrow. It's a bit late right now.
Flash should totally have a thread where we name games and he names 10 bad things about themhttp://forum.rockmanpm.com/index.php?topic=4708.0 8D
Shadzter
RUMOUR: Sonic Colours Info From Nintendo Power
Long time member of Find The Computer Room Forum shadowthehedgehog claims to have an early subscription copy of Nintendo Power’s next issue due out 8th June which we reported to contain a huge 6 page Sonic Colours preview. shadowthehedgehog has posted up some details from the preview which you can read in the below quotes -
Thanks to my awesomeness I have read the issue of Nintendo Power featuring the game:
The game looks pretty nice, think of it as a prettier looking version of the Wii version of Unleashed, the two zones that were featured were Sweet Mountain zone, and Tropical Reservoir zone, and the former is a mountain of pastries, the said they wanted to include the crazy level designs from the old games, which is fine by me. It also said that in the 3D sections it will focus more on running from A-B akin to the Daytime stages of Unleashed, while the 2D sections will be more for platforming.
The DS version, can easily be called Sonic Rush 3, it looks exactly like those games, even the tension gauge is there, they said it would be similar to the Wii version.
Tails appears in the story but Sonic will be the only playable, they said the story is simple, light, and goofy, which is fine by me. Knuckles, and Shadow may also make an appearance in the game.
If someone has scans, please show them, because seeing it, is better than me explaining it.
Oh and Eggmanland makes a return, Yaaayyyy.
Last time I checked the storybook games didn’t have platforming, and there will be platforming.
Also there’s a level with giant Cheeseburgers.
I’m being serious, its really there, you also bounce off jello.
No scans or photo’s are provided so take this as rumour for now but if true it sure sounds like we’re getting a return of some of the wacky and fun levels we’ve come to expect from the 2D Sonic games, only this time they will be in part 3D for the Wii version at least. We’ll let you know when we see some confirmation of these details and more.
Thanks to spiny blue at the SSMB for the heads up!
...Why do you guys hate the Wii/PS2 version of Sonic Unleashed so much?To be honest, I even liked the Wii/PS2 version of the game a tiny bit more, due to it having less overall bugs and stuff like that. But yeah, it still sucked quite alot. And the daytime levels were really, really short, and rare.
Only part I hated from that version was the 3-4 part Night stages shtick. And of course the first section of the snow level. And I can't say much about the nunchuk controls cause I only played the game with the classic controller.
Edit: And the boss battles (minus the final boss) that were better in the PS3/360 version.
Edit2: And of course the missing two stages, abscence of the moves for the werehog and the lifeless hub worlds in this version.
As for the news, I'm a bit skeptical about it. I'll wait for a video of the gameplay of this game to see if it really handles like SU Wii. Same goes for the DS version.
RAGE RAGE RAGE RAGE RAGE RAGE RAAAAAAAAAAAAAAAGE.
Hey! A Sonic thre-
-nevermind.
It's a thread about Sonic. You were expecting something different? 8D
Nope just being Captain Obvious 8D
I'm a huge fan of the Rush soundtrack.
Sonic Colors will be at E3, so expect gameplay footage by then.Hahahaha, they also promise Sonic 4 info and footage in E3. WE SHALL BE SO SURPRISED. 8D
source (http://www.sonicstadium.org/news/sonic-colours-and-sonic-4-presence-confirmed-for-e3)
Oh you. 8D
Same here. DAT WRAPPED IN BLACK
Hahahaha, they also promise Sonic 4 info and footage in E3. WE SHALL BE SO SURPRISED. 8D
That's what they did with Adventure 2, isn't it?And 1. It's the best formula. You go "AW HELL YEAH I KNOW THIS SONG... AND IT'S HERE! AND SOMEONE IS SINGING AWESOME LYRICS!"
I just want a simpler menu song... Title can be awesome 80's rock. But for god sakes, make the menu song different!!
♪ Can't hold on much longer (But I will never let go) ♪That single part with Sonic facing a big monster at the beginning felt symbolic for me. Kinda like the character appearances in the FMV intro. They were all symbolic, had little to do with the plot. When the final boss was ACTUALLY THAT MONSTER, I went "OH [parasitic bomb], THIS IS GONNA BE AWESOME"
♪ I know it's a one way track (Tell me now how long this will last) ♪
♪ I'm not gonna think this way (Nor will I count on others) ♪
♪ Close my eyes and feel it burn (Now I see what I've gotta do) ♪
♪ OPEN YOUR HEART, IT'S GONNA BE ALL RIIIIIIIGHT YEAH!! ♪
(http://i50.tinypic.com/mcxiso.jpg)Well...not sure wether to be happy or neutral about this.
(http://i45.tinypic.com/10z6cdh.jpg)
(http://i46.tinypic.com/2afn1u8.jpg)
(http://i47.tinypic.com/bv239.jpg)
(http://i47.tinypic.com/ta2bfn.jpg)
Both Rush games were developed jointly by Dimps and Sonic Team. In fact, I think Sonic Team's to blame for Marine.I'm guessing they're also to blame about Rush 1's story and Rush 2's collectables and 3D sceneries to walk around and do nothing in when you could be blazing around in levels.
There's good and bad things about this.Amen to that! ^_^
Bad things? I shall play the games anyway.
Good things? I won't waste any money in them. 8D
There's good and bad things about this.
Bad things? I shall play the games anyway.
Good things? I won't waste any money in them. 8D
Hopefully thats only a portion of a few stages. I would like to see some fast paced, but not insanely fast platforming stages myself. Sonic doesn't always have to use the boost does he? Is the boost function really that necessary to make a good Sonic game?Nope. I actually think that making SLOWER Sonic games would save the character. But Sonic Team won't hear it. "HE'S FAST, SO HE NEEDS TO BE FAST. SINGLEDIMENSIONAL CHARACTER TRAIT"
Maybe we are wrong here flash. It might not just be unleashedWHY. WHY WHY WHY WHY WHY am I SUCH a sucker for beautiful levels. Because those levels DO look damn beautiful, and if the gameplay isn't just running forward and actually has powerup imput to conquer obstacles... they might GET IT RIGHT. But I won't get my hopes up. Nope, won't get fooled again until I watch some damn gameplay.
(http://s3.postimage.org/caTs9.jpg) (http://www.postimage.org/image.php?v=PqcaTs9)
(http://s3.postimage.org/ca_WA.jpg) (http://www.postimage.org/image.php?v=Pqca_WA)
(http://s3.postimage.org/cb4VS.jpg) (http://www.postimage.org/image.php?v=Pqcb4VS)
These scans are from Sonic Retro. I did not make them.
WHY. WHY WHY WHY WHY WHY am I SUCH a sucker for beautiful levels. Because those levels DO look damn beautiful, and if the gameplay isn't just running forward and actually has powerup imput to conquer obstacles... they might GET IT RIGHT. But I won't get my hopes up. Nope, won't get fooled again until I watch some damn gameplay.
Rush 3 is still Rush 3 so far. 8D
You and I are scarily similar with this. I see surrealism and crazy uses of colors in the visuals/art direction and I just wig the [tornado fang] out and "OMG MUST PLAY" even when time tells me that I should wait a bt before putting any amount of money forward. XDYES. Look at it. Beautiful levels. AMAZING colors. The way everything just seems to be a siren song for us who love big fantasy worlds to play around in with bouncy stuff.
YES. Look at it. Beautiful levels. AMAZING colors. The way everything just seems to be a siren song for us who love big fantasy worlds to play around in with bouncy stuff.Ah, the old testing reason, eh?
...still gonna pirate it in the most illegal way I can guess. >____> If I am happy with it, then I'll GLADLY give away my money for it. For both, even. But I'm NOT risking it.
My reason is the best reason. I just like free [parasitic bomb]. And I hate paying money for games that are only "okay." I can buy food and gas with my money.Me too. But whenever I download or pirate a game, unless I'm REALLY REALLY achin' to play it, even if it's a good game, I just don't feel motivated to do it. Feels like playing a borrowed game. Doesn't feel like I "own" it, unless there's no other way to get it.
I don't know, it still looks like Unleashed 2 to me. And Unleashed wasn't a bad formula in theory, Sega just cocked it up like they do everything else.Unleashed was just "running forward". If they take out the boost and make it so the game plays something like Secret Rings, it might be halfway decent.
The same thing'll probably happen here. The gameplay mechanics will actually be decent, but the level design and execution of certain features will be so bad as to make the game frustrating to play at best.
There's nothing that says Sonic isn't running 300 miles per hour like in Unleashed either.
- different colored wisps mean different power-ups
- power-ups only last for a limited time
- yellow wisp = drill
- drill for burrowing underground or speeding through water
- green wisp = laser
- use laser to zip across the screen and destroy enemies
- 7 or 8 wisps in all
- carry 1 wisp at a time
- activate by flicking the Wiimote
- gauge at the bottom of the screen shows how much longer the power-up will last
- yellow wisp lasts about 10 seconds
- red wisp = fireball
- red wisp is only in the DS version
- red wisp allows you to boost in any direction, give access to new heights
- red wisp allows you to ignite a rocket platform
- unique boss battles in both versions
- Wii bosses do pop up in DS title
- tilt Nunchuk to drift around corners
- during the demo that Nintendo Power played, roughly 70% of the gameplay was 2.5d
- 3D perspective for speed portions, 2.5D perspective for more platforming-based action
- tons of hidden paths
- some hidden paths can only be accessed via use of certain wisps
- mysterious emblems are scatted about levels, with their purpose being unknown
- if drill power-up runs out while you're drilling underground, you'll die
- antennas will warp you to new sections of a level, if you have the laser wisp
- rocket wisp as well
From here (http://gonintendo.com/viewstory.php?id=125781)
I can't wait for this now...Yes. Stuff like Hard Mode and other lameties. -_-
also, mysterious emblems sounds like it falls under the umbrella of secret collectible that unlocks stuff when you collect x amount of them. ^_^
I hope not.Last Sonic game that did unlockables right was Sonic Adventure 2. That one was legendary when it came to unlockables.
Personally, I feel it should be for some actual cool stuff, like extra stages, characters, etc. Not just HEY PLAY THROUGH THE ENTIRE GAME AGAIN, BUT NOW IT'S HARDER! Sure my idea for characters may be the same, but if they pull if off right...
Mainly I just want a new DS Sonic sidescroller with playable Knuckles.
Last Sonic game that did unlockables right was Sonic Adventure 2. That one was legendary when it came to unlockables.
DAT GREENHILL, DEM COSTUMES, ETC.Not just that, you didn't even NOTICE there were unlockables... but when you did notice, you suddenly discovered a treasure trove of stuff. Nowadays, games kinda wave their unlockables in our faces.
Nowadays, games kinda wave their unlockables in our faces.That's "Achievement" mentality at work, if you ask me. The journalists demand it. ::)
Metal Sonic.
I dunno, SA2's selection was nice, but those damn All A Rank Emblems really pissed me off. Ranking, IMHO, should never be more than a negligible element to a platformer (yes, I'm aware that MMZ does it, doesn't mean I think it's right).Meh. Collection of unlockables. Games that already existed and are promptly emulated don't really count, in my opinion. SA2 was so awesome because it was all original content.
Now, Sonic Adventure DX, THAT was a selection of unlockables. Every Game Gear Sonic title that ever existed, plus Metal Sonic.
That's "Achievement" mentality at work, if you ask me. The journalists demand it. ::)
Oh, that. I thought you meant the ol' "Challenge Lists" crap.Even without spoilers, most times, you see stuff on the cover, or told expressely to you on the game itself.
As far as trailers go, well, avoid spoilers. I know, it's the internet, it's a pain in the ass.
- Dr. Robotnik has pulled the planets together with a tractor beam, transforming them into an amusement parkSounds good, to be honest. What do you guys think will be the powerup placement like? You think that if we speed through a main road and are not lined up with the required powerup, we need to backtrack, or something?
- visit various planets
- choose planets from a world-map screen
- you sometimes have the freedom of picking where to go next
- Tropical Resort Zone: Neon lights, water fountains, spotlights, Giant Ferris wheels, Dr. Robotnik’s voice can be heard on the PA system, Ferris wheel turns into a robot
- Sweet Mountain Zone: Donuts, pancakes, other food, lots of drill usage
- At the end of each level, Sonic steps on a button to free Wisps from a metal capsule
- At least 8 planets
- Consistent frame rate
- Upbeat, jazzy soundtrack
- Bosses from the Wii game will appear in the background of the DS version and vice versa
- Globe-like robot boss battle in DS version
From here (http://www.nintendoeverything.com/41132/)
Tails being introduced in the debut trailer yet quickly confirmed as shoved into the background is what ticks me off. Nevertheless, it sounds interesting.Tails has his own popularity. I think he's been on pretty much every single recent Sonic game so far.
Yeah, but they keep giving him support roles. It's extremely rare these days for Tails to be playable.Honestly, it's very hard to give Tails a good gameplay style. I don't think I've actually seen his gameplay being actually done RIGHT in any game. Flying's always something tough to handle. They should honestly handle it like Kirby's multiple jump in Smash Bros, that could solve the flying and limitation of the flight.
I agree, Tails should be a character in Super Smash Bros. Bitchslap.How giving Tails good gameplay in a game could be. I like his Sonic Adventure gameplay, but I think his flying is flawed. Remember Jak 3's Light Jak flying? I really liked that. I kinda wonder if that would be possible to do with Tails, so it doesn't render him broken, flying all over levels.
Wait, what were we talking about again? XD
i only need to know one thing to make or break this purchaseI'm afraid they've retconned it to the japanese name ever since SA2. ;_; Although the european Sega blog referred to him as "Ivo" a week ago or so. Probably old Fleetway fans.
is it "robotnik" or "eggman"
I never had a problem with SA1's flight. Tails' flying was always supposed to be more of an on-the-side thing. As should be, frankly, ANY character-specific abilities. The core platforming mechanics should be shared among all players.On-the-side? Dude, it's Tails. He IS about flying. He flies when he runs. =P
i only need to know one thing to make or break this purchase
is it "robotnik" or "eggman"
Most likely Eggman.Has the name Robotnik appeared in any other game since Sonic Adventure 2? (not talking about the Gerald references in Shadow, nor the codex in Dark Brohood)
I miss the name Robotnik. D:
Well, his real name is canonically Dr. Ivo Robotnik. Eggman is just a pseudonym. A stupid pseudonym.Canon changes. They pretty much made it so he'll never be Robotnik again. And "Ivo" never appeared in any game.
Yeah, they made it so Eggman's an insult because he's so fat. Even though he doesn't treat it as such. Odd.In Sonic Adventure 1, it was said as an insult. In SA2, he seemed to simply take the name, as well as recognize his roots. After that, he just called himself Dr Eggman and that's that.
>They are discussing plot elements from Sonic games.
>Sonic Games
>Plot
>hilariousreactionimage.png
GREENTEXTING WITHOUT GREENTEXT! : D
[youtube]http://www.youtube.com/watch?v=o7bt49zGN8g[/youtube]That reeks of "original CG announcement trailer compiled with eventual CG intro".
Still no gameplay videos yet.
Although I gotta say. The Daft Punk-like music and the ZOMG COLORS AND SPACE EVERYFUCKINGWHERE are getting me really damn excited right now.
Same with me, bro. Nothing wrong with some Daft Punk-like music. <3Why they gotta excite me so? ;_;
WE'RE GONNA REACH FOR THE STARS TONIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT
Don't see these posted anywhere, soooooo...
Tropical Resort on the Wii:
(http://farm5.static.flickr.com/4070/4703173260_fa05a924e7.jpg)
(http://farm5.static.flickr.com/4029/4703173816_650c9d9abc.jpg)
(http://farm5.static.flickr.com/4054/4703174538_a396565bcb.jpg)
(http://farm5.static.flickr.com/4002/4703175248_2c81e806c3.jpg)
(http://farm5.static.flickr.com/4016/4702538213_f0d17350c4.jpg)
Tropical Resort on the DS:
(http://farm5.static.flickr.com/4052/4702550643_eed1d9c163.jpg)
(http://farm5.static.flickr.com/4058/4702550729_2097e42427.jpg)
Sweet Mountain on the Wii:
(http://farm5.static.flickr.com/4027/4703174798_02b0c6c8b8.jpg)
(http://farm5.static.flickr.com/4004/4703175472_87852b9cbf.jpg)
(http://farm5.static.flickr.com/4041/4702536983_2ddbdfeb50.jpg)
Sweet Mountain on the DS:
(http://farm2.static.flickr.com/1281/4703186566_850f9dfb50_o.jpg)
(http://farm2.static.flickr.com/1278/4703186368_cfef977655_o.jpg)
Aaaaaaand just in case someone wants the European, instrumental version...
[youtube]http://www.youtube.com/watch?v=O0Y0lE3EpL4&feature=player_embedded[/youtube]
The Wii version sorta resembles what a 360 game would look like, its nice. Also it seems getting lives normally has come back. Maybe it'll be more like 360/PS3 Unleashed? DS looks meh...The DS version is a Rush title, which is good. I just hope that this game focuses more on the 2D parts than on the 3D ones. Because if it's like Unleashed, urgh.
Those first few screenshots actually DO seem 360/PS3-quality screenshots. I seriously hope the game plays as well as it looks...Agreed. If it can take the good elements from Unleashed and leave out a good portion of the bad, then I can definitely see myself enjoying this. Time will tell, I suppose.
Agreed. If it can take the good elements from Unleashed and leave out a good portion of the bad, then I can definitely see myself enjoying this. Time will tell, I suppose.Since the game is rumores to be 70% 2D parts, and I really don't see the powers working as well in 3D as they would in 2D, from what they described, I'm guessing they're trying to improve it.
I know Sonic was never meant to be serious but still Robotnik was taken a lot more seriously in the comics and SATAM.
Keep an eye on for this--seriously. It has the potential to be the best Sonic game in years.
Balloon pop bouncing~
So it's the first non storybook style Sonic game on wii?
Here, have some gameplay.
[youtube]http://www.youtube.com/watch?v=pHMHMupoSDE[/youtube]
It looks visually, like 360-PS3 Unleashed, but- on the wii... and it DOES remind me almost of Secret rings somehow..See the homing attack aiming? Same target that was used in Secret Rings. That reminded me of it too. Aaaaand mostly because Secret Rings is the one Sonic title with the "run forward" gameplay that doesn't feature gimmickry of swords or dashing, and requires the good ol' homing attack.
doesnt surprise me though that its unleashed-like, considering Unleashed was pretty liked. Well, the day segments, anyway.8D
It’s pretty much the same people who worked on Sonic Unleashed.DAMN!
This looks really promising. But keep in mind I thought that of 2006, until I played it. Bleh! :WHeck, I thought 2006 was pretty cool when I played the friggin' DEMO. The core gameplay was fine, but the level design in the full game was awful. At the same time, Unleashed also looked good when the demo came out, but it was pretty much only the first level, until the other levels started making less and less sense for a game of that kind of gameplay.
Even so, this looks awesome.
Heck, I thought 2006 was pretty cool when I played the friggin' DEMO.
Funny, I was the exact opposite. The demo made me never want to play the game ever againThe controls were basically like Sonic Adventure. What did you think was so bad about it?
The controls were basically like Sonic Adventure. What did you think was so bad about it?
The falling through levels, the shoddy controls, the minute+ load times.I honestly thought the tiny level and controls were fine. The load times and falling through levels are more related to the main game, though. =P There aren't load times mid-demo.
I honestly thought the tiny level and controls were fine. The load times and falling through levels are more related to the main game, though. =P There aren't load times mid-demo.
But yeah, main game's the worst piece of crap I've ever played in my entire life.
Heh, perhaps I just got a really far along demo. I don't know. Regardless, after playing it I never wanted to play it again.The demo I played was the 360 downloadable one, the one without the final running bit. I honestly really liked playing it, it played like Sonic Adventure, pretty much.
The demo I played was the 360 downloadable one, the one without the final running bit. I honestly really liked playing it, it played like Sonic Adventure, pretty much.
To be fair, I wasn't a big fan of the first Adventure game.I honestly think, that although the Adventure games have their fair share of trouble, they still remain the best way to play Sonic in 3D. Make it about platforming, not about speed.
I honestly think, that although the Adventure games have their fair share of trouble, they still remain the best way to play Sonic in 3D. Make it about platforming, not about speed.
I honestly think, that although the Adventure games have their fair share of trouble, they still remain the best way to play Sonic in 3D. Make it about platforming, not about speed.1st Adventure had without a doubt the best general character/stage setup. Sonic was the obvious focus, by far the longest quest, and at the same time Tails and Amy played reasonably similarly (not to mention Tails, you know, WAS PLAYABLE). The gimmick character quests were kept short. Problem was, the game engine was buggy as hell.
1st Adventure had without a doubt the best general character/stage setup. Sonic was the obvious focus, by far the longest quest, and at the same time Tails and Amy played reasonably similarly (not to mention Tails, you know, WAS PLAYABLE). The gimmick character quests were kept short. Problem was, the game engine was buggy as hell.Exactly. A perfect balance between the polished stages and gameplay of Sonic Adventure 2, together with the game structure and Adventure Fields of Sonic Adventure 1, would be awesome.
Sonic Adventure 2 was most definitely better polished, but made the action an even split between Sonic, Knuckles, and the sick Gamma-derivative that they decided to make Tails into. Nevetheless, it is definitely my most replayed 3D Sonic, and IMHO features some of the best stages I've seen in 3D platforming (Final Rush is simply epic).
[youtube]http://www.youtube.com/watch?v=cfmPD52ua-s&feature=related[/youtube]
The Theme sounds real good to me, and i hope that Crush 40 may a Remix of it for the soundtrack
Well........I hate the auto-tuner......Think of it as a spacey Daft Punk-ish tune. I do hate the rest of that band's repertoire, though. =P
Think of it as a spacey Daft Punk-ish tune. I do hate the rest of that band's repertoire, though. =P
LoL, whoever did this is NOT Daft Punk. Also, I really cannot wait for Tron Legacy.No, but it has a tiny influence in the voice. Although the music itself is still kinda punk bullshitty, but what can ya do... at least we'll have Unleashed's people doing the songs. One thing that game had was decent tracks. Not memorable, but listeneable.
No, but it has a tiny influence in the voice. Although the music itself is still kinda punk bullshitty, but what can ya do... at least we'll have Unleashed's people doing the songs. One thing that game had was decent tracks. Not memorable, but listeneable.
So much for my hope of a Secret Rings soundtrack.Instrumental's better than "who gonna rock the place place place place place", IMO. =P
Blasphemy. :PTo be blatantly honest, the corny metal started to [acid burst] me off around Heroes. After that, I could take the soundtracks or leave them.
"Not memorable, but listenable", that I agree with. The problem is, to me (and a fair share of Sonic fans), taking that as an accurate descriptor means it is the one thing Unleashed managed to do that was utterly inferior to every other 3D Sonic.
Instrumental's better than "who gonna rock the place place place place place", IMO. =P
I disagree. "IT'S TRULY FREE BE STOP NEVER THROUGH ALL THAT'S HAPPENING!" Plus, the instrumentals in the song itself were actually very good!Repetition, canned sounds, etc. Good song, yeah. But I'm kinda tired of the same kind of 80's rock everywhere in Sonic.
Plus this...
[youtube]http://www.youtube.com/watch?v=Z9xSc77M9cQ[/youtube]
is one of the greatest Sonic songs ever.
Repetition, canned sounds, etc. Good song, yeah. But I'm kinda tired of the same kind of 80's rock everywhere in Sonic.
But that's what made the Secret Rings soundtrack so good. It was a decent mix of everything. LoL, plus Seven Rings in Hand is definitely not 80's Rock! XDNo, but it's certainly an annoying song after awhile listening it. -_-
No, but it's certainly an annoying song after awhile listening it. -_-
LoL, again I disagree!Blame me for being incredibly averse to canned sounds trying to act like real music.
Also....
[youtube]http://www.youtube.com/watch?v=eoC1gsGE5rI[/youtube]
yyyyYYYYYYYO 8D
Blame me for liking silly music! XDHey, nothing wrong with tastes. I do admit I am a huge music nazi when it comes to tastes. 8D
Hey, nothing wrong with tastes. I do admit I am a huge music nazi when it comes to tastes. 8D
To each their own I always say! Plus, I like everything cept country & gospel.Never heard country before. I pretty much think all music genres have potencial, except most stuff in trance, house and techno. And emo. Always emo.
That's kinda how I felt with Zone of the Enders 2. In terms of Anime, it's pretty much anything Yoko Kanno does.Ooooh. See, there? Yoko Kanno is good. Mostly because she's a crazy-assed [chameleon sting]er who's not afraid to completely change her style and do something completely different, but she's got CLASS.
Ooooh. See, there? Yoko Kanno is good. Mostly because she's a crazy-assed [chameleon sting]er who's not afraid to completely change her style and do something completely different, but she's got CLASS.
Absolutely. She's awesome. I'd love for her to do a game soundtrack, if she hasn't already.She's scored 14 games to date. Obscure japanese stuff. The one I'd recomend is Napple Tale. Another great artist/singer/voice actress plays the main character and does a few of the songs, Maaya Sakamoto.
Hey, nothing wrong with tastes. I do admit I am a huge music nazi when it comes to tastes. 8DAt least you admit it. The gaming journalism community loves to wrap "80's rock sucks" together with their Sonic bandwagoning and somehow claim that's a matter of objective quality.
At least you admit it. The gaming journalism community loves to wrap "80's rock sucks" together with their Sonic bandwagoning and somehow claim that's a matter of objective quality.What's so bad about a change? Rush introduced techno, Adventure introduced 80's metal, and Unleashed brought orchestral-ish-at-times instrumental music.
The occasional Sonic game taking a different route is okay, I suppose, but it does kinda bug me that both this and STH4 abandoned it at the same time. Sonic on Wii, WiiWare, and DS, and no Crush40 among all three? It's just not right.
I love Maaya Sakamoto. She has such a beautiful voice.My girlfriend introduced me to her. Never liked japanese modern music, but she, Yoko and a few from the same circle are the exception so far. Really good music.
My girlfriend introduced me to her. Never liked japanese modern music, but she, Yoko and a few from the same circle are the exception so far. Really good music.
Frankly, I CANNOT imagine STH4 with an 80's metal soundtrack. It would be horrid, the way they're trying to make a classic kind of tune sounds much better.A lot of people say the same thing about NSMBWii and orchestras. Doesn't stop the bitching.
She's scored 14 games to date. Obscure japanese stuff. The one I'd recomend is Napple Tale. Another great artist/singer/voice actress plays the main character and does a few of the songs, Maaya Sakamoto.
A lot of people say the same thing about NSMBWii and orchestras. Doesn't stop the bitching.But that's the problem. Every single Sonic game has been 80's metal for awhile. It's time to stop and change. Make it different, like it was when Rush introduced techno. I hate most techno, but liked Rush's stuff.
I'm not saying EVERY track needs to be 80's metal. But seriously, Super Sonic. Nothing more needs be said there.
I'm in the mind that anything can be good if given the chance... except rap. There is no such thing as good rap. Ever.I wonder... do you know good rap? Because most people just think rap is what you listen to on the mainstream. Drugs, pimps, hos...
gameplay vidQuoteLawl, Rush 3 all the way. Well, confirmed for superior version.
...except rap. There is no such thing as good rap. Ever. And emo.OHHH! Now it's on like Donkey Kong!
A lot of people say the same thing about NSMBWii and orchestras. Doesn't stop the bitching.I'd say the bigger reason why people are bitching is because the sample quality is really low even for MIDI standards.
I'm in the mind that anything can be good if given the chance... except rap. There is no such thing as good rap. Ever.
My girlfriend introduced me to her. Never liked japanese modern music, but she, Yoko and a few from the same circle are the exception so far. Really good music.
Very huge sidetrack here, but what's your opinion on Mayumi Kojima? She's pretty awesome in my opinion. I was introduced to her after needing to find the song that played in that old Super Mario Advance 4 commercial and downloading the entire album (Me & My Monkey on The Moon) with said song (Hatsukoi) on it.Consider me interested and will check out her stuff in the morning.
What do you consider "Modern" Music?Me? Or someone else?
But ultimately, 90% of all the mainstream stuff nowadays is incredibly bad. It's plastic music. Pre-recorded sounds, mixes and so much lack of talent.
GameStop - Sonic Colors comes with the best Sonic preorder yet (http://gonintendo.com/viewstory.php?id=129880)Aw [tornado fang] yeah!
AW, [tornado fang] YEAH 8D
...oh God. That's the BEST preorder bonus. EverTypo fixed.
Ready to help Sonic put a stop to the diabolical plans of Dr. Eggman on both the Wii and DS version of the game, when Sonic absorbs the Orange Wisp’s power, he blasts into the air like a rocket in an explosion of colour, reaching unparalleled heights at staggering speed. Much like its Yellow cousin, with the Orange Wisp, Sonic is able to reach secret areas and hidden rings far beyond his normal reach! What secrets will you find?
I can honestly say I'd be ashamed to take it out of the store. That's pretty much a Furry Gateway item. >_>
Thats why there is online ordering/shipping 8DI'd be ashamed of even touching that thing. It's like within it, the souls of ten thousand yiffing furries rest inside. And you can FEEL THEM as you hold it, wanting you to join them in eternity.
You really think it's a furry thing? I think it's more of a collectors thing. Though I'll probably never put it on, but my cat might XDrelevant.
It's a furry gateway. Imagine kids getting it along with the game, and going "oh this is cool" and checking out online for stuff like it.
...TWO WEEKS LATER, THEY ARE YIFFING.
...YIFFING SO MUCH.
OH GOD THIS GENERATION IS RUINEDAND AFTER THAT THEY WATCH DONALD DUCK CARTOONS WITH THEIR LITTLE BROTHERS
relevant.
It's just a freaking hat, you may as well say that costumes of cartoon characters or werewolves are for furries/will turn kids to furriesBut people DO say that... :V
But people DO say that... :VBecause it is TRUE. 8D
I've never felt any special love for any of the cast except for the dudes who voiced Eggman so far.
I-I didn't even know people cared about the english sonics voices o.o (except for Jaleel White of course >w< )ever since 4 kids became the dubbers of the US Sonic games, everyone started bitching about it. Probably because it was 4kids rather than because of the acting itself. It doesnt help that they started off in Shadow The Hedgehog, either. Which isnt exactly Sonic Game of the year.
What, again? looks like people can't stick to VA very long can't they?Just ask Poor ol' Omega. Hes had 3 voice actors across 3 games.
Either way, i'm completely lost as to why they would change the cast in the first place.
But I loved Shadow the Hedgehog! It was such an awesome game! :3Superbat's gonna eat you alive.
Superbat's gonna eat you alive.Its not Awesome by ANY stretch of the imagination. Its a pretty fun game, (and Sega proved once again that no matter how bad a Sonic game is, the music will always be great,) but far from the best.
I think Shadow is decent, but it could have been better. Certainly no match for the Adventures, but it does have a few strong points.
As for the 4Kids VA's, I never minded Sonic or Shadow. Actually liked Amy. Tails and Knuckles are the ones I had a hard time getting used to. And honestly, when I started getting used to Tails' 4Kids VA, it scared me. I took it as a strong indicator that I needed to break out the SatAM DVDs.
Superbat's gonna eat you alive.Most Excellent Superbat, please.
I think Shadow is decent, but it could have been better. Certainly no match for the Adventures, but it does have a few strong points.
Most Excellent*plays air guitar*
But I was one of the 0.0000000001 of people who cheered when they first saw Shadow with a gun.Ironically my opinion of the game INCREASED when I played it. I was ready to castrate Sega's entire personnel office when I saw Shadow with a gun. It wasn't the complete disaster I thought it'd be, and I can see how it could have been even better.
Whenever knuckles opened his mouth... All I hear is Dan Green. I'm sorry, But All I get is CARD GAMES when Knuckles talks.Ironically I think his card games voice sounds better than his Knuckles voice.
Well, I've been over the AI, or lack thereof, before. There's no telling how intelligent the Black Arms are, and G.U.N.'s commander has it in for Shadow regardless. I just see it as Shadow following his own path regardless of what others think. He wouldn't be the first character to defend somebody stupid enough to shoot at him.
But I'd say the best job he nailed was Mewtwo. "You should fear my powers most of all. You cannot conquer me."
Its like complaining when people Call Megaman "Rockman".People would complain if Capcom made his canon name in western region games "Rockman", that's for sure.
So THAT'S why you keep talking about games needing to "evolve," you jus want to see the complaints and reactions of the fans ^^;I also like to see franchises themselves evolve along with them. In my opinion, for example, the Metal Gear Solid franchise is one of the biggest successes in gaming evolution, because each game has a completely different gameplay from the last, while still keeping with the same elements, and always improving upon the last.
^ Aren't the Final fantasy, Zelda, Mega Man and Mario games doing that already?I dont call Going back to the past "gaming evolution".
Whenever Capcom tries something new, they drop it right after.I think to a lesser degree ZX/Advent can fit into that as well.
I think to a lesser degree ZX/Advent can fit into that as well....and you still can't [tornado fang]ing shoot up.
Here's the problem: Games are not Pokemon species. The "unevolved" formula still works. Mario simultaneously walks both, in SEPARATE TITLES, so each can focus where they will. MegaMan, when it tries something new, often tries to cram it into the same title as the existing formula, and the merger can go haywire. X7 is most infamous, what with auto-lock and paper-thin projectiles. X5 created some of the most ass-backwards ranking and item layouts I have ever seen; with X6 correcting most of it. ZX took established gameplay, and actually improved it substantially, but also tried to lengthen it with fetch-quests. And Advent, for some God-forsaken reason, tried to build those fetch-quests, not to mention has virtually every useful chip only available by date-farking your system after you already defeated the game.
Chaos Emeralds, as always, will be present too.
I believe he's been told that, Kieran.*raises hand*
I believe he's been told that, Kieran. His point is Mega Man games are stuck in the old school design where you only shoot forward.And I said several times, I AM over that. I do think it's stupid to throw evolution to the side like that, though. Not shooting up makes sense in the 8-bit games, and I still have fun playing those. But other than that, it just heavily limits the characters in every single other game. That "shooting up as a special ability" on a recent game proves it. Give this kind of game to anyone who isn't familiar with the games, and they'll think it's stupidly limiting.
And he's gotta get over that. You shoot in only one direction and you run left and right. If you can't live with that, don't play the game.
Not shooting up makes sense in the 8-bit gamesSamus objects to that statement.
Samus objects to that statement....it makes sense in the MEGAMAN 8-BIT GAMES. Which are the ones we've been talking about.
And I said several times, I AM over that. I do think it's stupid to throw evolution to the side like that, though. Not shooting up makes sense in the 8-bit games, and I still have fun playing those. But other than that, it just heavily limits the characters in every single other game. That "shooting up as a special ability" on a recent game proves it. Give this kind of game to anyone who isn't familiar with the games, and they'll think it's stupidly limiting.
And for the last time, I don't give a damn about realism, as long as something plays well.
Seriously, sometimes you make really smart observations, and other times, you don't seem to have two brain cells to rub together.
...it makes sense in the MEGAMAN 8-BIT GAMES.You didn't specify.
I musta missed that part. Sorry, Flash.We've been exchanging insults for quite awhile. it's the way we say we love each other. =3
No need for the insults. Just because Shelly misunderstood what you said gives you no right to call him stupid, even if it's sandwiched with a compliment.
You didn't specify."The 8-bit games" =/= "8-bit games". We were being specific about 8-bit Megaman games.
Metal Blade objects to that statement.
it's the way we say we love each other. =3I'm touched, but truth be told, I just get bored sometimes.
I'm touched, but truth be told, I just get bored sometimes.That's why the internet is here. For porn, goatse, and me! 8D
We've been exchanging insults for quite awhile. it's the way we say we love each other. =3
Well shame on me for not catching it until now. I don't have much tolerance for that kinda thing. If I see any more of it, I will take action.They're harmless internet arguments. But if you feel the need to punish me for any kind of shenanigans, do so. I got no problem with it.
Megaman has limited aiming capabilities not only to preserve the simple gameplay mechanics, but also because his main weapon is MEANT to be limited in its capabilities. The whole idea of the special weapons is to fill in for special circumstances and exploit openings on bosses that are at an advantage against your main weapon.A Sonic thread on a Megaman board. =P And again, while the limited gameplay makes perfect sense when it context with the 8-bit gameplay of the original games, my point is that it doesn't make sense in more recent games, simply limiting gameplay instead of letting it evolve the way it should.
So whether Samus agrees, disagrees, or strips down (my favorite option), it makes no difference in basic Megaman action game core element philosophy and execution.
I thought this was a Sonic thread?
- Game is so glitched it hurts
- working on finishing touches and bug testing, and by that we mean ordering pizza and laughing with our mouths filled with pizza & Cherry Coke
- conceptualization most likely began right when Sonic and the Black Knight had Sonic wield a sword in glorious medieval times, and realized Sonic & The Boomstick probably wouldn't go over well
- Built on the best of Sonic Unleashed, although what fans consider the best could start a civil war
- not intended to be Unleashed lite, but then we invent a lot of things we wish we didn't like the atomic bomb or the Lifetime network
- game story is canon for the series, if you follow the story that is. I wouldn't...
- not many cut scenes, but enough to give you time to get a drink. I recommend Cherry Coke
- Wisps may/may not talk, and are also not to be confused with the WISPS from ZOE2 that Ardjet used
- Wii and DS versions have different scenarios, you know because they're on different systems.......jerk
- no Knuckles, mo money, and mo problems
Source (http://gonintendo.com/viewstory.php?id=131019)
I like my version better! XD
Sonic has a canon? WAT why werent we informed of this till nowNo, but I'm pretty sure Robotnik has a ton of cannons
But Super Sonic is in stages, which is COMPLETELY inconceivable in this day and age, so I have to at least try it.
Toss in Super Tails as well, and i'm game. Seriously, i always enjoyed watching those flickies attacking enemies in my path.I loved torturing those bastards in Sonic 3D. (I was one of the few people who liked that game for what it was instead of complaining that it wasn't like the others)
Fond, fond memories... 8D
Every game after S3K has tried to copy Doomsday Zone, and they all failed. It's about damn time SS gets to flex his muscles outside of final bosses.I liked the Super battles of Adventure 1 and 2. But everything after that failed redundantly.
I loved torturing those bastards in Sonic 3D. (I was one of the few people who liked that game for what it was instead of complaining that it wasn't like the others)it should be what it used to be.
But I think super forms should be a bit grounded. Sure, throw in Super Sonic, but I'm kinda tired of seeing Sonic go Super on every single game, on every single final boss. It lost its sense of surprise and awe.
Every game after S3K has tried to copy Doomsday Zone, and they all failed. It's about damn time SS gets to flex his muscles outside of final bosses.
Yeah, but if you were all-powerful, then the boss fights would be too easy, which would make the other side of the spectrum start complaining.You missed my point. I'm not saying you need to feel more powerful than the boss. I'm just saying you need to feel all-powerful. Alot of final battles grant you certain immunities and moves and stuff. I'm just saying to make Super Sonic a character with a gameplay similar, but more powerful-feeling than Sonic, instead of a character who just flies and dashes.
Unless they threw an equal to Super Sonic at you, in which case the fight would be unwinnable or more of an "outlast this guy for great justice" type of thing.
I was one of the few people who liked that game for what it was instead of complaining that it wasn't like the others
I'm just saying to make Super Sonic a character with a gameplay similar, but more powerful-feeling than Sonic, instead of a character who just flies and dashes.
That's exactly what he's like in every regular stage.And we still don't have any final boss with that gameplay. =P
Yeah, but if you were all-powerful, then the boss fights would be too easy, which would make the other side of the spectrum start complaining.
They should just get Jun Senoue to do the music for this; he rocked on the classics, and Angel Island Zone (Brawl Version) was pretty awesome. He could still do it. Whether they bring Johnny Galecki in or not is a different matter.
I'd actually like it if at the last moment, you lost the Super form at the final boss, and had to fight it in normal form. Because in every single game, it's like Sonic can't fight a final boss without going Super.
Throwback to Sonic 1 & 2? I can dig it.Simply to prove he's not completely useless without a super form at the last moment.
I, for one, would like to see a GOOD time travel storyline in a sonic game, without pointless drama and implied human/animal secks.
I, for one, would like to see a GOOD time travel storyline in a sonic game, without pointless drama and implied human/animal secks.Jesus Christ, I almost forgot those times, when I first went online and discovered the faggotry of Sonic-based webcomics and the DRAMA that everyone around them created. They were the very reason I left the fanbase. Not the quality of the games, but the AWFUL STENCH of all the fanculture surrounding it.
Storylines in Sonic... hmmm... anyone remembers that shitty comic by PsyGuy? Where Sonic suddenly becomes an evil dick, Tails is the main chara, Sonic dies, Tails gets pussy from Amy, Tails has some sort of PsyGuy demon form, Knuckles has one too and he married Rouge and other retarded crap like that.
If you do, then remember. Not even Sega can make up worse horseshit than this.
So even if we have a [tornado fang]ing demon as a final boss instead of Eggman, IT DOESN'T MATTER! Because we get a nice colorful game until that point with quite simple plot.
UNLESS... nah.
We already had one.
[/quote
Whick one was it? Anything is better than Sonic 06.
Whick one was it? Anything is better than Sonic 06.
I, for one, would like to see a GOOD time travel storyline in a sonic game
Sonic Rush.
Wasn't that one alternate dimesions? Only other with time travel that I can think of is CD.
CD had it's problems, though. Time Travel was largely useless. There was never any point to warp to the future, all you needed was to go into the past and find the machines Robotnik left laying around and then just finish the level there. Hell, you didn't even actually need to do THAT. If you can beat the Special Stages, the time travel gimmick is completely pointless.It was still stellar by today's standards. =P
Wasn't that one alternate dimesions?
Sonic CD.I said good. : P
Anybody wanna hear Roger Craig Smith's Sonic?FINALLY!
http://www.sonicstadium.org/news/alton-towers-sonic-voice-actor-is-roger-craig-smith
...Yep.
Every game after S3K has tried to copy Doomsday Zone, and they all failed. It's about damn time SS gets to flex his muscles outside of final bosses.Both Adventures worked well enough. Hell, I'd dare say that Finalhazard surpasses Doomsday (as addressed later, Doomsday is less a fight and more a chase). Witnessing the effects of atmosphere entry during a prolonged battle is pretty damn awesome, to say nothing of the characters yelling at you.
Meh. Adventure's was okay as a change of scenery. But it still felt like a boring fight. And the fact that after three hits they ditch Open Your Heart is just plain stupid.This, this, this, THIS, THIS, THIS!!!
Doomsday was awesome because it was simple, both in difficulty and design, it has two things to blow up, and it doesn't feel so much like boss fights as it does a chase.All very true. Of course, the fact that it "doesn't feel so much like a boss fight" is included, which kind of distances it from the category of an "ultimate battle" scenario. The real fight in S3&K is on the Death Egg; Doomsday is simply thwarting the escape.
That's exactly what he's like in every regular stage.Exactly. There are plenty of Super Sonic stages that don't feel especially "Sonic" like, you just happen to fly. But I look at Perfect Chaos and I see very much a high-powered Sonic boss fight, in spite of the moronic music switch. You run like hell, dodge obstacles, corkscrew up the inside of the boss's neck, and deliver a golden spindash to the head. Feels like a Sonic battle to me.
Anybody wanna hear Roger Craig Smith's Sonic?
http://www.sonicstadium.org/news/alton-towers-sonic-voice-actor-is-roger-craig-smith
...Yep.
Exactly. There are plenty of Super Sonic stages that don't feel especially "Sonic" like, you just happen to fly. But I look at Perfect Chaos and I see very much a high-powered Sonic boss fight, in spite of the moronic music switch. You run like hell, dodge obstacles, corkscrew up the inside of the boss's neck, and deliver a golden boot to the head. Feels like a Sonic battle to me.Not much of a boss battle when all you do is get enough speed, dodge stuff to maintain the speed and just go forward. It's more of a question of maintaining the speed than it is to deliver actual strikes and fall back, since the whole thing feels very automated in that regard.
Part of that probably has something to do with the fact that it is Chaos, not Sonic, who falls back at every hit.But you don't really feel any kind of impact. Takes no aiming or anything, just speeding through, dodging the shots.
I just don't see anything wrong with that. What's the difference between aiming at the enemy and aiming around the enemy's obstacles? Perfect Chaos is huge, SHOULD be huge, and his body is effectively used as a stunt to send you into your attack.I much prefer a battle where there's an actual weak point for us to direct against, ala SA2. In SA1's fight, we didn't really do much except for flying forward, and dodging some stuff. If Super Sonic actually had to race through several different streets and buildings before he could gain the speed necessary to damage Perfect Chaos, and while that happened, we saw stuff like his tentacles swooping in as obstacles, which we had to avoid, and then AFTER speed had been gained we had to direct a direct flight into Perfect Chaos' mouth, THEN it would have been a decent boss fight. This just seemed like ramming against a monster that stands on the same spot. Not very menacing...
The core mechanics of Super Sonic mandate that stalling is the only way the enemy can hope to win. Making your strikes speed-dependent simply places further emphasis on the point. You can't actually hurt Super Sonic, so there's no reason for Sonic to ever fall back besides that play mechanics demand it so.
Ironically, if I were to look for an example of a lousy Super Sonic battle, I'd have to look at Dimps. They frequently leave Super Sonic with no actual attack to call his own, rather he has some force field to reflect crap, and that's your only means of offense. Doesn't feel very "ultimate" to know that you can't so much as touch the enemy on your own.
I much prefer a battle where there's an actual weak point for us to direct against, ala SA2. In SA1's fight, we didn't really do much except for flying forward, and dodging some stuff. If Super Sonic actually had to race through several different streets and buildings before he could gain the speed necessary to damage Perfect Chaos, and while that happened, we saw stuff like his tentacles swooping in as obstacles, which we had to avoid, and then AFTER speed had been gained we had to direct a direct flight into Perfect Chaos' mouth, THEN it would have been a decent boss fight. This just seemed like ramming against a monster that stands on the same spot. Not very menacing...
I'm not sure why so many people loved it. Slow movement, terrible gameplay for the other characters, terrible homing attack range, worst final boss ever. Heck, I like Sonic Riders more.When it comes to me...
When it comes to me...
I'm not sure why everyone loves SA2.
I mean... golly. That's some crappy game right there.
I prefer playing Shadow the Hedgehog... YET I'M STILL TRYING TO BEAT SA2 HERO STORY! WHY?!
BECAUSE I'M AN IDIOT, THAT'S WHY!
And I'm trying to see what everyone loves about this piece of crappy crap. I'm trying so hard, but OH GOD IT'S SO HARD.
The music is good tough. : >
Another person said the same about Sonic and the Secret Rings. Which I think is a good game personally.The one thing Sega has never [tornado fang]'d up, is the music in Sonic games. Thats always top notch.
"No matter how bad a Sonic game gets, the music is always kickass."
The one thing Sega has never [tornado fang]'d up, is the music in Sonic games. Thats always top notch.
I remember liking the PS2 Dark Gaia Battle. (the Supersonic Part) You had to dodge the crap Gaia threw at you to get to his eyes.
The 360/PS3 version of that was terrible. you had to get rid of his force field as supersonic, by killing those tentacle things. So damn tedious.
I'm sorry, but SA was a terrible game period. I'm not sure why so many people loved it. Slow movement, terrible gameplay for the other characters, terrible homing attack range, worst final boss ever. Heck, I like Sonic Riders more.It wasn't really that bad. The environments and levels were better overall than SA2, and although most of the other characters' gameplay was just padding, the main Sonic game was still really good. And no, it wasn't slow gameplay. It was pretty much just right. When was Sonic about speed back in the original games? Sonic's a platformer, the fact that he can run fast is simply an addition to the gameplay. Being the first 128-bit platformer, ir was really fun for its day, and people still play it and compare it side to side with the best Dreamcast games. So yes, it is a good game. The final boss is simply a "race", but the rest of the game is justy pretty good. And the homing attack range, I find it's the game with the best range, really. I don't like doing the homing attack and being veered off to the side because it randomly selected some faraway enemy.
Anyways, if what I heard about Sonic Colors being basically Sonic Unleashed without the Werehog, this'll be a good game. 8D
When was Sonic about speed back in the original games?When they added the spin dash and loops for it to go through.
When they added the spin dash and loops for it to go through.Sonic was divided into speed parts, which pretty much did themselves at certain points, and parts where you had to move yourself a bit slower to go through obstacles and platforms. That didn't change on SA1/2.
Ever since 2, speed has had a small part in Sonic. Hell, you had to be fast to dodge certain obstacles, outrun walls, etc.
So... NiGHTS gameplay was tedious on Dark Gaia?
I'll give you the stupid golem, since I hate having to do that side of the boss fight to get to the fun part (Super Sonic), but I found the Wii version to be extremely lame. They literally recycled Alf Laya wa Layla and Dark Queen's boss from other games and, for a final boss, had no real feeling that this is it.
As much as people didn't like it in the HD version, the sequence after the NiGHTS part of the boss was exciting since, okay, you won, but now that idiot chip is about to get Kamehameha'd into oblivion at point blank range... then after bailing him out, he still gets hit, and the "...OH [parasitic bomb]!" hits when you see "X/[] x 60". Now, it's not exactly a great thing to make the last part of the boss a QTE, but it still got the adrenaline racing.
I consider it one of the better 3D bosses (...which isn't exactly a high bench mark as they've all been lackluster attempts of a 3D Doomsday Zone)
It wasn't really that bad. The environments and levels were better overall than SA2, and although most of the other characters' gameplay was just padding, the main Sonic game was still really good. And no, it wasn't slow gameplay. It was pretty much just right. When was Sonic about speed back in the original games? Sonic's a platformer, the fact that he can run fast is simply an addition to the gameplay. Being the first 128-bit platformer, ir was really fun for its day, and people still play it and compare it side to side with the best Dreamcast games. So yes, it is a good game. The final boss is simply a "race", but the rest of the game is justy pretty good. And the homing attack range, I find it's the game with the best range, really. I don't like doing the homing attack and being veered off to the side because it randomly selected some faraway enemy.
I see where you're coming from. But I never had that homing attack problem in Sonic Heroes or Secret Rings ._.I had the exact reverse problem with those games. Slow homing attacks with a kind of lock-on mechanic which made them frustrating.
But yeah, Speed is a huge part of Sonic games. If it wasn't, you might as well call it a Mario game.
I found the 360/PS3 not feel like much of a real final boss fight, since your just fending of one-eyed energy serpents while you watch Chippy do the ass kicking...quite poorly if I might add.
Truth be told though, I kinda liked the QTE after the fight with the barrier tentacles. It was a bit of a suprise the first time around. Pretty much the only thing I enjoyed from that fight.
Gonna go see if there are any videos of these two battles from these other games to see the battles are really recycled from these games. The names you mentioned, are those the name of the games or just the bosses?
EDIT: Just saw the videos. I can see the similarities. Also yes I see that I asked a stupid question not knowing those were the names of the final bosses for the story book series.
I still like the PS2/Wii version of the final fight. Course this is mearly a "To each his own" kinda thing.
I had the exact reverse problem with those games. Slow homing attacks with a kind of lock-on mechanic which made them frustrating.
Really? Because I found the lock-on mechanic useful. And the homing attacks were fast as heck in Secret Rings.The lock-on mechanism feels cumbersome and needless. And Secret Rings' homing attacks were MUCH slower than the ones in SA1/2.
The lock-on mechanism feels cumbersome and needless. And Secret Rings' homing attacks were MUCH slower than the ones in SA1/2.
The homing attack needed a lock-on mechanic in Secret Rings and a longer range because in the game, you are forced to always move forward, and end up not being able to set yourself at a suitable distance to the enemy. While on SA1/2, you do your homing attack by simply pressing a single button while in the air, instead of lunging your controller forward, which actually allows for much faster homing attacks. Imagine that part in SA1, Final Egg, where you're faced with tons of tiny little enemies coming out of compartments. At first, you pretty much do a homing attack to safety, mashing the button and going in a direction you want, before actually moving to the ladder above. Imagine that part, done with Secret Rings' jump, which is pretty much used as a means of locomotion, and not of attacking.
That isn't a good comparison as SA1 is free movement while SatSR is forward movement. And SatSR is slow only until you start upgrading. Once you hit level 40, you're speeding through levels in under 3 minutes. You can shake the wii remote to hit a bunch of enemies instead of waiting for it to re-lockon.It's still much slower. And slower than Heroes' homing attack as well (not to mention that Heroes' homing attack is not just weak as hell, it has a much shorter range when jumping without a target.
It's still much slower. And slower than Heroes' homing attack as well (not to mention that Heroes' homing attack is not just weak as hell, it has a much shorter range when jumping without a target.
Understandable. But the way the fight is set up is different for a reason.
Obviously, in the Wii/PS2 version, Super Sonic takes on Dark Gaia directly with Chip having done his work in Rock 'em Sock 'em Gods. However, the PS3/360 version tries a subtle approach that didn't sit will with some people because of how unorthodox it is in video games.
Dark Gaia was not the final boss for Sonic.
Sonic's fight ended when he beat the living crap out of Dr. Robotnik. However, Dark Gaia was Chip's problem. Chip, however, is weak as [parasitic bomb] and, alone, would like have been annihilated. Sonic, and later Super Sonic, served more as a support role during Chip's final fight, having to save the little bastard from dooming us all.
Pretty much, baby sitting: the game. With super powers.
Plot wise, it's cool. Dark Gaia isn't yours to fight as much as it is sticking to the prophecy in the game, even though Sonic does get the finishing kill. Gameplay wise, it's not quite as exciting a fight as if you were bobbing and weaving through asteroids, fireballs, giant death lasers, and shield generating tentacles.
But at that point, we'd just have a Perfect Chaos rehash only in the center of the planet instead of a flooded city.
Heroes' homing attack was weak as heck unless you timed it so that your partners hit with you, or you leveled up. The distancing also sucked pretty badly. But it was great in terms of recovery. If you tried to mash the A button in SA1, you would go way off course. In Heroes, you could mash your way across a whole line of enemies. Though I hated the robots with the spears. You really had to time yourself so you wouldn't home your way into the spears.Heroes was a very average game overall. Nowadays, we consider it one of the good Sonic titles, because next to the horrible games we've been subjected to, a game without constant bugs and that actually has gameplay built for the levels that it has is considered good. But it still kinda sucks. In SA1/2, the homing attack worked with the timing. And it was pretty damn good gameplay. Your jinterval of attacks was as fast as you pressed the button. It gave you more control over it, while Heroes' homing attack has a forced lag into it. Add the health bars, the repetitive enemies, the low-quality boss encounter, the lame excuse for a story and bringing Shadow back just for the sake of it, and you got yourself an amazingly average game, not to say something worse.
SatSR has terrible gameplay unless, and I repeat, UNLESS YOU UPGRADE YOUR RINGS. The only problem I had with the controls is inside enclosed rooms and in spiral areas like the towers in Levitated Ruin. They should have made the D-pad left and right usable to fix that issue. It was terrible, manuevering left and right in those places. And the 2D sequences were hard as heck too.
Heroes was a very average game overall. Nowadays, we consider it one of the good Sonic titles, because next to the horrible games we've been subjected to, a game without constant bugs and that actually has gameplay built for the levels that it has is considered good. But it still kinda sucks. In SA1/2, the homing attack worked with the timing. And it was pretty damn good gameplay. Your jinterval of attacks was as fast as you pressed the button. It gave you more control over it, while Heroes' homing attack has a forced lag into it. Add the health bars, the repetitive enemies, the low-quality boss encounter, the lame excuse for a story and bringing Shadow back just for the sake of it, and you got yourself an amazingly average game, not to say something worse.
I actually found Heroes an interesting game. Though I'm with you on the whole low-quality boss encounter and the repetitive enemies. The storyline was pretty decent. SA1 was pretty much the same thing with the whole "Robotnik's convoluted plan to make Eggmanland." thing. Heroes was a different approach with the whole [SPOILER]Metal Sonic being behind the whole thing.[/SPOILER] thing.Storyline was decent? SA1 had at least the decency of giving us an old prophecy told to us by random events and a more-or-less coherent narrative when told by several people, as well as NPCs which had their own little stories happening around them. Heroes was basically something thrown up just to put everyone together and to make them go as teams on levels. It was AWFUL.
Also, Shadow was a good character. If I remember correctly, Sega brought him back because the fans loved him so much. Also, E-123 was pretty badass. (Gamma was cool too, but...)
The one thing I hated about Heroes was how ridiculously long the levels were and how if you wanted to get an A-Rank, you pretty much couldn't miss a level up and you pretty much couldn't get hit at all if you wanted the ring bonus. Not to mention how just plain ridiculous the extra missions were. Like Team Dark's "defeat 100 enemies in Casino Park" thing. Which to this day I haven't bothered with. Also, it wouldn't have killed them to make the CG scenes a bit better. The artwork of those scenes was horrendous.
Bottom line, each game has it's ups and downs. Personally Sonic 06 wouldn't have been such a bad game if it weren't for the bugs and glitches. It had an epic storyline and decent gameplay.
Storyline was decent? SA1 had at least the decency of giving us an old prophecy told to us by random events and a more-or-less coherent narrative when told by several people, as well as NPCs which had their own little stories happening around them. Heroes was basically something thrown up just to put everyone together and to make them go as teams on levels. It was AWFUL.
And Shadow? Shadow was a good character back when he had a motive to be alive. He was brought back because the fans couldn't shut up about him, even though he died a fitting, hero's death. Subsequent games have him doing God knows what completely out of character. And E-123? Badass? It's just a robot who wants to kill everything. A one-dimensional character that pretty much lacks any kind of style, and it's just a bulky and evil version of a much superior character who had pretty much the only quality storyline ever told in a Sonic game (at least in concept).
And Sonic 06 is pure and simply a MISTAKE. In theory, yes, it would have been good. But the stage design, the gameplay, the levels, the graphics, the story, the... EVERYTHING is so atrocious... The gameplay just doesn't work. You get stuff like a slide which you can't get out of, you have to disable enemies to throw at other enemies in clear and stupid ways and the vehicles move badly. And the story? Human/hedgehog kissing? Shadow recolor going crazy with evil and destroying the world? Urgh... the side characters made no sense to have there, and each mission was such a complete murder of the gameplay, I felt sick.
And that my friend, is what a troll sounds like. Listen. Everyone has their opinion on something. So why can't we just drop this and get back to the subject on hand? Meaning Sonic Colors.A troll is someone who bothers others to get them mad. I just stated my argument, and what I thought.
>Be knucklesthat WAS pretty annoying. but I didnt need to be damaged... I would just keep trying till it let me.
>climb wall
>try to jump off
>CAN'T BECAUSE OF BUG
>HAPPENS 90% OF TIME
>HAVE TO SEEK WALL ENEMIES TO DAMAGE ME BECAUSE IT IS THE ONLY WAY TO GET OFF WITHOUT QUITTING
>FFFFFFFFFFF
Sonic 06 is the devil's torture.
I liked Sonic 06. *braces for imminent impact*
I admit it had some serious shitload of issues though. And yet, it somehow managed to capture a certain kind of Sonic Adventure feel to it
Sonic Heroes was great, if only because megalomaniac Metal Sonic makes everything awesome.
"ALL LIVING THINGS KNEEL BEFORE YOUR MASTER!"
its a pity he wasnt used as a main enemy again. he's the one enemy in sonic who could really be considered evil, since Eggman has become a joke villain. (According to Rivals I think- Eggman reset him after his thing in Heroes. So he's back to mindless servant.)
I liked E-123 Omega. He was pretty cool. Plus there was a method to his madness. He was pissed off that Eggman abandoned him. So he decides to destroy anything Eggman makes. (even though technically its not Eggman but Metal Sonic's fault he was abandoned)
Another thing I liked about 06, even though the story was not that great, (it could have done without Elise, and been much better)
Was how they gave Shadow a fresh new start. Following up on his STHH vow to leave his past behind once and for all, He now works for G.U.N., has NO mentions of his past at all, nor does it seem to affect him anymore now that the Black Arms are gone, no more mopey emo "WHO AM IIIIIII!?" *cut cut*, And overall he feels almost like a brand new character now. Which is something he REALLY needed after STHH (and to an extent, Heroes, since he was still amnesiac there.)
on Colors then- yeah. wispy wispous wisps.
the trailer actually reminded me a little of CD, with that big thing attached to that tower thing.
that WAS pretty annoying. but I didnt need to be damaged... I would just keep trying till it let me.Everything about the game was annoying. Every single section, every single mission, pretty much every single tiny thing about it was badly done. I can't even walk around with Shadow with his team because it makes the whole game slowdown in a very considerable degree. And let's not forget Tails' attack. The least aimeable and least useable attack in history.
though I found SHadow to be fun, and his vehicles handled how a proper vehicle should handle.
All in all, Shadows 06 gameplay was what STHH SHOULD have been.
though I found SHadow to be fun, and his vehicles handled how a proper vehicle should handle.You don't usually play vehicle-based games, do you? I actually never found stuff more buggy than those cars/bikes. I ended up going on foot.
Vehicles there had a hell of a lot more momentum than in STHH though. when it went forward, I actually felt like I was speeding up forward.It's not a car game, but it's got the responsibility of having vehicles that handle well with its terrain and levels, which it didn't. I can name quite alot of action games that had small vehicle sections that controlled far better than Sonic 06's ones. And the vehicles on Shadow the Hedgehog? That was pretty much Big Rigs tier.
I have played car games. but Sonic isnt a car game. it has vehicles at some random points, but by no means is it car oriented.
in any case, each to his own. I like the vehicle handling in 06 much better than STHH
And the vehicles on Shadow the Hedgehog? That was pretty much Big Rigs tier.Pssh, if only those segments were as entertaining as Big Rigs, maybe the game would have benefited :P
Pssh, if only those segments were as entertaining as Big Rigs, maybe the game would have benefited :PExactly. It was so bad it's bad, while Big Rigs was so bad it's good.
Although Ill admit, Chaos controlling through levels at breakneck speed was pretty awesome.Irony itself that the two main special powers of the game are against the game itself, since if you use them, you'll either miss an objective or kill someone you shouldn't.
Irony itself that the two main special powers of the game are against the game itself, since if you use them, you'll either miss an objective or kill someone you shouldn't.
It's like a deep diving game having a special power that gives you water wings. 8D
and then Eggman dies to a karate chop. Wonderful.Oh God... I remember this. It was [tornado fang]ing hilarious.
Irony itself that the two main special powers of the game are against the game itself, since if you use them, you'll either miss an objective or kill someone you shouldn't.I reiterate that, gameplay-wise, there is no such thing as an enemy you should not kill. If you've ignored one enemy of the "wrong" team, you're safe. The occassional Chaos Blast doesn't get in the way of anything. And I find it perfectly plausible that a character whose good/evil allegiance is player-dependent shall be depicted as a loose cannon. There are certainly worse gameplay phenomena out there that fly in the face of storyline. Ever go Laguz-slaying as Zihark in Fire Emblem Radiant Dawn? And don't get me started on how MMX5's system completely contradicts the storyline rationale for X's and Zero's respective ranks.
Nothing will ever beat, "Where's that DAMN fourth Chaos Emerald?"There's way worse. Crap like "This is like taking candy from a baby, WHICH IS FINE BY ME" is like screaming "I AM SO EDGY".
I reiterate that, gameplay-wise, there is no such thing as an enemy you should not kill. If you've ignored one enemy of the "wrong" team, you're safe. The occassional Chaos Blast doesn't get in the way of anything. And I find it perfectly plausible that a character whose good/evil allegiance is player-dependent shall be depicted as a loose cannon. There are certainly worse gameplay phenomena out there that fly in the face of storyline. Ever go Laguz-slaying as Zihark in Fire Emblem Radiant Dawn? And don't get me started on how MMX5's system completely contradicts the storyline rationale for X's and Zero's respective ranks.We've been over this [parasitic bomb]. Game sucks. Gameplay doesn't only NOT match the storyline, it doesn't match the [tornado fang]ing levels. End of story.
That and there are neutral mission objectives in Shadow The Hedgehog, where you can just run for the goal and leave it at that, although taking them through the whole game gets you that stupid Shadow Android ending. There's no question that the Last Story is better for having no missions and actually giving some focus to Chaos Control. So, yeah, could have been better, could have been worse. That's my take anyway.
Killing off a well known character like Eggman isn't a very good way to show how badass you are as is shooting a down a beloved childhood hero just to say, "I am cooler than Sonic and I use guns!" -ACThe guns could have been an excellent mechanic if they didn't just pick the Heroes engine, smeared some [parasitic bomb] all over it and released it as a game.
At least ShTHH's cut scenes, (the CG ones) were beautifully done.Sega always does good CG movies. It's the games that we worry about.
if they didn't just pick the Heroes engine,
I always thought the guns were a cool addition to the gameplay, and seemed to flow well in concept. However, it being a "Sonic" game kinda made it a little big of a departure most people were not willing to accept.
I always thought the guns were a cool addition to the gameplay, and seemed to flow well in concept. However, it being a "Sonic" game kinda made it a little big of a departure most people were not willing to accept.Since it was built up to be a Sonic game in the first place, and the guns were a tacked-on thing with the worst aiming I have ever seen in ANY game in my whole life, I really can't see that. Only if you're talking about in concept. I'd definetly take a game where Shadow throws away his sneakers and has a slower third-person shooter gameplay with occasional bursts of speed.
I meant the concept of a quick character, who has a gun also.Concept-wise, it would be good. But it can't be implemented easily. Ever heard of any good story of a really fast guy with a gun? (and I do mean really fast, ala Shadow/Sonic. Not just the usual samurai dashing guy from whatever anime/game).
Not just the usual samurai dashing guy from whatever anime/game.
Oh wait. You mean Zero? 8D...what does he have to do with speed? Hell, what does he have to do with anything I just said?
...what does he have to do with speed? Hell, what does he have to do with anything I just said?
whatever samurai/game."...what?
Zero fits that description perfectly! Don't you see!?No.
...what?
No.
Back on topic.
http://www.sonicstadium.org/news/new-sonic-colours-wii-ds-screens-show-new-stage
New screenshots look good.
(http://www.sonicstadium.org/wp-content/uploads/2010/08/Sonic-Colours-Wii-screen-15-1st-Aug1.jpg)
This one specially. You take one good look at that section, you can see it's got DAT 2D LOVE.
SEGA - Sonic Colors will not suffer from the 'Sonic cycle', gameplay has been 'nailed'They'll need to give us less wall-crashing.
"For this title in particular, the team is confident that this is a game everybody can really enjoy. That's why we've offered a lot of hands-on for E3, and on this occasion as well. It's something that the team is really confident from the gameplay side. It's something that, this time, the team thinks they've nailed it - it's definitely not going through the Sonic cycle!" - producer Takashi Iizuka
Source (http://www.videogamer.com/news/sonic_colours_has_nailed_the_sonic_experience.html)
hurr hurr hurr 8D
FFFFFFFF I ACTUALLY GOT AN INVITE FOR THIS EVENT BUT HAD TO SKIP IT
THEY SHOWED OFF EVERYTHING NINTENDO THEY HAD IN E3
YOU HORRIBLE PERSONI couldn't stand back then because of the pain, much less walk there.
GO HANG YOUR HEAD IN SHAME, YOU!
Seriously though, the gameplay looks tight. It seems they used all the good elements from the day stages of Unleashed.
I think I'm the only one who does not like that song.Kotaku based the announcement post on how they don't like that song.
Kotaku based the announcement post on how they don't like that song.
It's really just the singing itself, or lack of singing due to auto-tuner.This is true however.
IS DAT SOME BALLOON BOUNCING?
It's not the lyrics that I have a problem with, cause cheesy lyrics are ALWAYS a plus for me. It's really just the singing itself, or lack of singing due to auto-tuner.Just think it's something like Daft Punk. Incredibly different, seeing as this band is kinda more bullshit punk, but this song in itself seems quite nice.
I think I'm the only one who does not like that song.Oh, I don't know, Heroes saw worse. I don't think it's terribly great, but it's decent enough. Kinda reminds me of 3D Blast.
Oh, I don't know, Heroes saw worse. I don't think it's terribly great, but it's decent enough. Kinda reminds me of 3D Blast.I actually really liked Tails' gameplay in SA2. Found it kind of an upgrade upon E-102's gameplay, minus the wheels (which I missed).
Every image of Tails is a F*@#ing cocktease. If this game plays anywhere NEAR as good as it looks, I'll be raging that much more about his not being playable despite being featured in the damn debut trailer...
(I swear Tails has not had a remotely competent playable appearance since Adventure1)
I actually really liked Tails' gameplay in SA2. Found it kind of an upgrade upon E-102's gameplay, minus the wheels (which I missed).
Still, I seriously don't think we should be asking for ANY Tails gameplay at all until we get a proper game with Sonic. After that, MAYBE we'll see.
For me, I didn't like the deal of Tails being stuck in that thing all game. For Eggman, it worked out great because you don't get to play as him normally, and having him play like an upgraded E-102 was genius. Tails should be out in the field flying and whatnot. I had the opportunity to try 2006 a couple of weeks ago, and I almost cried when I found out that Tails' only method of attack was that stupid dummy ring toss from Heroes. *facepalms*The Tails' stages from SA1, although working, weren't THAT good. Mostly because the flying was a bit awkward to control, and it felt very loose. If we could have levels actually made for Tails, with free flight and good gameplay, it would definetly work, the same way SA1 and 2's Knuckles levels were built specially for him, and when understood, his gameplay worked like a charm for each and every level.
Good point. Once we get some truly solid Sonic gameplay, we can ask for Tails and Knuckles (and Metal Sonic!) as playables. IMO, the last time they really had a grip on that was SA1/SADX, as the stages were wonderfully designed with exploration in mind, and no character was a drag to use.
I actually really liked Tails' gameplay in SA2. Found it kind of an upgrade upon E-102's gameplay, minus the wheels (which I missed).Well, it's not that it's bad, it's just not Tails. I don't buy the good-mirror-of-Eggman thing. I know Tails is a handy mechanic, but I don't see him as piloting robots for his adventures. He's supposed to be more hands-on. For Eggman, it's awesome.
Still, I seriously don't think we should be asking for ANY Tails gameplay at all until we get a proper game with Sonic. After that, MAYBE we'll see.Making a good Sonic game and making repeated good Sonic games are two different things. I'd rather Tails not miss his chance.
If we could have levels actually made for Tails, with free flight(http://home.comcast.net/~Anguirus/objection.gif)
The only problem I had with Tails' stages in SA1 was that you were constantly being chased. It wasn't a bad thing, but in a sense you couldn't explore because you were trying to outrun something. I actually like SA1's stage design FAR more than SA2's simply because of the fact that the stages were a lot more open and different characters got to see different sides of it. Sonic had one version of Emerald Coast involving a whale chase and a lot of other stuff, E-102 had a shortened version of Sonic's, and Big got to see a whole new segment of it altogether. It's this same mechanic that made S3&K interesting to play (with Knuckles), as you get to see the story from multiple sides, not just in storyline, but aesthetically as well.I actually didn't like it as much. Made certain characters, like Big, be a bit confusing to play on certain levels. And doing something like that with nowadays' Sonic Team would be abysmal, as they're the kings of making levels unsuitable for characters' gameplays. SA2 made it easier. Levels were designed exclusively for the characters, and each gameplay worked in its own way. It was better. Made each gameplay work well too, because I think we can all agree that Amy's and Big's gameplay from SA1 wasn't really very good.
My only gripe with Tails in SA1 was that the levels were too short. Due to the nature of racing the game can't load multi-part stages the way it does with Sonic. The fact that you're racing isn't much of a letdown since the AI is fairly laid back (unlike, say, Sonic Rivals 2, which is abysmal).Each character needed its own "rival", in a way. Tails just worked well. It's stupid to shoehorn how each person sees this or that character, since Knuckles had linear levels in the first few games, and then his stuff became hunting-based. I don't see anyone complaining about that. People just don't like to see Tails in a robot suit. I did.
Well, it's not that it's bad, it's just not Tails. I don't buy the good-mirror-of-Eggman thing. I know Tails is a handy mechanic, but I don't see him as piloting robots for his adventures. He's supposed to be more hands-on. For Eggman, it's awesome.
Making a good Sonic game and making repeated good Sonic games are two different things. I'd rather Tails not miss his chance.Every single time Sonic Team has tried to shove more than one gameplay in a game this generation, they failed. Let's let them focus on Sonic alone before they do something else. Baby steps.
(http://home.comcast.net/~Anguirus/objection.gif)(http://img.photobucket.com/albums/v502/Ashurahori/1280954016095.png)
That, right there, is the trap that Sonic Team keeps falling into. It's where much of the current resentment towards Sonic's supporting cast comes from. It detracts from the focus of the title and is especially dangerous in Sonic titles, as slower characters get larger focus for the sake of easing level design. It's not a bad idea, but it belongs in a spinoff game, not a Sonic game. Talk Sega into a new-age Tails Adventure, then we can talk about free flight and new level designs.This is the idea that Sonic Heroes went through. Playing through the same story with characters that are exactly the same in gameplay except for a few details. We all know how that went, right?
I just don't agree with this idea that the road to success is a solo adventure. It's boring. Once upon a time, different characters could play in the same stages with abilities that were unique without completely breaking the basic style of the gameplay. It's one of the things I liked about Black Knight. Mario's done it to great success as well (SM64DS). It adds a layer of personal preference to the game and enhances replay value.
Every single time Sonic Team has tried to shove more than one gameplay in a game this generation, they failed.If you didn't gather from the remainder of my post, I'm not arguing with that one. I don't believe that's the approach that Sonic Team should be taking with the supporting cast.
This is the idea that Sonic Heroes went through. Playing through the same story with characters that are exactly the same in gameplay except for a few details. We all know how that went, right?You bring up an interesting point, but a bit over-simplified. Heroes had several problems. One, among many, is that it went the opposite way: There was virtually no difference ability-wise between the teams. Nearly all differences that did exist were obvious substitutes for stage gimmick compatibility, with no real gameplay relevance (shooting downwards vs. belly-flopping; Amy firing tornados out of her hammer, WTF?). It's two opposite extremes. There is a happy middle ground, and it's something that outside of Black Knight, Sega has not hit in the last decade.
But right now, Sonic is meaningless. They should worry about making a GOOD GAME, before worrying about making a GOOD SONIC GAME.Done over two years ago by Sonic and the Secret Rings. Good game, Sonic-solo game, traditional mechanics be damned, nobody cared. Why do they need to take Sonic solo again, much less in two different titles at once? (three if Blaze is not in the "Rush 3" Colors on DS)
Not to mention not only did you need to beat all 4 stories, but get all the DAMN fourth chaos emeralds too.You do, of course, realize... that what you just said doesn't make much sense. Especially the part after "but get all".
Just think it's something like Daft Punk. Incredibly different, seeing as this band is kinda more bullshit punk, but this song in itself seems quite nice.
(http://img.photobucket.com/albums/v502/Ashurahori/1280954016095.png)
You do, of course, realize... that what you just said doesn't make much sense. Especially the part after "but get all".I was making an apparently unfunny ShTHH quip. You dont just need all 4 stories beat, but ALL the chaos emeralds. which I personally found to be a pain.
As for that talk about Heroes.No, because it wasnt THAT bad. its main problem is repetition with the 4 teams. Otherwise, while the team gimmick worked oddly at times, it was still pretty decent, as far as games that came AFTER it are concerned. (ShTHH and Sonic 06 mainly, both of which have FAR more issues to qualify as a "mess" )
Wouldn't it be simpler to just say that SH is just a boring unplayable mess of constant annoying changing of characters, and where the first boss can go down in barely a minute if you're "good" enough? I mean, I know it's the first boss but Jesus.
If you didn't gather from the remainder of my post, I'm not arguing with that one. I don't believe that's the approach that Sonic Team should be taking with the supporting cast.I'm not saying the multi-character approach is bad. I AM saying, however, that Sega shouldn't be experimenting with several different characters for the same areas in their own games. It's hard enough for them to nail a single stage's design into a single character's gameplay already. In their current state, if they tried to shove in more characters, it would be a complete mess. And that when they tried it with Heroes, they ultimately failed, even though it's considered one of the most "decent" games (which it wasn't, as it was merely average, with quite alot of problems). Let Sega do what they're doing RIGHT before they do what you like.
You bring up an interesting point, but a bit over-simplified. Heroes had several problems. One, among many, is that it went the opposite way: There was virtually no difference ability-wise between the teams. Nearly all differences that did exist were obvious substitutes for stage gimmick compatibility, with no real gameplay relevance (shooting downwards vs. belly-flopping; Amy firing tornados out of her hammer, WTF?). It's two opposite extremes. There is a happy middle ground, and it's something that outside of Black Knight, Sega has not hit in the last decade.
Three of the four teams are effectively your difficulty setting. Lousy thing to do, as you inevitably have gameplay preferences clashing with aesthetic preferences. Such options should be separate of character select.
Further, one could argue that the multi-gameplay-mold character approach was taken in Heroes, merely with the ability to switch mid-stage. It's the same core problem as with separate level designs such as the Werehog; the Speed character is the only one that handles the way you actually want to. The only difference is that it's segments of the stage rather than the entire stage designed around mandatory character abilities, which makes the whole thing slightly more tolerable, but still very tedious, forced, and uninteresting. Yoshi's Island DS suffers similar issues with its baby-swapping.
And finally, the critical flaw of Heroes was in how it approached the impact the teams had on replay. Rather than giving you a reason to WANT to replay, they made them a reason you HAVE to replay. Two different things. Nobody ever cleared S3&K as Sonic, Tails, and Knuckles because it was mandatory to unlock an extra scenario. They did it because the characters were worth trying out on your own terms. They don't unlock any extra levels/stories, and they SHOULDN'T. Again, Black Knight nailed it in that respect. The Knights of the Round Table all had unique moves, all fit within the basic gameplay requirements, and all were selectable as a matter of preference and never as a matter of forced unlock methods. That's how you do it. Character choice works when the choice is up to the player, not to what stage you're in.
Done over two years ago by Sonic and the Secret Rings. Good game, Sonic-solo game, traditional mechanics be damned, nobody cared. Why do they need to take Sonic solo again, much less in two different titles at once? (three if Blaze is not in the "Rush 3" Colors on DS)
I like how Tails played in SA1. I didn't like that he only raced people. Offensively, he was at his best with his breakdancing Tails attack. It was infinitely better than the retarded ring bomb he got later. Whoever thought that was a good idea needs to be smacked.OH, crap you too?
What if they did like in the old games and added the extra characters, (lets just say Tails for ex.) with basically the same playstyle as Sonic, but very minor differences? Such as Tails can spindash and all that [parasitic bomb], (I mean [tornado fang], wasnt TAILS the one who taught Sonic how to do that? I always thought that) but can also fly for short periods of time, like in 2 and 3/Kn3D Sonic can't be done without homing attack, and giving Tails crap like a homing attack and a dash mechanic would be ludicrous. In SA1, he was a character with individuality, although the flying mechanic was too loose for my taste. I say keep him that way. Also, lawl, instruction manual stories that differ from area to area.
I was making an apparently unfunny ShTHH quip.Well, I thought it was funny. Of course, I haven't yet found a "that DAMN fourth Chaos Emerald" quote that I didn't think was funny.
And that when they tried it with Heroes, they ultimately failed, even though it's considered one of the most "decent" gamesUnless you're referring to journalistic reviews, I have no idea what in the hell you're talking about. Heroes got some very undue praise over at IGN, but in terms of the gaming public, I haven't known it to be well-received. I personally regard it as among the worst of the new-age titles and even I wound up defending its redeeming points a few times.
And Secret Rings wasn't GOOD. It was average.Give it whatever rating you want; I didn't find it to be flawless either. But you'd be hard pressed to explain how it does not kick the ever-loving crap out of everything that came before it and after SA2.
Let's let them keep it and make it better from game to game, and when they finally have critical appraisal and people start seeing Sonic as a good game character again,Sonic may have become a bit controversial but he has never lost his marketing appeal. The name is still profitable, enough so that they threw it into All-Stars Racing for the hell of it. As for "critical appraisal", I quite frankly believe that to be a lost cause. It has been ever since the Dreamcast died. When Sonic lost his console mascot status, the bandwagon already began, long before Heroes ever reared its ugly head. Go out and compared review scores of SA2 versus SA2B sometime; it's atrocious. I almost don't blame Sega for not really trying for the remainder of the console generation (I said "almost"). The journalistic community is not to be trusted with Sonic, period.
3D Sonic can't be done without homing attack, and giving Tails crap like a homing attack and a dash mechanic would be ludicrous.I dunno, they gave Blaze a homing attack...
lastpostbeingrepliedto
Better than...Black KnightYou know I don't buy that. Black Knight corrected many of Secret Rings' control flaws, most notably backwards movement and charge-jumps. It's noticeably easier to actually SEE in front of you, as well. Over-reliance on track memorization was one of Secret Rings' weaker points.
Sonic's still as whoreable as ever. I said CRITICAL appeal.Critical appeal tells us that enhanced ports are somehow only half as enjoyable as the originals, that Heroes is better than the Adventures, that Black Knight is worse than the shovelware "my 3-year-old's first cartoon shop" crap currently out on the DSi's download service, and that the best Wii game of 2008 was a one-trick PC physics puzzle port.
SA2 had already aged badly when SA2:B came out. The game looked like crap compared to the new offerings on the GamecubeOne hell of an irony that in the wake of this, the "new" Sonic games to follow for that generation looked considerably worse.
You know I don't buy that. Black Knight corrected many of Secret Rings' control flaws, most notably backwards movement and charge-jumps. It's noticeably easier to actually SEE in front of you, as well. Over-reliance on track memorization was one of Secret Rings' weaker points....singling out small things I said out of all of them instead of replying to my old post? Oh, you. 8D
While it's true that Black Knight doesn't have nearly as imaginative bosses as Secret Rings, that's a relatively minor concern. Black Knight scored poorly for one reason: Because reviewers have to play every shovel-ware piece of [parasitic bomb] to ever be developed for a console, and therefore any motion control without direction recognition is evil and must be buried. Am I the only one who remembers the console launch when this was treated as what it actually was: a minor inconvenience, rather than a game-breaking tragedy? And given that you're working with the premise of Sonic with a sword in the first place, who here honestly thinks that Motion Plus dueling is AT ALL more fitting than plowing through a row of enemies with a buzz-saw attack? Black Knight is by no means revolutionary, but that doesn't make it bad, doesn't mean that it doesn't work. Frankly, there's a lot from the game that Sega needs to remember, especially when it comes to handling player selection. Control, level design, and skill growth were all superior to Secret Rings, as well.
Critical appeal tells us that enhanced ports are somehow only half as enjoyable as the originals, that Heroes is better than the Adventures, that Black Knight is worse than the shovelware "my 3-year-old's first cartoon shop" crap currently out on the DSi's download service, and that the best Wii game of 2008 was a one-trick PC physics puzzle port.
I don't give two shits about critical appeal. And I think that the general gaming populace over-estimates its importance. If you took notice of the journalism community's response to New Super Mario Bros. Wii, you know what I'm talking about.
One hell of an irony that in the wake of this, the "new" Sonic games to follow for that generation looked considerably worse.
Still, graphics alone don't justify all the flak thrown at SA2B. The gameplay was outstanding, and the overall experience is every bit the equal of many native GCN titles.
Are you guys sure that Sonic Colors won't include a homing attack?
If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.
Are you guys sure that Sonic Colors won't include a homing attack?...read the actual topic before you make a post, would you?
If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.
Are you guys sure that Sonic Colors won't include a homing attack?Nobody said anything about Colors having no Homing attack...
If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.
Are you guys sure that Sonic Colors won't include a homing attack?
If so, then it may be a drag. I know that the homing attack is overused, but you don't remove something that works.
Sonic Colors
I am reminded of Super Mario Galaxy. I must be seeing things incorrectly.
I don't know why, but when I see Sonic Colors, I am reminded of Super Mario Galaxy. I must be seeing things incorrectly.do you HAVE to colorize the name every time you say it?
FUNFACT: Sonic did something similar to the Supermario Galaxy thing before Mario in Sonic Xtreme. But Xtreme was never released.[tornado fang] that Jazz.
it must be because they shot this weird planet-tower thing and strange environments that could just be other planets.
FUNFACT: Sonic did something similar to the Supermario Galaxy thing before Mario in Sonic Xtreme. But Xtreme was never released.
[tornado fang] that Jazz.
Sonic was in space long before Mario.
Remember Death Egg? Hell, even in the anime, Sonic was visiting other planets.
HELL! x2 Even in the Archie comics, he was in space n'[parasitic bomb] long before Mario.
Therefore, the correct conclusion is:
MARIO IS RIPPING SONIC OFF WITH THE SPACE THEME.
This is not an opinion, but a fact. If you disagree with me, you're a poopy head.
; P
...singling out small things I said out of all of them instead of replying to my old post? Oh, you. 8DI respond to what I find interesting. Sue me.
Funnily enough, the Mario franchise took awhile to find the absolute perfect way to get Mario to attack in a 3D form with the spin from Galaxy. (yes, the punching and water spraying were also effective, but we're talking about a singular move which grants us the ability to attack enemies logically and with ease as we traverse through levels. And this is definetly it)I actually disagree, somewhat. I don't see the need to manually face your opponent as a flaw, and spinning in Mario to attack feels somewhat shallow (poor reach can make it tricky to handle at times, as well). But Mario isn't about combat, so it's okay, plus the spin has navigational value for the extra oomph it gives to your jumps.
[tornado fang] that Jazz.So.. By your logic, every game to have a space level copied off Asteroids?
Sonic was in space long before Mario.
Remember Death Egg? Hell, even in the anime, Sonic was visiting other planets.
HELL! x2 Even in the Archie comics, he was in space n'[parasitic bomb] long before Mario.
Therefore, the correct conclusion is:
MARIO IS RIPPING SONIC OFF WITH THE SPACE THEME.
This is not an opinion, but a fact. If you disagree with me, you're a poopy head.
; P
Precisely.
You two nailed it perfectly.
: >
This should totally be the ending theme for Colors. 8D
[youtube]http://www.youtube.com/watch?v=z_4N-cPfnLA[/youtube]
Sonic is not the only one with spikes in Sonic Colors!
Check out the Color Power of the latest Wisp to be revealed; Pink Wisp and its Sonic-like spikes! When Sonic absorbs Pink Wisp, he can use “Pink Spike” Color Power, meaning he has much stronger spikes. Pink Spike makes the most of the spikes and is able to stick to any wall and ceilings! Exclusive to the Nintendo Wii version of the game, Pink Wisp helps Sonic explore new routes in a brand new way through certain levels of the game.
(http://i35.tinypic.com/2q1h05g.jpg)
(http://i38.tinypic.com/1zwu2s.jpg)
(http://i38.tinypic.com/2uosb5z.jpg)
Source (http://blogs.sega.com/usa/2010/08/19/roll-out-with-the-pink-wisp-new-info-on-sonic-colors/)
I've been seeing complaints that there's too many power ups.
I really hate this damn fanbase.
I've been seeing complaints that there's too many power ups.
I really hate this damn fanbase.
In Sonic Colours Sonic is the lone playable character, and with the Colour powers Sonic is able to do something different
What part of
Did you not understand?
That was just an example of the unpleasable fanbase Sonic has, they complain about tons of crap. I think they complained about the Knuckles/Shadow Rumors in Unleashed. (Speaking of which, why always those two? I mean, I know they're popular, but at least make rumors up about other characters. Those sound more belivable than claiming that Knuckles AND Shadow have cameos in all the ones they aren't in.)
Three new videos of the Wii version of Sonic Colours have hit the net, straight from Gamescom. The first video is from SSMB Member and Spindash.de staff member Spark. The footage Spark and his friends recorded gives us a look at the fully animated title screen, where Sonic is running between all of the games Wisps. The video also shows the Act title cards have been redesigned a little to fit the current stage.
The second video is from YouTube user ThomasBillstein, who has recorded footage from an updated Tropical Resort level. The video shows a couple of changes since we last saw the stage in the E3 demo. More crystals for use with the Cyan Wisp’s ricocheting power have been added to the end of Act 2, and destroying the Wisp Capsule at the end of an Act now results in a cool slow motion animation.
The third video is from GamezGeneration, which shows more of the updated Tropical Resort stage. Thanks to speedduelist at the SSMB for the heads up on this video!
As soon as 12 year olds/Animu-tards hit the fanbase, you pretty much went for the whole "Goku, Piccolo, and Gohan" shtick. After a few flawed games the fandom became unpleasable from there, and such you'll see mostly female fans who adore the CosmoxTails pairing.
I'm getting ahead of myself here: The fanbase is just too damn unpleaseable. Sega is TRYING to go back to the "retro" that everyone wants and now they want characters playable again so they can have thier little fan pairings/mary sues? Whaatt thhhee ffuucck?
[youtube]http://www.youtube.com/watch?v=awR6yj8sAj8[/youtube]
[youtube]http://www.youtube.com/watch?v=sK1r6RJTIOw[/youtube]
[youtube]http://www.youtube.com/watch?v=U62889MZ_hI[/youtube]
Source (http://www.sonicstadium.org/blog/2010/08/20/three-new-sonic-colours-wii-videos-from-gamescom/)
Most of the Sonic fanbase are noobs that search and dig around for something, ANYTHING, to hate on. They bash Sonic Heroes for it's team system, Shadow for, well, anything, Sonic 06 for that little kiss between Sonic and Elise, Secret Rings for the motion control, Black Knight for.... I dunno.
Isn't it the Genesis-era fans that [sonic slicer] about the new stuff more? Pretty sure noobs are the ones that eat up the new stuff.
Sonic Heroes, Shadow, Sonic 06, Secret Rings, Black Knight.
Those god damn controls.
Do keep in mind, I like current Sonic games and I can't wait to play Colors. :v
They're a bit annoying in some places like closed rooms.
And yeah, Colors seems awesome. But I can't decide between Wii and DS, as I have both a Wii and a DS.
I'm getting both versions. 8D
post
It's even at the top of the page. >_>
Bleh, too much [tornado fang]ing Unleashed in those videos. Definitely going to pass on this one.
I'm gonna go back to waiting on Sonic 4.
Bleh, too much [tornado fang]ing Unleashed in those videos. Definitely going to pass on this one.What was wrong with Unleashed? (werehog aside)
I'm gonna go back to waiting on Sonic 4.
Indeed.
First of all: Sorry about the low quality and lack of sound. We we’re using the camera of my friend’s mom and we didn’t know it didn’t record sound.
As you can see I was pretty noobish at the start because I didn’t know what to do. After a bit the Nintendo rep told me I had to collect the spheres of the same colors as the top screen. The rainbow ones can be collected at any time. And then there were checkered ones, that if you collected all of them you would get a 10 sphere bonus.
I didn’t film this, because I didn’t know until we stopped filming, but you get ranked in the Special Stages.
I have some other info that I don’t have on film.
Planet Wisp is Level 4.
Sonic’s model is a bit different from the other two Rushes. He’s much darker and unlike SRA his spindash has the classic form
Isn't it the Genesis-era fans that [sonic slicer] about the new stuff more? Pretty sure noobs are the ones that eat up the new stuff.I doubt that one; I've seen people chew into STH3 as the "beginning of the end". Any Genesis-era fan worth their snot would UPPERCUT!! such a fool for obvious reasons (S3&K).
I think a lot of it has to do with poor marketing, glitches and somewhat poor controls on some games, and from what I've read, how the series has gone from a momentum based gameplay towards just speed.
But I am definitely no Sonic expert here. Just my casual observation.
Sonix 06 was interesting. I really encountered barely any glitches, and gameplaywise, really reminded me more of the Adventure games than any of the other games that followed Adventure.
However, the Sonic autorun segments just didnt feel as good as Unleashed's running segments. They felt well, automatic. then theres the way Sonic can just casually walk around a loop...
i found Shadow's gameplay for ex. to be much like he SHOULD have played in his game.
In my opinion, people have just gotten used to bitching. its become the "thing" thats in. bitching about sonic and how he "fails".
I'm only going off of a video I saw on YouTube. It showed a lot of horrible glitches.
The fanbase bitches because of stupid reasons like story, characters or voice acting.
...the reason the games don't get any respect is because... well, they're bad. They're playable by people who force themselves to go through the awful gameplay or stage design, but I don't give a [tornado fang] how many conspiracies people dream up for hatred on Sonic games. The games are pure and simply not up to standards with any other decent-quality games in today's gaming world. Lots of games, like the Sonic Adventure titles, still hold up quite well, and yes, the Advance and Rush titles were very good. But almost the entire rest leaves something to wish for on every single title that deems them "bad".
Problem is that neither fans nor the company can make up their minds. But right now, they seem to be going on a good direction. Sega previously just ran away from every single gameplay combination they couldn't make work. They seem to be attempting to make Unleashed's gameplay finally WORK according to the damn levels, with design that fits the gameplay, colorful and playful settings, and an actual good quality game.
He usually is, Giga. You'll get used to it.
A RED SONIC? 8DMost people's first thoughts: "Hey! Its Knuckles! That red Sonic guy!" >.<
Give Red Sonic some lightning behind him, and well....I'll always use him! 8DNeeds moar lightning in ears.
Needs moar lightning in ears.
Mirror's Edge time trials are cool, but why not use Tails? He must be an extra character then, if he's in the game at all.No. Let them focus on Sonic and Sonic ALONE.
^ not to mention if they put in Shadow, they will say"OH NOES, THE GAME SUKS AS IT HAS SHADOW NOW!"
You know what I think some of the fans would really like? If they let you pic what color P2 sonic would be. XD
Yeah, that'll really shut most of 'em up, because that would let them pretend they are playing as thier "OC"! 8DSega will be laughing at them from behind their Sonic masks.
You know what I think some of the fans would really like? If they let you pic what color P2 sonic would be. XDDidn't that happen with the coloured Shadow multiplayer?
Yeah, that'll really shut most of 'em up, because that would let them pretend they are playing as thier "OC"! 8D
Didn't that happen with the coloured Shadow multiplayer?Mhm. There was a shadow with orange instyead of yellow, and then some metal versions
Didn't that happen with the coloured Shadow multiplayer?For the love of God, never speak of that again.
For the love of God, never speak of that again.Yep. Zero effort is just zero effort.
You've seen me attempt to "salvage" Shadow The Hedgehog, but the multiplayer is just beyond all hope. X(
Let's just hope they get this multiplayer right... it seems like they're madly experimenting with things again, throwing them together to see if it works... you're back to your evil ways, Sega! >_>
Yeah, but just the fact that they're working on something else besides the single player mode kinda diverts their attentions.
And they don't seem to have been working on this game for a long time. At least it seems that way.
I downloaded the Unleashed 360 demo and am playing it right now.
You should see the Japanese DS Demos. Most of them are educational. XD
7) The curly haired white Wisp is important to the Colours story and its name is…. something you’ll have to tune in next week to find out!His name will be White.
1) Dr. Eggman has built his park after developing a sense of remorse for his past “indiscretions”. Hmm… a likely story.
2) At one point in an early cutscene Sonic “breaks the fourth wall” and talks directly to the gamer.
Sonic hasnt broken the fourth wall since the classic games, hasnt he? when he would tap his foot and look at the player? Then again, I havent played EVERY sonic game, so maybe I missed something.
Let's just hope they get this multiplayer right... it seems like they're madly experimenting with things again, throwing them together to see if it works... you're back to your evil ways, Sega! >_>I hate to say this but I am inclined to agree. But even if it blows, it would not be the first time Sega blew multiplayer, nor will it be the last. Their multiplayer tends to be very disconnected from the main game, though, so it's easy to ignore.
Hey, it's not Nintendo's fault that throwing your partner in liquid hot magma is more fun than working together with them! 8DI dare you to say that while being the partner in question. =P
I dare you to say that while being the partner in question. =P
Breaking the fourth wall is something more games need to do. It's always quite fun.
I dare you to say that while being the partner in question. =PAlready done, man. The occasional co-op dip in a lava pit doesn't mean a whole lot to any Mario player familiar with the bazillion 1-Up tricks. It's just stuff to laugh about, and to tuck away in the back of your mind for when you find an ample opportunity for revenge.
1) Orbot’s compatriot is indeed called “Cubot” as some detectives have been able to deduce. He’s a cube shaped robot – ‘Cube-Bot’, much like Orbot is spherical, (quite literally ‘Orb-bot’ and also an anagram of robot if you hadn’t noticed) who is… er… a little defective shall we say.Those are pretty fun designs. I can see Orbot being the trickster intelligent one and Cubot being the big dope who always ends up doing [parasitic bomb] and [tornado fang]ing up his team.
2) Since you like Orbot so much, here is his character render in high quality PNG format. He has had a bit of a paint job by the looks of things.
(http://i52.tinypic.com/2q82gj4.png)
3) FOXY FACT: Tails can read binary fluently.
4) Contrary to reports elsewhere, Amy Rose does NOT feature in the story of Sonic Colours Wii. Seriously, unless she’s become an invisible mute post-Unleashed I’ve seen nothing to indicate otherwise.
5) We will see the “consequences” of Sonic destroying a giant robot… in more than one sense. DUN DUN DUUUNNNN!
6) The curly haired Wisp is called Yacker, he is the Wisp Sonic and Tails communicate with to find out what is going on. A silent guide if you like to the world of Wisps.
7) Oh, okay then here’s Cubot’s character render too.
(http://i54.tinypic.com/r7u0s8.png)
From the Sonic City Blognik (http://blogs.sega.com/sonic/2010/09/10/sonic-colours-the-next-7/)
Already done, man. The occasional co-op dip in a lava pit doesn't mean a whole lot to any Mario player familiar with the bazillion 1-Up tricks. It's just stuff to laugh about, and to tuck away in the back of your mind for when you find an ample opportunity for revenge.Because everyone who plays Mario is a seasoned player familiarized with all of the tricks, right? I mean, that's the kind of person the Wii is meant for, anyway.
Co-op doesn't have to be about working together to solve a puzzle. Sometimes the sheer interaction, and the potential to use it for good or for evil, is the most damn awesome fun there is.
Tiny robot helpers are always good!
Because everyone who plays Mario is a seasoned player familiarized with all of the tricks, right? I mean, that's the kind of person the Wii is meant for, anyway.(http://home.comcast.net/~Anguirus/objection.gif)
And isn't not just about puzzle-solving. It's about having more interaction than [tornado fang]ing up each other's games.Most multi-player games have the potential to [tornado fang] up each other. And why? Because puzzle-solving as the sole basis of interaction comes off as forced.
(http://home.comcast.net/~Anguirus/objection.gif)(http://imagemacros.files.wordpress.com/2009/06/dog_hurr_specs.jpg)
That's what the bubble and super guide are for. "Inexperienced gamers are at a disadvantage" is a criticism that can be made at virtually any game. In fact, if you can't, then more often than not the game is considered worse off for it (case in point: Mario Kart Wii). But for those who have been living under a rock, NSMBWii's in-game videos will give you all the 1-Up tutoring you could ask for. All it takes is a few Star Coins.Of course. Because every single person who casually picks up the game and plays it in a friendly environment is thereby obligated to learn how to play it through a series of videos. That's [tornado fang]ing retarded, son.
And besides that, the seasoned Mario player is EXACTLY the kind of person the Wii is meant for. Virtual Console at launch mean anything to you? This pop-classification of gamers as either "casual" or "hardcore" is naive, it is merely an extension of the same "kiddy" label that's been thrown at Nintendo since the N64. The gaming press considers the "hardcore" games to be M-rated shooters and annualized sports titles, while virtually ANY sidescroller, much less one that does not feature orchestras and fancy particle effects, is criticized as a poor value. Casual games, meanwhile, have existed long before the Wii (dare I say, Tetris?), they simply didn't threaten anyone's manhood back then.The Virtual Console is a quick way for Nintendo to make money out of selling roms without having any kind of work offering any of the good options roms offer. Outside of that, aside from recent times, Nintendo has maintained quite a big turn for the casual during alot of the Wii's run. Remember E3 2008? Nintendo has even admitted they's making a console for "everyone". That "for the hardcore" line was very unfortunate coming from you.
Most multi-player games have the potential to [tornado fang] up each other. And why? Because puzzle-solving as the sole basis of interaction comes off as forced. Think of the classic giants of co-op gaming, such as Contra or Turtles In Time, and never once was it REQUIRED that Player 2 be there, or that Players 1 and 2 hit the same block at the same time, or whatever. Many times the greatest multiplayer games are great single-player games that just happen to allow bringing a friend along and manage to do so seamlessly (see Star Wars Rebel Strike for a more recent example). As lovely as the "put your heads together" approach is, it's a distinct style with its own advantages and disadvantages. Ever try playing Four Swords Adventure in single-player?Which multiplayer co-op game EVER, in the entire history of gaming, was tougher in co-op than in singleplayer mode simply because the fact that other players are there kept hindering your progress? There's such a thing as good multiplayer co-op, which is when players cooperate with each other to do something, and bad multiplayer co-op. The simple fact that one can throw another does not make for good cooperation. Good cooperation is when players actively help one, whether it's fighting enemies, protecting each other or solving scenario puzzles cooperatively. That is what cooperative play means. This is just... playing while having some fucks there who might screw up your game.
Of course. Because every single person who casually picks up the game and plays it in a friendly environment is thereby obligated to learn how to play it through a series of videos. That's [tornado fang]ing retarded, son.
The Virtual Console is a quick way for Nintendo to make money out of selling roms without having any kind of work offering any of the good options roms offer. Outside of that, aside from recent times, Nintendo has maintained quite a big turn for the casual during alot of the Wii's run. Remember E3 2008? Nintendo has even admitted they's making a console for "everyone". That "for the hardcore" line was very unfortunate coming from you.
Which multiplayer co-op game EVER, in the entire history of gaming, was tougher in co-op than in singleplayer mode simply because the fact that other players are there kept hindering your progress? There's such a thing as good multiplayer co-op, which is when players cooperate with each other to do something, and bad multiplayer co-op. The simple fact that one can throw another does not make for good cooperation. Good cooperation is when players actively help one, whether it's fighting enemies, protecting each other or solving scenario puzzles cooperatively. That is what cooperative play means. This is just... playing while having some fucks there who might screw up your game.
This pop-classification of gamers as either "casual" or "hardcore" is naive, it is merely an extension of the same "kiddy" label that's been thrown at Nintendo since the N64. The gaming press considers the "hardcore" games to be M-rated shooters and annualized sports titles, while virtually ANY sidescroller, much less one that does not feature orchestras and fancy particle effects, is criticized as a poor value. Casual games, meanwhile, have existed long before the Wii (dare I say, Tetris?), they simply didn't threaten anyone's manhood back then.(http://i887.photobucket.com/albums/ac71/Flame-G102/post%20stuff/LTLQ.gif)
Videos aside, anyone over the age of, I'll say 6-7 who cannot figure out how to play New Super Mario Bros, which is essentially 10x Easier Super Mario Bros, should not be allowed to play platformer games. Period. My 5 year old niece figured it out. Of course, she is MY niece after all! 8DNot everyone has the keen interest and newfond dexterity of a child finding new things. I played Alex Kidd in Miracle World when I was 4. I taught my sister how to play some games with me when she was 3. Yet my mother still can't press the [tornado fang]ing "on" button on the net TV box because she's used to the normal antenna instead of a cable fee, and her mind cannot possibly comprehend turning on two separate things to watch television. Different people for different stuff. I do agree that the Mario games are easy and intuitive enough for anyone to play. The point I'm trying to make in the first place, is that more people besides hardcore gamers with time on their hands play them, as opposed as to what Hipershell was saying.
Agreed on the Virtual Console, for the most part. The fact that it does not offer online multiplayer for certain games, Mario Kart 64 being the greatest example, kinda sucks. Although, that's secretly a blessing, because I'd probably play nothing else! XD
As for E3, that's simple PR. Every company does it. Some do it well, some [tornado fang] up at times, others just completely fail. PR is PR.
LoL, bullshit. Everything you described is 100% dependent on the people you're playing with, not the game itself.
Compare that to today's platformers. Modern Sonic and Mario included. Mario is practically surviving on what's left of SM64's coding. Sonic however.. let's just hope Sonic Colors performs well. Most Shooters today are basically thriving on the Call of Duty (or should I say.. Doody) coding. Sports titles on the other hand.. eh. Let those rot.I love it when people talk such bullshit. Mario has crossed so many genres it's pretty damn hard to track him, and each and every single one of his new games has been completely different from the other, in both levels, environment, and gameplay. There were more similarities in the first Mario games than the current ones. The current ones keep evolving him beyond what he in, in the good way.
Nintendo has even admitted they's making a console for "everyone". That "for the hardcore" line was very unfortunate coming from you.Not responding to your entire post because PB has most of it covered.
what I'm saying is that New Super Mario Bros has poor co-op play because playing the game cooperatively doesn't help you in progression, it merely hinders youNot responding to your entire post because......eh screw it, I got nothing.
Videos aside, anyone over the age of, I'll say 6-7 who cannot figure out how to play New Super Mario Bros, which is essentially 10x Easier Super Mario Bros, should not be allowed to play platformer games. Period.Quoted for truth. Mario is not rocket science. As sad as this is yes I have known people who celebrate clearing the first level and can progress no further (this was SMB3, my childhood friends sucked at gaming), but I also know plenty of non-gamers who can do a decent job of pulling their weight in NSMBWii. One, in particular, who can't even grasp the concept of a freaking charge attack. -_-
...I really do live in Nostalgialand, do I? >.>You're on a MegaMan board, remember? We ALL live there. In this corner of the internet, Batty is the odd one.
So Batty... is-
You're on a MegaMan board, remember? We ALL live there. In this corner of the internet, Batty is the odd one.
Not everyone has the keen interest and newfond dexterity of a child finding new things. I played Alex Kidd in Miracle World when I was 4. I taught my sister how to play some games with me when she was 3. Yet my mother still can't press the [tornado fang]ing "on" button on the net TV box because she's used to the normal antenna instead of a cable fee, and her mind cannot possibly comprehend turning on two separate things to watch television. Different people for different stuff. I do agree that the Mario games are easy and intuitive enough for anyone to play. The point I'm trying to make in the first place, is that more people besides hardcore gamers with time on their hands play them, as opposed as to what Hipershell was saying.
It wasn't just the E3. Nintendo completely shifted their attention for a loooooong time, until they recently found out that they were getting very bad PR amongst game-playing people, so they changed their ways in this last E3, supporting both their audiences. They still did a ton of amazingly stupid choices with the Wii that I can't possibly comprehend, though. (one of which being the lack of hard drive and incompatibility with one)
And Jesus Christ, my point is getting trouble making it across... what I'm saying is that New Super Mario Bros has poor co-op play because playing the game cooperatively doesn't help you in progression, it merely hinders you. Taking into account more people on the screen at the same time and having to constantly check who jumps to what platform first and who stays where was a stupid thing to take into account with everyone bumping with each other in the game. To play the game efficiently, there needs to be a level of synchronization which doesn't really apply to the usual "get together, have some fun and play games for a short while" environment that most co-op games can supply.
I love it when people talk such bullshit. Mario has crossed so many genres it's pretty damn hard to track him, and each and every single one of his new games has been completely different from the other, in both levels, environment, and gameplay. There were more similarities in the first Mario games than the current ones. The current ones keep evolving him beyond what he in, in the good way.
Shooters? You mean first person shooter games and third-person shooter games? You have NO idea what you're talking about. Call of Duty, even within its own iterations, feels quite different from one game to another, as well as other modern FPS games around. Take the Halo series. The reason why so many people like it, it's because it's so damn different from the normal, realistic shooter. It's not realistic at all, it's cartoony, colorful, and it lets you bounce around and do crazy [parasitic bomb] with different crazy weapons. Uncharted and Gears of War? Completely different games, each one thriving on what they're good at, and both having incredible strengths on what comes out of them.
Sports games? Go to hell, seriously. Sports games are meant to either give you an accurate simulation of a sport using a good control scheme for a great competitive environment, successfully improving little by little on the accurate system with each iteration, or to give you a more different way to play a certain sport. Both of those niches are quite well filled through the years.
And RPGs have not only been trying to mix quite alot of their formula recently, but they've been trying new stuff, having more and more content, and being enriched with tons and tons of story, details and backgrounds to stuff. Look at Bioware's current stuff, it's awesome and very detailed. Or Bethesda's stuff.
Currently, we live in a new golden age of gaming where there's something for everyone, and companies keep trying to evolve their own standards in order to be better and better than the competition. Compare this to years ago, where the competition was a bit null and pretty much everything, good or bad ended up on a single console. Quality THRIVES, independent games are getting attention, there are games which go beyond regular concepts and abstract plots and go the extra mile to please people, artistic games, competitive games, fantastic games which give us amazing experiences...
People bitching about the current age are pretty much living through nostalgia. Gaming is as good as it ever was. It's just evolved.
Not responding to your entire post because PB has most of it covered.Last time I saw it, there was no overabundance of new Mario or Mario-like titles on the Wii. Buckets and buckets of old games you need to re-buy for ludicrous prices with absolutely no extra features whatsoever and all of their original regional flaws, but no amazing wealth of new content fit for those people. Although it's slowly formed a good list of titles, most of the games on the Wii are shorter, more throwaway kind of titles. And Nintendo themselves are cashing in on this audience.
But on this, your logic fails. I said the console was ideal for Mario veterans, that by no means implies that non-Mario-veterans should not be playing it. Never, anywhere, did I state who the Wii excludes, so your arguing as to what other groups the Wii includes disproves nothing I said, and is thus irrelevant.
"Everyone" includes all manners of gamers. If it were designed solely for casual gamers, it would by definition, not be a console for everyone. I think using "everyone" in any such context is complete marketing bullshit, mind you, but I'm just saying. You're making an effort to exclude/segregate gaming classes where no need for such actually exists.
Not responding to your entire post because......eh screw it, I got nothing.You're being (gasp) CIVILIZED? I am officially in Bizarro World! 8D
My oldest brother said the same thing about SMB3, due to sharing items (and about Contra, due to stealing lives). And in fact, in that regard, NSMBWii is superior in helping you in multiplayer, because not only do map items apply to all players, but in mid-stage you have the opportunity to get high-level power-ups even while your entire group is small. Further, you can create Toad Houses (all varieties, items or lives) at will with flagpole timing, which in single-player requires revisiting a stage you already cleared and carrying an NPC through the entire stage.Dear God. You still don't understand. My point is that there is no POINT in playing the game in multiplayer other than making the game harder and having someone to [tornado fang] around with. The game isn't suited for co-op in any way in the gameplay and levels themselves. And the shared powerups further increase the point of non-helping. Having powerups for one person or another contributes for cooperation in games like Streets of Rage, where your health is lower and you tell the other guy he should get the health item. In this game, though? There's no point on ridding the world of enemies unless they're in your way, and there's pretty much no chance to help the other person out of some kind of mess unless you're really lucky or well-positioned, and going through a tough level with someone else doesn't make it easier, it makes it harder. So there's pretty much no point except for screwing off with other people.
Quoted for truth. Mario is not rocket science. As sad as this is yes I have known people who celebrate clearing the first level and can progress no further (this was SMB3, my childhood friends sucked at gaming), but I also know plenty of non-gamers who can do a decent job of pulling their weight in NSMBWii. One, in particular, who can't even grasp the concept of a freaking charge attack. -_-I did agree with the simplicity of Mario that makes it able to be played by everyone. Why do you consider sad to know people who find it hard? Different people, different ways of thinking, different kinds of excellence in different motor abilities. If everyone could just learn how to be good at something that's exceedingly simple and almost primal, everyone in the planet would be gods of sex. I know plenty of people who suck at Mario, but are good at other games. And example, you lack the ability to master something as sickeningly simple as a dual analog strafe/camera control. 8D
You're on a MegaMan board, remember? We ALL live there. In this corner of the internet, Batty is the odd one.So NOW you make class segregations, huh? Cool double standards, bro.
Dear God. You still don't understand. My point is that there is no POINT in playing the game in multiplayer other than making the game harder and having someone to [tornado fang] around with.
The game isn't suited for co-op in any way in the gameplay and levels themselves. And the shared powerups further increase the point of non-helping. Having powerups for one person or another contributes for cooperation in games like Streets of Rage, where your health is lower and you tell the other guy he should get the health item.
In this game, though? There's no point on ridding the world of enemies unless they're in your way, and there's pretty much no chance to help the other person out of some kind of mess unless you're really lucky or well-positioned, and going through a tough level with someone else doesn't make it easier, it makes it harder. So there's pretty much no point except for screwing off with other people.
In this game, though? There's no point on ridding the world of enemies unless they're in your way
Hey, you didn't respond to me! For shaaaame. 8)I was going to later. Just tended to other posts for the moment.
Already proved this wrong in my previous post. I'm awesome.
Also proved this wrong with my description of certain situations. But for the sake of my awesomeness... If one person is lower in lives, which can be considered a power-up, you can let the other player or players or playas get one of the many, MANY 1-Up Shrooms that pop up. If one player is limp and small, you let them get the half way flag to give them a taste of cocklicious rising Mango! Having one guy have the power of Fire and another the power of Ice is incredibly helpful and does make it easier especially on certain levels where lots and lots of baddies are falling on your floating raft from above.
The game isn't easier with just single player. It's just an easy game as a whole, cause it's [tornado fang]ing Super Mario Bros.
Wait, lemme read that again...
I REALLY hope you're not referring to JUST this game and excluding all 2D Mario games, because there's NEVER a need to kill enemies in 2D Mario games unless they're in your way. I mean, Raccoon Mario, Cape Mario, Blue Yo oh Oh OH YEAH! I WANT TO GET AWAY. I WANNA FLLLLYYYYYY AWAAAAAAAAAAY! YEAAHH YEAAHH YEEEEAAAAHHHHH! 8D
But otherwise, I think I covered pretty much everything else, in my sexcellent fashion!
I knew it. I freakin' knew it. It took but 5-6 hours from the moment I woke up until now for this to turn into some sort of heated debate.It's what we do, sugar.
Separate gaming classes DO exist.Not responding to your entire post because THESE DAMN SEATS ARE VINYL!!!
You're being (gasp) CIVILIZED? I am officially in Bizarro World! 8DI'm just stating what I previously believed to be obvious, that's all.
My point is that there is no POINT in playing the game in multiplayerWhich makes the game comfortable to play in single-player (unlike, say, Four Swords Adventure). To me that's a positive, not a minus. You play with friends because you like playing with friends, not because you cannot progress without them.
If everyone could just learn how to be good at something that's exceedingly simple and almost primal, everyone in the planet would be gods of sex.Hey, we all WANT to be PB.
And example, you lack the ability to master something as sickeningly simple as a dual analog strafe/camera control. 8DFinding something unintuitive and being incapable of working with it are two different things. In all fairness I haven't made the most aggressive pursuit in that department, but a lot of that is because I'm not much of an FPS fan.
It's what we do, sugar.
I was going to later. Just tended to other posts for the moment.
You quoted alot of situations which just don't really cope with regular co-op gameplay. I'm sure there are just for the hell of it, but I don't remember one single game in which co-op play makes it naturally harder instead of easier. I'm not saying I didn't like the game, I had some fun with it. I just found the bump mechanics to really not aid on the usual co-op gameplay the game is aiming for. The whole thing seems much more competitive than cooperative. Most people, and reviews, say so. And the game might be easy for you, but it's not easy for alot of people. Different standards for different people. People who might want to play this game and find that the hindering capabilities of the bump mechanic are annoying as [tornado fang]. Heck, I think it was the Penny Arcade dudes who said "Play this game with someone if you want to hate eachother".
YES, I am referring to all of the Mario games in general. Games which don't usually flaunt their co-op mechanic, might I add. >___> That's why I was making the point.
Hey, we all WANT to be PB.
You don't need to talk to me about how individuals have varying tolerances in what does and doesn't feel like natural control. God knows I've been in a bazillion circles with PB on that one as it relates to MegaMan Xtreme2.
Agree with the online play. So many co-op games nowadays lack an online mode, it's frustrating. I wanna plays with all you guyses!
Nuh-uh, you don't get to call me that until dinner and a movie. =P
Yep, played that gem in the arcade. (My favorite TMNT game is actually that third GB one, that featured a Metroidvania-like zone. Not part of the discussion of course, but I always mention the game when I want to make people aware of it =P) And of course you got screwed by that guy. 8D Because he didn't play as a team. The point of co-op games is to play as a team all the way. Try to play a game like Left 4 Dead by yourself, and you're DEAD. That's the whole fun of co-op gaming. Progressing as a team. In NSMBW, all you do is pretty much [tornado fang] others up, whether you want it or not.
Agree with the online play. So many co-op games nowadays lack an online mode, it's frustrating. I wanna plays with all you guyses!
You'll get White Castle & Step-Up 3D and like it! XdOooooooh, my favorites! The portuguese restaurant "Castelo Branco" has a fine selection of wines, and a specially exquisite lobster. You're buying, of course.
And again, my point is simply that NSMBWii can very easily be played like a team just like other co-op games, but it completely depends on how you play and who you play it with.
The online thing is really gonna hurt when Donkey Kong Country Returns comes out.
And DKCR isn't online? AW FUUUUUUUUUUUUUUUU...
Oooooooh, my favorites! The portuguese restaurant "Castelo Branco" has a fine selection of wines, and a specially exquisite lobster. You're buying, of course.
And DKCR isn't online? AW FUUUUUUUUUUUUUUUU...
Of course!It's a Nintendo game, so... no, no online.
And actually, I don't know if it is or not. I just assume that it's not going to be. XD
You poor Superbat!I know, but she somehow doesn't like them. Oh well, I'll just show her how fun the game is and stuff. I just wish I had more local dudery to co-op with. I [tornado fang]ing LOVE co-op games, but I never get to do anything like it.
And aversion to monkeys? Monkey are awesome!
I know, but she somehow doesn't like them. Oh well, I'll just show her how fun the game is and stuff. I just wish I had more local dudery to co-op with. I [tornado fang]ing LOVE co-op games, but I never get to do anything like it.
We believe that this Sonic game is as good as or even better than the 2D Sonic games.Oh Izuka. 8D You're like the Peter Molineux of Sonic Team.
Izuka
lol he shitted 2 pieces of gold, then just shitted out [parasitic bomb].He's been getting baby steps towards quality for a long time. It's alright to be proud of his development as you would clap to see a retarded kid tie his own shoes without drooling.
I'm so sad Blaze isn't in Rush 3.As am I. Sega could always surprise us, though.
As am I. Sega could always surprise us, though.Look on the bright side. Maybe they could focus that development time in giving us more levels instead of a character that plays pretty much the same on repeated levels.
It's the same engine, right down to the dash meter. Porting a pre-existing character shouldn't take NEARLY the dev time that new levels would.It's still Sonic Colors. That means you'd have to port the wisp gameplay, plus explain why this new character isn't in the Wii version in the first place.
That's because no other 2D Mario game ever had this kind of co-op before. But to me, NSMBWii showed that it can be done, done well, and needs to be [tornado fang]ing done with online capabilities so I can toss my friend from Canada into the liquid hot magma like the syrup sucking whore she is! 8D
It's still Sonic Colors. That means you'd have to port the wisp gameplay, plus explain why this new character isn't in the Wii version in the first place.Because Sonic's plotline is that deep, right?
Sega's in a "Sonic only" phase. I think it's good and refreshing for them. I know you have a hard-on for repeated gameplays of a game with characters with similar gameplay, but this is a positive thing for Sega. More stuff will come later if they're successful. Let them improve on their game-making bit by bit.It's not refreshing for Wii owners; Sonic-only is *ALL* they've done on that console, save for Black Knight.
Because Sonic's plotline is that deep, right?Some explanation would have to be given to why Blaze is in the game all of a sudden. And it would really serve no purpose whatsoever. Just let the game be without nitpicking on the absence of a single character who isn't prevalent in the Sonic series and is only wanted in this game because it's unofficially Sonic Rush 3.
Who says that Wii and DS stories are going to be the same, anyway? Just because the game title is the same doesn't mean the dialogue is going to be identical. If they're different scenarios merely with thematic "wisp gameplay" similarities, then no explanation is necessary.
It's not refreshing for Wii owners; Sonic-only is *ALL* they've done on that console, save for Black Knight.The Wii isn't the only console around, and Sonic Team has proved time and time again to not be able to hold the responsibility to handle more than one single gameplay mode without [tornado fang]ing it all up for almost ten years. So far, what we've seen of both new home console games they're making, suggests that they're at least decent and not a complete shitty mess like the ones before. We still have to judge that for ourselves, but for now, the system seems to be working. Aside from your favoritism for a game most people seem to hate and alot of other questionable choices, surely you can find this easy to understand? The one thing people need, is a GOOD Sonic game. At this point, as long as they can deliver quality to us, I will not give a flying [tornado fang] about whether the game stars Rocky the Raccoon or Honky the Hippo. Sega's keeping it as simple as they can in both of these games, while still offering simple extras to make it memorable. With everyone bitching about this "back to origins" bullshit, we need simplicity more than ever. We need a game that gamers, fans and reviewers can enjoy equally, a game which has the potencial to be fun for pretty much everyone. For now, from what we've seen, this seems to be travelling in that direction. It's an improvement on everything the halfway good parts of Unleashed were, built on the easiest home console to program for nowadays, on a system Sonic Team has experience with. Everything about this makes sense.
And mind you, this "improvement" they're on has yet to be tested. Yeah, I'm hopeful too, but hope is what sustains this end of the Sonic Cycle. Further, I found Black Knight to be a significant improvement, particularly in its late-game (which is unusual for me since I tend to enjoy the early stages in other Sonic games), but unfortunately the public perception of hedgehogs with swords is a lot worse than hedgehogs with cyber-elves.
Myself, I just play games regardless of what people say and form my own opinion. If it's fun, good. If it's not, oh well. Minor details that fans of series go... well, fanatical about don't bug me.I use reviews and public opinion because there are too many games and not enough money. =P
Granted, there are games that even I go nuts over (Kirby and Golden Sun, for instance), but for the most part I'm just in it for the entertainment value and not the OMG THIS DETAIL IS WRONG THE GAME IS RUINED factor.
Yeah, well there's that too. But I also like to formulate my own opinion if I can.I do that on the Wii, PSP and DS, because those are pirateable. But for 360/PS3, I do rely ALOT on reviews and general public consent in order to get only the best games.
I do that on the Wii, PSP and DS, because those are pirateable. But for 360/PS3, I do rely ALOT on reviews and general public consent in order to get only the best games.I take into account reviews and public opinion, but at times, both can be utter bullshit, (such as EVERYONE criticizing Other M either because theyre nostalgiafags who're pissed its not prime style, or just because Samus now has a personality. or whatever else theyre complaining about that game) For example, lots of people were negative about Unleashed. "baaaw, sonic's too fast baaaaw" "baaaaw werehog baaaaw"(granted it WAS a silly concept) I had no problem with it. Everyone says Avoid Sonic 06, but I still found it rather enjoyable to play.
Trust me, you would too if you had to pay 75 euros ($95) for each and every single game you bought.
I get MY opinions from trailers and gameplay videos first- reviews and public opinion second.
Actually, judging by what you just said, you get your opinions from YOU first, trailers & gameplay videos second, and reviews & public opinion third.Well, I watch the trailers, and if theyre available, some gameplay vids on youtube. if it interests me, then I look at reviews and public opinion. so yes, I fget my opinion from myself first- then see what others think of it.
They can both be pirated, but I ain't risking it with the online play.
...while Nintendo doesn't pay any [tornado fang]ing attention to its online features, so it's cool. 8D
It's why Wario Ware: DIY is so [tornado fang]ing awesome. I get to see other's silly-to-sexy creations on Youtube and nintendo will not give a damn about it. Best of all, you don't HAVE to play/own it. You could just watch the player's own antics and put yourself in his or her shoes. XDWhat's yer DIY FC?
But this isin't about Wario, it's about Sonic.
What's yer DIY FC?
Ultimately your own personal enjoyment of the game is what's most important, even more so than the actual game itself. But, like our most excellent friend said, it's a superbuy for Superbat for some games, so personal reviews of a game are extremely important when it comes to making a decision to spend $90. It's no different then looking for a digital camera to buy. Trailers & Gameplay Videos are primarily a source of marketing, and they can make it look nice. But thanks to the internet, we can now easily read personal opinions on products, which are perhaps the most important reviews of them all.Exactly. I just don't like it when people act like reviews are the devil. Although your personal opinion is always more important, reviews HELP. There aren't demos and pirated gaming for everything, so people should seriously trust a reviewer or two, or general public opinion once in awhile.
"This World"
...wat?Find me a song with more repetitions of its name in the chorus.
Find me a song with more repetitions of its name in the chorus.
Knowing him, he's probably referring to the fact that the name of the song is "His World"
Oh, and I'll say Seven Rings in Hand. XD
Honestly, In SA1 and SA2, I can admit the soundtracks were awesome. Corny, but awesome, in a "pull our childish heartstrings" kind of way.
Sonic Heroes sucked in terms of theme songs
Shadow
Sonic the Hedgehog
Unleashed
Secret Rings had SOME improvements but seriously, the more I hear, the less I like. (and yes, I admit, SO MANY [tornado fang]ing REPETITIONS OF THE TITLE)
Black Knight.
Honestly, In SA1 and SA2, I can admit the soundtracks were awesome. Corny, but awesome, in a "pull our childish heartstrings" kind of way.Yes, yes.
Sonic Heroes sucked in terms of theme songs, but had pretty good level songs.I liked the team themes, Stage music I found alright, just that "Sonic Heroes" Song which was rather eeeeh..
Shadow, I don't even [tornado fang]ing remember.I loved the music in ShtHH.
Sonic the Hedgehog threw that [parasitic bomb] away. Songs just plain sucked, specially new remixes to old songs, and even level crap.I liked the Crush 40 remix of All hail Shadow, and I didnt mind Dreams of Absolution, although like PB ha pointed out before, the voice was a bit TOO overly synthed out. The stage themes were nothing special, though I liked White Acropolis. (the first part)
Unleashed was a bit better bit still really not good.Unleashed had good music. the only thing was the theme tended to grate on your nerves after always hearing it while you were on the world map.
This machine doesnt exactly say the name, but plays around with it. "A shadow of myself just who am I" always makes me lol.
Secret Rings: Other than the main theme, the music is mostly alright. The boss themes sucked, but a few songs like Let the Speed Mend It and White of Sky stood out from the rest.
.....what? Blue on the Run is EASILY one of the best Sonic boss themes ever.
*smacks Advent of Chaos with his magical talking fish*
PB's reasoning is unassailable; Blue On The Run is in fact one of the best Sonic boss themes ever. :P
good use of Secret Ring-ish sounds during the song. Overall a fantastic track.
What's Secret Ring-ish?
[youtube]http://www.youtube.com/watch?v=kb9IUiBplNE[/youtube]
[youtube]http://www.youtube.com/watch?v=grv6awOcIVo[/youtube]
We know they look delicious, but please refrain from licking the rides. That would be disgusting. Do you know where those rides have been?
[tornado fang]ing Eggman. 8D
Also, Tails' new voice at the one minute mark.
[youtube]http://www.youtube.com/watch?v=OmbVivX70VI[/youtube]
Oh Eggman. You awesome bastard.
Tails new voice sounds alright. Not as annoying as his Pre and Post Sonic Heroes voices.
I like how they've got that sound effect/soundtrack clip for the wisp abilities.
Also, from the "sonic simulator" (the multiplayer first vid) I can see they are still going with Eggman's 06 theme.
Thats because he has a new VA too.
Yeah. I know he has a new VA, but it still seems deep to me.
Trailers seem too samey now. When are they gonna show off new levels? We've only seen three so far, I think.
Actually, I think it's two that we've seen.Tropical stuff, food stuff, and the Wisp planet.
Tropical stuff, food stuff, and the Wisp planet.
Some explanation would have to be given to why Blaze is in the game all of a sudden. And it would really serve no purpose whatsoever. Just let the game be without nitpicking on the absence of a single character who isn't prevalent in the Sonic series and is only wanted in this game because it's unofficially Sonic Rush 3.I'm sorry, but I just see that argument as too "in the box". It would take all of five seconds to put her in the game, but it's too inconvenient to write a scenario for it? Not buying that. The vast majority of decent platformers are games in which nobody gives a rat's butt about the story. And even if no story rationale behind her appearance can be thought of, she could always be a post-game bonus. It's not as if there's any reason for Luigi in NSMB, or the Navigators in X8.
The Wii isn't the only console around, and Sonic Team has proved time and time again to not be able to hold the responsibility to handle more than one single gameplay mode without [tornado fang]ing it all up for almost ten years.(http://home.comcast.net/~Anguirus/objection.gif)
So far, what we've seen of both new home console games they're making, suggests that they're at least decent and not a complete shitty mess like the ones before. We still have to judge that for ourselves, but for now, the system seems to be working. Aside from your favoritism for a game most people seem to hate and alot of other questionable choices, surely you can find this easy to understand? The one thing people need, is a GOOD Sonic game. At this point, as long as they can deliver quality to us, I will not give a flying [tornado fang] about whether the game stars Rocky the Raccoon or Honky the Hippo. Sega's keeping it as simple as they can in both of these games, while still offering simple extras to make it memorable. With everyone bitching about this "back to origins" bullshit, we need simplicity more than ever. We need a game that gamers, fans and reviewers can enjoy equally, a game which has the potencial to be fun for pretty much everyone. For now, from what we've seen, this seems to be travelling in that direction. It's an improvement on everything the halfway good parts of Unleashed were, built on the easiest home console to program for nowadays, on a system Sonic Team has experience with. Everything about this makes sense.I will note that the Sonic Cycle is not officially broken until gameplay impressions have been established among the masses.
Anyway, Sonic fans will [sonic slicer] beyond racionality.The one universal constant of gaming.
And Yet im certain you loved it when you could play as Knuckles and tails in Sonic3 and Knuckles. they all could spindash, but at the same time, they all had character specific abilites.Because his gameplay would REALLY be easy to introduce in a game like Colors, huh? Or Tails'!
thats something that I agree with Hyper on.
New Level - Aquatic Park (http://www.tssznews.com/2010/09/20/19-new-sonic-colors-wii-screenshots/)
[youtube]http://www.youtube.com/watch?v=1ky-Dus0Lx0[/youtube]
Contrary to the E3 build some of you may have played getting S-ranks are TOUGH. You’ll need to maximise your grabbing of bonuses whilst still maintaining your speed and maximising your ring count in order to gain them.
Yacker doesn’t have a voice as such, but makes an audible chittering noise. He’s also big on body language communication – think Sonic: Night of the Werehog.
Since you guys love the Tails facts so much… FOXY FACT: Tails is more interested in inventing than Sonic’s heroics.
Sometimes bad situations can lead to good discoveries!
You CAN skip cutscenes – press + on the wiimote.
Dr. Eggman ALSO has something of a 4th wall breaking moment.
The Wisps have a, rather rude nickname for Dr. Eggman!
That’s all for now, oh wait… one bonus item for you to deduce.
Sept 19th > Cowboys.
That’s all.
Source (http://blogs.sega.com/sonic/2010/09/24/sonic-colours-7-things-part-iv/#more-1627)
Knuckles and Tails have enough abilities to be considered diferent characters altogether, to change the game itself in its obstacles. Blaze does not. I honestly considered her just a boring extra in Rush.I'll grant you that they're a lot more similar, given Rush's more extensive commands and the fact that Blaze simply mirrors most of them. She does hover, though.
Yeah Sonic takes some getting used to, but hes not bad. He makes a great Sonic.
Writing does seem solid, and Lol at Sonic breaking the 4th wall.
I've said it before and I'll say it again: *NEVER* trust reviewers with Sonic. Not even if the reviews are good (Heroes...).
That's what I'm saying; you can't really trust media outlets, these days, so I have to rely on word of mouth, or first-hand experience, to even figure out if the game is, you know, good.I don't even do that. Example, according to alot of people, Final Fantasy XII was a terrible game. According to me, trying it myself? I love it.
You know, I've had like zero presence in this thread and I find it weird. Admittedly at first, the game wasn't grabbing me due to my own inability to follow some titles, but this might just be the biggest (good) surprise game of 2010 for myself. The game is incredible and I honestly can't believe how it just appeared out of the blue (ha) like this. Also, the music is [tornado fang]ing blissful. Sweet Mountain Acts 1 & 2 as well as all of Planet Wisp's themes alone are giving Super Mario Galaxy 2's best themes a serious run for their money right now, and that was my personal draft pick for best soundtrack of this year previously!
imo it still doesn't reach the epicness of Boss the Boss and Live and Learn
Last boss' second phase theme reminds me of a JRPG battle theme. Nice.
Never heard of Boss the Boss, but I disagree with you, this is better as a final boss theme than Live and Learn. I've always been a sucker for epic-ized versions of main themes vocal-less.you really never heard of Boss the Boss ?
Now that I think of it, you're right! It does sound like one.
you really never heard of Boss the Boss ?News to me. Can't argue with STH3's final boss, but as remixes thereof go, I think I'll stick with Malicious Fingers (http://www.youtube.com/watch?v=ycSJZS5VJIo).
[youtube]http://www.youtube.com/watch?v=Yiza051Z2-A[/youtube]
News to me. Can't argue with STH3's final boss, but as remixes thereof go, I think I'll stick with Malicious Fingers (http://www.youtube.com/watch?v=ycSJZS5VJIo).
[spoiler=What happens when you get all the red rings?][youtube]http://www.youtube.com/watch?v=TnvC7iFyG5M[/youtube][/spoiler]
It's... it's... beautiful.
News to me. Can't argue with STH3's final boss, but as remixes thereof go, I think I'll stick with Malicious Fingers (http://www.youtube.com/watch?v=ycSJZS5VJIo).I like Outer space machine myself.
I took a hearing of the Eggman PAs, it's actually pretty funny! Props to the guys who handled the excecution of Sonic Colors' script.
At first I had no interest in this game, but now, man, I MUST have this game, it looks so fun.
Yeah, no kidding XD It was the same people that wrote Madworld's commentators or something like that IIRC, it shows.
Some of my favorites
"No aliens were harmed in the creation of this park. They were all harmed after the park was created".
"We know they look delicious, but please refrain from licking the rides, THAT would be disgusting. Do you know where those rides have been?! People have been sitting on those rides! With their butts! Ok, go ahead, lick them, don't say we didn't warn you."
"We seem to be losing pressure on level 17. Please hold your breath until you pass out from oxygen starvation. Then you won't care. Enjoy the ride!"
"We hope you're enjoying this sunny day here at the park. Sadly a sunny day once again means that the choco coaster is out of order...due to melting."
If I could I'd quote almost all of them honestly XD
[spoiler=What happens when you get all the red rings?][youtube]http://www.youtube.com/watch?v=TnvC7iFyG5M[/youtube][/spoiler]...INCON-[tornado fang]ing-CEIVABLE!!!
It's... it's... beautiful.
...INCON-[tornado fang]ing-CEIVABLE!!!
Somebody had DAMN WELL better figure out this game's music format so that I can Riivolution-patch it, because I'm one Crush40 theme away from orgasm...
*eliminates Sonic Unleashed from his B-Day/Christmas wish list*
...INCON-[tornado fang]ing-CEIVABLE!!!
Somebody had DAMN WELL better figure out this game's music format so that I can Riivolution-patch it, because I'm one Crush40 theme away from orgasm...
*eliminates Sonic Unleashed from his B-Day/Christmas wish list*
To be fair i blitzed through it because i had a day free and because i'd put in alot of Unleashed practice. If you're good at Unleashed's day stages then i'd say you'll find this easy enough.
@Rayl: So, other than the fact that it's short, would you say it's worth the full price of $50?
Some of the views on Starlight Carnival are quite beautiful too.
I also liked the enshadowed Earth in Asteroid Coaster.
It's a standard .aax, relatively simple.No experience with those. Need to at least be able to encode them in order to accomplish anything.
No experience with those. Need to at least be able to encode them in order to accomplish anything.
I dare say, even if the game is short, you're a bigger man than I for 100%ing it. Sega has a fine mastery of mundane checklists, and "searching" in Sonic stages just doesn't work for me. I nabbed 90-something red rings on my first play, went back to collect what I missed, and within TWO ACTS was questioning my life or lack thereof. Both times I got four rings and spent about a dozen replays looking for that last one to somehow elude me.
I can't endure that 36 times over. To Gecko OS, I go.
Yeah, some of those rings weren't easy to find, but honestly, I found them just by dicking around with the abilities.Here's the thing: If you have a guide, it's fetch-questing. If you don't, you risk "Shadow The Hedgehog's Last Story" syndrome, which is to say that by the time you unlock your emerald power you've already replayed the stages so many times that you're damn sick of the game.
"Let me use spikes on this wall... oh [parasitic bomb], a new part of the lev--oh cool, a red ring!"
I only needed help on a few of them in Aquarium Planet and Asteroid Coaster, where a person conveniently made video guides on how to get them.
Now, getting all red rings on the DS version when no guide exists... THAT was not fun. And for what? Infinite boost gauge.Ouch. That is harsh. 'specially with how easy the Boost Gauge is to fill, assuming they're still using the Rush trick mechanics.
[tornado fang] you, DIMPS.
Ouch. That is harsh. 'specially with how easy the Boost Gauge is to fill, assuming they're still using the Rush trick mechanics.
Yeah, I don't actually have the DS version... Bottom line, no playable Blaze, and emeralds do nothing except unlock final boss, correct? Not touching it in that case.
[spoiler=final boss]So you'd want it to be like the DS version, where the announcer voice is distorted and evil sounding.[/spoiler]it still prolly wouldnt raise the difficulty by THAT much... and even then, that doesnt account for the other bosses. I mean, the bosses are really fun. And yet, so easy...
It's the same depletion rate. It's just harder to refill it because of no tricks. You only have combo attacking enemies and White Wisp capsules to refill you.All the more reason why, if playing DS Sonic, I'd best stick with Rush Adventure. >.>
All the more reason why, if playing DS Sonic, I'd best stick with Rush Adventure. >.>