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Rockman & Community => Challenge Mode => Topic started by: Flame on November 08, 2008, 07:30:34 AM

Title: Flame's insane Model @ Challenge
Post by: Flame on November 08, 2008, 07:30:34 AM
Go through the game using only model @, No Megamen allowed, (exept where its force fed,) No pseudoroids,(exept where there is no other way, or when its force fed)
also, you may use Pseudoroids against bosses like
Queenbee,
chronoforce miniboss,
Albert form 2.
go for it.
 
Title: Re: Flame's Model @ Challenge
Post by: MassKiller1 on November 14, 2008, 04:49:54 AM
Would you say it's harder fighting with Model @ or just nothing (Re/Hu)?
Because that's how I challenge.
Title: Re: Flame's Model @ Challenge
Post by: Flame on November 14, 2008, 02:07:49 PM
yeah, but the challenge is using model @. kinda to give t SOME use... plus, I think it is harder.
Title: Re: Flame's Model @ Challenge
Post by: Dr. Wily II on November 14, 2008, 02:11:11 PM
You do know that using only Model @ against God Albert and this W-bit shield is going to take forever, since you can't even hit the lowest bit unless he comes down for his tail scarpe attack? 8D
Title: Re: Flame's Model @ Challenge
Post by: Flame on November 14, 2008, 04:55:25 PM
you dont use it against god albert. read the exeptions.
Title: Re: Flame's Model @ Challenge
Post by: Dr. Wily II on November 14, 2008, 05:04:13 PM
And, I missed that... XD
I think I'll try this... :3
Title: Re: Flame's Model @ Challenge
Post by: Flame on November 15, 2008, 12:03:22 AM
im trying it already. its annoying. >w<;
Title: Re: Flame's Model @ Challenge
Post by: MassKiller1 on November 15, 2008, 01:12:16 AM
What's annoying is bosses or mini bosses that fly or are at times unreachable (ex. spider, W spider, etc)
Title: Re: Flame's Model @ Challenge
Post by: Police Girl on November 16, 2008, 03:59:23 AM
At least you can wall jump with Model @, If that wasn't possible I would just give up.
Title: Re: Flame's Model @ Challenge
Post by: Flame on November 16, 2008, 07:09:08 AM
if it wasnt possible I wouldnt have made the challenge. :P
Title: Re: Flame's Model @ Challenge
Post by: MassKiller1 on November 17, 2008, 01:31:02 AM
I don't know about you buys but I'm having trouble going up against Albert 1st form simply because I cannot avoid when the main dragon head stretches, hits the ground and pulls inward. ><
Title: Re: Flame's Model @ Challenge
Post by: Nexus on November 17, 2008, 01:33:59 AM
Shoot the blade on the respective Hydra's head to make it go up, then dash/slide underneath it. Don't be near the Core of the Hydras, or else the blade will pull back and hit you anyways.
Title: Re: Flame's Model @ Challenge
Post by: Flame on November 17, 2008, 01:35:32 AM
what he said.
Title: Re: Flame's Model @ Challenge
Post by: MassKiller1 on November 17, 2008, 01:38:04 AM
Understood, thanks for the info. ^^
Title: Re: Flame's Model @ Challenge
Post by: Dr. Wily II on November 17, 2008, 09:30:32 AM
True, however, only after the deflected shots go off-screen would you be able to shoot again.
And usually by then, the blade would have hit you.
Title: Re: Flame's Model @ Challenge
Post by: Nexus on November 18, 2008, 01:22:11 AM
 -_-  Bring extra E-Tanks and healing items?
Title: Re: Flame's Model @ Challenge
Post by: Dr. Wily II on November 18, 2008, 10:22:34 AM
SHHH!!!
They are not suppose to know that... >_>;
Title: Re: Flame's Model @ Challenge
Post by: Nexus on November 20, 2008, 03:47:54 PM
Well, it is somewhat RPG common sense, Wily II. With the increased amounts of story and text and the inclusion of side-quests and equippable/usable items, it's almost like someone got RPG in our Megaman, Command Mission excluded for obvious reasons.  :P
Title: Re: Flame's Model @ Challenge
Post by: Gaia on November 20, 2008, 10:22:16 PM
If I can remember from the first ZX's commercial.. "Action/Adventure RPG!" With Megaman's face and gameplay slapped on.. If I'm correct.

I would like to take this challenge, but I haven't unlocked Model a yet.. Stupid minigame. ><
Title: Re: Flame's Model @ Challenge
Post by: Dr. Wily II on December 01, 2008, 06:45:34 PM
Ok, I tried it when I was relaxing from studying.
And man, was Rospark a pain to defeat. It took like 10 minutes... >.>;

It's not difficult, yet it's not easy either.
Title: Re: Flame's Model @ Challenge
Post by: Flame on December 07, 2008, 08:58:42 PM
the fact youre so small helps sometimes, but it also makes things difficult at the same time.
Title: Re: Flame's Model @ Challenge
Post by: Dr. Wily II on December 08, 2008, 08:20:30 AM
Especially so when jumping over spike/bottomless pits... -u-'
Title: Re: Flame's Model @ Challenge
Post by: MassKiller1 on December 09, 2008, 04:57:27 AM
That and sliding isn't the same dashing (dash + jump :3).
Title: Re: Flame's insane Model @ Challenge
Post by: Flame on January 15, 2009, 03:47:19 AM
Sorry for raising dead, but I just thought af a very horrible thing...
trying this very challenge...
in Hard mode. 8D
Title: Re: Flame's insane Model @ Challenge
Post by: Dr. Wily II on January 15, 2009, 01:42:41 PM
trying this very challenge...
in Hard mode. 8D
...
Seriously...
(http://i164.photobucket.com/albums/u25/Dr_Wily_II/Sprites/MermaidManKobun.png)
Title: Re: Flame's insane Model @ Challenge
Post by: shadow12345 on January 31, 2009, 08:25:54 AM
Sorry for raising dead, but I just thought af a very horrible thing...
trying this very challenge...
in Hard mode. 8D
I have done it in Hard Mode twice already (Both Grey and Ashe). Only model A throughout the game (boss battles incuded) 8)
However, after defeating a boss, the game forces me to transform to move on, so...
Title: Re: Flame's insane Model @ Challenge
Post by: Dr. Wily II on January 31, 2009, 08:47:23 AM
He's talking about the 8-bit Model a, not Model A.
Title: Re: Flame's insane Model @ Challenge
Post by: shadow12345 on January 31, 2009, 03:04:58 PM
Opps, my bad, he said model @ so I thought... :P
Will try it, seems pretty annoying when fighting those midboss already 8)

Edit: I just tried defeating Chronoforce in Hard Mode with only model a (http://www.youtube.com/watch?v=7heMfc7NpSo (http://www.youtube.com/watch?v=7heMfc7NpSo)) :)
Title: Re: Flame's insane Model @ Challenge
Post by: Flame on January 31, 2009, 04:40:40 PM
Model @ is used to refer to 8 bit Modle A, since simply typing a lowercase a could be misinterpreted as a typo on forgetting to press the shift key.
Title: Re: Flame's insane Model @ Challenge
Post by: shadow12345 on January 31, 2009, 05:43:58 PM
Model @ is used to refer to 8 bit Modle A, since simply typing a lowercase a could be misinterpreted as a typo on forgetting to press the shift key.
Yes, sorry about that :)

BTW, using Model a against Aeolus is kind of impossible in Hard mode, I can't find out a way to avoid his double sonic boom O_O
Title: Re: Flame's insane Model @ Challenge
Post by: Flame on January 31, 2009, 09:43:37 PM
it was a joke when I said Hard mode. its pretty impossible to do in hard mode. its hard enough to do it in normal mode.