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Rockman & Community => Rockman Series => Topic started by: Satoryu on February 24, 2009, 08:46:58 PM

Title: Co-op Mega Man
Post by: Satoryu on February 24, 2009, 08:46:58 PM
as noted in this Resident Evil 5 interview (http://www.co-optimus.com/interview/151/page/1/Resident_Evil_5_Co-Op_Interview.html), and Protodude's site, Capcom wants to use a lot more cooperative gameplay in future titles.

years ago, when i thought Mega Man 9 would never come, my friends and i started thinking of ideas for our own MM9. one of the big things we thought up was a sort of tag team gameplay with Mega and Proto Man. i believe if one person was playing, the two could be swapped out X8 style. but if there were two players, both Mega and Proto would be on screen at the same time, with P1 as Mega and P2 as Proto, or vice versa.

this interview may very well hint that our idea can become a reality. but it may not necessarily be in Classic Mega Man. the same could work for X. or if Capcom takes my suggestion of using RE4/5's engine for Legends 3, co-op would fit in naturally.

thoughts?
Title: Re: Co-op Mega Man
Post by: Protoman Blues on February 24, 2009, 08:55:52 PM
I remember reports that X7 was suppose to be a Co-Op game.  It wasn't, obviously.

A Co-Op MegaMan game would be so awesome.  Especially with Rock, Roll, Blues, and Forte as well.
Title: Re: Co-op Mega Man
Post by: Flame on February 24, 2009, 10:18:17 PM
Yeah. I would definetly like Forte in it. also, I think Duo should be brought back into the picture. he added quite the variety to the all buster group. sure, he uses a buster type attack in PF, but he could STILL be  mixed up with some interesting gameplay. like, that turning into a meteor, or acutally using his hand other than shooting it. (shining finger anybody?)
Title: Re: Co-op Mega Man
Post by: Gotham Ranger on February 24, 2009, 10:25:24 PM
The only problem would be actual traversing of the stages. I can't even think of a good example of a platforming co-op game.

Also, totally unrelated, but someone controlling Yoshi in SMW while you're punching Yoshi in the head with Mario would be all sorts of fun
Title: Re: Co-op Mega Man
Post by: Protoman Blues on February 24, 2009, 10:26:30 PM
They did it with Chip & Dale, they can do it with MegaMan!
Title: Re: Co-op Mega Man
Post by: Sub Tank on February 24, 2009, 10:29:09 PM
Be careful.  You might end up with a Battle Network MMORPG instead.
Title: Re: Co-op Mega Man
Post by: VixyNyan on February 24, 2009, 10:30:08 PM
Anyone played Power Battle and Power Fighters yet? It's both co-op and competitive arcade gaming. ^^
Title: Re: Co-op Mega Man
Post by: Gotham Ranger on February 24, 2009, 10:33:00 PM
I'm sure we all have at some point, but he said NOT the arcade games

Wait, maybe not. Thought I saw it. Maybe I'm blind.
Title: Re: Co-op Mega Man
Post by: Protoman Blues on February 24, 2009, 10:34:01 PM
Be careful.  You might end up with a Battle Network MMORPG instead.

You know, there's a sick sick part of me that, if I could create my own navi & if the game was free, I'd be interested in this.
Title: Re: Co-op Mega Man
Post by: Sub Tank on February 24, 2009, 10:40:54 PM
Oh, I'd play it too.  It's just horrifying to imagine all of that fanbase in one area interacting with each other.
Title: Re: Co-op Mega Man
Post by: Protoman Blues on February 24, 2009, 10:43:52 PM
Oh god, yeah.  That'd be a scary sight indeed!
Title: Re: Co-op Mega Man
Post by: VixyNyan on February 24, 2009, 10:45:51 PM
interacting with each other.

You totally mean tongue sex.
Title: Re: Co-op Mega Man
Post by: Sky Child on February 24, 2009, 11:08:14 PM
What is this 2 player Megaman and Protoman Co-Op I'm imagining?
Title: Re: Co-op Mega Man
Post by: VixyNyan on February 24, 2009, 11:12:44 PM
What is this 2 player Megaman and Protoman Co-Op I'm imagining?

(http://lol.rockmanpm.com/pf2rockblues.jpg)
Title: Re: Co-op Mega Man
Post by: Protoman Blues on February 24, 2009, 11:13:08 PM
What is this 2 player Megaman and Protoman Co-Op I'm imagining?

I'm pretty sure it's the kind of Co-Op that The Great Gonzo has drawn a few times!  XD
Title: Re: Co-op Mega Man
Post by: VixyNyan on February 24, 2009, 11:15:12 PM
(http://oekaki.rockmanpm.com/pictures/rpm975.png)
Title: Re: Co-op Mega Man
Post by: Sky Child on February 24, 2009, 11:16:02 PM
(http://oekaki.rockmanpm.com/pictures/rpm975.png)
This pose makes no sense.
Title: Re: Co-op Mega Man
Post by: VixyNyan on February 24, 2009, 11:18:03 PM
(http://oekaki.rockmanpm.com/pictures/rpm820.png)
Title: Re: Co-op Mega Man
Post by: Gotham Ranger on February 24, 2009, 11:19:32 PM
Things just got creepy~
Title: Re: Co-op Mega Man
Post by: Protoman Blues on February 24, 2009, 11:21:30 PM
Creepy? Or so hot, you just Jizzed in your Pants?   8D
Title: Re: Co-op Mega Man
Post by: The Great Gonzo on February 24, 2009, 11:27:29 PM
Ah, a two-player dating sim.
Title: Re: Co-op Mega Man
Post by: Hypershell on February 25, 2009, 12:11:00 AM
(http://oekaki.rockmanpm.com/pictures/rpm820.png)
(http://img26.imageshack.us/img26/3541/whya.jpg)
Title: Re: Co-op Mega Man
Post by: HyperSonicEXE on February 25, 2009, 12:18:11 AM
I'm not sure if they're intending it for Mega Man games, though.
Still, co-op screams Mega Man X9. Or Xtreme 3 for the DS (where you can call in Zero).

You know, there's a sick sick part of me that, if I could create my own navi & if the game was free, I'd be interested in this.

It should have been done. Even if it wouldn't have been canon, it would have been excellent marketing, and it would have beaten out all the other MMORPG's as far as adoption rates are concerned.

...but they're...what...6 or 7 years late?
I feel old. AND NOW YOU DO TOO! MWAHAHAHA.
Title: Re: Co-op Mega Man
Post by: Gotham Ranger on February 25, 2009, 01:16:17 AM
Xtreme 3 for the DS.. That would be amazing.
Title: Re: Co-op Mega Man
Post by: Flame on February 25, 2009, 01:44:47 AM
Xtreme 3 for the DS.. That would be amazing.
This for great win.
(http://img26.imageshack.us/img26/3541/whya.jpg)
lol downtime. that was such an awesome comic.
Title: Re: Co-op Mega Man
Post by: Night on February 25, 2009, 03:10:56 AM
This for great win.lol downtime. that was such an awesome comic.

shame it had such an ironic demise...
Title: Re: Co-op Mega Man
Post by: Hypershell on February 25, 2009, 03:26:41 AM
Xtreme 3 for the DS.. That would be amazing.
Damn straight.  Several X/Zero/ZX tracks get me fantasizing about that every time I listen to them.
Title: Re: Co-op Mega Man
Post by: Satoryu on February 25, 2009, 03:57:22 AM
Yeah. I would definetly like Forte in it. also, I think Duo should be brought back into the picture.

[tornado fang] Bass. [tornado fang] Duo. there, i said it.

The only problem would be actual traversing of the stages. I can't even think of a good example of a platforming co-op game

how many Contras are there?
Title: Re: Co-op Mega Man
Post by: VixyNyan on February 25, 2009, 04:04:41 AM
CRESCENT KIIIIICK~!!

how many Contras are there?

^ What Sato said! Not knowing about Contra makes my heart tear apart. o.o
Then again, Konami are awesome at co-op games. Just look at Turtles in Time. ^^
Title: Re: Co-op Mega Man
Post by: The Great Gonzo on February 25, 2009, 04:07:56 AM
[tornado fang] Bass. [tornado fang] Duo. there, i said it.

I wouldn't mind Bass, as he's underused (fandom be damned). Duo, however...If they didn't find a way to make the stages accommodate his hugeness (provided they didn't already shrink him down a la Power Fighters), he could end up useless. That'd just be a waste of a perfectly good character there.
Title: Re: Co-op Mega Man
Post by: Nexus on February 25, 2009, 04:18:15 AM
There was a fan-game aptly called "Mega Man Co-Op" - it was Megaman 1 with two players able to play together via LAN. While all the special weapons were done, and you could make your own levels, it got canceled and only had a very small example of Bombman's stage avaliable. Nonetheless, the engine was solid.
Title: Re: Co-op Mega Man
Post by: Zechs on February 25, 2009, 07:39:24 AM
I would imagine something similar to Contra for a MegaMan Co-Op, but I'd be interested none the less. Though, I dread the parts of stages that require precision and timing... That would be terrible for 2 people to synchronize to be able to proceed.
Title: Re: Co-op Mega Man
Post by: Tickle Buffalo on February 25, 2009, 07:46:29 AM
Metal Slug X.


Oh, wait, they already made a Metal Slug X, never mind.


(Metal Slug ZX?)
Title: Re: Co-op Mega Man
Post by: Satoryu on February 25, 2009, 04:34:55 PM
I would imagine something similar to Contra for a MegaMan Co-Op, but I'd be interested none the less. Though, I dread the parts of stages that require precision and timing... That would be terrible for 2 people to synchronize to be able to proceed.

after playing a fair share of LittleBigPlanet, i can see what you mean. but it's usually nothing going one at a time can't fix.
Title: Re: Co-op Mega Man
Post by: Gotham Ranger on February 26, 2009, 08:14:15 PM
[tornado fang] Bass. [tornado fang] Duo. there, i said it.

how many Contras are there?
I remebered Contra like.. 10 minutes after I posted that. Punched myself in the face seeing as I own the original god damn Contra for the NES
Title: Re: Co-op Mega Man
Post by: Hypershell on February 26, 2009, 09:07:10 PM
I would imagine something similar to Contra for a MegaMan Co-Op, but I'd be interested none the less. Though, I dread the parts of stages that require precision and timing... That would be terrible for 2 people to synchronize to be able to proceed.
Not that Contra-style wouldn't suffice, but I suppose I'm the ONLY person who's played Brawl's adventure mode in 2-player?  Then there's always the Sonic/Tails style, which could useful for introducing a n00b friend.

Not to mention the whole thing would be a nonissue on a handheld (ZX, Xtreme3).  Something akin to New Super Mario Bros. versus mode, except you know, not versus, would be awesome.

The only problem would be actual traversing of the stages. I can't even think of a good example of a platforming co-op game.
Besides all of the above-mentioned, get equipped with Joe & Mac (SNES).
Title: Re: Co-op Mega Man
Post by: Satoryu on February 26, 2009, 11:28:42 PM
Not that Contra-style wouldn't suffice, but I suppose I'm the ONLY person who's played Brawl's adventure mode in 2-player?  Then there's always the Sonic/Tails style, which could useful for introducing a n00b friend.

i wouldn't like those options because the 2nd player takes a lesser role in the gameplay than P1. in Contra, on the other hand, all players are treated equal.

which reminds me. co-op games such as this need to get rid of the restriction of both players to the same screen. that was one of my gripes with Contra 4.
Title: Re: Co-op Mega Man
Post by: HyperSonicEXE on February 27, 2009, 12:08:28 AM
Indeed. I can't stand split-screens.

All the more reason this co-op game should be a handheld. If Capcom didn't want to do Xtreme3, then they could make ZX3 and you choose Vent/Ashe or Aile/Grey.
Title: Re: Co-op Mega Man
Post by: Hypershell on February 27, 2009, 02:21:18 AM
i wouldn't like those options because the 2nd player takes a lesser role in the gameplay than P1. in Contra, on the other hand, all players are treated equal.
In Smash the second player is just as key to the gameplay (barring the occasional forced color-change of the same character).  They take damage, their lives detract from the same stock.  The teleport option is only there so that leaving the screen due to 1st player movement doesn't mean death.

I agree with the whole handheld shpiel, though.  But ideally, I don't want to see a co-op feature vetoed on the sole grounds of whether or not a game is a console title.  The X-series is perhaps one of the best suited for co-op, and the only time it goes to handheld is for side games.
Title: Re: Co-op Mega Man
Post by: HyperSonicEXE on February 27, 2009, 05:35:38 AM
Quote
According to Capcom's third quarter Q&A session, the company is looking at the possibility of increasing their Nintendo DS support, releasing more games that don't bare the title of Ace Attorney:

"One of our leading titles is ‘Monster Hunter 3 (tri-).’ If we can gain recognition of this product in the European and North American markets, our market strategy will see a noticeable change. Meanwhile, we are reviewing the possibility of releasing new titles besides ‘Ace Attorney’ for Nintendo DS.”

Here it comes, HERE IT COMES, HERE IT COMES! Co-op Mega Man game for the DS!

...although it'll probably be a feature of their new "Shin Rockman" or whatever the new EXE/Ryuusei flavor of the minute happens to be.
Title: Re: Co-op Mega Man
Post by: N-Mario on February 27, 2009, 07:32:35 AM
A Co-Op Mega Man game would be fun, but I doubt it is possible as a 2d platforming game. I mean, how would screen transitions work? would both players need to be touching the door to open it? Would both players need to be on the top of the ladder to make the screen scroll up?
Would it be 2 players 1 screen ala DKC, or 2 split screen action? How would the pause menu work? One for both players, or each their own weapons menu?

So many ways.  X(
Title: Re: Co-op Mega Man
Post by: Hypershell on February 27, 2009, 11:52:45 PM
The fact that there are so many doesn't make it impossible.  It just means they have to pick one.

Nothing since the NES does vertical screen transitions, so that's only applicable in the context of a WiiWare MM10 or something.  Even so, it'd still be manageable.  If worst came to worst and two guys on a ladder was deemed too clunky, suggestive, or whatever, then Beat could always carry the second player.  Something like that would probably be needed for a downward vertical transition anyway.

Who here remembers Toejam & Earl?  Remember how the elevator only worked with both characters (unless you fell to a lower level than the other player)?  Remember how you start single-screen but the game would split-screen when you separated, and re-merge itself when you joined up again?

If game-devs could do all of that on the Genesis seventeen years ago, they can DAMN WELL make two guys walk through a door today.



Oh yeah, and I thought of yet another co-op side-scroller to get equipped with: Ren & Stimpy Time Warp (SNES).
Title: Re: Co-op Mega Man
Post by: HyperSonicEXE on February 28, 2009, 03:14:58 AM
They could even copy-paste Kirby Superstar/Ultra.

Instead of A making you appear (or stay) behind 1P as a star, it'd be the Biometal you're using at the time. Or you could just teleport down.
Title: Re: Co-op Mega Man
Post by: HokutoNoBen on March 01, 2009, 12:31:59 AM
My only issues? Making sure that such a game is balanced for both co-op, as well as single-player.

As great as a number of Co-op games, past and present, are, some among that number started to falter a bit when you just wanted to go it alone, for one or several reasons. Some of these same types of gripes even apply to RE5, based on what some impressions I've heard/read...

[spoiler]...especially when it comes to the final boss fight, which turns into more of a chore than the dynamic finish it probably should have been. But that's for another time and post...[/spoiler]

So, while I'd like to see such a thing happen to a Rockman game, I'm still wary of the notion that, in efforts of trying their damndest to focus on co-op, the single-player component (which should STILL be the bread-n-butter of any action-platformer Rockman game) suffers on the other end. And I wouldn't want that, either.


...Still, such a prospect, like being able to create your own "Rockman" avatar, and then team up to clean house with your partner? That WOULD be nice...if thought out correctly.
Title: Re: Co-op Mega Man
Post by: ST Jestah on March 21, 2009, 11:54:37 PM
So, while I'd like to see such a thing happen to a Rockman game, I'm still wary of the notion that, in efforts of trying their damndest to focus on co-op, the single-player component (which should STILL be the bread-n-butter of any action-platformer Rockman game) suffers on the other end. And I wouldn't want that, either.

ditto...except for the "like to see" part, I can't really picture a megaman game with a Co-op mode. Course, if someone does make one, I'd like to play it might self to see if it's actually a good idea or not.
Title: Re: Co-op Mega Man
Post by: Zan on March 22, 2009, 01:21:36 AM
http://www.youtube.com/watch?v=W6sLwcOUCy4
Title: Re: Co-op Mega Man
Post by: Acid on March 22, 2009, 01:34:45 AM
http://www.youtube.com/watch?v=W6sLwcOUCy4

Swap sprites and tiles and you have the game of the year.
Title: Re: Co-op Mega Man
Post by: Hypershell on March 22, 2009, 04:41:51 AM
So, while I'd like to see such a thing happen to a Rockman game, I'm still wary of the notion that, in efforts of trying their damndest to focus on co-op, the single-player component (which should STILL be the bread-n-butter of any action-platformer Rockman game) suffers on the other end. And I wouldn't want that, either.
So far as I'm concerned there's no reason they cannot balance for single-player with the second player being merely an option.  So what if the game is a bit easier?  Besides, X-series games include difficulty settings these days, so it's really no biggie.
Title: Re: Co-op Mega Man
Post by: Bag of Magic Food on March 22, 2009, 06:55:39 AM
Yeah, beat-'em-ups with co-op often add extra opponents or make the opponents stronger to balance out the extra players.  And co-operation is common in beat-'em-ups because there's not as much of an issue of players getting in each others' way or not progressing at the same rate.  Well, I guess it's common in a lot of arcade games, since they would want players to be able to join in freely throughout the games.
Title: Re: Co-op Mega Man
Post by: Pringer X on March 24, 2009, 09:23:53 AM
In this day and age, Capcom can come up with SOMETHING to make a good co-op Mega Man game. The only question is, what series?
Title: Re: Co-op Mega Man
Post by: Shinichameleon / Nayim on March 24, 2009, 01:21:52 PM
Hmm....How about this one?
Does anybody hear about "Kingdom Hearts 358/2 Day" in Nintendo DS.
Maybe it would helpful to figure it out how to make them as co-op playable in the future Megaman game (Maybe Megaman, Megaman X, Megaman EXE, or another new series).
Title: Re: Co-op Mega Man
Post by: RMX on March 24, 2009, 05:26:21 PM
In this day and age, Capcom can come up with SOMETHING to make a good co-op Mega Man game. The only question is, what series?

All of them. At the same time. That's what Scramble Battle should have been.
Title: Re: Co-op Mega Man
Post by: Shinichameleon / Nayim on March 25, 2009, 01:27:57 PM
I think Megaman EXE & Megaman X only have co-op game.
Title: Re: Co-op Mega Man
Post by: Sniper X on March 25, 2009, 03:39:32 PM
I know X series has a co-op game but does EXE has one?
Title: Re: Co-op Mega Man
Post by: Zan on March 25, 2009, 05:25:10 PM
Quote
I know X series has a co-op game

Come again?
Title: Re: Co-op Mega Man
Post by: Satoryu on March 25, 2009, 05:30:24 PM
I know X series has a co-op game

quit spouting your lies! if there was such a game, i would've been all over it by now.
Title: Re: Co-op Mega Man
Post by: Sniper X on March 25, 2009, 06:11:09 PM
I know X series has a co-op game but does EXE has one?
I AM SO SO VERY SORRY MY MISTAKE WHAT THE [tornado fang] AM I THINKING!? I THINK I GOT BRAIN PROBLEMS AT THAT TIME!!! X(
Title: Re: Co-op Mega Man
Post by: Shinichameleon / Nayim on March 26, 2009, 01:41:31 PM
Come again?

I think she say RPG style.
Title: Re: Co-op Mega Man
Post by: Hypershell on March 27, 2009, 10:14:57 PM
For some reason language barriers always seem to get our hopes up for co-op X......
Title: Re: Co-op Mega Man
Post by: Shinichameleon / Nayim on March 28, 2009, 01:09:13 PM
For some reason language barriers always seem to get our hopes up for co-op X......

Yeah, maybe Capcom will create "Shin Rockman" for new gameplay system. :\
Title: Re: Co-op Mega Man
Post by: Marnic on April 14, 2009, 10:41:19 PM
Megaman The Power Battle 3
Title: Re: Co-op Mega Man
Post by: Zan on April 15, 2009, 12:19:35 AM
Megaman The Power Battle 3

There's no second.
Title: Re: Co-op Mega Man
Post by: Gaia on April 15, 2009, 12:22:41 AM
There's no second.

Power Fighters was the Power Battles 2. >>
Title: Re: Co-op Mega Man
Post by: Gotham Ranger on April 15, 2009, 12:23:12 AM
There's no second.
Didn't stop the Rozner's from creating MM3 PC!  8D
Title: Re: Co-op Mega Man
Post by: Hypershell on April 17, 2009, 04:01:01 AM
My brain burns for even imagining that abomination......

Power Fighters was the Power Battles 2. >>
At the risk of stating the ludicrously obvious, I believe he's nitpicking over format.
Title: Re: Co-op Mega Man
Post by: Pringer X on April 17, 2009, 04:07:47 AM
All of them. At the same time. That's what Scramble Battle should have been.

Speaking of which, that was canceled, correct?

What the hell were they smoking when they canceled it? There's no licensing issues to deal with, a pre-made battle system that would easily be exploitable and usable (pick Smash or Jump Stars, either were great multiplayer fighting games), and a [parasitic bomb]-ton of characters to choose from. Pick like 2 from each series that are of different 'types' to avoid conflicting ones (like if they added Fire man, they shouldn't add Heat Man or Flame Man, and so on), or at least not have like a crap ton of the same (I wouldn't mind Fire Man, Flame Mammoth, or HeatMan.EXE, or even Taurus Flame ALL being in there, it's at least a character from each series). Heck, they could just have the fan favorites as fighters, and everyone else as support characters. Jump Stars did that, and they even pulled it off in Marvel VS Capcom 1, and both times it was awesome.
Title: Re: Co-op Mega Man
Post by: Gauntlet101010 on April 28, 2009, 06:07:29 AM
I agree that they should definately make a co-op MM game.  MM and X have pretty similar powers, but with a little imagination somethign could have been worked out!  Just think of the playable characters:

MM
MMX
Zero-series Zero
Vent / Aile
MM EXE
The Star Force MM

And add in *just* the standard characetrs?

Protoman (classic)
Bass
Roll
Zero (X series)
Vile
Axl
Protoman.EXE
Ton
Roll (Legends)

And bosses?

Wily
Sigma
Juno
Wiel
Copy X


And that's just for starters from the series I know well enough to comment on!  Not even going into Robot Masters or Mavericks.  A game like this would be insane and it's a shame they never exploited the idea.  I'd really love to know why this was cancelled.
Title: Re: Co-op Mega Man
Post by: Gatuca on September 13, 2009, 08:38:21 PM
pardon my ignorance, but, Wasnt Megaman 2 originally meant to be Co-Op
Title: Re: Co-op Mega Man
Post by: Hypershell on September 14, 2009, 12:47:04 AM
......who do you think was going to be 2nd player?
Title: Re: Co-op Mega Man
Post by: VixyNyan on September 14, 2009, 12:54:50 AM
......who do you think was going to be 2nd player?

(http://www.rockmanpm.com/i/original/rockman2/navimode/helper2.png)
Title: Re: Co-op Mega Man
Post by: Hypershell on September 14, 2009, 12:59:42 AM
I guess I walked into that one.

Not that I WOULDN'T enjoy smacking enemies with a broom.  But I find it hard to imagine that there has been no co-op MegaMan if they were honestly toying with the idea in the second title.  That's a pretty big feature to leave unfinished for umpteen sequels/years, especially for a developer who orgasms over MM2 and yet considers MM3 the bane of his existence due to being rushed/unfinished.
Title: Re: Co-op Mega Man
Post by: VixyNyan on September 14, 2009, 01:26:54 AM
Not just a broom, but a Roll Buster too.
Remember the Rockman 1 cellphone game with playable Roll? ^^ </wii>
Title: Re: Co-op Mega Man
Post by: Hypershell on September 14, 2009, 01:36:49 AM
Ah yes, the insanely cute title screen, and the chargeable buster able to annihilate one of those damn pogo-stick cyclopses.

Ugh, Japan gets all the cool stuff... >_<
Title: Re: Co-op Mega Man
Post by: Nexus on October 14, 2009, 12:08:58 AM
(http://www.rockmanpm.com/i/original/rockman2/navimode/helper2.png)

inb4 Rockman 2 co-op ROM hack.  8D

EDIT: Oh god, smite me now; didn't notice the previous post date.  :|