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Other Things => Gaming => Topic started by: Satoryu on November 08, 2008, 06:25:20 AM

Title: Castlevania
Post by: Satoryu on November 08, 2008, 06:25:20 AM
all Castlevania related whatnot goes here.

for most of the day today, i've been grinding AP in Order of Ecclesia. and by grinding, i mean having Up held down for hours while White Fomors cast Vol Luminatio on me repeatedly.
Title: Re: Castlevania
Post by: megatamx on November 08, 2008, 06:37:04 AM
I wonder what will happen if I max out my slash attribute..
Title: Re: Castlevania
Post by: Satoryu on November 08, 2008, 06:39:43 AM
kicking some serious ass with Melio Falcir, that's what you'd be doing.
Title: Re: Castlevania
Post by: Nekomata on November 08, 2008, 06:44:31 AM
I wonder what will happen if I max out my slash attribute..
you'll do three more damage, that's what.
Title: Re: Castlevania
Post by: The Blind Archer on November 08, 2008, 07:18:55 AM
Castlevania Judgment, the new beat-em-up fighter for the Wii, is due to release on the 18th.  As much as I'd like to get it (and kick some tail as Cornell), I may have to wait until Christmas or some other time during Winter Break in order to get it.
Title: Re: Castlevania
Post by: Satoryu on November 08, 2008, 07:20:58 AM
you'll do three more damage, that's what.

pretty sure the damage increase is far more than that. my slash attribute right now is just shy of 30000. with Melio Falcis equipped, my attack is 203.
Title: Re: Castlevania
Post by: Karai on November 08, 2008, 06:39:08 PM
An interview with IGA (http://www.cubed3.com/news/11037) about Judgement, including:
Quote
A DS version might be possible, too.
8D
Title: Re: Castlevania
Post by: Pringer X on November 08, 2008, 07:10:37 PM
Is Order of Ecclesia any good?
Title: Re: Castlevania
Post by: Klavier Gavin on November 08, 2008, 07:11:17 PM
Yes.
Title: Re: Castlevania
Post by: Nekomata on November 08, 2008, 07:11:30 PM
No.
Title: Re: Castlevania
Post by: Acid on November 08, 2008, 07:15:11 PM
Ecclesia is possibly the best of the DS Castlevanias.
Title: Re: Castlevania
Post by: Satoryu on November 08, 2008, 07:27:49 PM
yes it's a good game. though i'm not sure if it's the best on the DS.
Title: Re: Castlevania
Post by: Acid on November 08, 2008, 07:29:20 PM
Gameplay-wise it's definitely my favorite, the others had better locations though.
The art is awesome though.
Title: Re: Castlevania
Post by: Satoryu on November 08, 2008, 08:02:12 PM
let me try and place my feelings here.

on the one hand, the combat is same as it ever was, really. which is fine with me. a lot of the attacks are different enough from previous games, which is nice.

but i don't like the linearity of the game. it's also smaller than PoR. sure there are like twice as many areas, but a lot of them are really tiny. you got two levels that are just straight lines. and levels reuse map designs even before you get into the castle, which is also a little smaller than before.

the ratio of new enemies to old enemies is leaning towards 60/40, and no boss sprites were reused. hell, the only boss ideas that were in previous games were Death and Dracula.

i have to listen to the soundtrack again. at first, i didn't think it was all that great. but i've noticed a lot of great tracks in here, although there are a few that are kinda meh. for now, i'll say the music is on par with PoR, and better than DoS.

concerning difficulty, i thought the game was easy at first, then got harder as it progressed. it was when bosses started doing over 150 damage per hit did the change occur. Eligor is [tornado fang]ing insane, hardest boss i've fought in a long time. i'm not going to say the game is unbalanced, because it isn't. it's definitely the hardest game since CotM, and that game was only hard because it was disgustingly unbalanced. Death was really easy, though. Drac doesn't have a second form, which is sorta lame, but i can live without it.

Shanoa is a terrible character. sure she's nice to look at, but an emotionless shell doesn't make for a good CV protagonist. it's like playing with Old Axe Armor.

while my feelings for the main game are kinda in the air, i love Albus Mode. maybe because it's one of the only 2nd character modes i'm actually good at. his main moves are really good, though i've never used his flame kick or the crystal cage thingy. and the guy can literally warp to any place on the screen. it's really fun to go through the Training Hall backwards with him.

i need to give the game a little more time. but for now, i'll say that OoE is about on par with the previous two games. as of right now, DoS is my favorite on the DS, but PoR is very close behind.
Title: Re: Castlevania
Post by: Acid on November 08, 2008, 08:38:54 PM
Shanoa is a terrible character. sure she's nice to look at, but an emotionless shell doesn't make for a good CV protagonist. it's like playing with Old Axe Armor.

I agree with you there. She's pretty cute and has some cool design, but the whole amnesia/emotionless thing should be put down and never touched again.

About the music... At first the soundtrack  was rather weak, but by now I think it's among the best.
Title: Re: Castlevania
Post by: Align on November 08, 2008, 08:41:23 PM
God, it's not coming out until March.
Title: Re: Castlevania
Post by: Flok on November 08, 2008, 11:34:45 PM
Castlevania is an awesome quality(Eh also quantity!) franchise. There are many things I could say about it, but right now, I have just one very important question about Order of Ecclesia:

Does it contain a boss more awesome, more what the [tornado fang] and more random than Abaddon from Dawn of Sorrow?
Title: Re: Castlevania
Post by: Phi on November 09, 2008, 12:36:14 AM
(http://www.gamekyo.com/Webmasters/Images/72361520081108_013609_0_big.jpg)
Title: Re: Castlevania
Post by: Satoryu on November 09, 2008, 07:32:16 AM
Does it contain a boss more awesome, more what the [tornado fang] and more random than Abaddon from Dawn of Sorrow?

i believe the Wallman fits that bill.
Title: Re: Castlevania
Post by: gamefreak202020 on November 09, 2008, 07:47:17 AM
I still play Ritcher Mode in PoR from time to time to relive epicness. XD
Title: Re: Castlevania
Post by: Fxeni on November 09, 2008, 07:51:50 AM
Super Castlevania 4 is still my favourite of the series, and it's gonna take a lot to knock it off that spot.

Anyways, I have yet to get OoE. Would you guys say it's worth it?
Title: Re: Castlevania
Post by: megatamx on November 09, 2008, 08:46:26 AM
OoE is worth it go buy it now. XD
Title: Re: Castlevania
Post by: Satoryu on November 09, 2008, 07:33:37 PM
Anyways, I have yet to get OoE. Would you guys say it's worth it?

definitely
Title: Re: Castlevania
Post by: Karai on November 10, 2008, 09:25:13 PM
I need a clarification. As the next part of my CV marathon, should I play the NES Castlevania, Super Castlevania IV, Vampire Killer, Castlevania Chronicles, or all of them? I'm a little lost in this remake/remix/sequel mess.
Title: Re: Castlevania
Post by: Nekomata on November 10, 2008, 09:36:23 PM
play all of them
they occupy the same spot but they're all different
Title: Re: Castlevania
Post by: Satoryu on November 10, 2008, 10:20:30 PM
all of them. and Haunted Castle.
Title: Re: Castlevania
Post by: Acid on November 10, 2008, 10:21:39 PM
Just yesterday I noticed that CV3 made it's way to the European VC.
Title: Re: Castlevania
Post by: Karai on November 10, 2008, 10:35:21 PM
My, 4 more games to play. Oh, well. The more, the better 8D
Title: Re: Castlevania
Post by: Satoryu on November 10, 2008, 11:23:51 PM
Just yesterday I noticed that CV3 made it's way to the European VC.

Akumajou Densetsu > Castlevania 3
Title: Re: Castlevania
Post by: Flok on November 11, 2008, 01:56:13 AM
Super Castlevania 4's Death is unforgiving.

Speaking of which, what do you guys think is the hardest boss battle in any Castlevania game?
Title: Re: Castlevania
Post by: Satoryu on November 11, 2008, 02:59:03 AM
hmm. there are a couple candidates for that. the Zombie Dragons, Eligor, Galamoth, just to name a few.
Title: Re: Castlevania
Post by: The Blind Archer on November 12, 2008, 04:55:49 AM
Jugement related; the official art for Trevor and Grant is posted on the official site (http://www.konami.jp/gs/game/dracula_wii/).

Regarding the bosses... hm.  I'm still relatively new to Castlevania, but I'd have to go with the boss of the first Egyptian stage in Portrait of Ruin; I forget what she was called, but the first time I fought her, I lost control of Jonathan and he killed Charlotte. D;
Title: Re: Castlevania
Post by: HokutoNoBen on November 12, 2008, 06:37:26 AM
Jugement related; the official art for Trevor and Grant is posted on the official site (http://www.konami.jp/gs/game/dracula_wii/).

Regarding the bosses... hm.  I'm still relatively new to Castlevania, but I'd have to go with the boss of the first Egyptian stage in Portrait of Ruin; I forget what she was called, but the first time I fought her, I lost control of Jonathan and he killed Charlotte. D;

Like with most games, CV Bosses basically just have to be a thing that you learn their patterns/quirks, and soon afterward, you're good.

Probably one of my fave boss battles would have to be the Werewolf fight in Chronicles/X68000. Gyat damn mutt likes to spam throwing pieces of that clock, and that got me for a while.  8)
Title: Re: Castlevania
Post by: Acid on November 12, 2008, 02:20:50 PM
Super Castlevania 4's Death is unforgiving.

Speaking of which, what do you guys think is the hardest boss battle in any Castlevania game?

Uh this is kinda hard to judge objectively. Especially in Catsleroids where you level up as you progress.

I can tell the name of one of the most hated enemies though, it's Gergoth.
Title: Re: Castlevania
Post by: Satoryu on November 12, 2008, 03:23:46 PM
Super Castlevania 4's Death is unforgiving.

actually, SC4's Death ain't too bad once you know what to do. there are harder Death fights. Rondo's Death was pretty relentless with the sickles. CotM's was really annoying, moreso the second form. Aria's was pretty tough, as was PoR's.
Title: Re: Castlevania
Post by: Nekomata on November 12, 2008, 06:25:20 PM
Gergoth is pathetic with high enough MP and the Medusa soul.. >.>
Title: Re: Castlevania
Post by: Ephidiel on November 12, 2008, 08:09:09 PM
Order of Ecclesias  Death is probably the cheapest death ever.
It takes around 10 Seconds to beat him with no damage on LV42
http://de.youtube.com/watch?v=s14yKKA9-6U
Title: Re: Castlevania
Post by: Satoryu on November 12, 2008, 08:20:18 PM
OoE's Death is pathetic. i was probably around lvl35 when i beat him, and i was just using Nitesco.
Title: Re: Castlevania
Post by: Flok on November 12, 2008, 11:06:08 PM
I love Death in Dawn of Sorrow, not too easy, not too hard, but so awesome.

In Circle of the Moon he was pretty difficult.

In Portrain of Ruin he was only difficult on the level cap modes.

In Harmony of Dissonance/Symphony of the Night he was a pussy.

In Aria of Sorrow he was about the same as DoS, but less awesome.

People say that the hardest Death battle is in the original Castlevania on the NES though. Is his pattern that hard to memorize in it?

What about Death in Lament of Innocence, or for that matter any other Castlevania game, is he any worthy of a difficult fight?

Out of the bosses I have fought, I would have to consider that Dracula from Circle of the Moon is the hardest boss for me so far.
Title: Re: Castlevania
Post by: Satoryu on November 12, 2008, 11:40:11 PM
People say that the hardest Death battle is in the original Castlevania on the NES though. Is his pattern that hard to memorize in it?

when you're not spamming Holy Water, he's pretty damn hard.
Title: Re: Castlevania
Post by: Karai on November 12, 2008, 11:45:53 PM
You want pathetic Death? Go play Legends.
Title: Re: Castlevania
Post by: Nekomata on November 13, 2008, 12:02:32 AM
LoI Death is easy as hell.. >.>
Title: Re: Castlevania
Post by: Ephidiel on November 15, 2008, 09:18:43 PM
i might have missed something but
who is Ralph Belomendo is this the japanese name for Trevor Belmont? but he sure was called Trevor in CoD, i played through it with the japanese voices.
Title: Re: Castlevania
Post by: Acid on November 15, 2008, 09:20:24 PM
Ralph and Trevor are one and the same.
Title: Re: Castlevania
Post by: Ephidiel on November 15, 2008, 09:33:30 PM
i thought so but why the name change
Title: Re: Castlevania
Post by: Acid on November 15, 2008, 09:35:00 PM
Dunno. Maybe Ralph was not manly enough for America. Or the japanese enjoy saying 'Ralph'.
Title: Re: Castlevania
Post by: Solar on November 15, 2008, 09:35:53 PM
Dunno. Maybe Ralph was not manly enough for America.

Surprisingly, IIRC that is the correct answer.
Title: Re: Castlevania
Post by: Satoryu on November 16, 2008, 06:45:03 AM
but he sure was called Trevor in CoD, i played through it with the japanese voices.

reading the subititles doesn't count, as that's from the English script.
Title: Re: Castlevania
Post by: Solar on November 16, 2008, 06:48:58 AM
Well, even then, wouldn't he notice people calling Trevor "Ralph"?
Title: Re: Castlevania
Post by: Ephidiel on November 16, 2008, 02:01:58 PM
now this is bugging me
i need to play the game again to make sure. but my ps2 is dead
Title: Re: Castlevania
Post by: Mirby on November 16, 2008, 05:00:29 PM
I'm loving Order of Ecclesia. I find that the twist is at level of Aria of Sorrow's. Quite awesome. And the records being actual tracks from the original Castlevania? Epic. I regularly play Record 3, as it is Wicked Child, which has some epic remixes. Record 1 is Vampire Killer, I believe. Which was in SotN, if I'm not mistaken. Great game though. I'm working on a Arma Chiroptera sprite sheet. Just need to rip the stop anim and the transform anim. I'll post the WIP in my topic.
Title: Re: Castlevania
Post by: CephiYumi on November 16, 2008, 06:17:24 PM
Record 1 is Vampire Killer, I believe. Which was in SotN, if I'm not mistaken.

uh oh o.o;
Title: Re: Castlevania
Post by: Mirby on November 16, 2008, 06:18:18 PM
What's that mean? Was I wrong?
Title: Re: Castlevania
Post by: CephiYumi on November 16, 2008, 06:20:52 PM
nya it's okay~ ^^

Vampire Killer is the first song in the first Castlevania (NES), it wasn't in SotN, not that I or wiki remembers anyway o.o
Title: Re: Castlevania
Post by: Mirby on November 16, 2008, 06:22:37 PM
Well, OCR says it was... I think maybe during a Richter run...
Title: Re: Castlevania
Post by: Satoryu on November 16, 2008, 07:30:56 PM
Record 1 is Vampire Killer, I believe. Which was in SotN, if I'm not mistaken.

it was probably in the Saturn version. but it definitely wasn't in any other version. the only remix in the nonSaturn SotN was Bloodlines.
Title: Re: Castlevania
Post by: Solar on November 16, 2008, 07:46:01 PM
Ok, so Judgment got a 7/10 from Nintendo power and a 4.5/? (no idea how they score actually, the one that posted it didn't say out of what) from GamePro.
Title: Re: Castlevania
Post by: Satoryu on November 16, 2008, 08:13:58 PM
does Gamepro score out of 5? let me check.

yeah, they do. Wikipedia said that 4.5 was out of 10. dunno if that's supposed to be 4.5/5, or if its really 2.25/10.
Title: Re: Castlevania
Post by: The Blind Archer on November 17, 2008, 03:53:34 AM
Cornell gameplay (http://www.youtube.com/watch?v=VlfOjydqf2Q)
Title: Re: Castlevania
Post by: Klavier Gavin on November 18, 2008, 01:28:25 AM
Shanoa vs. Carmilla Gameplay (http://www.gametrailers.com/player/42858.html)
Death vs. Maria Gameplay (http://www.gametrailers.com/player/42859.html)
Eric vs. Golem Gameplay (http://www.gametrailers.com/player/42862.html)
Title: Re: Castlevania
Post by: Satoryu on November 18, 2008, 01:37:20 AM
i have to see GamePro's review. the Judgment Wikipedia article said 2.9 eariler today (i forget if it was out of 5 or 10), but it says 4.5/5 now. doesn't help that there's no source.
Title: Re: Castlevania
Post by: Klavier Gavin on November 18, 2008, 01:38:18 AM
I just want the soundtrack. >>;
Title: Re: Castlevania
Post by: Solar on November 18, 2008, 01:41:13 AM
i have to see GamePro's review. the Judgment Wikipedia article said 2.9 eariler today (i forget if it was out of 5 or 10), but it says 4.5/5 now. doesn't help that there's no source.

The fact that GamePro's own website says nothing helps even less =/
Title: Re: Castlevania
Post by: Klavier Gavin on November 18, 2008, 01:43:14 AM
Aeon vs. Eric Gameplay (http://www.gametrailers.com/player/42863.html)
Title: Re: Castlevania
Post by: Solar on November 18, 2008, 02:00:18 AM
Carmilla Vs Alucar (http://www.gametrailers.com/player/42867.html)

Damn, Carmilla's special looks so awesome and painful.
Title: Re: Castlevania
Post by: Klavier Gavin on November 18, 2008, 02:28:49 AM
Cinematic Launch Trailer (http://www.gametrailers.com/player/42866.html)
Trevor vs. Simon Gameplay (http://www.gametrailers.com/player/42870.html)
Title: Re: Castlevania
Post by: Satoryu on November 18, 2008, 02:59:15 AM
a lot of those supers are really flashy.

the voice acting ain't too bad. some lines might be questionable, though. Maria's is sig worthy.
Title: Re: Castlevania
Post by: Nekomata on November 18, 2008, 03:03:56 AM
Or the japanese enjoy saying 'Ralph'.
I know i do~
Title: Re: Castlevania
Post by: Solar on November 18, 2008, 04:55:27 AM
Launch Trailer (http://www.gametrailers.com/player/42866.html)

God damnit, I need the soundtrack now! That was an awesome version of Bloody Tears.
Title: Re: Castlevania
Post by: Klavier Gavin on November 18, 2008, 04:59:19 AM
Launch Trailer (http://www.gametrailers.com/player/42866.html)
Cinematic Launch Trailer (http://www.gametrailers.com/player/42866.html)

Beat you to it. =/
Title: Re: Castlevania
Post by: Solar on November 18, 2008, 05:05:37 AM
Oops, didn't see it while checking that you had not posted it already >_>;
Title: Re: Castlevania
Post by: Ephidiel on November 18, 2008, 05:48:13 PM
so anyone got it already?
Title: Re: Castlevania
Post by: The Blind Archer on November 18, 2008, 08:33:24 PM
I want it, but I'll probably wait to get this (and OoE) until winter break.  I'll either be getting them for Christmas, or I'll be getting giftcards/cash so I can get them on my own time afterwards.
Title: Re: Castlevania
Post by: Acid on November 18, 2008, 09:19:38 PM
I know i do~

How do you pronounce it?

Lalupho?
Title: Re: Castlevania
Post by: Solar on November 19, 2008, 01:21:17 AM
IGN Review (7.5) (http://wii.ign.com/articles/931/931583p2.html)

Despite the grade it got, it actually sounded pretty positive. This should (hopefully) start convincing the non-believers.
Title: Re: Castlevania
Post by: The Blind Archer on November 19, 2008, 03:26:41 AM
Don't know if it's been brought up, but the Castlevania Wiki has all of the Official Art for the playable characters (http://castlevania.wikia.com/wiki/Category:Official_Judgment_Artwork).
Title: Re: Castlevania
Post by: Solar on November 20, 2008, 04:36:40 AM
...Aaaand 1up hates this game. (http://www.1up.com/do/reviewPage?cId=3171390&p=44)

Talk about mixed reviews. After reading it though, I don't agree with it after the videos I've seen.

Posted on: November 18, 2008, 08:36:10 PM
Ok, so Judgment is out already and the feedback has been positive, so now I must ask the all important question, where is the soundtrack?! :W
Title: Re: Castlevania
Post by: Flok on November 20, 2008, 12:17:23 PM
I decided to replay Portrain of Ruin, but NOT with the stupid level caps mode, in order to get ready for Order of Ecclesia, which will get released soon.

I seriously cannot believe how anyone would find level 1 cap mode entertaining, unless I am missing something entirely.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on November 22, 2008, 01:30:01 AM
http://www.youtube.com/user/Rodriguezjr

this mon is uploading characters tracks from Judgment  owo

All the tracks here are just AWESOME, plain, AWESOME!
Title: Re: Castlevania
Post by: Ephidiel on November 22, 2008, 05:16:55 PM
anyone with Castlevania Judgment up for a battle?
i posted my FC in the FC thread
Title: Re: Castlevania
Post by: Solar on November 22, 2008, 11:04:40 PM
Maria's story cutscenes (must-watch) (http://www.youtube.com/watch?v=aYTPWAavALg)

Sacred gifts 8D
Title: Re: Castlevania
Post by: Ephidiel on November 22, 2008, 11:16:23 PM
i set the voices to jp and Simon did not say Ralph
he said Trevor.
i guess it was the same with CoD that he was only called Ralph in the japanese version not in the US version set to jp voices
Title: Re: Castlevania
Post by: The Drunken Dishwasher on November 23, 2008, 12:48:11 AM
Sacred gifts 8D

WILL YOU STOP!? THESE WILL ONLY GET IN THE WAY!!!
Title: Re: Castlevania
Post by: Nekomata on November 23, 2008, 12:53:44 AM
Maria is canon gay~ >>;
Title: Re: Castlevania
Post by: The Drunken Dishwasher on November 23, 2008, 12:54:54 AM
Of course, you yourself would LOOOOOVE that, right? Hitomi?
Title: Re: Castlevania
Post by: Acid on November 23, 2008, 01:02:45 AM
Maria is canon gay~ >>;

Correct. She loves men.
Title: Re: Castlevania
Post by: The Blind Archer on November 24, 2008, 07:37:21 AM
Maria's story cutscenes (must-watch) (http://www.youtube.com/watch?v=aYTPWAavALg)

Sacred gifts 8D

I lol'd so hard inside when I first saw those cutscenes.

Oh, and got it btw.  Cornell is just as awesome as I had hoped. <3
Title: Re: Castlevania
Post by: Ephidiel on November 24, 2008, 03:17:29 PM
lets play against each other,
Title: Re: Castlevania
Post by: The Blind Archer on November 24, 2008, 06:50:43 PM
Soon, very soon.  I'm at home for the week, and opted not to bring my TV with me, so it'll be a bit before we do.

In other news, Golem just won infinitely.  He says "Do not want" in one of his victory quotes. XD
Title: Re: Castlevania
Post by: Flok on November 25, 2008, 12:26:54 PM
Just started on Order of Ecclesia, I am busy with the third boss now.

Lots of thoughts are going through me while playing it. It's true, I still have to adapt to the music, and I can't say for sure yet if the Glyph system is awesome or heck, if the game itself is awesome.

But so far, good gameplay and controls, and I can't wait to play more.
Title: Re: Castlevania
Post by: Satoryu on November 25, 2008, 05:05:58 PM
OoE's soundtrack didn't leave a good first impression. but after listening to it a few more times, it's probably the best on the DS.
Title: Re: Castlevania
Post by: Solar on November 26, 2008, 01:10:32 AM
Ok, I finally got to Dracula on Ecclesia and there's just one thing I need to say: HOLY [parasitic bomb] HE CHANGED HIS ATTACK PATTERN!!! XD
Title: Re: Castlevania
Post by: Satoryu on November 26, 2008, 01:46:17 AM
only if you're using Volaticus.
Title: Re: Castlevania
Post by: Solar on November 26, 2008, 01:57:54 AM
That's a change, not to mention he fires more fireballs, but did he have the green lasers in another game already?
Title: Re: Castlevania
Post by: Satoryu on November 26, 2008, 02:00:13 AM
but did he have the green lasers in another game already?

Rondo/SotN
Title: Re: Castlevania
Post by: Solar on November 26, 2008, 02:01:11 AM
I've played them earlier this year and I don't remember them =/
Title: Re: Castlevania
Post by: Satoryu on November 26, 2008, 02:03:33 AM
Drac dies too quick. i never see that move anymore. i think Soma does it in DoS Julius Mode as well.
Title: Re: Castlevania
Post by: Solar on November 26, 2008, 02:07:25 AM
It's not that he dies too quick, he kicked my ass a fair couple of times in the original Rondo and I never got to see it at least once =/
Title: Re: Castlevania
Post by: The Blind Archer on November 26, 2008, 06:50:41 AM
Image proving my previous post, just 'cause. xP
(http://img151.imageshack.us/img151/1711/golemdonotwantpt3.png)
Title: Re: Castlevania
Post by: Flok on December 16, 2008, 06:15:23 PM
I am very content with Order of Ecclesia, as I usually am with Castlevania games. Currently, without adding in SC4 and SotN, my favorite games look like this:

PoR>HoD>AoS>OoE>DoS>CotM

The music is very sexy to hear now, but I also definitely love the music from other Castlevania games. The music playing in the Entrance Hall and Bloody Tomes makes me excited to take on Dracula and kick his ass instantly. The bosses were all original(Ignoring the usual cup of Death and Dracula) and pretty good. The gameplay is flawless as always, and made more intriguing because of the Glyph system. And I absolutely love the new bestiary, which is like 90% original sprites.

In conclusion, Konami/IGA could/should easily/conviently create/construct a sequel/prequel to Order of Ecclesia/Order of Dracula.

Title: Re: Castlevania
Post by: Acid on December 16, 2008, 06:19:38 PM
Anyone else got a heart attack when Dracula

[spoiler]STARTED WALKING AROUND HOLY [parasitic bomb].[/spoiler]
Title: Re: Castlevania
Post by: Flok on December 16, 2008, 06:21:23 PM
Yeah, that was a pretty what the [tornado fang] moment.

Also, [spoiler]Maneater going down in 10 seconds.[/spoiler]

Also, [spoiler]Wallman technically going down in like 5 seconds.[/spoiler]
Title: Re: Castlevania
Post by: Ephidiel on December 16, 2008, 06:43:22 PM
Death Ring is cheap
No Boss takes longer than 20seconds with it equipped. Except Eligor if you can't fly.
Title: Re: Castlevania
Post by: Acid on December 16, 2008, 06:46:23 PM
Death Ring is cheap

2 Death rings are cheaper.
Title: Re: Castlevania
Post by: Satoryu on December 16, 2008, 08:46:27 PM
20 seconds? with max attributes and the right equipment, every boss except Dracula and Brachyura dies in 1 hit. speedrunning the game NG+ is such a different experience because of that. almost boring, actually.
Title: Re: Castlevania
Post by: Jericho on December 18, 2008, 12:26:27 AM
Yeah so I bought Order of Ecclesia today and I am forcibly keeping myself from experiencing it until Christmas day... Is this a stupid move? XD
Title: Re: Castlevania
Post by: VixyNyan on December 18, 2008, 12:43:04 AM
Early or later, you will love it anyway. ^^
Title: Re: Castlevania
Post by: Da Dood on December 20, 2008, 02:29:55 PM
I got Order of Ecclesia, and it's neat. Takes a good while to pick up, but it's nice ol' Castlevania all around.

So far it doesn't even touch Symphony or Aria in my book, though. :D
Title: Re: Castlevania
Post by: Align on December 20, 2008, 09:25:07 PM
3 months to go...
seriously what the [tornado fang]
i feel vaguely insulted
Title: Re: Castlevania
Post by: Flok on December 21, 2008, 02:34:57 AM
[spoiler]I beat Albus Mode LVL 50 Cap mode today. Yeah, I don't give a crap for LVL 1 Cap mode. Albus Mode was pretty neat though, especially when I learned to use the touching teleport well. His yellow ice attack was pointless though, and during the course of the game, his normal gunshots were getting less useful as well. Max Shot was great, but his absolute best attack is Optical Shot, obliterating everything. Oh and that fire kick? I never used it seriously.[/spoiler]
Title: Re: Castlevania
Post by: Da Dood on December 21, 2008, 06:50:37 AM
Finished OoE! Final stats: Lv.31, all villagers, 92.90% map completion in 7:59:17.

Liked it a lot, although some of the things that annoy me about Metroidvania are still there, like the infamous You Better Level Up Or Else. I think endurance is tolerable when it pays off, like mastering Nelo3 on Devil May Cry, because you definitely earn your skill. But in these Castlevania games you get the hang of the enemy in 40 seconds and the fight lasts foreeeeever...

Instant Glyph switch kicked ass, so did stealing moves from enemies in real time. The new map structure is something I'll have to get used to, probably because I didn't find those outdoor areas all that interesting to explore. I liked the Majora approach to side-quests with the book o' people.

Graphics were a step forward after the animesquerade step back. Music was good as expected, but I haven't stumbled upon anything that forced me to stop playing and scream HOLY-- (like PoR's The Gears Go Freakin' Awry (http://br.youtube.com/watch?v=CmeAR4v8yAY)).

Symphony and Aria are clearly superior in my book, with better pacing and more interesting powers. Still, it's great. owo
Title: Re: Castlevania
Post by: Satoryu on January 01, 2009, 12:52:57 AM
i've played quite a bit of Judgment so far. here are my initial impressions. i'll pass judgment on Judgment, if you will.

*crowd boos*

in short, it's a very basic game. it offers little to make it stand out, other than the Castlevania setting. anything it does has pretty much been done before. even movesets are kinda small. the only standout feature is the soundtrack, which is freakin awesome. so many good remixes in there. and even some surprises, like Mad Forest and Tower of Dolls.

does that make it bad? i don't think so. so what it doesn't have any bells and whistles? what it does have is done well. despite small movesets, many moves can be chained into each other, showing some sort of depth for the hardcore. yet it's somewhat friendly enough to buttonmashers. many reviewers have been complaining about the camera. me, i've never had a problem with it. it never got in the way. the controls are fine too. Classic/Gamecube controller, anyway. i haven't tried the Wiimote/Nunchuk combination cause i know better. only complaint i've had with the mechanics so far is i sometimes autoaim on a candle i don't want to. subweapons feel unnecessary, anyway. it is a little tedious to have to play through story mode 27 times to get the full story, but i can deal with it.

14 characters is a decent roster. and at least the only candidates of cloning are Simon and Trevor. but even they only share a few moves. the characters are mostly balanced. i say mostly because Dracula is very different from any other fighting character. he's incredibly strong, and can take a lot of damage. and his next to no speed doesn't hurt him at all. in the right hands, he's broken. Maria has a lot of cheap moves too. everyone else has enough drawbacks to compliment their strengths. and every super move is done well.

i've only been playing the story mode, because you're doing the same thing in every mode: fighting. story just offers some character of the characters. are some better than others? yes. Simon is a total dick. and Aeon saying "time" in every sentence is incredibly annoying. thankfully, those are the only flags raised. Eric is a brat, but i don't really mind. it works.

i really like the character designs. are they a little outlandish? perhaps. but something about them just feels appropriate. i can't complain about any of the costumes. not even Grant. in fact, quite the opposite. i love the way Grant looks. his manner of speech and backstory are also great. he's a good character to play as too. he's one of the people i'd be using a lot. others are Shanoa, Trevor, and Carmilla. i think the dub is good, too.

i think the game ain't too bad. for Castlevania fans, it's a good bit of fanservice. for the hardcore fighting crowd, you're going to have to dig to find something enjoyable. everyone else, i say give it a shot. but this is not worth $50. wait for a price drop.
Title: Re: Castlevania
Post by: Solar on January 07, 2009, 07:45:51 PM
Famitsu gives this game a...6/6/6/6
http://img121.imagevenue.com/img.php?image=14972_viploader897348_122_593lo.jpg

THAT had to be on purpose XD
Title: Re: Castlevania
Post by: BigManW on January 08, 2009, 04:52:58 AM
Just finished Order Of Ecclesia last night.  Pretty good, but I think I liked Portrait better. (and Dawn and Aria have a better system for acquiring different powers imo)  Music is still good but not quite as memorable as Dawn and Portrait. (Giant's Dwelling reminded me of a better Circle of the Moon tune, which was awesome)  Oh also?  Albus mode kinda sucks.  I mean yeah he's powerful, but the fact that you are planted to the ground whenever you use your basic shot(which is most of the time!)is pretty annoying, and makes him feel a little sluggish in contrast to other Castlevania characters.  I'm having to jump all over the place whenever I want to shoot enemies, otherwise I end up standing still, shooting, moving, standing still, shooting, and then moving again.  Not very fluid, like Shanoa is.
Title: Re: Castlevania
Post by: Jericho on January 08, 2009, 05:02:00 AM
Oh [tornado fang], this thread reminds me that I still haven't gotten to order of Ecclesia yet. I have to get myself a DS soon. XD
Title: Re: Castlevania
Post by: VixyNyan on January 08, 2009, 07:45:48 PM
I have to get myself a DS soon. XD

....?

*looks in the member profile*

... it says "Jericho".

...

...

... wait WAT?! >v<''
Title: Re: Castlevania
Post by: Jericho on January 08, 2009, 07:57:25 PM
....?

*looks in the member profile*

... it says "Jericho".

...

...

... wait WAT?! >v<''

The DS I use isn't mine, it's my brother's... Spoiled brat won't even let me near it. So I'll just 1-up him when I get a DSi and play Castlevania when he's away at school (i.e. now). XD
Title: Re: Castlevania
Post by: Satoryu on January 08, 2009, 10:39:01 PM
i was playing Castle mode in Judgment not too long ago. i don't like it. the missions you have to do are boring. and 85% of the time, you're not fighting other people. instead, it's mostly zombies and mermen. i could maybe stomach beating it once, but definitely not with every character. when you beat Castle mode, you get the character art and background song of the character you used. the reward isn't worth it. i'd rather stick to Arcade.
Title: Re: Castlevania
Post by: Solar on January 08, 2009, 10:46:36 PM
Yeah, I have to agree with you there. I like the game, but Castle mode could've been so much better (in all honesty, the same could be said for the rest of the game except the music). However, if one wants to collect all accesories it has to be done.
Title: Re: Castlevania
Post by: Satoryu on January 08, 2009, 11:14:47 PM
then again, the artworks are all over the internet, and the soundtrack is coming out next week, i believe. so there's no real need.
Title: Re: Castlevania
Post by: Solar on January 08, 2009, 11:52:56 PM
Accesories, the ones the characters wear, not the art and music. Getting that fairy that sits on Carmilla's breasts should make her Castle mode worth it XD
Title: Re: Castlevania
Post by: Satoryu on January 09, 2009, 12:58:11 AM
oh those. i don't care about them at all. though my friend has Cornell with the dog nose, and Trevor with the heart eyepatch, which covers his free eye. funny, but completely unnecessary.
Title: Everyone look~ Akumajou Dracula The Arcade!
Post by: VixyNyan on February 18, 2009, 11:57:41 PM
http://www.konami.jp/products/dracula_ac/index.html

With a Wii Remote-style control, this Castlevania will remind you of:
House of the Dead, Virtua Cop, Time Crisis, Gun Survivor and other lightgun games. ^^

You use this arcade controller as a whip to smack Dracula's minions with.
And there's a Promo Video you can watch on the site too. ^^

There are 2 different Character Modes (with different attacks): Vampire Hunter and Lady Gunner.
Title: Re: Castlevania
Post by: Align on February 19, 2009, 12:53:17 AM
god dammit its been released since a while back but apparently i ordered it together with something that doesn't even have a release date so they won't send it to me
Title: [Confirmed!] Castlevania: Lords of Shadow
Post by: Emiri Landeel on June 02, 2009, 05:28:42 AM
http://kotaku.com/5274898/kojima-taking-on-castlevania-with-lords-of-shadow (http://kotaku.com/5274898/kojima-taking-on-castlevania-with-lords-of-shadow)

Belmont? Belmont!? BELMONNTTTTTTTTTTT!!!!!! :O
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: HyperSonicEXE on June 02, 2009, 05:29:58 AM
Expect sneaking segments and a few sudden deaths.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: HokutoNoBen on June 02, 2009, 05:43:25 AM
A CV game with some serious production values backing it?

How long has it been since we've gotten something like THAT for this series?!  *o*

In any case, color me interested. This is perhaps the last opportunity CV has for being relevant on the 3D stage...something that's it been trying repeatedly to do since back in the 90s, to little avail...  8D
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Emiri Landeel on June 02, 2009, 05:52:24 AM
If it's from Kojima production.
I'm sure it's gonna be an amazing experience *o*

Not only from the graphic side, but the story telling might be grand as well.
(Many might not like the MGS story sequence and all that codec, but I love those kind of things 8))
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: HokutoNoBen on June 02, 2009, 06:03:35 AM
That's honestly perhaps the one thing I both dread and am enticed at the notion, at the same time.  8D

On one hand, maybe Kojima style story telling would mean regaining CV's "playful" nature that has been severely down-played in recent years. Older titles were quite aware of their B-movie heritage, and had fun with it. But more recently, and especially under IGA's regime, that wasn't so much the case. I could definitely stand to see that aspect of CV return in style.

On the other though...I already don't like how IGA did more to make CV "serious" as it's been in recent years. I completely abhor the idea of Kojima and co trying to do anything akin to making CV into as much of a nonsensical mindfuck as MGS currently is.

But hey, if Kojima-tachi is really in the mood to try and make sense of the overall CV plotline, then hell, what else could I say but "GO NUTS!"? 8D
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: borockman on June 02, 2009, 06:05:35 AM
Whoa, that's certainly surprising! Belmont with Cardboard boxes please.  XD
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Protoman Blues on June 02, 2009, 06:12:28 AM
Still not ZOE3.  Still don't care!  XD
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: HokutoNoBen on June 02, 2009, 06:16:22 AM
Still not ZOE3.  Still don't care!  XD

To be fair Blues-Greg, we were warned that ZOE3 was not going to happen any time soon. So, in my eyes, it's really hard to get all "mad" about something that we were never really promised in the first place.  8D

This, on the other hand, if done correctly, could be just the type of thing that elevates CV back to its rightful place of being actually RELEVANT again in the Konami pantheon. You can't tell me that doesn't at least pique your interest.... *pokes you playfully*

Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Emiri Landeel on June 02, 2009, 06:21:11 AM
Still not ZOE3.  Still don't care!  XD
"You like Castlevania, don't you?"

or you don't?  :P
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Protoman Blues on June 02, 2009, 06:35:03 AM
To be fair Blues-Greg, we were warned that ZOE3 was not going to happen any time soon. So, in my eyes, it's really hard to get all "mad" about something that we were never really promised in the first place.  8D

"Well now that I'm done with Metal Gear Solid 4, I'd like to work on something else.  Perhaps Zone of the Enders!" - Kojima

HE "ORBITAL-FRAME LOOKING" COCKTEASED ME!  LoL, or perhaps I'm remember the quote wrong!  Either way, I'm more sad than mad.  Now that I have my Virtual On dream game, ZOE3 is next on the list my PB's Most [tornado fang]ing Wanted Game list.

Heh, and as far as Castlevania goes, well I never got into the franchise really.  The only one I've really played was Super Castlevania IV, and that's only cause Satoryu Belmont was kind enough to Wii Gift it to me for my Birthday! 

However, I am actually happy for all you Castlevania fans if this is true.  LoL, more so than the MGS fans!   8)
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Satoryu on June 02, 2009, 06:42:57 AM
On one hand, maybe Kojima style story telling would mean regaining CV's "playful" nature that has been severely down-played in recent years. Older titles were quite aware of their B-movie heritage, and had fun with it. But more recently, and especially under IGA's regime, that wasn't so much the case. I could definitely stand to see that aspect of CV return in style.

On the other though...I already don't like how IGA did more to make CV "serious" as it's been in recent years. I completely abhor the idea of Kojima and co trying to do anything akin to making CV into as much of a nonsensical mindfuck as MGS currently is.

i don't know what Castlevanias you've been playing. cause all the Metroidvanias have a sense of humor to them, save OoE. i mean, Portrait of Ruin does not take itself seriously at all. and all the other games have had the same little funny bits. whether it be descriptions for the Wacky Food Items, accessories, etc., or the Press It and See room and Chair Room in Curse of Darkness, or the Skeleton form in CotM.

in fact, the games have only gotten funnier since the series has gone on. the NES and Christopher games have no humor to them at all, actually, save for the dinky enemy names in CV1's localization. it wasn't until SCIV did funny things show up in actual gameplay. and it's rarely been in the forefront; most of the time, Castlevania humor is rather subtle.

CV is as serious now as it was on the NES. IGA didn't make the games more serious. quite the opposite, actually. a lot of the humor in the series comes from his development team. the only game that could top PoR's humor department is Rondo of Blood, but that's the exception to the rule.

too long don't read version: YOU'RE WRONG

and don't worry about Kojima mindfucking the franchise. it hasn't been said that his team is completely responsible for the project. he can't have the same amount of creative control as he does with MGS, his franchise.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: CephiYumi on June 02, 2009, 06:48:32 AM
the only game that could top PoR's humor department is Rondo of Blood, but that's the exception to the rule.

Maria being the main reason of course~  >U<
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Fxeni on June 02, 2009, 06:51:00 AM
Bring back the Belmonts, Konami. I don't mean like in Curse of Darkness, either. PLAYABLE from the getgo, dammit.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Emiri Landeel on June 02, 2009, 06:54:44 AM
whether it be descriptions for the Wacky Food Items..

Rotten Durian: Has introduced you to a whole new world of unpleasant odors.

 8D
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Satoryu on June 02, 2009, 07:05:58 AM
Bring back the Belmonts, Konami. I don't mean like in Curse of Darkness, either. PLAYABLE from the getgo, dammit.

this is true. there hasn't been a Belmont as the main character in a Metroidvania since Leon Belmont. well, this situation could easily be remedied by the 1999 games. in at least one of them, Julius is guarranteed to be the star.

now that i brought it up, i wouldn't mind another game with Leon. or Juste, even. and if Konami takes my idea of remaking Castlevania 2 as a full fledged Metroidvania, you can never go wrong with playable Simon.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Align on June 02, 2009, 11:22:14 AM
well, as long as the characters get more screentime
it was difficult to care about Shanoa when she got like 5 minutes of dialogue total and was a non-character
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Nekomata on June 02, 2009, 07:26:57 PM
A CV game with some serious production values backing it?

How long has it been since we've gotten something like THAT for this series?!  *o*
never. >.>

now that i brought it up, i wouldn't mind another game with Leon. or Juste, even.
so long as it has pointless furniture collection, i agree<3
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: HokutoNoBen on June 04, 2009, 01:59:35 AM
http://www.konami.jp/kojima_pro/e3_2009/castlevania/

New CV trailer. Liking what I'm seeing thus far.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: VixyNyan on June 04, 2009, 02:05:44 AM
The game, it's full of action~ ^.^ Fast-whippingly smooth too. I liked it!
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Gaia on June 04, 2009, 02:07:06 AM
And Belmont in action, like I just wanted, I didin't want to play my first castelvania without a Belmont as the main character, not a vamp called Soma Kruz. He's just about as overraited as Cloud BTW. 8U
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: borockman on June 04, 2009, 02:08:08 AM
WHOOOO! INSTA BUY! and I'm liking the voice acting. and huge bosses just like usual.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Ephidiel on June 04, 2009, 02:13:04 AM
Certainly an awesome trailer.
And really looks like it got nothing to do with the mainstream CV games.
And Patrick Steward narrating is instantwin
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: HokutoNoBen on June 04, 2009, 02:16:30 AM
Certainly an awesome trailer.
And really looks like it got nothing to do with the mainstream CV games.
And Patrick Steward narrating is instantwin

Well, they advertised that from the jump, they said "forget everything you know about CV". This likely isn't even going to be a part of the IGA-verse timeline, as it's going to be something new from KojimaPro and those Jericho guys.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Fxeni on June 04, 2009, 02:31:50 AM
HELL. YES.

I like what I'm seeing.

Also, what's with all the awesome collaborations lately? I'm not complaining in the least, but man there's some kickassery going on.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Gaia on June 04, 2009, 02:33:13 AM
The Big 3 finally opening thier ears to the fans maybe? This year's gonna be awesome.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Phi on June 04, 2009, 03:00:05 AM
I can't help but think "God of War" when i see the gameplay.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: HokutoNoBen on June 04, 2009, 03:17:03 AM
I can't help but think "God of War" when i see the gameplay.

Well, what else can be said? DMC started it, GoW made this genre the "in" thing, and now everybody would like a "piece of the (over-the-top) action" genre for themselves.

Besides, it's not like this is much in the way of new territory for CV, either. Even the PS2 games tried to do something like this, they just didn't have much in the way of funding (and weren't much fun either).

In any case, 2010 is already shaping up to be pretty awesome, with both this and Metroid: Another M throwing their hats into the ring of Stylish Action, and with plenty of swagg on both ends...  *o*
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Klavier Gavin on June 04, 2009, 04:15:45 AM
I was like: "[tornado fang] YEAH! PATRICK STEWART!!!" Then I saw the gameplay and I was like: "Ewww... 3D. D:"

I'm 50/50 right now. >>;
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Satoryu on June 04, 2009, 08:13:32 AM
i don't really know what to say, really. i can tell this wasn't originally going to be a Castlevania. it's missing something i can't quite put my finger on.

and it doesn't look like this has anything to do with the Alucard game. did they scrap the original idea, or are there going to be two games coming out?
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Align on June 04, 2009, 12:05:49 PM
It's missing the dark gothy atmosphere.
But this also makes it new and exciting!
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Acid on June 04, 2009, 02:13:13 PM
Can Kojima succeed where others failed? Will this be the first 3D Castlevania with gameplay fun that lasts longer than one half-assed playthrough?
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: borockman on June 04, 2009, 03:10:27 PM
Actually, I think the 3d castlevania games on PS2 weren't that bad at all, but I am one easy guy to please so.....

So I'm sure I'll like this one too.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Nekomata on June 04, 2009, 07:26:03 PM
Castlevania 64 was awesome, [tornado fang] you all.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: Satoryu on June 04, 2009, 08:09:56 PM
Legacy of Darkness is more awesome, though.
Title: Re: [Rumor] Castlevania: Lords of Shadow
Post by: The Drunken Dishwasher on June 05, 2009, 08:35:15 AM
Hmm, I can't help but ask one thing, if Michiru Yamane were to compose the ST for this game, will be AS or MORE badass than LoI's ST?
Title: Re: [Confirmed!] Castlevania: Lords of Shadow
Post by: Acid on September 02, 2009, 11:37:38 PM
A little bump. I'm aware we don't have much news on this by now, but we might give this thread a little heartbeat with the usual stuff:

What do you expect? Whyt do you hope for? What did you like so far?

After watching the trailer once more I think I saw some similarities between gabriel and Simon Belmont from CV2. What if this ends up being a CV2 remake? Collecting Drac's remains and revive him... just to kill him? I mean the game obviously DOES revolve around ressurection.
Title: Re: [Confirmed!] Castlevania: Lords of Shadow
Post by: The Drunken Dishwasher on September 03, 2009, 09:13:14 AM
I'm more curious on the canon-icity; considering how the whip is like in this installment
Title: Re: [Confirmed!] Castlevania: Lords of Shadow
Post by: Ephidiel on September 03, 2009, 02:07:36 PM
I'm more curious on the canon-icity; considering how the whip is like in this installment
In the extended trailer. Gabriel says at the end he will make sure that the Belmontclan will be "whiped" out
Title: Re: [Confirmed!] Castlevania: Lords of Shadow
Post by: Acid on September 03, 2009, 02:18:17 PM
Didn't even notice that, gotta watch it again now.
Title: Re: [Confirmed!] Castlevania: Lords of Shadow
Post by: Fxeni on September 04, 2009, 07:06:44 AM
In the extended trailer. Gabriel says at the end he will make sure that the Belmontclan will be "whiped" out
I'm fairly certain that's not Gabriel. It's not clear who it is (probably Dracula), but Gabriel it isn't.
Title: Re: [Confirmed!] Castlevania: Lords of Shadow
Post by: Align on September 06, 2009, 01:03:14 AM
On a general Castlevania note:
SDCC '09: James Wan to Write and Direct 'Castlevania' (http://www.bloody-disgusting.com/news/16838)
(http://www.bloody-disgusting.com/photosizer/timthumb.php?src=/photosizer/upload/castlevania072209.jpg&w=600&zc=0)
Title: Re: [Confirmed!] Castlevania: Lords of Shadow
Post by: Klavier Gavin on September 06, 2009, 01:10:05 AM
old news, dude.
Title: Re: Castlevania
Post by: Satoryu on September 06, 2009, 02:05:04 AM
i went ahead and merged this into the old Castlevania thread. hope no one minds.
Title: Re: Castlevania
Post by: Align on September 06, 2009, 02:06:45 AM
old news, dude.
July?
Title: Re: Castlevania
Post by: Satoryu on September 06, 2009, 02:20:57 AM
if it's older than a week, it ain't new. apparently.
Title: Re: Castlevania
Post by: Align on September 06, 2009, 01:18:18 PM
At any rate, it wasn't posted here at the time so eh.
Title: Re: Castlevania
Post by: Klavier Gavin on September 10, 2009, 06:41:18 AM
Castlevania: Lords of Shadow GC 09: Producer Interview (http://www.gametrailers.com/video/gc-09-castlevania-lords/55713)
Title: Re: Castlevania
Post by: Satoryu on September 10, 2009, 06:42:46 AM
interesting that they studied C1 and SC4 when making the game. there better be a lot of swinging off hooks.
Title: Re: Castlevania
Post by: Acid on September 10, 2009, 02:03:20 PM
I liked how the game is supposed to focus on platforming and exploring rather than fighting.

And calling it now: Gabriel's wife gets resurrected with the devil mask and becomes Castlevania's first female Dracula.
Title: Re: Castlevania
Post by: Satoryu on September 10, 2009, 06:50:28 PM
I liked how the game is supposed to focus on platforming and exploring rather than fighting.

that'd be nice too.

And calling it now: Gabriel's wife gets resurrected with the devil mask and becomes Castlevania's first female Dracula.

i dunno about that. i'd go with a safer bet: she becomes Carmilla.
Title: Re: Castlevania
Post by: Acid on September 10, 2009, 06:53:50 PM
that'd be nice too.

Just saying. LoI and CoD didn't have much exploring or platforming as far as I remember. And the stages were kinda boring too. Just halls and corridors.
Title: Re: Castlevania
Post by: IHZ on September 10, 2009, 07:04:11 PM
It's been a while since they've made a good Castlevania focusing on a Belmont. Since Aria of Sorrow, I can't recall ( aside from Legacy of Darkness) a game that featured a True blooded Belmont as the main character. I think it's about time they make a Castlevania based on Julius' adventure in 1999.
Title: Re: Castlevania
Post by: HokutoNoBen on September 10, 2009, 07:57:25 PM
interesting that they studied C1 and SC4 when making the game. there better be a lot of swinging off hooks.

I'm just glad that they're doing more to pay attention to the classics.

The first trilogy of games are still among the best in the series, in my eyes. And this game, which basically looks a lot like the CV1 cover art come to life, only makes me happier, the more I hear of it!
Title: Re: Castlevania
Post by: Acid on September 10, 2009, 08:08:28 PM
I wonder if this will have a levelling system like the castleroids, or if it will be a classic Castlevania in 3D.

The latter would be awesome.
Title: Re: Castlevania
Post by: Satoryu on September 10, 2009, 10:36:04 PM
that's arguable. a lot of people still don't like the N64 games, and Lament of Innocence didn't have level ups either.
Title: Re: Castlevania
Post by: Acid on September 10, 2009, 11:14:17 PM
Oh damn you're right. Then again, there's still MUCH room for improvement in Lament of Innonce.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on September 11, 2009, 02:39:41 AM
LoI is still enjoyable from time to time though...despite of the already know flaws...
Title: Re: Castlevania
Post by: HokutoNoBen on September 11, 2009, 10:48:11 PM
If there's one thing I could see them directly llift from the DMC/GoW-genre, it's the way that genre handles "leveling".

In other words, you don't get "level-ups". You instead save up "points" from killing enemies, that you use to buy new abilities, items and such.

It may not be perfect, and I could always stand to see more done to keep it fresh, but it's definitely a much better means to keep things in the game balanced, as opposed to a more traditional, EXP-based system, that the modern CVs used.

Or, of course, they could just say "screw you" that type of dynamic altogether. I certainly wouldn't mind. A more "true-to-form" Metroid way of doing things would be fine by me, where in that you had to earn your power-ups by finding them. And if this game was going to be more like CV2, where you're free to wander about the countryside prior to reaching Drac's turf, so much would be fine in my eyes.
Title: Re: Castlevania
Post by: CephiYumi on September 11, 2009, 10:50:30 PM
If there's one thing I could see them directly llift from the DMC/GoW-genre, it's the way that genre handles "leveling".

and onimusha o.o
Title: Re: Castlevania
Post by: Solar on September 13, 2009, 06:33:07 PM
This should make everyone here happy (unless you don't have a Wii). (http://www.gamerbytes.com/2009/09/castlevania_gets_rebirth_treat.php)
Title: Re: Castlevania
Post by: VixyNyan on September 13, 2009, 06:34:32 PM
Yay finally~ They decided to announce it now!
(I had a feeling after Contra Rebirth and Gradius Rebirth) >U<

DAY ONE!
Title: Re: Castlevania
Post by: CephiYumi on September 13, 2009, 06:36:28 PM
Castlevania Adventure was actually the first of the series I played >w<
I still remember the first level music ^^
Title: Re: Castlevania
Post by: Acid on September 13, 2009, 06:41:39 PM
This should make everyone here happy (unless you don't have a Wii). (http://www.gamerbytes.com/2009/09/castlevania_gets_rebirth_treat.php)

Fantastic news!
Title: Re: Castlevania
Post by: Fxeni on September 13, 2009, 07:12:17 PM
This should make everyone here happy (unless you don't have a Wii). (http://www.gamerbytes.com/2009/09/castlevania_gets_rebirth_treat.php)
Now that's more like it. More whip cracking action is always appreciated.
Title: Re: Castlevania
Post by: Align on September 13, 2009, 07:14:52 PM
I'll wait and see.
Title: Re: Castlevania
Post by: Da Dood on September 13, 2009, 09:50:23 PM
Awesome! I hope it's a pot-pourri like Gradius and Contra, though, not a remake of Adventure.

Now that I think about it, what other classic could they release in Rebirth form next? Twin Bee? Or maybe Jackal? :P It's too bad Konami can't make TMNT games anymore. They know their shell.
Title: Re: Castlevania
Post by: VixyNyan on September 13, 2009, 10:08:59 PM
I think the Twinbee, Salamander and Parodius collections on PSP are good enough right now.

Here's a list of what people (including myself) want to become Rebirth. They aren't all Konami tho. ^^
- BattleToads ReBirth
- Blades of Steel ReBirth
- Blaster Master ReBirth
- Faxanadu ReBirth
- Kid Icarus Rebirth
- Metal Gear ReBirth
- Shadowrun Rebirth
- Sunset Riders ReBirth

So if a developer reads this, any of those games might be next. >U<
Title: Re: Castlevania
Post by: Nekomata on September 13, 2009, 10:12:58 PM
- BattleToads HD Remix
fixed for system accuracy. >>;
Title: Re: Castlevania
Post by: VixyNyan on September 13, 2009, 10:14:33 PM
Rare has to work on it first, and I wished that TradeWest was still around to approve the project. ^^
Title: Re: Castlevania
Post by: HokutoNoBen on September 14, 2009, 12:39:03 AM
Most sexcellent news.  owob

It really is good to see that more and more, Konami is willing to take the Castlevania brand seriously again, after so many years of being relegated to "niche" status. They keep this up, and both this and LoS are successes, then I probably won't care if IGA is truly "taken off" the series or not. ^_^
Title: Re: Castlevania
Post by: HyperSonicEXE on September 14, 2009, 12:40:12 AM
- Sunset Riders ReBirth

DEAL!
Title: Re: Castlevania
Post by: Satoryu on September 14, 2009, 03:14:30 AM
oohohohoho. i was so giddy when i read this news.

it's especially nice that it's (supposedly) a remake of the first Game Boy game. Christopher gets NO love.
Title: Re: Castlevania
Post by: HokutoNoBen on September 14, 2009, 03:49:30 AM
oohohohoho. i was so giddy when i read this news.

it's especially nice that it's (supposedly) a remake of the first Game Boy game. Christopher gets NO love.

Hey, at least the guy got two games to his name, and even that comic book adaptation a few years back.

If there's anybody in the Belmont family who got the [sonic slicer] hat? It was his son, Soleil/Soleiyu. He ended up having to get bailed out by his Dad, after Drac brain-washed him, and turned him into a boss. He never got a game of his own, and the only thing that seemingly is worthy of mention is that he was one half of the equation that brought us Simon years later. Poor guy...even if he doesn't to fight Drac for himself, it would have been nice to see what he could really do.



Title: Re: Castlevania
Post by: Satoryu on September 14, 2009, 03:55:37 AM
Hey, at least the guy got two games to his name, and even that comic book adaptation a few years back.

and yet he's not a part of the Greatest Five, but Juste is.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on September 14, 2009, 05:16:03 AM
Oh [parasitic bomb] yes~ Now to wait~

- Sunset Riders ReBirth

Yes please!~
Title: Re: Castlevania
Post by: HokutoNoBen on September 14, 2009, 06:58:43 PM
and yet he's not a part of the Greatest Five, but Juste is.

Hey, I ain't exactly saying Chris' situation is perfect, either. 8D

I'm just saying, compared to some (re: Soleil, Sonia, whomever was that loser in that cellphone game), he's been better treated than others.

And if this game is indeed a remake of one of his adventures, then that will only serve to make his outlook even better.
Title: Re: Castlevania
Post by: Acid on September 14, 2009, 11:28:25 PM
SOMEONE BETTER STREAM CV REBIRTH ONCE IT'S AVAILABLE.
Title: Re: Castlevania
Post by: Protoman Blues on September 15, 2009, 11:18:30 PM
Well according to this, it should be here really soon. (http://kotaku.com/5360189/castlevania-the-adventure-rebirth-confirmed-by-nintendo)
Title: Re: Castlevania
Post by: Acid on September 15, 2009, 11:20:48 PM
Quote
The better news is that it's coming, like, this month.

Wow.
Title: Re: Castlevania
Post by: Solar on September 15, 2009, 11:26:39 PM
Just like with Contra, it was announced and then it was out a week or two later.
Title: Re: Castlevania
Post by: Protoman Blues on September 15, 2009, 11:27:59 PM
I like that philosophy!
Title: Re: Castlevania
Post by: Acid on September 15, 2009, 11:28:07 PM
So, how's it? Will our dear Admin stream this?
Title: Re: Castlevania
Post by: Protoman Blues on September 15, 2009, 11:29:59 PM
I certainly love watching our Admin use a whip!
Title: Re: Castlevania
Post by: VixyNyan on September 15, 2009, 11:32:22 PM
I don't know any admins... but your sweet mistress will do it~ ^.^
Title: Re: Castlevania
Post by: Acid on September 15, 2009, 11:34:56 PM
Great. Make sure to announce it.

We'll have a fantastic Castlevania Weekend.
Title: Re: Castlevania
Post by: Protoman Blues on September 15, 2009, 11:35:44 PM
I don't know any admins... but your sweet mistress will do it~ ^.^

Sexcellent!

Great. Make sure to announce it.

We'll have a fantastic Castlevania Weekend.

We'll drink blood, eat some Wall Meat, and PARRRRRRRRRRR-TAY!
Title: Re: Castlevania
Post by: Acid on September 16, 2009, 12:10:23 AM
And now I got a CV avatar.

Man I rock.
Title: Re: Castlevania
Post by: Satoryu on September 16, 2009, 01:15:58 AM
if it's anything like the other Rebirths, it's coming out in Japan right away, but will take a few months to cross the Pacific.

either way, Day 1.
Title: Re: Castlevania
Post by: Acid on September 28, 2009, 12:47:08 PM
So, any news on the Rebirth game?
Title: Re: Castlevania
Post by: CephiYumi on September 28, 2009, 05:31:24 PM
still waiting for it I guess.  Can't seem to find a solid release date anywhere.  Gamefaqs only has US listed (and only as TBA) and someone on the forums said a EU version in Q1 2010 o.o
Title: Re: Castlevania
Post by: Klavier Gavin on October 13, 2009, 02:27:05 PM
(http://i36.tinypic.com/fvgxmo.jpg)


- remake of Castlevania: The Adventure
- brand-new graphics
- new enemies
- new traps
- new arrangements of classic songs
- releases in Japan on Oct. 27th for 1,000 Nintendo Points


Source (http://gonintendo.com/viewstory.php?id=100277)
Title: Re: Castlevania
Post by: Solar on October 13, 2009, 02:28:39 PM
Damnit, you were a few seconds faster in posting the news >_>

Can't wait for the game.
Title: Re: Castlevania
Post by: VixyNyan on October 13, 2009, 02:29:11 PM
(http://lol.rockmanpm.com/1255430591938.jpg) (http://lol.rockmanpm.com/1255430591938.jpg)

Oh yeah! Elemental Monster! Oh wait~ ^^

Day one Castlevania!
Title: Re: Castlevania
Post by: Kirby Pink on October 13, 2009, 02:34:37 PM
I like Castlevania! ^_^
[youtube]http://www.youtube.com/watch?v=JYfgpodCVHE[/youtube]
[youtube]http://www.youtube.com/watch?v=5i8vzyrSJ94[/youtube]
So yea, i'm getting this. :3 Saw this earlier on Kotaku and Go-Nintendo.
Title: Re: Castlevania
Post by: Acid on October 13, 2009, 03:35:35 PM
Man I wish our Wii was online.
Title: Re: Castlevania
Post by: CephiYumi on October 13, 2009, 07:30:59 PM
hmmm, two weeks isn't so bad and XD at the rolling eyeballs x3
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 13, 2009, 09:00:11 PM
*adds "Buy 2000 Wii points" to shopping list for tomorrow*
Title: Re: Castlevania
Post by: VixyNyan on October 13, 2009, 09:11:52 PM
I won't just live stream it.
I will be in the Shopping Channel early in the morning, buying it.
Recording videos of the game, upload to youtube~ >U<
Title: Re: Castlevania
Post by: Acid on October 13, 2009, 09:13:52 PM
27th is a tuesday, right?

Damn, I'll join late then.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 13, 2009, 09:20:57 PM
I'll book that day off.
Title: Re: Castlevania
Post by: VixyNyan on October 13, 2009, 09:37:09 PM
The (better-quality) youtube clips are coming first tho, early in the morning/day.
I'll be streaming the same hour as I use to (18:00 Europe). ^^
Title: Re: Castlevania
Post by: Kirby Pink on October 14, 2009, 12:14:27 AM
Sig Icon Vixy?
(http://img.photobucket.com/albums/v189/Werty2132/CVR.gif)
http://img.photobucket.com/albums/v189/Werty2132/CVR.gif
I can edit the sprite to look more like Christoper if you want that instead.
Edit:I played trough the GB game, thinking there might be a end screen or something i could use.
Sadly no... but, i did get this.
[spoiler](http://img.photobucket.com/albums/v189/Werty2132/CliffChris.gif)[/spoiler]
Spoiler of course. :P
Title: Re: Castlevania
Post by: Nekomata on October 14, 2009, 12:17:38 AM
what?
a castlevania ending with the hero standing on a cliff?

THIS IS UNHEARD OF
Title: Re: Castlevania
Post by: Acid on October 14, 2009, 12:20:01 AM
Look again. It's a floating platform.
Title: Re: Castlevania
Post by: Kirby Pink on October 14, 2009, 12:22:40 AM
[spoiler]When you beat the game Christoper stands on the cliff watching the castle of Dracula sink to the ground. He then walks off and Dracula flies off from the ruins of the castle[/spoiler]
That is not a floating platform. >w<
Title: Re: Castlevania
Post by: Nekomata on October 14, 2009, 12:37:46 AM
it's 20 [tornado fang]ing years old, you don't have to spoliertag it.
Title: Re: Castlevania
Post by: Kirby Pink on October 14, 2009, 02:17:58 PM
Actully i do. There might be someone who haven't played it yet.
Title: Re: Castlevania
Post by: Nekomata on October 14, 2009, 07:39:40 PM
DRACULA COMES BACK FROM THE DEAD AN CHRISTOPHER KILLS HIM, THE END.

there, entire plot. goodnight.
Title: Re: Castlevania
Post by: VixyNyan on October 17, 2009, 12:44:02 AM
Igarashi related. Nothing special really. ^^; (http://kotaku.com/5380827/castlevanias-igarashi-involved-in-wiiware-rebirth-secret-stuff)
Title: Re: Castlevania
Post by: Fxeni on October 17, 2009, 08:40:30 PM
Sooo Iga's working on something? Nothing too surprising there. I hope he does something other than a Metroidvania sometime... I find that they're getting a bit stale.
Title: Re: Castlevania
Post by: Acid on October 17, 2009, 08:52:45 PM
Well, Rebirth is a Classicvania.

Maybe he's doing the battle of '99?
Title: Re: Castlevania
Post by: Nekomata on October 17, 2009, 08:53:54 PM
hahahaha, yeah right.
Title: Re: Castlevania
Post by: Satoryu on October 17, 2009, 09:29:40 PM
That's what was rumored before OoE. It'll happen eventually.

I hope he does something other than a Metroidvania sometime... I find that they're getting a bit stale.

Many share your opinion. Many are more vocal about it than you are. Which is why Konami's starting from scratch.

And these same fans who are comlaining that the IGA games are too samey are going to be bitching about Lords of Shadow because it's too different.

Don't Fix What Ain't Broken.
Title: Re: Castlevania
Post by: Fxeni on October 17, 2009, 09:33:02 PM
Well, I'm personally looking forward to Lords of Shadow. Although it borrows some gameplay elements from other games, it still looks fun. Besides, how many games nowadays are truly original in any form >_>'

Also, Patrick Stewart.
Title: Re: Castlevania
Post by: Satoryu on October 17, 2009, 09:36:07 PM
Don't get me wrong. I don't think LoS is going to be a bad game. I'm just unsure if it'll be a good Castlevania.
Title: Re: Castlevania
Post by: Fxeni on October 17, 2009, 09:42:45 PM
A valid concern, I suppose. I get the feeling that it's reception will most likely be mixed... if only because of the rabid Metroidvania fans.

Speaking of which, I find some of the comments coming from those fans hilarious. A good bunch of them are asking for a sequel to SotN... have they not been playing the newer Castlevanias or something? They're practically all clones of SotN to some degree. Well, most of the handheld ones anyways. Thank god for Dracula X Chronicles.
Title: Re: Castlevania
Post by: Satoryu on October 18, 2009, 06:18:33 AM
Just like all the classic Mega Mans are copies of 1, amirite?

But seriously, those kinds of people do irk me. SotN isn't the greatest game out there. And HoD was the only one that flat out tried to copy SotN. Juste was Alucard with a whip. And mad decorating skills.
Title: Re: Castlevania
Post by: Fxeni on October 18, 2009, 12:30:08 PM
Yeah, HoD was pretty blatant. I abused the hell out of the dash in that one. The problem with a lot of the Metroidvanias is the setting. PoR was decently good for this, but even there the repeated environments was a bit weird. I can't comment on OoE, since that's the only one I didn't play yet.
Title: Re: Castlevania
Post by: Blackhook on October 18, 2009, 12:50:18 PM
Yeah, HoD was pretty blatant. I abused the hell out of the dash in that one. The problem with a lot of the Metroidvanias is the setting. PoR was decently good for this, but even there the repeated environments was a bit weird. I can't comment on OoE, since that's the only one I didn't play yet.
OoE has different enviroments you can visit using a map....but I didn´t play the game to deeply
Title: Re: Castlevania
Post by: Satoryu on October 18, 2009, 07:50:29 PM
There are a ton of environments in OoE. But the majority of them are very small. And there's Two Castle Syndrome even before you get into the castle.
Title: Re: Castlevania
Post by: Align on October 18, 2009, 10:21:11 PM
Two Castle Syndrome?
Title: Re: Castlevania
Post by: Blackhook on October 18, 2009, 10:28:30 PM
That´s the "fun" feature in SoTN and HoD where Castlevania is actually two Castles (In SoTN it´s the upside down castle, in HoD is the same castle, just with different enemies and some passages)...It makes the game longer and you fight Dracula in the "2nd" castle.
Title: Re: Castlevania
Post by: Align on October 18, 2009, 11:33:04 PM
I thought it might be that, but don't really see how it applies to OoE?
Title: Re: Castlevania
Post by: Satoryu on October 19, 2009, 01:00:18 AM
Two Castle Syndrome is when an area has an alternate version that's usually harder and includes a pallete shift. In SotN and HoD, it was the two castles, hence the name. The majority of OoE's areas have alternate versions, such as Tymeo Mountains and Trists Pass. PoR had it too late in the game, for example City of Haze and 13th Street.

I guess the Chaotic Realm in AoS could apply too, but that's more of a hodgepodge stage like Stage 5' in RoB.
Title: Re: Castlevania
Post by: Align on October 19, 2009, 06:55:55 PM
So you mean like recycled background themes?
Title: Re: Castlevania
Post by: Satoryu on October 19, 2009, 07:15:09 PM
Not exactly.

Another example of Two Castle Syndrome is when there's a Light World and a Dark World, like in A Link to the Past and Metroid Prime 2.
Title: Re: Castlevania
Post by: Align on October 19, 2009, 07:16:20 PM
That IS recycling the background...
Although I should've written "environment", not "theme".
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 20, 2009, 07:39:16 AM
Apparently next week's Nintendo Channel...show...thingy will have a quick cover on Castlevania Rebirth.

Just so, everyone is informed.
Title: Re: Castlevania
Post by: Solar on October 27, 2009, 02:15:43 AM
http://www.youtube.com/watch?v=KstTwKhEwxU
Some gameplay footage

So, the game is out tomorrow (today JP?), will we get a livestream? =)
Title: Re: Castlevania
Post by: VixyNyan on October 27, 2009, 08:19:38 AM
I'm waiting for it, it's not out yet. I'm youtubing it first tho. ^^

Posted on: October 27, 2009, 04:12:32
It's out~! Keep refreshing this page every hour or so. (http://www.youtube.com/user/VixyNyan#g/u)

Posted on: October 27, 2009, 08:20:53
Title & Option (http://www.youtube.com/watch?v=8ffdR3MHffQ)
Stage 1 (http://www.youtube.com/watch?v=WRqnn8sH7PI)
Stage 2 (http://www.youtube.com/watch?v=LCi-uvyubPo)
Stage 3 (Part 1 (http://www.youtube.com/watch?v=n6nBtMiPRVM), Part 2 (http://www.youtube.com/watch?v=jGmGmYwVgVk))
Stage 4 (Part 1 (http://www.youtube.com/watch?v=JNhFjHi-kY4), Part 2 (http://www.youtube.com/watch?v=QjfL1rXAarc))
Stage 5 (Part 1 (http://www.youtube.com/watch?v=NxArzb7tjjU), Part 2 (http://www.youtube.com/watch?v=JhdCAWCgwiw))
Stage 6 & Credits (http://www.youtube.com/watch?v=_SFl5fYRYJc)

Music: Part 1 (http://www.youtube.com/watch?v=zQET59f1WXQ), Part 2 (http://www.youtube.com/watch?v=UtGSYjPrekw)

Here's a little info about the game:

- Like the other ReBirth games Konami has released, this game has SNES and Mega Drive graphics style mix to it.

- The music feels like Mega Drive too, and the first stage track is Reincarnated Soul from Castlevania Bloodlines (http://www.youtube.com/watch?v=10UlrIlDFIs).

- You can use Wii Remote, Classic Controller, Nunchuk combo and Gamecube controller for this game.

- The Options lets you change the BGM and Sound Effect volume, and you can pick between Easy, Normal and Hard difficulty. You can also change how many lives you wanna begin with. You can pick between 1 to 9.

- You play as Christopher Belmont, who also starred in Castlevania: The Adventure and Castlevania II: Belmont's Revenge.

- The controls are very simple and basic. You whip with 1 and jump with 2. You throw Sub Weapons by pressing Up+Attack, which is a tradition in most Castlevania games.

- You can only whip straight forward. You can't move the whip around freely like you could in Super Castlevania IV.

- When you jump, you can control the jump so that you can fall backwards too, if you want to avoid an enemy coming close in front of you.

- When you have picked up 2 whip upgrades, there will be a bar flashing right under your health. That's a timer that shows how long you can hold a whip that can shoot fire.

- Confirmed Sub Weapons so far are: Dagger, Axe, Holy Water, Cross Boomerang, Stop Watch.

- In each stage, you get to fight a mid-boss and a normal boss.
Title: Re: Castlevania
Post by: Protoman Blues on October 27, 2009, 08:22:15 AM
Vixy dear, have you gone to bed yet?  XD
Title: Re: Castlevania
Post by: VixyNyan on October 27, 2009, 08:23:59 AM
What is a bed?! *throws glass* A miserable lack of game time!! >BD
Title: Re: Castlevania
Post by: Protoman Blues on October 27, 2009, 08:27:58 AM
Haha, I didn't think so!   8)
Title: Re: Castlevania
Post by: Klavier Gavin on October 27, 2009, 08:51:04 AM
What is a bed?! *throws glass* A miserable lack of game time!! >BD

^Intense.

Will you be ripping any of the music?
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 27, 2009, 09:53:12 AM
Oh ho, do I see alternative routes?
Title: Re: Castlevania
Post by: CephiYumi on October 27, 2009, 09:59:48 AM
add in that you can unlock "classic style" which as far as I can see only changes the jumping back to not being controllable
also, maybe I've never noticed this in the other games, but the wined up for using the whip can hit things behind you o.o
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 27, 2009, 10:01:27 AM
the whip has hit priority like Dracula X for the SNES?

speaking of Castlevania, AVGN is doing a marathon of it as well, starting w/ 1 (http://www.gametrailers.com/video/angry-video-screwattack/57393)
Title: Re: Castlevania
Post by: CephiYumi on October 27, 2009, 10:48:22 AM
<a href="http://www.gametrailers.com/video/angry-video-screwattack/57923">Part 2</a> is already up too ^^
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 27, 2009, 10:52:15 AM
Ah yes~ man, I should give Castlevania 2 a shot one of these days~
Title: Re: Castlevania
Post by: Fxeni on October 27, 2009, 05:25:26 PM
I'm looking forward to the next AVGN vid, since it's going to be about Super Castlevania IV, which just so happens to be my favourite.

As for ReBirth... day one when it comes out here, no doubt about that.
Title: Re: Castlevania
Post by: Acid on October 27, 2009, 05:29:40 PM
Remember that the stream starts in 30 minutes.

Unless you wanna avoid spoilers.
Title: Re: Castlevania
Post by: Solar on October 27, 2009, 05:39:30 PM
Really? o_O

*opens tab with JTV*
Title: Re: Castlevania
Post by: Fxeni on October 27, 2009, 05:39:58 PM
I'm not sure if I want to watch. It would be awesome to see, no doubt, but on the other hand I want it to be fresh when I take a go at it.
Title: Re: Castlevania
Post by: Acid on October 27, 2009, 05:45:36 PM
We will give you a short and spoiler free review then.
Title: Re: Castlevania
Post by: Satoryu on October 27, 2009, 07:56:14 PM
God damn, this game looks amazing. Easy, but amazing. I saw 3, maybe 4 reused sprites, for those who care.

Only things I can kinda gripe about. They didn't use the first song from the original Castlevania the Adventure. That was a good song. The mix for the song in Stage 4 was unimpressive. Otherwise, the soundtrack is amazing.
Title: Re: Castlevania
Post by: Acid on October 27, 2009, 07:57:23 PM
Death's scythes look cooler with each game.

And Drac looked damn fine as well.
Title: Re: Castlevania
Post by: Blackhook on October 27, 2009, 08:04:16 PM
Damn...the newst Death is already on my top Death list
Title: Re: Castlevania
Post by: Align on October 27, 2009, 09:00:41 PM
What's with the blue/red lanterns? Sekrat alternate character unlock interactable?

Also, RIDDLE as final boss music? I approve.
Title: Re: Castlevania
Post by: VixyNyan on October 28, 2009, 09:12:17 PM
Blue lanterns means there's a new path. Red lanterns means you can't return to the last area. ^^

Dracula:
"As ever, the ally of worthless humans." (http://lol.rockmanpm.com/castlevaniarebirthvoice/cvar-dracula01.mp3)
"Everything must burn!" (http://lol.rockmanpm.com/castlevaniarebirthvoice/cvar-dracula02.mp3)
"Pitiful human! Your kind cannot defeat me now!" (http://lol.rockmanpm.com/castlevaniarebirthvoice/cvar-dracula03.mp3)

I will add more in here. o.o (http://lol.rockmanpm.com/castlevaniarebirthvoice/)
Title: Re: Castlevania
Post by: Acid on October 28, 2009, 09:52:08 PM
The Youtube vids have a MUCh better Quality than the Livestream.

And the videos already have more than 1200 views. What the hell?
Title: Re: Castlevania
Post by: Solar on October 28, 2009, 09:58:05 PM
They were the first videos of the game, so they were linked in many places.
Title: Battle of the Holy - Castlevania: The Adventure ReBirth Remix!!!
Post by: VixyNyan on December 30, 2009, 05:20:07 AM
And Japanese sites link to my videos too. (http://www.inside-games.jp/article/2009/10/27/38432.html)
The videos are on the right side of the high-quality (JPG) screenshots. >U<

http://remoon.blog15.fc2.com/blog-entry-10371.html

Posted on: October 29, 2009, 15:59:17
Castlevania: The Adventure ReBirth: Battle of the Holy!!! (http://www.youtube.com/watch?v=Rn0hXgRI9PA)

[youtube]Rn0hXgRI9PA[/youtube]

OwO I love it nya~!!
Title: Re: Castlevania
Post by: Copy X on December 30, 2009, 10:49:05 PM
Very stoked about this.
Title: Re: Castlevania
Post by: Acid on December 30, 2009, 10:51:21 PM
So... this is what? A new song or a new Project?
Title: Re: Castlevania
Post by: Kirby Pink on December 31, 2009, 01:19:51 AM
[youtube]http://www.youtube.com/watch?v=k5zw2RqVm10[/youtube]
Whip it like you mean it! Wii Mote style!

Btw, why is there no Bloody Tears remix?
Title: Re: Castlevania
Post by: Align on February 12, 2010, 10:39:38 PM
Castlevania concert (http://www.castlevaniaconcert.com/)
Vixy take note; it's in Stockholm, Feb 19th!
YouTube custom playlist (http://www.youtube.com/watch?v=-Qh_uhV0ta0&feature=PlayList&p=93C9FF49E66DF2BD&index=0&playnext=1) with original versions of excerpt out of programme. I'm pleasantly surprised to see AoS' Clock Tower track among them, I rather liked that one but it didn't get much attention.
Title: Re: Castlevania
Post by: Frenger on February 13, 2010, 01:05:27 AM
The music in Rebirth is great, i love the sound. My favorite Castlevania games are Portrait of Ruin, Symphony of Night and Order of Ecclesia. I love the Metroidvania games, im not a big fan of the linear ones. Super Castlevania IV is pretty cool tho.
My favorite soundtrack is: http://www.youtube.com/watch?v=u3zIJ5wgaA8&feature=related
Title: Re: Castlevania
Post by: Acid on February 13, 2010, 01:10:41 AM
Wait... I forgot... is Rebirth out in Europe yet?
Title: Re: Castlevania
Post by: Fxeni on April 10, 2010, 08:25:20 AM
Interview with the Producer of Lords of Shadow (http://www.gametrailers.com/video/konami-gamers-castlevania-lords/64375).
Title: Re: Castlevania
Post by: Mirby on April 10, 2010, 08:26:12 AM
Lords of Shadow... what a horrible idea. The series doesn't need a reboot!
Title: Re: Castlevania
Post by: Satoryu on April 10, 2010, 08:30:12 AM
E3 can't come soon enough. I really, really need to see some new footage. What I've seen so far is in no shape or form bad, but I've yet to say that I'm pumped for the game. Patrick Stewart is not a selling point alone. It's nice that they're paying attention to and respecting the older games, though.
Title: Re: Castlevania
Post by: Mirby on April 10, 2010, 09:03:09 AM
There is that, but why does the series even need a reboot? That's my question.
Title: Re: Castlevania
Post by: HokutoNoBen on April 10, 2010, 09:28:25 AM
There is that, but why does the series even need a reboot? That's my question.

In a number of respects, it could stand to be a good thing.

Let's face it, the IGA-vanias have done a lot to paint themselves into a corner. It's either continue to drag out more redundant/unnecessary storylines like what we got in PoR and OoE, or finally do the 1999 game, which would effectively do a lot to make the notion that they are "trapped" all the more apparent.

And then there's just the thing that this game could effectively represent a new "page" for the series, not unlike what SOTN did over a decade ago. And if that much is so, well, then perhaps it's for the better that MercuryStream and Kojima do more to be able to tell their own stories, instead of having to work around IGA's cockamamie "time line".
Title: Re: Castlevania
Post by: dragontamer272 on April 10, 2010, 09:52:31 AM
I'm surprised that Castlevania: The Adventure ReBirth was a remake of the Game Boy's orginal title, made HUGE improvements on that game. One thing, when it come to Castlevania remakes, most of them involve Simon Belmont, this time it was Christopher.
Title: Re: Castlevania
Post by: Mirby on April 10, 2010, 10:30:28 PM
I have the original Castlevania Adventure...

Also, good point there HnB. I have IGA's timeline on my comp; it still lists games pre-SotN. At the very least, they could find some way to fit this in. Keep in mind, this was with the PoR OST, so OoE isn't on there. But that takes place in the 1820s, I think, so put that there.
(http://i5.photobucket.com/albums/y194/dakirbymaster/Timeline2.jpg)
Maybe they should do the 1999 game; sure, we may already know the ending, but it would still be cool! And it doesn't mean they're trapped if they do it; it just means that they finally got around to it!

EDIT: Actually, looking at the timeline, if Lords of Shadow takes place in the middle ages... there's 382 years unaccounted for between Lament of Innocence and Dracula's Curse that it could feasibly fit into...
Title: Re: Castlevania
Post by: Blackhook on April 11, 2010, 09:52:05 AM
Lords of Shadows is a reimagining of the storyline
Title: Re: Castlevania
Post by: Mirby on April 11, 2010, 10:08:18 AM
Well it doesn't need to be reimagined. It's been fine for the last 24 years, hasn't it?
Title: Re: Castlevania
Post by: Blackhook on April 11, 2010, 10:11:33 AM
Well I know it doesn´t need to, but it is...Though the story does take place before LoI or so I heard
Title: Re: Castlevania
Post by: Mirby on April 11, 2010, 10:14:51 AM
Well thanks for that. At least it fits in the timeline. Although LoI is three years after CV3, so it could technically be BEFORE CV3 too, and right where I said it could be. YAY!
Title: Re: Castlevania
Post by: Blackhook on April 11, 2010, 10:22:08 AM
No, you are talking about Curse of darkness
Title: Re: Castlevania
Post by: Fxeni on April 11, 2010, 10:28:41 AM
Lords of Shadows is a reimagining of the storyline
Interview with producer Dave Cox (http://www.gametrailers.com/video/konami-gamers-castlevania-lords/64374)
Interview with the Producer of Lords of Shadow (http://www.gametrailers.com/video/konami-gamers-castlevania-lords/64375).
Way to read.

Anyways, it's clearly said that it was originally going to be a reimagining, right there at the beginning. You know, as in it isn't anymore?

Also, umm... care to provide a source of where it says that it takes place before LoI?
Title: Re: Castlevania
Post by: Blackhook on April 11, 2010, 10:32:14 AM
I said that I rode it somewhere...sorry for not noticing your post
Title: Re: Castlevania
Post by: Mirby on April 11, 2010, 10:37:16 AM
My bad. So then it's a prequel to the entire series?
Title: Re: Castlevania
Post by: Blackhook on April 11, 2010, 10:41:12 AM
As said, I´m not sure about it. I´ve read that it takes place in 1047
Title: Re: Castlevania
Post by: Mirby on April 11, 2010, 10:48:28 AM
I think I read something like that in Tips & Tricks...
Title: Re: Castlevania
Post by: The Drunken Dishwasher on April 11, 2010, 02:24:44 PM
Hmm...

Given at this time and place confusion.  I'll just wait for the game's release.

If anything, This game being part of the main (or Iga's canon) timeline is not a big deal to me, i'm more worried/curious of Gabriel's whip considering how LoI built up the basis of the Vampire Killer Whip.  It'll be quite the fun at this point.
Title: Re: Castlevania
Post by: Satoryu on April 11, 2010, 09:46:29 PM
Look, I am a huge backer of IGA, but if Circle of the Moon and the N64 games are indeed canon again, his timeline is a mess. That makes the 19th century really busy for Dracula; four or five resurrections and deaths there alone, and all about a decade apart from each other except for the novel. I thought OoE was going to retcon those three entirely and just give Dracula one premature resurrection in the early/mid 1800s. But no, all of a sudden, everything except Sonia is suddenly canon again, supposedly.

If LoS does take place before LoI, meaning there would be no Dracula, I dare say that would be a good change of pace that wouldn't further murk up this timeline. Or even between LoI and CV3, cause those are 400 years unaccounted for.
Title: Re: Castlevania
Post by: Mirby on April 11, 2010, 10:41:47 PM
Like I said.
Title: Re: Castlevania
Post by: Blackhook on April 11, 2010, 10:46:56 PM
It only needs Death and a sexy Vampire/Succubus and I´ll be fine with it...Oh I won´t be able to play it...Damn it....
Title: Re: Castlevania
Post by: CephiYumi on April 11, 2010, 10:55:25 PM
If it's in the timeline, it takes place between the first castlevania and the last castlevania
Title: Re: Castlevania
Post by: Acid on April 11, 2010, 10:57:59 PM
If it's in the timeline, it takes place between the first castlevania and the last castlevania

brilliant!
Title: Re: Castlevania
Post by: HokutoNoBen on April 11, 2010, 11:51:38 PM
8D

Any way, the basic thing is, this game is the start of its OWN thing. It's a reboot, and not utilizing IGA's story in the least.

If IGA and his own PS3/360 game are still out there, it will likely be something for his version of the series, while this game remains mutually exclusive. 
Title: Re: Castlevania
Post by: Satoryu on April 12, 2010, 12:07:42 AM
Yeah, that's what irks me about LoS the most. I want to see what happens with the new Alucard game.
Title: Re: Castlevania
Post by: Mirby on April 12, 2010, 12:11:29 AM
Wait... there's a new Alucard game?
Title: Re: Castlevania
Post by: Solar on April 12, 2010, 12:13:14 AM
Remember that trailer for a PS360 Castlevania that had Alucard light his sword on fire that came out quite a while ago? Yeah, neither did I until he posted that.
Title: Re: Castlevania
Post by: Fxeni on April 12, 2010, 01:35:10 AM
I'm actually glad that Iga doesn't anything to do with this, some change can't hurt the game in the least.
Title: Re: Castlevania
Post by: Mirby on April 12, 2010, 01:44:43 AM
I do not remember that trailer, but do want.
Title: Re: Castlevania
Post by: HokutoNoBen on April 12, 2010, 05:17:34 AM
Yeah, that's what irks me about LoS the most. I want to see what happens with the new Alucard game.

Unless it was a 2D game, I can afford to wait. Nothing that IGA and his posse have done in the 3D arena thus far has given rise to showcase that they really know what they're doing with trying to make a 3D game.
Title: Re: Castlevania
Post by: dragontamer272 on April 12, 2010, 06:48:56 AM
Well it doesn't need to be reimagined. It's been fine for the last 24 years, hasn't it?
Oh yeah, oh really... 24 years now... jeez, I wonder if Konami will hold a 25th Anniversary celebration.

Posted on: April 11, 2010, 11:47:18 PM
The music in Rebirth is great, i love the sound. My favorite Castlevania games are Portrait of Ruin, Symphony of Night and Order of Ecclesia. I love the Metroidvania games, im not a big fan of the linear ones. Super Castlevania IV is pretty cool tho.
My favorite soundtrack is: http://www.youtube.com/watch?v=u3zIJ5wgaA8&feature=related
Oh it's tough for me to choose my favorite Castlevania soundtrack, the games always have good music.
Title: Re: Castlevania
Post by: Mirby on April 12, 2010, 06:53:28 AM
Maybe that's what that Alucard game is for... After all, Portrait of Ruin was their 20th Anniversary game; which is why the OST came with the Timeline I posted.
Title: Re: Castlevania
Post by: megatamx on April 12, 2010, 07:05:01 AM
If Alucard will get another game then it's a sure buy for me  :D
Title: Re: Castlevania
Post by: dragontamer272 on April 12, 2010, 07:13:23 AM
If Alucard will get another game then it's a sure buy for me  :D
Especially if it's in the battle in 1999?
Title: Re: Castlevania
Post by: Mirby on April 12, 2010, 07:17:13 AM
That probably won't. Then again, that might be Arikado... *wink wink*
Title: Re: Castlevania
Post by: Rin on April 12, 2010, 07:02:36 PM
Wait, what? They are going to do a reboot?
NOT SURE IF WANT!

BLARGH!
Title: Re: Castlevania
Post by: Mirby on April 12, 2010, 07:04:28 PM
And that is my point exactly, Kharaxel.
Title: Re: Castlevania
Post by: Karai on April 12, 2010, 11:51:37 PM
If Alucard will get another game then it's a sure buy for me  :D
Kid Dracula 3? Actually, it'd be great as a bonus game in 25th Anniversary CV.
Title: Re: Castlevania
Post by: megatamx on April 13, 2010, 08:28:06 PM
Kid Dracula 3? Actually, it'd be great as a bonus game in 25th Anniversary CV.
If it's kid dracula 3 then I'd rather play SoTN because I didn't even like the kid dracula games.
Title: Re: Castlevania
Post by: Blackhook on April 13, 2010, 08:33:45 PM
They were kinda fun, except that part 2 was just a slightly remake of part 1
Title: Re: Castlevania
Post by: Copy X on April 14, 2010, 05:37:30 PM
I just want to see the new press conference video (not the interview) that apparently has a confirmation that Alucard is in it, that and I just want to see what's new.

http://www.gamespot.com/ps3/action/lordsofshadow/index.html?om_act=convert&om_clk=topten&tag=topten%3Ball%3B3

The main heading/description has been changed on various sites. This is one of them.

random note: Anyone else besides me enjoyed Lament?
Title: Re: Castlevania
Post by: megatamx on April 14, 2010, 06:07:39 PM
I enjoyed playing lament of innocence. :D
EDIT: http://ps3.ign.com/articles/108/1082798p1.html
so I was reading this and I was like O_O
Title: Re: Castlevania
Post by: HokutoNoBen on April 15, 2010, 01:25:24 AM
I enjoyed playing lament of innocence. :D
EDIT: http://ps3.ign.com/articles/108/1082798p1.html
so I was reading this and I was like O_O

Indeed.

Quote
Even more surprising is the previously undisclosed fact that there were in fact a number of prototypes in parallel development competing to continue development as the current generation's Castlevania resurgence. "Konami came to us and said 'Japan is going to pitch, America is going to pitch, and you guys are going to pitch. We'll pick one" to make the series exciting again, Cox told me.

If this is indeed true...then I guess this is the best answer we may get as to the fate of that "Alucard game" from IGA's people.

Ah well!  owob
Title: Re: Castlevania
Post by: The Drunken Dishwasher on April 15, 2010, 07:44:45 AM
That article was rather enjoying.

And yeah, I enjoyed Lament.
Title: Re: Castlevania
Post by: Align on April 15, 2010, 10:44:19 AM
200.6% huh... And if we find an all-new glitch to get outside the map, what then?
Title: Re: Castlevania
Post by: Phi on April 17, 2010, 01:17:41 AM
Possible Castlevania game? (http://kotaku.com/5519157/is-harmony-of-despair-a-new-castlevania-adventure)
Title: Re: Castlevania
Post by: VixyNyan on April 17, 2010, 01:23:27 AM
200.6% huh... And if we find an all-new glitch to get outside the map, what then?

More %'s. It was pretty cool thing to do on the Japanese version. ;3
Title: Re: Castlevania
Post by: Mirby on April 17, 2010, 01:54:00 AM
I hope that Harmony of Despair is a new Metroidvania...
Title: Re: Castlevania
Post by: Satoryu on April 17, 2010, 07:22:24 AM
I do too. Gimme more of the same stuff we've been getting for 13 years.

Although if that is the name, why use Harmony again? There are plenty of other music terms they can use. Prelude, Requiem, Bolero, anything else Zelda's already used.
Title: Re: Castlevania
Post by: dragontamer272 on April 17, 2010, 07:38:36 AM
Now, if only a Castlevania movie was made... but it was cancelled.
(http://fc05.deviantart.net/fs48/f/2009/204/a/9/Castlevania_the_movie_poster_by_alucard1797.jpg)

And yes, the next games that need to be made are... after Lords of Shadow.

Castlevania: Demon Castle Wars (1999) Julius Belmont
Castlevania: The New Bloodline (1897) Quincy Morris (of course kind of a lack of a title)
Title: Re: Castlevania
Post by: Mirby on April 17, 2010, 07:53:01 AM
Well, we may have some hope with Harmony of Despair... And it could be a sequel. Think about it... Aria of Sorrow had Dawn of... Sorrow. So Harmony of Dissonance might have... Harmony... of Despair! It makes sense to me!
Title: Re: Castlevania
Post by: Blackhook on April 17, 2010, 09:38:59 AM
Well, we may have some hope with Harmony of Despair... And it could be a sequel. Think about it... Aria of Sorrow had Dawn of... Sorrow. So Harmony of Dissonance might have... Harmony... of Despair! It makes sense to me!
I´d rather play a game with the real Alucard than with a wanabe Alucard
Title: Re: Castlevania
Post by: Mirby on April 17, 2010, 09:47:16 AM
It might be; then again, that would involve slight retconning... meh.
Title: Re: Castlevania
Post by: Flame on April 17, 2010, 09:59:22 AM
Now, if only a Castlevania movie was made... but it was cancelled.
(http://fc05.deviantart.net/fs48/f/2009/204/a/9/Castlevania_the_movie_poster_by_alucard1797.jpg)

haha, wouldnt that be interesting. XD
Title: Re: Castlevania
Post by: megatamx on April 17, 2010, 02:49:06 PM
Harmony of despair huh. :\
Title: Re: Castlevania
Post by: Copy X on April 17, 2010, 02:58:10 PM
And what exactly is wrong with Juste Belmont..?
Title: Re: Castlevania
Post by: Blackhook on April 17, 2010, 03:00:10 PM
He is Alucard with a whip and without vampiric powers...which kinda doesn´t sound that bad
Title: Re: Castlevania
Post by: Copy X on April 17, 2010, 03:11:58 PM
So nothing really... so don't hate Mirblax.  :P
Title: Re: Castlevania
Post by: Align on April 17, 2010, 03:20:03 PM
Well, we may have some hope with Harmony of Despair... And it could be a sequel. Think about it... Aria of Sorrow had Dawn of... Sorrow. So Harmony of Dissonance might have... Harmony... of Despair! It makes sense to me!
I hope it's not going to be called Despair if so, because then we'd have 2 HoDs and they'd be in the same context.
I´d rather play a game with the real Alucard than with a wanabe Alucard
Maybe it'll star Maxim?
Title: Re: Castlevania
Post by: megatamx on April 17, 2010, 05:47:44 PM
Am I the only one who liked Juste?
Title: Re: Castlevania
Post by: Mirby on April 17, 2010, 08:22:13 PM
I liked the room-making sidequest...

And better two HoD's in the same context than in different ones, right?
Title: Re: Castlevania
Post by: Copy X on April 17, 2010, 08:24:42 PM
Am I the only one who liked Juste?
*wiggles finger back and forth*
Nope.

Just realized that two HoD's would be kind..odd.
Title: Re: Castlevania
Post by: Mirby on April 17, 2010, 08:27:07 PM
Juste was cool...
Title: Re: Castlevania
Post by: HokutoNoBen on April 17, 2010, 08:31:30 PM
Juste was cool...

He's alright. The main thing is that IGA's secondary Belmont had no right being part of the supposed "Greatest 5". Not before Christopher, certainly.
Title: Re: Castlevania
Post by: Blackhook on April 17, 2010, 08:34:26 PM
Yeah, he wasn´t even fighting a fully revived Dracula...altough Leon wasn´t fighting Dracula at all, he kinda helped creating him...but that´s for another discussion
Title: Re: Castlevania
Post by: Copy X on April 17, 2010, 08:37:21 PM
I'm sure that PoR reference was either just something that showed the players the games they should be be aware about.
Title: Re: Castlevania
Post by: Satoryu on April 17, 2010, 09:12:24 PM
Then that's wrong, cause way too many people forget about the Christopher games. I can understand looking over the first Adventure, but Belmont's Revenge is fantastic.

Also, if this were to be another Juste game, it would really lame to have yet another Dracula resurrection in the 18th century. Unless Konami decides to be daring and NOT use Dracula, which I can't see happening too easily.

Now, if only a Castlevania movie was made... but it was cancelled.

Pretty sure it's still on the shelves now. They've just kinda started from scratch.
Title: Re: Castlevania
Post by: Align on April 18, 2010, 12:51:10 AM
And better two HoD's in the same context than in different ones, right?
No, because then you'd know which one was being talked about from uh... context...
Title: Re: Castlevania
Post by: Fxeni on April 18, 2010, 04:50:28 AM
The main problem with HoD which causes most of the dislike is the music. That and the fact that Juste was basically Alucard with a whip. His dash really felt like a Zero game to me at the time, as well.
Title: Re: Castlevania
Post by: Satoryu on April 18, 2010, 06:45:41 AM
Harmony of Dissonance copied Symphony of the Night as much as it could, including making the Belmont look like the son of Dracula.

But really, is it a bad thing it plays so much like Symphony with a dash?
Title: Re: Castlevania
Post by: Mirby on April 18, 2010, 09:55:33 AM
Hey, I liked it...

Also, Justify, then either HoD would apply to Juste...
Title: Re: Castlevania
Post by: megatamx on April 18, 2010, 12:09:42 PM
I played HoD before SoTN. :\
Title: Re: Castlevania
Post by: dragontamer272 on April 23, 2010, 09:41:57 PM
Man, everyone really hates HoD... jeez. I find it a great game, and my favorite of the 3 for the GBA... well 5 actually because of the Castlevania NES re-release and Castlevania Double Pak.

Juste Belmont is one of my 2 favorite Belmonts, the other being Julius.
Title: Re: Castlevania
Post by: Align on April 24, 2010, 12:07:17 AM
I don't hate it, although I can't seem to do a high jump on my DS+double pack cart, so I've yet to beat it.
Title: Re: Castlevania
Post by: Solar on April 30, 2010, 07:26:58 PM
http://www.neverknowtech.com/home/2010/4/30/first-screens-of-castlevania-hd.html

Thoughts?
Title: Re: Castlevania
Post by: Blackhook on April 30, 2010, 07:52:25 PM
That you have to register sucks
Title: Re: Castlevania
Post by: Solar on April 30, 2010, 08:04:16 PM
You don't it got taken down. Let me upload the pics.

Posted on: April 30, 2010, 12:57:51 PM
Quote
You remember that new Castlevania trademark you heard about and thought was for Nintendo DS? Well, it's not called Harmony of Despair for nothing.

Castlevania: Harmony of Despair (aka Castlevania HD) is an Xbox Live Arcade mashup featuring all of your favorite past Castlevania protagonists, made to work together in full Metroidvania fashion. We have obtained the first screenshots from this amazingly different kind of Castlevania game, as well as some vague information regarding gameplay. Hit the jump for the full story.

From what little we've seen of Castlevania HD, it's difficult to describe exactly what kind of Castlevania game this is most akin to. As you can tell from the screenshots, it's a 2D game using sprites instead of 3D polygons and looks very similar to the post-Symphony of the Night style Metroidvania GBA\DS games. You load into a game and can play with up to 6 friends on a single map, all at the same time. You're given a boss target that you must reach and destroy, helping your friends along the way to the same goal. Known playable characters at this point are Soma Cruz, Alucard, Jonathan Morris, Shanoa and Charlotte Aulin. We've only seen Soma, but we imagine each character will have it's own special abilities (think classes, like Team Fortress 2).

It drops you in with a wide camera angle where you're able to see most of the target area. It's not huge, so there wasn't much of an exploration factor. Clicking the right stick will change the viewing angle to the entire map (where you will see a teeny little Soma in the bottom left), or to the standard, close angle that we're all used to.

Unfortunately, we weren't able to see more than a couple minutes of play, but what we did see got us incredibly excited.


6 people being able to get together and play a giant game of party-Castlevania? I knew Konami was a smart company, but it's like they hooked up a machine to me at night while I'm sleeping...so they can record my dreams.
(http://i39.tinypic.com/2qladtf.jpg)
(http://i39.tinypic.com/s26req.jpg)
(http://i41.tinypic.com/inztrt.jpg)
(http://i43.tinypic.com/2znx4e9.jpg)
(http://i40.tinypic.com/33xzr5g.jpg)
(http://i42.tinypic.com/5a13eh.jpg)

And there we go, that was all there was.
Title: Re: Castlevania
Post by: Blackhook on April 30, 2010, 08:08:06 PM
Like for realz? I don´t know what to say about it...I´m speechless
Title: Re: Castlevania
Post by: Mirby on April 30, 2010, 08:09:26 PM
That's cool, but I disappoint. I NEED MOAR CASTLEVANIA FOR MAH DS!
Title: Re: Castlevania
Post by: CephiYumi on April 30, 2010, 08:11:41 PM
Hmmmmmmmmmmmmmmm, very skeptical
Title: Re: Castlevania
Post by: Satoryu on April 30, 2010, 08:23:52 PM
I know IGAvanias are rehashy, but this looks ridiculous. And amateur. I'll wait for an official statement on this one.
Title: Re: Castlevania
Post by: HokutoNoBen on April 30, 2010, 09:50:46 PM
I know IGAvanias are rehashy, but this looks ridiculous. And amateur. I'll wait for an official statement on this one.

True. But then again, that's what most of us thought when we got this:
(http://i39.tinypic.com/255qgw2.jpg)
Title: Re: Castlevania
Post by: Mirby on April 30, 2010, 09:57:26 PM
Hey, that crab boss is awesome! Seriously, he goes well with garlic butter, unlike most Castlevania bosses! ^_^
Title: Re: Castlevania
Post by: Solar on April 30, 2010, 10:09:06 PM
True. But then again, that's what most of us thought when we got this:
(http://i39.tinypic.com/255qgw2.jpg)

lol, I remember those. However, at least those were backed up by the fact that they were from Miss PoR herself weren't they? :P

Not saying this is fake, but honestly it wouldn't be that bad if it was.
Title: Re: Castlevania
Post by: Align on April 30, 2010, 10:38:53 PM
Mostly it just made go "What? What?". Completely and utterly unexpected if true.
Title: Re: Castlevania
Post by: Rin on April 30, 2010, 11:11:59 PM
Hey, it doesn't look that bad.
Shame it's not on DS tough.
Title: Re: Castlevania
Post by: Mirby on April 30, 2010, 11:21:46 PM
Yeah, my sentiments exactly.
Title: Re: Castlevania
Post by: OBJECTION MAN on May 01, 2010, 12:09:54 AM
Those screen shots are BEYOND ridiculous. Order of Ecclesia at least has a proper resolution. Being able to see through to other rooms is quite frankly retarded. This is a going nowhere fan project idea, not something that should ever in a million years be considered by an actual professional company, no matter how [tornado fang]ing low budget the project is. It would be the biggest [parasitic bomb] stain in Konami's entire existence.
Title: Re: Castlevania
Post by: Mirby on May 01, 2010, 12:17:33 AM
Those screen shots are BEYOND ridiculous. Order of Ecclesia at least has a proper resolution. Being able to see through to other rooms is quite frankly retarded. This is a going nowhere fan project idea, not something that should ever in a million years be considered by an actual professional company, no matter how [tornado fang]ing low budget the project is. It would be the biggest [parasitic bomb] stain in Konami's entire existence.
QFT
Title: Re: Castlevania
Post by: Align on May 01, 2010, 01:57:41 AM
I think the last shot was more indicative of gameplay, the rest looked more like zoomed out for map purposes or just to demonstrate how levels look (randomly generated?).
Title: Re: Castlevania
Post by: Solar on May 01, 2010, 02:21:01 AM
I think the last shot was more indicative of gameplay, the rest looked more like zoomed out for map purposes or just to demonstrate how levels look (randomly generated?).

Quote
It drops you in with a wide camera angle where you're able to see most of the target area. It's not huge, so there wasn't much of an exploration factor. Clicking the right stick will change the viewing angle to the entire map (where you will see a teeny little Soma in the bottom left), or to the standard, close angle that we're all used to.
Title: Re: Castlevania
Post by: Ephidiel on May 01, 2010, 01:05:38 PM
i don't like the idea of having the characters from a different time all together
it worked with Judgement because its a fighter
but for a 2D multiplayer game? it would lack a good story
its ok for Alucard but Soma lives in the year 2035 and Jonathan Morris in 1945 and Shanoa ever earlier so please no
a true HD 2D Metroidvania would be awesome though
Title: Re: Castlevania
Post by: Flame on May 01, 2010, 05:27:42 PM
Looks more like they just slapped a few Dawn of Sorrow areas together (Dark Chapel and that part right before the drawbridge) and called it a day.
Hell, they threw Gergoth in there.

At least the New Art is a welcome thing. After the terrible generic anime look Soma was given in DoS, its quite a welcome reversion.
Although I miss the fur trim coat and oh-so-70's flare pants with shoes from AoS...

Also, looks like  a no-story game... :\ Is it? these mashups often are.

And Xbox arcade only?

I am dissapoint.

we need more DS/ maybe Wiiware or multiconsole. (if is gonna be Xbox arcade, at least make it for Wii and PS3 as well... I mean, Castlevania has predominantly been on Nintendo consoles!
Title: Re: Castlevania
Post by: Mirby on May 01, 2010, 06:58:03 PM
So two of us am disappoint then. Cool.
Title: Re: Castlevania
Post by: CephiYumi on May 01, 2010, 07:01:03 PM
Don't worry, I'm sure you aren't the only ones, this is the internet after all
Title: Re: Castlevania
Post by: The Blind Archer on May 01, 2010, 07:25:52 PM
So two of us am disappoint then. Cool.

Make that three. Saw the roster, then the XBLA thing.

(http://img709.imageshack.us/img709/9026/atfirstiwaslike46949594.jpg)
Title: Re: Castlevania
Post by: Solar on May 01, 2010, 07:28:58 PM
It'd be weirder if you weren't disappointed honestly.
Title: Re: Castlevania
Post by: Satoryu on May 01, 2010, 07:36:24 PM
I'm not exactly disappointed. I'm more confused than anything.
Title: Re: Castlevania
Post by: Blackhook on May 01, 2010, 07:39:37 PM
A crossover would make me happy if it would be a fighting game without [tornado fang]'d up character desings (Though Judgement did have 3 good desings...but that wasn´t enough) that I could posibly play ( won´t happen in near or distant future)
Title: Re: Castlevania
Post by: Align on May 01, 2010, 08:36:31 PM
quoting a quote
Augh how did I miss that


Well... it sounds like it's not a metroidvania if it's got maps that small.
Title: Re: Castlevania
Post by: Mirby on May 01, 2010, 08:37:52 PM
Not at all.
Title: Re: Castlevania
Post by: X-3 on May 01, 2010, 08:56:21 PM
Sounds like it could be interesting, but I'll have to find out more before being excited or discouraged.
Title: Re: Castlevania
Post by: Gaia on May 02, 2010, 12:14:59 AM
If it has Soma, it's bound to dissapoint (never really liked the character.. then again, I never touched a Castlevania game evah, 'cept the NES games thanks to emulation).. And they are bringing Shahona from the PSX game too, so it looks like more like a "mixed bag", you can never trust 'em.

But judging from those screens the rooms feel cramped.. at least I'm happy they were able to put where the boss was locaited at.  XD
Title: Re: Castlevania
Post by: Solar on May 02, 2010, 12:16:56 AM
If it has Soma, it's bound to dissapoint (never really liked the character.. then again, I never touched a Castlevania game evah, 'cept the NES games thanks to emulation).. And they are bringing Shahona from the PSX game too, so it looks like more like a "mixed bag", you can never trust 'em.

...You really don't know what you're talking about do you?
Title: Re: Castlevania
Post by: Gaia on May 02, 2010, 12:19:13 AM
I miss out on a lot do I?  :\

I really need to start playing these games..
Title: Re: Castlevania
Post by: Mirby on May 02, 2010, 01:01:08 AM
Soma - Aria of Sorrow (2035) (GBA), Dawn of Sorrow (2036) (DS)
Shanoa - Order of Ecclesia (1820s) (DS)
Alucard - Castlevania III: Dracula's Curse (1476) (NES), Symphony of the Night (1797) (PSX), also a prominent character in Soma's games
Jonathan Morris/Charlotte Aulin - Portrait of Ruin (1944) (DS)

There, the games the characters have appeared in, with years games took place in. All recommended, as well.
Title: Re: Castlevania
Post by: Flame on May 02, 2010, 08:44:40 PM
i don't like the idea of having the characters from a different time all together
it worked with Judgement because its a fighter
but for a 2D multiplayer game? it would lack a good story
its ok for Alucard but Soma lives in the year 2035 and Jonathan Morris in 1945 and Shanoa ever earlier so please no
a true HD 2D Metroidvania would be awesome though
wat.
Shanoa I understand, but wat.
Who the hell do you think this guy is. (from Aria and Dawn of Sorrow)
(http://img203.imageshack.us/img203/866/arikado01.jpg)

Posted on: May 02, 2010, 01:40:44 PM
If it has Soma, it's bound to dissapoint (never really liked the character.. then again, I never touched a Castlevania game evah, 'cept the NES games thanks to emulation)
Wachoo talkin bout boi.
Aria and Dawn are both pretty great. I think what damages Soma more is that crappy generic anime design in Dawn.
Aria and Dawn of sorrow try so hard to be Symphony that they even use the same enemies, and mimic certain aspects. (ESPECIALLY Dawn)

The only thing that disappoints, is really that since your PLAYING as Dracula, you'll never really fight him. (Unless you count Julius mode in Dawn of Sorrow, where the final boss is Soma having finally become Dracula again)
Title: Re: Castlevania
Post by: Mirby on May 02, 2010, 08:47:50 PM
I agree with you there, Flame. But I think it's cool that you don't fight Drac in the Sorrow games; instead you have to deal with the incarnation of pure Chaos and a conglomeration of powerful demons, respectively.
Title: Re: Castlevania
Post by: Flame on May 02, 2010, 08:52:43 PM
Yeah, but it feels like Sonic now. where the final enemy is either some omnipowerful evil tht happens to be a vyproduct of something, or a big bad that was made by "accident" (like Menace)

I can take the Aria Final boss. its kind of like your fighting the castle itself in a way, and when you beat him, you basically defeated the castle itself. But Dawn of Sorrow's Menace feels a bit forced...

Personally, I think there needs to be more emphasis on Soma's struggle to NOT become Dracula. They throw it in there, but It always feels to be a secondary plot element only to give you bad endings. Aria had it okay, and Dawn is a big culprit of making it a very small plot point to get Dimitri back and give a bad ending. (AKA feels forced)
Title: Re: Castlevania
Post by: Mirby on May 02, 2010, 08:57:12 PM
Yeah... and it was kind of difficult. I agree with you there; although, unlike Sonic, this series doesn't stagnate as much and add new helpers every single time. If you look at each new game, there has been some change. SotN was the first true Metroidvania, CotM was portable and a Metroidvania, HoD was the same, but with elemental attacks, AoS offered the Soul system, DoS was the same but with the persistent map/status screen, PoR offered two main chars that could team up for powerful attacks or to solve puzzles, and OoE had the Glyph system. Unlike Sonic, which has been the same basic game over and over again, each Castlevania offers a unique experience.
Title: Re: Castlevania
Post by: Satoryu on May 02, 2010, 09:04:54 PM
There may be some small tweaks to PoR's subweapon system and OoE's glyphs, but they are really just the soul system in disguise.

Aria and Dawn of sorrow try so hard to be Symphony that they even use the same enemies, and mimic certain aspects. (ESPECIALLY Dawn)

You'd take that back if you played Harmony of Dissonance. Compared to that, the Sorrows feel almost original.

But if anything, Aria is closer to Symphony than Dawn. The areas and layout are more similar, and there's a bit of Two Castle Syndrome at the end, though not nearly at the scale that PoR and OoE have it. The Chaotic Realm is more like Stage 5' of Rondo, a hodgepodge. But Dawn never reused an area twice, and had some unique areas too. You start off in a snowy town and go to Hell at the end. I don't think any other game did that.
Title: Re: Castlevania
Post by: X-3 on May 02, 2010, 09:13:48 PM
The Sonic thing is debatable, Mirby, as I think the series could now be considered like Castlevania: it includes new features and concepts with most new game. This, however, hasn't always been met with much praise.

I played through SotN again recently. The map is only at 199.3% w/o Dracula and Shaft's rooms though, so I'll need to backtrack eventually and find whatever rooms I'm missing so I can get that last achievement.
Title: Re: Castlevania
Post by: Mirby on May 02, 2010, 09:24:21 PM
Flame's the one who came up with the Sonic argument; talk to him about it, not me.
Title: Re: Castlevania
Post by: Flame on May 02, 2010, 09:49:55 PM
Well EXCUUUUUUUSE ME Princess.
I was making a comparison. Sonic nowadays/ Final bosses are never Eggmn or the main enemy. its always some accident reslting from the villains schemes. Dawn has Dimitri become a huge monster. an unexpected event.

But I guess it is rather different when you count that Sonic has done it since Adventure, and Castlevania only in 1 game thus far...
Title: Re: Castlevania
Post by: Mirby on May 02, 2010, 09:52:42 PM
Yeah... and I wasn't being mean. I just would've repeated myself had I continued my side of the argument.

And, yeah, that's pretty much it.
Title: Re: Castlevania
Post by: Blackhook on May 02, 2010, 10:14:31 PM
Well EXCUUUUUUUSE ME Princess.
I was making a comparison. Sonic nowadays/ Final bosses are never Eggmn or the main enemy. its always some accident reslting from the villains schemes. Dawn has Dimitri become a huge monster. an unexpected event.

But I guess it is rather different when you count that Sonic has done it since Adventure, and Castlevania only in 1 game thus far...
The thing with Dimitri wasn´t really a big surprise. I expected him to become an ugly monster. What happened to him in the game was a nice bonus :P
Title: Re: Castlevania
Post by: Flame on May 02, 2010, 10:23:30 PM
Whatever, Bad comparison I guess. Aria and Dawn still rock socks.
Title: Re: Castlevania
Post by: Mirby on May 02, 2010, 10:25:00 PM
They do! ^_^
Title: Re: Castlevania
Post by: Satoryu on May 02, 2010, 11:21:56 PM
I played through SotN again recently. The map is only at 199.3% w/o Dracula and Shaft's rooms though, so I'll need to backtrack eventually and find whatever rooms I'm missing so I can get that last achievement.

I'm willing to bet at least half of the rooms you're missing are save points.
Title: Re: Castlevania
Post by: Acid on May 03, 2010, 02:49:25 PM
You know what they should remove (from the Castleroids)?

Bossdoors.

I remember when I first played SotN... I always felt tension because I never knew if there was a boss waiting for me in the next room. Now we have shiny blue doors that yell GO BACK AND SAVE.
Title: Re: Castlevania
Post by: borockman on May 03, 2010, 02:52:50 PM
Lol agreed, be wary of overly huge/symmetrical room.
Title: Re: Castlevania
Post by: Solar on May 03, 2010, 02:54:51 PM
I remember when I first played SotN... I always felt tension because I never knew if there was a boss waiting for me in the next room. Now we have shiny blue doors that yell GO BACK AND SAVE.

Wasn't there a huge loading time that let you know anyways and you could still turn back and go save?
Title: Re: Castlevania
Post by: CephiYumi on May 03, 2010, 02:59:58 PM
You know what game series I like?  Castlevania.  It's pretty fun nya
Title: Re: Castlevania
Post by: Flame on May 03, 2010, 03:43:31 PM
You know what game series I like?  Castlevania.  It's pretty fun nya
Sure is.

What I like about Caslevania is that you never know how much HP the boss has left. (outside of a few of the 3D games) So it makes it more tense, and your like "WHENS HE GONNA DIE ALREADY!"

Unless your fighting legion. You can tell with him. It. Them.
Title: Re: Castlevania
Post by: Fxeni on May 03, 2010, 04:42:31 PM
Sure is.

What I like about Metroidvanias is that you never know how much HP the boss has left. (outside of a few of the 3D games) So it makes it more tense, and your like "WHENS HE GONNA DIE ALREADY!"

Unless your fighting legion. You can tell with him. It. Them.
Fixed that for you, since they have a health bar in the old games.
Title: Re: Castlevania
Post by: Flame on May 03, 2010, 09:51:18 PM
Oh. well. I never played the older ones.
Title: Re: Castlevania
Post by: Mirby on May 04, 2010, 12:36:07 AM
I have. Good games, just pretty hard, like most of Konami's early offerings.
Title: Re: Castlevania
Post by: Chainsaw Guitar on May 17, 2010, 04:05:58 PM
The 16-bit era was the high point in the Castlevania series IMO. The only game I didn't like was Super Castlevania IV. The super friendly controls trivialized everything that previously made Castlevania challenging. Plus, the music was rather mediocre. It especially makes me bitter that most people overlooked Castlevania Chronicles, even though (or perhaps because) it was truer to the original.
Title: Re: Castlevania
Post by: Mirby on May 17, 2010, 10:09:51 PM
Well part of the reason may have been that the series, in many players' eyes, had moved on to the newer "Metroidvania" stage, with exploration and leveling at the forefront, and found it to be a tad bit old. Which is sad, because *technically* it was. However, that doesn't change the fact that it was an entry in the series that as of then hadn't been released here, so they felt they needed to. I think.
Title: Re: Castlevania
Post by: Chainsaw Guitar on May 18, 2010, 12:38:24 PM
Well, it's on PSN now. And I still don't hear people giving the praise this deserves despite the Dracula X Chronicles and The Adventure Rebirth getting all the love. ;_;
Title: Re: Castlevania
Post by: Dantonumanoa Ongdolota Amycronicon on May 18, 2010, 07:10:40 PM
Which is the game with Soma Cruz? That one looked interesting, but I never got around to playing that thing.
Title: Re: Castlevania
Post by: Blackhook on May 18, 2010, 07:38:00 PM
Aria of Sorrow (GBA) and Dawn of sorrow (DS)
Title: Re: Castlevania
Post by: Emiri Landeel on May 18, 2010, 07:43:50 PM
I like AoS and DoS

Soma's games are interesting.
Collect the soul from every monsters and use them to your advantage.
And that made the games have very good replay value.

Cos you'll definitely want to get every souls, at least to see what do they do.
Title: Re: Castlevania
Post by: Blackhook on May 18, 2010, 07:49:37 PM
And every walktrough is different because you never get the same souls at the same time (except for the boss´ souls)
Title: Re: Castlevania
Post by: Emiri Landeel on May 18, 2010, 07:57:04 PM
@Spectro D.
If you gonna play the Soma's games.

My suggestion is, try to obtain peeping eye's soul  (That flying eye thingie) once you saw one passing by.
It will give you an ability to spot the cracked wall that leads you to a secret room.

Pretty useful.
(And it has the same function in both games)
Title: Re: Castlevania
Post by: Align on May 18, 2010, 08:12:48 PM
It has a low drop rate though, so may want to wait until you've beaten the game and got a better luck stat. And are hunting for secrets.
Title: Re: Castlevania
Post by: Mirby on May 18, 2010, 08:39:22 PM
A pain in the ass to get, but worth it. Oh god yes, it's so worth it. I killed like 800 in DoS before finally getting it.

I went to the first room of Demon Guest House (with all the skeletons), and kept dropping from the room above, killing the eye, jumping back up to that screen, falling, repeat.
Title: Re: Castlevania
Post by: Flame on May 18, 2010, 09:04:08 PM
Also, advice, when Fighting Legion in Aria of Sorrow, to get his soul, destroy the ENTIRE outer shell of bodies before you kill the inner core. Otherwise you dont get his soul, and its pretty good.
Title: Re: Castlevania
Post by: Blackhook on May 18, 2010, 09:17:34 PM
How do you get Death´s scythe in AoS..I never got it...
Title: Re: Castlevania
Post by: Acid on May 18, 2010, 09:18:17 PM
Get Death's soul

Forge into a weapon.
Title: Re: Castlevania
Post by: Blackhook on May 18, 2010, 09:19:49 PM
How do you get Death´s scythe in AoS..I never got it...
Title: Re: Castlevania
Post by: Acid on May 18, 2010, 09:20:34 PM
Yeah I just noticed. My bad.

Death's sickle can be found in the Clock Tower, in hard mode only.
Title: Re: Castlevania
Post by: Satoryu on May 18, 2010, 09:21:19 PM
You need Giant Bat to get it.
Title: Re: Castlevania
Post by: Blackhook on May 18, 2010, 09:21:34 PM
Oh...heh never played hard mode :P
Title: Re: Castlevania
Post by: Flame on May 18, 2010, 09:28:57 PM
Get Death's soul

Forge into a weapon.
Honestly, Death scythe in DoS isnt all its cracked up to be. (first of all, it dont have the kickass look it had in AoS) and second, it is pretty slow this time around...

Anyway, best weapon in AoS is Claim Solais (I think thats how you spell it) that and Valmanway, as it hits multiple times and is usable while moving.
Title: Re: Castlevania
Post by: Mirby on May 18, 2010, 09:29:59 PM
I had no problems with the Claimh Solais in DoS. It kicked ass. <3 that sword. Moe people should use that instead of OMG DEATH'S SCYTHE!
Title: Re: Castlevania
Post by: Blackhook on May 18, 2010, 09:33:14 PM
Well I liked that big sword you find on a ghost ship in AoS..forgot it´s name
Title: Re: Castlevania
Post by: Satoryu on May 18, 2010, 09:34:17 PM
That's Claimh Solias.

Death's Scythe isn't as useful cause half the enemies are weak to holy. But based on pure strength, yeah, Death's Scythe is better. And it's not all that much slower than CS.

Then again, I'd be backdash cancelling etc. big weapons all the time, so cooldown period is not an issue anymore.
Title: Re: Castlevania
Post by: Mirby on May 18, 2010, 09:37:19 PM
Yeah, it's an awesome weapon. Why do you think I love it?

It's part of the reason it's my weapon in the RPMvania roleplay.
Title: Re: Castlevania
Post by: Align on May 18, 2010, 09:45:54 PM
Then again, I'd be backdash cancelling etc. big weapons all the time, so cooldown period is not an issue anymore.
Hitspeed is though. But then, that's what you got the katanas for. 3-hit combo O-T-G!
Title: Re: Castlevania
Post by: Flame on May 18, 2010, 09:56:50 PM
I had no problems with the Claimh Solais in DoS. It kicked ass. <3 that sword. Moe people should use that instead of OMG DEATH'S SCYTHE!
I really just liked the Axes. they were cool looking. Even if a bit slow, and the souls for the Axes seemed to be the easiest to come by early on. So I ended up with a souped up Axe really early in. the other enemies were further into the game, so I never really bothered.

The good thing about the scythe in DoS though, is that its good even against Dark element enemies. And  it has a kick ass special, which I think is the second strongest attack in the game after Skull Archer's FULLY charged arrow
Title: Re: Castlevania
Post by: Blackhook on May 18, 2010, 09:58:41 PM
Axes are really useful in DOS early on, Georgth´s gas could be dodged thanks to an axe
Title: Re: Castlevania
Post by: Dantonumanoa Ongdolota Amycronicon on May 19, 2010, 04:32:34 AM
Aria of Sorrow is a lot harder than I first remember, probably because items, beating bosses, and saving are the only way I can restore HP.
Title: Re: Castlevania
Post by: Mirby on May 19, 2010, 04:48:32 AM
How about buying some potions? Or finding the HP Up potions?
Title: Re: Castlevania
Post by: Dantonumanoa Ongdolota Amycronicon on May 19, 2010, 04:56:57 AM
How about buying some potions? Or finding the HP Up potions?
The farthest I've gotten right now is the... study? I think it was. I haven't found anyone selling wares yet.
Title: Re: Castlevania
Post by: OBJECTION MAN on May 19, 2010, 05:02:35 AM
Aria is steamroll easy. I've been replaying it with only equipping new weapons and luck modifiers. It still feels too easy at times.
Title: Re: Castlevania
Post by: Mirby on May 19, 2010, 05:03:46 AM
Try leveling some, Spectro. That usually helps.
Title: Re: Castlevania
Post by: OBJECTION MAN on May 19, 2010, 05:06:01 AM
Yeah. Keep going and level a little, houseplant. You're actually just before the merchant part too.
Title: Re: Castlevania
Post by: Dantonumanoa Ongdolota Amycronicon on May 19, 2010, 05:07:50 AM
Try leveling some, Spectro. That usually helps.
Well, I was doing some pseudo-grinding (i.e. I keep killing stuff that I see while wandering throughout the whole god [tornado fang]ing damn castle because I don't know where to go), but I keep running into enemies and their attacks.
I'm too reckless.
Title: Re: Castlevania
Post by: Mirby on May 19, 2010, 05:09:11 AM
Yeah, that tends to be a problem.

Try learning some strategy, Spectro. That usually helps. ;)
Title: Re: Castlevania
Post by: Dantonumanoa Ongdolota Amycronicon on May 19, 2010, 05:11:01 AM
Yeah, that tends to be a problem.

Try learning some strategy, Spectro. That usually helps. ;)
Strategy?

In platformers?

 8D
Title: Re: Castlevania
Post by: OBJECTION MAN on May 19, 2010, 05:11:38 AM
Stick and move. Castlevania enemies are typically dumb and slow. Hit once or twice and then get out of there. It can be slower, but, repeating that pattern will grant you a win.
Title: Re: Castlevania
Post by: Mirby on May 19, 2010, 05:14:43 AM
Do you walk right into a goomba? A kremling? A scrubbing bubble? No, you kill them with a strategy. The same applies here.
Title: Re: Castlevania
Post by: Flame on May 19, 2010, 05:31:11 AM
because I don't know where to go),
Am i the only one who never has this problem?
Title: Re: Castlevania
Post by: OBJECTION MAN on May 19, 2010, 05:33:00 AM
I only got really lost in Symphony. All the others were pretty obvious on where to go next.
Title: Re: Castlevania
Post by: Dantonumanoa Ongdolota Amycronicon on May 19, 2010, 05:34:58 AM
Am i the only one who never has this problem?
Okay, I'm sorry, but when you have this expansive space to explore at the [tornado fang]ing outset of the game, it's a little overwhelming, and it makes me unwilling to go farther than when armors start appearing in place of bats.

No, I'm not angry, just... I'm not really as good at games as others.

It was just a little tirade... and stuff. Don't take it personal.
Title: Re: Castlevania
Post by: Flame on May 19, 2010, 05:47:21 AM
Personally I find it welcoming. Like it gives me total freedom to go where I want. Its very far from linear that way. (even though its order is still pretty linear)
Title: Re: Castlevania
Post by: Mirby on May 19, 2010, 05:48:16 AM
I got lost in Dawn of Sorrow for a while, but I eventually found my way by checking a small area I hadn't really explored before.
Title: Re: Castlevania
Post by: OBJECTION MAN on May 19, 2010, 06:00:21 AM
Personally I find it welcoming. Like it gives me total freedom to go where I want. Its very far from linear that way. (even though its order is still pretty linear)

I agree here.
Title: Re: Castlevania
Post by: Mirby on May 19, 2010, 06:31:05 AM
The guide I got for DoS and the order I actually played DoS in were quite different. So even in the order, there can be some flexibility. At least in that one. Not so much in the others.
Title: Re: Castlevania
Post by: Chainsaw Guitar on May 19, 2010, 11:35:35 AM
Castlevania: Circle of the Moon. Highest rated Castlevania game ever. Anyone here still playing that?
Title: Re: Castlevania
Post by: Mirby on May 19, 2010, 11:55:17 AM
I'm leveling so I can beat the final boss.
Title: Re: Castlevania
Post by: Blackhook on May 19, 2010, 12:46:45 PM
So..who else defeated Carmilla before Death in CoM?
Title: Re: Castlevania
Post by: OBJECTION MAN on May 19, 2010, 03:28:55 PM
Castlevania: Circle of the Moon. Highest rated Castlevania game ever. Anyone here still playing that?

Awesome game. Replayed it fairly recently. Sure the gameplay physics are a little different (super high jumps), but its still great especially for its time and being a GBA launch title.
Title: Re: Castlevania
Post by: Acid on May 19, 2010, 05:09:53 PM
Dunno if this was posted yet.

Apparently Slogra will be back:

(http://img256.imageshack.us/img256/4489/1270946346720.jpg)
Title: Re: Castlevania
Post by: Satoryu on May 19, 2010, 08:41:52 PM
So that means Gaibon should be there too.

I am not a terribly big fan of Circle of the Moon. It's difficulty comes off as cheap to me. The difference in enemy health from one area to the next is sometimes really large, and a bunch have really dirty moves (grr Minotaurs). The drop rate for cards is disgusting. And that one area where EVERYTHING poisons you makes me rage. Thank god it's skippable.
Title: Re: Castlevania
Post by: Chainsaw Guitar on May 20, 2010, 12:38:41 AM
Awesome game. Replayed it fairly recently. Sure the gameplay physics are a little different (super high jumps), but its still great especially for its time and being a GBA launch title.

Yeah, it still amazes me how well it turned out. Especially considering it was also developed by the same team that made the Castlevania 64 games. What's up with that? them pulling talented game design outta their asses like that for just that one time.
Title: Re: Castlevania
Post by: Mirby on May 20, 2010, 12:40:41 AM
One of the only complaints I heard about it was it was too dark and thus hard to see on the GBA's screen.
Title: Re: Castlevania
Post by: OBJECTION MAN on May 20, 2010, 01:15:12 AM
Yeah, it still amazes me how well it turned out. Especially considering it was also developed by the same team that made the Castlevania 64 games. What's up with that? them pulling talented game design outta their asses like that for just that one time.

I actually did not know that. That is amazing since the N64 games were by far the worst in the series, and just about as fun as rolling in [parasitic bomb]. Some people actually praise those games and say they're the best in the series though.

One of the only complaints I heard about it was it was too dark and thus hard to see on the GBA's screen.

Honestly I have no clue where people got that idea. I never had a problem with it at all on the original GBA.
Title: Re: Castlevania
Post by: Mirby on May 20, 2010, 01:18:28 AM
I think it was just people bitching that their game system wasn't backlit.
Title: Re: Castlevania
Post by: Flame on May 20, 2010, 02:22:40 AM
Who's played Lament of Innocence?
Title: Re: Castlevania
Post by: borockman on May 20, 2010, 03:09:49 AM
I have. *raise hand*

Dunno if this was posted yet.

Apparently Slogra will be back:

(http://img256.imageshack.us/img256/4489/1270946346720.jpg)

Slogra looks more evil than usual.
Title: Re: Castlevania
Post by: Satoryu on May 20, 2010, 06:49:29 AM
I really enjoy LoI. And CoD. I haven't played the 64's, but they didn't seem too bad from what I've seen. LoD looked better, though.

OM: I don't think it's so much that CotM's physics are different, but the spirtes are smaller than what would make sense for those physics. Sorta. Everything towers over Nathan. The doors are twice his size. Then again, that knockback in the air is ridiculous even if the spirtes were HoD sized.
Title: Re: Castlevania
Post by: HokutoNoBen on May 28, 2010, 06:20:28 PM
Alright, first the good, more pictures for Lords of Shadow:

(http://images.eurogamer.net/assets/articles//a/1/1/0/7/0/6/1/ss_preview_The_magnificent_waterfalls_of_Agharta.bmp.jpg)
(http://images.eurogamer.net/assets/articles//a/1/1/0/7/0/6/1/ss_preview_Gabriel_stakes_a_Vampire.bmp.jpg)
(http://images.eurogamer.net/assets/articles//a/1/1/0/7/0/6/1/ss_preview_Two_warriors_of_the_Brotherhood_fight_side_by_side.bmp.jpg)
(http://images.eurogamer.net/assets/articles//a/1/1/0/7/0/6/1/ss_preview_Gabriel_and_Zobek_in_the_cemetary_at_Wygol_Abbey.bmp.jpg)

Loving the art direction on this. Can't wait for more. Also, Cox confirmed that all the VO for LOS is done. Which, of course, included this man.

http://twitpic.com/1qzhk1

owob

In other news, OFLC confirms that the "other" Castlevania game revealed recently (Harmony of Despair) is real.

Link here (http://www.classification.gov.au/www/cob/find.nsf/d853f429dd038ae1ca25759b0003557c/c1fee180eb5d760aca257730005dabd0!OpenDocument)

Um.....yay?  -u-'
Title: Re: Castlevania
Post by: Flame on May 28, 2010, 07:40:28 PM

In other news, OFLC confirms that the "other" Castlevania game revealed recently (Harmony of Despair) is real.

Link here (http://www.classification.gov.au/www/cob/find.nsf/d853f429dd038ae1ca25759b0003557c/c1fee180eb5d760aca257730005dabd0!OpenDocument)

Um.....yay?  -u-'
Game is such a disappointment. (So far anyway, unless they iron it out and actually make it something BETTER than just a storyless mosh of different characters with castle of rehashed areas from Dawn of Sorrow.)

However, LoS is looking quite good there.
the direction the screens look, definitely looks like Castlevania.

Im really curious though, about that mysterious Alucard teaser from before LoS was announced. Wonder what that is going to turn out to be. We havent heard anything bout it since then. But my guess would be we'll hear something after LoS is done.
Title: Re: Castlevania
Post by: Satoryu on May 28, 2010, 08:07:38 PM
Do we actually know if that mishmosh is really LoS?
Title: Re: Castlevania
Post by: Flame on May 28, 2010, 08:35:35 PM
Do we actually know if that mishmosh is really LoS?
No, the Mishmosh is Harmony of Despair.
AKA this one.
http://forum.rockmanpm.com/index.php?topic=11.msg233390#msg233390
Title: Re: Castlevania
Post by: HokutoNoBen on May 28, 2010, 08:55:59 PM
Im really curious though, about that mysterious Alucard teaser from before LoS was announced. Wonder what that is going to turn out to be. We havent heard anything bout it since then. But my guess would be we'll hear something after LoS is done.

I think that IGN article I quoted a while ago may shed some light on this...

[quote]Even more surprising is the previously undisclosed fact that there were in fact a number of prototypes in parallel development competing to continue development as the current generation's Castlevania resurgence. "Konami came to us and said 'Japan is going to pitch, America is going to pitch, and you guys are going to pitch. We'll pick one" to make the series exciting again, Cox told me.[/quote]

- http://ps3.ign.com/articles/108/1082798p1.html

If we're to possibly read in between the lines of this quote, it's very possible that "Alucard game" was that Japanese prototype that would eventually lose out after Konami wanted to do more to "revivify" the Castlevania brand.

And going by IGA's "experience" with making 3D Castlevania games, maybe this was for the best...
Title: Re: Castlevania
Post by: Flame on May 28, 2010, 09:11:59 PM
Well it certainly is a promising game. And the fact that its outside the regular canon,  makes it able to be a standalone game with its own universe rather than having a chip on its shoulder with predecessors and such.

That could possibly be what happened, but I dont think they would just show a trailer for it if it was one of many ideas. they wouldve had their little sit down, and then decided which was best.
Thats what I think anyway.
Title: Re: Castlevania
Post by: HokutoNoBen on May 28, 2010, 09:31:15 PM
That could possibly be what happened, but I dont think they would just show a trailer for it if it was one of many ideas. they wouldve had their little sit down, and then decided which was best.
Thats what I think anyway.

Or it could be that Konami FINALLY took a step back, and realized that the Castlevania brand was in dire need of some thing to lift it out of the "B-Tier purgatory" it's been in for the last decade, and was willing to give other parties a fair shot before going with IGA's new project wholesale.

I mean, let's face it. CV64 was meant to be a big deal game that took the franchise into the world of 3D for the first time. When that project blew up in its face (and SOTN being a success), it eventually paved the way for the franchise to be relegated to "secondary" status in the Konami pantheon. Then IGA would take over and do more to drive that point home, since CV went a whole other generation of gaming without a console entrant that really took it to the "big time" status that Konami and gamers wanted to see.

So, I'd like to think that Konami wants to see CV get that glory was due for it, but eventually decided that it might be insanity to continue to support IGA and expect a different result. So they just may have quietly canned IGA-tachi's Alucard title...
Title: Re: Castlevania
Post by: Flame on May 28, 2010, 10:08:16 PM
I guess only time will truly tell then. Truth be told, i was intruiged by the little trailer. the graphical style of it was... well, cant quite place my finger on it, it was interesting.

Although wouldn't they have announced it's cancellation? That,and people being the big Alucard lovers they are, would have found it out one way or another.

Actually, another possibility, could be that it was put on the backseat in favor of concentrating on LoS, which could be Castlevania's comeback after not too great console sales. (and [parasitic bomb] like HoD being announced, showing that they primary timeline needs some time to cool off for a bit, while the series goes in a fresh new direction.)
Title: Re: Castlevania
Post by: Fxeni on May 29, 2010, 07:12:30 AM
(http://images.eurogamer.net/assets/articles//a/1/1/0/7/0/6/1/ss_preview_Two_warriors_of_the_Brotherhood_fight_side_by_side.bmp.jpg)
(http://images.eurogamer.net/assets/articles//a/1/1/0/7/0/6/1/ss_preview_Gabriel_and_Zobek_in_the_cemetary_at_Wygol_Abbey.bmp.jpg)
These two pictures intrigue me, if that's an NPC (Zobek judging by the picture filename) I sure hope they get his AI down right.
Title: Re: Castlevania
Post by: Flame on May 29, 2010, 11:21:01 AM
I have a question. Remember in LoI, that enemy in the floors in certain areas, that seems to sort of be right under the floor, like a bump? he moves around, and tries to get under you so he can then shoot up or something to hit you.

Does that thing have a name? Because since you cant really kill it, its not in the bestiary.
Title: Castlevania: Encore of the Night
Post by: Blackhook on June 09, 2010, 10:51:46 PM
..You won´t believe your eyes:
Castlevania: Encore of the Night! (http://www.gametrailers.com/video/debut-trailer-castlevania-encore/101096)
...What, in the name of H.P. Lovecraft?
Title: Re: Castlevania
Post by: Align on June 10, 2010, 01:02:43 AM
wat
Title: Re: Castlevania
Post by: Black Mage J on June 10, 2010, 03:30:28 AM
Hm, heard about that weeks ago, sounds silly.
Title: Re: Castlevania
Post by: Mirby on June 10, 2010, 09:50:36 AM
Sounds a bit stupid, if you ask me. Should've focused on a new Metroidvania game.
Title: Re: Castlevania
Post by: Satoryu on June 10, 2010, 08:22:30 PM
Yeah, like they can make a good game like that on the iPhone. No one should really give a damn about this. It's a puzzle game that uses SotN sprites. So what?
Title: Re: Castlevania
Post by: VixyNyan on June 10, 2010, 08:30:27 PM
Looks like a mix of Puyo Puyo and Super Puzzle Fighter II Turbo. x3
But you can't stack the blocks together into bigger blocks and crush them later. =w=
Title: Re: Castlevania
Post by: Blackhook on June 10, 2010, 08:31:12 PM
...The succubus got censored....just saying :P
Title: Re: Castlevania
Post by: Mirby on June 10, 2010, 09:27:55 PM
Sato, I meant on another system, not on the iPhone.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on June 17, 2010, 07:40:00 AM
Gametrailers, Lords of Shadow trailer~ (http://www.gametrailers.com/video/e3-2010-castlevania-lords/700184)
Title: Re: Castlevania
Post by: Chainsaw Guitar on June 17, 2010, 06:32:31 PM
Still quite undecided on this game... I want to see more of that other CV for the 360/PS3 so I can fall back on it just in case LoS ends up sucking... >_>;
Title: Re: Castlevania
Post by: Fxeni on June 17, 2010, 07:51:03 PM
The enemy design looks good so far, as do the environments. I wonder how creative they're going to get with going through the levels, though.
Title: Re: Castlevania
Post by: Acid on June 17, 2010, 08:06:11 PM
Really, all this game needs is to avoid getting the "long empty hallway syndrome" that plagues Curse of Darkness and Lament of Innocence.

So far it seems as if it does.
Title: Re: Castlevania
Post by: Mirby on June 17, 2010, 08:54:49 PM
I'm actually warming up to this game a bit... there's the classic enemies (also, little things like "You will shed bloody tears before the night is done" or whatever that line was; it had "bloody tears" in it, I know that. They help) and the battles look pretty nice. Plus the voice acting seems well done. I hope it turns out well.
Title: Re: Castlevania
Post by: Fxeni on June 17, 2010, 09:15:20 PM
Features of Harmony of Despair (http://www.gametrailers.com/video/e3-2010-castlevania-harmony/700392). It's... interesting.
Title: Re: Castlevania
Post by: Blackhook on June 17, 2010, 09:15:38 PM
I'm actually warming up to this game a bit... there's the classic enemies (also, little things like "You will shed bloody tears before the night is done" or whatever that line was; it had "bloody tears" in it, I know that. They help) and the battles look pretty nice. Plus the voice acting seems well done. I hope it turns out well.
The line was said towards Carmilla...you know the boss who´s theme is "Bloody tears"?
Title: Re: Castlevania
Post by: Blaze Yeager on June 17, 2010, 09:24:55 PM
"Akumajo,The Castle of demons"

Meh,the only game i overall like is The one on the PS1...y'know what i'm Talking About.
Title: Re: Castlevania
Post by: Chainsaw Guitar on June 17, 2010, 09:41:44 PM
Meh,the only game i overall like is The one on the PS1...y'know what i'm Talking About.

CASTLEVANIA CHRONICLES?! *o*
Title: Re: Castlevania
Post by: Align on June 17, 2010, 09:44:19 PM
Sweet trailer. I fear it may be the last attempt at a modern Castlevania ever though, unless development becomes significantly easier&cheaper, because no matter how awesome it is it probably won't get mainstream enough to pay for the costs... kind of like Bionic Commando.
Title: Re: Castlevania
Post by: Blackhook on June 17, 2010, 09:47:03 PM
CASTLEVANIA CHRONICLES?! *o*
Of course Chronicles! What else?
Title: Re: Castlevania
Post by: Blaze Yeager on June 17, 2010, 10:07:38 PM
CASTLEVANIA CHRONICLES?! *o*
no the OTHER one...
Title: Re: Castlevania
Post by: Acid on June 18, 2010, 01:47:29 AM
Gameplay

http://www.gametrailers.com/video/e3-2010-castlevania-lords/101680
Title: Re: Castlevania
Post by: Satoryu on June 18, 2010, 06:59:32 AM
Hmm. Harmony of Despair has more to it than I thought. It almost seems like a different kind of game. I'm not hyped about it yet, but I'm a bit more open to what it has in store.

And LoS still looks too much like God of War. Show me some damn platforming.
Title: Re: Castlevania
Post by: Fxeni on June 18, 2010, 07:13:15 AM
Yeah, I'm hoping there's more platforming to it. That said, look at the castle in the snow from the trailer. The way the camera pans back to Gabriel, you can sort of see the path the player has to take to get there, and it looks like it goes right up the side of the castle he's in.
Title: Re: Castlevania
Post by: HokutoNoBen on June 18, 2010, 05:08:20 PM
It's any one's guess why the floor demo didn't display the platforming, but I'm still looking to the game.

And hell, practically ANYTHING LoS may possess has got to be an improvement than the sorry excuse for platforming that made up the majority of IGA's last few games. "Training Area" in OoE should have been the kind of stuff we got nearly a decade ago.
Title: Re: Castlevania
Post by: Chainsaw Guitar on June 19, 2010, 05:16:05 AM
no the OTHER one...

You don't know what you're missing out on buddy... 8B
Title: Re: Castlevania
Post by: Blaze Yeager on June 19, 2010, 05:36:56 AM
You don't know what you're missing out on buddy... 8B
I Have Chronciles on the PS3...I like it,but Hard mode is INSANE!
Title: Re: Castlevania
Post by: Chainsaw Guitar on June 24, 2010, 04:18:22 PM
lol, wtf Chronicles isn't that hard. You need to suck le-
(http://www.chapelofresonance.com/games/chronicles/areas/24.gif)
... FFFFFFFFFFFUUUUUUUUUUUU...! O:<
Title: Re: Castlevania
Post by: VixyNyan on July 04, 2010, 10:25:32 PM
Lost Painting, anyone? <3

[youtube]http://www.youtube.com/watch?v=S7-bO4b9cm0[/youtube]

(Oh, and some "Battle of the Holy" too. ^^)
Title: Re: Castlevania
Post by: Chainsaw Guitar on July 04, 2010, 11:35:08 PM
Still pretty dumb that Battle of the Holy wasn't used in this game. Lost Painting is perfect the way it is, so I'm glad that wasn't used. (Load BGM needs more love anyway.)
Title: Re: Castlevania
Post by: CephiYumi on July 04, 2010, 11:50:16 PM
I loved Lost Painting
I jus wish New Messiah had been in ReBirth
oh wait, it was ^^b
Title: Re: Castlevania
Post by: dragontamer272 on July 05, 2010, 06:12:59 AM
I loved Lost Painting
I jus wish New Messiah had been in ReBirth
oh wait, it was ^^b
It is, in Stage 3.
Title: Re: Castlevania
Post by: Satoryu on July 05, 2010, 06:22:31 AM
There's some tiny text you missed.
Title: Re: Castlevania
Post by: OBJECTION MAN on July 05, 2010, 08:05:10 PM
Where did that come from? I don't remember that being in any OST I've seen.
Title: Re: Castlevania
Post by: VixyNyan on July 05, 2010, 08:39:56 PM
[youtube]http://www.youtube.com/watch?v=zQET59f1WXQ[/youtube]

[youtube]http://www.youtube.com/watch?v=UtGSYjPrekw[/youtube]
Title: Re: Castlevania
Post by: Satoryu on July 07, 2010, 08:03:52 AM
According to Kotaku (http://kotaku.com/5580738/limbo-lara-croft--castlevania-heat-up-xbox-lives-summer-of-arcade), Harmony of Despair and everything else in the Summer of Arcade will cost 1200 MS points. Not sure if want. Not many of those games seem grand enough to warrant that price. The Tomb Raider maybe. But Castlevania? Uuugh. I'm praying for a repeat of Turtles in Time's price change.
Title: Re: Castlevania
Post by: Flame on July 22, 2010, 03:53:11 AM
bump with E3 trailer.

[youtube]http://www.youtube.com/watch?v=flp40jD1Enw[/youtube]

This time, we see 1 or 2 of the characters, mainly Carmilla, and what would seem to be her daughter. Maybe.
Title: Re: Castlevania
Post by: Fxeni on July 22, 2010, 04:27:10 AM
bump with E3 trailer.

http://www.youtube.com/watch?v=flp40jD1Enw (http://www.youtube.com/watch?v=flp40jD1Enw)

This time, we see 1 or 2 of the characters, mainly Carmilla, and what would seem to be her daughter. Maybe.

You're over a month late (http://forum.rockmanpm.com/index.php?topic=11.msg253694#msg253694) there Flame.

Anywho, still looking forward to it. The little Vampire Killer jingle at the end was a nice touch.
Title: Re: Castlevania
Post by: Flame on July 22, 2010, 04:29:59 AM
oops my bad.
I liked the part where he says "you will cry bloody tears".
thought that was nice.
Title: Re: Castlevania
Post by: Blackhook on July 22, 2010, 10:39:42 AM
..You just noticed? And I think that little vampire girl is Carmilla.
Title: Re: Castlevania
Post by: Flame on July 22, 2010, 06:03:33 PM
I dont think so, since we see another vampire woman later on. she says "mother doesnt like visitors" Im assuming "mother" is Carmilla. the one who says "there is no resurrection. Only this Living death you see before you"
Title: Re: Castlevania
Post by: Bueno Excelente on August 04, 2010, 12:25:23 PM
So, Harmony of Dispair is out. Seeing as the game pretty much only works out well as a multiplayer game, anybody gonna get it? Or should I just wait for the Scott Pilgrim game to waste my hard-earned cash?
Title: Re: Castlevania
Post by: Flame on August 04, 2010, 06:44:46 PM
Wait for Lords of Shadow is what you should wait for.
Title: Re: Castlevania
Post by: Bueno Excelente on August 04, 2010, 08:48:30 PM
Lord of Shadow is a long ways out and I'm not gonna sit around waiting.

Asking around if there's anyone willing to play Harmony of Dispair on XBLA. Otherwise, I won't buy it, since I refuse to play the [tornado fang]ing thing in single player.
Title: Re: Castlevania
Post by: CephiYumi on August 04, 2010, 08:56:41 PM
I'm about to stream it so maybe we can play it sometime if you want ^^;
Title: Re: Castlevania
Post by: Bueno Excelente on August 04, 2010, 09:17:21 PM
Rad. Streamlink plz?
Title: Re: Castlevania
Post by: OBJECTION MAN on August 04, 2010, 10:23:50 PM
Despair is a terrible game, period. Don't waste your money encouraging this garbage.
Title: Re: Castlevania
Post by: Bueno Excelente on August 04, 2010, 10:39:15 PM
Despair is a terrible game, period. Don't waste your money encouraging this garbage.
Reasoning due to experience, please.
Title: Re: Castlevania
Post by: Satoryu on August 04, 2010, 10:40:52 PM
After seeing a good chunk of it and playing the demo, I'm leaning a little more towards getting it. I'll sleep on it.
Title: Re: Castlevania
Post by: Flame on August 04, 2010, 10:50:02 PM
Ill wait for a real 2d Vania thankyouverymuch. Not a mishmash of characters with no story or purpose other than being a multiplayervania. I mean Jesus, even The original Castlevania had story.
Title: Re: Castlevania
Post by: Satoryu on August 04, 2010, 11:03:28 PM
This one has a story too, actually. Just like in the original, though, it's all in the manual.
Title: Re: Castlevania
Post by: Bueno Excelente on August 04, 2010, 11:59:53 PM
Downloading the trial version right now. I love XBLA, trials for all.

I wanna check this out for myself.

Bad in single player. Some parts you just CAN'T GET THROUGH without other players. I cannot fathom how people would play this on single player, seriously.

Theme sounds cool at first, but gets really tiring.
Title: Re: Castlevania
Post by: CephiYumi on August 05, 2010, 12:20:21 AM
Rad. Streamlink plz?

Ah sorry, I didn't see this, I jus finished ; ;

And I like it so far, I've tried co-op and single and both are fun ^^
Title: Re: Castlevania
Post by: Bueno Excelente on August 05, 2010, 01:36:07 AM
Ah sorry, I didn't see this, I jus finished ; ;

And I like it so far, I've tried co-op and single and both are fun ^^
I have no idea how to get past certain parts on single. Like those damn scales, one of the character has to be on the other side. And some parts had no platforms to go through. How are you supposed to go through that? The game's pretty much meant for multi.
Title: Re: Castlevania
Post by: CephiYumi on August 05, 2010, 01:49:33 AM
As far as I can tell every stage can be beaten with single player (of the three I played).  The scales and things are jus shortcuts and such, or sometimes you'll need a certain person like say shanoa to use her magnet fling thing to get to some other treasures but none of it is mandatory o.o
Title: Re: Castlevania
Post by: X-3 on August 05, 2010, 02:44:01 AM
I managed to get past the scales on single player.

Playing was kinda awkward for me, as I was too used to SotN Alucard. Playing as Alucard here felt...different.

Don't think this is a game I'll get, what with me not having Gold or friends.


Title: Re: Castlevania
Post by: OBJECTION MAN on August 05, 2010, 03:52:27 AM
Reasoning due to experience, please.

Um, well, you played it, and its pissing you off. So, nuff said? No? Ok, then read on.

Reasoning; terrible new sprites, copy pasta rooms which graphically are completely unsettling, and jarring form one room to the next, with a terrible system of no rooms, with the same old slow and stupid enemies we've been fighting for 15 years plus. They can't even be bothered to make the colors match up, using the original palettes of their original game. Worthless.

All of this is apparent by simply playing the demo, and or watching any sort of actual gameplay. This could also be seen coming, by intelligent people, since it's first screens were released.
Title: Re: Castlevania
Post by: CephiYumi on August 05, 2010, 04:39:00 AM
Yes, I'm definitely not intelligent
Title: Re: Castlevania
Post by: Solar on August 05, 2010, 05:09:59 AM
terrible new sprites

There are new sprites? Anyways, rehash or not what I've heard the most is that this is quite fun in multiplayer, I'd get it if MvC2 and NGBC were not a higher priority on my "to buy" list.
Title: Re: Castlevania
Post by: Bueno Excelente on August 05, 2010, 05:21:48 AM
Um, well, you played it, and its pissing you off. So, nuff said? No? Ok, then read on.

Reasoning; terrible new sprites, copy pasta rooms which graphically are completely unsettling, and jarring form one room to the next, with a terrible system of no rooms, with the same old slow and stupid enemies we've been fighting for 15 years plus. They can't even be bothered to make the colors match up, using the original palettes of their original game. Worthless.

All of this is apparent by simply playing the demo, and or watching any sort of actual gameplay. This could also be seen coming, by intelligent people, since it's first screens were released.
Better, but I prefer to actually try out games or have someone with actual gameplay experience show me why the game is bad, instead of simply going by looks and videos. When playing the game, although I personally didn't like it, it felt pretty much like regular Castlevania. A few moves smoother, others a bit gimped, but if I had people around, I can see how the experience would be good. And how it would be pretty fun to play a Castlevania map in cooperative mode. Not being a hardcore Castlevania fan and having better games to spend my money on, I'll pass on it. But honestly, if I were a bigger fan and had people to play with, the game should get quite fun, from what I've experienced.

...the communication method is amazingly stupid, however. Does anyone know if the mics still work while in the game? Because that would make more sense.
Title: Re: Castlevania
Post by: CephiYumi on August 05, 2010, 05:41:21 AM
I'm actually glad it only uses phrases.  One of the reasons I don't play multiplayer games is because I'm scared of people yelling at me through text or via a mic, so this makes mess less nervous ^^;
Title: Re: Castlevania
Post by: OBJECTION MAN on August 05, 2010, 06:12:53 AM
Better, but I prefer to actually try out games or have someone with actual gameplay experience show me why the game is bad, instead of simply going by looks and videos. When playing the game, although I personally didn't like it, it felt pretty much like regular Castlevania. A few moves smoother, others a bit gimped, but if I had people around, I can see how the experience would be good. And how it would be pretty fun to play a Castlevania map in cooperative mode. Not being a hardcore Castlevania fan and having better games to spend my money on, I'll pass on it. But honestly, if I were a bigger fan and had people to play with, the game should get quite fun, from what I've experienced.

...the communication method is amazingly stupid, however. Does anyone know if the mics still work while in the game? Because that would make more sense.

You seem to have missed the word DEMO in my post.
Title: Re: Castlevania
Post by: Bueno Excelente on August 05, 2010, 12:18:00 PM
You seem to have missed the word DEMO in my post.
You never said whether you actually played it or not.

Quote
I'm actually glad it only uses phrases.  One of the reasons I don't play multiplayer games is because I'm scared of people yelling at me through text or via a mic, so this makes mess less nervous ^^;
That's fine and dandy for you, but most people on XBLA like to talk to others on multiplayer, and on a co-op game like this, it's imperative that people can discuss tactics before actually going into a big fight or something. Judging by the phrases available, which are just stuff like "Hello" and "Thank You", this is completely stupid. Why not stuff like "Stay here, I'll go ahead" or "Go through here, I'll go on the other side."?
Title: Re: Castlevania
Post by: VixyNyan on August 05, 2010, 01:25:30 PM
Why not stuff like "Stay here, I'll go ahead" or "Go through here, I'll go on the other side."?

(http://lol.rockmanpm.com/oddworld.jpg)

"Hello."
"Hello!"
"Follow me."
"OK!"

<3 <3
Title: Re: Castlevania
Post by: Bueno Excelente on August 05, 2010, 03:01:06 PM
(http://lol.rockmanpm.com/oddworld.jpg)

"Hello."
"Hello!"
"Follow me."
"OK!"

<3 <3
God dammit, Vix. Nostalgia bombed right between my eyes.

Oddworld had way superior chatting methods to this game. Heck, can anyone get a screenshot of the commands you got available?
Title: Re: Castlevania
Post by: CephiYumi on August 05, 2010, 03:11:27 PM
Why not stuff like "Stay here, I'll go ahead" or "Go through here, I'll go on the other side."?

I dunno, it's not really needed.
Title: Re: Castlevania
Post by: dragontamer272 on August 05, 2010, 03:23:33 PM
I now NEED an XBox 360 for the on-coming 2... "Castlevania: Harmony of Dispair", and "Castlevania: Lords of Shadow". But only two problems, don't have the money, and I'm still worried about that so-called "Red Ring of Death Error".
Title: Re: Castlevania
Post by: Flame on August 05, 2010, 03:48:18 PM
The main gripe with HoD is really that i reuses not only bosses, but stages from other castlevanias. otherwise, i dont think people would have such a bad opinion of it.
Title: Re: Castlevania
Post by: Blackhook on August 05, 2010, 03:56:00 PM
I even saw one of Brauners attacks used as an enemy (The creepy green "starfish" thing.). The fun fact is that some people reffer to it as one of the only new sprites in the game :D
Title: Re: Castlevania
Post by: Satoryu on August 05, 2010, 07:12:20 PM
It's not like reusing [parasitic bomb] is anything new. It's been going on since Symphony of the Night.
Title: Re: Castlevania
Post by: Bueno Excelente on August 05, 2010, 08:08:20 PM
I now NEED an XBox 360 for the on-coming 2... "Castlevania: Harmony of Dispair", and "Castlevania: Lords of Shadow". But only two problems, don't have the money, and I'm still worried about that so-called "Red Ring of Death Error".
It doesn't happen anymore. Specially with the slim model. It's no longer any pressing concern. I use my 360 like a dirty whore and I've only had to exchange console once, and because it was a mistreated launch day model.
Title: Re: Castlevania
Post by: Satoryu on August 05, 2010, 08:50:12 PM
There is the Red Dot of Death now on the slims. But they're not as frequent at all.
Title: Re: Castlevania
Post by: Align on August 05, 2010, 09:00:20 PM
It's not like reusing [parasitic bomb] is anything new. It's been going on since Symphony of the Night.
I guess there are only so many ways you can do a Skeleton that throws bones.
Title: Re: Castlevania
Post by: Flame on August 06, 2010, 01:13:39 AM
It's not like reusing [parasitic bomb] is anything new. It's been going on since Symphony of the Night.
Stages though? enemies and sprites yes, but this is outright stages ripped from Dawn and rearranged in the oddest way possible.
Title: Re: Castlevania
Post by: Bueno Excelente on August 06, 2010, 01:28:33 AM
Stages though? enemies and sprites yes, but this is outright stages ripped from Dawn and rearranged in the oddest way possible.
...have the exact same concept and execution with Megaman, and watch this entire forum hump furiously to it. =P

Heck, I'd get it. XD
Title: Re: Castlevania
Post by: CephiYumi on August 06, 2010, 01:31:53 AM
Stages though? enemies and sprites yes, but this is outright stages ripped from Dawn and rearranged in the oddest way possible.

Well it's supposed to be that way ^^;  Nobody read the story?
Title: Re: Castlevania
Post by: Flame on August 06, 2010, 01:56:58 AM
Id like to.
Title: Re: Castlevania
Post by: Zan on August 06, 2010, 02:02:39 AM
Quote
...have the exact same concept and execution with Megaman, and watch this entire forum hump furiously to it. =P

Rockman has almost always made new stages, enemies and bosses each title. A rehash such as this has never occurred.

Quote
Oddworld had way superior chatting methods to this game. Heck, can anyone get a screenshot of the commands you got available?

You could always download the Oddysee demo to check, but it's:

Hello
Follow me
Wait
Angry
Laugh
Whistle
Fart
Whistle
Chant

Exoddus complete and utterly trumps its predecessor by replacing the latter half of the commands with "All'ya", "Work" and so on.

(http://lol.rockmanpm.com/oddworld.jpg)

"Hello."
"Hello!"
"Follow me."
"OK!"

<3 <3

Since you brought up Oddworld; LOOK OUT!

(http://img191.imageshack.us/img191/19/nowayx.png)

From my first and only complete playthrough. There's only supposed to be 99 Mudokons. I honestly don't get it.
Title: Re: Castlevania
Post by: Bueno Excelente on August 06, 2010, 02:11:07 AM
I honestly don't get it.
...the remaining one is you.

Rockman has almost always made new stages, enemies and bosses each title. A rehash such as this has never occurred.
And still constantly, the game plays and feels the exact same way in each title, as if they're expansions. =P Trust me, a game like this for Megaman would be awesome. Can you imagine co-op fighting Robot Masters? Maybe several at a time?
Title: Re: Castlevania
Post by: Zan on August 06, 2010, 02:13:17 AM
Remaining MINUS one.
Title: Re: Castlevania
Post by: Bueno Excelente on August 06, 2010, 02:15:23 AM
Maybe the counter's smudged on that one single area and the middle bar just stays lit. =P
Title: Re: Castlevania
Post by: Zan on August 06, 2010, 02:22:53 AM
[youtube]http://www.youtube.com/watch?v=y9EOZBxvn_E[/youtube]

0 Employees
0 Casualties
99 Escapees
Award screen: You saved all 99 Mudokons.
The sequel says it too; only 99.

But I got the award screen regardless of having 99 (0 employees) or 100 (-1 employees). Totally a smudge on the counter!
Title: Re: Castlevania
Post by: Bueno Excelente on August 06, 2010, 02:25:51 AM
[youtube]http://www.youtube.com/watch?v=y9EOZBxvn_E[/youtube]

0 Employees
0 Casualties
99 Escapees
Award screen: You saved all 99 Mudokons.
The sequel says it too; only 99.

But I got the award screen regardless of having 99 (0 employees) or 100 (-1 employees). Totally a smudge on the counter!
I dunno then. I played that thing years ago.
Title: Re: Castlevania
Post by: CephiYumi on August 06, 2010, 02:39:18 AM
Id like to.

Quote
Your ultimate goal in this game is to destroy Castlevania, a ghoulish citadel which has manifested itself within the pages of the cursed Grimoire.  With each chapter lies a twisted reimagining of one of the castle's prior incarnations, guarded by a boss symbolizing that particular area.  Defeat the boss and open the chest that appears to unlock a new chapter.  Completed chapters can be revisited at any time.

The Grimoire-

A cursed book within which lies the sum of all Castlevania's history--as well as an incarnation of the castle itself.  Fortunately, the forces of good which have time and again been the castle's undoing are also recorded withn these pages.  Borrow their power and forever erase Castlevania from this unholy tome.

At least it's honest ^^
Title: Re: Castlevania
Post by: Flame on August 06, 2010, 03:11:51 AM
wow. that's... I dont know what to say to that honestly.
Title: Re: Castlevania
Post by: Bueno Excelente on August 06, 2010, 03:45:48 AM
It's basically a "Greatest Hits" deal. Sounds good to me.
Title: Re: Castlevania
Post by: Satoryu on August 06, 2010, 04:43:30 AM
Alright, I'm done with complaining about pricing for these kinds of games. This could have very well been on the PSP, meaning it would have cost twice as much as it does on XBLA. If I [sonic slicer] about a downloadable's price again, just poke me really hard with a stick.

I haven't been able to play much of the game yet. Just tried out every character in the first stage. Charlotte sucks, Shanoa's broken. I like the game so far. It's not bad at all.
Title: Re: Castlevania
Post by: CephiYumi on August 06, 2010, 08:34:02 AM
Charlottes great >w<  I've usually gotten 2nd in the co-op points thing

Posted on: August 06, 2010, 04:49:27
Already some supposed DLC found.  Believe these pics if you wish:

http://img641.imageshack.us/g/img0466na.jpg/

Actually, it's entirely possible mostly because I've never seen those Julius and Maria designs by the sotn artist o.o  Also the pyramid music is apparently already in the game (and unused so far).  Either way I hope it's real as I was hoping Maria would be added >w<
Title: Re: Castlevania
Post by: Satoryu on August 06, 2010, 09:01:13 AM
Did I see Julius swinging from Magnes magnets and aiming his whip? [tornado fang] YEAH CASTLEVANIA 4!
Title: Re: Castlevania
Post by: CephiYumi on August 06, 2010, 10:07:34 AM
Yeah I think thats what thats supposed to be  XD
Title: Re: Castlevania
Post by: Flame on August 06, 2010, 01:58:50 PM
Huh. Wouldnt mind seeing a screen of that Julius pic.

Badass Julius is badass.
Title: Re: Castlevania
Post by: Satoryu on August 10, 2010, 09:12:25 AM
My God, Hard mode is absolutely brutal. I only just beat Chapter 2 on Hard. It can only go downhill from here. I hate Death on Normal, so he must really suck on Hard.

I am kinda disappointed you have to grind a lot to find better stuff and that you can't level up your stats normally. But all in all I am enjoying the game. I definitely wouldn't take it over the games where these characters came from, but this is pretty good FWIW. And this is all based on single player.
Title: Re: Castlevania
Post by: Blackhook on August 10, 2010, 01:26:24 PM
Which Death are they using for the game?
Title: Re: Castlevania
Post by: CephiYumi on August 10, 2010, 01:37:11 PM
Which Death are they using for the game?

OoE

Charlotte is probably the easiest to solo with. I have an astral ring (use HP instead of MP) / skull ring (curses you but really high stats) combo that pretty much makes me have infinite MP (with a max level heal of course) so I can go through hard solo without a problem x3  You should try co-op Sato, it's pretty fun, but jus like every other online game you'll have good parties and bad parties ^^; 

Also, both Soma and Alucard get access to Crissaegrim-esque weapons so there is already lots of complaints about that  XD
Title: Re: Castlevania
Post by: geekgo4 on August 10, 2010, 05:28:21 PM
Ugh. I still hate the fact that Johnathan Jr. can only weild whips. I want the Holy Claymore and the Alculard Spear. And Why not ALL the Subweapons?


Which Death are they using for the game?
The one from Order of Eccelsia. It's a bit lame compare to the one from the Previous DS games.
Title: Re: Castlevania
Post by: Satoryu on August 10, 2010, 06:35:24 PM
Charlotte is probably the easiest to solo with. I have an astral ring (use HP instead of MP) / skull ring (curses you but really high stats) combo that pretty much makes me have infinite MP (with a max level heal of course) so I can go through hard solo without a problem x3  You should try co-op Sato, it's pretty fun, but jus like every other online game you'll have good parties and bad parties ^^; 

Doesn't it take a long time to master the Heal spell? I do have a Skull Ring, haven't found an Astral Ring yet. I assume that's in chests on Hard?

The one from Order of Eccelsia. It's a bit lame compare to the one from the Previous DS games.

The OoE Death was way easier than this one, though. Even without Melio Falcis/Nitesco glyph unions.
Title: Re: Castlevania
Post by: Acid on August 10, 2010, 06:38:55 PM
The OoE Death was way easier than this one, though. Even without Melio Falcis/Nitesco glyph unions.

You're not serious, are you?
Title: Re: Castlevania
Post by: CephiYumi on August 11, 2010, 09:14:23 AM
Doesn't it take a long time to master the Heal spell? I do have a Skull Ring, haven't found an Astral Ring yet. I assume that's in chests on Hard?

Actually heal is jus annoying to get but it doesn't take that long, Hellfire on the other hand is probably the longest ^^;  And yes, Astral Rings drop from Chapter 4 Hard boss chest or chests in Chapter 6 hard.  I've gotten a bunch, it's too bad you can't trade in this one o.o
Title: Re: Castlevania
Post by: Satoryu on August 11, 2010, 06:15:09 PM
You're not serious, are you?

Dead serious. OoE Death was pathetic.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on August 13, 2010, 06:37:48 AM
Just got a taste of the co-op.

Damn it's fun~ till I jumped on the painting before the stage 4 boss...
Title: Re: Castlevania
Post by: Copy X on August 18, 2010, 07:39:12 PM
Collector's Edition in all it's full glory for the PS3/360.
http://playstationlifestyle.net/2010/08/12/castlevania-lords-of-shadow-collectors-edition-discovered-update/
Title: Re: Castlevania
Post by: Satoryu on August 18, 2010, 07:48:58 PM
Just got a taste of the co-op.

Damn it's fun~ till I jumped on the painting before the stage 4 boss...

If I had a nickel. But his green spinning blades on Hard are the worst part. I managed to avoid them once.
Title: Re: Castlevania
Post by: Flame on August 18, 2010, 10:54:15 PM
Collector's Edition in all it's full glory for the PS3/360.
http://playstationlifestyle.net/2010/08/12/castlevania-lords-of-shadow-collectors-edition-discovered-update/
God damn it, why just PS3. Why release the collectors edition on the console with no games?

I only have a 360.

I WANT A 360 COLLECTORS EDITION DAMMNIT
Title: Re: Castlevania
Post by: Acid on August 18, 2010, 11:03:52 PM
The soundtracks intrigues me.
Title: Re: Castlevania
Post by: Klavier Gavin on August 18, 2010, 11:05:15 PM
God damn it, why just PS3. Why release the collectors edition on the console with no games?

I only have a 360.

I WANT A 360 COLLECTORS EDITION DAMMNIT

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=78699
Title: Re: Castlevania
Post by: Mirby on August 18, 2010, 11:15:02 PM
The words before the article stated as much, Flame.

Collector's Edition in all it's full glory for the PS3/360.

See? He just happened to link to a PS3 site.
Title: Re: Castlevania
Post by: Flame on August 20, 2010, 08:41:06 PM
I skimmed. >.>;;

But if there's a 360 version, Im happy. :D

Posted on: August 18, 2010, 04:16:51 PM
The soundtracks intrigues me.
Yeah.
I myself would actually like to have a look at that box art up close though. looks sweet.

Posted on: August 18, 2010, 04:19:26 PM
http://www.1up.com/news/castlevania-producer-lords-of-shadow
So Europe gets a mask instead of the artbook?
I honestly dont know whether to be jealous or if I prefer the artbook...
Title: Re: Castlevania
Post by: Bloodedge on August 20, 2010, 08:49:20 PM
Alright, I've never played a Castlevania before. Well, one but it was only not even the first stage. lol I need you smart people to tell me which on I should start with. ^^
Title: Re: Castlevania
Post by: Flame on August 20, 2010, 08:51:40 PM
The first one. the very first one.
or at least Castlevania 3.

Dunno. they're all pretty good- avoid the N64 ones, those were horrible- Lament of Innocence is pretty decent, Cant vouch for Curse of Darkness though, haven't played it...

The first one I played was Aria of Sorrow for the GBA. then from there I branched out to the others.

or hey, you could start with this one. After all, its a parallel from the rest of the series, so You dont need to really know anything going in.
Title: Re: Castlevania
Post by: Blackhook on August 20, 2010, 08:57:05 PM
Castlevania 1,3 or 4
Title: Re: Castlevania
Post by: Satoryu on August 20, 2010, 09:17:52 PM
Start with Chronicles. That way every game afterwards will be easy as [acid burst].
Title: Re: Castlevania
Post by: Blackhook on August 20, 2010, 09:19:28 PM
...You are thinking about Haunted House
Title: Re: Castlevania
Post by: Satoryu on August 20, 2010, 10:01:40 PM
After I just wrote it out of my memory, you had to dig that up. At least Chronicles is more fair than that monstrosity.
Title: Re: Castlevania
Post by: Align on August 20, 2010, 11:15:36 PM
http://www.1up.com/news/castlevania-producer-lords-of-shadow
>Dave mentioned that the track "Belmont's Theme", which plays at several points in the game, will give longtime players chills when they hear it, as it's based off of Simon Belmont's music.
I wonder if these guys have played the other Castlevania games. Simon theme remakes aren't exactly the new hotness.
Title: Re: Castlevania
Post by: Flame on August 20, 2010, 11:20:06 PM
if by Belmont theme they mean Vampire killer, pfft, the Beginning is superior.
Title: Re: Castlevania
Post by: Wanda Bear on August 20, 2010, 11:31:31 PM
Alright, I've never played a Castlevania before. Well, one but it was only not even the first stage. lol I need you smart people to tell me which on I should start with. ^^
A non-believer! Get hi~ Oh! Yeah, just play the very first one. ^^;
Title: Re: Castlevania
Post by: VixyNyan on August 21, 2010, 12:23:30 AM
Alright, I've never played a Castlevania before. Well, one but it was only not even the first stage. lol I need you smart people to tell me which on I should start with. ^^

Simon's Quest and Akumajou Remilia (http://www.justin.tv/vixynyan/b/266458212).
Title: Re: Castlevania
Post by: Bloodedge on August 21, 2010, 12:38:18 AM
Simon's Quest and Akumajou Remilia (http://www.justin.tv/vixynyan/b/266458212).
-Touhou senses tingle- Kinda forgot about that one. |D Looks like I HAVE played a Castlevania(ish) game before. lol
Title: Re: Castlevania
Post by: Flame on August 21, 2010, 12:53:25 AM
Isnt Simon's quest usually considered the worst of the 2D vanias?
Title: Re: Castlevania
Post by: Satoryu on August 21, 2010, 12:56:30 AM
By the same people that hate Zelda 2. I.e., those who like them because they're different. And not very straightforward.

If anything the 64s might get more hate.
Title: Re: Castlevania
Post by: Acid on August 21, 2010, 12:59:11 AM
Achievements of Simon's Quest:

-Brought us Bloody Tears

-Was the first Metroidvania
Title: Re: Castlevania
Post by: Fxeni on August 21, 2010, 09:54:27 AM
God damn it, why just PS3. Why release the collectors edition on the console with no games?

I only have a 360.

I WANT A 360 COLLECTORS EDITION DAMMNIT
*smack* learn to read. Seriously. "Skimming" doesn't excuse not reading the very first line of the two line post you're quoting.

if by Belmont theme they mean Vampire killer, pfft, the Beginning is superior.
... again, it's right there that it's based off of Simon's theme >_>
Title: Re: Castlevania
Post by: CephiYumi on August 21, 2010, 01:48:08 PM
... again, it's right there that it's based off of Simon's theme >_>


Simon's Theme meaning the first level music in Super Castlevania IV, which I don't really recall being used a whole lot anyway o.o
Title: Re: Castlevania
Post by: The Drunken Dishwasher on August 21, 2010, 02:04:32 PM
Aside from the second Castlevania metal album, I think Portrait of Ruin used it right?
Title: Re: Castlevania
Post by: Acid on August 21, 2010, 02:09:40 PM
Simon's Theme meaning the first level music in Super Castlevania IV, which I don't really recall being used a whole lot anyway o.o

Well it's Simon's theme. Not Everyone's theme.
Title: Re: Castlevania
Post by: Blackhook on August 21, 2010, 02:26:30 PM
Every Belmont has his own theme
Title: Re: Castlevania
Post by: CephiYumi on August 21, 2010, 03:15:44 PM
Well it's Simon's theme. Not Everyone's theme.

I know, my point is I don't think it's really that well known to give everyone chills ^^;  But what do I knows nya~
Title: Re: Castlevania
Post by: Satoryu on August 21, 2010, 07:19:39 PM
Aside from the second Castlevania metal album, I think Portrait of Ruin used it right?

Bloodlines and Chronicles have it too.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on August 22, 2010, 01:01:47 AM
Ah yes, that's true.
Title: Re: Castlevania
Post by: CephiYumi on August 22, 2010, 07:17:33 AM
Well it's also the final stage clear jingle in Adventure ReBirth but I don't remember it in PoR o.o (Maybe you are thinking of Bloodlines)
Title: Re: Castlevania
Post by: Mirby on August 22, 2010, 07:27:07 AM
Nah, it plays when playing as Richter. It's also on the soundtrack (two versions, since the OST has two versions of each track)
Title: Re: Castlevania
Post by: CephiYumi on August 22, 2010, 07:31:14 AM
Nah, it plays when playing as Richter. It's also on the soundtrack (two versions, since the OST has two versions of each track)

No, that's bloodlines ^^; (the song, not the game)
Title: Re: Castlevania
Post by: Mirby on August 22, 2010, 07:44:06 AM
Hmm... The track is labeled as Simon Belmont's Theme on my OST... and it says that in the booklet.

I'm probably thinking of two different tracks, but I know that my OST has Simon Belmont's Theme on it. and Simon Belmont's Theme 2006 (or whatever year PoR came out in) as a remix.
Title: Re: Castlevania
Post by: CephiYumi on August 22, 2010, 07:45:52 AM
Yeah, someone jus told me that (I have the giant Castlevania soundtrack that has all the games up to OoE and Judgement and random arcade games and the PoR section stops at "Game Over")  But I really jus don't remember where it would be played at all in the game
Title: Re: Castlevania
Post by: Klavier Gavin on August 22, 2010, 07:49:40 AM
Quote
Castlevania: Portrait of Ruin

[Record 5] | $30,000
Find: Buy from Vincent's shop (see Shop Points section)
Desc: Simon's Theme

And there you go.
Title: Re: Castlevania
Post by: Mirby on August 22, 2010, 08:01:25 AM
Thanks, Klavier. AUFGEZEICHNET!

(that looks wrong, but I'm too lazy to care right now)
Title: Re: Castlevania
Post by: Bueno Excelente on August 22, 2010, 10:11:20 PM
I'm surprised at the amount of people suggesting the first Castlevania games for a non-Castlevania player. Isn't the whole meaning of introducing someone to a series to be to ease them in instead of surrounding with crushing difficulty for the sake of watching either evolving gameplay or (chuckles)... story.

The way I got into the franchise, was through Symphony of the Night. It's pretty much the perfect entry title for the series, with a decent difficulty, and gets the Metroidvania style quite well.

In terms of Lords of Shadow, I'm kinda wondering how the Kojima influence will show.
Title: Re: Castlevania
Post by: Flame on August 22, 2010, 10:37:02 PM
I got into 'vania through Aria of Sorrow. Which like Non Belmont games, are usually easier because aside from leveling up, you can actually change weapons to suit your tastes, and equip stronger ones as you go along.
Title: Re: Castlevania
Post by: Bueno Excelente on August 22, 2010, 10:41:01 PM
I got into 'vania through Aria of Sorrow. Which like Non Belmont games, are usually easier because aside from leveling up, you can actually change weapons to suit your tastes, and equip stronger ones as you go along.
Another good entry title.
Title: Re: Castlevania
Post by: Flame on August 22, 2010, 10:43:56 PM
I consider Aria to be IMO one of the best Vanias. I like it above Dawn as well. The story in Aria also seemed better than with Dawn, where Soma's part of the story (being Dracula's reincarnation and trying to not become the dark lord) seemed to be less intriguing. (then theres the generic anime style the used...)

Plus, even though it technically shouldn't matter- in Aria your actually going through Dracula's castle. ANd you think of the awesome factor that your going through Dracula's castle that has been sealed away for years- that Dracula once roamed those halls, while in Dawn, no matter how nice the castle is- you know it really just isnt Dracula's. Its just a big imitation created by Celia and her cult. It just doesnt FEEL the same.

Oh, and Aria has possibly one of the best Clock tower themes of ALL time.
Title: Re: Castlevania
Post by: Mirby on August 22, 2010, 10:47:13 PM
I agree with Aria above Dawn, but I felt Dawn was about how Soma can never escape that fact that he IS Dracula. The cult comes along to either use him or replace him so there can be a being of pure evil to counterbalance God. He says no because he just wants to live a normal life, and does all he can to ensure it.

[spoiler]Heck, with the true ending, it shows that Soma is the only one who can fill that void, who can handle the dark powers, because others aren't as strong as him. He has a [tornado fang]'d up life. Then again, I'm pretty sure Soma means "mind" so it works.[/spoiler]
Title: Re: Castlevania
Post by: Flame on August 22, 2010, 10:54:31 PM
However, Alucard Oh pardon, I mean, "Arikado" states that All because Soma has that dark possibility in his life, if he does not want to succumb to darkness, and resists it, if a dark lord is needed, he will rise, regardless of if its Soma or not.
Title: Re: Castlevania
Post by: Mirby on August 22, 2010, 10:56:02 PM
Yes, I know this. Hence why I mentioned the thing I said in the spoilers. Only he can be the person to do it, even if he doesn't want it, because he's the only one strong enough to handle the powers of Dracula.
Title: Re: Castlevania
Post by: Flame on August 22, 2010, 11:05:29 PM
But it doesnt have to be Soma. A dark lord will eventually rise, regardless of Soma's involvement. If Soma falls to darkness, he will become the next one. if he doesnt, then someone else will.
Title: Re: Castlevania
Post by: Mirby on August 22, 2010, 11:11:35 PM
oh, I see. Misread your post. Still, if it happens, oh well. Soma (or even Arikado) will probably just beat down the new dark lord should he rise.
Title: Re: Castlevania
Post by: Satoryu on August 23, 2010, 08:03:48 AM
Dawn's my favorite Metroidvania. I don't really know why I prefer it over Aria, though. Maybe because it was my first Castlevania.

Bat: I dunno about everyone else, but my suggestion was sarcastic.
Title: Re: Castlevania
Post by: CephiYumi on August 23, 2010, 08:10:02 AM
I'd say start with Rondo or Bloodlines at least (or ReBirth even), still has the nice feel and aren't as difficult ^^
Title: Re: Castlevania
Post by: Ephidiel on August 30, 2010, 08:30:44 PM
So is anyone playing Harmony of Despair?
I'm looking for people to play it with
Title: Re: Castlevania
Post by: dragontamer272 on September 02, 2010, 06:34:43 AM
So is anyone playing Harmony of Despair?
I'm looking for people to play it with
Can't, because I STILL DON'T own a 360 (both can't afford one, and also I'm still scared of the "Red Ring of Death Error"... but also, is it any good (the game I mean)?
Title: Re: Castlevania
Post by: OBJECTION MAN on September 02, 2010, 04:20:20 PM
but also, is it any good (the game I mean)?

No. It's terrible. Do not waste your money.

Get Lords of Shadow instead when it comes out.
Title: Re: Castlevania
Post by: CephiYumi on September 02, 2010, 04:29:30 PM
I liked it a lot ^^
Title: Re: Castlevania
Post by: Ephidiel on September 02, 2010, 06:24:18 PM
its fun to play with more people
 and seeing as it might get more dlc stages in the future makes it a quite good game
though it really only shines during multiplayer
Title: Re: Castlevania
Post by: Satoryu on September 02, 2010, 06:49:23 PM
It gets surprisingly addictive. You may get sick of going through Stage 6 on Hard thousands of times, but you also want the good stuff Drac can drop.

And it will get more stuff. Stage 7, Julius and Maria are all confirmed. And there's art bouncing around that says Yoko will be in it too.
Title: Re: Castlevania
Post by: Bueno Excelente on September 02, 2010, 09:02:40 PM
Can't, because I STILL DON'T own a 360 (both can't afford one, and also I'm still scared of the "Red Ring of Death Error"... but also, is it any good (the game I mean)?
Game's only good during multiplayer. And the red ring of death is right now as much danger as the communist hunts back in the cold war.

Fear is totally [tornado fang]ing irrational. Specially when the new model doesn't even have the red ring.
Title: Re: Castlevania
Post by: Ephidiel on September 02, 2010, 10:03:41 PM
it has the RDoF
Red Dot of Failure
Title: Re: Castlevania
Post by: Flame on September 05, 2010, 07:35:48 AM
New Gameplay Videos.

Vs the Ice Titan,
[youtube]http://www.youtube.com/watch?v=K-x0Qpkka9o&feature=player_embedded[/youtube]

And Cox himself going through one of the levels.
http://www.gametrailers.com/video/preview-walkthrough-castlevania-lords/703749

This looks better and better. While HoD turns me off from the book idea, for a pause menu, its ok. I like how to show his moves they have that little sketch animation.

Also, lol, "rumored" to be a Cronqvist bastard child...
Title: Re: Castlevania
Post by: Satoryu on September 05, 2010, 08:38:44 AM
It was nice to see something different. I got sick of seeing the first chapter real quick.

it has the RDoF
Red Dot of Failure

Yeah, but it's nowhere near the pandemic RRoD was. RDoD is more comparable to the PS3's YLoD. And if you're afraid of that, you better go back to systems that use cartridges.
Title: Re: Castlevania
Post by: Bueno Excelente on September 05, 2010, 01:01:14 PM
New Gameplay Videos.

Vs the Ice Titan,
[youtube]http://www.youtube.com/watch?v=K-x0Qpkka9o&feature=player_embedded[/youtube]

And Cox himself going through one of the levels.
http://www.gametrailers.com/video/preview-walkthrough-castlevania-lords/703749

This looks better and better. While HoD turns me off from the book idea, for a pause menu, its ok. I like how to show his moves they have that little sketch animation.

Also, lol, "rumored" to be a Cronqvist bastard child...
Big Colossus vibe there.
Title: Re: Castlevania
Post by: Align on September 05, 2010, 01:22:50 PM
I like what they did with his (the boss) head, was expecting something more stupid.
Don't much like the slow climb up the boss who does nothing much except shake shake shake, followed by half a minute of wailing at the same spot. Not my idea of an epic struggle.
Title: Re: Castlevania
Post by: Flame on September 10, 2010, 07:58:24 AM
I dont think these have been posted yet besides those DLC screenshots a while back.

(http://i887.photobucket.com/albums/ac71/Flame-G102/Julius_HD.png)
(http://i887.photobucket.com/albums/ac71/Flame-G102/Yoko_HD.png)
(http://i887.photobucket.com/albums/ac71/Flame-G102/Maria_Renard_HD.png)
The Cv wiki had them. no idea where THEY got them though. even in a google images search I could only find these same ones.
Title: Re: Castlevania
Post by: CephiYumi on September 10, 2010, 08:06:08 AM
Well the Julius and Maria ones are already in the game, but I dunno how people rip stuff
Title: Re: Castlevania
Post by: Flame on September 10, 2010, 08:13:16 AM
Yknow, id like some explanation done on the Grimoir the game takes place in. I mean, is this some magical book of God where all life is recorded or something? is somebody writing it? it kinda comes out of nowhere that it takes place in the Grimoir.

maybe im just thinking about it too much.
Title: Re: Castlevania
Post by: CephiYumi on September 10, 2010, 08:29:58 AM
It's a grimoire, it doesn't need explaining.
Is magic it is
Title: Re: Castlevania
Post by: Align on September 10, 2010, 12:54:45 PM
Well the Julius and Maria ones are already in the game,
What? Which game?
Title: Re: Castlevania
Post by: Blackhook on September 10, 2010, 01:17:32 PM
What? Which game?
HARMONY OF DESPAIR!
Title: Re: Castlevania
Post by: Align on September 10, 2010, 01:21:50 PM
Oh, right...
Title: Re: Castlevania
Post by: Satoryu on September 10, 2010, 07:15:17 PM
Apparently Hammer will be in it too, according to some rips from GameFAQs.
Title: Re: Castlevania
Post by: CephiYumi on September 10, 2010, 07:31:10 PM
Yes, from game rips people have found voice clips of the current characters saying the following peoples names: Richter, Julius, Maria, Simon, Yoko and Hammer iirc.
Title: Re: Castlevania
Post by: Flame on September 10, 2010, 07:32:54 PM
Apparently Hammer will be in it too, according to some rips from GameFAQs.
huh. To make up fro not being playable in DoS I guess.
maybe he WONT look like Juilius' long lost brother in this one
Title: Re: Castlevania
Post by: Blackhook on September 10, 2010, 08:05:32 PM
...So, he will use military weaponry? In a castlevania game?...
Title: Re: Castlevania
Post by: CephiYumi on September 10, 2010, 08:16:57 PM
Soma can already use guns and a rocket launcher ^^;
Title: Re: Castlevania
Post by: Flame on September 10, 2010, 08:28:54 PM
Maybe they will make him work the way he MIGHT have worked in Dawn. (AKA like Grant)
Title: Re: Castlevania
Post by: Satoryu on September 10, 2010, 08:54:50 PM
Or more like Albus?

And I didn't know Richter and Simon were in too. That's a few Belmonts too many, perhaps. How the hell are they going to separate them?

Unless if it's 8 bit Simon...
Title: Re: Castlevania
Post by: CephiYumi on September 10, 2010, 09:03:22 PM
It could also be false.  But they were found around the same time as all the other DLC stuff.  I'm assuming they'll use Chronicles Simon but do hope they use 8-bit instead  XD
Title: Re: Castlevania
Post by: Flame on September 10, 2010, 09:10:29 PM
Im hoping they actually try and match him to his artwork by kojima. Especially since She's the artist for the game.

Honestly, they dont even try. Simon and Trevor, (Richter too) have never gotten sprites to match their Kojima artwork.
Title: Re: Castlevania
Post by: CephiYumi on September 10, 2010, 09:11:43 PM
Im hoping they actually try and match him to his artwork by kojima. Especially since She's the artist for the game.

Nah, that would mean actually making a new sprite
Title: Re: Castlevania
Post by: Flame on September 10, 2010, 09:47:18 PM
If theyre not going to match it, then at least have Kojima make her artwork match the sprite! otherwise, it makes them look like they are too lazy to be bothered with consistency.
Title: Re: Castlevania
Post by: Blackhook on September 10, 2010, 09:50:33 PM
Honestly, they dont even try. Simon and Trevor, (Richter too) have never gotten sprites to match their Kojima artwork.
Or any artwork in Simon´s case
Title: Re: Castlevania
Post by: Flame on September 11, 2010, 05:51:39 AM
Or any artwork in Simon´s case
relevant.
(http://fc05.deviantart.net/fs38/i/2008/358/0/c/I__m_Simon_by_Frobman.jpg)

Posted on: September 10, 2010, 03:18:33 PM
EDIT: one thing that baffles me is that Richter actually DOES have a sprite that matches his Kojima design. except it was never used outside of the Saturn verison of Symphony for some damned reason. in the Saturn version, Richter from the intro looks like in rondo, but Richter from the actual game, looks like his artwork. And yet, as far as I can tell, no future appearances of richter use that sprite. not even SotN re releases. even when they update things like the script and voices, Richter never changes to the sprite he SHOULD be using.

I understand the Saturn version of the game, despite being an improved port was still somewhat inferior to the PSX version, but damn, if theyre going as far as to update the game for re releases, would it be THAT hard for them to update the Richter sprites to the Saturn ones?
Title: Re: Castlevania
Post by: Satoryu on September 11, 2010, 06:54:20 AM
Richter's Rondo sprite is justified in Portrait or Ruin because the Whip's Memory is of Richter in his prime.
Title: Re: Castlevania
Post by: Flame on September 11, 2010, 09:01:34 AM
Richter's Rondo sprite is justified in Portrait or Ruin because the Whip's Memory is of Richter in his prime.
True.

But theres no excuse for the SoTN re-releases. (especially since they are all port +'s) I mean god, either change the sprite, or change the mugshot.
Title: Re: Castlevania
Post by: Aresian on September 11, 2010, 09:06:55 AM
I'm waiting for them to make another Castlevania that I'll actually like.

Ecclesia, Curse of Darkness and Aria of Sorrow are the only ones I actually give a [parasitic bomb] about.

That said, I don't care for whip wielders. Basically any game staring a Belmont is fail to me.
Title: Re: Castlevania
Post by: Flame on September 11, 2010, 05:05:56 PM
Castlevania 3. Try it. its surprisingly fun. especially since you have a total of 4 playable characters.
Try Dawn of Sorrow too. It might not have Kojima's amazing art, but its still pretty fun.

Also, Dawn of Sorrow Julius mode. You MUST try it. its full of win and shattered goblets.
You fight freaking Soma as Dracula. COMPLTE with Dracula's battle theme. (plus for all intents and purposes, the main trio of Julius Yoko and Alucard is a tribute to CV3)
Title: Re: Castlevania
Post by: Blackhook on September 11, 2010, 05:43:55 PM
I'm waiting for them to make another Castlevania that I'll actually like.

Ecclesia, Curse of Darkness and Aria of Sorrow are the only ones I actually give a [parasitic bomb] about.

That said, I don't care for whip wielders. Basically any game staring a Belmont is fail to me.
..But COD stars Trevor Belmont and AoS has Julius Belmont...
Title: Re: Castlevania
Post by: Phi on September 11, 2010, 05:50:47 PM
Also, Dawn of Sorrow Julius mode. You MUST try it. its full of win and shattered goblets.
You fight freaking Soma as Dracula. COMPLTE with Dracula's battle theme. (plus for all intents and purposes, the main trio of Julius Yoko and Alucard is a tribute to CV3)

Alucard was the only reason i completed Julius Mode. I mean, the other characters weren't boring to use but it just felt so much more fun to go through it with him. And obviously, nostalgia.
Title: Re: Castlevania
Post by: Flame on September 11, 2010, 07:50:42 PM
..But COD stars Trevor Belmont and AoS has Julius Belmont...
Trevor is cool and all, but I think Julius wins. Probably because he breaks the mold. That and he's [tornado fang]ing AWESOME. Grand Cross indeed. His battle is probably the most epic Belmont battle ever. (even better than SoTN Richter)
Alucard was the only reason i completed Julius Mode. I mean, the other characters weren't boring to use but it just felt so much more fun to go through it with him. And obviously, nostalgia.
true. thats how it is.
Title: Re: Castlevania
Post by: Blackhook on September 11, 2010, 07:58:36 PM
...Well I mostly used Julius for the boss fights (Use Yoko agains Rahab and Alucard against Zephyr and Soma)

Julius is for me the best Belmont.
Title: Re: Castlevania
Post by: Aresian on September 11, 2010, 10:11:51 PM
..But COD stars Trevor Belmont and AoS has Julius Belmont...

Nooo... COD STARS Hector. Hector is the star, the guy that matters. Not Trevor who was just put there because every Castlevania needs a whipfag. AoS has Julius in it, but it is really about the much cooler Soma Cruz. Admittedly though, I wanna play DoS because of Soma and the potential to fight Soma as well. Irregardless, I actually preferred DoSes art to AoSes art. I'm something of a heretic in the Castlevania sense though, so whatever. CoD will always be my favorite. Ecclesia was pretty badass too, Shanoa is hardcore.
Title: Re: Castlevania
Post by: Blackhook on September 11, 2010, 10:13:51 PM
I Agree with the last sentence
Title: Re: Castlevania
Post by: Flame on September 12, 2010, 03:14:45 AM
Eeew, DoS had that generic anime look. Theyt really messed up Soma's design. His hair especially, and that new hair has carried over to HoD unfortunately.

order had great art too. it want kojima, but it was still very much on the same level.
Title: Re: Castlevania
Post by: Aresian on September 12, 2010, 03:41:36 AM
I like the Anime style better personally. I've always prefered the Anime style to the Kojima manga style. But then, Anime > Manga 9 out of 10 times.
Title: Re: Castlevania
Post by: Flame on September 12, 2010, 03:49:13 AM
I just didnt like DoS's anime look in particular. I mean, I didnt mind PoR's style. But DoS just felt too generic. Even PoR's stood out more.
Title: Re: Castlevania
Post by: Bueno Excelente on September 12, 2010, 04:01:55 AM
No matter how anime-ish DoS looked...

...nothing can be as bad as Judgement was.
Title: Re: Castlevania
Post by: Flame on September 12, 2010, 07:17:23 AM
No matter how anime-ish DoS looked...

...nothing can be as bad as Judgement was.
Truth.
Though Carmilla was a redeeming factor.
Title: Re: Castlevania
Post by: Blackhook on September 12, 2010, 09:33:08 AM
If you consider that in the actual games she wears less
Title: Re: Castlevania
Post by: Align on September 12, 2010, 10:28:48 AM
Anime > Manga 9 out of 10 times.
lol
Title: Re: Castlevania
Post by: Aresian on September 12, 2010, 11:36:02 AM
lol

i no rite?

That's what I say to people who go "omg mangah iz so much bettur thn ur animu verzhun"

I get tired of that. Opinions are just that, fgts.
Title: Re: Castlevania
Post by: Flame on September 12, 2010, 07:40:10 PM
i no rite?

That's what I say to people who go "omg mangah iz so much bettur thn ur animu verzhun"

I get tired of that. Opinions are just that, fgts.
Except sometimes, its the other way around.
Rosario+Vampire is one big offender, manga suddenly becoming badass, whereas the anime shoves it full of panty shots in stead of the actual plot. (to the point where it almost reaches "does not exist" status)
I can name a few where the manga is suprior to the anime.

It depends on the manga and anime really.
Title: Re: Castlevania
Post by: Blackhook on September 12, 2010, 07:51:32 PM
Monthly released Manga is mostly better than it's animated counterpart
Title: Re: Castlevania
Post by: Ephidiel on September 12, 2010, 08:04:21 PM
exception to that would be Full Metal Alchemist Brotherhood it got all the badassness of the manga
Title: Re: Castlevania
Post by: Blackhook on September 12, 2010, 08:09:16 PM
Yep, Brotherhood is pretty much win, but it was possible after they already had a not that good predecessor.
Don't get me wrong, I like the first anime, it' just not as good as the manga and brotherhood....

I wish there was a new Shaman King anime
Title: Re: Castlevania
Post by: Bueno Excelente on September 12, 2010, 09:18:07 PM
Comics>Manga

8D
Title: Re: Castlevania
Post by: Flame on September 12, 2010, 09:30:56 PM
Even then, Although Brotherhood was just as epic as the manga, it did miss 1 or two things.
now, thats all just nit picking, but just to show that Anime adaptations, no matter how good, will always suffer from a LITTLE bit of adaptation decay, no matter how small.

hell, the same could be said for vice versa actually. but that rarely happens anyway.
Title: Re: Castlevania
Post by: Blackhook on September 12, 2010, 09:37:25 PM
Comics>Manga

8D
...One more day
Title: Re: Castlevania
Post by: Solar on September 12, 2010, 09:59:19 PM
I wish there was a new Shaman King anime

Give me a proper Neuro anime first, then lets get a Shaman King one. Sure SK needs a "Brotherhood" version, but others need it more than SK does.
Title: Re: Castlevania
Post by: Blackhook on September 12, 2010, 10:01:31 PM
Every anime based on a monthly realeased manga needs one
Title: Re: Castlevania
Post by: Bueno Excelente on September 12, 2010, 10:56:08 PM
...One more day
For every One More Day there are HUNDREDS of shitty manga out there, with nonsensical dialogue and crappy art.

Manga standards are very low in terms of story, dialogue and art. Look at Tite Kubo. He fills half his pages with black or white and the dude makes each battle last long in a sense that even beats DBZ. And he draws one of the big three. Get me a SINGLE manga with a plot on the level of the best comics around, or heck, any manga story that makes you THINK and racionalize the story for what it is in order to understand concepts of it, and rely on your own intelligence to understand it, other than just spoon-feed you a story you read thousands of times.
Title: Re: Castlevania
Post by: Align on September 12, 2010, 11:03:18 PM
Allow me to take a moment to BLOW YOUR MINDS:

Quality varies between works, it has nothing to do with if it's manga, anime, movie version or book version.
Title: Re: Castlevania
Post by: Acid on September 12, 2010, 11:05:17 PM
Get me a SINGLE manga with a plot on the level of the best comics around, or heck, any manga story that makes you THINK and racionalize the story for what it is in order to understand concepts of it, and rely on your own intelligence to understand it, other than just spoon-feed you a story you read thousands of times.

Closest thing: Monster

Saw that coming, right?

Also this:
Quality varies between works, it has nothing to do with if it's manga, anime, movie version or book version.
Title: Re: Castlevania
Post by: Bueno Excelente on September 12, 2010, 11:14:38 PM
Allow me to take a moment to BLOW YOUR MINDS:

Quality varies between works, it has nothing to do with if it's manga, anime, movie version or book version.
Standards are different in different forms of culture though.

Books normally have higher standards of narrative. Manga have pretty much the lowest.

Anime movies do have amazing standards sometimes.

Closest thing: Monster

Saw that coming, right?

Also this:
Only saw a bit of the anime. Didn't seem that amazing to me. What's the concept and what's it about?
Title: Re: Castlevania
Post by: Acid on September 12, 2010, 11:17:40 PM
Didn't seem that amazing to me. What's the concept and what's it about?

Long story short: Humans are dicks. Humans are always dicks. Even when they're trying to be nice.
Title: Re: Castlevania
Post by: Flame on September 13, 2010, 12:57:45 AM
Read the manga in my rotator. Shits awesome. Its a real odd manga, but it works. Then again, Mangas that do not rely so much on these huge story arcs, often get the job done better than the ones that do- because you can get a decent story, in 1-2 chapters. sometimes 3. Then when they DO come at you with a story arc, its really good.

GS Mikai handled that real well.

Eat-Man does too.

Also,
Standards are different in different forms of culture though.

Thats the thing though. manga is very fundamentally different than Comic books, in the way stories are told in them. especially since manga tends to take a more episodic "chapter" approach than Comics do. but maybe thats just me.

also this.
Quality varies between works, it has nothing to do with if it's manga, anime, movie version or book version.
Title: Re: Castlevania
Post by: Bueno Excelente on September 13, 2010, 02:11:59 AM
Also,Thats the thing though. manga is very fundamentally different than Comic books, in the way stories are told in them. especially since manga tends to take a more episodic "chapter" approach than Comics do. but maybe thats just me.
Manga takes more episodic "chapter" approaches? You don't really know in what format comics are usually sold, do you?

Long story short: Humans are dicks. Humans are always dicks. Even when they're trying to be nice.
Doesn't sound very complicated. But I guess I'll try it. I should read before criticizing.
Title: Re: Castlevania
Post by: Flame on September 13, 2010, 02:46:32 AM
I havent read comics in a while, have mercy.
Title: Re: Castlevania
Post by: Bueno Excelente on September 13, 2010, 03:10:12 AM
I havent read comics in a while, have mercy.
What HAVE you read?

>my face when I turn every topic into comics because of my addiction 8D
Title: Re: Castlevania
Post by: Flame on September 13, 2010, 03:25:29 AM
lol.

Last I read was Blackest Night, and even then, in fragmented Torrents 'n [parasitic bomb]
Title: Re: Castlevania
Post by: Bueno Excelente on September 13, 2010, 03:29:41 AM
That's a Crossover Event, not a standardized comic arc. Because those do happen in chapters.

Heck, manga happens like that too. Get to any long battle, it'll last for ages and ages. Comics make events last, but battles, not so much. And event comics are numbered from the beginning, you can see where it ends right away. Manga makes stuff last waaaaaaay longer than usual many times due to more and more filler.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on September 13, 2010, 06:06:25 AM
That's a Crossover Event, not a standardized comic arc. Because those do happen in chapters.

Heck, manga happens like that too. Get to any long battle, it'll last for ages and ages. Comics make events last, but battles, not so much. And event comics are numbered from the beginning, you can see where it ends right away. Manga makes stuff last waaaaaaay longer than usual many times due to more and more filler.

Must be some uber long mangas/comics that you read.
Title: Re: Castlevania
Post by: Aresian on September 13, 2010, 10:17:48 AM
I've seen one truly honest matter-of-fact post in this topic since I've been gone working on my own forum.

I'm sad. Also saddened by how this topic has become a circle jerk of Manga vs Comic. BUT THAT'S MY FAULT ISN'T IT NOW?!

Anyways. It's really relative. Comics and Manga have different styles, NEITHER BEING BETTER THAN THE OTHER.

Too [tornado fang]ing subjective. Too [tornado fang]ing different. Too [tornado fang]ing I-don't-give-a-hoot.

Anime and Manga are at least comparable.

DAMN. Anyways, off-topic now. Let us fix this. Was Judgment any good at all?

NOTE: Also, for fucks sake, Elfen Lied and Higurashi come to mind. Granted, the latter is a Visual Novel, it will count here because I said so.

If you get past the bullshit everyone first says "oh noez, it just gorez" and actually get to the heart of the purpose of the story, it becomes really deep [parasitic bomb], that even after reading more than once, I find different angles to look at it. So yeah, that's not the case. Nothing is that absolute. So, let us drop our absolutes BS and start actualizing that a lot of the BS spouted is opinions. And opinions are fallible, because HUMANS are fallible.

To put it simply, everyone sucks
Title: Re: Castlevania
Post by: Bueno Excelente on September 13, 2010, 11:35:54 AM
Was Judgment any good at all?
No.

I was complaining about the horrible style, but I guess horrible controls, horrible camera and other mistakes count.

Quote
it becomes really deep [parasitic bomb], that even after reading more than once
Those two? Nah.
Title: Re: Castlevania
Post by: Flame on September 13, 2010, 12:26:35 PM
Carmilla was still nice to look at though.
Title: Re: Castlevania
Post by: CephiYumi on September 13, 2010, 02:18:55 PM
I like Judgments design, I'll never understand why I'm the only one ^^;
Title: Re: Castlevania
Post by: Blackhook on September 13, 2010, 02:25:01 PM
The desings are ok, appearance wise, the major problem is the you couldn't recognise majority of the characters
Title: Re: Castlevania
Post by: CephiYumi on September 13, 2010, 02:27:53 PM
Did people hate Rondos PSP remake design then too?  Maria was hardly recognizable o.o
Title: Re: Castlevania
Post by: Blackhook on September 13, 2010, 02:34:57 PM
Nope, because the Rondo remake was a surperior game :D
Title: Re: Castlevania
Post by: Solar on September 13, 2010, 03:53:03 PM
I like Judgments design, I'll never understand why I'm the only one ^^;

You'll never understand because you're not the only one.

The desings are ok, appearance wise, the major problem is the you couldn't recognise majority of the characters

Like that's a first.
Title: Re: Castlevania
Post by: Blackhook on September 13, 2010, 04:03:57 PM
I was just stating the major complaint...Honestly I just don't like Simon's outfit.
Title: Re: Castlevania
Post by: Satoryu on September 13, 2010, 08:08:24 PM
I didn't have a problem with anything in Judgment. Especially the camera, it never got in my way. It just doesn't do anything spectacular, it's just okay.
Title: Re: Castlevania
Post by: Flame on September 13, 2010, 08:38:08 PM
a Few of the designs were a bit too out there, or just unrecognizable, I think its more the fact that people didnt like the idea of the Deathnote artist doing the redesigns. That, and Castlevania should NOT be a fighting game.
Title: Re: Castlevania
Post by: Bueno Excelente on September 13, 2010, 09:17:55 PM
Since I pretty much just played it on a store and hated the overall game, I'm gonna download it and try it for myself.

Then I'll do a little review here. =P
Title: Re: Castlevania
Post by: Flame on September 13, 2010, 09:19:30 PM
Ill look forward to it Superbat.
Title: Re: Castlevania
Post by: Acid on September 13, 2010, 09:29:27 PM
Since we're back on topic:

Any words on a 3DS Castlevania? At all?
Title: Re: Castlevania
Post by: Align on September 13, 2010, 10:12:31 PM
Probably not until much further in development...
Title: Re: Castlevania
Post by: The Great Gonzo on September 13, 2010, 10:35:25 PM
A 3DS remake of CV64/LoD with better controls and such would be nice. :)
Title: Re: Castlevania
Post by: The Drunken Dishwasher on September 13, 2010, 11:30:35 PM
You'll never understand because you're not the only one.

Same here, but alot of it is because i'm a fan of the artist.
Title: Re: Castlevania
Post by: Flame on September 16, 2010, 03:46:06 PM
TGS trailer.
[youtube]http://www.youtube.com/watch?v=JXV6oWKMcSU[/youtube]

Brix will be shat at how awesome this is.

Now we just gotta wait and see if they release an English dubbed version. This is indeed a case of superior English version.(unsurprising, since its made by a western developer) And NOTHING, can compare to Patrick Stewart narrating this.
Title: Re: Castlevania
Post by: Blackhook on September 16, 2010, 04:44:40 PM
Wow, just wow. The monsters all look awesome.
Title: Re: Castlevania
Post by: Acid on September 16, 2010, 04:57:31 PM
That Sand/Zombie dragon looked awesome.
Title: Re: Castlevania
Post by: Rin on September 16, 2010, 04:57:59 PM
Okay now, the question is...
WHERE IS MAH DRACAMOTO?!
Title: Re: Castlevania
Post by: Ephidiel on September 16, 2010, 06:10:12 PM
lol Hideo as Chupacabura

 
very awesome trailer and death looks awesome
so i might have missed it but Gabriel is a Belmont or not?
Title: Re: Castlevania
Post by: Satoryu on September 16, 2010, 06:18:50 PM
Yes he's a Belmont.

The trailer's impressive, but I still want to see more gameplay.
Title: Re: Castlevania
Post by: HokutoNoBen on September 16, 2010, 06:25:23 PM
Yes he's a Belmont.

The trailer's impressive, but I still want to see more gameplay.

Should have joined the Kojima stage event stream last night. Kojima actually did give a stage demo of the game that showcased quite a bit of the events leading up to the overgrown orc mini-boss fight.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on September 16, 2010, 08:37:28 PM
Well, that's quite the orgasmic trailer :D
Title: Re: Castlevania
Post by: Flame on September 16, 2010, 09:07:11 PM
You know what would have made it even more sex? The amazing English cast. Especially Sir goddamn Patrick Stewart.

Now its funny, but even though Zobek is voiced by him- he looks more like Sean Connery a bit.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on September 16, 2010, 09:07:34 PM
Amen.
Title: Re: Castlevania
Post by: Fxeni on September 17, 2010, 12:04:15 AM
Heh, now that you mention it Zobek does sort of resemble Ramirez a bit :P
Title: Re: Castlevania
Post by: Flame on September 17, 2010, 01:14:19 AM
Who?
Title: Re: Castlevania
Post by: Fxeni on September 17, 2010, 01:15:12 AM
Who?
Highlander. Go watch/read about it.
Title: Re: Castlevania
Post by: Acid on September 17, 2010, 01:18:49 AM
Ramirez!

Born in Egypt.

Traveled to Japan to get his kickass sword and a wife.

Later traveled to Spain to live there.

Then traveled to Scotland to train McLeod. The friggin Highlander!

They don't make movies like this anymore.

I'm old.
Title: Re: Castlevania
Post by: Fxeni on September 17, 2010, 01:24:09 AM
Ramirez!

Born in Egypt.

Traveled to Japan to get his kickass sword and a wife.

Later traveled to Spain to live there.

Then traveled to Scotland to train McLeod. The friggin Highlander!

They don't make movies like this anymore.

I'm old.
You're not the only one, clearly.

Also:
(http://www.pirates-cave.com/highlander%25201.jpg)
Title: Re: Castlevania
Post by: Acid on September 17, 2010, 01:25:16 AM
Sean Connery will always be the sexiest man alive.
Title: Re: Castlevania
Post by: Bueno Excelente on September 17, 2010, 02:02:54 AM
Sean Connery will always be the sexiest man alive.
(http://www.examiner.com/images/blog/wysiwyg/image/Robert_Downey_Jr_1.jpg)

...excuse me?
Title: Re: Castlevania
Post by: Acid on September 17, 2010, 02:03:26 AM
YOU HEARD ME
Title: Re: Castlevania
Post by: Flame on September 17, 2010, 03:05:31 AM
Oh that Ramirez. I remember now.

(http://www.examiner.com/images/blog/wysiwyg/image/Robert_Downey_Jr_1.jpg)

...excuse me?
Yeah... No. Sean wins no contest. Robert Downy Jr is great, and he was practically born to play Tony Stark, buuut... I mean come on. Sean's freaking rich, has a CASTLE in Scotland, and was the original Bond. (in my opinion, the only other Bond who was ever as good as Connery was Brosnan.)
And now, has a cameo in a Castlevania game, even though its unofficial and likely unintentional

Ill let my buddy Craig tell you why he's awesome.
http://www.youtube.com/watch?v=IK8p7rBMAWE
http://www.youtube.com/watch?v=wsCS4olWhgs

Aaand now the thread has officially derailed into who the sexiest actor of all time is. 8D
Title: Re: Castlevania
Post by: Bueno Excelente on September 17, 2010, 08:47:14 AM
Oh that Ramirez. I remember now.
Yeah... No. Sean wins no contest. Robert Downy Jr is great, and he was practically born to play Tony Stark, buuut... I mean come on. Sean's freaking rich, has a CASTLE in Scotland, and was the original Bond. (in my opinion, the only other Bond who was ever as good as Connery was Brosnan.)
And now, has a cameo in a Castlevania game, even though its unofficial and likely unintentional

Ill let my buddy Craig tell you why he's awesome.
http://www.youtube.com/watch?v=IK8p7rBMAWE
http://www.youtube.com/watch?v=wsCS4olWhgs

Aaand now the thread has officially derailed into who the sexiest actor of all time is. 8D
Robert Downey Jr didn't refuse to do Indiana Jones in order to do this for pure [tornado fang]ing nacionalism:

[youtube]http://www.youtube.com/watch?v=04l1dC7Nz9M[/youtube]
Title: Re: Castlevania
Post by: Mirby on September 17, 2010, 09:18:17 AM
Actually, Daniel Craig is the closest movie Bond ever to Ian Fleming's Bond. So there.
Title: Re: Castlevania
Post by: Flame on September 17, 2010, 09:35:02 AM
Daniel Craig turned Bond into a generic action hero. I liked ANY of the other bonds before that.

However, I was always sort of bothered bout he lack of a common LOOK for the man. i mean, im certain Flemming described him...

Also, Superbat, Crystal skull was an 08 film. the first billie short is from 06, and the most recent one is this year.

also, its voice work. Sean is still quite involved in the voice work business, just not the acting business. He still does  the voice of Bond for the games that star his version of bond, (such as from russia with love) and says he would love to do more voicework for other bond games.
Title: Re: Castlevania
Post by: Mirby on September 17, 2010, 09:38:21 AM
Regardless of that, he is still the closest thing to the Bond Ian Fleming wrote of out of all of them.

You can't deny that.

As for a look, the fact that Fleming was a part of Casino Royale (2006) shows that he himself endorses the theory that James Bond is a code name, and all the Bonds were just using it. There is no one true Bond; just those that use the name and the 007 designation. As such, there is no one look.

Lastly, Daniel Craig is the first Bond who is actually British, not Scottish or Australian or something else.
Title: Re: Castlevania
Post by: Flame on September 17, 2010, 09:40:59 AM
I still think that Connery and Brosnan were the two BEST Bonds from the movies.
Title: Re: Castlevania
Post by: Mirby on September 17, 2010, 09:41:49 AM
Eh, to each their own. I wasn't trying to refute that.

Mainly, I was showing off some knowledge. :P
Title: Re: Castlevania
Post by: Flame on September 17, 2010, 09:55:06 AM
I love where this thread has gone.
Title: Re: Castlevania
Post by: CephiYumi on September 17, 2010, 09:59:59 AM
I wonder when that Maria DLC will come out  '>.>
Title: Re: Castlevania
Post by: Bueno Excelente on September 17, 2010, 12:32:43 PM
Daniel Craig is the first believable Bond who isn't a Hollywood schmuck with a pretty face who throws unfunny wisecracks at every second. Dude manages to have style and be professional, just like the original Bond.

Brosnan's just a Ken doll.

And honestly, I used to love Sean Connery, but the guy's an [dark hold] now. And he ended his movie career in the lowest note possible.
Title: Re: Castlevania
Post by: Acid on September 19, 2010, 01:21:44 AM
For gameplay and a bossfight got to 1:23:00

http://www.ustream.tv/recorded/9623169

Consider me hyped.
Title: Re: Castlevania
Post by: Flame on September 19, 2010, 02:47:16 AM
Consider me more hyped than I already was.
Title: Re: Castlevania
Post by: Acid on September 19, 2010, 02:28:23 PM
It didn't seem too GoW-ish. Which is good. Climbing that tower was nice too. Hopefully there will be more platforming passages.

Environments though, look fantastic. MUCH better than the bland and empty corridors of Lament and CoD.
Title: Re: Castlevania
Post by: Flame on September 19, 2010, 07:48:34 PM
Lament was still a very good game in its own right despite its flaws tho.

I mean, at least it was fun. But yeah. LoS does look like it has some great platforming. But then again, from the start, Cox said they put a lot of work into making platforming segments- which was why it pisses him off when people call the game a "Hack n' Slash"
Title: Re: Castlevania
Post by: Blackhook on September 19, 2010, 08:17:34 PM
I wish I could speak japaneese..
..A pair of ugly vampires, one of them is Orlox and the other one is...BRAUNER?! ..explanation?
And what we thought was Death turns out to be...a Necromancer?
Title: Re: Castlevania
Post by: Acid on September 19, 2010, 08:32:50 PM
Necromancer was a normal boss in a CV game.
Chronicles I think. Not sure.

That said, Death might still be in there. After all, there's no sign of Dracula either... yet.
Title: Re: Castlevania
Post by: Flame on September 19, 2010, 08:44:05 PM
If that's the necromancer- Then I cant WAIT to see how Death looks.
Title: Re: Castlevania
Post by: HokutoNoBen on September 19, 2010, 08:47:02 PM
LoS does look like it has some great platforming. But then again, from the start, Cox said they put a lot of work into making platforming segments- which was why it pisses him off when people call the game a "Hack n' Slash"

Well, to play devil's advocate, he and his team knew that they were going to have quite the uphill battle to wage. You got the IGA fanboys who are ready to nitpick at any given turn, you got the old-school CV fans like myself, who want to believe, but had to get past the initial and obvious GoW-image and you got the mainstream market, who basically was waiting for a reason for why they should care for this game.

So far, everything is pulling together for THIS game to be the kind of CV game we should have gotten over decade ago, but hell, better late than never. Even Japanese fans who pretty much gave up the series entirely under IGA's "reign of terror" are looking forward to this game, thanks to the serious pedigree behind it via Kojima and a number of favorite voice actors.

And can you believe this game comes out in like, two weeks? October 3-5, depending on where you live in NA/Europe, with Japan a month or so later! I'm ready!  owob
Title: Re: Castlevania
Post by: Acid on September 19, 2010, 09:21:27 PM
I'm ready!  owob

As am I!

Whooooo!
Title: Re: Castlevania
Post by: Blackhook on September 19, 2010, 09:25:04 PM
Necromancer was a normal boss in a CV game.
Chronicles I think. Not sure.

That said, Death might still be in there. After all, there's no sign of Dracula either... yet.
I remember the bastard that stole Death's role in CoM...and the game had the worst version of Death...

Also...Dracula wasn't born yet I think
Title: Re: Castlevania
Post by: Acid on September 19, 2010, 09:28:16 PM
Also...Dracula wasn't born yet I think

Wasn't this supposed to be a reboot?

If it is, then Drac will show up in one way or another. CV isn't about random vampires. CV is about Draculas and Belmonts. Always remember the japanese name.
Title: Re: Castlevania
Post by: CephiYumi on September 19, 2010, 09:33:25 PM
According to GameFaqs though even the JP version of LoS is "Castlevania", like LoI
Title: Re: Castlevania
Post by: Blackhook on September 19, 2010, 09:37:59 PM
Wasn't this supposed to be a reboot?

If it is, then Drac will show up in one way or another. CV isn't about random vampires. CV is about Draculas and Belmonts. Always remember the japanese name.
...It was confirmed to be in of the  cannon...not a reboot.
Title: Re: Castlevania
Post by: Bueno Excelente on September 19, 2010, 10:13:39 PM
Well, to play devil's advocate, he and his team knew that they were going to have quite the uphill battle to wage. You got the IGA fanboys who are ready to nitpick at any given turn, you got the old-school CV fans like myself, who want to believe, but had to get past the initial and obvious GoW-image and you got the mainstream market, who basically was waiting for a reason for why they should care for this game.

So far, everything is pulling together for THIS game to be the kind of CV game we should have gotten over decade ago, but hell, better late than never. Even Japanese fans who pretty much gave up the series entirely under IGA's "reign of terror" are looking forward to this game, thanks to the serious pedigree behind it via Kojima and a number of favorite voice actors.

And can you believe this game comes out in like, two weeks? October 3-5, depending on where you live in NA/Europe, with Japan a month or so later! I'm ready!  owob
Honestly, they should give the middle finger to the fans and let the game turn out to be the best they can make.

That way, everyone who MATTERS is happy.
Title: Re: Castlevania
Post by: Acid on September 19, 2010, 11:40:29 PM
...It was confirmed to be in of the  cannon...not a reboot.

Where does it fit in? Before Lament?
Title: Re: Castlevania
Post by: HokutoNoBen on September 19, 2010, 11:46:42 PM
...It was confirmed to be in of the  cannon...not a reboot.

No, it is NOT part of the canon. Cox has said that much over and over again.

And that's a good thing, considering IGA's plot line is a CLUSTER-[tornado fang] OF A MESS, and pretty much makes it impossible for any newcomers to join the party without a nonsensical history lesson.
Title: Re: Castlevania
Post by: Flame on September 20, 2010, 01:05:17 AM
...It was confirmed to be in of the  cannon...not a reboot.
No it wasnt.
It was to be a stand alone title, and I think Kojima himself stated it was quote: "Non Canon"

Otherwise, and think this through- you can rest assured Dracula is in this game. Something which is not possible in a game in the IGA timeline, due to LoI already establishing the birth of Dracula. Not to mention it has  a buttload of other characters from various other CV games that have no reason to exist pre-LoI
Title: Re: Castlevania
Post by: Acid on September 20, 2010, 01:10:55 AM
All this makes the game sound better.
Title: Re: Castlevania
Post by: Flame on September 20, 2010, 01:17:27 AM
Also, it IS a reboot. Its constantly advertised as such in some of the trailers. Hell, the latest one by kojima says "revived, rebirth" and a few other R words for the matter.
Title: Re: Castlevania
Post by: Blackhook on September 20, 2010, 06:47:26 AM
...Why was I then shot down earlier in this thread when I wondered about it being a reboot?
Title: Re: Castlevania
Post by: CephiYumi on September 20, 2010, 08:06:07 AM
People like to disagree? ^^;
Title: Re: Castlevania
Post by: Protoman Blues on September 20, 2010, 08:13:26 AM
People like to disagree? ^^;

It's the nerd way of releasing sex pheromones.
Title: Re: Castlevania
Post by: Flame on September 20, 2010, 12:29:48 PM
...Why was I then shot down earlier in this thread when I wondered about it being a reboot?
When did this happen..? Im pretty sure it was announced as a reboot since almost the beginning.

No, it is NOT part of the canon. Cox has said that much over and over again.

And that's a good thing, considering IGA's plot line is a CLUSTER-[tornado fang] OF A MESS, and pretty much makes it impossible for any newcomers to join the party without a nonsensical history lesson.
Not to mention how the hell Belmonts suddenly disappeared, but apparently the Morris' were descendants of them.
WHEN SUDDENLY- JULIUS.
Ok, how the hell did that happen? If they were women, then unless they were all single mothers, their name would have changed from Belmont, thus making it impossible for Julius to be "Belmont". Unless there were males that- AUUGH, it hurts my brain.

Same for the Belnades.
Title: Re: Castlevania
Post by: Acid on September 20, 2010, 01:32:41 PM
Same for the Belnades.

I thought Trevor and Sypha are the reason for the Belnades/Belmont offspring tree?
Title: Re: Castlevania
Post by: Blackhook on September 20, 2010, 02:18:49 PM
When did this happen..? Im pretty sure it was announced as a reboot since almost the beginning.
Page 12


Anyways, it's clearly said that it was originally going to be a reimagining, right there at the beginning. You know, as in it isn't anymore?

Also, umm... care to provide a source of where it says that it takes place before LoI?

..It was his fault

Also the Belmonts didn't vanish, they went into hiding and prepared for the battle of 1999, but until then none Belmont was supposed to touch the vampire killer so it was passed to the Morris' clan.
Title: Re: Castlevania
Post by: Align on September 20, 2010, 03:07:36 PM
WHEN SUDDENLY- JULIUS.
Ok, how the hell did that happen? If they were women, then unless they were all single mothers, their name would have changed from Belmont, thus making it impossible for Julius to be "Belmont". Unless there were males that- AUUGH, it hurts my brain.
Couldn't they just have kept the family name from the mothers side? I'd guess that being a vampire hunter carries clout.
Title: Re: Castlevania
Post by: Fxeni on September 20, 2010, 03:30:07 PM
Page 12

..It was his fault
Oh my yes, it's my fault for giving a source and asking one from you and getting none :P The video in question wasn't quite clear at the time. In retrospect perhaps his wording was a tad off, as well as my understanding of what he said. Not like I pressed this issue later on whatsoever anyways, nor am I the one to say the game's supposed time frame, you were the one that brought up the year and provided no source at the time. Just saying. Anywho, that's quite a ways back now when information was scarce. Pointing fingers probably isn't the best way to go about things, eh?

But yes, looking back at those pages reminded me of what I said about being glad Iga was not involved. I stand by that still, really. This game is looking rather good, I'll certainly be trying it out at the very least.
Title: Re: Castlevania
Post by: Satoryu on September 20, 2010, 08:33:50 PM
Also the Belmonts didn't vanish, they went into hiding and prepared for the battle of 1999, but until then none Belmont was supposed to touch the vampire killer so it was passed to the Morris' clan.

That and Richter nearly [tornado fang]'d everything up by getting possessed.
Title: Re: Castlevania
Post by: Blackhook on September 20, 2010, 08:44:29 PM
That and Richter nearly [tornado fang]'d everything up by getting possessed.
Indeed, the entire clan had to recover from him almost becoming the dark lord
Title: Re: Castlevania
Post by: Flame on September 20, 2010, 09:21:52 PM
He didnt almost become the dark lord, he almost resurrected him.

The Belnades thing is odd too, unless they all pretty much pick and choose which last name to keep. I mean, she married a Belmont. I would guess her name would become Belmont. Unless she had family who remained Belnades,  or they passed on both the Belnades name and Belmont name. :\

I dont [tornado fang]ing know. IGA, your games were cool and all, but Jesus your timeline is a mess. The family trees are even more confusing.
Title: Re: Castlevania
Post by: Blackhook on September 20, 2010, 10:14:03 PM
There have been name changes in the family. How do you explain the Morris, Baldwins? Also, you possibly answered the Belnandes thing.
Title: Re: Castlevania
Post by: Flame on September 20, 2010, 11:33:44 PM
You know who id like to know more about?

Joachim. He was cool. For once, a vampire that doesnt shoot fireballs as a magic attack. no, this guy levitates, and has 5 big swords he commands with telekenisis. It says he was made into a vampire by Walter, but imprisoned when he rebelled.  Personally, Id like to know more about that. Were they friends like Mathias and Leon? Was Walter ever human? How did HE become a vampire? How did he gain the Ebony stone? Walter and Joachim were both interesting. (mainly because they werent Dracula or Alucard, and even preceded them, thus having NOTHING to do with the current cast that came after him, with the exception of Leon)
Title: Re: Castlevania
Post by: HokutoNoBen on September 20, 2010, 11:54:03 PM
That and Richter nearly [tornado fang]'d everything up by getting possessed.

What I don't get is, how is that any worse than what happened to Soliel/Solieyu, Christopher's son? Kid got possessed by Drac's forces, then fought against and had to be rescued by his Dad. I can only imagine how emasculating THAT could be... 8D

On that note (and relating to Flame's thing above)...Soleil is probably the one Belmont that I wish had gotten his own adventure. Thus far, the only thing that's to his credit is that his seed was directly responsible for giving us Simon. Soleil being in his 20-30s by the 1600s, he could have been the one hunting Elizabeth Bartley (and actually slay her, prior to her later resurrection in Bloodlines). Could have been an interesting side-story that did more with actually established characters, as opposed to introducing MORE unnecessary characters like Hector and Shanoa who don't really do much of anything to contribute to the overarching storyline.
Title: Re: Castlevania
Post by: Flame on September 21, 2010, 12:11:58 AM
Oh, and did I mention just how fun it is to play as Joachim? You can MOVE while you attack.

The whip is just dandy, but I never got how in character artwork, the likes of Simon and Trevor, have a sword at their side besides the whip- and yet in the games, they NEVER use it. Unless that was the artist misinterpreting the dagger subweapon.

Id like to see em using more than one main weapon. After all, Vampire killer is for- as its name suggests- Killing vampires. Leon did just fine with the Whip of Alchemy until he met Walter and it didnt do squat. Yes yes, Rinaldo says the whip will be more useful than any dead mans discared sword. And yet- we still use sub weapons dont we? Such as Axes and knives? Which we FIND in the castle? Characters like Soma and Alucard dont even use the whip, and they can hold their own just fine against the forces of darkness. (Alucard might not count though, being as he IS a supernatural being himself.) With weapons they FIND in the castle.

Leon was a knight, It would have been cool if in addition to the whip, he did some swordplay. Im not buying that he for some reason, is incredibly apt at using the whip when he JUST gets it. I would actually expect him to, much like his word, pick up some discarded weapon and use it in tandem with the whip.

The level of customization available in games where the whip isnt the ONLY weapon, (normal modes only- special modes usually dont have customization at all, EG Joachim mode and Julius mode) is really fun. you can customize your weapon according to preference.

Why cant we do the same with the Belmonts? Vampire killer as your primary weapon is just fine, but why not give us the ability to use ANOTHER weapon as well? one we can freely change, and buy, and that isnt a special sub weapon that uses hearts? give me a sword with my whip, and im all set.
Title: Re: Castlevania
Post by: HokutoNoBen on September 21, 2010, 12:37:50 AM
To me, the better answer is to just include more characters, which would mean more play-styles. CV3 and Julius Mode (DoS) did it correctly: Belmont uses the whip, everybody else can feel to roll their own in the way they see fit.

Frankly, with the majority of the IGA games doing more to become fairly mindless hack-n-slash games as they were, I would have been fine with a Dynasty Warriors-style approach where multiple characters, with just as many weapons and play-styles, could have been added to the fray. Such a thing would been preferable to me than having to grind to find the weapons/abilities throughout the games for just one character, where a number of said abilities just being clones of each other.
Title: Re: Castlevania
Post by: Satoryu on September 21, 2010, 01:01:55 AM
What I don't get is, how is that any worse than what happened to Soliel/Solieyu, Christopher's son?

I don't believe Soleil had the Vampire Killer at the time. That meant Dracula could still be defeated by Christopher, and if Soleil didn't survive, the Belmont line could still continue. In Richter's case, there was no chance of Dracula being felled by the VK because Richter still had it, and Richter's power "was supreme among vampire hunters." He and mankind were lucky Alucard woke up. Sure Alucard was able to win in 1797, but would he be able to handle an even stronger Dracula 202 years later?

After Belmont's Revenge, the Belmonts were probably saying to themselves "We have to be really careful from now on." Symphony was their second strike, and they couldn't risk striking out before 1999.
Title: Re: Castlevania
Post by: Flame on September 21, 2010, 01:04:49 AM
They should include a mode where you play as Dracula, and fight the Belmont as the final boss.
Just for shits and giggles.
Title: Re: Castlevania
Post by: Satoryu on September 21, 2010, 01:10:38 AM
That would be great.
Title: Re: Castlevania
Post by: Blackhook on September 21, 2010, 06:43:27 AM
They should include a mode where you play as Dracula, and fight the Belmont as the final boss.
Just for shits and giggles.
....Well, AoS has the Soma vs Julius fight....
Title: Re: Castlevania
Post by: Flame on September 21, 2010, 07:08:12 AM
....Well, AoS has the Soma vs Julius fight....
That doesnt count.
Title: Re: Castlevania
Post by: Blackhook on September 21, 2010, 02:04:54 PM
Soma = new Dracula
Julius = Belmont, penultimate boss, hardest boss in the game.

...There's also Judgement :D
Title: Re: Castlevania
Post by: Flame on September 21, 2010, 03:53:23 PM
I want Dracula. Not his reincarnation damnit. I want to play as the villain and fight the good guy at the end.

AND THERE IS NO JUDGEMENT.

Is it so hard to grasp the idea of playable Dracula mode outside of Soma? I apologize for blowing your minds then.
Title: Re: Castlevania
Post by: Blackhook on September 21, 2010, 04:17:02 PM
Ofcourse not. I just like messing with ya :P
Title: Re: Castlevania
Post by: Align on September 21, 2010, 04:34:54 PM
Frankly, with the majority of the IGA games doing more to become fairly mindless hack-n-slash games as they were,
Ecclesia kinda went the other way, you had to pay attention to what you were using (and had handy-dandy glyph sleeves so you didn't have to go into the equip screen every ten seconds).

Well, until you got Vol Umbra/Luminatio and just put one on each hand and murdered everything in your path...
Title: Re: Castlevania
Post by: Blackhook on September 21, 2010, 04:36:53 PM
...You forgot nintesco. Seriously, that thing was overpowered
Title: Re: Castlevania
Post by: dragontamer272 on September 22, 2010, 08:07:55 PM
I got myself a new DS (but used) a few weeks ago, now I got back Dawn of Sorrow and Portrait of Ruin. Now all I need to find (the one that I have NOT PLAYED yet) is Order of Ecclesia.

Someday when I get that and one or two other Castlevania games, I'm going to take a picture of ALL the games that I got in the series.
Title: Re: Castlevania
Post by: Acid on September 26, 2010, 01:46:16 AM
The menu is pretty cool

[youtube]http://www.youtube.com/watch?v=caoYLvVyi9U[/youtube]

Will probably preorder this tomorrow.
Title: Re: Castlevania
Post by: Flame on September 26, 2010, 06:02:07 AM


And Cox himself going through one of the levels.
http://www.gametrailers.com/video/preview-walkthrough-castlevania-lords/703749


Title: Re: Castlevania
Post by: Ephidiel on September 26, 2010, 12:57:11 PM
;__; i still can't find a site or store that sells the Collectors Edition (the European one)
Title: Re: Castlevania
Post by: Blackhook on September 26, 2010, 01:03:32 PM
The game looks like...fun. DAMN IT DAMN IT DAMN IT!
Title: Re: Castlevania
Post by: Fxeni on September 26, 2010, 07:14:51 PM
I'm a sucker for artbooks for stuff like this, so the limited edition version of this game is tempting me far more than it should.
Title: Re: Castlevania
Post by: Klavier Gavin on September 29, 2010, 03:49:56 AM
[youtube]http://www.youtube.com/watch?v=1GRKMKkvqkc[/youtube]

http://kotaku.com/5650541/what-a-horrible-night-for-a-castlevania-lords-of-shadow-trailer
Title: Re: Castlevania
Post by: Flame on September 29, 2010, 05:49:15 AM
Pretty nice. pretty nice.

Final boss Dracula for sure. (If it wasnt already obvious since the moment we heard "Die Belmont!")

Jason Isaacs huh. They really are going all out with the voices.
Title: Re: Castlevania
Post by: Fxeni on September 29, 2010, 06:06:12 AM
Well, Jason Isaacs was announced with pretty much all the other voice actors... they just didn't mention his role.

Very nice trailer, it showcased a bit more of what the game offers. I really like the music selection too 8D
Title: Re: Castlevania
Post by: Flame on September 29, 2010, 07:04:22 AM
Oh right.
My money's on him being Dracula.
Title: Re: Castlevania
Post by: Ephidiel on September 29, 2010, 08:18:58 PM
trying to find people with the HoD DLC to play chapter 7 >__>
opening a team doesn't seem to work as soon as people without it join it gets disabled >___> and you can't see who got the dlc and who doesn't
at least i can't see it >__>
Title: Re: Castlevania
Post by: Satoryu on September 29, 2010, 08:48:04 PM
Kinda came out of nowhere, actually. It's only the pyramid stage, and it's 400MSP, so a lot of people are pissed. I'm going to wait and see if more comes out soon. I mean, they've teased Julius, Yoko, and Maria already, yet the stage comes out without warning. It's weird.
Title: Re: Castlevania
Post by: Acid on September 29, 2010, 08:48:37 PM
[youtube]http://www.youtube.com/watch?v=1GRKMKkvqkc[/youtube]

http://kotaku.com/5650541/what-a-horrible-night-for-a-castlevania-lords-of-shadow-trailer

HOLY [parasitic bomb]

at the beginning, when the SC4 music started playing

[tornado fang]ing SNES flashback
Title: Re: Castlevania
Post by: Fxeni on September 29, 2010, 11:28:44 PM
HOLY [parasitic bomb]

at the beginning, when the SC4 music started playing

[tornado fang]ing SNES flashback
Seriously... hit all the right notes. And they know it, too :P
Title: Re: Castlevania
Post by: CephiYumi on September 30, 2010, 08:50:43 PM
I guess it wasn't a map + character pack as everyone was hoping it would be  :'(  It looks like they are really going to stagger their releases
Title: Re: Castlevania
Post by: Flame on October 05, 2010, 12:54:35 AM
So... LoS comes out tomorrow. To you folks who are getting it then, make sure to give impressions!
Title: Re: Castlevania
Post by: Satoryu on October 05, 2010, 01:46:39 AM
Gametrailers is doing a retrospective (http://www.gametrailers.com/video/part-i-the-castlevania/705561) to commemorate LoS' release. However, the voice of GT still can't pronounce names for [parasitic bomb]. It's Sai-fuh, not See-fuh.
Title: Re: Castlevania
Post by: Flame on October 05, 2010, 09:36:09 PM
Gametrailers is doing a retrospective (http://www.gametrailers.com/video/part-i-the-castlevania/705561) to commemorate LoS' release. However, the voice of GT still can't pronounce names for [parasitic bomb]. It's Sai-fuh, not See-fuh.
That was nice to watch. Cant wait for part 2.

yeah. the Sypha thing is cringe inducing
Title: Re: Castlevania
Post by: Blackhook on October 05, 2010, 09:46:25 PM
Well, Simon is also not supposed to be pronouced the american way
BTW anyone seen the story of LoS...Yep, it something I didn't expect
Title: Re: Castlevania
Post by: Flame on October 05, 2010, 10:13:09 PM
Well, Simon is also not supposed to be pronouced the american way

the American way?
Title: Re: Castlevania
Post by: Mirby on October 05, 2010, 10:14:27 PM
Sigh-minn
Title: Re: Castlevania
Post by: Blackhook on October 05, 2010, 10:16:16 PM
It's supposed to be the European pronouncing something like Simone
Title: Re: Castlevania
Post by: Mirby on October 05, 2010, 10:18:19 PM
That makes sense.
Title: Re: Castlevania
Post by: Acid on October 05, 2010, 10:21:20 PM
It's

[spoiler]Zee-mon[/spoiler]
Title: Re: Castlevania
Post by: Mirby on October 05, 2010, 10:23:07 PM
VEEMON? THAT ANNOYING PRICK? D:
Title: Re: Castlevania
Post by: Flame on October 05, 2010, 10:40:02 PM
Ive heard British people call it the same way we do, but with an accent.... Didnt know there was another way to pronounce it. Simone is usually considered a Girl's name. Hell, i knew a girl named Simone.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 05, 2010, 10:43:02 PM
All in all, does it matter?

we'll know who we're referring to anyway.
Title: Re: Castlevania
Post by: Flame on October 05, 2010, 10:47:40 PM
I'M NOT SURE. I DON'T THINK I KNOW WHO THIS SEE-FA IS.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 05, 2010, 10:52:24 PM
SEE-FA IS A NEW CHARACTER?

OH RIGHT, SYPHA.
Title: Re: Castlevania
Post by: Solar on October 05, 2010, 11:01:35 PM
Ive heard British people call it the same way we do, but with an accent.... Didnt know there was another way to pronounce it. Simone is usually considered a Girl's name. Hell, i knew a girl named Simone.

It's a language thing.

Well, Simon is also not supposed to be pronouced the american way
BTW anyone seen the story of LoS...Yep, it something I didn't expect

Are there details yet? I've read stuff about the strategy guide and the last boss sounds awesome.
Title: Re: Castlevania
Post by: Blackhook on October 05, 2010, 11:26:32 PM
I've read about the ending on the Castlevania wiki...if it's true what I've read then hot damn what a twist!
Title: Re: Castlevania
Post by: Satoryu on October 06, 2010, 12:47:07 AM
Yeah, someone spoiled it for me on a BlazBlue forum of all places. Not sure if want.

Yeah, Simon is supposed to be pronounced the French way, according to how his name is said in Japanese. It's just like the Gurren Lagann Simon. The dub uses SEE-moan, which is really stupid sounding. And Sih-MOAN sounds girly in the west. So Sai-mun it is. It's not supposed to be correct, but by widespread usage it's become correct. It's like Naruto. Most people aren't going to correct you if you say Na-ROO-to or Sa-KOO-ra. (Though Sa-SOO-ke sounds really stupid. You don't mess with The Sauce.)

Sai-fuh is supposed to be how that sounds, unless you romanize the Japanese even more and call her Cypher. Harmony of Dissonance made that translation flub iirc. Her last name, though, that's a mess. It should be Fernandez like Carrie in 64, but it's been mistranslated a couple different ways, with Belnades becoming official. Lecarde should be Ricardo. Renard should be Learned. Bartley should be Báthory (http://en.wikipedia.org/wiki/Elizabeth_B%C3%A1thory). But they're not. Castlevania's confusing.
Title: Re: Castlevania
Post by: Flame on October 06, 2010, 05:11:13 AM
Most people aren't going to correct you if you say Na-ROO-to or Sa-KOO-ra. (Though Sa-SOO-ke sounds really stupid. You don't mess with The Sauce.)
its still cringe worthy though.
like when they say 'Nah roo toe"
Title: Re: Castlevania
Post by: Satoryu on October 06, 2010, 08:48:05 PM
Played the demo, which is the same thing from E3. Boring as hell. I had more fun looking at the bestiary and the artwork in it.

[spoiler]Gabriel's synop in the pause menu has some interesting tidbits. One in particular that makes the big twist at the end not so controversial after all.[/spoiler]
Title: Re: Castlevania
Post by: Ephidiel on October 10, 2010, 01:19:47 AM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs395.ash2/67306_1206414777604_1745725195_392096_2207913_n.jpg)
Title: Re: Castlevania
Post by: Align on October 10, 2010, 01:32:45 AM
Well, I wasn't going to buy it anyway...
Title: Re: Castlevania
Post by: Flame on October 10, 2010, 01:47:05 AM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs395.ash2/67306_1206414777604_1745725195_392096_2207913_n.jpg)

Haha, Cox and his team just won infinite respect for that. XD
Title: Re: Castlevania
Post by: Align on October 10, 2010, 01:55:11 AM
Surely you mean lost? The meme was dead two years ago, and it wasn't even executed well here, just put in at random.
Title: Re: Castlevania
Post by: Flame on October 10, 2010, 01:58:14 AM
Well it was enough to make me lol.
Title: Re: Castlevania
Post by: Satoryu on October 10, 2010, 04:28:47 AM
I'm indifferent. I just hope there's still Wacky Food Items.
Title: Re: Castlevania
Post by: Ephidiel on October 10, 2010, 02:03:34 PM
nope no wackey food items
infact there are only Magic Orbs and your subweapons
you recover health with light magic >__>
also the MGS theme is in the game for a short sequence
Title: Re: Castlevania
Post by: Fxeni on October 10, 2010, 04:52:56 PM
also the MGS theme is in the game for a short sequence
Yeah, I wasn't surprised at all when I heard it for whatever reason :P
Title: Re: Castlevania
Post by: CephiYumi on October 10, 2010, 05:46:52 PM
What... what...
Title: Re: Castlevania
Post by: Flame on October 10, 2010, 07:09:39 PM
METAL GEAR VANIA
Title: Re: Castlevania
Post by: Ephidiel on October 11, 2010, 03:04:35 AM
Beat the game and i really hope they explain the post ending ending with some DLC else it'll leave a wtf feeling till the sequel
Title: Re: Castlevania
Post by: CephiYumi on October 11, 2010, 03:15:17 AM
Beat the game and i really hope they explain the post ending ending with some DLC else it'll leave a wtf feeling till the sequel

[spoiler]Whats to explain?  Butler Death is as it should be x3[/spoiler]
Title: Re: Castlevania
Post by: Blackhook on October 11, 2010, 06:51:11 AM
[spoiler]Whats to explain?  Butler Death is as it should be x3[/spoiler]
[spoiler]I won't believe his Death untill he starts carrying around a huge scythe 8D[/spoiler]
Title: Re: Castlevania
Post by: Ephidiel on October 11, 2010, 09:33:10 PM
[spoiler]I won't believe his Death untill he starts carrying around a huge scythe 8D[/spoiler]
[spoiler]the pulled a Zead on him also needs to be explained how he became Dracula
Chapter XIII the dlc will do that[/spoiler]
Title: Re: Castlevania
Post by: Blackhook on October 11, 2010, 09:36:48 PM
[spoiler]the pulled a Zead on him also needs to be explained how he became Dracula
Chapter XIII the dlc will do that[/spoiler]
[spoiler] But Zobek is awesome enough as the lord of Necromancer...I rather have two awesome characters then have them both cramped into one :D[/spoiler]
Title: Re: Castlevania
Post by: Ephidiel on October 11, 2010, 10:20:07 PM
[spoiler] But Zobek is awesome enough as the lord of Necromancer...I rather have two awesome characters then have them both cramped into one :D[/spoiler]
[spoiler]Zobek reminded me of Sean Connery in the Post Ending Ending [/spoiler]
Title: Re: Castlevania
Post by: CephiYumi on October 12, 2010, 11:37:41 PM
<a href="http://www.justin.tv/cephiyumi">Streaming this I guess</a>
Title: Re: Castlevania
Post by: Flame on October 14, 2010, 03:57:41 AM
Well, Part 2 of that retrospective was posted
http://www.gametrailers.com/video/part-ii-the-castlevania/705740

Really well done.
Title: Re: Castlevania
Post by: CephiYumi on October 14, 2010, 05:43:51 AM
I do enjoy their retrospectives ^^
Title: Re: Castlevania
Post by: Fxeni on October 14, 2010, 02:25:49 PM
Yeah, the retrospectives are easily the thing I enjoy the most out of GT. I'm looking forward to next weeks installment, mainly for Castlevania 64 8D
Title: Re: Castlevania
Post by: Blackhook on October 14, 2010, 03:15:01 PM
I mthought Legacy of Darkness was fun... I wanna see the GBAvanias...you don't hear much about those
Title: Re: Castlevania
Post by: Acid on October 16, 2010, 06:53:33 PM
Haven't played much since yesterday. Still on the second Titan. That one is so annoying to fight. Soooo annoying.
Title: Re: Castlevania
Post by: CephiYumi on October 16, 2010, 06:58:54 PM
Need any tips?
Title: Re: Castlevania
Post by: Acid on October 16, 2010, 07:01:34 PM
I'm having problems getting on its other arm. I know that I need to grab it when it tries to wipe me down. It's nothing major, but still annoying.
Title: Re: Castlevania
Post by: Blackhook on October 18, 2010, 09:14:14 PM
Part 3 of the retrospective is out
http://www.gametrailers.com/video/part-iii-the-castlevania/705741
It's focusing on the 4 3D games. The handheld vanias will be included in the next episode
Title: Re: Castlevania
Post by: Flame on October 18, 2010, 10:19:32 PM
Very nice. Very nice.

But theres that God damn DMC comparison for Lament again.
Title: Re: Castlevania
Post by: Satoryu on October 18, 2010, 11:46:06 PM
I never did understand the link either. What, cause they both have combo meters and fixed cameras?

I'm surprised GT gave all the 3D games fair treatment. They didn't hate on any of them.
Title: Re: Castlevania
Post by: CephiYumi on October 18, 2010, 11:48:36 PM
I never did understand the link either. What, cause they both have combo meters and fixed cameras?

I'm surprised GT gave all the 3D games fair treatment. They didn't hate on any of them.

Don't forget the gothicness

Also all the retrospectives usually stay neutral. If they have something bad to say it's usually "fans were disappointed" etc, never their own opinion
Title: Re: Castlevania
Post by: The Drunken Dishwasher on October 19, 2010, 12:27:08 AM
Aye, gametrailers seem to be rather level headed on a fair bit o' things.
Title: Re: Castlevania
Post by: Flame on October 19, 2010, 04:29:25 AM
I never did understand the link either. What, cause they both have combo meters and fixed cameras?
They both use game types that have been around before DMC. just made popular and possibly refined by it.
Title: Re: Castlevania
Post by: Acid on October 24, 2010, 10:59:28 PM
Just stopped by to say that I finished LoS last Friday. And I liked it a lot. Really. This is probably my favorite 3D Castlevania.

Isn't there already a sequel in the making? Or am I misinformed?
Title: Re: Castlevania
Post by: Ephidiel on October 24, 2010, 11:09:03 PM
the one that made the soundtrack said so he'd already be working on the soundtrack for the sequel
Title: Re: Castlevania
Post by: Blackhook on October 24, 2010, 11:19:36 PM
Though, what villains would they use..they pretty much used most fan favourites in LoS..
Title: Re: Castlevania
Post by: Acid on October 24, 2010, 11:32:10 PM
Shaft
Medusa
Akmodan
Slogra & Gaibon
Title: Re: Castlevania
Post by: Ephidiel on October 25, 2010, 06:13:19 PM
in some interviews they said they'd like to make something about simon and alucard as a sequel to LoS
Title: Re: Castlevania
Post by: Fxeni on October 25, 2010, 07:25:00 PM
I wouldn't mind seeing Slogra and Gaibon. They've already considered Slogra, as you can see from the extra Artwork you can get under the Epilogue category.
Title: Re: Castlevania
Post by: CephiYumi on October 25, 2010, 07:58:32 PM
I wouldn't mind seeing Slogra and Gaibon. They've already considered Slogra, as you can see from the extra Artwork you can get under the Epilogue category.

[spoiler]Well, Slogra is also IN the epilogue o.o[/spoiler]
Title: Re: Castlevania
Post by: Fxeni on October 25, 2010, 11:47:36 PM
[spoiler]Not for long enough though :P[/spoiler]

Also, if they were in the next game, I'd like it if they were back to boss status like in SCIV rather than what they became later in the series.
Title: Re: Castlevania
Post by: Satoryu on October 26, 2010, 05:15:18 AM
Part 4 (http://www.gametrailers.com/video/part-iv-the-castlevania/705742) of the GT Retrospective.

Beln-aids. I laughed hard.
Title: Re: Castlevania
Post by: CephiYumi on October 26, 2010, 06:25:56 AM
^^;

I've always read it as Bella-nah-dehs.  Though I guess it's jus Bell-nah-dehs?
Title: Re: Castlevania
Post by: Satoryu on October 26, 2010, 07:14:51 AM
Yeah. It really should be Fernandez. But this has been brought up already.
Title: Re: Castlevania
Post by: Flame on October 26, 2010, 11:15:11 PM
Yeah. It really should be Fernandez. But this has been brought up already.
So basically, the N64 games were the only ones to localize the name right.

Posted on: October 26, 2010, 04:10:03 PM
Am I the only one for who the video got glitchy at the end?

Also, I always pronounced it Beln-aids myself.
Title: Re: Castlevania
Post by: Satoryu on October 26, 2010, 11:17:17 PM
Yep. They get it right on the 64. But then Aria comes around and Yoko's now a Belnades. And the name has stuck since. It shouldn't be correct, but it has become correct. Like the Varia Suit should have just been a Barrier.
Title: Re: Castlevania
Post by: Flame on October 26, 2010, 11:22:37 PM
Yeah.
Title: Re: Castlevania
Post by: Acid on October 27, 2010, 12:07:18 AM
I'm more annoyed by the "Joost" Belmont.
Title: Re: Castlevania
Post by: Flame on October 27, 2010, 12:52:47 AM
How do you pronounce it, Acid?
Title: Re: Castlevania
Post by: Satoryu on October 27, 2010, 03:29:38 AM
I'm more annoyed by the "Joost" Belmont.

That's actually the correct way.
Title: Re: Castlevania
Post by: Acid on October 27, 2010, 03:32:56 AM
That's actually the correct way.

Not in my head.
Title: Re: Castlevania
Post by: dragontamer272 on October 27, 2010, 03:57:44 AM
Is Lords of Shadow pretty good so far?
Title: Re: Castlevania
Post by: CephiYumi on October 27, 2010, 03:57:57 AM
Now that I've heard it out loud I can't r-really remember how I thought it was o.o  Possibly Joostie or Justie though x3
Title: Re: Castlevania
Post by: OBJECTION MAN on October 27, 2010, 04:00:39 AM
I use to think it was Just-eh.
Title: Re: Castlevania
Post by: Satoryu on October 27, 2010, 04:10:23 AM
Not in my head.

Get equipped with French. (http://en.wiktionary.org/wiki/juste)
Title: Re: Castlevania
Post by: Align on October 27, 2010, 01:03:04 PM
I pronounced it "Schysst" Belmont.

noone but vixy is going to get that...
Title: Re: Castlevania
Post by: The Great Gonzo on October 27, 2010, 01:56:17 PM
On Fernandez: According to the Castlevania Wiki, the proper way to write their last name is actually Vernandes. Not that I actually SEE anyone using that spelling.
Title: Re: Castlevania
Post by: Acid on October 27, 2010, 02:08:30 PM
Get equipped with French. (http://en.wiktionary.org/wiki/juste)


That's how I pronounce it.

But the guy in the video said "JOOOOOST"
Title: Re: Castlevania
Post by: Satoryu on October 27, 2010, 10:02:17 PM
Aren't they the same, just without the accent?

On Fernandez: According to the Castlevania Wiki, the proper way to write their last name is actually Vernandes. Not that I actually SEE anyone using that spelling.

That's another, more literal way to Romanize the name. Keep in mind, the name's Spanish, so it's using that language's phonetics. So V becomes F and S becomes Z in this case.

kana: ヴェルナンデス
romaji: verunandes
Title: Re: Castlevania
Post by: CephiYumi on October 28, 2010, 01:03:42 AM
They use B's for V's and F's.  That's probably where Belnades came from
Title: Re: Castlevania
Post by: Satoryu on October 28, 2010, 07:06:36 AM
Why did they drop the second N, though? That never made sense.
Title: Re: Castlevania
Post by: Flame on October 28, 2010, 07:16:22 AM
Who knows. it sure SOUNDs like "berunades" when Soma says it in DoS, but maybe thats just me.

Who knows. Only Konami does. :\
Title: Re: Castlevania
Post by: CephiYumi on October 28, 2010, 07:16:44 AM
maybe phonetically na jus sounded more natural as opposed to nan?  I dunno o.o
Title: Re: Castlevania
Post by: Satoryu on October 28, 2010, 07:03:28 PM
Who knows. it sure SOUNDs like "berunades" when Soma says it in DoS, but maybe thats just me.

Who knows. Only Konami does. :\

I do. Japanese doesn't have honest to goodness V sounds. What is romanized as a V is really a U where the vocal folds are vibrating more. Sometimes they can force it out, but usually they'll approximate the sound as a B. Sometimes it's written with Bs as well. Vampire Killer, for example, is banpaia kiraa.
Title: Re: Castlevania
Post by: X-3 on October 30, 2010, 10:29:53 PM
I beat Lords of Shadow a few days ago. It could've ended in better ways, but other than that the game was pretty awesome. If they're working on a sequel, I'll probably check that out when it comes out.

Working on trials/beating the game on highest difficulty now.
Some of these trials can be...annoying. Like the one with the mirror puzzles that demands near-perfection. And then a knight (usually) spawns right in the path you need to smack a mirror. :'(

I, uh, think I pronounced "Juste" as "Just" when I was reading about HoD years ago. Whoops?
Title: Re: Castlevania
Post by: Fxeni on October 31, 2010, 12:19:12 AM
Have fun with those titans for the trials, they're some of the more annoying ones.
Title: Re: Castlevania
Post by: X-3 on October 31, 2010, 02:56:55 AM
Yeah, I don't think I want to see "HOLD RT TO GRIP" ever again. Always makes me nervous that something is going to go horribly wrong.

Doing the final boss's trial after the Dracolich's was...kinda relaxing. His VA helps. Woo, 110%.

Well, I bet it's obvious what I thought was disappointing about the ending...
[spoiler]Gabriel didn't punch Zobek in the face.
(I, uh, don't mean that literally though.)
In a span of several minutes, he showcased quite the resume of evil. More than I was expecting from him, at least. I bet he murdered Santa Claus and made Unicorns extinct.

...though, I have to wonder why he didn't just kill Gabriel right after he got the 2nd piece of the mask. Maybe I missed something.[/spoiler]
Title: Re: Castlevania
Post by: Satoryu on November 01, 2010, 11:19:02 PM
And here's the final part of the Retrospective. (http://www.gametrailers.com/video/part-v-the-castlevania/705743)

They touched on this whole Belnades/Fernandez thing, and actually mentioned something I never heard before. This translation issue is more confusing than I thought.

Oh, and I don't remember hearing OoE took place in the year 1800. It's definitely in that century, but I never heard an exact date like that.
Title: Re: Castlevania
Post by: Flame on November 02, 2010, 12:54:47 AM
What a great retrospective. That was nice. But damn, following that timeline is really something.

As well as some of the character lines
Title: Re: Castlevania
Post by: OBJECTION MAN on November 23, 2010, 05:56:40 AM
OoE had no specific date what so ever. It was simply in the 1800's.

Posted on: November 01, 2010, 06:31:57 PM
FYI Lords of Shadow shipped over a mill.
Title: Re: Castlevania
Post by: Align on November 23, 2010, 12:19:57 PM
That's good news for Castlevania, then. I just wish it was on a platform I owned.
Title: Re: Castlevania
Post by: OBJECTION MAN on November 23, 2010, 03:39:28 PM
That implies you have neither a PS3, or X360. Shame on you.
Title: Re: Castlevania
Post by: Aresian on November 23, 2010, 03:44:15 PM
That implies you have neither a PS3, or X360. Shame on you.

*pops in*

That implies that all people have to have a overweight HD behemoth that plays Blucrap and a system that harbors XBox Live trolls. >_>

Personally, I have neither and I am very satisfied with my choice of the Wii.

Didn't have to sell my soul either.

*pops out*
Title: Re: Castlevania
Post by: Blackhook on November 23, 2010, 03:45:09 PM
Why should he be ashamed?
Title: Re: Castlevania
Post by: OBJECTION MAN on November 23, 2010, 03:51:04 PM
Because hes missing out on awesome games, like the one in this thread.
Title: Re: Castlevania
Post by: Align on November 23, 2010, 04:09:16 PM
I'm not going to spend that much on a console before I get a job and a more disposable income. Possibly not even then since I seem to have so little time for videogames nowadays...
Title: Re: Castlevania
Post by: Flame on November 23, 2010, 06:39:38 PM
Also assumes that all folks have the money to spend on consoles
Title: Re: Castlevania
Post by: Satoryu on November 23, 2010, 09:28:47 PM
Because hes missing out on awesome games, like the one in this thread.

YMMV. I'm halfway through, and I'm not crazy about the game. The puzzles, platforming, and the SotC boss fights are nice, but I feel the combat is a bit lacking, and quick time button presses have gotten very stale. And as I feared, it doesn't feel like a Castlevania yet, and I'm doubting it ever will at this point.

It's an okay game, just not my cup of tea. I'll see it to the end, but I don't know about a second playthrough.
Title: Re: Castlevania
Post by: Aresian on November 24, 2010, 12:32:43 AM
Yep. No point in wasting that much money on a would be. I've fortunately (or unfortunately) had the... opportunity to play a large variety of PS3 games without owning one. There is a very small handful of games I actually really enjoyed playing on the system. Many of which are not exclusives and can be acquired on the cheaper, more reasonable XBox 360.

And at the end of the day, I'd still rather play my Wii.

In conclusion, I ain't gonna shell out a buncha money for some whipfgts.  8D
Title: Re: Castlevania
Post by: Satoryu on November 30, 2010, 08:29:58 PM
Julius and Yoko came out for HD, 240 MSP each. Yoko starts with her three spells from Dawn of Sorrow. I don't know if she can get any more. Her staff doesn't heal on hit like in Dawn, her backdash was nerfed, and she can't divekick. Probably the worst character in the game, unless her spells get really strong when maxed. Julius on the other hand is pretty good. Admittedly swinging from Magnes points isn't as great as it sounds, but 8 way whipping is always a plus. He can't use as many skills as Jonathan, but if you've already got them as Jonathan, Julius can equip them right away. You still have to max them out, though. Julius also has Uppercut, and you can find his Aria of Sorrow backdash in chests.

And if you don't have the DLC but you're playing with someone who does, they show on your screen as Old Axe Armor.

Now to wait another three months for Maria and the rest.

Posted on: November 24, 2010, 20:53:43
Well that was fast. Richter and Maria came out last night. Haven't got to try Maria yet, but I know she starts with all four animals, Genbu being her RB, and the song book. She gets Guardian fist as a random drop. And the video from the beta showed she has a drop kick now. Come on, Maria can have one, but Charlotte and Yoko can't?

All my time has been going into Richter. He's really fun. Swings his whip a little quicker than Jon and Jules. Has the same 6 subweapons as Jules. His RB is a spin kick that's good to tack on damage and get a bit of extra height and distance. You can find his backflip, sliding attack and tackle from SotN as well. And some of his quotes are hilarious, namely his win quotes and portrait screams.
Title: Re: Castlevania
Post by: Flame on December 27, 2010, 05:20:41 AM
So I finally got Lords of Shadow. It is really fun, and I have to agree with the Game overthinker on this one.

"Doesn't feel like Castlevania"? What? Really? How? Feels like Castlevania to me!
like he said-
Quote
The question has always been "will it feel like Castlevania," and from this the answer looks like "yes!" to me - I see a vaugely medieval European setting, I see classic gothic-horror imagery, I see an improbably elaborate castle and I see a Belmont wailing on stuff with a whip - that's Castlevania, as far as I'm concerned.
It's really fun too. Amazing. I LOVE the way whipping feels. That small little slowdown when a strong attack hits, along with the rumble, feels real satisfying. Physics feels good, rather realistic when Gabe jumps, the spiders... Nothin quite like whippin' your worst fears!

Actually, only real complaint is 3 things.

1. The manual- seriously, what the [tornado fang]? its so lacking. Back in MY day, manuals told more than just the control scheme. Its so lacking. Not to mention is incorrectly labeled the main attack button as the jump button. (On the 360)

2. when you mount something to either "tame" it or finish it, those rings appear and you have to press any button when they converge. Game doesnt do ANYTHING to indicate that. I had to fight the swamp troll almost 5 times before I finally managed to realize what I was supposed to do.

I suppose they thought it was obvious enough.

and
3. The game is made under the assumption that everyone playing it has a nice and large LCD TV. Thus those of us with older televisons have to squint our eyes out of our heads to read any of that damn Medieval Gothic-ish font. Its a real pain, specifically when reading scrolls or trying to buy skills. GOD DAMN, I can barely read it... Thank God Patric Stewart voices over the beginning of each chapter, or I wouldnt be able to read what's going on.

Those are the only complaints.
Title: Re: Castlevania
Post by: Satoryu on December 27, 2010, 07:22:07 AM
I hate games that are widescreen only. Which makes me hate this generation a bit because a LOT of games are like this now. Not quite my problem cause my only system not hooked up to my HDTV is my Wii, and very few games I own on it are widescreen only. But playing at friends' houses? It gets bad sometimes.
Title: Re: Castlevania
Post by: Flame on December 27, 2010, 08:30:55 AM
I know I need a new TV, but God damn, they don't need to FORCE me to get a new one through incomprehensible small letters!
Title: Re: Castlevania
Post by: Satoryu on December 28, 2010, 01:42:21 AM
Get enough people to complain and maybe they'll increase the font. It worked for Banjo Kazooie.

I don't know if anyone here still plays Harmony of Despair. If not, the balance patch has definitely made playing online better. You can set which chapter and difficulty (who the hell plays on Normal?) you want to play when you create a lobby now, and even after you select your party, you can still let people in afterwards. Only Charlotte and Alucard got the nerf hammmer. Heal costs more, heals less, and offers no invincibility. And the Yasutsuna's attack speed and strength were lowered, so you can't Blendercard with it anymore. In turn though, a lot of Alucard's other weapons got attack buffs like the Alucard Sword and Muramasa. Lances are stronger now. All the whip users' subweapons cost less MP, as do Yoko and Maria's spells. Yoko's fire and lightning also heal holy damage so she isn't screwed against Astarte anymore. The Robe Decolette now has a built in Chaos Ring effect. And there's a new drop for Chapter 7 gold chests, the Miser Ring, which adds 1 Attack for ever million gold you have. It caps at 10 million gold, but you can equip two and they stack. I got my first one rather quickly, but I'm still looking for my second.
Title: Re: Castlevania
Post by: Flame on December 29, 2010, 09:48:58 PM
So yeah. Im REALLY not seeing how people say this "isnt castlevania" Come on. youve got a journey to a castle, a village overun by vampires and ghouls, castle sewers, then the various areas of the castle itself.

[spoiler]I mean, theres even a CLOCK TOWER. And the the way up to Carmilla's room is SO typical "Dracula staircase climb to the throne room" This game is if anything, more like CLASSICvanias, in that it is pretty linear. So i dont get what people are whining about. Just prolly butthurt that theres no pretty bishounens or metroidvania gameplay.[/spoiler]
Title: Re: Castlevania
Post by: Satoryu on December 30, 2010, 06:42:38 AM
Yeah, the second third of the game has all the iconic marks of a CV. The first third, not as much. Just some familiar enemies and a guy with a whip. The final fraction, though, is a whole nother thing. So for a good portion, sure, it does look like a CV. But does it feel like a CV to these people? I think that may be what they're getting at. I can't really argue for or against in that case as thats a big YMMV. All I know is I didn't enjoy the game that much.
Title: Re: Castlevania
Post by: Flame on December 30, 2010, 07:06:39 AM
I guess its all down to personal opinion and what makes a castlevania game to you. From what I remember, in 3, you didnt actually start in the castle but outside of it, and you had to journey to it. And I think maybe 1 or 2 more of the classic ones didnt either. Not sure right now. Now, when we started with metroidvania, thats when it became only about the castle and no real stages outside of it...

Though, il agree the first half of it was really different than classic castlevania, although the intro stage was pretty castlevania. Nothin' better to start off a Castlevania game than a village under attack by werewolves under a rainy full moon. XD

though the sheer amount of nods to castlevania lore and characters is amazing. I mean, they really went all out with that.
Title: Re: Castlevania
Post by: Satoryu on December 30, 2010, 07:12:40 AM
I was impressed with that too. At first I was thinking cause it's a reboot they were going to completely ignore the Igaverse, but they end up referencing it a lot.
Title: Re: Castlevania
Post by: Flame on December 31, 2010, 09:31:00 AM
Beat the game [spoiler] WHOA what a game.  And what a plot twist ending. I know they are coming out with that DLC pack that expands the story past the final level, but I wonder how hey will handle possible sequels, considering that Gabriel Belmont becomes Dracula? Its pretty interesting to note as well, the fact that Gabe himself is actually a Cronqvist. Not that that has much significance in a reboot, but we all know that  Cronqvist is the one who became Dracula in the other continuity.
Also, WHEN does this occur? And how? is it a result of the Devil mask? Does Gabe become a Lord of Shadow himself? This really makes you wonder how it will affect any Belmont family seen hereafter.

Also, funnily enough, it has done what IGA himself wanted to avoid at all costs. (Resulting in his striking Sonia's game from his timeline due to the Alucard/Trevor thing) Linking the Belmonts and the Draculas.

Cant wait for DLC and/or any possible sequels.[/spoiler]
Title: Re: Castlevania
Post by: Satoryu on December 31, 2010, 08:33:49 PM
Link by name only. He's not a real Belmont.
Title: Re: Castlevania
Post by: Ephidiel on December 31, 2010, 08:43:46 PM
well he might be the one that started the Belmont clan
so that makes him a real Belmont
Title: Re: Castlevania
Post by: Satoryu on December 31, 2010, 08:54:30 PM
He might be, therefore he is? That's flawed logic. He could be the start of the clan. I don't think he would be, though. His beloved was already dead, and Gabe didn't seem to be the one to snog some other broad. They could've had one beforehand, but I don't know. That's pulling Goten [parasitic bomb].

Then again, there might not even be a Belmont clan in this continuity.
Title: Re: Castlevania
Post by: Flame on December 31, 2010, 09:06:54 PM
He might be, therefore he is? That's flawed logic. He could be the start of the clan. I don't think he would be, though. His beloved was already dead, and Gabe didn't seem to be the one to snog some other broad. They could've had one beforehand, but I don't know.

Then again, there might not even be a Belmont clan in this continuity.
The same could be said of Leon. He loved Sarah dearly, and due to mathias' machinations, she had to die by his own hands, and yet he had himself some family regardless.

Gabriel grieves, and later starts over. Its quite possible. Also, all because he is a Belmont in "name only" honestly has very little significance. he is this continuities Belmont. and if he has family and kids down the line, he would be the founder of the Belmont clan.

you seem to be basing the idea "he's only a Belmont by name" due to the fact that he is of Cronqvist blood, and that compared to the Belmonts of the other continuity, he would NOT be a Belmont. However, the other Belmonts dont exist here, and as far as names go, the Cronqvists are likely insignificant here, probably only for the link to LoI having a Cronqist that eventually becomes Dracula. He himself named himself that due to his love of mountains. He is the first Belmont of the LoS universe.
Title: Re: Castlevania
Post by: Satoryu on January 01, 2011, 01:59:54 AM
Point taken.
Title: Re: Castlevania
Post by: X-3 on January 01, 2011, 02:33:48 AM
I guess that, following his exploits, his last name would become associated with heroism and such stuff. As time goes on, a new hero rises and takes up the Belmont name, fights vampires, gets laid, etc.

I guess that's just FanFic writing right now. The DLC might answer some questions.
Title: Re: Castlevania
Post by: Flame on January 01, 2011, 03:53:54 PM
Well at least the game itself is complete even without DLC. DLC can only expand on ideas. (and add nice bonuses)

BTW, am I the only one who would find it cool to see the 3Dvania characters used in 2d styled games? Just for novelty value if anything, to see some of the quirks they had in 3D translated to the 2D formula

Posted on: January 01, 2011, 04:02:00
haha, anyone put in the konami code yet? It gives you an 8 bit simon sprite above your light magic meter, and a cheat menu at the extras screen. But the game doesnt save while you have any cheats turned on
Title: Re: Castlevania
Post by: Ephidiel on January 02, 2011, 03:55:50 AM
yea doesn't save and trophies/achievements are locked
Title: Re: Castlevania
Post by: The Drunken Dishwasher on January 23, 2011, 12:34:47 PM
Just beat it.

Well, I am quite impressed w/ the game overall, and that epilogue.  That is literally quite the epilogue and leaves me damn curious how the story goes down into that time period.  It's interesting :)

edit: Say, for those that use the custom soundtrack on their PS3s (or 360) which tracks you enjoy to use during Lords of Shadow? (I personally love the combination of Super Castlevania 4 prologue (http://www.youtube.com/watch?v=fZVzlugQxvs) during the intro sequence, down to the Gabriel getting off his horse, by then, I go to this awesome track, Vampire Killer Dracula Perfect Battle mix (http://www.youtube.com/watch?v=rGqzSiHtDRo))

If you haven't done so beforehand, I reccomend it, it's really fun altering around moods in some places, hell, I use Shadow of the Colossus themes during the Titan battles~
Title: Re: Castlevania
Post by: Satoryu on January 26, 2011, 07:44:52 PM
Dudes, Simon is here. 8 bit Simon is here.
Title: Re: Castlevania
Post by: Blackhook on January 26, 2011, 07:57:08 PM
And how is he?
Title: Re: Castlevania
Post by: Ephidiel on January 26, 2011, 09:37:54 PM
He's voiceless ^-^" else he just a small character
haven't played more than 5 minutes with him yet
new stage is hard on hard
really hard
Title: Re: Castlevania
Post by: CephiYumi on January 26, 2011, 09:44:29 PM
I'm really behind on the updates, the new stage has legion though I've heard? o.o
Title: Re: Castlevania
Post by: Blackhook on January 26, 2011, 09:48:42 PM
Any new bosses?
Title: Re: Castlevania
Post by: Ephidiel on January 26, 2011, 11:03:11 PM
Legion Chapter 8
Belzebub Chapter 9
R. The Count Chapter 10
Title: Re: Castlevania
Post by: Satoryu on January 26, 2011, 11:08:36 PM
Chapter 10 has every single boss from the first Castlevania. In fact, the stage is pretty much C1 in its entirety. And then some, cause you can frequently go between the "stages" to find treasure chests. And yeah, it's brutal on Hard. It's awesome to the max. Best stage yet, and it's cheap too.

Simon himself is cool. Same deal as the other Belmonts, except he can't use Ricochet Rock and he doesn't have an RB. But he can throw fireballs from his whip if you do qcf+attack. I haven't taken him online yet, and I'm avoiding Gamefaqs so that I can possibly find something rare for myself, but I've heard rumor that when you Dual Crash with him you get a time stop or slow.
Title: Re: Castlevania
Post by: dragontamer272 on January 27, 2011, 10:17:29 PM
I made and printed off a checklist for all the Castlevania games released in North America. So far I have almost every since one of them... with the exception of Castlevania: Dracula X (SNES... it's ER & RE), Castlevania Judgment, and last but not least (the biggest one I'm looking for now) Castlevania: Order of Ecclesia.
Title: Re: Castlevania
Post by: Blackhook on January 27, 2011, 10:32:58 PM
Legion Chapter 8
Belzebub Chapter 9
R. The Count Chapter 10

Legion and Belzebub..Nightmare fuel right there...
R the count? As in Richter or what? Oh retro drac with a smooth voice
Title: Re: Castlevania
Post by: Satoryu on January 27, 2011, 11:19:07 PM
Retro The Count. Everything in the stage begins with R. for Retro except for the Mimics.

There's actually some nice stuff in the stage. Shanoa finally gets new weapons, Dextro and Sinestro Custos. There's a whole set of Retro gear for the Belmonts, most of which are better than Simon's Plate etc. Charlotte can get a couple 8bit spells. And there are upgraded versions of Valmanway and Claimh Solais from the boss chest. Yoko and Maria get nothing.
Title: Re: Castlevania
Post by: VixyNyan on January 28, 2011, 12:23:57 AM
Chapter 10~

[youtube]http://www.youtube.com/watch?v=erEIUBHXliU[/youtube]
Title: Re: Castlevania
Post by: CephiYumi on January 28, 2011, 12:40:04 AM
Charlotte can get a couple 8bit spells.

Dawww, I had all her spell maxed before all the updates D:  Hmmm, wonder if maxing the new ones will give her a new attack animation o.o
Title: Re: Castlevania
Post by: Satoryu on January 28, 2011, 04:45:00 AM
Nope, the DLC spells don't add to her base attack. Same goes for Shanoa's spells and the Belmont's subweapons. But they really should. They need some way to keep up with Soma.
Title: Re: Castlevania
Post by: Ephidiel on January 28, 2011, 04:55:29 AM
finally beat Chapter 10 Hard with a Party

i really hope they add some more stuff for Shanoa with the next Stage next Week
she should get some more love from Konami
and maybe add some stuff for Alucard too.
Title: Re: Castlevania
Post by: Satoryu on January 28, 2011, 05:17:58 AM
I'd like Alucard to have a short Wingsmash as a martial art. But after giving him +1 versions of Kaiser Knuckles, Valmanway, and the Alucard Sword, I don't expect much else for him. Maybe that elusive Shield Rod if anything.
Title: Re: Castlevania
Post by: Fxeni on March 17, 2011, 05:45:09 AM
Wise fwom your gwave!

[youtube]http://www.youtube.com/watch?v=TAu0gRCI3Mw&feature=player_embedded[/youtube]
Title: Re: Castlevania
Post by: Ephidiel on March 17, 2011, 05:51:50 AM
seen that and i'm kinda hyped for the dlc
Title: Re: Castlevania
Post by: Bueno Excelente on March 17, 2011, 11:05:40 AM
Still haven't got this game, on account of too many good games lately. Should I? The demo made it seem too God of War-ish, and God knows how tired I am of that game.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on March 17, 2011, 12:30:48 PM
Well, you DO pirate your games so...

what do ya got to lose?
Title: Re: Castlevania
Post by: Bueno Excelente on March 17, 2011, 12:35:02 PM
Because I have to pirate it for the PS3.

...and it requires minimal effoooooooooort! ;_;
Title: Re: Castlevania
Post by: The Drunken Dishwasher on March 17, 2011, 12:38:15 PM
PFFT!

I put more effort washing plates at my job than pirating (aside from the fact that I get money for that).  You'll be ok.
Title: Re: Castlevania
Post by: Flame on March 17, 2011, 08:41:11 PM
Because I have to pirate it for the PS3.

...and it requires minimal effoooooooooort! ;_;
Get it. It's great.

On another note, HYYYYYYYYPE!

That trailer was awesome. I really love the art style for this game, the one they use in these trailers and the character profiles.
Title: Re: Castlevania
Post by: Blackhook on March 17, 2011, 08:51:07 PM
So..what kind of demon/monster will Gabriel be fighting now? Will the monster be based on an existing CV character (Because I like this sort of cameos).
Title: Re: Castlevania
Post by: Flame on March 17, 2011, 08:59:59 PM
We dont know. But we know it's an evil far greater than the Lords of Shadow, that apparently Carmilla was keeping in check.

Lol, the one of the Castlevania Dungeons forum members made this hillarious quote:

Quote
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.
Title: Re: Castlevania
Post by: Fxeni on March 17, 2011, 09:29:15 PM
I want to see Slogra and Gaibon. I want them to be as awesome as in SCIV, as well.
Title: Re: Castlevania
Post by: Blackhook on March 17, 2011, 09:40:16 PM
The only thing Carmilla was keeping in check was Dr. Frankenstein...wasn't she?
Seeing S and G would be awesome too. For some reason I keep expecting Galamoth...dunno why
Title: Re: Castlevania
Post by: Flame on March 17, 2011, 09:44:07 PM
She wasnt keeping him in check, she was keeping him prisoner to pay for his horrible experiments.

She WAS however, apparently keeping some evil contained in the castle.

Im going to guess either Galamoth or some form of Chaos.
Title: Re: Castlevania
Post by: Blackhook on March 17, 2011, 09:47:29 PM
Sounds like keeping in check to me :D
Title: Re: Castlevania
Post by: Flame on March 17, 2011, 10:13:03 PM
Its funny, most people have been speculating Galamoth.

I honestly dont think Slogra and Gaibon really have the magnitude to be great evils which would require Gabriel to become a vampire in order to defeat.

I think myself it might be chaos. it makes sense, we already know that the Vampire castle IS alive, just like Castlevania in the IGAverse.

I thik either Galamoth, Chaos, or Legion, or some semblance of them therof.
Title: Re: Castlevania
Post by: Satoryu on March 17, 2011, 10:17:11 PM
Get it. It's great.

I do not think Flash will agree with that.

Flash, if you thought the demo was too GoW, then the full game ain't going to feel too much different.
Title: Re: Castlevania
Post by: Blackhook on March 17, 2011, 10:19:30 PM
It's Death
Title: Re: Castlevania
Post by: Flame on March 17, 2011, 10:24:00 PM
It's Death
Somehow I don't really think so either. Dunno, but considering that Satan double crossed him, he should have no real qualm with Gabriel anymore. There is no more God Mask, and it never was the device that Death OR Satan thought it was, and we see some thousands of years later, Zobek is back to recruit Gabriel against Satan and his rising army again. If anything, he would just sit back and watch, much like he has done throughout the whole game.

Lets also remember that there is a time machine involved in Reverie.

I do not think Flash will agree with that.

Flash, if you thought the demo was too GoW, then the full game ain't going to feel too much different.
Flash, I recommend watching some playthroughs. I dont know where the demo stops, so id say somewhere after that.

or hell, considering you pirate it, just pirate it, and if you dont like it, well, no money lost. :P
Title: Re: Castlevania
Post by: Fxeni on March 17, 2011, 10:49:49 PM
This is definitely one of those games where your mileage may vary. I personally enjoyed it more than God of War.

I honestly dont think Slogra and Gaibon really have the magnitude to be great evils which would require Gabriel to become a vampire in order to defeat.
I didn't mean as the main focus of the DLC, I meant as enemies/sub-bosses. Preferably sub-bosses.

As for the main focus, I'm leaning towards Galamoth or Legion to be perfectly honest. I don't really see Chaos as an option here.
Title: Re: Castlevania
Post by: Bueno Excelente on March 17, 2011, 11:21:08 PM
Flash, I recommend watching some playthroughs. I dont know where the demo stops, so id say somewhere after that.

or hell, considering you pirate it, just pirate it, and if you dont like it, well, no money lost. :P
I honestly don't know. See, what I don't like in God of War, is that the game keeps throwing nonstop action at me, but the combos and gameplay never really change. Honestly? I just want some interesting enemies to fight, a decent amount of cutscenes to keep me occupied with a halfassed story, decent enough gameplay to be responsive, and characters that don't make me slap my face in fury.
Title: Re: Castlevania
Post by: Ephidiel on March 18, 2011, 12:44:38 AM
i vote for Chaos
and Legion as a Subboss that was revived because of Chaos
Title: Re: Castlevania
Post by: Flame on March 18, 2011, 02:08:43 AM
I honestly don't know. See, what I don't like in God of War, is that the game keeps throwing nonstop action at me, but the combos and gameplay never really change. Honestly? I just want some interesting enemies to fight, a decent amount of cutscenes to keep me occupied with a halfassed story, decent enough gameplay to be responsive, and characters that don't make me slap my face in fury.
In that case, then you might like it. It is fairly action packed, but it DOES have some nice platforming. Unlike GoW, it is not just a hack'nslash. It has platforming elements to it. For ever large GoW style fight, there is a few platformer parts.
And there is definitely more of a story to the game than GoW. Especially towards the middle -> end. (in fact, thats where the game as a whole seems to pick up the pace... weird...)

I don't really see Chaos as an option here.
Ah yeah I guess sub bosses works.

Really? How so?

if anything, both Chaos AND legion might not apply, as the trailer refers to a demon, as "him", identifying one single entity. Legion would be an "it". Although knowing how LoS is basically reinventing everything, enemies included, it would not surprise me if the demon alluded to, was the one the Bernhards made the pact with, turning the castle into a living magical entity.

And he might be named Chaos.
or not.
Title: Re: Castlevania
Post by: Bueno Excelente on March 18, 2011, 02:15:06 AM
In that case, then you might like it. It is fairly action packed, but it DOES have some nice platforming. Unlike GoW, it is not just a hack'nslash. It has platforming elements to it. For ever large GoW style fight, there is a few platformer parts.
And there is definitely more of a story to the game than GoW. Especially towards the middle -> end. (in fact, thats where the game as a whole seems to pick up the pace... weird...)
I'll definetly try it out, then. The game itself looks quite interesting.
Title: Re: Castlevania
Post by: Flame on March 18, 2011, 04:08:36 AM
If you can get past the fact that it isnt metroidvania or any semblance of IGAvania thereof, you'll be fine.
Title: Re: Castlevania
Post by: Ephidiel on March 18, 2011, 04:28:45 AM
it actually feels more like pre Metroidvania
you go from stage to stage its just advanced
Title: Re: Castlevania
Post by: Bueno Excelente on March 18, 2011, 04:58:26 AM
What is it with Metroidvanias suddenly becoming 3D action games?
Title: Re: Castlevania
Post by: Blackhook on March 18, 2011, 06:34:19 AM
I guess it´s the trend of these days...
Title: Re: Castlevania
Post by: Flame on March 18, 2011, 07:33:12 AM
What is it with Metroidvanias suddenly becoming 3D action games?
Not sure if Im getting you right, but its because 3Dvanias seem to always either fail hard, or just be unimpressive at best. For the longest time, Castlevania always had issues with 3D.
Title: Re: Castlevania
Post by: Bueno Excelente on March 18, 2011, 11:23:29 AM
Not sure if Im getting you right, but its because 3Dvanias seem to always either fail hard, or just be unimpressive at best. For the longest time, Castlevania always had issues with 3D.
I have no idea why. I mean... want 3D Metroidvania done right? It's called Batman: Arkham Asylum. Heck, even the first Devil May Cry felt like an evolution of the concept.
Title: Re: Castlevania
Post by: Flame on March 18, 2011, 03:07:27 PM
Lol, I know. or even the Metroid Primes. Consiering they share the same aspect of huge elaborate maps.

And yet, we still have things like Castlevania 64... And after it's failure, (Symphony was merely a side game to 64's "main current gen castlevania") they decided to go with what works, and gave IGA full reign over the series. after which we got all metroivanias.

then eventually, they tried to tackle 3D again, and came out with Lament. I guess it did alright enough to warrant Curse of Darkness, but they were both rather unimpressive. Fun, but unimpressive and meh.

And so once again, the aversion to 3D came back. And Cox comes in, and proves that you CAN make an amazing 3Dvania.
Title: Re: Castlevania
Post by: Bueno Excelente on March 18, 2011, 04:41:45 PM
Lol, I know. or even the Metroid Primes. Consiering they share the same aspect of huge elaborate maps.

And yet, we still have things like Castlevania 64... And after it's failure, (Symphony was merely a side game to 64's "main current gen castlevania") they decided to go with what works, and gave IGA full reign over the series. after which we got all metroivanias.

then eventually, they tried to tackle 3D again, and came out with Lament. I guess it did alright enough to warrant Curse of Darkness, but they were both rather unimpressive. Fun, but unimpressive and meh.

And so once again, the aversion to 3D came back. And Cox comes in, and proves that you CAN make an amazing 3Dvania.
Problem is, every 3D well-made Metroidvania was made by a really good developer. I'm afraid Konami needs better talent when making their 3Dvanias.
Title: Re: Castlevania
Post by: Flame on March 23, 2011, 02:14:32 AM
SO. Reverie is up for grabs on PSN. Cox's team ninja'd it on there.
Title: Re: Castlevania
Post by: Bueno Excelente on March 23, 2011, 02:26:09 AM
How stands the girl's gameplay?
Title: Re: Castlevania
Post by: Ephidiel on March 23, 2011, 04:25:55 AM
oh great its not on the EU PSN >__>
Title: Re: Castlevania
Post by: OBJECTION MAN on March 23, 2011, 05:03:23 AM
It seems like it's 10$ and that wouldnt have been too bad in my eyes EXCEPT...

[spoiler]apparently the teased boss doesn't even get to be fought, because it's not in this DLC, but the NEXT one. Meaning this DLC is just a giant teaser for the next one. Go [tornado fang] yourself Konami.[/spoiler]
Title: Re: Castlevania
Post by: Fxeni on March 23, 2011, 05:06:11 AM
How long is it?
Title: Re: Castlevania
Post by: Bueno Excelente on March 23, 2011, 07:39:24 PM
It seems like it's 10$ and that wouldnt have been too bad in my eyes EXCEPT...

[spoiler]apparently the teased boss doesn't even get to be fought, because it's not in this DLC, but the NEXT one. Meaning this DLC is just a giant teaser for the next one. Go [tornado fang] yourself Konami.[/spoiler]
That sounds Fable 2-ish in practice. The one game that released a DLC which simply gave us a meaningless non-canon adventure alongside a tiny tease for the next game.
Title: Re: Castlevania
Post by: Align on March 24, 2011, 01:34:48 PM
[youtube]Aip2aIt0ROM[/youtube]
Don't think this was posted yet, correct if wrong.

Never thought egoraptor could make something so... constructive.

He makes some really good points, like the enemy placement intentionally stopping you from plowing through - I always thought this was cruel, but it's actually genius. Also [tornado fang] grinding.
Title: Re: Castlevania
Post by: Acid on March 24, 2011, 02:03:19 PM
He swears like a sailor.
Title: Re: Castlevania
Post by: Flame on March 24, 2011, 03:23:52 PM
haha, I saw that. That was hilarious.
Title: Re: Castlevania
Post by: Satoryu on July 08, 2011, 01:31:30 AM
Yo! PS3 brodudeskis! Have you been waiting patiently a year now to play Harmony of Despair? Well, your patience has payed off! (http://kotaku.com/5819172/castlevania-harmony-of-despair-comes-to-psn-with-comfy-couch-co+op-castle-raiding) Cause you're finally going to get the game. With a new feature; local 4 player co-op. Also, you don't have to pay extra for Chapter 7, Julius and Yoko. That means Konami's rewarding your patience (and PSN hack woes possibly) with $11 worth of DLC for free.

You'll still have to grind though. And if I knew any better, they'll fix some [parasitic bomb] like the Chapter 10 shortcut glitch.
Title: Re: Castlevania
Post by: OBJECTION MAN on July 08, 2011, 05:05:09 PM
I really hate what HD represents, but it may be the only way to play as more Shanoa, so maybe...

I am disappointed they didn't follow through with their plans to add Hammer. I was so excited when I found out he was planned by ripping the game files apart. A previously never been playable character would have sold me. Such an unconventional gameplay he would have had too.

It's a long shot but maybe the PS3 version will eventually have him? The PS3 also has the advantage of a good dpad, which I didn't like about the 360.
Title: Re: Castlevania
Post by: Acid on July 08, 2011, 05:43:26 PM
Well, now I might actually get to play this.

Looking forward. Anyone wanna play with me then?
Title: Re: Castlevania
Post by: The Drunken Dishwasher on July 08, 2011, 09:44:07 PM
I am SO definitely in!
Title: Re: Castlevania
Post by: Flame on July 09, 2011, 12:09:22 AM

I am disappointed they didn't follow through with their plans to add Hammer. I was so excited when I found out he was planned by ripping the game files apart. A previously never been playable character would have sold me. Such an unconventional gameplay he would have had too.

This is the second time too. First was Dawn, where he was also scrapped as a playable character but still has hidden dialogue. maybe 3rd time is the charm?
Title: Re: Castlevania
Post by: Satoryu on July 09, 2011, 12:29:19 AM
Well they said the Getsu Fuuma Den stage was the last DLC. And there's other [parasitic bomb] that's still in the code, like the Shield Rod. I wouldn't expect anything.
Title: Re: Castlevania
Post by: OBJECTION MAN on July 09, 2011, 01:12:36 AM
This is the second time too. First was Dawn, where he was also scrapped as a playable character but still has hidden dialogue. maybe 3rd time is the charm?

Yes, exactly. I was hoping for some long lost unreleased DoS sprite sheet to be used for HD. It would have been great.
Title: Re: Castlevania
Post by: VixyNyan on July 09, 2011, 01:51:09 AM
Well they said the Getsu Fuuma Den stage was the last DLC.

And you know why it was added to a Castlevania game in the first place? Here's why. :3

http://gradius.wikia.com/wiki/Gessi_Hanafuuma
http://gradius.wikia.com/wiki/Kokoro_Belmont <3
http://castlevania.wikia.com/wiki/Otomedius_Excellent

:cookie:
Title: Re: Castlevania
Post by: Flame on July 28, 2011, 02:08:22 PM
So- after some fan outrage that Konami hadnt announced anything for mCastlevania's 25th anniversary, the company actually announced that they ARE in fact working on something, and no, it not another LoS, Cox conformed his team wasnt involved.
Title: Re: Castlevania
Post by: CephiYumi on July 28, 2011, 02:11:28 PM
oooooooooooooh?
Title: Re: Castlevania
Post by: VixyNyan on July 28, 2011, 02:16:20 PM
So that means I will finally get my Kokoro Belmont DLC? OuO
Title: Re: Castlevania
Post by: Flame on July 28, 2011, 02:18:57 PM
So that means I will finally get my Kokoro Belmont DLC? OuO
Depends on what they are makin'.

Castlevania Dungeon's still going back and forth as to what they could possibly release, although the general consensus is they want a game more than merchandise or any other stuff.

Mainly that damn '99 game already.
Title: Re: Castlevania
Post by: Acid on July 28, 2011, 02:22:58 PM
Castlevania 1-3 in HD?
Title: Re: Castlevania
Post by: Blackhook on July 28, 2011, 03:36:31 PM
As if Castlevania 1 needs another remake 8D
I am intrigued.
Title: Re: Castlevania
Post by: Acid on July 28, 2011, 03:40:38 PM
Well what could they do?

Make MORE games?
Make a CV collection?
Remake some popular games?
Title: Re: Castlevania
Post by: Flame on July 28, 2011, 04:59:54 PM
Remake of 2 or 3 WOULD be pretty nice. 1 has had far too many already, time to give the other classicvanias some love. 2 is especially needing of a remake. One which fixes it's problems. (if done right, it could be a legit pseudo metroidvania!)
Title: Re: Castlevania
Post by: Acid on July 28, 2011, 05:17:06 PM
I feel the same way. A remake that removes all the game's flaws would turn it into a really nice game.

But is CV2 without flaws really CV2?
Title: Re: Castlevania
Post by: Satoryu on July 28, 2011, 07:58:52 PM
There is a fanmade remake of Simon's Quest I saw someone streaming once that looked to do just that. You still had to grind a lot, but you could save your progress, the hints weren't terribly criptic, there was boss in each mansion, and the graphics were beefed up to Castlevania 4/Rondo of Blood level. Hell, Simon's sprite was just a red Richter.

As for what Konami's doing now, while the 1999 game(s) was rumored to be in development years ago, I don't think they're going to put it out yet. I wouldn't mind a Belmont's Revenge Rebirth.
Title: Re: Castlevania
Post by: Align on July 28, 2011, 11:12:19 PM
On the other hand, if they're not doing the '99 game now, when would they ever?
Title: Re: Castlevania
Post by: Phi on July 28, 2011, 11:16:55 PM
A collection of the DS and GBA CV games in one retail package would be awesome. Possibly with a new coating of 3D paint for the 3DS. But that's only wishful thinking, i'm sure they have something bigger in mind.
Title: Re: Castlevania
Post by: Acid on July 28, 2011, 11:21:10 PM
What about that ominous game featuring Alucard that was barely mentioned years ago?
Title: Re: Castlevania
Post by: Phi on July 28, 2011, 11:38:06 PM
I thought that was just a project which was later scrapped in favor of LoS.
Title: Re: Castlevania
Post by: Acid on July 28, 2011, 11:46:57 PM
Might as well be. I'm not that up-to-date with CV news.
Title: Re: Castlevania
Post by: Flame on July 29, 2011, 03:06:29 AM
There is a fanmade remake of Simon's Quest I saw someone streaming once that looked to do just that. You still had to grind a lot, but you could save your progress, the hints weren't terribly criptic, there was boss in each mansion, and the graphics were beefed up to Castlevania 4/Rondo of Blood level. Hell, Simon's sprite was just a red Richter.

As for what Konami's doing now, while the 1999 game(s) was rumored to be in development years ago, I don't think they're going to put it out yet. I wouldn't mind a Belmont's Revenge Rebirth.
you mean this?

http://castlevaniadungeon.net/forums/index.php/topic,3513

hes revamping the revamp.
http://castlevaniadungeon.net/forums/index.php/topic,3892.0.html
Title: Re: Castlevania
Post by: slayer on August 11, 2011, 06:45:53 PM
Speaking of castlevania...i wonder if  anyone here have listen to this
[youtube]http://www.youtube.com/watch?v=Qj9rL03JY8c&feature=related[/youtube]
that is just godly owo owo owo ....please if this is the wrong post please fix  it
Title: Re: Castlevania
Post by: VixyNyan on October 10, 2011, 02:21:19 AM
Nya~!! Kokoro-chan (Belmont) finally showed up as Otomedius sExcellent DLC~ So happy~!! <3 <3 O^O *bounce happy*
Title: Re: Castlevania
Post by: Satoryu on October 10, 2011, 03:19:59 AM
Alright. Can the game come out in America now? It's been delayed at least twice already.
Title: Re: Castlevania
Post by: VixyNyan on October 10, 2011, 03:33:47 AM
OK this is her setup (if you know your Gradius lore, pick up yellow orb things to power up).

<SPEED> <BEAM WHIP> <HOLY WATER> <BOOMERANG CROSS> <AXE> <TRIGON> <FORCE FIELD>

Speed is traditional Gradius speed up.

Beam Whip shoots out a long pink whip that you can keep in front of you as long as you hold the shoot button. When you move your ship, the whip will trail alongside you and the whip itself stretches across the whole screen, taking care of any enemies that touches it.

Holy Water throws itself in an arc forward and emits a flame when it hits something, similar to the Holy Water in any Castlevania game, or the Missile/Bomb attack in Gradius games. It only throws one Holy Water at a time tho.

Boomerang Cross replaces your shooting (and/or whip) attack and it will throw the Cross forward at a small distance, then it will return. It also only throws one Cross at a time, so this isn't the type of weapon you want to use when you are in a pinch. In the Weapon Card select screen (before starting the game), replace this with a Ripple or Double weapon.

Axe is just that, the traditional Axe from the Castlevania series. It will throw itself in an upward arc, and you can only throw one axe at a time. It also replaces your shooting (and/or whip) attack and is not a good weapon to use in pinched situations at all. In the Weapon Card select screen (before starting the game), replace this with a Laser type weapon.

Trigon is a little Option/Multiple unit that stays with you and fires tiny things at enemies. You can upgrade it 2 more times. First upgrade it shoots star-shaped projectiles, and the second upgrade shoots blue twin lasers in two directions. It will shoot in a direction depending on your movement, and you can't seem to freeze the placement of the Trigon unit either.

Force Field is a VERY IMPORTANT barrier that has been a staple since the first Gradius game and you must use this as early as possible. XD
Title: Re: Castlevania
Post by: Flame on October 10, 2011, 05:04:19 AM
When the hell is Konami going to announce something for the 25th anniversary.

I recall them mentioning something about planning or considering something, but nothing so far, except the HD port.

In fact, Dave Cox seems to be the only one to actually make a twitter post dedicated to "Happy anniversary Castlevania"

I mean, even FROGGER is getting an anniversary 3DS game.
Title: Re: Castlevania
Post by: Satoryu on October 10, 2011, 05:10:48 AM
At least someone over there did something to acknowledge it. Unlike Metroid's 25th.
Title: Re: Castlevania
Post by: Flame on October 10, 2011, 05:35:57 AM
Yeah. Im surprised. Looks like a whole bunch of the classic bunch are hitting road blocks.
Title: Re: Castlevania
Post by: VixyNyan on January 31, 2012, 11:01:31 AM
Parody Time~ :cookie:

[youtube]http://www.youtube.com/watch?v=Wl0WmfVct8Q[/youtube]

[youtube]http://www.youtube.com/watch?v=LCK34chWYxA[/youtube]

[youtube]http://www.youtube.com/watch?v=NO6a_nVy5cA[/youtube]

Has lots of accuracies and truths from all the games (by in-game dialog and instruction book standards), and you will have a good laugh too~ :3
Title: Re: Castlevania
Post by: Flame on May 21, 2012, 08:21:12 PM
Ok, so a dutch website (http://www.n1ntendo.nl/article/38050...-maak-voor-3ds) posted this-

(translation:)

Quote
Konami has a big E3 surprise no secret to keep.

Konami is currently working on a 3DS-exclusive Castlevania game called Castlevania: Mirror of Faith. This is evident from the appointment schedule that Konami made ​​for this year's E3. After the highly successful Nintendo DS parts Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin and Castlevania: Order of Ecclesia Nintendo 3DS owners can therefore look forward to a brand new handheld adventure in the Castlevania series.

There is content and gameplay is nothing known of the game. The only thing currently known is that David Cox, producer of Castlevania: Lords of Shadow, and Enric Alvarez, Director / Writer of Castlevania: Lords of Shadow, the game works.

Konami, the game at E3 this year, taking place from 5 to 7 June, officially reveal.

Then Konami pretty much confirmed it by telling them to take it down.

Quote
Today we had a major scoop from the Konami front but we have just been approached by Konami who requested us to remove the information from our site. Apperently the news was not allowed to be made public yet and was supposed to be a E3 suprise. We apperently also misspelled the title of the game.

We respect this decesion and we therefore removed the article. We were not initially told that we could make this information public, which is the reason why we changed it regardless. It confirms in any case that our article is completely true.

also, someone tweeted Dave Cox about it.

Quote
Twit question
what would you say if i said mirror of faith?

Dave Cox ‏@CastlevaniaLOS

@Wizpig - I would say wrong end of the stick....misinformed. I would also say the truth is ALWAYS better than fiction! :-)

and theres the matter of the picture he changed his twitter pic to:

(http://i.imgur.com/f1hd9.jpg)

an anon who claims to work for konami has been hinting at a 3DS game, so this seems like it might be true.

heres his [parasitic bomb]:

he claims it will be similar to a metroidvania but without leveling up,

It will have Trevor, possibly Alucard, and Trevor will be the father of Simon Belmont.

he claims the cropped pic is of vampire Gabe standing with that wolf behind him or something.
Title: Re: Castlevania
Post by: Align on May 21, 2012, 09:00:40 PM
WHERE BATTLE 1999
Title: Re: Castlevania
Post by: Flame on May 21, 2012, 09:11:47 PM
never gonna happen, and im glad. because it will never live up to the hype. Yknow, like Duke Nukem forever.

also, apparently, the title's been registered since february.

http://whois.domaintools.com/castlevania-mirroroffate.net

yeah. Mirror of FATE, not faith.
Title: Re: Castlevania
Post by: Mirby on May 21, 2012, 09:31:26 PM
never gonna happen, and im glad. because it will never live up to the hype. Yknow, like Duke Nukem forever.

also, apparently, the title's been registered since february.

http://whois.domaintools.com/castlevania-mirroroffate.net

yeah. Mirror of FATE, not faith.

I hope that it is a Metroidvania 3DS one. And if there's no leveling up, mayhaps it'll be collecting items to grow in strength more like Metroid.
Title: Re: Castlevania
Post by: Blackhook on May 21, 2012, 09:35:50 PM
...Iga timeline is dead then?


I am not too thrilled by LoS' timeline...
Title: Re: Castlevania
Post by: Mirby on May 21, 2012, 09:41:35 PM
Neither am I... I like Iga's timeline.
Title: Re: Castlevania
Post by: Flame on May 21, 2012, 11:17:40 PM
Its not dead. LoS is just another timeline. it's a reboot, much like Marvel's ultimates line.

I dont recall IGA's timeline being erased from existence, it's still there, and I still play them. however, the timeline was overly cluttered, and by 2035, Dracula was dead and gone forever. There was not too much room to grow, and IGA lost his touch after Aria of Sorrow. He started to move back on track with OoE, but too little too late, because by then the damage had been done. Then there was Judgement. And it bombed hard

so when they had all their branches pitch something, IGA presented his alucard game (http://www.youtube.com/watch?v=ODb3IWXVh7o) for the 360, a prerendered video that looked of around Wii or PS2 quality,(hard to say, real grainy) and Cox/MS pitched their Castlevania 1 remake, (http://www.youtube.com/watch?v=FpuPJJxhri8)

and Konami went with it, leaving IGA to try something with a small budget. (CV HD)

We'll just see where the new timeline goes, and how long it lasts. I doubt we've seen the last of the old one.
Title: Re: Castlevania
Post by: Flame on May 24, 2012, 08:20:24 PM
(http://img832.imageshack.us/img832/5479/55948410151752017840697.jpg)

http://www.thedragonreturns.com/

oh boy oh boy oh boy

The pic is from the Castlevania Lords of Shadow Facebook page. They updated their profile banner.

and theres a link to that place on the same page.

oh and if you check the source code for that page, you get this line:

Dare you face the evil darkness? It is written that the creatures behind that door will return very soon to claim the souls of your loved ones, and send you straight to hell! Be aware!
Title: Re: Castlevania
Post by: Align on May 24, 2012, 09:19:08 PM
WHAT A HORRIBLE NIGHT TO HAVE A CURSE
Title: Re: Castlevania
Post by: Flame on May 24, 2012, 10:27:12 PM
Will the morning sun vanquish the horrible night? Guess we'll have to wait till 5/31/12
Title: Re: Castlevania
Post by: The Drunken Dishwasher on May 25, 2012, 01:51:13 PM
random guess.

Mirror of Fate: reimagined Trevor and Alucard adventures
LoS sequel: Simon's Quest.

..CALLING IT! I will even bet money on it....>:
Title: Re: Castlevania
Post by: Blackhook on May 25, 2012, 05:03:06 PM
..We'll be collecting Gabe's body parts?
Title: Re: Castlevania
Post by: Kieran on May 28, 2012, 05:01:01 PM
I'm just curious how the Belmont bloodline continued on after LoS.  It doesn't seem likely that Gabriel had any children before the game, and he sure didn't have any afterward... well... except for possibly Alucard. >_>
Title: Re: Castlevania
Post by: Solar on May 28, 2012, 09:34:47 PM
Well, considering that a supposed leak is saying that Simon=Alucard...
Title: Re: Castlevania
Post by: Blackhook on May 28, 2012, 09:43:57 PM
Well...apparently Gabe isn't related to the LoS's continuity Belmonts by blood...
Title: Re: Castlevania
Post by: The Drunken Dishwasher on May 29, 2012, 06:50:26 AM
There's probably a good chance that the "Belmont" name will become something of honor, top class warrior against the hordes of darkness.  Heck, we've yet to see a proper Vampire Killer Whip, considering what happens at the end of the DLC segments.
Title: Re: Castlevania
Post by: Flame on May 29, 2012, 08:56:40 AM
Honestly there are so many rumors that im just kind of disregarding every single one as nothing but speculation (which is really all it is)

but it is interesting to see how things will progress.
Title: Re: Castlevania (NINTENDO POWER SCANS OUT)
Post by: Flame on May 29, 2012, 07:24:49 PM
(http://www.gonintendo.com/content/uploads/images/2012_5/castle.png)

(http://img513.imageshack.us/img513/7079/1338311238671.png)


Also, this popped up, but im cautious about it.
Title: Re: Castlevania
Post by: Phi on May 29, 2012, 08:37:20 PM
I've never seen someone who looks like a badass and idiot at the same time.

Quote
- deep combat mechanics
- involves Trevor Belmont
- Fight with Trevor's version of the Combat Cross
- strong attacks with X
- wider-reaching attacks with Y
- secondary weapons like the boomerang-like glaive and electric bomb
- use these with A
- grab enemies with R
- block and dodge with L
- involves light and shadow magic returns
- earn experience points to unlock new combos
- these include launching foes into the air, smashing enemies down to the ground and more
- includes skeletons, axe-wielding undead and more
Title: Re: Castlevania
Post by: Flame on May 29, 2012, 08:59:23 PM
oops, forgot to add this to previous post

(http://img855.imageshack.us/img855/8638/1338300916299.jpg)

list of areas for "los 2" thats what I was cautious about.

Also.

The cover is Simon Belmont.

the gameplay shots is supposed to be Trevor
Title: Re: Castlevania
Post by: Kieran on May 30, 2012, 02:31:25 AM
Well, it looks like that Nintendo Power thing is real, 'cuz I'm reading it right now.

Trevor Belmont is Gabriel's illegitimate child, conceived before LoS and raised by the Brotherhood of Light.  Looks like he's being sent into Castlevania to take down his father and redeem his family name, 25 years after Gabriel becomes Dracula.
Title: Re: Castlevania
Post by: Satoryu on May 30, 2012, 03:41:58 AM
That makes Sonia noncanon in two timelines now. Can't blame IGA for this one.

For the only CV to be coming out in the near future, this is disappointing to me. This game's going to have to do a lot to win me over, cause it just sounds like a portable Lords of Shadow at the moment, and I was not a fan of the first.
Title: Re: Castlevania
Post by: Mirby on May 30, 2012, 04:12:32 AM
here's a post i made on another forum which itself is from another forum regarding this new castlevania of which part of it was from yet another forum. i'm on a lot of forums...

-----

Some brief details from Nintendo Power, more info can be gotten from the mag itself:
 
Quote
- deep combat mechanics
- involves Trevor Belmont
- Fight with Trevor's version of the Combat Cross
- strong attacks with X
- wider-reaching attacks with Y
- secondary weapons like the boomerang-like glaive and electric bomb
- use these with A
- grab enemies with R
- block and dodge with L
- involves light and shadow magic returns
- earn experience points to unlock new combos
- these include launching foes into the air, smashing enemies down to the ground and more
- includes skeletons, axe-wielding undead and more

All these complaints; personally I'm a little excited for it. The screenshots clearly indicate 2.5D.

(http://www.gonintendo.com/content/uploads/images/2012_5/castle2.png)
Notice how he's on an XY plane, with the two skeletons perfectly aligned with his path. Note how he's obviously swinging to the left to that chandelier which is also conveniently right in his direct path. The camera may be tilted to the side a bit but it still looks 2.5D to me.

That said, this doesn't look too bad, and I'm sure that considering there IS experience there'll be some sort of exploration component involved as well. Let's not cry foul just yet; IGA may not be involved as far as we can tell, but that doesn't necessitate that this will be absolute garbage.

crossposting from another forum because it's relevant

EDIT: MOAR DETAILS
Quote from: GoNintendo

- direct sequel to Lords of Shadow
- gameplay is reminiscent of Dawn of Sorrow and Order of Ecclesia
- polygon-based graphics
- primarily plays in 2D and 2.5D
- occasional shift into a fully 3D environment
- Mirror of Fate encourages nonlinear exploration and discovery
- developed by Mecurysteam

“We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent. The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.” - Dave Cox, producer

- picks up 25 years after the end of the events that played out in Lords of Shadow
- Trevor Belmont steps up to stop Dracula

- this is not the same Trevor we know
- gameplay stretches across time
- players will eventually be able to control Trevor’s descendent, Simon Belmont
- there are two other unnamed characters are in the game as well
- switch between the four characters at predetermined points
- work through Dracula’s castle during different time periods
- each warrior boasts different abilities
- explore the same castle with marked differences between each character
- some paths may be blocked off due to characters not sharing the same abilities (like double jumping)

- Simon wields the Vampire Killer whip
- Trevor utilizes the Combat Cross that made its debut in Lords of Shadow
- Simon can use throwing axes and burning oil
- Simon can also summon mystical guardians to fight for him or protect him
- use the touch screen to leave notes for yourself
- mark places that you might like to re-visit later
- SpotPass and StreetPass will come into play
Source (http://www.gonintendo.com/?mode=viewstory&id=178143&sid=a26b1d45d7e00da18164ce693c8359a5)
Title: Re: Castlevania
Post by: Flame on May 30, 2012, 06:30:05 AM
SCAAAAAAANS

(http://i.imgur.com/6eZ2th.jpg)

(http://i.imgur.com/0arE0h.jpg)

(http://i.imgur.com/YRQaEh.jpg)

(http://i.imgur.com/jW3kyh.jpg)

(http://i.imgur.com/kJzwvh.jpg)

(http://i.imgur.com/SLi96h.jpg)

(http://i.imgur.com/QR5Hqh.jpg)

(http://i.imgur.com/6V3vwh.jpg)
Title: Re: Castlevania
Post by: Mirby on May 30, 2012, 06:32:17 AM
y u no put pages in order ;A;
Title: Re: Castlevania
Post by: Flame on May 30, 2012, 06:48:17 AM
My bad, that one page mishap skipped my notice.

fixed
Title: Re: Castlevania
Post by: Align on May 30, 2012, 11:38:34 AM
How can gameplay be "similar to DoS or OoE" when it's about whipping dudes rather than collecting souls or whatevertehfuck?
Title: Re: Castlevania
Post by: Kieran on May 30, 2012, 02:16:01 PM
Because, in the long run, those two games were also about whipping dudes.  You were just whipping dudes with magic instead of actual whips.
Title: Re: Castlevania
Post by: Align on May 30, 2012, 04:32:06 PM
Well yeah but my point is you're a Belmont this time, so it'd be really weird if you got weapons from monsters... hm, now that I write it out it looks perfectly reasonable.
Title: Re: Castlevania
Post by: Flame on May 30, 2012, 06:38:39 PM
I think it means more along the lines of nonlinear exploration based gameplay rather than combat focused gameplay, much like the scans say.
Title: Castlevania: Lords of Shadow 2 teaser trailer shown at Konami Pre- E3 show
Post by: Flame on June 01, 2012, 08:09:46 AM
http://www.gametrailers.com/video/e3-2012-castlevania-lords/730750

(http://www.castlevaniadungeon.net/los2trailer/P1050478.jpg)

theres also a small teaser for Mirror of Fate

EDIT: The Door at thedragonreturns.com finally opened to the LoS 2 site.
Title: Re: Castlevania
Post by: Satoryu on June 01, 2012, 06:30:10 PM
[spoiler]So that's what happened to that Alucard game.[/spoiler]

Still not interested, though.
Title: Re: Castlevania
Post by: Flame on June 05, 2012, 05:30:29 AM
Not really. That Alucard game was IGA's pitch for a next gen Castlevania.

Konami however, instead took Cox/Konami Europe's pitch of a "CV1 remake", which eventually turned into LoS.

Posted on: June 01, 2012, 23:25:57
Actual Mirror of Fate trailer

http://www.g4tv.com/videos/58815/castlevania-lords-of-shadow-mirror-of-fate-e3-trailer/
Title: Re: Castlevania
Post by: Flame on June 08, 2012, 03:11:54 AM
Oh hi there, Alucard

(http://media.vandalimg.com/m/16066/201267153917_1.jpg)
Title: Re: Castlevania
Post by: Flame on November 01, 2012, 03:14:36 AM
So, official LoS:MoF trailer.

[youtube]http://www.youtube.com/watch?v=IkWXAJjavJY[/youtube]

DAT DRACULA
Title: Re: Castlevania
Post by: Mirby on November 01, 2012, 03:21:20 AM
good to see that classic SotN line being used.

looks good, i am excite
Title: Re: Castlevania
Post by: Ladd Spencer on November 01, 2012, 05:22:03 AM
Maaaan now I gotta buy a 3DS
Title: Re: Castlevania
Post by: Archer on November 01, 2012, 05:32:16 AM
Maaaan now I gotta buy a 3DS

you don't 'gotta'

you 'wanna'
Title: Re: Castlevania
Post by: Ladd Spencer on November 01, 2012, 05:34:40 AM
And I probably won't regardless. Not like they're making any Mega Man games for it.
Title: Re: Castlevania
Post by: Archer on November 01, 2012, 05:39:59 AM
And I probably won't regardless. Not like they're making any Mega Man games for it.

but mega man is [parasitic bomb] why would you buy a console for it

thats like buying a ps3 to play, uh, a really [parasitic bomb] ps3 game

i go to yahoo! answers to discover the worst ps3 game ever for my analogy

Quote from: http://in.answers.yahoo.com/question/index?qid=20120410061159AA3SVmC
There are many , depends on your taste ... but for me ? i guess Castlevania ! I stopped after 20 mins !

well there you go

coincidently relevant too
Title: Re: Castlevania
Post by: Flame on November 01, 2012, 05:40:54 AM
good to see that classic SotN line being used.

looks good, i am excite
Well it was already cameod in the LoS DLC stage Resurrection, while Gabe is bantering with The Forgotten One. At one point, Gabe says it. And given Gabe becomes Dracula, we were all like, "HAHAHAHAHA WE SEE WHAT YOU DID THERE"

But now it's seriously Dracula. So it's neat.
Title: Re: Castlevania
Post by: Satoryu on November 04, 2012, 04:24:39 AM
Mmm. I might give it a shot. It certainly looks more appealing then LoS2 does.
Title: Re: Castlevania
Post by: Flame on November 04, 2012, 07:06:28 AM
LoS has little more than a theatrical promo video out for it, and a Q and A session or two. No actual content. How can anything not be better than it?
Title: Re: Castlevania
Post by: Flame on November 29, 2012, 11:19:35 PM
Nother LOS2 teaser.

[youtube]http://www.youtube.com/watch?v=CfXxcHnFmEM[/youtube]
Title: Re: Castlevania
Post by: Rin on November 29, 2012, 11:32:42 PM
They are using the "What is a man" line?

No. Just no. [tornado fang].
Title: Re: Castlevania
Post by: Flame on November 29, 2012, 11:45:40 PM
They used it in the LoS DLC stage too.

You cant seriously be surprised, it's a fan favorite. How could they NOT use it in a rebooted AU?
Title: Re: Castlevania
Post by: Rin on November 29, 2012, 11:55:47 PM
They used it in the LoS DLC stage too.

You cant seriously be surprised, it's a fan favorite. How could they NOT use it in a rebooted AU?

Because it's overused.
OVER-USED.
They are riding the nostalgia train here.
It annoys me. Really.
Title: Re: Castlevania
Post by: Flame on November 30, 2012, 12:25:24 AM
>Was only in one game
>Overused

Now if you want to talk about goblet tossing, that's another story, but it's sort of become part of the character by now.
Title: Re: Castlevania
Post by: Rin on November 30, 2012, 12:40:30 AM
>Was only in one game
>Overused
That's not what I meant.

I meant... that everybody who knows Castlevania, knows this line. EVERYBODY. Even if they don't know much, they know it.
And everybody spams it all over. EVERYWHERE.

Last thing I want, is that line in another Castlevania game. Be it a reboot or not.

It's just a "Thing" they are doing to gather stupid bags of nerd flesh to buy their [parasitic bomb].
"LOOK! IT'S THE CLASSIC LINE DO YOU LIKE IT THEN BUY OUR GAME NOW!"
Which from a commercial standpoint, seems like a good idea. And it actually is.

But I just... no. I don't want to hear it again. It's like in Transformers Prime, where the only thing that annoys me about it, is that they drop "classic lines" such as "darkest hour" ""One shall stand, one shall fall" et cetera like it's [tornado fang]ing nothing.

Now, if they just put that line somewhere in the game, but in a way not so blatant. Like, I dunno, writing on a wall.
That's alright with me.

But what they did here, just pisses me off.

Welp.
Title: Re: Castlevania
Post by: Mirby on November 30, 2012, 05:42:22 AM
I've never seen anyone get so angry over the usage of one little line.

But enough talk. HAVE AT YOU!!
Title: Re: Castlevania
Post by: Rin on November 30, 2012, 05:47:52 AM
I've never seen anyone get so angry over the usage of one little line.

But enough talk. HAVE AT YOU!!
You're the problem, Mirby. All people like you are.

You just don't understand. No one does.

;_;
Title: Re: Castlevania
Post by: Mirby on November 30, 2012, 05:52:51 AM
All people like me?

So everyone who can realize that it's just a game and therefore isn't worthy of raging over is the problem, eh?
Title: Re: Castlevania
Post by: Rin on November 30, 2012, 06:08:44 AM
All people like me?

So everyone who can realize that it's just a game and therefore isn't worthy of raging over is the problem, eh?
No.
Just no, Mirby.
The problem here is, that I like Castlevania quite much.
And that leads to a certain thing I call "Lords of Shadows is not Castlevania but a piece of [parasitic bomb] God of War rip off".

And mayhaps I haven't made that clear enough, but them using this line, and possibly some others in this terrible new reboot... is serious business to me.
Maybe it isn't to you, Mirby. But I really would want to know how you would feel if something dear to you, was [tornado fang]ing trampled and destroyed by something.

This is the case with me.
That, and the overuse of this line BY EVERYBODY IN THE "FANDOM" and OUTSIDE IT... makes me rage.

Lords of Shadows was a waste, the reboot [tornado fang]ing sucks. The Music, albeit nice, is not like Castlevania. And now they are using the already spammed to death quote, which I'm much fond of, to cash in on idiots.

There. I'm not arguing about this, because there's nothing to argue about. I merely stated what I think of this, and no one will tell me I should stop raging.

Just so we're clear. I feel no hostility to you right now, and my previous post was mostly a joke.
I even posted this:

;_;

Meh.
Title: Re: Castlevania
Post by: Mirby on November 30, 2012, 06:22:05 AM
And that is your opinion.

Not fact, opinion.
Title: Re: Castlevania
Post by: Rin on November 30, 2012, 06:25:47 AM
And that is your opinion.

Not fact, opinion.
Of course.
Where did I say it was fact? Did I even use that word?
No.

I clearly said:

Quote
I merely stated what I think of this, and no one will tell me I should stop raging.
Title: Re: Castlevania
Post by: Mirby on November 30, 2012, 06:26:53 AM
I never meant to imply you said it was fact.

I was just pointing that out for further clarification, just like it's my opinion that... wait I don't really have an opinion on LoS. *shrug*
Title: Re: Castlevania
Post by: Rin on November 30, 2012, 06:28:25 AM
I never meant to imply you said it was fact.

I was just pointing that out for further clarification, just like it's my opinion that... wait I don't really have an opinion on LoS. *shrug*
Sorry then. My bad.
But your post kinda came off as such.
Whatever. I don't even want to talk about this anymore.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on November 30, 2012, 08:29:39 AM
So excited for that upcoming trailer.

Time for a combo video for excitement!!! :D

[youtube]http://www.youtube.com/watch?v=VLU7OLrWZEY[/youtube]
Title: Re: Castlevania
Post by: VixyNyan on December 01, 2012, 02:41:07 AM
I loved Lords of Shadow so much I had to 110% all 14 chapters~ (http://www.trueachievements.com/Castlevania-LoS/achievements.htm?gamerid=284902)

(http://lol.rockmanpm.com/VixyNyanLOLWUT.png)
Title: Re: Castlevania
Post by: The Drunken Dishwasher on December 01, 2012, 12:43:51 PM
I second that as well.  Some trials were REALLY hard to pull (especially at Paladin mode, as the damage rate there is brutal, but dear god it feels good to get past the boss battles, even with all upgrades and the moveset completed.)

Except that library time trial, never again...

I have so much hope for LoS2's combat.  All it needs is refinement to hit that right sweet spot.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on April 14, 2013, 01:00:36 PM
Well...

...considering how Iga went into the shadows...I doubt that'll happen...

...although with the new timeline, we'll get some '1999 war' but with one villain from Lords of Shadow 1.  Maybe.  Just my own speculation (maybe others too).

It'd be awesome if Julius Belmont is the current Belmont for when Dracula wakes up.
Title: Re: Castlevania
Post by: Align on April 16, 2013, 11:18:53 PM
Kinda hard to live up to the hype around 1999 for Castlevania. I mean, Julius was so powerful his item crash pwned the castle even when he was an old man.
Title: Re: Castlevania
Post by: Vanya on April 21, 2013, 06:00:12 AM
     Not to fan any flames, but I'm a VERY old-school CV fan and honestly LoS has had nothing much for me. Well, the artwork was good. The music has pretty much all been forgettable Hollywood tripe. Also, the game play was too derivative for it's own good. The story has been no better than the original timeline's regardless of the over abundance of melodrama.
   
    MoF was a half-asses attempt to infuse the LoS with some classic series style game play. It might have worked if they hadn't completely separated combat from platforming. This had the unfortunate effect making the exploration aspect of the game incredibly boring. Also, why the hell do bad-ass Vampire Hunters have to take 3 swings at a barrel for it to break? That's just a lousy design choice. The added ability to swim was nice, though.

     The plot twists that were easier to see coming than a flaming truckload of manure barreling down the highway at midnight were not. And for god's sake when are they going to learn that locking me in a room full of waves of enemies that absorb damage like a tank with ablative armor is not fun. Still, there were a few cool things here and there.
     
     That said, I have absolutely no hope for the final game in the trilogy. I expect nothing but vaguely veiled retelling of big-bad turned anti-hero that I already played through years ago in Legacy of Kain only less original and with the "Extreme, Epic" turned up as high as the hardware will allow.

EDIT: There. Is that a little easier for you to read? Same standard format as a book?

Edit edit: Space out the paragraphs like so. - Archetype
Title: Re: Castlevania
Post by: Phi on April 21, 2013, 06:37:30 AM
^ wall o' text

Not very appealing to look at.
Title: Re: Castlevania
Post by: Flame on April 21, 2013, 07:53:29 AM
I personally find LoS Dracula far more compelling than Classic Dracula.

This guy became a monster in the name of God, all for a bogus prophecy and a bogus payoff. He got played, and ended up being the death of his wife, and an innocent girl that was trying to help him.

Not to mention he discovers that by defeating said Lords from the prophecy, he weakened the seal they held over a powerful demon, requiring him to renounce his Humanity solely to be able to enter it's realm.

Sounds a lot more contrived in writing, but in-game, it works. he got manipulated and played by everyone around him, (EVERYONE) which led to his becoming the kind of things he hunted. (As well as a killer)

Hell, better than classic Dracula who's wife dies of Illness while he's away, and so because of something that happens to no doubt many people, loved ones who die while you are far away- he contrives a plan to become a vampire by using alchemy to steal a Vampire's soul, by [tornado fang]ing over his best friend and his Fiance. Then expecting him to be totally okay with him when offered immortality as well.

Then despite the overwhelming grief that it caused him, he re-marries anyway.

His rampage against Humanity for killing Lisa feels much more justified, but his origins are totally screwed.

As far as LoS1 goes, I personally felt plenty of classicvania influence within it. As far as derivative gameplay... the Titan battles are pretty blatant, yeah. The combat feels good though.

MoF definitely falls flat compared to it though. It's got plenty of problems, the biggest, (and possibly a contributor to it's framerate issues) is that it was developed as an HD console game, then scaled down for the 3DS. Second, it tries too hard to please critics of LoS by throwing classic elements in there, and suffers for it. The LoS gameplay just does not work well in 2D. Not NEARLY as well as it does in 3D. Thirdly, the story. It's fine in it's own right, and personally, the very obvious reveals are not a problem, they work, but the backwards gimmick for telling the story was just stupid. They could have told it in order and still left the big reveals for the last story.

On LoS2, I feel it will likely be pretty good. i hope MS doesn't fall into the same trap as MoF though, where the game was kind of over-hyped... LoS was really hyped up. Personally, I think it totally delivered. (well- except for the part where they tricked the audience into thinking Dracula would be a villain who says "DIE, BELMONT!", when it turned out to be an edit of a cutscene from the epilogue along with Satan's dialogue. ) MoF however, was hyped, and just sort of fell flat compared to what it could have been. (especially if it had been a console game) It will most likely play like LoS with added gimmicks, such as a sword to use, aside from the shadow whip, and whatever vampire powers MS gives you to use.
Title: Re: Castlevania
Post by: Vanya on April 21, 2013, 07:19:04 PM
I like the the overall plot just fine since it's basically an expanded version of the backstory in the film "Bram Stoker's Dracula". What I don't like was making Dracula into a Belmont, and the progenitor of the line, no less. What I really wish, though, is that MS hadn't inherited the Kojima Productions penchant for outlandish plot twists.
Title: Re: Castlevania
Post by: Flame on April 22, 2013, 12:52:57 AM
Well, It originally was going to be much less of a twist, considering both DLC chapters were supposed to be part of the game, but Konami sort of twisted their balls for DLC content. So ww would have seen, in-game, Gabriel becoming a vampire and calling himself "The Dragon", and in the epologue, we would have seen that he became "Dracul", and seemingly was once very powerful, and somehow ended up in a church in modern day, all dried up. it would have been much less "WHAT A TWEEST" and much more "The [tornado fang] happened to him in between?"
Title: Re: Castlevania
Post by: Vanya on April 22, 2013, 05:57:59 PM
At this point I have more anticipation for what might come after LoS2.
There are a lot of smaller companies that have a lot of potential for making something awesome.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on April 22, 2013, 08:52:38 PM
Well, It originally was going to be much less of a twist, considering both DLC chapters were supposed to be part of the game, but Konami sort of twisted their balls for DLC content. So ww would have seen, in-game, Gabriel becoming a vampire and calling himself "The Dragon", and in the epologue, we would have seen that he became "Dracul", and seemingly was once very powerful, and somehow ended up in a church in modern day, all dried up. it would have been much less "WHAT A TWEEST" and much more "The [tornado fang] happened to him in between?"

I willing to bet it's related to that battle between him and Alucard from the CG trailer of LoS2.

And maybe Simon Belmont (or another Belmont, let's assume Richter XD) comes in and helps out.
Title: Re: Castlevania
Post by: Vanya on April 23, 2013, 08:21:49 PM
The two prime candidates for appearance in LoS2 are Righter and Julius. I wouldn't be surprised if they're both there. Would be nice if they gave Sonia a nod in a way that isn't as disempowered as Sypha was.
Title: Re: Castlevania
Post by: Flame on April 24, 2013, 01:03:51 AM
If they don't make a new Belmont altogether. Though Im really hoping for Julius. I'd kill to see what kind of re-imagined design they can come up with for him.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on April 24, 2013, 01:41:37 AM
They better keep the beard.  I really enjoyed Simon's new beard.  So I hope that follows~
Title: Re: Castlevania
Post by: Vanya on April 25, 2013, 06:22:31 AM
Agreed. The beard must stay.
Title: Re: Castlevania
Post by: Flame on May 14, 2013, 11:33:02 PM
Julius [chameleon sting]ing Belmont just isn't Julius [chameleon sting]ing Belmont without the beard of power.

Posted on: April 25, 2013, 03:06:58 AM
http://operationrainfall.com/konami-castlevania-mega-man/

Quote
We needed to make a change, so we did. The Castlevania series wasn’t going anywhere, sales were dwindling and it was appealing to only a very small hardcore base of fans. That’s how franchises die. The success of Lords of Shadow proved to everyone that there’s life in the series yet and that people could accept us going in a new direction, and we can do that again. We have to take these risks if Castlevania is to survive, otherwise it’s just going to be like Mega Man.

ouch.

but true.
Title: Re: Castlevania
Post by: OBJECTION MAN on May 15, 2013, 03:13:05 AM
True? I don't agree that Castlevania "survived". It died for the most part with the creation of Lords of Shadow. In order to 'save' the series they had to gut it completely. That is not saving, that is just offering something in replacement.

I stand by the notion that Castlevania's issues are not with it's core concepts and characters, but in production values, choice of platform, total lack of marketing, and pandering to a different audience than what they should.
Title: Re: Castlevania
Post by: VixyNyan on May 15, 2013, 03:41:52 AM
Castlevania the Adventure Rebirth (http://www.youtube.com/playlist?list=PL6953CD070B04E881) was such an awesome WiiWare game.

If only they could bring back the old roots again. I'd gladly play fresh new game with gameplay like Super Castlevania IV or even Rondo of Blood. ^^
Title: Re: Castlevania
Post by: Flame on June 06, 2013, 09:01:14 PM
Lords of Shadows 2 got a trailer at Konami's Pre-E3 show.

[youtube]http://www.youtube.com/watch?v=wi7wkl1VNPE[/youtube]

So hyped. It's also, getting a PC release along with the PS3/360, so that's day one right there.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on June 07, 2013, 02:03:06 AM
Dat Carmilla and her bosoms~
Title: Re: Castlevania
Post by: Flame on June 07, 2013, 02:18:44 AM
Oh yes... Carmilla boobies indeed...
Title: Re: Castlevania
Post by: Satoryu on June 07, 2013, 06:58:09 AM
Ugh. I didn't have much expectations for this beforehand, but after watching that trailer, I care even less about LoS2. At least the first game and Mirror of Fate had parts that looked like a Castlevania. This though has none of that, just Gabriel.

The best thing I saw was "conclusion to the Lords of Shadow story."
Title: Re: Castlevania
Post by: Rin on June 07, 2013, 04:41:36 PM
I watched tha trailer, and I can safely say I.. felt nothing towards it.
No hate, no love, no sadness, no joy.
Just... nothing.

This is just horrible. If I at least felt something towards it, It could at least mean something.
But now, it's just like a... I cannot even grasp it.

It just looks so [tornado fang]ing "generic super duper epic god of war hollywood [parasitic bomb]".

Well, at least the music could be nice. In fact, I think it was the only thing which brings out some emotion in me, but only because I just like these kind of music.

Bolt Crank, tell me, how can you even get excited for this?

What in this ignites your spark so?

Is is the characters? The gameplay? Music? Story?

If I were to guess, it would be gameplay, but even then in MY OPINION, that's just generic [parasitic bomb].

If I want epic and poetic vampires with REVENGE and stuff... I would go and play some games from thE LoK series again.
Title: Re: Castlevania
Post by: Flame on June 07, 2013, 07:29:16 PM
I'm surprised you enjoyed the music at all. That's one of the main things some Castlevania fans have been bitching about in regards to the LoSverse.

I liked the story, I didn't mind the gameplay, I enjoyed the music, and the designs/art direction I found real good. While people were bitching about how it's "not Castlevania" I was seeing plenty of Castlevania. (the first LoS I mean) people got hung up on the smallest things. But I suppose that comes with the territory.

I didn't care about the TWEEST at the end of the first where Gabe becomes Dracula (ehem- pardon- I mean Dracul) it reminded me of the Coppola film. (which Lament of Innocence also took as inspiration for Dracula's origins) The idea of a Belmont becoming Dracula does sound weird, but i didn't mind. I'm willing to look at the series as a different interpretation of the source material franchise. It's only a 3 part series too, so it's not like LoS will stay forever. from the start, Cox has stated he does not want to be "Mr. Castlevania" like IGA was. (and it's not the first time Dracula was related to the Belmonts- Legends on the Gameboy made Dracula Tevor's grandfather by making him Alucar and Sonia's son. And then there was a manga or novel i think, where Simon was Dracula's son, and a Dhampir, so...)

Plus, about some time while AoS/DoS were still fresh in recent memory, I thought, "Hm, wouldn't it be cool if there was a game where you played as Dracula instead of the Belmont?" And well, Mercurysteam delivered.

As far as the original LoS goes, I liked it's gameplay. i found it leagues better than GoW. It actually punishes you for nonstop spamming. you HAVE to learn to use your combos and skills, and block or dodge. And the combos were pretty fun. the gameplay actually reminded me more of LoI than GoW. I mean of course it plays differently and the whip handles differently, but what was LoI aside from a dungeon crawler beat em up? (with far clunkier controls as far as the whip was concerned) it controlled good, the atmosphere and scenery was gorgeous, the vampire castle in particular OOZED with Castlevania feel, the level progression was basically classicvania in 2D, gabriel's outfit is basically Simon's garb from CV2, (if you put in the Konami Code, you even get a little CV2 Simon sprite under one of your magic bars that mimics your actions)

TL;DR, I can appreciate it as MS' own artistic interpretation, and I enjoyed it for what it was in that respect.

I have not played the 3DS game because of my lack of a 3DS, but it didn't seem nearly as good. The atmosphere was alright, basically take the land of the vampires part of LoS and make that the entire setting, the gameplay though was LoS in 2D, and it did NOT seem to work very well at all. But then i didn't play it so i can't really judge. The story for MoF was alright, it's a decent tie between LoS and LoS2, the Alucard = Trevor twist did not bother me as much as I expected it to, (I just rolled with it and figured eh, why the [tornado fang] not) probably because Trevor's ending plays it real smooth. Trevor's ending in general was the highlight of MoF. The gimmick of telling the story backwards however, was real stupid and the order could have been played normally while still keeping the totally spoiler Trevor ending, or at least, the Alucard part, out till the end. I've heard that the FPS on MoF is not too great, and MS says they first developed the game in HD console quality and scaled it down for the 3DS, which to me just sounds like they were asking for trouble.

As far as LoS2, We actually get to play as Dracula. That's [tornado fang]ing awesome. The gameplay seems to be a slight bit different than LoS or MoF, since Dracula has a sword along with his blood whip. he also has all those nifty vampire powers that come with being a vampire. The grandness and scale of the trailers really gets me for LoS2. plus the fact that this Dracula actually gets his hands dirty. THIS is the kind of Dracula I like. he gets all up in the front lines and starts [tornado fang]ing [parasitic bomb] up, he doesn't sit in his throne room drinking from a goblet hoping a curry throwing skeleton can kill the protagonist. The IGA games really turned Dracula into a chew toy. (and his reasoning for becoming a vampire was silly and immature at best.) Almost anyone besides the Belmonts could defeat him. It was sad. This one kicks more ass and actually has a bit more depth to him. The most IGA ever got was Symphony, where Dracula actually seems to regret his actions when he learns of Lisa's last words. he seemed quite ready to move on, buuuut next game, no mention of that at all, he's all back and bad and [parasitic bomb]. which is the price to pay for a villain who's story revolves around the powers of malice and chaos, where he resurrects when people's faith is at it's lowest and [parasitic bomb] like that.

In short, I never minded the LoS series, I liked it, and I think it's just the booster shot the franchise needed to avoid going the way of Mega Man. (Which it was slowly but surely going with recent games)

EDIT: that said, I can still point out some flaws with LoS, so it's not like I'm just mindlessly praising it. For one, the QTE's in LoS were completely unnecessary. And the Titan fights, while well done and really epic in scale, really were very blatantly Colossi from Shadow of the Colossus.
Title: Re: Castlevania
Post by: Rin on June 07, 2013, 09:04:12 PM
You make some good points, and I now understand perfectly why you like it.
And for me, it really stopped being about "THIS NOT MUH CASTLEVANIA".
It's just more about it being bland and so uninteresting to me. All the rage is gone, and in its place is left a void.

And yeah, thinking about it, it's cool to play as Dracula.
I just wish we would have gotten that in the good old Castlevania.

Instead of this.

But I guess, I just have to accept it and move on completely.

I like the music, which while not being like Castlevania, is still really good. And despite everything, I can see and hear how it enhances the game's atmosphere.

To be honest, with the kind of game LoS is, I don't think the old Castlevania style music would fit at all. But a couple or more remixes of old tunes wouldn't have been bad.

So there.
Title: Re: Castlevania
Post by: Flame on June 07, 2013, 09:34:48 PM
Well, with LoS1 getting a steam release, You can bet people will mod it to add classic music. There already are a few classic re-orchestrations in LoS, Including Vampire Killer (Music box rendition which sounds really nice, made me smile when I heard it), 2 Super Castlevania IV themes, (Courtyard and Waterfall specifically) and the original Dracula battle from CV1.

Also, well not everything can appeal to everyone, different people have different tastes. And this in particular- Is something that has to be frequently reminded on Castlevania forums when LoS comes up and people start with the "ITS NOT CASTLEVANIA" because "IT DOESNT HAVE X AND X" the fact that Castlevania is defined by different things by different people.

As far as adding classic music, I'm sure it would fit just fine.

I mean look at this:

[youtube]http://www.youtube.com/watch?v=HIu0ywRazGg[/youtube]

The same ol' loS E3 teaser, but with Classic CV music. Suddenly, the simple addition of Bloody tears makes it twice as good of a teaser.
Title: Re: Castlevania
Post by: Phi on June 07, 2013, 09:49:55 PM
The same ol' loS E3 teaser, but with Classic CV music. Suddenly, the simple addition of Bloody tears makes it twice as good of a teaser.

I agree. That was
[spoiler]bloody good[/spoiler]
Title: Re: Castlevania
Post by: Flame on June 07, 2013, 10:14:41 PM
(http://i281.photobucket.com/albums/kk219/sheliesinwait/rim-shot-johnny-utah.jpg)
Title: Re: Castlevania
Post by: The Drunken Dishwasher on June 08, 2013, 02:22:24 PM
What Bolt Crank said is practically how I feel, except well, I REALLY like the Lords of Shadow series, and frankly.  Lament of Innocence started the whip action game first, and it'll always be that way for me.  GoW just simplified it, got popular and Lords of Shadow took it back and made that [parasitic bomb] awesome.  I especially love how parrying is implemented, has that sweet OOMPH to it~ plus, Paladin mode all the way~.  The Cornell boss battle is bloody brutal in Paladin, you practically have to have quick reflexes and completely know his moveset, otherwise, 3-6 hits, you're dead.

Although I do have to critisize the Titan battles.  It's undeniably heavily influenced by SotC, but also simplified by being one giant choreography.  Thankfully they are cool~ I hope LoS2's Titan battles are more closer in free movement and foolaround, 'almost' like SotC, since them time attacks are just bloody glorious. (http://www.youtube.com/watch?v=8y8QclBlSlg) .  I highly doubt there will be a game like SotC (gameplay, shortcutting, tricks, AI manipulation, more tricks, more agro, exploding [tornado fang]ing arrows, hanging onto a hairy crotch), aside from others imitating it.

also, a combo video that I think, I might've posted before but hey, ENJOY!

[youtube]http://www.youtube.com/watch?v=VLU7OLrWZEY[/youtube]
Title: Re: Castlevania
Post by: Phi on June 08, 2013, 05:54:23 PM
Although I do have to critisize the Titan battles.  It's undeniably heavily influenced by SotC
heavily influenced by SotC
SotC

You just said the magic password.

I'll have to try out these Titan battles no matter what.
Title: Re: Castlevania
Post by: Align on July 31, 2013, 02:24:03 PM
Lords of Shadow is now on Steam!
With a demo!
Title: Re: Castlevania
Post by: Flame on August 01, 2013, 12:53:35 AM
From what I've heard, it runs beautifully, MUCH better than the console versions, but of course, like Arkham Asylum, it means the prerendered cutscenes are noticeable and no longer seamless from gameplay to cutscene.

It does come with the 2 chapers DLC though, basically making it the full game as originally intended.
Title: Re: Castlevania
Post by: OBJECTION MAN on August 01, 2013, 03:51:38 AM
You just said the magic password.

I'll have to try out these Titan battles no matter what.

Don't get your hopes up. It's basically ghetto SotC.
Title: Re: Castlevania
Post by: Phi on August 01, 2013, 04:06:16 AM
Interesting way to put it. XD
Title: Re: Castlevania
Post by: Flame on August 01, 2013, 04:29:24 AM
well it's true...

shimmy some, hold the triggers to "grab on", and stab weak spots. thats about it.
Title: Re: Castlevania
Post by: Align on August 01, 2013, 08:21:37 PM
Finished the demo, would definitely buy the full game if I had the spare cash. Silky smooth framerate is nice.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on August 06, 2013, 09:13:03 AM
Don't get your hopes up. It's basically ghetto SotC.

Listen to this man.  You don't even get to hang on stone titan crotch or ass.

Title: Re: Castlevania
Post by: Phi on August 06, 2013, 05:29:04 PM
Dammit

I loved hanging on crotch 'n asses
Title: Re: Castlevania
Post by: Flame on October 05, 2013, 11:35:36 PM
New trailer

[youtube]http://www.youtube.com/watch?v=VOfMim_7jww[/youtube]

It's just the same old trailer, but skip ahead to 5:49 for the new Belmont.

(http://images.eurogamer.net/2013/articles//a/1/6/0/8/8/8/4/Victor_Belmont.bmp.jpg)

Also, new gameplay trailer

[youtube]http://www.youtube.com/watch?v=unQ50CiKNz8[/youtube]

Posted on: August 21, 2013, 06:48:46 PM
Dracula's theme from Lords of Shadow 2 was posted on the composer's Youtube

https://www.youtube.com/watch?v=g2-2MG52wog

Sounds nice IMO
Title: Re: Castlevania
Post by: Rin on October 05, 2013, 11:43:23 PM
Dracula's theme from Lords of Shadow 2 was posted on the composer's Youtube

https://www.youtube.com/watch?v=g2-2MG52wog

Sounds nice IMO
As I mentioned, the music is really good in this new Castlevania.
Oscar Araujo is doing an amazing job with it.
Title: Re: Castlevania
Post by: Smoke on October 06, 2013, 01:16:21 AM
I really don't like what Mercury Steam did with Castlevania... I hope Castlevania gets his RPGish style and Michiru Yamanes music back after LOS2 is done.
Title: Re: Castlevania
Post by: Fxeni on October 06, 2013, 02:03:48 AM
I like LoS for what it is. I wouldn't object to more Old-style Castlevanias now either (I'm talking pre-SOTN here).
Title: Re: Castlevania
Post by: Flame on October 06, 2013, 02:44:01 AM
I really don't like what Mercury Steam did with Castlevania... I hope Castlevania gets his RPGish style and Michiru Yamanes music back after LOS2 is done.
I'd rather not. Michiru Yamane is fine, I mean I'd rather stay away from Metroidvania for a while. In fact, I'd rather they stay away from HANDHELDS for a while.

Also, this came from a Konami Employee (supposedly) on Neogaf, regarding IGA.

Quote
Konami employee here. He's still around, but isn't involved with Castlevania at all right now. That is 100% in MercurySteam and Konami Europe's court.

I think that's the limit to what I'm allowed to say.

Quote
Not everyone is brave enough or ambitious enough to follow Inafune. A lot of producers that have 'window jobs' at major companies are there because they get demoted to a comfortable position of being less relevant but not affecting their pay (not saying this is true for IGA, but rather true for many current and former producer roles).

Basically, IGA's got a cushy desk job that keeps his pay what it was, and Castlevania's in Konami Europe's hands for the time being.
Title: Re: Castlevania
Post by: Da Dood on November 11, 2013, 02:43:51 PM
I finally got Dawn of Sorrow (sealed copy!) and Circle of the Moon. I've played CotM to death already, but uh, never on an actual handheld.

Looking forward to DoS! Any tips?

Now I own all the Metroidvanias! :D
Title: Re: Castlevania
Post by: Satoryu on November 11, 2013, 09:52:29 PM
A good soul you'll want early on is Mandragora.

I played Mirror of Fate HD on stream last week. Got it cause with the deal PSN had during October, I basically got it for free. My expectations going in were low. But it ended up not being the worst game in the world. It plays fine, if a bit stiff. But the problem is it's just so damn empty. It might have a Metroidvania map system, but there's barely any reward for exploring, just health upgrades and meaningless scrolls. It had the groundwork to be a good Castlevania, but it just wasn't fleshed out.

Also played the Lords of Shadow 2 demo. Hated it. Especially when they completely forced a couple SotN quotes.
Title: Re: Castlevania
Post by: Rin on November 11, 2013, 10:02:29 PM
Also played the Lords of Shadow 2 demo. Hated it. Especially when they completely forced a couple SotN quotes.
Is the gameplay bad, or are you just so autistic that you can't help but hate it for the story direction and forced SotN quotes?

Because I'm getting the latter from your "description".

Correct me if I'm wrong plz.
Title: Re: Castlevania
Post by: Da Dood on November 11, 2013, 11:12:32 PM
Thanks Sato! Following you on Twitch btw. How often do you stream?
Title: Re: Castlevania
Post by: Satoryu on November 11, 2013, 11:47:18 PM
Not nearly often enough. I'm trying to remedy that though.

Tron: My main problem with the Lords of Shadow games is the gameplay. The combat doesn't do anything for me, subweapons feel useless, and there's too many QTEs. They just don't feel like Castlevania to me. I believe someone here said the first game felt "soulless", and I totally agree with that. The LoS2 demo tries to change it up by giving Gabriel more weapons, but it doesn't feel any different. Except that instead of feeling like God of War or Dante's Inferno, LoS2 is trying to be like Devil May Cry as well. One of the new weapons is a pair of gauntlets that are clearly Ifrit from DMC1.

I'm not really a fan of the story progression either. And I flat out hate Gabriel as a protagonist. But that's not the important part.
Title: Re: Castlevania
Post by: Rin on November 11, 2013, 11:55:08 PM
Not nearly often enough. I'm trying to remedy that though.

Tron: My main problem with the Lords of Shadow games is the gameplay. The combat doesn't do anything for me, subweapons feel useless, and there's too many QTEs. They just don't feel like Castlevania to me. I believe someone here said the first game felt "soulless", and I totally agree with that. The LoS2 demo tries to change it up by giving Gabriel more weapons, but it doesn't feel any different. Except that instead of feeling like God of War or Dante's Inferno, LoS2 is trying to be like Devil May Cry as well. One of the new weapons is a pair of gauntlets that are clearly Ifrit from DMC1.

I'm not really a fan of the story progression either. And I flat out hate Gabriel as a protagonist. But that's not the important part.

Noted and understood. This is much better.

Sorry for the "autistic" thing.
Title: Re: Castlevania
Post by: Kieran on November 12, 2013, 01:40:02 AM
Can I say that I'm a fan of the traditional Metroidvania Castlevania games and the Lords of Shadow series?  Because I like 'em both for different reasons.
Title: Re: Castlevania
Post by: Flame on November 13, 2013, 07:05:38 AM
LoS2 seems to go a long way to fix LoS1's problems. For example, The light and shadow magic bars have been replaced with two new weapons, the Void Sword, and Chaos Claws.

The sword regains health per hit, and the chaos claws break armor at real close melee range.

The QTE's are optional this time around I believe, and so are the hints. They are also far more suble this time, and not obnoxious glowing ledges. The QYE prompts themselves look fancier this time.

The strength of the game seems to lie in exploration of the world. Since it's an open world, exploring different places nets you upgrades and new moves., for example, you can get an upgrade for the sowrd, which lets you launch ice projectiles from it, which freeze things like water. What you have in the Demo is NOT all you get. That's the only part you get as demo, because that's legit the intro to the game. You start off all powerful, and eventually after that bit, you go to modern day, where you are decrepit and have to regain your powers.

Oh, that said, new video.

[youtube]http://www.youtube.com/watch?v=VGvkL71AbEA[/youtube]

actual platforming!

a translation of what the guy says:

Quote
Does anyone know who this child is?

This time there is a free camera.

Not only can we enjoy the ????

But for example, over there is another secret, we have to drift apart from the way to get to it, but no problem,
The map will turn into a valuable ally to move and progress.

We can go back to the main route, or we can see whats down here, theres another one.

Im showing you the easy ones, not the harder ones!

Like in lords of shadow, theres plenty to break.

Many of them offer little prizes, for example, experience points.

Now lets find our way back.

I already know, its this way.

We have improved the platforming system, its much faster its more manageable than in lords of shadow 1. Even with the free camera its no problem.

Now lets get back to the path.

With this aesthetic view point each time the game ???? Contrast ....????
Title: Re: Castlevania
Post by: Da Dood on November 13, 2013, 03:30:54 PM
I thought LoS had amazing production values, but failed at some real basic stuff. Things like assigning too many commands to one button, and having like 3 different buttons for activating/confirming things. I'm no pro game designer, but this is very 101 stuff. The camera angles made no sense... it's like they thought each angle should look like a painting and forgot that they're supposed to be functional. There's a room in the swamp level where you're literally running in a straight line, but the way the camera angles were done it looks like a maze.

From what I've read about LoS2, it looks like they're fixing most of the first game's problems, so I'm pretty optimistic.
Title: Re: Castlevania
Post by: Kieran on November 14, 2013, 02:44:55 PM
Yeah, it seems like it's going to be a real step up.
Title: Re: Castlevania
Post by: Flame on January 10, 2014, 05:43:39 AM
LoS2 changes over LoS1:


That's all i can remember off the top of my head. Subjective opinion stuff includes the music sounding much better, and the visuals looking amazing.

Posted on: November 14, 2013, 03:03:58 PM
Well still no trailer, but we DID get some new screenshots.

FINALLY, WE SEE THE MODERN CITY

About time too.

[spoiler](http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity3_zps52d39999.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity8_zps870a3cfe.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity9_zpsc979d0c3.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity_zps474d9ea1.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/lordsofshadowhelloarkhamcity_zpse941571a.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity7_zps8da76873.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity4_zps802dc8e3.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity5_zps0cf98067.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity10_zps6dc3f617.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity6_zps8dc2e5f0.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/Lordsofshadowcity2_zpsf907cfd4.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/lordsofshadowthatdemonthingfromthetrailer_zpsa30ad7a7.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/VictorBelmont3_zps727e1f39.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/VictorBelmont2_zps082d870e.jpg)


Also, Meet "Satan's Acolyte"

(http://i887.photobucket.com/albums/ac71/Flame-G102/lordsofshadowsatanacolyte_zps27d2db26.jpg)

(http://i887.photobucket.com/albums/ac71/Flame-G102/lordsofshadowbaldlightningguy_zps39303580.jpg)[/spoiler]

Title: Re: Castlevania
Post by: Mirby on January 10, 2014, 07:16:45 AM
Satan's Acolyte used Force Lightning!

It's super effective!
Title: Re: Castlevania
Post by: Fxeni on January 10, 2014, 08:56:21 AM
Hmm, wonder which Belmont that is.
Title: Re: Castlevania
Post by: Flame on January 11, 2014, 03:04:46 AM
Victor Belmont. Supposedly an original Belmont do not steal, though he may or may not be (at least in name) based on Victor Belmont from the cancelled Dreamcast game Castlevania Resurrection.

Posted on: January 10, 2014, 03:09:54 AM
Here's an interview with Cox, that features some gameplay footage, and I'm liking what I see

http://www.news10.net/entertainment/gameguys/article/268114/244/Konamis-Cox-talks-Castlevania-Lords-of-Shadow-2-next-gen-possibilities

http://www.youtube.com/watch?v=YcPeA3Ou00E
Title: Re: Castlevania
Post by: The Drunken Dishwasher on January 11, 2014, 09:28:28 AM
I REALLY hope Victor and Alucard are playable~
Title: Re: Castlevania
Post by: Flame on January 23, 2014, 04:21:51 PM
new trailer, no new gameplay, this one's purely a cinematic trailer, but man does it hype.

https://www.youtube.com/watch?v=VgtztYmjVxg

Zobek's true "Death" form revealed, and it is awesome.
Title: Re: Castlevania
Post by: The Drunken Dishwasher on January 23, 2014, 05:09:45 PM
One more...month.....one...more month...I CAN DO THIS!

Dat Alucard, and Victor.

and Carmilla, waifu material~
Title: Re: Castlevania
Post by: Flame on January 23, 2014, 10:55:05 PM
Preorders are open too, although PC preorders have not yet opened it seems.
Title: Re: Castlevania
Post by: Kieran on January 24, 2014, 01:50:55 PM
There are very few games I'll preorder.  This is one of them.
Title: Re: Castlevania
Post by: Flame on January 28, 2014, 11:25:11 PM
New Developer diary

[youtube]http://www.youtube.com/watch?v=fVGMYECZnuA[/youtube]

This game is [tornado fang]ing gorgeous.
Title: Re: Castlevania
Post by: Blue Valkyrie on January 29, 2014, 12:46:13 AM
Zobek's true "Death" form revealed, and it is awesome.

Looks like Zobek is buddies with the Grave Lord Nito.

(http://freevitathemes.com/wp-content/uploads/2012/08/Kruzy-Custom-Dark-Souls-Gravelord-Nito-Transparent-Dynamic.png)

Looking forward to this game joking aside.
Title: Re: Castlevania
Post by: Flame on January 29, 2014, 06:18:25 AM
Looks like Zobek is buddies with the Grave Lord Nito.

(http://freevitathemes.com/wp-content/uploads/2012/08/Kruzy-Custom-Dark-Souls-Gravelord-Nito-Transparent-Dynamic.png)


yeah, Zobek looks pretty fuckin' [spoiler]nito.[/spoiler]

[spoiler] YEEEEEEEEEEEEAAAAAAHHHH[/spoiler]
Title: Re: Castlevania
Post by: Blue Valkyrie on January 29, 2014, 02:20:07 PM
yeah, Zobek looks pretty fuckin' [spoiler]nito.[/spoiler]

[spoiler] YEEEEEEEEEEEEAAAAAAHHHH[/spoiler]

[youtube]http://www.youtube.com/watch?v=6YMPAH67f4o[/youtube]

 8D
Title: Re: Castlevania
Post by: Flame on February 14, 2014, 09:21:47 AM
Lords of Shadow 2 is finally up for preorder up on steam after half a month of waiting, and if you were expecting a special preorder bonus, too bad. you just get a 10% discount.

Apparently, the preorder bonus they wanted to do for PC didn't work out. Wish they could have at least made that a 20% discount to compensate...

Aside from that, the demos are up on all platforms.

(http://fc05.deviantart.net/fs71/f/2014/042/8/a/los2_by_intheflorsh-d761p6l.gif)

Also, from a source guy elsewhere, Alucard DLC might be in the works




Posted on: February 12, 2014, 01:48:40 AM
Welp, seems like Yogcast delivers where Konami fails.

If you preorder the game at  Greenmangaming, you can get a nice 20% off on TOP of the 10% off that konami already offers.

just use the code YOGCST-BESTYT-EVERRR

good [parasitic bomb]. now that's what Konami should have [tornado fang]ing done. at least 20% off.
Title: Re: Castlevania
Post by: Mirby on February 14, 2014, 06:41:23 PM
Konami posted this on their Facebook page and it got a chuckle out of me so yeah
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc3/t1/1510006_10151887680426689_586970408_n.jpg)
Title: Re: Castlevania
Post by: Phi on February 14, 2014, 06:48:12 PM
I'll admit, that made me chuckle, as well.
Title: Re: Castlevania
Post by: Kieran on February 14, 2014, 08:32:56 PM
If you preorder the game at  Greenmangaming, you can get a nice 20% off on TOP of the 10% off that konami already offers.

just use the code YOGCST-BESTYT-EVERRR

good [parasitic bomb]. now that's what Konami should have [tornado fang]ing done. at least 20% off.

Doesn't seem to work.
Title: Re: Castlevania
Post by: Protoman Blues on February 14, 2014, 10:19:54 PM
Yeaaah, I laughed!!
Title: Re: Castlevania
Post by: Kieran on February 15, 2014, 12:10:26 AM
I just got punk'd, didn't I?
Title: Re: Castlevania
Post by: Flame on February 15, 2014, 12:16:35 AM
Doesn't seem to work.
Really? it should work. Put it in where it says vouchers.

I dont remember if it uses the dashes.

If it still doesn't, then it might have expired...

EDIT: it did expire.

the newer coupon seems to have as well.

keep an eye on this page

http://www.dealzon.com/deals/castlevania-lords-of-shadow#castlevania-lords-of-shadow-2
Title: Re: Castlevania
Post by: Flame on February 25, 2014, 11:04:46 PM
This game is smooth as [tornado fang]. They rebuilt the engine from scratch and it really shows. everything is much more fluid now. the framerate and camera are especially smooth, oh god that camera is smooth.

The PC version gets an added high res textures pack to go along with the game, and it shows. textures such as Dracula's coat, (his back, which you see most of the time) was a bit pixelated and [parasitic bomb] before, not anymore with high res textures.

people went nuts over these stealth elements in the game, but you know what? it's really not that bad. its overexaggerated.
Title: Re: Castlevania
Post by: Mirby on February 27, 2014, 10:28:35 AM
By the way, Koji Igarashi is hosting a panel at GDC (http://www.gonintendo.com/?mode=viewstory&id=223200) titled "There and Back Again: Koji Igarashi's Metroidvania Tale"

The fact that this was announced right after LoS2's release is... well, it's rather suspicious. Of course it could just as easily mean nothing at all, but we'll see.
Title: Re: Castlevania
Post by: Da Dood on February 27, 2014, 04:17:03 PM
Damn, I hope this means he's preparing an actual Metroidvania on the 3DS.
Title: Re: Castlevania
Post by: Flame on February 27, 2014, 07:09:00 PM
I wouldn't get my hopes up. It's just supposed to be a talk or something.
Title: Re: Castlevania
Post by: Flame on February 28, 2014, 06:41:33 AM
Well I beat the game. Story spoilers ahead, particularly the ending[spoiler]not a fan of the ending. It's just pretty bad. and anyone who says otherwise is either marketing, or has VERY bad taste. It resolves absolutely nothing and was anti climactic. leaves a bit of a sour taste in my mouth, considering I liked the gameplay and most of the story presented up till then, and it seemed to be leading up to one thing, aaand then lets you down.[/spoiler]
Title: Re: Castlevania
Post by: Nexus on February 28, 2014, 07:42:25 AM
Most people seem to regard this game much like the first. "Eh, it's alright but it's still not really inspired and extremely directionless without having much character of its own." Considering the guys over at MercurySteam had the gall to say that Metroidvanias were dead in favor of the series advancing into 3D like their games, unless Konami really wants to keep the Lords of Shadow line going (and possibly refusing to admit anything's wrong) I get the feeling Mercury isn't staying on the series much longer.

Hopefully. Not that they're godawful, but I'd hate to have them be the only Castlevania devs.
Title: Re: Castlevania
Post by: Flame on February 28, 2014, 09:43:38 AM
Cox said that about Metroidvanias. not MS. Cox is Konami. And what he said, is that he doesn't think people would want to play 2D sidescrollers on the PS4/Xbone, and that despite some people probably wanting exactly that, it isn't likely to happen due to the way game devs work.

Also, an anonymous Mercurysteam employee came forward at some point somewhere and dropped a bomb. Basically, many of the dev team think LoS2 is [parasitic bomb], and that the development was ridiculously bad, due to the Director Enric Alvarez having a massively inflated ego and arrogance after the success of LoS1. to the point where it was all his vision and his vision alone, leading to fights, bad blood, and several people outright leaving the project.

Whether it's true or not who knows, but it actually makes perfect sense, considering Mirror of Fate was so half baked, LoS2's overall story and handling of characters was... strange, to say the least... and all three LoS games as a whole have had strange decisions behind them, usually resulting in Producer Dave Cox looking like the villain for "lying" or not pulling through with promises, when it's very likely that Alvarez was the true cause of that.

here's the rant, google translated


Part 1

[spoiler]Good , before the turn of events , I would like to shed some light on the development of this game ... Working with Mercury Steam and I would like to tell anonymously so people do not know , the frustrations and information everyday from here. This is dedicated to all that we have left the skin in the development of this game, but especially those that have precipitated us into the mess that is Lords of Shadows 2 . - Kojima had little or nothing to do with the development of the first game , set a seal , visited the studio, we signed things and that's it ... no one thinks otherwise . Of course in the second half less. - The vast majority of this team is aware that the game we've done is a real [parasitic bomb], I wanted to reach out and the soles of shoes of the first delivery. Nobody seem strange if the reviews nor the average marks obtained . - The weight of the guilt should charge who should carry, Enric Alvarez . It is certainly the person who has achieved dent the development of this game based on their personal criteria jumping over programmers, designers and art. Despite the good image in front of the press, creative "visionary" in the style of David Cage and Molyneaux , this guy has serious problems. It is a mean and haughty person, from the " success Lords of Shadows 1" your ego has grown to the edge of being able to say hello when you meet him in the hallway.[/spoiler]

Part 2 [spoiler]Distrust of their own workers is full . People in this business usually find out things before us by the press by our own company ... unfortunate . And no corporate culture, zero ... a handful of people working blind and at the mercy of the vagaries of an alleged visionary. - The internal structure is archaic , based on the old partners Scrapland times . For people to get an idea , the engine with its many shortcomings, this uniquely developed by two people , one of them a member of the company and confidence Enric pattern . Access to new programmers is impossible to renew core ... things are still done 10 years ago . - Many of the founders of the company are department heads, people with zero mentalities regarding the direction and delegation of responsibilities. In most cases, the bloke developers know more than their bosses. This structure helps the general stagnation of development , proof of this is the end result of the Lords of Shadows 2 . - Absolutely all design decisions should be monitored , appropriate and maimed by Enric Alvarez.[/spoiler]

Part 3 [spoiler]Several designers have flown tired of holding this. - The art direction in this project has been erratic and beheaded . First overturning ideas behind art director of the earlier project , this decided to leave. It was a battle of egos by Enric Alvarez, who is coming from the times of Rebel Act Tequila is currently working on developing Ryme . - Many people have decided to listen to outside offers , weary of the pace and progress of the company. Rare is the month we do not see people picking things out to go to work . It's amazing that the biggest game developer in Spain AAA not even have the shame of people counteroffer . This company does not appreciate his talent workers and their good work . There has never been bonus or anything that resembles it . Not even a "Good job team!" - The organization in production project is harmful , often the heads of each department dismissed production deadlines superimposing their own criteria. Proof of this is that development was delayed for six months paid out of pocket Mercury Steam. -[/spoiler]

Finale[spoiler]Many can not help but see the parallels between the decline of the company and one where many have worked Pyro. - The QA department is treated like cattle , with wages of shame and unfortunate deal. The treatment in general is unfortunate for their folly and cutrez levels of heads . - Expectations for the future are quite void ... with a publisher like Konami all happy after the game mediocrity we've done ... - After developing Lords of Shadows 2, the company I work for has laid off about 35 workers , coincidentally this has not been said or filtered in any medium. New layoffs are not discarded soon. And finally , why are not all bad things , the human team of this company is incredible. If the majority of people who are not allowed to rise because of this Jurassic caste, I had the opportunity to decide the new direction of the company , I am convinced that things would change very much . There is a quality as I've ever seen, but contained in the worst jars . I hope those who read this, understand (or not) what I've outlined here . If someone does not say it will be forgotten and will not be echoed behind the furor launch.[/spoiler]
Title: Re: Castlevania
Post by: Mirby on February 28, 2014, 11:38:37 PM
Here's the rant properly translated.
[spoiler]Well, I would like to shed some light over the development of this game... Working with Mercury Steam -and I would like to tell this anonymously- is about an everyday frustration. Here's to every guy that has experienced hell during the development of this game, but especially to those who have led this to the mess that Lords of Shadows 2 is:

- Kojima had little to nothing to do with the development of the first game, he came by, set a seal, visited the studio, signed some things and that was it. He had even less to do with Mirror of Fate and LoS2.

The vast majority of this team is aware that the game we've done is a real piece of [parasitic bomb] that has nothing to do with the first one's quality and production values... Nobody is surprised by the low reviews we've got.

- If there's someone to blame here, that's Enric Álvarez. He is the person who has led a broken development based on his personal criteria, completely overlooking programmers, designers and artists. Despite his nice look to the press, often considered as some sort of creative "visionary" in the looks of David Cage and Molyneux, this guy has serious problems. He is a mean and naughty guy, and since the "success Lords of Shadows 1" his ego has grown to the point of not even daring to say 'hello' when you meet him in the hallway.

His distrust to his own workers is enormous. Most of the development team often found out features of the game through press news, rather than from the studio's head - unbelievable. And there is no corporate culture here at all... this is just a handful of people working blindly and at the disposal of an alleged visionary.

- The studio's internal structure is archaic, still based on the old partners of the Scrapland days. I'll give you an example so you can see the full picture: the studio's signature engine (one with many flaws) was solely coded by two guys, one of them being a founder of the company and Enric's confident. Access for the new programmers to the source code to update or refurbish the engine is denied, so things are still done in a 10-year-old fashion.

- Many of the studio founders are people with zero abilities for running a studio. Often here newbie developers know more than their own bosses. This structure only leads to a slow, messy and absurd development process, with the end result of Lords of Shadows 2 being a perfect example of what happens due to that.

- Absolutely every design idea has to be monitored, taken away and mutilated by Enric Álvarez. Several game designers have grown tired of this and have abandoned the studio.

- The art direction for this project has been erratic and beheaded. After Enric dismissed every idea and core decission from our main art director for the previous projects, he decided to just leave. It was a battle of egos unleashed by Enric (something that he has carried over with since his times in Rebel Act). Our now former art director is still working in Madrid, now with the Tequila guys making RIME.

- Many others have just turned to other studios offers, sick of the situation here. Almost every month we see fellow devs packing up and getting out of here looking for a new job abroad -that's sad-. It's amazing how the biggest AAA game developer in Spain is not even willing to make its workers a counteroffer. This company does not think highly of its talented workers and their good work. There has never been any kind of salary bonus or anything that remotely resembles it. Not even a single "Good job team!" acknowledgement.

- The production management for this project has been terrible, way often the heads of each department dismissed every production deadline and imposed their own criteria. As a result, the development was delayed for six months, and that investment only came out of MercurySteam's pockets.

Many can't help comparing this situation to something similar that already happened in a company in which many of us worked: Pyro Studios (the team behind the Commandos saga). The QA department is treated like cattle, with shameful wages and almost everyday bullying.

- Expectations for our future are quite bad... with a publisher like Konami really upset after the mediocre game we've made.

- After completing Lords of Shadows 2 MercurySteam has fired 35 workers, and it's embarrasing that no website or journalist is talking about that. More firings are expected to come in the following days.

- And finally, because not everything is bad in here, I wanted to say that the real team behind this company is an incredible bunch of people. If all those guys who are not allowed to be promoted due to our Jurassic studio leads had the chance to set the course of the company, our future would be so bright. There's just so much passion and talent here, more than I've ever seen anywhere else, but it's completely held back. I really hope that those who read this understand what we've lived here. Someone has to say this so it is not lost in time after the game's launch.

Thank you for reading me.[/spoiler]

Source 1 (http://zonaforo.meristation.com/analisis-meri-lords-of-shadow-2-nota-8-t2195488-120.html#40384572)
Source 2 (http://www.neogaf.com/forum/showthread.php?t=776423)

I for one find it despicable that MercurySteam let go 35 workers after this, and that Alvarez forced everything to go through him. Basically a case of overinflated ego.

[parasitic bomb] he could learn something from PB in having an ego but still being damn cool :P
Title: Re: Castlevania
Post by: Fxeni on March 01, 2014, 12:26:21 AM
Sad to say, this is a problem in a lot of studios. Not to downplay the message, quite the opposite; the fact that this is common makes it even more sickening.

I hope the guys that left (or are forced to leave) find a good place.

I have no comments for the game as of yet, since I haven't touched it. I'll come back with comments on that eventually...
Title: Re: Castlevania
Post by: Flame on March 01, 2014, 01:48:33 AM
I will say this about how the game turned out despite it's problems and ending
It could have been far worse. At least the gameplay is fun, and about half of the story is really good.

[spoiler]
It has one of the BEST Death fights probably in the franchise as a whole.

And one of the coolest Death designs.

Here's the boss fight. it has spoilers, mind you.
[spoiler]http://www.youtube.com/watch?v=bADU1tEMjgE[/spoiler]
[/spoiler]
Title: Re: Castlevania
Post by: OBJECTION MAN on March 03, 2014, 03:12:21 AM
Regarding above LoS 2 spoiler video, and LoS series spoilers in general:
[spoiler]Why does everyone have to have a whip? Gabriel, Trevor, Simon, Alucard, The Forgotten One, and even Zobek... I know, we fans complain when the protagonist doesn't have access to a whip, but this is just going to the opposite extreme.

To explain for those who have not played/seen MoF; Gabriel, Trevor, Simon, and Alucard (vampire Trevor) are all playable characters within the span of the story mode. Each uses the same exact whip moves (albeit different 'subweapons'). Even Alucard who was shown in the artwork to have a sword doesn't even use one in the game, instead opting to copy paste the same whip move set from the other three characters.[/spoiler]
Title: Re: Castlevania
Post by: Flame on March 03, 2014, 05:48:43 PM
Now that you mention it, heh, that is true.

At least with LoS2 things change up a bit. Dracul despite using a blood whip as his primary weapon, has the Sword and claws now. On that note, i thought it was really interesting that they broke down his LoS1 moveset and split it amongst the 3 weapons.

Also Alucard FINALLY sticks to a sword. I'm guessing (hoping) that his DLC will use the sword and not treat him like a reskin of Dracul. I mean think, he has a whip, a sword, and claws. See where this is going? yeah. Hope that doesn't happen.
Title: Re: Castlevania
Post by: Flame on March 09, 2014, 04:21:40 AM
if you've played LoS2, you may have noticed a suspicious place after leaving the Gorgon's lair. It's a long walkway, with railings on either side. But right outside the door, on the right, there's a section of railing missing for no reason. Obviously it was suspicious as [tornado fang] since the rest of the railing is intact. Yet there was nothing there at all.

Well turns out it's part of cut content

Castlevania LOS2: Secret Structure (http://www.youtube.com/watch?v=_elJQt9245Q#)
Title: Re: Castlevania
Post by: Flame on March 17, 2014, 05:45:17 PM
IGA has left the building:
http://www.ign.com/articles/2014/03/17/castlevania-producer-koji-igarashi-leaves-konami (http://www.ign.com/articles/2014/03/17/castlevania-producer-koji-igarashi-leaves-konami)
Title: Re: Castlevania
Post by: Mirby on March 17, 2014, 09:53:55 PM
Oh.

Well then.
Title: Re: Castlevania
Post by: Fxeni on March 17, 2014, 10:55:35 PM
Probably for the best. Would be cool if he directed something that wasn't a Metroidvania, seeing how tired those were becoming... rather quickly. Or if it is a Metroidvania, at least put some time in that sucker and not rush it.
Title: Re: Castlevania
Post by: OBJECTION MAN on March 18, 2014, 12:34:10 AM
Let me know when the Undead Whipper 1999 kickstarter is launched.
Title: Re: Castlevania
Post by: Flame on March 27, 2014, 01:59:32 PM
Played the Alucard dlc. I like it. It was actually better than the game. The puzzles were [tornado fang]ing fun, shimmying is basically nonexistent since alucard can use bat swarm to leap to grapple points and skip a chunk of em, and theres some legit platforming [parasitic bomb]. Combat is neat, the void/ chaos stand ins are nothing special though.
Title: Re: Castlevania
Post by: Soultrigger on April 05, 2014, 11:42:37 AM
Probably for the best. Would be cool if he directed something that wasn't a Metroidvania, seeing how tired those were becoming... rather quickly. Or if it is a Metroidvania, at least put some time in that sucker and not rush it.

I actually agree with this. I do think each game has a lot of unique charm and polish to them, but overall they can be very forgettable. The stage design gets really repetitive and enemy AI is meh.

Kind of sad and interesting to see the franchise parallels between Castlevania and Mega Man. Both hardcore classics, various incarnations, milked formulas, forced onto portable platforms, and now on hiatus with the most significant respective developer leaving their company. I guess Lords of Shadow might've paralleled the hypothetical canned "Maverick Hunter".
Title: Re: Castlevania
Post by: Flame on April 14, 2014, 09:28:51 AM
Kind of sad and interesting to see the franchise parallels between Castlevania and Mega Man.
Interestingly enough, if I recall, Dave Cox himself said that LoS was nessecary to prevent Castlevania from becoming like Mega Man.

Quote
forced onto portable platforms,
i don't feel that Castlevania was really 'forced" onto portables. Not initially anyway. Since the gameboy they were making handhelds. Legends came out after SotN. After that came the N64 games, after which came Circle of the Moon, then Chronicles, then Harmony of Dissonance and Aria of Sorrow. After that, the next big Console entry was Lament of Innocence. I don't think it did too well, though i cant say. It has mostly average reviews. Right after came Dawn of Sorrow, and Curse of Darkness right after, which must have done poorly, because for 4 years there were only handhelds until Konami gave IGA a console budget for the new Generation, and he blew it on Judgement and Deathnote redesigns.

It's just more likely that handheld was far cheaper to make, since consoles just don't generally accept 2D games anymore unless they have giant production values or are small cheap downloadables. With a handheld budget IGA could keep making constant CV games. I recall him saying somewhere that he always got an above average budget for his CV games, the handheld ones in particular I think... (yet he still reused assets constantly)

CV became relegated to handhelds sometime around LoI and CoD, since neither games were stellar successes. And after the N64 games had flopped years earlier, well yeah.

 
Quote
and now on hiatus with the most significant respective developer leaving their company.
IGA being the most significant CV developer is highly arguable. He's been around the longest though, so i suppose that counts.

Quote
I guess Lords of Shadow might've paralleled the hypothetical canned "Maverick Hunter".
strangely so, considering both were planned as trilogies and AU stories. Where they differ is of course, that LoS happened, was a major success, and saved the franchise, while Capcom instead cancelled Mega Man outright.

I wonder how Maverick Hunter would have done?
Title: Re: Castlevania
Post by: Satoryu on April 14, 2014, 09:56:44 AM
Where they differ is of course, that LoS happened, was a major success, and saved the franchise, while Capcom instead cancelled Mega Man outright.

With all the negative reception these games get? That's not a major success nor saving Castlevania. It's probably closer to beating a dead horse.
Title: Re: Castlevania
Post by: Kieran on April 14, 2014, 01:26:04 PM
For all the negative reception, the original LoS is still the best-selling Castlevania game ever made.
Title: Re: Castlevania
Post by: Flame on April 14, 2014, 06:54:25 PM
The MAJORITY of the hate ive seen stems from "not muh castlevania".

Aka a hate of change. MOST prominent among people who started with metroidvania and dont realize they were much the same kind of change.
Title: Re: Castlevania
Post by: Phi on April 14, 2014, 07:48:33 PM
Aka a hate of change. MOST prominent among people who started with metroidvania and dont realize they were much the same kind of change.

It doesn't really matter how much of a change the metroidvania style was from the earlier games. Plain and simple, many people loved that style of gameplay/structure; enough to coin the name "metroidvania" in the first place.

If LoS was a good change from the formula people were familiar with, I doubt there would have been much complaints.
Title: Re: Castlevania
Post by: Rin on April 14, 2014, 07:59:43 PM
Aka a hate of change. MOST prominent among people who started with metroidvania and dont realize they were much the same kind of change.
That's bullshit, Flame-o.
The Metroidvanias differ from the earlier games only with the aspect of backtracking (well, there are couple of other elements too...) BUT, in the end the core elements of gameplay are the same.
You can't seriously compare such a drastic change like the LoS series to dem fuckin' backtacking Castlevanias, which ultimately play quite the same as original ones, but with some added elements to spice [parasitic bomb] up.

Even that one PS2 Castlevania game in 3D (forgot which one it was, because I think there were two) feels more like an actual Castlevania than LoS.

That is the reason why many would be upset about the change. Of course, there are probably [Top Spin]s who simply hate it because it's cool to do so, but yeah.
Title: Re: Castlevania
Post by: Flame on April 14, 2014, 08:22:51 PM
The core elements are not the same. Sotn was radically different from say, rondo. Even your method of attack was different.  And the bishounen art style was a departure from the previous styles. Even compared to Rondo's anime visuals. Belmonts themselves differed greatly to the barbarians and muscle men of before.

The only thing that was the same,  was it followed the timeline.  Which is another point of contention with los. That its a retelling. A reboot. (A.U.  self contained reboot mind you)
Title: Re: Castlevania
Post by: Rin on April 14, 2014, 08:47:03 PM
The core elements are not the same. Sotn was radically different from say, rondo. Even your method of attack was different.  And the bishounen art style was a departure from the previous styles. Even compared to Rondo's anime visuals. Belmonts themselves differed greatly to the barbarians and muscle men of before.
Are you even trying Flame?

Just because they IMPROVED the gameplay or changed the method of attack, it doesn't mean that it's immediately a completely unrecognizable game.
I can look at either old or newer Castelvanias and I know it's a [tornado fang]ing Castlevania.

I look at LoS and I see... an okay action game in style of God of War, and the like. But if not for the names of characters and some shitty references, I wouldn't be able to see it's Castlevania.

That's the main point, and that is simply why I think many dislike LoS. Because it might be a reboot or AU or whatever, but to them it just doesn't feel like a typical Castlevania.
Is that good or bad? I dunno, I frankly stopped caring.
Yeah...
That's all I'm trying to say.
Title: Re: Castlevania
Post by: Flame on April 15, 2014, 01:06:02 AM
I can look at either old or newer Castelvanias and I know it's a [tornado fang]ing Castlevania.
Why? What exactly is that spark that makes you recognize them as Castlevania aside from the title?

If you can see SotN and think Castlevania  Just like with CV1, Then what about LoS suddenly doesn't do that? Can you tell me? Because I see plenty Castlevania in both.

Granted, what I DON'T see in LoS, is metroidvania. At all. Which I insist, is the reason many disliked it. You have to realize just how long metroidvania and Ayami Kojima's aesthetics, Just how long, IGA's vision was the face of the franchise. SotN came out in '97, LoS came out in 2010. That's 13 years. LoS was the most radical change to the series in 13 years since Symphony itself radically shook things up. And many people, myself included, were brought into the franchise through the metroidvanias that followed in SotN's footsteps. There are people who've never played the classic games for a bunch of reasons- and have only played SotN and it's sequels. Conversely, there are people that never liked SotN's changes, and fell out with the series after that. Some people who are SotN kids hated LoS because they did not see what they know in it, and some people who are Classicvania kids, liked it because it was more familiar to what they know. Now, that does go both ways, again. Nothing is ever so black and white. But that seems to be the majority of what I myself have seen.

LoS was trying to be a Classicvania, drawing heavily in inspiration from SCIV, which is Dave Cox's favorite. And having played basically all the main series CV games from 1 to, well, LoS- I can see the Classicvania in LoS. i can see the SCIV in it quite a bit in the first third of the game. What I don't see, is SotN.

But to say that it's just "not Castlevania" or that you just can't recognize it as one? That Is well, just your opinion. Because "what makes Castlevania?" is a terribly subjective question. There are so many different things that mean different things to different people.

Quote
I look at LoS and I see... an okay action game in style of God of War, and the like. But if not for the names of characters and some shitty references, I wouldn't be able to see it's Castlevania.
I look at LoS and see Lament of Innocence.

Also, I could say the same about SotN. If not for the names and title and such, what exactly ties it down to what came before?
It could just be another exceptional 90's platformer with a detailed gothic anime aesthetic.

If LoS had not been named as a Castlevania, all the people who say it isn't one would be talking about how similar it is to Castlevania, and wondering why they didn't just make a new CV game instead of making it a new IP.

Quote
That's the main point, and that is simply why I think many dislike LoS. Because it might be a reboot or AU or whatever, but to them it just doesn't feel like a typical Castlevania.
the fact that it was described as a Reboot has to be one of the biggest parts of it. The behind the scenes stuff as well. The attitude behind it irked many. The whole "forget what you know about Castlevania" pissed people off more than it probably should have.

And the stuff that turned out not to be true did as well. The trailers outright lied, suggesting that Dracula was the antagonist, while we were told there would be no QTE's, and the game was full of them.

Which leads to a lot of hate for the game based on that alone, without even trying to like the game. people went in hating it based on pre-release nonsense, and they hated it more because it wasn't their Castlevania.
Title: Re: Castlevania
Post by: Fxeni on April 15, 2014, 01:32:09 AM
I'm going to chime in and say that I have seen a lot of hate based on the fact that the original LoS wasn't a Metroidvania. Most people equate Castlevania with everything post-SotN, and with how most of the games went after it, you can't really blame them too much.

I agree that I can see some design elements from the pre-SotN games in LoS. The combat elements borrow a lot from Lament of Innocence (which came out a good year and a half before God of War, by the by) and of course God of War itself. Is this a bad thing? Not really, since the combat itself is enjoyable.

The atmosphere in LoS was just fine... when compared to pre-SotN Castlevanias. I've heard people complaining that it wasn't mostly in a castle, which uhh... most of the pre-SotN Castlevanias also had in common. This kinda reinforces some of what Flame was saying. Again, I can see why people do it though.

All that said though... they kinda screwed the pooch with the following games (Mirror of Fate and LoS2). They weren't nearly as well designed overall as the first LoS was. They each felt lacking in their own way, whereas the first LoS was pretty solid in itself.
Title: Re: Castlevania
Post by: Flame on April 15, 2014, 02:11:10 AM
All that said though... they kinda screwed the pooch with the following games (Mirror of Fate and LoS2). They weren't nearly as well designed overall as the first LoS was. They each felt lacking in their own way, whereas the first LoS was pretty solid in itself.

i disagree. partially. Having recently 100%ed MoF on Steam, I think it's actually the best of the 3, if not at least the best story of the 3 and best atmosphere.

MoF was directed by the same people who made the Revelations DLC for LoS2. funny enough, that director is a big CV fan as opposed to Alvarez. And you can see it in MoF, there's plenty of nods to Castlevanias past and present. The Character designs particularly are new yet familiar. trevor looks practically the same- in fact, some of his concept art has him with a brown coat that looks right out of CoD. Simon hearkens back to the original barbarian design, plus the red hair that became his staple since chronicles. Alucard himself despite sharing a design motif with Dracul, shares his color scheme with the old Alucard. Only this time he's a blue-gray color skinwise.

MoF's problem is it's lack of weight, and it's attempt to stick LoS1 in a 2D plane.  The physics have no weight to them, and are far too forgiving. you don't actually grab ledges, you home in on them as soon as you are within a certain range. leading to some awkward jumps that feel like you should have missed. In fact, the game does not let you jump straight down from a higher point. it forces you to go down by it's ledges. To it's credit though, (and detriment) it has fall damage. Something which feels foreign to a metroidvania-esque game, but alleviates the issue of bottomless pits and such being gone from metroidvanias, since you can fall from any height. Hell, it STILL has bottomless pits despite being a metroidvania. The story, is top notch, and despite hating the 'told backwards" thing, I actually didn't mind. once I played it. Trevor's ending felt fantastic and I loved it. Despite the trevorcard thing feeling somewhat silly, they made it work. I didn't hate it like I thought I would. Overall, it had fantastic writing.

Then... LoS2... Where Alvarez dropped the ball and [tornado fang]'d over the game. I agree there. LoS2 has tons of problems. and tons of untapped potential. I mean for [tornado fang]'s sake, the DLC was better than the whole game. I want a game that plays like THAT!
Title: Re: Castlevania
Post by: Da Dood on April 24, 2014, 06:46:35 PM
I bought Castlevania Chronicles on PSN, played through both Original and Arranged modes.

For those who are unfamiliar, this is a PS1 port of a reimagining of CV1, originally released for the Sharp... X86000...? Don't remember the exact name. It's a brutal game, but also great fun. Finding a new-old Castlevania is like finding treasure these days, and I'm glad someone recommended it to me.

Anyway, the big differences compared to CV1, other than graphics and such, are the level design and the fact that you have more control over Simon. It's not quite like CV4, but close. There's also a very useful sub-item in this game that you can use to heal part of your HP with just 10 hearts. Too bad it's a random drop.

The level design is really surprising and sophisticated. Aside from a couple rooms and most of the first level, these levels are completely different from the original. Most have unique obstacles and exclusive enemies, and there's also a ton of variety in the visual department. It's not often that you see an ice level in a Classicvania. They also make several clever references to CV1, like the gorgeous pre-Death hallway.

The difficulty depends on which mode you pick. Original mode is the untouched port of the game, extremely tough and unforgiving. I'd place this among the hardest in the series, for sure. Arranged mode has remixed music (kinda weak IMO, too techno), some new sprite colors, and it's much easier. My impression, after playing both modes, is that Original feels like playing CV3, while Arranged feels like playing CV4. Both enjoyable depending on how much challenge you're looking for.

I loved it. :)
Title: Re: Castlevania
Post by: Mirby on April 24, 2014, 09:52:18 PM
Here's a nifty article (http://www.eurogamer.net/articles/2014-04-03-unfinished-symphony-castlevanias-keeper-speaks) about Igarashi's time with Konami and Castlevania.
Title: Re: Castlevania
Post by: Satoryu on April 24, 2014, 09:57:29 PM
My impression, after playing both modes, is that Original feels like playing CV3, while Arranged feels like playing CV4.

I can't really judge CV3's difficulty very well. Never had much experience with it. It does seem to be one of the harder ones, so comparing it to Chronicles seems fair.

But Arranged and CV4? That's like night and day. Arranged is still really difficult; the Clock Tower is a killer. Castlevania 4 is incredibly easy.
Title: Re: Castlevania
Post by: Da Dood on April 24, 2014, 10:03:09 PM
I guess it's because I played Arranged right after Original, so it felt much easier. It's still probably harder than CV4, true.
Title: Re: Castlevania
Post by: Fxeni on April 24, 2014, 11:25:52 PM
CV3 has the potential to be one of the harder games, depending on the path you take.
Title: Re: Castlevania
Post by: Da Dood on April 25, 2014, 03:18:12 AM
CV3 is really hard, yeah. It's like I have to learn the game all over again when I play it.

I've been doing pretty good at Sypha's path, though. I've already beaten all paths, but recently I'm trying to focus and get decent at each path before moving on to the next.