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Topics - Yoku Man

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1
Fan Games / Mega Man Starbound - Galaxy's Champion
« on: February 29, 2012, 03:48:30 AM »
Here is my proposal for my upcoming fangame project. - StarsimsUniverse.

The Inspiration.

What was the inspiration? The amazing, game changing Mega Man V for Gameboy! A totally new approach to a Mega Man game; no robot masters, a new and dangerous threat from outerspace, a tougher game, a special "Super Gameboy" pallete that made it stand out from the previous games and a totally new and original soundtrack that kicked ass! The story was alot darker too and the stakes were higher, you finally felt as if Mega Man had met his match.

Years later, I discovered there had been plans to re-release the Gameboy Mega Man games in a collection for the GBA. "Mega Man Mania" would have been a remastered collection with new GBA colour graphics and improved physics for all the games. All of the Gameboy games have become a sort of lost gem, totally under appreciated in video game history. Re-releasing them in the GBA Collection may have given them the recognition they finally deserved, but alas, the collection was cancelled, apparently due to losing the source code to the most important game in the collection: Mega Man V!

I dearly wanted to treat the fans to what they missed out on. A fangame engine that featured all the cool things promised in the "Mega Man Mania" Collection. An authentic Gameboy experience that featured the true platforming physics, feel and sounds of the original games... Not many fangames had tried to take the Gameboy approach yet, so I thought it'd be a unique project to try out. I also wanted to explore the cool storyline introduced in Mega Man V. What if not all the Stardroids were destroyed? Where did they come from? This was the beginning of my project to create a spiritual successor to Mega Man V...

But to begin with I'd need to make the engine, to make a sort of template game before I even attempted my sequel idea... Step right up NMario, my good friend!

The Template.

Mega Man World!

NMario was delighted to try out my vision. Using his old Multimedia Fusion 2 Engine as a guide, we began to remake a fangame from scratch using the Gameboy physics, gimmicks and rules as closely as we can.

I wanted this to be the most authentic engine for a fangame ever. I trully wanted MM World to feel like a Gameboy Mega Man game. It has the first four robot masters and it'll have 2 Wily castle stages, just like the original "Mega Man: Dr Wily's Revenge." But not only that, I wanted authentic Gameboy stereo music and the original Gameboy sound fx.

NMario then had the awesome idea of multiple pallete settings. What if we display it with GBA colours by default and also added the options to play in "Super Gameboy" and B/W "Gameboy" style? That was an awesome idea that would make this fangame project even more unique. Also adding the GBA border would help to sell the idea of it being GBA inspired. (Plus that would help with fans capturing their Lets Plays in widescreen format)

By having this template game of NMario's (with its own unique story and characters) we would have a practice game for what would later come down the line. With the game finished we could also then make it free for fans to use to make their own games, using "Mega Man World" as a starting point.

Creating Mega Man World is a logical first step. Not often do fangame makers focus on creating their engine first before making their desired fangame, they usually make their fangame from scratch developing the engine as they go.

For Mega Man World, I wanted to make use of existing materials from the old Mega Man games and simply recreate levels, this would help to sell the accuracy of the engine. If we make MM World right, then it would make "Mega Man Starbound" so much easier down the line, as most of the coding would all be complete (Plus the fans would have a free fangame engine for them to make their own games with as well!). All that would need doing was coming up with plot, new sprites, new sound fx and new gameboy style music.

The Pitch.

Because of the current development of "Mega Man World" my true fangame idea is still in the pre-production stages, with plot and concepts. As of now I have a lot of jumbled ideas mixed up in the my head regarding story, concepts, abilities, weapons and bosses, etc. So far there are only a few sketches and ideas from me and my fans from the various community forums. They too have contributed to the ongoing plot development and overall premise of the game.

Mega Man Starbound - Galaxy's Champion!

What I am proposing is a new type of fangame, done in the style of the unreleased Game Boy Advance "Mega Man Mania" Collection. The concept of the game will be very similar in style to Mega Man V (Rockman World 5) for Gameboy. It will include the physics, the fancy vibrant Gameboy Advance colour pallete, an all-new awesome original soundtrack (similar in style to its predecessor, Mega Man V), and an epic space saga storyline that could potentially span across multiple sequels and expand the Mega Man series and mythos into a whole new direction.

There will also be an expansion to the traditional gameplay elements, new gimmicks: such as collectable items, upgrades, roleplay elements, mazes, puzzles, interactive terrain, weather, gravity, and more.

Bosses.

  • Arcturus (Guardian of the Bear)
  • Deneb ("Tail of the Hen" Possible bird)
  • Hydra (A many-headed Serpent)
  • Lupus (Hybrid creature, Half man, Half Lion or possible Dog or Wolf related)
  • Orion (A Hunter, perhaps a Bow Weilding Stardroid)
  • Polaris (The North Star) "The Dogs Tail"
  • Rigel ("Left foot" of Orion, Foot of the Great One, Conquerer, perhaps a female Stardroid, Terra's sister?)
  • Sirius ("Glowing, "Scorcher" Perhaps a fire based Dog Stardroid)
  • Vega ("Falling, "Landing" "The Alighting Vulture")

Character Designs.



Rigel.



Orion, Arkturus, Lupus and Sirius.

Enemies.


2
Fan Creations / Starsim's / Yoku Man's Art and Sprites Thread.
« on: September 17, 2010, 06:46:06 PM »
I guess this is the time to make my own thread for my sprite art. Seeing as I've recently updated my Youtube page with a new background. I wanted to show it off to the community. This is probably the best place to put this pic I've made myself. Its a collage of fangame sprites crawling around my page layout. See if any of you guys can spot your creations in there! Its an homage to all the cool upcoming fangames and hacks in progress.



You can also view it on my Youtube channel too. http://www.youtube.com/user/StarsimsUniverse

3
Fan Games / Mega Man Unlimited
« on: April 08, 2010, 06:39:07 PM »
Mega Man Unlimited.



This first post is a basic overview of the game, additional posts in the thread will include more up to date news on the games progress and any other cool tidbits, like art and screenies.

The Official Mega Man Unlimited Trailer.                        French Mega Man Unlimited Commercial.

[youtube]eI6RcuG6HJo[/youtube]     [youtube]l6mgnktztTQ[/youtube]

___________________________________

In Progress:

- Final Bosses and final sequence of events.  (Only final boss + cutscenes to finish)
- Targeting spot for Yoku Attack and Jet Missile. (Only x flipping of offset to fix)

Todo:

- Enemy projectiles reactions to Megaman's weapons. (Being able to destroy projectiles etc...)
- Pause Menu Energy and Weapon Tanks Functionality.
- Gameflow.  (Running out of lives takes you to game over, stages don't have a boss after beating him, etc...)
- Serialization.   (80% done (Gab))
- Boss Door colors. (per level)   (Shouldn't take long)
- Title Screen.
- Menus. (Main Menu, Options, Game Over, Save, Load, etc...)
- Shop Menu.
- Shop Exclusive Items. (Eddie Call, Spike Shield, Beat Rescue...)
- Weapon Absorb sequence. (Can't really do it in cutscene engine because of the various terrain layouts)
- CometWoman song final polish.   (Kevvviiinnn - Phil)
- (Ending) Cast Medley Song.  (Kevvviiinnn)
- (Ending) Cast Cutscene. (Need Medley Song)
- Fix bugs.

Done:

- All robot master stages and bosses are completed except minor details.
- Stage Select screen completed.
- Wily stages. 90%
- Level enemies: 100%
- MM Weapons. ( 95% ):
- Rush Coil. (Some bugs left to fix)
- Rush Jet. (Some bugs left to fix)
- Comet Dash.
- Glue Shot.
- Rainbow Beam.
- Yo-yo Cutter.
- Tank Arsenal.
- Yoku Attack. (Only Targeting Spot x flipping of offset to fix)
- Jet Missile. (Only Targeting Spot x flipping of offset to fix)
- Nitro Blast.
- Nail Shield.
- Cutscene engine.
- Cutscenes. (95% Done)
- Wily Boss #1.
- Wily Boss #2.
- Wily Boss #3.
- Wily's Robot Master Teleporters.
- Load game.
- Pause Menu.
- Robot Master Hurt VFX.
- Yoku Man Stage Maze Gameplay.
- Nail Shield Spread trajectories.
- Water Particle Effects. (Splash, Air Bubbles)
- Boss Health Meter Colors.
- Show Icons of Special Weapons above Megaman's head when switching weapons.

___________________________________

Overview.

Platform: PC.

Release: TBD.

Game made using C++ in Visual Studio.

Mega Man Unlimited is a fan-game by MegaPhilX. Music is provided by Kevvviiinnn, ThunderThouin and MegaPhilX. Direction, Art and Game Design is by MegaPhilX and Programming is by Jean-Simon Brochu, Gabriel LeBlanc, Jocelyn Perreault.

The game follows the classic Mega Man series. It mimics the 8-bit NES Mega Man games gameplay and overall design. It is similar to Mega Man 9 in design philosophy and of course, inspired by CAPCOM.

Since Mega Man 9 is very much inspired by Mega Man 2, Mega Man Unlimited draws alot of subtle similarities to Mega Man 3.

___________________________________

Plot.

The story of this game follows after any of the latest Mega Man games CAPCOM may produce.

In the year 20XX AD,

Dr Wily’s robots are rampaging through the world once again but the evil scientist shows up and confesses to Dr light that he didn’t want his robots to go berserk and has no clue why this is happening. Maybe he is not so evil after all...

Working with Dr Wily, Dr light finds out that a mysterious force is controlling Wily’s robots. But before having the time to think twice, a mysterious robot fires a shot at Mega Man and in a flash, kidnaps Dr Wily and teleports away.

MegaMan sets out to battle Wily’s creations once again, hoping to find out the truth about this mystery...

___________________________________

Mega Man Controls.

Mega Man controls just like the 8-bit NES games. Here are Mega Man’s basic moves:

The game should use any PC controller as well as the keyboard if the user doesn’t have a controller.

- Run – Press LEFT or RIGHT on the directional pad.
- Jump – Press the JUMP button.
- Fire Mega Buster – Press the ATTACK button. (Up to 3 shots on-screen at once.)
- Slide – Hold DOWN on the directional pad + Press the JUMP button.
- Charge Mega Buster - Hold down the ATTACK Button to charge up the Mega Buster and release to shoot. (Unlocked by beating the game once and entering a cheat at the title screen.)

The game avoids including the charge shot feature from the beginning to remain true to the early Mega Man games and force the player to use his weapons in a clever way. The charge shot makes many special weapons useless since it is so powerful.

___________________________________

Structure.

MMU will be comprised of 13 stages.

8 Robot Master Stages:
- Jet Man Stage.
- Tank Man Stage.
- Nail Man Stage.
- Nitro Man Stage.
- Glue Man Stage.
- Rainbow Man Stage.
- Comet Woman Stage.
- Yo-Yo Man Stage.

1 Secret Robot Master Stage:
- Yoku Man Stage. (Designed by StarsimsUniverse.)

4 Wily Captured Castle Stages.

___________________________________

Links to various Mega Man Unlimited Sources.

- megaphilx.com
- megaphilx.deviantart.com
- www.youtube.com/megaphilx
- http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039

___________________________________

Related Links and News Stories:

- http://www.gamingnexus.com/FullNews/Mega-Man-Unlimited-one-step-closer-to-reality/Item25634.aspx (Update from Jeremy Duff of gamingnexus.com whom MegaPhil met at Captivate 2010!)
- http://www.rockmancorner.com/2012/02/mega-man-unlimited-trailer-debuts.html (Protodude's Rockman Corner Coverage.)
- http://www.destructoid.com/mega-man-unlimited-may-be-the-best-mega-man-fan-game-ever-222459.phtml (Article on Destructoid.)
- http://www.screwattack.com/mega-man-unlimited-game-you-are-looking (Article on Screwattack.com.)
- http://www.themmnetwork.com/2012/02/22/to-infinity-and-beyond-megaphilx-reveals-mega-man-unlimited-fan-game-trailer/ (Article on the Mega Man Network.)
- http://www.youtube.com/watch?v=2GR-f0PJ4TE (Trailer review on MainEventTV At around 29:10.)
- http://megaman.capcom.com/10/ (The Official Mega Man 10 Website, infamous for using artwork and sprites from MMU on their pages by mistake.)
- http://megaman.wikia.com/wiki/Mega_Man_Unlimited (The fangame was honoured with an article on the Mega Man Wiki!)
- http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaManUnlimited (Could never hope to escape the TVTropes Phenomenum!)
- http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MegaManUnlimited (The mileage that might vary with some people.)

___________________________________

(Update: 16/06/2012)
ORIGINAL ARTWORK.

Here are all the Robot Masters in all their 8-bit Sprite Glory. However, I'm hearing rumours that Tank Man has been completed changed. We'll catch a glimpse of his new design soon when Phil releases new artwork of him on his Facebook and Deviantart pages soon.



Here's the original artwork and line-up, featuring the now demoted Hammer Man.


The Original image can be found here: http://megaphilx.deviantart.com/art/MMUnlimited-Old-Robot-Masters-100812467

Here is Comet Woman's first official picture.


The Original image can be found here: http://megaphilx.deviantart.com/art/MMU-New-Comer-CometWoman-125970839

___________________________________

DATA CARDS.

Here are each Robot Master's full art Data Cards.


The Original image can be found here: http://megaphilx.deviantart.com/art/JetMan-Data-Card-144526966


The Original image can be found here: http://megaphilx.deviantart.com/art/TankMan-Data-Card-146369853


The Original image can be found here: http://megaphilx.deviantart.com/art/NailMan-Data-Card-134868238


The Original image can be found here: http://megaphilx.deviantart.com/art/TrinitroMan-Data-Card-132623855


The Original image can be found here: http://megaphilx.deviantart.com/art/YokuMan-Data-Card-142442257


The Original image can be found here: http://megaphilx.deviantart.com/art/GlueMan-Data-Card-136516901


The Original image can be found here: http://megaphilx.deviantart.com/art/RainbowMan-Data-Card-132378104


The Original image can be found here: http://megaphilx.deviantart.com/art/CometWoman-Data-Card-136159134


The Original image can be found here: http://megaphilx.deviantart.com/art/Yo-YoMan-Data-Card-143111557

___________________________________

NEW ARTWORK.

Here is the latest artwork of the Robot Master's and their corresponding Silouette from the Trailer that matches it.


The Original artwork can be found here: http://megaphilx.deviantart.com/art/JetMan-308506438


Tank Man's Artwork has yet to be released.


Nail Man's Artwork has yet to be released.


The Original artwork can be found here: http://megaphilx.deviantart.com/art/TrinitroMan-306826169


The Original artwork can be found here: http://megaphilx.deviantart.com/art/YokuMan-302712231


The Original artwork can be found here: http://megaphilx.deviantart.com/art/GlueMan-307300159


Rainbow Man's Artwork has yet to be released.


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Comet-Woman-293295428


Yo-Yo Man's Artwork has yet to be released.

___________________________________

ROBOT MASTER WEAPONS.

Here is the artwork for Mega Man's array of weapons in Mega Man Unlimited. (I'll update as more pics surface.)


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Jet-Missile-308506315


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Nitro-Blast-306825704


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Yoku-Attack-302711941


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Glue-Shot-307299943


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Comet-Dash-293295029

___________________________________

SCREENSHOTS.
The Original high quality versions of these screenshots can be found in MegaPhil's Facebook page: Here.

























___________________________________

MUSIC.

There will definately be an official soundtrack released sometime around the time MMU is finished, but for now, here are some of the tracks found on Youtube by the game's various song artists. Be aware that some of these tracks may have altered since these early versions or changed completely.

INTRO.

The Tracks from the Intro include:
- City, Work Together and Crisis.
The old versions of these tunes can still be heard in Phils old "Mega Man Unlimited - Story Intro" Video.
http://www.youtube.com/watch?v=6A_fteUvsgw

TITLE.

- The Title Track has changed many times during the course of the last 5 years. This is the latest version shown online. But is not the final version, to be sure. ;)
http://www.youtube.com/watch?v=PZ_-nrTJ3ME
(However, there is a sneak peek at the new Title theme in the last few seconds of the new Trailer. From 1:49 onwards.)

STAGE SELECT, TANK MAN, BOSS THEME, WEAPON GET.

- The Old Stage Select Theme can be found in this video. Tank Man's original Theme, The Boss Theme and the Weapon Get theme can also be found here.
http://www.youtube.com/watch?v=COE5QzDV4ho

JET MAN.

- This is Jet Man's old theme. I hear that it has been recently changed, who knows what it will sound like now?
www.youtube.com/watch?v=EeFz2yaJLY4

NAIL MAN.

- This is the most recent version online of Nail Man's Theme. This one has been through many changes too and the final version is quite different to this too.
http://www.youtube.com/watch?v=WNDmyzwE-T4

TRINITRO MAN.

- Again, another tune that has gone through quite a change since this version was put online. Quite a few surprised instore once the official soundtrack is released.
http://www.youtube.com/watch?v=ERVHo0As4p0

YOKU MAN.

- The dreaded Theme Tune to Yoku Man's stage. Don't Trust Your Eyes... and ears as these theme fwooops along while you play.
http://www.youtube.com/watch?v=iFJe7AEBvC0

GLUE MAN.

- A funky tune I've always liked, the music really does sound like its dripping.
http://www.youtube.com/watch?v=w_ssHY0_MDo

RAINBOW MAN.

- One can only fathom the horror in store when you play this level. The Quick Man beams have returned!
http://www.youtube.com/watch?v=V3WAd9OSHO4

COMET WOMAN.

- The ice cold beauty and her spacey theme tune!
http://www.youtube.com/watch?v=wtmzwnbhVd4

YO-YO MAN.

- The tune voted the favourite among fans of MMU. It even made it as the Trailer's music.
http://www.youtube.com/watch?v=B3O10aoktog

GAME OVER THEME.

- Its inevitable, all beginner players of MMU will hear this theme at least once.
http://www.youtube.com/watch?v=aKPVyL2RJS4

CAPTURED WILY CASTLE INTRO AND STAGE 1.

- What terror awaits you in the first stage on the final stretch? Who has kidnapped Wily and why?
http://www.youtube.com/watch?v=2MVAKov6Zn0

CAPTURED WILY CASTLE BOSS THEME.

- Its a Wily Stage Boss! What could it possibly be? These bosses are some of the best kept secrets of the game and they're awesome and epic too!
http://www.youtube.com/watch?v=hKkgMiF5q0s

CAPTURED WILY CASTLE STAGE 2.

- Deeper and deeper you go into the castle.
http://www.youtube.com/watch?v=cyrdHDTIAoQ

CAPTURED WILY CASTLE STAGE 3.

- I love how each stage song gets more and more foreboding as you get deeper into the castle. Its as if this adventure won't end well....
http://www.youtube.com/watch?v=jLiyrFRC7q4

CAPTURED WILY CASTLE STAGE 4.

- The final stage. The Boss Gauntlet. You know the deal. But who is the final Boss?
http://www.youtube.com/watch?v=pYPPjpBaRYs

UNKNOWN SONG.

- This song is a mystery. Is it end credits music? A secret Stage? Or Something else?
http://www.youtube.com/watch?v=PXnxG3FCVEY

MEDLEY.

- Kevvviiinnn's awesome medley of all the levels.
http://www.youtube.com/watch?v=-9aBeBvsVws

FAN REMIXES.

http://www.youtube.com/watch?v=Yf0QGoBj1y4 (Tank Man Remix by Thunder Ninja 3000)
http://www.youtube.com/watch?v=Uq65UMhF6kc (Yoku Man Remix by DSKA)
http://www.youtube.com/watch?v=AKbWVZLh2bU (Glue Man Remix by CandentPallor)
http://www.youtube.com/watch?v=G5RWQ4gCf-Y (Wily Stage One Chiptuned by Kevvviiinnn)
http://www.youtube.com/watch?v=QitLZER-LsE (Comet Woman Remix by NewAgeRetroGamer)

MegaPhilX's First Q and A

Here is a list of videos where MegaPhilX answers fans questions about Mega Man Unlimited.

http://www.youtube.com/watch?v=T-eirQbI0nQ
http://www.youtube.com/watch?v=gAoBHYZpzag
http://www.youtube.com/watch?v=t2FT-EkOD-A
http://www.youtube.com/watch?v=7411PixFAK0
http://www.youtube.com/watch?v=JKmuJdKpF9Q
http://www.youtube.com/watch?v=Nu6SwTVHPGY

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