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Messages - Apollo

Pages: 1
1
Fan Games / Re: Mega Man VR
« on: April 21, 2013, 03:55:21 AM »
So is that little level editing thing in the end going to be in the release version? That'd be cool as HELL for a sandbox mode.

Yes. There will be a Construction Mode à la MMPU.

2
Fan Games / Re: Mega Man VR
« on: April 21, 2013, 03:15:33 AM »
Ahem.

[youtube]http://www.youtube.com/watch?v=PTebIVQexFE[/youtube]

Special thanks go out to Ruri and RMZX Harmony, my two favourite whiny bitches in all of Rockman PM.

3
Fan Games / Re: Mega Man VR
« on: April 17, 2013, 08:29:51 PM »
ATTENTION!

All further updates on Mega Man VR and future projects can be found here.

4
Forum Games / Re: "What Are You Thinking Now?"
« on: April 07, 2013, 01:37:35 AM »
What mean?

5
Fan Games / Re: New Mega Man Continue
« on: April 07, 2013, 01:33:52 AM »
Sorry,I disagree,This is can't this think ideas,I think have game demo is almost good.
This is difficult fix,Is let this game work weapons,items,replay,stages exit...... programs is don't know this game engine how do.

The the referral wrong means Bei Japanese seppuku ceremony helped seppuku the Go personal chopped head, so that the Drainage faster - pay the price, needless to no longer be painful generous torture.
Due to the the Seppuku generous too painful, so much better when Seppuku who will Useful the a drainage trust generous in ozone help Drainage "mediated wrong. Han Li for Biren called helper referral wrong to Go personal Li stresses Department a quite glorious generous thing. General Li speaking Seppuku will Useful of a closest generous good friend, at home, brothers or Li Department the Kendo superb generous people perform referrals wrong.

6
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: April 07, 2013, 01:05:04 AM »
Hi, I like to do things every now and then.

I'm also a quite amateur musician.

7
Fan Games / Re: Mega Man VR
« on: April 05, 2013, 06:24:41 AM »
Another Mega Man fangame that shows absolutely no gameplay and probably never will.

How exciting.

We have a working engine.

8
Fan Games / Re: Mega Man VR
« on: April 05, 2013, 05:51:29 AM »
What about Mega Man? What are his abilities in this game?

Mega Man can jump and shoot (as per usual), but can also slide and charge.

All RM weapons will have a secondary use, as, for example, Concrete Shot and Wheel Cutter did in MM9 and MM10, respectively.

9
Fan Games / Mega Man VR
« on: March 31, 2013, 07:24:39 PM »
"IN THE YEAR 20XX . . ."

"A NEW COMPANY, 'VENTUS ROBOTICS',  HAS DEVELOPED AN EXCITING AI UPGRADE, WHICH ALLOWS ROBOTS TO NOT ONLY THINK AND FEEL, AS BEFORE, BUT NOW TO BECOME SELF-AWARE."

"THEY ARE CLOSER TO HUMAN BEINGS THAN EVER . . ."




SOUNDTRACK PREVIEWS:

https://soundcloud.com/dreieckmann/mega-man-vr-title-2a03
https://soundcloud.com/dreieckmann/mega-man-vr-menu-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-sound-man-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-flare-woman-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-bandit-man-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-sabre-man-2a03
https://soundcloud.com/dreieckmann/mega-man-vr-weapon-get-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-unknown
https://soundcloud.com/dreieckmann/mega-man-vr-wily-stage-3-4

All music and sound is being produced in the latest version of FamiTracker, Ricoh 2A03, 60 Hz.

The engine is being developed in C++, and the library is SFML.

EXTRA

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