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Gaia · 315701

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Offline Gaia

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Reply #925 on: August 12, 2011, 05:57:03 AM


Here's some more MMXT madness. This time it's with Dynamo.  :\

Posted on: August 10, 2011, 07:38:57 PM


Here's this ugly sprite of Barrett, thanks to his crazy design. Eh.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Sparky

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Reply #926 on: August 12, 2011, 06:35:37 AM


One of my favorite RM designs out of this whole site; Phantom Man in Mega Man Xtreme style. I guess spriting in this style for so long does pay off after all eh?  8)


This is amazing; simple as that.



Offline Gaia

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Reply #927 on: August 21, 2011, 05:14:57 AM
Since I mostly am drawing in a western "AKA Ugly" stlye more often than naught, expect to see more of that here soon.

Posted on: August 17, 2011, 10:32:30 PM


Excuse the puke-colored flooring, I had no refrence to a properly colored stone flooring. Anyway, this is the WIP dungeon in progress.

What I would like to do making my Mystery Dungeon game unique is by having an item that when placed properly, (a drill item) it will create a shortcut, but the consiquence it will have is increase enemy count by +2 since that pisses them off for messing with their turf.

Another would be "boss gates", where it would resemble a shortcut, but it would have a skull mat in front of it, taking you to the dungeon's boss. Only certain dungeons will contain minibosses, the music and layout will be a giveaway. Many of them would be melee but certain enemies (and the final boss!) will have a ranged move to hinder your progress. Traditionally, there will be a hub world as well. Makes sense no?



Basically, the style is no diffrent from my main spriting style, but I do say it's gonna be tricky pulling fancy designs off from this scale..

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Gaia

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Reply #928 on: August 25, 2011, 05:17:33 AM


Background stuff K' go.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Gaia

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Reply #929 on: September 11, 2011, 06:24:27 PM


Quote
This is some experimental style I have going on here, which is to accommodate to my sprite style. My basic idea was to use the Pre-MMX4 shading style with this particular lineart: Have the outer lineart a bit more thick while the inner lineart is left alone.

Also, instead of coloring IN the lineart (you dolt; never color ABOVE THE LINEART!), have some layers ready for their own colors, depending on the character. The shading will have their layers on top of the flat color.

I think this is working out so far, but I was hoping for a more relaxed style. I remember Derrick on formspring going "Unless you are in the Justice League most people don't stand at attention at all times."

But other than that I think I did pretty good here too, it was thanks to my trusty tablet who (finally) came in handy, and did most of the sketchwork; following with the lineart by mouse and the rest is history.

I also sorta mixed it with the Mega Man: Powered Up! appearance a bit. If you want to know why his head is a bit bigger than it should then there's your answer.

I must've put in a LOT of practice in my past summer vacations before attempting digital again.. Heh.

As always, Gaia (C) GaiaX2


Posted on: September 03, 2011, 03:50:33 AM


I have no idea why, but DA doesn't accept "!" in the title and I find that bullshit.

Posted on: September 04, 2011, 03:41:12 AM


And here we have Aegis receiving a package from her client, which is also viewable at Pixiv. It's not too tough once you start making the sprite in 8-bit with a broken pallete FIRST, then work with three colors+White.

Posted on: September 11, 2011, 01:01:58 AM
Made some improvments in my drawing tactics, I hope ya like.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Krystal

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Reply #930 on: September 12, 2011, 05:55:31 AM
Aegi's back leg and pose in general look pretty awkward, I think you're trying to copy her regular standing pose but you didn't understand the perspective of it well enough to pull it off.

As for your 'skeletons', seriously stop trying to work on them and just start trying to draw from reference =w=



Offline Gaia

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Reply #931 on: September 15, 2011, 04:42:31 AM


Practically yeah. I can both make BGs and sprites now in 8-Bit.  :\

Aegis is particularly tricky to do, but when I get the chance (I.E: Either I improve or her sprites get ripped when the game is released).

...To each their own..

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Krystal

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Reply #932 on: September 15, 2011, 06:05:47 AM
I'm serious~ Drawing from reference is the best way to learn =w= Trust me~



Offline Gaia

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Reply #933 on: October 10, 2011, 02:13:38 AM


Ryu (sorry about the angle)



Gaia

Took me awhile but I got it down. =_=



Puyo Puyo Shading Practice

Posted on: September 15, 2011, 19:37:27
Thought I'd try something new.

Posted on: October 07, 2011, 01:33:06 AM
...Or not.

Posted on: October 10, 2011, 12:19:58 AM
Big image, so here's the link.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline KoiDrake

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Reply #934 on: October 10, 2011, 03:59:03 AM
The anatomy of the last drawing is really messed up. Sprite is pretty cool tho.


Offline Gaia

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Reply #935 on: October 24, 2012, 11:28:10 PM
Still working on deflating that head.. I could take the Toriyama route though if ya like though.  XD

But at least for now it keeps the characters from leaning too far back or too far foward (balancing was my primary issue; now that's taken care of I can continue tweaking it). Let me see what I can do about the head, I'm open for suggestions.

..Okay, I give. I DID draw what'll Gaia look like if he was drawn by Akira Toriyama. Design's going through finalization, but I'll show you later.

Posted on: October 10, 2011, 09:21:56 PM


Experimenting with a Toriyama-Like sprite style for myself.

Posted on: October 11, 2011, 04:01:26 AM


Style of choice should ring a couple of bells.

Posted on: October 20, 2011, 00:26:58
Snazzy, eh?

Posted on: October 25, 2011, 03:08:27 AM


You know the drill.

Posted on: November 08, 2011, 03:17:11 AM


Posted on: November 15, 2011, 11:23:38 PM


Now, for Android #1. He is named Jagaan, and has a current battle power of 2,500. This is the first of my battle android line, expect some more in the near future.

Posted on: November 21, 2011, 02:14:14 AM
Tsura, the second of my battle android line, has a current battle power of 3,800. I haven't mentioned this before, but for one of Jagaan's moves is Cho Makai, a kick in which he charges his energy towards his legs and unleashes a swift boot to his opponent.



While Jagaan's specialty is swift kicks, Tsura is more focused in dealing out ranged punishment. If a foe ever gets too close, the claws Tsura is equipped with will knock the foe back pretty far, giving him the opportunity to use his rush attack Zennubo. When the foe after the knockback is far enough, Tsura fires a cannon in which he fires five shots towards the foe, which cannot be escaped (if you are caught in the attack zone) if he hit you with a tackle previously.

Posted on: November 21, 2011, 11:10:39 PM


Dragonball Z NES style-Mega. Mugshot is absent, so I'll probably make it tomorrow. Well, this is most likely the chance you'll get to see what if Mega Man was drawn by Akira Toriyama in 8-bit form, so stay tuned.

Posted on: November 24, 2011, 04:47:09 AM


Android #003 - Monogo

Monogo is the inbetween of Jangaan and Tsura, the previous two androids. He can create ectoplasmic clones of himself and can use the crushing slam technique. Unlike the previous two, I have decided to make a mass-production version of Monogo, each with their own strengths and flaws. Now with the first three made, and I can say that I am making progress. His Battle Power is 56,000.

For his personality, he is a blend of Jangaan and Tsura, and he is the "plotter" of this three-man group. These three use stradegy to get things done, and with that said, heh. I plan on fusing the three.

Posted on: November 27, 2011, 03:07:16 AM
[spoiler=writing attempt]I'm only purple
That can be said
I serve no one

But that one freak
What makes him tick
That gets on my nerves

That red battle geek
What's his problem
He knows better

Don't mess with me
You know the drill
Get to it

Sigma's lap dog
Please, get real
I serve no one

Reploids don't die
I know that
Keep coming back

To settle scores
I am Vile
The real underdog

And you know it
I'll spare you
if ya don't

I'll get 'ya
and get ya
good ya freak[/spoiler]

Posted on: December 05, 2011, 12:19:08 AM


And Torpedo here gets upgraded for the third time. Hopefully he fits the "Robot Master" criteria this time..

Posted on: April 03, 2012, 02:25:13 AM
Been awhile since I posted here.



X is almost fully playable, just need a few of his missing sprites to make him fully playable. Then I'll work on the game-specific poses when I start on Zero's playable sheet, which would contain his boss battle sprites. And this X is of custom design, though some aspects had to be toned down to make this sheet possible.

I will get around the teleport sequence, eventually.

Posted on: September 15, 2012, 06:47:03 PM


This guy is so simplistic I just wot.

Posted on: September 16, 2012, 08:50:06 PM
EDIT: And now the sprite is done.


Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Gaia

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Reply #936 on: January 12, 2013, 06:10:58 AM


Back from the dead, this gallery has.

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Quickman

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Reply #937 on: January 12, 2013, 09:32:12 AM
He's so cute that I want to hug him. :3