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Other Things => Gaming => Topic started by: HokutoNoBen on November 10, 2008, 01:38:35 AM

Title: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on November 10, 2008, 01:38:35 AM
So, any way, to re-iterate the most recent news from this last week:

Saki, Viewtiful Joe and Ippatsuman join the Brawl...err...the FIGHT!

(http://news.dengeki.com/elem/000/000/117/117771/c20081103_vs_03_cs1w1_640x480.jpg)
(http://news.dengeki.com/elem/000/000/117/117773/c20081103_vs_05_cs1w1_640x480.jpg)

(http://news.dengeki.com/elem/000/000/117/117774/c20081103_vs_06_cs1w1_640x480.jpg)
(http://news.dengeki.com/elem/000/000/117/117776/c20081103_vs_08_cs1w1_640x480.jpg)

(http://www.watch.impress.co.jp/game/docs/20081104/cpeve12.jpg)
(http://news.dengeki.com/elem/000/000/117/117778/c20081103_vs_10_cs1w1_640x480.jpg)

http://news.dengeki.com/elem/000/000/117/117795/
-http://www.watch.impress.co.jp/game/docs/20081104/capeve.htm
-http://www.famitsu.com/game/news/1219449_1124.html


And some more stuff that may have not been seen:

Some gameplay footage of Jun (with Roll as an Assist):
http://www.youtube.com/watch?v=sx4lOo6M30g&fmt=18

And another video (with Jun kicking ass, also demonstrates that the "Snap Back" move from MvC2 is back...and doesn't seem to need meter this time...)
http://www.youtube.com/watch?v=A5XntU-3-ko


And Epic Art is Epic:
(http://www.gpara.com/pickupnews/news/081104_capcom/img/popup/16.jpg)


That should do it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on November 10, 2008, 01:39:48 AM
LoL, you know I think your username gets better and better with every crash!   8D

Thanx for reposting all the info!  And keep hoping for Speed Racer!   8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on November 10, 2008, 01:41:15 AM
Btw, is this full rooster already? or there's still a possibility for moar.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 10, 2008, 01:42:28 AM
I'm still incredibly happy Joe got in, now all I need as Phoenix Wright and everything will be perfect... ok, it'd still lack Strider, but it'll be as perfect as it can.

Also, you forgot to add that epic art is actually the boxart and that poor Doronjo and her gang get covered by the TVC logo.

LoL, you know I think your username gets better and better with every crash!   8D

Seconded XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on November 10, 2008, 01:42:57 AM
Btw, is this full rooster already? or there's still a possibility for moar.

ROOSTER?!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on November 10, 2008, 01:44:49 AM
Oops my bad.  :P I'll just left it like that.  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on November 10, 2008, 01:53:45 AM
Btw, is this full rooster already? or there's still a possibility for moar.

Some rumors are stating that we may have 1 more unveil for each side of the roster, to be revealed before the game is unleashed to the hordes of Otaku in a few more weeks in Arcades (and the Wii to soon follow, 12/11). Dunno who the Capcom pick may be, but it's looking like they may have saved Tatsunoko's poster boy (Go/Speed) for last....

It'd be funny if Captain Commando got that honor of the last Capcom pick. He and Speed do have some things in common, at least in respect to what they mean to each respective company...

Also, moar art.

(http://www.gpara.com/pickupnews/news/081104_capcom/img/popup/17.jpg)
(http://www.gpara.com/pickupnews/news/081104_capcom/img/popup/18.jpg)
(http://www.gpara.com/pickupnews/news/081104_capcom/img/popup/19.jpg)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on November 10, 2008, 01:56:15 AM
Some rumors are stating that we may have 1 more unveil for each side of the roster, to be revealed before the game is unleashed to the hordes of Otaku in a few more weeks in Arcades (and the Wii to soon follow, 12/11). Dunno who the Capcom pick may be, but it's looking like they may have saved Tatsunoko's poster boy (Go/Speed) for last....

It'd be funny if Captain Commando got that honor of the last Capcom pick. He and Speed do have some things in common, at least in respect to what they mean to each respective company...

That would indeed be pretty awesome, if that were the case.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 10, 2008, 02:05:59 AM
Joe's moves look highly spammable, I think this time he gets the MvC MM treatment. (Near invincible in the hand of a very, skilled player) Seeing how A: he is on the short/lightweight class side and B: his Movie/Speed powers make him a force to be reckoned with.

I think that Saki's Machine gun looks spammable as well, same as every ranged character there is in this game. I barely know any of the Tatsunuko side.. so meh, Cappy appears to have the upper hand.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 10, 2008, 02:10:23 AM
From the few screens where we can see Joe in action, I think it's safe to say that all of Joe's movie powers will not be spammable seeing how they appear to be supers, making them imposible to spam unless you turn on infinite stocks.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 10, 2008, 02:14:47 AM
That's what I'm afraid of. If they manage to pull off Joe's movie powers consecutively while the stocks are infinte, I'm sure he will be programmed with a huge stock drainage to balance his movie powers. (As seen in screenshot)

....


It's Super Smash Bros Brawl all over again.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 10, 2008, 02:16:18 AM
And why would someone turn on infinite stocks on a serious match?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Police Girl on November 10, 2008, 02:16:55 AM
Some rumors are stating that we may have 1 more unveil for each side of the roster, to be revealed before the game is unleashed to the hordes of Otaku in a few more weeks in Arcades (and the Wii to soon follow, 12/11). Dunno who the Capcom pick may be, but it's looking like they may have saved Tatsunoko's poster boy (Go/Speed) for last....

It'd be funny if Captain Commando got that honor of the last Capcom pick. He and Speed do have some things in common, at least in respect to what they mean to each respective company...

Who was Captain Commando again?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 10, 2008, 02:18:08 AM
The Capcom mascot Ryu and Rock left jobless.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on November 10, 2008, 02:18:40 AM
(http://i33.tinypic.com/n9av6.png)

CAPtain COMmando, ready to kick crime in the bum!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 10, 2008, 02:19:07 AM
And why would someone turn on infinite stocks on a serious match?

Because they could be cheap and randomly pwn people with Joe. and you know how everyone likes a dude with movie powers.

@RMZX: Captain Commando is the origional Capcom mascot, before Mega Man. (And possibly Ryu)

EDIT: Dangit Vixy and Taiyo, you beat me to it. >.>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Police Girl on November 10, 2008, 02:20:29 AM
Oh right, Mr. Super Cheap from MvC2.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 10, 2008, 02:21:34 AM
Because they could be cheap and randomly pwn people with Joe. and you know how everyone likes a dude with movie powers.

And why would someone turn on infinite stocks on a serious match?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 10, 2008, 02:25:38 AM
I think "Mr. Super Cheap" would be Joe this time..

And your answer to that, Taiyo, is because they forgot to turn inf. stocks off before the serious match.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Rockman Milo on November 10, 2008, 02:27:18 AM
Viewtiful Joe?! Hell yeah! 8) A-go-go baby!

And keep hoping for Speed Racer!   8)

I love the idea, this game would rule if it had Speed Racer in it. :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 10, 2008, 02:27:46 AM
I think "Mr. Super Cheap" would be Joe this time..

And your answer to that, Taiyo, is because they forgot to turn inf. stocks off before the serious match.
If they do that, it is no longer a serious match.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 10, 2008, 02:43:41 AM
What I was trying to say. >.> (God I need a soda)

Anyway, this game would be fun to play, I hope to use the arcade-style D pad or the GCN controller.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Rockman Milo on November 10, 2008, 03:01:15 AM
As long as we don't have to use the Wiimote+Nunchuk I'm fine with any controller  -u-'
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on November 10, 2008, 03:19:39 AM
As long as we don't have to use the Wiimote+Nunchuk I'm fine with any controller  -u-'

...And you don't. GC Con, Classic Controller and Wiimote+Nunchuk are all usable for this game.

Most invaluable is the fact that GC Controller support means that you can still use those GC-PS2 port converters, meaning cou can still use those PS2 arcade sticks and pads that you may have on tap.

But if not, remember that the Exar sticks are going to be available too...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Rockman Milo on November 10, 2008, 03:49:49 AM
GC-PS2 port converters?? :O I need one of those!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on November 10, 2008, 03:52:19 AM
SOOO getting a Japanese Wii for this  owo
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on November 10, 2008, 04:45:36 AM
SOOO getting a Japanese Wii for this  owo

You really don't need to, unless you want to.

An easy, ten minutes (or less) install of some basic Homebrew programs turns any Wii into a region free machine.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on November 10, 2008, 05:27:33 AM
Captain Commando / Speed Racer

Final unveil.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on November 10, 2008, 05:28:47 AM
[tornado fang] YEAH SPEED RACER.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on November 10, 2008, 05:32:01 AM
'Course, now, he'd be an interesting fighter. Very much a "call for help" person. One combo, Pops comes in and just wails 'em with a punch, another combo, Trixy throws a wrench, Super Combo 1, X and Speed for a tag team attack, Super Combo 2:
A) Spridel (sp?) and the monkey spill candy all over the floor, tripping the opponent for fall damage,
Or
B) Try to drive the Mach 5, and careen it straight into the opponent.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on November 14, 2008, 05:24:08 PM
http://www.famitsu.com/game/news/1219689_1124.html

http://www.youtube.com/watch?v=35X1NR2SbDM <- youtube

This week gives us a vid showcasing Saki, Viewtiful Joe, Doronjo and Ippatsuman.

Look at all that good [parasitic bomb]!  0v0 Everyone looks so much a joy to play!

And I think I might start to agree with my pal that Ippatsuman may be Shoma's missing Pops.  8)

Posted on: November 12, 2008, 19:36:21
Another vid, this one containing footage of both SF4 and TvC.

In this vid, you can see another vid of Joe fighting (his Level 3 is a stylish Zoom into the Viewtiful Forever!), and also has the first real glimpse to Roll-chan as a playable.

EDIT: My mistake, dunno how I missed pasting the vid...

http://www.youtube.com/watch?v=YEcHvFAcFPQ


Her BGM seems to be a "remastered" version of her theme song from Battle & Chase/MvC, "Kaze yo Tsuaete".  0v0
Title: Video of Roll in Tatsunoko VS Capcom (special included)
Post by: Solar on November 19, 2008, 04:15:24 PM
I see no link there, but I know which video you're talking about. Joe's Level 3 special is so awesome 8)

Posted on: November 14, 2008, 10:44:24 AM
Original quality (http://www.gpara.com/comingsoon/tatsunoko/081119/movie.php)
Youtube (http://www.youtube.com/watch?v=9gObAlxyhjY)

Giant bucket FTW!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on November 19, 2008, 07:38:55 PM
Holy [parasitic bomb], Roll looks awesome!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on November 28, 2008, 04:52:48 AM
Another interesting vid to be had!

http://www.youtube.com/watch?v=Il3ZDCYP7vY

This one has Gold Lightarn pimp-smacking the living daylights out of Chunners and everybody's FAVORITE Succubus.

Enjoy!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 28, 2008, 04:56:03 AM
Odd, minutes ago I was contemplating posting this XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 28, 2008, 04:59:34 AM
Pimp'n on the golden Megatron (really Gold Lightarn, just joking about hin) that's made out of bricks. (seriously, look too close into his face, he looks like G1 Megatron) Hopefully we can see more video qualities like this soon, TV recordings and Video Gameplay aren't good enough. Dammit, where's the downloadable OST for this game!?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on November 28, 2008, 05:12:42 AM
Dammit, where's the downloadable OST for this game!?

Friggin' game's not even out yet for another 2 weeks. Give it some time!  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 28, 2008, 05:15:59 AM
Not out yet?! I can't wait that long to pwn everyone with good 'ol Rock n' Roll. (What about the US version, has Speed Racer's owner gave permission to use the characters in the US version.. hopefully? I don't like it when the dudes of the rising sun get the goodies)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 28, 2008, 05:22:04 AM
Not out yet?! I can't wait that long to pwn everyone with good 'ol Rock n' Roll. (What about the US version, has Speed Racer's owner gave permission to use the characters in the US version.. hopefully? I don't like it when the dudes of the rising sun get the goodies)
lol
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 28, 2008, 05:23:56 AM
lol

I love it when the fanboy in me likes to come out every now and then.  -u-'
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on November 28, 2008, 05:25:41 AM
Not out yet?!

Nope. 2 more weeks. (12/11 being the official launch date)  0v0

Quote
(What about the US version, has Speed Racer's owner gave permission to use the characters in the US version.. hopefully? I don't like it when the dudes of the rising sun get the goodies)

Unfortunately, as has been said before a number of times....the overall thing seems to be that a US release is improbable, due to licensing difficulties being a touchy issue. And that would be the case whether Go Mifune/Speed Racer was in the game, or not (we still don't have confirmation about him yet, either).

...In any case, the way it is now, if you want the game, you're going to have to import. That's the only way that will insure you get the game.

Fighting game enthusiasts like myself are used to doing such a thing, but I'm sure for people who don't play these types of games as religiously are still suffering from shell-shock.

But then again...Homebrew can be there for you....

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on November 28, 2008, 05:29:04 AM
Nope. 2 more weeks. (12/11 being the official launch date)  0v0

Unfortunately, as has been said before a number of times....the overall thing seems to be that a US release is improbable, due to licensing difficulties being a touchy issue. And that would be the case whether Go Mifune/Speed Racer was in the game, or not (we still don't have confirmation about him yet, either).

...In any case, the way it is now, if you want the game, you're going to have to import. That's the only way that will insure you get the game.

Fighting game enthusiasts like myself are used to doing such a thing, but I'm sure for people who don't play these types of games as religiously are still suffering from shell-shock.

But then again...Homebrew can be there for you....



Damn.. I really like this game.. ah well, can't have everything, can't I? An eight-bitty fantasy VS Capcom would be a nice project to do.. ^^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 28, 2008, 05:32:54 AM
Quote
...In any case, the way it is now, if you want the game, you're going to have to import. That's the only way that will insure you get the game.

Or he could join the group of daydreamers that keep wishing for an altered version made specificaly for NA  ::)

Fighting game enthusiasts like myself are used to doing such a thing, but I'm sure for people who don't play these types of games as religiously are still suffering from shell-shock.

If only more fighting games  I want were JP only instead of exclusive to the consoles I'll probably never own because of lack of money XD *glares at the whole PS2 and PS3/360 fighting games line up*
Title: Tatsunoko vs Capcom's final boss represents Okami :O
Post by: Solar on December 02, 2008, 03:42:16 PM
Sadly it is not Ammy, it is Yami from the same game. Could this mean Amaterasu as a secret character? I hope so.

(http://img124.imageshack.us/img124/7940/689950bp6.jpg)
(http://img183.imageshack.us/img183/3006/up7800hz2.jpg)

Also, a screen of Doronjo's ending XD
(http://img183.imageshack.us/img183/1056/up7801qb5.jpg)

...I REALLY need to get Okami some time.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on December 02, 2008, 03:44:55 PM
That's awesome!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on December 03, 2008, 09:25:30 AM
Well I went to Chinatown to ask about how I could play this on an American Wii. Turns out that you need to have a certain firmware on your Wii or the freeloader will not work. Since I am not messing with that I have to hope it comes out here or it gets ported to PS3 (jp). Looks like I won't be playing this version of the VS series. I mean they did mention that it is possible to make a Sreet Fighter IV  (http://kotaku.com/362124/street-fighter-iv-could-go-potentially-to-wii)for the Wii. So who knows .
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 03, 2008, 11:55:55 PM
Easy way to check...

Is your Firmware 3.2 or less? Chances are, if you've fooled around with Wii's online recently, or got Animal Crossing, then you may have already updated, in which case, Freeloader will NOT work.

But, on the other hand, there is other means you can do to make your Wii region free. Homebrew programs like GeckoOS (via Twilight Hack) are an easy means of doing so. With basically an easy 5 minute installation process, you can make your Wii Region free.

If Freeloader is not an option, this certainly is. It certainly will beat hoping for a PS3 port that won't happen...  bVd

Any way, here's some vids!

http://www.youtube.com/watch?v=kiuq9r92xak&fmt=18 Yatterman and Casshern go up against the PTX(IVAN).
http://www.youtube.com/watch?v=q1GQdijbcXs&fmt=18 After getting spanked last week by Gold Lightarn, Morrigan and Chun-li want some vengeance. Unfortunately for Yatterman and Casshern, they're about to discover just how much fury two scorned women of their caliber are capable of...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on December 04, 2008, 12:09:01 AM
Easy way to check...

Is your Firmware 3.2 or less? Chances are, if you've fooled around with Wii's online recently, or got Animal Crossing, then you may have already updated, in which case, Freeloader will NOT work.

But, on the other hand, there is other means you can do to make your Wii region free. Homebrew programs like GeckoOS (via Twilight Hack) are an easy means of doing so. With basically an easy 5 minute installation process, you can make your Wii Region free.

If Freeloader is not an option, this certainly is. It certainly will beat hoping for a PS3 port that won't happen...  bVd

Any way, here's some vids!

http://www.youtube.com/watch?v=kiuq9r92xak&fmt=18 Yatterman and Casshern go up against the PTX(IVAN).
http://www.youtube.com/watch?v=q1GQdijbcXs&fmt=18 After getting spanked last week by Gold Lightarn, Morrigan and Chun-li want some vengeance. Unfortunately for Yatterman and Casshern, they're about to discover just how much fury two scorned women of their caliber are capable of...


You just posted that when Casshern's on the brain of certain anime fans, they'll freak to see his confirmation.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 04, 2008, 01:44:55 AM
Eh?

Casshern's been confirmed since the game was first unveiled. He, along with Ken the Eagle, Ryu and Chunners, were the first 4 characters revealed.  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on December 04, 2008, 03:47:10 AM
Guess I haven't noticed. (Well, It's just in case if nobody notices, also  ;))
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 05, 2008, 03:02:51 AM
Easy way to check...

Is your Firmware 3.2 or less? Chances are, if you've fooled around with Wii's online recently, or got Animal Crossing, then you may have already updated, in which case, Freeloader will NOT work.

But, on the other hand, there is other means you can do to make your Wii region free. Homebrew programs like GeckoOS (via Twilight Hack) are an easy means of doing so. With basically an easy 5 minute installation process, you can make your Wii Region free.

If Freeloader is not an option, this certainly is. It certainly will beat hoping for a PS3 port that won't happen...  bVd

Any way, here's some vids!

http://www.youtube.com/watch?v=kiuq9r92xak&fmt=18 Yatterman and Casshern go up against the PTX(IVAN).
http://www.youtube.com/watch?v=q1GQdijbcXs&fmt=18 After getting spanked last week by Gold Lightarn, Morrigan and Chun-li want some vengeance. Unfortunately for Yatterman and Casshern, they're about to discover just how much fury two scorned women of their caliber are capable of...


I was just curious about this, for a sec.  So technically, if we had a Wii that had the original firmware, and one that we never planned on connecting to Wii Connect 24, we could play this game?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on December 05, 2008, 03:04:24 AM
I was just curious about this, for a sec.  So technically, if we had a Wii that had the original firmware, and one that we never planned on connecting to Wii Connect 24, we could play this game?

Yeah, and I am sure Juan's could play it on his too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 05, 2008, 04:45:58 AM
I was just curious about this, for a sec.  So technically, if we had a Wii that had the original firmware, and one that we never planned on connecting to Wii Connect 24, we could play this game?

Lou tells the truth.

And furthermore, if your firmware is that old, you could look into investing in the Wii Freeloader for a "no fuss, no muss" solution.

Freeloader is still just fine, provided you a) don't upgrade your firmware past 3.2 and b) use the Freeloader's "Block" functionality to block updates that come on discs.

Granted, I highly doubt that 3rd party release will have firmware updates, but hey...  [eyebrow]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 05, 2008, 04:48:03 AM
Lou tells the truth.

And furthermore, if your firmware is that old, you could look into investing in the Wii Freeloader for a "no fuss, no muss" solution.

Freeloader is still just fine, provided you a) don't upgrade your firmware past 3.2 and b) use the Freeloader's "Block" functionality to block updates that come on discs.

Granted, I highly doubt that 3rd party release will have firmware updates, but hey...  [eyebrow]

Well, that's good.  Thanx to my carelessness and stupidity, I've solved Lou's Tatsunoko vs. Capcom problem!    8)

Like so many characters in the game, I'm a hero!  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 05, 2008, 04:52:35 AM
What a hero you are 8D

Granted, I highly doubt that 3rd party release will have firmware updates, but hey...  [eyebrow]

I heard Castlevania Judgment came with one (3.3 I think, but still an update)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on December 05, 2008, 05:07:19 AM
Well looks like I have to find a way to get this game now.... again.  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 06, 2008, 09:51:20 PM
A better quality vid showcasing Yami, the final boss of Okami and, now, this game too, in action.

http://www.youtube.com/watch?v=Y0sB1wOvGm8&fmt=6

Abyss (MvC2), this guy definitely seems to NOT be....

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on December 06, 2008, 09:55:58 PM
Geez, three forms?

Well, at least the first two seem to be moderately easy. Jump a lot on the first one, Super Jump and avoid being grabbed on the second one. That last one, though...ah, just be prepared. I'd bring along Trigger for these guys.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 06, 2008, 10:43:46 PM
Geez, three forms?

Hey, be glad that they didn't have all of Yami's forms (yep, all 5 of 'em!) in here.  [eyebrow]


I'll look forward to tackling this guy on the highest difficulty setting. That should be a lot of fun.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on December 06, 2008, 10:44:32 PM
That's awesome. REALLY awesome. You know what? Capcom is the real King Of Fighters.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on December 06, 2008, 11:16:49 PM
Hey, be glad that they didn't have all of Yami's forms (yep, all 5 of 'em!) in here.  [eyebrow]

G...granted. That would've been bad. I'm stumbling at the thought.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 07, 2008, 11:27:58 PM
New vid! http://www.youtube.com/watch?v=i-LIck99PM0&fmt=18

Today, Batsu and Rock Volnutt go against Hakushan Daimaou and Hurricane Polymar.

Nice match here, complete with an highly enjoyable finish!  [eyebrow]
 
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on December 08, 2008, 12:07:27 AM
A better quality vid showcasing Yami, the final boss of Okami and, now, this game too, in action.

http://www.youtube.com/watch?v=Y0sB1wOvGm8&fmt=6

Abyss (MvC2), this guy definitely seems to NOT be....



Oh holy damn! this the first time I'm seeing 3 forms from any fighting game for the final boss.  :O

Now where is this new video?  :\
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 08, 2008, 12:26:21 AM
Hmm dunno what happened, but it's there now.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 08, 2008, 12:30:22 AM
Hot damn that was awesome.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on December 08, 2008, 12:31:51 AM
Okay, someone in the Capcom Team really needs some help, or Capcom in the next fighter is going to resort using more Street Fighter characters for thier team.. again. >>

Anyway, that was a fun Match.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 08, 2008, 12:56:15 AM
Hot damn that was awesome.

I second this sentiment and want the game highly.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 09, 2008, 07:12:32 PM
Epic Intro is EPIC.

http://www.youtube.com/watch?v=KHieD8iQJs8&fmt=18

And of course, Rock (Volnutt) and Roll are in the intro too.

For the record, the name of the song is "Across the Border". Forget who sings it, but some have said its the same woman who hand Ingrid's song from CFJ.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 09, 2008, 07:37:11 PM
highly enjoyable Intro is highly enjoyable.

http://www.youtube.com/watch?v=KHieD8iQJs8&fmt=18

And of course, Rock (Volnutt) and Roll are in the intro too.

For the record, the name of the song is "Across the Border". Forget who sings it, but some have said its the same woman who hand Ingrid's song from CFJ.

(http://img120.imageshack.us/img120/7709/1212026928628va4.gif)

I need this. Like now, injected into my veins... XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on December 09, 2008, 07:39:11 PM
My game was shipped this morning...

The order number was neat too. #13377300
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on December 09, 2008, 08:24:49 PM
My game was shipped this morning...

The order number was neat too. #13377300


#13377300 .... now to reroute that to me! HAHAHA...... Yes I'm bored
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 09, 2008, 09:51:36 PM
Epic intro was epic.

So, from the intro I guess that the game's story (not like it matters anyways) is the following: A weird phenomenom occurs that cause characters from both Tatsunoko and Capcom to materialize. They then proceed to fight each other for no reason other than because they can. Oh, and I guess they then join forces before Yami can destroy the world or something.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on December 09, 2008, 09:56:11 PM
Epic. Win. That intro is the best so far. however, I may have to agree with Taiyo on the plot device.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 09, 2008, 11:30:42 PM
...Why was my original message edited...?  ???

Any, my copy shipped early this morning/last night, and should be at my door tomorrow morning!  0v0

Also, as far as plot devices are concerned, the thing that people seem to think is that everyone came from some weird "TV Dimension", and then they just decided to fight (because, well they can).

Notice how the characters have weird "tv static/patterns" at different points.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on December 09, 2008, 11:56:02 PM
The Anime Generation vs. The Video Game Generation

The Prize: Supremacy on the Television.

ROUND 1! FIGHT!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 09, 2008, 11:57:36 PM
Also, as far as plot devices are concerned, the thing that people seem to think is that everyone came from some weird "TV Dimension", and then they just decided to fight (because, well they can).

Sold!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on December 10, 2008, 12:01:21 AM
The Anime Generation vs. The Video Game Generation

The Prize: Supremacy on the Television.

ROUND 1! FIGHT!

Apparently, The Anime Generation has the upper hand. what will Yugi Ryu and the VG gang do?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 10, 2008, 12:22:14 AM
The Anime Generation vs. The Video Game Generation

The Prize: Supremacy on the Television.

ROUND 1! FIGHT!

It's like a 90s cartoon plot, which only makes me want this game more. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 10, 2008, 06:56:32 AM
Ok....And now for something else interesting....

http://www.youtube.com/watch?v=PdwiJMGLBmE

It's basically a mish-mash of various footage. But the most interesting tid-bit? At 1:53, you can see that Roll has a sort of "Healing" super.

How much more goodies does that girl need?  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 10, 2008, 07:02:44 AM
How much more goodies does that girl need?  8)

I can't answer that.  All I know is that the Remix of her song sounds absolutely awesome.  The soundtrack to this game is a must.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 10, 2008, 07:08:27 AM
How much more goodies does that girl need?  8)

After being a joke character (one that could kick the overpowered boss' ass easily, but a joke character), she needs to be overpowered to get revenge on everyone 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on December 10, 2008, 08:04:03 AM
Epic Intro is EPIC.

http://www.youtube.com/watch?v=KHieD8iQJs8&fmt=18

And of course, Rock (Volnutt) and Roll are in the intro too.

For the record, the name of the song is "Across the Border". Forget who sings it, but some have said its the same woman who hand Ingrid's song from CFJ.
Wow... Just wow...
That was one heck of an epic intro, and seeing Roll all cute and posing battle ready with her broom... Priceless...

Ok....And now for something else interesting....

http://www.youtube.com/watch?v=PdwiJMGLBmE

It's basically a mish-mash of various footage. But the most interesting tid-bit? At 1:53, you can see that Roll has a sort of "Healing" super.

How much more goodies does that girl need?  8)
Curse that guy that cut short her super! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on December 10, 2008, 11:51:01 AM
Roll looks cute in this one. (http://www.gametrailers.com/player/43524.html)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 10, 2008, 10:46:38 PM
Before someone beats me to it, battle with Yami and Doronjo's ending and minigame during the credits. (http://www.youtube.com/watch?v=h34rhya4vGQ&fmt=18)

Yay for minigames!
Title: Already got an FAQ started for TvC. What we got so far.
Post by: Helada Quemadura on December 11, 2008, 03:07:52 AM
================================CAPCOM SIDE====================================

+---------------------+
       Ryu Hoshi 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o


Hadouken: d, df, f + Attack (also in air)
Shoryuken: f, d, df + Attack
Tatsumaki Senpuukyaku: d, db, b + Attack (also in air)
Joudanashi Kataka Kyaku: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Shinkuu Hadouken: d, df, f + 2 Attacks
Shinkuu Tatsumaki Senpuukyaku: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Shin Shoryuken: f, d, df + 2 Attacks

+---------------------+
     Chun Li Xiang 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Hyakuretsu Kyaku: Attack button repeatedly (also in air)
Kikouken: b, db, d, df, f + Attack
Tenshou Kyaku: f, d, df + Attack
Spinning Bird Kick: d~u + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Kikou Tanagokoru: d, df, f + 2 Attacks
Ootori Tsubasa Ougi: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Shichisei Senkuukyakuu: d, df, f + 2 Attacks in air

+---------------------+
         Alex 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Flash Chop: d, df, f + Attack
Air Knee Smash: f, d, df + Attack
Slash Elbow: b~f + Attack
Powerbomb: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Boomerang Raid: d, df, f + 2 Attacks
Stungun Headbutt: b, d, db + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Hyper Bomb: 360 + 2 Attacks

+---------------------+
   Morrigan Aensland
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Soul Fist: d, df, f + Attack (also in air)
Shadow Blade: f, d, df + Attack
Shell Kick: d, db, b + Attack in air
Vector Drain: close, f, df, d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Finishing Shower: d, df, f + 2 Attacks
Valkyrie Turn: f, df, d, db, b + 2 Attacks then Attack

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Darkness Illusion: b, d, db + 2 Attacks

+---------------------+
    Batsu Ichimonji 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kiaidan: d, df, f + Attack
Guts Upper: f, d, df + Attack
Mikadzuki Kick: d, db, b + Attack
Ryuusei Kick: d, db, b + Attack in air

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Zenkai Kiaidan: d, df, f + 2 Attacks
Zenkai Guts Upper: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o


Ai to Yuujou 2 Platon: f, df, d, db, b + 2 Attacks

+---------------------+
     Rock Volnutt 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Buki Change (Zenshin): d, df, f + Attack
Buki Change (Sonojou): d, d + Attack
Buki Change (Koudai): d, db, b + Attack
Buki Kougeki: f + Medium Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Machine Gun Sweep: d, db, b + 2 Attacks
Full Burst Drill Upper: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

MAX Shining Laser: d, df, f + 2 Attacks

+---------------------+
    Kaijin no Souki 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kabuto Wari: b, db, d, df, f + Attack
Hajiki Issetsu: Kabuto Wari, f, df, d, db, b + Attack
Rensa: Kabuto Wari or Hajiki Issetsu: Medium + Heavy Attack
Tetsu Sai Hazaki: f, d, df + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Joukaken: d, df, f + 2 Attacks
Oni Senjutsu: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Oni Kakusei: f, df, d, db, b + 2 Attacks

+---------------------+
       PTX-40A 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

R Weapon Shot: d, df, f + Attack
L Weapon Shot: d, db, b + Attack
Riot Tackle: b~f + Attack
Critical Caliber: d~u + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Barrage Shot: b, db, d, df, f + 2 Attacks
Tactical Blitz: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

L-P: b, d, db + 2 Attacks

+---------------------+
         Roll 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Roll Homuran: d, df, f + Attack
Roll Goshigoshii: b~f + Attack
Roll Bashaa: f, d, df + Attack
Roll Ikuwayoo: d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Roll Goshigoshi TURBO: b~f + 2 Attacks
Roll Hitoyasumi: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

...Taihenn: f, d, df + 2 Attacks

+---------------------+
     Soukane Saki 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o


+---------------------+
     Viewtiful Joe 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o


==============================TATSUNOKO SIDE===================================


+---------------------+
      Gatchaman 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Bird Run: b~f + Attack
Bird Shoot: f, d, df + Attack
Eagle Rush: in air, f, df, d, db, b + Attack
Random Fly: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Gatchaman Senpou Inazuma Kiri: d, df, f + 2 Attacks
Kagaku Ninpou Bird Smash: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Kagaku Ninpou: d, db, b + 2 Attacks

+---------------------+
      Casshern
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Denkou Punch: d, df, f + Attack
Zan Iwa Chop: f, d, df + Attack
Ryuusei Kick: in air, d, df, f + Attack
FlenderYobidashi: f, df, d, db, b + Attack
Hiza Kyaku: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Brutal Axe: f, d, df + 2 Attacks
Scrap Andro: b, db, d, df, f + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Chou Hakai Kousen: b, d, db + 2 Attacks

+---------------------+
      Tekkaman 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Tech Lancer: b~f + Attack
Zanga Kazaguruma: d~u + Attack
Tech Winn: d, db, b + Attack
Gatling Lancer: Attack rapidly

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Boltekka: d, df, f + 2 Attacks
Daikaiten Tech Lancer: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Space Nights Formation: d, db, b + 2 Attacks

+---------------------+
       Polymer 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Tsunagiashi Katana Kyaku: d, df, f + Attack
Handou Sandan Kyaku: f, d, df + Attack, Attack, d, db, b + Attack
Hazaki Ura Kuzureken: b~f + Attack
Arashi no Kamae: d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Shinkuu Katate Koma: close, 360 + 2 Attacks
Tenshin Polymer Drill: (Light + Medium Attack)x2, Medium + Heavy Attack

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Hissatsu Gene'i Hazaki Uraken: Polymer's Mark 3 lighting, d, df, f + Attack

Note: Arashi no Kamae raises Polymer's Mark by 1 and go up to 3.

+---------------------+
   Yatterman Model 1 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kenda Magic: d, df, f + Attack
Yatter Kanden: b~f + Attack
Yatter Chuudan: f, d, df + Attack
Yatter Run: d, db, b + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Tokkoutai Yatter One: d, df, f + 2 Attacks
Shakunetsu Yatter One: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o


Konshuuno Bikkri Dokkri Meka: f, d, df + 2 Attacks

+---------------------+
       Doronjo 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Aidzuwakamatsuken: d, df, f + Attack
Buta Moodaterya...: f, d, df + Attack
Muhou Ishi: d, db, b + Attack
Naniwa Clutch: b, d, db + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Zen Tehakokokara: d, df, f + 2 Attacks
Dai Fukuro Matsuru: d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o



Akunobana: f, d, df + 2 Attacks

+---------------------+
         Karas 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Kasha: b~f + Attack
Narukami: f, d, df + Attack
Hikou: f, df, d, db, b + Attack
Kumo Soto Kagami: d, df, f + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Zaneijin: Kumo Soto Kagami, d, df, f + 2 Attacks
Shiranui: f, d, df + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Hieizan Tsuki: f, df, d, db, b + 2 Attacks


+---------------------+
     Gold Lightan 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Sensha Hanshi: b, db, d, df, f + Attack
Kuuho Wari: f, df, d, db, b + Attack
Gold Quick: d, d + Attacl
Gold Press: close, 360 + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Gold Crush: b, db, d, df, f + 2 Attacks
Gold Kick: f, df, d, db, b + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Gold Finger Crush: Gold Crush, d, df, f + 2 Attacks




+---------------------+
   Hakuchou no Jun 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

Bind Bomb: d, df, f + Attack
Bingo!: Bind Bomb, d, db, b + Attack
Dancing Swan: b, d, db + Attack
Swan Crush: f, d, df + Attack

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

Scratch Burst: d, df, f + 2 Attacks
Mirage Swan: b, d, db + 2 Attacks

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

Kagaku Ninpou Hinotori: d, db, b + 2 Attacks

+---------------------+
   Hakushon Daimaou 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o

+---------------------+
     Ippatsuman 
+---------------------+

                      o----------------------o
                            SPECIAL MOVES
                      o----------------------o

                      o----------------------o
                             HYPER COMBO
                      o----------------------o

                      o----------------------o
                          Lvl 3 HYPER COMBO
                      o----------------------o
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 11, 2008, 03:11:21 AM
Nice job. I'm assuming ~ means "charge" right? Also, does any two attack buttons work for the specials?

Quote
Ippashiman

It's Ippatsuman. 
Title: Re: Already got an FAQ started for TvC. What we got so far.
Post by: Jericho on December 11, 2008, 03:15:25 AM
-post-

Damn, you two work fast! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Helada Quemadura on December 11, 2008, 03:25:31 AM
Yes 2 Attacks will do. And ~ does mean charge. Thanks for the correction.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Shiki Tohno on December 11, 2008, 03:48:47 AM
Holy [parasitic bomb], at least Trigger did get his SHINIIIIIIING LAZAAAAAAARGH super move. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame000 on December 11, 2008, 03:58:39 AM
Holy [parasitic bomb], at least Trigger did get his SHINIIIIIIING LAZAAAAAAARGH super move. XD
I was kinda (hoping) expecting that. He wouldn't be complete without it. *wanted a blade arm twenty hit hyper combo finish*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 11, 2008, 05:00:58 AM
Quote
Roll Bashaa: f, d, df + Attack

I love the name of that move!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on December 11, 2008, 05:56:24 AM
Engrish is awesome.

Flender

this especially.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 11, 2008, 11:47:05 PM
So...got the game yesterday.

And, what can I say? Well, honestly? It's not that good....


....rather, it's, as some one else put it some where...."AWESOME IN A BOX".  8)

Combos come easy and plentiful in this game. And it gives you a surprising amount of options and mechanics to work with, no less! By the end of my first day, I unlocked all of the Wii exclusives except Ippatsuman, and saw a number of endings, too.

I'll be ready and willing to give a more in-depth "review/opinionated statement" about the various characters I played with, later this evening.  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on December 11, 2008, 11:49:28 PM
So...got the game yesterday.

And, what can I say? Well, honestly? It's not that good....


....rather, it's, as some one else put it some where...."AWESOME IN A BOX".  8)

Combos come easy and plentiful in this game. And it gives you a surprising amount of options and mechanics to work with, no less! By the end of my first day, I unlocked all of the Wii exclusives except Ippatsuman, and saw a number of endings, too.

I'll be ready and willing to give a more in-depth "review/opinionated statement" about the various characters I played with, later this evening.  8)

Any chance of the OST then..?  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on December 11, 2008, 11:56:16 PM
Batsu combo. So broken. And smooth video is smooth. (http://zoome.jp/brea/diary/12) >U<
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 12, 2008, 12:04:39 AM
Batsu combo. So broken. And smooth video is smooth. (http://zoome.jp/brea/diary/12) >U<

It brings manly tears to my eyes... So goood. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 12, 2008, 12:07:31 AM
Batsu combo. So broken. And smooth video is smooth. (http://zoome.jp/brea/diary/12) >U<

Oh man, I don't think that there are words that can describe the last combo better than awesome and overkill XD

>_> <_< Does anyone have a Play-Asia coupon they won't need?  :'( (PM please)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 12, 2008, 12:15:43 AM
[tornado fang] yeah.  That's great to hear.  I'm gonna so enjoy kicking Lou's ass in this game!   8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 12, 2008, 05:47:48 AM
Batsu combo. So broken. And smooth video is smooth. (http://zoome.jp/brea/diary/12) >U<

8)

I see your Batsu combo vid, and raise you a

Ken the Eagle : http://www.youtube.com/watch?v=S3irqZy4um8&feature=channel_page

and

Viewtiful Joe: http://www.youtube.com/watch?v=LmQy-VXEW1s&feature=channel_page



'Course, the funny thing about this game is that while these combos are very nice looking, their actual utility in a real match is dubious until further testing is applied. And then there's that nifty "Mega Crush" that an opposing player can bust out as soon as they have 2 levels of meter to give up...  ;)

Any way, I promised a little bit of a "character overview" tonight, and I shall deliver.

Tonight, we shall do "Ladies first".


Jun the Swan (or "Princess" or "Agatha June", depending on which show you watched)


This lady's got plenty of nice tricks involving her yoyos. "Bind Bomb" not only does damage, but also attaches a yoyo bomb on the opposing character. She can do this up to two times. Then a quick roll of the thumbs backward for the followup, will make it so that those bombs will go "BOOM!".

As long as you don't allow Jun to get hit (blocking's fine), those bombs will stay where they are, even if the opposition tags that character out! For the most part, these bombs are great for the end of a combo, or just for the sake of a good "GOTCHA [sonic slicer]!" moment when the opponent is open.

Her Level 3 (which also summons the God Phoenix) is even different from Ken's, and is fundamentally much more sound than his, too. For her, the execution of the move starts off with a flip kick, which can even be done in the middle of an air combo, and does great damage (provided you don't scale down too much).

Overall, Jun's got a lot of nice things that serve to make her a tricky character. Between her yoyos and her nice kicks, she lends herself well to any team, and her learning curve is not that steep either.


Next up, we have Roll.

Gone is the MvC Roll that idolized her blue buddy, Rockman, and in is one bad-ass lil chickadee with her broom of doom!

The broom is able to give Roll a surprising amount of range for some one of her small stature. And for some reason, I have reason to believe that this mechanical broom has a lot of power behind it, because with it, she does a good deal of damage, and is able to send people flying with her "Roll Home Run" (especially if you charge it up!).

And it's not just about the broom, either, as the bucket also has plenty of use. At close range, it's a nice quasi-projectile that could also serve as anti-air (depending on which button you press). At far range, the water from the bucket will land on the arena floor. An unwary opponent who just tries to walk across will get tripped up AND dealt damage! And the best thing is, she can set multiple "puddles" at once (though they'll eventually go away). Also, if you do the "Roll Charge" and then the bucket, it will send out a multi-hit blast of water, which is probably the closest thing that Roll has to a true projectile. It's still decent though, even if you do have to "set it up" first.

Her "sweeping" special is nice in some ground combos, but KEEP it that way. Once she starts going to work, she won't let up until she's done, and that leaves her very vulnerable.

Super-wise, Roll is a mixed bag. Her Sweeping Super, like her regular sweeping special, is such that once she starts, she will NOT stop. Keep it in the context of a combo, and you'll be fine.

Her "Wish for Healing" Super gives a good deal of life back, for being a level one super. It even goes beyond "red life", and can fill her bar back up to full, if allowed. The only thing? Not only is she vulnerable while doing this, if the opposition jumps in the way of the "drop", THEY'LL get the health benefit instead of you! Don't let that happen. A good way to avoid this would be to do a nice combo that ends with a charged "Roll HomeRun" (sending them flying to the other side of the screen), or doing it as one of your enemy's character's dies (if you're fast enough). Cool thing? If Roll's successful, you'll see an 8-bit life bar flash up on the screen, and the accompanying 8-bit "regain health" sounds.  0v0

Her Level 3 Super is easily her Best Super. You can combo into it relatively easily, and it deals out a lot of damage too. Plus, it's just too damn funny to see Roll, quite literally, light some one's ass on fire, and remedy the problem with a BIG BUCKET OF WATER!!!

If there's anything that's really wrong about Roll, is that for one, well, she can't take the hits. Obviously, a future chart will probably tell the full truth, but I have reason to believe that Roll is probably has one of the worse defense rankings in the game. Her Healing Super can surely can up make up for that, but, again, only if you allow the right set-ups. Then there's the thing that her Supers are definitely more a situational type of thing. Her Best needs Level 3 Super, and the others can have limited usage, depending on the player. Finally, she may have a bit more of a learning curve for the first time player, due to how her gameplay mechanics work.

In any case, she's STILL loads better than her MvC incarnation ever was, even though she doesn't transform into a sort of Aphrodite A composite any more. 8D I'd recommend her, once you got a lil bit more experienced, and are willing to work with her.


That'll do for tonight, more later!  ;)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 12, 2008, 05:56:19 AM
Yatterman's ending (http://www.youtube.com/watch?v=L0bGB_d3yLI)

You MUST, I repeat, you MUST watch it. Someone PLEASE get me a screenshot of 0:36, my Print Screen button is not working.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on December 12, 2008, 06:08:49 AM
Lol, that's awesome! Yatterman got new henchmen! sexy henchmen!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 12, 2008, 06:14:58 AM
Yatterman's ending (http://www.youtube.com/watch?v=L0bGB_d3yLI)

You MUST, I repeat, you MUST watch it. Someone PLEASE get me a screenshot of 0:36, my Print Screen button is not working.

Holy. [parasitic bomb]. I'm doing it now. XD

I really need to learn how to crop some avatars better.

(http://img208.imageshack.us/img208/8485/capcomnv6.png)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 12, 2008, 06:18:30 AM
Too bad he didn't get Batsu as part of the team too. He's the only member of the default Capcom roster that isn't a part of this.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 12, 2008, 06:36:13 AM
True, but am I the only one with the feeling that the PTX-40A is right outside together with Yatterwan and the other Yatter mechas? XD

Holy. [parasitic bomb]. I'm doing it now. XD

I really need to learn how to crop some avatars better.

(http://img208.imageshack.us/img208/8485/capcomnv6.png)
Thank you so much Jelly 8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on December 13, 2008, 10:54:35 PM
You know... Capcom's choice of characters is pretty cool and all... but I think... the absolutely, unstoppable perfect choice would have been...

[spoiler]Strider Hiryu[/spoiler]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 13, 2008, 10:55:41 PM
You know... Capcom's choice of characters is pretty cool and all... but I think... the absolutely, unstoppable perfect choice would have been...

[spoiler]Strider Hiryu[/spoiler]

[tornado fang], you're right. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on December 14, 2008, 12:34:46 AM
heh. i just realized Rock is Yatterman 6.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Shiki Tohno on December 14, 2008, 03:54:18 AM
Holy. [parasitic bomb]. I'm doing it now. XD

I really need to learn how to crop some avatars better.

(http://img208.imageshack.us/img208/8485/capcomnv6.png)
Slightly better quality, capped at actual video size:

(http://img212.imageshack.us/img212/8224/yattermandp6.png)

And I think I came in my pants when I saw and when I FRICKIN' HEARD MORRIGAN GODFUCKING AENSLÆND SAYING HER INTRO LINE AS YATTERMAN NUMBER 9. Unf.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 16, 2008, 10:29:03 PM
Who here likes music? We all do, don't we? So have a link to the characters' themes. (http://www.youtube.com/view_play_list?p=B1D23855AFA3E63C)

So far Lightan's is my favorite  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on December 16, 2008, 11:08:41 PM
I enjoy most of them. A video-ripper (from in-site, with a program) should do the trick to getting these songs.

Also: Credits theme (Parodius), the BEST theme there is.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on December 17, 2008, 09:30:54 AM
I already looped Roll's theme song.  8D

But I can't found the opening intro song?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Sniper X on December 17, 2008, 04:42:37 PM
Is Roll's theme is the only vocalise song than other characters?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on December 18, 2008, 08:48:18 PM
I'll play the game live tomorrow on this channel (http://www.justin.tv/vixyrpm/all?order=most_recent)~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 18, 2008, 08:48:42 PM
I'll play the game live tomorrow~

 :O

[tornado fang] YES!  I'll be there!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on December 18, 2008, 08:51:43 PM
I'll play the game live tomorrow on this channel (http://www.justin.tv/vixyrpm/all?order=most_recent)~

What time? (Our time zone)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on December 18, 2008, 08:56:06 PM
After 18:00.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 18, 2008, 08:56:45 PM
Awesome!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 18, 2008, 09:26:36 PM
Wait wait wait... Live feed TatsuCap right before the weekend? Sweet. ~w~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on December 19, 2008, 07:54:39 AM
I'll play the game live tomorrow on this channel (http://www.justin.tv/vixyrpm/all?order=most_recent)~
Sweet... I'll be there! Hopefully... XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on December 28, 2008, 08:01:28 PM
Um let me see if I can get this thing working now. ^^

Posted on: December 19, 2008, 18:50:38
Remember the JTV channel? I put up some of the memorable clips from it~

Full Game:
TatsuCap - Arcade - Part 1 - Doronjo/Yatterman (http://www.justin.tv/clip/df4729ded7946da1)
TatsuCap - Arcade - Part 2 - Doronjo/Yatterman (http://www.justin.tv/clip/8c19378c484939a8)
TatsuCap - Arcade - Part 3 - Doronjo/Yatterman (http://www.justin.tv/clip/8178671e12703866)

Random Clips:
TatsuCap - Roll/Chun-Li vs Ryu/Roll (http://www.justin.tv/clip/625e4112cba228aa)
TatsuCap - Jun the Swan/Saki vs Jun the Swan/Chun-Li (http://www.justin.tv/clip/74d976775e9b9281)
TatsuCap - Rock Volnutt/Morrigan vs Gold Lightan (http://www.justin.tv/clip/b04977e1177d0163) (Shining Laser!)
TatsuCap - Rock Volnutt/Morrigan - Final Battle + Ending (http://www.justin.tv/clip/907b01430b90cadf)

Mini Games
TatsuCap - Mini Game - Batsu (http://www.justin.tv/clip/5e727888e3536c00)
TatsuCap - Mini Game - Doronjo (http://www.justin.tv/clip/d042ee0160540ea4)
TatsuCap - Mini Game - Jun the Swan (http://www.justin.tv/clip/e67ba5bda6b7538c)
TatsuCap - Mini Game - Ken the Eagle (http://www.justin.tv/clip/86a9c40d7ad7700e)
TatsuCap - Mini Game - Rock Volnutt (http://www.justin.tv/clip/abcf3ae64560fd3b)
TatsuCap - Mini Game - Roll (http://www.justin.tv/clip/ed3dcf6274c926ae)
TatsuCap - Mini Game - Ryu (http://www.justin.tv/clip/032dec6aac02d105)
TatsuCap - Mini Game - Saki (http://www.justin.tv/clip/c4ffed18a4ea9fd6)
TatsuCap - Mini Game - Tekkaman (http://www.justin.tv/clip/8f55c3e5dcafd6bb)
TatsuCap - Mini Game - Viewtiful Joe (http://www.justin.tv/clip/f64a7a1782e8aa36)
TatsuCap - Mini Game - Yatterman (http://www.justin.tv/clip/cc42c2a2b6babe16)

I should try Casshern's Mini Game again later.

Did I miss anything? Maybe something Viewtiful? >U<
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 28, 2008, 08:07:27 PM
TatsuCap - Rock Volnutt/Morrigan vs Gold Lightan (http://www.justin.tv/clip/b04977e1177d0163) (Shining Laser!)

Haha, I love those shots to the crotch!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 28, 2008, 08:20:09 PM
Haha, I love those shots to the crotch!  XD

Same here. Shining Laser also makes things right. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Shiki Tohno on December 28, 2008, 08:23:00 PM
There's rumors flying around that a potential sequel might contain the Tyrant. If it does, I am going to MURDER whoever it takes for me to play the game. Playing the Tyrant has ALWAYS been one of my dreams.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on December 28, 2008, 08:29:46 PM
yeah, I heard about the potential sequel, and frankly, I'm hyped. If it means we get even more Capcom bad boys that should have been in (Strider, Dante/Vergil) then count me in! (Like i wouldn't be happy anyways. XD)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 28, 2008, 08:35:42 PM
There's rumors flying around that a potential sequel might contain the Tyrant. If it does, I am going to MURDER whoever it takes for me to play the game. Playing the Tyrant has ALWAYS been one of my dreams.

Not exactly. There's a blog entry in the TvC page that mentions some characters that were considered for the game, but didn't make it. The Tyrant was one of them.

Quote
Tatsunoko Side :

- Joe the Condor
- Yatterman #2

- Shurato
- Soul Taker
- Nakahara Komugi
- Daikyojin
- Berg Katse
- Tekkaman Evil
- Braiking Boss


Capcom Side :

- Leon
- Nash (Charlie)

- Date Masamune
- Arthur

- Ibuki
- Vega (M. Bison)
- Lei-Lei (Hsein-Ko)
- Zero Gouki (Cyberbots Akuma mecha)
- Tiara Hime (?)
- Nero
- June
- Rouge
- Tyrant
- Hinata Wakaba

Fun thing to note, no Speed, Strider Hiryu, or Dante.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 28, 2008, 08:37:34 PM
Wait a sec....Rouge?  As in Power Stone Rogue??

[tornado fang]!  Why the hell wasn't she added in?   8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 28, 2008, 08:39:50 PM
You could/should say the same about every name I bolded.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on December 28, 2008, 08:47:00 PM
SCREW THEM!  It's ROUGE.  She's my lovable, Power Stoning, Cumming on your Cereal ROUGE!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Kirby Pink on January 02, 2009, 01:23:58 AM
Mind sharing intro song "Across the Border" as a mp3?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on January 02, 2009, 02:28:40 AM
SCREW THEM!  It's ROUGE.  She's my lovable, Power Stoning, Cumming on your Cereal ROUGE!

XD

Still, admittedly, the Capcom side of the roster is a bit "weird" to say the least.

It is rather surprising that, in the end, no one from the likes of Monster Hunter and/or Sengoku BASARA made it this time (even though Masamune WAS considered). Two of Capcom's major franchises in this modern day era, and both of them slated to be leaning towards the "Wii" side of the equation, at that, yet, neither of them made representation.

If TvC2 does indeed get a sequel, I'm hoping that 80-90% of this "didn't quite make it list" makes the cut next time around, plus more.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 02, 2009, 05:53:30 AM
If TvC2 does indeed get a sequel, I'm hoping that 80-90% of this "didn't quite make it list" makes the cut next time around, plus more.

Indeed, we can hope.  If not TvsC2, then maybe HBvsC then!   8D
Title: Tatsunoko vs. Capcom Coming to the US? :O
Post by: Jericho on May 17, 2009, 03:54:56 AM
(http://imgur.com/0q8wu.jpg)

Looking further into it as we speak, but wow if this is true. 8)

EDIT - CONFIRMED VIA NINTENDO POWER. TatsuCap is coming!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on May 17, 2009, 03:58:20 AM
Oh, that's a good thing.. yus, we might see a US port then. TAKE THAT COPYRIGHT!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on May 17, 2009, 03:59:39 AM
we might see a US port then.

Do you read anything before you post? Really?

(http://imgur.com/0q8wu.jpg)

Looking further into it as we speak, but wow if this is true. 8)

EDIT - CONFIRMED VIA NINTENDO POWER. TatsuCap is coming!

Meanwhile to add to this, it would seem like there are no character cuts taking place for the US version!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 04:10:17 AM
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

THIS BETTER NOT BE A PHOTOSHOP!!!!! I'll be forced to buy a second copy of this, and I don't care if you think it's a waste of money. At least this means the competitive scene will finally have life.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on May 17, 2009, 04:11:20 AM
Well...never have I been happier to be proven wrong.  XD

If decent netcode is included in the US release, that will definitely be all the more reason for me to buy this game....again.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 04:20:52 AM
Wait, could this be the big surprise Capcom was talking about before Captivate?

Well...never have I been happier to be proven wrong.  XD

If decent netcode is included in the US release, that will definitely be all the more reason for me to buy this game....again.  8D

I only want netcode, even if it's not that great. I'm THAT starved for competition, I'm like the only TvC player/owner in miles x_x
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on May 17, 2009, 04:21:53 AM
HOLY [parasitic bomb]!!!

[tornado fang]ing AWESOME!!!  Can't wait to get decent w/ Trigger + Karas  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 04:23:42 AM
Oh yeah, forgot to post this
(http://img.photobucket.com/albums/v36/tehgila/051609_201200.jpg)

HOLY [parasitic bomb]!!!

[tornado fang]ing AWESOME!!!  Can't wait to get decent w/ Trigger + Karas  8D

I know Karas is awesome and everything, but he's really overused (and kinda broken) D:
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on May 17, 2009, 04:25:27 AM
Wait, could this be the big surprise Capcom was talking about before Captivate?

Probably. Wouldn't be surprised if this was one of those two "surprises" Capcom talked about for their E3 press release either.

Well....that's one way to make up for MvC2 not being on the Wii.  8D

Quote
I only want netcode, even if it's not that great. I'm THAT starved for competition, I'm like the only TvC player/owner in miles x_x

See, it has to be GOOD Netcode, imo.

After getting fairly spoiled by GGPO, HD remix and the possibilities that are to come with BB and KOFXII...it would make me highly annoyed if TvC got some janky netcode.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 04:28:04 AM
I agree, I also really want that even though I'd be ok with a bit less, how else are we supposed to do our infinites, Viewtiful, and Tatsunical combos XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on May 17, 2009, 04:41:03 AM
is it okay for me to laugh at those who imported now?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 04:43:10 AM
Hey, what for? We have an advantage of half a year over everyone else :P Now, those who paid high prices and modded their console for the single purpose of playing this game, or bought a Japanese Wii for it, you can laugh at those XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on May 17, 2009, 04:53:12 AM
or bought a Japanese Wii for it, you can laugh at those XD

huh? D:
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on May 17, 2009, 04:54:05 AM
Hey, what for? We have an advantage of half a year over everyone else :P

Pretty much.

Plus, there's nothing to be said about how the game may have indeed been changed, some how, in this transition. Characters may have been taken out and swapped for some one else. Music may have been changed. Until we get more details, there may be more to this particular product than just a simple translation...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 04:55:34 AM
At least we know Ken, Yatta and Polymar (THE MECHA GORILLA XD  :cookie: if you get the reference) are still in.

huh? D:
For the single purpose of playing TvC when they already have a fully functional Wii, not the ones like you =P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on May 17, 2009, 04:58:43 AM
Now, those who paid high prices and modded their console for the single purpose of playing this game, or bought a Japanese Wii for it, you can laugh at those XD

that's still importing. and it's still more expensive than just buying an American copy for your American Wii. though really, why would you pay to hardmod your Wii?

and to those that did import a Japanese Wii SOLELY to play this game, i don't laugh at them. i pity them.

Plus, there's nothing to be said about how the game may have indeed been changed, some how, in this transition. Characters may have been taken out and swapped for some one else. Music may have been changed. Until we get more details, there may be more to this particular product than just a simple translation...

you're just saying that to make you feel better about your impatience.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on May 17, 2009, 05:10:20 AM
you're just saying that to make you feel better about your impatience.

No, I'm saying that because it's a perfectly legit "concern", as it were.

At "best", we may just have music altered or taken out. At "worst", some Tatsunoko characters that were in the original game may have been taken out and/or replaced, because nothing could have been done about them on the legal front.


I mean, it's not like it's any serious skin off my nose, in any case. If there's enough of a compelling case to be made, then I'll double-dip with the quickness. If not, then I still have my original copy of the game, which I've been able to enjoy for almost half a year now. No fuss, no muss.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on May 17, 2009, 05:39:47 AM
Wait wait wait, netcode, as in online play? TvC has online now? Oh shi-
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OKeijiDragon on May 17, 2009, 06:10:11 AM
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!11

(http://img42.imageshack.us/img42/595/026n.jpg)

YES!!! God does exist!! You all have no idea how long I've wanted this title to come to overseas! Mega Man Volnutt and Viewtiful Joe are first characters ima gonna play first!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on May 17, 2009, 06:44:07 AM
No, I'm saying that because it's a perfectly legit "concern", as it were.

At "best", we may just have music altered or taken out. At "worst", some Tatsunoko characters that were in the original game may have been taken out and/or replaced, because nothing could have been done about them on the legal front.


I mean, it's not like it's any serious skin off my nose, in any case. If there's enough of a compelling case to be made, then I'll double-dip with the quickness. If not, then I still have my original copy of the game, which I've been able to enjoy for almost half a year now. No fuss, no muss.  8D

see, now you're just going to make to people worry about stupid [parasitic bomb].

don't be such a [tornado fang]ing buzzkill.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on May 17, 2009, 08:21:07 AM
see, now you're just going to make to people worry about stupid [parasitic bomb].

don't be such a [tornado fang]ing buzzkill.

Hey, too often, it comes with the territory. Especially for fellow FG fans like myself...

In any case, this has yet to be confirmed, but according to a fellow NeoGAFfer....

Quote
- Maybe new characters

- Coming out end of the year

- Online is something they want to look into, nothing definite yet

Apparently the article doesn't have any real information, it's mostly just fluff. The only [parasitic bomb] of value I already mentioned

If this is true, then well, it definitely sounds nice. For it to be possibly not coming until the end of the year though, it had OUGHTA have those additions touted...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on May 17, 2009, 08:24:16 AM
...
Another game to get my friend to get... [eyebrow]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 17, 2009, 08:35:30 AM
Hey, what for? We have an advantage of half a year over everyone else :P Now, those who paid high prices and modded their console for the single purpose of playing this game, or bought a Japanese Wii for it, you can laugh at those XD

What about those of us who had an extra "Frii Wii" just lying around, had their friend mod the system so it can play downloaded-onto-disc games, and downloaded the game onto the disc, thus NEVER having paid for it, making the American version their first purchase?

OH YEAH, SUCK IT HARD BITCHES!  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on May 17, 2009, 09:12:01 AM
My reaction to the North American release annoucement: OH MY [tornado fang]ing GOD. HOLY [parasitic bomb] THIS IS [tornado fang]ing AWESOME. CAPS LOCK IS CRUISE CONTROL FOR COOL, [tornado fang] YEAH.

God, I will be buy this when it comes out in English. I LOVE YOU CAPCOM.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 09:14:56 AM
Caps lock is appropiate isn't it XD

What about those of us who had an extra "Frii Wii" just lying around, had their friend mod the system so it can play downloaded-onto-disc games, and downloaded the game onto the disc, thus NEVER having paid for it, making the American version their first purchase?

OH YEAH, SUCK IT HARD BITCHES!  8D

That's just called being damn lucky! Curse you and your free consoles and stuff XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 17, 2009, 09:18:55 AM
That's just called being damn lucky!

It's called being PB.  Positively Bad-Ass!   8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 09:19:55 AM
Being lucky is part of being PB, so we're both correct XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on May 17, 2009, 09:29:33 AM
I'm sure most of you will agree with me when I say:

Day [tornado fang]ing One. Capcom once again proves why it's the best developer out there.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 17, 2009, 09:30:45 AM
Oh, without question!  Here's hoping the online play, if it does have it, is good.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 09:33:00 AM
Of course, if it's isn't I'll never get the chance to actually kick someone's ass at this game.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on May 17, 2009, 09:36:23 AM
I do believe this game needs more Dan added to it. It must meet the level of grandeur and fabulous strength in a variety of poses Dan provides in Street Fighter IV.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 17, 2009, 09:38:14 AM
All I know is, Roll can just keep going and going.  Also, I love me some Princess & Casshern!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on May 17, 2009, 07:34:51 PM
you know what. i don't want anything added to the US version of the game. just wait for the sequel to add stuff.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 17, 2009, 08:02:35 PM
you know what. i don't want anything added to the US version of the game. just wait for the sequel to add stuff.

You shut your Long Island Mouth!

I want Blues, Dante, Speed Racer, and one of the Samurai Pizza Cats added to the US version!   8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on May 17, 2009, 08:03:51 PM
Polly Pururun Nyan please~ owo
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Blackhook on May 17, 2009, 08:08:31 PM
I wouldn´t mind Strider or Zero to be added....What, I have a swordsman fetish.....leave me alone..... :W
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on May 17, 2009, 08:27:46 PM
Name change and online play... (http://gonintendo.com/?p=82833)

But... that's unfair, Japan didn't get online play. o.o
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on May 17, 2009, 08:29:11 PM
You shut your Long Island Mouth!

I want Blues, Dante, Speed Racer, and one of the Samurai Pizza Cats added to the US version!   8D

Needs copious amounts of Rouge from Power Stone. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on May 17, 2009, 08:32:07 PM
Name change and online play... (http://gonintendo.com/?p=82833)

But... that's unfair, Japan didn't get online play. o.o

They got arcades, who needs online play if they are available in arcade stands in the realm of moonspeak?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on May 17, 2009, 08:34:47 PM
My point is I won't be able to play with you. >w<
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 17, 2009, 08:36:33 PM
Name change and online play... (http://gonintendo.com/?p=82833)

But... that's unfair, Japan didn't get online play. o.o

Well it's just rumored now.  I mean, I'm hoping we do.  Hmmm, I wonder if they'll change the voices too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on May 17, 2009, 08:38:52 PM
My point is I won't be able to play with you. >w<

Yeah, unless you get the US one that will come out this year, and I'm pretty sure that you (or someone else on this board) does have two Wiis, it's still a rumor though.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 17, 2009, 08:39:54 PM
(http://img.photobucket.com/albums/v334/rockexe/0001.jpg)(http://img.photobucket.com/albums/v334/rockexe/0002.jpg)(http://img.photobucket.com/albums/v334/rockexe/0003.jpg)(http://img.photobucket.com/albums/v334/rockexe/0004.jpg)(http://img.photobucket.com/albums/v334/rockexe/0005.jpg)(http://img.photobucket.com/albums/v334/rockexe/0006.jpg)
NOT cut:
-Ken the Eagle
-Jun the Swan
-Yatterman
-Doronjo
-Polimar (THE MECHA GORILLA! 8D)
-Tekkaman
-Karas
-Casshan (I prefer Casshern, but whatever >_>)
-Gold Lightan

Only ones not confirmed are Ippatsuman and Hakushon Daimaoh, but I doubt they'll cut them.

Also, Kaijin no Soki? Come on, you translated the other names and you leave Soki like that? >_>

Name change and online play... (http://gonintendo.com/?p=82833)

But... that's unfair, Japan didn't get online play. o.o

Neither did that Capcom golf game that I don't remember its name. It's not a new thing.

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on May 17, 2009, 08:53:20 PM
Soki's a hot VG name in the US recently, plus I know most exist as the US names are slightly diffrent if I recall when they arrived in the states.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on May 17, 2009, 11:21:00 PM
you know what. i don't want anything added to the US version of the game. just wait for the sequel to add stuff.

Wouldn't be nuthin wrong for the "CvS Pro" ruling to come into effect, in my eyes.

I mean, add the new content for what's basically the 1.5 version of the game, which can then serve as a nice preview for the actual sequel that could probably be on the way for 2010 or earlier.  0v0

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 17, 2009, 11:31:48 PM
Wouldn't be nuthin wrong for the "CvS Pro" ruling to come into effect, in my eyes.

I mean, add the new content for what's basically the 1.5 version of the game, which can then serve as a nice preview for the actual sequel that could probably be on the way for 2010 or earlier.  0v0

LoL, imagine if they decided to use this winning theme (http://tr.youtube.com/watch?v=FvoD8TiW5OQ&feature=related) in the game!   8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on May 17, 2009, 11:34:51 PM
LoL, imagine if they decided to use this winning theme (http://tr.youtube.com/watch?v=FvoD8TiW5OQ&feature=related) in the game!   8D

Manly tears would be shed.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Sky Child on May 18, 2009, 12:41:04 AM
Name change and online play... (http://gonintendo.com/?p=82833)

But... that's unfair, Japan didn't get online play. o.o
That's gonna be some awesomeness right there.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on May 18, 2009, 03:15:56 AM
Eh? Hey, Japan should get online play.

I'm just glad we're getting it, although the game will more or less have to sell on the Capcom name, here.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on May 18, 2009, 06:13:01 AM
Eh? Hey, Japan should get online play.

If this upcoming version of the game has it, I'd like to think it would be the precedent that another update/sequel would follow...

Especially in an era that would take place after Monster Hunter Tri. Every applicable game in Capcom's catalog should have decent netcode, no matter the system.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on May 18, 2009, 06:51:13 AM
Casshern? not well known? well, maybe not to the gamer only crowd, but to everyone else,, theres Casshern sins.
also, thats the name change? pretty stupid if you ask me. all they do is tag on a little extra. what was wrong with just Tatsunoko vs. Capcom? thats how it was the previous Vs. Capcom games... just *challenging company* Vs. Capcom

also, in any case, Casshern (lol Casshan) was not cut, so that makes me happy.
damn, I need to get a Wii.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Fxeni on May 18, 2009, 06:07:12 PM
AWE.SOME.SAUCE.

That is all 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on May 18, 2009, 09:49:32 PM
It's official now (http://www.capcom-unity.com/kramez/blog/2009/05/18/capcom_e3_mystery_game_1_revealed_in_july_nintendo_power), and...

Wait, could this be the big surprise Capcom was talking about before Captivate?

I was correct, this is one of the 2 surprises. Now which one will be the one that won't really surprise anyone?

also, thats the name change? pretty stupid if you ask me. all they do is tag on a little extra. what was wrong with just Tatsunoko vs. Capcom?

That it was never only Tatsunoko VS Capcom, it's always been Tatsunoko VS Capcom: Cross Generation of Heroes :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 18, 2009, 09:55:50 PM
Still awesome!  If this does well, they need to follow through with a Hanna Barbera Vs. Capcom.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on May 18, 2009, 10:00:35 PM
So, capcom mystery game #1 is revealed, I bet this will be a blast when it comes stateside.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on May 18, 2009, 10:15:16 PM
Hanna Barbera Vs. Capcom.  8D

Harvey Birdman: The Fighting Game!

Did ya get that thing I sentcha?

8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on May 18, 2009, 10:34:24 PM
Harvey Birdman: The Fighting Game!

Did ya get that thing I sentcha?

8D

Actually... Harvey Birdman Vs. Phoenix Wright
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on May 18, 2009, 10:37:47 PM
Actually... Harvey Birdman Vs. Phoenix Wright

I'd buy it. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gotham Ranger on May 18, 2009, 10:58:42 PM
I've only heard about this game, but its a Capcom Vs title. Must have.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on May 18, 2009, 11:52:59 PM
Hyper Combo: That Thing
<v> LP+LK+MP+MK+HP+HK (1 bar)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on May 19, 2009, 07:22:03 AM
Oh boy... The awesomeness...
Need to contact my friend again. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on May 19, 2009, 07:36:25 PM
Tatsunoko vs. Capcom At Anime North 09 (http://protodudesrockmancorner.blogspot.com/2009/05/mega-man-tatsunoko-vs-capcom-at-anime.html)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on May 19, 2009, 07:40:49 PM
I think I'll give Karas a shot.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on May 19, 2009, 09:00:00 PM
Roll all the way. Even if she doesn't have Tornado Hold or Beat Plane anymore.

But I NEED a buster or gun, so Trigger's begrudgingly got that second slot.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 19, 2009, 09:09:35 PM
Roll needs NO help really.  She's a beast in that game!  A cute, lovable, beast!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on May 19, 2009, 09:22:56 PM
Oh good; last I heard, everyone was beating her!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on May 19, 2009, 09:25:43 PM
LoL, well that could very well be true.  I have no clue of the tier system in this game.  I just think she's fun!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on May 19, 2009, 09:29:04 PM
Can't beat Super Recovery capsule, I say.

That, and TIDAL WAAAAAAAAVE! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on May 20, 2009, 06:19:02 AM
Actually... Harvey Birdman Vs. Phoenix Wright
FUND IT
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on May 20, 2009, 03:36:08 PM
Eh? Hey, Japan should get online play.

I'm just glad we're getting it, although the game will more or less have to sell on the Capcom name, here.

I think there's a G-Force/Gatchaman movie being made, so it could double as feeding fuel to the fire to get people hyped up for the movie.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on June 03, 2009, 09:10:35 PM
Nooooooooo, poor Daimao D: (http://wii.ign.com/dor/objects/14281713/tatsunoko-vs-capcom-cross-generation-of-heroes/videos/tatsunokovscapcom_hadoukenf.html)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on June 03, 2009, 09:15:00 PM
Maybe they forgot to buy him in the store? He's unlockable, you know. O.o;
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on June 03, 2009, 09:16:07 PM
Considering the press release already confirms they axed someone?


...and will add 5 more too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on June 03, 2009, 09:17:44 PM
Nooooooooo, poor Daimao D: (http://wii.ign.com/dor/objects/14281713/tatsunoko-vs-capcom-cross-generation-of-heroes/videos/tatsunokovscapcom_hadoukenf.html)

The genie always gets crap, lawl.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on June 03, 2009, 09:19:03 PM
Considering the press release already confirms they axed someone?


...and will add 5 more too.

Wait, they said they were added 5 more characters?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on June 03, 2009, 09:22:20 PM
What? Did no one click on the link in the E3 thread when Jelly told us there'd be online?

Quote

SAN MATEO, CA — June 2, 2009 — Capcom, a leading worldwide developer and publisher of video games, today announced that Tatsunoko vs. Capcom is coming to North America for the Wii home video game system. Capcom’s popular and critically acclaimed ‘VS’ fighting series is getting an all new next-generation introduction. Tatsunoko vs. Capcom pits Capcom’s iconic characters against Tatsunoko Productions anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle.

Originally released in Japanese arcades in the Fall of 2008, the original Tatsunoko vs. Capcom moved to the Wii console on December 11, 2008. This extraordinary fighter will blend these two rich universes by taking Capcom characters like Ryu from Street Fighter, Morrigan from Darkstalkers and the giant PTX-40A from Lost Planet and putting them against Tatsunoko fan-favorite characters from Gatchaman, Hurricane Polymar, Casshern and more. It’s a battle royale that delivers match-ups that only exist in fans wildest dreams!

Unlike the more well-known six-button layout that the Street Fighter franchise pioneered, the VS line features a simplified four button system: “Weak”, “Medium”, “Strong” and “Assist” for the tag-team option of. The “Assist” feature adds another compelling element found Capcom’s other “VS” series: allowing players to switch their character on the fly or call for help from their tag-team partner, allowing for spectacular super moves (“Hyper Variable Combination”). Successful execution of the Assist feature can turn the tide of battle on a dime. Historically the VS series excels in integrating the tag-team options by including customized moves like Variable Assist, Snapback, and the previously mentioned Hyper Variable combination that lets both characters on one team perform their Hyper attack.

TvC enhances the above gameplay with new mechanics, including the Variable Aerial Rave that allows characters to be switched in the middle of an Aerial rave. More moves include the offensive Assault and defensive maneuver Mega Crash. Another new gameplay mechanic, titled Baroque, illuminates the character in a rainbow of colors, cancels the current attack and extends combos and damage.

Featuring a robust line-up of characters, the console version added four mini-games and optional control schemes

This “newer” version of TvC, currently dubbed Tatsunoko vs. Capcom, removes one character due to licensing issues, and adds five new ones, online gameplay, more mini-games and an enhanced story mode.


Features:
• 26 fan-favorite characters from the Tatsunoko and Capcom universes face-off in this stylish 2D fighter.
• Tag-team battles and customized two-character fighting techniques produce a wild, dazzling spectacle.
• Wi-Fi Online gameplay allows worldwide matches.
• Four battle modes include Friend, Rival, Free and Ranked Battles.
• Match-ups are not restricted to just “Friends”.
• Earn Points and Titles (for Title Creation) for all to see.
• All-new VS gameplay mechanics creates a new way for fans to return to the series.
• More than 20 Mini-game provide additional multiplayer fun.
• Enhanced control schemes offer a simplified control scheme option and allow use of the Classic Controller and Gamecube Controller.
• Wii-exclusive.

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on June 03, 2009, 09:24:26 PM
Well then, here's hoping for Blues!   8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on June 03, 2009, 10:31:57 PM
Yay for the Wave Hadoken :D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on June 04, 2009, 08:03:25 AM
hmm. it's a shame we're losing someone, but we are getting 5 new characters in his place, so it's not all bad.

out of any of the possibilities, the only character i really want to see in is Dante.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on June 05, 2009, 09:30:58 PM
I don't even know who the one character is, I heard something about a genie-character not showing up and I'm wondering who exactly it is still (don't recall seeing anything like that in any picture of the roster).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on June 05, 2009, 09:34:34 PM
I don't even know who the one character is
I heard something about a genie-character not showing up
I'm wondering who exactly it is still

There's your reason why they took out Hakushon Daimao. He's more popular in Japan. Not many people outside Japan knows about him.

Oh, and you unlock him in the game after you beat the game with Tatsunoko characters. Buy him in the shop. o.o
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on June 05, 2009, 09:38:17 PM
Took a look and saw who he was.

My question is why there was trouble in bringing him over. What licensing issues were there?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on June 05, 2009, 09:41:32 PM
The Anime was aired in Japan and Europe at least. It's a very old show from 1969.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on June 05, 2009, 09:47:18 PM
Ah. So no one owns him in the states and they figured it'd be cheaper to replace him with 5 other people.

Not too bad a trade-off I guess. I mean, more fighters is always a good thing since there's still hope for others.

My guess is they're gonna throw in Dante, just because he's never shown up in a cross-over game before, and the fans would go nuts over him being in it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on June 05, 2009, 10:48:27 PM
As long I see Speedy Cerviche, I won't complain, at.  All.

actually, thinking about the odd number of 5, We'll get 3 Tatsunoko and 2 Capcom...

so, I want Speedy Cerviche and a BoF character  :).  Comon' Capcom~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on June 06, 2009, 01:08:49 AM
out of any of the possibilities, the only character i really want to see in is Dante.

i'm a dumbass for forgetting Speed Racer. sadly, that's all i know from that Tatsu camp.

for the other Capcom rep, my friend had a good idea: Sigma. cause we need bad guys. he didn't go into specifics, but i imagine it would be like X1 Sigma with the beam saber. maybe incorporating moves from other Sigmas. X7 Sigma practically had Iron Man's Photon Cannon.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on June 06, 2009, 06:09:19 AM
High Max would be a good fit.

Maining Ryu, Casshern, and Karas. And Viewtiful Joe. =3
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on June 06, 2009, 05:21:19 PM
The Anime was aired in Japan and Europe at least. It's a very old show from 1969.

I've seen Hakushon Daimao in both English and Spanish too. My guess is that the licensing issues with him were not in NA, but in the PAL area.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on June 06, 2009, 05:23:37 PM
Honestly, I have no idea who the other 5 could be. There's just a wide range of Tatsunoko and Capcom series that you could pull from.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on June 06, 2009, 05:46:46 PM
Well, there's the obvious Speed Racer for the Tatsunoko side.

My list would be:
Tatsunoko
-Speed Racer
-Yatterman 2 (but there are already 2 Yatterman characters, so I don't think it's that good of an idea)
-Buraiking Boss (You guys know you want him in 8D)

Capcom
-Nero (for DMC representation)
-Tyrant (for RE representation. Sure, it's not Jill or Chris, but it'd still be awesome)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on June 06, 2009, 05:57:39 PM
Other than that Tron could see a return, so it could be two Lengends characters instead of the usual two Classic characters and 1 Lengends character.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on June 06, 2009, 07:08:41 PM
-Yatterman 2 (but there are already 2 Yatterman characters, so I don't think it's that good of an idea)

we have 3 Street Fighter reps already. 3 Yatterman reps wouldn't be a problem.
Title: A Tatsunoko vs. Capcom poll for something :o
Post by: Solar on July 02, 2009, 06:14:42 AM
Yeah, but at least they all represent a different game. Both Doronjo and Yatterman 1 represent the same anime, and so would Yatterman 2 if she was in.

Posted on: June 06, 2009, 19:14:35
http://www.capcom-unity.com/s-kill/blog/2009/07/01/tell_us_your_tatsunoko_and_capcom_tvc_favorites

They say it's for a fun secret, I wonder what it is. Anyways, vote Megaman and Yatterman in case it's something actually good!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on July 02, 2009, 06:50:21 AM
i had an idea for the three Tatsu characters i'd like to see. first is the obvious choice, Speed Racer. second is one i'm just as mad at myself for forgetting: Samurai Pizza Cats. probably Speedy would be the pick. the last one is a bit of a stretch, though. i know Tatsunoko was involved with Evangelion, i just don't know how much. if licensing permits it, and they're creative enough, someone from Eva might be able to fit. my idea was for Rei to fight with the Spear of Longinus.

i was also thinking about my friend's idea for Sigma. i don't know if that'll work. TatsuCap is a game about heroes, right? i'm pretty sure Doronjo isn't a hero, but does that mean a true bad guy like Sigma can't be playable? if so, i'd still like to see someone with a beam saber. MMX Zero, MMZ Zero, Model ZX. or even better, Strider. and Dante is definitely my other Capcom pick.

now i just hope that extra character deal wasn't just speculation.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Sakura Leic on July 02, 2009, 06:54:30 AM
Doronjo, according to the things I've seen and read, seems to be as villianistic as Team Rocket.  But yeah it would be nice to have a Megaman sword fighter.  Though I do have one question if Speed Racer was picked how would he fight exactly?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on July 02, 2009, 06:56:25 AM
Now here's an interesting question...

If they did throw in another MegaMan character, what theme would you want them to have TatsuCap Remixed?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 02, 2009, 06:57:51 AM
Decisions decisions...well, first of all it would depend on which series the character is from, after that I have no idea at the moment D:

Doronjo according to the things I've seen and read, seems to be as villianistic as Team Rocket.  But yeah it would be nice to have a Megaman sword fighter.  Though I do have on question if Speed Racer was picked how would he fight exactly?

He runs you over with his car, duh =P

But seriously, didn't he do some fighting in his show anyways? He's not a superhero but at least he can defend himself...and run you over with the Mach 5 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Fxeni on July 02, 2009, 07:09:44 AM
Now here's an interesting question...

If they did throw in another MegaMan character, what theme would you want them to have TatsuCap Remixed?

Well, that would depend entirely on the character, now wouldn't it? Guess I'll start chalking up a list.

Megaman - Probably would be the title theme for MM2, like it is basically everywhere else.
Protoman - Well, his theme would fit perfectly for him, without a doubt.
X - Opening Stage music from either X or X4, I'd say. Or Storm Eagle, if they'd ever touch other stage music.
Zero - his theme from X, no question about that one.
EXE - "The interspace of the Electric Brain" was it? The one they used in Onimusha Buraiden.

That said, I really wish they'd put X in a fighting game... I mean, they've used practically every other MM main character they've made (Aside from ZX and Ryuusei).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Sakura Leic on July 02, 2009, 07:24:44 AM
Not to mention X or Zero from that series would be perfect for a fighting game.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on July 02, 2009, 07:27:59 AM
Protoman - Well, his theme would fit perfectly for him, without a doubt.

You know, one day, I'd actually love to hear a Blues version of Blues' Theme!   8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Sakura Leic on July 02, 2009, 07:29:56 AM
You know, one day, I'd actually love to hear a Blues version of Blues' Theme!   8D
...Done by the Blues Brothers?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on July 02, 2009, 07:31:48 AM
...Done by the Blues Brothers?

Nah.  I'd prefer the OneUps, or even someone like Yoko Kanno & The Seatbelts!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on July 02, 2009, 07:00:13 PM
Now here's an interesting question...

If they did throw in another MegaMan character, what theme would you want them to have TatsuCap Remixed?

depends. based on my choices:
MMX Zero -- X vs Zero (X5/6)
MMZ Zero -- Theme of Zero or Cannon Ball (cause it would be a guarantee he'd have an Omega skin to satisfy the fanbois once again)
Model ZX -- Rockin' On
Sigma -- X6 Final Boss theme
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on July 03, 2009, 06:18:48 AM
I wish they would use X. He needs a fighting game debut. Zero series Zero has had it, so Zero is #2 after X. at least hes had it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on July 03, 2009, 06:38:21 AM
while i agree that X needs to be in a fighting game, having two Mega Men in one game like this is silly.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on July 03, 2009, 07:29:45 AM
That's why Blues needs to be in the game more than anyone else.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on July 03, 2009, 07:39:07 AM
unfortunately, they probably wouldn't go with having 2 Classic MM characters, either. they'd want to represent as many different properties as possible, right? although, that didn't stop them from having 2 Gatchaman and Yatterman reps.

this one just came to me. you know which Capcom character needs to be in a fighting game?

Arthur.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on July 03, 2009, 07:50:27 AM
I agree. that would be interesting.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 03, 2009, 08:56:11 PM
this one just came to me. you know which Capcom character needs to be in a fighting game?

Arthur.

And you know who cameos in this game already? Arthur, so yes, he'd be a prefect choice :)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on July 03, 2009, 09:00:40 PM
Also, Roll needs her own stage.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 03, 2009, 09:05:52 PM
Everyone needs their own stage, but I guess it's too much work. Seeing Dr. Light's Lab as a stage would be awesome though.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TheOnly on July 10, 2009, 10:45:56 PM
I got to play this game a few times, its simple, cool graphics, and love how it plays. I already pre-ordered my copy since am told they are not going to make a lot of them.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on July 11, 2009, 01:20:12 AM
I'd save Mega Man X for a potential Marvel Vs. Capcom 3.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TheOnly on July 14, 2009, 09:17:34 AM
Meh!, Zero from MMX better.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 14, 2009, 11:37:47 PM
http://www.videogamer.com/wii/tvc/preview-1837.html

So pretty much
-New characters officially confirmed (YAY)
-The original music may be replaced ([tornado fang] NO!)
-Re-recording VAs, you decide what that means...SPACE LANCE (I can hope XD)
-Online almost as good as confirmed.

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on July 14, 2009, 11:48:44 PM
So pretty much
-New characters officially confirmed (YAY)
-Re-recording VAs, you decide what that means...SPACE LANCE (I can hope XD)

Yay America, doing the right thing with your localiza--

Quote
-The original music may be replaced ([tornado fang] NO!)

WHAT THE [tornado fang] AMERICA? I thought we were better than that!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 14, 2009, 11:50:18 PM
To be fair to them, it could be licensing issues, who knows...that still doesn't excuse it from the Capcom side though.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on July 15, 2009, 12:08:23 AM
Quote
From Capcom’s side, I might have said my favourite otherwise someone else, but at this moment it’s Roll, because she’s a crazy character. She’s the only one who can heal. She fights with a mop and a bucket. Anything she does is fun. She also has a theme song. It probably won’t make it to the western market, but she has a Japanese lyric vocal song. Her theme song is the only one with actual voices in it.

Bullshit.  If her theme is in Marvel Vs. Capcom, it can be in this too!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 15, 2009, 12:15:42 AM
Yeah, but it's more of a thing of no one having his/her own theme in this version =/
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on July 15, 2009, 12:19:46 AM
Yeah, but it's more of a thing of no one having his/her own theme in this version =/

Even more Bullshit...

...Unless they replace Ken & Jun's theme with this, then that's okay!   8D (http://www.youtube.com/watch?v=FvoD8TiW5OQ&feature=related)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 15, 2009, 12:21:10 AM
So far all of the stage music has been generic fighting game music so... :(

But I agree with you, that music's awesome.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on July 24, 2009, 05:32:19 AM
i'm kinda surprised no one mentioned this yet.

there was a new build of Tatsucap over at EVO 09. and there have been some tweaks to the characters. read up on them here. (http://www.capcom-unity.com/tatsunokovscapcom/go/thread/view/57851/18522885/TvC_Ultimate_AllStars_Changes)

the one that caught my eye, though was:

Quote
Yatterwan replaces Yatterpelican for 2P color.

is this hinting at one of the new Tatsu characters?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on July 24, 2009, 09:37:58 AM
So outside of confirming new characters, online support, bug fixin's, some change in music, and new voice over work, we pretty much know nothing about what's up with the US release, right? Oh well, gives me time to get the cash needed to buy this game.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 24, 2009, 06:48:43 PM
the one that caught my eye, though was:

is this hinting at one of the new Tatsu characters?

Doubt it (though I would love to see Ai-chan >.>), Yatterman 2P was actually inferior to Yatterman 1P BECAUSE of the Pelican, believe it or not.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on July 24, 2009, 07:14:44 PM
I just want a Samurai Pizza Cat and Speed Racer, as well as Dan or Dante on the Capcom side.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on July 25, 2009, 07:27:52 AM
Original music is still in.

More when I can actually find a link to the Comic Con summary.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on August 15, 2009, 04:34:50 PM
D: (http://gonintendo.com/viewstory.php?id=93243)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on August 15, 2009, 06:23:03 PM
Couldn't they have just changed the attack's mechanics?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on August 15, 2009, 08:31:23 PM
or make the letters smaller. everything should fit in the same speech bubble.

Quote
Also worth a mention, Mr. Niitsuma says that Capcom Vs. Nintendo is an 'interesting idea', but he predicts that Capcom would win.

oh god, don't tease me with things like that.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on August 15, 2009, 08:48:11 PM
D: (http://gonintendo.com/viewstory.php?id=93243)

...[tornado fang]ing WHAT?!

oh god, don't tease me with things like that.

This D:

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on August 15, 2009, 11:58:54 PM
or make the letters smaller. everything should fit in the same speech bubble.


It's just likely something that they weren't able to think of fully, at least by the initial JP release.

Who knows, though. Maybe they'll change their minds by a sequel or whatever.

Quote
oh god, don't tease me with things like that.

I say, tease away. Stuff like that is the kind of thing that makes it so that maybe the fans will respond, and we can actually have a mandate/demand for such to happen, one day! 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on August 16, 2009, 12:11:27 AM
Remember the Capcom-Nintendo-Flagship partnerships?
And the days when Nintendo published Capcom's games outside Japan?
I think it's a good idea to renew their partnership and give us what could be the best VS. game out there. ^^
I'd love to see the characters that we have been talking about all the time (Firebrand, and so on ^^).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Bag of Magic Food on August 16, 2009, 12:22:36 AM
D: (http://gonintendo.com/viewstory.php?id=93243)
That... sounds like a joke to me.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on August 16, 2009, 05:25:21 AM
(http://www.court-records.net/rips/bubble-objection(japanese).gif)
(http://www.court-records.net/rips/bubble-objection.gif)

I call BS >_>

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on August 16, 2009, 06:23:21 AM
I don't think it would have been to much of a stretch to lump letters together...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on August 24, 2009, 07:20:55 PM
http://gamescom.gamespot.com/story/6216031/tatsunoko-vs-capcom-ultimate-all-stars-hands-on (http://gamescom.gamespot.com/story/6216031/tatsunoko-vs-capcom-ultimate-all-stars-hands-on)

four new characters will be added to the US/EU versions. they'll be revealed at TGS.

does this mean that there'll still be an odd number of characters? or did they get Hakushon Daimao back in?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on August 24, 2009, 07:37:08 PM
Odd Number of characters + one unlockable boss maybe?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on August 24, 2009, 07:43:23 PM
that would still be an imbalance. there'd be two more Capcom characters than Tatsunoko characters.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on August 24, 2009, 07:45:40 PM
I thought it was 5 new characters.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on August 24, 2009, 07:46:41 PM
that's what i thought was going to happen; they'd add four brand new ones and replace Hakushon. but no, that article just said four new characters, two from each side.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on August 24, 2009, 07:47:27 PM
Well, we'll see when TGS rolls around.  When does that happen, anyway?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on August 24, 2009, 07:49:15 PM
9/24-9/27
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on August 24, 2009, 07:50:10 PM
Remember the Capcom-Nintendo-Flagship partnerships?
And the days when Nintendo published Capcom's games outside Japan?
I think it's a good idea to renew their partnership and give us what could be the best VS. game out there. ^^
I'd love to see the characters that we have been talking about all the time (Firebrand, and so on ^^).

Terribly late, but if they did go through with a Nintendo VS. Capcom and they went for obscure characters on both sides of the spectrum, fighting game of the forever. Takamaru vs. Dante? Firebrand vs. Pit? [tornado fang] yes. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on August 24, 2009, 07:51:36 PM
Oh please.  You'd just want Mike Jones in there somehow, Jelly.  You Mike Jones nut!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on August 24, 2009, 07:53:32 PM
Derp, that goes without saying at this point. Nintendo's used up most of their old nostalgia character reserves now. The only one with a higher public standing than Mike for us Western folk currently is Little Mac and he's gotten his second debut already.
Title: Tatsunoko vs. Capcom (now with more Tekkaman Blade)
Post by: Solar on September 09, 2009, 05:26:01 AM
Copy paste from pretty much everywhere else I post:

Quote
He did, however, say that the online matchmaking will be improved over the Japanese release

Wait, what? Where is this secret online mode that they are improving?

Posted on: August 24, 2009, 01:30:12 PM
JP rerelease confirmed in Famitsu
http://www.true-gaming.net/tgupload/images2/title.jpg (pic of the table of contents)

Posted on: September 08, 2009, 09:55:57 PM
(http://www.true-gaming.net/tgupload/images2/1252465369855.jpg)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 09, 2009, 05:31:58 AM
FRIGGIN TEKKAMAN BLADE?!!?!

 >0< >0< >0< >0< >0< >0< >0<

YES! YES! YESSSSSSSSSSSSSSSSSSSSSSSSSSSS!!!! ALL IN MY FACE, CAPCOM!!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 09, 2009, 05:36:19 AM
.....................

[tornado fang]. YES.   8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on September 09, 2009, 05:36:44 AM
is he just a recolor of Tekkaman, i wonder?

either way, 3 to go.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 09, 2009, 05:41:05 AM
Prolly not so much a re-color, as he'll more than likely get "Luigification", plus maybe get some exclusive normal attacks, and execute his moves in a different way.

Tekkaman OG executes the majority of his moves (sans Supers) with Charge motions. Maybe this guy will get more traditional, "Shoto/Uppercut Brother" like inputs...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 09, 2009, 05:42:57 AM
And from the looks of it (page to right but barely visible) his Lv3 takes you TO SPACE. He'll probably send you to space only to stab you with his SPACE LANCE.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on September 09, 2009, 06:03:57 AM
Prolly not so much a re-color, as he'll more than likely get "Luigification", plus maybe get some exclusive normal attacks, and execute his moves in a different way.

Tekkaman OG executes the majority of his moves (sans Supers) with Charge motions. Maybe this guy will get more traditional, "Shoto/Uppercut Brother" like inputs...

that's what i meant. not a full on clone, but cloney enough.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on September 09, 2009, 07:02:01 AM
Blade for the most part was always a fast melee fighter. I doubt he'll play the same or anything like the old one.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 09, 2009, 07:04:29 AM
........you know, I wonder if the US version of the game calls him TEKNOMAN!  (http://www.youtube.com/watch?v=3bS765funp0)  8D

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 09, 2009, 07:26:49 AM
Oh look, the other page.
(http://i.neoseeker.com/gg/uploads/news/9-2009/news_img_24954_1.jpg)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 10, 2009, 04:07:09 AM
You know, as much as I don't want them to replace any of the music in the game....

...I'd really really really really really love this to be Tekkaman Blade's theme! (http://www.youtube.com/watch?v=v5GpjHVq8aE&feature=related)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protodude on September 10, 2009, 01:14:09 PM
New fighters revealed? (http://forums.shoryuken.com/showpost.php?p=7456555&postcount=1063)

A little digging through the HTML source reveals:

[spoiler]'images/oncharactor_btn_zero.jpg'
'images/oncharactor_btn_frank.jpg'
'images/oncharactor_btn_joe.jpg'
'images/oncharactor_btn_tekkabla.jpg'
'images/oncharactor_btn_yatter02.jpg'[/spoiler]

That's right, no [spoiler]Phoenix Wright[/spoiler] -_-
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on September 10, 2009, 01:35:22 PM
>^< A reason for me to buy the game AGAIN!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on September 10, 2009, 01:36:10 PM
Hopefully it's the Zero from the X series this time...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on September 10, 2009, 05:50:26 PM
so, do we get Blaster Ka as an ultimate? >>

PS Reason for theme plz.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 10, 2009, 06:39:18 PM
You want to say it's X series Zero, but MMZ Zero has been in OBW and SvcC:C.

If it is X series Zero, what'll they do in the next vs. game? X and Vent/Ashe?

I'd think EXE and Geo are pretty much a set, too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on September 10, 2009, 06:55:02 PM
i would really like it to be MMX Zero because he's never been in a fighting game before. he would work so well in that setting.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 10, 2009, 07:04:56 PM
LoL, Frank?  As in Zombie killin' Frank West?  Awesome!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 10, 2009, 07:40:25 PM
While I personally would have preferred X, a Zero, is fine too.

Though, if it was up to me, it would be RMZ-style. RMZ-style Zero could basically roll right along with Cassharn, since they're both fairly sleek, smooth killers.

Plus, maybe they could have him channel a little bit of Omega into his Level 3, and make him do Omega's version of the Shun Goku Satsu. 8D

EDIT: ON THE OTHER HAND!

...As people on the SRK post have put up as a suggestion, it may NOT be Zero we're thinkg about, but instead "Zero Gouki", the Giant Akuma robot from Cyberbots.

He WAS on the proposed character lists, right along side some of these other picks, like Joe the Condor and Ai-chan/Yatter 2. So, it may be too early to celebrate just yet...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 10, 2009, 07:50:13 PM
Also, one of the rumored Tatsu characters on that list is Joe the Condor.  I have no problem at all with more Gatchaman love.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on September 10, 2009, 07:53:31 PM
LoL, Frank?  As in Zombie killin' Frank West?  Awesome!
That's what I said! :D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 10, 2009, 07:59:31 PM
That's what I said! :D

With any luck, he'll have a giant Servbot head and one of his Supers will be beating down people with that MegaMan 2 Movie Poster sign!   8)

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 10, 2009, 08:44:19 PM
While I personally would have preferred X, a Zero, is fine too.

Though, if it was up to me, it would be RMZ-style. RMZ-style Zero could basically roll right along with Cassharn, since they're both fairly sleek, smooth killers.

Plus, maybe they could have him channel a little bit of Omega into his Level 3, and make him do Omega's version of the Shun Goku Satsu. 8D

High five! Personally, I want Z Zero for his moveset more than his looks. I want to use the Triple Rod as a pogo stick on my opponent's head, I want to have some fun the Chain Rod, etc. As horrible SvC:C may have been, I really liked Zero in it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 10, 2009, 08:51:12 PM
Regardless of which Zero it is, I just hope that it is Zero.  Either one would be fun to use, IMO.

LoL, more or less though, I doubt he could be the face of fear that IS Roll!   8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 10, 2009, 09:58:25 PM
Battle of the Blondes!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: RMX on September 11, 2009, 12:25:57 AM
I hope it's really Zero
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on September 11, 2009, 12:29:18 AM
How many Zero's are there in Capcom's repertoire?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 11, 2009, 12:40:11 AM
I'd personally prefer the X-series Zero, but we all know MMZ Zero gets all the cameo appearances...

Plus, maybe they could have him channel a little bit of Omega into his Level 3, and make him do Omega's version of the Shun Goku Satsu. 8D
I'm never going to understand what connection people draw between Ranbu (thank you, Marshmallow Man) and Shun Goku Satsu...

High five! Personally, I want Z Zero for his moveset more than his looks. I want to use the Triple Rod as a pogo stick on my opponent's head, I want to have some fun the Chain Rod, etc. As horrible SvC:C may have been, I really liked Zero in it.
Z-series Zero may have some interesting moves, but unless some Omega-channeling is done it means no Earth Gaizer-esque attack and no Double Charge Wave (and even if that's in it'd have to be done with a freaking pistol).  In any post-X2 timeframe that is always failure (and this is why ZX > ZXA).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on September 11, 2009, 12:41:20 AM
How many Zero's are there in Capcom's repertoire?

Classic series and X series are the same. Then there's Zero series. EXE series. And Model Z in ZX series. ^^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 11, 2009, 12:42:01 AM
Z-series Zero may have some interesting moves, but unless some Omega-channeling is done it means no Earth Gaizer-esque attack and no Double Charge Wave (and even if that's in it'd have to be done with a freaking pistol).  In any post-X2 timeframe that is always failure (and this is why ZX > ZXA).
They should just make a mix of the 2 of them already.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on September 11, 2009, 12:44:20 AM
Classic series and X series are the same. Then there's Zero series. EXE series. And Model Z in ZX series. ^^

I count Mega Man's Zero as one Zero. What I meant was... "Are there any other Zeros in Capcom's history other than the red, spotlight stealing saber swinging, blond, maverick hunting maverick from the Mega Man franchise?"
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on September 11, 2009, 12:46:52 AM
I looked around and there doesn't seem to be any other character. o.o;
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 11, 2009, 12:56:43 AM
They should just make a mix of the 2 of them already.
That's what Model OX is for.  Plus it put Zero's thong on a woman, thus making Nakayama's design acceptable.  If it only had X2's dash-blade and an arm-mounted buster it'd have been perfection.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on September 11, 2009, 12:58:20 AM
They'll reveal a completely new Zero and the go SURPRISE! THAT'S WHAT HE WILL LOOK LIKE IN... MEGA. MAN. X9!

And then everyone will die from a joyful heart attack.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 11, 2009, 01:01:54 AM
That's what Model OX is for.

He doesn't have Z Zero's fun toys.

They'll reveal a completely new Zero and the go SURPRISE! THAT'S WHAT HE WILL LOOK LIKE IN... MEGA. MAN. X9!

And then everyone will die from a joyful heart attack.

Yes
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 11, 2009, 02:32:22 AM
They'll reveal a completely new Zero and the go SURPRISE! THAT'S WHAT HE WILL LOOK LIKE IN... MEGA. MAN. X9!

And then everyone will die from a joyful heart attack.

I would totally approve of this.

Also, if it is MMX-Zero, I really hope that they make a kick-ass remix of his X3 Theme.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 11, 2009, 06:53:03 PM
I really hope that they make a kick-ass remix of his X2 Theme.
Fixed.

Alright, kidding, kidding.  I respect the right of PB to disagree with me.  Provided it does not concern Xtreme2.

(*uppercut* PLAY IT NOW!!!)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on September 11, 2009, 07:08:21 PM
you know what, just make a medley of the three SNES themes. and if they're REALLY nice, throw in Sky Lagoon, too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 11, 2009, 07:48:54 PM
DarkeSword's done the earlier. (http://www.ocremix.org/remix/OCR01235/)

I guess I'm some freak of nature in that I didn't really care for Zero's X3 theme.  I mean, it's good, it's just that other Zero themes tend to be better IMHO.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Fxeni on September 11, 2009, 08:01:49 PM
I always preferred Zero's theme from X1, myself. X2's is probably better suited for fighting though (considering it was designed for such a use).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 11, 2009, 08:46:55 PM
In terms with the SNES Zero themes, the reason I like X3's the best is because it's sounds so much more heroic.  I mean, I love X2's Zero theme, but it's more boss battle-ish to me and not so much a theme.  X1's theme is classic, and I'd be perfectly happy with them using that theme for Zero as well, especially if it's Zero series Zero.  But X3's Zero theme will always be my favorite because it's the most heroic sounding one out of them all, in my opinion.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 11, 2009, 10:16:06 PM
I count Mega Man's Zero as one Zero. What I meant was... "Are there any other Zeros in Capcom's history other than the red, spotlight stealing saber swinging, blond, maverick hunting maverick from the Mega Man franchise?"

Again...

EDIT: ON THE OTHER HAND!

...As people on the SRK post have put up as a suggestion, it may NOT be Zero we're thinkg about, but instead "Zero Gouki", the Giant Akuma robot from Cyberbots.

He WAS on the proposed character lists, right along side some of these other picks, like Joe the Condor and Ai-chan/Yatter 2. So, it may be too early to celebrate just yet...

So, in short, there's still a good element of doubt, which may make it so that this isn't the Zero that 99% of us are thinking about. We can only wait and see. Personally, since we already have two giant characters, I don't see the reason to add a 3rd (and a Capcom originating one, at that).

I DO like that idea of it being an "all new Zero that serves as a preview for X9" angle, though, immensely.  owob

I'm never going to understand what connection people draw between Ranbu (thank you, Marshmallow Man) and Shun Goku Satsu...

Well, it's relatively simple. What do they have in common?

In both cases, upon a successful connect, the user basically opens up a can of free whup-ass on the opposition, in the form of an "auto-combo". The only real difference between the two is that you can see everything going on in one, and the other usually has things hidden by darkness. 8D

Coincidentally, in Zero Gouki's version of the Shun Goku Satsu in Cyberbots, you actually COULD see everything going in the move, basically making it more of a Ranbu, any way. 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 11, 2009, 10:17:35 PM
...I still really want Tekkaman Blade's theme to be the Teknoman US theme!   8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 11, 2009, 10:19:08 PM
But it won't be because we'll get generic stage music instead :(
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 11, 2009, 10:22:08 PM
Also, since we have 3 Gatchaman characters, would it be too much to ask for one of them to have the US G-Force theme?   8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 11, 2009, 10:39:09 PM
Sorry Blues. You're just going to have to pretend the generic synth in the new release is the generic synth from G-Force. 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 11, 2009, 10:45:04 PM
LoL, but can it get more generically synthy than the G-Force theme?  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 12, 2009, 12:08:44 AM
Am I the only one who made it a point to collect Zero's parts, or what?  Boss theme is fine, fanfare for trash-talking the final boss after pjwning your clone is better.

In both cases, upon a successful connect, the user basically opens up a can of free whup-ass on the opposition
"Wailing on them" isn't enough of a similarity to be considered related attacks.  Besides, what version of Shun Goku Satsu scores only 7 hits?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 12, 2009, 12:33:41 AM
Am I the only one who made it a point to collect Zero's parts, or what?  Boss theme is fine, fanfare for trash-talking the final boss after pjwning your clone is better.

Regardless of whether or not you collect his parts, it still sounds more boss battle-ish.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on September 12, 2009, 01:01:14 AM
 Gee guys, it's not the megaman franchise' Zero. Must be Zero Gouki. I mean, Zero (megaman) has been in three frikin' games already. That's enough.


 But I do wish it's MM's Zero; I want to see Zero vs Roll! 8D
 Also, if they use RMZ's Zero, I'm gonna kill them. He looks like a [Top Spin] with that thong.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 12, 2009, 01:19:40 AM
That's one critique I have of MMZ and ZX;

What's with the RoboThongs?

[spoiler]No, I have no problem with Classic and EXE spandex, why do you ask? :P[/spoiler]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on September 12, 2009, 01:25:35 AM
WEll, why do these robots have thongs or breifs at all?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Canticleer Blues on September 12, 2009, 01:30:13 AM
Remember, there are three new Tatsunoko characters and two new Capcom ones.  So logically, this has to be the Zero we all know.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 12, 2009, 01:34:38 AM
Cyber Akuma Zero

Or whatever that huge Cyberbots robot was. I just know there was a Zero in it.

Hey, big mega surprise, what if it's Zero.EXE? I'd laaaaaugh.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 12, 2009, 01:38:20 AM
(http://images3.wikia.nocookie.net/megaman/images/a/a6/ZeroEXE.jpg)

This one? Honestly, I wouldn't mind that much.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 12, 2009, 01:58:52 AM
"Wailing on them" isn't enough of a similarity to be considered related attacks.

Well, really, how in-depth of a similarity do you desire?

Again, the fundamental thing they have in common, is that they're both basically "canned animation" attacks. They both make it so that upon connecting, the opposition can't do anything to escape the attack, forcing them deal with it in its entirety.

On that basic level, yes, they have more in common with one another, then they do not. Overtly similar concept, different means to an end. Parlance for most FGs goes that, the only thing that really separates the two is that one registers as a "(unblockable) throw" [SGS], the other as a "(blockable) hit" [Ranbu].

Quote
Besides, what version of Shun Goku Satsu scores only 7 hits?

If you're simply looking for a Shun Goku Satsu "type" of attack? Hanzo's "Weapon Flipping Technique" in Samurai Shodown 5 Special (where he basically punches you quickly, breaks your arm using Koppo and then Izuna Otoshi for the finish) does only like 5-6 hits, at most. 8D


But in any case...how does that factor into the equation, exactly?

I mean, the definitive first example of a "Ranbu", the Sakazaki-style Ryuuko Ranbu from Art of Fighting 1, did easily around the 10-20+ hit range (no hit counter existed in that game, so an approximation was used on my part). And of course, variants have appeared in the years and games to follow, which have usually only added more hits, or "worse" (especially if you're a SNK boss). 8D

Meanwhile, the Shun Goku Satsu, and the various similar attacks it has spawned (like Morrigan's Darkness Illusion, and the WFT attacks in the Samurai Shodown series) have ranged any where from like 6-30+ hits, depending on the version of the attack and the game it's in. 

Some fighting games have even gone forth to incorporate both "schools of thought" into one game, further blurring the thin line that separates the two. Capcom's own "Jojo's Bizarre Adventure" fighter is an excellent example of this type of thing in action, and it certainly is not the only one to do as such.


So, again...what does the fact that Omega's version only does 7 hits have to do with anything, really? Omega's attack is an undeniable, direct homage to what could be considered one basic concept, that's been in fighting games for many years before Z3 and ZX were released. Omega's version just does it in its own "way", suitable for the game's means. It's both unblockable like Akuma's Shun Goku Satsu (and has its trailing shadows on start-up), yet it also has a lil "hop" upon activation like Ryo's Ryuuko Ranbu. Omega's version freely invokes both, as part of its presentation.

So, far as most in my ilk are concerned, the SGS and Ranbu are, as suggested above, little more than slightly different approaches to the same/similar end. Y'know, kinda like how projectile attacks, whether they be executed like "Hadoukens" (thrown in the air in front of you), "Power Waves" (thrust along the ground)  or through some other type of means, are both considered the same thing, just executed in differing styles.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on September 12, 2009, 02:55:42 AM
(http://images3.wikia.nocookie.net/megaman/images/a/a6/ZeroEXE.jpg)

This one? Honestly, I wouldn't mind that much.

OHGODNOTTHATHORROR
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 12, 2009, 03:40:07 AM
Regardless of whether or not you collect his parts, it still sounds more boss battle-ish.
I never saw it that way.  I just see it as kickass-character-on-screen, same as the X1 theme.

(http://images3.wikia.nocookie.net/megaman/images/a/a6/ZeroEXE.jpg)

This one? Honestly, I wouldn't mind that much.
No. If I want a red digital warrior, I'd rather SAMURIZE, GUYS!
(Tsuburaya Vs. Capcom, fund it)
If you're simply looking for a Shun Goku Satsu "type" of attack?
No, not a Shun Goku Satsu "type" attack.  I could name Smash Bros. attacks that qualify as that.  I mean an attack that is either named Shun Goku Satsu or a derivative thereof.  Some factual, Capcom-approved relation.  You're going much more generalized than I am.

Shun Goku Satsu is a name, not an adjective.  If you're going to say "Omega's variation of Shun Goku Satsu", it implies some connection between the two beyond the mere concept of an inescapable combo move.  Especially since Street Fighter moves have been known to appear within MegaMan games.  If the attack had no proper name, that'd be one thing, but thanks to Marshmallow and the japanese ZX guide, that's not true anymore.

Alright, I read it too, I know I'm going grammar-nazi.  I'll stop now.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on September 12, 2009, 04:37:07 AM
size=3pt](Tsuburaya Vs. Capcom, fund it)[/size]
Gridman was so horrible.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on September 12, 2009, 05:15:42 AM
*Prays for Acid's idea or MMZ Zero*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 12, 2009, 05:17:15 AM
Gridman was so horrible.
I wouldn't know, but our adaptation over in this hemisphere kicked enough ass to outlast it. 8)
(unfortunately that meant lots of stock footage...)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on September 12, 2009, 07:55:54 AM
i'll be frank and a buzzkill. even imagining that zero.jpg isn't referring to the Zero we're thinking of is downright retarded. Capcom isn't that smart to pull a fast one like that. if they meant Gouki of any form, they would've named the picture as such.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 12, 2009, 08:05:06 AM
i'll be frank and a buzzkill. even imagining that zero.jpg isn't referring to the Zero we're thinking of is downright retarded. Capcom isn't that smart to pull a fast one like that. if they meant Gouki of any form, they would've named the picture as such.

I seriously hope you're right, and yet, 3 Mega Man characters seems a bit overkill.

Not that I personally mind, but as far as company image...?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 12, 2009, 08:05:59 AM
I seriously hope you're right, and yet, 3 Mega Man characters seems a bit overkill.

Not that I personally mind, but as far as company image...?

With Joe the Condor, they will have 3 Gatchaman characters in the game.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 12, 2009, 08:10:46 AM
Yeah, and I can't forget the Street Fighter characters that appear everywhere. Ryu, Chun-Li, and either Ken or Zangief are pretty much guaranteed slots in most if not all games.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: X-3 on September 12, 2009, 07:39:13 PM
I'm thinking it's MM's Zero. He and Frank would make 2 Capcom characters, while Joe the Condor, Tekkabla and Yatterman #2 would be new Tatsunoko characters. (probably got some names wrong there, sorry)

But, hey, guess we'll have to wait and see.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on September 12, 2009, 08:26:33 PM
The only problem I have with the new characters is with Yatterman #2. I mean, what are the odds she's going to be a clone of Yatterman? It seems as if TvC has done fairly well in avoiding clones of the characters in-game, so I hope she's little more than a different model.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on September 12, 2009, 08:28:18 PM
I'm thinking it's MM's Zero. He and Frank would make 2 Capcom characters, while Joe the Condor, Tekkabla and Yatterman #2 would be new Tatsunoko characters.

thank you Captain Obvious.

The only problem I have with the new characters is with Yatterman #2. I mean, what are the odds she's going to be a clone of Yatterman? It seems as if TvC has done fairly well in avoiding clones of the characters in-game, so I hope she's little more than a different model.

i'd say about the same odds as Tekkaman Blade being a sorta clone of Tekkaman and Joe being a sorta clone of Ken.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on September 12, 2009, 08:38:46 PM
i'd say about the same odds as Tekkaman Blade being a sorta clone of Tekkaman and Joe being a sorta clone of Ken.

I guess :\ Oh well, at least we're getting it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 12, 2009, 08:44:54 PM
The next game will hopefully have Speed Racer, a Samurai Pizza Cat, Blues, and Phoenix Wright.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 12, 2009, 10:05:39 PM
Speaking of Tekkaman Blade...
Quote
Right guys I have played a version with Tekkaman Blade (currently available to play at Neoempire's Super VS Battle):

Movement:
He is so awakeward to maneuver, his double dash is an angular air dash movement like Morrigan's but flys at 45 degrees and has some start up, namely a booster animation. You can cancel it with a normal but if you do it too fast the normal wont actually hit anything. One guy said you can cancel it with an up direction. Another property of his double dash is if you double dash again he will fly horizontally. It starts a little slow but once he gets moving he travels very very fast. If your in the air and dash you'll get the horizontal one. His walking pace is normal.

Specials:
Qcf + Attack-
He throws out the sharp ends of his lance (which is divided into two) if they connect he teleports to the opponent and rips them out. A version horizontal and if it connects he doesnt do the teleport thing after. B version is at a 45 degree angle didnt check if he does the teleport thing after. C version is longer reaching horizontal with the extra animation described. If you miss you are so open especially the C version. IIRC you can do this move in the air too. I'll double check today and update.

Qcb + Attack-
Blade dash foward leaving his lance behind spinning after he stops he yanks it back to him like a yoyo. The strength of the button determines the distance. Im fairly sure you cant hit him while he is dashing forward. Also he can dash right through the opponent with this move.

Rapid Attack-
Basically spins his lance above his head while one the ground. Covers quite good space. This is also his assist attack.

Charge d, u + Attack-
Does a quick spin of his lance above his head (like above but doesnt cover a lot of space) then dashes foward spinning is lance in front of him.

Air d + C-
Exactly the same as normal Tekkaman's a quick downward strike.

Supers:
Qcf + Two Attacks-
Blade charges foward really quickly strikes you a couple of times while suspended in the air (very similar to Kens super)

??? + Two Attacks-
Cant remember the command but he has another super where he fires his two shoulder cannons at angle below 45 degrees.

Lvl3:
HCB + Two Attacks(?)-
Starts off kinda similar to Chipps instant death move. Flys up and spreads his arms out and creates a huge ball of energy around him. If you get a touched by it then it goes into a special animation where his chest opens up and he blasts you. Otherwise his same thing happens if you dont get touched by the energy field.
http://forums.shoryuken.com/showpost.php?p=7469859&postcount=268

The only problem I have with the new characters is with Yatterman #2. I mean, what are the odds she's going to be a clone of Yatterman? It seems as if TvC has done fairly well in avoiding clones of the characters in-game, so I hope she's little more than a different model.

Low, Yatterman 1 hits you with a ball, Yatterman 2 electrocutes the [parasitic bomb] out of you.

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 12, 2009, 11:14:56 PM
No, not a Shun Goku Satsu "type" attack.  I could name Smash Bros. attacks that qualify as that.  I mean an attack that is either named Shun Goku Satsu or a derivative thereof.  Some factual, Capcom-approved relation.  You're going much more generalized than I am.

Well, honestly, again, that's how I, and I would wager, most FG fans would look at things, as such. Because after all, by the time you get to where some where around the level of a "seasoned veteran", it gets even more generalized. "Frames and Hit-boxes"!  8D

Quote
Shun Goku Satsu is a name, not an adjective.  If you're going to say "Omega's variation of Shun Goku Satsu", it implies some connection between the two beyond the mere concept of an inescapable combo move.  Especially since Street Fighter moves have been known to appear within MegaMan games.  If the attack had no proper name, that'd be one thing, but thanks to Marshmallow and the japanese ZX guide, that's not true anymore.

Again..."a rose by any other name..."  8D

But in any case, you just performed a service for me, by helping me illustrate the point I was trying to convey.

For example, you can go ahead and call even the likes of Zero's various "rising slash" attacks whatever you want, or by their in-game/canon names. Still doesn't take away that they're "Shoryuken" type attacks. And if any one of them were going to be used in this particular game (assuming the pretty much 99.9% assurance that this is some type of MM-related Zero), then you could expect that most in the FG arena would just call them SRKs. KISS - "Keeps it simple, shelly"!   8D

And that's the bottom line I'm working with. In a case like this, I'm willing to do more to "call a spade a spade", in the colloquial way that does more to promote the intent I was trying to make. Yes, I know what Omega's attack's "official name" is, but going more along the lines of calling it a "SGS" type of attack makes sense, especially in the context I was referring to (traditional) fighting game notation.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 13, 2009, 04:14:46 AM
Quote
that's how I, and I would wager, most FG fans would look at things
Ben, Ben, Ben....  I thought that by now you'd know me well enough to know that I'm not a tourneyfag, let alone a traditional fighting game tourneyfag.  If you don't then check my Brawl replays sometime.  8D

I am a platforming fanboy, not a fighting fanboy.  I don't ignore armament.  Hell, to me it's blasphemous; arsenal is 9/10 of MegaMan gameplay.

This has got to be the longest and stupidest "tomayto, tomahto" discussion I ever got into.  
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on September 13, 2009, 04:22:00 AM
(http://images3.wikia.nocookie.net/megaman/images/a/a6/ZeroEXE.jpg)

This one? Honestly, I wouldn't mind that much.
Exe and Classic have BOTH had their fair share of game cameos. Even the Zero series had one or two.
I think its time for the X series to get a chance, no? I mean, X and Zero could easily be good fighting game character. (Well, X would most likely just be like Megaman, maybe a bit stronger)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 13, 2009, 07:39:23 AM
This has got to be the longest and stupidest "tomayto, tomahto" discussion I ever got into.  

Haaaaahn~? And here I was, thinking the "re: dash canceling" dialogue we had so many months ago was much more involved than this.  8D


But seriously, all things aside...the basic thing should be that: since, in this here topic, we're basically doing more to specifically talk about a Fighting Game, as opposed to the individual series where some of those characters may have come from?

Real talk, relating to FGs/FG-related conventions = Top tier
Everything else = Mid - Low

Armament, and any trivia associated with it, may be important to you, as a platformer gamer, and as a MegaMan gamer. That's perfectly fine.

But in the end, how relevant is ANY of that, to a topic about a Fighting Game? The answer? Not that much, really. I dunno how much more can be said in this arena.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on September 13, 2009, 03:59:40 PM
Haaaaahn~? And here I was, thinking the "re: dash canceling" dialogue we had so many months ago was much more involved than this.  8D
Touche, but it's still the stupidest. :P

Quote
But in the end, how relevant is ANY of that, to a topic about a Fighting Game? The answer? Not that much, really. I dunno how much more can be said in this arena.
A fighting game which is a crossover of various characters from different genres, the character in question being primarily from the platforming genre, and it is entirely speculative whether or not the platforming attack in question will relate to the fighting game in question at all.

You can call it what you want, but it invites confusion and is unnecessarily vague, and in this particular case due to common X/Street Fighter linkage it's actually misleading.  There are a considerable number of players who believe Shun Goku Satsu to actually be an attack name for Omega.  If your adjective is in and of itself actually a proper noun, why not use the correct proper noun?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 14, 2009, 12:36:09 AM
You can call it what you want, but it invites confusion and is unnecessarily vague, and in this particular case due to common X/Street Fighter linkage it's actually misleading.  There are a considerable number of players who believe Shun Goku Satsu to actually be an attack name for Omega.  If your adjective is in and of itself actually a proper noun, why not use the correct proper noun?

For the same reason I think it's just fine to call any of Zero's "rising slashes" what they really are, in the end. SRKs. To that end, if one of them pops in this game, they'll be just considered SRKs, by association of what the move properties have in common with a base-line thing that most people can identify with. The proper attack names are really only for the sticklers/geeks who really care about such things (re: like you and me, on that respective level reserved for it 8D).

But, if you REALLY want to avoid confusion? Again, keeping it simple, for the sake of this PARTICULAR arena. Most people are probably willing to indulge the notion of associating the Ranbu with a "Shun Goku Satsu" type of attack, more than any thing else (assuming it gets in). So, for the sake of KISS, I say humor that indulgence. If they really want to learn that much more (like say, what it's proper name is), they have the opportunity to do so on other topics on this very web site, alone.


To further illustrate my point, let's flip and reverse it, for the other side of the fence, in the Tatsunoko camp.

If I or some one like Taiyouh really wanted to, we could probably display how versed we each are in the Tatsunoko area, as well. For example, we both know that both Tekkamen have super laser attacks called: "VOL TEKKA". Now, should we be so presumptuous, that we could roll off "VOL TEKKA", and expect people to know exactly what we speak of? I'm willing to bet the case would STILL be "No", even after a whole year's of time since this game first appeared on the scene.

However, for the sake of keeping it simple, it would probably be more "on point" to either a) describe the attack by the motions used (like say: QCF + 2 attacks), or b) describe it as the "Tekkaman version of the Shinkuu Hadouken" (or "Make it Rain", for Tekkaman's SRK+ Attacks). 8D

Again, KISS method at work. If they really wanted to know more in the way of what boils down to trivia relating to the subject matter, I'm sure I, Taiyouh, or some body else would be willing to enlighten them. But, at the same time, it ain't necessary for what boils down to a Fighting Game, specifically.


^THAT is what I was planning to do. Keep it simple, for the sake of making sure that we have even ground for BOTH sides of the playing field, with respect to the specific, FG matter at hand.

But hey, tell me how ya want it, Shelly! If you want to keep it on the level you're most comfortable with, then fine. But you open the playing field for exactly what was I referring earlier. That will probably do more to contribute to "confusion" much more so than what I proposing... 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on September 24, 2009, 04:57:16 AM
http://www.youtube.com/watch?v=IT342E00WsI

WATCH IT. NOW.

 >0< >0< >0< >0<

Original JP version of the song is, in my opinion, better. But everything else just can't be beat....

FRANK WEST!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 24, 2009, 05:02:25 AM
http://www.youtube.com/watch?v=IT342E00WsI

WATCH IT. NOW.

 >0< >0< >0< >0<

Original JP version of the song is, in my opinion, better. But everything else just can't be beat....

FRANK WEST!

 :O

HO-LY [parasitic bomb]!  THAT WAS IN-[tornado fang]ing-CREDIBLE!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 24, 2009, 05:09:14 AM
X Buster super...[tornado fang] YEAH!!!!!

I am so very, very looking forward to playing Frank 8)

About the themesong, well, I really like the English version to be honest, only when the female singer is the one singing though.

Posted on: September 23, 2009, 10:04:45 PM
Oh, and had to post this

(http://fast1.onesite.com/capcom-unity.com/user/jgonzo/d8fe49d3ede8b6a0322b4825ddd7a0f0.jpg?v=202200)

XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 24, 2009, 05:10:18 AM
You should post a screenshot of the super when he PUTS A [tornado fang]ing KOBUN HEAD ON SOMEONE, THEN BEATS THE [parasitic bomb] OUT OF THEM!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 24, 2009, 05:11:39 AM
(http://fast1.onesite.com/capcom-unity.com/user/jgonzo/68d21faae4fdc15daaba4a08fb80d9ff.jpg?v=202200)

That'll have to do for now.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Night on September 24, 2009, 05:17:32 AM
YES!!!!!


Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 24, 2009, 05:19:22 AM
Oh right, forgot to share the release dates

U.S.: Jan. 26, 2010
JP: Jan. 28, 2010
EU: Jan. 29, 2010
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 24, 2009, 05:21:59 AM
Awesome.  Not that far away!

Come on, TGS.  Show us which Zero is in the game.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 24, 2009, 05:23:24 AM
I think we would know already if they wanted to show us this month.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 24, 2009, 05:23:44 AM
CALL ME WHEN IT'S ZERO

*hangs up the phone*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 24, 2009, 05:27:47 AM
Another thing I just noticed as well.  New levels!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on September 24, 2009, 05:39:02 AM
Blaster-ka Voltekker.
AND love for the underused Clush Intlude<3

i think i just orgasmed<3
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 24, 2009, 05:41:40 AM
Did anyone ask for more Frank West awesomeness?? (http://www.youtube.com/watch?v=Nd4yUQwlIrg)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 24, 2009, 05:45:25 AM
So Roll's good in this game, I'm hearing?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 24, 2009, 05:47:12 AM
Usable, and forms an extremely kickass team with Casshern.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 24, 2009, 05:50:30 AM
Did anyone ask for more Frank West awesomeness?? (http://www.youtube.com/watch?v=Nd4yUQwlIrg)

[tornado fang]ing sweet!  Can't wait to use him.

So Roll's good in this game, I'm hearing?

To quote Ben, "She's the new face of fear!"

Also, we need to see more Blade action too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Night on September 24, 2009, 05:52:51 AM
Did anyone ask for more Frank West awesomeness?? (http://www.youtube.com/watch?v=Nd4yUQwlIrg)

OH MY GOSH!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 24, 2009, 05:56:25 AM
Got it. Roll/Zero team.

To quote X4 Zero,

GET READY
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Fxeni on September 24, 2009, 06:01:24 AM
That's... that's awesome. Throwing zombies at people will be great fun 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on September 24, 2009, 06:09:06 AM
Wow, Frank looks amazing. But he sounds SOOO cheesy.

Give me a day or two, and it'll be priceless. But I can't forgive when he said "Dead Rising." That's just terrible.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 24, 2009, 06:18:39 AM
But I can't forgive when he said "Dead Rising."

He did?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Fxeni on September 24, 2009, 06:57:04 AM
He did?
Yes... yes he did. At 1:00 in, actually.

I dunno, the VA performance just gave me this B-movie vibe, which is probably why I'm more accepting of it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on September 24, 2009, 12:02:42 PM
Capcom + Survival Horror games = B-movie material~ <3

The Master of Jill Unlocking Sandwich. ^^ </wii>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on September 24, 2009, 03:12:26 PM
Gotta love the REAL Mega-Buster!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Luke on September 24, 2009, 03:29:22 PM
Oh man, Frank looks awesome  >w<

I can't wait to finally play this game...  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on September 24, 2009, 04:33:46 PM
Him being cheesy only adds to the game. I was hoping for Dante, since he pretty much personifies cheese at times, but Frank is an excellent substitute.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on September 24, 2009, 05:05:24 PM
On the blade Just being a clone of Tekkaman subject, MY ASS.

[youtube]GbDxv-_O0_E[/youtube]


Rockman West
[youtube]Nd4yUQwlIrg[/youtube]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 24, 2009, 08:53:40 PM
Teknoman looks [tornado fang]ing awesome.  Can't wait to learn him & Frank West.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on September 24, 2009, 09:34:43 PM
Teknoman

DEAD TO ME
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 24, 2009, 09:45:01 PM
Just now?  LoL, man you haven't been paying attention to this topic this, have you?   8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Night on September 24, 2009, 09:49:25 PM
eh, Teknoman sounds cool to me :/
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on September 24, 2009, 09:54:58 PM
eh, Teknoman sounds cool to me :/

And despite the US version being....well pretty badly brought over like most anime was back then, the US theme for Teknoman was BAD-ASS! (http://www.youtube.com/watch?v=v5GpjHVq8aE)

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on September 24, 2009, 10:28:39 PM
Eternal Roneliness <All

And Blues and Lou need to get ODST >.> (unless you guys already have the h3 map paks)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on September 24, 2009, 10:33:21 PM
I was contemplating buying this, but Frank West? Seriously?

That's one game to take off my "buy" list.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Harruhy on September 24, 2009, 10:37:44 PM
That's one game to take off my "buy" list.

It's kinda sad that you don't want to buy it simply because of that.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on September 24, 2009, 10:44:21 PM
Well, I was always kinda on the fence about it. I don't know ANY of the Tatsunoko characters, and from the Capcom side Joe and Soki are the only ones I really care about (never liked Street Fighter (bar one character), and Volnutt and Roll are kind of a "meh" point.), so I was never really set on buying it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on September 25, 2009, 06:21:15 AM
http://www.gametrailers.com/video/tgs-09-tatsunoko-vs/56655

Frank's level 3 on a giant, and it's AWESOME. Not as awesome as the normal one, but still awesome.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on September 25, 2009, 06:34:47 AM
http://www.youtube.com/watch?v=IT342E00WsI

WATCH IT. NOW.

 >0< >0< >0< >0<

Original JP version of the song is, in my opinion, better. But everything else just can't be beat....

FRANK WEST!

Very late, but that reminds me badly of Persona 3. Which is nice! though I like the Japanese ver more.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on September 25, 2009, 06:39:46 AM
Bah, and they said that Phoenix Wright would've broken the game, I'm pretty sure Tekkaman Blade + Frank West = raep XD Blade owns and Frank's super is beyond epic >0<
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on September 26, 2009, 06:00:00 PM
When's the next charater unveiling?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on September 26, 2009, 06:10:44 PM
I wish I knew.

I was of the understanding that they were going to reveal everyone at TGS. But then there's that trailer, missing the correct number of characters.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on September 26, 2009, 06:12:55 PM
...What's TGS?

 I just thought they were gonna show new charas ever day.

 If it's MM 's Zero, I am losing 50 bucks.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on September 26, 2009, 11:48:36 PM
...What's TGS?

 I just thought they were gonna show new charas ever day.

 If it's MM 's Zero, I am losing 50 bucks.

Tokyo Games Show. And I will be hyped beyond elief if RMZ/MMZ Zero gets in. We need someone for gun & sword shenanigans if Dante won't show up and MMZ Zero fits that bill quite nicely.
Title: WARNING! WARNING! Zero joins Tatsunoko VS Capcom
Post by: Solar on October 13, 2009, 09:43:03 PM
http://wii.ign.com/articles/103/1034545p1.html

Joe and Zero are nice and everything, but where's my Ai-chan?!  >8|
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on October 13, 2009, 09:51:03 PM
*nods in approval*

and it's the mmX Zero :)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on October 13, 2009, 09:56:24 PM
What a beautiful display of Dark Hold. >w<

He has quite the aireal offensive too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Blackhook on October 13, 2009, 09:56:54 PM
X series Zero? With all his signature moves and melle moves....AWESOME
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on October 13, 2009, 10:03:04 PM
Hype meter sploded
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 13, 2009, 10:07:24 PM
 Goddammit I lost 50 bucks. I was soooo sure it can't be mmx zero!


oh well! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 13, 2009, 10:46:29 PM
obvious from the start it would be original ZERO. the MMZ series design would not go well with the games art style. Remember that horrible SNK(?) sprite where they tried to make him  normal sized? Outside his 12-13 year old appearance, it looks horrible.

Like how he was in OBW's where he was kept that size that matched EXEs.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on October 13, 2009, 10:58:16 PM
obvious from the start it would be original ZERO. the MMZ series design would not go well with the games art style. Remember that horrible SNK(?) sprite where they tried to make him  normal sized? Outside his 12-13 year old appearance, it looks horrible.

Like how he was in OBW's where he was kept that size that matched EXEs.

Not to mention that, a while ago, they basically said that all of the new additions (well, besides Ai-chan) to the game would be ones that were "familiar to Americans". That basically spelled X Zero, if any Zero.

Ah well. This is fine too. ^_^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Black Mage J on October 13, 2009, 11:00:21 PM
I am SO buying this game now, nothing shall stop me muahahahah!!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 13, 2009, 11:06:56 PM
It would have been so funny if it were BN Series Zero.  I totally would've done that as a joke, if I were Capcom.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 13, 2009, 11:13:57 PM
From the video, Rakuhoha was fabulously awesome. Also loved that he's staying true to his Move set from throughout the franchise. Including his Street fighter move set from X8. And also them remembering he has busters.

His last finisher felt a little bland though. =/

Do all ultimate finishers in the game freeze like that or did ZERO suddenly learn chaos controll?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 13, 2009, 11:15:50 PM
you obviously didn't play X5.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 13, 2009, 11:16:08 PM
I believe that was Dark Hold from X5.  
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Black Mage J on October 13, 2009, 11:17:26 PM
You could have heard him say DARK VOID when he  stopped time, which was a move used in X5 to escape the lasers *shudder*.
or dark hold in america like PB said.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on October 13, 2009, 11:18:13 PM
Do all ultimate finishers in the game freeze like that or did ZERO suddenly learn chaos controll?

facepalm.gif

you obviously didn't play X5.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 13, 2009, 11:19:03 PM
Dark Hold is also RPM's censor word for [dark hold]!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 13, 2009, 11:22:38 PM
No speakers on this machine cock knockers.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 13, 2009, 11:24:04 PM
cry more, cuntface.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 13, 2009, 11:32:55 PM
I personally hope they use Zero's X3 theme, but judging how this Zero is based on X4-X5, they might go with one of those.  A remix of his X4 theme would be pretty bad-ass.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on October 13, 2009, 11:34:45 PM
You're just making me sadder at the fact the we won't have character specific themes in the game.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 13, 2009, 11:35:14 PM
I thought that wasn't confirmed yet?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 13, 2009, 11:41:53 PM
Ultimate bad ass would be using the ZERO vs X theme from X5, since that's where his main move set is coming from. Even his ultimate which is the instant kill attack from hard mode.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: RMX on October 14, 2009, 12:44:43 AM
Lucas is going to have work soon, huh?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 14, 2009, 12:48:43 AM
I'm REALLY looking forward to the Zeroll team! Zero having a charge move only makes the deal infinitely sweeter!

BEWARE THE BLONDES
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 14, 2009, 12:50:38 AM
Lucas is going to have work soon, huh?

I thought I heard that they are keeping the Japanese voice actors.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on October 14, 2009, 01:00:00 AM
For this one game, yea they will probably keep it. It will make things less painful, specially since it might conflict with WiFi connectivity (Brawl didn't have problems with it tho, because each region of the game had different voice cast). Anyway, if there will be a X9, then Lucas would be a good fit for it. ^^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 14, 2009, 01:05:53 AM
Thank god. While I liked Lucas, I always thought he was a bad ZERO.

Had had this young kinda surfer like vibe to him. Where as Ryotaro Okiayu does the role perfectly giving ZERO a more focused and professional soldier  sounding demeanor.

Also it's mother [tornado fang]ing Treize.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 14, 2009, 01:30:28 AM
I can't see Dr. Wily programming that kind of voice into one of his bots, but darned if ol' Lucas doesn't have Zero spot on; that voice even matches Zero's personality. Zero may be a "soldier", but he's not really rank-and-file. He's in a league of his own.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 14, 2009, 01:32:33 AM
Also it's mother [tornado fang]ing Treize.

In my view, David Kaye is Treize.  David Kaye is one of the greatest voice actors ever.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 14, 2009, 01:36:07 AM
Quote
In my view, David Kaye is Treize.  David Kaye is one of the greatest voice actors ever.

Indeed. And Also as to megatrons various incarnation. David Kaye just has that epic style that can fit any classy character regardless of being a villian or hero.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 14, 2009, 01:40:45 AM
Indeed. And Also as to megatrons various incarnation. David Kaye just has that epic style that can fit any classy character regardless of being a villian or hero.

Since everything after Beast Wars/Beast Machines did not appeal to me, I'll just stick with his BW/BM Megatron (his favorite) as my basis!  Either way, he's [tornado fang]ing awesome.

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 14, 2009, 01:44:22 AM
I watched them on and off, and he definitely was the best each show.

Kind of Ironic he's voicing Optimus in the American cartoon after being Megs like 5 times though.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 14, 2009, 02:41:56 AM
nice playing dumb there.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on October 14, 2009, 03:04:31 AM
Do all ultimate finishers in the game freeze like that or did ZERO suddenly learn chaos controll?

I lol'ed >0<

Anyway, I have to wonder what his lv. 2 super is, if his lv. 1 was his signature "I HAET YOU GROUND!" attack.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 14, 2009, 03:06:49 AM
He didn't do much with the Z-Buster so I imagine something like a fully charged shot. Or his signature dual charged shots+slash wave.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 14, 2009, 03:14:44 AM
My guess is that Iris comes out and dies for his sins.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 14, 2009, 03:21:43 AM
So like Franks move where the Zombie comes out and throws it, only with Iris?

Though technically Zombie would still qualify. >>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 14, 2009, 08:11:50 AM
What the [tornado fang] where's Absolute Zero as his biggest move in the game
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 14, 2009, 08:14:00 AM
Unfortunately, I think Capcom's trying to put MMX:CM far behind them.

Don't know why, other than sales numbers. It was and still is a great RPG.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Fxeni on October 14, 2009, 09:51:53 AM
I like what I see so far. I'll still try to have a Tatsu/Cap team, but I can easily see myself using Trigger and Zero as my main team >_>'
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 14, 2009, 10:01:52 AM
Just a reminder; Roll is the face of [tornado fang]ing fear in this game.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 14, 2009, 10:02:56 AM
I'm most likely going to Spam ZERO and D-boy.  With the 2nd team being Rock and Frank.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Shinichameleon / Nayim on October 14, 2009, 03:47:51 PM
Joe The Condor's gameplay
[youtube]http://www.youtube.com/watch?v=iWHuNalSgR0[/youtube]
"NINPON TATSUMAKI FIGHTER"!! O:<
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 14, 2009, 06:11:45 PM
Unfortunately, I think Capcom's trying to put MMX:CM far behind them.

Don't know why, other than sales numbers. It was and still is a great RPG.
I know, Command Mission was so boss.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 14, 2009, 10:20:55 PM
Just a reminder; Roll is the face of [tornado fang]ing fear in this game.

All the more reason to grab Zero for killer air combos! Ryuenjin is really powerful, and can be pulled off midair!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 15, 2009, 03:10:29 AM
Unfortunately, I think Capcom's trying to put MMX:CM far behind them.

Don't know why, other than sales numbers. It was and still is a great RPG.
You never know.  I'd have never expected the X-series Zero design to beat out the MMZ design for a fighter cameo, much less for Cappy to ignore the X8 redesign in doing so (THANK YOU!!! 8) ).  So maybe AZ will show up.  Maybe not.  I personally would be satisfied with a Double Charge Wave.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on October 15, 2009, 04:06:21 AM
I like the fact that he uses the Z-saber from MMZ in one of his supers
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on October 15, 2009, 03:00:21 PM
http://au.gamespot.com/wii/action/tatsunokovscapcom/news.html?sid=6233205&mode=previews&tag=topslot;thumb;3

More info on both characters. Zero's second super is Sougenmu and supposedly works like custom combos.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on October 15, 2009, 03:05:39 PM
Sentsuizan? Really?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 15, 2009, 08:40:30 PM
Quote
Next up was Zero, Mega Man’s moody futuristic incarnation, who turns out to be a combo-friendly fighter. Zero’s special moves currently border a bit on the overpowered side. Ryuenjjin is basically a fiery dragon punch that uses Zero's plasma sword. Hadangeki is a plasma wave that flies across the length of the screen. Hienkyaku is an evasive dash that lets Zero quickly change positions onscreen. The hyper Zero blaster is a charged attack triggered by holding down one of the attack buttons. When released, the attack releases a projectile that differs based on which button was used to trigger it. The powerful attack can be done in the air, which is sure to annoy fighters. Finally, Zero’s sentsuizan is an angled diving attack you can only do in the air but dovetails nicely into some devastating combos. Zero’s super and ultras follow the “overpowered and almost cheap” theme. The rekkoha knocks Zero’s opponents back and slams them with a rainbow of colorful energy beams. The sougenmu calls a shadow dupe of Zero that mimics all his attacks, a la the old-school custom combos from the Street Fighter Alpha series, which essentially doubles his damage. Finally dark hold, Zero’s ultra combo, traps his opponents in a bubble just long enough for Zero to whip out his plasma sword and slash them some serious pain.

Hot Damn!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 15, 2009, 09:10:55 PM
So basically, he has a variation of twin dream as well.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 15, 2009, 09:50:07 PM
So maybe AZ will show up.  Maybe not.  I personally would be satisfied with a Double Charge Wave.
But Absolute Zero is the best Bass reference ever.

Hot Damn!  XD
Ryuenjin & Hienkyaku from X4, Twin Dream & Dark Hold from X5, Sentsuizan & Rekkoha from X6, & Hadangeki from X7. That's a pretty good moveset. So what are the different Z-Buster shots like?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 15, 2009, 09:55:51 PM
We haven't seen any aside 1. In the original video after he kills Tekkaman, he charges  up and fires a shot pointlessly at the ground. But that's all we've seen. It's hard to make out what he even says. It almost sounded like Rock buster at 1st, which makes no sense. but people messing with the audio seem to all agree he says somthing else.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 15, 2009, 10:08:33 PM
You can't even see the shot really either, because that flaming guy super jumps.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 15, 2009, 10:17:30 PM
If I had to guess, Id say elemental. Or, merely size+Power/speed differences.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 15, 2009, 10:35:19 PM
Now, let's wonder what his story will be!

 Btw, there are still animated ending, rite?

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on October 15, 2009, 10:38:55 PM
Yea, there will be a mix of both still-images and animated cutscenes. ^^

It was the same in the original version of the game. o.o
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 15, 2009, 10:40:31 PM
I doubt it will be as cute as Roll's or as funny as Trigger's ending. 
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 15, 2009, 10:45:10 PM
ALL tatsucap ending were wierd! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Blackhook on October 15, 2009, 10:50:49 PM
He will meet Dr. Wily in his ending  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 16, 2009, 12:00:58 AM
Ironically awesome.
http://www.gamespot.com/wii/action/tatsunokovscapcom/video/6233174/tatsunoko-vs-capcom-ultimate-all-stars--shopping-carts-and-zombies-gameplay-movie
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 16, 2009, 01:25:09 AM
I doubt it will be as cute as Roll's or as funny as Trigger's ending. 
Tekkaman and Yattermans endings were better.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 16, 2009, 02:46:23 AM
Quote
a plasma wave that flies across the length of the screen.
Surprising that they used the X7 version, but nevertheless:

F*@#!! YEAH!!!

Quote
The hyper Zero blaster is a charged attack triggered by holding down one of the attack buttons. When released, the attack releases a projectile that differs based on which button was used to trigger it.
All we need is a double-charge and the awesomeness is complete.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 16, 2009, 05:20:43 AM
Tekkaman and Yattermans endings were better.

Can't disagree with you there.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 16, 2009, 05:51:48 AM
He will meet Dr. Wily in his ending  XD

Zero... I AM your father...

NOOOOOOOOOO!
WHATAMIFIGHTINGFOOOOOAAAAAARRRGGH!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 16, 2009, 07:53:59 AM
....Blue ZERO?

http://au.gamespot.com/wii/action/tatsunokovscapcom/video/6233242/tatsunoko-vs-capcom-ultimate-all-stars--roll-vs-zero-gameplay-movie?hd=0

Roll: Ne, ZERO Oni-chan! quit being a [tornado fang]ing thief!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 16, 2009, 08:00:10 AM
Why is her move healing him?

also, hmm. they better have a black color pallete for him as well. it makes more sense than blue.

finally we see Sentsuizan.
lol, in b4 button mapping error.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 16, 2009, 08:02:11 AM
Why is her move healing him?
you can nab the energy pellet as it falls on her.

also, roll's older. zero should be calling her oneesama.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 16, 2009, 08:02:35 AM
It was in the earlier joe+ZERO team up video. He uses it around the 40ish second mark to end his aerial combo.  

ZERO kept stealing the E-CAP before it got to her. IIRC A human will take damage from it, but a robot ends up healing them instead.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 16, 2009, 08:04:39 AM
And so Roll is the first Classic character to duke it out with Zero.

Hey Megaman!

You Got

C. Blocked
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 16, 2009, 08:05:19 AM
you can nab the energy pellet as it falls on her.

I think it's only Robots though.  I don't think it heals everyone else.  

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 16, 2009, 08:08:06 AM
Nabbing a bonk on the head beats little girl fury fuel.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 16, 2009, 08:09:19 AM
Casshern is one thing, but where do Tekkaman and D-Boy fall? Tekkanman I can see, but blade...He's technically not a robot. Just an armored Alien.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 16, 2009, 08:14:02 AM
Cyborg?

Or it powers the suit, and thus allows him to fight a little longer.

The human characters could still use it if you used Metal Gear logic. You know,
[spoiler]NANOMACHINES[/spoiler]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 16, 2009, 08:18:09 AM
Blade just looks /m/, but there's really nothing mechanical. It's just armor. The Twin Blood Special did a good job of showing their designs from the more organic point of view that they are.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on October 16, 2009, 01:13:51 PM
*Watching the video where Zero keeps stealing Roll's Energy Capsules*
I couldn't stop laughing. Oh wow... >U<

Remember the many concept artworks from Capcom and the Ruby Spears show with Mega X?
Now we can clearly see how tall Zero is compare to Roll. ^^;
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on October 16, 2009, 02:45:12 PM
Casshern is one thing, but where do Tekkaman and D-Boy fall? Tekkanman I can see, but blade...He's technically not a robot. Just an armored Alien.

It hurts Tekka, so it should hurt Blade.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 16, 2009, 04:53:55 PM
*Watching the video where Zero keeps stealing Roll's Energy Capsules*
I couldn't stop laughing. Oh wow... >U<

Remember the many concept artworks from Capcom and the Ruby Spears show with Mega X?
Now we can clearly see how tall Zero is compare to Roll. ^^;

What's even more amusing is that aside from looking that much taller, ZERO's not even standing upright.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on October 16, 2009, 05:22:10 PM
....Blue ZERO?

http://au.gamespot.com/wii/action/tatsunokovscapcom/video/6233242/tatsunoko-vs-capcom-ultimate-all-stars--roll-vs-zero-gameplay-movie?hd=0

Roll: Ne, ZERO Oni-chan! quit being a [tornado fang]ing thief!

Bule ZERO.. Zello? X3

Poor Roll, I can see that many players are gonna take advantage of the scenario.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on October 16, 2009, 06:22:04 PM
Is there a video showing off the 2nd level special for Zero yet?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 16, 2009, 06:36:01 PM
Not that I can see- though we see that when he's defeated, Zero explodes into bubbles, like all megaman characters do.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 16, 2009, 06:39:30 PM
Not that I can see- though we see that when he's defeated, Zero explodes into bubbles, like all megaman characters do.

Hahah, oh wow.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 16, 2009, 07:33:28 PM
ZERO kept stealing the E-CAP before it got to her. IIRC A human will take damage from it, but a robot ends up healing them instead.
THIS IS A MAJOR BREAKTHROUGH FOR MEGA MAN POOP LOGISTICS KNOWLEDGE.

Apparently robot poop is toxic.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 16, 2009, 07:40:32 PM
wait, you're still going on about that theory?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 16, 2009, 08:36:23 PM
It was fun while it lsated.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 16, 2009, 08:53:56 PM
Poor Roll, I can see that many players are gonna take advantage of the scenario.

A really good Roll player doesn't let anyone steal her health.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on October 16, 2009, 09:03:59 PM
A really good Roll player doesn't let anyone steal her health.

Exactly.

I mean, honestly, you're not really supposed to be utilizing that super that much, if at all. 90% of the time, there's likely a better option for you to put that Super Meter to use.

However, if you really want to use it, either for a last ditch thing, or just to "rub it in their faces" (like I usually am prone to do), you use it in the midst of a set-up. A really basic type of set up that's good for such a thing like this to end with any combo that ends with a (preferably charged) "Roll HomeRun", and then have Roll heal. By the time the foe gets up, they'll be powerless to do anything about Roll getting her heal on. 8D

Or at least, that was the basic strategy employed for the original game. Dunno how things might change slightly for this "new-fangled" version. 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 16, 2009, 09:10:51 PM
I mean, honestly, you're not really supposed to be utilizing that super that much, if at all. 90% of the time, there's likely a better option for you to put that Super Meter to use.

Like the OMNI BUCKET!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 16, 2009, 09:27:27 PM
Quote
A really good Roll player doesn't trigger the damn special right next to the enemy.

Alternate fix
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 17, 2009, 10:57:37 AM
Zero's quite short actually.

Bah, according to artwork, he was a head taller than X, who's short himself (1,60m lol)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 17, 2009, 10:59:46 AM
Zero's quite short actually.

Bah, according to artwork, he was a head taller than X, who's short himself (1,60m lol)


Actually, he's only slouching cause of the weight of his boob lights!

...is what I thought Asena's Font Size 1 (FS1) would read!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 17, 2009, 11:04:25 AM
Actually, he's only slouching cause of the weight of his boob lights!

...is what I thought Asena's Font Size 1 (FS1) would read!

I should have! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on October 17, 2009, 02:32:23 PM

Bah, according to artwork, he was a head taller than X, who's short himself (1,60m lol)

Seriously? o:
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 17, 2009, 03:40:59 PM
(http://s3.amazonaws.com/adaptiveblue_img/topics/p/mega_man_x) Yup, even less than a head taller it seems haha
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on October 17, 2009, 03:44:10 PM
Woa~ I'm as tall as X!
... Wait.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 17, 2009, 03:46:24 PM
Well if original Zero is short, can you imagine MMZ's Zero? Should be 1.45m lol


Woa~ I'm as tall as X!
... Wait.

 XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Zan on October 17, 2009, 04:12:33 PM
Nah, X's height should remain 160 cm, even in the ZERO-series. Same for Zero, but I guess he just has a very youthful appearance:


TERRY: Hey there, kiddo. It's awfully dangerous around here for a tyke.
ZERO: Ugh... Watch it...! Kiddo?
TERRY: You exude confidence. I like that. Let's mix it up!

KEN: Hey, you're about as big as my boy back home. That gives me pause.
ZERO: ...Enough. ...I am no child.
KEN: ...OK. No guilt here. Let's do it, sonny! I'll teach you that it's a good
idea to be polite to elders!

CHUN: Excuse me. I'm looking for this guy, can you help me?
ZERO: No... I'm in a hurry...
CHUN: Have you seen a big guy around here with red hat and clothes?
ZERO: Can't help you...
CHUN: You're a pretty snotty little kid. ...Hmm. What's that? Are you packing?
Show me that weapon.
ZERO: Don't touch me...!
CHUN: What's with you? I won't pamper you just because you're a kid!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Blackhook on October 17, 2009, 04:17:51 PM
Nah, X's height should remain 160 cm, even in the ZERO-series. Same for Zero, but I guess he just has a very youthful appearance:


TERRY: Hey there, kiddo. It's awfully dangerous around here for a tyke.
ZERO: Ugh... Watch it...! Kiddo?
TERRY: You exude confidence. I like that. Let's mix it up!

KEN: Hey, you're about as big as my boy back home. That gives me pause.
ZERO: ...Enough. ...I am no child.
KEN: ...OK. No guilt here. Let's do it, sonny! I'll teach you that it's a good
idea to be polite to elders!

CHUN: Excuse me. I'm looking for this guy, can you help me?
ZERO: No... I'm in a hurry...
CHUN: Have you seen a big guy around here with red hat and clothes?
ZERO: Can't help you...
CHUN: You're a pretty snotty little kid. ...Hmm. What's that? Are you packing?
Show me that weapon.
ZERO: Don't touch me...!
CHUN: What's with you? I won't pamper you just because you're a kid!

The fun thing is he is older then most of the characters in that game
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 17, 2009, 06:05:51 PM
What's even more amusing is that aside from looking that much taller, ZERO's not even standing upright.
One more throwback to X3, I suppose. 8D

Also, this is going to sound really nerdy and pointless, and is, but I don't recall the Z-Saber being mounted opposite Zero's sword hand before.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 17, 2009, 06:13:07 PM
Yeah, that was one of the odd things people on 2ch noticed from the start. But they didn't care since being in the left side slot makes it easier for him to use it with the animations.

Plus normally, a sword is always sheathed on the opposite side of your dominant hand.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 17, 2009, 07:51:07 PM
If at the waist, certainly.  With the shoulder it would be the other way around, mainly due to sheathe physics which do not apply to an energy sword, but still.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 17, 2009, 08:13:07 PM
Actually, they could. That way, he reaches over and can slash out an arc from his sheath side shoulder down to his side.

Nah, X's height should remain 160 cm, even in the ZERO-series. Same for Zero, but I guess he just has a very youthful appearance:


TERRY: Hey there, kiddo. It's awfully dangerous around here for a tyke.
ZERO: Ugh... Watch it...! Kiddo?
TERRY: You exude confidence. I like that. Let's mix it up!

KEN: Hey, you're about as big as my boy back home. That gives me pause.
ZERO: ...Enough. ...I am no child.
KEN: ...OK. No guilt here. Let's do it, sonny! I'll teach you that it's a good
idea to be polite to elders!

CHUN: Excuse me. I'm looking for this guy, can you help me?
ZERO: No... I'm in a hurry...
CHUN: Have you seen a big guy around here with red hat and clothes?
ZERO: Can't help you...
CHUN: You're a pretty snotty little kid. ...Hmm. What's that? Are you packing?
Show me that weapon.
ZERO: Don't touch me...!
CHUN: What's with you? I won't pamper you just because you're a kid!

Oh wow. Im suddenly reminded of Frost Walrus' dialogue exchange with Zero.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on October 18, 2009, 12:07:17 AM
Actually, they could. That way, he reaches over and can slash out an arc from his sheath side shoulder down to his side.

True, he kinda uses it more like a whip than a sword in the game, so it seems like he treats it differently.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Black Mage J on October 19, 2009, 05:26:36 AM
Its just he whips it out really fast that it looks like some kind of sword wave, I remember in X6 it looked more like a light saber.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 19, 2009, 07:02:20 AM
wait, you're still going on about that theory?
It's very factually based.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 19, 2009, 05:37:21 PM
[youtube]mGsIICSFgbk[/youtube]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on October 19, 2009, 05:40:09 PM
Awesome.

Now I can see how Tekkaman was the inspiration for Justice:

[youtube]http://www.youtube.com/watch?v=Aw0FIXCdX70[/youtube]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Setsuna F. Seiei on October 19, 2009, 05:53:51 PM
Mainly blade more so than the original.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on October 20, 2009, 07:49:51 AM
Hot either way~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 20, 2009, 09:56:33 AM
CHUN: Have you seen a big guy around here with red hat and clothes?
That's pretty vague.

Also, this is going to sound really nerdy and pointless, and is, but I don't recall the Z-Saber being mounted opposite Zero's sword hand before.
Hasn't he always had 2 sheathe holes?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 20, 2009, 01:13:25 PM
Only X4's character select showed two... otherwise, its always one.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Acid on October 20, 2009, 01:20:17 PM
I remember how badass X and Zero looked in the MMX4 character select screen.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 20, 2009, 01:30:44 PM
they did. Well, I thought X looked weird at his angle.  but cool nonetheless.
[tornado fang] yeah X4 stage select.
http://www.youtube.com/watch?v=-htMO39-bD0
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 20, 2009, 06:39:44 PM
I liked X5's better.

Was Zero ever shown conclusively elsewhere to have only 1 hole?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 20, 2009, 11:40:06 PM
Kinda strange that Zero's triple slash changed from X5 to X6 like that. And not just a little, man:

X5: Forward Slash, Pivoting Horizontal Slash, Full Forward Slash
X6: Forward Slash, Broad Forward Slash, Up Slash

That upward slash helps with gameplay (see: MMZ), but it's awful sudden.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 21, 2009, 12:23:32 AM
they did. Well, I thought X looked weird at his angle.  but cool nonetheless.
[tornado fang] yeah X4 stage select.
http://www.youtube.com/watch?v=-htMO39-bD0
(http://img.photobucket.com/albums/v171/HitomiNeko/1fa1b01e.jpg)

CAPCOM, PARAGON OF ORIGINALITY.

granted this isn't their ONLY Gundam reference.. >>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 21, 2009, 12:28:24 AM
Other refs then?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 21, 2009, 12:47:55 AM
Was Zero ever shown conclusively elsewhere to have only 1 hole?
No, no, and no.

Zero's backpack has always been symmetrical.  X4 is just the only one to show a "hole" for the Z-Saber at all, and it did so on both sides.  In all other cases the Z-Saber just magically stays there (magnet lock?).

CAPCOM, PARAGON OF ORIGINALITY
You cannot honestly think that Gundam is the first thing to ever use two swords.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 21, 2009, 12:59:42 AM
yes, because i was talking about the RX78's dual Beam Sabers and not the [tornado fang]ing backpack.

[tornado fang] off and die please.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 21, 2009, 01:20:34 AM
I've got better things to do tonight than die. [/Springer]


I didn't mention the backpack either.  Beam Sabers are a logical sci-fi extension of:

Swords

You may as well be criticizing someone for being unoriginal by using laser pistols.  Nobody gives a [tornado fang].
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on October 21, 2009, 01:25:02 AM
I've got better things to do tonight than die. [/Springer]
stopped reading.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 21, 2009, 01:28:47 AM
Thank you. :cookie:
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 21, 2009, 01:30:15 AM
Kinda strange that Zero's triple slash changed from X5 to X6 like that. And not just a little, man:

X5: Forward Slash, Pivoting Horizontal Slash, Full Forward Slash
X6: Forward Slash, Broad Forward Slash, Up Slash
DIFFERENT SWORD

@ Hypershell:
You're missing her point entirely.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on October 21, 2009, 01:31:26 AM
Jeez guys, not everything needs to turn into a quarrel. :\
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 21, 2009, 01:39:05 AM
It's not a quarrel.  o~O

(http://www.rpgfan.com/pics/megamanx-cm/art-004.jpg) (http://images3.wikia.nocookie.net/megaman/images/thumb/b/b6/Zero10_Kopie.jpg/300px-Zero10_Kopie.jpg) (http://foroanime.com/foros-de-anime/2249-otaku-slayer-albums-megaman-76-imagen-mm036-mega-man-x8-zero-posters-7690.jpg)Shows just one, always on his left.

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 21, 2009, 01:40:16 AM
Actually, the Command Mission pic quite clearly shows none.  The "hole" referred to in X4 is an actual extension, it would be visible if it were there.
http://www.sprites-inc.co.uk/files/X/X4/MiscScrn/
Scroll down to the character-select images, you'll see what I mean.  Those extensions do not exist outside of that image, and no "hole" has been seen in other artwork.  There is no image that shows Zero's backpack as being any different on one side than on the other.

DIFFERENT SWORD
Movement of the arm and the type of sword you are moving aren't all that relevant to each other.  Not unless you're going to get into hardcore real-life techniques as to how your leverage differs and all that stuff, which I'm fairly certain MegaMan X disregards (recall the fighter stance topic ages ago).

Besides, the solidity of the X4 Z-Saber varies with the artist.  Compare the opening cinema to the Memorial Hall clip.

Quote
You're missing her point entirely.
Then I'm in good company.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 21, 2009, 03:30:13 AM
Quote
Compare the opening cinema to the Memorial Hall clip.
Zero's saber isnt the only one. Sigma's saber goes from energy saber, to suddenly being able to clash with a sword, to suddenly, a metal rod when his arm hits the floor. Compete with hollow metal pipe clanging sound.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 27, 2009, 10:28:06 PM
(http://cache.gawker.com/assets/images/9/2009/10/500x_tatsucover.jpg)

I know I love the cover.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on October 27, 2009, 10:29:15 PM
That is frigging awesome. I also love how Rock Volnutt's there with that "o hai" expression on his face. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on October 27, 2009, 10:31:16 PM
I demand my Ai-chan! >=(

(http://www.otakufreaks.com/wp-content/uploads/2009/09/tvsc-yatterman2.jpg)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 27, 2009, 10:33:49 PM
She'd be awesome!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 27, 2009, 10:37:16 PM
I like how there's an agglomeration of blondes at Zero's level.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 27, 2009, 10:39:06 PM
Blondes love blondes!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 27, 2009, 10:56:39 PM
I love Viewtiful Joe posing with that guy in the background.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on October 27, 2009, 10:57:43 PM
Blondes love blondes!

I can vouch for this statement's validity.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on October 28, 2009, 01:33:47 AM
That is frigging awesome. I also love how Rock Volnutt's there with that "o hai" expression on his face. XD

"I'm back bitches!" XD I can't wait for this game :D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on October 28, 2009, 03:10:33 AM
I love Viewtiful Joe posing with that guy in the background.
yeah, its pretty funny. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on October 28, 2009, 06:45:57 AM
I don't know who that other guy is, but I already like him enough to try him out.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on October 29, 2009, 06:25:32 PM
Consider him a human Transformer XD

Posted on: October 28, 2009, 07:14:11
http://www.capcom.co.jp/tatsucap/cha_roll.html#charactor

Angry Roll is angry and will sweep your ass.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on October 29, 2009, 08:05:46 PM
Don't [acid burst] her off.  She will [tornado fang]ing destroy you!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on October 30, 2009, 01:10:34 AM
She's a physical sweeper. 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on October 30, 2009, 01:14:28 AM
Quote
new commers

facepalm.jpg
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on October 30, 2009, 10:02:54 PM
Facepalm as well.

 Dohohohooo crapcom.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Shiki Tohno on November 10, 2009, 02:30:17 AM
Dunno you people, but I creamed my pants when I saw Zero there.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on November 10, 2009, 02:37:59 AM
They creamed their pants weeks before you.

You're late.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Keno on November 10, 2009, 04:34:11 PM
Maybe he's been busy creaming his pants for weeks.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on November 10, 2009, 08:55:01 PM
scary.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on November 21, 2009, 08:09:37 PM
Anyway, Zero has been added to the TVC page.

http://tatsunoko.vscapcom.com

"Zero is a member of the Maverick Hunters, a group that hunts down renegade Reploids known as Mavericks. He is one of the top hunters and has earned an A rank. He is easily distinguished by his crimson highlights and long, blonde hair. His weapon of choice is the Z-Saber, a sword with a blade of concentrated energy. This powerful weapon can be changed to match the vagaries of battle."

Notice the rank...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on November 21, 2009, 08:48:28 PM
You're a little late. (http://www.capcom.co.jp/tatsucap/cha_zero.html)

犯罪を犯すレプリロイド:イレギュラーを処分する組織「イレギュラーハンター」に属する、真紅のボディと揺れる長い金髪が特徴の特A級ハンター。使用する武器「ゼットセイバー」は、刀身の圧縮エネルギーの形状を変化させることで様々な戦況に対応することが可能。

Special A Class Hunter.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on November 21, 2009, 09:05:43 PM
too bad he's really just a B for the sake of gameplay.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on November 21, 2009, 10:48:51 PM
You're a little late. (http://www.capcom.co.jp/tatsucap/cha_zero.html)

犯罪を犯すレプリロイド:イレギュラーを処分する組織「イレギュラーハンター」に属する、真紅のボディと揺れる長い金髪が特徴の特A級ハンター。使用する武器「ゼットセイバー」は、刀身の圧縮エネルギーの形状を変化させることで様々な戦況に対応することが可能。

Special A Class Hunter.
Well yeah. I meant the US page
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 16, 2009, 11:03:23 PM
*pokes thread to see if it's still alive*

Here are the bonuses for the people buying the JP version at e-Capcom
(http://www.e-capcom.com/ec/srDispProductListProductLink/doProductTreeLink/1/1/A10001856/10/10/srDispProductList/images/product/m/A100018561010.jpg)

Track list for the CD is
-Across the border 2010
-Across the border 2008
-Kaze yo Tsutaete 2008
-Where the Wind Blows

So, pretty much we're getting an English version of Kaze yo Tsutaete for the first time.

There's also this...
(http://www.capcom.co.jp/blog/vs/img_upload/file01.jpg)

Oh my, I wonder who that guy in the business suit is 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on December 16, 2009, 11:12:19 PM
Playable "Objection!" and/or Mini Game. ^^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on December 17, 2009, 12:19:26 AM
Well, unless the director recanted, or found another way to implement Phoenix Wright/Naruhodo, it's not likely. After all, there's still the thing of how "OBJECTION!" and its JP equivalent are different.

Hope so though...  8B

After all, they did state that what we've seen thus far is STILL not the final list. We still have yet to see Ai-chan, at least, and she was the other leaked character from moons ago...  8B
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 17, 2009, 12:28:50 AM
Damn it, why cant we Get cool bonuses like that. D:
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 17, 2009, 12:29:48 AM
Well, we're getting trading cards, and they're not. Is Europe getting anything at all?

After all, they did state that what we've seen thus far is STILL not the final list. We still have yet to see Ai-chan, at least, and she was the other leaked character from moons ago...  8B
Which is why I really hope Capcom gives us some nice Christmas presents in the form of character announcements in the next Famitsu :(
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on December 17, 2009, 01:08:40 AM
Well, unless the director recanted, or found another way to implement Phoenix Wright/Naruhodo, it's not likely. After all, there's still the thing of how "OBJECTION!" and its JP equivalent are different.
That's easy; make the text balloon the damager and adjust the font between JP/English versions to fill.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 06, 2010, 01:22:40 AM
And finally Ai-chan got revealed

http://www.gamespot.com/shows/today-on-the-spot/

The question now is, will there be anymore characters? I hope so, but now I'm happy with the roster >.>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 06, 2010, 01:57:43 AM
Oh wow, Muscle March is getting localized? XD (http://www.justin.tv/clip/b8f060fb2e2659f0)

Ai-chan is my new main! Yay for electric bouncing hearts~ owo
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on January 06, 2010, 02:35:31 AM
And finally Ai-chan got revealed

http://www.gamespot.com/shows/today-on-the-spot/

The question now is, will there be anymore characters? I hope so, but now I'm happy with the roster >.>

Supposedly, "tomorrow" (JAPAN TIME!) is when we can expect a BIG reveal.

I'm still believing in Yattaro/Speedy (Kyatto Ninden/Samurai Pizza Cats). I can't imagine Capcom and Tatsu not taking the steps to get him, when Tekkaman Blade basically required the same. Both D-Boy and Yattaro both are from shows in which Tatsu and Sotsu TV (Namco Bandai subsidiary) worked together to bring us that goodness.

So, logically speaking, if they were willing to pay up for one, why not the other? Yattaro stands to be the last Tatsunoko pick that people would know, short of Speed Racer (who's not looking likely).

Any way...Ai-chan looks FUN. Can't wait to try her out.

AND AS FOR THE REST OF YOU....I look forward to you all joining the party in a few weeks. Please hardwire your Wiis to your modems, if you can, for best connection rates! ^___^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 06, 2010, 02:51:39 AM
AND AS FOR THE REST OF YOU....I look forward to you all joining the party in a few weeks. Please hardwire your Wiis to your modems, if you can, for best connection rates! ^___^

HEY.  You still owe me a Peach/Bowser match up one day!  As for TatsuCap, I look forward to using Teknoman!   8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on January 06, 2010, 03:23:10 AM
And finally Ai-chan got revealed
o_o
o_O
O_O
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: KudosForce on January 06, 2010, 03:52:56 AM
Oh, Seth Killian, you clever dog, you. 8D

That said, I wouldn't expect anyone else to show up at this point. As long as Ai-Chan's in, all's well that ends well. 8)

Although, I wouldn't mind if Speedy Cerviche and Rouge showed up at the last minute. [eyebrow]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 06, 2010, 04:20:33 AM
(http://www.capcom.co.jp/tatsucap/images/charactor_ai0.jpg)

Oh yeah, the JP website is updated.

http://www.capcom.co.jp/tatsucap/charactor.html
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on January 06, 2010, 04:23:58 AM
I'm may be outta ideas, but with Ai revealed, I might do a TvC sprite project.  And by it's layout, it should even the roster. :D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on January 06, 2010, 04:39:16 AM
(http://www.capcom.co.jp/tatsucap/images/charactor_ai0.jpg)

Oh yeah, the JP website is updated.

http://www.capcom.co.jp/tatsucap/charactor.html
Cute, and electrifying... >w<
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on January 06, 2010, 04:48:59 AM
Oho, so Yatterman 2 is also in eh, nice.

http://www.capcom.co.jp/tatsucap/charactor.html

Charactor sounds like a decepticon.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 06, 2010, 04:55:52 AM
How would that look like? Hmm...

Cute, and electrifying... >w<

Ai: My beauty is 100 percent! *winks*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 06, 2010, 07:46:59 AM
Took them long enough to show Ai. As for anyone else, that picture with Phoenix still gives me hope.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 07, 2010, 01:58:00 AM
http://udoncrew.deviantart.com/blog/29489307/
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 07, 2010, 01:53:43 PM
Tatsunoko
Ken the Eagle: Mori Katsuji
Jun the Swan: Sugiyama Kazuko
Joe the Condor: Sasaki Isao
Casshan: Ono Daisuke
Polimar: Yasui Kunihiko
Tekkaman: Mori Katsuji
Tekkaman Blade: Morikawa Toshiyuki
Yatterman-1: Kitamura Eri
Doronjo: Ohara Noriko
Boyacky: Yanami Joji
Tonzura: Tatekabe Kazuya
Karas: Endo Daichi
Ippatsuman: Katou Masayuki
G.Lightan: Futamata Issei

Capcom
Ryu: Takahashi Hiroki
Chun-Li: Orikasa Fumiko
Batsu: Hiyama Nobuyuki
Alex: Yasumoto Hiroki
Morrigan: Jinguuji Yayoi
Kaijin no Soki: Kusuda Toshiyuki
MegaMan Volnutt: Tanaka Mayumi
Roll: Igarashi Hiromi
Zero: Okiayu Ryotaru
Saki: Honna Yoko
Viewtiful Joe: Kawada Shinji
Frank West: Peter von Gomm

Narration: Jeff Manning

Voice Actors:
Shitara Mami, Furukawa Rei, Goto Junichi, Kikumoto Taira
Ohara Momoko, Matsuzaki Rei, Yasushi Yurino, Yoshida Seiko
Koizumi Tomoo, Sakamaki Manabu, Matsuo Daisuke, Yamaguchi Syohei



Theme Song: "Across the Border (2010)"
Vocals: Anna Gholston
Rap: James C. Wikson
Composer: picnic
Arrangement: Yasumasa Kitagawa
English Lyrics: Miguel E. Corti
Rap Lyrics: James C. Wikson

Theme Song: "Where the Wind Blows"
Vocals: Anna Gholston
Composer: Yoshinori Ono
Arrangement: Kota Suzuki
English Lyrics: Miguel E. Corti



Miguel E. Corti is the same guy who was translating the Mega Man 22nd Birthday event with Ben Judd.

I like the new menu screen. It looks like things are going faster now. Points are replaced with Zenny. >U<

The original character select is replaced with a cogwheel, so that you can fit more characters in there. ^^



Quote from: Menu
Arcade: "Battle computer-controller characters and defeat the final boss to get a special ending."
Versus: "Battle against friends and see how good you are."
Survival: "Keep fighting until your health bar runs out."
Time Attack: "Race against time to beat the game as fast as you can."
Training: "Practice your moves with conditions of your choosing."
Play Data: "View your statistics and play data."
Options: "Change the game's settings."
Shop: "Purchase items with the Zenny you've accumulated."
Gallery
Nintendo Wi-Fi Connection

-OPENING MOVIE- 200,000 Zenny
[Opening movie] - You can view the opening movie in the Gallery.

-CHARACTER GALLERY- 500,000 Zenny each - View special information on [CHARACTER] in the Character Gallery.
* Ken the Eagle, Casshan, Tekkaman, Polimar, Yatterman-1, Doronjo, Ippatsuman, Jun the Swan, Karas, Gold Lightan
* Ryu, Chun-Li, Batsu, Morrigan, Alex, Viewtiful Joe, MegaMan Volnutt, Roll, Saki, Kaijin no Soki, PTX-40A, Yami

-SPECIAL- 500,000 Zenny
[Special Illustration 1] - You can view the [Special Illustration 1] in the Special Illustration Gallery.

-STAGE GALLERY- 500,000 Zenny each - View [STAGE] in the Stage Gallery.
Wasteland
Yatterman's Workshop
Washinkyo, Amehon (Washington + Tokyo, America + Nihon/Japan)
Galactor Base
Burning Wasteland
Daigo Temple (Cherry Blossoms)
Gesellschaft (Clear Skies)
Aensland Castle
Uncharted Region of China
Daigo Temple (Moonlight)
Gesellschaft (Storm)
Orbital Ring Systems Cargo Bay
Willamette Parkview Mall
Ark of Yamato

-COLOR- 1,000,000 Zenny each
? CHARACTER: Third color for [CHARACTER] - You can choose the third color for [CHARACTER] on the Character Select screen.
? CHARACTER: Fourth color for [CHARACTER] - You can choose the fourth color for [CHARACTER] on the Character Select screen.



Zero Command List
Ryuenjin: F,D,DF+Attack Button
Hadangeki: B(charge),F+Attack Button
Hienkyaku: D,DB,B+Attack Button
Hyper Zero Blaster: Attack Button (Hold button, shoot)
Sentsuizan: (in air) D,DF,F+Attack Button
Rekkoha: D,DF,F+2 Attack Buttons
Sougenmu: D,DB,B+2 Attack Buttons
Dark Hold: F,D,DF+2 Attack Buttons
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on January 07, 2010, 09:34:28 PM
Since I am way to lazy to reread everything. I know for a fact they changed the music for the game which is fine because at least we get to play it now but does anyone know if any of the capcom themes made it? I really don't see them having an issue putting them in.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 07, 2010, 09:41:46 PM
Only Yami's and an English version of Roll's that we still don't know where it even plays.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on January 07, 2010, 09:46:11 PM
Here's hoping Trigger's theme made it.  owob
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 07, 2010, 10:23:53 PM
I wonder what theme Zero has. (as far as 'themes" goes, he's had 3, that were used as his theme, if we count the rest as just stage themes. 2 which apply to Mk.ll Zero)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on January 07, 2010, 11:53:36 PM
Flame, don't forget the one in CM. I'm sure capcom will remix them all into one theme, like they almost usually do in the X series (I swear, X5 felt like it had a bunch of remixed tracks).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 08, 2010, 12:04:47 AM
 that wasnt his most memorable one... If anything, they might use his X2 one. (or they might just make a new theme for him.)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 08, 2010, 12:20:39 AM
If anything they're not using any. How many times have I said that the character themes are gone? Roll's seems to be the only exception.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 08, 2010, 04:45:45 AM
I wouldn't mind Zero 2's intro stage again, but a remix of his X5 intro stage would be awesome.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 08, 2010, 05:06:37 AM
If Roll is an exception, then so is Zero and Trigger
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 08, 2010, 05:17:11 AM
Not really since Word of God says the character themes are gone from the fights...

Roll's is there, but we have no [tornado fang]ing clue where =(
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 08, 2010, 11:09:15 PM
http://www.ustream.tv/channel/unity-events

It's being broadcast now!  Well, after some technical difficulties!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 09, 2010, 04:49:51 AM
Hadangeki: B(charge),F+Attack Button
...
Hyper Zero Blaster: Attack Button (Hold button, shoot)
They FINALLY bring back the Z-Buster and you can't Double Charge Wave?!  Ugh.  That is one thing I will give Inti in how they handle Zero; it took them five damn games to do it, but it was the only time that move was properly placed in the player's hands (X3 gives you a choice: wave-less, or slowass buster).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on January 09, 2010, 05:33:57 AM
Zero's quite good enough as it is. The likes of JWong spending a few rounds learning the character demonstrate that much already.

Giving Zero even more, by adding on more projectile attacks would be on the fast track to making possibly even more broken than KARAS. And who wants that?  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 09, 2010, 05:41:24 AM
In SvC:Chaos, with Zero, you did a Hadoken move to fire 1 (tiny) shot on-screen.
Hold down the button, do the move again, and you could fire charge shots too. x3
Same thing with his other Z-weapons. </wii>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 09, 2010, 08:33:33 AM
Zero's quite good enough as it is. The likes of JWong spending a few rounds learning the character demonstrate that much already.

Giving Zero even more, by adding on more projectile attacks would be on the fast track to making possibly even more broken than KARAS. And who wants that?  8D

Ahhh, so there was a reason why Karas seemed unstoppable!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 14, 2010, 12:25:36 AM
http://www.capcom-unity.com/s-kill/blog/2010/01/13/tatsunoko_vs_capcom:_ultimate_all-stars_nyc_launch_event!_ (http://www.capcom-unity.com/s-kill/blog/2010/01/13/tatsunoko_vs_capcom:_ultimate_all-stars_nyc_launch_event!_)

Aww come on, why do you NYC people always get all the cool events >=(
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Black Mage J on January 14, 2010, 12:27:50 AM
I say we need florida launch events that don't concern waiting till midnight to play the game, what's the entire fricking reason for that?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 14, 2010, 12:41:16 AM
http://www.capcom-unity.com/s-kill/blog/2010/01/13/tatsunoko_vs_capcom:_ultimate_all-stars_nyc_launch_event!_ (http://www.capcom-unity.com/s-kill/blog/2010/01/13/tatsunoko_vs_capcom:_ultimate_all-stars_nyc_launch_event!_)

Aww come on, why do you NYC people always get all the cool events >=(
You know the usual deal, RPMers from the Apple. I want full coverage! Reporters! Photographers! MORE PICTURES OF SPIDERMAN!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 14, 2010, 01:46:23 AM
Im actually tempted, to tell you the truth...
But... I was planning to buy it with my Blockbuster gift card... :C
Im wondering how this is gonna work out. if anything, I would like to buy my copy, and get THAT signed.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 14, 2010, 03:35:58 AM
I'll make an effort to attend.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on January 14, 2010, 03:58:07 AM
I say PB and Lou will definitely attend.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 14, 2010, 05:31:42 AM
You'd be correct, Borock!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on January 14, 2010, 06:13:40 AM
I shake my fist in rage at you lucky east coasters.

At least get pictures if you can!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 14, 2010, 07:27:20 AM
Well [tornado fang].
Ill go.
RPMers,
Look for this ugly mug,
http://i887.photobucket.com/albums/ac71/Flame-G102/Picture0071.jpg
in a shiny green coat. (cuz it's sure as hell gonna be cold.)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on January 14, 2010, 10:26:22 AM
There and there!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 14, 2010, 10:29:53 AM
Ugh, why is it at 11 though?  That's way too early.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 14, 2010, 04:52:48 PM
Ugh, why is it at 11 though?  That's way too early.
And if you wanna get a good spot, your gonna have to get there even earlier! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 14, 2010, 05:12:13 PM
There will be people there at 5 a.m., even if it's cold as hell outside.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 14, 2010, 05:41:42 PM
I shake my fist in rage at you lucky east coasters.

Please allow me to join you in your angry fist shaking *shakes fist angrily*

And if you wanna get a good spot, your gonna have to get there even earlier! XD

Or you could get a costume and get there whenever you feel like it :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 14, 2010, 06:42:43 PM
Nah. Ill just get there early.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on January 14, 2010, 10:12:38 PM
Ugh, why is it at 11 though?  That's way too early.

What are you talking about, its Saturday you will already be in the city anyway
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on January 14, 2010, 10:14:10 PM
You lucky bastards
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 15, 2010, 12:34:03 AM
What are you talking about, its Saturday you will already be in the city anyway

Not really.  Normally I don't get in till about 11:30 or so.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 15, 2010, 01:41:11 AM
Your still going though, no?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 15, 2010, 01:50:54 AM
Ugh....I suppose so.  I better get some free [parasitic bomb] though...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 15, 2010, 06:36:55 AM
Oh my. I dont know if this has been posted here yet, but the animated endings have all been removed for the US version, to be replaced with stills by Udon.
This actually pisses me off, really.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 15, 2010, 06:41:00 AM
Meh, that's no big deal.  I can view those endings anytime I want on YouTube or in my Japanese copy of the game.  Now I get new endings, and I like Udon's art.  I'm hoping it leads to a Tatsunoko vs. Capcom Udon book in the future.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 15, 2010, 06:51:35 AM
Im sorry, but stills will never be better than fully animated scenes. What pisses me off is that more than "licensing issues" its probably more of a lazyness issue, since they would need to hire the animators to make new scenes for the new characters, and the cheaper alternative, is simply cutting all the animations and having Udon, (who's worked with them before,) just do stills.
I cant see why there would be any legal issues when there are no out of game character endings...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 15, 2010, 06:56:17 AM
its probably more of a lazyness issue, since they would need to hire the animators to make new scenes for the new characters, and the cheaper alternative, is simply cutting all the animations and having Udon, (who's worked with them before,) just do stills.

So, you're pissed that a business....is acting like a business and finding a cheaper alternative to a game in which the Arcade fighting aspect matter much, much more to people than the endings of the single player mode?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 15, 2010, 06:57:52 AM
Im not saying Im not going to by it or anything, it just bothers me.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 15, 2010, 08:02:26 PM
So, you're pissed that a business....is acting like a business and finding a cheaper alternative to a game in which the Arcade fighting aspect matter much, much more to people than the endings of the single player mode?

Keep in mind, this is the same guy who said after MM10's reveal "Classic is dead to me."
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 15, 2010, 08:04:39 PM
Oh my. I dont know if this has been posted here yet, but the animated endings have all been removed for the US version, to be replaced with stills by Udon.

They're not replacing animated endings with still endings, they're replacing still endings with different still endings and removing the console only animated part of the endings possibly because of license/money issues.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 15, 2010, 09:34:18 PM
I want those figures. (http://www.youtube.com/watch?v=wtZ4fbPOv2M)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 15, 2010, 10:11:55 PM
Now that's how commercials should be.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 15, 2010, 10:14:49 PM
Keep in mind, this is the same guy who said after MM10's reveal "Classic is dead to me."
I like how you quote my initial upset outburst.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Blackhook on January 15, 2010, 10:16:04 PM
I want those figures. (http://www.youtube.com/watch?v=wtZ4fbPOv2M)
Wow, that commercial included "all kinds of awesome"
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on January 16, 2010, 04:12:13 AM
I want those figures. (http://www.youtube.com/watch?v=wtZ4fbPOv2M)
Sweet awesome.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on January 16, 2010, 08:56:46 AM
I like how you quote my initial upset outburst.

i like how you've been retarded ever since you joined.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 16, 2010, 08:46:23 PM
Derp Derp~
I love you too, Hitomi.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on January 16, 2010, 08:58:33 PM
How cute.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 22, 2010, 07:17:24 PM
http://kotaku.com/5454192/the-lost-characters-of-tatsunoko-vs-capcom (http://kotaku.com/5454192/the-lost-characters-of-tatsunoko-vs-capcom)

The good news: New characters via DLC may be an option for the future.

The bad news: Tatsunoko is a bit uneasy about some characters being used. Samurai Pizza Cats and Mospeada aren't going to show up any time soon.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 22, 2010, 07:32:14 PM
Oh, when Lou sees that Mospeada news....
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Fxeni on January 22, 2010, 07:36:21 PM
The bad news: Tatsunoko is a bit uneasy about some characters being used. Samurai Pizza Cats and Mospeada aren't going to show up any time soon.
That makes me so so sad.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on January 22, 2010, 07:42:21 PM
Mospeada
Harmony Gold ruins everything.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 22, 2010, 08:52:00 PM
More good news: The game has already shipped and if you're lucky like some people I've seen you'll be able to find a store today that didn't notice or care that it's street dated.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 22, 2010, 08:56:20 PM
Getting it tomorrow, guaranteed.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 22, 2010, 08:59:50 PM
Cant wait to get this.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on January 22, 2010, 10:15:17 PM
Oh, when Lou sees that Mospeada news....

SON OF A [sonic slicer]!!!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 22, 2010, 11:41:00 PM
SON OF A [sonic slicer]!!!

And there we are then.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 24, 2010, 01:01:57 AM
Sooooooo NY people, I hear that the event was quite awesome, what did you guys think about it?

Also, Zero's secret colors and ending (from the people at GFaqs that got it early)


http://i819.photobucket.com/albums/zz116/razzkal/IMG_0351.jpg

http://i273.photobucket.com/albums/jj235/lolrenz/IMG_3832.jpg?t=1264277593
http://i273.photobucket.com/albums/jj235/lolrenz/IMG_3833.jpg?t=1264277594
http://i273.photobucket.com/albums/jj235/lolrenz/IMG_3834.jpg?t=1264277595
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on January 24, 2010, 01:16:17 AM
Alia in her X8 armor in the last one on the left. And looks like Zero's got his ass kicked.. again.  -_-
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on January 24, 2010, 01:16:37 AM
Now, in the Zero ending, the Udon art seems alright. But a number of the other endings look bad, in comparison to the originals.

In any case, it's still sad that more people won't be able to see the epic that is Yatterman's animated ending. And we just got Ai-chan too, no less!  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 24, 2010, 01:18:54 AM
So the animated endings WERE removed then.
also, hmm, secret color on the left reminds me of those old Zero Model Kits. (Wasnt black with purple black Zero's color in the bandai kits?)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 24, 2010, 01:29:47 AM
In any case, it's still sad that more people won't be able to see the epic that is Yatterman's animated ending. And we just got Ai-chan too, no less!  8D

Or Chun's, but Yatter's is a bigger loss. I was really looking forward to seeing Yatterman 1-11 =(
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on January 24, 2010, 01:34:46 AM
the best ending was Tekkaman.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 24, 2010, 01:42:41 AM
Just saw Joe's ending, his is now one of my favorites. There's an evil organiztion in town, what does he do? Blow them up with missiles. Repeat for every new on that appears XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on January 24, 2010, 01:54:02 AM
Alia is totally unrelated in the image XD
And yay, X!

what's happening in the ending though?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on January 24, 2010, 02:06:21 AM
Just saw Joe's ending, his is now one of my favorites. There's an evil organiztion in town, what does he do? Blow them up with missiles. Repeat for every new on that appears XD

And it's so very appropriate, because of the running gag in Gatchaman. 8D

But BIRD MISSILES are indeed the answer to all of life's problems. Well, that and WITCH TIME.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 24, 2010, 03:22:58 AM
Here are some pics. (http://forum.rockmanpm.com/index.php?topic=37.msg200655#msg200655)

The event was a lot of fun actually.  The line wasn't that long, and the majority of people their were decent, and didn't reek of much N.B.O. and other such things which make me never want to go to these types of events.  Some funny moments...

-We had a choice whether to do "Fight the Pro" or "Combo Challenge" and Lou asked me which one I was going to pick.  Keep in mind, Lou is one of the few who has ever seen me attempt to play Vs. type fighting games, so he knows better than most that I. CANNOT. DO. COMBOS.  OH, I'm much better at combos in this game, but really, he should be ashamed of himself for even asking.  FOR SHAME, LOU!

-While waiting for the match to start, I had an idea.  A brilliant idea, if I do say so myself.  You see, I had brought my Street Fighter IV Ryu headband with me, as a spur of the moment thing.  So, while waiting online, I tell Lou that what he should do when he gets up to "Fight the Pro" is take out the headband and ARROGANTLY put it on as he walks up.  Sadly, he didn't do it.  Again, FOR SHAME LOU!  On the plus side, I'm happy I brought it as I got it signed by S-Kill, who is really a nice guy.

-After getting the pic with Sato & S-Kill, I shamelessly self promote RPM to him, to which he replied, "Oh yes, I like that site. Nice to have you here."  Again, I can't stress enough how nice S-Kill was to us and everyone there.  Sadly, he said there's little chance of me seeing a Blues-only game.  So sad.  :(  However, he did say that X9 & Power Stone 3 are definitely among the most wanted Capcom games right now.  Probably in the top 4.

-Thanx to a button malfunction on Lou's end, I now have another Vs. series thing which I will never let him live down!  8D

Some personal notes from playing this so far...

-I LOVE USING TEKNOMAN!

-I do miss the character based themes in the game.  HOWEVER, the fact that the Orbital Space Ring's stage theme is CLEARLY Better Off Alone by Alice Deejay (http://www.youtube.com/watch?v=tKWEPx0eT8s) makes up for everything!

I shall post more later, probably when I get home and Lou and I try out the WiFi.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on January 24, 2010, 03:43:21 AM
Thanks for your impressions, Blues. And indeed, I do look forward to the day I can take you all on in this game.

And X9 and Power Stone 3 both being in the top 4? What were the other two, did he say?

If NEITHER of them are "Darkstalkers", then something's wrong here.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on January 24, 2010, 03:46:08 AM
Kicked Lou's ass again before release eh? I expect this will be fun.  8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 24, 2010, 03:51:35 AM
And it's so very appropriate, because of the running gag in Gatchaman. 8D

But BIRD MISSILES are indeed the answer to all of life's problems.

The last line has been quite enlightning. Thank you my friend.

-While waiting for the match to start, I had an idea.  A brilliant idea, if I do say so myself.  You see, I had brought my Street Fighter IV Ryu headband with me, as a spur of the moment thing.  So, while waiting online, I tell Lou that what he should do when he gets up to "Fight the Pro" is take out the headband and ARROGANTLY put it on as he walks up.  Sadly, he didn't do it.  Again, FOR SHAME LOU!  On the plus side, I'm happy I brought it as I got it signed by S-Kill, who is really a nice guy.

Indeed, FOR SHAME!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 24, 2010, 06:16:14 AM
He did not say what the others were, Ben. Though I guarantee Legends 3 is one of them.

Currently, VJ is my favorite character. Haven't unlocked anyone yet, but I did get to try out Zero at Nintendo World.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 24, 2010, 08:24:58 AM
Indeed, FOR SHAME!

Honestly, I totally would have done it if I had ANY skill in the game at all.  Since I thought Lou had a better chance, I wanted him to do it.  He let me down worse than Jericho!

Posted on: January 24, 2010, 01:52:29 AM
Okay, now that I'm home, Lou and I got a chance to try SELECTURING OUR HEERO and battling online.  Now, I don't wanna lay out the jump to conclusions mat anytime soon, since the game hasn't officially been released yet, but here's my review of the Online...ahem...

IT. WORKS. [tornado fang]ing. FLAWLESSLY.

No lag.  No delay.  Nothing.  It worked exactly as we wanted it to, without ANY problems.  Maybe it was because Lou and I are some of the select few actually playing it right now, I don't know.  All I know is that I don't ever want it to change.  PB will be sad if it does!

Bonus points are that you cannot see which two characters your opponent is going to pick, and the stage select is random in deciding which person it chooses to honor.  It's so good.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 24, 2010, 04:10:11 PM
Zero's Ending (http://www.ustream.tv/recorded/4182097)

[spoiler]Zero: "Hmph, I have no mercy. ...This is Zero. Target eliminated. Ready to return to..."
Yami: "Grooaarrr!"
Zero: "Oh crap!"
*Gyaaagh!*
...
??: "...Zero... ...Zero..."
Zero: (Am I dreaming...? I can't... I can't move...)
??: "...you doing? ...Zero..."
??: "...You... ...my greatest invention... ...You... ...everything I always..."
Zero: (Who the heck... Is that...?)
Zero: (...No... I'm just dreaming... But I... I know that voice...)
??: "...You... ...yet to complete your task... ...Yes... It's still there..."
??: "...going back to your world, Zero..."
??: "...My son..."
"...ro... Zero...!"
Zero: "Ungh... Wh-Where am..."
X: "Zero! Oh, good! You're awake!"
Zero: "X...? ...Oh... I'm back..."
X: "It's OK. I'll take you in for repairs. Are you in pain?"
Zero: "Forget it. I'm fine. Let's get outta here."
Zero: "There's someplace we have to be..."[/spoiler]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Blackhook on January 24, 2010, 04:15:48 PM
Zero's Ending (http://www.ustream.tv/recorded/4182097)

[spoiler]Zero: "Hmph, I have no mercy. ...This is Zero. Target eliminated. Ready to return to..."
Yami: "Grooaarrr!"
Zero: "Oh crap!"
*Gyaaagh!*
...
??: "...Zero... ...Zero..."
Zero: (Am I dreaming...? I can't... I can't move...)
??: "...you doing? ...Zero..."
??: "...You... ...my greatest invention... ...You... ...everything I always..."
Zero: (Who the heck... Is that...?)
Zero: (...No... I'm just dreaming... But I... I know that voice...)
??: "...You... ...yet to complete your task... ...Yes... It's still there..."
??: "...going back to your world, Zero..."
??: "...My son..."
"...ro... Zero...!"
Zero: "Ungh... Wh-Where am..."
X: "Zero! Oh, good! You're awake!"
Zero: "X...? ...Oh... I'm back..."
X: "It's OK. I'll take you in for repairs. Are you in pain?"
Zero: "Forget it. I'm fine. Let's get outta here."
Zero: "There's someplace we have to be..."[/spoiler]
You know
[spoiler]I expected some crazy meeting with Roll and Trigger... I guess this is ok as well[/spoiler]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on January 24, 2010, 06:20:58 PM
Zero's Ending (http://www.ustream.tv/recorded/4182097)

[spoiler]Zero: "Hmph, I have no mercy. ...This is Zero. Target eliminated. Ready to return to..."
Yami: "Grooaarrr!"
Zero: "Oh crap!"
*Gyaaagh!*
...
??: "...Zero... ...Zero..."
Zero: (Am I dreaming...? I can't... I can't move...)
??: "...you doing? ...Zero..."
??: "...You... ...my greatest invention... ...You... ...everything I always..."
Zero: (Who the heck... Is that...?)
Zero: (...No... I'm just dreaming... But I... I know that voice...)
??: "...You... ...yet to complete your task... ...Yes... It's still there..."
??: "...going back to your world, Zero..."
??: "...My son..."
"...ro... Zero...!"
Zero: "Ungh... Wh-Where am..."
X: "Zero! Oh, good! You're awake!"
Zero: "X...? ...Oh... I'm back..."
X: "It's OK. I'll take you in for repairs. Are you in pain?"
Zero: "Forget it. I'm fine. Let's get outta here."
Zero: "There's someplace we have to be..."[/spoiler]

 My son lol

That ending..sucks.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 24, 2010, 08:51:47 PM
Honestly, I totally would have done it if I had ANY skill in the game at all.  Since I thought Lou had a better chance, I wanted him to do it.  He let me down worse than Jericho!

Posted on: January 24, 2010, 01:52:29 AM
Okay, now that I'm home, Lou and I got a chance to try SELECTURING OUR HEERO and battling online.  Now, I don't wanna lay out the jump to conclusions mat anytime soon, since the game hasn't officially been released yet, but here's my review of the Online...ahem...

IT. WORKS. [tornado fang]ing. FLAWLESSLY.

No lag.  No delay.  Nothing.  It worked exactly as we wanted it to, without ANY problems.  Maybe it was because Lou and I are some of the select few actually playing it right now, I don't know.  All I know is that I don't ever want it to change.  PB will be sad if it does!

Bonus points are that you cannot see which two characters your opponent is going to pick, and the stage select is random in deciding which person it chooses to honor.  It's so good.

Awesome. My team shall see you online soon then!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 24, 2010, 08:56:54 PM
Kick ass.  Feel free to look in the Nintendo Wi-Fi topic for both my friend code as well as Lou's.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on January 24, 2010, 09:05:24 PM
A fighting game with working online?
On the Wii?
What?

You know, I really want a TvsC2, but there might not be one if I don't buy 1...

Impasse.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 24, 2010, 09:26:57 PM
You get a chance to try out Zero? He any good?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Black Mage J on January 24, 2010, 09:32:02 PM
Its out? Now I'm sad I do not have it in my hands! If I had the money I would rush jet over to my nearest store and buy this, alas, its always money.
See you whenever I decide to get it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 24, 2010, 09:34:42 PM
You get a chance to try out Zero? He any good?

I haven't opened him yet on my end, but Lou has and as far as I know, he REALLY likes him.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on January 24, 2010, 09:40:16 PM
Its out? Now I'm sad I do not have it in my hands! If I had the money I would rush jet over to my nearest store and buy this, alas, its always money.
See you whenever I decide to get it.

Some places seem to have broken street date, but my Gamestops haven't.

I haven't opened him yet on my end, but Lou has and as far as I know, he REALLY likes him.

Zero looks like the kind of character you can string along some nasty combos with, but approach and priority are definite issues.

But, hell, just playing as him officially would be totally awesome. Forget this MUGEN junk, this is the real thing.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 24, 2010, 09:47:30 PM
Well from what I can see, the game seems very balanced I think.  LoL, cept for when my friend Josh uses Alex.  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on January 24, 2010, 10:22:54 PM
I just can't believe Mega Crash takes health.

It should take Supers.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 25, 2010, 04:41:44 AM
It does too.

Posted on: January 24, 2010, 03:24:19 PM
I figure you guys will like this, wish it was in a better quality though.

http://www.youtube.com/watch?v=KHuNVdSaDr4
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 25, 2010, 04:45:32 AM
Yeah I didn't mention that cause I wanted it to be a surprise!  Lou and I saw that when we beat the game with her.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on January 25, 2010, 05:36:36 AM
It does too.

Posted on: January 24, 2010, 03:24:19 PM
I figure you guys will like this, wish it was in a better quality though.

http://www.youtube.com/watch?v=KHuNVdSaDr4


AHH! English lyrics!!!  0v0

Download where?!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on January 25, 2010, 07:08:42 AM
I just can't believe Mega Crash takes health.

It should take Supers.

As was said above, it does indeed take Super Meter.

And to me, it's fine the way it is. It would be far too easy to spam, if there wasn't enough more of a "cost" to it.

I mean, Mega Crash not only functions as a "Burst", it's also a legitimate means to KEEP COMBOS GOING IN THE AIR. That much hasn't changed, even as this version of the game changes things up a bit.

Furthermore, if you're really good, the conversion of your life to "red! life" may only serve to further benefit you. Baroque may have taken a slight hit in usefulness in this version, but it's STILL quite good.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: borockman on January 25, 2010, 07:11:58 AM
I've to say the english Roll's theme sounds awesome!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 25, 2010, 08:08:18 AM
Roll can easily get that health back!   8D

Posted on: January 25, 2010, 01:12:49 AM
Okay, I finally unlocked Zero and I just got a chance to use him.  Simply put, he's fucktacularly fuckawesomely good!  LoL, at least I really really like using him.  He seems to combo moves very easily.  Zero actually uses his buster, and can charge it up.  Not as powerful a shot as Volnutt's charged buster, but still great to use.  Also, I'm not just sure if it's the AI that I'm fighting, but Dark Hold seems almost ridiculously easy to combo in.

I think fans of Zero will be VERY pleased with how he handles in TatsuCap.   owob
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on January 25, 2010, 08:27:42 AM
daaaaamn~ can't wait to buy my copy this tuesday~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 25, 2010, 10:01:58 AM
Captain's Log, Supplemental. 

I have proceeded to unlocked Yatterman-2, also known as Ai-Chan, and she is a pleasure to use.  Beating people up with Hearts has always been a Protoman Blues fighting staple, and Ai-Chan is no exception.  I believe that's all the characters that needed to be unlocked.  Furthermore, unlocking all the characters gives you a 2nd opening, similar to the first, except for the inclusion of Joe the Condor & Ai-Chan.  A nice bonus surprise is that the Japanese Opening is included in the Shop after you unlock everyone, so the US audience can view it once they buy it.  Here's hoping for the included Anime endings of each character as well. 
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on January 25, 2010, 10:56:59 AM
Ugh!!! That Tatsu stick already broke... I am lucky I have spare parts to fix it with. Anyway this game rocks.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 25, 2010, 07:54:47 PM
Yes, he "claims" that's the reason I was winning so much...

...and I totally agree!   8D

Posted on: January 25, 2010, 05:45:01 AM
Captain's Log, Supplemental.

Destructoid interviewed the producer of the game (http://www.destructoid.com/video-interview-capcom-s-ryota-niistumura-161483.phtml) and he stated that via DLC, Phoenix Wright & Ingrid from Capcom Fighting Evolution might also be playable in the future.  Here's hoping.  Also, I was also interviewed by this guy, so I'm hoping that video is up later on in the day! 
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on January 25, 2010, 08:00:38 PM
Pheonix Wright...? Here's to hoping he gets an epic ending.  XD

And since Evangelion is a VGV (Video Game Vet; SRW) and Tatsunoko property, no doubt that a super deformed EVA 01 would be playable too, VIA DLC.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 25, 2010, 08:09:59 PM
How many times must it be repeated -___-

EVANGELION IS NOT A TATSUNOKO PROPERTY! *hits Gaia with a fish*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 25, 2010, 08:20:21 PM
Vixylicious Ingrid from Capcom Fighting Evolution

OwO Yay~! <3 (http://lol.rockmanpm.com/f2f3b61ad5f3f63807c8da207587fbf4.jpg)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on January 25, 2010, 08:22:30 PM
How many times must it be repeated -___-

EVANGELION IS NOT A TATSUNOKO PROPERTY! *hits Gaia with a fish*

 8D (http://thatguywiththeglasses.com/bt/jewwario/mp/16302--what-is-tatsunoko)

And yay for Ingrid~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on January 25, 2010, 08:29:56 PM
How many times must it be repeated -___-

EVANGELION IS NOT A TATSUNOKO PROPERTY! *hits Gaia with a fish*
Gaia is a retard, it's common knowledge.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on January 25, 2010, 08:33:15 PM

Evangelion is .... Tatsunoko property

Oh God. Everybody knows it's Disney property. Gee..
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on January 25, 2010, 08:36:49 PM
So how exactly are the controls for this game?  Can you play it with a sideways Wii-mote or do you need a nunchuck as well?  I'm an avid fighting game player but I'm a bit worried about playing a fighter on Wii controls, sounds awkward.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Blackhook on January 25, 2010, 08:38:02 PM
Pheonix Wright...? Here's to hoping he gets an epic ending.  XD
No ending can be more epic than Roll´s giant robot SLAVES! Morrigan´s is also quite interesting
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 25, 2010, 08:38:38 PM
So how exactly are the controls for this game?  Can you play it with a sideways Wii-mote or do you need a nunchuck as well?  I'm an avid fighting game player but I'm a bit worried about playing a fighter on Wii controls, sounds awkward.

Pretend Wiimote controls (that includes the nunchuck ones too) don't exist and get a Classic Controller (Pro) or an arcade stick.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 25, 2010, 08:39:30 PM
The important thing is that my hope for Speed Racer is still alive!

(http://www.ridelust.com/wp-content/uploads/speed_racer.gif)

So how exactly are the controls for this game?  Can you play it with a sideways Wii-mote or do you need a nunchuck as well?  I'm an avid fighting game player but I'm a bit worried about playing a fighter on Wii controls, sounds awkward.

It has multiple control schemes.  I don't know about just a sideways Wii-Mote, but you can use the GC Controller, the Classic Controller (my controller of choice), or buy an $80 TatsuCap Arcade Stick!  ;)

No ending can be more epic than Roll´s giant robot SLAVES! Morrigan´s is also quite interesting

Joe the Condor's ending might be my favorite thus far!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 25, 2010, 08:41:20 PM
I don't know about just a sideways Wii-Mote

It was there in the original version, so it should work on the new one too. ^^b
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 25, 2010, 08:43:14 PM
Joe the Condor's ending might be my favorite thus far!

I'll have to agree because as Ben said, BIRD MISSILES are the answer to everything in life 8D

Oh, btw, does anyone have any idea about when can we expect a rip of Where the Wind Blows?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 25, 2010, 08:44:10 PM
It was there in the original version, so it should work on the new one too. ^^b

Well alrighty then.  Thanx Beautiful!  *kiss*

I'll have to agree because as Ben said, BIRD MISSILES are the answer to everything in life 8D

Oh, btw, does anyone have any idea about when can we expect a rip of Where the Wind Blows?

They REALLY are! 

And my guess would be after the game is officially released, so like Wed or Thurs?  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 25, 2010, 10:26:37 PM
Phoenix and Ingrid? Hot damn, that'd be awesome.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on January 25, 2010, 10:27:32 PM
I may end up shelling out some extra cash on a classic controller; I'm not cool with the idea of doing Capcom fighting motions on my GC controller.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Harruhy on January 26, 2010, 04:49:31 AM
a rip of Where the Wind Blows

[tornado fang], want SO bad.
The song is just too damn good.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 26, 2010, 05:16:58 AM
Yeah, found the lyrics at GFaqs btw, thanks to whoever wrote them down.


Look inside my heart, This is where it starts
It it meant to be? Oh, I want to believe
Hold me closer now; Will you take a vow
And don't ever let me go?

Lights on a city that casts many shadows that hide its true face
Alone in a crowd, I am lost, but I'm found when you call out my name
Don't say goodbye, just say you'll stay with me, even if just for one day
When you touch me, I know, body and soul, you're all I've loved (?) but love I have found

Look inside my heart, This is where it starts
It it meant to be? Oh, I want to believe
Hold me closer now; Will you take a vow
And don't ever let me go?

Trapped in the past, you just feel there's no way to avoid feeling pain
Life is worth living when you cast off doubts and know it's not all in vain
Don't turn away, time to face all your fears; show me the person you are
When I feel you touch me, body and soul, we are but one and there's peace to be found

Don't you feel it too? Can I be with you?
Memories will fade; I know I'm not afraid
If it's in the past, then this fate won't last
Again I am on my own

Tell me what you feel
Know I can help you if you let me
Put your hand in mine; I'll pull you up
(Give me your hand)
When we first kissed
I swore I'd always be there for you
(By your side) I'll be there
Where the wind blows

Look inside my heart, This is where it starts
It it meant to be? Oh, I want to believe
Hold me closer now; Will you take a vow
And don't ever let me go?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on January 26, 2010, 06:50:02 AM
does anyone have any idea about when can we expect a rip of Where the Wind Blows?

Today? (http://www.fileden.com/files/2007/6/10/1163771/Where%20The%20Wind%20Blows%20%28Kaze%20Yo%20Tsutaete%29%20-%20English%20Version.mp3)

You're [tornado fang]ing welcome. >_>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 26, 2010, 06:57:27 AM
So, I hear the dialog for Zero's ending is an utter fanservice to the X Series fan. Without giving it away, to those who know... yes or no? :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on January 26, 2010, 07:04:17 AM
So, I hear the dialog for Zero's ending is an utter fanservice to the X Series fan. Without giving it away, to those who know... yes or no? :P

Yes.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 26, 2010, 07:15:29 AM
So, I hear the dialog for Zero's ending is an utter fanservice to the X Series fan. Without giving it away, to those who know... yes or no? :P

Yes!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Kirby Pink on January 26, 2010, 08:03:31 AM
So i grabbed this game yesterday, turned it on and watched the intro.
What was wrong with the old intro? Nothing. This new one? It's okay, but i liked the old one better.
I beat the game as Megaman expecting a anime cutscene. All i got was images and text. And the anime cutscene was removed because?
What else did they change... oh, the guy/girl talking at the menu is gone. So are the mini games. Instead we get one.

Why was all this removed? Too make room for more characters? You barely even used the Wii DVD space!
And i still can't find out why you still can not change the Wii Mote Controls. If i want Z as a punch then let me.

It prorably says somewhere along the 26 pages of this topic, but i'm in a rush for school as i write this so i'll read it when i got time.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 26, 2010, 08:16:32 AM
-Old intro can be bought later on once you unlock everyone.

-Music/Anime scenes were removed due to licensing issues & not being able to get the rights to everyone.

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: CephiYumi on January 26, 2010, 08:36:14 AM
Soooo, do you think it would be worth it for me to get this version even though I already have the jp one? o.o
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 26, 2010, 08:48:32 AM
Oh absolutely!  It's still a whole lot of fun, plus you can play against us online, Cephi darling!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on January 26, 2010, 09:15:50 AM
Soooo, do you think it would be worth it for me to get this version even though I already have the jp one? o.o
no.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 26, 2010, 09:33:49 AM
If you click on this, click on the left video that says Tatsunoko v Capcom Event 1/23/10, and watch the whole thing or skip to 3:45, you'll see me!   8) (http://www.destructoid.com/elephant/index-videos.phtml?t=video)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 26, 2010, 03:59:17 PM
-Music/Anime scenes were removed due to licensing issues & not being able to get the rights to everyone.
Yes, everyone keep in mind that on the Tatsunoko side, the licensing in the U.S. was a huge quagmire and there needed to be a lot of deals worked out for this to make it over here. It'd have been more costly to Capcom if they wanted to retain those scenes. They are also remaining cautious about major endeavours these days after a few burns to the hand.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 26, 2010, 05:42:27 PM
Today? (http://www.fileden.com/files/2007/6/10/1163771/Where%20The%20Wind%20Blows%20%28Kaze%20Yo%20Tsutaete%29%20-%20English%20Version.mp3)

You're [tornado fang]ing welcome. >_>

Thank you *downloads*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on January 26, 2010, 05:57:53 PM
If you click on this, click on the left video that says Tatsunoko v Capcom Event 1/23/10, and watch the whole thing or skip to 3:45, you'll see me!   8) (http://www.destructoid.com/elephant/index-videos.phtml?t=video)
Even after hearing your singing voice, wow at you and interview.

Plus, cool ending for Zero... Wily and all that. 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 26, 2010, 11:59:20 PM
Even after hearing your singing voice, wow at you and interview.

Haha, my voice is sexy!

What's funny is that he interviewed me for a good 5-6 minutes, and that's the only quote he took!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 27, 2010, 12:27:57 AM
My assy computer won't let me watch anything there...

I just unlocked everyone, and got to try everyone out a bit. Is it sad that I don't like too many of the Tatsu characters? The only one I really enjoyed was Agatha. Gan, Karas, and Dirk are kinda growing on me, though. I enjoy a lot of the Capcom characters. Zero and VJ are probably my favorites.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 27, 2010, 12:30:15 AM
I just unlocked everyone, and got to try everyone out a bit. Is it sad that I don't like too many of the Tatsu characters? The only one I really enjoyed was Agatha. Gan, Karas, and Dirk are kinda growing on me, though. I enjoy a lot of the Capcom characters. Zero and VJ are probably my favorites.

Haha, calling them by their G-Force names.  Bravo! 

Also, why don't I see your friend code, you black [dark hold]?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 27, 2010, 01:11:57 AM
I haven't tried online yet. I wanted to unlock everyone first. And now No More Heroes 2 came out. Gimme some time.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 27, 2010, 03:32:53 AM
Japanese bunny girls laugh at my weakness in traditional fighters, particularly when it comes to control setup and memorizing special attacks.

So thank God half of what Trigger does is Forward + Attack. 8)

I only got about an hour, if even that, in with the game so far, so I haven't unlocked very much yet.  Did see Trigger's ending though.  Lack of animation is a shame, but not a deal-breaker.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 27, 2010, 11:14:31 AM
Well, the game has been out for a day now.  The online is so far STILL FLAWLESS!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 28, 2010, 09:09:44 PM
(http://lol.rockmanpm.com/TvCbonusfile.jpg) (http://lol.rockmanpm.com/TvCbonusfile.jpg)

O^O ;^;
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on January 28, 2010, 09:13:52 PM
oh, [tornado fang] you, firebrand D:
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 28, 2010, 09:24:20 PM
Yea, I want that stage too. =w=

Posted on: January 28, 2010, 21:16:52
http://en.wikipedia.org/wiki/Nurse_Witch_Komugi

(http://img686.imageshack.us/img686/7230/f3032a5c0cadae825c7abb0.jpg)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on January 28, 2010, 09:28:01 PM
Those battle boots look suprisingly familiar. Must be that it's a common battle boot style in the Magical Girl anime genre.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 28, 2010, 09:53:36 PM
Komugi? Really? That's cool.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Akira on January 28, 2010, 09:56:46 PM
Yea, I want that stage too. =w=

Posted on: January 28, 2010, 21:16:52
http://en.wikipedia.org/wiki/Nurse_Witch_Komugi

(http://img686.imageshack.us/img686/7230/f3032a5c0cadae825c7abb0.jpg)

MAJIKARU MAJIKARU NAASU~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 01:23:37 AM
So wait, they're going to be downloadable?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 29, 2010, 02:35:57 AM
So wait, they're going to be downloadable?

They were gonna be in the game, but they got removed...
But I hope they can be add as DLC~ <3 </wii>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 02:41:14 AM
Here's hoping they will be added in as DLC later.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on January 29, 2010, 03:31:46 AM
Man... Pity they were removed initially.
But as DLC... [objection!]


Lol, can't wait to try out Phoenix. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 29, 2010, 03:58:07 AM
So, as it turns out, you *CAN* Double Charge Wave as Zero.  You just need Sogenmu to be active to do it (of course, unless it ends right after the buster shots, you'll fire two saber waves as well, but what the hey?).

LOVING Trigger and Zero as a tag-team.  The Machine Gun/Rekkoha combo is frikkin' awesome.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 29, 2010, 04:54:46 AM
One tip for you fellow Trigger player, don't even bother with the Shining Laser =/
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 05:04:00 AM
Hey, just because it's been weakened doesn't mean it's not fun!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 29, 2010, 05:10:03 AM
It does as much damage as the drill arm super, AT BEST. Finishing a battle with it is awesome, yeah, but otherwise? There are better things to do with 3 bars =P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 05:15:29 AM
Granted, but it is very easy to combo in.  But then, a lot of LVL3 supers are as well. 
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 29, 2010, 05:17:32 AM
I've noticed across the board lv2 and up supers seem to have diminished power. Compared to the first game that is.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 06:54:06 AM
[youtube]http://www.youtube.com/watch?v=bp1ZkMq26A8[/youtube]

DO YOU THINK YOUR BETTER OFF ALONEEEEEEEEE?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 29, 2010, 06:58:40 AM
As interesting as some of the tracks in UA are, the original's style, like MvC, with theme songs while the character is out was cooler in my opinion.

I'm assuming that may have been the bulk of the licensing issues, thus removal. Gotta hand it to them though, the English version of Roll's theme was cool (plays after her ending, during credits).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on January 29, 2010, 06:59:46 AM
http://www.youtube.com/watch?v=bp1ZkMq26A8

DO YOU THINK YOUR BETTER OFF ALONEEEEEEEEE?

Talk to me.  OOOOOOOOOOH Talk to me.

<3 that stage.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 29, 2010, 07:12:16 AM
I always seem to kick the most ass on that stage. Probably because the music pumps me up.

Also, yeah, I noticed Shining Laser is pretty nerfed. I tend to avoid it in favor of the Machine Gun comboed with Roll's Hyper Broom Sweep or just abusing the ever loving crap out of the drill.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 07:17:42 AM
I always seem to kick the most ass on that stage. Probably because the music pumps me up.

It's pretty much the level Lou and I pick most.

[youtube]http://www.youtube.com/watch?v=XfcR1r0KnkA[/youtube]

I like this one a lot too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on January 29, 2010, 07:56:23 AM
I do not understand Mega at all.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 08:00:15 AM
I honestly think he's the hardest to master, because his combos require you to switch weapons constantly.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on January 29, 2010, 08:33:58 AM
Yeah, Volnutt can be rather tricky.

I jsut recently tried out Gold Lighten and PTX.

It's almost like you're mocking everything in your way, especially abusing the Gold Press. 
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 08:35:11 AM
I actually like using the both of them.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on January 29, 2010, 08:40:03 AM
:)

oh and since we're talking about music.

I love Yami's 3rd form track (http://www.youtube.com/watch?v=y4fSir7UG6A)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on January 29, 2010, 10:56:08 AM
All added. Off to bed. Good matches PB
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 11:04:10 AM
Hahaha, those will stop being good matches when you stop Mass Effecting and start practicing!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 29, 2010, 02:09:32 PM
How exactly do you guys coordinate matches anyway? I want in on the beat down.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 08:30:54 PM
Well, I guess like with the Brawl thread, we can use this thread to let others know when a challenge is in order.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 29, 2010, 09:02:13 PM
It does as much damage as the drill arm super, AT BEST. Finishing a battle with it is awesome, yeah, but otherwise? There are better things to do with 3 bars =P
Like 3 full-power Machine Guns. 8)  Man, that move is awesome.

That said, Shining Laser looks incredible, so I go for it anyway.  But yeah, its damage does seem conspicuously low, and I didn't even play the first game.

For control reasons half the time I wind up Drill Arming anyway.  Since SL is close-range, I have a nasty habit of trying to rush forward before performing it. >w<

I do not understand Mega at all.
Since his "Heavy" hit is the buster shot it really screws with trying to combo.  But at the same time, a lot of his attacks are easily spammable, and the button combinations are simple.  So he's great for beginners, and his charged buster kicks the crap out of Yami.

Basically, if you're not a n00b, pretend you are when you're playing as Trigger.  He works awesome that way.  If you want a MegaMan character who can combo, get to work unlocking Zero.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 29, 2010, 09:26:31 PM
According to Lou, the way I play Volnutt is "very annoying," which in his terms means very hard to getting around.  The way I play him is trying to do very simply combos with him, and abusing the hell out of the Shield.  What's great about the shield is that he'll take no chip damage at all when you block with it.  There is one combo/air combo that I know how to do with the drill, however knowing how to do this combo and actually DOING it are two very different things for PB! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 29, 2010, 09:41:08 PM
Oh, I haven't even played online yet and I easily believe that.  Trigger has PLENTY of abusable tricks.  He's just the "oddball" character in that he plays much differently than the general mold for the game.  Kinda like Yoshi in Smash.

Trigger is very good at playing keep-away while charging his buster.  You can either pin someone down with the Machine Gun Arm, or you can go for Shield Arm and knock your enemy clear across the screen. 8)  What's also great is that all of his projectiles can be fired upwards, so with good timing you can nail someone intent on jumping over your shots.  Same is true of Drill Arm, being able to either sweep or give 'em ZEE UPPERCUT!!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 29, 2010, 10:27:54 PM
Basically, if you're not a n00b, pretend you are when you're playing as Trigger.  He works awesome that way.  If you want a MegaMan character who can combo, get to work unlocking Zero.

I'd argue that Trigger can combo a lot more than Zero actually.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 30, 2010, 12:40:12 AM
I'll take any challengers right now if anyone is interested. I got all the current friend codes in I think.

Vix and ProtomanBlues are on, but I assume they're playing vs each other.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 30, 2010, 12:43:09 AM
HeeHee, we are!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 30, 2010, 01:42:48 AM
I guess I may as well just enter all current Friend Codes too, seeings how the game's been out for 3 days, that should be adequate time for the launch-rush.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 30, 2010, 01:43:40 AM
I guess I may as well just enter all current Friend Codes too, seeings how the game's been out for 3 days, that should be adequate time for the launch-rush.

You haven't yet?  FOR SHAME.

And GET YOUR ASS ONLINE! XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 30, 2010, 01:46:11 AM
All in good time (that is, when the Living Room TV is available and Smallville is over, which won't be for another good hour).

I was having connection troubles last night anyway.  I got online long enough to get an FC but couldn't maintain the connection long enough to get an actual Wi-Fi match in.  Reconfigured my router and such today, so all should be as good as possible on my end.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 30, 2010, 01:50:48 AM
I'll take you on in his place, Proto.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 30, 2010, 01:52:31 AM
LET'S DO IT!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Police Girl on January 30, 2010, 02:03:01 AM
Japanese bunny girls laugh at my weakness in traditional fighters, particularly when it comes to control setup and memorizing special attacks.

So thank God half of what Trigger does is Forward + Attack. 8)

I only got about an hour, if even that, in with the game so far, so I haven't unlocked very much yet.  Did see Trigger's ending though.  Lack of animation is a shame, but not a deal-breaker.

My main question is, Why did they Remove the Animations for the Capcom Characters? The Tatsunoko Characters I can understand, but why Capcoms as well?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 30, 2010, 02:11:29 AM
Sorry RDW, but I gotta run and eat, then head over to Lou's.  Hey, if you're on later, we can try some more.  Those were some great matches, ESPECIALLY the DOUBLE KAY OH! 

My main question is, Why did they Remove the Animations for the Capcom Characters? The Tatsunoko Characters I can understand, but why Capcoms as well?

Because one half being animated and one half being pictures would be silly.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 30, 2010, 02:18:28 AM
My main question is, Why did they Remove the Animations for the Capcom Characters? The Tatsunoko Characters I can understand, but why Capcoms as well?

They didn't have time to make animated movies for the new characters, and those things are costly.
So Capcom and the Unity gently asked UDON Entertainment to take care of the endings, by redrawing them.
That saved them a lot of money and we were able to finally get a online version of the game. ^^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 30, 2010, 02:19:45 AM
Sorry RDW, but I gotta run and eat, then head over to Lou's.  Hey, if you're on later, we can try some more.  Those were some great matches, ESPECIALLY the DOUBLE KAY OH! 

Because one half being animated and one half being pictures would be silly.

Haha. Thanks. I really need some practice though. I was getting too sloppy.

Also, TvC's first game had anime and stills.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 30, 2010, 02:50:07 AM
Also, TvC's first game had anime and stills.

Yea. ^^ I live streamed that game in 2008. And I enjoyed all of them.

[spoiler]
Full Game:
TatsuCap - Arcade - Part 1 - Doronjo/Yatterman (http://www.justin.tv/clip/df4729ded7946da1)
TatsuCap - Arcade - Part 2 - Doronjo/Yatterman (http://www.justin.tv/clip/8c19378c484939a8)
TatsuCap - Arcade - Part 3 - Doronjo/Yatterman (http://www.justin.tv/clip/8178671e12703866)

Random Clips:
TatsuCap - Roll/Chun-Li vs Ryu/Roll (http://www.justin.tv/clip/625e4112cba228aa)
TatsuCap - Jun the Swan/Saki vs Jun the Swan/Chun-Li (http://www.justin.tv/clip/74d976775e9b9281)
TatsuCap - Rock Volnutt/Morrigan vs Gold Lightan (http://www.justin.tv/clip/b04977e1177d0163) (Shining Laser!)
TatsuCap - Rock Volnutt/Morrigan - Final Battle + Ending (http://www.justin.tv/clip/907b01430b90cadf)

Mini Games
TatsuCap - Mini Game - Batsu (http://www.justin.tv/clip/5e727888e3536c00)
TatsuCap - Mini Game - Doronjo (http://www.justin.tv/clip/d042ee0160540ea4)
TatsuCap - Mini Game - Jun the Swan (http://www.justin.tv/clip/e67ba5bda6b7538c)
TatsuCap - Mini Game - Ken the Eagle (http://www.justin.tv/clip/86a9c40d7ad7700e)
TatsuCap - Mini Game - Rock Volnutt (http://www.justin.tv/clip/abcf3ae64560fd3b)
TatsuCap - Mini Game - Roll (http://www.justin.tv/clip/ed3dcf6274c926ae)
TatsuCap - Mini Game - Ryu (http://www.justin.tv/clip/032dec6aac02d105)
TatsuCap - Mini Game - Saki (http://www.justin.tv/clip/c4ffed18a4ea9fd6)
TatsuCap - Mini Game - Tekkaman (http://www.justin.tv/clip/8f55c3e5dcafd6bb)
TatsuCap - Mini Game - Viewtiful Joe (http://www.justin.tv/clip/f64a7a1782e8aa36)
TatsuCap - Mini Game - Yatterman (http://www.justin.tv/clip/cc42c2a2b6babe16)
[/spoiler]

Posted on: January 30, 2010, 02:21:44
Oh, you can now see the (embarassing?) fights with PB and I~ ^^b (http://lol.rockmanpm.com/tatsucapvideo/)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 30, 2010, 02:51:24 AM
Yes. I also imported the game. I was not disappointed.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 30, 2010, 04:42:02 AM
[spoiler][/spoiler]

Posted on: January 30, 2010, 02:21:44
Oh, you can now see the (embarassing?) fights with PB and I~ ^^b (http://lol.rockmanpm.com/tatsucapvideo/)

Were those online matches as smooth as they looked? What is your internet speed?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 30, 2010, 07:57:35 AM
Mine just came in the mail today, and Its pretty cool. I swear, I cant remember the last time I actually blistered my D pad thumb. My two favorites right now are probably Karas and Casshern. ive only unlocked Frank west right now, but he's pretty beasty. Real Megabuster is kickass, and the shopping cart attack is surprisingly powerful.

But damn, that Yami hand is tough. I have more trouble with it than the other two forms. lol, it is fun to tank through everything with Ivan (havent tried Lightan yet.) I also had a few Wifi matches, and God DAMN, almost no slowdown or anything at ALL. better connection than brawl ever had for me.

Once my thumb stops hurting, Ill probably get back to working on Zero.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on January 30, 2010, 08:37:15 AM
why the hell doesn't yami have his other two forms still?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 30, 2010, 08:42:42 AM
5 forms are too many for a fighting game boss, but I really would love if his roulette form replaced the second one.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on January 30, 2010, 08:45:51 AM
we're talking about a capcom VS fighter, these are hardly the same as normal ones. >>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 30, 2010, 09:23:28 AM
Plus you do heal after every battle.

Besides, Yami's NO match for YATTERMAN-1.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 30, 2010, 09:27:43 AM
You dont heal entirely though. So if any one of the forms gave you a tough time and left you with little health, unless you're Roll, you better hope to get lucky.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 30, 2010, 09:31:29 AM
Honestly though, Yami's incredibly easy.  Just beam spam him to death.  His 1st form is the most troublesome, and when Handjob Yami does the Hand Super, just super jump over it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 30, 2010, 04:30:14 PM
Besides, Yami's NO match for YATTERMAN-1.
He's no match for Trigger or Zero, either.

Trigger's charged buster downs Yami's first form in 3 hits.  And on a giant who either cannot or will not block, Rekkoha is RIDICULOUS.  Reminds me of bringing down those big wheels in X6.

EDITS: Just got my first online with RDW.  And I can only hope that, someday, my thumb learns the difference between directly down and diagonally down. >_<
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 30, 2010, 05:11:01 PM
He's no match for Trigger or Zero, either.

Yeah, but Yatterman 1 can easily perfect any of his forms if he has meter.

Honestly though, Yami's incredibly easy.

And yet people still call him cheap, even after he got nerfed. Seriously, I could kinda understand it for Seth, but for Yami? It's just people blaming the game instead of admitting they suck =/
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on January 30, 2010, 05:15:13 PM
Yami is cheap if you forget how to block.  Which I did for my first three-or-so attempts.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on January 30, 2010, 05:33:05 PM
My plan for Yami is just to Super Jump a bunch and sic Zero on him using mainly the buster and Rekkoha.

Needs healing, just call in Roll.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 30, 2010, 06:08:42 PM
Yami is a pussy, in both games.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 30, 2010, 07:36:39 PM
The Yami hand is only ever really cheap. the other forms really give me little problem.

Also, I just unlocked Zero, and he is  0v0

So, who else loves to constantly use Sogembu to do the Shot-Shot Saber? 8D
Although ive noticed that this Sogembu takes more after the Command Mission "heat haze" version, where the double stays "on" Zero.

I found Soki's ending HILARIOUS. I saw the animated one, but I love how all the characters are doing the Arthur run.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 30, 2010, 09:00:53 PM
Is the complete music rip out there yet? Google isnt helping much, only linking iso torrents, and articles.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 30, 2010, 09:34:57 PM
Youtube.
Or, yknow, like yo said- Torent
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 30, 2010, 09:36:57 PM
Youtube needs more repeat button.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on January 30, 2010, 09:39:38 PM
Is the complete music rip out there yet?

You mean this neat little thing~? ^.^ (http://lol.rockmanpm.com/music/Tatsunoko vs. Capcom (Wii) Music.zip)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 30, 2010, 10:02:33 PM
Sweet. Now I can listen to Orbital Ring Systems Cargo Bay on the go.
<3 that stage. Music is so [tornado fang]ing sweet there.
Favorite stage for sure.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on January 30, 2010, 10:08:40 PM
You mean this neat little thing~? ^.^ (http://lol.rockmanpm.com/music/Tatsunoko vs. Capcom (Wii) Music.zip)

<3 you Vixy~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 30, 2010, 10:58:11 PM
Just wondering if there's a more effective method of this on Hand Yami. Usually, the fire saber attack breaks my guard (standing or ducking) and I usually have to use a mega break or whatever to get out of it. The only method I saw so far was to have Volnutt's Shield Arm on and it'll block while nullifying chip damage.

Just fishing to see if there's anything else I can do here. He's not hard, no. It's just a little annoying dealing with that attack.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 30, 2010, 11:27:47 PM
Advance guard (All attack buttons while blocking) like crazy and you'll get little to no chip damage, you can do the same for every beam special actually. If you meant the grab, just super jump it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 12:23:47 AM
You mean this neat little thing~? ^.^ (http://lol.rockmanpm.com/music/Tatsunoko vs. Capcom (Wii) Music.zip)

Right on! Thanks!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 12:51:58 AM
Yknow, I have to admit, they dug pretty deep for that Black Zero scheme.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on January 31, 2010, 01:04:22 AM
Yknow, I have to admit, they dug pretty deep for that Black Zero scheme.

They had to do some deep digging for this game, in its entirety.

I mean, I LOVE the fact they took Condor Joe's stance from later on in the first series. Jun has her rhythm gymnastics style that really made her come into her own in G2, and so forth, and so on.

In other news....my copy should hopefully be here by Monday. Can't wait. ^_^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 01:44:07 AM
Its fun that they chose the Bandai model kit color scheme for Black Zero.
Although I would have appreciated a change of Saber color to go with it, but meh.

I have officialized my main team as Karas and Zero. That Karas is deadly.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: X-3 on January 31, 2010, 01:55:38 AM
Got the game yesterday. I'm kinda bad at it, but it's good fun. I guess I'll get better, eventually. At least I'm better at fighting Yami now.

I didn't do too badly in my first Wi-Fi match, but I think my opponent was much better.

Joe's ending made me laugh. I had to dig into my memory of random GameInformer issues to realize what Capcom game he was in.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on January 31, 2010, 02:23:09 AM
Advance guard (All attack buttons while blocking) like crazy and you'll get little to no chip damage, you can do the same for every beam special actually. If you meant the grab, just super jump it.

Didn't know that about Advance Guard. That makes life much easier against Saki at least. Thanks!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 02:40:57 AM
Its fun that they chose the Bandai model kit color scheme for Black Zero.

Yeah, I noticed that right away too. I use to have one of them. Red was always sold out...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 03:12:49 AM
Gah, someone see me in TvC! I want to fight someone from RPM!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on January 31, 2010, 03:29:43 AM
If only all stores in this damn city were not "lol sorry, game doesn't ship until next week" I totally would ;__;
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 03:30:53 AM
I'm up for the challenge, Flame. Online, ready, and waiting.

(Or anyone else who gets there first.)

EDIT: "0 friends online" No takers?!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 03:53:44 AM
hold on, ill fight you. I had happened to find a fight pal and we went for a few rounds.
free now.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 03:57:04 AM
Ready and waiting.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 04:02:27 AM
Haha, wow, that was intense. Im usually better with Karas. looks like it wasnt my day. 8D (excuses excuses...)
You picked my favorite stage too!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 04:03:14 AM
Oops. Hit B on the rematch question by accident. >_> More matches!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 04:03:49 AM
yush!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 04:08:52 AM
Bah. Got disconnected from the server at the results screen. Connecting now...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 04:30:06 AM
DOUBLE K.O.! I didnt see that coming. XD
Your pretty good. Better than me. XD

BTW, you play a mean  Zero!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 04:32:43 AM
Thanks. I still got a long way to go though, since I'm probably about 5 times better at SF4. You're good with Tekkeman Blade, I really need to figure a way around some of his attacks.

Did you leave? It's been "connecting" for a long time now. I saw the invite icon still, but I'm not sure if that was current or not.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 04:34:11 AM
Good? naw, I have to admit, that was spam, since I still need to figure out how to fully control him. those 2 are like, lol, the only attacks I can do.
He just does good damage is all.
Im much better at Karas. But you saw what happened with that. :B I actually did better than usual with Casshern in that last match.

Honestly, Ive never played fighting games. The only fighting game ive ever played is Mugen, and that doesnt count.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 04:40:35 AM
It doesnt seem to want to connect, but still shows you're waiting for it. Tried a few times now.

Spam or not, what works works. Ive yet to find a good way around it, so its a good play XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 04:47:19 AM
I turned my Wii off... So thats not this Flame.. O_o
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on January 31, 2010, 04:47:45 AM
Huh. Glitch I suppose. Odd. Oh well.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on January 31, 2010, 09:27:33 AM
So, I finally got the game today. Which means I'll finally be able to play you guys.

...And thanks to a four hour session of doing nothing but playing Arcade mode I've unlocked everyone expect for Yatterman-2. Once I do that then I'll be good to go to get my ass handed to me play you guys.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on January 31, 2010, 09:39:11 AM
The more the merrier.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on January 31, 2010, 07:34:19 PM
God damn Ivans and their God damn spam throw. I met up with this guy who kept abusing the throw, cornering me against the wall and grabbing me as I fell. I broke outtof a few, but the fact that they dont flinch is annoying in those cases.

I also had a Hadangeki contest with another Zero. 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 01, 2010, 01:29:01 AM
I'm on right now, in case anyone wants to play against me.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 01, 2010, 02:13:16 AM
Hey RPM, We all use a wide variety of the characters available, but for the most part, what's your main 3? (because theres always that 1 character that you sub in when one of the other 2 doesnt cut it.)

My main 3:

Main: Karas
Partner: Zero

Substitute: Tekkaman.
When Im Online I'll often start out with Karas and Zero.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 01, 2010, 02:18:39 AM
My Mains:

Ryu
Zero
Megaman Volnutt

Subs:
Frank West


Yeah, it's not wise to use four characters, but they're fun characters damnit.

EDIT: Yeah, Megaman's now one of my mains. I'll use Frank more once I learn some of his combos.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 01, 2010, 02:27:13 AM
I used and chances are I'll keep using:

Mains
-Rock
-Ippatsuman

Subs
-Casshern
-Yatterman-1
-Polimar


Honestly, everyone is quite fun to play.

Also, I swear stores in this city are just trying to [acid burst] me off by getting No More Heroes 2 BUT NOT TvC -___-
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 01, 2010, 02:35:11 AM
Mains
-Jun the Swan
-Teknoman
-Casshan
-MegaMan Volnutt
-Ken the Eagle
-Zero
-Ryu
-Joe the Condor
-Frank West

Subs
-Roll
-Tekkaman
-Yatterman-1
-Yatterman-2
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on February 01, 2010, 02:36:40 AM
Also, I swear stores in this city are just trying to [acid burst] me off by getting No More Heroes 2 BUT NOT TvC -___-
sequel to a decent selling game, or a game full of characters nobody's heard of.

the choice is obvious from a profiting standpoint.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 01, 2010, 02:41:47 AM
Not the point. Everyone I asked was "sorry, we don't have it because it just came out" and then I find NMH2 which came out the same day in multiple other stores -___-
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 01, 2010, 02:45:02 AM
Did you try Walmart Taiyo? The Walmart near me had it in stock last I checked. Hell, they've had it since day one.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on February 01, 2010, 02:57:18 AM
There's also ALWAYS a Gamestop since they usually have games like these.  :\
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 01, 2010, 03:27:11 AM
Blockbuster has it too. I bought mine from their online store.
Anyway, yeah.
3 doesnt exactly cut it. I also play Casshern and occasionally, Polimar and Tekkaman Blade.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 01, 2010, 03:28:42 AM
Here's something I just discovered: Giant Characters + Lag + One Low Health Character (Zero) = NOT FUN AND CHEAP.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 01, 2010, 04:07:06 AM
Hey guys, one thing you're forgetting, I'm not in the same country =/

Oh, and Tea, remember that I need to kick your ass when I get this as promised.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 01, 2010, 04:20:41 AM
Hey guys, one thing you're forgetting, I'm not in the same country =/

Oh, and Tea, remember that I need to kick your ass when I get this as promised.
Set yourself to worldwide. Its above the icon on the first wifi screen under player options/settings/whatever
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 01, 2010, 04:37:11 AM
What does that have to do with anything?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Harruhy on February 01, 2010, 04:39:58 AM
He's not paying attention to what you were discussing. Ignore that.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on February 01, 2010, 04:42:24 AM
Set yourself to worldwide. Its above the icon on the first wifi screen under player options/settings/whatever
Learn how to read, [Top Spin].
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 01, 2010, 06:05:24 AM
Updated my list of mains.  Heh, forget Frank.

TO THE MOOOOOOOOOOOOOON!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Harruhy on February 01, 2010, 08:01:35 AM
Haha, oh wow.

Went on Wi-Fi for a Free Battle, guy chose PTX - 40A, and I just kept using the blade throwing move with Tekkaman Blade where he attacks up close if it connects, and you can't mega crash out of it. Sure, it does [parasitic bomb] damage, but when the target is that huge, and they can't avoid it half the time... 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 01, 2010, 08:03:01 AM
Some PTX users can be REALLY cheap with him at times though, but yeah for the most part they are pretty easy to defeat.  Gold Lightan is so much better.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 01, 2010, 08:09:09 AM
Lightan is much much awesomer, but PTX is better.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 01, 2010, 09:19:56 AM
I prefer my strategy of Charged Buster Shots while abusing Super Jump to go over them and then Dark Hold when their health is low.

So far it's worked everytime I've done it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on February 01, 2010, 09:23:05 AM
PTX and lightan have been banned by tourneyfags :B
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 01, 2010, 09:41:06 AM
PTX and lightan have been banned by tourneyfags :B

Haha, really?  That didn't take long.  I suppose Saki, or "New Cable" as I like to call her, is perfectly fine!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 01, 2010, 12:48:17 PM
Oh [parasitic bomb]. I SERIOUSLY was stupid there.  Cant believe I actually [tornado fang]'d up when I was previously actually in the right conversation. :B
You could always Amazon or Ebay it.
Haha, really?  That didn't take long.  I suppose Saki, or "New Cable" as I like to call her, is perfectly fine!
Funny, I was actually thinking that myself, lol.
PTX and lightan have been banned by tourneyfags :B
Oh wow. Unsurprising.

Honestly I tend to spam Tekkaman's spinning attacks to build up my special gauge, then use Voltekka or Dark Hold. Or, Sougenmu, then the poor man's shot shot saber. It usually connects.
Or just combo with Zero. I have been practicing with him in survival mode. got 42 straight wins with Zero before getting KO'd.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 01, 2010, 04:56:27 PM
PTX and lightan have been banned by tourneyfags :B

I was watching that tournament, it was a one time only thing so that newbies wouldn't whine, complain, and then leave the game (after seeing some other sites I wouldn't doubt some would do that -__-) after getting completely raped by the actually good (and by good, I mean possibly the best in the US) giant players that were there.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 01, 2010, 08:59:24 PM
Well, I just picked this up today, I'm surprised at the simplicity of the game!  I'm used to Street Fighter and MvC where there's more complex controller motions going on, but I stared in disbelief when I read that Rock's weapons are done with a simple forward-M.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 01, 2010, 10:55:33 PM
I'm not sure I've played the game enough to really say what my mains are, but I suppose these might qualify;

ChunLi
Ryu
Zero
Casshan

I can use just about any of them though.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 02, 2010, 12:35:23 AM
Wow, Nintendo really needs to fix how their Wifi service is handled. I just got DCed from a match. What's worse is that I was losing, so it looks like I ragequit.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 12:55:21 AM
I'm having a few issues myself, not too frequent, and when it happens, I think its because my opponent was REALLy far away, because there was small lags in the match.

on another note, Im waiting for the youtube vids on hacked playable Yami to show up. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 02, 2010, 01:03:19 AM
Zero and Trigger are pretty much the only combination I'm *AT ALL* competent with (and I use the term loosely; my first Wifi win took 7 attempts).  Mainly because I keep using them to tank other characters through for colors and endings.

HOPING to get some practice in with Chun-Li after I unlock everyone's crap.

So, who else loves to constantly use Sogembu to do the Shot-Shot Saber? 8D
*Sogenmu
DAMN STRAIGHT!
I do that almost every single time I KO an opponent, seeings how the lag between when the backup character appears makes for a great free charge.

Quote
Although ive noticed that this Sogembu takes more after the Command Mission "heat haze" version, where the double stays "on" Zero.
Yeah, a lot of attacks were "fine-tuned" that way.  Hadangeki's appearance was pretty radically altered to look more like a typical saber wave (and I LOVE the fact that a Heavy attack yeilds a double-bladed version).

Quote
I found Soki's ending HILARIOUS. I saw the animated one, but I love how all the characters are doing the Arthur run.
I just got that the other day.  Laughed my ass off.

Yeah, I noticed that right away too. I use to have one of them. Red was always sold out...
Guess I lucked out.  I got red by itself and black as part of that double impact package.

Bandai's colors actually had purple hair and not grey, but nevertheless, it's pretty cool/obscure homage.

They really did dig deep for this game, which for Zero was something desperately needed.  I'm glad to see that they snuck the "double charge" in there; even if it requires a lot of prep work, it's still awesome, as is the use of point-blank buster for throws.  We haven't seen Zero (or for that matter any Rocked On derivative thereof), with both a saber and an arm-mounted buster in over 8 years.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 01:45:15 AM
Hey, someone see me in wifi.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 02, 2010, 01:52:00 AM
I'll take you on!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 01:54:51 AM
Your fc is invalid... :\
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 02, 2010, 01:55:33 AM
3352-5572-9004
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 02:16:23 AM
alright, im waiting.

Posted on: February 01, 2010, 08:00:25 PM
Ive been practicing my Air combos. :B
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 02, 2010, 02:16:45 AM
Good Game!  I'm slowly but surely getting used to it.  Is it just me or are air combos that much harder to do online?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 02:45:44 AM
Only because your facing real players that actually know when they should block. CPU almost never blocks. 8U
I practice in survival, and even then, I get my ass handed to me online. Real player >>>>> CPU.
I recently fought this SERIOUSLY deadly Karas user. He kicked my ass seriously.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 02, 2010, 02:54:34 AM
Yeah, I'll probably have to practice online to get the feel of playing real matches.  I need to find a definite team, too, as I'm more or less just testing the waters with different characters.  Volnutt's fun, but his learning curve is a tad bit steeper than most, so I'll much more practice in that area.

Your Zero pressure was pretty good, though!  I had to keep push-blocking to get him out of my face, and even then, getting back in wasn't too much of an issue for him.  I'm pleasantly surprised at the lag-less wi-fi, though!  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 03:00:00 AM
I know. It's so amazing.
If anything, work on Unlocking Zero. He's pretty easy to use with a little practice.
Volnutt is somewhat tough to get the hang of.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Harruhy on February 02, 2010, 03:02:18 AM
Is it just me or are air combos that much harder to do online?

Only because your facing real players that actually know when they should block. CPU almost never blocks.

More like because of the lag.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 03:07:12 AM
I hardly ever experience any lag. Maybe YOU do, but I dont. Very rarely.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 02, 2010, 03:10:55 AM
Oh, I already have all of the characters on the Capcom side, I just need some more practice w/Zero before I start using him.  I like using Saki, although she's a bit tough to learn as well, although it's easier than Volnutt.
I hardly ever experience any lag. Maybe YOU do, but I dont. Very rarely.
Yeah, I played a couple of matches and I never saw lag ONCE.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 03:17:30 AM
Saki is like the new Cable. Seriously. Complete with giant gun. She's pretty annoying to fight.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 02, 2010, 03:33:12 AM
Yeah, I especially love her middle charge shot (the multi-hitting one), as it can often lead to other things if used in the right situation.  I wonder if her infinite (http://www.youtube.com/watch?v=D7mn83S2K_0) still works...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 06:21:22 AM
PB! fight me in TvC! Ive wanted to face you for a while now.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 06:28:44 AM
PB! fight me in TvC! Ive wanted to face you for a while now.

LoL, give me about 15-20 minutes and I'll be on.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 06:29:35 AM
I'll be ready!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 06:54:34 AM
Okay I'm online.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 07:13:55 AM
Jesus Christ, ive never seen such unbreakable gameplay in my life! I could barely scrape by! Your defense is rock solid, And I saw what you did there with that hadouken! You luld Karas into a false sense of security with a regular hadouken and then, BLAM! HADOOOOOOUUKEEEEENN!

You play a seriously mean Jun too.
I WILL BE ABLE TO DEFEAT YOU SUCCESSFULLY ONE DAY, PROTOMAN BLUES! *pumps fist*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 07:26:56 AM
Hahahaha, my style unbreakable gameplay?  That's the first time I've ever heard that said about me in a Vs. Fighting Game.  I'll be honest too, my Jun was hampered a bit by the little bit of lag.  Ah well, fun times though.  Hope to play you again.

Also, your Karas is very good, and much better than I can probably use him.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 02, 2010, 07:38:12 AM
Odd, every time I try to connect and fight you PB I get an error.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 07:38:45 AM
I do  usually decent with Karas, (the chain wall slam is <3 ) although Im far from perfect with him. I recently fought a Karas online, and he SLAUGHTERED me. kicked my ass all the way to last monday. That guy was DEADLY with Karas.

I like to spam Tekkaman's spinning blades. 8D

Also, keep in mind, im a guy who has NEVER played fighting games. TvC is actually my first fighting game. (I never played the MvC's, sadly. I DID play MvC 1 on an arcade machine once though, in a video rental that used to be a few blocks from my house. that machine was SO loud.  lol. I was really little though, so I did exceptionally terrible.) Other than that, TvC is really my first fighting game. (I really just got it for Zero and Casshern. XD )
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 07:43:45 AM
Odd, every time I try to connect and fight you PB I get an error.

Yeah, same here.  Don't have a problem with Flame or Cosake though.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 02, 2010, 07:45:16 AM
Well, there was a good couple of minutes where I was searching for you without any errors, so maybe it was just a one time thing?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 07:49:47 AM
You two should set up a match date and find out then!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 07:50:39 AM
Sorry Cosake, but the lag has literally cost me two matches now.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 02, 2010, 07:52:47 AM
In retrospect I probably should have jotted down the error number so I could look up what's wrong.

...PB, let's try again.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 07:54:16 AM
86420, and it might have been on my end.  My Dad was downloading something.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 02, 2010, 08:03:21 AM
It could have also been my fault as well since I was watching a video stream while trying to connect.

I exited out of the stream so it SHOULD work. Maybe.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 08:04:45 AM
Okay, I'll try again after this match with Cosake.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 02, 2010, 08:08:35 AM
it's ok PB.  I figured something was wrong when I got that ridiculious comeback.  The came some harsh lag at the second match @_@

good matches though~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 08:10:51 AM
Yeah, very good matches indeed.

Posted on: February 02, 2010, 02:09:40 AM
Why don't you and TeaofJay try playing a match together, since we can't seem to fight.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: TeaOfJay on February 02, 2010, 08:11:58 AM
Huh, the problem might actually be on my end. Which is odd since I've been able to play random ranked matches.

...Cosake, try adding me and try to fight me. I wanna know if I'll be able to play anyone on RPM or not.

EDIT: I call shenanigans. I've been able to play random ranked battles before but now I'm unable to play against a player directly? That's bull.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 02, 2010, 08:24:52 AM
Hmm, i'm getting errors trying to connect w/ ya Tea...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 02, 2010, 09:07:50 AM
Well, that's enough of my butt being kicked around for tonight lol.

Fun matches PB! lol
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 02, 2010, 09:11:11 AM
You kicked my ass a few times tonight too, but yeah fun matches overall.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VirusChris on February 02, 2010, 06:25:45 PM
I finally got Tatsunoko Vs Capcom UAS for the Wii so maybe I'll see you guys online! Well I got it yesterday so I still need some more practice (can't seem to perform the Throws and Super and Hyper moves too) though I have to say I'm pretty good with Roll. Still trying to unlock everything so see you guys later!


Tatsunoko Vs Capcom Friend Code:
5199-3934-7961
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 02, 2010, 07:01:30 PM
Just practice alot.
Survival makes a great practicing ground, too. You get better as you go along, and the difficulty gradually increases.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on February 03, 2010, 02:07:10 AM
Got my JP copy on SUNDAY! SUNDAY! SUNDAY!

Having unlocked D-Boy that day, now I'm onward to getting dat Condor!

In the mean time, TvC Code!

3180-7599-6594


Will be on for realz later tonight. Want to get sumthin to eat first. ^^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Fxeni on February 03, 2010, 03:51:32 AM
If I get this game, I fully expect you guys to kick my ass around a bit even before I unlock everything. It's the best way to learn, so that I don't get bogged down by getting used to the CPU.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 03, 2010, 03:54:51 AM
I'm all for that, Fxeni!

Also, had fun with the matches tonight, Ben!  TO THE MOOOON!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 03, 2010, 04:15:52 AM
I love how Lightan's fourth color is just  a darker gold. (shinier in any case.)
And when they said he was a nightmare to use against Yami, they werent kiddin'.
It didnt help that Ball of doom also chose that exact moment to be the cheapest it could be either, and keep spamming the life steal aura, making any resistance futile as lightan kept getting hit by it, cornered against the wall.
But in the end, I did get to see Tekkaman Blade's ending and get his "dark" pallet.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 03, 2010, 04:20:26 AM
It's a lot easier to beat Yami with Lightan than PTX.  Just spam Lightan's stomp.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 03, 2010, 04:28:49 AM
I beat him with PTX quite easily. His super helps, and so does the multi hit buzzsaw. Lightan gave me trouble. But then again, I didnt persist. I switched out to Zero and T. Blade.
Maybe Ill try that later.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 03, 2010, 04:42:10 AM
Yami can interrupt PTX's super so easily sometimes, so it can depend.  With Lightan, just spamming his stomp will do the trick usually.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on February 03, 2010, 04:55:56 AM
FFFFF

Is this RPM's new multiplayer fix? XD

I want to play too. D:
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 03, 2010, 05:06:38 AM
Go out and buy the game tomorrow, Jelly!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 03, 2010, 05:08:30 AM
I feel left out D:

Damn those stores and their "lol no TvC for you"!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 03, 2010, 05:24:52 AM
Yami can interrupt PTX's super so easily sometimes, so it can depend.  With Lightan, just spamming his stomp will do the trick usually.
True, but he can interrupt many characters specials. Its just a matter of keeping away as much as possible and blocking.

It depends on how cheap he decides to be that day.
today, he decided he didnt like Lightan, and he showed it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 03, 2010, 06:10:08 AM
After all these years, Zero's finally found something to fight for:

[youtube]http://www.youtube.com/watch?v=V81g3mIQ_os[/youtube]

I knew there was a use for the aerial Light Hienyaku!  :)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 03, 2010, 04:22:41 PM
I still cant pull up those kinds of Hienkyaku. I can only to left-right. Its a reat way to get close to the opponent fast.
In any case, so this is basically how Zero can pull of an infinite if done right. just Hienkyaku back down to start aaall over. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 03, 2010, 05:41:24 PM
Wow...it's hilarious seeing Sato not as a friend match, but via a ranked match.  3 times.  And he kicked my ass in all 3 times XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 03, 2010, 06:42:48 PM
Wasn't me. I've never played the game online yet. And I bet the characters he used weren't my type.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 03, 2010, 06:55:24 PM
Really?...

heh.

Well, he did beat my ass hard w/ Lightan...one match w/ Saki and Yatterman-1...forgot who else...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 03, 2010, 10:06:09 PM
See, two strikes already. I haven't quite learned Saki yet, and you'll never see me playing as one of the big guys.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 03, 2010, 10:27:38 PM
Kinda funny though, cuz that Sato started as Beginner (0 BP)...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 03, 2010, 10:29:45 PM
See, two strikes already. I haven't quite learned Saki yet, and you'll never see me playing as one of the big guys.

Well we still need your friend code buddy!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Klavier Gavin on February 04, 2010, 01:26:15 AM
If I remember correctly, PB used Lightan in one of the matches we had last night... I [tornado fang]'d him up. 8D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 04, 2010, 01:28:01 AM
I really do wonder why they are banned?  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 04, 2010, 01:35:26 AM
They aren't, it doesn't make sense at all to ban what was considered the worst character in the last game and another one that was considered decent at best, they're only overpowered against people that suck.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 04, 2010, 03:58:05 AM
Anyone up for a few late night rounds?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 04, 2010, 03:58:39 AM
Sure.  Give me like 15 minutes or so and I'll be on.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 04, 2010, 04:01:41 AM
Cool. I'll be waiting then.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 04, 2010, 05:01:03 AM
Those little bits of lag are not helping.

Posted on: February 03, 2010, 10:26:50 PM
Well I don't know if it was laggy on your end, but man those little quick bits of lag [tornado fang]'d me up.  Either way, good matches.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 04, 2010, 05:01:10 AM
Yeah my controls were lagged about a second and a half usually. Some really tight matches though!

I'll get better someday, just you wait.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 04, 2010, 05:03:33 AM
LoL, I probably won't.  You seem pretty good already to me.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 04, 2010, 05:08:35 AM
Haha, thanks. You're good too. You devastated me on a few. I really need to learn how to cope with lag though. There are many combos and openings I'm missing because of it. Offline is so much easier to play.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 04, 2010, 05:38:22 AM
Great rounds  RDW.
Honestly I actually found myself surprisingly able with Ryu despite never having touched him till then. That air combo was COMPLETELY by coincidence.
On T. Blade... Back to the training room. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 04, 2010, 05:45:10 AM
Haha, yeah you did some nice combos with him. Sometimes it just takes a switch up to find your groove. Keeps your game fresh too, and unpredictable.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 04, 2010, 05:53:54 AM
Near the end I faild and forgot how to shot web hadouken.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 05, 2010, 06:04:31 AM
I got the game yesterday and I managed to unlock Zero today. I'm hopin' to unlock the others over the weekend, but I'm having some trouble beat Yami, and I don't want to be reduced to setting the game to easy mode just to unlock the characters. Part of the problem is when he spams his freakin' health absorbing move which is unblockable in the first form, and then the most damaging move in the third form is a grabbing attack, which can't be blocked and without enough sp, you can't use a Mega Crush to break out of. Any particular regular character that's effective against Yami without having to switch so much?

Frank's kinda odd to use, since most of his attacks are using the funky combination that's hard to register just right. The Onimusha guy's pretty good, I think I've managed to use his rising attack move just right to start an air combo (now I just have to master it then go through with an actual combo ><)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 05, 2010, 06:09:35 AM
Use Zero and spam Hadangeki, Charge busters, and Rekkouha. (Sougenbu is a plus) Kills all 3 forms easy. then once Yami 3 is a few hits away from death, switch out and have the second character KO him.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on February 05, 2010, 06:11:25 AM
Suck less.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 05, 2010, 06:23:08 AM
Use Zero and spam Hadangeki, Charge busters, and Rekkouha. (Sougenbu is a plus) Kills all 3 forms easy. then once Yami 3 is a few hits away from death, switch out and have the second character KO him.

Awesome.

Any combo tips or advice in general for Zero or Onimusha guy?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 05, 2010, 07:53:05 AM
I dont really use Soki. He's kinda slow and boring. only combo tips for Zero are what i mentioned. Dont combo Yami, or you WILL be killed. for the rest of the fights, meh, whatever works best for you.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 05, 2010, 08:24:17 AM
Hey, does anyone want to challenge Lou right now?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 06, 2010, 12:38:08 AM
Well, I'm getting surprisingly better at this game now; I've decided to run Megaman/V. Joe as my main team.  Megaman's a great zoning character, and can do some nice weapon switch combos when he gets close to you.  I considered using Zero, but he has paper-thin defense.  Once you manage to take Zero's momentum from him, he's toast, as it only takes a few good combos to end him.

Use Zero and spam Hadangeki, Charge busters, and Rekkouha. (Sougenbu is a plus) Kills all 3 forms easy. then once Yami 3 is a few hits away from death, switch out and have the second character KO him.

I've actually found Megaman to be the overall best Yami killer in the game.  The Machine Buster is a great technique in it's normal and super form, the latter of which you can charge your buster during it.  The charge shot itself knocks off about nearly of third of Yami's health per shot.  If you use Zero on him, you can use Hienkyaku (medium) to go right through him.  It certainly saves you the trouble of trying to jump/dash over him.  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 06, 2010, 04:40:06 AM
Gold Lightan vs. Yami.

What.  The.  F*@#!?!

Is it even POSSIBLE to avoid the hand's super-grab when you jump/dash slower than continental drift?  I had to button mash my way through (after several Continue screens).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 06, 2010, 04:51:49 AM
Anyone up for matches?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 06, 2010, 05:02:23 AM
Gold Lightan vs. Yami.

What.  The.  F*@#!?!

Is it even POSSIBLE to avoid the hand's super-grab when you jump/dash slower than continental drift?  I had to button mash my way through (after several Continue screens).

Nope.  My advice is just to constantly do his stomp move over and over again.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ST Jestah on February 06, 2010, 06:01:41 AM
Gold Lightan vs. Yami.

What.  The.  F*@#!?!

Is it even POSSIBLE to avoid the hand's super-grab when you jump/dash slower than continental drift?  I had to button mash my way through (after several Continue screens).
Nope.  My advice is just to constantly do his stomp move over and over again.
^This

Personally, I found fighting Yami with the Golden Refrigerator easier than PTX-40-something-or-other. Most of his attacks are faster than the latter mentioned IMO.That and for some reason the commands for the subweapons didn't work for the first few fights.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 06, 2010, 06:07:40 AM
Nope.  My advice is just to constantly do his stomp move over and over again.

or *block*, forward+M, *block*m forward+M, *block*, forward+M, etc.

worked like a charm for me. 
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 06, 2010, 06:44:47 AM
I remember losing to Yami with Lightan WAY more often than I should've in the last game, and that was in the easier levels >_>

So, would you guys say Lightan got much better, Yami got much worse, or a bit of both?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on February 06, 2010, 07:01:41 AM
Gold Lightan vs. Yami.

What.  The.  F*@#!?!

Is it even POSSIBLE to avoid the hand's super-grab when you jump/dash slower than continental drift?  I had to button mash my way through (after several Continue screens).

You CAN Mega Crush out of it, in the beginning parts of the grab, if you have the meter to do so. And you should, it's not like you have a use for Lightan's supers in this fight any way.

You still lose a bit of life in the exchange, but the loss that comes from bursting is, of course, MUCH preferable to getting deadly hand lasers. 8D

Beyond that, follow the advice above. Use Baroque as a means to cancel out of whiffs, if it helps.

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 06, 2010, 05:15:45 PM
I honestly had an easier time as PTX.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 07, 2010, 12:33:19 AM
I got most of the gameplay down now, but I'm still having some trouble with some things. For one, what do Baroque combos do and how do you get two supers going at the same time? I know you can do a 'chain' and go from one super to another, but I also know you can do each characters super at the same time, and I can't get it done. I did what the instruction manual said but nothing's happening.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HokutoNoBen on February 07, 2010, 12:49:25 AM
I got most of the gameplay down now, but I'm still having some trouble with some things. For one, what do Baroque combos do and how do you get two supers going at the same time? I know you can do a 'chain' and go from one super to another, but I also know you can do each characters super at the same time, and I can't get it done. I did what the instruction manual said but nothing's happening.

Baroque = Basically, a more streamlined "Roman Cancel" (if you're familiar with Guilty Gear terms).

In other words, as you get hit, you'll have red life that you can choose to either tag out so you can get that health back, or you can do Baroque (Any Attack Button plus the Partner Button), and then you'll be able to cancel whatever move you did into a neutral stance.

One hand, it's great to use as a means to CYA. You whiffed a move, and set yourself up for retaliation? Baroque and make it so you can cancel it and block.
The other, and much more popular means, is a way to extend a combo. Even the basic motion of attacking going from weak->mid->strong, will end normally with the strong attack. However, with Baroque, you can extend the combo normally.

It's one of the most advanced, yet most useful things you'll have at your disposal in this game. Learn to use it properly, and you're on your way! ^_^


As for "double supers"? Trick there is to have at least 3 levels of meter. Do any one of your active characters Level One supers, and then IMMEDIATELY press the Partner button. If you did correctly, your partner should appear with you, and then do a corresponding super.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 07, 2010, 02:28:00 AM
Alright, thanks Ben. Once I get the hang of using those two (or at least Baroque, maybe advanced guard if I can get the timing and buttons right), I'll probably post up my WiFi. I got aerial combos down tight, and with luck I can combine a string I have in mind using Baroque to deal some hurt.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 07, 2010, 03:08:41 AM
You CAN Mega Crush out of it, in the beginning parts of the grab, if you have the meter to do so. And you should, it's not like you have a use for Lightan's supers in this fight any way.

You still lose a bit of life in the exchange, but the loss that comes from bursting is, of course, MUCH preferable to getting deadly hand lasers. 8D

Beyond that, follow the advice above. Use Baroque as a means to cancel out of whiffs, if it helps.
I believe I mentioned that I did eventually button-mash my way through, but thanks for the info.  Mega Crash is something I keep forgetting about.  As for Baroque, I generally try to end my combos with something that has decent knockback, so I rarely need it in normal fights.  But I can see how for Lightan it would be saving grace.

Meh, I'd probably never remember Baroque in the heat of battle anyway.  You're talking to a guy who is still trying to not get his "Hadouken" and "Shoryuken" pad/stick movements mixed up, and that's without the dreaded online lag.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Black Mage J on February 07, 2010, 03:20:12 AM
I played it at a one game stop, it was a GRREAT! Game, as suspected. The fighting seemed simplistic, yet deep if you want to get into the combos. Though there are some spam sandwiches, like Saki and her dating sim origins (Look at her victory pose, LOOK AT IT!) But hey, I would buy it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 07, 2010, 03:57:52 AM
TatsuCap GET! I look forward to kicking your asses after I actually get the chance to play :D
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 07, 2010, 03:58:19 AM
IT'S ON!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: pyromonki12 on February 07, 2010, 04:16:12 AM
So I got this game, and I decided to use V. Joe/ Joe the Condor as a team.

I call them "Double Joepardy." 8D .. *erm*

but I keep wondering, do people actually pull off those 70 hit combo-hell attacks in real fights? Has that happened to anyone of you?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 07, 2010, 04:44:34 AM
Does a double special between Trigger and Ryu count?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: pyromonki12 on February 07, 2010, 04:56:26 AM
I meant more like:

[youtube]http://www.youtube.com/watch?v=4IhemokjGFw[/youtube]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ST Jestah on February 07, 2010, 05:01:32 AM
Meh, I'd probably never remember Baroque in the heat of battle anyway.  You're talking to a guy who is still trying to not get his "Hadouken" and "Shoryuken" pad/stick movements mixed up, and that's without the dreaded online lag.
So I'm not the only one.

Right now I'm practicing with my main cast/choices/team, got my ass kicked most of the time on free online matches,(it was fun tough, at least I won a couple of matches...mostly by luck).

Will probably post my Friend Code when I'm able to properly use Baroques and Switching/Double Team Hyper Combos.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 07, 2010, 05:09:45 AM
I meant more like:

[youtube]http://www.youtube.com/watch?v=4IhemokjGFw[/youtube]
sometimes. Also, cool. Finally I get to see T.Blade's true potential. I didnt know I could do that forward spinning slash!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: pyromonki12 on February 07, 2010, 05:16:11 AM
crap! If I come across that, after I use my first mega crush I'm doomed.   ;O;


Hopefully I can master Variable Counter and the person slips up online.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 07, 2010, 06:06:30 AM
I fare pretty well online and I never Baroque.  My Trigger's pretty on point and he's great at using his buster to hunt for openings.  The Drill Arm's pretty crazy, as you can cancel into the super version on hit, in which case I use a cross-up charge shot at the end.  Good stuff!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 07, 2010, 06:58:59 AM
Anyone up for a match? Lets hope it doesn't lag though =/
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 07, 2010, 07:07:46 AM
I'm up for a match.  I'll see you on!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 07, 2010, 07:57:49 AM
GGs

The connection was better than I thought, but that slight lag was enough to mess up my execution at times x.x

Oh, and how'd you like that 100 hit combo =P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 07, 2010, 08:01:08 AM
"The [Taiyo High School Crest] icon has been added to Player Settings."

 8D

*bursts into laughter at the irony*

Good matches, though.  That Baroque combo you pulled off was pretty nice, if I do say so myself.  Lots of funny stuff happened, like Volnutt stealing Roll's E-can.  The Drill Arm is a pretty awesome combo filler, although you can just double jump to avoid that buster setup that I kept using afterwards.  Your Roll was pretty scary, though, especially when you managed to pull off that 101-hit combo on me!  :O
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 07, 2010, 09:04:05 AM
It was quite a simple combo that even newbies can do though =P

(With a charge) cA, cB, cC, Roll sweep, super Roll sweep, Yatterwan flame, super Roll sweep     

Posted on: February 07, 2010, 01:07:53 AM
Good god, Wiimote Zero users are annoying.

HADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKI >__<

And that my friends is why charge motions exist...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 07, 2010, 09:39:31 PM
It was quite a simple combo that even newbies can do though =P

(With a charge) cA, cB, cC, Roll sweep, super Roll sweep, Yatterwan flame, super Roll sweep     

Posted on: February 07, 2010, 01:07:53 AM
Good god, Wiimote Zero users are annoying.

HADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKI >__<

And that my friends is why charge motions exist...
Amen.
When they start to get their asses beat, they start spamming Hadangeki like theres no tomorrow. It's so annoying, and it gives other Zero users, (the kind who DONT spam and actually play Zero properly,) a bad name.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 07, 2010, 09:47:22 PM
The one thing I love about Trigger is that projectile spammers stop chucking stuff at me as soon as they see me whip out the Shield Arm.  They know better. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 07, 2010, 10:03:35 PM
If it was me I'd spam harder though XD

You without meter would be just too good for me =P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on February 07, 2010, 10:23:53 PM
Finally decided to sit down after a long while and play the game a little. Ivan's fun, but the Volnutt/Zero team is pretty damn good. I'm slowly learning to play as everyone, though I am enjoying Saki and her annoying use of grenades.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 07, 2010, 10:30:56 PM
And that my friends is why charge motions exist...

Doesn't really matter. The attack itself is actually broken, you can hold forward and STILL do it. One of the prime ground combos I found for Zero was L-M-H-Hadangeki and all you have to do is hold forward while Zero does his Heavy attack and you'll go right into it, even though it's a back-charge-forward attack.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Alice in Entropy on February 07, 2010, 10:35:04 PM
I do apologise in advance for the lateness of this comment, but I just recently got interested in this game, and I thought I'd ask the good folks of RPM if it's worth buying? I'm not great at fighters in general, but I like them, and I enjoy a good scrap from time to time; bonus points if the game is fun, but not too difficult to get to grips with.

Thanks in advance, chaps.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 07, 2010, 10:40:45 PM
Doesn't really matter. The attack itself is actually broken, you can hold forward and STILL do it. One of the prime ground combos I found for Zero was L-M-H-Hadangeki and all you have to do is hold forward while Zero does his Heavy attack and you'll go right into it, even though it's a back-charge-forward attack.

The point


















You
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 07, 2010, 10:41:41 PM
I do apologise in advance for the lateness of this comment, but I just recently got interested in this game, and I thought I'd ask the good folks of RPM if it's worth buying? I'm not great at fighters in general, but I like them, and I enjoy a good scrap from time to time; bonus points if the game is fun, but not too difficult to get to grips with.

Thanks in advance, chaps.

The game's pretty awesome; it's easy to learn, but hard to master.  It's probably the most balanced fighting game I've ever played as well, as every character can hold their own.  It's worth every penny IMO.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 07, 2010, 10:42:43 PM
I do apologise in advance for the lateness of this comment, but I just recently got interested in this game, and I thought I'd ask the good folks of RPM if it's worth buying? I'm not great at fighters in general, but I like them, and I enjoy a good scrap from time to time; bonus points if the game is fun, but not too difficult to get to grips with.

Thanks in advance, chaps.

I'm TERRIBLE at fighters, and even I can grasp this game.  If I can, then anyone can.  I'd say buy it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Alice in Entropy on February 07, 2010, 10:44:12 PM
Well, that settles it. Come hither, Christmas money! We're off to the games store!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 07, 2010, 10:47:37 PM
The best was on Thursday, when Lou and I were playing at his place.  I pulled off an Air Combo LVL3 Super with Jun, and Lou just looked at me with this frightened, stunned look on his face.

"Air Combo-ing into your SUPER?  That's not the Greg I know!"

Which is very true.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 07, 2010, 11:02:49 PM
The one thing I love about Trigger is that projectile spammers stop chucking stuff at me as soon as they see me whip out the Shield Arm.  They know better. XD
Karas played right can also reflect projectiles. But its a bit harder to do than the shield arm.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 07, 2010, 11:07:16 PM
Anybody up for a quick battle? I wanna test my internet connection and see what's up with it. For some reason, I never get random opponents to face me. My code is 4082-7114-3641
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 07, 2010, 11:28:02 PM
Anybody up for a quick battle? I wanna test my internet connection and see what's up with it. For some reason, I never get random opponents to face me. My code is 4082-7114-3641

3352-5572-9004

I'm up for a battle!

Posted on: February 07, 2010, 05:14:32 PM
Well, that connection was pretty smooth if I do say so myself.  I was pulling off combos into Max Speed with relative ease.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 07, 2010, 11:30:05 PM
Maybe for you, I was lagging like a mother-[tornado fang]er >< Every time I knocked you up I tried to do an air-combo but the damn thing wouldn't register until you already came back down and hit me. Hell, the super combo at the start wasn't even right >< The fact that Zero would swing his saber slower than a turtle when I was mashing the next level of attack proved that as well.

Oh well, guess I'll have to wait until March to get online, and by then I doubt there will be as many people playing :\ [tornado fang]ing Charter internet ><
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 07, 2010, 11:43:06 PM
Doesn't really matter. The attack itself is actually broken, you can hold forward and STILL do it. One of the prime ground combos I found for Zero was L-M-H-Hadangeki and all you have to do is hold forward while Zero does his Heavy attack and you'll go right into it, even though it's a back-charge-forward attack.

Really? That doesn't sound right at all. Are you sure that's Hadangeki and not just his 6H?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 07, 2010, 11:48:41 PM
Really? That doesn't sound right at all. Are you sure that's Hadangeki and not just his 6H?

Hadangeki is a purple slash attack, and I just hold forward and I do a purple slash attack after his Heavy attack is done. I couldn't believe it either, I kept holding back then right near the end I pushed forward and attack but a couple times I screwed up and just held forward, and noticed that I did a purple slash attack. I did it on the Gamecube Controller if that helps.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 07, 2010, 11:52:32 PM
Hadangeki is a purple slash attack
(http://home.comcast.net/~Anguirus/objection.gif)

Hadangeki is the saber wave.  The purple slash attack is Shippuga (from X4), and is not counted as a special attack in TvC.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 07, 2010, 11:54:21 PM
Holy crap, really? I did the command for it once and I got the purple slash attack O.o Weird.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 07, 2010, 11:56:48 PM
Shippuga is Forward+Heavy.  It's real easy to whip it out if you're going for the Heavy (double-bladed) version of Hadangeki and screw up the command.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 08, 2010, 12:01:41 AM
Huh, guess so. Oops >< Guess that explains everything then o3o
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 08, 2010, 12:52:01 AM
Id like to know how to do that Hiyenkyaku where Zero goes like, up or down.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 08, 2010, 01:02:43 AM
Id like to know how to do that Hiyenkyaku where Zero goes like, up or down.

The up one is done by using the heavy variation of the move.  It can actually be repeated if you do it off the ground.  The downwards one is done by using the light variation in the air.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 08, 2010, 04:03:49 AM
The purple slash attack is Shippuga (from X4),

Does he announce it as such, cause I think that's a bit of a stretch.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 08, 2010, 04:13:28 AM
I don't see how it's *AT ALL* a stretch.  The blade color change (it's actually pink, not purple; I was just quoting Pringer) is the giveaway.  Do you know of any OTHER pink-bladed dashing attack?  Or any other reason the blade should be changing colors on an individual attack basis, for that matter?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on February 08, 2010, 04:15:35 AM
Does he announce it as such, cause I think that's a bit of a stretch.

Training Mode > Show Command List.

Your answer is there.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 08, 2010, 04:31:32 AM
Training Mode > Show Command List.

Your answer is there.

Actually, Shipuuga doesn't show on the command list.  It's not a real *special* move; it's simply a command move, like Ryu's overhead forward+M.  Command moves do no chip damage, but special moves do (i.e. Ryuenjin).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 08, 2010, 04:43:01 AM
How is it a stretch? He uses moves from X4 to X7. thats not a stretch at all, and it's the only one it COULD be. In fact, his X4 movesent seems to be highly favored here, as he has more X4 than X5 or 6. Remember this Zero digs deep, not only in ability, but in design as well. (pre X4 art shoulder pads. and Bandai model kit black Zero)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: megaman24681012 on February 08, 2010, 04:46:12 AM
come on guys, sure we Zero fans memorized the ridiculous names of his attacks now, but who still doesn't color code his attacks?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 08, 2010, 04:47:12 AM
Shippuuga only hits once in X4, doesn't it? 6H hits a few times. And Shippuuga doesn't pop up in the air either. I don't think the color (which is still not the same) is enough to make the correlation.

Oh, and Capcom's [tornado fang]'d up Zero's helmet in everything since X8.

[spoiler]In case you couldn't tell, I am totally making fun of Flame and Shelly and others for caring too much about little details like that. The above is not a serious post.[/spoiler]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 08, 2010, 04:52:34 AM
It's a forum where we argue over a shota in blue spandex created by an old man who has a little girl doing house chores.
You should know better than to expect us not to care about little details.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 08, 2010, 04:57:37 AM
Doesn't make it any less stupid. And that is a terrible defense.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 08, 2010, 04:59:41 AM
*shrug*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on February 08, 2010, 05:00:50 AM
Light is a gay pedophile, roll is really male.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 08, 2010, 05:13:17 AM
I feel temped to post an episode from the english dub Astroboy...

but it wouldn't fit otherwise.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OKeijiDragon on February 08, 2010, 05:56:44 AM
I'm happy to report that I've finally got my copy of the game, and now I want to show the world that I opened it!

[youtube]http://www.youtube.com/watch?v=gNcq7IYt0Q4[/youtube]

I got it last week at a GameStop with those trading cards that came with my pre-order, and I've played the heck out of the game, and I've been loving it ever since. Only one think I hate though:

Rant: The [chameleon sting]ing online mode.... fffffffff I understand the Wii wasn't optimized for online matches, and I shouldn't expect a seamless online experience on the Wii, but the lag is freaking ridiculous, and the 1 second delay/lag can really keeps throwing me off guard, causing constant losses. I hope Nintendo gets with the freaking program, and improve the online infrastructure or whatever handles online gameplay matches for Wii games.

Other than that, this game is awesome. My team usually consist of Frank, Zero, Trigger, Viewtiful Joe, Tekkaman Blade, Batsu.

If anyone want's my friend code to challenge me, here: 2536 5235 3377.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 08, 2010, 06:44:35 AM
I got so used to the terrible unplayable mes lag that was online brawl, that a small 1 second lag on TvC is nothing to me.
Not that I get much lag anyway.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 08, 2010, 06:46:57 AM
^^It may be your internet connection. The fight with me and Aqua turned into more or less a bloodbath because my attacks were just NOT happening. Each saber slash from Zero took more time to do online than the entire combo offline while Aqua murdered me with a good set of combos.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 08, 2010, 07:02:20 AM
I really don't understand the way online play works.  In my match against Pringer, for example, I felt no lag at all, but he did.  I've also been on the other end of that spectrum though; there have been matches where I couldn't do much at all and my opponent seemed to know exactly what was going on.
Aqua murdered me with a good set of combos.
(http://forum.rockmanpm.com/Smileys/default/dreamworks.gif)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OKeijiDragon on February 08, 2010, 07:46:31 AM
^^It may be your internet connection. The fight with me and Aqua turned into more or less a bloodbath because my attacks were just NOT happening. Each saber slash from Zero took more time to do online than the entire combo offline while Aqua murdered me with a good set of combos.
Dude, my internet was just upgraded today. I have a Cable Modem 100Mbps/wireless internet connection, so I really hope it's not me with problem!

I got so used to the terrible unplayable mes lag that was online brawl, that a small 1 second lag on TvC is nothing to me. Not that I get much lag anyway.
But isn't this suppose to be a game were the timing of your moves are significant to winning a match? Also, I was being modest about the "1-sec lag" part.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 08, 2010, 08:57:09 AM
Your internet speed is not the only factor that decides lag. Honestly, I'm happy with it just being playable at all after the slideshows with 2 seconds of input lag that was Brawl's online.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 08, 2010, 09:31:06 PM
Your internet speed is not the only factor that decides lag. Honestly, I'm happy with it just being playable at all after the slideshows with 2 seconds of input lag that was Brawl's online.
This. SERIOUSLY this.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 09, 2010, 02:54:47 AM
Bear in mind that Brawl is 2-4 players whereas TvC is strictly 2.  I think some improvement in lag is to be expected when you're never splitting the connection 3 or 4 ways.

But yeah, if the server's bogged down, you're screwed and your connection speed can't help you.

It's a forum where we argue over a shota in blue spandex created by an old man who has a little girl doing house chores.
You should know better than to expect us not to care about little details.
Well, Sato, Flame pretty much nailed it.  However I will add, in the words of Sheldon Cooper, "If you're going to mock me, at least get your facts straight."
Shippuuga only hits once in X4, doesn't it?
No.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 09, 2010, 03:26:21 AM
Bear in mind that Brawl is 2-4 players whereas TvC is strictly 2.  I think some improvement in lag is to be expected when you're never splitting the connection 3 or 4 ways.

And I was talking about my 1 vs 1 experience actually, hell, you were there with me in one of the laggiest 1 vs 1 matches I've ever had the misfortune to be in.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 09, 2010, 07:15:09 AM
at least get your facts straight.

I can say the same to you. Shippuuga has two u's.

Whatever. It seems you weren't phased. It's no fun making fun of you two if you don't appreciate the friendly joke. Aborted.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 09, 2010, 08:06:34 AM
My sense of humor was never all too great to tell you the truth...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 10, 2010, 01:57:38 AM
Sato, no joke on the internet continues to be funny after I notice it.  Hasn't Neko been educating you?

Shippuuga has two u's.
Touche.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on February 10, 2010, 09:16:53 PM
Tatsunoko Vs. Capcom devs talks original plans for Phoenix Wright, Ghouls 'n Ghosts, sequel appearances and more (http://gonintendo.com/viewstory.php?id=113861)

- Ingrid from the Capcom Fighting Jam (Evolution) was the first test model for the game, but didn't make the final cut
- Phoenix Wright was another character that didn't make the cut, but he never made it to test model phase
- The team didn't know how to animate Phoenix's legs, so they considered having him in a drivable desk, but then ditched the whole idea for the character
- Nizuma said these characters could always appear in a sequel
- Arthur from Ghouls 'n Ghosts was originally planned, including his own level, but he was also cut
- mini-games were mostly cut for the NA release due to time constraints
- Eighting said that including all characters in the mini-game wouldn't work, which is how we wound up with the 4 playable characters we have

>0<

Sounds a lot like that "Peach not playable in NSMB Wii, because Nintendo can't animate dresses" bit. ^^;
She played just fine in the Smash Bros games and Mario USA, so why not in NSMB Wii? XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 10, 2010, 09:21:09 PM
Well at least we have 3 possible Capcom characters for the sequel.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: CephiYumi on February 10, 2010, 09:22:45 PM
- The team didn't know how to animate Phoenix's legs, so they considered having him in a drivable desk, but then ditched the whole idea for the character

thought that too x3
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Gaia on February 10, 2010, 09:23:46 PM
Pheonix glued to his desk? Tabletop Cannon anyone? Also, this whole animate his legs thing sounds SO familiar.  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on February 10, 2010, 09:26:24 PM
Sounds a lot like that "Peach not playable in NSMB Wii, because Nintendo can't animate dresses" bit. ^^;
She played just fine in the Smash Bros games and Mario USA, so why not in NSMB Wii? XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 10, 2010, 09:29:23 PM
Couldnt animate his legs? WUT? youve got Frank west, another guy with normal legs, whats so hard about a guy in a blue suit? The more pressing issue would be what his moves would be. Im wondering how "OBJECTION!" would be factored in... XD

I REALLY want a playable Phoenix. AND Speed Racer.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Jericho on February 10, 2010, 09:33:51 PM
See, at first I kinda thought that was a very lulzy cop-out answer, but maybe they were trying to say that they couldn't come up with a creative way for animating Phoenix's legs?

It'd just be too funny if what they said was exactly what they meant. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 11, 2010, 12:36:39 AM
Couldnt animate his legs? WUT? youve got Frank west, another guy with normal legs, whats so hard about a guy in a blue suit? The more pressing issue would be what his moves would be. Im wondering how "OBJECTION!" would be factored in... XD

I think it has to do more with the whole "we have never even seen Wright move anything below his waist" thing :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 11, 2010, 01:03:44 AM
so? there is art of him below the waist, he is a normal human being, just make him move like one! That was a TERRIBLE excuse.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on February 11, 2010, 01:35:31 AM
Should've taken a page from the epic novel that is Futurama, and had a flying Bureaucrat desk. :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 11, 2010, 01:36:41 AM
Apparently I heard before that the Objection! speech bubble would be a move. Each syllable or whatever would be a hit of the combo.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ST Jestah on February 11, 2010, 01:39:40 AM
- Ingrid from the Capcom Fighting Jam (Evolution) was the first test model for the game, but didn't make the final cut
- Phoenix Wright was another character that didn't make the cut, but he never made it to test model phase
- The team didn't know how to animate Phoenix's legs, so they considered having him in a drivable desk, but then ditched the whole idea for the character
HAHA! I'd loved to have seen Phoenix pulling of some hilariously awesome/ridiculous attacks and combos while ridding that monstrosity all over the place.
Quote
- Arthur from Ghouls 'n Ghosts was originally planned, including his own level, but he was also cut
Now that just makes me sad. I would have been throwing an unlimited supply of lances at my opponents, poking their eyes out, wearing nothing but boxers with hearts on it as I whistle to the main theme from his game.

Oh well, there's always the sequel.
Quote
- mini-games were mostly cut for the NA release due to time constraints
- Eighting said that including all characters in the mini-game wouldn't work, which is how we wound up with the 4 playable characters we have
I was dissapointed when I found out that they cut out the minigames from TatsuCap, they looked like fun. Didn't like the 4-player shooter we ended up with.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 11, 2010, 01:58:54 AM
I very well would have waited extra if it meant we would have gotten minigames.
Also, Arthur would make a great DLC, seeing as he is in Soki's ending. I mean, why the heck not?

His specials could involve some of the weapons he gets.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 11, 2010, 02:08:07 AM
I very well would have waited extra if it meant we would have gotten minigames.
Oh well, there's always the sequel.I was dissapointed when I found out that they cut out the minigames from TatsuCap, they looked like fun. Didn't like the 4-player shooter we ended up with.

You guys were not missing much (Rock's was incredibly lame), in fact, you got the best one anyways.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ST Jestah on February 11, 2010, 02:15:05 AM
You guys were not missing much (Rock's was incredibly lame), in fact, you got the best one anyways.
That depends, one man's lame side game could be another man's great time killer.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 11, 2010, 02:29:47 AM
Counting kobuns?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ST Jestah on February 11, 2010, 02:40:21 AM
...can't speak because he is literaly laughing his ass off

My word still stands, somewhere in this world (not japan, obviously), there's a person in a deep, deep depression because his/her copy of TatsuCap doesn't have Super Kobun Counting Action...somewhere...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 11, 2010, 03:35:46 AM
The exclusion of Super Kobun Counting has ruined my life.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 11, 2010, 04:05:38 AM
- The team didn't know how to animate Phoenix's legs, so they considered having him in a drivable desk, but then ditched the whole idea for the character
Not only is that hilarious to imagine in TvC, but I'm wondering what other implications a "drivable desk" could have.  Suppose they did a Namco X Capcom sequel and had him driving Maya around as a passenger?  I can only imagine what kind of Multiple Assault they could whip out.

Quote
Sounds a lot like that "Peach not playable in NSMB Wii, because Nintendo can't animate dresses" bit. ^^;
She played just fine in the Smash Bros games and Mario USA, so why not in NSMB Wii? XD
Not to mention HER DRESS WAVES AS SHE FALLS IN THE ENDING.  I dunno, maybe they were worried about how she'd slide on hills?

I think the more pressing question is why Daisy wasn't invited to Peach's birthday party.  That [sonic slicer]. O:<

somewhere in this world (not japan, obviously), there's a person in a deep, deep depression because his/her copy of TatsuCap doesn't have Super Kobun Counting Action...
(http://mysite.verizon.net/Serpentara/steamroller.jpg)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 11, 2010, 05:52:56 AM
I shall now go cut myself over it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on February 11, 2010, 12:05:46 PM
I think the more pressing question is why Daisy wasn't invited to Peach's birthday party.

Daisy was off actually being useful.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Dr. Wily II on February 12, 2010, 09:34:29 AM
- The team didn't know how to animate Phoenix's legs, so they considered having him in a drivable desk, but then ditched the whole idea for the character
Well darn it.
It would have been SO awesome. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: STM on February 12, 2010, 03:49:19 PM
So, aside from the sea of Zero users online (who didn't see this coming from a mile away?) is it just me or do they all kind of... suck? I mean, I use Zero too, sure, but these guys can't even do an air combo and are too busy trying to dash around or spamming "shippuga."

Not like it matters. I use Zero more as a battery for the Hyper Gauge only to bring in someone else to really do some punishment.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 12, 2010, 05:25:44 PM
So, aside from the sea of Zero users online (who didn't see this coming from a mile away?) is it just me or do they all kind of... suck? I mean, I use Zero too, sure, but these guys can't even do an air combo and are too busy trying to dash around or spamming "shippuga."

Not like it matters. I use Zero more as a battery for the Hyper Gauge only to bring in someone else to really do some punishment.
Then you are luckly dear sir, that you do not have the misfortune of finding the ones that start spamming Hadangeki when they are losing. They sure as hell suck, but then when you start kicking their ass and beat their other character...
HADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKI
HADANGEKIHADANGEKIHADANGEKIHADANGEKI
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 12, 2010, 06:11:14 PM
Eh, Zero takes damage like a kitten anyway, so once you get them off your back you can proceed to knock some sense into them.  I don't find projectile spam to be an effective tactic against me, as the shrew combination of double jumping and air-dashing can be used to play around the swarm of projectiles.

Also, here's a list of character health ratings if you were curious:
[spoiler]MOST HEALTH first

1.) Gold Lightan ~71,500hp

2.) PTX-40A ~65,000hp

3.) Alex, Tekkaman ~54,500hp

4.) Kaijin no Soki ~52,000hp

5.) Frank West, Tekkaman Blade, Casshan ~49,500hp

6.) Ryu, Batsu, Doronjo, Polimar ~48,000hp

7.) Chun Li, Viewtiful Joe, Ippatsuman ~46,000hp

8.) Morrigan, Saki, Joe the Condor, Jun the Swan, Ken the Eagle ~44,000hp

9.) Megaman Trigger, Yatterman-1, Yatterman-2 ~42,000hp

10.) Roll, Zero ~40,000hp

11.) "Karas Tier" Karas ~37,500[/spoiler]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 12, 2010, 07:18:48 PM
People spam Hadangeki?

wow, this is news to me.  Everytime I face a Zero player, they already know the fun priority of his fierce attack.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 12, 2010, 07:25:30 PM
Hey Cosake, do you think you'll be able to play tonight? I want to see if it's at least playable between us =/
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 12, 2010, 07:27:30 PM
For sure man~  Let's see...I have to go in a bit since my dad is home and all so...in 4 hours and a half i'll be home, ready for matches~

Also, after unlocking the 5 characters and all colors, do you guys nowadays beat arcade mode w/ Roll only? 8D

I seem to be doing that whenever I feel like going through Arcade~

Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 12, 2010, 07:40:35 PM
People spam Hadangeki?

wow, this is news to me.  Everytime I face a Zero player, they already know the fun priority of his fierce attack.
Well aren't you a lucky bastard. Half the ones I face are sucky, or spammers. or both.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 12, 2010, 07:43:59 PM
Actually, Lou has been wanting to play some RPMers in the game, so if anyone is available tonight, Lou will fight you.  As will I, depending on when I get home and stuff.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 12, 2010, 07:49:51 PM
Consider me interested.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VirusChris on February 12, 2010, 08:22:29 PM
I've been practicing using Zero and Roll as a team and I never spam his buster or Upper Flame Slash attack (though I sometimes use it by mistake when I dash attack).

I've played the Survival Mode with them two and got 32 Wins in a row (almost got 33 wins, but I made a mistake that cost me but at the same time I wanted it to end).


I don't go online as I lag like crazy and I cannot utilize my characters proper, only won 1 match out of the 4 I've only did online. Anyway to improve the connection?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 13, 2010, 12:40:23 AM
So, aside from the sea of Zero users online (who didn't see this coming from a mile away?) is it just me or do they all kind of... suck? I mean, I use Zero too, sure, but these guys can't even do an air combo and are too busy trying to dash around or spamming "shippuga."
Wow.  I actually feel a lot better.  For as badly as I suck at fighting games I made sure to learn how to air-combo once I unlocked Zero.

And honestly, if you're going to spam a projectile, why would you not be spamming Trigger's Machine Gun? :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 13, 2010, 01:42:02 AM
Wow.  I actually feel a lot better.  For as badly as I suck at fighting games I made sure to learn how to air-combo once I unlocked Zero.

And honestly, if you're going to spam a projectile, why would you not be spamming Trigger's Machine Gun? :P
Amen. I learned to Air combo pretty quickly after Getting him. XD

Also, I did one fight a Trigger machine gun spammer. He wasnt that good though. :\
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: HyperSonicEXE on February 13, 2010, 01:59:42 AM
Frank West has more HP than Roll and Zero?

WHAT
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Nekomata on February 13, 2010, 03:04:52 AM
he's level 50.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 13, 2010, 03:13:16 AM
Does the lag online ever go away? =p
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 13, 2010, 03:19:24 AM
Frank West has more HP than Roll and Zero?

WHAT
I was surprised that Zero's HP was so low to begin with, although looking at it now it's a good idea seeing as his pressure/offensive game is so solid.  He's pretty much the Akuma of this game.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 13, 2010, 03:25:35 AM
Guess no one is on back to Mass Effect
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 13, 2010, 06:47:11 AM
So no one had the balls to face Lou tonight?  Heh, I thought you were all made of sterner stuff!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 13, 2010, 07:00:11 AM
If only my aunt and cousin were not using the TV all night I would have -__-
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 13, 2010, 08:05:04 AM
I was on for a brief bit, went through arcade mode with Zero to get Ken the Eagle's ending, went online, noboy but 1 rival was on, so I said Meh, lets do something else, and turned Wii kun off.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 13, 2010, 05:40:00 PM
Would someone like to fight? I take any and all challengers. Bring your best, or go home broken.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 13, 2010, 06:08:46 PM
Preparing to go home broken...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 13, 2010, 07:07:25 PM
I picked this game up today, and while I'm by no means brilliant at it, I'm enjoying it. Even if I am sick of seeing [tornado-fang]ing Ryu online all the time.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 13, 2010, 09:33:04 PM
I miss the days when I was the only person picking Ryu
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 13, 2010, 09:35:04 PM
I get the impression some people will hate me for using Zero. But, since my second character is usually either Frank or Saki, I don't think it matters. Heck, I've played maybe 10 games online so far and won two of them.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 13, 2010, 09:39:27 PM
I miss the days when I was the only person picking Ryu

He's so useful in this game though.  XD

I get the impression some people will hate me for using Zero.

LoL, you mean on RPM or in general?  Cause this is a Rockman website you're on!   :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 13, 2010, 09:40:46 PM
He's so useful in this game though.  XD

LoL, you mean on RPM or in general?  Cause this is a Rockman website you're on!   :P

In general.

In other news, I'm going to see if I can't up my wins a bit :)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 13, 2010, 11:23:04 PM
He's so useful in this game though.  XD

Ryu is ALWAYS useful.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 13, 2010, 11:52:59 PM
I get the impression some people will hate me for using Zero.

As long as you don't use the Wiimote and go HADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKI
HADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKI

I don't think there'll be a problem :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 13, 2010, 11:54:44 PM
As long as you don't use the Wiimote and go HADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKI
HADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKIHADANGEKI

I don't think there'll be a problem :P

I use the the classic pad. And I believe my most used move with him is his uppercut....though it's not always intentional.  :)

Now, I look forward to playing some or all of you at some point in the future.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 14, 2010, 12:42:27 AM

Quote
LoL, you mean on RPM or in general?  Cause this is a Rockman website you're on!   :P
This is the site where Im sure some besides me bought the game merely for Zero.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on February 14, 2010, 01:57:22 AM
Ai-chan~ <3 </wii>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 14, 2010, 02:00:13 AM
 <3 indeed >w<
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 14, 2010, 02:26:19 AM
Ryu is ALWAYS useful.

In MvsC 1 he was weaken a bit. I mean he could change into Ken and Akuma, but as Ryu he was a bit weaker
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 14, 2010, 02:32:24 AM
This is the site where Im sure some besides me bought the game merely for Zero.

Ditto :P Though, I am startin' to love Tekkaman Blade, just because he's pretty damn quick with his attacks, and has a good number of possible combos, with a lot of different ends to them.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 14, 2010, 03:00:24 AM
TBlade does great damage. And jumps high, But I I cant get ahold of his moves too well. I always feel like im buttonmashing with him.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 14, 2010, 03:12:02 AM
Hey, Lou and I will be checking online if people want to play us.  Heh, I'll be under his name, since I'm over at his place.  Either way, come face us if you DARE!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 14, 2010, 03:18:44 AM
Well, I'm online now if anyone's interested.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 14, 2010, 03:29:19 AM
I hate the second delay lag I am getting. You getting that on your end too?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 14, 2010, 03:33:21 AM
I only got that on the second match; the first and third played as if they were offline!  Pretty good matches, though.  My Joe/Volnutt team is working out pretty well.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 14, 2010, 03:35:23 AM
Yeah, Lou thinks he's having Net trouble right now, as it kicked him offline.  He thinks the lag is on his end. 

Also, you're one of the most Viewtiful Joe users I've ever seen.  XD

-PB
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 14, 2010, 04:20:28 AM
Also, you're one of the most Viewtiful Joe users I've ever seen.  XD

-PB
Thanks!  (Assuming you meant "best")  XD

Good game!  You made pretty good use of your DHC to cover your weak spots when you supered, and that Chun-Li was downright scary, as her pokes are faster than I thought.   :o  That Roll was pretty nice as well!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 14, 2010, 04:25:18 AM
Roll and Chun Li were mine.  I really couldnt use Chunli well tonight I was missing with some combos that normally I hit with. Also Joe is so hard to hit. A few of my combos were just soaring over his head. Great matches though we have to play again now that I have time to finally train in this game.

-Lou
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 14, 2010, 05:29:58 AM
Thanks!  (Assuming you meant "best")  XD

No no, I meant Viewtiful, which in turn meant [tornado fang]ing awesome!   8)

I primarily use Ken the Eagle, although the only match I beat you with was with Tekkaman & Tekkaman Blade!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VirusChris on February 14, 2010, 07:54:13 AM
Alright I added Flame, Ninja Lou, Protoman Blues, and VixyNyan to my Friend Roster!

Hope you guys add me! Looking forward to fighting you guys one day!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 14, 2010, 11:00:59 AM
Hey, Lou and I will be checking online if people want to play us.  Heh, I'll be under his name, since I'm over at his place.  Either way, come face us if you DARE!

Alas, this is the problem of my living in Europe. Darn time-differences!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VirusChris on February 14, 2010, 08:09:50 PM
Has anyone found a quick and easy way to reduce online lag for console games like Tatsunoko VS Capcom here? I've been getting lag in every match I have trouble fighting properly and unable to win most of my matches.


Or sure I buy a Wii LAN Adaptor since my DSL sucks at online gaming?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 16, 2010, 02:16:15 AM
LAN Adaptor = wired connection, which makes a difference from your Wii to your router (some claim wired connections are superior, but I'd imagine how much so depends on the location).  From there, DSL is DSL.

Though, if your router has the option to assign an IP address as a "demilitarized zone" (DMZ), do that for your Wii.  You don't want to do that with computers since it disables all of the router's protections for that IP, but the odds of your Wii getting anything malicious sent to it through the internet are pretty much nill.

Also, as mentioned earlier, there is more to lag than your own connection speed.  If the game server is bogged down due to traffic, you're screwed no matter what your connection is.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 16, 2010, 02:31:12 AM
http://www.youtube.com/watch?v=iaORn5o_MG8

Reminded me about the "we don't know how to animate Phoenix's lower half" and "rocket desk" thing.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 16, 2010, 04:31:40 AM
I've been putting this game off for a while. Soon, I'll get back into it. I toyed with Alex a bit not too long ago. I prefer to develop combos myself without looking at an FAQ or something like that, so I don't know quite what kind of damage Alex can really do. But on my own I found an admittedly simple combo that can take off half a character's health. If they're stupid enough, I can land a Hyper Bomb afterwards and kill them outright.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 16, 2010, 05:57:42 AM
Alex's LVL3 is so powerful, plus all you really have to do is wait till the opponent switches.  My friend was explaining to me how characters like Alex, Hugo, and Zangief are the best characters to master in a fighting game, because once you learn one of them it's extremely easy to pick up on the other.  Also, learning how to use them also means predicting how other people use their characters and such. 
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 16, 2010, 06:02:14 AM
Alex's LVL3 is so powerful, plus all you really have to do is wait till the opponent switches. 

Well, you shouldn't rely on that though, no decent player will just switch at a random moment instead of with a VAR or VHC, much less on an Alex with 3 levels.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 16, 2010, 06:09:30 AM
Well, you shouldn't rely on that though, no decent player will just switch at a random moment instead of with a VAR or VHC, much less on an Alex with 3 levels.

LoL, I'm not a decent player!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 16, 2010, 06:12:13 AM
Even so, now you know XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 16, 2010, 06:13:15 AM
Even so, now you know XD

Knowing something and actually doing it are two completely different things!  LoL, for example, I know how to do certain combos and air combos.  However, me pulling them off are something entirely different.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 16, 2010, 06:40:08 AM
LoL, I'm not a decent player!  XD
Bullshit and you know it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 16, 2010, 11:04:11 AM
Knowing something and actually doing it are two completely different things!  LoL, for example, I know how to do certain combos and air combos.  However, me pulling them off are something entirely different.

That's funny, I'm the same way.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 16, 2010, 07:05:58 PM
Alex's LVL3 is so powerful, plus all you really have to do is wait till the opponent switches.  My friend was explaining to me how characters like Alex, Hugo, and Zangief are the best characters to master in a fighting game, because once you learn one of them it's extremely easy to pick up on the other.  Also, learning how to use them also means predicting how other people use their characters and such. 

Funny, cause I never really took a liking to Zangief. Or Potemkin. But I'm a big fan of Alex, Hugo, and to a lesser extent Tager. Once I learn how to properly buffer 360s and 720s, I'm set with them.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 16, 2010, 10:44:03 PM
Well, you shouldn't rely on that though, no decent player will just switch at a random moment instead of with a VAR or VHC, much less on an Alex with 3 levels.

You'd be shocked at how many people switch blindly!  You can almost read certain players like a book; their health gets low, they switch, you block, they eat a charge shot...
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Satoryu on February 17, 2010, 12:16:14 AM
*Raises hand because he's a [tornado fang]ing n00b*
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 17, 2010, 02:30:58 AM
That'd be me as well.  I don't think I've ever once switched in mid-air.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 18, 2010, 05:40:22 PM
Lag also can screw up changing. I don't how many times I have done a counter in a laggy match just to have my team mate come out and attack.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 18, 2010, 11:07:15 PM
Lag also can screw up changing. I don't how many times I have done a counter in a laggy match just to have my team mate come out and attack.
THIS. This is the one thing that oft happens
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on February 19, 2010, 01:04:41 AM
Ah yes, my Partner button hates me online.  Either my attempt at a VHC fails completely or by the time I get it right I've completely telegraphed my move (BLOCK).  And very frequently I try to switch and end up with just an assist.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 19, 2010, 04:52:53 AM
Great matches Cosake! I have to run to the bathroom challenge PB, he is on too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 19, 2010, 05:27:01 AM
Yeah, they were really fun matches indeed~ sorry I left so suddenly, figured to take a small break.  Before you were on I gained quite alot of losses at rank battling haha. (33 loses, 10 wins)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 19, 2010, 07:25:56 AM
Lag also can screw up changing. I don't how many times I have done a counter in a laggy match just to have my team mate come out and attack.

I honestly think the switching mechanic used in this game is just terrible. Seriously, back and Partner? Why couldn't that be the command to send your partner out to attack? I mean, it's not a huge problem, but this game has a terrible 'charge' system and there have been quite a few times where I've sent my partner out to attack when i meant to switch.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 20, 2010, 01:03:17 PM
Is it wrong that I'm really starting to like Tekkaman Blade?

I just had a "Master" rage-quit on me 'cause I was somehow beating him with T.B and V. Joe.

Ah, fun times. :D

Also, I have a newfound and INTENSE hatred of Ryu. Quite possibly the blandest character in fighting game history.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Pringer X on February 22, 2010, 01:51:58 AM
^Tekkaman Blade is a great character to use, and it sucks that he'll probably be an overused character within the next 5~6 months. A nifty little projectile that can teleport him across the screen, a rush attack that can go great into an air combo, and (if you've got the level) can go right into his Lv. 3 Super from the air. You do NOT want to get cornered by this guy. There isn't any real downside since he can even counter everyone's uppercuts thanks to his spear being longer than his hitbox (some guy online tried to do a Shoryuken and went right into my down+H attack instead).

There are some good Ryu users out there, but there's so many clones of him in the game that you're better off picking another character.  He isn't bland, just copied to hell and back in every other fighting game (Morrigan is more or less a direct clone with only one real move that's different, and that's her Valkyrie Turn).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 23, 2010, 03:45:30 PM
And here we have reason's for why this is the blue bomber's best fighting game representation:

http://www.youtube.com/watch?v=dyDCWGX85oo
http://www.youtube.com/watch?v=OmPDosJM7BY
http://www.youtube.com/watch?v=3fRcziSAeo0
http://www.youtube.com/watch?v=f_eQiHOrMc4
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 23, 2010, 09:24:23 PM
 :O

I can safely say I will NEVER be that good.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 23, 2010, 10:08:27 PM
I personally believe that Trigger is the hardest character in the game to use, but boy does it pay off when you get him down pat!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 23, 2010, 10:55:04 PM
I personally believe that Trigger is the hardest character in the game to use, but boy does it pay off when you get him down pat!

Yeah, that was always my belief as well.  Although you seem to be pretty damn good with him already.

....LoL, and TATSUNICAL?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 23, 2010, 11:12:35 PM
That machine gun is so damn great to use.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 24, 2010, 04:26:40 AM
Although you seem to be pretty damn good with him already.

I'm good, but I'm not THAT good.  Still, there's a guilty pleasure in knowing that I can make people ragequit with him.  XD

That machine gun is so damn great to use.

Combos out of pretty much everything, great use in DHC's, aimable, annoys giants, gives the Bonnes a run for their money; what's not to love?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 24, 2010, 04:30:00 AM
I myself prefer bouncing things and people with the shield.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Drunken Dishwasher on February 24, 2010, 08:38:24 AM
I just uh...rush and be reckless~
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Strider Xhaiden on February 24, 2010, 10:32:08 AM
I must admit, before I started to learn (was forced) to play defensively, my battle strategy was little more than "KY SMASH GO BOOM!"
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 25, 2010, 02:44:46 AM
I'm probably late on this one, but I just realized that Gold Lightan was practically a boss (http://megaman.wikia.com/wiki/Garudoriten) in the first Megaman Legends game.  Similar names, fighting styles, and designs.  Heck, Friender's in the same game (http://megaman.wikia.com/wiki/Karumuna_Bash) by extension (Karumuna Bash was based off of Hot Dog, who was based off of Friender).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 26, 2010, 11:17:44 PM
I think I want to play someone. Taking challenges!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 26, 2010, 11:29:21 PM
Heh, sure why not?  I'm horribly out of practice though!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Cpie on February 26, 2010, 11:36:25 PM
Hey,- so anyone has zero's intro?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 26, 2010, 11:43:17 PM
Heh, sure why not?  I'm horribly out of practice though!  XD

Flame beat you to it >_>

But he just got off.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 26, 2010, 11:44:45 PM
Okay.  Lemme just finished this Ranked Match.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 26, 2010, 11:46:41 PM
Great match.
I must say I love Karas. He takes damage, but he's fun to play. Its fun to use his special while the opponent is attacking, so that it is a sure fire hit.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 26, 2010, 11:50:48 PM
If anyone still wants some matches I'll be available in like 15 minutes.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 12:09:44 AM
Hey,- so anyone has zero's intro?

He doesn't really have an Intro, per-se

Posted on: February 26, 2010, 05:52:19 PM
Obviously lag isn't affecting your comboing.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 12:12:52 AM
So, who wants to play? Any lag blame it on my brother :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 12:17:56 AM
I don't see you online, Taiyo!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 12:18:31 AM
Oh, you're waiting for me? I'll be online in a sec.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 27, 2010, 12:24:42 AM
Zero's intro? I dont recall any of them having "Intro's" just endings, and in between commentary with the partner character or towards the enemy.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 12:26:01 AM
Now I'm the one waiting :P
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 12:33:51 AM
I still don't see you online.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 12:35:03 AM
But I do and even challenged you already o.O
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 12:39:52 AM
Okay, now I see you.  I had to disconnect & reconnect.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on February 27, 2010, 12:45:15 AM
Good matches.

It's a shame the online mode is so damn laggy. SF4 has excellent online play. There is barely any lag at all.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 27, 2010, 12:45:45 AM
Anyone up for a match?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 12:47:19 AM
Good matches.

It's a shame the online mode is so damn laggy. SF4 has excellent online play. There is barely any lag at all.

Yeah, I know what you mean.  I don't know how it was on your end, but SO many of my moves just wouldn't come out.  Either way, great matches.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 12:51:36 AM
Oops, accidentally selected no >.>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 01:10:14 AM
Quick break.  I'll BRB.

Posted on: February 26, 2010, 07:06:54 PM
Okay, I'm back.

Also, Roll's height gives her SUCH an advantage over Jun, as a couple of my combos with her do not work on Roll.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 01:13:24 AM
I know and I love using her because of stuff like that XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on February 27, 2010, 01:15:56 AM
Good matches.

It's a shame the online mode is so damn laggy. SF4 has excellent online play. There is barely any lag at all.
My TvC matches with you are usually lag free from what I remember.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 01:27:58 AM
Man, that match with Blade/Rock felt SO good XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 01:28:22 AM
I've come to notice that the longer I play, the worse I get.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 27, 2010, 01:31:46 AM
List is up to date again. Added anyone I was missing.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 01:31:52 AM
Okay, dinner's time.  I'll be back on later tonight possible!

Also, only my Jun has a problem against Roll.  My Ken does just fine!  ;)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 27, 2010, 02:04:14 AM
Those was some great matches Aqua, but the only thing that drove me crazy was for some reason the stage select was favoring you tonight. I couldnt get any of my stages =p
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 27, 2010, 02:05:40 AM
Good matches, Lou!  I almost came back that one round with V. Joe; I actually thought that BRQ'd combo was going to finish you!  Why must Roll be so short? XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 02:06:29 AM
lol, I just got my first ragequitter right now. He had like 2000 more bp, and I was just about to make a comeback from the brink of death and win, but before my Yatterman-1's level 3 finished, he DCed XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 27, 2010, 02:09:14 AM
Good matches, Lou!  I almost came back that one round with V. Joe; I actually thought that BRQ'd combo was going to finish you!  Why must Roll be so short? XD
Yeah you almost had me with that BRQ that was a close call.


In regard to the Height
Omg same thing with Joe! I have trouble using Chun Li and Ryu against him.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on February 27, 2010, 02:10:06 AM
Roll's actually smaller, so even if some combos work on Joe, they won't on Roll XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 27, 2010, 02:16:22 AM
Roll's actually smaller, so even if some combos work on Joe, they won't on Roll XD

Relevant:

[youtube]http://www.youtube.com/watch?v=sZjr5Edz2zo[/youtube]

Joe's short, but he's still vulnerable to a wide majority of combos.  Roll's a lot harder to work around, though, as you have to re-design your combos and everything!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on February 27, 2010, 02:19:01 AM
I plan to. You are the only Joe user I know so I don't have much practice against him. I actually use Roll because of the Original TvsC. I just love her song.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 02:38:39 AM
lol, I just got my first ragequitter right now. He had like 2000 more bp, and I was just about to make a comeback from the brink of death and win, but before my Yatterman-1's level 3 finished, he DCed XD

Isn't that just SUCH a great feeling?   8)  My first time I got someone to ragequit felt SO good!

Relevant:

[youtube]http://www.youtube.com/watch?v=sZjr5Edz2zo[/youtube]

Joe's short, but he's still vulnerable to a wide majority of combos.  Roll's a lot harder to work around, though, as you have to re-design your combos and everything!

Okay, so I'm really glad to know I'm not the only one who has an issue with Roll's height at times!  XD

I plan to. You are the only Joe user I know so I don't have much practice against him. I actually use Roll because of the Original TvsC. I just love her song.

Actually, I think I'm getting a lot better with the Viewtiful Joe.  I've just gotta stop pulling out the Big Gun when it's SUPPOSE to be Mach Speed!

Also, you all have not seen fury until you've seen Lou's and my friend JoshMack use Alex.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on February 27, 2010, 02:51:41 AM
Isn't that just SUCH a great feeling?   8)  My first time I got someone to ragequit felt SO good!

Exactly!  I remember one occasion where my Trigger was beasting on this guy's team (I had gotten hit like once), and the guy ragequits after I KO'd his first character!  It's one of those "guilty pleasure" moments.

Actually, I think I'm getting a lot better with the Viewtiful Joe.  I've just gotta stop pulling out the Big Gun when it's SUPPOSE to be Mach Speed!

Yeah, I occasionally get the super mixed up as well (Lou smacked me for it in the match we just had IIRC).  Should that happen, just pull a DHC, provided you have meter.  The cannon's got plenty of uses on it's own, though; I actually used it on some poor TB user who whiffed a Voltekka!  Also, try firing charged Voomerangs when you get the chance.  A lot of people seem to forget that it hits more than once, so you can often get a free combo off.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on February 27, 2010, 05:01:11 AM
Also, try firing charged Voomerangs when you get the chance.  A lot of people seem to forget that it hits more than once, so you can often get a free combo off.

I do try at times, but a lot of the time I tend to mad rush with him.  Heh, probably how I [tornado fang] up the super at times!  XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Blind Archer on March 02, 2010, 06:56:05 AM
For the want of spare time, spare cash, and my Wii not being a 6-hour drive away from me... ... *sigh*

Anyway, getting as soon as I can.  Couldn't pass up my man Viewtiful Joe, and I nostalgia'd so much when I saw Tekkaman Blade/Teknoman, so I think I've got my team right there.  I believe the expression is "Do Want".
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on March 02, 2010, 07:54:24 PM
Haha, was waiting for this. XD
[youtube]http://www.youtube.com/watch?v=CkeD61JeCU8[/youtube]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Blackhook on March 02, 2010, 08:02:46 PM
6.308 bilion damage? lolwut Yami!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on March 02, 2010, 08:15:47 PM
The video is taking forever to load, so I'll ask, can he block? If not, yay free wins XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on March 03, 2010, 02:41:13 AM
probably not, Since I don't think Yami CAN block. Also, Free wins? maybe, but keep in mind Yami doesnt need energy for specials, and is played by a human player, who is far more likely to spam Yami's good moves than the CPU. Which would no doubt make him harder.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OKeijiDragon on March 03, 2010, 04:18:34 AM
Finally, I get to make a video series (http://www.youtube.com/view_play_list?p=A06EECAABDE4ED2A) of this, and after a year of waiting I finally get to try my hands on playing as Mega Man Volnutt, Zero, Frank West, and Viewtiful Joe. And their all awesome too!

Here's part one already:
[youtube]http://www.youtube.com/watch?v=miPLlOzeHJw[/youtube]

In this series, I'll be playing through Survival mode to see how far I get in the game. As the matches go on, it gets increasingly harder. One thing I must point is that... I AM NOT AN EXPERT AT THIS GAME, you'll definitely see me spamming some moves at some parts of the matches. Please note that this game was played with the Wiimote.

As I venture through the game's survival mode, we'll be listening to a plethora of other game music to allow a different, unique musical experience. The soundtrack for this game is totally awesome and all, but it never hurts to expand the playlist >U<.

The following music featured in this part include:

(1:08) Vs. Frank West & Viewtiful Joe
♫ Medieval Mayhem ~ Sushi Temple (Ape Escape)

(2:45) Vs. Jun The Swan & Ken The Eagle
♫ The Flutter vs. The Gesellschaft! (Mega Man Legends / Rockman DASH)

(4:14) Vs. Tekkaman & Saki
♫ Flying Battery Zone Act 2 (Sonic The Hedgehog 3 & Knuckles)

(5:44) Vs. Joe The Condor & Karas
♫ Area F (Mega Man ZX)

(6:53) Vs. Batsu & Polimar
♫ Under Construction ~Wow Wow 70's Mix~ (A NiGHTS Remix - Another Dream)

(8:46) Vs. Tekkaman Blade & Kaijin No Soki
♫Uncharted Region of China (The original track ; Tatsunoko Vs. Capcom)

I hope you guys enjoy this run as much as I had, and I hope maybe you'll learn something from this series, just as I have learned in this topic.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on March 03, 2010, 07:30:01 AM
Its actually easy to get pretty far in survival. Because spam,(pfft, anyone who ISNT online does it on the CPU, because it wont care.) and the CPU isnt terribly bright, as it hardly EVER blocks.
But survival is always fun.

anyway,
been practicing with T.Blade. He's really fun to use when you have the hang of him.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OKeijiDragon on March 05, 2010, 03:43:56 AM
Its actually easy to get pretty far in survival. Because spam,(pfft, anyone who ISNT online does it on the CPU, because it wont care.) and the CPU isnt terribly bright, as it hardly EVER blocks.
But survival is always fun.
Yeah, I try my best not to spam in matches unless I'm absolutely in deep [parasitic bomb] in a match. Plus it's cheap, and I always envision every match as a "practice round" for when I get into an actual match with either someone online or in real life. But that's just me.

Posted on: March 03, 2010, 01:18:17 AM
Part 2 is now up:
[youtube]http://www.youtube.com/watch?v=7-2dvF0JZTQ[/youtube]

Tracklist:
(0:17) Vs. Doronjo & Ippatsuman
♫ Kurama's Theme (Yu Yu Hakusho:Original Sound Track Vol. 1)

(1:50) Vs. Alex & Mega Man Volnutt
♫ Dilapidated Town (Streets of Rage)

(3:18) Vs. Yatterman-2 & Morrigan
♫ Stage 5 ~ Casino Park (Sonic Heroes)

(4:28) Vs. PTX-40A
♫ Intermediate (Inside The Facility) (Viewtiful Joe 2)

(5:46) Vs. Yatterman & Casshan
♫ Stage 11 ~ Hang Castle (Sonic Heroes)

(7:30) Vs. Ryu & Chun-Li
♫ Gesellschaft [Storm] (The original track) (Tatsunoko Vs. Capcom Ultimate All-Stars)

Enjoy.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on March 20, 2010, 05:20:17 AM
Looking for some TvC battles

New FC 4898-8102-4988 SOLWR
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Blind Archer on March 28, 2010, 01:31:15 AM
Finally got to play a bit of this during break.  Couldn't play long since it was a Gamestop kiosk, but I still enjoyed every minute.  I'm terrible at this game, and I love it.  Will get it eventually, though I don't think it'll be anytime in the near future.  Can't guarantee I'll improve either; I suck at fighters. :B

In the time I played, it felt like my best team was Blade and Soki.  I'll need to experiment more to find out, but they worked the best for me in the short time I was able to play.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Protoman Blues on March 30, 2010, 09:39:19 PM
I got to play this with some people at PAX. I was so proud of myself. I actually held my own, even though I had to use a GC Controller instead of my normal Classic Controller. It was a lot of fun though!  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: VixyNyan on July 09, 2010, 07:08:09 PM
Live Stream of EVO
http://evo2k.com/live/
http://g4tv.com//evo/
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OKeijiDragon on July 20, 2010, 06:29:50 AM
Yay, now I get to update. No one gives a damn, but that won't stop me!

Here is Part 3:
[youtube]1Q2can2Y-OQ[/youtube]

The following music featured in this part include:

(0:10) Vs. Tekkaman & Mega Man Volnutt
♫ Red Hot Body Movin' (Beastie Boys vs. Sonic Adventure) - Mixed by Disappearerer

(1:33) Vs. Viewtiful Joe & Yatterman-2
♫ Raid Blue - Stage 5A (Sin & Punishment)

(2:56) Vs. Joe The Condor & Casshan
♫ Galactor Base (Original Track) (Tatsunoko Vs. Capcom Ultimate All-Stars)

(4:32) Vs. Ryu & Ken The Eagle
♫ Wacky Workbench {Present} (Sonic The Hedgehog CD Japan)

(6:12) Vs. Yatterman-1 & Zero
♫ Daigo Temple {Cherry Blossom} (Tatsunoko vs. Capcom ultimate All-Stars)

(8:12) Vs. Doronjo & Roll
♫ King Blue's Space Station (Viewtiful Joe)

(9:37) Vs. Alex & Jun The Swan
♫ Fallen City - Mega Man Zero stage (Onimusha Blade Warriors)

I hope you guys enjoy this run as much as I had, and I hope maybe you'll learn something from this series. Also, PEMNAS stands for "PLEASE EXCUSE MY NOOB ASS SKILLS". I invented the term myself.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: RetroRespecter on August 01, 2010, 10:56:12 PM
 :O
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on August 02, 2010, 12:09:40 AM
:O
Was that ABSOLUTELY necessary..?

At least put some WORDS into the post so we know what you are so " :O  " about.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OKeijiDragon on August 04, 2010, 09:28:22 AM
Here is Part 4:

[youtube]http://www.youtube.com/watch?v=T_UhM4hgbeg&feature=player_embedded[/youtube]

The following music featured in this part include:

(0:10) Vs. G. Lightan
♫ Las Vagas [Original Track] (Tatsunoko VS. Capcom Ultimate All-Stars)

(1:31) Vs. Chun Li & Ippatsuman
♫ Funky's Fugue (Donkey Kong Country)

(2:51) Vs. Tekkaman Blade & Morrigan
♫ Opening Stage (Overseas Version) (Mega Man X6)

(4:40) Vs. Frank West & Polimar
♫ Black Cat Moon - Sarah Byrant's Theme (Virtua Fighter 2)

(6:25) Vs. Karas & Kaijin No Soki
♫ Welcome... - Specter's Base / Monkey Madness (Ape Escape)

(8:01) Vs. Mega Man Volnutt & Tekkaman Blade
♫ Niche vs Streets Of Rage 3 - Shinobi Reverse (Bassline remix) - Mixed by Yuzoboy

I hope you guys enjoy this run as much as I had, and I hope maybe you'll learn something from this series. Also, PEMNAS stands for "PLEASE EXCUSE MY NOOB ASS SKILLS". I invented the term myself.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on October 27, 2010, 03:29:46 PM
Felt like bumping this for a couple of reasons.  First off, was anyone aware that the Training Stage boasts cheesy rap lyrics (http://www.youtube.com/watch?v=AS_1ZZAaD94) in the JP version?  It's so bad it's good!

"I'm SHO-RYU-CAN'T touch this skill!"  8)

Also, I created a video guide to Megaman Volnutt (http://www.youtube.com/watch?v=Y46rvU6kkEw).  He's not the easiest guy to pick up, so this should help quite a bit.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on October 27, 2010, 05:20:25 PM
Coincidentally I just played it last night. The online is still as bad as ever. 2 second input lag. Why did it have to be on Wii???

At least MVC3 wont have shitty online since it's on a good console.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 28, 2010, 01:58:57 AM
I'm glad it's on Wii for the sake of local play, lacking multi-consoles and all (and OBVIOUSLY whatever money I save now is going to 3DS).  It's a traditional fighter; proper online would only mean more shame in my getting my ass handed to me.

That said, yeah, input lag + Shoryuken move combinations is never a good thing.  But I learned the easy way to rip apart a Hadangeki spammer, and that's enough for me.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on October 29, 2010, 06:36:10 PM
You may want to look into a Wii LAN Adapter.  It's life changing! ^_^
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: RetroRespecter on October 29, 2010, 07:33:39 PM
You may want to look into a Wii LAN Adapter.  It's life changing! ^_^
A Wii LAN Adapter?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: The Blind Archer on October 29, 2010, 07:48:34 PM
A Wii LAN Adapter?
It's exactly what it sounds like. (http://www.nintendo.com/consumer/systems/wii/en_na/acc/wiiLAN.jsp)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on October 29, 2010, 09:40:47 PM
The LAN Adapter uses Wired over Wi-fi, so the connection's practically lagless, especially if both players are using one!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Ninja Lou on October 29, 2010, 09:58:04 PM
Yeah Lag really isn't much of an issue with the adaptor. Back when I played more Aqua and I have had some pretty crazy matches and lag has never been much of an issue.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on October 29, 2010, 10:28:00 PM
Back when I played more Aqua and I have had some pretty crazy matches and lag has never been much of an issue.

You what's so funny about this post?  I didn't even have a LAN Adapter back then! XD  Shoot, we'd have flawless matches now!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on October 30, 2010, 01:20:50 AM
All depends on where the bottleneck is, what kind of server load they're facing, and such.

Not really practical for me to wire my Wii, but it does get a DMZed connection, so that's as good a wireless setup as it'll ever get.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on November 02, 2010, 01:37:51 AM
There is absolutely no reason what so ever the wireless would bottle neck the connection speed for an online game. If it does, then Nintendo is currently a bunch of blithering idiots like the world has never seen when it comes to electronic hardware.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 02, 2010, 01:43:44 AM
Wireless is still factually inferior to wired though whatever the case may be, so SPECIALLY for fighters it's just better to have a wired connection, that goes for all consoles.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on November 02, 2010, 01:59:17 AM
Because Nintendo's download speeds tax a decent wireless connection to the limit, right?

No offense, Solar, but I kinda doubt that one.  Certainly the connection itself is superior, but whether that yields a superior play result depends on if the system can actually take advantage of it.  If the system-to-router connection is already as good as the Wii can use and the problem is on the server side, all the connection tinkering in the world won't mean a damn thing.  If, on the other hand, your household is a hellhole of wireless interference, then yeah, that LAN adaptor would help.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on November 02, 2010, 03:15:35 AM
Wireless is still factually inferior to wired though whatever the case may be, so SPECIALLY for fighters it's just better to have a wired connection, that goes for all consoles.

Unless the Wii online is expecting a 3 meg connection or higher, then it doesn't matter.

The DS actually had far better wireless support than the Wii. Go figure.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on November 03, 2010, 03:11:16 AM
I actually must disagree with that one.  I've known my Wii to be far more tolerant of my internet connection than my DS.  Every couple of months my DS decided that it no longer wanted to recognize my router's WEP key for God only knows what reason and I have to reset everything.  Further, I find Mario Kart Wii to be a *CONSIDERABLY* more stable experience than Mario Kart DS (although granted rage-disconnects over snakers on DS doesn't help any).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on November 03, 2010, 09:30:28 PM
But I learned the easy way to rip apart a Hadangeki spammer, and that's enough for me.
Do tell. I'm curious how you do it.
I depend on Zero or Karas for that, considering I use that team the most.

Having Zero to do the same spam, while charging the buster, then when they stop even for a second, let loose the shot. sometimes I do a double shot for added effect. then, HAVE AT THEE. I combo them to all hell in the air.

Its amazing how negating their saber waves with your own actually makes them try something else sometimes.

Or just use Karas moves to negate the wave. (either the spinning attack, or the extending whip thing, which can also lead into that good ol' wall slam if im close enough)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on November 03, 2010, 10:07:55 PM
One thing I should note about the LAN Adapter is that it shines better when both players have one.  You could have the best connection in the world, but if you're fighting some guy with a terrible setup then you'll be dragged down to his level.  I just played a few matches which ranged from amazing to unbelievably slow.

I just pull the Shield Arm on the Zero spammers.  I love how they just stop and go "wat" after they get hit with their own wave.  Charge Shot works wonders too.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on November 04, 2010, 12:47:37 AM
Fighting Zero spammers is fun, because when they realize you wont be beaten by their hadangeki abuse, they freak out.

i actually never thought of shield arm but it makes the best of sense.

PTX spammers though, are still a problem, mainly because if they catch you in a loop, you die. they take a  bit more skill to beat. 1st off, because they play a giant robot.
2nd off,  and this is PTX especially- he can grab you midair when you are falling, unable to move. he throws you into a wall, then catches you, and repeats until you die.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on November 04, 2010, 01:07:57 AM
You can tech PTX's throw loop with 360+P IIRC.   :)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on November 04, 2010, 01:17:51 AM
You can tech both PTX's and Lightan's throw really easy like a normal throw...unless the fight is [tornado fang]ing laggy which makes it a huge pain in the ass.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on November 04, 2010, 01:18:28 AM
I just pull the Shield Arm on the Zero spammers.  I love how they just stop and go "wat" after they get hit with their own wave.  Charge Shot works wonders too.

It reflects projectiles?!

Why didnt I know about this?!

Frank West's Grand Slam does the job too. Counter it, then finish it with a real Mega Buster. It flys out faster than crap through a goose

EDIT: wait, do you have to Forward Medium, or just Block?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on November 04, 2010, 04:00:06 AM
I actually must disagree with that one.  I've known my Wii to be far more tolerant of my internet connection than my DS.  Every couple of months my DS decided that it no longer wanted to recognize my router's WEP key for God only knows what reason and I have to reset everything.  Further, I find Mario Kart Wii to be a *CONSIDERABLY* more stable experience than Mario Kart DS (although granted rage-disconnects over snakers on DS doesn't help any).

Playing Bleach DS with JAPANESE gives the same lag as playing TvC with people IN MY OWN STATE. The end.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on November 04, 2010, 05:08:49 AM
EDIT: wait, do you have to Forward Medium, or just Block?

Forward+Medium.  It's kinda hard to time if you're under lag, in which case your friendly neighborhood charge shot should work fine.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on November 05, 2010, 01:40:20 AM
All true.  Of course, blocking with Shield Arm is always handy for negating the "chip" damage.

Do tell. I'm curious how you do it.
In a Zero-vs-Zero match it's easy.  Hadangeki can only be spammed in "simple" controls, meaning a spammer lacks access to the heavy (double-bladed) version.  Throw that one out, and it'll cancel two of theirs, leaving them wide open for a charged shot to the face (Sogenmu beforehand if you're feeling really nasty).
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on November 05, 2010, 01:38:55 PM
I can never pull off the heavy version.

I can also never pull off the multi directional Hienkyaku ive seen used many times before. (mainly in Zero's infinite combo. to get back to the ground and keep comboing)

I usually just mirror them while charging a shot. they NEVER see it coming. (sometimes I  do use Sogembu beforehand) And if they block the shot, thats only more time for me to strike.

Alternatively, double jump/super jump, air dash, and dive right into the face. Its a move really useful for countering. If you get knocked into the air, BAM, dive right in their face.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on November 05, 2010, 11:12:44 PM
I can never pull off the heavy version.

I can also never pull off the multi directional Hienkyaku ive seen used many times before. (mainly in Zero's infinite combo. to get back to the ground and keep comboing)
The choice of attack button interferes with your ability to input a command? o~O
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on December 03, 2010, 09:50:40 PM
Alright, I've finally finished my Advanced Megaman Volnutt Guide! (Guest starring Tiesel Bonne!)

[youtube]http://www.youtube.com/watch?v=mz3bc4UTijQ[/youtube]
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 22, 2010, 03:43:04 AM
Your Megaman's gotten better. Kudos. ^^

Does anybody else still play this game?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ParasiteBirth on December 22, 2010, 03:49:01 AM
Me
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 22, 2010, 04:19:27 AM
I do but at the arcade, with all the obvious disadvantages that presents >__>

Oh well, competition is competition.

While I dislike that they're starting to catch on to Karas being a freaking machine of destruction, I'm glad they haven't found out the stuff that makes him like that.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 22, 2010, 04:40:24 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! Damn ptx-4oa spammers
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 22, 2010, 04:48:08 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! Damn ptx-4oa spammers
I ran into this earlier too online. ;-;

Oh well. Raped him with that Space Whip.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 22, 2010, 04:55:14 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! Damn ptx-4oa spammers

Because it's easy as hell to tech? I'd worry way more about his unblockable missiles.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 22, 2010, 05:00:18 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! Damn ptx-4oa spammers
THIS, GOD THIS... I cant believe something like that slipped past.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 22, 2010, 05:12:28 AM
Would anyone here fancy a match, by chance?

Also I mashed forward and heavy. Heck, I mashed everything and still couldn't get out of it.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on December 22, 2010, 06:31:06 AM
Why did Capcom still give PTX-40a his Chain Grab!

UGH! [Dang] ptx-4oa spammers

I honestly don't get the complaints about giants at all.  Plenty of characters can outrun and zone them (Megaman, T. Blade, Zero), and some can outright overpower them (Casshan).  Giants really can only make it so far competitively, as they really can't hack it (http://www.youtube.com/watch?v=eGDqdUke4iI) against certain characters.  The chaingrab can be easily mashed out of by spinning the stick and mashing the punch buttons; this technique works great even in lag.  Giants are the disadvantaged ones, not the normal-sized characters.  owob
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 22, 2010, 06:41:13 AM
Not really. If PTX successfully knocks you out, he can chain grab you against a wall and you never get any recover time no matter how much you mash.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on December 22, 2010, 06:46:40 AM
If you mash correctly, the throw will be broken and you'll get away.  My technique is to pull 360 motions with the analog stick while mashing the punch button.  Works every time.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 22, 2010, 06:55:15 AM
I just mash the stick/pad left and right while mashing every button, works every time for me. Unless it's laggy as hell, then that's another problem entirely.

Quote
Giants really can only make it so far competitively, as they really can't hack it against certain characters.

You totally missed the SoCal Regionals didn't you?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 22, 2010, 07:51:40 AM
Guessing nobody wanted a match.

All that happened when I tried that was a Megasmash, honestly.

Cash can't really overpower them, can he? Flying Drill busts through Giant armor, and Friender can restrict them, but...unless the knee does more than I thought it did...
Tekkaman can take 'em somewhat effectively too. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ParasiteBirth on December 22, 2010, 02:33:25 PM
Would anyone here fancy a match, by chance?

Also I mashed forward and heavy. Heck, I mashed everything and still couldn't get out of it.

I would
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on December 22, 2010, 05:40:48 PM
You totally missed the SoCal Regionals didn't you?

While a giant player did win that one, it's not like he effortlessly stomped out the competition.  I was more or less just trying to put to rest that stigma of giants being overpowered.  A lot of tourney-goers lose to giants simply because they never thought to train against them.  It is part of the game, and thus should be taken into account just as much as a normal 2v2 match would be.

Cash can't really overpower them, can he? Flying Drill busts through Giant armor, and Friender can restrict them, but...unless the knee does more than I thought it did...

Thing is, some of the giants' moves are laggy enough for a drill to hit rather easily.  At that point I'd cancel into Brutal Axe and DHC into Volnutt's Drill Arm super.  You can loop that part and do a HUGE chunk (http://www.youtube.com/watch?v=tjVh3Ur9S_o) of damage to said giant.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 22, 2010, 07:03:46 PM
I wanna see this giant player. I hear he was the straw that broke the camel's back. =p

And I wanna probably fight Vexan when he (she?) has time. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ParasiteBirth on December 22, 2010, 07:24:50 PM
Right now, I'll stay online until I receive a PM from you with your code, See you soon

I play:
Karas
Ryu
Jun the Swan
Viewtiful Joe
Zero
Megaman
Batsu
Morrigan
And Kaijin No Soki

So don't worry about diversification

Add me right now 1162-4945-0816
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: AquaTeamV3 on December 22, 2010, 07:36:44 PM
I wanna see this giant player. I hear he was the straw that broke the camel's back. =p

Part 1 (http://www.youtube.com/watch?v=aplR3xkuHbE)
Part 2 (http://www.youtube.com/watch?v=xkAmHCm4GjQ)

Both players here are pretty good (obviously, of they made it to the Grand Finals XD).  It does take a lot of patience to play a giant, and that's arguably the most offensive power I've seen unleashed from one.  That's pretty much why you've gotta stick to a keep-away game against these things, as that massive (and inevitable) baroque will get you every time.  I should also note that Lightan's far worse off than PTX is.  He really doesn't have the same range advantage as his mech cousin, and he's a lot easier to keep off of you.  That and his damaging 360 throw is tech-able, so yeah.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 22, 2010, 08:13:16 PM
Garbage ShinShoryuken is garbage.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ParasiteBirth on December 22, 2010, 08:36:23 PM
All of them were great matches so far, You're freakin' good, I mean really

Tatsunoko VS Capcom is a game I casually play, as you can see, but I'm glad you're able to show me what it's all about.
Your Ryu combo is impressive too, lol at least I won a single match!

Great fights ( to me anyway ) I think I'll train a bit more in this game and give myself a Blazblue / Tekken break.

Satisfying matches nonetheless, you're pretty good, thanks for playing!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 22, 2010, 08:56:15 PM
When I play online I always think to myself:
Why is Saki so Spamable?!  O:< It's like she was made to spam.

Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground,

That's all I see online
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: ParasiteBirth on December 22, 2010, 10:18:28 PM
When I play online I always think to myself:
Why is Saki so Spamable?!  O:< It's like she was made to spam.

Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium Grenade toss, Jump, Heavy Medium Grenade Toss, Land on ground, Jump, Heavy, Medium GrenA-----


C-C-C-COMBO BREAKER!!!!!!!!!!!!!!!!!!!!! (http://www.youtube.com/watch?v=7I7Ue2wX6iQ)

That's what you should do.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on December 23, 2010, 01:02:54 AM
For as annoying as spammers are, it's just as satisfying when you finally do break them.  I got quite a rush breaking through my first Hadangeki-spammer.

...I also have difficulty NOT spamming when playing as Trigger, just because weapon-switching and buster-charging can throw off some of the usual maneuvers.  And I'm not much for the super-advanced-3l33t-attack-abbreviations extended combos, either.  Hell, I can't Baroque to save my life.

Add me right now 1162-4945-0816
*coughs* (http://forum.rockmanpm.com/index.php?topic=130.0)

IMHO I don't think it's fair to demand diversity from somebody in terms of player selection.  If they have a best character, they have a best character, and I for one don't appreciate it when people pull their punches.  But if they sincerely want to mix it up, then more power to 'em.  It does help if your moves get too predictable.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: OBJECTION MAN on December 23, 2010, 06:19:48 PM
I never 'ban' or request another team or character in fighters, but I also do like to travel the board. My one friend bans Hazama and Valk on me though, haha. In TvC my friends are annoyed at me using Zero, or Poly. In BBCS though, my friend mains Haku, and I main Haza, so we end up fighting those two a lot. We are evenly matched.

Good times, good times. I'll have to bust out TvC again at the next game-night we host. It's been a while.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 24, 2010, 12:06:50 AM
Anyone want a match? Havent TvC'd in a while.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 24, 2010, 12:07:18 AM
What's your friend code, Flame?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 24, 2010, 12:10:54 AM

*coughs* (http://forum.rockmanpm.com/index.php?topic=130.0)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 24, 2010, 12:11:44 AM
Here's mine:
Karasai

2622-4142-0147

Lag kills my combos, so I suck online.

What time is it in your time zone?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 24, 2010, 12:15:29 AM
K, im on
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 24, 2010, 12:15:57 AM
Im getting online now
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 24, 2010, 12:21:57 AM
Time? Its 6:23 PM where Im at.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 24, 2010, 12:24:54 AM
Ok, im getting online now.

Ok, I registered you now.  8)
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 24, 2010, 12:40:29 AM
Wow. I didn't realize I was THAT rusty. I sucked ass.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 24, 2010, 12:52:37 AM
Hehe, the lag ruined my Zero charge combos

You did pretty good though  -u-'
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 24, 2010, 12:57:53 AM
Your combos were just fine.

Lol, no I didnt. I'm practicing a bit in survival now though. So Ill be warmed up a bit later.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 24, 2010, 04:01:42 AM
So, anybody looking for a match?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 25, 2010, 08:45:33 PM
I played online today
Ran into a couple of spammers

I ran into a spammer named Kenji who is obviously a Wiimote player

He spammed Hadengeki, Shoryuken, Hadoken, Voomerang (he did a terrible job at), Z-Buster, Wild Lasso, Giant Press, he spammed EVERYTHING!
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Hypershell on December 26, 2010, 01:19:44 AM
Lag kills my combos, so I suck online.
There's a club for that.  It's called, "Everybody", they meet at the bar.

I can barely pull off a Shoryuken-command OFFLINE; online it's a complete crapshoot.  Which really makes it a pain when you're trying to use Trigger's Drill Arm super and you wipe out three meters on that useless Shining Laser.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Flame on December 27, 2010, 05:05:05 AM
I tend to do alright online with combos. But then again, I use almost predominantly Zero, who is easy to combo with... And Karas as backup, pretty much just spamming him to make time for Zero's red bar to fill up. XD
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 30, 2010, 12:33:21 AM
Would anybody here fancy a match?

Posted on: December 28, 2010, 00:43:07
Asking again. Is that alright?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Karasai♪ on December 30, 2010, 02:39:47 AM
Geez, there are alot of beginners and newbies.

Well, christmas was 4 days ago, I can understand
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 30, 2010, 03:51:25 AM
[tornado fang] CGoH Chun.

That is all.
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 30, 2010, 04:33:40 AM
What's wrong with her?

Isn't she annoying like...everywhere?
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Solar on December 30, 2010, 04:51:21 AM
Yeah but she's worse in CGoH than in UAS, and the only version you can play at arcades is CGoH so I'm stuck with that version of her >__>
Title: Re: Tatsunoko vs. Capcom (the sequel topic)
Post by: Legendary on December 30, 2010, 06:04:43 AM
What'd she do?