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Messages - KoiDrake

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51
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: May 12, 2012, 07:13:42 PM »
Oh, I see now! So that's why the leg didn't look right to me.
And about the pose, I know it's not a natural pose because I designed it that way. Kinda like a character just floating there, but I see the what you mean... kinda hard to have his right leg in the air and off the ground with that. In a way he suppose to do a little light kick there.

I feel much better with visual aid, so I'll practice using skeletons first for poses before I start drawing the picture. I had the image of the picture in my head and started to draw away what I imagined.

I'll try to fix him up a bit.


EDIT: Kinda like this?



I hope that's better, because it looks better to me!
No man, you just moved the left leg a bit, that's not what we are talking about at all.
try instead to make the skeleton of that character you already have. Draw OVER IT (no file>new or a separate file, draw on a layer ABOVE that last drawing). Hopefully we'll get you to see more clearly the anatomical issues and help you costruct better skeleton for your future drawings this way.
Do that and then we'll keep going with the proper crits, everything has been said already from our part.

52
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: May 12, 2012, 06:40:08 AM »
The reason you aren't nailing the legs proportions is because you don't seem to know what is going on under his pants, that's why Quickie is pushing you to make a skeleton as a base, it is suggested to start drawing this way, and over the time it'll come out naturally.

Now, since the base skeleton doesn't seem to be working here (it looks COMPLETELY different than your drawing) I'll suggest you to do something different for now. Let's ignore for a little bit that there are proportion issues on that character and instead just focus on the basic skeleton of it. So, instead of starting with a base skeleton from scratch (which looks like you're doing it that way), try instead to make the skeleton of that character you already have. Draw OVER IT (no file>new or a separate file, draw on a layer ABOVE that last drawing). Hopefully we'll get you to see more clearly the anatomical issues and help you costruct better skeleton for your future drawings this way.

I made a few draw-over's of my own. Don't take these as the absolute truth though, since there are a few rushed stuff that are wrong here too, but if things go right you'll be able to catch which parts are wrong yourself.




The pose is a bit uncomfortable btw, I think it'd look more natural with the (his) left leg pointing to his right. I haven't fixed this in the sketches, but I knew it looked awkward somehow, until I tried the pose myself, you should try that too :P
By the pose it also look like he is supporting himself with his left leg too, so the hips should be leaning a bit to balance the whole pose.

53
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: May 09, 2012, 07:55:13 PM »
Nope, I meant the later, draw the correct proportions/pose over the original, but if you're doing it then go ahead, I'm kinda busy at the moment :P

54
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: May 09, 2012, 04:31:01 AM »

Well my character isn't really a REAL person and the proportions can be different, I mean it's possible to make someone with super long legs if they want. I was trying to add a sort of "feminine" quality to him as he gets poked by his friends for looking like a girl almost, plus I've been using Tokio from dothack and Sora from Kingdom Hearts as other references to making a male character:



I mean they're legs are pretty slim, which is what I'm trying to get that sort of appearance in. Heck, even One Piece has its wonky drawing style of the characters, though I'm not sure I'm that good yet to draw such characters.

My character isn't suppose to look buff or all-powerful, just a simple and somewhat scrawny teenage. Now that I've taken a better look at Sora's legs, I made the calves of Chris' leg too big so I need to trim that down until I get the balance part. I'll show you the next version of my WIP when I finish ironing out the details, before digitally inking and coloring it for the final process.
"You have to know the rules to break them". That means that if you want to distort proportions, you still need to make it in a way that makes sense, and to do that you must know some basic proportions before you try anything weird like that.

And thanks Quickman for covering me, the crotch thing was exactly what I meant and I see you exxplained a lot better the proportions of the legs, so you really saved me some time on that :)

I'll try to get some draw-over of that drawing tomorrow, I find it better to explain proportion issues by doing that rather than explaining it with words.

55
Fan Creations / Re: VC's Artwork and Fanart Thread
« on: May 08, 2012, 12:57:08 AM »
You make long posts, so I'm not sure if you addressed any of these stuff, but when I read "feedback" and I always try to deliver:

From the waist and up it doesn't look half bad actually. Besides the left hand, which looks a bit awkward, and probably some small things with his jacket, the rest looks pretty good.

Now, from waist to feet, I'm afraid that it's the complete opposite. The proportions of the legs are horribly effed up, they look out of proportion (too big!) and the knees should be way lower than that. The perspective of the knees are really bad too, which makes it look really flat and broken. There are some other things about the legs, but I guess they may be related to the things I already mentioned in a way, so unless you get back to it and fix those issues then I'll keep them on hold. Lastly, he seems to have a small crotch too.

And random question time. Are you left handed by any chance?

56
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: May 05, 2012, 10:20:48 PM »
Dunno, to me Sirius looks kinda small now that I see it. He head in particual is really small in comparison to what you usually see in the Megaman games. I might give that character a try later on, right now I'm extremely busy to do anything fun.

That stage looks really fun btw!

57
Cool! If this crappy laptop can take it then I'll surely buy it!

58


I SHAT BRICKS

edit: also, this insanity:



Found via Naver (South Korean search engine) like the Codename Yoshi pic; filename says "beaboy", but I'm not sure who actually drew it, or if this is the full size.
Missed this post.

That one was an entry for a contest at a site called GameArtisans. Here's the original thread of it, you can find the drawings with better resolution over there: http://www.gameartisans.org/forums/showthread.php?t=15789

59
X / Re: Why wasnt X5 the last game?
« on: April 30, 2012, 10:07:55 PM »
We should have a whole thread dedicated for the newcomers to [sonic slicer] about X5, it seems to be trend around here.

60
Nope, the first new DLC will be either Umbrella or Squigly, since they were the ones from the original cast. After that, who knows? There are a lot of characters planned (males included), but that depends more on the publisher than Reverge Labs as far as I know.

61
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: April 12, 2012, 03:07:47 AM »
The idea of Rigel being Terra's sister stems from all the mythical lore surrounding the name. All the characters that Rigel was named after were always female. I have one counter argument to keep the name Rigel, I'm beginning to really like it. Rigel does seem neither Male nor Female, and plus remember Venus? She was the goddess of love, and yet the name was given to a male Stardroid. I think it can work both ways ;)

Yeh and the sprites should evolve as much as the sketches do. I will of course decide on what versions I like the look of and we'll go from there, tweaking as needed, till they're perfect.
Ok, fair enough on the name and good point with Venus, I am taking liberties with the designs too afterall :P

Its just that by making her Terra's sister you're giving her too much protagonist in comparison to the other Stardroids, which considering that the constellation isn't that important (it's a PORTION of Orion after all) then it's not really justified. Plus, having family relations on space machines of destruction sounds kinda weird :I

If you guys are planning for Mega Man to fight Rigel again then here something that might help...

Rigel: Surprised to see me again, "Blue Hero"?

Mega Man: Rigel?!

Rigel: Did you honestly think you could destroy me that easily? I am one of the Prime Stardroids. That means my power is rivaled only to that of my brother, Terra.

Mega Man: Did I hear that right? Did you say that Terra is your brother?

Rigel: Of course! I wouldn't be leading the next generation of Stardroids if I wasn't, would I? But enough about me, let's talk about why you're here.

Mega Man: My new friends and allies have told me everything. I won't let you or your masters/allies commit universal genocide!

Rigel: Well I won't let you succeed in saving this faulted universe! Get ready, Mega Man! Your infernal interference ends now!


NOTE: I added the "Blue Hero" bit as a cruel tease to Mega Man.


Expanding on what I said: Terra being the leader of the Stardroids makes so much sense there isn't even any point to explain why they did that. But for Rigel there is no explanation to make that relation. It's not only an insignificant constellation, but a PART of another Stardroids from this game. I agree that we can take liberties for the characters design-wise, but the hierarchy of leadership and relations with the previous Stardroids should make some sense.

62
This game sounds like an eastern-exclusive for some reason...

63
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: April 11, 2012, 11:55:14 PM »
I have to be quite honest, the name Rigel.  Doesn't seem fitting for a female, with that said I have a suggestion. 

Auriga= the charioteer, star formation of a pointed helmet. 

Just saying, it is its own constellation, and not a single star of another constellations foot.

Also, Koidrake, I'll see what I can do to sprite that Sirius.
I like this suggestion actually, Rigel is part of Orion's constellation anyway :I. There isn't anything to work with that constellation either, I honestly don't know where that "Terra's sister" part came from. Plus, Auriga from SF was pretty cool too!

I wouldn't bother sheeting the characters yet, unless you don't mind reworking it if/after a better design comes up, these stuff aren't definitive. The base sprites are another thing, it's a good thing to start seeing all the characters as they'll show ingame, and tweak any part from the design to make it easier to sprite it.

64
Yup, that's pretty much what she is. They recicled the basic punches from other characters, but the rest is like Viper said, unused moves from the other characters.

65
Original / Re: What is Pharaoh Shot anyway?
« on: April 09, 2012, 02:32:51 AM »
I thought it was pretty obvious that it was at least some kind of energy, it doesn't look like sand in the slightest :\

66
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: April 07, 2012, 10:02:41 AM »
Yeah, totally understandable. But you are still in the starting stage of designing the character, so you shouldn't worry much about how it'll look in 8bit and worry about how he/she will be, personality, possible attacks, a general look and whatever that could help. I find it easier to make it  detailed (obviously not too much, but enough to make it look like an actual robot master) and when you start with the sprite you just clean out the unnecesary details.

Anyway, sorry for the long absence, been busy with a lot of things (and still am :P) but I felt like doodling SOMETHING and decided to make my own take of Sirius.

Only added a bunch of possible attacks, but the orbs could be used for more stuff, like laying it someplace else and shooting bullets from it, reflecting Sirius own bullets, using one orb to absorb Mega's bullets and the other to shoot them back, anything works. The charged attack could work differently too, I just did that one to make some potential charged attack like Pharaoh's :P



I gave him a slight Egyptian look because wikipedia says it's related to them (by basing their calendar to it somehow, and it seems that it is related to Osiris too), the name sounds egyptian to me, the "scorching/brightest star" reminded of Pharaohman's weapon (the bigass sun you can charge and shoot) and the urban myth that egyptian learned everything from some aliens that came to Earth.

And Yllisos, I can't find the actual post, but I remember the crit you gave me from that attempt of the 8bit Arcturus, and yeah, you are right, it did looked umbalanced, so I made a quick fix of it too. The palette isn't definitive.

67
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: April 06, 2012, 08:31:48 PM »
She looks kinda generic for me :\

68
Fan Creations / Re: KoiDrake´s stuff
« on: April 01, 2012, 12:20:26 AM »
Although I won't be able to play it, yes I am :P

So! Last day of the month! I'm done with the daily (yeah right...) sketches. I'm posting the last batch of drawings.






















69
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 25, 2012, 04:32:24 AM »
I made a sprite attempt of Arcturus, since that one was the one of the 3 I made with the less chances to handle the details in this size. I'm not sure about the color scheme, so I left it in b&w.

A spriter would do a better job than me though...

70
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 22, 2012, 04:22:12 AM »
But Lupus means "Wolf". I dont think a Lion would be quite right. Would be like, well, calling a Lion a Dog or vice versa.

 Sirius  could definitely be designed based on the fire aspect, the term Sirus meaning Glowing, or scorcher.
Yup, as starsims said, I based Lupus on the Babylonian legend. Just a personal opinion, but I find felines to be more versatile than dogs when it comes to designing RMs, as the only thing that comes to mind with dogs is the bitting. If this were a MMX game that'd be a whole different story.

I didn't wanted to be too literal with the constellations descriptions either. I made Lupus a human with lion traits instead of a centaur type because it would look more like a RM, it would set it apart of Centaurman (the only unique trait this poor dude has) it would relate it with Pluto (which it's a stardroid, so is all good), and lastly because it would give more liberties for the attacks.

Arcturus is another example of not being too literal on the design, a "guardian of the bear" doesn't really say anything, so instead I took some traits of a bear (without making a bear robot master) and interpreted the guardian part as a bulky character.

If I had to tackle Sirius design, I would forget about the dog description and focus on the scorching/brightest-star-on-the-night thing and make it a fire/light type RM, probably a Pharaohman/Sunstar mixture.
What if the arrows... ARE clubs? D:
I was REALLY close of doing that actually, that would be hilarious XD

71
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 21, 2012, 09:05:02 PM »
Orion turned out kinda lame imo, as if his only gimmick is that he has a bow :\.

I was gonna try to give him a club, since the constellation depicts him with one too, but having both things in one was too much for an RM. I might try with just the club next time, that's how they did it in Saint Seiya after all :D

72
Fan Games / Re: Untitled Mega Mania Style Fangame
« on: March 21, 2012, 08:50:53 PM »
I tried my hand on a few ideas of the bosses, but only got to brainstorm 3 of them.

73
Fan Creations / Re: KoiDrake´s stuff
« on: March 21, 2012, 08:18:28 PM »
I... uhmmm... *runs away*

74
Fan Creations / Re: KoiDrake´s art dumping
« on: March 20, 2012, 05:17:51 PM »
Love the sexy bunny girl!

Everything else is really awesome as well!
Thanks! :D
Ice Swan reminds me of that Cockatrice boss in MMZ4, somehow.
Cool! That means I didn't failed that much at getting the style right :D

Updating again. Been (and will be) a bit busy this week, so some of them were really quick sketches and unfinished stuff.
       

75
Fan Creations / Re: KoiDrake´s art dumping
« on: March 16, 2012, 12:35:54 AM »
That vine like monster looks really cool with both the giant cyclopes eye and slightly obscured face.
Thanks! I like that one too. The design came out pretty naturally too, generally I end up changing things in the way on most drawings.

More stuff, I finally caught up with the 15 drawings, so I can go back to drawing 1 per day (or slack of and make just 2 on the next one!)

         

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