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Messages - Hypershell

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1
Hoo boy, we're asking to counter Death Battle?  I mean, I like them, but they set up some easy hits sometimes...

There's really no question that Awakened Zero is the strongest Zero, at least as far as Wily's designs (you could argue Absolute as post-dating that, I suppose).  He is the endpoint of Wily's whole rivalry agenda with X.  Genmu Zero is also regularly shown to be Zero's ultimate attack in crossovers and such (Project X Zone strongly implies that it is Zero's answer to X's ability to use ki attacks like the Hadouken).  Death Battle most likely ignores Awakened Zero because it is triggered by viral exposure and not of Zero's own free will, but I do think they goofed up in that they regularly consider merchandizing outside of the core canon to determine a character's best potential (for example, using manga Quick Man for speed comparisons), yet ignore Zero's use of Genmu Zero in Project X Zone and a variant of it in Marvel Vs. Capcom 3.

For X, I suppose there's some debate, since many of his forms are optimized for different circumstances.  For raw firepower, it's hard to argue with the flying fortress that is Command Mission's Ultimate Armor.  But in terms of gameplay mechanics I think the Shadow Armor deserves an honorable mention; with the right Power-Up Part loadout it is quite the engine of destruction (most notably Overdrive which shreds most bosses, and Ultimate Buster for constant use of the charged saber).  If we're comparing the various Nova Strike's specifically, I would rank X6's stronger than X8's.  Try it on High Max, it positively rips him apart.  X8's Nova Strike is also far more restrictive given how long it takes to charge.

Sigma is anyone's guess.  I agree that Final Sigma W and Belial Sigma are the two strongest contenders.  Personally I lean towards the latter.  Death Battle's lacking of its use is probably just an animation decision; the simple reality is that he was matched against Ultron and that battle was always going to be sheer speculation as to which one is more likely to hack the other.  I believe they decided that incorrectly; Ultron obviously has more brute force to apply to a ridiculously large scale, but the Sigma Virus is known specifically to attack the "suffering circuit," a moral center which endlessly debates the value of organic and artificial life, according to Mega Man Zero Official Complete Works.  "Moral value of life" is a concept in which Ultron is known to struggle, as DB itself notes that he self-destructed from merely reading a text which stated not to kill, and frequently falls to other computer viruses.

2
X / Re: Battle Iris in DiVE
« on: July 26, 2021, 10:17:49 PM »
Very, very true.  Exploring the "what ifs" of between-game events would be amazing.

I think that really depends on which of the two sides is the most dominant. A more peace-loving Colonel probably wouldn't have fought back as much against the idea of disarmament. What exact balance suffices for the 'Ultimate Soldier' is up for debate.
Whether one is willing to fight and whether they pride in their ability to do so are two different things.  What I'm talking about is "solider," "warrior," etc. being considered a respectful and admirable part of one's identity, rather than just a begrudging or necessary evil.  Rock most certainly doesn't fit that description.  X mostly doesn't, although he arguably teeters back and forth from time to time (Command Mission having some of X's more dutiful moments).

3
X / Re: Battle Iris in DiVE
« on: May 26, 2021, 07:45:54 AM »
Something I didn't realize from the initial announcement is that DiVE depicts Iris -Another- as a transformation from the Iris we know (entrance animation is visible in the character select screen, even if you don't have her unlocked).  She still calls for her brother (or sometimes Zero), with a lighter tone of voice and glowy hands, in her victory pose.

I don't think the Ultimate Soldier is quite so simple as mimicking Rock and X.  Servbot20's old translations refer to the Ultimate Soldier as trying to incorporate a "warrior's pride," which certainly describes Colonel's character (to a fault, it's basically what started the Repliforce War).  But while the "peace loving fighter" comparisons to Rock and X are obvious, it's not a perfect analogy because neither of them are particularly proud characters.  Quite the opposite, they are rather melancholic, and seem to teeter on the edge of losing the balance to their personality (see MM7, Power Fighters, TDoS, and X7).  And remember, the Ultimate Soldier comes from a society that already has X in active service.  Is Repliforce just trying to duplicate him, or do they wish their creation to couple such a heart with a more firm resolve?  X's hesitation is generally not seen as desirable for a soldier.  That's what I see as potentially differentiating the Ultimate Soldier from X; maintaining a kind heart without having to constantly swim in regret over it.

It's hard to read too much into Iris -Another-'s personality given that DiVE doesn't spend a whole lot of time exploring the personalities of ANY Hunter programs.  What little story they do present tends to be un-repeatable, and other than Axl, few to none are presented within the main campaign.  So I think her coming off as too trigger-happy is less a criticism of Iris herself and more a criticism of the nature of what DiVE is.  The game is not really set up to explore original characters properly.  Hopefully that will change in a future update, but for now, imagining her in any situation that isn't "blast every data error into oblivion" amounts to head canon.

4
X / Battle Iris in DiVE
« on: April 22, 2021, 08:10:13 AM »
So, while I maintain that Iris's death has more to do with the forced merger of the two breaking her brain than anything else, it looks like Rockman X DiVE decided to tackle the question of what if the whole Iris/Colonel project thing actually did produce a single Reploid with all relevant character traits.

Of course, being an action game with limited dialogue, I'm a little worried she just comes off as girl-Colonel.  Or at least, girl-X4-Colonel; DiVE seems to enjoy depicting Colonel as more of a bumbling hothead.  Anyways, a proper representation of their hypothetical design should feature the best of both personalities.  Meaning the "Warrior Iris" should be just as kind-hearted as the original, though certainly less timid/hesitant, and would necessarily be very good at compartmentalization.  Regardless, this is still a really cool concept and I do like the design.

I'm really going to be kicking myself for not having enough metals to actually summon her whenever she is inevitably released, though.  I don't want to derail the first post into a "MOBILE GAAAAMES!" rant, but even as gacha games go, DiVE's economy blows.

https://www.rockman-corner.com/2021/04/rockman-x-dive-introduces-honorable.html#more

5
General / Re: Is everyone staying safe during the pandemic?
« on: September 10, 2020, 08:48:22 AM »
Honestly the panic bugs me more than the actual virus.  Not looking forward to the next cold and flu season, that's going to be nuts.

I was worried about my dad initially, but he wound up having bigger health issues.  It turns out his immunity is stronger than his bones, and half a year of misdiagnosis didn't help the latter, so his left foot is out of action permanently.

Work was temporarily closed due to questions of where my employer fit with the governor's mandate.  Partial reopen soon after and I wasn't one of those called in, so I took a temporary spot elsewhere in the company due to uncertainty with what would happen to health insurance benefits otherwise.  Well, silly me, everyone got called back in a couple months anyway, so ultimately I wound up taking a temporary pay cut for working outside my department while everyone else got a pay raise from the government for staying home.  Hooray for refusing to gamble and losing anyway, I guess.  But we're all holding up.

6
Fan Creations / MM Fancomic Archives
« on: September 10, 2020, 08:28:03 AM »
Hey, all, been a while.

Since the Rockman X DiVE servers are under maintenance tonight, my Ranked PVP Torture is on hold.  I figured now would be a good time to finish up some Wayback Machine spelunking.  Remember Stardroids.net?  Yeah, been tracking those down.  I was unable to find an April Fool's gag and a few of the last "Little Date" comics, though, so it's not totally complete.

So, here it is: https://www.dropbox.com/s/h4kz9uahfs6c0qt/Stardroids.zip?dl=0

On that same note, I may as well repost two of my other archived fancomics.  Stage Select: When Robot Masters Attack
https://www.dropbox.com/s/zg6ll4z5ap79d6g/Stage%20Select.zip?dl=0

Mega Man X Downtime
https://www.dropbox.com/s/edbxehlzcj8ht3m/XCMDowntime.zip?dl=0

7
X / Re: Does Buster Plus in X6 not apply to charged shots?
« on: May 04, 2019, 10:11:29 AM »
What Sakura said, though with the way social media is going maybe I need to pay more attention around here...

ANYWAY, the Buster Plus override is interesting.  I'll have to double check but it's absurdly late here as it is, so that'll be another time.

Zero's Buster is all kinds of weird. How does the damage versus distance work, as well as y'all can tell?
Basically it's a single hit at long range and multi-hit up close.  IIRC a close shot hits 7 times.

8
X / Re: Does Buster Plus in X6 not apply to charged shots?
« on: April 30, 2019, 07:15:51 AM »
BTW, since I was in "damage testing" gear, I took Zero for a spin against the mantises.  I don't have a save handy with part slots open for red, so I have red without, black without, and black with.
Master Saber, not Saber Plus, boosts standard attacks.  Same damage without it whether red or black.
Saber Plus appears to do NOTHING.  I can only assume it's boosting specials and the effect just isn't noticeable because of how strong they are naturally, as I saw no difference between red and black.

9
X / Re: Does Buster Plus in X6 not apply to charged shots?
« on: April 30, 2019, 06:14:07 AM »


Buster Plus does affect charged shots.  HOWEVER, the attack strength of a standard shot is 2, not 1.  Buster Plus boosts by half a buster shot.
This is why it doesn't affect the charged shot's ability to kill a Nightmare.
I just tested with Falcon and unarmored on Xtreme mode (they seemed to have identical charged shot strength).  The regenerating Mantises in Yammark's stage take 2 charged shots + 1 lemon normally.  2 charged alone with Buster Plus.
11 uncharged vs. 8 with Buster Plus.

So, a Nightmare would seem to be 12 health.  Charged normally does 10, Buster Plus charged does 11.  Either way, one shot short.

IIRC, X's charged saber wave effects (not the blade itself) are considered buster attacks, so Buster Plus should affect them.  Not that it's relevant to an unarmored play, but it's why people love putting Buster Plus on Shadow Armor.  The wave is a multi-hit attack and thus gets the boost repeatedly (very noticeable when fighting Sigma's final form).  Zero enjoys a similar effect with his point-blank buster shots.

10
Gaming / Re: Super Smash Bros. Thread
« on: July 05, 2018, 02:35:58 AM »
HI I'M DAISY!!

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So, yeah, I will maintain that cloning (or "Echo Fighter" now) doesn't do her justice, but the way Nintendo neglects her we all knew they wouldn't build her from scratch.  My points of interest:
-Can't an Echo Fighter have a unique run animation?  The skip doesn't fit her.
-Neither does Toad.  Seriously, replace that with a Bomb Koopa, it'd a simple aesthetic swap not unlike Dark Pit's Electroshock Arm.  But, I doubt they'll do it, since it's in trailers already.
-On that note, Turnips should be replaced with Batadon/Tokotoko/Ganchan.  That's "rock guys from World 3 of Super Mario Land" for the rest of you.
-I will say, I do approve of Daisy attacking enemies with her butt, which is more than I can say for Luigi.
-Ultra Smash music is a nice touch, but I'm hoping for another SML remix or two.  Like this:
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-Love her taunt pose.
-I am curious to know exactly what it is that makes her an Echo and not a skin swap (Koopalings, Alph, male WFT, female Robin/Corrin).  Remove the 2nd jump float for more power, maybe?
-Need to know her Final Smash.  I would wholly approve of Daisy stealing Peach's dance, but if she just bitchslaps some poor guy off the top of the screen, that works too.
-Conspiracy Theory: Her Toad is blue.  Blue Toad is the first if not only playable Toad in any simultaneous multiplayer "Super Mario" platformer.  Could it be...?

11
Gaming / Re: Pokemon Let's Go Pikachu and Eevee!
« on: July 05, 2018, 02:16:51 AM »
The main reason I tend to lose interest in Pokemon side games is how difficult it is to find me a freaking Dragonite.  To that end I actually appreciate that the Go-esque wild battles will lessen the billion random encounters.

I don't mind lacking wild battles; trainer battles are still in and my literal favorite Pokemon game ever (Colosseum) had no wild battles at all.  And I clearly saw four attacks in the Trainer battles, so this is bigger than just Go without a GPS.  What I'm curious to know is if these games, being the figurative bridge between Go and a traditional Pokemon RPG, will function in that capacity literally.  As in, will we be able to trade with Bank and/or the later Switch games?

Honestly, I wound up skipping Gen VII entirely waiting for that rumored Stars version for Switch that never happened.  I wouldn't mind a lighter side game to jump back in, especially since the proper Gen VIII game will likely be lacking move tutors again (every first game of a generation does, that's how they hook you for the third/sequel/remake).  Plus, I'm a big fan of the "Pokemon following you in the overworld" thing.

12
Gaming / Re: VG Music Thread
« on: July 05, 2018, 02:04:04 AM »
So, "not every" stage is returning for Super Smash Bros. Ultimate, but quite a few are.

....PLEASE, SAKURAI, YOU KNOW WHAT WE WANT!

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13
Rockman Series / Re: Mega Man X5 improved edition
« on: March 06, 2018, 06:19:00 AM »
Wow, cool to see someone tackling X5's myriad of nuisances.  I think they've pruned their member list since the last time I posted anything on their boards, maybe I should register and drop a few ideas...

14
Gaming / Re: The "What are you currently playing?" Thread
« on: December 30, 2017, 03:53:37 AM »
I've already invested 100 hours into Xenoblade 2.  My favorite game of the year, but it's mostly because I just enjoy the story/characters.  It's pretty much an interactive anime, and its localization was handled a HELL of a lot better than Tokyo Mirage Sessions.  But the map system just sucks.

They have an event gallery, thankfully, but it seems to leave out the Heart To Heart conversations.

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Welcome to the club, Lou!

16
Gaming / Re: VG Music Thread
« on: December 27, 2017, 07:59:31 AM »
Another Xenoblade, another awesome battle theme.

Now who wants to start pestering Nintendo for Rex and Pyra in the next Smash?

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17
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 06, 2017, 08:37:24 PM »
MEGA MAN LIVES!!!

I was actually starting to expect MM11 after Nintendo and Sony were retweeting the event (I should hope they have more sense than to retweet another boot showcase), and basically all of the artwork floating around leading up to it was Classic series.  Ironically, the X Collection and the LC Switch ports (ALL of which I will be buying on Switch) were bigger surprises.  I was happy to see the stream give a nod to the entire franchise, especially with the big X memories discussion.

I'm just going to say it: I'm glad to see Mega Man without Inafune.  I love Inafune, but his 2D heyday is clearly behind him, and I got really sick and tired of what would have been FOUR Classic games that removed the slide had Universe not been cancelled.  So no more of that.  No more chasing 2's shadow.  No more NES milking, which was questionable at MM10 and would have been just boring now.  And FREAKING EGUCHI IS THE DIRECTOR, WHOO-HOO!

And to anyone bitching that the armor change was taken from MN9, it wasn't.  BN did that already.

Star Force costume in that GameInformer screen?  Could we see more easter-eggs from other series?  Sure hope so.

Always happy to see more Rush, PLEASE PLEASE PLEASE let the Rush Jet be as wonderfully broken as it was in MM3 so that we don't have to see Rush reduced to Item 2 with a decorative face, thank you.

And yeah, hoping to see Proto Man and Bass.

ROCK ON, EVERYBODY!

18
My initial thought was, Capcom Unity = ...

Wait, wait, my initial thought was, "Oh great, the second boot to complete the pair they started at TGS."

AFTER THAT, my thought was, Capcom Unity = CoA = No new game but maybe a compilation if we're lucky?  On the Switch this time since everyone rightfully ripped them a new one over LC2 skipping Nintendo?

The thing is, it really seems like they're asking for publicity this time and not just phoning it in, plus Nintendo and Sony are both retweeting it.  Sony has no reason to spread the news of Legacy Collection being ported, and neither they nor Nintendo would touch "Mega Man the clothing line" with a ten foot pole if they had any idea what's good for them.  So, maybe we actually will see a new game, finally?  If we do, I'm pretty sure it'll be MM11.  MM11 is a distant third place in terms of Mega Man games I'd want to see (I'd be more exited about X or Legends), but every single piece of imagery around this is focused around the Classic series.  The logo, the gift packages, every single layer of the cake in the cards.

I don't think they're going to all of this trouble for a Gameboy/sidegame Legacy Collection.  On the other hand, they've done stupider things.  So I guess we'll see.

19
Gaming / Re: VG Music Thread
« on: November 21, 2017, 06:32:52 AM »
A little difficult to appreciate Fire Emblem Warriors's music when your favorite character is Tiki (because the Awakening gauge has its own theme music and she's built to use it near constantly).

Still...

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20
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 15, 2017, 08:22:03 AM »
Yeah, I laughed at that when I saw it.

Beat the game about two days ago.  I mean, I actually do find it enjoyable even if flawed.  It won't change your mind about modern Sonic games either way.  I think the disheartening part is that there's so much Sega COULD learn from it, but we all know they probably won't.

1. FOR THE LOVE OF GOD, KEEP YOUR MOMENTUM PHYSICS CONSISTENT.  I think I was 20 stages in (hey, they ARE short stages) before I realized why I can't platform for [parasitic bomb] in the game: Modern Sonic and Rookie have very little ability to brake in midair, which isn't so bad once you realize the game has a stomp (that ALSO took quite a few stages...).  Classic Sonic, though?  Stops INSTANTLY.  Like, STH4 if not harder, except when you pull back on the stick rather than defaulting.  Causes me to short-change my jumps constantly.  And wonder why I didn't get that same response in 2D with the other characters.  It's like two completely different games just got mashed together because they happened to have similar abilities on paper.
2. Just...stop using Classic Sonic in 3D games.  2D may have been dignified for Sonic as a franchise, but most if not all of that was done by other developers.  It has been a LONG LONG TIME since it was Sonic Team's forte, and it's redundant with the 3D characters jumping into 2D segments anyway.  The literal only Classic Sonic stage I gave a damn about was Death Egg.  And he has no reason to exist in the story, either.  Yay, the Phantom Ruby, too bad Classic Sonic doesn't talk and so cannot communicate to the rest of the cast that he's seen it before.
3. Again, jump dash.  I hate being in mid-air with that useless excuse for a double jump.  You have so little control over your momentum, it's atrocious.
4. Wispon on the shoulder button, awkward.  I get why they did it, team-up stages, and I like the team-up stages, but they could have had the shoulder button change abilities or just use Y as a duplicate button in Rookie's solo levels.  I keep hitting Y to kill things, because it's how Sonic kills things, and hell how half the video game mascots in history kill things, yet for the Rookie it does nothing.
5. Wisp abilities being relegated to Rookie was a good idea.  Each weapon working with only one wisp ability was a bad idea.  If you're going to do that, at least let us change weapons mid-stage.  You should not have to restart a level and/or memorize what wisps to expect.
6.  Level design 101, first stage (and I mean EACH CHARACTER's first stage, including reinforcing shared actions) needs to teach the player what all you can do.  Quick Step and Stomp were glossed over until later on, and both are pretty well mandatory to maneuvering your character given the game's questionable sense of momentum.
7.  NEVER EVER LET SONIC RUN OFF THE SIDE OF A CORRIDOR.  Metropolis got pretty bad with this one.  "Follow the path" should not be a challenging action in the first place, and it's doubly offensive when combined with the game's boost mechanics.  Why the game is such a pain about getting Sonic to follow the curve of the course in the first place, I'll never know, but at least put some rails on your runways in the sky.

Overall, loved the music, loved the Rookie (can the next game just read our Forces save data?), loved Sonic's character (*sniff* "That's not fear.  I ran all the way here."), and while the levels ARE noticeably short, that's not necessarily a bad thing.  It makes the game easier to enjoy in small bursts (relevant to people who carry the Switch around as a handheld).

One other thing I'd like to see Sega do, though, is to take boost off of Sonic.  Not out of the game, mind you, but just to entertain boost and non-boost level design in a single title.  They could bring Blaze back and have her handle the boost levels (it IS from Sonic Rush, after all).

21
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: November 09, 2017, 07:03:29 AM »
Soundtrack is a step up from the previous post-Colors 3D games, IMHO, so there is that.  And the character creation is honestly fun, I love having the launch bonus memorabilia from other IPs mixed with a Chaos Emerald T shirt, I've got the "fanboy/girl newb" look down.  I was surprised you couldn't name your character, but maybe it's for the best.  Since the game doesn't pretend to care, hearing "Rookie" all the time doesn't sound as out of place.

But...honestly, the controls are stiff and the colors are so bland you can barely see anything.  I'm actually GLAD the level design and enemies are so preschool level because you can hardly react to anything anyway.  They put neon lights on the pits, at least, but the enemies look like mud.  And yeah, the story takes itself too seriously.  Rescuing Sonic after Eggman actually won is an interesting idea, but Tails is useless, Amy's voice makes me miss 4KIDS FOR GOD'S SAKE, and I just can't buy Knuckles as a war commander.  Hearing Rouge talk like she just got back from a sleepover with Camilla was, uh, memorable at least.

Classic Sonic should not be a thing as long as Modern is still jumping into 2D segments anyway, not to mention it now raises the question of why you aren't playing Mania.  If we MUST do multiple Sonics, could we please have a Dreamcast-era Sonic that does a jump-dash instead of that MMZ-level excuse for a double jump?

For a $40 new release, it's fun.  And lack of color contrast aside, it is pretty, even on the Switch (I imagine having access to multiple versions makes the Switch look worse, but if it's the only one you know, it works).  Lots of stunt scenes to look at.  But yeah, it would not have been worth $60.

22
Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 17, 2017, 06:18:33 AM »
The focus was more that the mode does not change when docked. The system goes into high power mode, and yet the specs don't change? Lazy, or incompetence on Sega's part. Or its so incredibly rushed they didn't have time to implement such a thing? Regardless the reason, it's all bad news.

Also 30FPS is garbage, plain and simple. At the very least they could offer 60FPS in docked mode. In a high speed action game, it is pretty much bullshit to have 30FPS.
This pretty much sums up my knee-jerk reaction.  And, honestly, Sonic Adventure 2 ran at 60fps on the Dreamcast in 2001, so that level of fluidity is a long way from "new."  For a fast-paced game like Sonic they really should have stuck to that standard, framerate in such a style means a lot more to me than resolution or jagginess of shadows.

I mean, it's still a console game on a handheld, ya-de-ya, and I don't own a PS4 or an XBone, so if I'm getting the game at all (and for $40 minus an Amazon Prime discount, I am), it's gonna be on the Switch.  30fps doesn't make the game unplayable (SA1 ran that way back in the day), and it's a sad fact that the industry doesn't prioritize framerate the way it should.  But I ain't gonna lie, for Sonic speed, it hurts.

Just to put this into context, this is the company whose last otherwise great game somehow screwed up the Switch's basic UI, and they only JUST fixed it, what, a week ago?  Yeah, they are rushing the Switch, I'm quite certain this is a matter of poor optimization for the system.  But I actually appreciate the effort, bumps in the road and all, seeings how a lot of other third parties are either doing nothing, or more deliberately screwing the end user (NBA2k18 being on a cart that is 1/4 the size it should be).  It's a post-system-launch time crunch; delay only the Switch version and it becomes irrelevant, delay all versions and you miss the holiday.  So yeah, it's rushed.

23
Gaming / Re: The "What are you currently playing?" Thread
« on: October 05, 2017, 06:53:24 AM »
Super Mario Run
*ducks a thrown pot*
I know, I know, phone game, but Daisy's in it!

*a'hem*  Also got the Joule and Call DLC for Mighty Gunvolt Burst.  I kinda want to make sure that Inti knows we like Joule, after the limbo that ASG2 left her in.

24
Rockman Series / Re: 4'4" Mega Man Plushie Coming This Winter
« on: September 27, 2017, 05:30:19 AM »
I'm starting to worry about Capcom.


25
Gaming / Re: VG Music Thread
« on: September 19, 2017, 08:36:56 AM »
Can I just say I spent ENTIRELY too much time on this demo?  Like, I accidentally deleted my Primrose save, and re-completed it anyway.

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Speaking of recent battle music of badassery...

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