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Rockman & Community => Fan Creations => Fan Games => Topic started by: Gatuca on December 28, 2008, 12:16:54 AM

Title: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on December 28, 2008, 12:16:54 AM
For all NEWCOMERS
(http://img402.imageshack.us/img402/8861/12236632.png) (http://img842.imageshack.us/img842/9317/12236631.png)
(http://img59.imageshack.us/img59/6573/21772397.png)
this is the official discussion tread for my Future Megaman Game that i dream to make, Megagirl R!, formerly known as Megagirl Roll, and originally intented to be programmed using N-Mario Game Engine developed on Multimedia Fusion 2, but complications with the interface and the poor computer i have, i switched to the Still in developement Tesserex Engine.

Here's some screens i wil add when they come :P.

(http://img718.imageshack.us/img718/7328/nesmegamanscreen2.png) (http://img821.imageshack.us/img821/3285/nesmegamanscreen1.png) (http://img850.imageshack.us/img850/7760/nesmegamanscreen3.png)


Note: Please Excuse the misunderstanding and Fuzz caused in the 1st pages of this topic, back then i was a newcomer to ths forums, and i dint have that much vision and seriousness back then.
Title: Re: Roll Chan Adventures Project
Post by: Psycho Yuffie on December 28, 2008, 12:18:04 AM
Instead of making a ROM hack, why don't you make your own game?
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 01, 2009, 02:13:46 AM
welll first of all, i want some ideas, i got several, but i decid to share it and make some funworks in the community, the game is at the end, or maybe not, but  will share my artwork made here, and if you want to sumbit something we can share it

the purposse is to have fun 8)

Posted on: December 28, 2008, 00:29:39
you know, i start getting the impression that nobody will care about this ???

well anyway, here is one of the 1st designs i have planned

Apache Woman and Opera Woman
Title: Re: Roll Chan Adventures Project
Post by: Psycho Yuffie on January 01, 2009, 02:21:46 AM
you know, i start getting the impression that nobody will care about this ???

well anyway, here is one of the 1st designs i have planned

Apache Woman and Opera Woman
Introducing yourself may get people to come check it out. Right now, nobody knows who you are.
Title: Re: Roll Chan Adventures Project
Post by: Night on January 01, 2009, 02:28:07 AM
I know who he is
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 01, 2009, 02:43:44 AM
That's an awfully Tight Number Roll's got there.

You may want to go with her Helmetless, and perhaps armor like she wears in this (http://www.youtube.com/watch?v=1OJqdthb0jA).
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 02, 2009, 10:27:39 PM
no thanks, but the colors are quite good

i apologize for no introducing myself before, i havent got the time cause im out off my city right now
im on a parents PC right now, and unfortunely i was unable to upload my 4 sketches of Roll and 3 Robot Mistress yet.

so i apologize :P

Posted on: January 01, 2009, 09:20:42
Here They Are the first sketches

http://baragon-kun.deviantart.com/art/Valentine-Roll-108205077 (http://baragon-kun.deviantart.com/art/Valentine-Roll-108205077) Valentine Roll
http://baragon-kun.deviantart.com/art/Opera-Woman-108205648 (http://baragon-kun.deviantart.com/art/Opera-Woman-108205648) Opera Woman
Title: Re: Roll Chan Adventures Project
Post by: Dr. Wily II on January 03, 2009, 06:18:25 AM
Valentine Roll looks really cute...
And Opera Woman... So it's true that the show doesn't end till the fat lady sings... XD
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 07, 2009, 01:09:22 AM
New Design

Cherokee Woman

(http://th03.deviantart.com/fs40/300W/i/2009/006/2/1/Cherokee_Woman_by_baragon_kun.jpg)

Also i got a 4th design but i dont know if you will like it

maybe i will change their names of this last 2
Title: Re: Roll Chan Adventures Project
Post by: Sky Child on January 07, 2009, 01:19:40 AM
Oh so it's a porn game!
Title: Re: Roll Chan Adventures Project
Post by: Psycho Yuffie on January 07, 2009, 01:19:56 AM
Wow... That's...skimpy. Otherwise, she's cute!
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 07, 2009, 01:25:30 AM
Oh so it's a porn game!

No, is not a Porno, so please dont ban me ::) ???

Anyway here is the next one,

(http://th02.deviantart.com/fs40/300W/i/2009/006/8/2/3th_Robot_Mistress_by_baragon_kun.jpg)

suggestions for names and type????
Title: Re: Roll Chan Adventures Project
Post by: Psycho Yuffie on January 07, 2009, 01:36:28 AM
No, is not a Porno, so please dont ban me ::) ???
You could try covering her up more.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 07, 2009, 01:43:42 AM
They are just skeyches, but i can add or remove things when i made the colors :cookie:
Title: Re: Roll Chan Adventures Project
Post by: Sub Tank on January 07, 2009, 02:13:38 AM
No, is not a Porno, so please dont ban me ::) ???

It better be!  If you don't make it a porno game I will get Acid to ban you >:(

(http://th02.deviantart.com/fs40/300W/i/2009/006/8/2/3th_Robot_Mistress_by_baragon_kun.jpg)
suggestions for names and type????

Does-Anyone-Feel-A-Draft-? Woman

Special Weapon - Undress Beam
Title: Re: Roll Chan Adventures Project
Post by: Dr. Wily II on January 07, 2009, 07:03:36 AM
New Design

Cherokee Woman

(http://th03.deviantart.com/fs40/300W/i/2009/006/2/1/Cherokee_Woman_by_baragon_kun.jpg)

Also i got a 4th design but i dont know if you will like it

maybe i will change their names of this last 2
Is she related to Tomahawk Man?

Either way, more armour would be appreciated, even in sketch form... XD
As for names...
The lasy one could be called Pyro Gal...
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 08, 2009, 02:07:15 AM
well by noe i got 3 Robot Mistress, now what i need if some suggestions if you want to tell for the other 5 O^O
Title: Re: Roll Chan Adventures Project
Post by: Sky Child on January 08, 2009, 02:10:51 AM
Toast Woman.

You need it.
Title: Re: Roll Chan Adventures Project
Post by: HyperSonicEXE on January 08, 2009, 02:20:21 AM
And at the standard two slots per toaster...
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 08, 2009, 03:26:04 AM
Hey, i was thinkin on some Cooking Robot Master, mayne a Chef, or Reposter (Cake Thing) or Candy Maker
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 08, 2009, 05:37:06 AM
Well, Here is The Color Scheme for Opera Woman........

(http://img357.imageshack.us/img357/5222/operawomanbybaragonkuneh6.png) (http://imageshack.us)
(http://img357.imageshack.us/img357/operawomanbybaragonkuneh6.png/1/w1000.png) (http://g.imageshack.us/img357/operawomanbybaragonkuneh6.png/1/)

So, Do you like it, or what colors do i need to change before make the shades

Posted on: January 08, 2009, 04:02:52
i did the shades, but i can still change the color palette if you want

http://baragon-kun.deviantart.com/art/Robot-Mistress-Opera-Woman-108780827 (http://baragon-kun.deviantart.com/art/Robot-Mistress-Opera-Woman-108780827)
Title: Re: Roll Chan Adventures Project
Post by: Sky Child on January 08, 2009, 05:40:51 AM
Your coloring ain't half bad, as far as flatshades go.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 08, 2009, 06:08:45 AM
the version linked from Devianart, has shades, i just wanted to make them simplistic in order to make them look like official art from the earlier megamans :W
Title: Re: Roll Chan Adventures Project
Post by: Dr. Wily II on January 08, 2009, 08:28:58 AM
I can't really see anything wrong with the shading on Opera Woman, in fact, it looks great.

As for ideas...
I'm a little dry myself... -u-'
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 09, 2009, 04:58:46 AM
Well here is the color of the "hawaiian Woman"

Dont worry thats not the name

(Images Deleted Because i No Longer Desired and Feel Inappropriate)

I Choose 2 color schemes, and tell me, whats the more fitting one, and yes i will cover her more (but only a grass skirt)

the names are between Blaze Woman, Lava Woman, Kahuna Woman, you made the choice

(nevermind i choose Lava Woman)
Title: Re: Roll Chan Adventures Project
Post by: Dr. Wily II on January 09, 2009, 08:39:43 AM
(http://img265.imageshack.us/img265/8726/lavawoman1fm6.th.png) (http://img265.imageshack.us/my.php?image=lavawoman1fm6.png)
This one.
AS for the name... Kahuna Woman sounds rather fitting... XD
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 09, 2009, 08:42:44 AM
ALL RIGHTY THEN

KAHUNA is the PERFECT NAME  8)

by the way

(http://img212.imageshack.us/img212/6136/selectscreenbetafs9.png) (http://imageshack.us)
(http://img212.imageshack.us/img212/selectscreenbetafs9.png/1/w256.png) (http://g.imageshack.us/img212/selectscreenbetafs9.png/1/)

(PS: ignore the megaman 7 normal names, and i need to change Lava Woman to Kahuna Woman)
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 10, 2009, 01:28:37 AM
Opera Woman is wonderful...

As for Kahuna Woman.....
Title: Re: Roll Chan Adventures Project
Post by: Sky Child on January 10, 2009, 02:50:49 AM
(http://img265.imageshack.us/img265/8726/lavawoman1fm6.th.png) (http://img265.imageshack.us/my.php?image=lavawoman1fm6.png)
... this needs to stop.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 10, 2009, 03:09:55 AM
... this needs to stop.

what do you mean, oh yeesh, well i made a more fitting version, dont worry
Title: Re: Roll Chan Adventures Project
Post by: PowerArmor on January 10, 2009, 03:14:31 AM
I mean sure, SplashWoman has tits, but she still doesn't show any... "Skin," if that's even possible for robots.

Anyways, I'm sure these designs would turn out great if they were more robot-death-machine and less hooker.
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 10, 2009, 03:23:28 AM
Burst Woman? Oh my.

I can't even imagine....
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 10, 2009, 03:48:23 AM
Oh Boy Oh Boy

well its seems that some people may are quite disturbed by this designs, dont worry, heres some points

1.- theres only 3 Sexy Robot masters here, Kahuna Woman, Apache Woman and a 3rd one wich is supposed to be Arabian, and yes, i try to covered up a little more......

2.- as for the skins, well, according to the story im planning, this is Exoskin, its supposed to be Gum Rubber colored, wich is elastic and flexible like normal flesh, but more Resistence than stell, cause its made of molecules and quimics than make them both soft and strenght, and 4 of the robot mistress, have thin slim Exoskeletons

3.- the select screen is taken from Megaman 7 FC, and im only start working, so all the other names will change............so no, No Burst Woman

4.- http://baragon-kun.deviantart.com/art/Robot-Mistress-Kahuna-Woman-108889820 (http://baragon-kun.deviantart.com/art/Robot-Mistress-Kahuna-Woman-108889820) a more likable version of Kahuna Woman, its supposed to attack with Fire, yeah shes supposed to be the Fire Robot, but im planning an additional shield attack involving the skirt and then trhow it

and please tell me if i really crossing the line, i apologize O^O



Title: Re: Roll Chan Adventures Project
Post by: Psycho Yuffie on January 10, 2009, 08:19:48 AM
2.- as for the skins, well, according to the story im planning, this is Exoskin, its supposed to be Gum Rubber colored, wich is elastic and flexible like normal flesh, but more Resistence than stell, cause its made of molecules and quimics than make them both soft and strenght, and 4 of the robot mistress, have thin slim Exoskeletons
That doesn't justify making them run around in their birthday suits. Seriously... Having only the nipples covered up by thin strips of...something... And even the crotch is mostly exposed. I'm not sure how you're not expecting people to react to these objectifying designs. I don't care if a kind of rubber as invented that makes robots indestructible, they still wouldn't run around naked. And if there is such a premise to a game, it's usually one to a hentai game.
Title: Re: Roll Chan Adventures Project
Post by: Sky Child on January 10, 2009, 08:31:00 AM
If you're gonna make a hentai game, just be honest about it.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 10, 2009, 09:43:16 PM
NO >_< is not a hentai Game Guys
Title: Re: Roll Chan Adventures Project
Post by: Psycho Yuffie on January 10, 2009, 10:24:03 PM
NO >_< is not a hentai Game Guys
Then start using your head when making the designs and stop listening to your penor as much. I say as much because guys can never completely stop...
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 10, 2009, 11:09:36 PM
HEY RPM I HEARD YO LIKE ECCHI SO HERE'S A BUNCH OF SKIMPY ROBOT MASTERS

FGSFDS! THEY'RE TOO REVEALING! GIVE THOSE ROBOTS SOME MORE CLOTHES SO I CAN MAKE FANART OF THEM WITHOUT CLOTHING
Title: Re: Roll Chan Adventures Project
Post by: Nexus on January 10, 2009, 11:11:10 PM
What's this I hear about a hentai game? ...

*looks at RM designs*

... I think we need to make a nosebleed kobun.  ???
Title: Re: Roll Chan Adventures Project
Post by: Flame on January 10, 2009, 11:19:56 PM
you say you dont want to be banned, yet they brely have clothes on. I mean, Id Hit tat Kahuna/Lava/ whatever woman, but she looks like she belongs in a hentai Megaman game, so does Cherokee woman. yuou cant have naked robot mistreses running around and say "its not a hentai" and expect people to not criticize.
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 10, 2009, 11:22:47 PM
you say you dont want to be banned, yet they brely have clothes on. I mean, Id Hit tat Kahuna/Lava/ whatever woman, but she looks like she belongs in a hentai Megaman game, so does Cherokee woman. yuou cant have naked robot mistreses running around and say "its not a hentai" and expect people to not criticize.

I don't know about that. People on DeviantArt get away with that every day.

Seems like RPM's pretty angry at baragon 'bout this little thread.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 10, 2009, 11:56:15 PM
All Right Guys, im sorry ;O;

i will remove this 2 character designs from the project and replace them for more fitting ones, and apache woman is left out for now, or at least if i make another design, excuse me i have no idea that its wrong to do this things here in this forum, if you want to me to leave, just tell me
Title: Re: Roll Chan Adventures Project
Post by: Flame on January 10, 2009, 11:58:24 PM
No one said they wanted you to leave dude.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 11, 2009, 12:11:51 AM
Is just that i said that this is not a hentai game and everyone think that im just using excuses, i mean seriously, is anything wrong to put a little fanservice, im not triying to insult you guys, just let me show you someting better :-[
Title: Re: Roll Chan Adventures Project
Post by: Flame on January 11, 2009, 12:25:13 AM
sorry... but that honestly wasnt a "little" a "little" is having a revealing or really tight  outfit.
not completely nude with thongs, or a little leaf thing covering the crotch
I mean, I have nothing against it, its hot, but if its not a hentai game, then maybe you should check the fancervice a bit.
Title: Re: Roll Chan Adventures Project
Post by: Psycho Yuffie on January 11, 2009, 07:04:46 AM
Nobody wants you to leave. It's called criticism. I agree with Flame. A bikini is fan service. Microscopic well-placed objects is obscenely sexual. That's fine if you're going for this being a sexual kind of game, but everyone here knows you're not.
Title: Re: Roll Chan Adventures Project
Post by: PowerArmor on January 11, 2009, 07:16:13 AM
Anyways, I'm sure these designs would turn out great if they were more robot-death-machine and less hooker.

I quote myself because I'm cool like that.
Title: Re: Roll Chan Adventures Project
Post by: RMX on January 11, 2009, 02:33:58 PM
lol censorship in RPM.
Just do whatever designs you like, it's going to end up in 8-bits anyways, not that much to see in there.

If someone here worked in a real megaman hentai game, everyone would be supporting it like mad.
Title: Re: Roll Chan Adventures Project
Post by: Gaia on January 14, 2009, 01:34:04 AM
Operawoman's okay as far as accuarcy goes.. but please, give some armor, it looks like if transparent enough we can see thier bare exoskeleton. (like I said; more like Operawoman)

lol censorship in RPM.

If someone here worked in a real megaman hentai game, everyone would be supporting it like mad.

I doubt that's possible, every female robot will look like a Mazinger lady-bot one off. And do any of you heard of tiny coverings? I can clearly see it. (leaves on Lavawoman, and the gold things on whateverwoman) But it looks way too exposed. /bandwagon hop
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 15, 2009, 12:10:18 AM
lol censorship in RPM.
Just do whatever designs you like, it's going to end up in 8-bits anyways, not that much to see in there.

Damng, I can't find that atari RPG adventure game, but you should really see the harpies in that one.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 16, 2009, 12:53:02 AM
either way, here is apache Woman

(http://th07.deviantart.com/fs40/300W/i/2009/015/8/1/Robot_Mistress___Apache_Woman_by_baragon_kun.png)

Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 16, 2009, 03:01:09 AM
Better...

How about a loincloth and a necklace? And maybe a basket?
Title: Re: Roll Chan Adventures Project
Post by: Gaia on January 16, 2009, 03:02:25 AM
either way, here is apache Woman

(http://th07.deviantart.com/fs40/300W/i/2009/015/8/1/Robot_Mistress___Apache_Woman_by_baragon_kun.png)



A little better.

@Rock Bomb: everything else is fine, but the basket may be too much.
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 16, 2009, 03:03:06 AM
A little better.

@Rock Bomb: everything else is fine, but the basket may be too much.

A bit feminist?  -u-'
Title: Re: Roll Chan Adventures Project
Post by: Gaia on January 16, 2009, 03:05:52 AM
A bit feminist?  -u-'

No, it's just the basket MAY not fit into her attack pattern, plus I'm trying to avoid having to make the basket a seprate layer, you know how that's annoying. I perfer one of those tools that Fire Dancers mostly use, she looks like one.
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on January 16, 2009, 03:07:36 AM
Kahuna Woman seems more like the fire type to me...
Title: Re: Roll Chan Adventures Project
Post by: Gaia on January 16, 2009, 03:17:25 AM
Kahuna Woman seems more like the fire type to me...

Yes, that's what I meant about the tool that hawaiians use to perform fire dancing. she should use it, since she's hawaii themed. intresting that most of the mistresses here have culture.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 16, 2009, 05:07:50 AM
Yes, that's what I meant about the tool that hawaiians use to perform fire dancing. she should use it, since she's hawaii themed. intresting that most of the mistresses here have culture.

you are making sprites of my characters, thats nice dude, im flattered  8)

kahuna woman attacks spitting fire in form of kisses, i never thinked on give her some weapon actually, cause i wanted o give her a pole, but it will come out of his hand, but mayne that will still work, but instead, i think that she create a levitating fireball and huggles and spitting in a sexy pose, while shaking her hips....

apache woman, (official name), also walks like shes dancing a rain dance, and attack rhowing boomerang axes, kinda like the weapon of tomahawk man, but with work more like the good old classic metal blade

Opera Woman does an barrier attack like dive man, using her horns, and sings in note wich her notes are used as attacks, kinda like the tornados of air man, but more tricky,


Here are the Tablets, yet they still may change

Opera Woman = hornet barricade, Note Crush
Weapon you Get = Opera Note

Kahuna Woman = Fire Kiss, Fire Shield
Weapon you Get = Kahuna Fire Dance

Apache Woman = Bolt Dance, Apache Blade
Weapon You Get = Apache Blade

tomotrrow i will put 2 new designs that you will like more
Title: Re: Roll Chan Adventures Project
Post by: HyperSonicEXE on January 16, 2009, 05:09:13 AM
Apache Woman x Tomahawk Man
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 20, 2009, 12:38:28 AM
Gaia, if you really will make sprites based on my characters, i will very shy and flattered, but i want to try by myself too

(http://i237.photobucket.com/albums/ff260/baragon-kun/sprites1.png)

lets compare

Title: Re: Roll Chan Adventures Project
Post by: Flame on January 20, 2009, 12:40:46 AM
the sprites are cute.
Title: Re: Roll Chan Adventures Project
Post by: Gaia on January 20, 2009, 12:43:57 AM
Gaia, if you really will make sprites based on my characters, i will very shy and flattered, but i want to try by myself too

(http://i237.photobucket.com/albums/ff260/baragon-kun/sprites1.png)

lets compare



Subject A: Diffrent idle stance, plus diffrent colors. Headshape/hairstyle and facials may be diffrent.

Subject B: More vibrant color choices than Subject A, plus uses two diffrent shades of red. Postiure may be off.

Both: Black is not a good background color, as it collides with the sprites, please choose a diffrent color that won't clash with the outline. Most Robot Masters/Mistresses may not have additional shading in 8 bit, also, compaired to others. (Airman, Gutsman, Yamatoman, etc) But certain do, such as Woodman, that may be an exception because of detail.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 21, 2009, 03:34:07 AM
well here is the new design i promised, i need to made the shades, but tell me if the color scheme is crappy

(http://i237.photobucket.com/albums/ff260/baragon-kun/DSC04066.png)

shes is the opposite of Kahuna Woman, and i dont know how to call her

ice, freeze, blizzard crystal are not allowed since they are used by the mans
Title: Re: Roll Chan Adventures Project
Post by: Flame on January 21, 2009, 03:46:29 AM
Snow gal
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 21, 2009, 03:55:44 AM
well snow woman is ok, but may i need to change the color scheme to the same as ice man, and i really dont want that, cause, i modeled this character from ice cream of strawverry and vanilla 8)
Title: Re: Roll Chan Adventures Project
Post by: Asvel on January 21, 2009, 05:17:48 AM
Gelato Woman? Good Humor Woman? Klondike Woman? Name her after ice cream, if that's what inspired you. She could even be Phish Food Woman. Go Ben & Jerry's!
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 21, 2009, 05:53:08 AM
well i finished the picture

(http://img291.imageshack.us/img291/6239/dsc04066ey7.th.png) (http://img291.imageshack.us/my.php?image=dsc04066ey7.png)

if you wanna to me add more details, please tell me, such as decoration on ice cream (no offensive pun intented)

tomorrow i will upload LUNAR WOMAN and by the end of the week i will ask you a favor please about the 6th robot mistress, help me with the design
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 22, 2009, 12:44:17 AM
Here is Moon Woman (I Change her Name)

(http://img292.imageshack.us/img292/7130/dsc04067id9.th.png) (http://img292.imageshack.us/my.php?image=dsc04067id9.png)

What doyou think Guys????
Title: Re: Roll Chan Adventures Project
Post by: Sky Child on January 22, 2009, 05:20:34 AM
I think she's related to Jewel Man.
Title: Re: Roll Chan Adventures Project
Post by: Flame on January 22, 2009, 05:23:07 AM
So, does she moon you? *slaughtered mercilessly for bad pun*
Title: Re: Roll Chan Adventures Project
Post by: Sky Child on January 22, 2009, 05:33:40 AM
well i finished the picture

(http://img291.imageshack.us/img291/6239/dsc04066ey7.th.png) (http://img291.imageshack.us/my.php?image=dsc04066ey7.png)

if you wanna to me add more details, please tell me, such as decoration on ice cream (no offensive pun intented)

tomorrow i will upload LUNAR WOMAN and by the end of the week i will ask you a favor please about the 6th robot mistress, help me with the design
You could put rainbow sprinkles on her hat?
Title: Re: Roll Chan Adventures Project
Post by: BaconMan on January 23, 2009, 11:54:51 PM
well i finished the picture

(http://img291.imageshack.us/img291/6239/dsc04066ey7.th.png) (http://img291.imageshack.us/my.php?image=dsc04066ey7.png)

"Scream Woman?" ^.^ AAAAAAAAH! (You get Noise Crash. And a bloody nose.)
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on January 24, 2009, 10:20:39 PM
(http://i237.photobucket.com/albums/ff260/baragon-kun/169.png)

I Uploaded from Photobucket cause the otherlink dosnt work, what do you think about this one
isnt a little bit racist????????? ???
Title: Re: Roll Chan Adventures Project
Post by: Acid on January 24, 2009, 10:23:09 PM
Everything always offends someone. Just live with it.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on February 07, 2009, 02:58:18 AM
Well Im back with the art, and here's Roll in valentine outfit

(http://i237.photobucket.com/albums/ff260/baragon-kun/Valentine_Roll_by_baragon_kun.png)
Title: Re: Roll Chan Adventures Project
Post by: VixyNyan on February 08, 2009, 03:11:23 AM
Looks almost official. And she's adorable too. x3
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on February 16, 2009, 03:41:09 AM
happy velated valentine to all of you

here i got a color scheme that can be used for roll

(http://fc42.deviantart.com/fs40/i/2009/045/b/8/Valentine_Roll_Color_Scheme_by_baragon_kun.png)

Full Version http://baragon-kun.deviantart.com/art/Valentine-Roll-Color-Scheme-112944194 (http://baragon-kun.deviantart.com/art/Valentine-Roll-Color-Scheme-112944194)

Posted on: February 15, 2009, 19:43:08
by the way, take a look at what im doing right now

(http://i237.photobucket.com/albums/ff260/baragon-kun/enemysheet1s1.png)
Title: Re: Roll Chan Adventures Project
Post by: Gaia on February 16, 2009, 03:44:31 AM
Is that an Asterix wannabe there?  >w<

Some of these are pretty origional but.. the last one breaks the rule of never harming a human being? Show some enemy concepts to confirm this. We might need coconut/leaf censoring for the last one there.
Title: Re: Roll Chan Adventures Project
Post by: Flame on February 16, 2009, 03:47:23 AM
Is that an Asterix wannabe there?  >w<


which one?
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on February 16, 2009, 03:51:24 AM
the last one is supposed to be an hula girl robot

and the asterix one is the one in the right of the robo-goat

and well, actually, 2 of the enemies, the goat and the mouse, are edits from Ducktales on NES, but i got my reasons
for use those, and im only at 10 % of the enemies for the concept
Title: Re: Roll Chan Adventures Project
Post by: Gaia on February 16, 2009, 03:55:54 AM
the last one is supposed to be an hula girl robot

and the asterix one is the one in the right of the robo-goat
and well, actually, 2 of the enemies, the goat and the mouse, are edits from Ducktales on NES, but i got my reasons
for use those, and im only at 10 % of the enemies for the concept

There we go, Flame. I'd like you to reveal those few concepts, if you like, baragon. Which is the demo going to be released again?

You should update your first post so everyone can keep up-to-date on stuff, it would be nice.
Title: Re: Roll Chan Adventures Project
Post by: Flame on February 16, 2009, 04:58:46 AM
right of the goat?
I thought so.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on February 16, 2009, 06:12:40 AM
There we go, Flame. I'd like you to reveal those few concepts, if you like, baragon. Which is the demo going to be released again?

You should update your first post so everyone can keep up-to-date on stuff, it would be nice.

well, actually, i dont plan to start working on actual game now, just the sprites and concepts, as well of art, i hope you understand, this will be the first time i do something like this, and probably i will need some help in some points

but can pretty much say that i got a concept for the game

2 of the stages, lunar woman stage & what enemies are going to be in each stage

lunar woman stage it will be a rendition to ducktales moon level, and yes, is going to have a rendition of the moon music

as for the kahuna stage music, i alays thinked in something really hawaiian, such as a 8-bit version of lilo & stitch theme
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on March 11, 2009, 06:51:31 AM
by the way, i think the game will be made on game maker style program, what program do you recommend me for an almost NES looking megaman game, i mean a decent one

Posted on: February 16, 2009, 07:15:51
dudes, just to let you know that im back on working on this project, i was a little stressed this last weeks, so i apologize for that  8)

im going to remade some of the sprites, but, i wanna ask you a question

what game maker programm do you reccomend me, one wich i can make a truly feeling NES megaman game, that has the same psysichs as an NES game??
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 14, 2009, 01:18:54 AM
Hey Everyone here's one small update

and by the way im sorry if i did something wrong before in this forum without knowing

(http://img397.imageshack.us/img397/8828/womensprites.png)

Remade Sprites for Apache woman and Kahuna Woman as well of finsh the base sprites of Opera, Gelato and Lunar Womans
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on April 14, 2009, 04:17:40 AM
Those are some nice sprites; is Kahuna's skirt on a separate layer?
Title: Re: Roll Chan Adventures Project
Post by: Marnic on April 14, 2009, 10:52:53 PM
I love the enemy design Kahuna Woman and Apache Woman especially. The sprites look great, keep it up. I'd love to play the game one day.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 20, 2009, 10:26:44 PM
Kahuna Woman will Have No Skirt, instead a Gold Bikini Thong, the problem is make her a skirt will cause problems with the palette limit if this is ported to an NES, tough a Game Maker project will have no problem, but this is intented to be NES style

5 colors is the limit per sprite (including Black & White)

oh and update those base-sprites

(http://img378.imageshack.us/img378/6240/75020456.png)
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on April 20, 2009, 10:45:58 PM
I see.

Who are the sixth and seventh girls?
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 20, 2009, 10:49:13 PM
Volt Woman & Tai Chi Woman

(http://img2.imageshack.us/img2/3207/robotgals1.png)

and card woman at the very end!!!
Title: Re: Roll Chan Adventures Project
Post by: Gaia on April 20, 2009, 11:52:58 PM
So now the Master Set is complete.. where's the artwork?
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 21, 2009, 12:26:45 AM
Later i will finish the artwork of the last 3
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 22, 2009, 03:37:09 AM
SUPRISE SUPRISE!!!!!!!!!!

Card Woman Sheet!!!!

(http://img243.imageshack.us/img243/8292/cardwoman.png)

Altough i will admit, is not as elaborate as i might want  8D
Title: Re: Roll Chan Adventures Project
Post by: Gaia on April 22, 2009, 03:38:59 AM
Huh, is this based off Magicman, without energy sappin'? Or will she play like Woodman?
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 22, 2009, 03:45:20 AM
Very Quick Update

(http://img243.imageshack.us/img243/8292/cardwoman.png)

And No, she will play like a hybrid between Crash Man and Metal Man, some of the cards can get stick and explode, i add her a pattern
Title: Re: Roll Chan Adventures Project
Post by: Jericho on April 22, 2009, 03:56:51 AM
I've gotta say, that is all some very impressive work there Baragon. I especially liked the way you designed the female masters. Instead of going for the cute moe look or sexy look, you actually took an extra step to make them distinct. Bravo. 8)
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 22, 2009, 04:01:08 AM
really?, when you say Moe, i guess you're referring to the Tan Style, like some female versions of robot masters that are just normal girls cossdresed orsorta

but i tried to make them more robot
Title: Re: Roll Chan Adventures Project
Post by: Jericho on April 22, 2009, 04:14:34 AM
Yeah, the "Tan" style is what I meant. Also, looking back in this thread, I can see that you were having it rough with the reception of your earlier designs. XD

It's nice to see that you adapted your designs well in the end though. Also, as a bit of a friendly bro-tip, keep in mind that no matter what ya do, it's just as Acid said, someone will get ruffled by it. It's a sad truth. XD

What you have to do is make sure you know where your idea is headed and always be ready for criticisms, no matter how bad they get. 8)
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 22, 2009, 05:24:05 AM
well i gotta admit, i liked the sexy design for the ladies, but beign that this will be a game, i diced it to clea some of the designs to make them more aproppiete, (well in the case of Kahuna and Apache mostly), but i decided to have some baance, 3 Comical Relief Robot Gals like Opera, Gelato, and Volt....

By the way, one more thing, Gelato Girl is actually a Midget, but i made her artwok cute just for a little off Moe Factor
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 23, 2009, 11:41:34 PM
BTW i want to ask you something, can somebody please help me with those sprites, can somebody make her walk sprites like she's moonwalkin as opposed to running???

(http://img259.imageshack.us/img259/4296/testtrites.png)
Title: Re: Roll Chan Adventures Project
Post by: Gaia on April 23, 2009, 11:47:30 PM
BTW i want to ask you something, can somebody please help me with those sprites, can somebody make her walk sprites like she's moonwalkin as opposed to running???

(http://img259.imageshack.us/img259/4296/testtrites.png)

That's a dashing sprite, most Robot Masters have that. Also, why does her weapon involve flashing (no, not that kind) fanservice?

Posted on: April 23, 2009, 11:44:48 PM
One more thing, show me the sourcecode and all the videos used for making this "game", screenshots would be more appropriate as well.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on April 23, 2009, 11:54:11 PM
that's supposed to shoot the beam attack, also i will make a shield attack

and no, i wasnt referring to the last sprite, that's the jump sprite, I get the idea for Moonwalking for the Theme of the character, she's supposed to look like a cabaret casino stargirl, and thereore, i get the idea to do a sexy moonwalker [eyebrow]
Title: Re: Roll Chan Adventures Project
Post by: Superjustinbros on May 25, 2009, 06:45:54 PM
Official Threadh of Development for Roll Adventure

Sprites so Far........

(http://img2.imageshack.us/img2/3207/robotgals1.png)

RG 001 - Opera Woman
RG 002 - Apache woman
RG 003 - Gelato Girl
RG 004 - Lunar Woman
RG 005 - Kahuna woman
RG 006 - Volt Woman
RG 007 - Tai Chi Woman
RG 008 - Card Woman

(http://i237.photobucket.com/albums/ff260/baragon-kun/enemysheet1s1.png)

Card Woman Sprite Sheet
(http://img243.imageshack.us/img243/8292/cardwoman.png)


:V
Reminds me of Rozenkreuzstilette. óVó
Title: Re: Roll Chan Adventures Project
Post by: Night on May 25, 2009, 07:50:34 PM
Of course it does because that's all you ever talk about...
Title: Re: Roll Chan Adventures Project
Post by: Afro-Shroom on May 25, 2009, 08:15:34 PM
I know who he is

So do I... but yeah, I was wondering why you had a RM thing going on in DeviantArt.  o~O
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on May 26, 2009, 09:47:51 PM
Hey Hey Hey  >0<

Contrary to the Popular Belive, Im Aliave, just bunkerin myself from the.....you know what, but im recently reworkin on some things on this project, but so far i can tell that the priority is, making all the sprites, and i need some help, cause i need the tilesets of megaman 3, thats right, i planning to use megaman 3 as a base for this

speaking of............the you know what

(http://img33.imageshack.us/img33/5162/hawaiipig.png)
One Thing That is interesting in the Earlier Megaman games, was the Animal Sub-Bosses, sadly in 5 & 6 this thing was kinda lost, this one i made is going to replace the Cat-Bot in Topman stage, wich i plan to remade into Kahuna Woman Stage

(http://img30.imageshack.us/img30/2466/rollprotrait1.png)
Tell Me if This Can Be Done Better......

All This Sprites Are Beign Created in Base of actual NES pallete, wich means that i have to rework some (and by some, i actually mean "all") of the sprites, and by the time im making this post

(http://img35.imageshack.us/img35/5894/womenspritesactualnespa.png)
Title: Re: Roll Chan Adventures Project
Post by: Sapphire✧9 on May 26, 2009, 10:22:46 PM
^ Beware Roll-chan, you might get sick from that pig.
Title: Re: Roll Chan Adventures Project
Post by: Blackhook on May 26, 2009, 10:41:21 PM
Just to remind you, MM5 had an animal based sub boss....The octopus on Waveman´s stage and MM6 had the giant Ninja Frog
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on May 26, 2009, 11:28:58 PM
(http://img38.imageshack.us/img38/297/rollsprites1small.png)

Reworked Sprites, What Do You Think
(this image has been expanded to x2, and to see it without distortion, click right button and select, View Image)
Title: Re: Roll Chan Adventures Project
Post by: Gotham Ranger on May 27, 2009, 12:05:58 AM
For some reason, I just love the buster sprites. Its just so perfect.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on May 27, 2009, 12:49:22 AM
New Enemy Sprite

(http://img36.imageshack.us/img36/8779/panzercopy.png)

Can Somebody Guess Where I Get
This is Going To Be a Enemy in Opera Woman Stage
but i need to know what version is more fitting
Title: Re: Roll Chan Adventures Project
Post by: Afro-Shroom on May 27, 2009, 12:51:59 AM
the shading on the first is good but i like the belly color of the second one.  :\
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on May 27, 2009, 12:56:54 AM
Nice, BTW, I Need The Tilesets of megaman 3 in order to do the stages
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on May 27, 2009, 01:07:36 AM
Here you go (http://www.sprites-inc.co.uk/files/Classic/MMIII/Tiles/)
Title: Re: Roll Chan Adventures Project
Post by: VixyNyan on May 27, 2009, 01:15:26 AM
-MM3 Game Boy Tiles-

I like you. You're funny. >U<
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on May 27, 2009, 01:25:47 AM
You could also salvage tiles from these screenshots (http://www.bghq.com/bgs.php?system=nes&game=m/mm3)
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on May 28, 2009, 11:53:44 PM
thank you *o*

Posted on: May 27, 2009, 01:27:29
New Edit

(http://img16.imageshack.us/img16/9012/rollprotraits.png)

Again, Tell Me if This Can Be Done Better, and yes, i used the Rockboard mugshots as reference
Title: Re: Roll Chan Adventures Project
Post by: Gaia on May 28, 2009, 11:55:11 PM
I can see that, but it doesn't need to be.. yet. wonder what's that face in the last row there for anyway?
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on May 29, 2009, 12:52:19 AM
I think they look fine. :)
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on May 30, 2009, 03:29:33 AM
Robot Gals Mugshots

(http://img132.imageshack.us/img132/6175/4portraits1.png)

Again, comments and critisicism please
altough Apache Woman is a little Unproportionate compared to the 1st 3, so can anybody help me a little bit with this
BTW in the previous batch of mugshots, the smiling one is supposed to be the Center cursor Mugshot

Posted on: May 29, 2009, 02:26:32
Well I Just finished The Mugshots

(http://img40.imageshack.us/img40/2214/portraits333.png)

and Notice the Pastel/Cake Colors i Used from an NES pallette, Is it kinda odd?
by the way, can someone help me with apache woman portrait??

(http://img38.imageshack.us/img38/3455/10126169.jpg)
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on May 30, 2009, 03:54:42 AM
Doesn't look odd to me. I would give Moonwoman and Taichiwoman shoulders, though.

About Apachewoman's portrait: It looks fine; I'd just make her bangs less curvy (they don't seem to match up with the artwork).
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on June 01, 2009, 08:54:08 AM
BTW, im going to try to convince IKA to Perform The Soundtrack 8U
Title: Re: Roll Chan Adventures Project
Post by: lizardcommando on June 01, 2009, 09:18:51 AM
BTW, im going to try to convince IKA to Perform The Soundtrack 8U

Shouldn't you try to make a working game engine first or something?
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on June 22, 2009, 12:20:30 AM
well i have some things to say


i will make the game, but, i start to think on better wait for N64 Mario Megaman Engine to be finished, because i played the demo, and the gameplay psysichs and mechanics are more megaman-esque than other games i played maded on game maker, and after all, doing a rom hack will be a hell in the ass for me, because of the limitations

BTW, i started to work on songs made on famitracker, tough im only working on 3 BGM

i will later post them to get any suggestions

Posted on: June 21, 2009, 00:53:19
here's a sample of one of the BGM im composing

http://www.fileshost.com/download.php?id=3AABF9741 (http://www.fileshost.com/download.php?id=3AABF9741)

btw, does somebody here has some experience on famitracker and megaman like instruments, i got a collection that i will share to you if you want

http://rapidshare.com/files/247152245/capcom_instruments_megaman.rar.html (http://rapidshare.com/files/247152245/capcom_instruments_megaman.rar.html)

how i can give this tune a more megaman-esque style???
Title: Re: Roll Chan Adventures Project
Post by: Gaia on June 22, 2009, 12:27:36 AM
Listen to actual tracks and compare them, it might help.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on June 23, 2009, 07:06:37 AM
Finished Apache Woman BGM

http://www.youtube.com/watch?v=wfCNJL7wS5Y&feature=channel_page (http://www.youtube.com/watch?v=wfCNJL7wS5Y&feature=channel_page)

Tough if it doesnt sound Megaman-esque Enough, it will be Remaded
Title: Re: Roll Chan Adventures Project
Post by: Night on June 23, 2009, 07:53:24 AM
Though it does fit apache woman, it need s more simpler tune...
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on July 30, 2009, 07:19:20 AM
I was talkin to the guys on the famitracker forums and yes, the Apache Woman BGM is so terrible for a megaman game

EDIT: i may not use this thread for some time until i have some in game progress, because i havent done anything other than starting on the BGM's and some sprites, but i can tell you some things

the soundtrack will be quite extensive, about 32 songs

it will have quite a lot of cinema's display, and the story will had a lot of comedy

and for now.....

(http://img405.imageshack.us/img405/9361/rollscreencopia.png)

Posted on: July 18, 2009, 02:21:02
Small Update

2 BGM's (one for the Cinema's, & a Remix of th most well known theme from MM2, since if i say over-rated people will jump up my troath)

[youtube]http://www.youtube.com/watch?v=gLxk3t5_1B8&feature=channel_page[/youtube]



Posted on: July 27, 2009, 04:46:21
Small Update

[youtube]http://www.youtube.com/watch?v=wcQAxZ6-H8k&feature=channel_page[/youtube]

This Song was composed in famitracker using danooct1 Wily's Stage Music as a Base for this
With His Permission, this was an attempt to experiment for more quality music
Title: Re: Roll Chan Adventures Project
Post by: Sapphire✧9 on July 30, 2009, 09:19:17 AM
Saw both on YT. Good job!  ;)
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on July 31, 2009, 10:59:19 PM
Opera Woman's Sprites Finished

(http://img190.imageshack.us/img190/8897/operawomanworksprites.png)

Final Color Correction, so what do you think, how could be improved
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on July 31, 2009, 11:01:10 PM
Everything looks good. :)
Title: Re: Roll Chan Adventures Project
Post by: Rin on August 01, 2009, 12:58:28 AM
Well, this look interesting.
I like those sprites. Keep going.
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on August 01, 2009, 01:39:11 AM
Also, If you would like, I made a whole bunch of female robot masters you are more than welcome to use.

(http://img.photobucket.com/albums/v96/Demonlord/robotmasterscomplete.png)
Title: Re: Roll Chan Adventures Project
Post by: Dr. Wily II on August 01, 2009, 04:00:09 AM
Opera Woman looks awesome there, and I lol'd at her sprites in the 5th row... So angry... XD
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 03, 2009, 09:11:43 AM
thanks to all of you

tough, i dint do the opera woman sprites so vastly diffwrent, i mean, i wanted to do one wich sh moves her head while screaming the big attack, as well of one whn she's singin (maybe i will need some help with those kind of sprites)

tomorrow i will start editing Gelato Girl Sprites

Posted on: August 01, 2009, 07:30:30
Gelato Girl Spritesheet Finished ( I Guess)

(http://img34.imageshack.us/img34/6729/gelatogirlworkspritesco.png)

I Could Finished this in a day, but i need some inspiration for what could b her attacks and behavior
plus i used iceman sprites from Battle & Fighters on the NGC as reference
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on August 03, 2009, 06:46:24 PM
She could use a projectile to stick Roll to the wall.
Title: Re: Roll Chan Adventures Project
Post by: Dr. Wily II on August 05, 2009, 02:51:19 PM
More sticking! >w<

And cool spritesheet.
She looks really cute.
Title: Re: Roll Chan Adventures Project
Post by: Blackhook on August 05, 2009, 02:59:09 PM
You´re better at this than me......
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 06, 2009, 06:12:46 AM
actually i dint finished the sprites of the effects of the ice cream balls.......

what could be better?

that roll gets frozen

or gets distracted by the ice cream?
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on August 06, 2009, 06:23:28 AM
Frozen.
Title: Re: Roll Chan Adventures Project
Post by: Dr. Wily II on August 07, 2009, 03:18:15 PM
Definitely frozen.

Or maybe fidgeting at the sticky ice-cream.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 13, 2009, 04:03:22 AM
(http://img6.imageshack.us/img6/9273/dsc04903copia.png) (http://img6.imageshack.us/i/dsc04903copia.png/)


Yep I Will Remade Some of The Fanart, i also plan to re-design kahuna woman, and on some bad news, i decided to remove Card Woman, so i need some suggestions for the replacement character, and 2 new characters on the way............
Title: Re: Roll Chan Adventures Project
Post by: Night on August 13, 2009, 04:10:20 AM
Nice artwork you got there!
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on August 13, 2009, 04:26:32 AM
Agreed with Night. :)

First, why was Cardwoman removed? Second...the only thing that comes to mind is "Magewoman". And she's faceless. (I guess I could lend you one of mine... (http://general-radix.deviantart.com/art/MM64-Robot-Mistresses-117514654))
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 17, 2009, 02:02:57 AM
well, i dont know, i just dont find her appealing at all

too much sexyness plus a little moe kid, well, because of it i designed opera and volt as the ugly ones, but i did want to listen to some suggestions

[spoiler]Im Holding Honey Woman for Future Projects, oh god im not even starting to work on the actual game, and im already thinkin on ideas for a sequel[/spoiler]


Oh, and look what i did for the title screen

(http://img24.imageshack.us/img24/8512/dsc04903sprite.png)


Posted on: August 13, 2009, 16:38:57
Here's One New Character, a Charachter that you dint imagine to see in this game

(http://img197.imageshack.us/img197/2070/dsc04921copia.png) (http://img197.imageshack.us/i/dsc04921copia.png/)
 
VIRTUAL MAN

Have you ever think'd, what would look the Dan Hibiki of Megaman, well, here it is, VIRTUAL MAN, he's nothing more than a douche and a idiotic loser, who is pretty stupid, but thinks that he's a super hero.

His Main Gimmick is that he refers as many things as virtual, because he's too fuckin coward and dimwitted to do things for real

He basically what you will call, a Robot Master Reject, H Was Created By Dr. Wily in order to destroy Megaman, Around the Time of Megaman 5-6, in fact, He's Related To Certain Robots Created By Wily....

But What Happened, Wily Was Designing this Robot, And Willy Decided to Use a Model CertainVideo Game Console Who Was Supposed to be The Succesor of another Portable Console, And Main Gimmick was, The Virtual Reality Concept, But The Imbecile Doctor Have No Idea that the Console was a Piece of Fuckin [parasitic bomb], and Wily used some of the componnents for the main board brain for the robot.....

Then When Willy Was Adjusting the Last Details Before Activating The Robot, It Was getting Adjusting by Wily's Modeling Computer (a Machine Who Has The Duty of Finalizing and Customize Robots), But Willy Had a Explosive Dhiarrea That Day and Have To Go To The Bathroom, and while not noticing, One of the Robots Decided to UIse The Computer To Navigate on the INTERMENETSSSSSS!!!!!!!!!!!!!, and start trolling the [tornado fang] out of Youtube and Watching Some Porn, and on top of that, listening to Weird Al Yankovich, and Watching a Illegaly downloaded Jim Carrey Movie, Ace Ventura to be exact, wich happens to alter the Binary Code of the Robot, and ultimately turning him into the Douche that it is now...

He Started to Act like Jhonny Bravo and Dan Hibiki, With the Voice of Ace Ventura, and of course reducing his super powers and leaving him as weak as Roll Was........

And Because of his Epic Lameness, Wily Originally Was Supposed to Destroy Him, But For His Surprise, He Regenerate Himself, discovering the only good quality it had, He Cannot Be Destroyed, Wily Theorized that it might be because of the Nature of Trolls on the Internet and Drama, It Cannot Be Destroyed, Just Neutralized, But Because He Was Useless on Anything Else, He firedHim, As the poor bastard had around 50 jobs, all of wich he was fired, until the FemiRoboLution Started and he think in Act Like The Hero that will never Be, so yes, techincally He's not evil, He's Just Idiotic.

And 2 More Things..

Yes, He's Based on Those Anoyying Trollers on Youtube and The Ill-Fated Virtual Boy
And NO, He Will Not Replace Card Woman
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on August 17, 2009, 02:13:53 AM
A self-inflated loser, eh? Sounds like fun. :)
Title: Re: Roll Chan Adventures Project
Post by: Jericho on August 17, 2009, 02:40:02 AM
Your project has really turned into something grand Baragon-kun, great work! 8)
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on August 17, 2009, 02:41:51 AM
Looks kind of like The Noid...
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 17, 2009, 03:07:43 AM
Your project has really turned into something grand Baragon-kun, great work! 8)

Nah, Not really, like i said, im only currently working on ideas and sprites :-[

But, im gonna be honest, i hope that if i did finish this game, maybe we can translate it to an Actual NES ROM, i have played Rockman 4 Minus Infinity and i was shocked, at all the things that were added to that game, not only music change, different sprites and graphics, and some changes on the AI of the enemies, They Were Added Things that were not included in the original, such as events, sprites who had variables, Gameplay elements, More Enemies, both from older megamans and newer ones, who had their own mechanichs, and overral, and so many things, that, i never thinked that could be added to a rom hack

but i know im gettin to off topic, and if this isnt the place to talk about this, i apologize
Title: Re: Roll Chan Adventures Project
Post by: Jericho on August 17, 2009, 03:16:06 AM
Don't downplay yourself, although I do understand you and what you mean.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 17, 2009, 07:20:05 AM
Virtual Man Sprites Finished

(http://img17.imageshack.us/img17/6018/virtualmancopia.png)

Note: The Last Sprite is the Send Away Sprite, Virtual Man Should Never Be Destroyed  :|
Title: Re: Roll Chan Adventures Project
Post by: Gaia on August 17, 2009, 05:28:06 PM
So wait a minute, this guy is comidec relief now? looks like it. That hurt pose reminds me of most platformer "death" sprites though. :/
Title: Re: Roll Chan Adventures Project
Post by: VixyNyan on August 17, 2009, 05:30:10 PM
His new name is trofe (forte). ^^
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 17, 2009, 06:58:26 PM
Oh SNAP, Vixy you got a hit 8D

[spoiler]Indeed, Virtual Man Was The Prototype Version of Bass, hence his real name is TROFE, (Forte Backwards), but in american audiences, he will be known just as Virtual Man[/spoiler]
Title: Re: Roll Chan Adventures Project
Post by: VixyNyan on August 17, 2009, 08:42:52 PM
Yea, I had to move the E somewhere else so it would sound a little better. Etrof? Hm, I guess not. ^^
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 27, 2009, 10:17:02 PM
Small Update, Very Small One

(http://img256.imageshack.us/img256/7473/operawomanworkspritesco.png)

Updating Opera Woman (added Run Sprites, and fixed his size a little bit, you can know see her legs)



Posted on: August 18, 2009, 05:04:12
Bolt Woman Art Sketch

(http://img151.imageshack.us/img151/728/dsc04922.png)
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on August 27, 2009, 11:42:26 PM
I like her design. :)
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on August 28, 2009, 01:24:26 AM
Also, Made a New Lunar Woman Sketch

(http://img197.imageshack.us/img197/395/dsc04923.png)
Title: Re: Roll Chan Adventures Project
Post by: Rock Bomb on August 28, 2009, 01:32:04 AM
(http://img.photobucket.com/albums/v96/Demonlord/other/1246059413052.png)
Title: Re: Roll Chan Adventures Project
Post by: Jericho on August 28, 2009, 01:37:50 AM
I lol'd. XD
Title: Re: Roll Chan Adventures Project
Post by: Night on August 28, 2009, 05:05:26 AM
There's a full moon for ya...
Title: Re: Roll Chan Adventures Project
Post by: Dr. Wily II on August 30, 2009, 02:31:26 PM
There's a full moon for ya...
Oh man... I laughed hard... XD
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on September 01, 2009, 01:18:59 AM
Small Worthless Update:

(http://img513.imageshack.us/img513/795/dsc04919.png)

Title: Re: Roll Chan Adventures Project
Post by: Gatuca on September 05, 2009, 04:11:26 AM
OMG, guys, heck this out, apparently there's so much love for 1 of my fan characters....

(http://s69.photobucket.com/albums/i68/AlenMcDohl/bead%20art/?action-view&current=DSCN0499.jpg)

And i was already redesignign Apache Woman, and even coming to a possible decision of, either merge her with Kahuna or scrap her completly just like i did to Card Woman, since, im redesigning Kahuna Woman to a better design that actually will parody a design of certain charachter that you may know

[spoiler]kinda like Dan from SFA[/spoiler]

but after this, i dont know what to do, im so flattered by this, and it seems that a lot of people like the BGM i composed for her, even if its terrible
Title: Re: Roll Chan Adventures Project
Post by: Kirby Pink on September 05, 2009, 04:41:48 AM
(http://i69.photobucket.com/albums/i68/AlenMcDohl/bead%20art/DSCN0499.jpg)
Yea i don't like Photobucket copy paste system either.
Title: Re: Roll Chan Adventures Project
Post by: lizardcommando on September 05, 2009, 05:02:38 AM
Woah. That's pretty neat. owob
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on September 08, 2009, 06:34:01 PM
Minor Update................

KAHUNA WOMAN NEWER DESIGN

(http://img246.imageshack.us/img246/1702/dsc04928b.png)

VOLCANO WOMAN

She's a Robot Created originally for work on the Thermic Energy Center for Management of Volcanic Activity, Her Skin is Designed to Resists the Higher Temperature's of Magma, even inside of them, however, she feel really upset about her original design, wich was originally an alternate design model for Magma Man, wich causes people for constantly mistakin her for a male robot, wich really pissed her off, in fact, it was splash woman who originally came up with that joke.

During her free time spare in hawaii, she watched all the hula girls in the island, wich causes her to feel attarcted, to the dance, and how cute were the dancers, but human and robot, and she wanted that her real profession will be as a lead dancer, but both her actual job and her apparence, does'nt allow her, so after bitching to his original creators, she was finally redesigned in the form of a scantly woman, wich the design of the fire godess pele, but with the condition of keep working as a thermic work as a main job

Also When Started to Dance, she noticed that the girls were only limited to dance the soft dances, while the mens do the most hyperactive dances, this make her upset since, she feeled that this was sexism, so she, in conjuction to other robot girls created their own Luau Group Called, The “Volcano Fairies” Who consist on Tomboyish Robot Girls Doing all the dance that originally were only conceived to men, so she create the group which became famous and helped her feeling better, and created a big show every year in hawaii for gainning money for keep the thermal energy activity fundation work on....

that until she and her group, in conjuction with other 7 robot girls became mad and she and her group take over the island creating revolt.......

also she has a bigger hate towards Splash Woman, since she make fun of his 1st design.

Likes: Hot Food
         Fire,
         Hula Dance,
         Be the Admiration of the Girls
         Peek on Dancer Chicks (She's Lesbian).

Hates: Ice Cream
          Splash Woman
          Her Old Design wich causes her to be mistaken for Magma Man,
          Beign called a Transexual Robot

Attacks: Fire Kiss
            Burner Ring
            Flame Tower Hip

-------------------------

I decided to give her a backstory in wich her design is not the one i made for her before, she dint looked robotic enough.

And is the 1st time i make a Backstory aside from Virtual Man

NOTE: No, She's not transexual, remmeber that im mexican, sometimes i just screwup with the grammar, sorry for the confusion
Title: Re: Roll Chan Adventures Project
Post by: The Great Gonzo on September 09, 2009, 01:29:51 AM
A transsexual RM? Interesting. :)

I like Lavawoman's design; she reminds me of both a luau dancer and a volcano.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on September 09, 2009, 01:35:56 AM
she's not transexual..........she just looked similar like magma man
Title: Re: Roll Chan Adventures Project
Post by: Night on September 09, 2009, 02:18:11 AM
Well, you did say "he" and "she" a lot in the description.
Title: Re: Roll Chan Adventures Project
Post by: Gatuca on September 09, 2009, 04:35:15 AM
OK, you know what, i decided to use that as an inside joke, but officialy she has been a female robot, ok -u-'
Title: Re: Roll Chan Adventures Project
Post by: Night on September 09, 2009, 04:55:03 AM
what was the joke?
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 13, 2009, 05:50:27 AM
small update

Remade the Form of the sprites of Volcano, Bolt and Lunar

(http://img197.imageshack.us/img197/6161/sprites0002png.png)

What do you think guys

BTW Medixy, could you please rename this threadh to

Mega Girl Roll W.I.P ?

Posted on: September 11, 2009, 07:48:32
BTW Im Currently Makin Profiles For the Robot Masters
Opera and Gelato Had Profiles Now


OPERA WOMAN

A Robot Designed for Assitence of The Robotic Symphony Orchestra Band, She was created in base of the famous lead singers of opera plays, her role was basically to be the vocalist of the lead spectacle, and she became so famous, that eventually she became the 1st female robot to conduct a Thenor Play.

All the Stages of the Orchesta Band, were done for charity, in order to help children with chronical deseases and get foundings for the preservation of music as an form of art.

One Day she was preparing for a new live concerto, until someone trick him with a big bag of onion bread, (wait, since when food?) so she was tricked into the trap by someone and she was reprogrammed by “someone” to start using the Opera Theather as a Ganga Base.

She Loves to Sing, altough some of the robots cannot tolerate the sound created by her voice, she likes bread and pasta, as well of beef, because, she begged her creators to give her an articifial stomach as a prize for reaching the goal of foundings for her conertos.............well of course!

Likes: All Kinds of Bread and Bakery, plus Pasta, Sing, Feel Imortant in Musical Groups, Bakery, Muscle Robots, Bakery, Listen to Opera Music, and...did i mention the bakery?

Hates: Egocentric Robots, Volcano Woman, Beign Called Fatbot

Attacks: Whomp Stomp, D Minor, Reflect Major, The Crash Note


----------------------

GELATO GIRL

Her Creator, Ms Dr Taloguli, originally was hired to design a male robot that will be an imporved version of Dr. Light's Ice Man, but at the time she was depressed, cause she cannot have children, so instead she opted to design a kid robot in the form of a girl, while programmmin her, the original duty was to give her the job of beign an low therm researhc,m but she feeled that it was to harsh for her, but while programming her, her ousin who was the age of 6, was watching her beign created, and wanted a cousin to play, Dr. Taloguli saw the expression of his cousin, since he lost his sister who dided from neumonia when she was born, and opted for Design Her in the image of a little girl resembling his cousin, and decided to give her a new duty instead.

Beign able to create ice cream, for the children who lives in care centers and orphans, especially in italy, because there most kids loved ice cream, but especiall the country's speciality, the gelato.

Her Robo Cousin became so good of a friend for her cousin, and also loves so much the ice cream, and had a very childish and playful attitude, but most the time she wanted to be with his small family, since Dr. Talogyli dint want her to became deprogrammed with the time.

But One Day, a misterious robot girl appeared nd talk to the girl telling her to unite with them, but gelato was not a fool, and refused to cooperate with her evil duty's so a second person who appeared psychilally abused both the kid and Dr Taloguli, so Gelato at the end accepted was forced to work with them as long as they dont hurt the children and Dr. Taloguli

Likes: Ice Cream, Milk, Cookies, plushies, his mom Dr. Taloguli and his cousin, and children

Hates: Abusive Persons, Fire, Higher Temperatures.

Attacks: Gelato Ball, Body Ball, Gelato Gum
Title: Re: Mega Girl Roll W.I.P.
Post by: Flame on September 13, 2009, 06:39:37 AM
I miss the hairdoo on the first Kahuna woman.
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 14, 2009, 06:29:14 AM
Bolt Woman Sprites

(http://img269.imageshack.us/img269/8998/sinttulo1hy.png)

I Did Redesign her because, the form of the old sprite looked more like Megaman 1 sprites, too much blocky, the same happened to gelato girl if you dont remember the old sprites, and lunar woman is going to be re-sprited as well

the spritesheet is not finished, since it lacks power attacks, and probably a few more sprites

ALSO, i dont know if you people thinked seriously about this, but, im still need to replace the space left by card woman, so please, any suggestions?
Title: Re: Mega Girl Roll W.I.P.
Post by: The Great Gonzo on September 14, 2009, 11:20:09 PM
ALSO, i dont know if you people thinked seriously about this, but, im still need to replace the space left by card woman, so please, any suggestions?

Why not my version of Honeywoman? :)
Title: Re: Mega Girl Roll W.I.P.
Post by: Cpie on September 14, 2009, 11:26:47 PM
Bolt Woman Sprites

(http://img269.imageshack.us/img269/8998/sinttulo1hy.png)

I Did Redesign her because, the form of the old sprite looked more like Megaman 1 sprites, too much blocky, the same happened to gelato girl if you dont remember the old sprites, and lunar woman is going to be re-sprited as well

the spritesheet is not finished, since it lacks power attacks, and probably a few more sprites

ALSO, i dont know if you people thinked seriously about this, but, im still need to replace the space left by card woman, so please, any suggestions?

Looks rather nice : o
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 17, 2009, 07:44:28 PM
Why not my version of Honeywoman? :)

not to disrespect, but i did already got a design for Honey Woman of my own, and on top of that i got a "maybe" inclusion, that was made by a person on Devianart, im not sure if adding more than 8 robot masters, wich will be crazy, sure Yoku Man is a secret boss, but i want to have something different, i even think on remove Apache Woman but people like this charachter so much, that,i dont known, and i dont know, how much is gonna take me to make this game, since, i never worked with Multimedia Fusion Before, but i do have a planned sequel

Posted on: September 15, 2009, 00:36:11
Well Its Time To Reveal one of the Main Antagonists, but i willing to make her a backstory..............

Someone Who seems fitting agaisnt roll

[spoiler](http://img151.imageshack.us/img151/2172/dsc04924copy.png)[/spoiler]

Title: Re: Mega Girl Roll W.I.P.
Post by: Night on September 18, 2009, 05:31:15 AM
Very nice...


also
[spoiler](http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223.jpg)[/spoiler]
Title: Re: Mega Girl Roll W.I.P.
Post by: Sapphire✧9 on September 18, 2009, 03:55:43 PM
also
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223.jpg)

OMG Pervert Fireman he is looking under her skirt.
Title: Re: Mega Girl Roll W.I.P.
Post by: Night on September 19, 2009, 06:36:11 PM
great now that's the only thing I'm seeing forever
Title: Re: Mega Girl Roll W.I.P.
Post by: The Great Gonzo on September 20, 2009, 02:38:34 AM
Hey Baragon-kun, I have a question (and I understand about you not using my RM)--do you have artwork for Taichiwoman and Cardwoman (even though she's dropped)? I've been waiting to see their designs for ages.
Title: Re: Mega Girl Roll W.I.P.
Post by: Night on September 20, 2009, 03:09:32 AM
great now that's the only thing I'm seeing forever

Oh yeah

[spoiler](http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/oneinamillionshotedit.png)[/spoiler]
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 20, 2009, 05:33:58 AM
To Great Gonzo:

I Havent Make Artwork for Taichi Yet, and i doubt if i make an artwork for Card Woman.

To Night

Could You please remove that image, please   B(

Im Still willing to add one of my "reseve" RM to the line-up, because i have 2 in mind, My own Version of HoneyWoman and a Secret Robot Master, wich i dont know if add her for one reason

her weapon might conflict with the others weapons
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 23, 2009, 01:03:08 AM
Bolt Woman Spritesheet Finished

(http://img223.imageshack.us/img223/2627/boltcopia.png)

Do you really think the Sprite Effects i made will fit for a megaman game, cause i only take a ball sprite from megaman 9, the others i made by myself

Posted on: September 21, 2009, 05:35:00
Taichi Woman Artwork

(http://img195.imageshack.us/img195/8299/dsc04925copy.png)

Do You Think she doesnt fit into a megaman game, since she attacks using kicks and graps
Title: Re: Mega Girl Roll W.I.P.
Post by: The Great Gonzo on September 23, 2009, 01:05:59 AM
I think she fits in just fine. Reminds me a bit of Magma Dragoon, actually...
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 24, 2009, 01:16:55 AM
The 8th Robot Mistress, The Surprise One

(http://img97.imageshack.us/img97/2075/dsc04927copy.png)

CHAINSAW WOMAN!!!!!!

a concept originally conceived by this person http://feliw.deviantart.com/art/ChainSaw-Woman-111177544 (http://feliw.deviantart.com/art/ChainSaw-Woman-111177544)

However, i Redesign her to make her look more like a robot

BTW, i originally make her another color scheme, but..........

[spoiler](http://img7.imageshack.us/img7/3834/dsc04927copy2.png)[/spoiler]
Title: Re: Mega Girl Roll W.I.P.
Post by: Acid on September 24, 2009, 01:28:19 AM
I'd shorten the name so "Saw Woman". Rolls off the tongue easier, and on her boots she has buzzsaws.
Title: Re: Mega Girl Roll W.I.P.
Post by: The Great Gonzo on September 24, 2009, 02:07:27 AM
Definitely wasn't expecting that. :o
Title: Re: Mega Girl Roll W.I.P.
Post by: Night on September 24, 2009, 02:41:52 AM
(http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/metalstunned1.gif)
Title: Re: Mega Girl Roll W.I.P.
Post by: Dr. Wily II on September 25, 2009, 02:16:04 PM
LOL Metal Man.
And darn, there goes Chainsaw Man... XD
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 26, 2009, 12:11:49 AM
Behold, APACHE WOMAN New Design

(http://img177.yfrog.com/img177/6638/dsc04951copia.png)

Tomorrow i will go back to sprites

Title: Re: Mega Girl Roll W.I.P.
Post by: The Great Gonzo on September 26, 2009, 01:43:37 AM
Took a while for Imageshack to get its ass in gear. I must say, I like her redesign; it's more detailed than the original.

...though I finished a group pic of your gals a mere two hours or so before this was posted, using Apache's old design. Curses!
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 26, 2009, 02:13:26 AM
well, can i see it in you thread?
Title: Re: Mega Girl Roll W.I.P.
Post by: The Great Gonzo on September 26, 2009, 02:27:29 AM
Sure. :) (http://general-radix.deviantart.com/art/Mega-Girl-Roll-RMs-138232985)

Link goes to dA, since most everything in my thread has to be posted there first anyway.
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on September 26, 2009, 02:55:48 AM
thanks men

i feel flattered
Title: Re: Mega Girl Roll W.I.P.
Post by: Gaia on September 26, 2009, 04:13:15 AM
Behold, APACHE WOMAN New Design

(http://img177.yfrog.com/img177/6638/dsc04951copia.png)

Tomorrow i will go back to sprites



Third design's the charm; fits the name more.
Title: Re: Mega Girl Roll W.I.P.
Post by: HyperSonicEXE on September 26, 2009, 04:19:14 AM
Apache Woman's headdress has a Splash Woman parallel.

IOW, you're starting to get the hang of RM designs.
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on October 16, 2009, 03:33:54 AM
sorry for the lack of updates this days, personal problems in life, but i will try to post someting worthy this end of week
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on October 25, 2009, 05:32:06 AM
Holy Smokes!!!

It has been a little while doesn't?, well i am currently busy with my finals onf college, im about to graduate, and then, i will find a job, so i hope you can understand, but i will try to keep this thing going during this time

however i got something interesting

(http://img38.imageshack.us/img38/7559/moresprites.png)

I Decided to make Slop sprites, so maybe Speedremix and N-Mario could got an idea for the main engine, plus it could be optional, sure, i will have to re-edit those sprites again, but, it's a nice idea, specially for speedremix fangame

actually, N-Mario, it would be nice that the animation and physics for these sprites work different

ther i said, when you're acending, you move a little slower, and when you're decending you move slighty faster

or it could be just the second one
Title: Re: Mega Girl Roll W.I.P.
Post by: Sapphire✧9 on October 25, 2009, 07:32:17 AM
It is nice. But hey you can ask me for sprites if you want, we should help each other. I think that it can feel as a more active community if we help each other. ^3^ Good job, keep it on.
Title: Re: Mega Girl Roll W.I.P.
Post by: Blackhook on October 25, 2009, 10:25:30 AM
That really looks nice...
It is nice. But hey you can ask me for sprites if you want, we should help each other. I think that it can feel as a more active community if we help each other. ^3^ Good job, keep it on.
I would also like to help...too bad I have 0 programming skillz   -u-'
Title: Re: Mega Girl Roll W.I.P.
Post by: N-Mario on October 25, 2009, 06:25:46 PM
Holy Smokes!!!

It has been a little while doesn't?, well i am currently busy with my finals onf college, im about to graduate, and then, i will find a job, so i hope you can understand, but i will try to keep this thing going during this time

however i got something interesting

(http://img38.imageshack.us/img38/7559/moresprites.png)

I Decided to make Slop sprites, so maybe Speedremix and N-Mario could got an idea for the main engine, plus it could be optional, sure, i will have to re-edit those sprites again, but, it's a nice idea, specially for speedremix fangame

actually, N-Mario, it would be nice that the animation and physics for these sprites work different

ther i said, when you're acending, you move a little slower, and when you're decending you move slighty faster

or it could be just the second one


It's a nice idea, but I doubt I want to go that far into it. I mean, slopes could have different angles, different widths. If the slope was a wider, or shorter than a right angle, her feet may look odd there. @_@
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on October 25, 2009, 07:46:34 PM
well, there's only one type of slope platform in the last version of your engine, and that's the version which i work with, so it wouldn't be so much of a problem, since i think that slopes are the only one's that should be in a megaman game i suppose

but maybe we just reserve this for my game :|

Title: Re: Mega Girl Roll W.I.P.
Post by: Blaze Yeager on October 25, 2009, 07:52:25 PM
man those slope sprites reminds me of my boss Plasma Man (Who is my avatar) which has a slope in the middle of the boss room :o
Title: Re: Mega Girl Roll W.I.P.
Post by: Blackhook on October 25, 2009, 08:07:20 PM
man those slope sprites reminds me of my boss Plasma Man (Who is my avatar) which has a slope in the middle of the boss room :o
You mean that Flashman wannabe who´s using BoilMan´s fireblade?
Title: Re: Mega Girl Roll W.I.P.
Post by: Blaze Yeager on October 25, 2009, 08:12:11 PM
You mean that Flashman wannabe who´s using BoilMan´s fireblade?
Oh Sprites inc.!,oh yeah sorry my little bro doesn't know what Art Theft is and i didn't mean for him to do it so i've moved to daytona (so he won't do it again) and anyway my brother apologizes for stealing.
(just tell lern to stop being a (Tornado fang)ing bother i worked on Plasma man (Because,Pretty much he's a new Sprite i made) and pretty much deleted that Flame thrower Sprite)

-Jeffrey
Title: Re: Mega Girl Roll W.I.P.
Post by: Blackhook on October 25, 2009, 08:19:10 PM
You trying to tell me your brother was using your nick?... :\
Title: Re: Mega Girl Roll W.I.P.
Post by: Blaze Yeager on October 25, 2009, 08:23:01 PM
You trying to tell me your brother was using your nick?... :\
Yeah,and it's true i caught him to.
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on October 25, 2009, 10:55:50 PM
erhhhhhhhhhh, lets keep on topic please

most of my sprites are made form scratch alright :|

BTW, a small preview of Taichi Woman Sprites, and let me tell you, i will put a lot of references in this game, references to many things in the megaman universe, that are.............well, see it for yourselves and you know what i am talking about:

[spoiler](http://img195.imageshack.us/img195/3690/moresprites1.png)[/spoiler]

Huzaaaaaaaaaaah, oh and MR 963........................ -_-
Title: Re: Mega Girl Roll W.I.P.
Post by: Sapphire✧9 on October 25, 2009, 11:20:15 PM
Cutey! <3 Good Job!
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on October 27, 2009, 02:17:47 AM
Tai Chi Woman's Sprites Finished (Credit for 3rd Row of Sprites goes to SpeedRemix, I'd edit some details tough)

(http://img35.imageshack.us/img35/9274/taichiwomancopia.png)

Title: Re: Mega Girl Roll W.I.P.
Post by: borockman on October 27, 2009, 03:40:30 AM
Whoa, that sprites actually looks awesome, I wanna see it animated.
Title: Re: Mega Girl Roll W.I.P.
Post by: Blaze Yeager on October 30, 2009, 01:48:41 AM
Very Good baragon,i've been interested in Virtual Man and i was wondering.....Can i Use Him as a Wily boss in my game? he would make every one laugh though.
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on November 10, 2009, 01:25:12 AM
Here's a Sample of the Weapon Sprite Animations

(http://img231.imageshack.us/img231/811/22623544.png)

Guess What Attacks are Supposed To Be
Title: Re: Mega Girl Roll W.I.P.
Post by: Blaze Yeager on November 14, 2009, 03:16:47 AM
Here's a Sample of the Weapon Sprite Animations

(http://img231.imageshack.us/img231/811/22623544.png)

Guess What Attacks are Supposed To Be
Yoga Kick
Opera Yell
Thunder Ring
Yogurt Splash
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on December 06, 2009, 12:46:56 AM
Yoga Kick
Opera Yell
Thunder Ring
Yogurt Splash

WRONG  :P

Sing Lead
Volt Touch
Gelato Balls (No Pun Intended)
Fire Spit

Posted on: November 14, 2009, 04:18:25
well, aim quite back at work on ideas and sprites, and i did made a base sprite for Waltz

(http://img43.imageshack.us/img43/984/waltzbasesprite.png)

i want to know if this sprite could be polished more, i think i made waltz to chubby, but she's supposed to be a girl like roll, just 2 pixels taller than her, could anyone polish this sprite more so i can start making the sprite sheet?

that also means that i might need to make all the other ladies sprites more taller i guess
Title: Re: Mega Girl Roll W.I.P.
Post by: KudosForce on December 09, 2009, 03:12:11 AM
Personally, I think that your Waltz sprite looks good enough as it is. owob

Of course, when MM characters are represented in the NES style (which makes them "small", mainly), one can't exactly expect them to be up-to-scale.

But, if you are still worried about her waist, you can tweak it a little bit. ;)

That said, allow me to give you a suggestion for Virtual Man...

Since there may be fans out there that also have robot masters called "Virtual Man", I thought of a way to distinguish him from those ones.

How about giving him the nickname of "Pop"? Not only would this allude to the fact that he gets blown away/to scrap all the time, but it would be a subtle reference to his personality, which is a composite of a few pop culture elements.

Also, it would be fitting, since it blends in nicely with the musical theme naming of certain characters (e.g. Rock, Roll, Bass, Treble, Punk, etc). After all, he is a failed Rockman Killer prototype, in a way. ;)

So, what do you think of that?
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on December 09, 2009, 05:13:39 AM
i don't know, "Pop Man" will not sound too masculine for me, tough maybe calling him "Prick Man" or "Annoying Man" will be worse choices, but yeah, the idea of Virtual Being an annoying prick witch comedy bases pop culture references is actually a neat idea, after all, don't you find amusing all those pop culture references we see in kids films these days?  B(
Title: Re: Mega Girl Roll W.I.P.
Post by: KudosForce on December 09, 2009, 08:54:18 PM
Nah, actually, just "Pop" would suffice as a nickname. Actually, it'd be his true, "civilian" name. Virtual Man would be his so-called "superhero name" (kinda like how Mega Man's true, civilian name is "Rock").

Besides, you don't see other musically-inclined characters being called "Bass Man", or "Punk Man", or even "Enker Man", do you? It'd sound awkward. >U<

That said, it's true that pop culture parodies in movies are prevalent, these days (*looks at Disaster Movie's general direction*B(). It's nice that you like my idea, though. :D

That said, I have another idea for Pop/Virtual Man: Sometimes, when he is defeated, he would explode, but instead of balls of light, we'd see his body parts flying...

But then, the "explosion" sound effect would play in reverse, as Pop/VM's parts would go in reverse and put themselves back together again (due to his regeneration ability). After that, he would either dizzily walk off the screen, or run away. XD

This would be a humorous spin on the usual robot master "defeat" sequence, as well as show how goofy Pop/VM is. So, what do you think of this?
Title: Re: Mega Girl Roll W.I.P.
Post by: Blackhook on December 09, 2009, 08:55:43 PM
Nah, actually, just "Pop" would suffice as a nickname. Actually, it'd be his true, "civilian" name. Virtual Man would be his so-called "superhero name" (kinda like how Mega Man's true, civilian name is "Rock").

Besides, you don't see other musically-inclined characters being called "Bass Man", or "Punk Man", or even "Enker Man", do you? It'd sound awkward. >U<

That said, it's true that pop culture parodies in movies are prevalent, these days (*looks at Disaster Movie's general direction*B(). It's nice that you like my idea, though. :D

That said, I have another idea for Pop/Virtual Man: Sometimes, when he is defeated, he would explode, but instead of balls of light, we'd see his body parts flying...

But then, the "explosion" sound effect would play in reverse, as Pop/VM's parts would go in reverse and put themselves back together again (due to his regeneration ability). After that, he would either dizzily walk off the screen, or run away. XD

This would be a humorous spin on the usual robot master "defeat" sequence, as well as show how goofy Pop/VM is. How about that?
Why don´t you make your own game?
Title: Re: Mega Girl Roll W.I.P.
Post by: KudosForce on December 09, 2009, 08:57:50 PM
Why don´t you make your own game?

I apologize for offending you with my behavior. I just wanted to give some suggestions...:'(

To answer your question, I cannot, because I have no technical, spriting or programming skills whatsoever. X(
Title: Re: Mega Girl Roll W.I.P.
Post by: Blackhook on December 09, 2009, 09:00:53 PM
I didn´t want to sound harsh...it´s just you seem to have a lot of ideas so why not do some project on your own?
Title: Re: Mega Girl Roll W.I.P.
Post by: KudosForce on December 09, 2009, 09:07:27 PM
Well, I would, but, alas, as I have very few technical skills, I cannot. The least I can do is give some good suggestions.

I, however, could do some sketches (in fact, I'm planning to draw my own robot master and show it on this forum ;)). I can only do front and side perspectives, though (mostly front).

By the way, what do you think of Gatuca's Waltz sprite?
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on December 10, 2009, 11:42:49 PM
OK guys, right now i have a request, you see, i am not very satisfied with the walk sprites (including the shooting ones), in fact i am remaking the roll spritesheet, but i need a little help

(http://img27.imageshack.us/img27/7972/00000001s.png)

i need the walk to be a little more "girlish" you know what i mean, in order to not look like a sprite edit of megaman (not to mention that i will admit, i edited the shoot sprites from Megaman Ultra).

so who can do me this favor? :-[
Title: Re: Mega Girl Roll W.I.P.
Post by: lizardcommando on December 11, 2009, 12:08:13 AM
Here are two things I'd suggest:

1. Make the running sprites a tad bit skinnier.
2. Shouldn't the arm holding the Mega Buster be overlapping the head just a bit? Dunno if it's just me but it looks really weird how the arm kinda goes under the head like that.
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on December 14, 2009, 07:09:52 AM
Ok, Suggestions taken  >0<

Posted on: December 11, 2009, 02:08:53 AM
well i take the suggestion and opted to do the walk sprites myself for roll, i want to know if i did a decent job

(http://img697.imageshack.us/img697/5897/sinttulo1mk.png)

but i want to change my little request

i need someone who can help me with Volcano Woman Spritesheet

the sheet is incomplete right now, but i need someone who can do some sprite sequences for me.....

like for example, a more sexy hula dance sequence, and a sensual fire kiss pose, as well as a sprite of Volcano looking up

that's all i need, i really hope someone can help me in this one, is it bad since i already ask help for Taichi Sprites?

[spoiler](http://img26.imageshack.us/img26/5026/volcanocopia.png)[/spoiler]
Title: Re: Mega Girl Roll W.I.P.
Post by: KudosForce on December 14, 2009, 01:36:26 PM
well i take the suggestion and opted to do the walk sprites myself for roll, i want to know if i did a decent job

(http://img697.imageshack.us/img697/5897/sinttulo1mk.png)

They seem decent enough. owob

Although, it's difficult to look at them effectively. Would you mind giving us a "zoomed-in" view of them?
Title: Re: Mega Girl Roll W.I.P. (update dec 14)
Post by: Gatuca on December 24, 2009, 08:11:19 AM
Minor Update

OFFICIAL TITLE SCREEN!

(http://img97.imageshack.us/img97/3752/titlescreencopia.png)

Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blackhook on December 24, 2009, 09:50:54 AM
I really like that Roll Mugshot, but the white part on her hair really bugs me
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on December 24, 2009, 02:50:27 PM
As I said in another topic, it's magnificent! owo

That said, I assume that the Valentine Roll illustration sprite that you drew, will be used in the "Weapon Get" screen?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on December 24, 2009, 07:36:54 PM
actually, i think aim gonna make another one, that one was more like a trial to me, you know what i mean, since i never do 8-bit conversions before

speaking of which, i only had 2 decent robot mistress sprite sheet

1.- Gelato will be reworked
2.- I'm still waiting for my request with Volcano Woman sprites
3.- i need to make Volt/Jolt Woman a bit taller (and maybe i need to change her name, since there's already a Volt Man (Megaman Odyssey) and there will be a Jolt Man)

Opera will be fully re-sprited

and the rest i haven't work on it..........

oh, and need to work on normal enemies, and no, i will not use tose crappy reolors i did before, im ashemed of myself for taking that way before
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on December 24, 2009, 07:51:16 PM
actually, i think aim gonna make another one, that one was more like a trial to me, you know what i mean, since i never do 8-bit conversions before

Fair enough. ;)

Quote
3.- i need to make Volt/Jolt Woman a bit taller (and maybe i need to change her name, since there's already a Volt Man (Megaman Odyssey) and there will be a Jolt Man)

Good call on that. When it comes to MM fan game projects, I try to make sure that I inform creators about changing RMs' names, to prevent confusion.

Quote
oh, and need to work on normal enemies, and no, i will not use tose crappy reolors i did before, im ashemed of myself for taking that way before

Excellent decision. I encourage original material in projects like this, which are more rewarding to play with than one that recycles many things (*coughcough*DrWilyReturns*coughcough*).

For everything else, I hope it turns out well for you!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on December 24, 2009, 08:10:43 PM
That being said

what other names for electricity can be used?

we got

1.- Elec
2.- Spark
3.- Volt
4.- Bright
5.- Jolt
6.- Thunder (not suita.......

WAIT I GOT IT,

[spoiler]STATIC WOMAN[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blaze Yeager on December 24, 2009, 08:12:16 PM
That being said

what other names for electricity can be used?

we got

1.- Elec
2.- Spark
3.- Volt
4.- Bright
5.- Jolt
6.- Thunder (not suita.......

WAIT I GOT IT,

[spoiler]STATIC WOMAN[/spoiler]
Static sounds good..but that's my 2 cents.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on December 24, 2009, 08:16:27 PM
That being said

what other names for electricity can be used?

we got

1.- Elec
2.- Spark
3.- Volt
4.- Bright
5.- Jolt
6.- Thunder (not suita.......

WAIT I GOT IT,

[spoiler]STATIC WOMAN[/spoiler]

That sounds acceptable enough. You may use this one. ;)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: lizardcommando on December 24, 2009, 09:30:51 PM
I just want to comment on the title screen and say that the mugshot looks rather cute. I do have to agree with the white part though. Shouldn't it be a little smaller?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on December 24, 2009, 10:27:40 PM
actually, do you think i exceed the NES limits with the color palette (the mugshot, the lines background and the title?)

I hope Vixy Chan doesn't mind if i change those things, by the way, Mr.Nebula said that he wanted to remade his stages because they were pushing the NES limits and color palettes, and i honestly dint recall why? they look authentic you know, at least for megaman 6 and 7FC (8FC backgrounds still look kinda poor and lazy to me).
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on December 24, 2009, 10:53:12 PM
As I said on the Mega Man: Redemption topic, I think that Zan could clear up your concerns, since he seems to be very knowledgeable about this sort of thing.

Why not ask him?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: The Great Gonzo on December 25, 2009, 03:27:16 AM
I second that.


(By the way, I wouldn't trash Virtualman/Pop just yet.)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on December 28, 2009, 01:56:31 AM
If you want to know if it is within NES limits, for something made up of background tiles (title screen, cutscene art) the most straightforward approach is to divide the whole into tiles of 8x8 pixels, every single tile should have no more than 4 colors.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: VixyNyan on December 28, 2009, 01:59:11 AM
Each symbol in the text, plus the space between them, should be 8x8 pixels. It doesn't look right at the moment. o.o
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on December 28, 2009, 02:46:45 AM
(By the way, I wouldn't trash Virtualman/Pop just yet.)

Seconded, for great justice! owob

But still, a joke character in MM is too good of a concept, to get rid of. O^O
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Sapphire✧9 on December 28, 2009, 02:09:47 PM
If you want to know if it is within NES limits, for something made up of background tiles (title screen, cutscene art) the most straightforward approach is to divide the whole into tiles of 8x8 pixels, every single tile should have no more than 4 colors.

But you can have more colors in a 8x8 tile by overlapping it by a transparent tile (layeers, some games use that trick for backgrounds)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on December 28, 2009, 03:16:32 PM
The NES only has one layer. Therefore, overlapping of tiles is impossible. All you can do is overlap a bunch of sprites sprite. In which case you're trying every trick in the book to justify yourself. Especially since sprites have their own limitations.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Sapphire✧9 on December 28, 2009, 04:55:28 PM
The NES only has one layer. Therefore, overlapping of tiles is impossible. All you can do is overlap a bunch of sprites sprite. In which case you're trying every trick in the book to justify yourself. Especially since sprites have their own limitations.

I meant layer by that. Using sprites with combinations in places such as title screen or cutscenes may work.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on December 28, 2009, 09:00:26 PM
Thank you Mr Nebula......

i will work this vacations on paper sketches before i get back to work on sprites and graphics
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blaze Yeager on December 28, 2009, 11:36:51 PM
Umm not to be a nitpicker but....Roll's Head is Way over Nes limits..like 9 colors...
Title: Re: Mega Girl Roll (Work in Progress)
Post by: VixyNyan on December 28, 2009, 11:43:13 PM
Um no, that sprite, divided in 8x8 pixel tiles, with 4 colors on each, can easily show those colors on a NES.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blaze Yeager on December 28, 2009, 11:46:43 PM
Um no, that sprite, divided in 8x8 pixel tiles, with 4 colors on each, can easily show those colors on a NES.
You Blew me out of the water again Vixy....(Damn it!,hate it when i don't get things right!)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: VixyNyan on December 28, 2009, 11:48:06 PM
All I'm saying is that you should take out the sprite, and split it into 8x8-sized pieces.
See if each piece is 4 colors. If they are, then Gatuca did the right thing.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blaze Yeager on December 28, 2009, 11:49:58 PM
All I'm saying is that you should take out the sprite, and split it into 8x8-sized pieces.
See if each piece is 4 colors. If they are, then Gatuca did the right thing.
oh ok.....
Title: Re: Mega Girl Roll (Work in Progress)
Post by: VixyNyan on December 28, 2009, 11:59:28 PM
And you don't have to rush in to reply to someone every single chance you get.
Think before you post something. Or let someone else answer things. o.o
Spamming, or posting very short messages, aren't good things around here either.

Posted on: December 28, 2009, 23:56:59
Quote from: KudosForce
Hold up, does this mean that every single current MM fan game will have its graphics checked, so that they don't surpass NES color limits? :o

If that's the case, then that may take a while. '>.>

No, no one will check the graphics. The author can do whatever they want with their project.

But if they want to get as close to NES limits, they should take these rules into consideration. o.o

Or they can surpass them, like Speedy does. ^^
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on December 29, 2009, 12:04:04 AM
And you don't have to rush in to reply to someone every single chance you get.
Think before you post something. Or let someone else answer things. o.o
Spamming, or posting very short messages, aren't good things around here either.

Posted on: December 28, 2009, 23:56:59
No, no one will check the graphics. The author can do whatever they want with their project.

But if they want to get as close to NES limits, they should take these rules into consideration. o.o

Or they can surpass them, like Speedy does. ^^

Or, perhaps they can pull a Treasure and push the 8-bit NES look to its limits. ;)

That said, this is all good to know, so thanks for clearing that up, miss Vixy. owob

By the way, I apologize for hastily deleting my last comment. I thought that you would have found it a pointless post...:-[

Edit: You know, there should be a stickied topic with all this useful information, for all the inspiring creators that would want to do an 8-bit MM fan game. It would be very convenient this way, no?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on December 29, 2009, 03:23:16 AM
before i go onto vacation....

(http://img121.imageshack.us/img121/2371/sinttulo2bo.png)

I Made my 1st attempt at a tileset, but i don't know if it gotta have some problems with "looping" the tiles
but what do you think?

it is supposed to be ground and rocks
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on December 29, 2009, 03:39:04 AM
Um...what is THAT supposed to represent, exactly? '>.> It looks like an intestine, to me.

Edit: Oh, right, I see. It doesn't look too shabby.

At any rate, have a good vacation and come back to us soon! owob
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Sapphire✧9 on December 29, 2009, 01:55:43 PM
And you don't have to rush in to reply to someone every single chance you get.
Think before you post something. Or let someone else answer things. o.o
Spamming, or posting very short messages, aren't good things around here either.

Posted on: December 28, 2009, 23:56:59
No, no one will check the graphics. The author can do whatever they want with their project.

But if they want to get as close to NES limits, they should take these rules into consideration. o.o

Or they can surpass them, like Speedy does. ^^

My game is not surpassing them anymore ^^. Theyre just on the limits.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 02, 2010, 09:21:57 PM
Recently, something crossed my mind...

According to his RM & B data card, Star Man dreams of going to the ends of the universe with his lover.

Could this lover possibly be Moon Woman, by any chance? [eyebrow]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Yoku Man on January 03, 2010, 04:15:15 AM
Recently, something crossed my mind...

According to his RM & B data card, Star Man dreams of going to the ends of the universe with his lover.

Could this lover possibly be Moon Woman, by any chance? [eyebrow]

Nah, thats Comet Woman.  0v0 Oh wait, she's already paired up with Jet Man, oh well, Star Man can only dream.   >0<
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Night on January 03, 2010, 11:50:32 PM
Interesting...

I wonder if this paring was coincidental?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 08, 2010, 01:50:00 AM
Interesting...

I wonder if this paring was coincidental?

Well, does the term "the moon & the stars" mean anything to you? [eyebrow]

That said, recently, Brahman and I have been discussing (via PMs on Youtube) about a number of things, such as Dr. Wily's apparent lack of materials for building robot masters.

At some point, we talked about the serial numbering for Mega Girl Roll's robot mistresses (RFN). Brahman thought that it was too strange, since the serial numbers that RMs have are usually related to the creator's initials, or the purpose they are used for.

As such, we eventually agreed on some serial numbers that would be appropriate for Waltz and the robot mistresses; WZN. (Waltz Number) for the robot mistresses and SWN. 002 (Special Wily Number, which Bass also has) for Waltz herself. The new serial number for Waltz would be fitting, as it would highlight her similarities to Roll a bit more (especially since Roll's serial number is DLN. 002).

So, what do you think of this, everyone?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 11, 2010, 06:59:08 PM
i actually like the idea, sorry for no posting lately, been resting,

tough i haven tsaid who will be the main villian, who's behind this?........
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 11, 2010, 07:14:58 PM
You're welcome.  8)

Also...Wily's not the villain? That might explain why he's on vacation, then.

So...will Pop still be in the game? O^O There are people that like him, you know. Heck, Great Gonzo drew him using some of her helper units.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on January 11, 2010, 07:45:05 PM
My guess is on Dr Alberta Wily xD
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 12, 2010, 02:50:41 AM
You're welcome.  8)

Also...Wily's not the villain? That might explain why he's on vacation, then.

So...will Pop still be in the game? O^O There are people that like him, you know. Heck, Great Gonzo drew him using some of her helper units.

what drawing???
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Dr. Wily II on January 12, 2010, 03:11:39 AM
This drawing: http://general-radix.deviantart.com/art/Virtualman-s-Helpers-148073112
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 16, 2010, 04:48:58 AM
Well, as for Pop, I'm pretty certain what his serial number is...bVd

*cough SWN-000 cough*
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 17, 2010, 05:20:08 AM
one question

how many female robot masters exist now counting all the fangames
Title: Re: Mega Girl Roll (Work in Progress)
Post by: VixyNyan on January 17, 2010, 05:26:42 AM
More than 20. o w o;
Splash Woman is the official one tho~ </wii>
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 17, 2010, 06:01:12 AM
not counting my cast, i want to know the rest of them, to awcnolowdge in the game somehow (sorry for the poor grammar, in this laptop there's no grammar correction)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 18, 2010, 03:08:34 AM
not counting my cast, i want to know the rest of them, to awcnolowdge in the game somehow (sorry for the poor grammar, in this laptop there's no grammar correction)

You are forgiven. ;)

All of them?

I don't have a full inventory, but here are the ones that come to mind, for me:

Mega Man Unlimited - Comet Woman
Mega Man: Hollow Fate - Pulse Woman
Mega Man Dissonance - Honey Woman and Rain Woman
Blackhook's sequel - Edge Woman, Oni Woman and Plush Woman
Mega Man: Time Tangent - Mage Woman
Erik the Red (http://erik-red.deviantart.com)'s MM project - Slicer Woman and Tarot Woman
ToppleTheStrange's MM generations (http://topplethestrange.deviantart.com) - Pixie Woman and Radio Woman
The Xamoel brothers (http://xamoel.deviantart.com/)' MM12 - Shine Woman
Spdy4 (http://spdy4.deviantart.com/)'s RMs (though, I'll only list the most prominent ones) - Love Woman, Dig Woman and Blaze Woman
VixyNyan's future Rush-related, collaborative MM project (http://forum.rockmanpm.com/index.php?topic=1667.0) - Bash Woman, Brush Woman, Cash Woman, Dash Woman, Mash Woman, Plush Woman (should this one or Blackhook's get renamed?), Smash Woman, Trash Woman, Crash Woman, Flash Woman and Slash Woman (the last three are gender-swaps of existing RMs, so I'm not sure if they count)

There's way too many of them on DA to count, rather. :| I hope that helps, somewhat.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 18, 2010, 04:21:17 AM
DAMN!!!

much work, but worth!!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 18, 2010, 04:35:31 AM
Yes, rather. 8)

However, most of the RMs of VixyNyan's project haven't been drawn/sprited, since almost everyone stopped caring about it, a while back.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blaze Yeager on January 18, 2010, 04:36:11 AM
You are forgiven. ;)

All of them?

I don't have a full inventory, but here are the ones that come to mind, for me:

Mega Man Unlimited - Comet Woman
Mega Man: Hollow Fate - Plasma Woman
Mega Man Dissonance - Honey Woman and Rain Woman
Blackhook's sequel - Edge Woman, Oni Woman and Plush Woman
Mega Man: Time Tangent - Mage Woman
Erik the Red (http://erik-red.deviantart.com)'s MM project - Slicer Woman and Tarot Woman
ToppleTheStrange's MM generations (http://topplethestrange.deviantart.com) - Pixie Woman and Radio Woman
The Xamoel brothers (http://xamoel.deviantart.com/)' MM12 - Shine Woman
Spdy4 (http://spdy4.deviantart.com/)'s RMs (though, I'll only list the most prominent ones) - Love Woman, Dig Woman and Blaze Woman
VixyNyan's future Rush-related, collaborative MM project (http://forum.rockmanpm.com/index.php?topic=1667.0) - Bash Woman, Brush Woman, Cash Woman, Dash Woman, Mash Woman, Plush Woman (should this one or Blackhook's get renamed?), Smash Woman, Trash Woman, Crash Woman, Flash Woman and Slash Woman (the last three are gender-swaps of existing RMs, so I'm not sure if they count)

There's way too many of them on DA to count, rather. :| I hope that helps, somewhat.
you forgot my Avalance Woman.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: ST Jestah on January 18, 2010, 08:03:56 AM
You are forgiven. ;)

All of them?

I don't have a full inventory, but here are the ones that come to mind, for me:

Mega Man Unlimited - Comet Woman
Mega Man: Hollow Fate - Pulse Woman
Mega Man Dissonance - Honey Woman and Rain Woman
Blackhook's sequel - Edge Woman, Oni Woman and Plush Woman
Mega Man: Time Tangent - Mage Woman
Erik the Red (http://erik-red.deviantart.com)'s MM project - Slicer Woman and Tarot Woman
ToppleTheStrange's MM generations (http://topplethestrange.deviantart.com) - Pixie Woman and Radio Woman
The Xamoel brothers (http://xamoel.deviantart.com/)' MM12 - Shine Woman
Spdy4 (http://spdy4.deviantart.com/)'s RMs (though, I'll only list the most prominent ones) - Love Woman, Dig Woman and Blaze Woman
VixyNyan's future Rush-related, collaborative MM project (http://forum.rockmanpm.com/index.php?topic=1667.0) - Bash Woman, Brush Woman, Cash Woman, Dash Woman, Mash Woman, Plush Woman (should this one or Blackhook's get renamed?), Smash Woman, Trash Woman, Crash Woman, Flash Woman and Slash Woman (the last three are gender-swaps of existing RMs, so I'm not sure if they count)

There's way too many of them on DA to count, rather. :| I hope that helps, somewhat.
And my Spin and Gauntlet Woman (Blaze Woman's name got changed to something else, due to the many other Blaze RMs running around in the internet). You make us sad, good sir.

BTW, Gatucan, do keep up the good work. I really wanna play your fan game when it's finished, as well as the other fan games that are being made.

Also, keep Pop. We likes him.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Dr. Wily II on January 18, 2010, 08:12:57 AM
My Green Baker Gal, and Sound Gal too.
Even Zakura can be considered. O^O
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 18, 2010, 01:49:33 PM
And my Spin and Gauntlet Woman (Blaze Woman's name got changed to something else, due to the many other Blaze RMs running around in the internet). You make us sad, good sir.

BTW, Gatucan, do keep up the good work. I really wanna play your fan game when it's finished, as well as the other fan games that are being made.

Also, keep Pop. We likes him.

My apologies, Strange one. '>.> The thing is, there's way too many female RMs to keep track of on DA, let alone the Internet. It would be practically impossible for Gatuca to include every single one of them, as cameos. So, I concentrate on those that are the most interesting.

That said, I did forget to mention Acid's Tractor Woman (though, he did consider giving her a slight redesign) and Marioshi64 (http://marioshi64.deviantart.com/)'s Web Woman. Also, Gatuca's version of Plush Woman could have her name changed to Slush Woman, as she looks somewhat snow-themed ( the mittens and such, you know owo).

Also...I agree with you on Pop. Keep up the good faith! owob I mean, even people that get comically injured on a regular basis can be loved. Just look at Waspinator from Beast Wars! ;)
Title: Re: Mega Girl Roll W.I.P.
Post by: Gatuca on January 19, 2010, 02:03:28 AM
1.- i STILL need someone who can help me with Volcano Woman Spritesheet

the sheet is incomplete right now, but i need someone who can do some sprite sequences for me.....

like for example, a more sexy hula dance sequence, and a sensual fire kiss pose, as well as a sprite of Volcano looking up

[spoiler](http://img26.imageshack.us/img26/5026/volcanocopia.png)[/spoiler]

sorry for necroposting

2.- i will start working on the story, and got a vague idea, but i wanna hear some suggestions
Title: Re: Mega Girl Roll W.I.P.
Post by: KudosForce on January 19, 2010, 02:05:13 AM
1.- i STILL need someone who can help me with Volcano Woman Spritesheet

the sheet is incomplete right now, but i need someone who can do some sprite sequences for me.....

like for example, a more sexy hula dance sequence, and a sensual fire kiss pose, as well as a sprite of Volcano looking up

sorry for necroposting

2.- i will start working on the story, and got a vague idea, but i wanna hear some suggestions

Since no one responded to the Volcano Woman request before, do you mind if I ask one of my spriter friends to help?

Also, for the story, here's what I have in mind, for the general premise:

In the year 20XX, a group of female robots revolt, plunging the world in chaos and confusion, as an attack from the fair gender was completely unexpected. Their leader is a mysterious robot girl, known only as "Waltz". She apparently wants to prove the superiority of female robots, over their more durable male counterparts and conquer the world (or so she claims)!

Dr. Light would like to believe that Dr. Wily is responsible for this new uprising, if it wasn't for the fact that he had received a postcard from him, since he apparently is taking a vacation (or so it seems [eyebrow]).

But alas, when Mega Man tried to stop them, he got quickly overpowered and taken away as a hostage. Not wanting to stand by idly, Roll nervously, yet bravely, decided to step forward and handle the rebellion.

Dr. Light was skeptical about this, but having no other choice, he agreed to modify Roll's Variable Tool System into a Variable Weapon System. In addition, he designed a battle armor for her, as well as her own arm cannon (called the "Roll Buster"). The process was long and painful, but Light did it in a relatively quick amount of time.

Roll, newly ready for combat, goes to stop the fembot revolution...

So, what do you think?

Edit: Ah, good. 8) I'll go think about which one should be best for the job...
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 20, 2010, 07:50:22 AM
oh no, aim glad on it :P

EDIT: Let me tell you Kudos, i like the Story you posted but i hope others came up with suggestion, whatever, i choose one, or take elements and ideas from others (crediting them of course), besides, i was thinking on having more humor involved on the plot of this one, in comparison of other megaman games, why do you think i created virtual man

Posted on: January 19, 2010, 02:05:50 AM
starting working on enemy sprites, and i want to go on sections, i will start with Volcano Woman enemy set


Munkee
(http://img710.imageshack.us/img710/3444/moniz.png)

maybe i will have finished the set in the next 2 days, and start working on the tilesets, which are gonna take sometime, since i plan to do at least 4 areas for the level, in fact i will say this right now, these levels are going to be quite enormous!!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 20, 2010, 01:22:25 PM
EDIT: Let me tell you Kudos, i like the Story you posted but i hope others came up with suggestion, whatever, i choose one, or take elements and ideas from others (crediting them of course), besides, i was thinking on having more humor involved on the plot of this one, in comparison of other megaman games, why do you think i created virtual man

Posted on: January 19, 2010, 02:05:50 AM
starting working on enemy sprites, and i want to go on sections, i will start with Volcano Woman enemy set

(http://img710.imageshack.us/img710/3444/moniz.png)

maybe i will have finished the set in the next 2 days, and start working on the tilesets, which are gonna take sometime, since i plan to do at least 4 areas for the level, in fact i will say this right now, these levels are going to be quite enormous!!

Given the track record of people actually paying attention to this topic, I don't think there will be too many people contributing to the plot. X( However, to help you, I will ask my fellow RPM friends (HKLurch18, Manic, Musashi-COM, Great Gonzo, CadmiumRED, MexicanSunflower and Gauntlet. I would also ask Brahman, but he will leave on military service, soon.), to see if they can suggest their own ideas of the plot, for your project. ;)

That said, I did notice that you are giving a humorous tone for the plot. [eyebrow] I am well-aware of that, rather. I do expect some good laughs out of any scene involving Pop/Virtual Man.

That monkey of yours doesn't look too shabby. In fact, he fits the style fairly well. owob

Big levels, huh? :O I can hardly wait! >w<
Title: Re: Mega Girl Roll (Work in Progress)
Post by: CadmiumRED on January 21, 2010, 01:18:04 AM
Being that KudosForce recommended me to lend my ideas to the plate, here's what I have to offer:

Perhaps you can start off by having Roll shopping in an outlet center.. different slides will show her trying on clothes and paying at the counter.. then, DISASTER STRIKES!  So, she leaves hastily, and gets into her Mega Girl Roll outfit, and jets away to the destruction.. then the Title Screen.

Once you load the Stage Select Screen, she'll be in the middle with both her eyes open and a cute smile, then she winks whenever you pick a Robot Master.  Have a cute tune for the Stage Start animation if possible.

As for the main villain/Dr. Wily sect, I can't think of anything.

As for the ending, have her back in the outlet mall buying more clothes, and then she happily skips to the horizon with a sunset.

Well, that's my take.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 21, 2010, 02:28:04 AM
2nd normal enemy in the game, 2nd enemy in Volcano Woman Stage

Copunga
(http://img251.imageshack.us/img251/7452/punga.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 21, 2010, 02:30:01 AM
Interesting design. Is she based on a gorilla?

Also, what is the thing being spat out, a coconut?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: The Great Gonzo on January 21, 2010, 02:54:26 AM
Mr. KF asked me about plot ideas; while Megaman's usually the one to deal with RM attacks, perhaps something else came up and he can't deal with them; Roll decides to go after them herself.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 21, 2010, 07:25:38 AM
i did asked a question in the Nebula Black tread, what is wrong to having a less artificial environment for the levels, at least i want to try that for Volcano and Feather Stages

speaking of wich, i think i should give you an idea of how the level areas are going to be.........in spoiler XD

[spoiler]Volcano Woman: a Hawaiian jungle that has some sort of artificial tribal village that ends in a giant artificial sacrifice volcanic area

Feather Woman: A Dessert Mountain with More Artificial Ruins

Gelato Girl: a colorful ice cream factory (ala Willy Wonka)

Opera Woman : A giant Opera Stadium theather with escandinavian Ghaul stages

Moon /Lunar Woman : The Moon, with a giant non linear lunar station (yes ducktales and a little bit of super metroid)[/spoiler]

i still have no idea of what levels could fit for chainsaw, static and tai chi, for chainsaw i have planned a Canadian woodfactory, but again, needs to be artificial robo environment, but i don't know, so what do you think?

and BTW, about my Munkee sprite, does it look like it doesn't fit into a megaman game?, since the color skin i give him make's him look less like a robot, but i will try to use less obvious colors for these type of enemies like red, blue and green....
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 21, 2010, 01:24:58 PM
Oh, don't worry...Copunga fits the MM style perfectly! owob I can clearly tell that this enemy looks like a robot, with those joints.

As for the rest of the levels...How about giving Tai Chi woman a Chinese town level, with a dojo in it? It would be suitable, rather.

Static Woman should get a carpet shop, as a link to her name. Granted, it's about as accurate as Top Man or Gemini Man's stage, but I think it works. >U<

Chainsaw Woman, meanwhile...Eh, she doesn't seem Canadian to me. She seems more like the punkish type. Hmm...A saw mill will do, I suppose. :\

By the way, you misspelt "desert". I assume that Feather Woman's stage will have Native-American motifs and relics, right? Oh, and wigwams, too? That said, I rather like those level ideas of yours. :D
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 24, 2010, 08:38:15 AM
not to being rudish but, any response for the sprites i requested? X(
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 24, 2010, 02:05:02 PM
not to being rudish but, any response for the sprites i requested? X(

I haven't got any luck yet, so far. However, I will ask Manic, if he can do that.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 25, 2010, 02:26:39 AM
well i hope so  -u-'

in the meantime, look what i was working today

(http://img651.imageshack.us/img651/6876/volcanodemo.png)

could someone tell me suggestions of what can i add to this tile-set, wich for what i see, it's only at 25% of completion, of course i will work on idols, totems and lava lakes, also check the wily logo
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 25, 2010, 02:51:31 AM
Wow, now THAT's beautiful! *o* The silhouettes of the trees remind me of The Flintstones, for some reason.

That said, CadmiumRED thinks that you don't need to add anything else (aside what you mentioned), as the tileset is fine enough as it is. He also finds it nice, as well. owob

By the way, this is Waltz's logo, huh? Quite striking, I must say.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 25, 2010, 03:06:24 AM
well, like i said, the tile-set is only at 25%,maybe in the next 2 days i will finish the entire thing and then.........

level programming & enemies programming!!

all that i will need is the needed sprites for Volcano, and probably by the mid of February..........

a playable level!!!!!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 25, 2010, 03:53:58 AM
Glad to hear it, then! 8)

I'll try to contact Manic as soon as possible, once he logs on to MSN again.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 25, 2010, 05:53:13 AM
before i go tobed, i did a small update on the tiles, some palette fixing and add spikes and aplattaform, i may need to edit the plattaform to like slighty more robotical, pluc the "Wily Logo" Needs fixing

(http://img268.imageshack.us/img268/6876/volcanodemo.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 25, 2010, 05:56:43 PM
Whether or not it needs any fixing, I do have to say that the "Wily logo" looks quite good and well-done. owob

Edit: By the way, I modified my story idea a bit, so that it would work better.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Sapphire✧9 on January 25, 2010, 06:58:30 PM
Whether or not it needs any fixing, I do have to say that the "Wily logo" looks quite good and well-done. owob

Ground tiles should be changed. They look pillow-shaded and non-rockmanish.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 25, 2010, 07:28:10 PM
honestly i dont see how those should be changed, i get inspiration on the tiles of shademan stage of rockman 7 fc, and no i dint did sprite edit or anythibng, i juts used those as reference, is valid right  o-O
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on January 25, 2010, 07:51:20 PM
Quote
honestly i dont see how those should be changed

Right now you're shading the rocks as if nearly all of them have flat or rounded surface parallel to the screen, whereas they should have flat or rounded surfaces at many different angles. Basically, opt for 3/4th view lightsource instead of a front view one.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 25, 2010, 09:00:05 PM
mhhhhh........ok  ::)

(http://img641.imageshack.us/img641/6198/fanmegagirlrollcolorfix.png)

Pointless smaller update, i did reduced the colors of the title screen down to 12

but probably my game will use 24 colors in total on screen.... 8)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on January 25, 2010, 10:15:39 PM
Quote
Pointless smaller update, i did reduced the colors of the title screen down to 12

11 actually. Without any change in image quality. Good job.

So, do you feel you need more colors to make it look better, or do you feel that this amount is good enough?

Quote
mhhhhh........ok  Roll Eyes

If you don't know what that means. You should just ask for clarification. Perfectionizing those ground tiles is after all a very big aspect of making an already good tileset even better. To put it in Nebula Black's terms; they're very pillow shaded; therefore you can improve upon them by shading them different. As in, without pillow shading.

On another note, I'm probably going to get roasted for even daring to mention this; but the top left two ground tiles (half brown, half green) aren't technically possible due to having 5 colors instead of 4. The similar tiles right next to the spikes, however, are wholly possible. The top left tiles would most likely work and look a lot better if you could incorporate the same basic principle of separating the greenery and the ground by use of black.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 26, 2010, 01:18:26 AM
Gatuca, I have some great news! 8)

Manic has agreed to do Volcano Woman's sprites! >0< Also, expect to see his own take on the story posted here, soon.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Manic on January 26, 2010, 01:23:08 AM
Hey, some rather nice stuff here. 8) I could help you with your sprites when I can get the time, and I also had an idea for the storyline, but sorta forgot. I'll post it once I remember it again. :|
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 26, 2010, 05:39:19 AM
doing some improvements on the tile-set:

(http://img651.imageshack.us/img651/9041/volcanodemo1.png)

Plus i am sticking with the design of the ground i did, sorry X(
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Musashi-COM on January 27, 2010, 05:41:50 AM
Emm...hi. KudosForce told me about your fangame and, precisely, that you're taking suggestions for the story. So, I tried to take my own approach at the whole "Roll joins the battle!" idea.

WATCH OUT! BIG TEXT WALL INSIDE SPOILER TAG!

[spoiler]

INTRO

It is the year 20XX.

*black screen switches to Wily's lair, with him beging for forgiveness*

The seemingly eternal battle between the fighting robot Mega Man and mad scientist DR. Wily has finally reached a conclusion.

DR. Wily: "Please, forgive me! I won't do it again"

Mega Man: "The same old excuse, Wily. Aren't you getting tired of this?"

DR. Wily: "Well, in fact I DO! Let's finish this, shall we? GO, MY ULTIMATE COMBAT ROBOT!"

*scene switches to DR. Light's lab, with both Light and Roll on the scene*

DR. Light: "We lost contact to Mega Man! What is going on?!"

*DR. Cossack shows up on the screen*

DR. Cossack: DR. Light! We have some serious trouble!"

*Waltz's darkened figure shows up*

A mysterious robot mistress that calls herself "Waltz" has sent 8 robots to retrieve parts for a secret weapon! She has also taken Wily, Mega Man AND Rush as hostages!

*scene switches again to DR. Light's lab*

DR. Light: "How can we stop this madness? Mega Man has been captured and Proto Man is nowhere to be seen!"

Roll: "Ungh...maybe I can help!"

Bravely and following her brother's example, DR. Light equips Roll with a battle suit and modifies her Copy System to match Mega Man's!

Roll: "Now I'll show you who's the house-keeping robot, Waltz!"

Title screen, beat the 8 robot mistress, CUTSCENE YAY!

*Roll teleports into DR. Light's lab, only to find out he's not there!*

Roll: "Wow, this is such a mess. I am not going to clean this up!"

*Cossack shows up in the screen*

DR. Cossack: "Roll! DR. Light has been captured by Waltz before you defeated the last robot! She's apparently building a giant electromagnetic bomb that will disable all the Earth's defenses!"

*an explosion is heard at Cossack's lab*

DR. Cossack: "OH NO! ROLL, HELP ME!"

Roll: "Imagine all the cleaning I'm gonna have to do then! You're going down, Waltz!

Blah blah blah, Roll goes and defeat Waltz, only to find out that Wily was controlling her the whole time. Goes and defeats Wily. EVERYONE IS SAVED!

Staff Roll (lol), ends with picture of Waltz helping Roll cleaning DR. Light's lab. THE END![/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 27, 2010, 05:57:44 AM
Not Bad, but like i said, i wanted to have some plot points on the story.......

I like the idea of Megaman Being a Hostage, but i need something more, tough i recently came up with a story behind wily's intentions this time around, as well of waltz
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on January 27, 2010, 04:11:29 PM
Quote
Plus i am sticking with the design of the ground i did, sorry

We weren't talking about design, though. We were talking about shading. Compare yours to what you see in PlantMan's stage, for example.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: OBJECTION MAN on January 27, 2010, 11:30:18 PM
I think Zan has a good point though. It looks like light is beaming directly at the middle of each clump of ground. Maybe try moving the highlight up near the top of the ground clumps, and adjust the darker accordingly? It will fit in more with the rest of the tiles in terms of lighting. Also try removing the highlight from a few of them to give it a little depth. I agree that Plant Man would be a great example in this case.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on January 31, 2010, 01:20:09 AM
i did changed some details on the tile-set, and i think it's about 50% now, plus i did some color reduction, and tell me, does the ground looks better or still unacceptable?

(http://img94.imageshack.us/img94/5967/tileset1copia.png)

Posted on: January 28, 2010, 02:48:50 AM
BTW, any news on my requested sprites?, and how many frames of animation has a Yoku Block?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on January 31, 2010, 04:09:12 AM
I am liking the look of that tileset more and more, I must say. owo

That said, Manic hasn't started on Volcano Woman's sprites yet. X( But, as soon as he gets a chance, he will do them, so don't worry. ;)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Sapphire✧9 on January 31, 2010, 10:31:07 AM
They look fitting and very megaman-y I think. I love how you fixed the ground and grass by using same palette and different shading. Color choices are great and nothing seems to be wrong with the theme. Keep up the good job! owob
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 01, 2010, 03:31:10 AM
Well, Thanks Mr. Nebula, i almost done with the tile-set, all i need is doing the lava river animations, and the main boss room

then work on 4 more enemies, and presto, everything ready for program a level.

Posted on: January 31, 2010, 10:34:26 PM
(http://img714.imageshack.us/img714/8363/tilesetscopia.png)

did updated once again the tile-set, but i think i will stop on it right here, since i think that i need help with the lava patterns, i actually did take the patterns from MM2 and MM3, because to be honest i dint know how to do those, but i still waiting for the request on Volcano sprites and get no answer :\

Mr Nebula, can you help me with the heating boiling lava (that's the effect i want to do).
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 01, 2010, 04:16:02 AM
Please have some more patience, Gatuca. :| Manic's still busy with MM:TT's RMs.

That said, I am getting VERY impressed by your tileset. :O Quite nice and well-done!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Sapphire✧9 on February 01, 2010, 09:02:41 AM
Well, I wanted that effect too but wasnt able to succeed.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 04, 2010, 05:35:59 AM
ok guys, i have a problem, when opening the engine and made modifications, after i build the .EXE program, every time i play the stand alone game, it crashes after when i pick up a stage to test

Why?

how do i solve this problem?

Posted on: February 01, 2010, 10:45:25 PM
well, seems that the whole level programming is not going to happen soon, i need to dedicate the time to sprites and tiles first, i hope that the eventual Manual for the engine will come.

in the meantime

(http://img504.imageshack.us/img504/1065/amazonesscopia.png)

Meet, Taka-Tiki

she's basically the "Sniper Joe" of this level, she will mock you up by spiting you fireball, while defending herself with her shield/tiki........not too much originality i must say....
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 04, 2010, 01:19:22 PM
Well, the final version of N64Mario's engine, with the manual, should most likely come after MMU's release, so we'll just need to wait a little longer on that front.

That said, while Taka-Tiki's attack method is unoriginal, you do have to admit that she looks unique and well-done. owob Besides, her fireballs are bigger than Joe's shots and she doesn't jump, so that helps to stand her apart from him. ;)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on February 04, 2010, 02:08:14 PM
She looks really cute  :3 *gets burned to crisp by fireball*
Also now it's obvious why Megaman can't take care of it this time. Because if he tried he would probably end up getting oil nose bleeds on every step. XD
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Konchuu Kettou on February 04, 2010, 10:35:14 PM
WOW, that's something you can create. I may not heard of it but I wish you a best of luck.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: HKLurch18 on February 05, 2010, 11:37:09 AM


 Besides, her balls are bigger than Joe's

[/immature]

Jokes aside, the enemy definitely is a nice replacement for Joe! I like the entire concept and the sprites are really well done.
Perhaps you need to fix a couple of unfortunate lines on the mask, but overall the enemy looks very sexy!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 06, 2010, 06:22:38 AM
the "outlines" of the mask, were intentional on my part

by the way, im not gonna lie you here, i do want to know, what is the limit to enemies per stage, and another thing, for this stage, i planned to put more humanoid enemies similar to robot masters, will that be cheating or breaking the rules?, besides, remember the orange Joe i did in the past, it was supposed to be "Jane" the female equivalent of sniper joe, but it will be too unoriginal, but i want to put some thing in the game......

also im open for suggestions, i will see how i put those in a working way

[spoiler]put some reference's to the Megaman OVAS and the Ruby Spears Cartoon.
maybe, just maybe i will have to replace Chainsaw Woman, since there's already a Chainsaw Man and a Saw Man, since i dont want to have any problems for originality, I will try to not make robot masters with the same gimmick of Male RM's, the only exceptions are of course, Feather Woman[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on February 06, 2010, 03:19:26 PM
Quote
i do want to know, what is the limit to enemies per stage

There is no practical limit for enemies "per stage", only a sprite limit "per screen" (8 sprites per scanline) that is why I've mentioned the NES color limits. It is the amount of colors on screen that determine the sprite count per screen, and thus influence everything in the stage. Every 3(+Transparency) colors equals a sprite overlay, as with Rockman. So usually enemies are kept at 3+T colors (one sprite) to make a lot of enemies appear, whereas more than 3+T colors (two sprites) are used whenever only one or two enemies appear.

The background will also influence how many enemies will appear. As there are 16 colors possible on each screen, enemies can't be adding too many colors. To elaborate, after assigning 4 palettes to the tiles, how many colors you still have to spare in order to reach 16, will determine how the enemies are colored and which enemies will appear closely together. Usually Rockman6, which brings out the most of its backgrounds, uses only one additional color for enemies that appear on screen. If it wishes to do more, it'll remove one palette from the tiles and start using enemies that add two additional colors on screen. Every other color the stage enemies use are often identical to the background, or the main character.

Notice how these limits interact: if you want more colors for one enemy, you need a sprite overlaying, thus lessening the amount of enemies on screen. Likewise, if your one enemy or groups of enemies introduce additional colors, you must decrease the colors in the background to compensate.

The inverse is also true, if you want more colorful backgrounds, you must make the enemies less colorful. Which means they'll often use only one sprite overlay, and thus will appear in abundance.

I mention these limits not to needlessly restrict you, but because they serve as nice simple guidelines to base everything on. By keeping them in mind, the NES look, NES feel, and NES gameplay balance should come naturally.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 06, 2010, 03:40:41 PM
According to what HKLurch18 told me, there are usually 20-30 enemies per MM game (mini-bosses and bosses don't count towards that number, of course).

Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 12, 2010, 06:25:49 AM
BTW, i had this idea for the fan game, but i want to know from N-Mario if its possible

Seriously, if you don't want to ruin it, CLICK UNDER YOUR OWN RISK

[spoiler]add mini games, that can be unlocked and played aside form the actual game, just 4 mini games, just for fun, ad for now, i have only think'd on a soccer mini game, similar to the Bonus Stage in the 1st NES Flinstones Game, but how can be added to the engine, or is not possible to add a new engine game into the engine itself.[/spoiler]

I also mention that i want to put some references to the megaman universe, and i planned on do on the megaman cartoon and the OVAS, but i kinda need suggestions, on spoiler by the way >0<
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 12, 2010, 05:34:44 PM
Since you're planning on making references to the OVA, you should know that...[spoiler]Lava Man is already featured as one of the fortress bosses, for Brahman's Mega man PC remake project.[/spoiler]

As for your secret thing...I'll try to come up with something.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Frenger on February 12, 2010, 08:25:15 PM
Meet, Taka-Tiki

she's basically the "Sniper Joe" of this level, she will mock you up by spiting you fireball, while defending herself with her shield/tiki........not too much originality i must say....

That enemy is so awesome that i cannot describe how awesome it is in words!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 14, 2010, 08:46:39 PM
minor edit on Waltz Sprite

(http://img706.imageshack.us/img706/984/waltzbasesprite.png)

how many of you liked megaman soccer?

[spoiler](http://img517.imageshack.us/img517/3113/rollandgirl.png)[/spoiler]

Posted on: February 13, 2010, 04:29:44 AM
i have some bad news, i will remove another robot mistress from the game, and i think you may guess who am i talking about

[spoiler]Chainsaw Woman ;^;

the reason is because of Megaman 72 Sawman, and i have no idea how i will put her in the game, i dont want many robot masters that are just female counterparts of classic robot masters.[/spoiler]

however, I WILL NOT replace Gelato girl and feather woman if anything happens >8|
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on February 14, 2010, 08:48:56 PM
If you remove bosses just because there are similar themes in another fangame, then I don't think you can use ANY bosses. All boss ideas have been done before.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 14, 2010, 08:52:20 PM
another reason to scrap her, is because, i thinked that maybe i need to put a non-human looking RM in the cast, im sorry about this, however, iwill not scrap any other RM for this game of mine and others i will........
Title: Re: Mega Girl Roll (Work in Progress)
Post by: CadmiumRED on February 14, 2010, 09:49:34 PM
Might I suggest an outer space-related woman?

Perhaps Neutron Woman might work?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 14, 2010, 10:03:54 PM
Might I suggest an outer space-related woman?

Perhaps Neutron Woman might work?

[spoiler]actually, i already have in mind neutron girl for a possible sequel[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 14, 2010, 10:08:53 PM
Hmm...

How about Dish Woman? You could have satellite dishes on her head, as pigtails.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on February 14, 2010, 10:10:18 PM
School Girl, maybe?  XD After all, I think school themed stage is something new.

I was thinking about Tsundere Woman too, but that's just ridiculous  XD
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 15, 2010, 02:52:07 AM
you know, i got an idea

(http://img694.imageshack.us/img694/2528/perfumeproto.png)

but it may be suitable for change, plus, tell me if i need to make her "less sexy" :O
Title: Re: Mega Girl Roll (Work in Progress)
Post by: OBJECTION MAN on February 16, 2010, 02:54:14 AM
I hate to say it but, that head design makes me think Poop Woman. Two robots, one E-Tank?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 16, 2010, 03:54:11 AM
I hate to say it but, that head design makes me think Poop Woman. Two robots, one E-Tank?

ho ho, very funny -_-

she's Perfume Woman, i did sketch her before, but i dint go back to that sketch, so i just came up with that sprite from scratch with no guide, but i will re-design her to make her look more like a machine, kinda like airman, needleman, etc

oh BTW, guess who got a "beauty treatment"

(http://img258.imageshack.us/img258/5162/operawomannewcopia.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 16, 2010, 04:15:52 AM
Perfume Woman, huh? With the headgear, it makes sense now.

She doesn't look bad though the feet are a bit wide. Her facing us is part of her intro, right?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 16, 2010, 08:45:24 PM
now i will ask for some suggestions

[spoiler]Should i put megaman as a playable character?[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 16, 2010, 09:55:11 PM
Well, I have to say that Opera Woman's relooking is...radical. :O I like it, actually. ;) Look out, Stone man! >U<

I also find it interesting how her torso looks like an angry face, now.

As for your spoiler...

[spoiler]I'm a bit on the fence. How about making MM unlockable (with no story ala Protoman, from MM9, of course)?[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on February 16, 2010, 10:02:18 PM
If not for the color I would tell that Perfume Woman is Curling Woman  XD
As for the Opera woman, I like both of the versions, only at the second one I think adding hair, like at the first one would help it.

As for the idea
[spoiler] I agree with KudosForce. But still it would be funny to see Megaman's reactions on some of the robot mistresses  8D[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 18, 2010, 05:31:28 AM
going back with the tiles, you know, do you really, honestly think, i should remade those from start?

since comparing it to let's say, Mr Nebula's backgrounds, and Astro Man Stage in MM 8 FC, what could i replace or re-edit, or get rid?

plus i get the impression that the tile-set was big enough and not megamanish enough
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blaze Yeager on February 20, 2010, 02:55:11 PM
Well, I have to say that Opera Woman's relooking is...radical. :O I like it, actually. ;) Look out, Stone man! >U<

I also find it interesting how her torso looks like an angry face, now.

As for your spoiler...

[spoiler]I'm a bit on the fence. How about making MM unlockable (with no story ala Protoman, from MM9, of course)?[/spoiler]

(Looking at the Spoiler)That Would be Awesome...But Funny too.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 26, 2010, 12:53:04 AM
little update

(http://img90.imageshack.us/img90/7623/34013978.png)

 >0<

Edit: I don't know why the image doesn't show.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Manic on February 26, 2010, 01:13:48 AM
Looking good, Gatuca. I like Volcano Woman's new colors, as well. 8)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 26, 2010, 01:15:00 AM
Well, I must say that Perfume Woman's new design looks pretty good! owob Also, Volcano Woman's new colors are quite striking.

That said...Any particular reason why Waltz's skin is red, at the moment? óVó
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on February 26, 2010, 01:18:59 AM
Looks great.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 28, 2010, 01:53:58 AM
Well now i got a small update that is actually interesting...........

[spoiler](http://img69.imageshack.us/img69/537/wilyhotelcopia.png)

Behold, The Lineart Sketch of Hotel Wily!!!  8D[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gaia on February 28, 2010, 02:04:58 AM
Looks like an average fortress.. but..

"Dear pesky robots, the Robot Masters and I have hidden Mega Man in one of my nine Wily Hotels, find us if you dare."

Well, it should be more hotel-y 'tho.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on February 28, 2010, 02:52:26 AM
well, by that sketch alone, it doesn't look like a hotel at all, but i am already making the pixel version of such, tough i wanted to have a balance.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on February 28, 2010, 03:26:50 AM
Oh my...This was unexpected, I must say. XD

At any rate, I admit that Hotel Wily looks pretty striking, so far. owob Keep up the good work, Gatuca!

Edit: Wait, what about Waltz? o~O She will get her own castle, won't she? '>.>
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 01, 2010, 06:44:49 AM
Well, After Several Hours of Photoshop in between 2 Days.......

[spoiler](http://img709.imageshack.us/img709/607/wilyhotelbitcopia.png)

is not finished yet, but i couldnt resist shown it to know what things i could fix and add to make it look more like a hotel[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 01, 2010, 04:41:25 PM
I think that, as it is, Hotel Wily looks decent enough. :D

But still, I must ask: Will Waltz get her own castle?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on March 01, 2010, 04:44:57 PM
I really like the Hotel, makes me feel bad for my own fortress  XD

Maybe Waltz will work as a maid in the hotel  >w<
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 01, 2010, 05:38:35 PM

Maybe Waltz will work as a maid in the hotel  >w<

She's only slightly older than Roll  B(

[spoiler] Waltz is going to have another castle
[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 01, 2010, 05:41:17 PM
She's only slightly older than Roll  B(

[spoiler] Waltz is going to have another castle
[/spoiler]

Oh, really? I didn't know that.

Also...

YES!!! :V
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on March 01, 2010, 06:22:33 PM
She's only slightly older than Roll  B(

Who could have guess?  8D
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 01, 2010, 07:19:32 PM
well, it's fully done now!

(http://img517.imageshack.us/img517/607/wilyhotelbitcopia.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: newbalance84 on March 01, 2010, 08:53:34 PM
Virtual Man reminds me of Yo-Noid!

Also, excellent castle/resort.  I'm sure the bosses will be high-class...   ;)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 01, 2010, 11:58:34 PM
Ooh, quite classy. owob

That said, having shown it to HKLurch, here are his thoughts:

Quote
It's a great start for a castle, but it lacks some details which make it less "block-ish
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 02, 2010, 12:36:18 AM
Hmmmmmmmh, What details could it be?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: kokocipher on March 02, 2010, 01:51:13 AM
what are you making your game in, Gatuca?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: CadmiumRED on March 02, 2010, 01:58:08 AM
well, it's fully done now!

(http://img517.imageshack.us/img517/607/wilyhotelbitcopia.png)
Personally, the skull needs a little more attention and the lines on the building are too thick.  You need to thin them.  Other than that, it's great!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: kokocipher on March 02, 2010, 02:57:14 AM
The perspective on the side structures are messed up.  The middle mushroom structure is fine. 
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 02, 2010, 08:13:01 PM
Personally, the skull needs a little more attention and the lines on the building are too thick.  You need to thin them.  Other than that, it's great!

if you mean the black outlines, i made them tickier because they dint look good to me at first.

and i plan to do all my stuff and MMF2

Posted on: March 02, 2010, 03:36:15 AM
Feather Woman Sprite-sheet

(http://img502.imageshack.us/img502/6158/83590159.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 02, 2010, 09:34:38 PM
You did a great job on Feather Woman's intro, there. From the "Native American salute" to the outfit removal, it's nicely detailed. owo

Edit: As for what details Hotel Wily is lacking, here's what HKLurch18 told me:

Quote
just more little things, cannons, traps, towers, satellites, claws, the usual goodie stuff =)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 06, 2010, 07:14:15 AM
(http://img205.imageshack.us/img205/607/wilyhotelbitcopia.png)

well, i did re-edited the image a little bit, but to be honest, given the contemplated elements of the plot im thinkin and the fact that this is supposed to be an hotel, i wont add too much details, hope you understand.

Posted on: March 06, 2010, 06:18:38 AM
I have a loooooooooooooot to done from now on

[spoiler](http://img99.imageshack.us/img99/6858/dsc05426copia.png)[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 06, 2010, 02:12:50 PM
Well, that's alright, Gatuca. At least, like this, the hotel will look less plain. ;) I love the claws and fangs you added, by the way.

[spoiler](http://img99.imageshack.us/img99/6858/dsc05426copia.png)[/spoiler]

Ohh, it looks pretty good, so far. owob I assume that the details (turrets, and such) will be added later on, yes?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: HKLurch18 on March 07, 2010, 05:43:21 PM
the hotel looks pretty cool, but what exactly is it's purpose? is it a hideout for a vallian disguised as a hotel? if so, it's cool, but you can add stuff like balcony's or a swimming pool, stuff like that to give it more detail =)

other than that, it looks awesome :)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 10, 2010, 10:17:13 PM
I have a little update for you....

[spoiler]http://www.storm-artists.net/view/90175/ (http://www.storm-artists.net/view/90175/)[/spoiler]

EDIT: replaced with a line-art version
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on March 10, 2010, 10:23:14 PM
Looks really great  owob I expecially love impressions on Megaman's and Wily's face  XD
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on March 10, 2010, 10:37:23 PM
Virtual Man reminds me of Yo-Noid1!
Quote from: Adam West
Perhaps it was the Noid who should've stayed away from me...

Looks great! Keep it up!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gaia on March 10, 2010, 10:52:53 PM
Roll's stickin' her tounge out while aiming, so it show's she's new to this in the fangame depo.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 11, 2010, 12:38:39 AM
I really like the cover's draft, so far. owob I have a hunch that it will look pretty good, when it's finished!

The characters' expressions are pretty nice, here. Waltz is looking mighty fine there. :3 Roll looks adorable. Not to mention that Pop/Virtual Man is in! 8)

Anywho, the overall sense of design is pretty nice and professional-looking.

Oh, and XD at Mega Man's expression.

Roll's stickin' her tounge out while aiming, so it show's she's new to this in the fangame depo.

Well, of course! It is her first adventure, after all. ;)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blackhook on March 11, 2010, 06:56:09 AM
That does really look nice
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 12, 2010, 12:03:43 AM
just to let you know that i replaced the sketch with a line-art version with some changes
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 12, 2010, 01:05:09 AM
The new positioning of the heads may take some getting used to, but the cover drawing prototype still looks marvelous. :D
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 13, 2010, 10:28:32 PM
Hey guys, i was in the process of finishing the cover art, but i decided to do a "little game", i will post the PSD file so you can add details and who can do the best shading, just to see how good your skills are, i will post mine as well

Title: Re: Mega Girl Roll (Work in Progress)
Post by: KoiDrake on March 14, 2010, 12:48:50 AM
Megaman has either six fingers or no thumbs in that drawing, you should fix that before you start with the shading.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 14, 2010, 07:58:30 AM
no, the left finger was supposed to be the thumb, but i did draw'd a little fatty, especially considering both Inafune and the MML artist (Dont know his name), that draws "chubby hands".

but i did fix that anyway :P

Here's already fixed

[spoiler]http://rapidshare.com/files/363029381/LETRON.psd.html (http://rapidshare.com/files/363029381/LETRON.psd.html)[/spoiler]

Posted on: March 14, 2010, 09:15:12
Guess What i Just Finished Today? 8B

[spoiler]http://www.storm-artists.net/view/90240/ (http://www.storm-artists.net/view/90240/)[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 14, 2010, 01:43:37 PM
All things considered, this is pretty good! 8) All those neat little details (even the amount of shine). I noticed that you used MegaPhilX's approach, with Hotel Wily's illustration (even though it kinda makes it look out of place, but hey).

However, since Waltz is the initial "Big Bad", it would have made more sense to use her castle, instead of Hotel Wily, but that's just me.

That said, I find it amusing that Wily has a tan, and that MM looks rather hot under the collar. XD

Oh, and that Waltz...o//////o
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 14, 2010, 07:00:16 PM
well, you know it seems that i will re-edit the image again, but may be difficult to add other "details" since they were not in the original paper sketch.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on March 14, 2010, 07:41:51 PM
I really like the poster, Megaman and Wily look even more spectacular when colored  XD
Only the upper part of background seems little wierd to me.

And if you don't want me to make wierd comments on Waltz, don't make her look soo hot   8D

Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 14, 2010, 08:31:38 PM
well, you know it seems that i will re-edit the image again, but may be difficult to add other "details" since they were not in the original paper sketch.

Alright, then.

By the way, the top of the background looks a little, er, "pixelated". You might want to fix that. '>.>
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 14, 2010, 10:29:38 PM
well, here it is, more polished and with better BG.

[spoiler]http://www.storm-artists.net/view/90240/ (http://www.storm-artists.net/view/90240/)[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 15, 2010, 01:23:53 AM
Now, THAT's what I'm talking about! :O I have to say that the new background is psychedelically striking! owob

Also, I love the added details, and the fact that some other characters have been added. owob

I do have to wonder whom that mysterious silhouette belongs to, however. Hmm... bVd

That said, I assume that you will put the title on this cover now, yes?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 21, 2010, 04:48:40 AM
(http://img406.imageshack.us/img406/2687/perfumewomancopia.png)

workin on Perfume's Sprite-sheet, but i have no idea how to make the spray perfume aroma effects, one is for the introduction, another is a simple "beam", and a barracade that attacks in 3 directions
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 21, 2010, 01:17:59 PM
I have to say that Perfume's sprites look pretty good, so far. owob

As for portraying the spray perfume aroma effects, take your time and visualize how they would look, in-game. I know that you can come up with something that looks good, if you put your mind to it.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blackhook on March 21, 2010, 01:32:24 PM
Maybe something like perfume clouds? Or are you thinking of something different?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Kirby Pink on March 21, 2010, 02:45:50 PM
http://www.spriters-resource.com/gameboy/pokerb/sheet/8727
Koffing uses gas from his body. Maybe copy the sprite/gas? Or re-sprite it as you want.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 22, 2010, 03:52:48 AM
well, i did a try, so what do you think?

(http://img28.imageshack.us/img28/4572/sinttulo2qt.png)

Also, i did the animation for Wily's Hotel

[spoiler](http://img204.imageshack.us/img204/1338/wilyhotelbitcopiacopia.png)[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Kirby Pink on March 22, 2010, 07:26:33 AM
Looks really nice ^_^
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 22, 2010, 02:21:57 PM
The perfume clouds and such look pretty good, I have to say! owob

Also, the Hotel Wily animation's cool. 8)

Edit: By the way, no offense, but some of the hotel's buildings have perspectives, that make them look like they're made out of cardboard. '>.>
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blackhook on March 22, 2010, 03:41:51 PM
Good job Gatuca
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KoiDrake on March 23, 2010, 12:51:19 AM
That RM sprite is really awesome indeed. As for the hotel, I would suggest you get rid of the symmetry and make something a bit cooler, it looks a bit dull design-wise right now.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 23, 2010, 06:00:02 AM
That RM sprite is really awesome indeed. As for the hotel, I would suggest you get rid of the symmetry and make something a bit cooler, it looks a bit dull design-wise right now.

you mean, make it again, well dude, that is the design i came up, but i will give a try somehow
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KoiDrake on March 23, 2010, 07:03:18 AM
It´s just my opinion. You should only consider changing it if there are a lot more people agreeing with my crit. I mean, I´m sure it isn´t THAT easy to make those building, especially if you´re not used on making them, since you have to nail it with the style of the original buildings too.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Rad Lionheart on March 23, 2010, 07:04:49 AM
It does come off a bit dull with it's symmetry.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 23, 2010, 02:17:57 PM
I have to agree with the two fellows above me. The hotel does look a bit...dull.

Also, as I pointed out earlier, some of the buildings' perspectives make them look like they're made out of cardboard.

That said, this game's story is lighter, right? So, I think that the hotel's design should look a bit more ridiculous, which wouldn't hurt.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 25, 2010, 05:02:41 AM
well, eventually i will work again on the hotel, in the meantime, i am re working (again) Volcano Tile-sets, and just to give you and idea of the changes......

(http://img532.imageshack.us/img532/1580/screenbasefakescopia.png)

please comment

NOTE: for those who see discoloration on the screenshots, i have a problem with photoshop, i don't know what's going on but, while in the working area the color gamma is correct, every time i save a image, the color gamma became different and less colorful, it looks dull, how do i fix this?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 25, 2010, 11:57:30 AM
Looks nice and detailed. It reminds me a bit of Ha-Ha-Hacienda Island, from Batman: Return of The Joker. :3

Title: Re: Mega Girl Roll (Work in Progress)
Post by: KoiDrake on March 25, 2010, 06:47:21 PM
Looks really nice so far. Can´t really see the discoloration you mentioned tho.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 26, 2010, 10:12:37 PM
while dealing with the colors problem.............

[spoiler](http://img195.imageshack.us/img195/2841/28131436.png)

seriously, Far from beign over, i still need to work the lava and tilesets for 2 special rooms.

and you have no idea how much of a pain in the ass was to port the needed tiles in the new file, since it keeps corrupting the colors, and have to manually reduce them, and it happens EVERY time i port anything form the old file to the new, and i have no idea if it's a problem with the files, the computers when a i m using photoshop, or what?.[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 27, 2010, 01:01:08 AM
Nice tileset, so far. owob

Also, good luck with that Photoshop problem. :chant:
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 27, 2010, 04:42:21 AM
Now, currently finishing some details with the looping of the ground tiles, and again, thanks to Mr Nebula Black for allow me to use his Lava Tiles

now currently im only making screens to give you an idea of what the level will look like

(http://img130.imageshack.us/img130/2630/52467292.png)(http://img687.imageshack.us/img687/9817/62909769.png)
(http://img339.imageshack.us/img339/4572/12388646.png)

Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 27, 2010, 02:44:10 PM
Wow. :O This all looks magnificent! 0v0 Good job on that (even though the lava tiles were technically not done by you)!

Once Manic finally gets around to doing Volcano Woman's dancing sprites, I will definitely let you know.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 28, 2010, 01:19:01 AM
DO NOT USE WITHOUT PERMISSION

[spoiler](http://img195.imageshack.us/img195/2600/volcanotilsetreworked.png)

AND YES, there's discoloration and different gamma hues when comparing these last 2 tile-sets i be posted[/spoiler]

well i guess now i have to work on the other ones

[spoiler]Damn, now i know why most people do fake screens 1st, cause its a pain in the butt to load all the tiles for screens, the fact that with MMF2 you have to cut all the tiles and load them in 16x16 and then manually organize them, crap, is there an option to load a tile selection swatch on MF2?[/spoiler]

Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 28, 2010, 04:38:48 AM
I have to say that it's the best update for VW's tileset yet! I like the Metall Daddy cameo. :D

By the way, do you know about this?

http://www.pressthebuttons.com/2010/03/exploring-the-capcom-turnaround.html (http://www.pressthebuttons.com/2010/03/exploring-the-capcom-turnaround.html)

Title: Re: Mega Girl Roll (Work in Progress)
Post by: conanthedog101 on March 30, 2010, 12:34:19 AM
 owob
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on March 31, 2010, 07:11:19 AM
one big question?

can someone let a hand for the soundtrack, aim so sorry, but i COMPLETELY suck at famitracker, i cant came up with decent melodies, and aim sure keviiiiiiiinnnnn has his reasons for not listening to all people

(i made him a couple of request months ago and since then, he has forgotten)

and tell me the truth, what's more easy to use, FL studio or Famitracker?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on March 31, 2010, 04:26:48 PM
If I'm not mistaken, Famitracker is easier to use, as doing system limitation-accurate chiptunes with FL Studio requires a plug-in (such as Chipsounds).

As for someone helping you with the soundtrack, I'll ask Mexican and see if he'll happily contribute. ;)

Edit: Then again, he may be too busy at the moment. :\

I'll see if I can get a good enough chiptune musician to help.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: MexicanSunflower on March 31, 2010, 09:24:56 PM
I guess I can help out with he OST, but as Kudos said, I'm really busy at the moment. Not only am I working on the Megaman TT soundtrack, and a remix album, I'm working on an original chiptune album, to be possibly published by ROFLtrax. anyhow, I would be happy to help, but as far as a full OST goes, I probably wouldn't be able to do that for awhile.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on April 01, 2010, 01:14:22 AM
well, kind of thinking, most likely the OST for my Game will be multicontrtibution, in other words, it's not going to be composed by a sole guy

i guess you have no problem for composing 3 songs right?

Volcano Woman, Gelato and Opera Woman

im not asking you for a full OST if you cant, sorry man, is just that i really lost my patience while triying to do something on famitracker
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blaze Yeager on April 01, 2010, 01:23:18 AM
I Like this game so far...and i'm being nice.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on April 01, 2010, 02:53:01 AM
Alright, the composer I've asked (goniochromism) isn't interested in helping, but he did suggest something.

You could look for composers on the Famitracker forums. There might be some people that will be willing to help there.

http://famitracker.shoodot.net/forum/ (http://famitracker.shoodot.net/forum/)

However, since this game's OST will be multicontributional, don't forget to ask the local Famitracker chiptune composers on Youtube, as well (though, I'm certain that you're already doing that)!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on April 06, 2010, 04:26:00 AM
I Like this game so far...and i'm being nice.

Mh...............................OK :\

I guess I can help out with he OST, but as Kudos said, I'm really busy at the moment. Not only am I working on the Megaman TT soundtrack, and a remix album, I'm working on an original chiptune album, to be possibly published by ROFLtrax. anyhow, I would be happy to help, but as far as a full OST goes, I probably wouldn't be able to do that for awhile.

Thanks Flower

and for the meantime...............

[spoiler](http://img36.imageshack.us/img36/5157/airsheetcopiacopia.png)[/spoiler]

Posted on: April 01, 2010, 02:35:07 AM
[spoiler](http://img689.imageshack.us/img689/8151/555555copia.png)[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Night on April 06, 2010, 04:27:33 AM
that is adorable
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on April 06, 2010, 06:31:08 PM
Very nice mugshots there. :3

I am wondering about the purpose of the bottom ones, though (e.g. Cowgirl Roll, electrified Roll).
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on April 06, 2010, 07:24:26 PM
I might have a clue.  8D
[spoiler]Mugshots in weapon menu while switching weapons, maybe?[/spoiler]
But whatever use they might have, they look really good. I personally find Roll in a space suit with that fishbowl over her head quite amusing.  XD
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on April 06, 2010, 10:58:02 PM
Nice guess, but Cadmium has a better idea:

Every time that a boss is beaten, her mugshot would be replaced by a thematic one of Roll's, as seen above.

The helmet-less one may be for the "book of hairstyles" thing, methinks.

As for the "Megaman Roll" one...Unlockable Mega Man? *shrug* I don't know.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on April 06, 2010, 11:58:29 PM
actually, that idea could work, except that the fact that when you beat all 8, the center avatar will be Virtual man, then, then a waltz battle, the wily logo for 4 stages, and then............................

ow wow wow wow, i dint pay attention to kudos reply so, yeah i can put them!

[spoiler]togh im not sure if by the way that n-mario is programming the engine, t will allows backtracking, i mean, go back to beaten stages, even tough you beaten the primary 8, and then trigger the events for the cutscenes and next levels[/spoiler]

tough to be honest, i did the mugshots more for amusement but i can come up with a decent idea to incorporate them, and the megaman one, that was was just to fill up

[spoiler]but im working on the megaman ones, that will be different from the usuall MM3-5-9-10 ones[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on April 07, 2010, 01:09:14 AM
Glad to hear it, then! 8)

By the way, you might want to fix those spoilers of yours...'>.>
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on April 11, 2010, 06:09:00 AM
Today's Update...........

(http://img405.imageshack.us/img405/9361/rollscreencopia.png)

but wait, that's screen is really old, well........................

[spoiler](http://img682.imageshack.us/img682/4012/rollscreencopia2.png)

I tried my best with the mugshots, and my only guide were some draws i made on a paper, so Zan, you think it's badly made, since in total are 15 colors.[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: CadmiumRED on April 11, 2010, 06:44:56 AM
Not bad on the newest mugshot screen you made.  Though I find it to be better if you put the bosses names underneath the images.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: OBJECTION MAN on April 11, 2010, 07:18:06 AM
Viking Roll is AWESOME.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on April 11, 2010, 07:19:53 AM
lol
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on April 11, 2010, 02:17:11 PM
Quote
since in total are 15 colors.

It's not how many colors you have, it's how you use them.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on April 11, 2010, 03:27:00 PM
Though, it might take some time for me to get used to the background color choice, that new stage select looks decent enough. My favorite portraits have to be Perfume's, Moon's, Tai Chi's and Feather's. owo

Though I find it to be better if you put the bosses names underneath the images.

I agree, rather. One musn't forget that the majority of MM games, had the bosses' names shown underneath their pictures, on the stage select.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on April 11, 2010, 10:19:23 PM
well, honestly i dint want to add the text since it will kill the presentation of the screen, but, oh well.........

(http://img697.imageshack.us/img697/1023/80210426.png)

also fixed Feathers' Avatar, and............

Title: Re: Mega Girl Roll (Work in Progress)
Post by: CadmiumRED on April 11, 2010, 10:26:06 PM
Dude.. your, letter sprites.. they're like one pixel bigger in terms of space between each letter.  Skim your kerning some on them, then those would look a lot better.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gaia on April 11, 2010, 10:31:46 PM
Either the order is that Volcaino > TaiChi > Feather > Opera > Perfume > Gelato > Static > Moon.

Volcaino, your typical starting boss. Her patterns are very easy to read with Roll's buster. Taichi's weak against Volcaino's due to eruption, causing a quake and throwing off balance, Feather won't do a thing on a 1,000 year pose. Feathers can pretty much shut Opera's trap when you stuff them in her mouth. Opera is loud and irritating enough that scents can be ignored.. or that perfume bottles can break easy by noise. liquid perfume can cause Gel to stick in one place. Gelatin is obviously slightly shock-resistant. Why static beats moon due to the moon being made of stone.. and one of the odd weaknesses in MM Tradition. Moon can pretty much can control weather, and how a volcaino will erupt.

So, does the order make sense?  :)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on April 12, 2010, 12:24:48 AM
well, i fixed the letters and fixed the mugshot of Feather Woman

(http://img59.imageshack.us/img59/6573/21772397.png)

Also...........................

[spoiler]MEGAMAN MODE
(http://img694.imageshack.us/img694/4121/96253684.png)

And about the Order..No that's not going to be the order, in fact i did came up with a vague order, but i am open to suggestions, plus some RM's are going to have more then 1 weakness.

Also, i Have to say

Volcano Woman - Fire Weapon
Moon Woman    - Shield Weapon

and one more thing, should i change Gelato's name to Ice Cream, since it already had Ice in the Name, and there's Ice Man, and i guess there is already an Ice Cream Man, even tough Ice Cream Girl seemed more fitting, but i dont know.[/spoiler]

Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on April 12, 2010, 12:47:25 AM
Looks even better now! And a Megaman mode? That is pretty epic.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on April 12, 2010, 12:57:17 AM
Indeed, the stage select is looking better already. 8) Also, having a Mega Man mode will be awesome.

Concerning Gelato's name change..."Ice Cream Girl" wouldn't work, since no RM name involves two words (unless they have a hyphen, like Yo-Yo Man and Tai-Chi Woman).

How about "Sundae Girl" instead?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on April 12, 2010, 01:02:54 AM
"Sundae Girl"?, Mhhhhhhh...................

that would sound kinda dodgy, and with her i don't wanna go that way...........
Title: Re: Mega Girl Roll (Work in Progress)
Post by: lizardcommando on April 12, 2010, 01:40:30 AM
Why exactly are you changing Gelato Girl's name? I actually like it. It's got a nice ring to it.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on April 12, 2010, 01:55:42 AM
As do I. It just rolls off the tongue.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on April 12, 2010, 02:44:54 AM
Agreed with the fellows above me.

As for "Sundae Girl" sounding dodgy...How could it possibly sound dodgy? "Cream Girl" sounds dodgier than this!

Title: Re: Mega Girl Roll (Work in Progress)
Post by: CadmiumRED on April 12, 2010, 02:48:00 AM
I have to agree with Kudos on this.  I don't see how a word such as Sundae can lead to anything suggestive.  And yes, I find Cream to be way dodgier in comparison.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KoiDrake on April 12, 2010, 02:57:18 AM
The mugshots are pretty nice, but Perfume´s face has a really weird shape
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on April 13, 2010, 12:01:28 AM
By the way, Gatuca, I really should tell you this...

The "Woman/Girl" part of the portrait text is supposed to be on the right side, not the left.

To see what I mean, look at these:

http://www.vgmuseum.com/images/nes/01/megaman2.html (http://www.vgmuseum.com/images/nes/01/megaman2.html)
http://www.vgmuseum.com/images/nes/01/mega3.html (http://www.vgmuseum.com/images/nes/01/mega3.html)
http://www.vgmuseum.com/images/nes/01/megaman4.html (http://www.vgmuseum.com/images/nes/01/megaman4.html)
http://www.vgmuseum.com/images/nes/01/megaman5.html (http://www.vgmuseum.com/images/nes/01/megaman5.html)
http://www.vgmuseum.com/images/nes/01/megaman6.html (http://www.vgmuseum.com/images/nes/01/megaman6.html)
http://www.gamefaqs.com/console/wii/image/950625.html?gs=23 (http://www.gamefaqs.com/console/wii/image/950625.html?gs=23)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on April 15, 2010, 12:47:11 AM
already seen it  8)

im just busy right now
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on May 14, 2010, 09:24:07 PM
Holy Hell, ist been awhile....

well, only to tell you that i have been busy in other things so i did put the project on hiatus, but i hope in the next 2 months to get my quite lazy ass back into work, also it doesnt help the fact that my keyboard of my actual PC doesnt work anymore. >_<

well Kudos i do like to listen to you version of the plot in the meantime :)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 14, 2010, 10:36:34 PM
No problem, friend! I'll post it here, when I will get the chance. owob

Also, I'm sorry to hear about your broken keyboard. :( I hope that you'll get a new one, soon.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Yoku Man on May 15, 2010, 01:31:40 AM
I'm proud that you and the other guys are spending any time with these projects. So early before the engine is even released, makes it even more beneficial. Means many of these fangame projects will not take long to release after the engine comes out, because most of the work is already done on all of them. Keep up the good work Gatuca. Take your time ;)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 15, 2010, 10:07:30 PM
Alright, Gatuca, here is my version of MGR's plot...

[spoiler]In the year 20XX, a group of female robots suddenly revolted, causing mayhem and destruction around the world! They are lead by a mysterious robot girl known as Waltz.

Naturally, Mega Man went to stop them. But then, as Mega Man went easy on them due to the female robots being innocent, he got quickly overpowered by them! As a result, this prompted Rush to retrieve Mega Man and return him to Dr. Light's lab. Due to the amount of damage that Mega Man suffered, it would take weeks for Dr. Light to fix him...

The chief of police (I can't come up with a good name for him X() came to Dr. Light, urging him to solve the crisis. However, since Mega Man was out of commission, Dr. Light was at a loss on what to do...

At that moment, Roll gathered up her courage and jumped at the chance, to volunteer to be converted into a fighting robot. After much hesitation, Dr. Light accepted Roll's request.

So, Dr. Light heavily modified Roll and equipped her with a power armor, a Variable Weapon System (that was originally a Variable Tool System that he would have given, for her birthday) and an arm cannon, dubbed the "Roll Buster". Thus, Mega Girl Roll was born!

Ready for battle, Roll goes on to face off against the female robot horde.

During her battles, she encounters Virtual Man (also known as "Pop"), a failed prototype of a combat robot (designed by Dr. Wily to counter Mega Man), who believes himself to be a superhero and mistakes Roll for a villain.

After defeating all the female robots and having a quick skirmish with Virtual Man, Roll gets into a fight with Waltz. Once Waltz is defeated, she compliments Roll's amateurish fighting skills and states that she will go recover at Dr. Wily's hotel. Assuming that Dr. Wily is the one behind it all, Roll follows Waltz to Wily Hotel.

Roll proceeds to get past through Hotel Wily's defences and robots, and beat Dr. Wily.

Dr. Wily pleads for forgiveness, saying that while he was taking his vacation, he took advantage of that occasion to open up a hotel. Using the paid money from his customers, he built an army of robots that would help him conquer the world. However, since he was busy amassing funds to organize a robot attack on the world, he was unaware of the female robot revolution that occured without his involvement.

Then, as Roll was left to wonder who was responsible, a mysterious woman made her appearance! She was known as Dr. Witty (her full name being Alberta Wendy Witty), Dr. Wily's own daughter! She reveals that she stole the female robots and reprogrammed them to take over the world, as she was being tired of seeing her exploits getting lesser attention in favor of those of her male competitors'. Her own robot creation, Waltz, was built to be their leader and counter Mega Man. In addition, Dr. Witty intentionally had Waltz lead Roll into a false trail, so that she could finish preparing her castle.

As Roll and Dr. Witty were talking, Dr. Wily sneaked away and ran off.

Afterwards, Roll followed Dr. Witty to her castle, and proceeded to destroy all of her defences, take down her robots and have a rematch with Waltz and the female RMs. Finally, Roll faced off against Dr. Witty and her death machine.

Once Dr. Witty was defeated, she sat cross-legged on the floor, pleading for forgiveness. As Roll decided to forgive her, Waltz suddenly teleported in and shot a charge shot at her! Waltz and Dr. Witty mocked Roll for her naivete, having fallen for such an obvious ruse. Thus, Waltz teleports away with Dr. Witty in tow, leaving Roll to escape the self-destructing castle.

At the end of it all, Roll came back safely to a happy Dr. Light and Mega Man (who barely recovered), having proven to be a true hero.[/spoiler]

So, what do you think of it? 8) I might write a script version later on, depending on how many times you fight Virtual Man/Pop.

Edit: Since Mega Man isn't supposed to feel arousal, I changed the reason why Mega Man can't handle the female robot crisis.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on May 15, 2010, 10:47:39 PM
WOW, thats a really good entry dude, thanks, a scripted version will be welcome

since i can do some modifications
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 15, 2010, 10:58:11 PM
Well, I'm glad to see that you like it so much! 8) I will most certainly prepare a rough draft of the script for you, once I'm ready.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on May 18, 2010, 01:11:17 AM
here are the plot points i be thinking, you know, to incorporate them in the script..


[spoiler]the story begans with an introduction about female equality, and his play on the robot industry, then startes with images of some female robot masters, starting to splash woman, comet woman, mage woman, and others (from various megaman fanprojects), and how it affected the industry.

then starts about in the fictional island of Robotonga, when megaman and the rest are taking a vacation, and dr.light is the representative of the contest of miss robot 20XX, then some feminist complain about the fact that roll is only a domestic robot, and that night, havoc happens[/spoiler]

[spoiler]in one point megaman gets captured, but this happens after roll defeats the 8 robot mistress, and in one point roll finds megaman begin held as hostage by waltz, only to find him fat!![/spoiler]


[spoiler]you fight virtual man in 4 ocassions, 3 in the stages of opera, tai chi and perfume, and then one before you fought dr. wily[/spoiler]

[spoiler]Roll beign bored of being a domestic robot, she wish she can help megaman in her fights, hence why does she have the valentine armor, but originally megaman does not wanted to being help, apparently because he don't want roll to being hurt, but roll began to think that the real reason is because megaman doesn't want to be helped by a girl, and she at first only wish to fight to prove herself to be as good as megaman, after waltz mocked her, waltz 1st appeared in the hotel when they were resting, when the havoc begins, megaman wanted to fight her, but then, waltz acts, well, "lovely", light does not wanted because he wished that protoman could take place, but light cannot contact protoman since he's......................... "busy"[/spoiler].

yeah i think i need to work those plot points better
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on May 18, 2010, 01:39:57 AM
I think they're great, personally. ^_^
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 18, 2010, 02:07:38 AM
:o

Yeah...I think that I could fix up quite a few of those plot points, and help to make them work with some of the ones that I came up with.

Thanks for sharing, though. ;) I'll certainly do my best to make the plot polished.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: The Great Gonzo on May 18, 2010, 02:09:10 AM
I would replaced "fat" with "beaten bloody"; it'd heighten the sense of urgency, if that makes any sense. Give Roll a(nother) reason to be wary of Waltz.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 18, 2010, 02:16:54 AM
I would replaced "fat" with "beaten bloody"; it'd heighten the sense of urgency, if that makes any sense. Give Roll a(nother) reason to be wary of Waltz.

Myself, I thought of "heavily damaged and missing his arm cannon and a leg".

Also, Waltz should act "innocent", so that Mega lets his guard down.

That being said, I will try to make the intro as short as I can manage, so that we don't end up with a MM10 situation.

Edit: By the way, what sounds more appropriate; "gender equality" or "female equality"? Oh, never mind, I'll go for the former.

Edit #2: That said, I'm looking forward to seeing Perfume Woman, Gelato Girl and Feather Woman's new images (when your keyboard problem is solved, of course :()! ;)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on May 19, 2010, 12:15:38 AM
for now, i fixed the stage select screens

(http://img35.imageshack.us/img35/3892/durka1.png)(http://img32.imageshack.us/img32/5246/durka2.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: CadmiumRED on May 19, 2010, 12:23:11 AM
And yes, this looks a LOT better than before.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 19, 2010, 12:51:23 AM
Agreed with my comrade above. It's much better, now.

I noticed that you have fixed MM's mugshot, as well. 8)

By the way, I should mention that Opera Woman also needs a new illustration, since you gave a redesign to her as well.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on May 19, 2010, 02:06:14 AM
Looks great! ^_^
Title: Re: Mega Girl Roll (Work in Progress)
Post by: HKLurch18 on May 19, 2010, 08:08:40 AM
agree'd, I like that , too =)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on May 19, 2010, 08:50:15 PM
well, i have updated Gelato Girl Sprite in the meantime

(http://img261.imageshack.us/img261/1079/30077162.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blackhook on May 19, 2010, 08:53:17 PM
Though I also like the old one the new one is cutily great
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 19, 2010, 09:20:06 PM
Well, I have to say that Gelato's new design is pretty nice (and adorable >w<). More detailed, too.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on May 19, 2010, 09:30:17 PM
Nice!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 24, 2010, 07:29:46 PM
Sorry for taking so long, but it's finally ready! :D Here is the current final draft of MGR's script:

[spoiler]Intro

In the year 20XX...

*images of various female RMs fade in and out at a quick succession; Splash Woman, Comet Woman, Mage Woman, Mantis Woman and Pulse Woman, in that order*

Gender equality affected the robot industry, giving rise to many female robots that are positive role models for humankind.

*fade in to an image of a tropical island resort*

On the island of Robotonga, where Mega Man and his family took a well-deserved vacation, the 1st annual Miss Robot 20XX contest was held.

*fade to an image of Roll looking sad, while a spotlight is shining down on her*

Roll was entered to represent Dr. Light, but feminists shunned her for being only a household robot.

*fade to an image of the same tropical island resort, except that it's now at night. Explosions start to appear*

That night...8 of the contestants suddenly revolted and attacked the island, causing mass hysteria!

*fade to an image of the female RMs in shadow, with Waltz looming above them*

Leading them was a mysterious robot girl known as Waltz.

(Note #1: The following sequence occurs in "gameplay" mode.)

*fade to Mega Man and Roll standing outside the entrance of the hotel they stayed in, as they are repeatedly turning left and right*

*Waltz teleports in, prompting Mega Man and Roll to face her*

*Roll starts moving forward, until she gets stopped by Mega Man getting into a shooting stance*

Mega Man: Stay back, Roll! I'll handle her myself!

Waltz: *widens her eyes* Wait!! I didn't mean to hurt anyone! I just wanted people to see how talented I am. Please, don't hurt me.

Mega Man: Well...Alright, then.

*Mega Man goes back to his standing stance*

*Waltz's eyes return to their usual menacing look, and she shoots a charge shot at Mega Man, knocking him out*

Roll: Mega Man!

Waltz: Poor little Roll. Without your brother around to protect you, you're a worthless wench robot.

*Waltz teleports away*

*Mega Man gets back up*

Mega Man: Get back here!

*Mega Man teleports away*

*fade to an image of Roll pleading to Dr. Light, who has his eyes closed and is rubbing his chin, since he is looking serious*

Roll: Dr. Light, please let me go! I'm tired of doing housework and I wanna help Mega Man.

Dr. Light: Very well. I wouldn't allow you to go if Protoman was here, but since there's no way to contact him, I have no choice.

*fade to Roll with her eyes closed, whose entire body turns white as she changes into the Valentine armor. Then, she opens her eyes, smiles and raises up her Roll Buster arm cannon*

Dr. Light modified Roll and equipped her with the Valentine Armor. Thus, Roll has now become Valentine Roll!!

*cue title screen*

---

Interlude #1 (which happens after the 1st female RM is defeated)

*fade to the reception room of the hotel, where Dr. Light and the chief of police are repeatedly turning left and right. There is a TV at the top of the room*

*Roll, who isn't wearing her headgear, runs into the room*

Dr. Light: *frantically raises his arms up and down* Roll, you need to watch this right away!

*fade to an image of Waltz smiling deviously, while holding an injured Mega Man (covered with burns, dents and has a crack on his helmet) by the head*

Waltz: Listen up, folks! Female robots like us don't get the same functions that male robots do, which isn't fair. Mega Man went easy on us, so don't take our power for granted. Give female robots what they deserve, or you'll never see your hero again!

*fade back to the hotel reception room*

Roll: Hmph, that Mega Man. He didn't want girls like me getting in his way, and look what happened!

Dr. Light: Now now, Roll, let's not think that way. *turns to the chief of police* Chief, can your men find Waltz?

Chief of Police: I wish they would, but we have to ensure the safety of the innocent first.

Roll: Leave it to me! I'll fight for all female robots everywhere!

*Roll's headgear appears on her, and she teleports away*

---

Virtual Man/Pop 1st fight intro

(Note #2: Regardless where and when you'll fight VM/Pop (between Opera Woman, Tai-Chi Woman and Perfume Woman's stages), the dialogue for the first 3 encounters will not change.)

Virtual Man: Stop right there, hottie!

*Virtual Man teleports in and lands...on his head*

Roll: Umm, who are you and why are you here?

Virtual Man: People call me Pop, but you can call me Virtual Man, the world's superhero!! I have to virtually slap those rowdy ladies! You're with them, so I'll virtually spank you! Let's play!

Roll: That's great! Wait, what?

*cue incredibly easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 2nd fight intro

Virtual Man: Stop right there, hottie!

*Virtual Man teleports in and lands on his head again*

Roll: Didn't I beat you already?

Virtual Man: That was just practice! Now you'll see what I'm made of, apple of my dreams! Let's play!

*cue really easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 3rd fight intro

Virtual Man: Stop right there, hottie!

*Virtual Man teleports in and lands on his head, yet again*

Roll: Oh no, not again. I don't wanna fight you, Mr. Pop!

Virtual Man: Don't bother fooling me, lollipop lily! Oh, and it's "Virtual Man"! Let's play!

*cue pathetically easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 4th fight intro (after all the female RMs are defeated, Virtual Man replaces Roll on the middle icon, and becomes selectable)

*Roll teleports in the boss fight location*

Virtual Man: Stop right there, hottie!

*Virtual Man teleports in and lands on his head, once more*

Virtual Man: I've got some new tricks up my sleeve, so say your prayers, cherry pie!

Roll: Mr. Pop, this is stupid. We're not enemies!

Virtual Man: I dare to be stupid! Also, I'm Virtual Man, okay!? Let's play!

*cue slightly harder but not that challenging boss fight, which ends with Virtual Man's body parts getting sent flying, leaving his head bouncing off the screen*

Note to Gatuca: Don't worry, Virtual Man/Pop's not getting destroyed, he's just getting blown to pieces. Since he can regenerate, he may pull himself together for the sequel. ;)

---

Interlude #2 (which immediately happens, after Virtual Man is defeated for the 4th time)

*Roll, Dr. Light and the Chief of Police are all gathered at the hotel's reception room*

Dr. Light: Let's see what this hologram device recorded.

Note #3: When you defeat the last female RM, you obtain a hologram device item from her.

*Dr. Light walks to a specific spot, sets down the hologram device and returns to his initial position*

*an hologram of Waltz appears from the device*

*Roll jumps back in surprise, while Dr. Light and the Chief of Police frantically raise their arms up and down*

*Dr. Light and the Chief stop, once Waltz starts speaking*

Waltz: Hello, Roll! You've had your fun, but it's my turn. Meet me for a duel, unless you're scared.

*the hologram of Waltz disappears*

*Dr. Light closes his eyes and rubs his chin, as he ponders over this*

Roll: I'm not afraid of Waltz, so I'm gonna fight her!

Chief of Police: Stay sharp, Roll! Who knows what she can do?

Roll: Don't worry, Chief. I'll be careful.

*we go back to the stage select screen, where all the other stages become blocked off and Virtual Man gets replaced by Waltz, on the middle icon*

---

Waltz boss fight aftermath

*Waltz is defeated and seen clutching her shoulder*

Waltz: You just had beginner's luck. If you'll excuse me, I'll go recover at Dr. Wily's hotel.

*Waltz teleports away*

Roll: Dr. Wily's behind this? Hold on!

*Roll teleports away after Waltz*

*shift to Dr. Wily (in summer clothes) seen in his flying saucer*

*the saucer opens, Dr. Wily wiggles his eyebrows ([eyebrow]), it closes and flies into Wily Hotel*

---

Lousy gift (this occurs right in front of the double-doors, leading to the Dr. Wily boss fight)

*Waltz teleports in*

Waltz: Aww, you poor thing. Getting all tuckered out? Too bad, because Wily's up ahead. I'm feeling nice today, so I'll give you a gift.

*Waltz tosses a black tank, with a pink "W" on it, on the floor and teleports away*

Note #4: The effect of the Waltz-Tank is the following: It fills up only a 1/3rd of your health and weapons energy. If your health is full, it will reduce all of your weapons energy in half!

---

The big reveal

*Dr. Wily is defeated and starts bowing, as the stage clear jingle plays*

Dr. Wily: I'm sorry! I took a vacation and set up a hotel, just so I could use my customers' money to build a robot army. Please forgive me!

Roll: Only if you leave female robots alone and free Mega Man.

*Dr. Wily stops bowing and stands up*

Dr. Wily: What!? I had nothing to do with that!

Roll: Then, who did?

*a flying saucer, being piloted by a red ponytail-haired, purple-dressed, white labcoat-wearing woman, suddenly appeared in the air*

Note #5: For those of you wondering whom she is based on, it's the woman near the top left of this picture: http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg][img width=459 height=500]http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg (http://[img width=459 height=500)

*Roll and Dr. Wily jump in surprise*

????? (Dr. Alberta Wendy Witty): That would be me, Dr. Witty, Dr. Wily's own daughter!

Roll: But, but why?

*Dr. Wily backs up a bit, then runs away*

Dr. Witty: Well, I'm sick of having my exploits ignored for those of male scientists. So, I stole the Miss 20XX robots to take over the world. I also had Waltz distract you, giving me time to make my army. Let's see if you can stop me! Ohh ho ho ho ho!!

*the saucer closes and leaves*

*shift to Dr. Witty's saucer seen floating in the dark sky*

*the saucer opens up, Dr. Witty does a  Noblewoman's Laugh (http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitledyd633z5?from=Main.NoblewomansLaugh) (complete with hand gesture), it closes and flies into Witty Castle*

---

Waltz rematch intro

*Waltz teleports in*

Waltz: You're becoming a pest, so prepare to suffer!

*cue boss fight*

---

Waltz rematch aftermath

*Waltz is defeated, as she is seen clutching her shoulder*

Waltz: Not bad, for a robot maid, but you won't last against Dr. Witty!

*Waltz teleports away*

---

Witty's defeat

*Dr. Witty is defeated, as she sits cross-legged on her knees and starts bowing, while the victory fanfare plays*

Dr. Witty: Forgive me for what I've done. I'll be good.

Roll: Sure!

*Waltz teleports in and shoots a charge shot at Roll, knocking her out*

*Dr. Witty and Waltz run away*

*Roll gets back up, looks left and right, then runs off after them*

*Roll, Dr. Witty and Waltz run, until they get into a corridor, with a cage, holding Mega Man (who is seen lying down), hanging at the ceiling*

*Dr. Witty and Waltz stop running, once they get near a switch labelled "CAUTION"*

Dr. Witty: How naive of you. I won't give up yet!

Waltz: Such a dork. Ta-ta! (heart symbol)

*Dr. Witty pulls down the switch, which causes a siren to blare and the castle to start rumbling*

*Waltz runs up to Dr. Witty and teleports away with her*

*Roll runs up to the cage, jumps onto it, breaks Mega Man out of it (ala MM5), then jumps back down*

*Mega Man can barely stand up*

Roll: Mega Man, I was thinking...You keep me from helping you so that I won't get hurt, right?

Mega Man: Of course. I won't let anything bad happen to you...

Roll: From now on, I'll fight to be strong like you.

Mega Man: That's the spirit...Let's get outta here.

*Roll teleports away, with Mega Man in tow*

---

Epilogue

*fade to an image of Roll and the injured Mega Man, whom the former is carrying, standing on the edge of the cliff, as they watch Witty Castle in the middle of the jungle*

*a tiny saucer is seen flying out of Witty Castle, as it starts to rumble*

KA-BOOM!

*the castle explodes into a pink-tinted mushroom cloud, shaped like Dr. Witty's logo*

*fade to an image of joy; Roll has her arms raised in victory, Mega Man (who was still injured) weakly does a thumbs-up, a happy Dr. Light holds has his hand on Mega Man's shoulder and the Chief of Police has his eyes closed and is seen laughing heartily*

*fade to a black screen, with the following text*:

Having foiled Dr. Witty's evil plan, Valentine Roll returned safely with Mega Man and was acclaimed as a true hero.

However, Dr. Witty and Waltz were nowhere to be seen...

---

Ending pictures

*as the female RMs' names and WZN. (Waltz Number) serial numbers are shown, they are followed by pictures*

*they are, in no particular order (as I have no idea what the female RMs' serial numbers are supposed to be)*:

Feather Woman: Feather Woman is doing a tribal dance, along with Tomahawk Man.

Gelato Girl: Gelato Girl is serving an ice cream cone, to a happy Ice Man.

Opera Woman: Opera Woman happily eats a ton of food on a buffet table, while Flame Man can be seen feverishly cooking at the back, in the kitchen.

Perfume Woman: Perfume Woman looks unfazed, as Plant Man uses her to spray perfume over himself.

Tai-Chi Woman: Tai-Chi Woman is sparring with Shadow Man, on the streets of a Chinese city.

Static Woman: Static Woman blissfully hugs Sheep Man's wool, while he is busy reading a newspaper.

Moon Woman: Moon Woman tantalizes and winks at Star Man, who has hearts in his eyes and is running after her.

Volcano Woman: Volcano Woman gladly points on a map held by Protoman, who looks puzzled.

Note #6: The reason why Protoman is holding a map, is because he was trying to find Robotonga, so that he could keep watch on Mega Man and the others. But, since he has no idea where Robotonga is, he got lost.

---

*the credits roll, ending with Roll shooting the letters that spell out "Inspired by Capcom"*[/spoiler]

This took me days, but it was worth it. What do you think?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on May 25, 2010, 01:34:50 AM
Sorry for taking so long, but it's finally ready! :D Here is the current final draft of MGR's script:

[spoiler]Intro

In the year 20XX...

*images of various female RMs fade in and out at a quick succession; Splash Woman, Comet Woman, Mage Woman, Mantis Woman and Pulse Woman, in that order*

Gender equality affected the robot industry, giving rise to many female robots that are positive role models for humankind.

*fade in to an image of a tropical island resort*

On the island of Robotonga, where Mega Man and his family took a well-deserved vacation, the 1st annual Miss Robot 20XX contest was held.

*fade to an image of Roll looking sad, while a spotlight is shining down on her*

Roll was entered to represent Dr. Light, but feminists shunned her for being only a household robot.

*fade to an image of the same tropical island resort, except that it's now at night. Explosions start to appear*

That night...8 of the contestants suddenly revolted and attacked the island, causing mass hysteria!

*fade to an image of the female RMs in shadow, with Waltz looming above them*

Leading them was a mysterious robot girl known as Waltz.

(Note #1: The following sequence occurs in "gameplay" mode.)

*fade to Mega Man and Roll standing outside the entrance of the hotel they stayed in, as they are repeatedly turning left and right*

*Waltz teleports in, prompting Mega Man and Roll to face her*

*Roll starts moving forward, until she gets stopped by Mega Man getting into a shooting stance*

Mega Man: Stay back, Roll! I'll handle her myself!

Waltz: *widens her eyes* Wait!! I didn't mean to hurt anyone! I just wanted people to see how talented I am. Please, don't hurt me.

Mega Man: Well...Alright, then.

*Mega Man goes back to his standing stance*

*Waltz's eyes return to their usual menacing look, and she shoots a charge shot at Mega Man, knocking him out*

Roll: Mega Man!

Waltz: Poor little Roll. Without your brother around to protect you, you're a worthless wench robot.

*Waltz teleports away*

*Mega Man gets back up*

Mega Man: Get back here!

*Mega Man teleports away*

*fade to an image of Roll pleading to Dr. Light, who has his eyes closed and is rubbing his chin, since he is looking serious*

Roll: Dr. Light, please let me go! I'm tired of doing housework and I wanna help Mega Man.

Dr. Light: Very well. I wouldn't allow you to go if Protoman was here, but since there's no way to contact him, I have no choice.

*fade to Roll with her eyes closed, whose entire body turns white as she changes into the Valentine armor. Then, she opens her eyes, smiles and raises up her Roll Buster arm cannon*

Dr. Light modified Roll and equipped her with the Valentine Armor. Thus, Roll has now become Valentine Roll!!

*cue title screen*

---

Interlude #1 (which happens after the 1st female RM is defeated)

*fade to the reception room of the hotel, where Dr. Light and the chief of police are repeatedly turning left and right. There is a TV at the top of the room*

*Roll, who isn't wearing her headgear, runs into the room*

Dr. Light: *frantically raises his arms up and down* Roll, you need to watch this right away!

*fade to an image of Waltz smiling deviously, while holding an injured Mega Man (covered with burns, dents and has a crack on his helmet) by the head*

Waltz: Listen up, folks! Female robots like us don't get the same functions that male robots do, which isn't fair. Mega Man went easy on us, so don't take our power for granted. Give female robots what they deserve, or you'll never see your hero again!

*fade back to the hotel reception room*

Roll: Hmph, that Mega Man. He didn't want girls like me getting in his way, and look what happened!

Dr. Light: Now now, Roll, let's not think that way. *turns to the chief of police* Chief, can your men find Waltz?

Chief of Police: I wish they would, but we have to ensure the safety of the innocent first.

Roll: Leave it to me! I'll fight for all female robots everywhere!

*Roll's headgear appears on her, and she teleports away*

---

Virtual Man/Pop 1st fight intro

(Note #2: Regardless where and when you'll fight VM/Pop (between Opera Woman, Tai-Chi Woman and Perfume Woman's stages), the dialogue for the first 3 encounters will not change.)

Virtual Man: Stop right there, hottie!

*Virtual Man teleports in and lands...on his head*

Roll: Umm, who are you and why are you here?

Virtual Man: People call me Pop, but you can call me Virtual Man, the world's superhero!! I have to virtually slap those rowdy ladies! You're with them, so I'll virtually spank you! Let's play!

Roll: That's great! Wait, what?

*cue incredibly easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 2nd fight intro

Virtual Man: Stop right there, hottie!

*Virtual Man teleports in and lands on his head again*

Roll: Didn't I beat you already?

Virtual Man: That was just practice! Now you'll see what I'm made of, apple of my dreams! Let's play!

*cue really easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 3rd fight intro

Virtual Man: Stop right there, hottie!

*Virtual Man teleports in and lands on his head, yet again*

Roll: Oh no, not again. I don't wanna fight you, Mr. Pop!

Virtual Man: Don't bother fooling me, lollipop lily! Oh, and it's "Virtual Man"! Let's play!

*cue pathetically easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 4th fight intro (after all the female RMs are defeated, Virtual Man replaces Roll on the middle icon, and becomes selectable)

*Roll teleports in the boss fight location*

Virtual Man: Stop right there, hottie!

*Virtual Man teleports in and lands on his head, once more*

Virtual Man: I've got some new tricks up my sleeve, so say your prayers, cherry pie!

Roll: Mr. Pop, this is stupid. We're not enemies!

Virtual Man: I dare to be stupid! Also, I'm Virtual Man, okay!? Let's play!

*cue slightly harder but not that challenging boss fight, which ends with Virtual Man's body parts getting sent flying, leaving his head bouncing off the screen*

Note to Gatuca: Don't worry, Virtual Man/Pop's not getting destroyed, he's just getting blown to pieces. Since he can regenerate, he may pull himself together for the sequel. ;)

---

Interlude #2 (which immediately happens, after Virtual Man is defeated for the 4th time)

*Roll, Dr. Light and the Chief of Police are all gathered at the hotel's reception room*

Dr. Light: Let's see what this hologram device recorded.

Note #3: When you defeat the last female RM, you obtain a hologram device item from her.

*Dr. Light walks to a specific spot, sets down the hologram device and returns to his initial position*

*an hologram of Waltz appears from the device*

*Roll jumps back in surprise, while Dr. Light and the Chief of Police frantically raise their arms up and down*

*Dr. Light and the Chief stop, once Waltz starts speaking*

Waltz: Hello, Roll! You've had your fun, but it's my turn. Meet me for a duel, unless you're scared.

*the hologram of Waltz disappears*

*Dr. Light closes his eyes and rubs his chin, as he ponders over this*

Roll: I'm not afraid of Waltz, so I'm gonna fight her!

Chief of Police: Stay sharp, Roll! Who knows what she can do?

Roll: Don't worry, Chief. I'll be careful.

*we go back to the stage select screen, where all the other stages become blocked off and Virtual Man gets replaced by Waltz, on the middle icon*

---

Waltz boss fight aftermath

*Waltz is defeated and seen clutching her shoulder*

Waltz: You just had beginner's luck. If you'll excuse me, I'll go recover at Dr. Wily's hotel.

*Waltz teleports away*

Roll: Dr. Wily's behind this? Hold on!

*Roll teleports away after Waltz*

*shift to Dr. Wily (in summer clothes) seen in his flying saucer*

*the saucer opens, Dr. Wily wiggles his eyebrows ([eyebrow]), it closes and flies into Wily Hotel*

---

Lousy gift (this occurs right in front of the double-doors, leading to the Dr. Wily boss fight)

*Waltz teleports in*

Waltz: Aww, you poor thing. Getting all tuckered out? Too bad, because Wily's up ahead. I'm feeling nice today, so I'll give you a gift.

*Waltz tosses a black tank, with a pink "W" on it, on the floor and teleports away*

Note #4: The effect of the Waltz-Tank is the following: It fills up only a 1/3rd of your health and weapons energy. If your health is full, it will reduce all of your weapons energy in half!

---

The big reveal

*Dr. Wily is defeated and starts bowing, as the stage clear jingle plays*

Dr. Wily: I'm sorry! I took a vacation and set up a hotel, just so I could use my customers' money to build a robot army. Please forgive me!

Roll: Only if you leave female robots alone and free Mega Man.

*Dr. Wily stops bowing and stands up*

Dr. Wily: What!? I had nothing to do with that!

Roll: Then, who did?

*a flying saucer, being piloted by a red ponytail-haired, purple-dressed, white labcoat-wearing woman, suddenly appeared in the air*

Note #5: For those of you wondering whom she is based on, it's the woman near the top left of this picture: http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg][img width=459 height=500]http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg (http://[img width=459 height=500)

*Roll and Dr. Wily jump in surprise*

????? (Dr. Alberta Wendy Witty): That would be me, Dr. Witty, Dr. Wily's own daughter!

Roll: But, but why?

*Dr. Wily backs up a bit, then runs away*

Dr. Witty: Well, I'm sick of having my exploits ignored for those of male scientists. So, I stole the Miss 20XX robots to take over the world. I also had Waltz distract you, giving me time to make my army. Let's see if you can stop me! Ohh ho ho ho ho!!

*the saucer closes and leaves*

*shift to Dr. Witty's saucer seen floating in the dark sky*

*the saucer opens up, Dr. Witty does a  Noblewoman's Laugh (http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitledyd633z5?from=Main.NoblewomansLaugh) (complete with hand gesture), it closes and flies into Witty Castle*

---

Waltz rematch intro

*Waltz teleports in*

Waltz: You're becoming a pest, so prepare to suffer!

*cue boss fight*

---

Waltz rematch aftermath

*Waltz is defeated, as she is seen clutching her shoulder*

Waltz: Not bad, for a robot maid, but you won't last against Dr. Witty!

*Waltz teleports away*

---

Witty's defeat

*Dr. Witty is defeated, as she sits cross-legged on her knees and starts bowing, while the victory fanfare plays*

Dr. Witty: Forgive me for what I've done. I'll be good.

Roll: Sure!

*Waltz teleports in and shoots a charge shot at Roll, knocking her out*

*Dr. Witty and Waltz run away*

*Roll gets back up, looks left and right, then runs off after them*

*Roll, Dr. Witty and Waltz run, until they get into a corridor, with a cage, holding Mega Man (who is seen lying down), hanging at the ceiling*

*Dr. Witty and Waltz stop running, once they get near a switch labelled "CAUTION"*

Dr. Witty: How naive of you. I won't give up yet!

Waltz: Such a dork. Ta-ta! (heart symbol)

*Dr. Witty pulls down the switch, which causes a siren to blare and the castle to start rumbling*

*Waltz runs up to Dr. Witty and teleports away with her*

*Roll runs up to the cage, jumps onto it, breaks Mega Man out of it (ala MM5), then jumps back down*

*Mega Man can barely stand up*

Roll: Mega Man, I was thinking...You keep me from helping you so that I won't get hurt, right?

Mega Man: Of course. I won't let anything bad happen to you...

Roll: From now on, I'll fight to be strong like you.

Mega Man: That's the spirit...Let's get outta here.

*Roll teleports away, with Mega Man in tow*

---

Epilogue

*fade to an image of Roll and the injured Mega Man, whom the former is carrying, standing on the edge of the cliff, as they watch Witty Castle in the middle of the jungle*

*a tiny saucer is seen flying out of Witty Castle, as it starts to rumble*

KA-BOOM!

*the castle explodes into a pink-tinted mushroom cloud, shaped like Dr. Witty's logo*

*fade to an image of joy; Roll has her arms raised in victory, Mega Man (who was still injured) weakly does a thumbs-up, a happy Dr. Light holds has his hand on Mega Man's shoulder and the Chief of Police has his eyes closed and is seen laughing heartily*

*fade to a black screen, with the following text*:

Having foiled Dr. Witty's evil plan, Valentine Roll returned safely with Mega Man and was acclaimed as a true hero.

However, Dr. Witty and Waltz were nowhere to be seen...

---

Ending pictures

*as the female RMs' names and WZN. (Waltz Number) serial numbers are shown, they are followed by pictures*

*they are, in no particular order (as I have no idea what the female RMs' serial numbers are supposed to be)*:

Feather Woman: Feather Woman is doing a tribal dance, along with Tomahawk Man.

Gelato Girl: Gelato Girl is serving an ice cream cone, to a happy Ice Man.

Opera Woman: Opera Woman happily eats a ton of food on a buffet table, while Flame Man can be seen feverishly cooking at the back, in the kitchen.

Perfume Woman: Perfume Woman looks unfazed, as Plant Man uses her to spray perfume over himself.

Tai-Chi Woman: Tai-Chi Woman is sparring with Shadow Man, on the streets of a Chinese city.

Static Woman: Static Woman blissfully hugs Sheep Man's wool, while he is busy reading a newspaper.

Moon Woman: Moon Woman tantalizes and winks at Star Man, who has hearts in his eyes and is running after her.

Volcano Woman: Volcano Woman gladly points on a map held by Protoman, who looks puzzled.

Note #6: The reason why Protoman is holding a map, is because he was trying to find Robotonga, so that he could keep watch on Mega Man and the others. But, since he has no idea where Robotonga is, he got lost.

---

*the credits roll, ending with Roll shooting the letters that spell out "Inspired by Capcom"*[/spoiler]

This took me days, but it was worth it. What do you think?

Excellent Kudos, tough if you dont mind, i will try to made some additions and changes for the perfect plot
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 25, 2010, 02:40:45 AM
All right, as long as they manage to fit in.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on May 29, 2010, 04:04:28 AM
havent worked on the updated plot, but on the meantime, updated the mugshots.......... again

(http://img696.imageshack.us/img696/3892/durka1.png)(http://img85.imageshack.us/img85/4751/durka2b.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on May 29, 2010, 04:56:05 AM
I have to say that Opera Woman's portrait looks even better, now!

Feather's updated mugshot doesn't have much different, as I can see, but still looks pretty nice.

Edit: That said, I'll still be waiting for that plot update.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on June 03, 2010, 05:09:15 AM
Done Dude

[spoiler]Intro




In the year 200X...

A Super Human Robot Named Megaman Was Created

*Image of Megaman Standing in Shadow Form

Dr.Light Created Megaman to Stop The Evil Desires of Dr. Wily,

However......

This Story is not About Him.........

*Megaman Drops

This Story is About a Little Robot Who Had a Dream......

That Little Robot is The Super Human Robot Little Sister, Roll

*Image in Shadow of Roll




In the year 20XX...

*images of various female RMs fade in and out at a quick succession; Splash Woman, Comet Woman, Mage Woman, Mantis Woman and Pulse Woman, in that order*

Gender equality affected the robot industry, giving rise to many female robots that are positive role models for humankind.

*fade in to an image of a tropical island resort*

On the island of Robotonga, where Mega Man and his family took a well-deserved vacation, the 1st annual Miss Robot 20XX contest was held.

*Fade to an Image of Dr. Light and The Others (Minus Roll) Enjoying the Contest

Everithing Seemed Fine and Dandy.........

Except for one Person..........

*fade to an image of Roll looking sad, while a spotlight is shining down on her*

Roll was entered to represent Dr. Light, but feminists shunned her for being only a household robot.

ROLL: Not Fair at all, Why do i Have been put on this Situation

MEGAMAN: C’mon Roll, If You Do your Thing, You Can Shine.

FEMINIST A: Oh Please, She’s just a Worthless Little Robot cause she just does the sterotypes of a Woman.

FEMINIST B: Cant Believe She’s The Sister of The Super Fighting Robot, It Must Feel Embarrassing

Both: Ha ha ha ha ha ha ha ha

ROLL: BAWWWWWWWWWWHUHUHUHUHUHU

Dr. Light: Ladies, Ladies, That’s not the Words to Say to a Kid

MEGAMAN: Dont listen to them Roll, they are just egotist Who Want People To Think Like Them.

You are Worth By How You Are.....

*Then They Both Interrupted By an Annoucement that the Luau Spectacle is About to Commence, The Luau Starts and 2 Robot Girls are the Main of the Spectacle, Megaman Runs in the Crowd to See the Hula Girls, Overjoyed, Much to The Irritation of Roll

ROLL : What, Where You Sayiiiiiiing?.




*fade to an image of the same tropical island resort, except that it's now at night. Explosions start to appear*

That night...8 of the contestants, Including One of The Robot Girls at the Luau Show, suddenly revolted and attacked the island, causing mass hysteria!

*fade to an image of the female RMs in shadow, with Waltz in a more Obscure Shadow looming above them*

Leading them was a mysterious robot girl .

So, Chaos Started Again in The World..........

Like We Dint see That one a Million Times!




(Note #1: The following sequence occurs in "gameplay" mode.)

*fade to Mega Man and Roll standing outside the entrance of the hotel they stayed in, as they are repeatedly turning left and right*

*Another of The Hula Girls That was in the show teleports in, prompting Mega Man and Roll to face her, Megaman is Love Stonned after Seein Her, Cause She’s Pretty, Much to The Annoyance of Roll.

GIRL : You Seem Very Little and Dumb to beign Called MEGAMAN

*Megaman Attempts to Impress The Girl, And Then The Girl Makes Fun At Him Him, Wich Roll Cannot Avoid Laugh a Little, Much to the Annoyance of Megaman.

ROLL: Well Believe it or not, He’s Megaman

Megaman: Err Roll, What is Your Problem?

*Megaman and Roll Start to Argue

ROLL: ILL TELL YOU WHAT IS MY PROBLEM!

IM SICK ENTIRE THAT YOU GET ALL THE FAME AND YOU DINT WANT ME TO HELP YOU, I CAN BE A SUPER FIGHTING ROBOT TOO

Megaman : Roll, We Already discuss this in the past, a LOT of times, I dont want you To Help Me Fight Because i dont wanna you get hurted

ROLL: Yeah Sure, or is it Because You Dont wanna Get Help By a Girl.

Megaman: Dammit Roll, You are just Mad for what those Stupid Fat Woman’s told you at the Contest, and now you’re Blamming Me?

ROLL : Stupid Fat Womans?, OOOH, SO that’s how you Reffer to the Ladies?

Megaman : That’s Not the Point, You are Incappable of Fight Because You are a Household Robot

ROLL: WHAT?

Megaman: Well, What i Mean is, ooooooooooohh Nads

ROLL: MEEEEGAAMAAAAAANNNN

Megaman: Err, Sister, Can we Discuss This Later.

ROLL: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!

*The Girl Who was get annoyed in the Background Finally get’s enough

GIRL: ALL RIGHT YOU TWO, SHUT THE HELL UP!!!!!

YOU PAIR OF RETARDED BRATS!!!!!

Shots at Megaman

GIRL: Well, Well, Well, So it seems the Mega-Brothers are not Happy and Dandy at all, huh?

Allow me to Make Things Worse!

*Beams shot the girl and Put’s Her Armor, and Reveals to be a Fighting Robot Girl

GIRL: HO HO HO HO HO HO HO HO HO HO HO HO

Megaman: Holy Smokes!

Roll: And You Exactly Are?

Waltz: MY Name is Waltz and i am Phenomenal, Glamorouss and Funny!!!!

Roll: Err, What?

Megaman: You You You

Waltz: Oh Right, Its this Guy Megaman Who Usually Deal’s With This.......

Megaman: You..... You...... You....

Waltz: I Guess not the first time you Fight some Separate Robot Foes, Huuuuuh

Megaman: You are So Pretty!!!!!

*Roll Falls

Waltz: Ho Ho Ho Ho Ho Ho, Thank You, You Really Know How To Recognize The Faboulous!!!!!


*Roll starts moving forward, until she gets stopped by Mega Man getting into a shooting stance*

Mega Man: Stay back, Roll! I'll handle her myself!

Roll : Suuuuuuuuuuuure, Lets See How Megaman Handles The Ladies

Megaman: Geez Roll!

Waltz: *widens her eyes* Wait!! I didn't mean to hurt anyone! I just wanted people to see how talented I am. Please, don't hurt me.

Megaman: Well, Hmmm

Waltz: Besides You re so Cute  (Winks at Megaman)

Mega Man: Well...Alright, then.

*Mega Man goes back to his standing stance*

Waltz : NOOOOOOOOOOOOOT!

*Waltz's eyes return to their usual menacing look, and she shoots a charge shot at Mega Man, knocking him out*


Roll: Mega Man!............................oh No Wait, Im Mad at You

Megaman: Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Waltz: Poor little Roll. Without your brother around to protect you, you're a worthless wench robot and a Household Junk, that’s exactly What you Are, You are Never Going to be NOTHING, HO HO HO HO HO HO HO HO HO HO.

*Waltz teleports away*

*Mega Man gets back up*

Mega Man: Get back here!

*Mega Man teleports away*

* Roll Feels Hurted*

*Dr. Light Finally Entrances the Scene*

Dr. Light: Geez Boys, What is this Rockus?, Wait, Where’s Megaman.

Roll: Nothing, He Just Went to Chase a Robot Fighting Brat

Dr. Light: Errr, What?

•   Later in Dr. Light’s Mini Lab


Dr. Light: Roll, This is even Worse that it seems, There’s a Robot Revolt Over the World!

Roll: Really? Oh My Goodness, This is.......................
Oh Wait, Why im a Surprised?

Dr.Light: Err. What’s Up with this Sudden Bitter Sarcasm of Yours?, oh i get it, Its for the Incident on the Contest Right?

Roll: ..............................Wait a Minute?, So there’s Possible that Stupid Girl Called Waltz is Behind This?

I Guess YES

Dr. Light: Well Maybe Megaman is Already Handing the Situation

SOME DAYS LATER

Dr.Light: This is Terrible, We Have Not a Little Signal of Where Megaman is

Roll: Ok, Im Actually Kinda Worried I Guess, I Mean, After all......Wait a Minute!,
Maybe This is.....................Yes, YES!!!!!!

Dr.Light, Dr Light, I Can Go and Take Care of This!

Dr.Light: Well, then, Be Carefull ou.............WHAT?????

*fade to an image of Roll pleading to Dr. Light, who has his eyes closed and is rubbing his chin, since he is looking serious*

Roll: Dr. Light, please let me go! I'm tired of doing housework and I wanna help Prove Myself That im Not WORTHLESS!!!!

Dr. Light: .......................

Roll: Ah, Err, I Mean, To Help Megaman!!!

Dr. Light: Then i guess The Answer Is No.

Auto: But Then Who is Gonna Do The Work?

Dr. Light: Protoman of Course

Roll: But we Havent Contacted Protoman in the Last Months

Dr.Light: But......

Roll: Pleeeeeeeeeeeeeeaseeeee

Dr.LightL Roll, I Get this Now, You had a Argue With Megaman all Because Those Feminist Mock You!

Roll: Maybe Because.............Im a HOUSEHOLD ROBOT JUNK

*Starts to Cries

Dr. Light: Roll, Im.....Sorry but....

*Thinks

Dr.Light: Do You Realized The Risk, You can Get Destroyed

Roll: All I Want is To Serve for Something For Once, When You Created Splash Woman, She Was More than Just a Female Robot, She Used To Help People..........I Mean Sure She Was Manipulated by Wily but still.....

Beign a Domestic Robot Does Not Saves People

Dr. Light: well...................................I Guess You/re Right I wouldn't allow you to go if Protoman was here, but since there's no way to contact him, I have no choice.

Roll: REALLY (Quicly Changes Her Mood)

Dr.Light: Well, Yeah.

RollL YOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOO





*fade to Roll with her eyes closed, whose entire body turns white as she changes into the Valentine armor. Then, she opens her eyes, smiles and raises up her Roll Buster arm cannon*

Dr. Light modified Roll and equipped her with the Valentine Armor. Thus, Roll has now become Valentine Roll!!

*cue title screen*

---

Interlude #1 (which happens after the 1st female RM is defeated)

*fade to the reception room of the hotel, where Dr. Light and the chief of police are repeatedly turning left and right. There is a TV at the top of the room*

*Roll, who isn't wearing her headgear, runs into the room*

Dr. Light: *frantically raises his arms up and down* Roll, you need to watch this right away!

*fade to an image of Waltz smiling deviously.

Waltz: Listen up, folks! Female robots like us don't get the same functions that male robots do, which isn't fair. Mega Man went easy on us, so don't take our power for granted. Give female robots what they deserve, or you'll never see your hero again!

Oh BTW Roll, You and Your Brother Are Having Some Fuuuuuuuuuunn...............
He Was so Predictable................HO HO HO HO HO

*fade back to the hotel reception room, and Roll gets mad again*

Roll: Hmph, that Mega Man. He didn't want girls like me getting in his way, and maybe i think He’s Enyojing this.....

Dr. Light: Wow wow, Roll, Not this Again, Why you think something like that

RollL Well, Lets just say that He Knows how to Handle the Girls

Dr. Light: Hmmmmmph, Nope, I Dont Ghet it *turns to the chief of police* Chief, can your men find Waltz?

Chief of Police: I wish they would, but we have to ensure the safety of the innocent first.

Roll: Leave it to me! I'll fight for all female robots everywhere!

*Roll's headgear appears on her, and she teleports away*

---

Virtual Man/Pop 1st fight intro

(Note #2: Regardless where and when you'll fight VM/Pop (between Opera Woman, Tai-Chi Woman and Perfume Woman's stages), the dialogue for the first 3 encounters will not change.)

Virtual Man: Stop right there, Kiddie

*Virtual Man teleports in and lands...on his head*

Roll: Umm, who are you and why are you here?

Virtual Man: People call me Pop, but you can call me Virtual Man, the world's superhero!! I have to defeat those rowdy ladies! HE HE HE HE HE HE You're with them, so I'll Take You Down

Roll: That's great! Wait, what?

*cue incredibly easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 2nd fight intro

Virtual Man: Stop right theeeeeeeeeeeeeeeeere!

*Virtual Man teleports in and lands on his head again*

Roll: Didn't I beat you already?

Virtual Man: That was just practice! Now you'll see what I'm made of!

*cue really easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 3rd fight intro

Virtual Man: Thirds Tiiiime The Chaaaaaaaaaaaaarm

*Virtual Man teleports in and lands on his head, yet again*

Roll: Oh no, not again. I don't wanna fight you, Mr. Pop!

Virtual Man: Don't bother fooling me, lollipop Oh, and it's "Virtual Man"! Let's play!

*cue pathetically easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 4th fight intro (after all the female RMs are defeated, Virtual Man replaces Roll on the middle icon, and becomes selectable)

*Roll teleports in the boss fight location*

Virtual Man: Stop rig.........Yeah You Know the Drill

*Virtual Man teleports in and lands on his head, once more*

Virtual Man: I've got some new tricks up my sleeves

Roll: All Right this is stupid. We're not enemies, but You are started to beign so Irritating

Virtual Man: I dare to be stupid! Also, I'm Virtual Man, okay!? Let's play!

*cue slightly harder but not that challenging boss fight, which ends with Virtual Man's body parts getting sent flying, leaving his head bouncing off the screen*

Note to Gatuca: Don't worry, Virtual Man/Pop's not getting destroyed, he's just getting blown to pieces. Since he can regenerate, he may pull himself together for the sequel. 

---

Interlude #2 (which immediately happens, after Virtual Man is defeated for the 4th time)

*Roll, Dr. Light and the Chief of Police are all gathered at the hotel's reception room*

Dr. Light: Let's see what this hologram device recorded.

Note #3: When you defeat the last female RM, you obtain a hologram device item from her.

*Dr. Light walks to a specific spot, sets down the hologram device and returns to his initial position*

*an hologram of Waltz appears from the device*

*Roll jumps back in surprise, while Dr. Light and the Chief of Police frantically raise their arms up and down*

*Dr. Light and the Chief stop, once Waltz starts speaking*

Waltz: Hello, Roll! You've had your fun, but it's my turn. Meet me for a duel, unless you're scared, if you want your brother of course!

*the hologram of Waltz disappears*

*Dr. Light closes his eyes and rubs his chin, as he ponders over this*

Roll: I'm not afraid of Waltz, so I'm gonna fight her!

Chief of Police: Stay sharp, Roll! Who knows what she can do?

Roll: Don't worry, Chief. I'll be careful.

*we go back to the stage select screen, where all the other stages become blocked off and Virtual Man gets replaced by Waltz, on the middle icon*

---

Waltz boss fight aftermath

*Waltz is defeated and seen clutching her shoulder*

Waltz: You just had beginner's luck.

Roll: OK, Where’s Megaman

Waltz: Nah Nah Nah, You Need To Defeat Me Again

Roll: Mhhhhhhph

If you'll excuse me, I'll go recover at Dr. Wily's hotel.

*Waltz teleports away*

Roll: Dr. Wily's behind this? ..........................

Whyyyyyyyyyyyy Does that not Surprise Me?

Whataver, Hold on!

*Roll teleports away after Waltz*

*shift to Dr. Wily (in summer clothes) seen in his flying saucer*

*the saucer opens, Dr. Wily wiggles his eyebrows ( ), it closes and flies into Wily Hotel*

---

Lousy gift (this occurs right in front of the double-doors, leading to the Dr. Wily boss fights)

*Waltz teleports in*

Waltz: Aww, you poor thing. Getting all tuckered out? Too bad, because Wily's up ahead. I'm feeling nice today, so I'll give you a gift.

*Waltz tosses a black tank, with a pink "W" on it, on the floor and teleports away*

Note #4: The effect of the Waltz-Tank is the following: It fills up only a 1/3rd of your health and weapons energy. If your health is full, it will reduce all of your weapons energy in half!

---

The big reveal

*Dr. Wily is defeated and starts bowing, as the stage clear jingle plays, Dr. Light Gets into the Scene Accompained by Auto*

Dr. Wily: I'm sorry! I took a vacation and set up a hotel, just so I could use my customers' money to build a robot army. Please forgive me!


Dr.Light: Well Done Roll, You Exposed Dr. Wily as the Mastermind of this
Auto: .........Actually, That’s not a Surprise sir.....

Roll: YOOOOOOOOOOOOOOHOOOOO, YAY YAY YIII PPEEEYYYY
I Beat Dr. Wily, I am Worth Robot For sure
Dr. Wily: Im Sorry Im Sorry

Roll: YEEEEEEEEEEEY, YEEEEEEEEEEEY YEEEEEEEEEEEEEEY
Take that Megaman HO HO HO HO

Dr. Wily: WERE YOU LISTEN TO ME!!!!!!!!!!

Roll: (Giigles) Sorry Wily, Where was i, Oh Yes.
Give Up Dr. Wily!

Dr.Wily: Yeah Whatever lest just get on this, can you let me go

Roll: Only if you leave female robots alone and free Mega Man.

*Dr. Wily stops bowing and stands up*

Dr. Wily: What!? I had nothing to do with that!

Roll: PLEAAAAAAAAAAASE, Unlike Megaman im not a Dork

Dr. Light: Roll?

Dr.Wily: Whait What?

Roll: YOU ARE ALWAYS BEHIND EVERITHING.

Dr. Wily: No no, Not that, Arent You Supposed to be Worried about Megaman?

Roll: Thats not the Point

Dr. Wily: Err, Well, What is the Point, Then?

Dr. Light: Actually, that’s a good point

Roll: Well Lets Count,  You have faked Recover Your Sanity Twice, You Manipulated Dr. Cossack, You Blamed Protoman Once, You Tried a Failed Attempt at a Disguise With that Stupid Mr X Thing, You created the Robotenza and i Get infected by it, You Set Up Dr. Light, and so far you always Beg for Mercy everytime you are defeated, and in total of 10 TIMES, no wait, 11, or 16 no wait, maybe it was 19, or well, whatever, YOU FAIL WILY, YOU FAIL!

Dr.Wily: Are you Done yet?

Roll:...............Yes

Dr.Wily: Whatever Just let me go

Roll: NO, Where’s Megaman

Dr. Wily: Ill Tell You I DONT KNOW!!!!!!

Roll: Really, Then, who did?

*a flying saucer, being piloted by a red ponytail-haired, purple-dressed, white labcoat-wearing woman, suddenly appeared in the air*

Note #5: For those of you wondering whom she is based on, it's the woman near the top left of this picture: http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg][img width=459 height=500]http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg

*Roll Dr. Light The and Dr. Wily jump in surprise*

????? (Dr. Wendy Witty): That would be me, Dr. Wendy!!!!!!

Roll: But, but whyb, but bu bubu................What’s Going on!!!!!

*Dr. Wily backs up a bit, then runs away*

Dr. Witty: Well, I'm sick of having my exploits ignored for those of male scientists. So, I stole the Miss 20XX robots to take over the world. I also had Waltz distract you, giving me time to make my army. Let's see if you can stop me! Ohh ho ho ho ho!!

*the saucer closes and leaves*

Roll: Well........ That........was.....Different?

Dr. Light: Indeed Roll, Indeed

*shift to Dr. Witty's saucer seen floating in the dark sky*

*the saucer opens up, Dr. Witty does a Noblewoman's Laugh (complete with hand gesture), it closes and flies into Witty Castle*

---

Waltz rematch intro

*Waltz teleports in*

Waltz: You're becoming a pest, so prepare to suffer you Household Crap!

Roll: Hey Whatch your Mouth Brat!

*cue boss fight*

---

Waltz rematch aftermath

*Waltz is defeated, as she is seen clutching her shoulder*

Waltz: Not bad, for a robot maid

Roll: All Right, Where is Megaman

Waltz: OK Ill Show you

*The Rooms Changes into Waltz Rool and Megaman Appears........................Fat Drinking E-Tanks, Roll is Shocked and Disgusted

Waltz: As you can see, your Bro Has Been Fine all this time.

Megaman: Hey Roll, What are you doing here

Roll: I...........I..............

Megaman: Buuuuurps, Oh Nads, Sorry is just that Waltz was very nice to me all this time.

Roll.........REEEAAALLYYY (Roll becames angry at megaman)

Megaman: err well Roll kid, How you did Fighting the Robot Mistress
Did they cause you much trouble

Roll: MeGaMaaAaaAAaaaAAAAAAAAAAAAAAAAAAAAAAN

I WAS FIGHTING ALL THIS STUPID BIMBOS, FIGHTING A STUPID GARY STUE, DEFEATING WILY, AND YES I DID DEFEATED WILY, I WAS WORRIED AT THE END FOR YOU, AND I FOUND THIS

Megaman: Hey, Its not my fault that this Job was Too Much for a Stupid Girl

*Roll Chases Megaamn, While Waltz laughs her ass off

Roll: GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH
COME HERE, THAT’s IT, I HATE YOU, I HATE YOU YOU STUPID ARROGANT ASS.....

Roll Smacks Megaman,,,,,,,,,,,,,,,,,,,

And Megaman Punches Her Back

Roll: YOU GRUNT YOU STUPID

Megaman: SHUT UP YOU WORTHLESS MAID,

ROLL: YOU SON OF A.....

*Virtual Mans Shows ups and She falls on Megaman Head

Waltz: Wait, What the.....Who are You

Roll: GREAAAAAAAAAAAAATTT, Wonderfull, all it was left, MR GARY STUE

Virtual Man: Hey Kid, dont be so Hard on Me, oh and, what is this thing i just falled.

Waltz: No, Wait......

*Megaman Explodes, Sending Virtual Man Off*

Roll: What the.........

ROLL: Megaman?


Waltz: YOU STUPID GARY ASSTYUUCH LOSER, YOU RUINED MY PLAN

*Megaman Turns out to be, a Deckoy Bot

ROLL: Wait, that’s not Megaman, what plan???

Waltz: well, iiii, you know, you see.....................HO HO HO HO HO HO HO HO HO
See yiiiiiaaaaaaaaa

*Waltz teleports away*


Roll:............................So, This Means.....................This Could...............


---

Witty: That Brat Cant Hold Herself Dint She?
Seems that its My turn, Feel The Wrath of Female Science!!!! HO HO HO HO  HO HO HO HO HO HO

Roll: Where’s Megaman!!!???, WHERE’s MEGAMAN?


Witty's defeat

*Dr. Witty is defeated, as she sits cross-legged on her knees and starts bowing, while the victory fanfare plays*

Dr. Witty: Forgive me for what I've done. I'll be good.

Roll: Mhhhh, ONLY IF YOU TELL ME, hwere’s Megaman?

*Waltz teleports in and shoots a charge shot at Roll, knocking her out*

*Dr. Witty and Waltz run away*

*Roll gets back up, looks left and right, then runs off after them*

*Roll, Dr. Witty and Waltz run, until they get into a corridor, with a cage, holding the Real Mega Man, Who is Nortally Injured, Covered With Burns, Dents and Cracks on his Helmet, and hanging at the ceiling, Roll then is Shocked and Horrirfied, then a sense of Guilty attacks her*

ROLL: ……………..ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCK

*Dr. Witty and Waltz stop running, once they get near a switch labelled "CAUTION"*

Dr. Witty: How naive of you. I won't give up yet!

Waltz: Such a dork. Ta-ta! (heart symbol)

*Roll runs up to the cage, jumps onto it, breaks Mega Man out of it (ala MM5), then jumps back down*

*Mega Man can barely stand up*

Roll: Mega,,,,,Meg,,,,,,,,oh BROTHER, What they did To You??????

Megaman: mhhh R….rooll………..rrroooooooooollll

Roll: …Brother, Brother……..

Megaman: You Still Mad At me, right?,  you were rrr.rright, i was stuppd

Roll: NOOO, No no Rock, No, dont day that, i , i ………..

Waltz: OK, i admit it, i lied before about those thinsg about us, having a good time….when he learned those things i did to other robots he changed his mind, and then i insulted you, and he calle me an harpy, i get mad, so i put him in that state.

In reallity……….I HATE BOYS

But i Knew you werent here because of him, you just wanted to prove him that you can became a super heroin, and i knew you were mad at him, so i wanna put you a trap to making, Hate HIM

Dr. Witty: Waltz, ciut it up now

Waltz: Sorry Doc, you were right, i can hold myself HO HO HO HO

Dr. Witty: Geez Why cannot be more Reserved

Roll: ……………… …………………………………

Waltz: What’s Wrong, You Want Some More?

Image of ROLL SLAPPING WALTZ SEVERAL TIMES

Waltz: Klyaaaaaaaaahahahahahahhhhhhaaaaaaaahaahahaha, NO, NO no………let me Go, Let Me Go

ROLL: ……….YOU YOU………..YOU……….The only one who is a Worthless Wrench........THE only one who is a Worthless Wrench,,,,,,,,,,,,,,,,,,,,,,,,,,,,The only one who is a Worthlessssssss [sonic slicer]...................IIIIIIIITSSSS YOOOOOOOOOOOOOOOOOOOUUU

Dr.Witty: Oh My Godness!!!!!

*Roll, Shoots Waltz at Fireshot at leaves Her Badly Wrecked and she aims at Dr.Witty*.

*Dr. Witty pulls down the switch, which causes a siren to blare and the castle to start rumbling*

Dr.Witty: Waltz You Idiot, I told You to Not Push Things Over

Waltz> Mommy, Moooooommy, Help Me MoooooooM

Dr.Witty: Hey,. I TOLD YOU to Not CALLED ME LIKE THAT, Lets get out of Here, NOW.

* Dr. Witty activates Waltz teleport system by remote and both teleport away*

Megaman: Roll...........You Shouldnt..........

Roll: Megaman...............

Megaman: Roll

Roll: .......FORGIVE ME..............IM SORRY BROTHER.........................IM SORRY.......... You keep me from helping you so that I won't get hurt, right?

Mega Man: Of course. I won't let anything bad happen to you...

Roll: Im Sorry...........Forgive Me.........................I Love You.


*Roll teleports away, with Mega Man in tow*

---

Epilogue

*fade to an image of Roll in tears and the injured Mega Man, whom the former is carrying, standing on the edge of the cliff, as they watch Witty Castle in the middle of the jungle*

*a tiny saucer is seen flying out of Witty Castle, as it starts to rumble*

KA-BOOM!

*the castle explodes into a pink-tinted mushroom cloud, shaped like Dr. Witty's logo*

*fade to an image of joy; Roll has her arms raised in victory, Mega Man (who was still injured) weakly does a thumbs-up, a happy Dr. Light holds has his hand on Mega Man's shoulder and the Chief of Police has his eyes closed and is seen laughing heartily*

*fade to a black screen, with the following text*:

Having foiled Dr. Witty's evil plan, Valentine Roll returned safely with Mega Man and was acclaimed as a true hero.

However, Dr. Witty and Waltz were nowhere to be seen.................

Meanwhile.........................

Dr. Wily Had Enogh Problems to Worrie About..............By Paying the Bills For His Hotel..................and Virtual Man Lands on There...........

Dr.Wily: Drats..........Not You

Virtual Man: Hiiiiiii Booooooooooosssssssssssss

---

Ending pictures

*as the female RMs' names and WZN. (Waltz Number) serial numbers are shown, they are followed by pictures*

*they are, in no particular order (as I have no idea what the female RMs' serial numbers are supposed to be)*:

Feather Woman: Feather Woman is doing a tribal dance, and Tomahawk Man just spies her

Gelato Girl: Gelato Girl is serving an ice cream cone, to several happy children aswell as Ice Man.

Opera Woman: Opera Woman happily eats a ton of food on a buffet table, while Flame Man can be seen feverishly cooking at the back, in the kitchen.

Perfume Woman: Perfume Woman looks unfazed, as Plant Man uses her to spray perfume over himself.

Tai-Chi Woman: Tai-Chi Woman is sparring with Shadow Man, on the streets of a Chinese city.

Static Woman: Static Woman blissfully hugs Sheep Man's wool, while he is busy reading a newspaper.

Moon Woman: Moon Woman tantalizes and winks at Star Man, who has hearts in his eyes and is running after her.

Volcano Woman: Volcano Woman gladly points on a map held by Protoman, who looks puzzled.

Note #6: The reason why Protoman is holding a map, is because he was trying to find Robotonga, so that he could keep watch on Mega Man and the others. But, since he has no idea where Robotonga is, he got lost.

CREDIT PIC 1 - Volcano Woman and Roll Dancing at the Luau, While Megaman amd the others are Watching

CREDIT PIC 2 – Dr. Wily Beign visited by a Tax Robot and the Visitants From the Hotel Complaining, While Virtual Man stands

CREDIT PIC 3 – Bass Appears...................and He had No role in this Episode, woth [acid burst] Him off
---

*the credits roll, ending with Roll shooting the letters that spell out "Inspired by Capcom"*[/spoiler]
Title: Re: Mega Girl Roll (Work in Progress)
Post by: HKLurch18 on June 03, 2010, 12:05:08 PM
nice new mugshots, gatuca!
Don't worry about updating them several times, I did that , too before I was satisfied completely :)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on June 03, 2010, 01:05:08 PM
nice new mugshots, gatuca!
Don't worry about updating them several times, I did that , too before I was satisfied completely :)

I can certainly agree and attest to that. ;) Due to suggestions given to me, as well as a few personal decisions, I had to modify MM72's script several times before it worked nicely.

That said, I'll fix and clean up the latest additions a bit, once I get the time. 8)

Title: Re: Mega Girl Roll (Work in Progress)
Post by: Stardius on June 03, 2010, 03:16:58 PM
Done Dude

[spoiler]Intro




In the year 200X...

A Super Human Robot Named Megaman Was Created

*Image of Megaman Standing in Shadow Form

Dr.Light Created Megaman to Stop The Evil Desires of Dr. Wily,

However......

This Story is not About Him.........

*Megaman Drops

This Story is About a Little Robot Who Had a Dream......

That Little Robot is The Super Human Robot Little Sister, Roll

*Image in Shadow of Roll




In the year 20XX...

*images of various female RMs fade in and out at a quick succession; Splash Woman, Comet Woman, Mage Woman, Mantis Woman and Pulse Woman, in that order*

Gender equality affected the robot industry, giving rise to many female robots that are positive role models for humankind.

*fade in to an image of a tropical island resort*

On the island of Robotonga, where Mega Man and his family took a well-deserved vacation, the 1st annual Miss Robot 20XX contest was held.

*Fade to an Image of Dr. Light and The Others (Minus Roll) Enjoying the Contest

Everithing Seemed Fine and Dandy.........

Except for one Person..........

*fade to an image of Roll looking sad, while a spotlight is shining down on her*

Roll was entered to represent Dr. Light, but feminists shunned her for being only a household robot.

ROLL: Not Fair at all, Why do i Have been put on this Situation

MEGAMAN: C’mon Roll, If You Do your Thing, You Can Shine.

FEMINIST A: Oh Please, She’s just a Worthless Little Robot cause she just does the sterotypes of a Woman.

FEMINIST B: Cant Believe She’s The Sister of The Super Fighting Robot, It Must Feel Embarrassing

Both: Ha ha ha ha ha ha ha ha

ROLL: BAWWWWWWWWWWHUHUHUHUHUHU

Dr. Light: Ladies, Ladies, That’s not the Words to Say to a Kid

MEGAMAN: Dont listen to them Roll, they are just egotist Who Want People To Think Like Them.

You are Worth By How You Are.....

*Then They Both Interrupted By an Annoucement that the Luau Spectacle is About to Commence, The Luau Starts and 2 Robot Girls are the Main of the Spectacle, Megaman Runs in the Crowd to See the Hula Girls, Overjoyed, Much to The Irritation of Roll

ROLL : What, Where You Sayiiiiiiing?.




*fade to an image of the same tropical island resort, except that it's now at night. Explosions start to appear*

That night...8 of the contestants, Including One of The Robot Girls at the Luau Show, suddenly revolted and attacked the island, causing mass hysteria!

*fade to an image of the female RMs in shadow, with Waltz in a more Obscure Shadow looming above them*

Leading them was a mysterious robot girl .

So, Chaos Started Again in The World..........

Like We Dint see That one a Million Times!




(Note #1: The following sequence occurs in "gameplay" mode.)

*fade to Mega Man and Roll standing outside the entrance of the hotel they stayed in, as they are repeatedly turning left and right*

*Another of The Hula Girls That was in the show teleports in, prompting Mega Man and Roll to face her, Megaman is Love Stonned after Seein Her, Cause She’s Pretty, Much to The Annoyance of Roll.

GIRL : You Seem Very Little and Dumb to beign Called MEGAMAN

*Megaman Attempts to Impress The Girl, And Then The Girl Makes Fun At Him Him, Wich Roll Cannot Avoid Laugh a Little, Much to the Annoyance of Megaman.

ROLL: Well Believe it or not, He’s Megaman

Megaman: Err Roll, What is Your Problem?

*Megaman and Roll Start to Argue

ROLL: ILL TELL YOU WHAT IS MY PROBLEM!

IM SICK ENTIRE THAT YOU GET ALL THE FAME AND YOU DINT WANT ME TO HELP YOU, I CAN BE A SUPER FIGHTING ROBOT TOO

Megaman : Roll, We Already discuss this in the past, a LOT of times, I dont want you To Help Me Fight Because i dont wanna you get hurted

ROLL: Yeah Sure, or is it Because You Dont wanna Get Help By a Girl.

Megaman: Dammit Roll, You are just Mad for what those Stupid Fat Woman’s told you at the Contest, and now you’re Blamming Me?

ROLL : Stupid Fat Womans?, OOOH, SO that’s how you Reffer to the Ladies?

Megaman : That’s Not the Point, You are Incappable of Fight Because You are a Household Robot

ROLL: WHAT?

Megaman: Well, What i Mean is, ooooooooooohh Nads

ROLL: MEEEEGAAMAAAAAANNNN

Megaman: Err, Sister, Can we Discuss This Later.

ROLL: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH!!!!

*The Girl Who was get annoyed in the Background Finally get’s enough

GIRL: ALL RIGHT YOU TWO, SHUT THE HELL UP!!!!!

YOU PAIR OF RETARDED BRATS!!!!!

Shots at Megaman

GIRL: Well, Well, Well, So it seems the Mega-Brothers are not Happy and Dandy at all, huh?

Allow me to Make Things Worse!

*Beams shot the girl and Put’s Her Armor, and Reveals to be a Fighting Robot Girl

GIRL: HO HO HO HO HO HO HO HO HO HO HO HO

Megaman: Holy Smokes!

Roll: And You Exactly Are?

Waltz: MY Name is Waltz and i am Phenomenal, Glamorouss and Funny!!!!

Roll: Err, What?

Megaman: You You You

Waltz: Oh Right, Its this Guy Megaman Who Usually Deal’s With This.......

Megaman: You..... You...... You....

Waltz: I Guess not the first time you Fight some Separate Robot Foes, Huuuuuh

Megaman: You are So Pretty!!!!!

*Roll Falls

Waltz: Ho Ho Ho Ho Ho Ho, Thank You, You Really Know How To Recognize The Faboulous!!!!!


*Roll starts moving forward, until she gets stopped by Mega Man getting into a shooting stance*

Mega Man: Stay back, Roll! I'll handle her myself!

Roll : Suuuuuuuuuuuure, Lets See How Megaman Handles The Ladies

Megaman: Geez Roll!

Waltz: *widens her eyes* Wait!! I didn't mean to hurt anyone! I just wanted people to see how talented I am. Please, don't hurt me.

Megaman: Well, Hmmm

Waltz: Besides You re so Cute  (Winks at Megaman)

Mega Man: Well...Alright, then.

*Mega Man goes back to his standing stance*

Waltz : NOOOOOOOOOOOOOT!

*Waltz's eyes return to their usual menacing look, and she shoots a charge shot at Mega Man, knocking him out*


Roll: Mega Man!............................oh No Wait, Im Mad at You

Megaman: Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Waltz: Poor little Roll. Without your brother around to protect you, you're a worthless wench robot and a Household Junk, that’s exactly What you Are, You are Never Going to be NOTHING, HO HO HO HO HO HO HO HO HO HO.

*Waltz teleports away*

*Mega Man gets back up*

Mega Man: Get back here!

*Mega Man teleports away*

* Roll Feels Hurted*

*Dr. Light Finally Entrances the Scene*

Dr. Light: Geez Boys, What is this Rockus?, Wait, Where’s Megaman.

Roll: Nothing, He Just Went to Chase a Robot Fighting Brat

Dr. Light: Errr, What?

•   Later in Dr. Light’s Mini Lab


Dr. Light: Roll, This is even Worse that it seems, There’s a Robot Revolt Over the World!

Roll: Really? Oh My Goodness, This is.......................
Oh Wait, Why im a Surprised?

Dr.Light: Err. What’s Up with this Sudden Bitter Sarcasm of Yours?, oh i get it, Its for the Incident on the Contest Right?

Roll: ..............................Wait a Minute?, So there’s Possible that Stupid Girl Called Waltz is Behind This?

I Guess YES

Dr. Light: Well Maybe Megaman is Already Handing the Situation

SOME DAYS LATER

Dr.Light: This is Terrible, We Have Not a Little Signal of Where Megaman is

Roll: Ok, Im Actually Kinda Worried I Guess, I Mean, After all......Wait a Minute!,
Maybe This is.....................Yes, YES!!!!!!

Dr.Light, Dr Light, I Can Go and Take Care of This!

Dr.Light: Well, then, Be Carefull ou.............WHAT?????

*fade to an image of Roll pleading to Dr. Light, who has his eyes closed and is rubbing his chin, since he is looking serious*

Roll: Dr. Light, please let me go! I'm tired of doing housework and I wanna help Prove Myself That im Not WORTHLESS!!!!

Dr. Light: .......................

Roll: Ah, Err, I Mean, To Help Megaman!!!

Dr. Light: Then i guess The Answer Is No.

Auto: But Then Who is Gonna Do The Work?

Dr. Light: Protoman of Course

Roll: But we Havent Contacted Protoman in the Last Months

Dr.Light: But......

Roll: Pleeeeeeeeeeeeeeaseeeee

Dr.LightL Roll, I Get this Now, You had a Argue With Megaman all Because Those Feminist Mock You!

Roll: Maybe Because.............Im a HOUSEHOLD ROBOT JUNK

*Starts to Cries

Dr. Light: Roll, Im.....Sorry but....

*Thinks

Dr.Light: Do You Realized The Risk, You can Get Destroyed

Roll: All I Want is To Serve for Something For Once, When You Created Splash Woman, She Was More than Just a Female Robot, She Used To Help People..........I Mean Sure She Was Manipulated by Wily but still.....

Beign a Domestic Robot Does Not Saves People

Dr. Light: well...................................I Guess You/re Right I wouldn't allow you to go if Protoman was here, but since there's no way to contact him, I have no choice.

Roll: REALLY (Quicly Changes Her Mood)

Dr.Light: Well, Yeah.

RollL YOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOOOO





*fade to Roll with her eyes closed, whose entire body turns white as she changes into the Valentine armor. Then, she opens her eyes, smiles and raises up her Roll Buster arm cannon*

Dr. Light modified Roll and equipped her with the Valentine Armor. Thus, Roll has now become Valentine Roll!!

*cue title screen*

---

Interlude #1 (which happens after the 1st female RM is defeated)

*fade to the reception room of the hotel, where Dr. Light and the chief of police are repeatedly turning left and right. There is a TV at the top of the room*

*Roll, who isn't wearing her headgear, runs into the room*

Dr. Light: *frantically raises his arms up and down* Roll, you need to watch this right away!

*fade to an image of Waltz smiling deviously.

Waltz: Listen up, folks! Female robots like us don't get the same functions that male robots do, which isn't fair. Mega Man went easy on us, so don't take our power for granted. Give female robots what they deserve, or you'll never see your hero again!

Oh BTW Roll, You and Your Brother Are Having Some Fuuuuuuuuuunn...............
He Was so Predictable................HO HO HO HO HO

*fade back to the hotel reception room, and Roll gets mad again*

Roll: Hmph, that Mega Man. He didn't want girls like me getting in his way, and maybe i think He’s Enyojing this.....

Dr. Light: Wow wow, Roll, Not this Again, Why you think something like that

RollL Well, Lets just say that He Knows how to Handle the Girls

Dr. Light: Hmmmmmph, Nope, I Dont Ghet it *turns to the chief of police* Chief, can your men find Waltz?

Chief of Police: I wish they would, but we have to ensure the safety of the innocent first.

Roll: Leave it to me! I'll fight for all female robots everywhere!

*Roll's headgear appears on her, and she teleports away*

---

Virtual Man/Pop 1st fight intro

(Note #2: Regardless where and when you'll fight VM/Pop (between Opera Woman, Tai-Chi Woman and Perfume Woman's stages), the dialogue for the first 3 encounters will not change.)

Virtual Man: Stop right there, Kiddie

*Virtual Man teleports in and lands...on his head*

Roll: Umm, who are you and why are you here?

Virtual Man: People call me Pop, but you can call me Virtual Man, the world's superhero!! I have to defeat those rowdy ladies! HE HE HE HE HE HE You're with them, so I'll Take You Down

Roll: That's great! Wait, what?

*cue incredibly easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 2nd fight intro

Virtual Man: Stop right theeeeeeeeeeeeeeeeere!

*Virtual Man teleports in and lands on his head again*

Roll: Didn't I beat you already?

Virtual Man: That was just practice! Now you'll see what I'm made of!

*cue really easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 3rd fight intro

Virtual Man: Thirds Tiiiime The Chaaaaaaaaaaaaarm

*Virtual Man teleports in and lands on his head, yet again*

Roll: Oh no, not again. I don't wanna fight you, Mr. Pop!

Virtual Man: Don't bother fooling me, lollipop Oh, and it's "Virtual Man"! Let's play!

*cue pathetically easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 4th fight intro (after all the female RMs are defeated, Virtual Man replaces Roll on the middle icon, and becomes selectable)

*Roll teleports in the boss fight location*

Virtual Man: Stop rig.........Yeah You Know the Drill

*Virtual Man teleports in and lands on his head, once more*

Virtual Man: I've got some new tricks up my sleeves

Roll: All Right this is stupid. We're not enemies, but You are started to beign so Irritating

Virtual Man: I dare to be stupid! Also, I'm Virtual Man, okay!? Let's play!

*cue slightly harder but not that challenging boss fight, which ends with Virtual Man's body parts getting sent flying, leaving his head bouncing off the screen*

Note to Gatuca: Don't worry, Virtual Man/Pop's not getting destroyed, he's just getting blown to pieces. Since he can regenerate, he may pull himself together for the sequel. 

---

Interlude #2 (which immediately happens, after Virtual Man is defeated for the 4th time)

*Roll, Dr. Light and the Chief of Police are all gathered at the hotel's reception room*

Dr. Light: Let's see what this hologram device recorded.

Note #3: When you defeat the last female RM, you obtain a hologram device item from her.

*Dr. Light walks to a specific spot, sets down the hologram device and returns to his initial position*

*an hologram of Waltz appears from the device*

*Roll jumps back in surprise, while Dr. Light and the Chief of Police frantically raise their arms up and down*

*Dr. Light and the Chief stop, once Waltz starts speaking*

Waltz: Hello, Roll! You've had your fun, but it's my turn. Meet me for a duel, unless you're scared, if you want your brother of course!

*the hologram of Waltz disappears*

*Dr. Light closes his eyes and rubs his chin, as he ponders over this*

Roll: I'm not afraid of Waltz, so I'm gonna fight her!

Chief of Police: Stay sharp, Roll! Who knows what she can do?

Roll: Don't worry, Chief. I'll be careful.

*we go back to the stage select screen, where all the other stages become blocked off and Virtual Man gets replaced by Waltz, on the middle icon*

---

Waltz boss fight aftermath

*Waltz is defeated and seen clutching her shoulder*

Waltz: You just had beginner's luck.

Roll: OK, Where’s Megaman

Waltz: Nah Nah Nah, You Need To Defeat Me Again

Roll: Mhhhhhhph

If you'll excuse me, I'll go recover at Dr. Wily's hotel.

*Waltz teleports away*

Roll: Dr. Wily's behind this? ..........................

Whyyyyyyyyyyyy Does that not Surprise Me?

Whataver, Hold on!

*Roll teleports away after Waltz*

*shift to Dr. Wily (in summer clothes) seen in his flying saucer*

*the saucer opens, Dr. Wily wiggles his eyebrows ( ), it closes and flies into Wily Hotel*

---

Lousy gift (this occurs right in front of the double-doors, leading to the Dr. Wily boss fights)

*Waltz teleports in*

Waltz: Aww, you poor thing. Getting all tuckered out? Too bad, because Wily's up ahead. I'm feeling nice today, so I'll give you a gift.

*Waltz tosses a black tank, with a pink "W" on it, on the floor and teleports away*

Note #4: The effect of the Waltz-Tank is the following: It fills up only a 1/3rd of your health and weapons energy. If your health is full, it will reduce all of your weapons energy in half!

---

The big reveal

*Dr. Wily is defeated and starts bowing, as the stage clear jingle plays, Dr. Light Gets into the Scene Accompained by Auto*

Dr. Wily: I'm sorry! I took a vacation and set up a hotel, just so I could use my customers' money to build a robot army. Please forgive me!


Dr.Light: Well Done Roll, You Exposed Dr. Wily as the Mastermind of this
Auto: .........Actually, That’s not a Surprise sir.....

Roll: YOOOOOOOOOOOOOOHOOOOO, YAY YAY YIII PPEEEYYYY
I Beat Dr. Wily, I am Worth Robot For sure
Dr. Wily: Im Sorry Im Sorry

Roll: YEEEEEEEEEEEY, YEEEEEEEEEEEY YEEEEEEEEEEEEEEY
Take that Megaman HO HO HO HO

Dr. Wily: WERE YOU LISTEN TO ME!!!!!!!!!!

Roll: (Giigles) Sorry Wily, Where was i, Oh Yes.
Give Up Dr. Wily!

Dr.Wily: Yeah Whatever lest just get on this, can you let me go

Roll: Only if you leave female robots alone and free Mega Man.

*Dr. Wily stops bowing and stands up*

Dr. Wily: What!? I had nothing to do with that!

Roll: PLEAAAAAAAAAAASE, Unlike Megaman im not a Dork

Dr. Light: Roll?

Dr.Wily: Whait What?

Roll: YOU ARE ALWAYS BEHIND EVERITHING.

Dr. Wily: No no, Not that, Arent You Supposed to be Worried about Megaman?

Roll: Thats not the Point

Dr. Wily: Err, Well, What is the Point, Then?

Dr. Light: Actually, that’s a good point

Roll: Well Lets Count,  You have faked Recover Your Sanity Twice, You Manipulated Dr. Cossack, You Blamed Protoman Once, You Tried a Failed Attempt at a Disguise With that Stupid Mr X Thing, You created the Robotenza and i Get infected by it, You Set Up Dr. Light, and so far you always Beg for Mercy everytime you are defeated, and in total of 10 TIMES, no wait, 11, or 16 no wait, maybe it was 19, or well, whatever, YOU FAIL WILY, YOU FAIL!

Dr.Wily: Are you Done yet?

Roll:...............Yes

Dr.Wily: Whatever Just let me go

Roll: NO, Where’s Megaman

Dr. Wily: Ill Tell You I DONT KNOW!!!!!!

Roll: Really, Then, who did?

*a flying saucer, being piloted by a red ponytail-haired, purple-dressed, white labcoat-wearing woman, suddenly appeared in the air*

Note #5: For those of you wondering whom she is based on, it's the woman near the top left of this picture: http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg][img width=459 height=500]http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg

*Roll Dr. Light The and Dr. Wily jump in surprise*

????? (Dr. Wendy Witty): That would be me, Dr. Wendy!!!!!!

Roll: But, but whyb, but bu bubu................What’s Going on!!!!!

*Dr. Wily backs up a bit, then runs away*

Dr. Witty: Well, I'm sick of having my exploits ignored for those of male scientists. So, I stole the Miss 20XX robots to take over the world. I also had Waltz distract you, giving me time to make my army. Let's see if you can stop me! Ohh ho ho ho ho!!

*the saucer closes and leaves*

Roll: Well........ That........was.....Different?

Dr. Light: Indeed Roll, Indeed

*shift to Dr. Witty's saucer seen floating in the dark sky*

*the saucer opens up, Dr. Witty does a Noblewoman's Laugh (complete with hand gesture), it closes and flies into Witty Castle*

---

Waltz rematch intro

*Waltz teleports in*

Waltz: You're becoming a pest, so prepare to suffer you Household Crap!

Roll: Hey Whatch your Mouth Brat!

*cue boss fight*

---

Waltz rematch aftermath

*Waltz is defeated, as she is seen clutching her shoulder*

Waltz: Not bad, for a robot maid

Roll: All Right, Where is Megaman

Waltz: OK Ill Show you

*The Rooms Changes into Waltz Rool and Megaman Appears........................Fat Drinking E-Tanks, Roll is Shocked and Disgusted

Waltz: As you can see, your Bro Has Been Fine all this time.

Megaman: Hey Roll, What are you doing here

Roll: I...........I..............

Megaman: Buuuuurps, Oh Nads, Sorry is just that Waltz was very nice to me all this time.

Roll.........REEEAAALLYYY (Roll becames angry at megaman)

Megaman: err well Roll kid, How you did Fighting the Robot Mistress
Did they cause you much trouble

Roll: MeGaMaaAaaAAaaaAAAAAAAAAAAAAAAAAAAAAAN

I WAS FIGHTING ALL THIS STUPID BIMBOS, FIGHTING A STUPID GARY STUE, DEFEATING WILY, AND YES I DID DEFEATED WILY, I WAS WORRIED AT THE END FOR YOU, AND I FOUND THIS

Megaman: Hey, Its not my fault that this Job was Too Much for a Stupid Girl

*Roll Chases Megaamn, While Waltz laughs her ass off

Roll: GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHH
COME HERE, THAT’s IT, I HATE YOU, I HATE YOU YOU STUPID ARROGANT ASS.....

Roll Smacks Megaman,,,,,,,,,,,,,,,,,,,

And Megaman Punches Her Back

Roll: YOU GRUNT YOU STUPID

Megaman: SHUT UP YOU WORTHLESS MAID,

ROLL: YOU SON OF A.....

*Virtual Mans Shows ups and She falls on Megaman Head

Waltz: Wait, What the.....Who are You

Roll: GREAAAAAAAAAAAAATTT, Wonderfull, all it was left, MR GARY STUE

Virtual Man: Hey Kid, dont be so Hard on Me, oh and, what is this thing i just falled.

Waltz: No, Wait......

*Megaman Explodes, Sending Virtual Man Off*

Roll: What the.........

ROLL: Megaman?


Waltz: YOU STUPID GARY ASSTYUUCH LOSER, YOU RUINED MY PLAN

*Megaman Turns out to be, a Deckoy Bot

ROLL: Wait, that’s not Megaman, what plan???

Waltz: well, iiii, you know, you see.....................HO HO HO HO HO HO HO HO HO
See yiiiiiaaaaaaaaa

*Waltz teleports away*


Roll:............................So, This Means.....................This Could...............


---

Witty: That Brat Cant Hold Herself Dint She?
Seems that its My turn, Feel The Wrath of Female Science!!!! HO HO HO HO  HO HO HO HO HO HO

Roll: Where’s Megaman!!!???, WHERE’s MEGAMAN?


Witty's defeat

*Dr. Witty is defeated, as she sits cross-legged on her knees and starts bowing, while the victory fanfare plays*

Dr. Witty: Forgive me for what I've done. I'll be good.

Roll: Mhhhh, ONLY IF YOU TELL ME, hwere’s Megaman?

*Waltz teleports in and shoots a charge shot at Roll, knocking her out*

*Dr. Witty and Waltz run away*

*Roll gets back up, looks left and right, then runs off after them*

*Roll, Dr. Witty and Waltz run, until they get into a corridor, with a cage, holding the Real Mega Man, Who is Nortally Injured, Covered With Burns, Dents and Cracks on his Helmet, and hanging at the ceiling, Roll then is Shocked and Horrirfied, then a sense of Guilty attacks her*

ROLL: ……………..ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCK

*Dr. Witty and Waltz stop running, once they get near a switch labelled "CAUTION"*

Dr. Witty: How naive of you. I won't give up yet!

Waltz: Such a dork. Ta-ta! (heart symbol)

*Roll runs up to the cage, jumps onto it, breaks Mega Man out of it (ala MM5), then jumps back down*

*Mega Man can barely stand up*

Roll: Mega,,,,,Meg,,,,,,,,oh BROTHER, What they did To You??????

Megaman: mhhh R….rooll………..rrroooooooooollll

Roll: …Brother, Brother……..

Megaman: You Still Mad At me, right?,  you were rrr.rright, i was stuppd

Roll: NOOO, No no Rock, No, dont day that, i , i ………..

Waltz: OK, i admit it, i lied before about those thinsg about us, having a good time….when he learned those things i did to other robots he changed his mind, and then i insulted you, and he calle me an harpy, i get mad, so i put him in that state.

In reallity……….I HATE BOYS

But i Knew you werent here because of him, you just wanted to prove him that you can became a super heroin, and i knew you were mad at him, so i wanna put you a trap to making, Hate HIM

Dr. Witty: Waltz, ciut it up now

Waltz: Sorry Doc, you were right, i can hold myself HO HO HO HO

Dr. Witty: Geez Why cannot be more Reserved

Roll: ……………… …………………………………

Waltz: What’s Wrong, You Want Some More?

Image of ROLL SLAPPING WALTZ SEVERAL TIMES

Waltz: Klyaaaaaaaaahahahahahahhhhhhaaaaaaaahaahahaha, NO, NO no………let me Go, Let Me Go

ROLL: ……….YOU YOU………..YOU……….The only one who is a Worthless Wrench........THE only one who is a Worthless Wrench,,,,,,,,,,,,,,,,,,,,,,,,,,,,The only one who is a Worthlessssssss [sonic slicer]...................IIIIIIIITSSSS YOOOOOOOOOOOOOOOOOOOUUU

Dr.Witty: Oh My Godness!!!!!

*Roll, Shoots Waltz at Fireshot at leaves Her Badly Wrecked and she aims at Dr.Witty*.

*Dr. Witty pulls down the switch, which causes a siren to blare and the castle to start rumbling*

Dr.Witty: Waltz You Idiot, I told You to Not Push Things Over

Waltz> Mommy, Moooooommy, Help Me MoooooooM

Dr.Witty: Hey,. I TOLD YOU to Not CALLED ME LIKE THAT, Lets get out of Here, NOW.

* Dr. Witty activates Waltz teleport system by remote and both teleport away*

Megaman: Roll...........You Shouldnt..........

Roll: Megaman...............

Megaman: Roll

Roll: .......FORGIVE ME..............IM SORRY BROTHER.........................IM SORRY.......... You keep me from helping you so that I won't get hurt, right?

Mega Man: Of course. I won't let anything bad happen to you...

Roll: Im Sorry...........Forgive Me.........................I Love You.


*Roll teleports away, with Mega Man in tow*

---

Epilogue

*fade to an image of Roll in tears and the injured Mega Man, whom the former is carrying, standing on the edge of the cliff, as they watch Witty Castle in the middle of the jungle*

*a tiny saucer is seen flying out of Witty Castle, as it starts to rumble*

KA-BOOM!

*the castle explodes into a pink-tinted mushroom cloud, shaped like Dr. Witty's logo*

*fade to an image of joy; Roll has her arms raised in victory, Mega Man (who was still injured) weakly does a thumbs-up, a happy Dr. Light holds has his hand on Mega Man's shoulder and the Chief of Police has his eyes closed and is seen laughing heartily*

*fade to a black screen, with the following text*:

Having foiled Dr. Witty's evil plan, Valentine Roll returned safely with Mega Man and was acclaimed as a true hero.

However, Dr. Witty and Waltz were nowhere to be seen.................

Meanwhile.........................

Dr. Wily Had Enogh Problems to Worrie About..............By Paying the Bills For His Hotel..................and Virtual Man Lands on There...........

Dr.Wily: Drats..........Not You

Virtual Man: Hiiiiiii Booooooooooosssssssssssss

---

Ending pictures

*as the female RMs' names and WZN. (Waltz Number) serial numbers are shown, they are followed by pictures*

*they are, in no particular order (as I have no idea what the female RMs' serial numbers are supposed to be)*:

Feather Woman: Feather Woman is doing a tribal dance, and Tomahawk Man just spies her

Gelato Girl: Gelato Girl is serving an ice cream cone, to several happy children aswell as Ice Man.

Opera Woman: Opera Woman happily eats a ton of food on a buffet table, while Flame Man can be seen feverishly cooking at the back, in the kitchen.

Perfume Woman: Perfume Woman looks unfazed, as Plant Man uses her to spray perfume over himself.

Tai-Chi Woman: Tai-Chi Woman is sparring with Shadow Man, on the streets of a Chinese city.

Static Woman: Static Woman blissfully hugs Sheep Man's wool, while he is busy reading a newspaper.

Moon Woman: Moon Woman tantalizes and winks at Star Man, who has hearts in his eyes and is running after her.

Volcano Woman: Volcano Woman gladly points on a map held by Protoman, who looks puzzled.

Note #6: The reason why Protoman is holding a map, is because he was trying to find Robotonga, so that he could keep watch on Mega Man and the others. But, since he has no idea where Robotonga is, he got lost.

CREDIT PIC 1 - Volcano Woman and Roll Dancing at the Luau, While Megaman amd the others are Watching

CREDIT PIC 2 – Dr. Wily Beign visited by a Tax Robot and the Visitants From the Hotel Complaining, While Virtual Man stands

CREDIT PIC 3 – Bass Appears...................and He had No role in this Episode, woth [acid burst] Him off
---

*the credits roll, ending with Roll shooting the letters that spell out "Inspired by Capcom"*[/spoiler]


I really like the story, and there are some really funny bits, like that after Wily battle 8D
Also I am really glad you included Mantis Woman, thanks  :)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on June 03, 2010, 06:39:52 PM
Also I am really glad you included Mantis Woman, thanks  :)

I am the one who did that, actually. You're quite welcome. 8)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blackhook on June 03, 2010, 06:48:33 PM
That´s a pretty interesting script
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on June 06, 2010, 04:28:14 AM
At last! It's finished! The final update of MGR's script.

[spoiler]Intro

In the year 200X...

A superhuman robot named Megaman was created.

*an image of Mega Man (standing around and looking serious) in shadow fades in*

Dr.Light created Megaman to stop the evil desires of Dr. Wily. However...This story is not about him.

*Mega Man's expression suddenly changes to that of surprise, as the image of him falls off the screen*

This story is about a little robot who had a dream...That little robot is the superhuman robot little sister, Roll.

*an image of Roll in shadow fades in, then fades away*

In the year 20XX...

*images of various female RMs in shadow fade in and out, at a quick succession; Splash Woman, Comet Woman, Mage Woman, Mantis Woman and Pulse Woman, in that order*

Gender equality affected the robot industry, giving rise to many female robots that are positive role models for humankind.

*fade in to an image of a tropical island resort*

On the island of Robotonga, where Megaman and his family took a well-deserved vacation, the 1st annual Miss Robot 20XX contest was held.

*fade to an image of Dr. Light and the others (minus Roll) enjoying the contest*

Everything seemed fine and dandy...Except for one person.

*fade to an image of Roll looking sad, while a spotlight is shining down on her. Two chubby hands in shadow can be seen pointing down at her*

Roll was entered to represent Dr. Light, but feminists shunned her for being only a household robot.

Roll: Not fair at all, why did I get put into this?

Megaman: C’mon Roll, if you do your thing, you can shine!

Feminist A: Oh please, she’s just a worthless little robot, 'cause she just does the stereotypes of women.

Feminist B: I can't believe she’s the sister of the super fighting robot, it must feel embarrassing.

Both: Ha ha ha ha ha ha ha ha!

*fade to black*

Roll (crying): Boo-hoo-hooooooooo!

Dr. Light: Ladies, ladies, those aren't the words to say to a kid.

(note #1: The following sequence occurs in "gameplay" mode.)

*fade to a jungle area, as Roll runs in to a specific spot, sits down and cries to tears*

*Mega Man arrives and runs up to Roll*

Megaman: Don't listen to them, Roll! They're just egotists who want people to think like them. You're worth by how you are...

*as the announcer is heard, Mega Man and Roll (who just got back up) repeatedly turn left and right*

Announcer: Ladies and gentlemen, the Luau show's about to begin!

*Mega Man and Roll cease turning around, as Mega Man jumps in place and runs toward the show*

*fade to an image, depicting the following scene: Mega Man is at the front of an excited crowd (in shadow), as he looks happy to see 2 hula robot girls, who were the main performers. Nearby, an irritated-looking Roll is seen*

Roll: What was it you were saying, Mega Man!?

*fade to an image of the same tropical island resort, except that it's now at night. Explosions start to appear*

That night...8 of the contestants, including one of the robot girls at the Luau show, suddenly revolted and attacked the island, causing mass hysteria!

*fade to an image of the female RMs in shadow, with Waltz in a more obscure shadow looming above them*

Leading them was a mysterious robot girl.

So, chaos started again in the world...Like we didn't see that one a million times!

(Note #2: The following sequence occurs in "gameplay" mode.)

*fade to Mega Man and Roll standing outside the entrance of the hotel they stayed in, as they are repeatedly turning left and right*

*one of the hula girls that was in the show teleports in, prompting Mega Man and Roll to face her. Mega Man looks lovestruck (with a heart appearing above his head) as he sees her. Roll, on the other hand, looks annoyed.*

Girl: You seem too little and dumb to be called Megaman!

*Mega Man runs up to the hula girl*

Megaman: Oh, really? Watch this!

*in an attempt to impress the hula girl, Megaman summons Rush Jet, and hops on top of him. Then, he summons Fliptop in mid-flight and carries him above his head. Finally, he summons Beat and has him fly in circles around Rush Jet. Megaman ends up flying too close to the top and falls off of Rush Jet, landing on his butt (near Roll), while Fliptop falls nearby. This prompts Rush, Fliptop and Beat to leave.*

*the hula girl proceeds to laugh at Mega Man, while Roll can't help but giggle at him*

Girl: Ha! What a joke!

Roll (with an annoyed look on her face): Well, believe it or not, he’s Megaman!

*during Mega Man & Roll's argument, the hula girl's face slowly turns red with anger, and the steam clouds coming out of her head progressively come out at a quicker rate*

Megaman: *turns to Roll* Er, Roll, what's your problem?

Roll (looking annoyed): I'll tell you what my problem is! I'm sick and tired that you get all the fame and don't want me to help you! I can be a super fighting robot too!!

Megaman: Roll, we already discussed this in the past, lots of times. I don't want you to help me fight, because I don't want you to get hurt!

Roll (looking annoyed): Yeah sure, or is it because you don't want to get helped by a girl!?

Megaman: Darn it, Roll! You're just mad at what those stupid fat women told you at the contest, and now you’re blaming me?

Roll (looking annoyed): Stupid fat women? Oooh, so that’s how you refer to the ladies!?

Megaman: That’s not the point! You're incapable of fighting because you're a household robot!

Roll (looking annoyed): What!?

Megaman (with his eyes closed): Well, no, what I mean is, um, oops. Oh no...

Roll: *rises her arms up and down, while her eyes are closed in an angry manner* Megamaaaaaan!!

Megaman (with his eyes closed): Er, sister, can't we discuss this later?

Roll: *furiously jumps up and down, while her eyes are closed in an angry manner*  Aaaaaaaaaaaahhh!!

Girl: All right, you two, shut up!!! You pair of dimwitted brats!!!

*the hula girl shoots a shot at Megaman, which Megaman and Roll jump over and avoid*

Girl: Well, well, well, so it seems the Mega-Siblings are not happy and dandy at all, huh? Allow me to make things worse!

*A beam comes down from above, shooting on the girl and putting on her armor, revealing her to be a fighting robot girl (!)*

Girl: *does a Noblewoman's Laugh, with the hand gesture included* Ho ho ho ho ho ho ho ho ho ho ho ho!

Megaman: Holy smokes!

Roll: And you are?

Waltz: My name is Waltz and I am phenomenal, glamorous and funny!!

Roll: Er, what?

Megaman (with his eyes closed): You, you, you...

Waltz: Oh, right! Megaman usually deals with guys!

Megaman (with his eyes closed): You...You...You...

Waltz: I guess it's not the first time that you fight girls, huh?

Megaman: You're so pretty!!

*Roll face-faults on the ground*

Waltz: *does a Noblewoman's Laugh* Ho ho ho ho ho ho, thank you. You really know how to recognize the fabulous!!

*Roll gets back up and starts moving forward, until she gets stopped by Mega Man getting into a shooting stance*

Mega Man: Stay back, Roll! I'll handle her myself!

Roll (with an annoyed look on her face): Suuuuuuuure, let's see How Megaman handles the ladies.

*Mega Man drops his shooting stance and turns to Roll*

Megaman: Jeez, Roll!

*Mega Man turns to Waltz and assumes his shooting stance again*

Waltz: *widens her eyes* Wait!! I didn't mean to hurt anyone! I just wanted people to see how talented I am. Please, don't hurt me.

Megaman (with his eyes closed): Well, hmm...

Waltz: Besides, you're so cute. (heart symbol) *winks at Megaman*

Mega Man: Well...Alright, then.

*Mega Man goes back to his standing stance*

Waltz: Nooooooooot!!

*Waltz's eyes return to their usual menacing look, and she shoots a charge shot at Mega Man, knocking him out*

Roll: Mega Man!...No, wait, I'm mad at you.

Megaman: *barely getting up* Grrrrrr...!

Waltz: Poor little Roll. Without your brother around to protect you, you're a worthless wench robot and household junk, that’s exactly what you are. You're never going to be nothing! Ho ho ho ho ho ho ho ho ho ho!

*Waltz teleports away*

*Mega Man gets back up*

Mega Man: Get back here!

*Mega Man teleports away*

*Roll looks sad*

*Dr. Light finally walks in on the scene*

Dr. Light: Goodness! Children, what's all this ruckus about? Wait, where’s Megaman?

Roll: Nothing. He just left to chase after a fighter robot brat.

Dr. Light: Er, what?

*fade to black*

Later, in Dr. Light’s Mini-Lab...

*fade in to the inside of Dr. Light's Lab, where Dr. Light and Roll are talking*

Dr. Light: Roll, this is even worse than it seems! There’s a robot revolt all over the world!

Roll (with an annoyed look on her face): Really? Oh my goodness, this is...Oh, wait, why am I surprised?

Dr. Light: Er...What’s with this sudden bitter sarcasm of yours? Oh, I get it! It's about that incident at the contest, right?

Roll:...Wait a minute! Is it possible that the stupid girl called Waltz is behind this?

Dr. Light: I guess so. Megaman may already be handling the situation, as we speak.

*fade to black*

A few days later...

*fade back to Dr. Light's mini-lab*

Dr. Light: *frantically raises his arms up and down* This is terrible! We didn't receive any sign of where Megaman is!

Roll: Okay, I'm actually kinda worried, I guess. I mean, after all...Wait a minute! Maybe this is...Yes, yes!!! Dr. Light, Dr. Light! I can go and take care of this!

Dr.Light: Well, then, be careful out...What!?

*fade to an image of Roll pleading to Dr. Light, who has his eyes closed and is rubbing his chin, since he is looking serious*

Roll: Dr. Light, please let me go! I'm tired of doing housework and I wanna help to prove that I'm not worthless!!

Dr. Light:...

Roll: Ah, er, I mean, to help Megaman!!

Dr. Light: Then, I guess the answer is no.

Roll: But then, who's gonna do the work?

Dr. Light: Protoman, of course!

Roll: But we haven't contacted Protoman in the last few months!

Dr. Light: But...

Roll: Pleeeeeeease!

*fade back to Dr. Light's mini-lab*

Dr. Light: Roll, I get it now. You had an argument with Megaman, all because of those feminists that mocked you.

Roll: Maybe because...I'm household robot junk!

*Roll cries to tears*

Dr. Light: Roll, I'm...Sorry, but...

*Roll stops crying*

*Dr. Light closes his eyes and rubs his chin, as he ponders*

Dr. Light: Do you realize the risk? You could get destroyed.

Roll: All I want is to serve for something, for once. When you created Splash Woman, she was more than just a female robot. She used to help people...I mean, sure, she got manipulated by Wily, but still...Being a household robot doesn't save people.

Dr. Light: Well...*stops rubbing his chin and opens his eyes* I guess you're right. I wouldn't allow you to go if Protoman was here, but since there's no way to contact him, I have no choice.

Roll: Really!?

Dr. Light: Well, yes.

Roll: *jumps up and down, in joy* Woo-hooooooo!!

*fade to an image of Roll with her eyes closed. Her entire body turns white, as she changes into the Valentine armor. Then, she opens her eyes, smiles and raises up her Roll Buster arm cannon*

Dr. Light modified Roll and equipped her with the Valentine Armor. Thus, Roll has now become Valentine Roll!!

*cue title screen*

---

Interlude #1 (which happens after the 1st female RM is defeated)

*fade to the reception room of the hotel, where Dr. Light and Penseroso, the chief of police, are repeatedly turning left and right. There is a TV at the top of the room*

*Roll, who isn't wearing her headgear, runs into the room*

Dr. Light: *frantically raises his arms up and down* Roll, you need to watch this right away!

*fade to an image of Waltz smiling deviously, while having her hands on her hips*

Waltz: Listen up, folks! Female robots like us don't get the same functions that male robots do, which isn't fair. Mega Man went easy on us, so don't take our power for granted. Give female robots what they deserve, or you'll never see your hero again! Oh, and by the way, Roll, me and your brother are having some fuuuuun...(heart symbol) He was so predictable...Ho ho ho ho ho!

*fade back to the hotel reception room*

Roll (with an annoyed look on her face): Hmph, that Mega Man. He didn't want girls like me getting in his way, and I think, maybe, he’s enjoying this...

Dr. Light: Whoa, Roll, not this again. Why are you thinking something like that?

Roll (with an annoyed look on her face): Well, let's just say that he knows how to handle the girls.

Dr. Light: Hmmph, no, I don't get it. *turns to Chief Penseroso* Chief Penseroso, can your men find Waltz?

Chief Penseroso: I wish they would, but we have to ensure the safety of the innocent first.

Roll: Leave it to me! I'll fight for all female robots everywhere!

*Roll's headgear appears on her, and she teleports away*

---

Virtual Man/Pop 1st fight intro

(Note #3: Regardless where and when you'll fight VM/Pop (between Opera Woman, Tai-Chi Woman and Perfume Woman's stages), the dialogue for the first 3 encounters will not change.)

Virtual Man: Stop right there, kiddo!

*Virtual Man teleports in and lands...on his head*

Roll: Umm, who are you and why are you here?

Virtual Man: People call me Pop, but you can call me Virtual Man, the world's superhero!! I have to defeat those rowdy ladies! Heh heh heh heh heh heh! You're with them, so I'll take you down!

Roll: That's great! Wait, what?

*cue incredibly easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 2nd fight intro

Virtual Man: Stop right theeeeeeeeeeeeeere! (musical note symbol)

*Virtual Man teleports in and lands on his head again*

Roll: Didn't I beat you already?

Virtual Man: That was just practice! Now you'll see what I'm made of!

*cue really easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 3rd fight intro

Virtual Man: Third tiiiime's the chaaaaaaaaaaaaarm! (music note symbol)

*Virtual Man teleports in and lands on his head, yet again*

Roll: Oh no, not again. I don't wanna fight you, Mr. Pop!

Virtual Man: Don't bother fooling me, lollipop! Oh, and it's "Virtual Man"! Let's play!

*cue pathetically easy boss fight, which ends with Virtual Man getting sent falling on his butt, to a specific spot. A part of the floor blows up from underneath him, and he falls into the hole*

---

Virtual Man/Pop 4th fight intro (after all the female RMs are defeated, Virtual Man replaces Roll on the middle icon, and becomes selectable)

*Roll teleports in the boss fight location*

Virtual Man: Stop right...Yeah, you know the drill.

*Virtual Man teleports in and lands on his head, once more*

Virtual Man: I've got some new tricks up my sleeves!

Roll: All right, this is stupid. We're not enemies, but you started this to begin with and you're so irritating!

Virtual Man: I dare to be stupid! Let's play!

*cue slightly harder but not that challenging boss fight, which ends with Virtual Man's body parts getting sent flying, leaving his head bouncing off the screen*

(Note #4: As Virtual Man/Pop has the power to regenerate, he'll pull himself together and come back later on.)

---

Interlude #2 (which immediately happens, after Virtual Man is defeated for the 4th time)

*Roll, Dr. Light and Chief Penseroso are all gathered at the hotel's reception room*

Dr. Light: Let's see what this hologram device recorded.

Note #5: When you defeat the last female RM, you obtain a hologram device item from her.

*Dr. Light walks to a specific spot, sets down the hologram device and returns to his initial position*

*an hologram of Waltz appears from the device*

*Roll jumps back in surprise, while Dr. Light and Chief Penseroso frantically raise their arms up and down*

*Dr. Light and Chief Penseroso stop, once Waltz starts speaking*

Waltz: Hello, Roll! You've had your fun, but it's my turn. Meet me for a duel, if you want your brother, of course! That is, unless you're scared.

*the hologram of Waltz disappears*

*Dr. Light closes his eyes and rubs his chin, as he ponders over this*

Roll: I'm not afraid of Waltz, so I'm gonna fight her!

Chief Penseroso: Stay sharp, Roll! Who knows what she can do?

Roll: Don't worry, Chief. I'll be careful.

*we go back to the stage select screen, where all the other stages become blocked off and Virtual Man gets replaced by Waltz, on the middle icon*

---

Waltz boss fight aftermath

*Waltz is defeated and seen clutching her shoulder*

Waltz: You just had beginner's luck.

Roll: OK, where’s Megaman?

Waltz: Nah nah nah, you need to defeat me again! (musical note symbol)

Roll (with an annoyed look on her face): Hmmmph!!

Waltz: Now, if you'll excuse me, I'll go recover at Dr. Wily's hotel.

*Waltz teleports away*

Roll: Dr. Wily's behind this?...*closes her eyes* Whyyyyy doesn't that surprise me? *opens up her eyes* Whatever, hold on!

*Roll teleports away after Waltz*

*shift to Dr. Wily (who has a tan and is wearing summer clothes) seen in his flying saucer*

*the saucer opens up, Dr. Wily wiggles his eyebrows, it closes and flies into Wily Hotel*

---

Lousy gift (this occurs right in front of the double-doors, leading to the Dr. Wily boss fights)

*Waltz teleports in*

Waltz: Aww, you poor thing. Getting all tuckered out? Too bad, because Wily's up ahead! I'm feeling nice today, so I'll give you a gift.

*Waltz tosses a black tank, with a pink "W" on it, on the floor and teleports away*

Note #6: The effect of the Waltz-Tank is the following: It fills up only a 1/3rd of your health and weapons energy. If your health is full, it will reduce all of your weapons energy in half!

---

The big reveal

*Dr. Wily is defeated and starts bowing, as the stage clear jingle plays. Dr. Light walks into the scene, accompanied by Auto*

Dr. Wily: I'm sorry! I took a vacation and set up a hotel, just so I could use my customers' money to build a robot army. Please forgive me!

Dr. Light: Well done, Roll! You exposed Dr. Wily as the mastermind of this!

Auto:...Actually, that’s not a surprise,sir...

Roll: *jumps up and down in joy* Wooooo-hooooooo!! Yay, yay, Yippeeee!! I beat Dr. Wily! I'm a worthy robot for sure!!

Dr. Wily: I'm sorry! I'm sorry!

Roll: *jumps up and down in joy* Yaaaaaaay, yaaaaaaaay, yaaaaaaaaaay! *stops jumping, twirls in place and pulls off a stylish pose* Take that, Megaman!! *laughs* Ho ho ho ho!

Dr. Wily: *immediately stops bowing, stands up and furiously jumps up and down* Will you listen to me!?!?

Roll: *giggles* Tee hee hee! *regains her composure* Sorry, Wily. Where was I? Oh yes. *gets into a shooting stance* Give up, Dr. Wily!

Dr.Wily: *resumes bowing, except that he retains his usual expression* Yeah, whatever. Let's just get on with this. Can you let me go?

Roll: Only if you leave female robots alone and free Mega Man.

*Dr. Wily stops bowing and stands up*

Dr. Wily: What!? I had nothing to do with that!

*Roll drops her shooting stance*

Roll: Pleeeeeeease! Unlike Megaman, I'm not a dork!

Dr. Light: Roll?

Dr. Wily: Wait, what?

Roll: You're always behind everything!

Dr. Wily: No, no, not that! Aren't you supposed to be worried about Megaman?

Roll: That's not the point.

Dr. Wily: Er, well, what is the point, then?

Dr. Light: Actually, that’s a good point.

Roll (with an annoyed look on her face): Well, let's count: You faked recovering your sanity twice, you manipulated Dr. Cossack, you blamed Protoman once, you tried a failed attempt at a disguise with that stupid Mr. X thing, you created the Robotenza and I got infected by it, you set up Dr. Light, and so far you always beg for mercy every time you're defeated, and in a total of 10 times...No, wait, 11, or 16? No, wait, maybe it was 19, or well, whatever. You fail, Wily, you fail!!!

Dr. Wily: Are you done yet?

Roll:...Yes.

Dr.Wily: Whatever, just let me go.

Roll: No! Where’s Megaman!?

Dr. Wily: *furiously jumps up and down* I'm telling you that I don't know!!

Roll: Really? Then, who does?

*a flying saucer, being piloted by a red ponytail-haired, purple-dressed, white labcoat-wearing woman, suddenly appeared in the air*

Note #7: For those of you wondering whom she is based on, it's the woman near the top left of this picture: http://img.photobucket.com/albums/v96/Demonlord/Rockman%20ZX/223-1.jpg

*Roll, Dr. Light, Auto and Dr. Wily jump in surprise*

?????: That would be me, Dr. Wendy Witty!!

Roll: But, but why, but, but, but but...What’s going on!?

*Dr. Wily backs up a bit, then runs away*

Dr. Witty: Well, I'm sick of having my exploits ignored for those of male scientists. So, I stole the Miss 20XX robots to take over the world. I also had Waltz distract you, giving me time to make my army. Let's see if you can stop me! *does a Noblewoman's Laugh* Ohh ho ho ho ho!!

*the saucer closes and leaves*

Roll: Well...that...was...different?

Dr. Light: Indeed, Roll, indeed.

*shift to Dr. Witty's saucer seen floating in the dark sky*

*the saucer opens up, Dr. Witty does a Noblewoman's Laugh, it closes and flies into Witty Castle*

---

Waltz rematch intro

*Waltz teleports in*

Waltz: You're becoming a pest, so prepare to suffer, you household crap!

Roll: Hey, watch your mouth, you little imp!

*cue boss fight*

---

Waltz rematch aftermath

*Waltz is defeated, as she is seen clutching her shoulder*

Waltz: Not bad, for a robot maid.

Roll: All right, where's Megaman?

Waltz: Okay, I'll show you.

*the rooms changes into Waltz's moom and Mega Man appears...fat, drinking E-Tanks. Roll jumps back in surprise*

Waltz: As you can see, your bro has been fine all this time.

Megaman: Hey Roll, what are you doing here?

Roll: I...I...

Megaman: Burp! Oh, whoops. Sorry, it's just that Waltz was very nice to me, all this time.

Roll (looking annoyed):...Reeaallly!?

Megaman: Er, well, Roll kid. How did you do fighting the robot mistresses? Did they cause you any trouble?

Roll: *furiously raises her arms up and down, while her eyes are closed in an angry manner* Megamaaaaaaaaan!!! I was fighting all these stupid bimbos, fighting a stupid Gary Stu, defeating Wily, and yes, I did defeat Wily, I was worried at the end for you, and I found this!!

Megaman: Hey, it's not my fault that this job was too much for a stupid girl!

*Roll chases after Mega Man, while Waltz laughs to her heart's content*

Roll (looking angry): Gaaaaaaaaaaahhhhhhh!!! Come here!! That's it!! I hate you, I hate you, you stupid, arrogant jerk!!

*Roll catches up to Mega Man and slaps him. Mega Man punches her in response*

Roll: You grunt! You stupid...!!

Megaman: Shut up, you worthless maid!

Roll: You son of a...!!

*Virtual Man teleports in, falling on his head...right on top of Mega Man's head*

Waltz: Wait, what the...? Who are you?

Roll (looking annoyed): Greeeeeeeat! Wonderful! All that was left, was Mr. Gary Stu!

Virtual Man: Hey kid, don't be so hard on me! Oh, and what is this thing I just fell on?

Waltz: No, wait...

*"Megaman" explodes, sending Virtual Man flying off the screen*

Roll: What the...? Megaman?

Waltz: You stupid Gary Stu loser! You've ruined my plan!!

ROLL: Wait, that’s not Megaman! What plan!?

Waltz: Well, I, you know, you see...*does a Noblewoman's Laugh* Ho ho ho ho ho ho ho ho ho!
See yaaaaaa! (musical note symbol)

*Waltz teleports away*

Roll:...So, this means...This could...

---

Dr. Witty boss fight intro

*Dr. Witty arrives, in her Witty Machine (which has a spider motif)*

Witty: That brat can't hold herself, can she? It seems that it's my turn. Feel the wrath of female science!!! Ho ho ho ho ho ho ho ho ho ho!!!

Roll: Where’s Megaman!? Where's Megaman!?!?

---

Witty's defeat

*Dr. Witty is defeated, as she sits cross-legged on her knees and starts bowing, while the victory fanfare plays*

Dr. Witty: Forgive me for what I've done. I'll be good.

Roll: Hmmmm...Only if you tell me where Megaman is!

*Waltz teleports in and shoots a charge shot at Roll, knocking her out*

*Dr. Witty and Waltz run away*

*Roll gets back up, looks left and right, then runs off after them*

*Roll, Dr. Witty and Waltz run, until they get into a corridor with a cage hanging on the ceiling, holding the real Mega Man. He is lying down, mortally injured, covered with burns, dents and cracks on his helmet*

Roll: *crying to tears*...Rooooooooooock!!

*Dr. Witty and Waltz stop running, once they get near a switch labelled "CAUTION"*

Dr. Witty: How naive of you. I won't give up yet!

Waltz: Such a dork!

*Roll runs up to the cage, jumps onto it, breaks Mega Man out of it (ala MM5), then jumps back down*

*Mega Man can barely stand up. Roll gets on her knees*

Roll: Mega...Meg...Oh, brother! What did they do to you!?

Megaman: Hmm...R...Roll...Rrroooooooll...

Roll:...Brother, brother...

Megaman: You're still mad at me, right? You were r-right. I was stupid...

Roll: Nooo, no no, Rock. No, don't say that, I, I...

Waltz: Okay, I admit it, I lied before about those things about us, having a good time...When he learned about those things I did to other robots, he changed his mind, and then I insulted you, and he called me an harpy. I got mad, so I put him in that state. In reality...I hate boys!! But I knew you weren't here because of him, you just wanted to prove to him that you can became a super heroine, and I knew you were mad at him, so I wanted to set a up a trap, to make you hate him!

Dr. Witty: Waltz, cut it out now!

Waltz: *turns to Dr. Witty* Sorry doc, you were right! I can't hold myself!! *turns to Roll and does a Noblewoman's Laugh* Ho ho ho ho!!

Dr. Witty: Jeez, why can't you be more reserved?

*Roll gets back up*

Roll (with her eyes closed):...

Waltz: What’s wrong, you want Some More?

*Roll runs and jumps toward Waltz, proceeding to repeatedly slap her*

*fade to an image of Roll rapidly slapping Waltz, who clearly looks hurt*

Waltz: Kyaaaaaahahahaaaaaaa!! No, no, no...Let me go, let me go!!

ROLL:...You, you...You...The only one who's a worthless wench...The only one who's a worthless wench...The only one who's a worthless, bratty, spoiled, rotten, wench...Is yooooooooou!!!

*fade back to the corridor*

Dr. Witty: Oh my goodness!!

*Roll stops slapping Waltz and shoots a charge shot at her at point-blank range, leaving her badly damaged. Afterwards, she aims her arm cannon towards Dr. Witty, getting ready to shoot her*

*Dr. Witty pulls down the switch, which causes a siren to blare and the castle to start rumbling*

Dr. Witty: Waltz, you idiot! I told you not to push things over!

Waltz: Mommy, moooooommy. Help me, mooooooom!

Dr. Witty: Hey, I told you not to call me that!! Let's get out of here, now!!

*Dr. Witty activates Waltz's teleport system by remote and both teleport away*

*Roll runs up to Megaman and gets on her knees. Megaman barely tries to get up again*

Megaman: Roll...You shouldn't...

Roll: Megaman...

Megaman: Roll...

Roll (crying to tears):...Forgive me...I'm sorry, brother...I'm sorry...You keep me from helping you, so that I won't get hurt, right?

Mega Man: Of course. I won't let anything bad happen to you...

Roll (crying to tears): I'm sorry...Forgive me...I love you.

*Roll teleports away, with Mega Man in tow*

---

Epilogue

*fade to an image of Roll in tears and the injured Mega Man, whom the former is carrying, standing on the edge of the cliff, as they watch Witty Castle in the middle of the jungle*

*a tiny saucer is seen flying out of Witty Castle, as it starts to rumble*

KA-BOOM!

*the castle explodes into a pink-tinted mushroom cloud, shaped like Dr. Witty's logo*

*fade to an image of joy; Roll has her arms raised in victory, Mega Man (who was still injured) weakly does a thumbs-up, a happy Dr. Light holds has his hand on Mega Man's shoulder, Auto excitedly waves his fans, and the Chief of Police has his eyes closed and is seen laughing heartily*

*fade to a black screen, with the following text*:

Having foiled Dr. Witty's evil plan, Valentine Roll returned safely with Mega Man and was acclaimed as a true hero.

However, Dr. Witty and Waltz were nowhere to be seen...

Meanwhile...

(Note #8: The following scene is in "gameplay" mode.)

*fade to the reception room of Wily Hotel, where Dr. Wily is at a desk, which has 2 stacks of paperwork on it*

*Virtual Man teleports in and lands on his head*

Dr.Wily: Drat...Not you!

Virtual Man: Hiiiiiii booooooossss! (musical note symbol)

---

Ending pictures

*as the female RMs' names and WZN. (Waltz Number) serial numbers are shown, they are followed by pictures*

*they are, in no particular order (as I have no idea what the female RMs' serial numbers are supposed to be)*:

Feather Woman: Feather Woman is doing a tribal dance, while Tomahawk Man spies on her from behind a desert bush.

Gelato Girl: Gelato Girl is serving ice cream cones to several happy children, as well as Ice Man.

Opera Woman: Opera Woman happily eats a ton of food on a buffet table, while Flame Man can be seen feverishly cooking at the back, in the kitchen.

Perfume Woman: Perfume Woman looks unfazed, as Plant Man uses her to spray perfume over himself.

Tai-Chi Woman: Tai-Chi Woman is sparring with Shadow Man, on the streets of a Chinese city.

Static Woman: Static Woman blissfully hugs Sheep Man's wool, while he is busy reading a newspaper.

Moon Woman: Moon Woman tantalizes and winks at Star Man, who has hearts in his eyes and is running after her.

Volcano Woman: Volcano Woman gladly points on a map held by Protoman, who looks puzzled.

(Note #9: The reason why Protoman is holding a map, is because he was trying to find Robotonga, so that he could keep watch on Mega Man and the others. But, since he has no idea where Robotonga is, he got lost.)

*the credits sequence starts. Throughout the credits, the following pictures are shown*:

Credit pic #1: Volcano Woman and Roll are seen dancing at the Luau, while Megaman amd the others are watching.

Credit pic #2: Dr. Wily looks dismayed, as he is surrounded by paperwork, raised fists from his hotel's angry customers, a tax-collecting robot, and Virtual Man, who stands there and makes a pseudo-heroic pose.

Credit pic #3: Bass looks angry and shakes his fist, as he had no role in this episode.

---

*the credits end with Roll, shooting the letters that spell out "Inspired by Capcom"*[/spoiler]

I hope that you'll appreciate it, Gatuca! 8)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on June 06, 2010, 07:18:50 AM
thanks man, one part of the project is done at last, this one.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on June 06, 2010, 11:38:39 PM
You're quite welcome, friend. 8)

Edit: Thanks to Great Gonzo, I finally got the ideal name for the chief of police: Chief Penseroso.

Thanks again, GG! owob
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 05, 2010, 11:04:57 PM
hey guys, hum sorry for no updates on anything, but, i need some help hum....

Can someone Translate to Kanji The Names of the RM's

Volcano Woman
Opera Woman
Gelato Girl
Feather Woman
Moon Woman
Static Woman
Tai-Chi Woman
Perfume Woman

Rockgirl Rollchan
Waltz
Dr. Witty
Virtual Man / Pop

Please if you wiush guys :P
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Zan on July 06, 2010, 04:33:13 PM
Quote
Can someone Translate to Kanji The Names of the RM's

Kanji?...
Title: Re: Mega Girl Roll (Work in Progress)
Post by: lizardcommando on July 06, 2010, 05:53:05 PM
He most likely means Katakana.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: VixyNyan on July 06, 2010, 05:55:30 PM
Can someone Translate to Kanji Katakana (Japanese) The Names of the RM's

Rockman-style
(close to how you type the names officially, or how the names are commonly typed, but there are other ways too)

ボルケーノ ウーマン (boruke-no u-man) = Volcano Woman
オペラ ウーマン (opera u-man) = Opera Woman
ジェラート ガール (jera-to ga-ru) = Gelato Girl
フェザー ウーマン (feza- u-man) = Feather Woman
ムーン ウーマン (mu-n u-man) = Moon Woman
スタティック ウーマン (sutateikku u-man) = Static Woman
タイチ ウーマン (taichi u-man) = Tai-chi Woman
パフューム ウーマン (pafyu-mu u-man) = Perfume Woman

ロックガール ロールちゃん (rokkuga-ru ro-ruchan) = Rockgirl Roll-chan
ワルツ (warutsu) = Waltz
ウイッティ博士 (uittei hakase) = Dr. Witty
バーチャルマン (ba-charu man) = Virtual Man
ポップ (poppu) = Pop



Free-style
(other ways you can type the names)

ヴォルケーノ (voruke-no) = Volcano
スタチック (sutatikku / sutachikku) = Static
ウォールツ (uo-rutsu) = Waltz
太极 (tàijí / taiji) (Chinese) = Tai-chi
太极拳 (tàijíquán / taiji quan) (Chinese) = Tai-chi chuan
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 06, 2010, 07:45:13 PM
thank you, thank you so much

ありがとう
Title: Re: Mega Girl Roll (Work in Progress)
Post by: DarkSaturn on July 06, 2010, 10:55:45 PM
japanese... i dont like that language. it has like 4 types of letter (katakana, hiragana, kanji,romanji ...) and one type has like 60 or more characters, why they created this soo complicated? ...

i can help in spanish traduction. in generally, the names dont need change, but the history change very much. im spanish and i know english :P (obviously without the á,é,í,ó and ú characters, because this make it soo complicated. but there is a ñ...)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on July 06, 2010, 11:02:13 PM
it's romaji... and romaji is the stuff like teira-rin, rokkuman, and other things that are in romanized letters, but still Japanese.

Technically, there's only the three that have the special characters. And they created it thousands of years ago. It's only complicated because you haven't taken the time to learn it. I've only learned a little, and it's a lot easier than I thought it would be. You don't need to learn every single character in Hiragana and Katakana...

Then again, there aren't that many.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: DarkSaturn on July 06, 2010, 11:13:00 PM
um sorry is romaji xD is complicated but not impossible i know, i was learning it, i know a little about hiragana (the one that have already 30 or moe characters) but for some reasons i dont go... ok  >w< the english is so easy to learn, because this language dont have ascent spec (in pronunciation obviously, but writing...) and in my language for example: "llego" is a word and "llegó" is other. there are like 20000000 words with the ´ character (only in vocals) and make it soo hard... but these are language, no more. and if you dont trust me, the hiragana has groups with 1 consonant and 1 vocal, but there are groups that doesnt exist like the b. and there are a n only, and some other special situation. all thoses are in different japanese characters. i dont record the vocal order and some others xS

talyn, vixy, take a cookie for the complete translation  :cookie:
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on July 07, 2010, 12:51:28 AM
I know. I'm trying to learn. *passes cookie to Vixy* She's the one who did that translation, not me.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: DarkSaturn on July 07, 2010, 01:23:08 AM
ughh im stupid xDD sorry *pass another cookie to talyn for be the best person ever*  :cookie:  
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 08, 2010, 10:34:24 PM
here is some minor update

(http://img202.imageshack.us/img202/9683/virtual2.png)
(http://img293.imageshack.us/img293/7213/gelato2.png)

Luckily, this will be their definitive sprites, also did some minor fixing on Opera's but not worth showing :P.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on July 08, 2010, 11:10:20 PM
Heh. VM/Pop is looking somewhat stylish now, even if he's still dorky. At least, he's less uglier than before. :D

Also, Gelato's looking cuter than ever! >w<
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Blackhook on July 08, 2010, 11:12:03 PM
Those teeth and that cuteness are lethal :D
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 11, 2010, 10:42:11 PM
Now im redoing all the RM artwork, now Inafune Style

(http://img716.imageshack.us/img716/7447/rmgelato.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on July 11, 2010, 11:16:13 PM
Quite glad to hear it. 8) Looks nice and authentic enough to me.

That said, I might as well say this before anyone else does...

Gelato Girl is so adorable, that I could just eat her up! 8D
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on July 11, 2010, 11:22:24 PM
OH MY GOD, HER FINGERS ARE STUCK TO-wait, that's just a quirk of Inafune-style. Carry on.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: DarkSaturn on July 11, 2010, 11:51:00 PM
i like more the old face of "i dont do that", but, she is beautiful (DONT THINK ABOUT THE FINGERS! UGHH) after all.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 12, 2010, 01:10:39 AM
(http://img709.imageshack.us/img709/3158/rmtaichi.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Mirby on July 12, 2010, 01:21:11 AM
Tai-Chi Woman looks good!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 12, 2010, 01:59:26 AM
oh, and on another note, since all the 8 Robots were supposed to be stolen by Witty, i guess they were not made by her....

so the serial code is FRN, as this set of robots were produced to be one sole group of robot masters, in company with many unseens female robot masters....

there's will still be exceptions of course.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on July 12, 2010, 02:05:06 AM
Tai-Chi Woman's looking mighty fine, as usual. owob

That said, your reasoning for the serial numbers makes sense.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: DarkSaturn on July 12, 2010, 10:30:19 PM
thoses two white shiny points look like a... oh well, im so pervert xD
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 13, 2010, 12:05:15 AM
well, i dont think is this is a good idea, but, since according to the story, the robots were supposed to be contesters, therefore, they dont seem to have an specific serial number, but i have to plan to add alternate serial numbers for some of them

so what do you think?

FRN 002 Gelato Girl
FRN 009 Static Woman
FRN 013 Opera Woman
FRN 015 Moon Woman
FRN 018 Volcano Woman
FRN 024 Feather Woman
FRN 030 Perfume Woman
FRN 036 Tai Chi Woman

and waltz is this number

WZN 001 Waltz
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on July 13, 2010, 12:31:53 AM
Umm...No. B(

Assigning random numbers to the RMs is an insanely stupid idea. The fans will get confused! It's better to number them by order of "who was built first", to "who was built last".

Basically, from 001 to 008.

As for Waltz herself, shouldn't her serial code be SWYN (Special Witty Number)?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 13, 2010, 12:54:22 AM
but they were not supposed to be build by Dr Witty

they were from a group of 40 robots who compited in the Miss Robot Universe Contest, Witty selected the best 8 hence why the random numbers.

i was thinkin on thi issue for quite a while, and there's another reason for this....

Gelato, Volcano and Opera.......

these 3 were not supposed to be linked and connected to witty, they were build by 3 different creators, i couldnt imagine Gelato with an evil Grin and attitude, same for Opera.... as for Volcano, i did have a little backstory for her, she was given a new design by Witty, but turn out to be a big mistake.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on July 13, 2010, 01:06:22 AM
Uh...

You know, being numbered normally didn't really hurt the MM6 RMs. Specific details can only be left to supplemental materials.

You know what? you oughta read up on the Mega Man Wiki, before you think of anything else that's...a logical fallacy.

I know that they weren't built by the doctor...Giving Waltz the serial code of "WZN" doesn't really work. "Waltz Number"? That's more like the kind of code you would apply to RMs manipulated by her.

That said...I must realize that, as I've been told, "Dr. Witty" is not the best name for a female scientist. What do you think of "Dr. Snide"?
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 13, 2010, 04:49:47 AM
Then i should give the RM the WZN serial?

or the Dr. Witty Serial, and yep, i like the Dr. Witty name, its part of the gag, The W, why they think that was willy behind all this...

Posted on: July 13, 2010, 12:24:55 AM
well, how about if the RM got the WZN number then?, i just tough it was gonna cause a little bit of conflict between the fact that the 8 RM were compiters for the Miss Robot Universe.

oh, and.....

(http://img295.imageshack.us/img295/8338/rmvolcano.png)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gaia on July 13, 2010, 05:10:58 AM
While you were revamping the mistresses' artwork.. I belive you are changed the designs a bit. I just noticed that now.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on July 13, 2010, 12:49:23 PM
Then i should give the RM the WZN serial?

or the Dr. Witty Serial, and yep, i like the Dr. Witty name, its part of the gag, The W, why they think that was willy behind all this...well, how about if the RM got the WZN number then?, i just tough it was gonna cause a little bit of conflict between the fact that the 8 RM were compiters for the Miss Robot Universe.

Nah, WZN is fine, as everyone thinks that Waltz is behind it (hence the "W", which still works as a "Wily's behind it!" gag). Besides, The MM6 RMs have the MXN (Mr. X Number) serial, while the RM&F RMs got KGN (King Number), so something like this shouldn't really cause any conflicts. ;)

Also, no, Dr. Witty isn't really a good name. X( In fact, a friend told me that it was the worst idea that he ever heard. Dr. Snide could work, as it's similar in respect to "Wily".

Quote
oh, and.....

(http://img295.imageshack.us/img295/8338/rmvolcano.png)

Volcano Woman's new design looks nice...even if it leaves very little to the imagination. ;)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: DarkSaturn on July 13, 2010, 11:03:23 PM
dr witty is like a name for the (no offense) tipic fat, ugly and eldest woman. oh and wzn is perfect!!! but for the love of god dont put random numbers, you will break the megaman classic serial style!!! plz dont do that!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 13, 2010, 11:50:40 PM
oh calm down with the numbers  -AC , no offense it was just an idea and i dint remember the MXN and KGN examples.

also, i still dont think Snide will be a Good Name, sounds the name of a man, Thw W of Witty is supposed to be part of the Gag (Typo Fixed), the Different W shape.

i did think on names like Wanda or Wendy before anyway...

(http://img268.imageshack.us/img268/7645/rmfeather.png)

Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gaia on July 14, 2010, 12:49:04 AM
GZN.. Gaga.. BRILLIANT. I like the Gaga name, since after all, most of the cast are a pun of the music industry (Having a snide lady doc would fit the Gaga name perfectly, because it would parody Gaga. I find the "Wily's behind the shiz!" joke rather old)..

And Feather's gonna have jokes coming her way..  ::)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 14, 2010, 04:17:19 AM
i meant Gag, it was a typo,

well, im sorry if i was so ungretful before, is just, that i tough the W (Wendy) thing could work, becuase it wa smaking fun of the whole "Wily is behind everything", hence the reason why Willy is NOT gonna be the final boss.....

[spoiler]......on any of these games[/spoiler]

and to be honest, i dont want to rename her gaga, since i personally dont want to add pop culture references, Wendy seemed better to me.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: DarkSaturn on July 15, 2010, 01:35:26 AM
dont worry!♪♫♪♫ be huggie!♪♫♪♫

wanda fits perfectly! (or a least if you dont think the wanda from the fairy parents  >0<)

wendy sound awesome!
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 15, 2010, 03:25:07 AM
then it's official, unless someone has a better idea, WENDY is the Perfect name, now all i need is the name written in japanese  :3

and here come's Opera

(http://img94.imageshack.us/img94/9228/rmopera.png)

guys, tell me the truth, the style i been given to the RM really is like Inafune Designs, i tried to simplified the designs of the girls, but i think i failed in the eyes pupils.....

Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gaia on July 15, 2010, 04:03:53 AM
ウェンディ = Wendy.

Also.. Ib4 fat jokes.
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 20, 2010, 04:03:32 AM
thanks Gaia, now done Static's Artwork

(http://img692.imageshack.us/img692/8131/rmstatic.png)

5 more to go..................damn :W

Posted on: July 17, 2010, 03:08:59 AM
WOW, beign pretty slow isnt?

(http://img842.imageshack.us/img842/3408/rmperfume.png)

Posted on: July 19, 2010, 11:52:23 PM
wow, no one?....................... :\

(http://img826.imageshack.us/img826/8104/rmmoon.png)

With these, the 8 robot masters artwork is done, now 3 more left......
Title: Re: Mega Girl Roll (Work in Progress)
Post by: The Great Gonzo on July 20, 2010, 04:13:03 AM
Static, Perume, and Moon are lookin' good. :)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 20, 2010, 08:00:29 AM
Wow, i be Finally Be Able to put this together........

http://www.storm-artists.net/view/95389/ (http://www.storm-artists.net/view/95389/)

....tough i might need to add Waltz afterwards.......
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on July 20, 2010, 12:29:30 PM
Well, I can say that Static, Perfume and Moon look good (with Static's making her *almost* look cute >w<). Also, Opera's redesign makes her look "stronger", in comparison to her older design, at least.

That being said, the group pic has nice visuals, and I'm happy with seeing the WZN serial getting some use. :V
Title: Re: Mega Girl Roll (Work in Progress)
Post by: DarkSaturn on July 22, 2010, 02:22:59 AM
for no-reasonable reasons, static woman reminds me of spongebob squarepants...
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Karasai♪ on July 22, 2010, 02:41:17 AM

Roll (crying to tears): I'm sorry...Forgive me...I love you.


 :o
Title: Re: Mega Girl Roll (Work in Progress)
Post by: KudosForce on July 22, 2010, 03:26:42 AM
:o

Yeah, that's pretty much what I thought when I saw that.

By the way, most of the dialogue came from Gatuca, not me. I did clean up the spelling and grammar, though.
 
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Gatuca on July 22, 2010, 03:45:14 AM
LOL, because there's no way it was meant to be taken in the right context  ::)

BTW, one annoucement, the Game is now Officially now for English Speakers as.......

(http://img134.imageshack.us/img134/3108/uslogosmall.png)

Well, no much difference except for shortening one word, but hey, it kinda workds for me, but if i plan the japanese version, still its gonna be called, Rockgirl Roll Chan (ロックガール ロールちゃん)
Title: Re: Mega Girl Roll (Work in Progress)
Post by: Karasai♪ on July 22, 2010, 03:48:29 AM
So she means as a brother?

[spoiler]I sure hope so  :o[/spoiler]
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 22, 2010, 04:04:58 AM
 -AC oh well............

Here's is the Group Picture Complete....

http://gatucaman.deviantart.com/#/d2ujkf6 (http://gatucaman.deviantart.com/#/d2ujkf6)

[spoiler]Yes, im using Devianart............Again[/spoiler]
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on July 22, 2010, 04:26:43 AM
Sweet design for Waltz. I guess that she isn't "young" anymore. ;)

That said, it's nice that you're using DA again, Gatuca, as most MM fans wouldn't be aware of Storm-Artists anyway.

Oh, and the logo looks pretty good. It has a bit of a "Rockmen: R" vibe to it.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 22, 2010, 04:53:31 AM
ally, Waltz supposed to be older than Roll, but not so old.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on July 22, 2010, 12:32:19 PM
I meant that she doesn't look like a child, anymore.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 25, 2010, 02:21:19 AM
Ok Guys, Tell me, Wich one you preffer?

[spoiler](http://img835.imageshack.us/img835/9779/newtitlescreen.png)(http://img641.imageshack.us/img641/9752/newtitlescreen1.png)[/spoiler]

Holy Tostitos, バラルバレル from Pixiv did this.....

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=12085180 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=12085180)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Night on July 25, 2010, 02:38:43 AM
The left one.  :)

And wow, that guy beats everyone of us at boss spriting!
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on July 25, 2010, 03:11:52 AM
The left one, most definitely. *o*

Also, it seems that the fellow from Pixiv has sprited Hitoshi Ariga's Admiral Man, among other things.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Night on July 25, 2010, 03:20:39 AM
Apatchiman has to be my favorite!  <3

Speaking of Hitoshi Ariga, he should try spriting some of the fan-made robot masters that where in the stardroids manga!
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 25, 2010, 05:07:53 AM
well then.....

the (for now) Official English Title Screen (Take notice Vixy-nyan  :D)

[spoiler](http://img811.imageshack.us/img811/1884/newtitlescreen2.png)

also if you're wondering why i did the Roll eyes like that, if because its a style of inafune that i saw on one of the megaman OVAS, but i think is also one of the ways Inafune used to draw the eyes before, as oppose as in megaman 9-10 when they were more circular[/spoiler]



Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on July 25, 2010, 05:38:28 AM
If it's any assistance for you, Udon's Mega Man Complete Works art book has sketches and illustrations done by Inafking, including some sketches done for the OVA (with instructions given to the animators).

You might want to import it, as it's an invaluable ressource for MM fan artists. ;)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Stardius on July 25, 2010, 11:47:52 AM
well then.....

the (for now) Official English Title Screen (Take notice Vixy-nyan  :D)

[spoiler](http://img811.imageshack.us/img811/1884/newtitlescreen2.png)

also if you're wondering why i did the Roll eyes like that, if because its a style of inafune that i saw on one of the megaman OVAS, but i think is also one of the ways Inafune used to draw the eyes before, as oppose as in megaman 9-10 when they were more circular[/spoiler]

Looking good  owob, only one thing really bugs me and that's Waltz's nose, imo it's little too straight giving her sort of animal-like look, maybe making it little more curved like Roll's.



Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on July 25, 2010, 08:01:38 PM
They have cat noses and really weird eyes
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 25, 2010, 09:28:13 PM
well, they were supposed to be Inafune Style Noses and Eyes.....

oh and BTW..........http://www.pixiv.net/member_illust.php?mode=medium&illust_id=12122137 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=12122137)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on July 25, 2010, 09:43:58 PM
Yup, I saw that earlier.

This "Dr. BB" is a pretty big fan of your work, it seems. 8)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on July 26, 2010, 12:43:28 AM
well, they were supposed to be Inafune Style Noses and Eyes.....
Ok, sure. But they didn't turned out well it seems.

Waltz eyes are especialy [tornado fang]'d up, you made them like they are from the front view, while it obviously should be from the side, and the eyelash doesn't make much sense right now. Roll's eye would need to be more curved to the left, it has a sad expression, and not in a good way.
As for the noses, you should make them a bit more pronounced and reduce the shaded bottom a bit more, and also remove the black outline separating the bottom and the nose, since that is what pretty much makes it look like a cat nose.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Lilirulu on July 26, 2010, 02:40:32 AM
Ok, sure. But they didn't turned out well it seems.

Waltz eyes are especialy [tornado fang]'d up, you made them like they are from the front view, while it obviously should be from the side, and the eyelash doesn't make much sense right now. Roll's eye would need to be more curved to the left, it has a sad expression, and not in a good way.
As for the noses, you should make them a bit more pronounced and reduce the shaded bottom a bit more, and also remove the black outline separating the bottom and the nose, since that is what pretty much makes it look like a cat nose.

Should it look alittle like this?

(http://i42.photobucket.com/albums/e307/zomaru3/2010-7-25-2.jpg)

Roll's face is based of off the ref image (turn around) in R20

The Catnose thing is actually how inafune drew noses. I'm assuming it's a male only feature but I don't have much reference to say otherwise  so I included it anyways (roll doesn't have that feature)

And Waltz's head looks bigger than roll's becuase of her hair >.>
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on July 26, 2010, 02:46:17 AM
But that outline in the nose doesn't seem to work properly in sprite format. It shouldn't be a problem with a thin pencil line.

It looks much better there btw lili, Waltz eye looks terribly big on the sprite, the one you made looks like a huge improvement. I don't really remember how Waltz whould look exactly though. Let's see how this changes translate onto pixel art now...
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Lilirulu on July 26, 2010, 02:55:53 AM
But that outline in the nose doesn't seem to work properly in sprite format. It shouldn't be a problem with a thin pencil line.

It looks much better there btw lili, Waltz eye looks terribly big on the sprite, the one you made looks like a huge improvement. I don't really remember how Waltz whould look exactly though. Let's see how this changes translate onto pixel art now...

Well it has been used on MM sprites in MM4

Gatuca's Waltz and Normal Waltz look extremely different But I think there is a image of Gatuca's Waltz posted above.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 26, 2010, 05:32:52 AM
well, first of all, waltz eyes are made like that because that's how i draw her in the newer concept art i made

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=12018891 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=12018891)

plus since in theory she has never been used in the original continuity, even if her debut drawing was made by Ariga himself, i wanted to her look more like an equivalent of Bass or even the MM GB foes (enker, quint, ballade), and since this is an fangame, it kinda make's sense, plus i saw the draw Lilirulu made and honestly i kinda like it except that waltz eye's are too small.

also.....

(http://img188.imageshack.us/img188/5353/vlcsnap2010072520h36m25.png)

this serve as a base for my redesign of the RM, and to be honest, i get more used than my old attemtps at
Ariga-Style, in fact, compare it with my 1st drawing of Waltz http://www.pixiv.net/member_illust.php?mode=medium&illust_id=7555347 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=7555347), the suit armor is something i made, since in the original Ariga Drawing when Waltz debuted, all she weared was more casual clothes rather than a battle armor, just saying,
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on July 26, 2010, 06:38:08 AM
In those sketches Roll's eyes are more rounded, that's the only thing I would correct of Roll.

Well, I made an attempt of this, dunno if it's any better
(http://img807.imageshack.us/img807/827/gatuca.jpg)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Lilirulu on July 26, 2010, 07:01:33 AM
Actually Waltz's eye is the same size as Roll's but It looks smaller becuase of her hair and the massive space >_<; I probably should have used eyes similar to Splash Woman's eyes for  waltz

And I don't think Ariga drew that image I think It was Hideki Ishikawa...I might be wrong. But I'm 100% sure It wasn't Ariga who drew Waltz first. (If  that's what you were implying) And Wlatz was most likely designed to be Roll's equivalent to Bass , or Roll's Bass. Thus why she was in the casual clothes. But seeing as Roll is wearing battle armour in this it does make sense for Waltz to also.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on July 26, 2010, 12:46:07 PM
You are 100% correct, Lili!

It was indeed Ishikawa who drew the alternate universe artwork, with Waltz in it. His reasoning for that was "the good guys have girls on their side, so why not let the bad guys have some too?".

But yeah, I'm fairly certain that she was designed as Roll's rival.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 26, 2010, 07:35:43 PM
yep, i meant ishikawa actually, i suck

now koidrake, the shading of the faces is actually quite good, but, the eyes, i dont like them to beign honest, too much..................."Doujinshi"

you know what, someone has the images of Megaman 10 title screen with bass, so i can use it as reference?


PLUS the image you made Koi is in JPEG, I CANT USE THAT  :|
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Sapphire✧9 on July 26, 2010, 08:04:09 PM
i hope those would be good enough
(http://img834.imageshack.us/img834/9403/81398458.gif)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 26, 2010, 08:45:31 PM
i hope those would be good enough
(http://img834.imageshack.us/img834/9403/81398458.gif)

well Nebula, i like your recreatiuon, i just want to change those eyes, for mnore megamanish
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on July 26, 2010, 09:30:01 PM
yep, i meant ishikawa actually, i suck

now koidrake, the shading of the faces is actually quite good, but, the eyes, i dont like them to beign honest, too much..................."Doujinshi"

you know what, someone has the images of Megaman 10 title screen with bass, so i can use it as reference?


PLUS the image you made Koi is in JPEG, I CANT USE THAT  :|
Of course it is jpg, that wasn't supposed to be pixel art, I used a brush. You would need to trace it again anyway.

Well, I tried :P...
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 27, 2010, 03:36:54 AM
well, Koi, Nebula, im glad of your criticism, however i still wasnt convinced with the eyes Koi drawed.

so well.................

(http://img94.imageshack.us/img94/6310/newtitlescreen3.png)

what do you think?
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on July 27, 2010, 04:06:08 AM
Better, but Waltz's iris seems a tad too big.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Zan on July 27, 2010, 03:17:42 PM
The problem is the width of the entire eye. At sideview, given foreshortening, it should in no way go that far back.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on July 27, 2010, 05:30:53 PM
Roll has a "wtf?" look now
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 27, 2010, 11:15:14 PM
how is that a WTF face in the last picture, i will re-edit waltz eye to make it less bigger, but roll's eye is now Ok right? >U<
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Zan on July 28, 2010, 12:03:53 AM
It's a WTF face because the white of the eye is a lot bigger than the iris.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 30, 2010, 02:33:50 AM
ok how about now?

(http://img43.imageshack.us/img43/3015/newtitlescreen4.png)

Posted on: July 28, 2010, 05:09:27 AM
wow, no responces, so i guess not good enough?

(http://img231.imageshack.us/img231/7517/newtitlescreen5.png)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gaia on July 30, 2010, 02:44:14 AM
More cockpit area room for waltz's eye, I guess. And by that I mean make the eye a bit shorter.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 30, 2010, 03:07:00 AM
well, i really dont like the shorter eye, but.......

(http://img29.imageshack.us/img29/7889/newtitlescreen6.png)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gaia on July 30, 2010, 03:14:26 AM
(http://thebusyvideogamer.com/attachments/Image/Torchlight/Torchlight-SKIDROW.jpg)

Basically, I'm using Torchlight's artwork here as an example (the man on the right, it can work for Waltz too), not much, but it works. Notice how the eyes are placed? I wanted Walz's eyes to -kinda- go like that, that way we can avoid cutscene issues if possible.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 30, 2010, 03:28:01 AM
(http://thebusyvideogamer.com/attachments/Image/Torchlight/Torchlight-SKIDROW.jpg)

Basically, I'm using Torchlight's artwork here as an example (the man on the right, it can work for Waltz too), not much, but it works. Notice how the eyes are placed? I wanted Walz's eyes to -kinda- go like that, that way we can avoid cutscene issues if possible.

im sorry, but i dont really like it that much, why, because that's getting too far away from Inafune style, not triying to sound offensive, but, i wantes to stay true to the art style of megaman 4-5 and 9 & 10

(OK, looking more closely at the guy's eye for the picture reference........NO, definitively no,  o-O sorry Gaia :P)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on July 30, 2010, 03:30:05 AM
Roll still has a wtf look. You have to either increase the size of the iris so that it reaches the upper part, or reduce the eye's size. Your avatar is a good example of how it should look like.

I would also make the black lines around Roll's hair thiner, they stand out too much right now.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gaia on July 30, 2010, 03:33:26 AM
Alternitavely, there's splash (http://www.themmnetwork.com/gallery/albums/classic/boss/normal_09-splash.jpg), if you wanna go Inufaune on this game. Either way, the eye on Waltz does need work.  -u-'
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Lilirulu on July 30, 2010, 03:55:08 AM
I think this is what there getting at

(http://i42.photobucket.com/albums/e307/zomaru3/Untitled-10.png)

Damn, I didn't notice you moved Waltz's iris
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gaia on July 30, 2010, 04:06:51 AM
Clearly, Inufaune draws his eyes 2/3rds away from the ear if I recall. Plus the eye was too wide I belive. Yeah. this doesn't look like we are going anywhere.

How are the tilsets coming along, need help with them? I'm offering to help.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Lilirulu on July 30, 2010, 04:19:19 AM
Inafane also tends to draw the eyes not touching the bottom of the eye. Maybe if they were moved up? 

Edit: Errr.... I mean He tends to draw them extremely close, if not touching, the top part of the eye.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 30, 2010, 04:22:08 AM
well, too beign honest, havent done tilestes in ages, and likely seems that i need 1st to get an exact idea of how the stages will look, and the subareas, because i dint wanted to llok too, well, Megaman 2

i wanted to start making Gelato Girls stage, but, can you guys give me some suggestions?

also, this is the last im doing for the title screen by now, because, this isnt going well that much  ;^;

(http://img267.imageshack.us/img267/2451/newtitlescreen7.png)

PLUs the avatar i did while ago while it was based on an image of inafune, looked more in the lines of Ishikawa.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Lilirulu on July 30, 2010, 04:28:04 AM
Sorry about the extremely quick and crappy edit >.>

I hope this helps....I'm not very good at helping people

(http://i42.photobucket.com/albums/e307/zomaru3/Untitled-11.png)

This is more or less what I was getting at but I brain farted >.>;
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gaia on July 30, 2010, 05:23:01 AM
i wanted to start making Gelato Girls stage, but, can you guys give me some suggestions?

Well, leave that to me. I'd like to be the background guy if that helps.

Also:

(http://i26.tinypic.com/11l0sk4.png)

There was bits of the old eye, so I decided to get rid of that.

Update:

I think I got the idea down for Gelato's stage. An amusement park-type theme being based off of her nature, throwing Virtual in as a sub-boss. Here is a sample to get the idea (and to see how they fit):

(http://i32.tinypic.com/2ibmgwn.png) (http://i32.tinypic.com/20gfbrd.png)

A: Without Gelato and Virtual (left).

B: With Gelato and Virtual (right).
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 30, 2010, 07:21:18 AM
well then, i guess that's about it with the faces, right?

(http://img836.imageshack.us/img836/1884/newtitlescreen2.png)

as for the stages, well, i need to think about the other 6 RM (i already got an idea of Volcano and Opera's Stages)

as for Gelato's, (How about......An Ice Cream Factory ala Willy Wonka?)
for Perfume......An Scent Perfume Factory
For Feather's (a Mountain Forest)
For Moon's (a Moon Base Station ala Ducktales on the NES)

the rest....i dont know
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on July 30, 2010, 12:37:48 PM
The title screen finally looks good enough, I'd say. :)

As for the remaining RM stages, allow me to suggest the following:

Static Woman - A carpet factory.
Tai-Chi Woman - A Chinese town.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Lilirulu on July 30, 2010, 02:23:54 PM
I was thinking that Tai-Chi woman would be is some kinda of gym with yoga mats everywhere....
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: RetroRespecter on July 30, 2010, 10:02:14 PM
I have some suggestions:
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: DarkSaturn on July 30, 2010, 10:59:04 PM
i like the idea of the park in gelato girl, but i like too the cream factory. why dont combine all 2? a park with creams mountains and a part of a factory can be a very good idea...
[spoiler]Like Mega Goat Ice Cream Man with cookie castles? [/spoiler]
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on July 31, 2010, 12:18:56 AM
i like the ideas for Opera and Gelato, as for Volcano i already got an idea of a volcanic tribe, for Perfume a Quemich Factory, and still developing more ideas for how those are going to be executed.....
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: RetroRespecter on July 31, 2010, 02:06:03 AM
That what we like about you, Gatuca. You always thinking of ways to better this game.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Superjustinbros on July 31, 2010, 03:45:24 PM
well then, i guess that's about it with the faces, right?

(http://img836.imageshack.us/img836/1884/newtitlescreen2.png)


Nice title screen. C:
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on September 03, 2010, 06:54:23 AM
this project is on a little hiatus until november, that;s all i gonna say :'(
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on September 03, 2010, 06:48:55 PM
Thanks for the status update. Although with how little activity the topic has gotten lately, I doubt that anyone will have noticed the slow down in progress. '>.>
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: RetroRespecter on September 03, 2010, 11:54:24 PM
November eh?  -_-
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MereBytes on September 04, 2010, 12:23:16 AM
well then, i guess that's about it with the faces, right?

(http://img836.imageshack.us/img836/1884/newtitlescreen2.png)

as for the stages, well, i need to think about the other 6 RM (i already got an idea of Volcano and Opera's Stages)

as for Gelato's, (How about......An Ice Cream Factory ala Willy Wonka?)
for Perfume......An Scent Perfume Factory
For Feather's (a Mountain Forest)
For Moon's (a Moon Base Station ala Ducktales on the NES)

the rest....i dont know

 '>.>

(http://img683.imageshack.us/img683/1884/newtitlescreen2.png)

Sry couldn't help myself. Just wanted to mess with the face expression a little.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: RetroRespecter on September 05, 2010, 04:31:45 PM
It probably won't be noticed until November.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Sapphire✧9 on September 07, 2010, 03:13:30 AM
My take on Parfume Woman... I know I hadnt asked about it but I find your style to be non-megaman. So, I tried Capcom/Inti official style.
(http://img299.imageshack.us/img299/6571/88948622.gif)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Night on September 07, 2010, 03:39:42 AM
The style's not really that closer? ;;
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Sapphire✧9 on September 07, 2010, 04:01:14 AM
She used too much white on her bosses and enemies. This is a no-no in Rockman NES style.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on September 08, 2010, 01:21:30 AM
My take on Parfume Woman... I know I hadnt asked about it but I find your style to be non-megaman. So, I tried Capcom/Inti official style.
(http://img299.imageshack.us/img299/6571/88948622.gif)

well, looks a little chubby..........
and the head is messed up, IMO

To me, looks like triying to fit the poor sprites deigsn of Megaman 1............and doesnt look much like perfume woman anymore :P, more like perfume Man.

but even then, id like to see your take on the rest of the RG's, seriously.


oh BTW MereBytes, i like your edit man
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Sapphire✧9 on September 08, 2010, 02:26:28 AM
Well, I intended to post that it looked more like a man but forgot. You may say MM1 design but why? MM1 uses far less advanced spriting but yours are way more colored and wrong shaded to be called 'NES' style. Mine would fit in a rom without a problem at all. While yours' would cause too many overlayering.

But anyways I also want to make more 'man' ver. of your RGs.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on September 08, 2010, 02:36:24 AM
Well, I intended to post that it looked more like a man but forgot. You may say MM1 design but why? MM1 uses far less advanced spriting but yours are way more colored and wrong shaded to be called 'NES' style. Mine would fit in a rom without a problem at all. While yours' would cause too many overlayering.

But anyways I also want to make more 'man' ver. of your RGs.

wait....Man? that wasnt sarcasm?, well ok
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MereBytes on September 08, 2010, 04:06:51 PM
My take on Parfume Woman... I know I hadnt asked about it but I find your style to be non-megaman. So, I tried Capcom/Inti official style.
(http://img299.imageshack.us/img299/6571/88948622.gif)

I can't tell if it's woman or a man to be honest.
What I would change in this would propably be that I'd put the perfume bottle on her back and make two hoses come from the bottle to her hands where she would spray perfume.
That would take care of her looking like a bottle and full body bottle design == boring IMO.
There doesn't necessarily have to be perfume bottle design anywhere. Just make her spray perfume from her hands and look pretty like splash woman.


oh BTW MereBytes, i like your edit man


Kiitoksia paljon :)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: VixyNyan on September 08, 2010, 06:40:54 PM
and look pretty like splash woman.

People should do this more often. O^O
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Blackhook on September 08, 2010, 06:48:56 PM
...I´ve made 5 and noone seemed to care...
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on September 09, 2010, 08:41:29 PM
...I´ve made 5 and noone seemed to care...

you mean the original RG you made?, oh yeah i saw those sketches, they are pretty good ideas.

i tough you refer renditions of my RGs.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on September 09, 2010, 10:03:17 PM
Ahh, yes...Dash Woman, Trash Woman and so forth. Now I remember! The topic involving them stopped getting attention, a while back (even though it was miss Vixy's idea in the first place).
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: RetroRespecter on September 09, 2010, 10:16:46 PM
I must have missed it.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on September 11, 2010, 06:29:28 AM
you know what guys, i ve decided to wait for this guy rendition of my RG's, i loved his rendition of Opera, tough his rendition of Gelato dint look too much of a child like my version.

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=13147708 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=13147708)

and maybe if he does all my 8 RG, maybe he may do the mugshots, but i have no idea how longer it will take, since he has decided to sprite basically, every single Fan Robot Master that exist on Pixiv...

i wish to know what is his correct name, so if i can give permission from him for use his sprites, i can credit him.....

vixy chan, could you help in these?
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: VixyNyan on September 11, 2010, 06:51:39 AM
(Dr.) Baral Barel (or Barrel)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on September 11, 2010, 12:25:57 PM
Baral Barel, huh? Seems to be a good move, rather (although, I can't help but think of this as taking the easy way out). 8)

In that case, I do hope either you or miss Vixy is fluent enough in Japanese, in order to properly communicate with him. :chant:

Edit: Wait a minute...

If you're letting him do the robot mistress sprites, does this mean that you'll concentrate on the tilesets, enemies and castle bosses?
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on October 09, 2010, 05:50:49 AM
'>.>

(http://img683.imageshack.us/img683/1884/newtitlescreen2.png)

Sry couldn't help myself. Just wanted to mess with the face expression a little.

ok guys, i should been shown this some time ago, but, its not really much, just one question

wich one is better?

(http://img834.imageshack.us/img834/7404/newtitlescreen3a.png) (http://img409.imageshack.us/img409/7192/newtitlescreen3b.png).

sadly, it seems that Dr.Barrel will not sprite more of my Robot masters :P
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MexicanSunflower on October 09, 2010, 05:53:06 AM
I like the left one more. The contrast is nicer with the dark and the light.

In my opinion at least.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on October 11, 2010, 02:58:46 AM
I have some preference for the left one, if only because I'm so used to it. That said, I do agree with Mex's light/dark contrast notification.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MrBaryl on October 13, 2010, 07:51:49 AM
I like the second one, it has a better skin color since the first one it's too redish.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: GameDragon on October 14, 2010, 04:16:43 AM
I like the second one better as well.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on November 12, 2010, 09:58:14 AM
ok guys, i have to tell you the truth, im probably not gonna be able to regain this project until january next year, the truth is, i still not done with School Work, i need to finish some images that im gonna expose as my "Tesis" to get my degree and titulation.

Plus, im now a co-worker for a friend of mine that works on some stuff that is not related to megaman, but is some funny videos on the internet, and im helping him with sprite assistance, as well of some other stuff, hence the reason why this thing is still on hiatus.

But im gonna make it clear, IM NOT going to Quit on thing, no way, not this one i hope so, because this is something i really want to have done, no matter how long it takes.

tough ill try to came up with some little stuff related to this project before the end of the year :P

dont worry guys, and im sorry with all the delay.

Posted on: November 11, 2010, 05:22:43
buuuuuuuuuuuuut in the meantime........i made something this night......

[spoiler](http://img835.imageshack.us/img835/9931/gelato.png)[/spoiler]
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MexicanSunflower on November 12, 2010, 12:17:31 PM
 *o* *o* *o*
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on November 13, 2010, 12:16:01 AM
Dr. Witty Artwork is done!

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=14529635 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=14529635)

Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on November 13, 2010, 01:22:48 PM
Alright, but I do hope it's the last time. I feel ashamed to be a part of this (whatwith the story being so long, convoluted and ridiculous -u-').

Besides, I've become much more involved in the new team that I'm a part of, these days.

HOWEVER...I might accomplish your favor, when I get enough time. ;) So, no worries.

That said, that Dr. Witty illustration is decent enough. I've gotta admit that the color choices are interesting.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on November 13, 2010, 04:35:59 PM
wait a minute, you think the story is now ridiculous ? o-O. so much that you feel ashamed?  :'(
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on November 13, 2010, 04:50:35 PM
Well, yes. '>.>

Now, I don't mind Roll starring in her own game. Of course, the idea of a new villain is nice.

Though, in a game where Roll gets to shine, it's rather jarring to see so much pro-feminism in there, but that's acceptable. Though, the story developments get somewhat absurd, even though it's not meant to be serious (a fat Mega Man fake? :o Um, sure).

The main thing here, though, is that it's too long. Sure, you can do what you wish since it's your story, but you must know that people play Mega Man games for quick blasts of fun, not stories that lasts 3 hours. It's not an RPG, you know. Besides, you wouldn't want your audience to get fed up when they reach the ending (http://tvtropes.org/pmwiki/pmwiki.php/Main/EndingFatigue).

If you want to do a long story, I think you might be better off doing what Blackhook did and turn the game's story into a sprite comic. That way, you might see better if people like it. Who knows? it might work out for you.

That said, I've also become disillusioned with RPM as a whole (nicer people nonwithstanding). I'm sorry to say this...:chant: I hope there's no hard feelings, rather.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on November 13, 2010, 05:43:49 PM
Im sorry man, you're right, i guess i should stay with the previous version of the story man :P

Now im sorry that you dont feel like contribuiting anymore man, if you dont feel like doing something you dont want, then i cant force you, i apologize for my part if i did dissapoint you too

i appreciate that you have helped me i the past, and, whatever i do with the story, i want you to still give you credit for the story, if you like to accept it man.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KudosForce on November 13, 2010, 05:56:03 PM
Well then, I'm glad to hear it. This lifts a burden off my shoulders, I'd have to say.

Also, I do forgive you. :) I feel a bit disappointed, yes, but that's natural. After all, everyone's good at some things, but no one is good at everything.

As for giving me credit...Well, perhaps a spot in the "Special Thanks" section will have to do. ;)

On that note, fight for everlasting peace, Gatuca!
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on November 13, 2010, 06:32:21 PM
puff, well then, i did delete the post contained the "screwed version" of the script.

also, i did repost a link to Dr. Witty Picture, cause i did some small fixing to her eyes.

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=14534601 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=14534601)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gaia on November 13, 2010, 07:48:26 PM
Say, can I have a shot at Lady Wit (Well, I'll have a better time calling her that instead of Dr. Witty if you don't mind)? Hopefully she'll fit the NES height, since she's almost mostly purple, and I won't have to worry about the color limit.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on November 15, 2010, 01:49:03 AM
Say, can I have a shot at Lady Wit (Well, I'll have a better time calling her that instead of Dr. Witty if you don't mind)? Hopefully she'll fit the NES height, since she's almost mostly purple, and I won't have to worry about the color limit.

Sure of Course men, im looking foward to that :P

Posted on: November 13, 2010, 10:38:16 PM
(http://img192.imageshack.us/img192/9305/5598a.png)

Posted on: November 15, 2010, 12:19:30 AM
(http://img149.imageshack.us/img149/4137/5598b.png)

Like Mother, Like Daughter :P
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gaia on November 15, 2010, 02:41:21 AM
Sure of Course men,

*looks to the left, then looks to the right* Uhh, whoops. The Cloning Machine must'a have been left on again.

And it does look like more to the artwork than mine, but in the artwork.. where did the silver legs come from? and why isin't she wearing the boots in the sprites?
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on November 15, 2010, 04:52:19 AM
The silver legs were supposed to be..........well, Pantyhoses o//////o

and i dint add the boots to the sprites :P
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MrBaryl on November 15, 2010, 06:10:19 AM
Can I sprite her as well? The design rocks.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on November 15, 2010, 06:52:56 AM
Can I sprite her as well? The design rocks.

Sure of Course you can, looking foward to see it.

in Fact, you dont even had to ask me for permission for do your own takes on my characters, just do it and show it, cause im not sure to respond to you guys right sway :P
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: DarkSaturn on November 18, 2010, 01:44:23 AM
*Looking at the 2 models*
...
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL  >0<  
Sorry i can't stop laughing... Eeeh ... Eeeh... LOOOOOOOOOOOOOOOOOOOOOOOL AAAAAAH I'M GOING TO CRY OF THE LAUGH..... UGHH  :'(
SORRY it's just ... ugh
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MrBaryl on November 20, 2010, 11:08:00 PM
(http://img201.imageshack.us/img201/2586/drwittywalk.gif)
You can watch the whole sheet here:
http://forum.rockmanpm.com/index.php?topic=5159.msg291522#new
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on December 03, 2010, 12:07:03 AM
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=14953842 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=14953842)

well, i did some minor fixing to the artworks of Volcano and Taichi, because i felt they dint seem right enough, specially Taichi.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Karasai♪ on December 03, 2010, 02:18:53 AM
She reminds me of Envy from that Scott Pilgrim game
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on December 11, 2010, 04:27:43 AM
hey guys, hmm, i dont know if you already know this, but im experimenting with the Engine of Tesserex, wich so far is decent for building levels and editing tiles, but i cant get the actual game to work to test the level im building  ;^;

but one thing for sure, when this engine is more stable, and has more options, ill will start programming the levels of this game.

oh BTW, im redoing Volcano Woman tiles once again, but i have not plan to show them yet, cause i want to finish the level, so i can send Tesserex the files of the stage so he can load them into his version of the engine.

Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Karasai♪ on December 11, 2010, 05:22:34 AM
I just noticed.....

Is Virtual Man suppost to be the Forte of Megagirl R?
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on December 11, 2010, 07:23:27 AM
I just noticed.....

Is Virtual Man suppost to be the Forte of Megagirl R?

nope, that's supposed to be Waltz, Virtual Man was a Joke-character i made for the game, in the style of Dan Hibiki of SFA.

Posted on: December 11, 2010, 05:29:36 AM
well, if i dint have enough problems with the engine, turns out that because it is in early phase, i can relocate the files for the tiles (the PNG), the tileset editor file and the maps into other files, i tried it doesnt work, i tried to import it into a copy of the directory where i got the engine (with all the files duplicated) and i cant load the relocated map, so my guess is that i need to restart again from scratch, i have the tiles i made.

why im a telling this on this treadh?, well consideirng i need to redone this level from scratch, i made a snap version one part of the level i did have made, so yes, im going toshow it to you guys, and use it as reference to star again, dang it  :|

[spoiler]http://img26.imageshack.us/img26/4830/vcwmp1.png (http://img26.imageshack.us/img26/4830/vcwmp1.png)

a few notes, please forgive the mouse cursors, i dont do this type of snaps very often, and as you can see, i am stickin with megaman for now, because the engine has that as the main character, sure i can swap the sprites with roll, but i think could be better to wait until the engine is fully polished for either replace the main character, or add additional playable characters what is up to Tesserex or course.[/spoiler]

Magma tiles belong to Nebula Black
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Karasai♪ on December 11, 2010, 08:26:04 AM
nope, that's supposed to be Waltz, Virtual Man was a Joke-character i made for the game, in the style of Dan Hibiki of SFA.

Posted on: December 11, 2010, 05:29:36 AM
well, if i dint have enough problems with the engine, turns out that because it is in early phase, i can relocate the files for the tiles (the PNG), the tileset editor file and the maps into other files, i tried it doesnt work, i tried to import it into a copy of the directory where i got the engine (with all the files duplicated) and i cant load the relocated map, so my guess is that i need to restart again from scratch, i have the tiles i made.

why im a telling this on this treadh?, well consideirng i need to redone this level from scratch, i made a snap version one part of the level i did have made, so yes, im going toshow it to you guys, and use it as reference to star again, dang it  :|

[spoiler]http://img26.imageshack.us/img26/4830/vcwmp1.png (http://img26.imageshack.us/img26/4830/vcwmp1.png)

a few notes, please forgive the mouse cursors, i dont do this type of snaps very often, and as you can see, i am stickin with megaman for now, because the engine has that as the main character, sure i can swap the sprites with roll, but i think could be better to wait until the engine is fully polished for either replace the main character, or add additional playable characters what is up to Tesserex or course.[/spoiler]

Magma tiles belong to Nebula Black

So Virtual Man is....... "Proto Man?"
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Tesserex on December 11, 2010, 06:25:05 PM
Nooo don't start from scratch! If you want to just transport all the level files (including tileset) into another project, it's possible, just not with the editor - yet.

Open the game.xml file (in a plain text editor like notepad) where you want to add the map. There's a section that looks like:

<Stages>
    <Stage name="Blah" path="blah\blah" />
    ... More ...
</Stages>

Just copy a line for a stage, change the name, and adjust the path to be the folder of the stage you want, wherever you placed it relative to the game.xml file. I'm going to have to put this feature into the editor soon.

You'll then have to go back into the editor and add the stage into the stage select, or that can be done in the xml file directly as well, but you probably don't want to do that.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on December 12, 2010, 10:47:57 PM
well i did just that, and i was able to relocate the files and i cant edit what i have already again  :P

to bad i still can run the actual game, in fact, i just discovered that i cant install anymore Direct X9, it marks me the error log of one DLL file, so i give up, im only going to beign able to construct the levels, but not exactly play them myself.

however once i done some changes to the level and create more tiles, if Tesserex gives me permission, i will upload a version of his engine with the contrsucted level of Volcano Woman, so you can test it and tell me what could been improved.

BTW, is theer a limit for how many tiles i can create for the tileset, cause i think i have around 70  o-O
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Tesserex on December 15, 2010, 04:14:28 AM
No I didn't put in any limit to what you can do. Have as many tiles as you want. And feel free to upload whatever you want, the engine is free.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MrBaryl on December 15, 2010, 04:56:51 AM
Hmm, the level looks too basic, needs more spikes or bottomless pits of doom.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Blackhook on December 15, 2010, 06:49:04 AM
Hmm, the level looks too basic, needs more spikes or bottomless pits of doom.
You forgot Dissappearing blocks
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on January 19, 2011, 09:34:10 PM
Not sure if you guys already did fix the tileset problem Tesserex talk in his treadh, either way i like your comments about the stage.

1.-No Yoku Blocks Wont be in this stage
2.-The Stage is only at less than 1/3 part, id say the stages are gonna be pretty longer, so yeah, i need to add more bottom pits, but i dont plan to abuse on many spikes, i dont want to end on the "Kaizo" tendency :P

Posted on: December 18, 2010, 04:23:46 AM
New Update...sorta!

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=16044409 (http://www.pixiv.net/member_illust.php?mode=medium&illust_id=16044409)

Ill Put effort on this one, tell me what do you think?
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: The Great Gonzo on January 19, 2011, 11:30:43 PM
Looks great. :)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on January 20, 2011, 12:27:05 AM
Hey Man, Thanks a lot.

Any suggestions for the art that can be twaek or something, because i gonna be honest.

Is it bad if your art doesnt get as much recognition no matter the effort you put on it?, specially on Pixiv?.

Because i gotta admit, is kinda frustrating, but i cant complain cause i dont wanna be classified as an Attention Begger.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on January 20, 2011, 01:39:28 AM
Maybe you should try another style other than Inafune's, try to make something more complex, because getting stuck in one style (particularly one like this one) won't get you anywhere I'm afraid.

You should learn some basic anatomy rules, try as many workflows you can until you feel comfortable with one, learn a few things about colors, and draw a lot until you get your own style. The recognition will come after all of that.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on January 20, 2011, 02:03:27 AM
i dont think is that, i think is about the fact that most of my drawings are left in the dust, and is not just me, i be seen plany of artowors that are well done, and they also dont get as much recognition.

And on the other hand, i be seen artworks in Inafune Style that get good recognition, so no, i dont think that's the problem. :\
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: KoiDrake on January 20, 2011, 06:26:29 AM
Internet is a big place, so it's really common for great artists to get lost in there, unfortunately. And the ones that use the Inafune style and got some attention either did something else before and gained some followers to praise that work or just had plain awesome designs, which, and forgive my brutal honesty, most of your designs lack of.

If you still want to ignore my previous suggestion, then other thing you can try is to send your artwork to some groups in Da, which in my personal experience made a huge change. You should also comment a lot more on other's artworks, be nice and even get as far as making free commissions (and this way get some healthy practice too). That'll create a nice image of you and get you more attention.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on January 25, 2011, 07:56:57 AM
well, i just happen to like the style i be using lately, but the second suggestion seems pretty worth, thanks man.

Posted on: January 20, 2011, 05:40:55 AM
i do wanna apologize for my complains before, i realize i shouldnt been said that, im sorry guys.

now on to other things....

[spoiler](http://img402.imageshack.us/img402/8861/12236632.png)(http://img842.imageshack.us/img842/9317/12236631.png)

ロックガール R 女の子総攻撃!! / Rockgirl R "Girls All-Out Attack!!!" / Megagirl R[/spoiler]

Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MexicanSunflower on January 25, 2011, 08:27:04 AM
Oh well that looks pretty good... More original than the previous one I suppose, but not nearly as filling. Hmm...

Also, (once again) I liked your new box art! :3
You should post it in the thread as well sometime.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on January 25, 2011, 08:31:41 AM
Thnaks Mex, i Really Aprieciete it.

Technically Mex, i already posted in here, in form of a link to pixiv. but maybe ill post it itt here so peole can see it :P.

BTW Mex, quick question, how you think you might take with my lil song request?
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Sapphire✧9 on January 25, 2011, 12:31:59 PM
You need to re-shade it since it has too many shades and colors, but even if you decide to leave it like this its ok. Beucase it is P.E.R.F.E.C.T <3
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MexicanSunflower on January 25, 2011, 12:48:31 PM
Oh, sorry didn't notice your Pixiv link.

And yes, I am still up for doing that song for you! I just want to get a few things out of the way for TT first, then I will try to start something up.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on January 31, 2011, 07:01:12 AM
Thanks MEX, that's all i wanted to know :P.

Posted on: January 25, 2011, 07:42:10 PM
SUPER SPOILER, A CUTSCENE, CLICK UNDER YOUR OWN RISK

[spoiler](http://img208.imageshack.us/img208/2565/mm10scenehelp.png)[/spoiler]

Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MexicanSunflower on January 31, 2011, 07:20:15 AM
[spoiler](http://img208.imageshack.us/img208/2565/mm10scenehelp.png)[/spoiler]

(http://www.militaryphotos.net/forums/attachment.php?attachmentid=96113&d=1238210091)
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MrBaryl on January 31, 2011, 07:34:11 AM
That would be a nice reward for getting the password right. 8B
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on January 31, 2011, 07:39:16 AM
[spoiler]Dunno if you remember it, but that picture is actually from the planned Ending, wich KudosForce helped me with teh script, what i dont remember well is how many cutscenes are going to be in total.[/spoiler]

Speaking of Cutscenes.......does anyone know if its possible to make "Gameplay Cutscenes" like in many megaman games on an Engine?.

Im asking this because i noticed that Megaman 7 & 8 FC does omit many in game "Gameplay Cutscenes".

[spoiler]save for the end cutscene in Megaman 8 FC, but looks more like still shots[/spoiler]

The only one i noticed it had both types of cutscenes is Megaman Unlimited Intro.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on February 11, 2011, 02:38:55 AM
Wow, How many times i remade Volcano Woman Tiles?  o-O

(http://img810.imageshack.us/img810/3992/sc01.png)

considering im looking for the MM5-6 Style of graphics :P...its gonna be quite a work, what doenst convince me are of course the ground tiles, and how im gonna put the "decorations tiles" like totems and roses and such, to kept them megamanish enough.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MexicanSunflower on February 11, 2011, 05:35:31 AM
Looking better Gatuca, your shading and highlights are getting better and better.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on February 12, 2011, 06:10:28 AM
I wanna ask an honest question......

Is it really appropiette to show people the Tiles one is working, considering those change a lot :P.

i said this because......................

I FINISHED VOLCANO WOMAN TILES!!!!! and they now looks megamanish enough i guess.....

but the reason of my question is since hbnf2, mex dont show the entire tilesheets, maybe i shouldnt do it either, or i dont know.

please tell me guys  :(

Posted on: February 11, 2011, 08:18:07 AM
oh anyways, ill show you this :P

[spoiler](http://img121.imageshack.us/img121/5687/79592788.png)[/spoiler]

Can you guys tell me witch Robot Master this belongs too?
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Stardius on February 12, 2011, 04:03:55 PM
Damn, that cutscene looks sexy.  >0<

[spoiler]And by the giant ice cream cone, I would guess Gellato?[/spoiler]
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: MrBaryl on February 12, 2011, 04:43:46 PM
I guess Gelato Girl since it looks like ice cream.
As for the tiles, they shouldn't go here but in your regular sprite thread.
Title: Re: Megagirl R / ロックガール ロールちゃん (Official Wip Thread)
Post by: Gatuca on February 20, 2011, 10:03:53 AM
Yep, its Gelato Tiles.....
speaking of......

http://forum.rockmanpm.com/index.php?topic=3947.25 (http://forum.rockmanpm.com/index.php?topic=3947.25)

Posted on: February 13, 2011, 01:32:10 AM
Hey guys.......guess what?

(http://img718.imageshack.us/img718/7328/nesmegamanscreen2.png) (http://img821.imageshack.us/img821/3285/nesmegamanscreen1.png)
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on March 20, 2011, 12:33:17 PM
Okay, I have to admit it, this game looks even better and better.
Here's a music suggestion: [spoiler]http://www.rockmanpm.com/i/flv/vixynyan2thissoundskindacool.html (the one used in the stage, not the Boss Theme)
[/spoiler]
I would use this for one of Waltz's Stages, but you decide.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: DjKlzonez on March 20, 2011, 05:28:36 PM
Okay, I have to admit it, this game looks even better and better.
Here's a music suggestion: [spoiler]http://www.rockmanpm.com/i/flv/vixynyan2thissoundskindacool.html (the one used in the stage, not the Boss Theme)
[/spoiler]
I would use this for one of Waltz's Stages, but you decide.
The music may be good and all, but Megaman games don't use the DPCM channel, unless someone covers and makes it sound more like a Megaman game.

BUT WHO COULD DO THAT? WHO KNOWS!
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on March 20, 2011, 05:38:49 PM
The music may be good and all, but Megaman games don't use the DPCM channel, unless someone covers and makes it sound more like a Megaman game.

BUT WHO COULD DO THAT? WHO KNOWS!
*stares at DjKlzonez*
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: MexicanSunflower on March 21, 2011, 12:08:03 AM
The song is titled 'Artificial Intelligence Bomb', and it was composed by the chiptune artist, Naruto. If you plan on using that you will have to reason with him first, which seems a bit unlikely.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on March 21, 2011, 03:11:27 AM
that's pretty much not gonna happen :P.

im triying to came up with the levels, and tiles first than the music.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on March 21, 2011, 05:34:13 PM
OK, just let me know.
Meanwhile I'll try to sketch Robotonga...
...anyone know how to attach files?
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on March 21, 2011, 08:58:30 PM
OK, just let me know.
Meanwhile I'll try to sketch Robotonga...
...anyone know how to attach files?

i think you could click on "Add image to post" while posting, but you could try photobucket
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on March 22, 2011, 04:38:25 PM
Here is the sketch...as an attachment...
...edit it if you want.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on March 28, 2011, 07:08:58 PM
Guess the Stage

(http://img850.imageshack.us/img850/7760/nesmegamanscreen3.png)

Busy....Busy
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: MrBaryl on March 28, 2011, 07:53:24 PM
Tai-chi Woman, It's the mountains...
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on March 31, 2011, 08:34:24 AM
yeah, and i try to get the Megaman 5-6 style to a tea, but mostly the 6 style.

Posted on: March 28, 2011, 19:45:07
Ok guys, i have to say it now, i need help with the tiles graphics, while i can make them and edit them trough a certain extent, i wanted to look in the same level of detail of the Megaman 5 & 6 Tiles, cause i dont have much time to do it by myself, specially considering that i been using the same old computer that is slow as hell, and i cant run the engine to test the levels, so, in order for the project, i probably dint asked this before, but....

Who can join the project?

the only other persons who have contributed somehow are KudosForce (Story) and Nebula Black (allowed me to use some old tiles of his).

right now i need someone who can help me with the tiles, cause i dont know if hbnf2 can help me

~Gatuca
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on March 31, 2011, 02:39:15 PM
yeah, and i try to get the Megaman 5-6 style to a tea, but mostly the 6 style.

Posted on: March 28, 2011, 19:45:07
Ok guys, i have to say it now, i need help with the tiles graphics, while i can make them and edit them trough a certain extent, i wanted to look in the same level of detail of the Megaman 5 & 6 Tiles, cause i dont have much time to do it by myself, specially considering that i been using the same old computer that is slow as hell, and i cant run the engine to test the levels, so, in order for the project, i probably dint asked this before, but....

Who can join the project?

the only other persons who have contributed somehow are KudosForce (Story) and Nebula Black (allowed me to use some old tiles of his).

right now i need someone who can help me with the tiles, cause i dont know if hbnf2 can help me

~Gatuca
And I do the sketches.
Also: http://damagedgames.com/wp-content/uploads/2010/11/screenshot102.png
Here is another Robot Mistress for the Opening.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on March 31, 2011, 08:22:25 PM
Thanks Vulcano Man

so far the list is like this

Gatucaman (me)
Kudosforce
VulcanoMan (sketches)

additional help

Nebula Black (Sharing some Tiles)
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: MexicanSunflower on March 31, 2011, 11:55:57 PM
I could help with some tilesets if you want, I'm also still up for music when I'm, not busier
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 01, 2011, 03:03:10 AM
excellent, but i need a small sample of how you can do tiles mex, because like i said, im looking for a megaman 5-6 style :P.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on April 01, 2011, 04:41:09 PM
Luckily, his MegaMan fangame, "MegaMan TT: The Fight for History", uses MM5-styled tiles.
(http://img806.imageshack.us/img806/8978/asddc.gif)

Don't get angry about it Mex! It is a re-used enemy after all, I wouldn't show off our original enemies.

Also we are now going down on MM5 style of graphics. Which means there we will be using maximum potential of NES limits. ANIMATED TILES!! (We will be using both palette change trick animations like MM2's BG animations and direct sprite animations like of NapalmMan stage's trees and Gyro Man's tiles.)
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 04, 2011, 06:14:42 AM
No offense too the guys there but, kinda looks more like Megaman 3 style of tiles :P

oh well, working on next stage, nearly build it.

(http://img135.imageshack.us/img135/8913/nesmegamanscreen4.png)

oh and what does this remind you off?

(http://img132.imageshack.us/img132/2841/nesmegamanscreen5.png)

Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Blackhook on April 04, 2011, 06:47:54 AM
Me..it reminds me of a sub boss from Rockin´ cats...could just be me though.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: MexicanSunflower on April 04, 2011, 07:12:15 AM
Here's a quick mm5 style set I whipped together in the last 10 minutes:

(http://timetangentmusic.com/mm5_style.png)

This is pretty heavily based off mm5, but if you give me a job to do I can probably make it more original to fit that given stage (seeing as this was just freehand to see if I could do mm5 style).
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on April 04, 2011, 05:48:24 PM
Here's a quick mm5 style set I whipped together in the last 10 minutes:

(http://timetangentmusic.com/mm5_style.png)

This is pretty heavily based off mm5, but if you give me a job to do I can probably make it more original to fit that given stage (seeing as this was just freehand to see if I could do mm5 style).
Reminds me of Dar...I mean...ProtoMan's 3rd Stage.
[spoiler]It's totally DarkMan![/spoiler]
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 07, 2011, 02:45:04 AM
Here's a quick mm5 style set I whipped together in the last 10 minutes:

(http://timetangentmusic.com/mm5_style.png)

This is pretty heavily based off mm5, but if you give me a job to do I can probably make it more original to fit that given stage (seeing as this was just freehand to see if I could do mm5 style).

thanks Mex, i see how can i use this, you're in kid  :D

Posted on: April 05, 2011, 12:16:20 AM
(http://img576.imageshack.us/img576/4194/nesmegamanscreen6.png)

Guessing Time.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: MexicanSunflower on April 07, 2011, 04:28:54 AM
Those platforms look a bit... Unfinished? There isn't any real detail other than the highlights and shadows on the edges of the blocks.

Also since the stars take up 2 palettes (assuming the palette with the white is a single palette, and not 2 reused palettes from the platforms and ladder, making 3 palettes), you might want to think about utilizing your background colours a bit more.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Xane on April 07, 2011, 11:12:31 AM
Hm, I have to agree with Mex, the rectangular platform in the middle seems the most detailed and thus getting all the stage's focus.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on April 09, 2011, 09:15:46 PM
thanks Mex, i see how can i use this, you're in kid  :D

Posted on: April 05, 2011, 12:16:20 AM
(http://img576.imageshack.us/img576/4194/nesmegamanscreen6.png)

Guessing Time.
Moon Woman, It's the stars...
...also, what can I sketch for you?
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 11, 2011, 08:50:55 AM
well, you can start with the Wily Hotel and Wily Machine for the game  :D

Posted on: April 11, 2011, 01:26:00
another question guys, i was thinkin, should i put Tamure and maker her the Boss of the Stage and change her Name to Luau Woman as opposed to Volcano, or should i keep her as an alt Boss?.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: RetroRespecter on April 11, 2011, 04:55:26 PM
Who is Tamure?
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on April 11, 2011, 05:01:50 PM
well, you can start with the Wily Hotel and Wily Machine for the game  :D

Posted on: April 11, 2011, 01:26:00
another question guys, i was thinkin, should i put Tamure and maker her the Boss of the Stage and change her Name to Luau Woman as opposed to Volcano, or should i keep her as an alt Boss?.
Two questions:
1. Who is Tamure? I don't remember you talked about Tamure...
2. Well, which Wily Machine can I use as a base?
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 11, 2011, 06:23:16 PM
She is Tamure, i designed her as a secret Boss in Volcano Woman Stage

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=17020578
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on April 12, 2011, 07:44:42 PM
She is Tamure, i designed her as a secret Boss in Volcano Woman Stage

http://www.pixiv.net/member_illust.php?mode=medium&illust_id=17020578
Ah, NOW I remember her.
About the Witty Machine, something similar to MM8 or MM10 would be fine...
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 12, 2011, 11:02:13 PM
i Tought it was the Wily Machine, cause i had an idea for the Witty Machine.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on April 13, 2011, 06:48:59 PM
i Tought it was the Wily Machine, cause i had an idea for the Witty Machine.
Okay, NOW I confused.
Who's behind this actually?
Well...MegaMan would prefer Dr Wily.
Why? Because he have stopped him a whopping 18 times (including the RockMan World games, RockMan MegaWorld and MegaMan Soccer),
and he can also do it the 19th time...
Well, for the Wily Machine, I think it can resemble either DrillMan's or GroundMan's head.
Just like MM8-Wily Machine resembles MetalMan's and MM10-Wily Machine PirateMan's head.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 15, 2011, 08:02:18 AM
if you read the story that KudosForce (Thanks Buddy) wrote Pages ago, you will know everything.

Posted on: April 13, 2011, 19:40:00
For those who are interested joining the Project, join me in my facebook account

(check my signature)

So we can start this project for real.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: HertzDevil on April 15, 2011, 05:48:39 PM
Why? Because he have stopped him a whopping 18 times (including the RockMan World games, RockMan MegaWorld and MegaMan Soccer),
and he can also do it the 19th time...
Already.

Rockman & Forte 2: Mirai kara no Chousensha.

And I don't see the reason of signing up at Facebook.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on April 15, 2011, 06:56:28 PM
Already.

Rockman & Forte 2: Mirai kara no Chousensha.

And I don't see the reason of signing up at Facebook.
Thanks!  owob
I also have an idea of HOW the Wily Machine would work.
It's made of an skull-shaped cockpit (like all the other WMs) with a drill on the skull and two drills.
The drills are connected to the skulls thanks to one "arm" for each drill.
These "arms" are harmless, while the drills...
My idea is the this WM comes out of the ground, just like DrillMan.
And this WM can use its drills as "DrillBombs". And because of their size, they make a big explosion!
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 18, 2011, 08:44:19 AM
http://img811.imageshack.us/img811/222/nesmegamanscreen7.png (http://img811.imageshack.us/img811/222/nesmegamanscreen7.png)

I did remade the tiles of her stage, and so far is the most colorful ones i did for this project.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Stardius on April 18, 2011, 06:36:45 PM
That actually looks pretty cool.
Maybe just the top of the towers further in the background could be shaded little more, they look sort of flat
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on April 20, 2011, 09:36:12 PM
http://img811.imageshack.us/img811/222/nesmegamanscreen7.png (http://img811.imageshack.us/img811/222/nesmegamanscreen7.png)

I did remade the tiles of her stage, and so far is the most colorful ones i did for this project.

Here is the delivery!
I also came up with a name for the Amusement Park Stage: "Gelato Park"!
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on April 21, 2011, 10:51:52 PM
here's a sample of Taichi Woman Stage, (you need to edit the XML files to locate the files because i took them for my directories), this is from the Tesserex engine.

i did re-edit the tiles many time,s tell me if they fit the megaman graphic requirements properly please

http://www.sendspace.com/file/jgl00o (http://www.sendspace.com/file/jgl00o)
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Tesserex on April 24, 2011, 05:31:09 PM
Wow... well, I don't know if anyone else successfully ran your stage, but I have some notes.

1. I think you may have designed the longest RM stage in history. Good job. It just... keeps... going.

2. Many of your joins were messed up, so I had to fix them in the editor. But that's ok.

3. The rock floor you use for the first mini boss and elsewhere is 100% slick, you probably didn't intend that.

4. I love the tiles. The only comment I have is that the blue spirally bars, the ones that look like rebar, in some places where they don't reach the ceiling and there's a black tile above them - it looks like they're just cut off. Maybe you should make a half tile, with the top half black for shadow. Or even just dimmed if you have enough palette for it. Or, you could cap them with a spike or something. Sorry I can't tell you whether your tiles are true to NES limits, I don't know enough about that.

5. You tend to use a lot of screens taller than 14 tiles which didn't exist in the original games. That's fine, but in some places the scrolling is weird. Maybe some of those screens can be redesigned so not much action takes place in the middle section? Like you do stuff at the bottom, climb a ladder, and then go across the top. Just because jumping across blocks at the center is disorienting with the screen going up and down.

6. Your strange screen sizes have also exposed some bugs in my engine for scrolling them. And in my editor, while I was trying to fix your joins. I'll get to fixing those soon.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on May 18, 2011, 06:18:18 AM
about the lenght of the stages, yeah i dont know why but i felt the stages in megaman games were quite short, specialy some one the ones found in megaman 2, ill try to have at least 2 areas for every stage, because one of the things that i loved about megaman 5 and 6, is that the stage do seem like they are really progressing in the sense of deep and ambiental aura, because i fell to give the stages a less closed level feeling.

as for the larger screen, well, i intent my game to have 8 way scrolling in some areas, just to have a few levels in some more emphasis on exploring if it's that possible, i know a lot of people would tell me that is not true NES limits, but i just wanted to trow some new stuff while having it look retro but still seeming fresh at the same time, in fact i want to reveal a secret :P

[spoiler]there's gonna be at least 2 metroidvania style levels and two levels when you go from right to left.[/spoilers]

but of course i accept suggestions, in fact one of the things with bothers me a bit is the making of tiles, because i want them to have an authenthic Megaman 5-6 look, not just the shading, but the form of the tiles as well, and tiles that create bagkgrounds objects, not just single tiles as single objects :P, in fact, i need to tell you guys something,

[spoiler]If it's ok if i studie the tiles for megaman's 7 & 8 FC, at least the block circuit floor tiles to have an idea how to make them properly and make them look truly megamanish, NOT triying to use those or STOLE, nor EDIT those, is just that looking at my old tilesets, THEY dont looked like they belonged in a megaman game.[/spoiler].

Posted on: April 25, 2011, 05:06:25
guys, i really need to say this now, im glad for all the support i be given with the project, even tough is little, but i cant seem to go any further right now, i really dont want to cancel the whole thing because this is one of my dreams, but i really cant stand how incredibly laggy and slow my computer is, and really it seems that for the most part, i feel alone in making the assets like tilessets and sprites, and on top on that, my computer cant run the engine for testing, so what's the point.

im sorry about this, i need to get a much better computer guys, and the truth is, i dont have a job, and because of how slow and pasmatic my machine is, i spend whole day on the computer and do little within the poject and other things, i cant stand this anymore.

please guys, forgive me for this, i also was not satisfied with the look of most of my tiles because i saw those, and they dont seem to fit a megaman game.


im sorry about this guys, i promise the project will come back not so long in the future when i get done with the things in my life, and better organize this thing, because i know that most people are already bussy with his other pojects, i really dint want to do this,  :'(m but right now the situation gave me no option.

ill still interact within the group of this forum, and i want to thank everyone who gave me support

NebulaBlack, Vixynyan, Tesserex, Mex, Kudosforce, hbnf2, stardius and others that i cant remember right now.


see you guys later.

Posted on: May 18, 2011, 03:04:07 AM
UPDATE: hey guys after thinkin a bit more, i decided that the project is not officially canceled, but im not going to post anything unless i actually have done something that could be considered a real update, and that's not gonna happen until i get a better computer so i can translate all my assets to the engine and start working on the levels and time, in the meantime i need to work on other things and get a job guys.

so for now, the project is locked until new announcement, thanks for your attention.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Krystal on May 18, 2011, 04:37:40 PM
Awww Gatuca~ Sad to see you go :<

Good luck with getting a better computer, and best wishes in the job department >w< I think that if you have a dream you should never give up on it because it's dreams that keep people going ='D
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VulcanoMan on May 18, 2011, 07:08:51 PM
guys, i really need to say this now, im glad for all the support i be given with the project, even tough is little, but i cant seem to go any further right now, i really dont want to cancel the whole thing because this is one of my dreams, but i really cant stand how incredibly laggy and slow my computer is, and really it seems that for the most part, i feel alone in making the assets like tilessets and sprites, and on top on that, my computer cant run the engine for testing, so what's the point.

im sorry about this, i need to get a much better computer guys, and the truth is, i dont have a job, and because of how slow and pasmatic my machine is, i spend whole day on the computer and do little within the poject and other things, i cant stand this anymore.

please guys, forgive me for this, i also was not satisfied with the look of most of my tiles because i saw those, and they dont seem to fit a megaman game.


im sorry about this guys, i promise the project will come back not so long in the future when i get done with the things in my life, and better organize this thing, because i know that most people are already bussy with his other pojects, i really dint want to do this,  :'(m but right now the situation gave me no option.

ill still interact within the group of this forum, and i want to thank everyone who gave me support

NebulaBlack, Vixynyan, Tesserex, Mex, Kudosforce, hbnf2, stardius and others that i cant remember right now.


see you guys later.

Posted on: May 18, 2011, 03:04:07 AM
UPDATE: hey guys after thinkin a bit more, i decided that the project is not officially canceled, but im not going to post anything unless i actually have done something that could be considered a real update, and that's not gonna happen until i get a better computer so i can translate all my assets to the engine and start working on the levels and time, in the meantime i need to work on other things and get a job guys.

so for now, the project is locked until new announcement, thanks for your attention.
Wow, never knew that you have a laggy computer, too.
Well, just like Krys, good luck getting a better computer...or even better, a notebook!
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: OBJECTION MAN on May 18, 2011, 10:48:11 PM
You could... try cleaning your PC?
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on May 19, 2011, 12:11:09 AM
You could... try cleaning your PC?

Nope....Did it 3 times already and it dint work, my computer is from 2001, and its only 700mhz and even i have 220MB of Memory Ram, it seems that it only uses 64MB of Memory Ram, because of it, it refuses to run the Tesserex Game Engine, seriously, and on top off that, if i do something or not, the PC lags and spasm for minutes sometimes, even by doing minimal actions such as minimizing windows or navigating certain pages etc.

you guys need to believe this, it lags incredibly when im editing on photoshop specially if i do something else, and o top of that my sister came here and uses the same computer for all day.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: OBJECTION MAN on May 19, 2011, 01:22:27 AM
Yeah, photoshop will kill you dead with such a tiny amount of ram. Upgrading ram would help, but you'd be better off getting a new PC all together. I could personally clean that setup up enough to be workable, but at some point you just have to admit the hardware needs a complete replacement.

Why the hell haven't you upgraded in such a long time???
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: VixyNyan on May 19, 2011, 01:37:05 AM
Why the hell haven't you upgraded in such a long time???

Um money mayhaps? '>.>
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: OBJECTION MAN on May 19, 2011, 03:53:47 AM
You can go to Walmart and pick up a laptop for 300$. Or even a netbook for like 100-200$. Either choice would be at least 10 times better then what they have now.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Tesserex on May 19, 2011, 05:47:31 AM
Yeah a computer capable of running my engine is pretty cheap now. My mom just got a new laptop for $500 that's about as good as mine (2 yrs old, $1200 at the time). But I understand that for a lot of people even a few hundred is hard to come by. I certainly look forward to seeing you back!
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on May 19, 2011, 07:52:44 AM
well yes guys, i am a poor bastard, my dad only gives me 50 pesos per week (less then 4 dollars), and how the hell am i supposed to make money there, and here getting a job is a pain in the ass, as here they lie to you about calling you when they have vacancy for work and they don't.

In the meantime i ask for not locking the thread just yet since i need to collect some early stuff for the future.

In the meantime i will post stuff in my sprite thread stuff when i can guys

thank you.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: OBJECTION MAN on May 19, 2011, 06:16:32 PM
If you want money ever in your life, you'll just have to put up with jobs being a pain in the ass. That's what they are everywhere.

I did a ton of on the side work and made good money doing so. I never had an official job till after I got out of college. Observe your community, find something in demand, and just do it at a competitive yet profitable price. Business basics. Break out that entrepreneur spirit. You have a ton of time now since you're not working on the project currently.

You also need to learn to save instead of spending right away. Minimize your costs, and cut back on everything you usually spend on. Forgo that latest game, don't buy that candy, eat out less frequently, etc.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: chimera_king on September 06, 2011, 05:43:41 AM
Is this project still ago or has it entered Development Hell? I would LOVE to see it finished and played!
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Rockara on September 08, 2011, 09:51:09 PM
can't wait for this game
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: chimera_king on September 09, 2011, 06:21:42 PM
Nevermind I found the Deviant Art Page...woo hoo..so how DOES one commission / beg for 8 bit sprites?

Btw I like Swan Woman much better then Feather Woman; not sure if your going to replace Tai Chi Woman with a similar theme or if your going for a whole new one. I very much hope all new :) But then again I am not much of a fan for some of the odd female robot masters out there.

A few people I know are making their own Rockman / Mega Man clone fan games...gotta love it..over 30 out there and counting, including the one I started with Game Maker recently. Sadly sprites and tiles are my biggest problem, I am more of a plan and designer and not much of an end-producer. Although to be fair I have come up with the most original I could muster for RM's..as a sample I have Harvest Man  & Caustic Woman. Yup....I am boring, traditional, and practical :p still doing an 8-bit country-style rural stage song has become a pain....AHEM Rockman R: Roll / Mega Girl R looks to be a FUN game...and with the shout out to her Wish Upon A Star appearance I do hope its just as fun! I know I will play it! Twice!
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Blackhook on September 09, 2011, 06:33:37 PM
Why are you guys bumping this thread with useless posts like that?
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Sebamkfan on September 11, 2011, 05:05:56 PM
It could be interesting to see the "Witty Machine", I wonder how it could be modeled, after all, it's not a Wily Machine, so I guess it could look a bit different
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on September 12, 2011, 01:23:16 AM
i still had no idea about what is going to be the Witty/Wendy Machine, But im sure is gonna be Insect Related.

HOLY SMOKES, its been awhile since i post here guys.

all i can say is, the project is slooooowly start to resurfacing, i still not gonna be able to make levels and test engines until i get a new PC, but in the meantime, you can check this out.

http://th06.deviantart.net/fs71/150/f/2011/244/9/6/mgr___gelato_girl_pic_by_gatucaman-d48hxw4.png (http://th06.deviantart.net/fs71/150/f/2011/244/9/6/mgr___gelato_girl_pic_by_gatucaman-d48hxw4.png)
http://th05.deviantart.net/fs71/150/f/2011/244/7/b/mgr___static_woman_by_gatucaman-d48k751.png (http://th05.deviantart.net/fs71/150/f/2011/244/7/b/mgr___static_woman_by_gatucaman-d48k751.png)
http://th09.deviantart.net/fs71/150/f/2011/245/6/f/mgr___opera_woman_by_gatucaman-d48l9kh.png (http://th09.deviantart.net/fs71/150/f/2011/245/6/f/mgr___opera_woman_by_gatucaman-d48l9kh.png)
http://th02.deviantart.net/fs71/150/i/2011/249/5/6/mgr___lunar_woman_by_gatucaman-d48zh0p.png (http://th02.deviantart.net/fs71/150/i/2011/249/5/6/mgr___lunar_woman_by_gatucaman-d48zh0p.png)

And if you check my DA, you will see some new surprises :P
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on September 12, 2011, 08:35:34 PM
Here's 2 surprises Courtesy of Sebamkfan.

[youtube]http://www.youtube.com/watch?v=j8J2JZQ0l54&feature=feedu[/youtube]

[youtube]http://www.youtube.com/watch?v=5HgCrfaM1m4&feature=feedu[/youtube]

Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: ST Jestah on September 12, 2011, 09:25:10 PM
I'm really looking foward to this fangame. Love the music Sebamkfan made for Gelato and Opera, suits them well.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: chimera_king on September 15, 2011, 02:16:07 AM
I LOVE Opera Woman's theme OMG!

Hopefully I can find a nice 8 bit music writer, i have no luck with Famitracker OR Pxltone
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on September 15, 2011, 04:51:52 AM
Sebamkfan is currently my composer now and he has been doing a great job, specially at mimmicking the MM5 style in my opinion.

[youtube]http://www.youtube.com/watch?v=8nP5xEAMXWs&feature=feedu[/youtube]

[youtube]http://www.youtube.com/watch?v=-AaRk7jPxpA&feature=feedu[/youtube]

Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: chimera_king on September 15, 2011, 03:03:20 PM
DUDE! That totally rocks! I didn't realize until now who wrote those...AWESOME!!

I like Swan Woman's a lot!! "Sabamkfan" did a GREAT JOB!!!!
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Krystal on September 15, 2011, 04:52:28 PM
Really digging Swan Woman's theme =B
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Sebamkfan on September 15, 2011, 08:09:52 PM
Funny, I actually like Static's theme a lot more than Swan's :P
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: chimera_king on September 15, 2011, 08:43:40 PM
Well Static Woman's is very electrical, hyper, nice but slow but up-beat is difficult, Swam Woman's theme is very smooth and calm yet feels like an action game...it reminds me of Crystal Man's or even Crystal Snails' theme.

I love Opera Woman's too tho -- its VERY Viking meets Opera.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on September 16, 2011, 09:14:00 AM
Minor Update:

http://gatucaman.deviantart.com/gallery/#/d49z5b0 (http://gatucaman.deviantart.com/gallery/#/d49z5b0) Kahuna/Volcano Woman New Identity.

http://gatucaman.deviantart.com/gallery/#/d49ju40 (http://gatucaman.deviantart.com/gallery/#/d49ju40) New RM
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: chimera_king on January 21, 2012, 04:31:01 PM
I love this image very classic looking!

http://gatucaman.deviantart.com/gallery/#/d4icqqp
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: RetroRespecter on January 22, 2012, 06:20:39 AM
Psy Woman increases the count to 9, or is someone leaving?
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on January 30, 2012, 07:32:48 AM
Chimera?King, please dont resurrect dead treads in that way, when something new is coming on, me or any of my companiers will post something about it.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Archer on January 30, 2012, 08:08:57 AM
if you're gonna complain about necroposters at least put in the effort to complain to the right person

if you bothered to actually look you'd see that a mr. chimera_king was the one to necropost, but did you? noooooooooo
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: KoiDrake on January 30, 2012, 04:58:48 PM
Plus, that post is a week old Gatuca, so you revived the thread too, you could have just ignored the whole thing.
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on January 30, 2012, 07:11:25 PM
Sorry  :'(
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on February 05, 2013, 07:55:33 PM
(http://s3.postimage.org/bfisqb6gj/fullmegamaniscreensamples_copy.png)

SO Yeah  >w<
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: N-Mario on February 05, 2013, 09:29:24 PM
Another fake shot? Or did you actually begin development of this game?
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: Gatuca on February 05, 2013, 11:40:41 PM
Another fake shot? Or did you actually begin development of this game?

kinda harsh huh?

[spoiler] This is from one of the Maps from the game, as in the way its gonna be, MEX is busy with his projects but he has recently write a new engine..............again.

Me and my crew are working on the assets.[/spoiler]
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: RetroRespecter on February 06, 2013, 12:01:31 AM
One one note: Gautca, my favorite theme is Opera Woman's. It has that "Flight of the Valkyries" remixed to Mega Man. I love it.  <3
Title: Re: Megagirl R / ロックガール R (Official Wip Thread)
Post by: N-Mario on February 06, 2013, 11:39:29 PM
Oh I wasn't aware the game was still in development. The last post was like 1 year ago. :\

Looking good. :)