Glad to know everyone still judges a book by it's cover.Yeah, I honestly would probably play this... if it were on the eShop or something. So it's a social RPG, why not utilize the StreetPass capabilities of that system for those purposes. And plus, the first GB game is gettin' lonely on there, being the only MM game (why aren't they bringing the ones released in Japan over here?)
Though I agree, I do not like the fact they are making this for the iOS at all.
Yeah, I honestly would probably play this... if it were on the eShop or something. So it's a social RPG, why not utilize the StreetPass capabilities of that system for those purposes. And plus, the first GB game is gettin' lonely on there, being the only MM game (why aren't they bringing the ones released in Japan over here?)
Glad to know everyone still judges a book by it's cover.
Storm Eagle's sprites have been improved, so I guess that's something. Still...
Oh god, I just realized something
the boss screenshot against Storm Eagle doesn't even have a Jump button, and there's a skip command
something tells me players just run along, with no real platforming, and shoot enemies to clear the way while jumping occasionally to hit higher enemies
and then the boss fights are like an RPG, turn-by-turn with commands
It'd explain why they actually put effort into redrawing Storm Eagle and the enemies as well as making new, if severely repetitive, backgrounds, if there wasn't actually much required effort for them in the first place gameplay-wise
This is just a theory going off of the screenshots, though
Shouldn't this be merged with the other topic?
No, the other thread is a news post about a new - albeit shitty game - coming out.
This one is about how Rockman is over. Similar at first sight, but the ultimate subject is different between them.
but all we'll be talking about IS about that game...
because the background is just this small image looped endlessly.
(http://img716.imageshack.us/img716/6553/66485775.png)
Huh? Over? Well lets see, hmm, that's some pretty cool art. I even see Trigger there, I'm not really sure what- *scrolls down*That pretty much sums the whole thing up. Nice to know Capcom still hasn't figured out how to achive screen scrolling on the iOS, either. -AC
WHAT THE FUUUUUUUUUUUUU
My reaction verbatim.
why take offense over a video game
really, it's just a video game
Nono, the autoplay button literally offends me. Im insulted as a Gamer that such a thing exists in my Mega Man game.
That's not the point. It's offensive as a consumer. Let me put it to you this way...I think PB here nailed it right here.
Imagine Capcom was a restaurant you loved going to for years. You loved going there because the food was delicious and the service was excellent. Then, about one or two years ago the restaurant starts to change. Your food starts coming later and later until eventually your favorite meals get taken off the menu. the service goes from excellent to mediocre after one or two bad incidents. There's no point in going back, but you hope and keep waiting to hear if one of your favorite places to eat at either calls Robert Irvine to fix it up again or if it just gets new management that will keep the menu and make it good or better again.
This is what being a Capcom fan is like these days. You want to believe the service will get better and the food will be good again. Then the put something like this out. We shouldn't be shocked and the majority of fans will simply move on and continue waiting. It doesn't change the feeling of being offended by the company you've been loyal to for over 25 Years now.
That's not the point. It's offensive as a consumer. Let me put it to you this way...Ah okay, I see now. Thanks for that analogy. :3
Imagine Capcom was a restaurant you loved going to for years. You loved going there because the food was delicious and the service was excellent. Then, about one or two years ago the restaurant starts to change. Your food starts coming later and later until eventually your favorite meals get taken off the menu. the service goes from excellent to mediocre after one or two bad incidents. There's no point in going back, but you hope and keep waiting to hear if one of your favorite places to eat at either calls Robert Irvine to fix it up again or if it just gets new management that will keep the menu and make it good or better again.
This is what being a Capcom fan is like these days. You want to believe the service will get better and the food will be good again. Then the put something like this out. We shouldn't be shocked and the majority of fans will simply move on and continue waiting. It doesn't change the feeling of being offended by the company you've been loyal to for over 25 Years now.
The logo is so lame it shocks me.I don't know why, but this one i found most amusing.
Poor Fur Coat, whenever anyone looks at him they'll hate him due to this game.
I get it, so he skinned Silver to make himself a nice fur boa.He's on the right track to doing things right.
You know, this game is made more for the Japanese demographic. They tend towards mobile games moreso than the West, so despite how insulting this game is, it's probably just not for us.That was a fun read. I've seen people claim that the Japanes are more content/dignified/less whiney than we are. The thing is, they come from people who read japanese books, not people who participate in japanese communities.
So LET'S SEE WHAT THEY THINK OF IT SHALL WE?
http://www.themmnetwork.com/2012/08/25/what-do-our-far-east-friends-think-of-xover/
I honestly have to wonder if a company can suck as badly as Capcom does without doing it on purpose.
Fact of the matter is we'll never know why, so arguing about it is pointless.
Capcom can't really whine about MM's low sales
and this happened when
and this happened whenAlways, particularly for newer series like ZX or Star Force. I rarely ever saw Commercials or any ads outside of in VG magazines.
OVER-1 (http://www.rockmancorner.com/2012/09/tiny-new-rockman-xover-details-emerge.html)!!!
Do I even need to make a joke about the series being OVER here
no go away
im sorry that i dont find your joke funny or amusing
im sorry that i dont find your joke funny or amusingseeing this just makes it more of a shame that the interesting design is being wasted on this. Instead of... i dunno... an X Armor. Or something.
Higher res of Akiyo Haruka
(http://images1.wikia.nocookie.net/__cb20120906135661/megaman/images/thumb/8/8f/OVER-1.png/270px-OVER-1.png)
seeing this just makes it more of a shame that the interesting design is being wasted on this. Instead of... i dunno... an X Armor. Or something.
im sorry that i dont find your joke funny or amusing
Higher res of Akiyo Haruka
(http://images1.wikia.nocookie.net/__cb20120906135661/megaman/images/thumb/8/8f/OVER-1.png/270px-OVER-1.png)
Add a long fur cape 8BI second this notion along with Protoman shades.
And a fur underwearWhere would that go, the metal decorations on his hips kind of get in the way.
And a fur underwear
why would a robot...Because Zero wears underwear.
Because Zero wears underwear.
why would a robot...For the same reason they gave them hair
why would a robot...
Let's not forget Nana.
Her tits weren't THAT big...
Underwhelming TGS trailer (http://www.rockmancorner.com/2012/09/rockman-xover-tokyo-game-show-trailer.html) is underwhelming.
Only about a half-second of gameplay, and still no real indication that this will be a decent crossover. The most interesting thing, to me, is that Luka gets multiple armours...though I've got a bad feeling that these "armours" will, in-game, just be recolours of his default set.
Also, I couldn't help but notice that Volnutt is completely absent in that bit starting at 0:09, and only appears at the end, in that Xover promo art. Then again, Zero's missing as well.
The trailer doesn't seem too bad.
I saw a skip and an autoplay button, and nothing that indicates that you control any kind of movement.
The running animation seemed kinda jerky to me...
From our friend Captain Headdy
(http://fc09.deviantart.net/fs70/f/2012/263/6/b/happy_birthday_mega_man__by_bmonkey_with_a_c-d5fegkc.png)
"What a great anniversary"
;O;Metroid had it's 25th anniversary totally glossed over. And 26th. Other M's. Blowup has caused a legends 3 like event with metroid in Nibty.
But at least Metroid has a chance of recovering from Other M...
From our friend Captain HeaddyCrying so hard right now. T_T
(http://fc09.deviantart.net/fs70/f/2012/263/6/b/happy_birthday_mega_man__by_bmonkey_with_a_c-d5fegkc.png)
"What a great anniversary"
To be fair, it sucks so far. They're (supposedly) not done with it yet and a lot of the demo features were locked. Maybe it's better when it's fully playable. I mean, even Doom/II RPG let you actually control the character. I can't imagine that Rockman Xover would be nothing more than aglorifiedstripped-down rail shooter with no challenge whatsoever.
... then again... games these days really aren't as challenging as they used to be anyway. And are chalk full of tutorials you don't need. So maybe this is all there's ever going to be...
To be unfair, demos are suppose to get you to want to play the actual game when it comes out. Locking certain features like that and making the demo god awful does nothing to help achieve that goal.Suddenly, I'm reminded of the Kingdom Hearts: Dream Drop Distance demo -- the only demo I have ever played where the tutorial both took longer and was more interesting than the "main demo."
Wow, after reading those youtube comments I feel really bad for being a megaman fan
I'd love to see a video like that. Maybe one of Megaman's siblings shows him that dance to try and cheer him up?
Oh, and a fellow named Andreas Asimakis was able to play Xover at TGS.
IT SUCKS. (http://www.gamesabyss.com/rockman-is-over-xover-hands-on-impressions/)
Suddenly, I'm reminded of the Kingdom Hearts: Dream Drop Distance demo -- the only demo I have ever played where the tutorial both took longer and was more interesting than the "main demo."
I survived 25 years of Mega Man
And all I got was an iOS game
To be unfair, demos are suppose to get you to want to play the actual game when it comes out. Locking certain features like that and making the demo god awful does nothing to help achieve that goal.To give an example of a demo done right, I'll direct everyone to the one for The Denpa Men: They Came By Wave that dropped today on the eShop. Not only does it make you want to play the full game, it gives you INCENTIVE for doing so by means of transfer data, made by clearing the first dungeon (only one available in the dungeon) and then going to the newly-unlocked Docks. Seriously, you can keep playing the demo afterwards (it actually saves your progress in it) and then update the Transfer Data.
Youtube has that effect on any fandom.These forums need some kind of "kudos" or "good post" system. Just for posts like this. XD
It also sometimes makes you ashamed of being a human.
These forums need some kind of "kudos" or "good post" system. Just for posts like this. XDTaylor Lyndis Brown and 5 others like this.
From our friend Captain HeaddyYou know, that is probably the best Mega Man 25th celebration...anything, that I've yet seen.
(http://fc09.deviantart.net/fs70/f/2012/263/6/b/happy_birthday_mega_man__by_bmonkey_with_a_c-d5fegkc.png)
"What a great anniversary"
Putting effort in a Megaman game is a punishable crime within CapcomYeah, I'm guessing whoever drew that first XOver art piece has long since been locked in a dark basement.
It is inevitably even worse than I expected. I'm not sure how that was possible. I just had a feeling maybe the developers were even SLIGHTLY motivated to make a product they can at least be in some way shape or form, even in the smallest amount, proud of being a part of.Took the words right out of my mouth. I mean...you can't even control MOVEMENT?! If they wanted to do a dignified auto-scroll level they could have at least thrown in a vehicle. It's not even like it'd have taken much effort; half the assets are SNES sprites with a filter anyway.
Apparently that's not the case.
Heh, maybe now WOULD be a good time for the two to meet.
THIS is what fulfills Capcom's uber-secretive "certain criteria" that denied the Legends 3 prologue after it was already done and ready? Capcom: What. The. [tornado fang]?
At this point, what he really needs is an animated Gangnam Style video to get him some hilarious attention.
OPPA ROCKMAN STYLE?
Now back to my imagination and Oppa Rockman StyleMake this happen!
Oh please, Capcom cancelled Legends3 out of spite. As a last "[tornado fang] you" to Inafune. They just had to have the last word.
THIS is what fulfills Capcom's uber-secretive "certain criteria" that denied the Legends 3 prologue after it was already done and ready? Capcom: What. The. [tornado fang]?
Make this happen!
At this point, what he really needs is an animated Gangnam Style video to get him some hilarious attention.Can we admire Protoman's ass and X or Trigger do the entire dance since they need some love?
OPPA ROCKMAN STYLE?
Someone print me a t-shirtI would wear that T-Shirt even though I'm 19.
Can we admire Protoman's ass and X or Trigger do the entire dance since they need some love?
We most certainly can, young one.
Wait, you're 19 now? HA, I don't think I can call you that anymore! XD
Wow time flies
Damn, it's hard to believe that we've been here for what, 5+ years?
29 in November. Golly, you people are young. But you know, that's encouraging.
Go get me a soder young'en. I'll tell you about Bubbleman and his treacherous stage...
Also, this topic has gone grossly off-topic.
I disagree. Reminding readers of what made MegaMan mega-awesome helps to show how awful this game really is and HOW SINGLE PLAYER GAMES CREATED MORE SOCIAL GAMING THAN THIS [tornado fang]ing FUR-ASCOT TURD FEST EVER [tornado fang]ing WILL! O:<Amen to that.
.......OPPA ROCKMAN STYLE! 8D
[parasitic bomb] I'm young.
My earliest memory of Mega Man was 2005 (or was it 2006? :\).
When me and my brother bought MMBN6. And a beautiful relationship was born!
.....
Only to die now. O^O
BN6 was the worst BN game. At least I felt so.
BN6 was the worst BN game. At least I felt so.
When I have to play through the same story line 3+ times to collect everything, something is TERRIBLY WRONG!!!
I enjoyed BN4's battle themes and final stage music. But nothing else, really.
When I have to play through the same story line 3+ times to collect everything, something is TERRIBLY WRONG!!!
I seriously don't get why they did that. Sure, a "New Game+" option is always appreciated, BUT THAT'S NOT HOW IT SHOULD WORK
BN6 just felt too short and easy. I breezed through pretty much everything.
I'll admit that BN4 did a lot of things poorly, but I just couldn't get into 6 at all. You were too overpowered. Both games I feel are the lowest in the BN series.
None of the Navi's were challenging in BN6. Not one.
21 in June.
Yeeeeeeah, I really don't like that trend that started there with there not being any real challenge until the final boss and the postgame.
Damn straight!*points at sig*
Is it thrilling? Well, no. The demo was such that I couldn't possibly screw it up. Enemies dealt no damage during the running section and it was mathematically impossible for Storm Eagle to deal enough damage to OVER-1 to destroy him. The combat is, at least insofar as the demo would show, very shallow. There was no blocking, no dodging, nothing really to do at all.Though personally, I do disagree with this bit:
[...] but this is a representation of traditional Mega Man gameplay and I think using autorun and turn-based mechanics to represent that on a platform otherwise not conducive to the demands of the traditional design is a novel way to do so.... if only because Rockman X for iOS happened. Not to mention, there are a few 2D platforming action-RPGs out there, multiplayer or single player, with similar controls.
The other bit is that I haven't seen enough to make a real value judgment. My demo included no additional characters besides OVER-1 and Storm Eagle (and Mets and Batton Bones in the autorun segment). The collection and use of cards seen in the trailer was nowhere to be found, nor any of the "rock, paper, scissors" style of enemy resistances which are a core staple of the franchise. So, there's a lot I still don't know and it would be foolish of me to dismiss it out of hand simply because of the property it's associated with, let alone become enraged because they're not treating the property I love the way I think they should.But yeah, so far? The game doesn't look very fun or interesting.
From now on, I've decided I will no longer be offended by what happens to Megaman. I'm sure whatever happens in the future will be bad and nothing better.I haven't been offended by this stuff and I'm doin' pretty good. :D
To be fair, I think the community is overreacting. The game is by no means "offensive."
why do people continue to keep up with this game if they have no interest in it
10th=MM8
15th=BN3
20th=SF1
IIRC at least.
10th=MM8, X4
15th=BN3, Anniversary Collection, Network Transmission, X7
20th=SF1
IIRC at least.
I still hold that "Offensive" is the entirely wrong word, and that "Insulting" is more appropriate.
A Racial slur, is offensive. Sexism, is offensive. Violence, can be offensive. A bad videogame by a company with mediocre business and personal relations practices, is not offensive. At best(worst?) it's Insulting.
why do people continue to keep up with this game if they have no interest in itBecause no matter how craptacular it is, it's still the most significant piece of news in the fandom. If any remotely half-assed game were coming out, XOver would be properly ignored.
We'll also have to wait like every other ignored Capcom fanbase. And we're not exactly being ignored.
they're experimenting with a pricing model based on a safe game for a new platform. They could be more ambitious with it,The problem is they ALWAYS play it safe. ALWAYS. They have played it safe with Mega Man long before this. It's why we got X8 the way it was after X7 bombed as a 3D X game, and Command Mission, different genre aside, most likely didn't sell enough units to warrant trying 3D again. It's the reason they never wanted to go back to Legends. Because it failed them and they just didnt want to take the risk despite ever increasing fan demand for a Legends 3.
I gotta say, for all the times I've [parasitic bomb] on Xover for, well, looking like [parasitic bomb], I really do appreciate Conrad's cool approach. There aren't enough voices like him to temper the predictable response of being insulted. I've only heard one other on Unity's Mega Man boards, and his appraisal of the game is optimistic for the long-term. The rationale is that this will get Mega Man into more hands and possibly into more hearts as well. Think of a kid who might look at Xover, think it looks really cool, and asks his parents to buy it for him? What if that gets him into Mega Man? What if there's an entire generation of iPhone/iPad kids who get into Mega Man because of X1 and Xover? Far-fetched and unlikely, maybe, but kids aren't that critical, and this could be just an entry point that leads them to better games, old or new.
So while I still think it looks like [parasitic bomb], and makes for a bad anniversary game for long-time fans considering the recent cancellations, it's probably not worth getting too upset over. Get upset, complain, and criticize it for being a piece of [parasitic bomb], sure, but there should be a point where it's no longer an insult or offensive. It's just there, for whatever reason or purpose it might serve. The only reason it's there is probably because X iOS sold well after a price drop, so they got the hint and made this game free-to-play. If nothing else, they're experimenting with a pricing model based on a safe game for a new platform. They could be more ambitious with it (http://jjrockets.jp/), but let's face it: they are not that invested into Mega Man right now. Stubborn as they are, we're going to have to work with that if we want results. We'll also have to wait like every other ignored Capcom fanbase. And we're not exactly being ignored.
LoL, and what kid owns an iPhone or iPad? Kids own actual game systems that their parents bought them, not insanely expensive phones or tablets.
Eeeeh you'd be surprised. Your point still holds though.
The problem is they ALWAYS play it safe. ALWAYS. They have played it safe with Mega Man long before this. It's why we got X8 the way it was after X7 bombed as a 3D X game, and Command Mission, different genre aside, most likely didn't sell enough units to warrant trying 3D again. It's the reason they never wanted to go back to Legends. Because it failed them and they just didnt want to take the risk despite ever increasing fan demand for a Legends 3.
It's the reason they went for a retro revival too. They know for a fact that hardcore nostalgic gamers who played the original NES games growing up will definitely buy a new NES game. Especially if it tries to emulate Mega Man 2. The fan favorite.
Capcom has done nothing but play it safe for a long time. And it's done nothing but cause the franchise to suffer. So people dont buy the games as they get worse, and therefore Capcom plays it safer still. But if we support one of their mediocre products, they will IMMEDIATELY jump at the chance to cash in on that one specific thing, since in their eyes, that is what people want.
It's such a ridiculous lose lose situation.
essentially though, level design has little correlation to change in mechanics, because you could probably play all the levels from MM1-6 as mario from MB3 with his games mechanics, and it would still work, and might actually be a very entertaining game! though you probably wouldn’t be able to get past the wily stages where you need specific weapons, most levels would work fine.
but it's still insulting &/or offensive. It's like Transformers 3.
I really do appreciate Conrad's cool approach.
but kids aren't that critical
We'll also have to wait like every other ignored Capcom fanbase. And we're not exactly being ignored.
Try that logic on the Breath of Fire fanbase, or any fans of a series that Capcom has completely abandoned save for occasional re-releases, and see how well it ends for you.
Gargoyle's Quest/Demon's Crest. O^O
Also, While the mass produced unit is uncharacteristic of Dr. Light, Dr. Cossack on the other hand..If you're referring to Ran Cossack, the fanon character... well, two things. 1. He's fanon, and 2. he wasn't "mass-produced." He could have been, but no. He was just made of "such incredibly cheap parts" than he was easy to replace if he broke. Which he did. A lot.
Echoing Vixy, Capcom has done nothing with Ghosts n' Goblins since Maximo - almost a decade ago.Makaimura Kishi Retsuden II (http://itunes.apple.com/us/app/ghostsn-goblins-gold-knights/id381028990?mt=8) (2011). Also, Goku Makaimura (2006) for the PSP. But the former is more relevant, since it just proves the point most of you are trying to make -- there is no excuse for this kind of poor gameplay. Capcom just doesn't care anymore.
Makaimura Kishi Retsuden II (http://itunes.apple.com/us/app/ghostsn-goblins-gold-knights/id381028990?mt=8) (2011).
If you're referring to Ran Cossack, the fanon character... well, two things. 1. He's fanon, and 2. he wasn't "mass-produced." He could have been, but no. He was just made of "such incredibly cheap parts" than he was easy to replace if he broke. Which he did. A lot.
And... it's for iOS. I mean, seriously. iOS. Why?
(http://lol.rockmanpm.com/1348453587401.png)
Oh well, back to the good ol' years of gaming.
Just be glad they didn't add stuff like this in.
(http://lol.rockmanpm.com/1348456236850.jpg)
But knowing Capcom, they probably would. ^^;
Just be glad they didn't add stuff like this in.Wow, was that seriously in Ios X?
(http://lol.rockmanpm.com/1348456236850.jpg)
But knowing Capcom, they probably would. ^^;
If any kid under 12 owns their own iPhone, their parents should be smacked. Hell, I'd go as high as 16 for a freakin' smart phone, especially one as expensive as an iPhone.You'd be surprised. I had a lost iPhone retrieved by an 8 year old at my old job. Though, in my opinion, only children long to own iPhones, since their cool factor has worn off for most sane adults and left nothing but logical dislike.
Flame, you should look up.Well, I haven't played it, but considering that you COULD buy all the power ups, I wouldn't have put it past Capcom to do something like that...
Up there.
Somewhere up there.... is where the joke flew over your head. :P
Well, this isn't good. (http://www.themmnetwork.com/2012/09/25/capcom-expresses-other-concerns-than-the-name-of-rockman-xover/)
Well, this isn't good. (http://www.themmnetwork.com/2012/09/25/capcom-expresses-other-concerns-than-the-name-of-rockman-xover/)And here I was worried before I clicked the link.
Wow its nothing
Well, this isn't good. (http://www.themmnetwork.com/2012/09/25/capcom-expresses-other-concerns-than-the-name-of-rockman-xover/)What isn't?
The problem is they ALWAYS play it safe. ALWAYS. They have played it safe with Mega Man long before this. It's why we got X8 the way it was after X7 bombed as a 3D X game, and Command Mission, different genre aside, most likely didn't sell enough units to warrant trying 3D again. It's the reason they never wanted to go back to Legends. Because it failed them and they just didnt want to take the risk despite ever increasing fan demand for a Legends 3.
It's the reason they went for a retro revival too. They know for a fact that hardcore nostalgic gamers who played the original NES games growing up will definitely buy a new NES game. Especially if it tries to emulate Mega Man 2. The fan favorite.
Capcom has done nothing but play it safe for a long time. And it's done nothing but cause the franchise to suffer. So people dont buy the games as they get worse, and therefore Capcom plays it safer still. But if we support one of their mediocre products, they will IMMEDIATELY jump at the chance to cash in on that one specific thing, since in their eyes, that is what people want.
It's such a ridiculous lose lose situation.
If any kid under 12 owns their own iPhone, their parents should be smacked. Hell, I'd go as high as 16 for a freakin' smart phone, especially one as expensive as an iPhone.
If by "cool" you mean "apathetic". What's worse, he expects the rest of the MM fanbase to be just as apathetic, and never want Capcom to treat the series with respect. A series that many of us grew up with in some form or another, and if we feel even the slightest indignation over its current treatment, we're "entitled".
I'm fairly certain that yes, they are. They're not stupid; if you try to give them garbage, they'll know, and they won't like it.
But in case I'm giving the current generation too much credit and they really are that gormless: do you really think that the kind of person who'd enjoy Xover (in which Luka is invincible to all but the stage boss, and even then he apparently can't lose) would care for any other MM title? Those games are actually challenging, but Hypothetical New Audience is too used to easier iPhone games to care about the rest of the series.
Try that logic on the Breath of Fire fanbase, or any fans of a series that Capcom has completely abandoned save for occasional re-releases, and see how well it ends for you.
We're technically not being ignored in the sense that we're getting a dumbed-down iOS rail shooter for the 25th and virtually nothing else...but look at what Capcom's doing for Street Fighter's 25th. The SF fans get all that nice stuff, and we have to settle for Xover and an overpriced collection of music we already had for free.
You're mischaracterizing his stance at point 4.
emotional investment doesn't come with voting rights
Once you get into blind ranting and raving, you end up twisting or ignoring observations to serve that emotional stage, and you're really serving no greater or useful purpose than mutually angry masturbation
When you're a kid, chances are you're going to be taken in by visuals. Once you're in, you'll be taken in further by easy controls.
Xover offers both nice visuals
We don't know enough about the game other than how it pales in comparison to what it's based on.
I consider Xover a plausible gateway to deeper, more challenging Mega Man games.
but if I can't recognize what kind of real impact it could have
What exactly do think people should do? What can they do?
You over-estimate kids' ability to tolerate rubbish.And you are underestimating the increasingly bad taste in gaming. (the reason games like Modern Warfare are hot sellers while real games will often get sames only within a fanbase)
And you are underestimating the increasingly bad taste in gaming.
Gonzo, I get the feeling we're engaging in a pissing contest.
There are no reviews of Xover. Only previews. This game isn't out yet.
This thread was cool, but now it sucks.Aww but OVER-1 looks so much like Gate. It's almost like arts being released for a new 16-bit hand-drawn X game. Or any Mega Man game with hand-drawn graphics, lol
Maybe. I figured we were just arguing.
I'd try to properly respond to the rest of your post, but at this point I think I'm just a broken record.
I will say this:
I know, but all of the previews we've gotten indicate that the game is monotonous at best. Surely that can't be a good sign when it's apparently very close to release.
It'll be even more neat when other tracks come out. Or is everything else recycled?
I kind of want to play the iOS version of Rockman X, too. It may be ugly as hell, but it can't be any worse than Rockman X: Cyber Missions was. x:
Why would you even think about getting such a horrible game. It's self admittance that they are incapable of utilizing their own IP as a development house. What share holder would stick with such a spineless and self-defeating company?At least it's got some new sprites. *Shrugs*
Xtreme 1 was not great, but even X7 is better than what XOVER seems to be like.X7's not that bad. I'd say it's better than Cyber Mission. At least it tried something new and was clunky. Cyber Mission is like a guessing game on physics and hitboxes. The stage and enemy layouts are also crudely done, at least to me.
At least it's got some new sprites. *Shrugs*It still plays like a real Mega Man game. It was glitchy, and the plot was a pretty bad excuse for rehashing the past, but nowhere near as bad as you make it seem.
X7's not that bad. I'd say it's better than Cyber Mission. At least it tried something new and was clunky. Cyber Mission is like a guessing game on physics and hitboxes. The stage and enemy layouts are also crudely done, at least to me.
Hey, Capcom! We can make this game, too! (http://underground.bananachan.net/xover/xover.html) Apparently. XD
Hey, Capcom! <a href="http://underground.bananachan.net/xover/xover.html">We can make this game, too!</a> Apparently. XD
Hey, Capcom! <a href="http://underground.bananachan.net/xover/xover.html">We can make this game, too!</a> Apparently. XDOh wow if the end product really is exactly like this that would be just hilariously bad. Seriously if Xover is exactly like this those involved in the production of this should be fired.
Hey, Capcom! <a href="http://underground.bananachan.net/xover/xover.html">We can make this game, too!</a> Apparently. XD
<b>Edit:</b> <a href="http://www.newgrounds.com/portal/view/604400">Moved to <i>Newgrounds</i>!</a>
That's not a good idea. People on Newgrounds will blam and Zero bomb stuff like this.dunno, seems to be doing fine.
if you can skip then why is this even a game B(
why capcom why
Do we even know what the skip button does in the actual game?
You didn't have to unlock "normal". And even easy just lightened the enemy volumes and damage ratios a bit.Normal's so easy I can play with my toes. What the [tornado fang] do you care how babies play games, excluding the parts that actually affect your playing the game? Skip and autoplay don't affect me. This isn't a competitive game where that will be forefront, like SFIVDS or something like that
It didn't play the game for you or let you SKIP it.
Im wondering what else it could possibly do. I understand giving it the benefit of the doubt, but I just cant figure what it would do otherwise.
No, but it is an insult to gaming as a whole. This is something Capcom expects MANY people to play. It's not just a small time phone game, it's a social RPG that is expected to have tons of players. And it's insulting, that it would dumb the game down so much as to make you able to skip levels. Its not a matter of how HARD it is, it's a matter of there being gameplay at all to begin with. if those skip buttons turn out to be exactly what they seem to be, I can just breeze through everything without ever setting foot in stages. start the stage? SKIP. Get to the boss? SKIP. rinse, repeat. I get no items, or less of them, but what do I care? I just blazed through that!You ever play Pocket Dudes Red or Blue without glitching all those Rare Candies? Same concept. Come on man, maybe cute girls will know what this game is as a result of these autoplay and skip buttons. One can hope.
man, what a WASTE of TIME slogging through an all flat autoscrolling shooter stage would have been! whew! dodged a bullet there!
It's an extension of the same foul practice introduced in the iOS X1 refilter, where you can just purchase all your upgrades in the shop and save yourself from wasting time actually using your brain and actually PLAYING the game to obtain them.
I mean, who wants to fight RT-55J, right? What a chore!
I dunno. I'm still looking forward to it, after playing Cutstuff's mock-up demo. I mean, I play games where boring and repetitive are the norm (World of Warcraft, Final Fantasy, Tetris...), but this actually makes "boring and repetitive" kind of make sense.Whoa whoa whoa whoa whoa. Don't shame Tetris and FF by putting them with the likes of World of /Dance. And besides, Tetris is the most exciting game of all when it gets going fast. Holy [parasitic bomb] I've sweat playing that game. I've had to shake my arms out and realign my neck. Also goosebumps.
But who knows. Maybe it will suck and be a waste of $X.99 (plus in-program unlockable "DLC").I'll buy it anyway, just so they make more games. I'm sure something better'll come out that way more so than them doing nothing ever besides cameos.
World of /DanceI giggled.
I refuse to admit that Tetris is anything less than an action game.
No, but it is an insult to gaming as a whole. This is something Capcom expects MANY people to play. It's not just a small time phone game, it's a social RPG that is expected to have tons of players. And it's insulting, that it would dumb the game down so much as to make you able to skip levels. Its not a matter of how HARD it is, it's a matter of there being gameplay at all to begin with. if those skip buttons turn out to be exactly what they seem to be, I can just breeze through everything without ever setting foot in stages. start the stage? SKIP. Get to the boss? SKIP. rinse, repeat. I get no items, or less of them, but what do I care? I just blazed through that!
man, what a WASTE of TIME slogging through an all flat autoscrolling shooter stage would have been! whew! dodged a bullet there!
That's just dumb. You're dumb for taking some game that seriously that you get offended over an optional button that no one is making you use.
Just move on with other things, everyone. Capcom won't be doing anything game-related until they "feel" like it's time, in the meantime, you can support Rockman through other means.
I do have to agree that things has just gone crazy lately. ^^;This.
Just move on with other things, everyone. Capcom won't be doing anything game-related until they "feel" like it's time, in the meantime, you can support Rockman through other means.
For the past year or so, I have been playing other games instead, mostly X360 stuff.
I do return to play my old Rockman games sometimes too.
Personally, I can only play old Nintendo JRPGs rip-roared stoned.
Now there's a version of Rockman Xover with Bad Box Art Megaman (http://www.iragination.com/clips/badboxover/).
Got to 3 minutes before I stopped due to absolute disgust. B(
its a [tornado fang]ing social game designed to attract all those people who like that [parasitic bomb] with little effort put into itYou could even say we should get...
we've known this forever
get the [tornado fang] over it
were you honestly expecting a decent game? why? you were all bitching about how terrible it was going to be from the start this should just as expected so you should already be over it so move on
were you honestly expecting a decent game?
Because there isnt any other MM news to care about.
i don't see why you care at all
I could try to explain, but I doubt you'd listen.
Its simple, Luka's special ability is time travel.And reality hopping.
Was it really that difficult to license MM out to SEGA or something, if they can't be arsed to spend their own time and resources on the series?Because SEGA really need another failed blue hero to work with...
Because SEGA really need another failed blue hero to work with...
But Sonic's been doing better lately, hasn't he?
I doubt present-day SEGA/Sonic Team could do any worse than Xover.
Xover is also free.
inb4sonic2006
inb4sonic2006
I would still rank Sonic 06 above Xover.
On another note, Luka and Kalinka use the Flutter to travel to different series--which makes me wonder if they actually explain how the Flutter came into their possession, or if they just suddenly have it.
inb4sonic2006
Xover is also free.
Exaggerating much?
Me too~ XD (http://www.youtube.com/watch?v=DTNc2g4yo18#t=5m13s)
i don't see why you care at allGod willing, most of us are out of fucks to give. But if we have any left, there aren't any other Mega Man games to give them to, so...yeah. That's the only reason.
they gave 5 stars because of luka's fabulous-ness 8DThat, Kalinka, and the title music. That's it. That's all the game has going for it. And, yes, they're all good. But they don't make the game a 5-star game, not even if it's free.
Would any of those titles also happen to be on Android markets?
You can't be "serious" about your fangame otherwise?
And if I were plugging my fangame, I would have linked it, or at least mentioned its name. I am doing neither.
The more you do this to me, the more serious I get about my fangame. You know, the one that actually has effort from a competent programmer who knows what a Mega Man game looks like.Yeah, sure.
Yeah, sure.Fine, whatever. I mostly meant it as an insult to Capcom's lack of effort, because quite frankly, if someone who doesn't even have a legitimate team with less programming experience makes a better-looking game than a highly acclaimed game company with hundreds of thousands of times more employees than I could ever have...obviously there's a problem.
And if I were plugging my fangame, I would have linked it, or at least mentioned its name. I am doing neither.
[damning evidence of the contrary]I giggled.
Capcom did not develop the game themselves. they licensed it off to a mobile games development studio. The same ones who did the iOS port of Megaman X.I thought the iOS X remake was the lowest Mega Man could go.
Capcom did not develop the game themselves. they licensed it off to a mobile games development studio. The same ones who did the iOS port of Megaman X.I feel a lot better now. Still, from the makers of X1 iOS, this is terrible. Makes sense though, the first was a lazy port. Case in point: try shooting a Rush Roader a couple times and see the quality animation. more frames of animation than the character in Xover though
DoDonPachi Resurrection (DaiFukkatsu)
ESPgaluda II
The rest are on X360 & Windows Phone. <3 <3 (http://www.trueachievements.com/mygames.aspx?gamerid=284902&genre=Action&subgenre=Shoot+%27em+up)
You could find more manic, bullet hell or danmaku shooters on Android too (https://play.google.com/store/search?q=dodonpachi&c=apps).
Hold on a sec.
Hoooooooold on a sec.
I don't need a smartphone to play these games?
In the case of X360, some of the retail games are region-free, while others works only on a Japanese-region console (which is what I use as my main console). The marketplace download games works fine on any console tho. ^u^
Also, some of the games are playable on MAME emulator, using the cavesh3 driver. You need a powerful PC to get a good speed. o.o
Well, i got around playing the game. It´s not that bad really. Simple, yet fun. Fits the iPhone style of play a short whileIt's still insulting.
then quit, play a little later. Controls aren´t that hard to figure out for the menu´s.
Wat. Is that legit one of his forms?
I guess I didn't really expect much out of them. Still, that face is...geeuugh.
Posted on: January 26, 2013, 08:43:15 PM
The US localization is on hold (http://www.rockman-corner.com/2013/01/xover-localization-officially-on-hold.html) due to the extremely negative reception that Xover received.
In other words, Capcom of America actually listens. (Though as pointed out in the comments--very rudely--CoJ might take this to mean that MM doesn't sell in the US. Let's hope that doesn't happen)
It seems that ever since Legends 3 made it cool, truly anything and everything has to aspire to getting "100,000 Strong (http://www.facebook.com/pages/100000-Strong-for-Mega-Man-Xover/441275789274264)."
...you mean 100,00 Strong...Oh god that's just hilarious. XD
I find it sad that you people complain about how much you want Legends 3 and put effort into only to then laugh in someone else's face when they do they same for something they want.
You are terrible hypocritical people.
>implying it's the same thing at all
But it wasn't canceled, it was delayed.
MMUnot really a fair comparison
I find it sad that you people complain about how much you want Legends 3 and put effort into only to then laugh in someone else's face when they do they same for something they want.First of all, all of my negativity was directed at the game, not the fans. I'm laughing at a piece of programming, not at a group of people.
You are terrible hypocritical people.
Third, no it isn't the same. Nobody opened up development of Universe to the public, and granted full coverage of the initial greenlight meeting, only to cancel it without warning behind closed doors five months later. Nobody ever said that the reception of a trial version of Universe would decide the game's fate and then pulled said trial before it could be received, after specifically asking the target audience to be patient for it following a nonspecific delay.
Oh it's been a year and a half already, get the [tornado fang] over it.
Its the same.
I doubt even half the people who liked the 100,000 strong for Legends 3 thing even followed the devroom or even cared about it.
Not all Mega Man fans are as obsessed with Legends 3 as you are and may have even prefered MMU. While Legends 3 did have a lot more behind it is no good reason to laugh at their effort. Thats just sad.
He didn't just say 'get over it', he said 'get the [tornado fang] over it'. Because it's boring watching you all campaign for a lost endeavor.If I cared whether or not I was entertaining you, that might mean something.
Oh it's been a year and a half already, get the [tornado fang] over it.We spent a decade "getting over it" before Capcom opened it up again. After getting that close, a year and a half doesn't come anywhere NEAR the level of build-up that came before. You can't say that about either Universe or XOver. I'll [sonic slicer] about it for as long as I please. That's what random people on the internet are supposed to be good at (http://www.escapistmagazine.com/videos/view/jimquisition/6187-Why-Boycotts-Fail-Where-Whining-Tantrums-Win), anyway.
Oh it's been a year and a half already, get the [tornado fang] over it.Now you're doing it.
as annoying as it can be to hear people go on and on about legends 3, it's equally annoying to hear you go on and on about getting over it. >0<
I'm fine with it because the Legends 3 outcry and Capcom hate is way worse in other places.
I only say it because I have to see them go on about Legends 3 in the first place, its pretty pathetic at this point.you don't HAVE to see them do anything
seriously, you telling them to get over it is even more pointless than their complaining >0<
But you obiviously can't convince them.This is my point.
The problem here, is that you people are only listening for what you want to hear.
She probably wears Zero's extra pair of briefs. Yes I agree this is more interesting than the arguments.
I'm sure there are other more fascinating topics to talk about. Like:
"I wonder what kind of panties Iris wears?"
We're getting MM2 on 3DS VC soon, iirc. That should be fun.
X-Over did well in Japan, it's North America's own seething rage that's preventing Capcom from releasing any new Megaman content (We apparently scare them) and probably the reason they killed off Legends and Universe, because strictly Japan sales isn't enough to carry a game.I don't remember there being much rage before they killed Legends and Universe.
It was really just the mindboggingly stupidity of the whole thing that amazed me.This too.
Meanwhile, I never get Megaman 6 on WiiVC.
Disappointed.
This thursday, actually.False. They already said they'll all be out within this year.
And it isn't going to be fun.
Know why?
Because after they release MM2 we get a [tornado fang]ing TBA for MM3, which pretty much stands for "Late November/December 2014" Because everybody knows NoA VC gets updates at speeds not unlike a glacier.
[parasitic bomb]That discussion was over for the last seven posts prior, and I'm the obsessive threadjacker who can't let stuff go.
She probably wears Zero's extra pair of briefs. Yes I agree this is more interesting than the arguments.Who wouldn't? :V
I think it's more because PXZ isn't really doing well in Japan.It's actually because the Tekken director guy was pushing for the localization, IIRC. The first I heard of PxZ bombing was from Objection Man.
I mean hell, I was at the official launch event for the whole shebangabang. It was practically an unofficial RPM meetup! XDDamn, that was fun times. I'm amazed nobody from then spotted me in the next two years; you'd think a 6'5" Luigi would be hard to miss.
Damn, that was fun times. I'm amazed nobody from then spotted me in the next two years; you'd think a 6'5" Luigi would be hard to miss.
I could've sworn I read once a month somewhere (which makes sense given how we've received the first two games), but I can't seem to find it.
I could've sworn I read once a month somewhere (which makes sense given how we've received the first two games), but I can't seem to find it.
Japan and Europe have had their fun, now it's time for the North American eShop to get in on the action. Each of the classic NES Mega Man titles (that's 1~6) will come to said eShop beginning with the original Mega Man on December 27 - that's 10 days from now!
This will be followed by Mega Man 2 on February 7, with the rest of the games coming in regular intervals throughout 2013. You'll soon have the whole collection on one handheld!
For what it's worth, GregaMan and I streamed each of these games from Jan~June this year, and you can find those streams below:
I am curious to know, what are the names of these armors that Over1 gets?
Oh hey, found this.dude
http://www.capcom-unity.com/brelston/blog/2012/12/17/mega-man-1-through-6-coming-to-3ds-eshop