Mega Man Unlimited

Yoku Man · 272675

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MexicanSunflower

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Reply #75 on: April 11, 2010, 12:09:23 AM
To be honest, I don't really like any of MPX's tracks other than his Wily intro, and his Wily 1. The tracks done my Kevvv are great though, he really saved the whole OST.



Offline OBJECTION MAN

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Reply #76 on: April 11, 2010, 12:21:20 AM


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Offline KudosForce

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Reply #77 on: April 11, 2010, 12:26:22 AM
He's too busy to post, most likely. I mean, the guy's been working on-and-off on MMU for 2 years.

Do try to cut the guy some slack, please.



Offline KoiDrake

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Reply #78 on: April 11, 2010, 12:40:49 AM
I haven´t listened any of MPX tunes so far, but I have to say, I stopped by onto Kevvviiinnn (CnP hax) while working on some [parasitic bomb] for university, and I´m really impressed with what I´ve heard so far. Not only the MMU stuff, but there are some more gold in there too.


Offline Yoku Man

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Reply #79 on: April 11, 2010, 04:56:37 AM
I've added more screenies to the first post. I think this is the most we can show for now. Only the 9 robot master stages can be revealed, and that shot of Wily Stage 1 was already shown in one of Phil's videos.



Offline MegaPhilX

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Reply #80 on: April 11, 2010, 06:13:07 PM
Hey everyone!

I'm sorry I don't post much online, especially here. I try to work on my stuff most of the time. And I already have Youtube and Deviantart to take care of in the mean time. I'm going to try and answer some questions here. Although YokuMan is doing a good job at it already  ( :

About NitroMan, I guess once I animate him to show N64Mario and Stars what he does, maybe some more names will surface for him. But so far, it needs to be related to explosives and espacially liquid explosives, since he spray an oily explosive substance around... That's why so far, the name's TrinitroMan.

BlastMan was another idea but there is alreay a BlastMan in MMBattle Network.

TrinitroMan was first suggested by KudosForce (At least to my knowledge... : ) I thought it was kinda cool so... ^_^  I like when some Robot master have names that you have to do a bit of digging to find out what the name means. Back when I was a kid (And I didn't really speak english much, I thought NapalmMan was cool because i didn't really know what Napalm meant.  ( :
If there are other cool names for liquid-like explosives like that somewhere, it would be cool to use one of those names...

Posted on: April 12, 2010, 00:02:28
KudosForce said:
"He's too busy to post, most likely. I mean, the guy's been working on-and-off on MMU for 2 years.
Do try to cut the guy some slack, please."

Thank you!
( :



Offline Mirby

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Reply #81 on: April 11, 2010, 06:22:47 PM
Hey, Phil... I don't think there's a Blast Man in Classic. Just because there's a EXE version doesn't mean there can't be a classic version. After all, a good majority of the EXE bosses have their classic equivalents; why not give Blast Man one?

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Offline Splash

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Reply #82 on: April 11, 2010, 06:23:56 PM
Nitro Man, or Blast Man...but weapon - Nitro Blast. What will you choose?

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Offline Alice in Entropy

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Reply #83 on: April 11, 2010, 06:52:06 PM
If there are other cool names for liquid-like explosives like that somewhere, it would be cool to use one of those names...

Gelignite.

Technically it's a jellyish substance, but close enough, I suppose.



Offline KudosForce

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Reply #84 on: April 11, 2010, 06:58:05 PM
It's nice to see you post here at last, Phil! It's about high-time that MMU got to be properly featured in this forum.

By the way, congratulations on your wedding! owob I do hope that you won't have too much trouble taking care of your spouse.

Concerning Nitro's new name, if Trinitro isn't picked, I do hope that there is an ideal equivalent, that is appropriate and sounds cool.

Thank you!
( :

You're welcome. ^_^



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Reply #85 on: April 11, 2010, 07:05:01 PM
Umm... Blast Man? since there's no classic Blast Man...

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Offline KudosForce

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Reply #86 on: April 11, 2010, 07:20:21 PM
Good point. I'm actually starting to like the idea of him being called that.

At least, his weapon name will retain a trace of his former name.



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Reply #87 on: April 11, 2010, 07:21:40 PM
True.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline Yoku Man

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Reply #88 on: April 11, 2010, 07:57:15 PM
I like Blast Man, its catchy. But I have a nasty feeling we'll have the same trouble with MM11 that we had with 10. I can imagine Capcom then brings out a real Blast Man and we have the same trouble all over again. Important to point out that its probably a wiser move to keep the original name, to prevent having to keep renaming someone as Capcom releases newer official robot masters of the same name. But its up to Phil in the end, to what he prefers.



Offline Zan

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Reply #89 on: April 11, 2010, 08:05:04 PM
Quote
But I have a nasty feeling we'll have the same trouble with MM11 that we had with 10.

You should take official boss names into account up to the moment of final release. It's just silly to use the same name as one from an official game released earlier than your own. But after your own game's release, any identical names by Capcom afterward can't adjusted for anymore. So, just get it released before R11 and you're all good.

As for BlastMan, there already was a BlastMan in EXE, but Capcom has yet to use any of the EXE exclusive bosses in classic.



Offline Blackhook

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Reply #90 on: April 11, 2010, 08:16:06 PM
I doubt they will ever use those


Offline Mirby

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Reply #91 on: April 11, 2010, 08:20:10 PM
Which is why Blast Man would be perfect, and the weapon is Nitro Blast, after all.

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Offline Gatuca

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Reply #92 on: April 12, 2010, 12:37:37 AM
Then Go for Blast Man

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Offline KoiDrake

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Reply #93 on: April 12, 2010, 01:43:27 AM
Capcom will take all the possible names sooner or later anyway, better doing it yourself first


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Reply #94 on: April 12, 2010, 01:50:03 AM
I'd be happy if they took Wombatman; wombats need more love.

OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
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Offline Splash

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Reply #95 on: April 12, 2010, 06:02:55 PM
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Capcom will take all the possible names sooner or later anyway, better doing it yourself first
True.They will not care about names. What will be - those will be selected. And it does not matter - busy or not. For example: Before Rockman 10 - was a lot of Blade Man. But Capcom was not ashamed - and the robot just named.We do not have to worry about the names of Robot Masters. The name of the game - another matter. Suddenly they reach Rockman 72 - that's when we already care.

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Offline HKLurch18

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Reply #96 on: April 12, 2010, 06:23:53 PM
True.They will not care about names. What will be - those will be selected. And it does not matter - busy or not. For example: Before Rockman 10 - was a lot of Blade Man. But Capcom was not ashamed - and the robot just named.We do not have to worry about the names of Robot Masters. The name of the game - another matter. Suddenly they reach Rockman 72 - that's when we already care.

 I see what you did there : )



Offline Splash

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Reply #97 on: April 12, 2010, 06:26:00 PM
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I see what you did there : )
Oh...my bad. But could it be that Capcom will do so until Rockman Infinity - All can be.

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Offline KudosForce

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Reply #98 on: April 12, 2010, 06:33:11 PM
No worries, because we'll most likely all be dead, before they even get that far. >U<



Offline Yoku Man

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Reply #99 on: April 14, 2010, 02:05:56 PM
As promised, here is the finished version of the Yoku Man comic. Jmatchead has added shading and glowing to the previous pages (Yoku Man just isn't the same without his glow) and finished the final page. Great work I should say so myself. I'm definately gonna add him to my Special Thanks list in the end credits of the game and feature his fanart in the game too. Speaking of which, if you guys want to create some fanart for MMU, you're welcome to try, it may get featured at the end of the game.




(PS. You may need to refresh the page, the updated pages of the comic have the same original name, so you might not see the changes unless you refresh.)