RockmanPM Forums

Rockman & Community => Rockman Series => Original => Topic started by: Dexter Dexter on November 21, 2009, 01:45:16 AM

Title: New Mega Man Game Concepts
Post by: Dexter Dexter on November 21, 2009, 01:45:16 AM
This topic will be devoted to your own Mega Man 10 concepts.

Here's mine:

The plot: An invasion breaks out. The invaders, who happen to be eight robots under an army general's control, are looking for something very important. The general used to be revered as a hero for some heroic acts, but no one knows why the general had suddenly changed his ways. Meanwhile at Dr. Light's lab, Mega Man hears of the invasion and decides to take action. Dr. Light warns him that the general has very powerful minions at his disposal and anybody who dares oppose him will be faced with dire consequences. Meanwhile at a research lab, the general looks for schematics on a new but very deadly weapon. Mega Man also reaches the research lab to look for the general. When he finally catches the general, he tells Mega Man that he is too late and that world domination is imminent. Mega Man pleads the general not to continue his current course of action, but the general does not listen and tells him he is too weak to do anything. He escapes. (cue boss battle) Afterwards, Dr. Light tells Mega Man that the general has indeed found important information on the aforementioned weapon and that he has escaped to an unknown location. He also claims that one of the eight robots under the general have the coordinates. (to stage select screen)

The layout of the game: There is an opening stage, which is the research lab that I mentioned earlier. After this stage, the stage select screen appears, with only four stages to choose from. After these four stages, there will be an intermission stage, then the other four Robot Master stages. I have not decided how many Wily stages there will be in this concept...

But I digress... Wily should have had a costume change in Mega Man 9...
Title: Re: New Mega Man Game Concepts
Post by: Acid on November 21, 2009, 01:48:08 AM
Here are my concepts:

Story: Irrelevant

Music: Rockin'

Robot Masters: Kickass

Arsenal: Useful

Stages: Hard and different from each other
Title: Re: New Mega Man Game Concepts
Post by: Sub Tank on November 21, 2009, 01:58:43 AM
Platform:  PS3

Plot:  In a freak accident, Roll switched bodies with Megaman.  

Robot Masters:  All women.

Dr. Wily:  Kidnapped by Kalinka.

Gameplay:  4 hours of gameplay, 20 hours of cutscenes.
Title: Re: New Mega Man Game Concepts
Post by: Jericho on November 21, 2009, 02:08:04 AM
Platform:  PS3

Plot:  In a freak accident, Roll switched bodies with Megaman.  

Robot Masters:  All women.

Dr. Wily:  Kidnapped by Kalinka.

Gameplay:  4 hours of gameplay, 20 hours of cutscenes.

Will this one be on CryEngine 3? XD
Title: Re: New Mega Man Game Concepts
Post by: Sub Tank on November 21, 2009, 02:15:31 AM
Whatever engine (http://www.youtube.com/watch?v=YZWhOZEJEyA&feature=related) Rumble Roses uses.
Title: Re: New Mega Man Game Concepts
Post by: Thanatos-Zero on November 21, 2009, 02:19:55 AM
This topic will be devoted to your own Mega Man 10 concepts.

Here's mine:

The plot: An invasion breaks out. The invaders, who happen to be eight robots under an army general's control, are looking for something very important. The general used to be revered as a hero for some heroic acts, but no one knows why the general had suddenly changed his ways. Meanwhile at Dr. Light's lab, Mega Man hears of the invasion and decides to take action. Dr. Light warns him that the general has very powerful minions at his disposal and anybody who dares oppose him will be faced with dire consequences. Meanwhile at a research lab, the general looks for schematics on a new but very deadly weapon. Mega Man also reaches the research lab to look for the general. When he finally catches the general, he tells Mega Man that he is too late and that world domination is imminent. Mega Man pleads the general not to continue his current course of action, but the general does not listen and tells him he is too weak to do anything. He escapes. (cue boss battle) Afterwards, Dr. Light tells Mega Man that the general has indeed found important information on the aforementioned weapon and that he has escaped to an unknown location. He also claims that one of the eight robots under the general have the coordinates. (to stage select screen)

The layout of the game: There is an opening stage, which is the research lab that I mentioned earlier. After this stage, the stage select screen appears, with only four stages to choose from. After these four stages, there will be an intermission stage, then the other four Robot Master stages. I have not decided how many Wily stages there will be in this concept...

But I digress... Wily should have had a costume change in Mega Man 9...


Your story sounds very interresting. Kuja Killer might be found of it as I did.
Title: Re: New Mega Man Game Concepts
Post by: Dexter Dexter on November 21, 2009, 02:37:33 AM
Thanks for the comment. I had this concept stuck in my mind for a while, and I didn't know how to keep track of it...
Title: Re: New Mega Man Game Concepts
Post by: Jericho on November 21, 2009, 02:58:13 AM
Whatever engine (http://www.youtube.com/watch?v=YZWhOZEJEyA&feature=related) Rumble Roses uses.

HOT DAYUM. XD
Title: Re: New Mega Man Game Concepts
Post by: Galappan on November 21, 2009, 04:56:21 AM
- Let Tango be the main pet of the game.
- Tango Adapter
- 8 Doc Robots. Which covers Robot Masters from 1-9. Maybe 4 Robot Masters in 1 Doc Robot.  8D
Title: Re: New Mega Man Game Concepts
Post by: Keno on November 22, 2009, 09:14:31 PM
All the Robot Masters except X & Zero playable & bosses.
Title: Re: New Mega Man Game Concepts
Post by: Dexter Dexter on November 23, 2009, 05:06:44 PM
A new addition to my own concept:

Weapons and Items: Your eight weapons from the Robot Masters, plus Rush Search, stage exit, a Dr. Wily costume change, and that item that cuts weapon energy consumption in half from MM&B.
Title: Re: New Mega Man Game Concepts
Post by: VixyNyan on November 23, 2009, 05:35:50 PM
Playable Tango, both as a cat and a girl~
Girl bosses, because they need to be in the spotlight often.
The most snuggliest and adorable game ever! >v<
Music by Manabu Namiki, Yoko Shimomura, Manami Matsumae, Norihiko Hibino, and more~
Title: Re: New Mega Man Game Concepts
Post by: Dexter Dexter on November 23, 2009, 05:37:17 PM
Girl bosses, because they need to be in the spotlight often.
Two words: AMEN.
Title: Re: New Mega Man Game Concepts
Post by: Jericho on November 23, 2009, 05:59:39 PM
Publisher: Capcom
Developer: WayForward

- Has Pixel art courtesy of Henk Nielborg (http://www.pixinspace.com/).
- Playable Rockman, Forte, Blues & Roll. After game completion bonus allows you to play as Dr. Light's original 6 (8?) Robot Masters & the New 8 from Rockman 9.
- Gameplay is tried and true sidescrolling, sliding, shootan & platforman.
- Continues the tradition of adding another girl to the 8 RM ranks so long as the design is creative.
- Kick ass powers
- Soundtrack by III with guest compositions from the chiptune artists responsible for Chiptuned Rockman (Hip-Hop like basslines in my RM10? Yes please. XD)
- Stage builder with tons of customizable features, and the ability to put any RM from the past games in the level as the endboss. O
- Online level sharing a la Rockman Rockman
- Up to 4 player local co-op. (New! Super Mario Bros. Wii "cooperate or compete" style)
- Release on all 3 major platforms with portable releases on the DS2/PSP2.

I think I covered all the bases here. XD
Title: Re: New Mega Man Game Concepts
Post by: Reg on December 12, 2009, 10:10:24 PM

Music by Manabu Namiki, Yoko Shimomura, Manami Matsumae, Norihiko Hibino, and more~

As much as I loved MM9's audio, this sounds like a freaking dream team for MM10's soundtrack!!!  >0<
Title: Re: New Mega Man Game Concepts
Post by: Satoryu on December 13, 2009, 06:45:34 AM
Perhaps we should rename this to Mega Man 11 concepts, eh?
Title: Re: New Mega Man Game Concepts
Post by: Cpie on December 13, 2009, 05:46:47 PM
Two words: AMEN.
That's one word.
Title: Re: New Mega Man Game Concepts
Post by: VixyNyan on December 13, 2009, 05:50:51 PM
Separate one of the letters. It's a pronunciation. ^^;
Title: Re: New Mega Man Game Concepts
Post by: Cpie on December 13, 2009, 05:57:08 PM
Shhhht Vixy! XD
Title: Re: New Mega Man Game Concepts
Post by: Align on December 13, 2009, 06:01:37 PM
Separate one of the letters. It's a pronunciation. ^^;
A'men GUD vad petigt!
Title: Re: New Mega Man Game Concepts
Post by: Galappan on December 14, 2009, 04:16:06 PM
How about the rumored Scramble Battle game? What happened to that?

Okay...

Rockman Scramble Battle:  All Star Villains

- A Fighting Game
- Consist of famous villains from different Rockman Series. Robot Masters, Wily, Mavericks, Sigma, Vile, Double, Mutos, Guardians, Falseroids, etc.
- Your Final  Boss will depend base from the character you choose from the start. e.g If you choose Quickman as your character then Rock will be your Final Boss.

Title: Re: New Mega Man Game Concepts
Post by: greekguy7 on December 19, 2009, 08:48:56 PM
Dr. wily brings past robot master back to life, but stronger and different.
Pharaoh man=Mummy man
Blizzard man=Avalanche man
splash woman=Siren woman
more to come...
Title: Re: New Mega Man Game Concepts
Post by: 169-pd on March 30, 2010, 10:10:50 PM
Here's a concept.
16 robot masters, two castles/fortresses, new robot series. After the first 8 robot masters, you go to the first castle/fortress, with two stages, then fight the last 8 robot masters, then the regular wily castle with 5 stages. I think that'd be workable.