don't we already have 2 other [sonic slicer] about sonic threads? o.o
Every Sonic thread we've ever had is a [sonic slicer] about Sonic thread. XD
But now we can [sonic slicer] about it in a mature manner~
LoL, bitching about video games is in no way mature!
don't we already have 2 other [sonic slicer] about sonic threads? o.oPretty much... well, 3 now other than this one. It's sad, really. I played the hell out of the originals and I was sad how some of the later installments turned out, sure, but I'm not holding Sonic 4/Colors to the same standard as the older games. Times have changed, and so have development styles. It's amazing how much hate Sonic 4 in particular is getting. Man, rose-tinted glasses are a [sonic slicer].
I dare say ol' chap, whats all this nonsense with this bloody werehog? I MUST stress, that it is a most horrid business. tsk tsk, fancy a cup of tea and a biscuit? 8D *monocle*
My my, you ARE most certainly correct on that dear sir.
Good sir, if you were to allow a purple can that's in flames to cross your path, would that be bad luck? I don't think so. But then again, that plant falling for a fox sounds just like one of god's twisted designs, that little demonic thing.
When I look at the Sonic franchise, I go and hug my Super Mario Bros. games.
Sonic 3D Blast is a great game. Screw the haters, the game does its purpose and plays quite well, the way it's supposed to. And for an isometric Sonic game, it's pretty cool.
Sonic X, anyone? (Oh, and don't forget that other Sonic cartoon, the much older one)AoSTH? SATAM? Underground?
AoSTH? SATAM? Underground?
Oh, right. The first one.But, AoSTH had the best Robotnik ever
But, AoSTH had the best Robotnik ever
Especially when one of the characters is a beloved internet meme.(http://img687.imageshack.us/img687/4037/dtails.jpg)
[youtube]http://www.youtube.com/watch?v=LyM1UGD8sqM[/youtube]PINGAS [tornado fang] YEAR
(http://img687.imageshack.us/img687/4037/dtails.jpg)
Can you feel the sunshine?
Sonic 2, I consider the worst-looking of the Genesis titles. Seriously, they got rid of the crisp, clear look of Sonic 1 and made everything look more plastic-y. Reminds me of the change of models between Sonic Adventure and Heroes.
http://www.youtube.com/watch?v=LyM1UGD8sqM
[youtube]http://www.youtube.com/watch?v=SSWnNVo2VWI[/youtube]
Original clip (http://www.youtube.com/watch?v=fzAJcI6p0HA#t=3m48s)
then theres Sonic Riders- which has the R in red, almost as if they did it on purpose. XD
They want people to remember it but not be able to relive it. Hence why we haven't seen any more Sonic racing on foot since R. Seriously though why does he need a car or a board/bike, For the supposed fastest thing alive getting outrun by somebody is pretty pathetic.
They want people to remember it but not be able to relive it. Hence why we haven't seen any more Sonic racing on foot since R. Seriously though why does he need a car or a board/bike, For the supposed fastest thing alive getting outrun by somebody is pretty pathetic.Number one, if they did do a racing game with him on foot, it would have to be at least as fast as the current games. Unleashed and Colors seem to be pushing it a bit in terms of ANY kind of racing. Second, the last attempt at car racing, Sonic & Sega All-Star Racing was my own personal little GOTY, being racing heaven for me, a fun game which lasted me for a big while, had a ton of favorites, and was way, WAAAAY better than Mario Kart.
...and Sonic X was unfortunately a huge dissapointment. TERRIFIC art style, I was impressed by it, but the plot was horrible and it was just your general kiddy Pokémon/Digimon style of anime, where a little boy of spiky hair is the Mary-Sue around the place and learns how to be strong and brave to act as a role model for kids watching. It's really too bad. The first episode showed such potencial.
Didnt help that it was localized by 4kids either.
THERE IS ABSOLUTELY NO [tornado fang]ing EXCUSE FOR REMOVING LIVE AND LEARN FROM THE SA2 ARC. NONE AT ALL.
Didnt help that it was localized by 4kids either.
THERE IS ABSOLUTELY NO [tornado fang]ing EXCUSE FOR REMOVING LIVE AND LEARN FROM THE SA2 ARC. NONE AT ALL.
If they did a Sonic cartoon in the vein of what Archie is doing now, it'd be awesome.
Hell, Cosmo quickly became one of my favorite characters after I found out about her on Planete-Sonic (granted, the romance still bugged me).
-1 point. That plant is evil.
But then, I am forgiving. I don't think there's a single Sonic character that really annoys me--though I didn't like how Elise was handled.
Your mileage may vary, etc. etc.
But then, I am forgiving. I don't think there's a single Sonic character that really annoys me--though I didn't like how Elise was handled.
I can agree with that, never played 06, but really I don't dislike any of the sonic Characters.
Other Fictional works have at least one character I hate, usually.
Including Marine from Rush Adventure? That's the only character I actually hate and I'm usually one of those people that rarely hate anyone.
Including Marine from Rush Adventure? That's the only character I actually hate and I'm usually one of those people that rarely hate anyone.
Sonic Boom is still the best Sonic song ever made! 8D[youtube]http://www.youtube.com/watch?v=JPC8W672mXc[/youtube]
That, along with the removal of Japanese wording on signs, was TMS' fault. According to 4Kids on the officially released subbed episodes.thats partially ture and partially bullshit.
Because TMS believes in "International" Versions of shows. Which I like to call utter bullshit, just give us what Japan is getting and stop cutting [parasitic bomb] out.
[youtube]http://www.youtube.com/watch?v=JPC8W672mXc[/youtube][tornado fang] yeah. *jams*
Fricken catchy, that. Speaking of catchy...
[youtube]http://www.youtube.com/watch?v=MC0hV3dea9g[/youtube]
8D
thats partially ture and partially bullshit.
The sighs and words is true. its the same reason Yugioh's dub had those edited cards with no text and only Level Atk/Def and Picture.
The live and learn part, is just 4kids bullshit, since thats music from the game, which was also "international" and had that song in every version. They just feel the need to replace all music in their shows because theirs is "oh so superior" (read- it sucks)
also bullshit because other companies give ius a dub, and only a dub. maybe a very small edit here and there, but we get what japan gets, mostly, for others. its just 4kids that seems to be the poor poor subject of TV bully rules!
Tails doll is haunting you.:'(
wooooo~
*comforts Wanda* It's okay, don't worry. I won't let the evil doll get anywhere near you~ ^.^As Onsluaght once said " NO ONE IS SAFE!" ;^;
Its okay as long as you dont tag Supersonic as Tails doll.
Or it was something like that.
As a last resort, Eggman manufactured this to catch Sonic unprepared. This, except for the power plant embedded in its head, is a mere stuffed animal, whose meager form nevertheless exhibits considerable ability in races due to its lightweight design. Still, it is also able to float in the air for a long time.
Playing Sonic '06 - biggest [tornado fang]ing mistake of my life.I don't think I've ever played such a horribly broken game in my entire life. And I've played very broken stuff.
Playing Sonic '06 - biggest [tornado fang]ing mistake of my life.
Never played it except for Sonic Drift 2 on the Game Gear (I used to have a Game Gear when I was little). In the words of Lumpy Space Princess: "It was lame." :chant:
What's funny is that I have the PS3 pre-release party to thank for me NOT playing that game. At this PS3 event, they had a demo of Sonic '06. Despite the...*shudder* 1:07 minute loading time (yes, I actually timed it at one point), I couldn't believe how god awful it played. Awful handling, falling through levels, and all that fun stuff.I actually thought from the 360 downloadable demo that it wasn't going to be that bad. I mean, it felt like Adventure back then. Boy was I wrong...
The demo was SO awful, it only took me 3-4 minutes to convince me never to play it ever. I believe that's a record, which probably would've been shorter if the loading time wasn't so bad. XD
I don't think any sprite comic has ever been good except for 8-Bit Theater and Kid Radd.
I really don't know how the Megaman community looks at Bob & George, but I'm just gonna say that I wasn't impressed with the little I saw.
I actually thought from the 360 downloadable demo that it wasn't going to be that bad. I mean, it felt like Adventure back then. Boy was I wrong...
Well, if I really have to [sonic slicer] about something Sonic related, then it would be all those Sonic sprite comics that have even more unoriginal characters and sonic recolors that the series already has...but that´s the problem of all sprite comics so yeah
Kinda off topic, but Sonic holds a place. I'll give you a hint if anyone hasn't seen this top ten from Screw Attack: it's not No. 10, 7, or 5.
[youtube]http://www.youtube.com/watch?v=mVM-hFpvVZc[/youtube]
LoL, maybe the PS3 version was more honest! 8)The 360 demo only had the platforming part. Not the racing forward part.
I still think they were wrong with legends....If they showed X7 on the other hand...
The 360 demo only had the platforming part. Not the racing forward part.
I think the PS3 version had the platforming part as well. It was that one grassy stage with the glass you jumped through or something like that.Grassy stage, but... no glass. O_o It had those wind grinds and those stupid-looking ropes which made you jump.
Grassy stage, but... no glass. O_o It had those wind grinds and those stupid-looking ropes which made you jump.Oh that castle like stage. the wind grinding was odd, but I sort of liked that level.
Speaking of Eggman- his 06 redesign. What did you guys think of it? I thought it looked pretty cool.
Oh that castle like stage. the wind grinding was odd, but I sort of liked that level.
I find it funny how they kept Eggman's theme from 06 in Unleashed.
Speaking of Eggman- his 06 redesign. What did you guys think of it? I thought it looked pretty cool.
They should make his classic design with the current Sonic Art Style. that would be nice.
Posted on: August 26, 2010, 03:17:29 PM
You know whick Sonic design I liked best? the one used in Sonic CD and in that one movie. He isnt quite so pudgy like he was, but isnt long and thin like the current sonic either. It's a nice in-between.
(http://i887.photobucket.com/albums/ac71/Flame-G102/51AH7KP4RRL.jpg)
They should make his classic design with the current Sonic Art Style. that would be nice.
Posted on: August 26, 2010, 03:17:29 PM
You know whick Sonic design I liked best? the one used in Sonic CD and in that one movie. He isnt quite so pudgy like he was, but isnt long and thin like the current sonic either. It's a nice in-between.
(http://i887.photobucket.com/albums/ac71/Flame-G102/51AH7KP4RRL.jpg)
The 90's. Back when pretty much all anime was good.
...and the anime that wasn't good was at least entertaining and had lotsa hot babes instead of the rampant succession of flatchested lolis we see today.
As of late, most of the anime I've seen are all big bewbs.
Except for Gun x Sword. There's a loli in that one.
But Carmen makes up for that.
As of late, most of the anime I've seen are all big bewbs.
I think he's mainly targeting Strike Witches...
Anyway, tagged Supersonic with Tails Doll, great fun. I even did it with a broken controller.
Mostly it's just teen girls with varying breast sizes over here. One or two large boob weemonz, but it's just about "tit". I just miss those days when anime's designs were more human and thier upper body did not eat the rest of the body.I miss the good old days.
Ya serious? 8D
I miss the good old days.
Back when the girls in anime which were lusted for looked like this:
(http://www.toysnjoys.com/wallscrolls/z118.jpg)
And not like this:
(http://www.sakuafk.com/wp-content/uploads/2009/06/k_on_azusa_nakano_07-500x420.jpg)
...back then, weeaboo meant perv instead of pedophile. >_>;;;
Ya serious? 8D
The second pic isn't showing.Fixed.
He most certainly did.
NOT TO MENTION TAILS GROPING THAT ONE GIRL'S BEWBS.
Should totally go in the list of best Sonic moments ever.
Nothing wrong with Flat chests here.I'm coming from the fact that before, they presented hot women acting in hot ways as desireable. Now, they show us little girls going "moe" and "uguu" and acting like they just got out of elementary school. And we're supposed to find that sexual.
But I get where your coming from. they were juuust right. not like now, where its either just flat chest, or just boobs bigger than life itself.
Also, back then, they didnt use computers to make anime. [parasitic bomb] was done by hand, and we LOVED the graininess that came along with that.
I'm coming from the fact that before, they presented hot women acting in hot ways as desireable. Now, they show us little girls going "moe" and "uguu" and acting like they just got out of elementary school. And we're supposed to find that sexual.
Otaku have gone from perverts to pedophiles.
"I just love a woman that can kick my ass!"
You don't see me partaking in enjoying "moe" or "uguu" stuff, its ok, but I prefer somebody who can stand up for themselves (Like Kallen :D)Women in old anime knew how to stand up for themselves and kick men's ass whenever they tried to peek up a skirt. Nowadays they just blush and and go waaaaah.
Okay, gonna get this topic back on its rails.OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHH
[youtube]http://www.youtube.com/watch?v=qwOUrd8Jt7M&feature=related[/youtube]
Okay, gonna get this topic back on its rails.
http://www.youtube.com/watch?v=qwOUrd8Jt7M&feature=related
Try to stop halfway through ANY loop in the game.Well yeah theres that, but thats a physics engine problem isnt it? (plus thats the most commonly known one)
...lol, gravity is defied because of scripted loop movement
Well yeah theres that, but thats a physics engine problem isnt it? (plus thats the most commonly known one)
Well yeah theres that, but thats a physics engine problem isnt it? (plus thats the most commonly known one)No, it's not. The creators just thought it would be simpler to, instead of making the player run through the loop at its own fast speed, to stick the character to the floor of the loop, no matter how fast it's going. The engine doesn't even come into play here.
You cannot deny that 06 Silver sounds EXACTLY like Axl in X8. They have different VA's, but they sound THE SAME.
Wii sonic unleashed wasnt that bad, just the werehog parts were annoying and hard.
Daytime's stages were fun as hell. There isnt that much replay value in the game, Once I beat it, I never played it again.
Case proven. Even to FURTHER the similarities:
Zero and Shadow both lost thier "loved ones" in the midst of a cataclysim.
Both Shunned themselves from the rest of the world; only remain true to "a select few".
Again, Z and S had to show the newcomers around in thier respective games.
They had a dark past. One was made by MM's nemesis and the other was created by the grandaddy of Eggman, Sonic's Public Enemy #1.
Someone needs to re-work the X8 opening by replacing MMX characters with the whole Sonic cast. XD
Would the platinum hits version be different in any way? because I dont remember ever getting many of those glitches- aside from the sticky walls, the ramp thing in the intro stage chase,(where you miss the boost pad) and the momentum thing where you miss a boost pad on the wall and fall off horizontal paths.No idea, but I don't think it was different.
never encountered anything else. Then again, I never tried.
Why did Sonic '06 get Platinum Hits anyways? The retarded fanbase who thinks its "T3h b3S7 7|-|iN6 EVAR"? :\Sonic games sell well regardless of anything really.
Sonic games sell well regardless of anything really.
Which is why they don't really have to try.Which is why, regardless of how much people are complaining, I actually applaud Sega in their current efforts to make Sonic more respectable.
Which is why, regardless of how much people are complaining, I actually applaud Sega in their current efforts to make Sonic more respectable.
Which is why, regardless of how much people are complaining, I actually applaud Sega in their current efforts to make Sonic more respectable.
It depends. Like I said before, when a waiter constantly fucks up your order, then gets it right, they don't deserve a tip. Most of the time they have to show a constant effort of improvement before respect and trust are given again.Let's look at their options, however.
Let's look at their options, however.
They COULD shower people with an endless stream of shitty shovelware games that appeal to children, that as long as they had Sonic on the cover, they could have the depth of a browser Flash game from one of those stupid "punch the ponkey" banners. They'd still sell like hotcakes. They have that option. And it's the most logical to them as a company, because honestly, they're on this business to sell, not to make friends.
Not only are they not showering us with mediocre Sonic games every few months as usual, it seems that they are actually putting some work into these two games and listening to the fans, checking the input. They're giving people what they want, and the material so far seems polished. This is very different from the waiter metaphor. Or maybe he's a rich waiter that shouldn't by any means give a crap about you since he's got other people who give him thousands of tips no matter what. =P
Or, they could actually get your order right every once in a while, giving you a taste of steak and good service, and then go back to dirty forks, forgetting your appetizer, and giving you well done when you asked for Medium Rare, which is just to keep the customer just intrigued enough to continue coming back for more.
This must've happened to you, or you wouldn't have described it in such detail.
Anyway, whats all the love for Secret Rings about? I personally cannot stand playing it as its a game of memorization, and half of the missions just aren't very fun (Keep in mind I stopped playing the game when it switched to Dinosaur World, because WHERE is that in the Arabian Nights? I expected more deserts damnit! I also hate the on rails running dealio, I want full control over my character unless I'm playing something like Star Fox.
Not at all. It's only an example. When it comes to restaurants, if I get EXTREMELY bad service, I stiff them on the tip and never go back again.Uh... Black Knight WAS on rails. You couldn't move out of your route. Part of what was horribly wrong about it.
Also, keep in mind, I'm not one of the people who hates Sonic. I liked the Rush games, Unleashed (both reg. & Werehog modes), and I loved Secret Rings & liked Blackest Night...err Black Knight. I was actually disappointed with Black Knight because it wasn't on rails. I think they should've kept the storybook series on rails, just to make it unique and different. They simply should've fixed the only two issues I had with it; grinding & moving backwards.
Uh... Black Knight WAS on rails. You couldn't move out of your route. Part of what was horribly wrong about it.
My mistake. What I meant was I wish the controls and handling were still the same, as in you automatically move forward.I would have prefered that too, honestly. But with the analog stick instead of the wii remote to move, since that didn't always work well.
I would have prefered that too, honestly. But with the analog stick instead of the wii remote to move, since that didn't always work well.
I really had no issue whatsoever with the Wii-Mote handling. But that's were multiple control options are great.Wiimote handling worked, but for a split-second decision game like Sonic, it's really the worst kind of control you could use.
Wiimote handling worked, but for a split-second decision game like Sonic, it's really the worst kind of control you could use.
That's what the Time Slow was for! XDAbilities which you can only use once in awhile are no substitute for capable controls. =P
Abilities which you can only use once in awhile are no substitute for capable controls. =P
But I found the controls capable.Not for split-second decisions they're not. And the game requires split-second decisions.
Not for split-second decisions they're not. And the game requires split-second decisions.
I played a little bit of Dark Brotherhood (on emulator), it was decent. Though my question is when is BioWare going to confirm a sequel or not for. All I know is according to the Sonic Wiki, that BioWare is making a script for the game or something, but I haven't checked any sources leading to such statements. And is it me, or does anyone else find the PS2 version of Sonic Heroes sucky?
I really had no issue whatsoever with the Wii-Mote handling. But that's were multiple control options are great.
I was fine with the Wiimote controls, it just got a little annoying as it was terrible moving backwards and launching catapults and such, as it was unresponsive, and it was TERRIBLE, centering yourself in closed rooms and side scrolling sections like Levitated Ruin.Summed it up better than I would.
Also, it was way glitchy.
And the sliding mechanism kinda sucked at times.
Braking was useless.
Grinding was terrible and slow, almost unnecessary.
There were too many obstacles, so Speed Break was pretty much useless.
Aegis Slider pretty much cancels out all need for worrying about taking damage.
Come to think of it, it was a pretty bad game for the most part, with but a few good parts. AND NOW I'M GLAD TO GET RID OF IT.
I really liked Dark Brotherhood. It had ridiculous low quality in some stuff, such as music, some animations, and the progression challenge level was all over the damn place (stick to WRPGs, Bioware. JRPGs are not for you). But it was the ONE Sonic game with a good story, ever. Once you went into space it truly felt like a Bioware game, the choices seemed good, although not giving you much room to pick, and the enemy design and environment was cool.
They shouldn't have had the trainee team take over the game. That was pretty much an excuse to make a quick buck at Sega's expense. Their "DS development studio" is never gonna make another game again.
They were needed for meaningless party purposes. What do you call Big anyway?
Wha would happen if they had a more competent team making the game? How would the story and the gamer be different? I feel the game would had been a lot diffrerent if GUN, Shadow, Rouge and big weren't in the game. Although I tolerate Shadow somewhat, I just wish that he wasn't put in the game when it was about Knuckles.
They were needed for meaningless party purposes. What do you call Big anyway?
Never had any problems with any of that.
The only problem I had with Heroes was my Xbox not wanting to read the damn disc.
Rail Canyon.O:< O:< O:<
Hey gais, can we talk about how kawaii Sonikku is? <3 <3 <3
I have the PS2 version. never got any errors.
O:< O:< O:<
Final Fortress was alright. Got frustrating at times, but its the final stage, so it doesnt count. But Rail Canyon... *shudders*
Fine.
Mystic Mansion, in all it's camera-screwing, overuse of giant robot-ing, light dash glitching into oblivion glory.
I thought the special stages were super easy for the most part. Just aim correctly and mash 'B'! Also, Mystic Mansion's theme was amazing!
SONIC HEROOOOOOES, SONIC HEEROOOES~ OOOOOOH~Actually, I wouldn't mind Metal Sonic as a often returning villain, who actually isn't just a tool in Eggman's hands. Like, there's Eggman Empire and Metal Sonic Monarchy (???), and they wage war or something. AND THEN SONIC BUSTS IN THERE AND FUCKS THEM ALL UP!
However, one of the greatest sonic moments ever-
"ALL LIVING THINGS, KNEEL BEFORE YOUR MASTER!"
Metal Sonic is just so [tornado fang]ing awesome. its such a pity Eggman Reset him after Heroes, He makes such a BETTER villain. I mean really. He isnt bumbling, and he just [tornado fang]ing gets [parasitic bomb] DONE.
Actually, I wouldn't mind Metal Sonic as a often returning villain, who actually isn't just a tool in Eggman's hands. Like, there's Eggman Empire and Metal Sonic Monarchy (???), and they wage war or something. AND THEN SONIC BUSTS IN THERE AND FUCKS THEM ALL UP!
On the other hand, Sonic Team would [tornado fang] such an idea up probably.
ALSO:
(http://i51.tinypic.com/erg6ld.jpg)
SONIC HEROOOOOOES, SONIC HEEROOOES~ OOOOOOH~
However, one of the greatest sonic moments ever-
"ALL LIVING THINGS, KNEEL BEFORE YOUR MASTER!"
Metal Sonic is just so [tornado fang]ing awesome. its such a pity Eggman Reset him after Heroes, He makes such a BETTER villain. I mean really. He isnt bumbling, and he just [tornado fang]ing gets [parasitic bomb] DONE.
Actually, I wouldn't mind Metal Sonic as a often returning villain, who actually isn't just a tool in Eggman's hands. Like, there's Eggman Empire and Metal Sonic Monarchy (???), and they wage war or something. AND THEN SONIC BUSTS IN THERE AND FUCKS THEM ALL UP!
On the other hand, Sonic Team would [tornado fang] such an idea up probably.
Well. I just replayed Heroes.I'll add a few more...
Shoddy, corny voice acting.
Tails.
Team System did in fact slow you down somewhat.
You might as well be able to play most levels with speed form exclusively.
Glitches. 'Nuff said.
Rail Canyon.
A-Ranking Casino Park "Defeat 100 Enemies"
Big.
Knuckle's punches throwing you off cliffs.
I could name many more, I just CHOOSE not to.
I'll add a few more...
Casino Park.
Final Fortress.
And every "Egg" boss.
-EDIT-
Adding this for lawlz.
[youtube]http://www.youtube.com/watch?v=1NFnPxvUxFM[/youtube]
AGREED. Metal Overlord was the ONE. THE SINGLE ONE final boss in a Sonic game I had trouble defeating. It took me at least a month to A-Rank that [sonic slicer].I A-Ranked him in about 2 days. it was easy.
I A-Ranked him in about 2 days. it was easy.
Your gaming will vary.
Sega released Sonic (DX) on the PSN.I wish they would release SA2 on PC... so that I can [sonic slicer] about it, without getting additionally pissed at emulation glitches. : /
I bet they'll make more money off it then they have off of any of their new games in the last ten years.
Hey, 7 minutes is more than enough time.
Granted, my time was 6'40" but still...
Why I still remember that, I do not know. :P
I wish they would release SA2 on PC... so that I can [sonic slicer] about it, without getting additionally pissed at emulation glitches. : /
-EDIT-I realize I'm late, but...
Adding this for lawlz.
Ha, ha.
I can't even play this on "fastest" without terribad lag.
I LOVE my computer. : D
You could just rename it to "Sonic General" if you want. ^^;
does anyone still think that sonic is a respectable franchise?
Speaking of Sonic bitching, does anyone still think that sonic is a respectable franchise? Everyone else doesn't.
The flaws are obvious, yet fantards eat this game up like Rouge the Bat to the Master Emerald. The only - ONLY - redeeming quality of the game was the soundtrack, which IMHO is pretty good. Everything else about the game: pure garbage.
And it isn't that bad... Stop using the [tornado fang]ing homing attack.I KNOW BUT GODDAMN BECAUSE OF SONIC ADVENTURE I CAN'T NOT USE IT ACCIDENTALLY!a.,dsald,sd.as,ds
Spoiler: the 10 times you beat the game amount to nothing as the 11th and final ending is Shadow pretty much going "Yeah, [tornado fang] my past, I'm living more for my future."Oh God... OHGODOHGODOHGOD
Also: N-NO NOT SHADOW FEVER!!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
YOU KNOW WHAT THEY SAY, THE MORE THE MERRIER!
Seriously... spare yourself the headache. It is not worth it.
So I recently picked up Shadow The Hedgehog again, this time PS2 version... though still I am emulating it.
You guys know what?
It's still horrible.
I got my first ending. Now I'm going for the second, but I think I'm gonna hack dat last story after all, because it's REALLLY not worth it.
This game drives me [tornado fang]ing mad.
To ease my pain, I managed to find a way to play my European version with Japanese voices. Why? Because they always make me feel better.
Besides, I like Shadow's VA.
But really, this is a bad, bad game.
In other news, I've been also enjoying Sonic and the Black Illu- I mean Black Knight.
Your fault for choosing PS2 version, that version is the shittiest.Why? I played the GCN version too, and hated it equally.
[youtube]http://www.youtube.com/watch?v=NL77-jlfDTs[/youtube]Tails: Seriously, anybody want to adopt me?
Happy Birthday, Sonic. From E3.
that and the Crush 40 show were the most cringeworthy parts.Maybe if you're cringing from the overload sheer awesomeness. But if you have to be drunk to enjoy that level of insanity, then I guess we can't hold it against you. :P
"Why do I put up with this fandom sometimes."I agree, but probably not in the way that you're thinking...
So, Generations was good?So far? Very much so!
So far? Very much so!
[youtube]http://www.youtube.com/watch?v=NL77-jlfDTs[/youtube]watched this and thought "you know what would be interesting? A crush 40 rendition of Sonic Boom"
Happy Birthday, Sonic. From E3.
sonic told me to never let a stranger touch my body because it's bad
he was wrong it feels so good
sonic told me to never let a stranger touch my body because it's badHurts so good.
he was wrong it feels so good
wow. Sega's been on such a roll lately, there really is nothing to [sonic slicer] about.
CD just feels like a more intresting game to me, I feel like the stages were meant to feel like mazes in a sense.The speed aspect always was your REWARD for mastering the stage. you do good enough, you get rewarded with high speeds.
I mean, sonic games are platformers first. Its just that the 3D games kinda forgot about that.
I've only played Triple Trouble once or twice, but I can easily say its, IMO, better than sonic 2.
Those "3D" Special stages though, [tornado fang] them. Almost as bad as Advance 1's Awful Tube stage.
The speed aspect always was your REWARD for mastering the stage. you do good enough, you get rewarded with high speeds.
Theres NOTHING to [sonic slicer] about.Um... where and how? The game's not even out yet.
Sonic freaking Generations has proved to be almost perfect. There is officially nothing to [sonic slicer] about.
Like what were thinking when they created Shadow The Hedgehog the game. 8)They were thinking:
funny you should say Fan mod of Heroes, since Shadow The Hedgehog used the Heroes Engine. Which again, was odd, since it was nothing like Heroes. Interesting to note how the final boss is similar to Metal Sonic's final form. They even recycled the sky and changed its color.I said mod BECAUSE of that. Because it is a mod, all in all. Tons of recycled models and a game that was rushed out.
At least the music was neat. One thing they SHOULD have done was yknow, not have your supposed ALLIES trying to kill you. I mean, Ok, im siding with either the aliens or humans/robots. Ok. why are they still shooting at me. Seriously.
Chaos Control is really only useful if you are going for the Neutral story, which involves ignoring everything and getting the Emerald at the end.
Also, Black Doom tells him to get the emeralds. Then technically, he should be doing that- going for the emeralds at the end of the stages. But you get an emerald, and Doom goes all YOU TRAITOORRRRRR
Shadow the Hedgehog is actually pretty fun if you do straight neutral missions. Kill off the bad guys and zoom through the levels with Chaos Control. Of course, you obviously have to do everything to get the 'real' ending, which is dumb. To this day I hate those Artificial Chaos missions with a fiery passion. X(Nnnnnnope. Still suffers from bad level design/graphics/bugs. But I do agree that it is the only non-broken way to get through the game, the easiest, and actually the funnest, since the best level is probably that sky temple fortress level.
Eggman's base was pretty neat itself. The final stage one I think.Urgh, I spent half an hour looking for stuff around in that level, and the flying bat parts were awful.
Eh. Most of the StHH final stages were cool. Cosmic Fall is a favorite.
The Haunted Castle level was cool too. though if I recall, the part near the end where you had to grind with I dont remember what chasing you was hard as hell.
"IT'S LIKE TAKING CANDY FROM A BABY, WHICH IS FINE BY ME!" (on the true good path, BTW). In other words, LOOKAMEE I SO EDGYHA!
HA!The entire game was bad fanfic. Thankfully, none of its events have ever even been aluded to ever again.
I remember uploading a video with this cutscene on to my old and now banned YT account.
Yeah, it was [tornado fang]ing stupid. Still... the stupidest thing I've ever heard in this game is GUN Commander's speech to Shadow when he meets him on the Ark.
MARIA WAS THE ONLY FAMILY I KNEW, AND YOU KILLED HER!
[Then a moment later...]
BUT IT'S JUST NOT ABOUT MARIA, EVERYONE I KNEW AND LOVED DIED, WORST OF ALL... MY FAMILY!
It was more or less like this.
I laughed so hard I couldn't stop.
HA!
I remember uploading a video with this cutscene on to my old and now banned YT account.
Yeah, it was [tornado fang]ing stupid. Still... the stupidest thing I've ever heard in this game is GUN Commander's speech to Shadow when he meets him on the Ark.
MARIA WAS THE ONLY FAMILY I KNEW, AND YOU KILLED HER!
[Then a moment later...]
BUT IT'S JUST NOT ABOUT MARIA, EVERYONE I KNEW AND LOVED DIED, WORST OF ALL... MY FAMILY!
It was more or less like this.
I laughed so hard I couldn't stop.
Jesus Zan...God, why are those graphics SO DAMN BAD. It's not just bad, everything seems so lifeless and static. Like a 1st year's 3D Maya project.
"You don't fool me!"
"Thanks to you everyone I knew and loved was killed when the ARK was destroyed!"
"Worst of all. MY FAMILY!"
[youtube]http://www.youtube.com/watch?v=asyhFIdRPzI[/youtube]
Listen to how this [tornado fang]ing sounds. Read it loudly and tell me... does this make sense?
Sure if you stretch it a bit, we might agree he's talking about Maria... but the way it's worded sounds like he just changed his mind suddenly and decided to say that YEAH, I had a family too. And they are DEEEEEAAD!
He's just trying to stress her importance to him. Chalk it up to awkward translation.Wasn't the game made proeminently in the US?
I recall SA2 Maria looking far better than StHH Maria.To me they looked equally terrible.
A Dreamcast model looks better than a PS2 one.
Thats a bad thing.
I recall SA2 Maria looking far better than StHH Maria.I only remember the SA2 Maria, and from her face...
A Dreamcast model looks better than a PS2 one.
Thats a bad thing.
He's just trying to stress her importance to him. Chalk it up to awkward translation.
I only remember the SA2 Maria, and from her face...
(http://media.giantbomb.com/uploads/0/7438/686167-maria.jpg)
Dat sheet gives me nightmares, dawg.
Also, Maria in Adventure 2 had a transparent skirt to boot!
I only remember the SA2 Maria, and from her face...
(http://media.giantbomb.com/uploads/0/7438/686167-maria.jpg)
She only appeared in small crazy flashbacks and a picture, so I don't think they put a ton of detail.It still looks better than StHH's Maria. Which is featured a bit more prominently.
...they put more detail in Reagan. =P And he only shows up for a bit.
The entire game was bad fanfic. Thankfully, none of its events have ever even been aluded to ever again.
Too bad it turned out badly. I think it was the one game to really cinge the thought that Sonic games were bad into people. Heroes was much better received, and merely considered as a bump in the road and a more cheery, kiddy approach at Sonic. But I really did think that the edgier and more mature style of Adventure 1 and 2 worked wonders with the character, and could have evolved greatly from there. Giving each character their own place in the world and their own identity, and moving them into the real world felt really cool overall. Plus, they coulda always introduced that plot point that GUN was experimenting with their own versions of the Ultimate Life Form in the late 80s, but decided to dump the experimented animals on some backwater wilderness called Green Hill, where they decided to be Earth-saviors against the conquerings of a mad scientist. =P
I call it doing in the wizard (http://tvtropes.org/pmwiki/pmwiki.php/Main/DoingInTheWizard)I call it Midi-Chlorians. =P
(http://fc01.deviantart.net/fs71/f/2011/293/4/2/ic_by_prower42-d4dgcek.png)Understand something.
[On-Topic]There sure is a lot of Mimas throughout the Sonic series.
what do you guys think will-
...
Nevermind, I don't wanna know anymore...
He's saying there's a lot of older characters that just up and disappeared with no in-game mention whatsoever. Though I doubt they're as overrated and highly demand for a return like Mima.
Only coming to mind are Mighty, Ray, Fang/Nack, Bark, and Bean. All of which appear on Missing/Wanted posters in City Escape.
what do you guys think will-
...
Nevermind, I don't wanna know anymore...
The characters are not lost......thye just had been neglected by SEGA and the fandom.
Wasn't there a cameo of Mighty or someone in Generations? Maybe they're hinting at bringing them back at some point.He's got "missing" posters in City Escape.
That's what you said about Colors. And someone probably said the same thing about STH4 before that. And Unleashed. And Secret Rings.Colors was a decent game, but it wasn't the kind of game to put Sonic in the good public eye again. The rest sucked. Sonic hasn't been "fixed" yet. And in this kind of game, I really don't know how they would stick in other friends in levels with the boost mechanic, and [parasitic bomb] only Sonic should be able to do.
Once upon a time, new Sonic characters did not mandate entirely new gameplay modes. They had a few unique tricks, adding an individual flair, but a single gameplay style was kept in constant focus. We called it S3&K, and it was one of the best damn games of its generation. I'm still not sure why Sega thinks that concept only applies to 2D.
Colors was a decent game, but it wasn't the kind of game to put Sonic in the good public eye again. The rest sucked.My point exactly: Sonic being solo has no correlation to quality.
I really don't know how they would stick in other friends in levels with the boost mechanic, and [parasitic bomb] only Sonic should be able to do.This isn't fun anymore. You make it too easy.
Generations DOES feature friends in levels.
My point exactly: Sonic being solo has no correlation to quality.It features friends in the 2D levels.
This isn't fun anymore. You make it too easy.
Among Sonic's friends, there's relatively little from a gameplay standpoint that Sonic alone does. Rarely should these abilities be outright required, and even when they are, a few well-placed spring boards can get anyone else through just as easily. Minor alterations to level design based on character, or even the same character with different goals, are something that Sega and countless other game companies are already well within the habit of. It's something that both Colors and Secret Rings did anyway despite being Sonic-solo games. The notion that a non-Sonic character will break a given stage design is outstandingly closed-minded.Secret Rings didn't let you play as anyone other than Sonic, they just gave you stat-changing stuff which made the level designs less retarded to play through. If you're talking about that turd Black Knight, you know how well that was received. Colors allowed for Miis to play, but they were basically Sonic reskins with which you could play through virtual side-levels.
I recall people hating the Knuckles/Rouge shard hunting.It's new content versus same content. The treasure hunting and shooting didn't have an amazing reputation, but it worked quite solidly. Heck, Chaotix was the only team that changed things around a bit. Aside from that, it was the exact same game four times. And story? Sonic Heroes didn't have a "story".
And to a certain extent the mech stages with Eggman and Tails, but they get more slack because come on, you're playing as freaking Eggman.
I didnt really mind playing through heroes 4 times. mainly because each team had its quirks, mainly that Team Rose has short easy levels, and each had a different side of the story. EG they all passed through the same stages in story- Although Team Chaotix and their fetch quests irked me a bit.
Secret Rings didn't let you play as anyone other than SonicThat's...exactly what I said. You misunderstood my post, I said that changing characters was one scenario that calls for it, the same character simply changing goals is another. Secret Rings is the latter (it frequently tweaks stage design based on which mission you've selected), as is Colors (level alterations as Super Sonic).
That's...exactly what I said. You misunderstood my post, I said that changing characters was one scenario that calls for it, the same character simply changing goals is another. Secret Rings is the latter (it frequently tweaks stage design based on which mission you've selected), as is Colors (level alterations as Super Sonic).You mentioned both, without refering which meant what games, and I mentioned both as well, explaining reasons. But as always, not quoting my entire post instead of half a damn phrase leads to this [parasitic bomb].
I lack the time to properly respond to rest of your post at the moment, so 'till next time. Just wanted to clear up that misunderstanding.
I'm just saying here that it's not needed. Not required by far. Sure, stick'em in. But they don't deserve to be a gigantic deal. Massive amounts of friends are what's normally recognized as the main factor that killed the Sonic franchise (it's actually bad game design, but people can be dumb). We may see Tails and Knuckles in the future, but in the direction Sega's headed, they're most probably gonna try and keep Sonic as the role rider for awhile. And I got no problem with that.
You mentioned both, without refering which meant what games, and I mentioned both as well, explaining reasons.In the same sentence in which I mentioned both, I also mentioned that they are both "Sonic-solo". A Sonic-solo game may have level tweaks, but those level tweaks cannot be the result of playing as friends who are not playable. I can't get more specific than that.
But as always, not quoting my entire post instead of half a damn phrase leads to this [parasitic bomb].Whether a statement is or is not placed in quote tags holds no correlation to whether or not a person has read it. If I quote your point, be assured that I have read all further comments that you supplied, whether I included them in the quote or not. I may have nothing to add, or an un-quoted detail may be covered in the broader scope of my response. If you're going to whine that I'm ignoring parts of your post, then tell me how it is that whatever I neglected is relevant to my response, rather than just complain that it's not in the quote tags.
Anyway, this video from the other topic:I have nothing to add to this. It's relevant to the topic, but irrelevant to the debate. Whether or not an NPC traverses a stage in any manner comparable to Sonic has no relevance to whether or not another player-controlled character can.
[youtube]http://www.youtube.com/watch?v=2YCcj0Foq8w&feature=player_embedded[/youtube]
Basically shows that the racing contained within the game doesn't really show Knuckles proceeding through the level. He just digs all the way through, sometimes popping up to throw some punches.
Secret Rings didn't let you play as anyone other than Sonic, they just gave you stat-changing stuff which made the level designs less retarded to play through. If you're talking about that turd Black Knight, you know how well that was received. Colors allowed for Miis to play, but they were basically Sonic reskins with which you could play through virtual side-levels.Secret Rings and Colors were disussed above, but I reiterate: I was not referring to character choice, because there isn't any. I was referring to other gameplay circumstances that require a similar effect. In the case of Secret Rings, it is alternate mission goals. In the case of Colors, it is the absence of wisps during Super Sonic mode.
Were they big deals? No. People hated playing through the story 4 times in Heroes, for example. Adventure 2 had less characters than Adventure 1 when they realised that the small changes formula didn't work anymore, so they could focus on the different gameplay styles that WORKED.Heroes came after Adventure 2. The "small change formula" is, in Adventure 1, applicable only to Tails and Amy, as they're the only ones who share fairly similar play styles to Sonic. However, they are both limited to considerably smaller and simpler stages than Sonic, which damages their presence in the game far more so than any failure to differentiate themselves.
The Advance games evolved to two characters in Rush, which evolved to a single character in Colors DS/Generations 3DS. The formula became less about having different characters with little different things to begin with, and became more about Sonic, which overall evolved the core gameplay. Sonic levels now have a smarter design, and speaking about the 3D levels, boosting homing attacks play a big part. Now, Sonic levels have multiple paths to proceed by, each making smart use of those mechanics. It no longer makes sense for so many characters to be in the same game with similar gameplay. If Sega adds them later as unlockables, or DLC, sure. But don't give them an entire story of their own which is exactly like the regular one.Nowhere did I say that any additional characters should require additional stories.
I don't really see these "other companies" being well within the habit of granting several characters slightly-changed levels to fit the gameplay in recent times. Unless you mean Nintendo's NSMB, Kirby and DK games, in which the level doesn't really change when you change characters, to my knowledge. It's not a trend anymore like it was in the 90s, I guess. Doesn't serve much of a purpose anymore, really.All three of your examples are irrelevant as they allow only one character in single-player. NSMB doubly so as there are no player-specific abilities in the game.
quoted text so it doesn't take so much spaceJesus Christ...
Heroes came after Adventure 2.I know that.
The "small change formula" is, in Adventure 1, applicable only to Tails and Amy, as they're the only ones who share fairly similar play styles to Sonic. However, they are both limited to considerably smaller and simpler stages than Sonic, which damages their presence in the game far more so than any failure to differentiate themselves.Which is my point.
rest of this part of the replyIf they're just skins with tiny changes, something which shouldn't work with Sonic nowadays, why should they be there as mainstays in the first place? Like I said, I got nothing against unlockable skins. But for the friends to be there from the beginning, or be unlockable as characters in a main screen, there should be palpable changes to the levels, to justify their importance. Luigi doesn't NEED any changes, since he has what we can basically call stat changes. Mario Bros 2 didn't need any changes either, since it was about playing the same levels with other characteristics. This doesn't work with current Sonic. And seeing as Sega is saying that classic Sonic won't be here past Generations, it won't work on future Sonic games either. His design, and ways to progress through levels has changed too much. Do you honestly see Tails or Knuckles with dash bars? Should there have been more characters for the classic stages, but not for the new stages? It doesn't make any sense. Mario is basic platforming, and as we can see with that flash hack someone made, one can even play it with Samus, Simon Belmont or Contra Guy. I can understand your "just use different characters along the same playthrough" thing, and I understand that point. Thing is, it doesn't work in 3D Sonic, and it's hard to make relevant in 2D Sonic.
I just checked and it's not in the Europe PS3 store, not sure if that means the release date was off or Sony has yet to update the damn store.
I am hugely excited that Tails is returning, and hugely disappointed at the lack of Nintendo logos among the platform list.
Guess I'll have to steal some time with my brother's 360 at some point during 2012.
I want to bet that the "New Physics Engine" and "New Graphics Engine" are to blame here, too big for Nintendo's Steep Filesize Limit.Probably, but as this is a 2012 game, you'd think the Wii-U would have been a viable option (Generations I get; too early). Unless Nintendo still doesn't have their digital [parasitic bomb] together, which I guess wouldn't surprise me all that much (they SAY they were taking notes from the 3DS launch, but how good they were remains to be seen).
If they really want to make the fans happy, then they need to tell Dimps to get lost, their "level design" is horrendous. Sonic Team did fine 2D Levels in Generations, they should be working on Sonic 4, not Dimps. Here's hoping the new physics engine makes the Spindash stronger than it was in Episode 1. Hell, they should go back and redo E1 with the New engines so there isn't any difficulty in going back to E1 after playing E2 and vice versa.I found the spindash in and of itself to be fine; the problem is when you leave the ground (which people often demonstrate by spindashing off an edge, but the spindash itself does not cause the issue). Basically, Sonic brakes whenever he's in mid-air and you're not holding any direction on the D-Pad. It's EXTREMELY odd when you start out, but you can adjust to it, and even learn to exploit it.
Because making money is a horrible reason to do something. You uhhh volunteer your time at your job right?I would be pissed but if I'm so inclined to want to play Sonic 4 I have the PS3, and besides maybe they won't have to dumb it down so they can fit it on the Wii's pathetic 512 MB of Internal Memory.
But no - the reason Episode I was on the Wii was because we wanted to bring the Sonic 4 saga to the widest possible audience. Episode II unfortunately will not be coming to the Wii - for reasons most people have probably guessed, but that doesn't mean the SEGA isn't supporting Nintendo platforms, we have a very strong partnership and will continue to do so.
Speaking of Sonic CD, because 4 is apparently tied to CD somehow, do you think the port of CD could have any interaction with 4Ep2?
Apparently Progressive Insurance is starting an ad campaign featuring Sega's mascot getting a scolding from Flo (cosplayed at DragonCon 2010.) Why exactly, who can tell. If they actually took a look at Sonic's driving record in something like, oh, City Escape, I'm pretty sure his premium would be about $623. Per hour.
Advance 2
suck
Sonic Unleashed (Wii)
So my wife got me Sonic Chronicles and Sonic Unleashed (Wii) for Christmas, and my Mario Kart addiction finally subsided enough in the past week or two to try them.Unwiish'd was dimps. As we all know, they are not the best when it comes to sonic.
...granted I haven't spent all that much time with either one, but right now I'm kinda thinking that my instincts served me well on what Sonic games not to buy. At this point I'm completely mystified as to how Unleashed is considered the beginning of Sonic's redemption. The controls are unbelievably loose, and the framerate is choppy as hell.
I will give them credit though, I loved the Wii/PS2 Eggmanland. I like the beginning of the stage with the big Eggman mouth.
Unwiish'd was dimps. As we all know, they are not the best when it comes to sonic.I'll be the first to tell you that Dimps is not perfect (why oh why are there so many pits in DC-era Generations on 3DS?!), but I had a higher opinion of them before I played Unleashed. Their handheld stuff, STH4, Colors, none of it handles as badly as Unleashed does. At least, that's what I'm getting from my early impressions.
This right here is the only reason to play that version of the game, Day version of Eggmanland was FANTASTIC as opposed to the terribleness of PS3/360's Eggmanland. Almost makes you think they swapped developers when they came to make that stage.
I'll be the first to tell you that Dimps is not perfect (why oh why are there so many pits in DC-era Generations on 3DS?!), but I had a higher opinion of them before I played Unleashed.
Didnt Dimps make the handheld Colors?
People like PS2/Wii Eggmanland DAY. Because it plays great and the design is pretty neat. The rest of Eggmanland can suck it. 5 night stages? Really? (all annoying too)
Also, unwiish'd had the mechanic where you could charge up a boost before it said "Go", and Sonic would use the Spindash animation. An animation he would also use when he boosted into a dash panel. (something generations seems to have taken notice of and used for both that, and drifting)
Also, people tend to dislike 360/PS3 Eggmanland because it was just so long and tedious, and having to switch to the Werehog for certain segments really broke the flow of the day segments.
They did but he seperated Colors from "Their handheld stuff" which led me to assume that he thought Wii Colors was made by them.Touche. I didn't realize that Sonic Team picked up the boost gauge habit.
What I hated more about the night segments was not the werehog, but the battle music that CONSTANTLY interrupted the stage music. I HATE that battle theme. It's annoying. I dont want to keep hearing that every time I hit something, I want to keep hearing the stage music.
Have you seen this?Here's the official version from Progressive's youtbe though.
[youtube]http://www.youtube.com/watch?v=9VQmPgdvdoo[/youtube]
Along with Quote from Kotaku for great truth:
Though.. Why would he need car insurance..?Hmm... why indeed?
And what a tease to make it look like the regular spin dash but still have it act like it did in CD.
This is wrong.
You have a setting to change Spindash to either S2 or CD mode, CD mode is the original, no revving animation or anything. S2 Mode is default when you start the game, and you still rev it to make it faster.
Changing the spindash changes how the camera works too, CD mode gives the camera that look ahead that was in CD, S2 Mode makes the camera work how it did in S2, CD mode is also bugged, your top speed is capped and jumping eliminates all foward momentum.
How is it that people don't understand this.
This is just too great.
[youtube]http://www.youtube.com/watch?feature=player_embedded&v=diFHxtDrkTQ[/youtube]
[youtube]djSp1FFX0E8[/youtube]
So I thought this was kind of neat.
The Sonic 4 Saga continues as Sonic reunites with Tails for all new collaborative play! Following the events of Episode I, Metal Sonic has returned to form a formidable alliance with Dr. Eggman! To face this new threat, Sonic will have to call upon an old friend to help him save the day! Joined by Tails, utilise ingenious combination moves and race across four brand new Zones, in order to put an end to their evil plans! Play alone, or with a friend locally (and online), in an evolution of Sonic 2′s collaborative gameplay! Unleash Sonic and Tails’ devastating joint attacks and combination moves to fight the united force of Metal Sonic and Dr. Eggman. Episode II features an all new game engine, bringing you updated physics and an original graphical style as you race through four unique Zones and a new Special Stage.
FEATURES
- Offline co-op 1 – 2
- Dolby Digital
ONLINE FEATURES
- Online co-op 2
- Leaderboards
Metal Sonic
alliance with Eggman
Metal Sonic has apparently been his own villain since Sonic Heroes. Don't know how or why that happened though.
Oh hey there Death Egg.
This takes place before Heroes.
That's Little Planet from CD. I guess Sonic 4 merges the Sonic CD and Sonic the Hedgehog 2 stories together, in episodic format..
That's true but whose to say Metal Sonic didn't consider himself his own villain prior to Heroes?Because he only ever revealed it to the world when he replaced Eggman in Heroes. Prior to that he was just another Eggman robot. And supposedly has been out of commission since Knuckles Chaotix.
That said, the game does look great.
Red rings huh? Sounds like an improved Hedgehog Engine and Generations Engine love child.
I suppose this is worth posting.
[youtube]http://www.youtube.com/watch?v=r-mS3tiWeCM[/youtube]
Skyscraper Scamper: Now with bearable drift segments!
Lets see...
Dimps usual lack of attention to physics noticable in the water running segment (When Sonic jumps all momentum is completely reset)The music is just a really bad sounding remix of Aquatic Ruin (Which already wasn't exactly a great song to begin with, IMO)EDIT: Okay I guess that isn't the real music.The music still reeks of MIDI.
The stages still appear to be prerendered garbage instead of true Polygons (The logs, folks)
Its [tornado fang]ing Aquatic Ruin. [tornado fang] Aquatic Ruin.
I would say its the Sonic Cycle all over again, but to be fair I don't think anybody was anticipating Sonic 4 E2 after E1 failed to impress.
The Special stages don't look too bad though, Tails doesn't have his movement delay from S2 anymore, and it kind of reminds me of 3D Blast's Saturn Bonus stages as opposed to Sonic 2's rendition.
Aside from the underwater segments and certain traps, Aquatic Ruin wasn't bad at all. And since it's the first zone, it's not going to be as difficult as AR was in Sonic 2. The logs aren't prerendered, if you stop the video at the right moments it's definitely polygons. And while the whole physics thing will probably never be perfect, at least they're improving from Episode 1.
Also, the music does bug me. Jun can't seem to capture the catchiness and character of the Genesis-era music with these new songs. A perfect comparison is to this Stardust Speedway remix, which is used in the game but sounds so radically different from the rest of the soundtrack:
[youtube]http://www.youtube.com/watch?v=7hFSWi2msGo&feature=player_embedded[/youtube]
I just completed Sonic Generations. Replayed a bit of Sonic Rush Adventure. I like Rush Adventure better.Those are the first three levels.
The first few levels of Generations I liked, Green Hill, Chemical Plant, Sky Sanctuary are a few. But it went downhill from there. And the final boss was boring, not to mention they literally repeated "It's a homing attack!" 80 times over and over again. The best thing going for it is all the nostalgic music you could use during the levels.
^I got the 3DS version so I never encounter the "It's a homing attack" 80 times or so... plus I think the 3DS version had a much more fun battle against the Final Boss unlike the the console version I saw on YouTube.
Also, Sonic the Hedgehog 4 Episode 2 is already out? I have to check it out if that's the case!
May 15th.
The videos are from Beta 8, which was accidentally sold on Steam for a small period of time.
The last special stage is absolutely brutal.
this one spikes in difficulty a lot more than past Sonics.
run down a bridge collecting rings.I suddenly imagined that special stage on 3DS and it was somewhat glorious. XD
It wasn't as hard to beat it when you figured out that the rope that sticks to Sonic and Tails is also able to touch rings.
the rope that sticks to Sonic and Tails is also able to touch rings.
is also able to touch rings.
Vix: Still, there was far less leeway in that one than the others. Retry option helped too.
RMZX: Tails does that when you hit the call button. Which is useless in single player cause you activate a team command with Tails being anywhere on or off screen. So it sounds like your R2 or RT or whatever button might be on the fritz.
How far are you into the game? Cause you actually can't use the moves right away. Can't team swim until Sylvania 2 and you can't team roll until Sylvania 3.
On that part you're supposed to go slow.
Yeah, I don't get that either. I guess they didn't want you to be able to cheese your way through it with Super Sonic (which, really, is the entire point of Super Sonic).
Adventure 2 might be coming to XBLA soon.Have them release it on PC.
Major Nelson leaked a release of Avatar Items slated for June 5th, that later was mysteriously removed (Probably Sega).
Just in time for Sonic's 21st?
Have them release it on PC.
I don't want to [tornado fang] around with emulation no more.
http://digiex.net/content/355-sonic-adventure-2-remaster-xbla-psn-coming-october-3rd.htmlFinally, Rouge can bouncy-bouncy in HD. owo
Sonic Adventure 2 Remaster confirmed~! XBLA/PSN, October 3rd! There probably will be rank-based trophies involved too. =w=
- The camera, of courseNope.
- The controlsNot gonna happen.
- Re-do all the game's cutscenes and English voice-oversThey pissed off the old VA's, they won't fix this.
- Update the character modelsThey have the GCN models, they're going to use those (Except for 2P Default models, those will still be Low-Poly unless they decide to fix that.)
- Make the mini-games like the racing mini-game actually fun (and fix how the cars handle in general so they don't feel like you're driving an ice cube on a ceramic plate)Why would they fix something if its "authentic to the DC version"
- Fix all the annoying bugs and glitchy-ness of the original gameYou cannot be serious.
- Playable Amy Rose (?)She's in Multiplayer and doesn't serve a purpose other than being a clone of Sonic, why bother?
- Online multiplayer (for the chao races, chao fighting, the racing mini-game, etc.)I doubt they would go so far as to include something outside of a shitty leaderboard.
- The game gives you character-based themes for your system of choice after unlocking themHow would they accomplish that on the PS3?
I'm really not looking forward to doing the Tails/Rouge Driving missions while getting all A ranks again. I hate that "Don't hit the walls" mission.
The nightmares of getting every single emblem haunt me when I think about SA2, although the good times manage to overrule them. Green Hill Zone wasn't worth it all, though.
Considering it's coming to Xbox Live Arcade and, if a single screenshot of a 2P button prompt showing a Playstation button icon is true, Playstation Network, I get the feeling something or another is going to be omitted. Chao Garden's GBA features is an obvious one. And they managed to keep the cutscenes the same for the (albeit otherwise crummy) Sonic Adventure 1 port.
All I'm worried about is the difficulty of the trophychievements. If it's like SA & DX DLC, then it means you have to collect every emblem again by getting the highest rank, and also reach Green Hill Zone. =w=;;
It'd be even harder if they integrate the Chao garden into it. Like if they really wanted to be evil, they could make one of the trophies involve you successfully breeding a chaos chao or something of the like. My Gamecube was left on overnight/during the day quite often as I evolved those things.
Oh yeah, I spent over 2+ weeks trying to get 3 All-S ones with my GameCube version.
Why would you inflict so much pain on yourself by doing that?The Emblems/100% completion... Forgot what was it suppose to un -- Oh now I remember, to unlock Green Hill Zone. But still, was fun watching my chao one-hit [sonic slicer]-slap K.O. my competition away in the chao fighting mini game. >0<
I used to be a cheating bastard during 2003-2008 and unlocked GHZ that way on the 'cube, though I wouldn't see the point as it's JUST only for the single player campaign. I would imagine this unlockable to be bought ala MMX IOS.
I never bothered with chaos chao, as they were difficult to obtain. Especially the Tails Chao.
I used to be a cheating bastard during 2003-2008 and unlocked GHZ that way on the 'cube, though I wouldn't see the point as it's JUST only for the single player campaign. I would imagine this unlockable to be bought ala MMX IOS.I'll admit that even I got my hands dirty when I was raising my Chaos chao; I basically used GameShark with Sonic Advance 2 when I transfered my chao to GBA and speed up level-up it that way (stats are legit because anything higher than 4,000+ would of crash the game). Plus I exploited the glitch to clone myself 3 three more of them so I have all three Chaos chao.
I never bothered with chaos chao, as they were difficult to obtain. Especially the Tails Chao.
I didn't shark my gamecube games since I never had an "Action Replay". ^^;But my shark I used was for the GBA, not the GameCube.
I managed to get Tails Chao from PSO 1&2 tho, the transfer went well~
It's an offline mission too, so you could keep getting more if you wanted.
I didn't shark my gamecube games since I never had an "Action Replay". ^^;
I managed to get Tails Chao from PSO 1&2 tho, the transfer went well~
It's an offline mission too, so you could keep getting more if you wanted.
And besides, you GOTTA cheat eventually, it's inevitable.The same goes for Sonic Battle for the GBA. ef-ing Ultimate Skill Cards...
'How bout dem red rings in Colors. By the time you have SUper sonic, you are so sick of playing the stages that the novelty wears off quick. I mean seriously, who the [tornado fang] thought it was a good idea to scatter THAT many.This. Sonic Colors is the single greatest reason that I'm thankful for WiiRD codes.
Vixy, there are 10,000 ways to fool a game into getting what you want. I even unlocked Metal this way for SADX once because I didin't want to waste time on something that could be spent trying to learn new things.The sad thing is I actually did get Metal Sonic in SADX legitimately. *shudder* Sharked the Green Hill Zone in SA2B, though (many years later through my Wii, that is).
And besides, you GOTTA cheat eventually, it's inevitable.
Taken to the logical extreme in Unleashed, unfortunately, which is a large part of why I didn't like that game.
I didn't even get halfway through Unleashed, I think. Got to the china place to start the next stage-
OH HEY DON'T HAVE ENOUGH SUN AND MOON MEDALS, GO FIND SOME MORE
I never had an issue with Unleashed HD.
Now, the PS2/Wii version on the other hand, had that issue in spades, due to their "Gaia Gates" or those little hub places which had of all things, minigame areas you had to get though usually to get those damn things.
In HD they usually seem to mostly be right in your path in stages.
Were they? or was it just those mini gates that required them? I recall being annoyed by them in Wii/PS2
Ugh. Knuckles rap BGM is part of the reason I couldn't stand playing his stages in SA2.You tasteless piece of trash.
What's that game with the screenshots in it anyway?Project X Zone. It's a crossover RPG with characters from Sega, Namco Bandai and Capcom and being developed by Banpresto for 3DS. It's meant as a successor to Namco X Capcom, which was for PS2.
Project X Zone. It's a crossover RPG with characters from Sega, Namco Bandai and Capcom and being developed by Banpresto for 3DS. It's meant as a successor to Namco X Capcom, which was for GBA.It was for the PS2.
Haha, oh man Sega, you're something else.
http://www.destructoid.com/exclusive-sonic-asr-transformed-music-preview-235342.phtml
So much music nostalgia~ :cookie:
Outrun, JSR, Golden Axe, to name a few~
Posted on: September 29, 2012, 01:36:15
Movie Time~ Next Year. From our friend Eddie Lebron. (http://www.destructoid.com/sonic-fan-film-to-premier-at-magfest-11-236089.phtml)
[youtube]http://www.youtube.com/watch?v=gHGYI8yz9U8[/youtube]
Yeah, there's a lot of potential in Dark Brotherhood, but alas it's no Super Mario RPG. Maybe if they included Gemerl, did some re-writes and essentially write it like a Sonic Adventure game, work out the battle system, then you would have had a solid RPG.
You know what's really tragic?
This game was supposed to have a REAL soundtrack at one point, but then suddenly something happened and they had to resort to them midis.
[spoiler=Video][youtube]http://www.youtube.com/watch?v=ze_uxxFJTvE[/youtube][/spoiler]
This was pretty interesting to watch. I personally always just went with the "speed of sound" thing given the little sonic boom effect visible in Unleashed - Generations.
Except there was plenty of problems with Brotherhood.
Gemerl doesn't need to be in it, stop saying things like that.
The writing was fine, I mean, it is BioWare, after all.
The battle system was crap, just needs to be scrapped.
I will never understand the concept about a character who's games are about being fast, in a turn based RPG. I mean, of all the kinds of RPG battle systems, turn based was what they chose?
[youtube]http://www.youtube.com/watch?v=JtCtQpclpY8[/youtube]
"WAY PAST COOL HUH?"
this is just too much for me I gave up after that line
Eh, Eggman massproduced Gammas in SA2 already. Not quite too new. Im more impressed by the entire fleet of Egg Carriers.
Yeah, but unlike this batch, they were at least distinct from E-102 himself
where's my [tornado fang]ing Knuckles Chaotix 2 already GODDAMN.
I wouldn't mind playing as other characters... as long as Sonic gets the most play time. I'm looking at you, SA2!
I'm not exactly a fan of the new style of Sonic games to be honest, but to each their own. If I want to play something that's exactly like the old games, I'll go dust up the old games themselves >_>
DR. ROBOTNIK'S MEAN BEAN MACHINEPlay some Puyo Puyo you friggin' pleb.
EXCUSE ME DOES THAT [parasitic bomb] HAVE SCRATCH AND GROUNDER AND HIS EGGSELLENCE HIMSELF? I DON'T THINK SO.MAYBE NOT... BUT IT HAS SATAN.
MAYBE NOT... BUT IT HAS SATAN.inb4 Robotnik's game over laugh.
SATAN.
EXCUSE ME DOES THAT [parasitic bomb] HAVE SCRATCH AND GROUNDER AND HIS EGGSELLENCE HIMSELF? I DON'T THINK SO.
Everyone knows the original Master System was the best Sonic amirite?
You deserve a...yes i do.
(http://lol.rockmanpm.com/robotnikpromotion.jpg)
Everyone knows the original Master System was the best Sonic amirite?the best thing about any Sonic on MS/GG is Scrambled Egg Zone's theme like seriously.
To clarify on the whole 'Remastering' thing:
The arrangements are identical to the originals, using FM synthesis. But they have been put together in a DAW environment and given an actual mix as opposed to simply recording the existing music. The Drum samples are sourced from the original synthesiser so they're super clean and crisp too.
Android
Android version of Sonic 1 came out today. Its got your Time Attack, Widescreen, Tails and Knuckles (I'm not kidding).There was that urban legend (or was it an April Fool's joke?) about locking Sonic 1 into S&K would let play as Knuckles in the former. But, it's real. :O
Sonic Team just released this shot with a caption about a Lost World. The official FB page confirmed it's for the 3DS and they're also developing the next M&S@The Olympic Winter Games. They're in a contract with Nintendo for three games. No word on the third.
(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/971239_10151585743017418_2040053311_n.jpg)
The fact that you can play as Knuckles in an official release of Sonic 1? Yes. Don't act so shocked, the guy who made the proof-of-concept Sonic 1 GBA had Knux and Tails in Sonic 1, so naturally they were probably given the okay since they had done it before.I wasn't exactually shocked; it was just the lack of using the Kobun emote for the situation. XD So are they just shoehorning them in or is a reason for bringing them into Sonic (kinda like how Tails got added in the update versions of Sonic CD)?
The urban legend is bullshit obviously.
I wasn't exactually shocked; it was just the lack of using the Kobun emote for the situation. XD So are they just shoehorning them in or is a reason for bringing them into Sonic (kinda like how Tails got added in the update versions of Sonic CD)?
Shadow wasn't great but it tried something somewhat different with the Weapons and branching paths
Don't try to defend that steaming pile of horse [parasitic bomb]I agree. It doesn't matter if it tried something new, since the whole concept of this "new" [tornado fang]ing sucks.
Don't try to defend that steaming pile of horse [parasitic bomb]Hey... I liked some parts of it.
Don't try to defend that steaming pile of horse [parasitic bomb]At this point, I'm almost willing to try Shadow the Hedgehog out since I tortured myself with Sonic: Now Loading once before. I hope my body can take it.
I hope my body can take it.[youtube]http://www.youtube.com/watch?v=LbSjKjjObLg&
Unleashed, Colors, and Generations were all really good.I'm probably the only person on the face of the Earth who thinks that Black Knight was better than either Unleashed or Secret Rings. Heck, I'd call it at LEAST on even ground with Colors.
To be fair though, the only real "Bad" games have been 06 and Heroes. Shadow wasn't great but it tried something somewhat different with the Weapons and branching paths, Heroes tried something different too but that mostly consisted of forcing people to use forms that weren't very fast to get past things that were in their way/fight enemies with lifebars because that was totally a good idea.
The side games that were "eh" (Riders, Storybook series) were just that, side games. They weren't great but Riders at least could be fun at times.
Don't try to defend that steaming pile of horse [parasitic bomb]The final stage was actually good. It just took one hell of a lot of pain to get there...
And what do those tricks actually do?
Fill up boost gauge and help you hold air to get different routes. (The latter I'm unsure about. I know it did in Colors.)
Fill up boost gauge and help you hold air to get different routes. (The latter I'm unsure about. I know it did in Colors.)
Some little tricks I've noticed in Sonic 1 iOS.
-You can play as Sonic & Tails combined.
-When playing as Tails or Sonic & Tails, tap the letters of the SEGA logo in reverse order when it loads the game.
-When playing as Sonic & Tails, Hold up and press jump twice.
True, but I honestly don't have the cash to be throwing around for an android device that can connect to the tv, and a controller just for it. A very tall order for an enhanced version of a game topping two decades now.
Just tried it out myself. The dpad is infact terrible.
N-new characters?I'm hype actually.
Oh dear.
I'm hype actually.
Because judging by that image, they aren't "another [tornado fang]ing sonic recolor"
MobiansGonzo plz
The parkour system lets you dash into walls or obstacles and navigate them manually as well, via wallrunning or vaulting and so forth.
Dr. Eggman has harnessed the power of six menacing creatures collectively known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-on. Using his dynamic new parkour moves and improved Color Powers, Sonic must run, jump and race through a variety of ever-changing terrains in order to defeat the Deadly Six.
Alongside a single player adventure, the Wii U and Nintendo 3DS versions of Sonic Lost World will feature a range of competitive multiplayer modes. In addition, each platform will also contain distinctive features that take advantage of the consoles’ unique capabilities. Exclusive Wii U Color Powers can be controlled with the Wii U GamePad by tilting, touching, aiming and more. The full game can also be played using only the GamePad screen and will feature a two player support mode. Sonic Lost World for the Nintendo 3DS is the first handheld Sonic game ever to feature fully realized 3D levels which include exclusive Special Stages and Color Powers unique to Nintendo 3DS.
This game looks just plain gorgeous too.If this is anything like Super Mario Galaxy's visual, it'll be quite a sight in person.
[spoiler]
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805421393_zpsd86b130e.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805466586_zpsf913c291.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805502210_zpse9568027.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805537088_zpsb2e9eb40.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805573911_zps1072bff3.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805607160_zpsb4feb18b.jpg)
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/1369805642440_zps94107580.jpg)
[/spoiler]
Also, No surprise...Thanks Rule 34 for being so quick. 8D
[spoiler]
(http://i887.photobucket.com/albums/ac71/Flame-G102/1369808910436_zpsf824e132.png)
there's already porn of it[/spoiler]
so maybe they couldn't have been trusted to do it all themselves?
it's practically on rails.
pretty though.
[youtube]http://www.youtube.com/watch?v=1ubse0h9D5E[/youtube]
Ladies and Gentlemen, I give you the worst gamer in existence. Seriously, he's a complete embarrassment.
At least the music is great.
Desert Ruins at 4:14
Frozen Factory at 14:45
So I literally just got to playing Generations.
Holy [tornado fang]ing chaos this [parasitic bomb] is the hardest Sonic game I have never played.
If you want nerve-wrecking toughness, try Sonic '06. ~w~Already been there. 8D
If you want nerve-wrecking toughness, try Sonic '06. ~w~
Generations isn't hard; it just has terrible, frustrating missions.
Planet Wisp.qgmwtpinhwmeypymjpjmyopyrmnrnlrtnl'rtnmrnnmsnm
Planet Wisp is the worst part about Generations, I'd say. Or at least, the weakest stage. Final boss is the worst thing about the game.
Planet Wisp is the worst part about Generations, I'd say. Or at least, the weakest stage. Final boss is the worst thing about the game.
Generations had the most underwhelming boss ever. Horrible design, boring fight ("THAT LOOKS LIKE A HOMING SHOT"), and overall terrible presentation. Generations is a great game but that boss was just...ehh.Truly nothing is safe in the Sonic franchise for Sega to have messed up Super Sonic(s) as badly as they did in Generations. Not only is the final boss garbage (to this day I still don't know what the point of your partner attack is), but it's an extreme buzzkill to unlock Super Sonic for stages only to find out he has no theme music. Or increased jump/accelleration. Or any ability to use the boost gauge without throwing your rings into a wood chipper.
Truly nothing is safe in the Sonic franchise for Sega to have messed up Super Sonic(s) as badly as they did in Generations. Not only is the final boss garbage (to this day I still don't know what the point of your partner attack is), but it's an extreme buzzkill to unlock Super Sonic for stages only to find out he has no theme music. Or increased jump/accelleration. Or any ability to use the boost gauge without throwing your rings into a wood chipper.
[youtube]http://www.youtube.com/watch?v=1ubse0h9D5E[/youtube]I raise you this (http://www.youtube.com/watch?v=kszpzJThCrg) kid (http://www.youtube.com/watch?v=E47lUkoV4vU) trying to play Sonic 1 with the most amazing map scouting and skills I've ever seen.
Ladies and Gentlemen, I give you the worst gamer in existence. Seriously, he's a complete embarrassment.
At least the music is great.
Desert Ruins at 4:14
Frozen Factory at 14:45
There's already a thread for it in the Entertainment board.
It's still good to put it up here precisely for those people who don't browse the entertainment board. Like Nexus. Or me.You both deserve to be eaten alive.
So it's been the buzz all day long, and i'm certain some of you of heard about it, but might as well post it here too.It's way too tempting to post the Knuckles edit of this.
(http://www.sonicretro.org/wp-content/uploads/2013/10/sonicboomteaser.jpg)
http://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1 (http://blogs.sega.com/2013/10/02/sonic-boom-working-title-a-new-animated-series-coming-fall-2014/?0=1)
Long story short, a CG cartoon series called Sonic Boom, apparently being supervised by the director of the Sonic series himself, Takashi Iizuka. That image alone managed to singlehandedly stir shitstorms due to Knuckles, though. And people were skeptical a month or two ago when it was said one of the writers had worked on shows like the modern My Little Pony.
You don't know?They wouldn't be asking if they knew, now would they?
In terms of Super Sonic:That actually is not a given after Generations. So, relieved to know that much at least. As for Wisps, I was skeptical about their inclusion to begin with, so how good or bad their implementation is really isn't much of a concern to me, unless they get to be downright intrusive to the gameplay, which it sounds like they are not.
[spoiler]...and he's of course faster than normal Sonic.[/spoiler]
Dammit, I was looking forward to the 3DS version, but that seems to be even worse than its console brother.
I may have to look for more gameplay videos to better analyze the stage designs. I still want the game.
Actually, believe it or not due to DIMPS, people are saying the 3DS version is, in some ways, better. The cutscenes from the Wii U version were basically captured off the screen and then horribly decompressed, and Sonic's turning is so damn slippery from what I can see, but folks are saying the levels are a lot less filled with gimmicky bullshit, and some boss fights seem to actually be better in the 3DS version.
Plot and Final Boss Spoiler/Thoughts on what I saw (they're not pleasant):
[spoiler]Yes, Eggman is the final boss, we all called it. Apparently his mech is pretty badass, and the Wii U version even makes it reminiscent of Brak from the OVA. .. except its patterns and fight are literally an altered version of the final boss from Colors. I mean, not wholly enough to be damn lazy, but the resemblance in the way the boss fight unfolds and a couple of its attacks being literally tweaked variants of the Colors final boss is just reeking of unoriginality (but then that's not saying much for Sonic). The 3DS version is even more blatant about the similarities to Colors' Nega-Wisp Armor fight, and the finisher to the fight? The exact same 'final blow causing a firework of the Eggman face to appear in the background' [parasitic bomb], except without any equivalent to the Final Color Blaster.
And for some reason the final boss has Red Rings that are just.. There on the path as you go along, except they're entirely missable by the principle of the boss attacks or attacking the boss.[/spoiler]
Jesus Christ.
[spoiler]Who's Brak?[/spoiler]
Actually, believe it or not due to DIMPS, people are saying the 3DS version is, in some ways, better.
[spoiler]I don't have the best memory of the name honestly, but the gigantic robot Eggman that Sonic and Tails fought early in the OVA. Brak Eggman? Metal Eggman? I dunno.[/spoiler]
Hey, I enjoyed Sonic Advance 2. I certainly liked it more than Advance 3.
Sorry for overusing Spoiler tags, I wasn't sure what I should and shouldn't spoil on the game in terms of factors or opinions. Tell me if I should spoiler-tag any of this.
Unfortunately, 'treads the line' also means 'not knowing what the hell it's trying to be'.I don't [tornado fang]ing care.
I don't [tornado fang]ing care.
Give me more evil Eggman.
The soundtrack's pretty much the best thing to come out of the game, that's a near-always with Sonic. 8D
Blue on the Run is still one of the best, if not THE best, Sonic boss battle song ever.
Also, The Wicked Wild's yyyyyyyyYYYYYYYY-YO!! opening makes me laugh every time!
Sonic Lost World's demo is now on the eShop for everyone it seems, but it only has the first two cutscenes, Windy Hill Act 1, and the Windy Hill section of the world map. You can carry your save to the full game, though, so it might be good for a headstart on the first level's animals and Red Rings.
Of course, the first parts of the game are the best from what I hear anyway.
I played both demos, and I actually liked the 3DS one better. Both felt kinda slippery, but 3DS was a bit less so. And the Wisp controls, at least for Laser, are stupidbad.
And I have neither iOS or Android...
Oh well, not a big loss. I do wish Microsoft would allow Sonic Dash on their mobile store, though. It looks kind of interesting.
Considering they've done all three other Genesis-era games and the sprites are straight from Sonic 3 & Knuckles, I think it's an entirely safe bet they're gonna remaster the third game as well.Dat would be crate.
The big question is if they'll finally port the Genesis games to consoles and Steam once they finish that.
Sonic Dash is awful, btw. Its just an endless runner with microtransactions.
It only seems to be one act, and it's pretty short. But it's free so who cares?
Also, after you complete it you need to score 100,000 points before you can play the stage again. I think you can get items from beating the stage, so this cap is to limit farming.
https://31.media.tumblr.com/7c063a195c7e5ee6d2e4fcae4080931f/tumblr_my0dp3z4aZ1r49i5ro1_500.png
The result of someone in the marketing division doing drugs, painting a hedgehog blue, finding a fox, giving life to an egg as well as a mustache, and finding the necronomicon and using it to revive a dinosaur.
[youtube]http://www.youtube.com/watch?v=77g1wLD98d4[/youtube]
If I did do drugs, i'd want what SEGA's taking.
This is like a commercial from the 80s-90s era. There needs to be more like this.I agree I missed off the wall commercial like this, there needs to be more job interview moggles!
I agree I missed off the wall commercial like this, there needs to be more job interview moggles!job interview mog is best mog
I expect broken, glitchy gameplay.
though I will miss treasure hunting.Why would you miss that?
Why would you miss that?I like treasure hunting......
Sega, or at least Sonic Team, aren't even making this one. It is a spin-off after all. The Wii U version is being made entirely by "Big Red Button Entertainment" which have no prior games under their belt, but apparently their company is largely made of ex-Naughty Dog staff. The inevitable handheld version meanwhile is being done Sanzaru Games whom made the most recent Sly Cooper. Make of that what you will because I ain't played it or any old ND titles. Also the Wii U one in particular is using CryEngine3 if that means anything.
Naughty Dog made some really good games like Crash and Jak and Daxter in the past, that gives me some interest in the Wii U version.
The Jak series hasn't aged gracefully, as I came to realize after playing the HD Collection. I'd imagine Crash hasn't aged well, either. So, I don't hold high expectations for this.
Don't get me wrong, I love the humor and atmosphere of the Jak games. I'm a fan.
But personally, I can't get into the gameplay as much as I used to back on PS2. That's just my opinion. It's certainly playable, but not quite as exciting as before.
Also, I'll have to disagree that every game has gameplay issues. The way I see it, it depends on the player and the game they're playing.
Unless the game is just plain terrible, then there's that.
Sega, or at least Sonic Team, aren't even making this one. It is a spin-off after all. The Wii U version is being made entirely by "Big Red Button Entertainment" which have no prior games under their belt, but apparently their company is largely made of ex-Naughty Dog staff. The inevitable handheld version meanwhile is being done Sanzaru Games whom made the most recent Sly Cooper. Make of that what you will because I ain't played it or any old ND titles. Also the Wii U one in particular is using CryEngine3 if that means anything.
They've taken iconic and simple designs and made them needlessly complicated. The only thing I like about them are the faces.
Yeah, the tape thing is the main issue, its like a belts n' zippers deal.
EDIT: Also Sonic needs [tornado fang]ing dubstep. Go ahead and lynch me but that drop was sick.
Considering some former Crash devs are on board for this game I'm not surprised in the least. Really thought that would've just been Marine though. I mean they even gave her a boomerang.
Big Red Button was founded by former Naughty Dog devs, so classic Crash for sure.
That also explains the scarf (cause Jak and Nathan Drake)
I'd be willing to say almost anyone in existence looks better with a scarf. Naughty Dog devs both former and current are just another group to have seen the light and help pave the way to complete Scarf Supremacy.
Ah, my bad.
Either way, at least it ain't Dimps this time. I think Sanzaru's onto something here haha
I didn't like Rush because the music was obnoxiously mehYOU'RE DEAD TO ME.
I didn't like Rush because the music was obnoxiously meh[parasitic bomb] taste plz go.
Sonic Rush's soundtrack was [tornado fang]ing awesome. Jeh Jeh Rocket, Wrapped in Black, What U Need. All [tornado fang]ing awesome! Whereas Rush Adventure had one, maybe two good tracks with Sky Babylon annnnd someone's gonna have to help me out with another.I-I like the Haunted Ship or whatever one.
I-I like the Haunted Ship or whatever one.
We got a new TV trailer!Okay that had me chuckling a few times. Especially Eggman at the end.
Sonic Boom (TV Series) - E3 Trailer (http://www.youtube.com/watch?v=kwpf8lNqDQE#ws)
The voice actors have improved immensely. Roger's delivery on "No, Knuckles" was actually really, really good.
Okay that had me chuckling a few times. Especially Eggman at the end.
"AND IT'LL FEED ME HAM! Evil ham..."
Are you guys ready for Sonic the "Yearly movie whore" hedgehog? (http://www.deadline.com/2014/06/sony-sega-team-for-sonic-the-hedgehog-pic/)You know, for what its worth, isn't marza the guys who [tornado fang]ing did cutscenes for Sonic games? Including Night of the Werehog.
Why did they pick Sony for this? I mean, in terms of shitty CGI movie churning studios it was either Sony Animation or Blue Sky.
So they pick the one that's churning out shitty Smurfs movies and has a hard-on for Live Action/CGI hybrids. Of course, this is of that Live Action/CGI blend.
Can't wait for Sonic's adventure in New York.
They are going by Wikipedia.Or perhaps it will be almost none of that?
So I'm sure the CGI elements will look fine.
Its just the Live Action bit that's going to be a problem because no doubt are they going to do some Fish-out-of-water by the numbers story in *insert big american city here* where he befriends some human, some comedy antics, some stupid jokes meant to be edgy or vulgar to appeal to the slightly older kids, the villain does something bad, Sonic gets all mopey, gets un-mopey, saves the day, goes home and promises human friend they'll see eachother again. credits roll.
Sequel is more of the same.
And video game movies are slowly getting better and better.
Tron, dude, chill out. Everyone chill the [tornado fang] out.No, Phi. My patience has run out. Sorry, but I'll have to decline on the "chill out" offer.
Some people who played Sonic Boom on the floor of E3 reported that the frame rate was kind of slow and the character switching beat em up style broke up the pace a lot. From the look of things it kind of looks like Night time Unleash, thoughts on this?
From the look of things it kind of looks like Night time Unleash, thoughts on this?
I still think the Werehog stages would've worked much better as Knuckles stages. Then we'd have had Sonic & Knuckles 2, and that would've been awesome.
It certainly would have made more sense than Eggman transforms Sonic into a Werehog and then literally destroys the world.To be fair Eggman also destroyed the world in Sonic Advance 3.
As long as there's more diversity between the beat-em-up sections, I'm happy. Cause Unleashed focused too much on the night stages with too few day stages in between, so it got repetitive and sluggish.
Yeah it really was a shitty version.
You'd think they'd have balanced it out more to makle those without a 360 or PS3 really enjoy it instead of making it as annoying as they could.
"Hey guys, how can we make this Eggmanland challenge even more annoying and nonsensical?"
"How about we design a large section of stage to be easy to traverse normally if you're careful, but set such a tight time limit that you need to do it flawlessly! And you can easily fall off the stage at any point in this section!"
"But won't they just go back to the last checkpoint?"
"That's the thing! There are no checkpoints in this absurdly long section!! So if you fall off, you basically need to restart the entire challenge!!"
"GENIUS! GET THIS MAN A RAISE AND A PROMOTION!!"
-totally an actual excerpt from a planning meeting for Sonic Unleashed PS2/Wii
There's a fanmade Sonic Rush 3 OST in the works (https://soundcloud.com/alec-day/sets/sonic-rush-3-ost) and it's pretty good, actually.
To be fair it is concept artwork, stuff like that normally gets worked out before a final picture is made.
Sonic's major issue now is that the franchise lacks that rival that pushed Sega to make the awesome games of the past so they could compete with franchises like Mario, with just being a third party developer now they have little reason to really put effort into their titles and can just coast on the popularity of the franchise alone because lets be honest, fans will buy anything with the brand name on it.
Even if the game is or isn't as bad as 06 I'm baffled how the quality dropped so much after Colors and Generations. I hear the TV show isn't to bad though?
The gameplay always looked like [parasitic bomb]. The new videos are bad, just like the videos before release.
Seriously, Chris.
I'm one of those weirdos that didn't like Generations half as much as everyone else, so to say that this isn't a surprise to me wouldn't be saying much.
Generations was a fun game, but for an anniversary game, far too short, (as a sonic game far too short) and far too little content. Should have been chock filled to the brim with old stages. And a stage select probably wasn't the best way to do it.
Colors was a masterpiece. High point of last gen Sonic games. Generations was a bit worse, but I'd still consider it "good".
I said this before. Sega knows taking risks is bad for the series. They didn't take risks after Unleashed and instead the next two games played similar to the Day stages of Unleashed, and they were some of the best, most well-received games in the series. Then they started getting creative again. Trust me, Lost World COULD have been good. It really could have, but it felt slow and clunky because they changed too much. From what I hear, Rise of Lyric suffers from that as well, except dialed up to 11.
Seems like the 3DS version isn't bad, but after playing the demo I felt like it falls under the same level of mediocrity of all the portable Sonic games (aside from Rush/Adventure).
Boom is a spin off so it's an alternate continuity. The Sonic Boom Games are a prequel to the Cartoon but the games themselves are alternate continuities to each other as in the the DS and Wii U games are not connected.It's worse because the cartoon basically has no continuity, the episodes are all 11-12 minutes each and basically 'this gag/thing an episode'. The games, which fail to be prequels to begin with since they explain and do absolutely nothing with the concept (i'm not kidding, Sonic and friends know everyone but Lyric, including Sticks), do little to tie in to the cartoons besides give Eggman his robot controlling device from Lyric...
It's weird.
Solo Sonic games, I don't know how long that can last - there isn't enough variety to sustain it. The future of Sonic games needs to be co-op,
Or, I dunno, how about YOU MAKE A GOOD [tornado fang]ing SONIC GAME. People are HATING the "variety" of broken bullshit and not-Sonic in Sonic games.Pfft! I should introduce you to this (art-thieving) douchebag who's game I just ripped on. XD
Is it that [tornado fang]ing hard??
Pfft! I should introduce you to this (art-thieving) douchebag who's game I just ripped on. XD
I mean, they didn't AT all notice how much people liked Unleashed, Colors, Generations, and (mostly) Lost World?
They couldn't do ANYTHING with that?
While it is true it probably wouldn't be a good idea to do the same thing all the time considering that they release a Sonic Game every year so it would in fact eventually get stale the problem is what they do change just doesn't work.Well they feared making another Sonic '06, but from the stuff I've seen on Sonic Boom, it looks like they didn't do much to avoid that. I do agree though that a Sonic game that's more in line of Sonic Adventure would be neat and I'm enjoying the first game on Steam so far (although it's a "bleh" port). At least Freedom Planet is doing a good job of filling the 2D Sonic niche pretty well.
Honestly it either should be release less Sonic games so it doesn't get stale and focus on other Franchises a bit more, which will never happen to be honest, or try to find a change that does work and refine it.
Though I'll be honest I personally just want a good Adventure style Sonic game again. Though they probably fear another Sonic 06 disaster. :|
Y'all should play Cloudbuilt and git gud.Nah there are a quite a few people who agree with you, and the games certainly weren't perfect, both of them were pretty glitchy in hindsight and the animations during cutscenes, especially with Adventure 2 and some of the more infamous voice acting flubs in that game, were terrible. While I can give a pass with Adventure being an early Dreamcast Game Adventure 2 really had no excuse.
Also, I'm seriously in the minority aren't I...? I thought Adventure was mediocre. Adventure 2 was merely "playable".
Y'all should play Cloudbuilt and git gud.Planning on it.
Having replayed both last year, I can say with fair certainty that Adventure 2 is garbage. At least the shittier parts of Adventure 1 were some of the shortest.That's the one thing I hated about the Chao Garden looking back into it, was forcing you to spend all that time into raise a good Chao to get emblems and [parasitic bomb]. "Hey, you want to unlock that hidden 3D Green Hill Zone level? I hope you got a LOT of free time on your hands, because you're sure as [tornado fang] going to need it raising our Pokémans." Thank God I had Sonic Advance 2 and some (not completely game-breaking) GameShark codes to cut some of the fat out. And no, I didn't mess with my Chao's stat (and if I did, it'd break the game), I just wanted to save myself the trouble hoarding rings to stuff my Chao's face. Everything else took honest-to-God planning and effort, to the point of making a guideline and a checklist at my school during free time for my Chaos Chao.
Also I would only ever be ok with the Chao garden returning if it was 100% optional and not tied to unlocking other [parasitic bomb].
The Adventure games have not aged well. While I haven't played them in years, that much is obvious.I was that way too with Sonic Adventure 2, though I didn't get to play it until my adolescence. It was fun discovering ways to sequence break the levels to get A Ranks. The Chao Garden had its hooks on me, and the racing mini-game was a right pain in the ass.
However, I had a BLAST with Adventure 2 when I was a kid. Not to mention it was fun to discover various shortcuts in certain levels, by jumping off the ground and falling alllll the way down to another area; in a way, you could cheat the game, as using those shortcuts were likely unintentional.
And the Chao Garden was addictive as a [chameleon sting]er. I did hate the racing minigame, though. Way too slow and tedious.
Yeah some of the longer races took too long, and some of them were really hard. I think I got up to racing the animals or just after that.It was satisfying seeing my Chaos Chao Falcon Punching the competition after all the crap the over-powered opponents gave me. All that work really paid off.
Karate was way more entertaining, it's satisfying when you see your Chao kick the opponent for critical damage and get a ring out.
If Mega Man got stabbed several times and put into the hospital for an indeterminate time by Capcom, Sonic's like a cancer patient who isn't in terminal but isn't having very high hopes - and the most positive thing still going for both of them are their comics, of all things.
New Sonic game...
Nintendo 3DS - Sonic Boom Fire & Ice Announcement (http://www.youtube.com/watch?v=X1TwJmYz3eQ#ws)
I think the trailer song raped my ears a little.Allow me to smooth your ears with a dancing blue mecha (https://www.youtube.com/watch?v=V0JcZNiUasU&t=4m22s). 8D
Please don't insult the Rush games by comparing it to this.
Please don't insult the Rush games by comparing it to this.No need to get all defensive, but that was what came to my mind when I watch the trailer since I only played a little bit of Sonic Rush before I could get my own PC. I wouldn't mind playing more for the soundtrack.
I thought Shattered Crystal was more Metroidvania like.
And Rush's soundtrack was catchy as fuuuuck.
What the [tornado fang] did I just readThat's exactly what I was thinking.
You know, based off the demos, I actually liked Rise of Lyric more than Shattered Crystal. But I've said before and I'll say again, that's probably because I was more looking for a Tails game than a Sonic game.Somewhere out there, Tails' Adventure and Tails' Sky Patrol shed a single dusty tear.
Do you guys not know about Sonichu and the dominion of Chris-chan Chandler?
Dude, the [tornado fang]ing sonichu tweet is gold.
The angry birds thing is fucky, yeah, but the other tweet is hilarous as [tornado fang] because Chris-chan made a huge [tornado fang]ing deal about Sonic's arms being blue in the redesign.
First I'm hearing about that. When did this come about?
Yoooo, years ago. Check chris-chan on knowyourmeme and then if you're feeling brave, check out the wiki about him.
I thought Lost World was part of Sega's Nintendo-exclusive deal?Well that might've just been some timed-exclusitivity.
That's true. I'm just sick of them milking classic. It was fun for the first couple games but now it's just beating a dead horse.Milking Classic?
If we can play as Tails and Knuckles it'd be fine, but I'm tired of Sonic only gameplay.THIS!!! :cookie:
cant really be worse than Sonic 4 can it?Yes, the air-brakes of STH4 took some getting used to, but it certainly didn't wreck the game for me.
I mean, even if they just use Generations classic sonic and Generations classic physics thats already miles ahead of Sonic 4
So this is the Sonic 25th logo, revealed by the Japanese 20th Anniversary page
(http://i887.photobucket.com/albums/ac71/Flame-G102/General/CXYlt4QUwAA-wMT.jpg%20orig_zpsbiko7bpi.jpg~original)
Im gonna bet they are planning a new Classic Sonic game.
I haven't played Lost World yet but I don't think it was that great either. Colors was barely memorable.
You take that back Sonic Colors had Sweet Mountain, Terminal Velocity, Planet Wisp('s Act 2 and 3 music, not really a fan of Act 1's), the Hub music for Tropical Resort, and fun boss music too.
Oh and the theme isn't half bad either.
Planet Wisp is easily among the best Sonic stages of all time. There's a reason that's the one they chose for Generations despite Tropical Resort being much more recognizable.
Too bad Planet Wisp in Generations was kinda [parasitic bomb].
I mean, for all intents and purposes modders managed to get the majority of Unleashed, the entirety of Planet Wisp, and even some SA stages into Generations' engine. That's impressive.
What
How the hell could you not know? XD
They use to be on my shelf, but then I needed that shelf for figures. So the games went into a drawer.Someone needs more shelves. Nothing but shelves on those walls. Cover those windows. You don't need sunlight. :P
To be fair Colors was the first Sonic game since the Genesis days as far as I know that had Super Sonic as a complete bonus feature unnecessary to the rest of the game and not brought out solely as part of the plot either. Generations just gives you Super Sonic once you beat the game, albeit with an abnormally fast ring loss count, and Lost World also brought the Red Rings back for Super but focused on using Wisps or the parkour usually to get them if they weren't just right there off the beaten path (and significantly raised the difficulty from 'okay' to '[tornado fang] this game').The problem is that the concept of Super Sonic in stages exists to enhance replay value: It should never be locked behind some unrealistic requirement that involves repeated visits to every freaking stage in the game anyway. You don't WANT to replay the game after all of that. Generations had the right idea, they just botched the mechanics.
It's not the greatest decision ever, but at least it gives you reason to replay the stages that aren't hunting for Sun and Moon Medals like Unleashed or getting S Ranks like every Sonic game from Adventure 2 to Lost World 3DS.
The problem is that the concept of Super Sonic in stages exists to enhance replay value: It should never be locked behind some unrealistic requirement that involves repeated visits to every freaking stage in the game anyway. You don't WANT to replay the game after all of that. Generations had the right idea, they just botched the mechanics.
http://www.gamnesia.com/news/after-years-of-rumors-its-confirmed-that-michael-jackson-worked-on-sonic-th (http://www.gamnesia.com/news/after-years-of-rumors-its-confirmed-that-michael-jackson-worked-on-sonic-th)It is a secret to nobody.
I mean, it was pretty damn obvious.
http://www.sonicstadium.org/2016/02/unreleased-sonic-game-segasonic-bros-found/ (http://www.sonicstadium.org/2016/02/unreleased-sonic-game-segasonic-bros-found/)
welp i guess we all know the 25th anniversary game now [/sarcasm]
(http://i.imgur.com/9rE0n3N.jpg)
sonic's coming to lego dimensions
I get the feeling this isnt all there is to the 25th anniversary. They're not capcom. They wouldnt tease and make hype for whats just a Dimensions expansion and another Sonic Boom game.
I hope visuals and music are the only thing they're taking heavy influence from Sonic CD on.
(http://www.youtube.com/watch?v=NGR5fTO2oio#)
I hope visuals and music are the only thing they're taking heavy influence from Sonic CD on.
so apparently, Mania is going to be LONGER THAN GENERATIONSSo, Sonic, Tails, Knux, and Act1 bosses. All we need is some Super Emeralds and we've basically got the S3&K formula.
and have a boss after EVERY act.
http://www.tssznews.com/2016/07/23/sonic-mania-is-longer-than-generations-will-have-boss-after-every-act/ (http://www.tssznews.com/2016/07/23/sonic-mania-is-longer-than-generations-will-have-boss-after-every-act/)
Damn son.
also who else watched that stream last night. Was that something or what. It was so bad it became awesome.
The $70 edition includes a 12-inch classic Sonic statue set atop a SEGA Genesis base. The base has a power switch which, when activated, plays the classic "SEGA!" start up sound.
The box itself hearkens back to the iconic branding of the Genesis era, and it includes a "SEGA cartridge cast with a gold ring," as well as a metallic card with the download code for the game itself.
(http://i.imgur.com/aKdpOjEh.jpg)
<3 <3 <3
Wait for the game to come out before you start bitching.
Yeah, even from me who was NEVER a fan of Classic Sonic, I'm pretty excited at the prospect of old stages being re-imagined with modern day level design sensibilities.
Did you like S3&K?
This is very important. A burning question that will dictate the fate of the entire forum.
Never played it. Don't care to. Sonic 1 and 2 were enough for me.
i can't afford 5 bucks for lunch right now sakura
i'm serious
(http://puu.sh/roTCJ/6a315c24ae.png)
I'm in the minority that likes Advance 2 the most in the trilogy.
i can't afford 5 bucks for lunch right now sakuraJust emulate it
i'm serious
(http://puu.sh/roTCJ/6a315c24ae.png)
Just emulate it
Trump is our new president.in all fairness, none of those have actually Released YET. (including the first one, that's still in pre-production)
Sonic gets the first good game in years.
The game is made by fans from the community and published officially by SEGA.
This is a pretty good year.
I'm not ashamed of my priorities.
Red Rings were fine in Colors...what Bizarro World did you come from, exactly? Colors is the REASON that I despise red rings.
The thing is that Colors' Red Rings were entirely optional and only worked towards getting you the Super Sonic reward that was never necessary(http://i173.photobucket.com/albums/w46/Hypershell/Iris-objection_zps4mdfom1k.gif)
(http://i173.photobucket.com/albums/w46/Hypershell/Iris-objection_zps4mdfom1k.gif)To be honest, besides a few fiendish ones like the infamous Red Ring right behind the goal or the ones that are super incredibly easy to miss and not get a second shot at without a restart, the problem with Red Rings in Colors if you think about it that way is the excess filler stages that all have 5 rings to gain as well. It's not that they're usually hard to find, odds are if a Wisp power-up's in a larger-than-normal area or completely unnecessary to progression there may be an extra route or a secret to uncover; but the sheer number of stages compared to a normal Sonic game is what really makes it tedious. It's actually fun to discover hidden routes in Generations for the Red Rings - not so much when there's like six acts of Asteroid Coaster with 5 rings each resulting in 30 rings overall just for one zone.
The fact that Colors' story does not acknowledge Super Sonic is irrelevant. Nobody plays Sonic because of its deep narrative. Every Sonic fan had been bitching ever since the turn of the millennium for Super Sonic to return to stages. Colors was the first time that ever happened, it was kind of a big deal, not exactly a minor skill bonus like in Generations. So they locked it behind the most ridiculously tedious requirement imaginable, that forces you to replay and scour EVERY STAGE IN THE GODDAMN GAME until you're sick of seeing a single one of the game's polygons...and then keep playing because you still didn't find them all. THE ENTIRE POINT TO SUPER SONIC IN STAGES IS REPLAY VALUE, and it should never ever have been locked behind the most replay-killing requirement imaginable.
Classic Sonic is looking good as always, though he's an "Alternate Sonic" summoned by EGGMAn? What?
At this point I just can't give a [parasitic bomb] about the Sonic story. I'm just glad classic Sonic is in it, so like Generations, this may actually be fun to play. If it doesn't have that, then I'm just out anyway.I'm hoping that they figured out that as long as Classic Sonic is in the game, there is NO REASON WHATSOEVER to have the Modern Sonic levels jump into side-scrolling segments constantly.
Sonic fandom autismYou really ought to be more mature than this
I wonder what your reaction would be if Sonic Forces happens to be the more popular Sonic game between it and Mania and Forces sold more copies. 8DI'd enjoy my Sonic Mania regardless ¯\_(ツ)_/¯
You really ought to be more mature than thisI mean, it's true... Sonic Forces is marketed to the steel donut types in the community
I mean, it's true... Sonic Forces is marketed to the steel donut types in the community
Sonic Forces looks kind of like ass if you ask me. gameplay will be generic Sonic generations style, but while tapping into Sonic fandom autism for the third character is genius, I'm not feeling what ive seen so far. not to mention theyve brought back the worst part of older sonic games- all the characters talking at you all the time.Look.....can you just not use autism, or any mental illness/condition to insult a community just because you couldn't think of a better word to do so? Autism is a struggle to live with no matter who has it or what classification they are in for many different reasons and it makes it worse when you use it as a buzzword as a short hand to degrade a community who most likely doesn't even have a good percentage of those who do have it. It also trivializes those who actually have autism when you use it as a short hand insult.
ehh. Honestly, while Forces may be the big 3D game, we all know Mania is the real "main" Sonic game here. Or at least, it's quickly becoming so. I've heard Sega is interested in potentially making physical copies of mania. and I hope they do. if anythign deserves a physical copy, that game does.
So we're not allowed a "darker Sonic story" anymore? That's so narrow-minded and shallow thinking there buddy.I never felt that "dark" and "serious" EVER fit with Sonic. This is the kind of thing that gave us Shadow the Hedgehog and Sonic 06. where it's all srs bsns and both are not generally regarded as high points. Sonic has always been a somewhat whimsical character, who's "edgy" personality was to the extent that he wagged his finger and gave you a smug grin. I mean for pete's sake, it's a series about busting little woodland animals out of containers and robots, while chasing a fat scientist who looks like Teddy Roosevelt. The Adventure games tackled darker themes, sure, but they were also very much a product of their time. And those times change. in the late 90's and early 00's, edge was the order of the day. if you can make it darker, do it. But even then, there's a difference between Sonic running through Metal harbor, which despite the setting, is bright and cheery, or tails driving on a not-san fransisco highway, and running through a burning spagonia under seige.
The reason for the "talking during the gameplay segment" is to convey the serious of the situation they're inthey can do that without annoying me during gameplay. I want to listen to the music and pay attention to whats happening around me. I don't need 5 characters talking at me while I do that. It's annoying and distracting. I didn't like it when it was just vector screaming about computer rooms, I didn't like it when Generations final boss did it, and I especially dont like it when they aren't even present around me and are just floating disembodied voices.
and communication is key to direction their advancements and information to topple ol' Egghead of his newfound reign of the world.is that a gameplay thing? no? Then it isn't necessary. That's a story element. And that has it's place, but not during gameplay, unless I'm hitting a question mark for hints. This is exactly the kind of thing that makes me lose hope in the game. it's not a cutscene, or an in-game cutscene or some small dialog at the start/end of the level, it's a full blown conversation between SEVERAL characters over the gameplay. I mean come on, even Sonic 06 did this right. I sincerely hope that this is a unique thing to one or two intro levels and doesn't represent the whole game.
Characters can interact with each other both in and out of cutscenes which is neat.
Also I like how the characters talk to the Avatar as well in the stages.I assume the avatar is mute due to logistics issues with choosable voices etc, but it's going to be really awkward and is going to make the writing even more one sided than it was in Generations, considering classic sonic isalso mute, and we now have a game with a more meaty plot than generations did. That's 2 mute MAIN characters interacting with modern Sonic.
It's cool to see Knuckles believe in you and seems like a mentor of sorts which I like and how you empress the other characters like Espio and Charmy as well.I think we'll never agree on our tastes, but I still feel that this is something that could be accomplished in other ways instead of during gameplay. Show, don't tell. Just having character dialogue boxes over the gameplay talking is the lazy way out.
I don't find anything wrong with the level designs.
They look epic and really illustrate the world is falling apart and becoming a ruin with Eggman in charge.matter of taste I suppose. Just goes back to my feelings on dark in Sonic stories. I mean, Unleashed did the "eggman gets his way" thing better in my opinion. Eggmanland was a nice show of Eggman in charge, without needing to have disaster porn in a sonic game. (despite the whole split the earth thing)
Music is great as well as it's a throwback to SA2 with vocal tracks as well which I love as SA1 and 2 were my second and third favorite Sonic games.I suppose music is entirely subjective, Im just not a fan of some of what I've heard. That green hill zone particularly grated on my ears.
Physics are off? I don't see it, maybe not as accurate with the Sonic Mania but they're two different kind of games and uses two different engines so some things need to be change to fit the tone and gameplay style of the game.it's not about tone or style, it's about modern Sonic team literally not knowing how to do momentum based physics. Yknow, the one thing vitally important if you are going to actively try to incorporate "classic" Sonic gameplay. I mean I get it, this game probably started development right after Generations and they just ported over the classic physics, but it's a tough break having to live up to Mania's near perfect classic physics.
And Infinite? Well aside from his song, I don't see anything "edgy" about him. What is edgy anyway?He literally looks like a deviantart design of the "HE'S THE MOST POWERFUL!!!" variety. he has an over the top 'dark" design, a tryhard name, he floats, I mean man, Mephistopheles seriously has nothing on this guy.
Everyone throws it around like they know what it meanspeople know exactly what it means. Edgy is Shadow with a gun with metal blaring in the background. Edgy is a super powerful ancient evil being that looks like an evil version of Shadow, impaling Sonic through the back.
He's sinister no doubt, cunning, clever, powerful, prideful given his attitude towards Sonic. To me he knows can't be beat and is mocking his enemies around for fun. I guess a tad arrogant to beat.that's kind of why he's edgy m8. That, coupled with his design, I mean, I would almost believe it was parody if I didn't honestly think Sega is playing this 100% straight faced.
He's an interesting characterhe's literally a cliche
why does he have these powers?this at least, we can possibly confirm where, though spoilers-
So far I'm more interest and excited for Forces than Mania. I like Mania, I'm enjoying the game... but ultimately I want to play Forces more than Mania. Mostly for the Story and the Character Creation and I'm loving what I'm seeing of the game.well good for you. Something for everyone this year at least. I do still think the character creator is a genius move on Sega's part, considering the fandom's penchant for creating OC's since the earliest days
Though I wonder if Forces well outsell Mania? Mania is a love letter to old fans well Forces is something new and for both old and new fans so Forces make get more sells.Forces has an immediate advantage in having an actual physical copy, which makes for easier marketing. (AKA grandma seeing it on the shelf) But I think you really overestimate the "new fans" thing. I would argue that while that is a nice marketing line, it's not really the case. Sega knows it's Sonic fanbase. And this is a game that answers both the request for Generations 2, and for the friends to come back after being gone since 06. I mean what really about this game would appeal to a "new" fan, someone who's never played Sonic, any more than any other recent Sonic game like Unleashed or Colors, or Generations even? The character creator? because that would be about it, but that's not exactly a great way to bring in new fans, considering they would be in it for the OC, something that probably won't be in future games, instead of bringing them in by selling them Sonic himself.
Kids like imagining their own characters and Character Creation might cause the game to sell more, but then again it looks fun as well.I honestly don't think the creator is aimed at the kids. I mean, I'm sure kids might love it, but again, Sega knows their audience, and they are just cashing in on the decades old OC fandom. I don't see Sega going out of their way with a character creator just to try to bring kids on board. If Sonic isn't good enough to sell them, I don't know what is. Might as well make something else then.
Then again I don't care if Mania or Forces sells more than the otherIn the grand scheme of things, it's all just videogames so who cares, but I'd say more than sales, critical reception matters. AKA how people reacted to it, because already, Izuka was surprised by the positive reception the Mania announcement got. He wasn't expecting people to react positively to it. And we know basically everyone loves the game. Remains to be seen just how much love or hate Forces gets, considering Mania has basically stole it's spotlight
So if you don't like Sonic Forces that's fine, but keep the toxic attitude and comments to yourself. If you got nothing nice to say then don't say it at all.I was voicing my opinion man, don't have a cow. This IS the [sonic slicer] about Sonic thread after all. It's par for the course.[/spoiler]
Everyone's so salty and angry nowadays I don't anything to do with them. Fandoms nowadays are taking these WAY out of proportion.
ITT: baww Sonic is good again
Nakamura says in the interview "We were originally going to include Dragon species in Sonic Forces, but later we figured it wouldn't fit in with a Sonic game, so we cancelled it. As a result of discussions with staff, mainly about popular animals, we've picked out 7 types of animals."
"最初はドラゴンなどもいたのですが、ドラゴンがソニックに出てくるのはどうかな…ということで、人気のある動物を中心にスタッフと話し合った結果、7種類をピックアップしました。"
Especially after playing Sonic Mania, the more I see from Sonic Forces the more I want to vomit.
What does him being a game developer have to do with anything
Well I just kinda assumed that being a game developer he'd at least hold a bit of respect to the development of any game considering he knows how the inside work of game development, more so on a game that's not even released yet. Well...that's my assumption, I can't argue that anyone would have a different opinion and some bias but for a game developer going to the point of having an absolute disgust to a game that's not even out yet just seems kinda off for me.Developers are people too
The funny thing is, him being a "game developer" (and I use that term loosely) really means nothing in regards to his opinion on game design. Game Developers have shitty and warped opinions all the time, look at Inafune.
Honestly, the issue here is that people like Objection-Man overlook the brilliance of what Sega has done here. They're releasing two Sonic games close together. One appealing to the past and older/classic gamers and one appealing to the fanbase that is newer and prefers the 3D games. As well as the fanbase that is enamored with the idea of making their OC.
This is PROBABLY the best move Sega could have made. So instead of shitting on the game that doesn't appeal to your niche, maybe it's better to acknowledge the genius of this. And yeah, I get this thread is "[sonic slicer] about Sonic" but... I also feel like it really makes the old***s look like assholes more than anything, especially since you're bitching about something that isn't out yet and might be a decent game.
But I mean, what do I know. I'm not a "game developer"
Being separate is what we initially believed. However, the true ending of Sonic Mania reveals that it is actually a prequel to Forces.
This retarded move was most likely orchestrated by Sega, because I seriously doubt that Christian Whitehead, an avid lover of classic Sonic titles, intended for Mania to connect to Forces.
Bias aside, you also have to realize that Mania is out, and everyone loves it. I even read a review of a man claiming that ALL Sonic games are bad, and Mania is the "first good Sonic game". If this [parasitic bomb] is capable of causing a dumbass like him to acknowledge quality game design, it must be pretty damn impressive.
Forces has to live up to that, so all of the doubt of this being another masterpiece is understandable.
Time to get crucified for shitty opinions, but I kind of liked 3D Sonic more than 2D in a few ways. Being able to see farther ahead into the level being one of them. I felt like the old 2D games were perhaps too fast for the forward viewing distance you were given. The GBA games compound this by having even LESS screen space, and possibly even higher speeds. Though I'm not sure about the second part there. (AND OTHER THINGS THAT WERE SAID)
Also you DO realize the remixes for Metal Sonic were the Japanese Sonic CD track.
Well, no Sonic game can ever surpass S3&K.This pretty much mirrors my thoughts.
However, Sonic Mania's quality is certainly high up, in terms of level design. It's fantastic.
A surprising amount of people hate Blue Spheres for some reason, but I always liked it. That being said, they were a little too monotonous in Mania, and should have been divided with gambling bonus stages or maybe something new entirely.
LOL! We got that Shadow the Hedgehog 2 "sequel" we've been waiting for SEGA to do to shock the fans.
PS: I love the Shadow the Hedgehog game. One of my favorite Sonic games.
This is all cancer
delete it
Though all joking aside I enjoy nearly all 3D Sonic games and I'm pretty much Sega's whipping [sonic slicer].qft
"Oh No!"[youtube]! No longer available (http://www.youtube.com/watch?v=Vzr9MF7KlEw#)[/youtube]
so the story here is... complex for lack for a more compelling word.
I think the word is "Contrived".
Honestly as we all know its better to not expect good story from Sonic and just enjoy the gameplay.
What about the Archive Comics? Do those not count for good story?
who's responsible for Sonic Chronicles never getting a sequelThat's a good thing, though.
Chris, you need to grow up.
There is something normal people do, called criticizing. It's how we adapt, innovate, and broaden our expectations.
Not everyone is going to be a spineless pushover like you, and ignore blatant flaws in favor of "just having fun".
Also, find a way to construct your posts where they're not boring as hell to read.
Trust me, that is nowhere near an attack
Quickie and I were the main two mods who preserved this place for the past few years, so my judgement is fine.
And now I'm the only mod left, with Wily occasionally popping his head in.
Honestly i don't know how anyone ever thought Sonic would make a good RPG. A platformer based solely on movement and momentum.
Mega Man X at least had a strong story component, and was less about the platforming and more about the shooting things.
The Sonic Boom cartoon is a gift that keeps on giving. How something so great came from something that was not great in any way other than a travesty is beyond me.
Yeah the Chaos were great. I miss those guys.
Except Omochao, Omochao can go explode over Lava Reef Zone for all I care.
Also I feel like we don't really need an Adventure 3.
Yeah the Chaos were great. I miss those guys.
Except Omochao, Omochao can go explode over Lava Reef Zone for all I care.
Also I feel like we don't really need an Adventure 3.
it's a work in progress ^^;that's a terrible excuse.
I like the concept of eggman succeeding.
I also am pretty sure the shadow levels are just sonic levels. like episode metal in s4e2.
I like the concept of eggman succeeding.Wasn't that basically the plot of Unleashed?
No. Let's be real here. How much is it really going to change before release? A few textures or effects, a few bugs ironed out maybe, but entire chunks of level design? Core gameplay segments?
This isn't pre-alpha. The game comes out in like what, 2 months? A month and a half?
What we see here is indicative of what we will see at release. It is representative of the final product. They wouldn't promote it otherwise...
Let's not excuse this just because "oh well it's still a work in progress"
A first look at gameplay of Sonic Forces' Episode Shadow add-on! A prequel to the main storyline of Sonic Forces, this add-on content explores Shadow's allegiance, the fate of Team Dark, and the origin of the mysterious villain, Infinite.
Gameplay seen here is work-in-progress, and was captured from the PC version of the game.
Because Japan is fuckin weird dude
i think it's rad lmao
There's this theory going around that Infinite is Tails from a bad ending of GG Sonic game where you didnt rescue Tails.God if Sega went that meta I'd be impressed.
Welcome to Casino Forest, ancient ruins turned into a casino by Eggman.https://twitter.com/sonic_hedgehog/status/912693357360455680
Secondly, Mania is not a licensed fan game. Mega Man vs Street Fighter is a licensed fan game. Mania, while it may have started out outside of Sega, was officially sanctioned and overseen by SEGA for the majority of its development.
^Speaking of which, how is that coming along? How many years have we've been waiting for it? I kinda almost forgot it existed.
Wish they'd just make a Generations-style game with only classic Sonic. None of this gameplay switching every stage.So Sonic Mania then? 8U
So Sonic Mania then? 8U
Yeah but Generations doesn't have the correct physics.
Mania was graphically perfect
*snickers*
>"Realistic Proportions"
https://www.youtube.com/watch?v=KBD7fkWqgPk (https://www.youtube.com/watch?v=KBD7fkWqgPk)
"This is more fitting than all the other mods
shame they couldn't quite replicate her perfect ass though" - Phi
Not once did I say the proportions were right (in fact I said quite the opposite). But cartoony is, by definition, not realistic. Not entirely. The artist was obviously not going for accurate proportions or near-realistic anatomy... which is kind of a moot point when we're talking about an anthropomorphic feminine hedgehog and bat. If you're gonna apply more realistic anatomy to that picture, then why does Amy have breasts at all, female hedgehogs generally don't have actually breasts. Nipples, sure, but not breasts. Same with Rouge. That's the first and foremost thing that could be brought up here.
But, again, this is cartoony AKA not realistic. So this argument is rather pointless.
(http://cdn.akamai.steamstatic.com/steam/apps/530890/ss_9a856f94833f9e5af726cecb179828385d496cb4.600x338.jpg?t=1499267225)
Oh and Rob Liefeld is never a valid artist to cite as cartoony because his art is bad and he never was going for cartoony, he was going for more realistic and failing.
Millar also compared critics of Liefeld's layouts and figure work to those who would have criticized Jack Kirby for exhibiting a cartoony style rather than photorealism
Sluts don't magically have different breast physics than anyone else. I've seen plenty of perky boobs in my life too, and they don't act like that. At all. Also how do you know what my body type is, that's kind of a personal attack to assume as such.
Then again, you have proven oblivious to how the female body works in the past so perhaps I should stop taking your claims here seriously as well.
Also how do you know what my body type is, that's kind of a personal attack to assume as such.