RockmanPM Forums
Base => News and Announcements => Topic started by: Protoman Blues on November 10, 2008, 06:05:41 PM
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That's right all you classic fans. Set your Virtual Consoles to Stunned, cause Mega Man 3 is now available for all your Classic NES Mega Man Downloading pleasure. MegaMan 2 is still my favorite, but I consider this to be the best classic Mega Man game out of them all.
According to our darling, sexy Vixy, her Rockman 3 VC game still has all of the fun glitches the original had, like the Super Jump, which I think is pretty awesome right there. (http://www.rockmanpm.com/i/flv/rockman3vc.html)
So, RushJet over to your Wii and download this for everlasting peace.
YaY, our first news post since the Crash! 8D
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According to our darling, sexy Vixy, her Rockman 3 VC game still has all of the fun glitches the original had, like the Super Jump, which I think is pretty awesome right there.
What PB said~ (http://www.rockmanpm.com/i/flv/rockman3vc.html)
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Well, considering it's just placing the rom into an NES Emulator the Wii can read, I would hope the glitches remained intact. :P
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The Rush Jet/Marine glitches too. ^^ (http://lol.rockmanpm.com/rockman3vc-rushglitch.avi)
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Well, considering it's just placing the rom into an NES Emulator the Wii can read, I would hope the glitches remained intact. :P
How right you are, Standard Typing Machine! 8)
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YES, FINALLY! Ive been waiting fr this game come to us! 8)
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Well...that was fast.
Thank you NoA!
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AND WHERE'S THE PAL VERSION?
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YaY, our first news post since the Crash! 8D
"The Crash"... haha, it's a cool name. Reminds me of MGS and its many "incidents" XD
Maybe I'll get this game soon, for some reason I enjoy more the VC version of these games than the Mega Man Anniversary Collection version...
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I shall buy today! thank you PB :)
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As much as I want this, I am perfectly happy with my Anniversary Collection.
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*turns off Wii after a Mario Kart marathon*
*reads news*
*turns Wii back on*
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I would buy it if I had a Wii! MM3 is one of my favourites.
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They left in all the glitches, including the best one THE HIGH JUMP!! 8) I haven't played MM3 with the high jump in years. I was crushed when I discovered it was absent in Mega Man Anniversary Collection. I've already beaten MM3 again a few months back but this makes we wanna play it again. MM3 is my favorite MM game.
Oh and I must say, Vixy is quiet good. I'm a good MM player but I always take hits in Gemini Man's stage and I can't kill him without Search Snake.
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I don't think I've ever not used special weapons against bosses.
I should try that sometime.
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I'm still pretty good at killing Needle Man with Mega Buster Only. Its fun. 8)
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That it is. Hell, I START with Needle Man.
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I try to start with Needle Man, and end up failing even with an e-can.
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I know Vixy already did this with with Japan's VC release, but what the heck. :)
http://www.youtube.com/watch?v=N_T8YVrsI0k
Yay, perfect Top Man run! :D
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Nice run, I usually take damage.
Also, you've got a fast thumb, I can never fire my arm cannon that fast. D:
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MM3 is the only classic MM game I can do perfectly. Though I'm good with MM4 and 5 too.
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Man, high jumps. I hadn't done that on a console since 1995 or something. :D
Wiimote still sucks for sliding. X(
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That it is. Hell, I START with Needle Man.
Same here, but I forgot to mention it.
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Very nice Top Man run. Even I can't do that stage without getting hit.
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My personal favorite. Inafune's least.
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Really, are you sure? I thought he said he liked it somewhere.
Anyway, who has gotten good at fighting ShadowMan? Because if I ever did, I've forgotten...
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It's true that Rockman 3 was Inafune-san's least favourite.
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It's true that Rockman 3 was Inafune-san's least favourite.
Wow. Seriously, wow. I like MM3 better than MM2 and that's saying a lot because we all know what everyone thinks of MM2.
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Wow. Seriously, wow. I like MM3 better than MM2 and that's saying a lot because we all know what everyone thinks of MM2.
Of course then you run into people like myself who HATE MM2. As I'm finding more and more, I'm hoping the "general consensus" on MM2 starts to change to a "Eh, it's got good and bad."
Obviously it had some good in it, otherwise MM9 wouldn't have turned out as well.
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It's true that Rockman 3 was Inafune-san's least favourite.
Ya know..... If he had spent more time on the game, I reckon it would be Inafune's favorite next to MM2. :)
But yea, it's kind of sad knowing that MM3 is his least favorite, while it's everyone else's favorite. :(
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Ya know..... If he had spent more time on the game, I reckon it would be Inafune's favorite next to MM2. :)
But yea, it's kind of sad knowing that MM3 is his least favorite, while it's everyone else's favorite. :(
When I think about it, it's not usual for Inafune to feel the way he does. Guns & Roses if I heard right, wasn't very fond of "Sweet Child of Mine." The fans? The LOVE that song. Lots of Mega Man fans feel the opposite of the way Inafune does for MM3.
On a somewhat related note, after playing MM6 again, I hold it in a much better light than I used to.
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MM6 is my second favourite. 8)
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I can't remember my preference list.
I think it's:
9>7>3>4>1>6>8>5>2
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Not including gameboy games?
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Not including gameboy games?
Lemme put it this way:
I stayed away from 1-4 for a goooood reason.
MM5GB is GREAT, though.
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I was gonna say Mega Man V on the GB is my third favourite MM game. 8D
I didn't enjoy the others so much, and II was kinda...well, annoyingly high pitched music...
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In addition to the squeaky sound, MegaRockMan World 2 also had consistently smaller sprites for everything, whereas the other Game Boy games only shrank enemies where absolutely necessary. Plus the game engine was completely different from all the other games and didn't have the usual polish. Energy fills while the action continues? You can't stop sliding early? You can't jump or slide into boss gates? The screen scrolls past the first boss gate as you walk up to it? What is this? Oh yeah, and you can't fire a weapon with fewer units of energy than it's supposed to use, which means you can't beat ClashMan entirely with his main weakness! On the other hand, MegaRockMan World 2 didn't have the slowdown issues of the later games, so that's one positive.
Of course then you run into people like myself who HATE MM2. As I'm finding more and more, I'm hoping the "general consensus" on MM2 starts to change to a "Eh, it's got good and bad."
I've been experimenting with weapons in Megaworld The Wily Wars, and I've noticed that most of 2's weapons are major energy guzzlers. Air Shooter and Leaf Shield use 2 units, Crash Bomb uses 4 units, the biggest Atomic Fire uses 10 units--which is pretty much the only useful size, as the medium shot uses 6 units but is usually much less powerful, and the uncharged shots are little better than your standard weapon; and the Time Stopper uses everything left in the bar unless you die first. So you usually need to know which enemies are best taken down by which weapons and when they'll be coming up in order not to waste most of your energy before you actually get to use your weapons to make things easier. And then you have Metal Blade, which works pretty much like Quick Boomerang, except you can fire it in any direction, and maybe a couple more enemies are resistant to it. What kind of stupid balance is that?
Finally, MegaRockMan 2 was also the game that started the tradition of bosses that aren't affected by the regular Buster. So if you run out of your opponent's only weakness, too bad! The fight may as well be over now! But you've got to lose all your lives before you can try again, because the continue point is past where any refills were!
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In addition to the squeaky sound, MegaRockMan World 2 also had consistently smaller sprites for everything, whereas the other Game Boy games only shrank enemies where absolutely necessary. Plus the game engine was completely different from all the other games and didn't have the usual polish. Energy fills while the action continues? You can't stop sliding early? You can't jump or slide into boss gates? The screen scrolls past the first boss gate as you walk up to it? What is this? Oh yeah, and you can't fire a weapon with fewer units of energy than it's supposed to use, which means you can't beat ClashMan entirely with his main weakness! On the other hand, MegaRockMan World 2 didn't have the slowdown issues of the later games, so that's one positive.
This, plus the whole Classic series' smallest Wily Machines.
Hell, Wily looked tiny in his "UFO"...
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Rockman World 2 also had some pretty terrible music, at least, I thought so.
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Rockman World 2 also had some pretty terrible music, at least, I thought so.
I tried playing it, it gave me a headache with it's High-Pitched Repetitiveness.
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I think the songs were decent, but they didn't know how to make the Game Boy's sound sound good.
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Well it wasn't so much as the songs were badly composed, it was more along the lines of the use of the Gameboys sounds.
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Isn't that what I just said?
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Pretty much.
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Hmm... so does the Megaman Collection for the GC/PS2 have the glitches removed or are they left intact?
Should I get the Collection version or just download the games from the VC?
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Hmm... so does the Megaman Collection for the GC/PS2 have the glitches removed or are they left intact?
Should I get the Collection version or just download the games from the VC?
The glitches are gone from the Anniversary Collection. If you want the glitches, I'd get the VC version of MM3.
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Sweet, Virtual Console for the win!
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The glitches are gone from the Anniversary Collection. If you want the glitches, I'd get the VC version of MM3.
You mean only the second-player debug cheats are gone, right? I thought Anniversary Collection was just an emulation of an emulation.
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You mean only the second-player debug cheats are gone, right? I thought Anniversary Collection was just an emulation of an emulation.
Well If I recall, the pause trick in MM1 doesn't work either.
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Just Like MM7's Ending, its gone.