Getting Passed the Third Game

Psycho Yuffie · 18823

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Offline Jericho

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Reply #25 on: August 26, 2009, 02:45:40 AM
See, I respect 5 for being a good game, but something bothers me about it. XD



Offline Protoman Blues

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Reply #26 on: August 26, 2009, 02:55:31 AM
I do know that Team Colonel has little to NO chance against Team Blues.



Offline Jericho

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Reply #27 on: August 26, 2009, 03:01:45 AM
Man, the gameplay difference between the two was so amazingly broken. XD

*Thanks God he experienced it through Double Team DS*



Offline Nekomata

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Reply #28 on: August 26, 2009, 03:07:50 AM
enjoy your missing dungeon and internet maps? :3



Offline Protoman Blues

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Reply #29 on: August 26, 2009, 03:09:15 AM
Only the completionists!   8D



Offline Jericho

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Reply #30 on: August 26, 2009, 03:14:57 AM



Offline Nekomata

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Reply #31 on: August 26, 2009, 03:54:54 AM
Only the completionists!   8D
except it's, you know, story maps



Offline Protoman Blues

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Reply #32 on: August 26, 2009, 03:59:31 AM
Weren't they after you beat the primary story?



Offline Solar

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Reply #33 on: August 26, 2009, 04:04:18 AM
IIRC it was one on the boat with Tomahawk/Napalmman, they switched the homepages for generic areas, and that's it I think. It got the better end of the deal when you compare it with 6.

Man, the gameplay difference between the two was so amazingly broken. XD

What do you mean?


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Offline Klavier Gavin

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Reply #34 on: August 26, 2009, 04:36:29 AM
Weren't they after you beat the primary story?

Like Taiyo said, BN5.



Offline Police Girl

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Reply #35 on: August 26, 2009, 04:38:45 AM
IIRC it was one on the boat with Tomahawk/Napalmman, they switched the homepages for generic areas, and that's it I think. It got the better end of the deal when you compare it with 6.

I noticed that some of the Homepages were more advanced in the JAP version then they were in the US version... Why did they feel the need to change those?



Offline Psycho Yuffie

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Reply #36 on: August 26, 2009, 04:41:26 AM
I noticed that some of the Homepages were more advanced in the JAP version then they were in the US version... Why did they feel the need to change those?
Capcom does it to [acid burst] off their fanbase, of course. You gotta keep those hardcore types interested somehow. Capcom can't do that through innovation and adding new things, so they change tiny things in the games that don't matter for the US version instead.

omg! They changed the jack-in sequence in BN2!
omg! They changed the homepages!
omg! They took the blood out in Zero!



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Reply #37 on: August 26, 2009, 04:43:44 AM
Man, the gameplay difference between the two was so amazingly broken. XD

I swear, Double Team DS's Party Combo system proved that... plus I spammed the hell out of Colonel's V slash charge shot when I had the chance due to party power up exploitation. Also: Protoman + Half a deck of Area Steals = PWN. XD

Workshop/DA/YT/Photobucket なにかんがえてるの!?
So its about ass now huh? EVEN THE ASS HAS 'EXCEEDED'!

One mention of LEGENDS and everyone goes batshit.  :\

Yep, every time when someone mentions that game people get energized for an apparent reason whatsoever. It's like this everywhere else, trust me.

It got really messy to find my sprite and comic topic, so it's in my sig.


Offline Jericho

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Reply #38 on: August 26, 2009, 04:44:23 AM
What do you mean?

There were a lot of instances where I felt like Team Protoman was near broken with the Navis that comprised it, whereas Team Colonel seemed almost imbalanced for the situations it was in. Then again, it's been so long since I played 5 that I can't really give clear examples, so let's chalk this one up to me "doin' it wrong". XD



Offline Solar

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Reply #39 on: August 26, 2009, 04:50:58 AM
Well, it was just that I don't really remember how the teams compared to each other =P


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Offline Police Girl

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Reply #40 on: August 26, 2009, 05:07:03 AM
There were a lot of instances where I felt like Team Protoman was near broken with the Navis that comprised it, whereas Team Colonel seemed almost imbalanced for the situations it was in. Then again, it's been so long since I played 5 that I can't really give clear examples, so let's chalk this one up to me "doin' it wrong". XD

Agreed with imbalance in TC, Tomahawk Man, Colonel and ShadowMan were the only really good Navis in that game.. KnightMan didn't have enough range, Numberman was too weak, and ToadMan was mediocre.



Offline RMX

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Reply #41 on: August 26, 2009, 01:51:23 PM
Press was pretty retarded in EXE3, but other than that it was a great game. A lot of bosses were annoying as hell though.



Offline Zan

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Reply #42 on: September 24, 2009, 07:06:56 PM
Quote
I noticed that some of the Homepages were more advanced in the JAP version then they were in the US version... Why did they feel the need to change those?

I think it's really Capcom of Japan's fault. They keep adding so much content to a game that the translators can't do anything without removing a few things to make room for the translation. That is, unless they used bigger carts, but apparently someone did not wish to invest extra money into that. Double Team restores a lot of EXE5's content because they're far more space to work with.



Offline Bag of Magic Food

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Reply #43 on: September 25, 2009, 04:18:22 AM
Oh yeah, that was my pet theory, that they leave so little empty space on the cart that something has to get thrown out to make room for new text.  At least whenever the reason's not "It requires this peripheral, and we're not releasing this peripheral in other regions because it won't sell enough!"



Offline RMX

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Reply #44 on: September 26, 2009, 07:48:55 PM
One day we'll get an EXE game without annoying abbreviations on Chips, locations, items, enemies and powers



Offline HyperSonicEXE

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Reply #45 on: September 26, 2009, 07:56:21 PM
When you hit the Beach Area, the game gets pretty overwhelming in a lot of ways, because you're starting to see how much junk there is to do, and the story doesn't get good until a very long stretch where you finally hit Devil's Isle and the tournament.



Offline Zan

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Reply #46 on: September 26, 2009, 08:00:53 PM
Quote
One day we'll get an EXE game without annoying abbreviations on Chips, locations, items, enemies and powers

That's also a fault of Capcom of Japan. They've coded the game for a certain number of Japanese characters. But since Japanese combines vowel and consonant, they can write complicated things using a lot less symbols. They could have pulled off a name like YamatoMan easily, whilst we would only end up with YmtoMan abbreviated. Thus the change to JapanMan...



Offline Nekomata

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Reply #47 on: September 26, 2009, 08:01:23 PM
One day we'll get an EXE game without annoying abbreviations on Chips, locations, items, enemies and powers
the japanese versions say hi.



Offline Bag of Magic Food

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Reply #48 on: September 26, 2009, 08:21:08 PM
Sure, they COULD recode the font to be smaller, but that takes extra work!



Offline HyperSonicEXE

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Reply #49 on: September 26, 2009, 08:33:18 PM
BassAnly.

Took me forever to figure out what Anly meant.

Anomaly. Though why 'anomaly', I don't know.