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Messages - Blyka

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26
Fan Games / Re: SuperDanny Powered Up
« on: October 11, 2011, 06:08:05 PM »
@Rockara
I had planned on that at one point, but unfortunately such a project would be much too time consuming these days. :(

@SonicZH
Thanks, I hope to make original games someday. :)


Anyway... 231 thread views and rising, and still no feedback on the game itself? -AC Anyone out there played it yet?

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Fan Games / Re: SuperDanny Powered Up
« on: October 09, 2011, 04:52:29 PM »
@SonicZH
Thanks, glad you like the Promo. Yeah, the song is a bit overused, but appropriate since it's found in Powered Up and besides, there's a reason it's overused. ;)
I made the trailer with Ulead VideoStudio 9, which was a freebie with a camera some years back. As long as you're not trying to do dual audio sources it works pretty well... other than crashing every few minutes. @.@ Ah well, it got the job done.

Hope you enjoy the game after your exams! For better or worse I think it's definitely easier than SuperDanny 2.

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Fan Games / SuperDanny Powered Up
« on: October 07, 2011, 07:53:26 PM »
Game Description:
Take control of the craziest Mega Man fan alive as you take on Dr. Wily and Robot Masters from MegaMan 1 & 2 in this epic Classic series game. Get equipped with power-enhancing items, classic-character costumes, and Cross Fusions--the ability to change into the Robot Master himself and inherit both his weapon and attributes--as you overcome up to 20 levels in various difficulty modes and conquer the 18 Challenges.

SuperDanny Powered Up is a loving fan tribute to Classic Mega Man that delivers content from the original NES games remixed in cool and unique ways, backed by a rock-solid engine widely praised for its precise accuracy with Capcom's. Packed with action, content, authenticity, replay value and just plain fun, it's an impressive title in the roster of Mega Man fan games out there that no fan of the Classic series should miss out on!



More info, screenshots, guides and the download can be found here: Game's Page
Or if you'd like to just download it directly, left-click here: Download Now!
And if you enjoy this game, do check out SuperDanny 2.

Hope you enjoy!


* For those wondering about the strange title character, SuperDanny is the fictional representation of a Mega Man fanatic in real life (who goes by the name SuperDanny on the web). As a good friend of mine he fits well into this game's oddities in ways that Mega Man wouldn't have, however those who desire a more Classic experience will be pleased to hear that there are several costume items to be collected throughout the game, one of which is of course Mega Man.

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SuperDanny 2 got a version upgrade last month (from V1.1 to V1.2), if anyone's interested. This update includes 11 bug fixes and 8 graphic/audio improvements, as well as very few other tweaks to curb difficulty just slightly.
In particular, I think many will appreciate that Top Man (the game's opening boss) now has his original attack power from Mega Man 3 and his special rebound attack has been made a Hard Mode-only feature. The number of complaints in regards to his difficulty made me realize that, while easy once learned, perhaps his attacks were a bit too elaborate for a simple opening boss.
So, I hope this makes the game more accessible to people.

Also, the game finally has a Promo Trailer on YouTube, if you'd like to see the completed game in action (as opposed to just screenshots and preview videos).

Game update can of course be gotten here: http://blyka.legends-station.com/?page=game_superdanny2
And the video is here: http://www.youtube.com/watch?v=pu2Cg06DeTU

Ahem. The last post was 6 months ago.

Seeing as the game was finished when I posted it here, content updates from me to this thread will be few and far between; so, if anyone has any feedback to give me at a later date, I'd encourage necro-posting if necessary as I always welcome more feedback. If that's okay with the staff, of course.

Anyway, hope you liked the game, Mirby. :)

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@OBJECTION MAN
Thanks! Yeah, I suppose that's one way to look at it. It's a different twist for being able to play as the Robot Masters without actually playing as the Robot Masters themselves, since that doesn't usually work well in story terms.

@MEX
Thank you!

@Tesserex
Thanks! Glad you're liking the Fusions; I think they're certainly the most fun aspect of the game myself.
Hm, a shame you feel the stages can be unfair and frustrating; from my past game creations being insanely difficult and cheap a lot of the time, I really stressed trying to make these levels similar to what Capcom might do, for the most part anyway. Can't win 'em all, I guess.

@SonicZH
Thanks for the compliments! Sorry to hear you're finding it so difficult... Hard to say which level is easiest; I think they're pretty well balanced myself, each with their more difficult parts. Maybe Flame Man's? He may be the easiest boss of the main eight as well.
As for tips, certain Cross Fusions might make a world of difference if you could nab some. Gyro especially, if you're having too much trouble with platforming segments.

---

As a general difficulty note, my test player also thought it was too hard at first, but after enough practice he decided Normal Mode was too easy for the most part. :p
It may be a bit more challenging in certain parts, but I always felt like it was a learning process, myself. Every new Mega Man game is usually difficult to an extent until you get to know the levels and the boss patterns, and in this game the levels are all new and the bosses all dish out a new attack that you're not expecting, which makes for some more initial challenge. It should be a fairly easy game once you've gotten to know it better, IMHO.
I saved all the twistedly hard stuff for Hard Mode. ;)

Also, you can charge the normal buster after the opening level, in case anyone missed that.


Anyway, thanks much for the feedback so far, everyone! :)

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SuperDanny 2 is a Classic series Mega Man fan game, heavily taking elements from MM3-6 with some influence from nearly all of the other main Classic series games. The gameplay also borrows a concept from the Battle Network series with the inclusion of Cross Fusion, which allows the player to Cross Fuse with a defeated boss and inherit their appearance and dual weapons, one of which doesn't consume energy. (So, you can essentially play as your favorite weapon for most of the game without worrying about weapon energy.)

Featuring a very unique weapons system, 85 enemies, 30 bosses, entirely 8bit music, customizable gamepad and keyboard controls, and all manner of polish in an engine that attains practically perfect accuracy with official NES Mega Man titles, SuperDanny 2 is a fan game of epic proportions.


More info, screenshots, guides and the download can be found here: Game's Page
Or if you'd like to just download it directly, left-click here: Download Now!
And if you enjoy this game, do check out SuperDanny Powered Up.

After 4 years of work this is undoubtedly my most epic creation, so I hope you download and enjoy!


* For those wondering about the strange title character, SuperDanny is the fictional representation of a Mega Man fanatic in real life (who goes by the name SuperDanny on the web). As a good friend of mine he fits well into this game's oddities in ways that Mega Man wouldn't have, however those who desire a more Classic experience will be pleased to hear that a Mega Man costume is available from the pause menu by default. Proto Man is also an option; see my site's guides for that.

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