Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Da Dood

Pages: 1 2 3 ... 36
1
Original / Re: Mega Man 11 discussion - spoilers
« on: November 17, 2018, 02:07:27 PM »
Finished the game in about 7 hours.

I enjoyed it a lot. The Double Gear system isn't quite the super essential mechanic I thought it would be, but it is helpful, and it does bring an identity to the game that not many sequels had before. The level design certainly encourages using the gears. I feel dirty using the slowdown, though! Haha. It is OP.

Other than that, this is typical Mega Man. Controls are fluid and precise enough (I wish you could continuously slide with no pause, but oh well). Weapons are very useful. I love the air dash and the ice wall. Levels and bosses are mostly well designed and challenging. There's nothing particularly inventive about the platform gimmicks this time, it's all kind of basic and familiar. But it's okay. I don't know if MM11's levels are longer than usual or if they just have more challenging bits per square pixel. I will say that one mini-boss per level is a bit excessive, and the castle felt like they gave up halfway through and decided to release the rest of it as DLC later.

I heard some bad things about the art style, but I think the game looks cool. It has smooth animation and a colorful, cartoony look. The only bleh thing IMO was the music. It sounds a little too techno generic for me... and sometimes just plain annoying, like Torch Man's stage. Just doesn't have the instant catchiness of previous OSTs. I dunno, maybe I'll get used to it.

But yeah, I really like the game and I hope Capcom has more plans for the series. Mega Man still feels like home.

My first stage order:
[spoiler]1. Block
2. Torch (holy moly this was hard)
3. Tundra (surely fire melts ice, right? Well...)
4. Bounce
5. Acid (by this point I usually had a weakness and/or enough E-Tanks to beat the remaining bosses without much trouble)
6. Fuse
7. Impact
8. Blast[/spoiler]

I don't think I'll bother with challenges and stuff right now. Back when MM9 and 10 came out I played them so much that I got burned out. Every now and then I'll come back to MM11 to replay the main game and do a few challenges at a time. They do look pretty interesting.

2
Gaming / Re: The "What are you currently playing?" Thread
« on: January 14, 2018, 12:30:15 PM »
I clicked, and then I liked!

3
Gaming / Re: The "What are you currently playing?" Thread
« on: January 10, 2018, 03:02:48 PM »
I actually just beat Chrono Trigger for the first time earlier this week. Fantastic game.

4
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 05, 2017, 09:59:22 AM »
YES!!!  owo

5
Gaming / Re: The "What are you currently playing?" Thread
« on: May 05, 2017, 02:11:11 PM »
Been replaying some short retro games while Dark Souls 3: The Fire Fades slowly makes its way here via jungle raft.

DuckTales -- I didn't know that medals were a thing in this game. Not only you get the best newspaper for collecting $10 million/all big treasures, you also score a gold medal for beating the game on Difficult. It's nice how much DT changes from any% to best ending. Suddenly the game is 5x bigger.



Super Mario Bros. 2 -- Wanted to do a playthrough as Toad only. Wasn't as hard as I thought, although some levels like 5-1 are kind of a pain without a more controllable jump. This game is really cool, I don't give it enough credit usually.

Mystical Fighter -- Pretty unremarkable Genesis beat-'em-up in general, so much that I... forgot how to play it. I got through the whole thing with just jump kicks and roll kicks and it felt super lame. Then I restarted to see if I was missing something and yep, totally forgot about the OP grab attack where you spin enemies and throw them. It's not the most intuitive move to discover on your own because you have to touch the enemy while holding the attack button. I think the manual teaches it, though, at least. Went through the game again and it was much faster (and better).

Thunder Force 3 -- Finished the hardest difficulty (Mania). Damn, this game is freaking awesome. Along with the first party Sega stuff and Treasure, this is the kind of game that makes the best use of the Genesis' speed and sound. The action is so fast and smooth. Mania wasn't as hard as I imagined but still pretty tough.

Gley Lancer -- Another shmup beaten on the hardest difficulty (also named Mania). Except this one was brutal. The bullets are so fast and so many, there were several parts I couldn't get through without constant pausing. It doesn't help that this is one of those shmups where you die and have to restart from a checkpoint. And the power-ups aren't quite as powerful as I remember, though maybe playing this right after TF3 had something to do with it. Why not give you a little shield at least...? The music is fantastic and the action is also lightning fast. I like TF3 better, though.

6
Gaming / Re: The "What are you currently playing?" Thread
« on: April 18, 2017, 01:43:51 PM »
Playing Yooka-Laylee. For better or worse, it is literally everything you'd expect from an N64 style collect-a-thon. I'm enjoying it.

7
Gaming / Re: The "What are you currently playing?" Thread
« on: March 02, 2017, 05:19:37 AM »
Finished Bloodborne for the first time. All bosses including DLC and all fixed Chalice Dungeons.

Awesome game. Gotta admit that it took me a while to lose myself in it, probably a combo of series fatigue + still feeling cautious about using my hand for twitchy gameplay. I end up playing in shorter bursts and taking lots of breaks to be safe. Bleh. =\

Things I like better in Souls
[spoiler]- This game feels restrained coming from Dark Souls 1 and 2 IMO. There aren't many build options or weapons, and the path is super linear and samey. I mean, Bloodborne has a different style of replay incentive with the combat being more technical and all, but limiting the stat builds and routing choices makes the game less interesting to me. Especially thinking about future playthroughs... when DS2 came out I had tons of complaints about it, but I was already planning my next run before the first one was over. In Bloodborne I'm pretty excited about learning parries and other combat intricacies, but not so much about planning where to go and what to grab on the way.

- I miss simple backstabs and shields. Oh, and rings! I need my fast stamina regen and hypermode (is there a rune for those, Beasthood aside?).

- Kinda ties with the first thing, but the loot in this game is so predictable. 90% of the time you just find redundant blood stuff or bullets. Souls games have a bigger/better variety of items, enemy drops, boss souls, etc. Plus with the repetitive layout of certain areas, after a while I wasn't hardcore exploring them anymore, just charging forward.[/spoiler]

Things I like better in Bloodborne
[spoiler]- This game is surprisingly... not trolly... not saying there weren't traps, but sometimes I'm 40+ minutes into a new area and somehow it's still quiet and safe. Except for Chalice Dungeons and maybe a couple parts of the DLC, enemy placement is never too suffocating and even the bosses were pretty straight forward. There just aren't many BS parts in this. Not a lot of cryptic moments either.

- Items sent to storage when you're full! Now that's nice.

- Gameplay is smooth, like the real evolution of DS1. If only DS2 played like this instead of tweaking every little thing to be more of an obstacle. Visceral attacks are really cool too. I also enjoy exploring with the torch in the dark/at night. Seems like that's what they truly wanted DS2 to feel like.[/spoiler]

Other stuff
[spoiler]- I found the Chalice Dungeons very tedious, at least the fixed ones (only played offline). It doesn't help that the loot is mostly ritual materials, so you end up exploring a dungeon with the sole purpose of opening the next one. Would be nice to enter a depth 4 chalice during a main game run and grab some OP gear there, but the way they're structured you can't do deeper areas before you slog through a bunch of others, and by then you'll be so advanced that there's no point anymore. The maze layouts weren't exactly a delight either. Some of the bosses were neat, though, when they weren't literally just regular enemies with an HP bar. I do like how the altars carry over to NG+ so you can enter Lv.4-5 dungeons whenever and farm XP like crazy.

- My current series rank: Dark Souls > Demon's Souls > Bloodborne = Dark Souls 2 (they're all at least 9/10 games IMO)[/spoiler]


Next up... maybe RE7 Madhouse.

8
Gaming / Re: Dark Souls
« on: February 12, 2017, 03:34:56 AM »
Yeah, my download history doesn't list this purchase, that's why I'm kinda worried :\

9
Gaming / Re: Dark Souls
« on: February 12, 2017, 12:55:43 AM »
Can you guys help me out w/ something? I just bought the Bloodborne DLC but nothing was downloaded or added to the download list/history.

I checked the game and I have the latest update. I am definitely down $20 or whatever the cost. Did I get screwed? :\ Is there anything early on that can be checked in-game to see if the DLC is there (only played a little bit of BB so far)? The title screen seems the same.

10
Gaming / Re: The "What are you currently playing?" Thread
« on: February 11, 2017, 12:14:26 PM »
Finished RE7 in 12 hours. \o/

Very cool game. There be spoilers.

[spoiler]I knew almost nothing about it, so a lot of the gameplay and story were a total surprise. Love how the setting and characters have this creepy Texas Chainsaw Massacre vibe. I also appreciate the game's scope being more on the modest side this time... the way things were building up in RE4-6, the next part would've been a Resident Evil galactic war or something. And there's finally some mystery in the series again, which is nice.

The game itself felt like REmake Lite, I thought. Safe to say that I enjoyed it the most while you're in the general mansion perimeter. The slasher flick atmosphere there, the exploration and how quiet that whole place is. There were a few parts in the final act that kinda just played on autopilot, but the ship area was pretty sweet when it started for real and the guesthouse full circle at the end was a nice touch. I cured Zoe because out of those two people she was the only one who didn't sever my hand. Will heal Mia next time.

Normal mode was pretty tame survival-wise. Plenty of supplies and not much to figure out in terms of item management. There was sometimes a thing or two you could do out of order that made a difference (I went back to the mansion for the Grenade Launcher and it owned Marguerite), but RE7 never felt like this giant mansion maze. You can get anywhere in the house without much effort and the objective is always straight ahead. In classic REs you were lost in a big labyrinth of locked doors, grabbing items having no idea what they're for and constantly thinking about how to deal with monsters in the way. RE7 puzzles, item fetching and progression in general were kind of a simplified version of old RE. Those aren't bad things though, just things I noticed.

As usual in FPS games I'm not great at the combat, but in this case it wasn't hard to anticipate encounters with the right setup. I wonder if blocking completely parries the attack if you time it well... I didn't block a lot this time.[/spoiler]

I would jump right into Madhouse mode, but I don't think it's very healthy to have a copy of Bloodborne within reach for months and not play it.

11
Gaming / Re: The "What are you currently playing?" Thread
« on: November 30, 2016, 09:23:29 PM »
Yeah, I should've added that I'm starting with FF6 SNES. Thanks for the info! :D

12
Fan Creations / Re: Dood's Doodles
« on: November 30, 2016, 05:24:02 PM »
More doodly doodles <3



13
Gaming / Re: The "What are you currently playing?" Thread
« on: November 30, 2016, 05:22:31 PM »
My hand isn't quite fully healed yet, but it's slowly getting better. I'm thinking about playing some 1-hand Wii games in the meantime, like RE Chronicles and World of Goo.

I'm also considering (finally) playing my first Final Fantasy game, since I hear the older ones can be played with minimal dexterity. For the most part it's just walking around and menuing, right?

14
Gaming / Re: The "What are you currently playing?" Thread
« on: November 24, 2016, 02:58:37 AM »
Finished Shovel Knight. 13:14 clear time. Hand's still pretty bad when I use the 3DS d-pad. =\ Circle pad is a little better, but still hurts. I'm gonna take a break from games for a week or two just to be safe.

Great game, damn. It was exactly what I expected, which in this case isn't a bad thing at all. Level design is a big Mega Man throwback. I loved the platform gimmicks they came up with, didn't think there was going to be so much original stuff. I like the variety of relics and how some of them can be used as mobility tools. And the music, holy crap.

The game is pretty forgiving. There are some tricky rooms, and I made it harder by doing the checkpoint-less feat on my first trip to almost every level, but all the bosses can be tanked easily with magic + chalices + HP upgrades.

Did as many feats as I reasonably could on a first playthrough: everything except deathless, speedrun, no relics, etc. I think I'm at 39/45. Will get the rest some other time.

Also, whoa, suddenly there's a new character and a challenge mode. Sweet.

15
Gaming / Re: The "What are you currently playing?" Thread
« on: November 20, 2016, 11:31:08 AM »
Playing Shovel Knight, first time. Damn, what a cool game. Tingles all the right Mega Man senses and then some. My hand really starts to hurt after using the 3DS d-pad, though :\ Can't stop thinking about Nintendo's obnoxious "hey how about a break?" warnings.


In other news, I downloaded some of the more infamous Mega Man ROM hacks available out there. Can't wait to break my controller playing them. I'll post my impressions of them as I play. Here's what I downloaded + descriptions for those who don't know:

- Mega Man in the Mushroom Kingdom is a hack of MM1 with Mario sprites and (I believe) altered stage layouts to resemble Mario's
- Mega Man Ultra is a hack of MM2 that heavily borrows enemies and stage elements from other games
- Rockman No Constancy is a famous hack of MM2 where almost everything is new, from levels to enemy patterns. This one is ridiculously brutal
- Rockman 3: Burst Chaser is MM3 with new level design, tweaked presentation, and... you move 2x as fast! This hack was built for speed. Even enemies take less hits to die
- Rockman 4 Minus Infinity is a MM4 hack that might as well be a brand new sequel. Even the weapons are unique and there's a ranking system. I've seen live streams of this one, it's very polished
- Finally, Rockman 5 Air Sliding is a MM5 hack with altered level design and the ability to slide in the air. Works kind of like the air dash from MMX games. I played part of Wave Man's stage and I can already tell they tweaked the levels just enough to encourage/force using the air slides. Should be fun

Also, if you guys have other MM hack suggestions, please let me know!

16
Ooooh I always wanted to use those little birds from MM2 as a weapon. Awesome.

17
Gaming / Re: The "What are you currently playing?" Thread
« on: November 07, 2016, 10:43:03 AM »
Finished 2 classic puzzle games for the first time:


Tetris (NES, Nintendo version)



Dunno if I'm getting old or if the game is that good, but I had a blast. Super relaxing to play at the end of a long day. I used to own the unlicensed Tengen version as a kid, but I never paid much attention to it outside of some games with (and vs.) my parents and my brother.

The main mode of Tetris (Type A) is endless, but Type B has a goal and a proper ending. For the best ending with all the Nintendo characters, you must beat Level 9 Height 5, which requires clearing 25 lines with a ton of scattered blocks clogging up the screen. I'm not good at these games, so I had to constantly pause to think about my next move (with the current state of the puzzle memorized, because they were smart enough to hide the gameplay while it is paused). Most attempts lasted 2-3 seconds, haha.

After that I played Type A for a little while. Started at Level 0 and lost at Lv.12 or 13.


Bust-A-Move (SNES)



Scored the best ending, which requires beating the game in 5 credits or less. Took a few attempts and some science-ing to figure out just what exactly triggers the ending... info about this game is pretty scarce, couldn't find anything. After beating the game with the bad ending, I used a password that takes you to the final boss with no credits used. Lost 1, 2, 3, 4, 5 and I was still getting the happy ending. Then I restarted from scratch and played the full game legit. Died 3 times on my successful run. No way I would have done this if you had to beat the whole thing without failing at all.

I love the gameplay, but I get the feeling that the arrow/needle/whatever isn't as precise as it seems. I'm no master of geometry or anything, but sometimes I could swear I was pointing at the right angle and the bubble decided to snap just the one pixel in the wrong direction. I have a crappy free clone of this game on my phone and it seems more precise than the real thing for some reason.

The game is super long. At 100 levels it takes 1.5-2 hours to get to the final boss, and then you gotta hope RNGsus doesn't summon the worst bubbles. It has passwords, but you have to die to see it, so cheesing this game is not that simple. Very cool idea, though, that boss fight. I like it when puzzle games do that. This game is set in the universe of Bubble Bobble... all the creatures and graphics have that adorable BB personality (Bubble Bobble theme plays during credits too).

Cool stuff.

18
Fan Creations / Re: Dood's Doodles
« on: November 05, 2016, 01:46:12 PM »
Videogames  >0<


19
Fan Creations / Re: Dood's Doodles
« on: November 03, 2016, 07:29:47 PM »
ARMY OF AILES INCOMING!!!

Phi, thank you so much! 1 line, holy crap, that sounds nuts. I may try it :)

Just chilling here waiting for my bus.


20
Fan Creations / Re: Dood's Doodles
« on: November 01, 2016, 06:10:40 PM »
So... what happens now? '>.>


21
Fan Creations / Re: Cosake tosses a phoenix down!!!
« on: November 01, 2016, 10:48:57 AM »
Praise the sun! And congrats on finishing Inktober :)

22
Fan Creations / Re: Dood's Doodles
« on: October 31, 2016, 01:17:49 PM »
Inktober 31/31 ~ "Friend"





The sad tree story has come to an end, and... it's a happy one!



Thanks everyone for (hopefully) liking my Inktober doodles <3 I really enjoyed this and I'll try to join/think of other big themed series like this one.

23
Fan Creations / Re: Dood's Doodles
« on: October 30, 2016, 01:01:17 PM »
Forgot to post yesterday's doodle here:

Inktober 29/31 ~ "Surprise"
(Or when you empty your pockets and find $5 and immediately feel rich!)



Inktober 30/31 ~ "Wreck"


24
Fan Creations / Re: Dood's Doodles
« on: October 28, 2016, 03:57:03 PM »
Thank you so much!  >w< <3

Inktober 28/31 ~ "Burn"



Poor match can't even take a nap!

25
Fan Creations / Re: Cosake tosses a phoenix down!!!
« on: October 28, 2016, 03:55:51 PM »
Nope, nope, NOOOPE! >^< *faints*

Pages: 1 2 3 ... 36