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Messages - Threxx

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1
Fan Games / Re: Mega Man Infamous Intent (MMIFI)
« on: December 07, 2015, 03:34:09 PM »
Dusting off the thread...

We’re ramping up our search for programmers. [youtube]wnc0CVbq0ck[/youtube]

See this post for more info and how to apply: http://deadteamifi.tumblr.com/post/134725939082/link-to-apply-httpdeadteamifitumblrcomask

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: September 06, 2015, 02:47:36 AM »
Since you changed Rock's idle, the animations that flow from it should follow suit with equal detail - but they don't. Most egregious are his normal shooting, the jump, and run.

-Shooting lacks motion, retracting only the buster arm by a pixel.
-Jumping stretches the arms excessively in an attempt to improve proportions, while neglecting to update to a more realistic pose.
-Running is too restrained. Similar to the jump animation, it attempts greater realism in proportion but not in pose. Please consider referencing the walk cycles from R7,  R8 or Battle and Fighters.

Don't get me wrong. I'm all for people redrawing the character sprites, it's a good effort, just needs some more work.

Very late, but...

http://deadteamifi.tumblr.com/post/128441696557/new-animations

We discussed the other points about jumping and shooting:

-Mega Man has that silly jump in pretty much every game he appears in, regardless of style or console. It's practically iconic, so it's unlikely we're going to change that much.
-Shooting has never been an involved animation. Even Mega Man 8 only has his buster twitch a  bit. There isn't really isn't an issue here.

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: August 08, 2015, 06:56:18 PM »
[youtube]uiwGjdmixlc[/youtube]

This video is intended to show off all of the menus and options that we've added to the game, as well as a short preview of Tome Woman's stage.

Tome Woman's stage is still incomplete, and does not have enemies programmed in yet, but you can take a look at some of the gimmicks we have planed for the stage.

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: July 31, 2015, 02:59:02 AM »

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: July 12, 2015, 05:40:32 AM »
[youtube]aRoEt5thbOY[/youtube]

First showing of assets from the fortress stages!

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: June 06, 2015, 01:47:08 AM »
https://www.youtube.com/watch?v=0jMgujAbo68

LL has more remixes on his channel. Check those out too!

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: May 26, 2015, 09:41:24 PM »
http://deadteamifi.tumblr.com/post/119958381822/searching-for-programming-assistance

We're looking for more programmers. Check the post for info.

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: May 04, 2015, 03:34:08 AM »
MMIFI Development: Cleanse Woman stage, and more!

Main character animations need a lot of work still. Proportion and posture just don't work well for the majority of his frames. Please consider revising them more.

Can you elaborate on this? What animations specifically look off?

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: April 12, 2015, 04:29:52 AM »
https://twitter.com/DeadteamIFI

We have a twitter account now!

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: April 06, 2015, 05:18:52 PM »
[spoiler][/spoiler]

Tome Woman art done by Eric.

An update about the Master Cust, due to discussion, this feature has been placed on the backburner for now.

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: April 02, 2015, 01:16:41 AM »
So as most of you have... hopefully gathered the previous blog post WAS an April Fools joke. However, we do have a serious update to make, discussing our modified pause menu and the new "Master Customizer" system. Check it out!

http://deadteamifi.tumblr.com/post/115246684377/hey-guys-wanted-to-apologize-the-last-post-was

Yes, despite the beginning of the post, I promise this is real. :V

17
Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: March 07, 2015, 04:04:30 AM »
Hey guys, we're hoping to get a better idea of what you want to hear about our game from us so I threw together a poll to help us gauge that.

http://strawpoll.me/3807900

Select as many options as you're interested in, and we'll be bringing you more Infamous Intent content soon. Stay tuned. c :

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: March 01, 2015, 12:20:16 AM »
So, in the end, we've come to an early decision!

We've decided to use BOTH robot masters, as the 58 votes we've received (thank you guys for being so great about that) have caused us to end in a tie.

So, say hello to your two new robot masters, Warp Man AND Gryphon Man!

Warp Man:
Concept by Blackmore and Faruga.


Gryphon Man:
Concept by Deathro.



Both masters were sprited by Dameon.

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: February 28, 2015, 05:26:16 AM »
So, we have a little poll for you guys!
 
As some of you may have noticed, one of our robot masters was removed from the project due to a falling out with the creator.
 
Our team members have worked to conceptualize new robot masters to fill the void, and we decided it'd be best for you guys to decide!
 
Please read all concepts before making a decision. If you need clarification about anything just ask.
 
And do not worry, the losing concepts will not disappear; we will find uses for them in the future.
 
POLL CLOSED

VOTING WILL CLOSE SUNDAY, MARCH 1ST. VOTES MADE AFTER THIS DATE WILL NOT BE COUNTED.
 
Warp Man:
[spoiler]
Sprite:
 
Stage: The Moon, "Warp Zone"
 
Boss Pattern:
  • Warp Man can teleport, whenever he does this, he will ALWAYS appear close to the ceiling, as a preventation for cheap hits. His primary movement style is jumping, taking advantage of the low gravity.
  • Warp Man opens a portal in front of himself and charges into it, he then creates another portal and flies out of it, trying to crash into you. He can do this up to three times, opening a new portal while moving each time.
  • Warp Man fires a Warp Portal into the wall, said portal proceeds to suck you towards it. At the same time, he'll proceed to fire energy blasts at different angles that, once in the middle of the room, get pulled towards the portal.
  • If you get caught by a warp portal, you'll take damage, be slowed down, and have heightened gravity. This lasts for a few seconds.

Weapon:
Warp Portal: Fires an arcing energy orb that turns into a portal when it hits a surface, said portal will suck in enemies that are close enough, lasting for only a short period of time. If an enemy is sucked in successfully, it gets shot at the nearest enemy, damaging both of them. If you jump into the portal, it'll shoot you at the nearest enemy like a cannonball, making you invincible and dealing a fair amount of piercing damage, but costing more weapon energy.
[/spoiler]
 
 
Gryphon Man:
[spoiler]
Sprite:
 
Stage: Tempest Tower
 
Boss Pattern:
  • Gryphon Man can shoot up to 3 bursts of air at you . However, these will separate into 3 different directions and then direct themselves to you all at the same time.
  • Gryphon Man flies up in to the air and proceeds to spin in the air and attempt to hit you after a while. He will bounce around the room until either you are hit or he bounces 3 times.
  • Sometimes, he may hop across one side of the room to the other. During this, if you get close enough to him, he may slash his claws at you in midair.
  • Will shoot a moderately fast air slash from his arms which can bounce off of the wall once before disappearing.
  • Every couple of times, Gryphon Man will strike down onto the ground instead of just regularly landing, sending fast moving wind gusts across the ground and can cause a good amount of damage.

Weapon:
Gryphon Dash: Allows the player to dash about 5 tiles both on the ground or in air in every direction, does damage to any foes that come into contact. Can be automatically cancelled out by pressing the fire button again. Is good for recoveries. [Possibly] When directly hitting the ground, small wind guts will go along the surface of the ground, attacking enemies.
[/spoiler]

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: February 20, 2015, 12:14:07 AM »
https://www.youtube.com/playlist?list=PLewx3Wy3QVQ1vESeYdhorSWW460g9wd16

Have a youtube playlist of the music! This is the place where I'm going to be putting things from now on, and I'll upload more themes as they are finalized/as I see fit.

Enjoy!

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: February 15, 2015, 04:30:47 AM »
Yes, we are still alive! Here's some footage of the engine, with our first test enemy!

https://www.youtube.com/watch?v=Xo_yySCrLX4&feature=youtu.be

Remember to follow the blog for more frequent updates if you haven't already.

http://deadteamifi.tumblr.com/

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: January 31, 2015, 07:22:07 PM »
I haven't really looked much into this fan game, but I can tell you right off the bat, right now! That for sure, it's agreeable that there's no question about it; I have absolutely no doubt in my mind and it's pretty clear: it can now be said with certainty that you have my word, this is not unlikely; it's more than just possible or probable; you can bet that it's spot on when I say that it's a fact and a given; the tables are turned and it's less doubtful, so the stakes are raised, thus all bets are off and everything's now more definite than ever that it's unarguable to be guaranteed and there's no denying it

What?

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: January 13, 2015, 11:50:07 PM »
So, semi-big update.

Make sure to follow the tumblr blog if you have not as yet. http://deadteamifi.tumblr.com/

We've released an updated OST preview with all the completed Robot Master themes, and we have the first video on our channel! Check that out. As you can see, the engine is progressing. :D

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: January 06, 2015, 12:42:25 AM »
So we have a blog now!

Follow us here: http://deadteamifi.tumblr.com/

We'll be making smaller, more frequent updates here. When we have something major, we will make a new forum post.

We also have a YouTube channel: https://www.youtube.com/channel/UCyPC62kY4kwdJfQPQgNBXGg but it's unlikely you'll see anything there for a little bit. Still, be sure to subscribe!

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Fan Games / Re: Mega Man: Infamous Intent (MM:IFI)
« on: December 21, 2014, 08:14:33 PM »
So first off, we've found a programmer, and we've actually switched environments to Python now.

We've finished over a third of the soundtrack! This is excellent, if i do say so myself. The engine is also making progress, with the level editor well on it's way to completion.

The level editor is complete! Here's a gif:

[spoiler]

[/spoiler]
Enjoy this OST preview for now.

http://www.mediafire.com/download/riw1yrb3zrrc9wr/ifiostpreview.7z

In addition, Eric finished artwork for Archer Woman:

[spoiler]

[/spoiler]

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