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Messages - The Great Gonzo

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X / MMX1 Internal Design Docs
« on: February 12, 2018, 06:10:48 AM »
Via Protodude's Rockman Corner and Kobun 20, we have some old design docs about various relationships/events prior to MMX1, written in-between development of that game and MM5 in 1993. Highlights:

* The "Zero is a Wily-bot" thing was planned from the start.

* Wily used Protoman as a reference for the ZERO Project. (The document uses a dotted line to denote this; another leads from Megaman to the X Project, suggesting to me that Mega and X [still] aren't the same 'bot, either)

* Apparently Zero was already at the bottom of the morality barrel, so the virus that was intended to sink him lower got confused and turned him into a do-gooder. In other words, that bizarre comment from MMZ Official Complete Works wasn't pulled out of Capcom's ass after all.

If/when we get more historical goodies out of the 30th Anniversary event, I guess we would move/rename this topic.

News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 04, 2017, 09:03:28 PM »
"Some characters from previous installments will also be making a comeback."

Roll was kind of a given, so I have to wonder who else might be showing up. 'twould be great if XOver!Kalinka could appear in a mainline title.


Now to wait for them to unveil the new Robot Masters...

Gonna reserve any and all feelings about this for after the livestream concludes and the reports/summaries come in.

MM11 would be nice, but I'm not sure I trust Capcom to be smart enough not to spend all this hype on yet another compilation.

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 29, 2017, 08:01:32 AM »
I have seen absolutely NO hype for this game whatsoever.

IDK man, I've seen lots of folks (including several friends) excited for Forces. Maybe people in the places you're looking in aren't, but to claim that there's "no hype" whatsoever strikes me as untrue.

Gaming / Re: Sonic Forces ~Join the Uprising~
« on: October 29, 2017, 04:39:10 AM »
Yannow what I'm worried about? Forces could turn out to be an enjoyable title and reviewers would still slam it because "weh weh modern sux".

i remember hearing that GameInformer penalized Generations harshly because it wasn't purely Classic-based, and outside of that it seems no one on staff can keep their biases wrt: Sonic in check. I don't trust them to judge Forces fairly.

News and Announcements / Re: Megaman's 30th Anniversary Stage Show at TGS
« on: September 24, 2017, 07:52:51 PM »

So if they've got nothing planned but more merch, what else is that new Roll design (and unknown concept art in MMLC2) supposed to be for?

Gaming / Re: [sonic slicer] about Sonic
« on: September 15, 2017, 03:01:49 PM »
If Forces was going to be Generations 2, and Infinite is someone (or something) we've seen before, perhaps he's an aspect/avatar of the Time Eater? From what I know of Forces, Infinite tends to 'glitch out' as if he has trouble existing on the physical plane--an issue one might expect when your god/the rest of you exists out of time.

Knowing what I know of Mania (haven't gotten a chance to play it yet), that might also make the Phantom Ruby some kind of Time Eater-related artifact.

Gaming / Re: [sonic slicer] about Sonic
« on: July 22, 2017, 03:44:50 AM »
Infinite looks like he'll be a suitable threat.

In other news: Archie Sonic is dead, long live IDW Sonic. Following the former's cancellation, IDW has announced that it'll be producing new Sonic stuff in 2018. Whether it's an all-new series or a continuation of the reboot remains to be seen.

Almost everyone was hoping for IDW to receive the license should worst come to worst (and it did), so I'm guessing someone there was listening.

Gaming / Re: rEduce, rEuse, rEcycle -- E3 2017 Extravaganza!
« on: June 14, 2017, 08:03:05 AM »
Metroid: Samus Returns will be getting amiibo--one of Samus, one of a Metroid. All I can think going over the promo images is 'MIGHTY NEED'.

I'm very glad that Nintendo still wants to do stuff with this series in a non-spinoff capacity (and I hope everyone who feared they'd abandoned Metroid is too).

Original / Re: Mega Man Legacy Collection 2
« on: June 05, 2017, 07:34:45 PM »
D'oh, beaten to it.

Anyway, Digital Eclipse isn't involved with this one, for whatever reason (probably for claiming the last LC was a recode when it was just ROMs on an emulator, IIRC...).

Gaming / Re: [sonic slicer] about Sonic
« on: May 16, 2017, 10:26:44 PM »
I like it! Seems like it'll be fun to mess around with.

General / Re: Why am I irgpie
« on: May 06, 2017, 01:19:53 AM »
Everything seems fine on my end.

Original / Re: Mega Man Legacy Collection 2
« on: May 03, 2017, 03:24:15 AM »
Well, the CD database might need touching up ('douchie', anyone?). I think the normal-game text should be fine.

General / Re: Why am I irgpie
« on: April 30, 2017, 12:20:46 AM »
I was Cirno until I came into this thread. (If the actual post says I'm Cirno, I'm Gonzo)

Gaming / Re: [sonic slicer] about Sonic
« on: April 15, 2017, 12:26:32 AM »
Hadn't considered that we might get Create-a-Mobian, but that'd be a good way to shake things up. (Though I dread the inevitable whining/mean-spirited 'jokes' about OCs if it turns out to be true)

You say that like Capcom had any plans to revive MML3 or start ZX3 to begin with. :U

Seriously--while it seems like Capcom's getting better, this is still the same company that dumped MML3 at practically the first chance they got. I'm not sure what it'd take to get that project running again.

So in the latest MoA-MM news post at Protodude's site, there's more than a few people freaking out over the possibility that Megaman 11 would be based on this show.

Even though there's no precedent of Capcom pulling something like that with MM. The rights tangle alone would put them off; besides, they tend to ignore stuff outside the games unless it's good for a laugh (and even then, most of the Bad Box Art stuff was in SPIN-OFFS).

Archie-MM was one of the only ongoing bits of media we had for a while, and we never got an MM11 that integrated some of the comic characters.

(watches clip with sound muted)

Well, at least the animation itself looks okay-ish? Still waiting for a preview focused on the actual setting; I really hope they did something interesting with it and didn't just leave it at 'random future cities infested with Robot Masters'.

Off The Wall / Re: Latest Buys
« on: January 11, 2017, 05:19:47 AM »
Nendoroid Majora's Mask!Link, from GameStop.

General / Re: Forum Stigma or forum dying?
« on: December 29, 2016, 09:59:08 AM »
I mostly lurk; more active at other places at the moment.

Fan Creations / Re: The Gonzo has art.
« on: December 02, 2016, 01:16:15 PM »
I haven't updated this thread in a while. Here's some merfolk from a Marathon AU.

The first pics for said AU that I doodled; at the time, it was meant to be a one-off thing. Durandal on left, Cortana on right.

Vincent Callahan (the human) carrying Durandal (the lionfish). They're both snarky bastards.

(About the sky: this AU takes place on Mars, which was where the player character of the Marathon Trilogy most likely lived prior to the first game)

Merfolk eat a lot of fruit that doesn't look that appetizing to humans. At least it ain't citrus.

Vince sleeps long and often, to Durandal's annoyance.

The baby in his arms is Joyeuse, who's his and Durandal's natural-born kid (it's semi-common for merfolk to be fantasy-intersex, as Durandal is).

Joyeuse with both her parents.

Cortana, Leela, and Tycho (the latter two having different insignias than usual).

Laundry day.

Vince doesn't like citrus.

Other stuff:

Two things relating to characters belonging to some friends of mine.

Some doodles. (Note: Tycho no longer has that insignia, since he's not related to Durandal here)

Leela and Tessa (note: Tessa is not a Marathon character).

Cortana with a spear, and Durandal with Joy's egg.

Grown-up Joyeuse.

The twins' mom, Ogier.

Durandal and Tycho don't get along.

Joyeuse would like to have a sibling.

Two unrelated merfolk, Caliburn and Pridwen.

A page with three rows of merfolk.

Entertainment / Re: C. Martin Croker Passes Away at 54
« on: September 19, 2016, 11:58:50 AM »
Wait, he was only 54? I thought he was older, for some reason...

I was too young to watch Space Ghost Coast to Coast when it was airing (probably saw the CN bumpers he animated without realizing it), but I've been reading posts from folks who are more familiar with that show and Mr. Croker's work,

Just had this thought that Ultrabeasts might be a canon spin on the old Pokegods fan concept.

Off The Wall / Re: Latest Buys
« on: August 28, 2016, 09:23:10 AM »
Destiny Mega Bloks, Cryptid Hunter armory set.

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