Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Splashman

Pages: 1
1
News and Announcements / Re: Mega Man 11 OFFICIAL TRAILER Announcement
« on: December 05, 2017, 09:24:21 AM »
Whaddya know, this old account still works.

My children, you're all grown up now. I pass the baton to you and trust you to rip the OST for this game good and well.

2
Track 02 at 0:49 is totally a homage to Blade Runner. In my book, that is pretty damn awesome!

3
Original / Re: MegaMan 10 - More Playable Blues
« on: March 14, 2010, 06:30:18 PM »
Anyone that got PAL version of Mega Man 10, is the game really this slow? :O

No, definitely not. I had both NTSC and PAL versions, they play exactly the same. Except for Virtual Console, 50hz slowdown should be a thing of the past (thankfully).

Maybe he made it with an emulator, or had capturing issues.

5
Original / Re: MegaMan 10 - More Playable Blues
« on: March 09, 2010, 03:02:04 AM »
I really loved this part of the game. (The reaction is priceless too) >0<
Was a good surprise there. Secretly I hoped "Oh wow, now what? is this the 'Menace from outer space?' Do we get another 4-stage castle??" But I guess it rounded off the game nicely, too many castle stages end up making the game more boring, like in RM5-6.
Anybody notice that it was the first Wily space station in the main series, aside from the World games?

Speaking of which, remixes for boss intro and victory are outstanding.
Word. Stage Start is one of my favorite Rockman tracks, even though it's just a short jingle. I always look forward hearing a new edition of it.

Quote
Uh, yeah. He kinda did.
no
Trollish troll is technically right, because I didn't record it myself. But without me a full, clean rip wouldn't have been possible, so there you go.

6
Original / Re: MegaMan 10 - More Playable Blues
« on: March 07, 2010, 11:10:18 PM »
Hey Splashy!  I must say I'm curious, as MMN's Music Archive Specialist, what do you think of MM10's soundtrack? 

Hey schmirdn.
I must say I like it alot, and I predict it's a soundtrack that people will keep longer in mind than many of the previous original series. Even though right now you hear them proclaiming it to be utter fail, even over RM9.
The 13 composer-team that worked on it might give it a feel of inconsistency and being all over the place, but I say it just takes time getting used to.
I also like that the game doesn't try to be RM2 anymore and instead tries something new (all with NES sound limits in mind though).
I can't even name any favorite tracks, except the obvious Nitroman and Solarman choices, there are so many good ones. The Wily stages are all pretty awesome this time.

I'm really looking forward to the OST and Image Album.

Well, they could be used in Super Smash Bros. Brawl.
Ok sure, or any game that uses BRSTM. But they're useless in regard to RM10.

7
Original / Re: MegaMan 10 - More Playable Blues
« on: March 07, 2010, 10:36:26 PM »
Hey guys and schmirdns. I just wanted to barge in and clean up this little mess:

I ripped the whole soundtrack properly form the .wad: http://www.youtube.com/view_play_list?p=7FB7562E07B0BA79

No, you didn't.
Your next statement shows that you couldn't have ripped the music from the WAD and that you have no idea what you're talking about.

The music is actually in the .brstm, the .brsar is for SFX.

The WAD doesn't contain any BRSTM (aka streamed waves) at all.
There is a BRSAR file though (an archive for various sound-related assets), which yet again contains collections of sound banks for SFX and music samples, and most importantly the RSEQ files, which are the melodies of the game in MIDI form. At the time of writing, BRSAR hacking is still going underway, but there's no proper way to play or rip the music from BRSARs automatically yet, unlike many related sound formats like 2SF for NDS which can be easily played in Winamp or Foobar2000.

I dunno. It feels like those newer rips belong to TMMN one way or the other.

They CAN be made into streamed brstm, I guess, but these says something else.

SEQ does mean that they used to be sequenced midi before you converted them into streamed brstm. ^^;

Thank you for acknowledging who's done the real work to discover the secret tracks, I appreciate it.

There were never streamed files in the game to begin with. I suppose you could convert them back into BRSTM with a tool once you've recorded or ripped the sequences into WAVE or MP3, but why would you ever do that??

Pages: 1