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Topics - Pringer X

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1
Emulation / PS2 Emu help
« on: January 14, 2011, 05:30:38 AM »
Ok, so I've got a game on my computer and a PS2 emulator that can play it. Problem is, the game is slow as sin. I'm trying to figure out a way to get the frame rate up so that I can actually play the game. If there's any tips on rather simple ways of doing so, please tell me, but if you need a specific list, let me know what you need to help out my situation (I don't want to flood a thread with information that may very well be completely useless). All I can really say is that I'm running Vista on a computer that's a couple years old, and the PS2 emulator is PCSX2. Whatever else you need to let me know, tell me, and if possible a way of finding out.

I know of a couple 'rubber-band' solutions, but I don't know how 'safe' it would be, especially considering how varied the speed of the game can get (it can reach around 60fps and dip to as low as 15fps, but it usually hovers around 20-35).

2
Gaming / PS3 problem
« on: October 06, 2010, 01:49:42 AM »
Ok, a friend of mine has some problems with his PS3. The thing is, each problem is different on every other game he has. He can go online just fine and use any system menus without trouble, it's when he's actually playing the game that the errors pop up. For example, on Guitar Hero, the graphics won't display properly and a giant block/line/thing appears over everything (like one big giant censor box) and on the create a character screen in Oblivion the faces for the characters will be lowered and physically pass through the chest and leave the eyes just floating where the forehead is.

Anyone have any general advice or what to do aside from buying a new one? He's willing to crack it open, so would it be a good idea to dust off the system from the inside, particularly the disc reader?

3
Rockman Series / Make a series!
« on: February 11, 2010, 07:00:26 AM »
Who here has come up with some interesting ideas for a new series? Would you make a fighting game, an RPG, or a simple platformer? This is mainly for those that want to make it, but have no real way to make it without spending a significant amount of time and effort into just creating one level using a basic engine.

Caution: HUGE read ahead if you give a damn about my idea.

[spoiler]I don't know how this came about in my head, but this idea has slowly been evolving for some time now. It's crazy and possibly stupid sounding, but hell, we love a series about a robot that fights other robots based on refrigerators and Transformers.

In an alternate time-line, the world is still controlled by various monarchies. However, technology has evolved over time and the pinnacle of the era of robotics is at hand. A kingdom is at war with their rival, and the two lead scientists have just created a special armada to fend off their enemies. Dr. Light has created the Orchestral Knights, with Rock the Blue Knight, Forte the Black Knight, Blues the Red Knight, Roll the Pink Knight, Ballade the Purple Knight, Punk the Yellow Knight, and Enker the Orange Knight making the team, while Dr. Wily has created the Ultimate Nine, Satellite Man, Temp Man, Bolt Man, Aero Man, Laser Man, Hydra Man, Helix Man, Galaxy Man, and Judgment Man. With these 16 powerful robots, the Kingdom wins the war, but only Dr. Light is praised and honored. Feeling contempt and hatred, Wily begins to betray his country, and sells blueprints to other robots to other warring countries. After reprogramming the 9, Wily is discovered and is declared a traitor, and promptly leaves with the 9 to side with one of his customers.

More or less a carbon copy of the Original's backstory, minus the Rockman Killers and Forte being built by Wily. Doesn't mean they stay on the same side though :P The gameplay is that Rock and Forte use Busters, and the weapons they obtain from the 9 are more or less the same, at least as far as weakness' go. There are some differences, like the weapon gotten from Hydra Man is the Triple Flame, which shoots out a spinning wheel of fire. Rock's version covers more ground by spreading out slowly, while Forte's version stays fairly close together but goes forward (however it can't hit three times, the flames pass through enemies and if any activate the flinch then the rest do nothing). Ballade is similar to Rock/Forte and uses literal hand cannons to attack. His versions are slightly more powerful than Rock/Forte's but require either more energy or a bigger stall time. For example, Hydra Man gives him Triple Blast, which is pretty much a ring of explosions flying forward, but sending Ballade back a bit.

Blues and Roll both use swords and follow a similar formula to Rock and Forte. Hydra Man gives them Triple Tech which for Blues allows him to do three attacks at .7x the strength at the same time (meaning it's essentially little over twice as strong as his basic attack), while Roll does three slashes in a combo, doing more damage, but being less useful in boss fights due to flinching. Enker uses a Lance(/Javelin/Spear) and while being somewhat similar to Blues and Roll in basic attacks, he gets Triple Lunge, which makes him dart past a set distance and has a bigger attack range the entire time by having two other lance's appear diagonally upwards and downwards blow and above his original lance (respectively), and then cross over with the attack, with the middle (where all three lances are at the same spot), dealing over 6 times the amount of damage to whatever is caught in it, while all other enemies at any other point in the path only take twice.

Punk uses his fists to attack instead of other weapons. Beating Hydra Man gives him Triple Beat which sends out three punches forward, but the last punch is a small uppercut. All characters also start out with a unique super weapon that can be used either 3 or 5 times. Rock gets Soul Blast, which is essentially a charge shot that's twice the size and damaging as a full charge, Forte gets Earth Crusher which causes him to lunge forward a bit and send out a shockwave of energy, Blues gets Great Slash which cuts everything on screen in an instant, and Roll gets Tornado Drill which makes her drill forward (or backward, she can only move in two directions, but if used in the air she'll stay there for the attack). Ballade gets Crazy Barrage which bombs everything forward and a bit behind, Punk gets Energy Charge which restores 1/10th of his health and throws out a super charge shot similar to Rock's, and Enker gets Death Lunge which makes him leap into the air, and then crash down, causing rocks to fall down from above.

The levels are similar to the way S&K3 is played and that certain characters with certain 'types' of a special can go on a different path to reach a different end. I haven't come up with a reason why you'd want to go down them as far as a reward is concerned, but I'm thinking Rush/Gospel upgrades for Rock/Forte, Beat for Roll, Tango for Blues, and Items for Ballade, Punk, and Enker.[/spoiler]

4
Gaming / Darksiders
« on: January 05, 2010, 11:01:42 PM »
Well, it came out yesterday/today and I picked it up (along with Bayonetta) for a rent and so far, it's not a bad game. The story is about War, the red hooded Horseman of the Apocalypse and how he jumped the gun and caused war to break out between Heaven and Hell on Earth when it wasn't time yet and apparently he was the only one of the four that messed up (one only assumes Famine, Death, and Bob were too drunk to answer), but according to him, he WAS told it was time, so eventually it comes down to "I was framed, and I want revenge" so the almighty council that leads the four horsemen tell him "fine, if you're right, we/you punish the right guy, if you're wrong you die, it's a win/win for us" and thus begins your quest of apocalyptic carnage and rage.

The game's a combination of God of War and Prince of Persia, there's some traveling similar to Prince of Persia (though I can't say if the entire game is linear since there is a merchant system, but like DMC and Ninja Gaiden 2 the shop guy could appear at different intervals or so, I've only beaten the first actual level so far), while the combat is pretty good, War starts out the first level at pretty much the highest level, kicking all kinds of ass, but as the level goes on, he gets weaker and weaker and then you start out with just a basic combo and such once the game actually kicks up. There are different weapons to buy, items to use, skills to buy, and all the nice little perks you've come to expect in a game like this. The music's a disappointment though since there's more of a lack of it in most of the game once the tutorial is over with, and the graphics are somewhat weird. You can tell that this game could have gone on the previous generation if it weren't for the opening cutscenes which are fairly high-grade, and it's kinda weird to see such a colorful game with the setting it has (granted it's no freaking rainbow, it's still odd to see the hues that were used), and there are other little things you'll notice easily that can bug you somewhat if you pay enough attention to it (nothing major, but it's just the way it looks if you take a nice, long look at it), but it doesn't do THAT much to detract from playing the game. The camera's kind of wonky but it's sort of like walking a dog, you can get it to go where you want most of the time, but there are certain times where you lose control, especially because if you invert the camera controls, you also invert the aiming controls as well when you click the right analog stick (which is helped a lot thanks to the targeting system that's used so anything you need to aim at can be locked on anyways).

tl;dr The game's either worth a rent or a cheap buy, it's a good $20-40 game if you DO have to buy it, but sense I've only beaten the first level, I can't say how long it is or what so a rent is the more suggested option.

5
Off The Wall / Little things that you hate
« on: January 04, 2010, 10:42:07 PM »
What are some of the little things in life that you just hate? I don't mean like stuff that just causes you to rant and rave half a page, just certain things like [Bumpity-Boom!] that cut you in traffic and forced you to miss the last chance to past a green traffic light or getting to a store and not finding what you wanted on your list.

One thing that annoys me is whenever I burp after drinking a soda, the fix just shoots up into my nose and it stings for awhile ><

6
Gaming / Borderlands
« on: November 19, 2009, 04:45:33 AM »
Well, I finally got a copy of the game, and I have to say, it ain't half bad. The music's nice and fits with the scenery, the landscape is pretty barren, but considering how that's half the point, at the very least it fits with the game. The story's almost non-existent (you're a treasure hunter but let's face it, you're playing the game to blow [parasitic bomb] up, and gives you a number of options to tear a new one in everything you see), and the number of characters are fairly low, but overall it's an interesting game.

So what are your thoughts on the game? Where are you at, what character did you pick at the start and so on?

7
Gaming / The Gauntlet of Hardcore Gaming
« on: October 22, 2009, 07:28:42 AM »
There are quite a few hard games out there, but what serves as the best challenges to it's players? I've decided to make a list of some of the toughest, yet most enjoyable games for anyone who's willing to call themselves hardcore. I want a list of games that have a sort of 'switch' to them, from hardcore, to 'zomg hardcore', and by that I mean games that are already extremely hard, but have an extra thing about them that makes them insanely hard (like La Mulana's extra dungeon and the extra boss fights in various RPGs).

This list is to NOT comprise of various challenges for the games, but just those extra hard, but fun ones (it'd be like taking karate, you'd be better at fighting compared to most, but to REALLY be an excellent fighter, you'd take other types of classes...if that makes any sense <.<). So far I only have two to add:

Shin Megami Tensei: Nocturne (/Maniacs)
La Mulana

Anyone who's seen DC's Let's Play of La Mulana shouldn't ask why that's there, and the various elements of cheapness in Nocturne make me think it's well qualified, along with each dungeon being a giant puzzle of random [parasitic bomb] (especially the final dungeon, that's about 4-5 dungeons long ><). Anyways, what games do you think deserve to be in the "Gauntlet of Hardcore Gaming"? Keep in mind it has to be hard AND fun.

8
Off The Wall / In need of various flying tips
« on: September 26, 2009, 08:17:01 AM »
Ok RPM, I'm going to be flying to my sister's wedding in a while and I have some questions since it's been so long since I last flown on an airplane and with the developments in my life, it changes things quite a bit. I plan on bringing my Wii, 360 hard drive, and my laptop, so what particular things should I note? Do the scanner things actually affect the data on these devices, is it a better idea to put them in with the luggage or should I hold onto them, or what? Any "not so well known" legal facts I should know about?

9
Gaming / I can't remember the name of this game...
« on: September 18, 2009, 10:08:08 AM »
A couple years back I went to an anime convention where I found some sort of computer device that was playing and emulating various games, like MUGEN and old school beat'em ups. One particular game I remember seeing being emulated was some sort of beat'em up with samurais. I can't remember the name of it, nor too many other details, other than it was a beat'em up like Knights of the Round and Golden Axe, where you could move in a 3D environment, but the graphics were in 2D, and like I said, had samurai's involved.

Does that sound a bit familiar to anyone? I checked the Wikipedia list of beat'em ups but nothing rang a bell. It may have been strictly 2D only, I can't remember.

10
Entertainment / Awesome movie ideas that would suck
« on: September 03, 2009, 07:48:18 AM »
Everyone has an idea that they think is awesome, but if it were to be actually real, it'd suck eggs, ass, and other things. What are YOUR ideas for movies/shows that seem awesome to you, but you KNOW would fail.

I'd have to say a movie about the Silver Age comic heroes, especially from DC. Seriously, the only thing more awesome would be Adam West as Batman and doing the Batman dance.

11
Entertainment / 8+1= movie title
« on: August 01, 2009, 09:12:55 PM »
http://www.filminfocus.com/focusfeatures/film/9/splash/

Apparently Tim Burton is producing it while the guy who made the original short film is directing it. I don't know how well a director the guy is, or how good Burton is as a producer only, but the trailer DOES look good, and it's original as well (ok, so post-apocalyptic world with robots running around doesn't sound original, but hey, I'll take what I can get if it skews away from the usuals enough).

12
Shooting Star / Crimson Meteor giga card on Nintendo Channel for Wii
« on: July 28, 2009, 05:21:16 AM »
Crimson Meteor is up to download on Nintendo Channel. Same process as before too.

13
Got a Wii? Got Star Force 3? Do you have an internet connection? Congratulations, you can receive AcidArrest the legal way. Go to the Nintendo Channel (download it if you need to, it's free), and fiddle around on the top screen for DS downloads. Capcom has released the card and has allowed one copy per file through the DS Download station.

14
Entertainment / Stupid movies you've seen
« on: June 29, 2009, 08:46:12 PM »
It's no surprise that shitty movies exist. However, sometimes they disguise themselves as rather good movies on the outside, but once you sit down in your seat to watch the movie, it just goes downhill from the opening onward. What are the movie's you've seen that you wish to warn others about?

I know it's not in theaters anymore since it got released to DVD, but if you ever wanted to see "Paul Blart: Mall Cop", forget it. The jokes are forced into scenarios that just don't work, the overall tone of the movie is just displeasing, and there are two facts that no one seems they wanted to acknowledge. First is the guy's daughter (the titular character has a kid), and she shows up at the mall after it's been taken over (like WAY after), and some how manages to bypass the cops, bypass the SWAT team, and even passes the sensors that the robbers set up over every entrance. The second is a spoiler, but it's just beyond retarded. Without saying too much if you REALLY want to know, someone does a 180 and goes from being a good guy to being a bad guy, but the whole damn scene lasts less than 5 minutes. It's right near the end of the movie, and for just 5 minutes, if that, someone makes a completely pointless scene that just doesn't do a damn thing.

15
Gaming / The Conduit
« on: June 28, 2009, 02:31:20 AM »
Well, it's out on the Wii. I actually picked up a copy about an hour ago, but foolishly realized that I had no clue as to what ANYTHING in the game is like, from the controls to the guns to the story. Luckily I realized this in the store and figured "I'll look online, see what it's like, and if it's worth it, I'll keep it, and if not, return it". So, who here has played the game and likes it? What are the high lights and low lights of the game?

16
Gaming / PS3 Must-Haves
« on: June 26, 2009, 12:46:06 PM »
Ok, let's not kid ourselves. When it comes to a strong library of games, the PS3 falls a bit short. However, it seems as if in recent months that have gone by and are to come, it looks like it's going to start redeeming itself and actually be worth a damn. What exactly is a list of must-haves on the PS3 that are either exclusive onto it, or the internet handles much more smoothly on it than the 360?

So far on the list, I know:
Disgaea 3
Cross-Edge (maybe? I don't know how well it is and it DOES seem rather lack-luster with one series for capcom and two characters for Nippon Ichi)
Ratchet and Clank: Future
Metal Gear Solid 4
Infamous
and finally The Last Guardian

I know there are others, but what exactly are some of the better ones?

17
Gaming / Golden Sun DS
« on: June 23, 2009, 07:46:12 AM »
Ok, since a third Golden Sun game HAS been announced and shown, the immediate question for me (after I was done going "yay") is how they're going to handle the other two games in the series. What I mean is this: in GS2, you could import your character data and whatnot into the second game so that when you hit that point, you could get the characters and Djinn in the game just like you had them before and continue on your marry way. With a third game in the series on the DS, I figured they would have it so that if you had the second game in the GBA slot, you could do the same thing, as long as you beat the game (sort of like what they did with Pokemon on the DS, just have the character in a certain position and fulfill certain requirements and the data would be transferred from that point). This pretty much just assumed that they would do something like that (bringing over the data), but I saw that in the video, the game was being played on a DSi, which doesn't have a GBA slot. This begs the question: are they going to go ahead and have data transfer or not? If so, why would they show it on the DSi? That sort of implies that Nintendo is trying to do away with the DS Lite much like what they did with the DS before. Are they going to have it implement a virtual GBA system or something, and tweak it or so?

Or in short, have they just shown the game is there and said nothing else and I wasted my time typing up all that crap for no reason even for myself?

18
Gaming / Stuck at a stand-still and wanting help
« on: June 08, 2009, 07:01:03 AM »
Ok, I've pretty much hit a wall in gaming and I need some help as to what to do about it. All that's really needed from the help is something productive, from a recommendation as to what to do about the game, or as far as getting a game goes (note: please do NOT suggest importing a title unless it's on the DS, I don't have a modded PS2 or Wii, I'm afraid to mod my Wii without having a second one for backup, and I don't know too many titles on the 360 that are japan-only titles that would interest me or even work on non-japanese systems (supposedly the 360 is partly non-region locked, certain titles work on systems from certain other countries)).

Games:
Phantom Brave-I'm stuck at trying to get the last two EX maps. I've gotten every extra character, weapon, and beaten every stage up to the final two with Baal and Pringer X. However, I can't freaking get a dungeon that has a low enough starting level with 99 floors without applying a title that powers them up and jumps their level up to 20-50.

God Hand- Stuck on the second-to-last stage, first area, and I can't get past the freaking giant horde of enemies. Any skill recommendations? I've gotten a good chunk of health power ups and the roulette abilities, but I'm talking about any particular attack I can put on the buttons themselves.

Shadow of the Colossus- 5th giant, the flying bird thing. I found out how to get on it, now the problem is having the patience to stab it. However, it doesn't seem as if I can just crawl along the wing and stab the weak points, I have to run across it, and I've only done it ONCE. Any suggestions that'd help me here?

Prince of Persia (360)-Just got done with the first area, and supposedly I need some ability in order to get past the first set of gates or whatever, but the seeds are all over the place. (for the record, I'm trying to go to the area that (on the map) is to the far left of things) Do I need those seeds or is there a path I missed at some point and I'm able to go further?

RE4- I can't find out where the !@#$ to go in the first area. It seems as if the line is straight and leads to instant-death. Is the path actually NOT obvious or what? (admittedly I got to the first save point and pretty much wandered around on for about 5 minutes, several times, but I only really remember one giant path, someone said something about going to another part of the town or whatever and continuing the game from there)

That's pretty much about it. The other game's I'm stuck on I really don't give two shits about, with only one of them being a puzzle game (which looking up a guide for or getting help pretty much defeats the purpose of it). So, any game recommendations for the Wii, 360, or PS2, or any tips as to how to get farther in the game?

19
Off The Wall / Best worst ideas EVAR!
« on: June 05, 2009, 01:07:17 AM »
Bad ideas exist everywhere. You can find them just about anywhere. You have the PoP movie, Sony thinking people will fork out $600 for a PS3, and the existence of Twilight. But what are the really bad ideas, that are just so freaking awesome? What ideas do you have that are beyond bad, but are so bad, they're actually good?

Here's two: 4chan the Movie or "The Internet" the movie.

20
Gaming / Namco X Capcom maybe?
« on: May 30, 2009, 09:48:35 PM »
Ok, since we have word that Tatsunoko vs Capcom is coming to the Western market (at the very least, the states, but usually any game that shows up in the states is bound to head to the U.K. shortly after), I figured why not Namco X Capcom? I mean, what problems could exist that Capcom has decided a "screw it, let's release it anyway" situation? As far as the characters not being known, well how many Tatsunoko characters did you know about before the game's release (or announcement), and really, there aren't THAT many unknown characters in NxC, just a couple characters but a majority of the characters that appeared have seen SOME form of a release known world wide (Namco gave one or two of the Soul Caliber characters an alternate costume to look like Valkyrie so people probably know about that game simply because of the alternate costume), and they've already done a cross-over game with companies like Marvel and SNK (SNK being a company that have made games themselves essentially putting them in the same position as Namco), and they don't even have to bother with voice actors, because HOW many times have they given English voices to their characters? Granted there are more speaking parts in NxC than any other cross-over game, the fact is the fans really don't care about changing the voices.

Why not make NxC again on the Wii and release it in the states? I mean, graphically speaking, there's not THAT much of a difference between what the PS2 and Wii are capable of doing on a general level, and the controls are the basics with the fighting being even simpler since it's just a combination of up, down, left, or right plus a button.

For profit purposes, putting it on the Wii eliminates Monolith Soft's part because since they're owned by Nintendo, they eventually get the money anyway, and then that just leaves Bandai-Namco and Capcom, and I'm sure splitting it 50/50 is how Capcom usually handles their Cross-over titles, or something to that effect. Granted this is assuming that NxC gets made on the Wii, but there HAS to be some way in order to get it out on the PS2. Though, I highly doubt it since Nintendo would want a piece of the pie and since they own Monolith Soft, and thus own Reiji and Xiaomu (the two main characters created specifically for NxC), it's now a three-company game ownership with the only way to appeal to one company is to remake the game on their system, thus eliminating any chance of it showing up on the PS2.

21
Gaming / That is BULLS@#$!
« on: May 24, 2009, 04:15:17 PM »
"Alright, sweet! I finally got a Legendary Cosmic Blade on Disgaea DS! Now I can get the Yoshitsuna!

*progress 99 floors later* Alright, finally got to the end after an hour of just walking around, let's just exit and save so I don't screw things up.

*return after saving* Why doesn't the Item God have the Yoshitsuna? Why is the Item God NOT IG2? ....WHY THE [tornado fang] WOULD YOU DO THAT?! THAT'S BULLSHIT!"

Basic run-down of what had happened to me not more than 5 minutes ago. Apparently leaving the 99 floor of a legendary rank 39 item will refuse to let you get the rank 40 of the item, making all of your work for naught. I spent god knows how much time trying to get the [tornado fang]ing Legendary Cosmic Blade (I'd get every other legendary rank 39 weapon EXCEPT the sword), spent about an hour or so going through a hundred floors, just to get ripped off when I saved to make sure nothing bad happened, WHEN IN FACT BAD THING DID HAPPEN! What sucks is, I have no save file after getting the sword but before I went into it, so I can't even just go through the whole thing again, I have to find another [tornado fang]ing copy of the damn sword and just steal it outright from the [tornado fang]ing IG2.

Anyone else have a similar story of BS they'd like to share?

22
Fan Creations / Pringer X's Chimera/Frankenstein Sprites!
« on: May 18, 2009, 01:45:57 AM »
Ok, I suck at making sprites from scratch, so I opt to making Chimera/Frankenstein sprites (I'm not sure what the exact difference is, or if it's just personal preference). A couple times, they end up pretty freakin' awesome (I have to say my UltimaWEAPON sprite is my best), others are average (my over-sized Hell-blind Zero was a tiny palette swap with wings on it, but otherwise wasn't bad looking), and others look down-right horrible (no one's seen Power Man, and no one will -_-).

So, from here on out, this thread is devoted to my sprites that I put up (not sprite SHEETS unless otherwise stated), and people commenting on them, be they good or bad.

First up, my very first Robot Master that I made particularly for the EXE series (and this was made a LONG time ago, like '06 when I first started doing this).
[spoiler][/spoiler]

Next is Hell-Blind Zero made from MMZ sprites:
[spoiler][/spoiler]
[spoiler][/spoiler]

Ballade made for EXE...not one of the better ones:
[spoiler][/spoiler]

UltimaWEAPON made from EXE sprites:
[spoiler][/spoiler]

Joe Man sprite sheet for Classic:
[spoiler] Joe Man summons the Joe Stomper, the Joe Copter, or Skull Joes to form a Skull Barrier, and shoots out: the crystal which freezes Mega Man, the hammer which deals a good bit of damage, or a spread-fire of the bullets Sniper Joes shoot (similar to how Flash Man shoots his buster). The Joe Copter comes in from three different positions: top horizontally and shoots downward, top corners shooting diagonally, or right side vertically and shoots while going up. The Joe Stomper comes down on top of Mega Man and then jumps back up. Upon beating Joe Man, Mega Man gets Joe Controller, and when used, summons the Joe of that stage to attack, and any other Joes on the screen are transformed into small energy ups. When hit, Joe Man just blinks, not going backwards or stopping.[/spoiler]

I was gonna make Ghost Man, but about half way through, it was just a crapped-out alteration of the Mega Man sprites from the Game Boy games.

Posted on: April 29, 2009, 05:05:52
Bump for love?

23
Gaming / MOTHER's Day
« on: May 03, 2009, 02:15:41 AM »
Ok, with Mother's day coming up in a week, I figured I'd get a jump on it with a different kind of Mother: the game series.

I propose on MOTHER's Day, anyone who can go and play Mother/Earthbound Zero, Mother 2/Earthbound, or Mother 3. I myself will be playing Mother/EB0 since I've already beaten the other two.

Also, what's your favorite game amongst those three? Why? Are you excited about the possibilities of a Mother 4 being released (JUST the possibilities in the future)? What about the look-a-like called "Another World" that's going to appear on Level5's new product (I don't know what it is exactly, but the M/EB look-a-like is going to be on the product, not the games on the other systems).
Posted: Apr 30th, 2009 03:49:34 pm

24
Rockman Series / "Base" or "Bass"?
« on: April 23, 2009, 02:11:22 AM »
Someone brought this up on a different forum, and it's been itching at my head. Is Forte's English name pronounced "base" or "bass"? I always thought it was more of a joke in-of-itself since Bass is both a fish and something dealing with music when pronounced 'base' to go along with Treble.

25
Gaming / Glitches you've found
« on: April 22, 2009, 03:08:58 AM »
Haven't seen a topic like this in a while, plus with the epic discovery of an awesome glitch in God Hand, I figured what the hell. Post whatever glitches you yourself have found and share it with the world.

On God Hand, during stage 7 there's a fight with an old foe you punched and kicked the loving crap out of earlier. When he dies (again), he drops a chest and for me it turned out to be gold bars (which are worth 3000 gold). Well, the special battle sequence you go into ended before I could get it, but the gold bars remained. I got them and then died and saw that they were still there. The best part is, it's in front of an instant death trap (that's possible to get out of if you react quick enough, hence me living through it the first time), and I'm positioned so that I can literally just run into it, get 3000 gold, die, and repeat.

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