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Topics - MacDaddyMike

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Original / Things you want/don't want to see in Mega Man 11
« on: August 21, 2013, 03:23:23 AM »
Yeah, MM11 is looking less like a possibility every year as Capcom keeps deciding to put the series on the backburner, but hypothetically what are some features you'd like to see in the next classic series game, and what are some things that would disappoint you?

I'll start,

Something I'd like to see: more stage interaction with robot master weapons.  One of the few things that I really liked about MM7 was how different weapons unlocked secrets or new areas, like lighting up generators or freezing the molten rivers in Junk Man's stage, or burning down the forest in Slash Man's stage, and the like.  It'd be cool to have more stages with alternate paths like MM6, and I'd like to see more weapons being used to make stages easier to progress through, affecting the various stage gimmicks somehow (like how Time Stopper helps make Quick Man's stage easier, but expanded upon for new possibilities).

Something I don't want to see: another Devil boss.  MM9 and MM10 both had Devil bosses and they were both the worst, most annoying bosses in each respective games.  We've had two in a row, Capcom--we really don't need anymore.  Frankly, I don't think I've ever enjoyed a Devil boss in the entire series, so that's something I wouldn't mind seeing disappear forever.

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