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Messages - yanmaoption

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1
X / Re: Maverick Boss Tournament (Tournament's Over)
« on: September 19, 2010, 03:02:47 AM »
I have to say that I didn't anticipate Wolfang to get this far, but he's one of my favourites so no complaints here.
What surprise me the most is that Eagleed didn't even make it to final 8. I've always thought that he's one of the most popular. I've even thought that the final match would be him against Dragoon. I bet anything can happen, huh.

2
Rockman Series / Re: Fire, Ice and Elec Why does Capcom like this so much?
« on: September 05, 2010, 05:22:41 AM »
and I agree, there's no Heart, either.
I wholeheartedly disagree.


But if you're limiting to platformer series then I have no further objections. :P

3
X / Re: Maverick Boss Tournament (Quarter Finals begin!)
« on: September 05, 2010, 05:11:03 AM »
Tough choices. End up voting Heatnix for a better theme.

Also he is officially listed as being weak to almost all of Zero's moves and weaponries, and I find that to be hilarious.

4
X / Re: Maverick Boss Tournament (Round Two Over)
« on: August 26, 2010, 06:07:37 AM »
Flame, I don't recall ever having to SHOOT THE GENERATOR in Chill Penguin's stage.
Watch The Day of Sigma, and you'll be on the same page. I believe you can find it under video archive.

5
Rockman Series / Re: Boss Dissonance
« on: August 14, 2010, 12:39:51 PM »
I don't know about you, Mega Man 4 was just the Kirby type for me but X6 was the Mario type.
Even TOADMAN? Please don't tell me you find TOADMAN to be a kirby type...

6
X / Re: Maverick Boss Tournament
« on: August 04, 2010, 03:27:23 AM »
I voted for the wrong guy. I've read "Storm Owl" as "Storm Eagleed" and I proceed to vote him without any second thoughts, so... Can I change my vote? Cause the Dinosaur is much more badass than the Owl.

7
X / Re: Maverick Boss Tournament
« on: July 20, 2010, 02:03:57 PM »
1) You could just stick with the ones you have to refight.
2) Too bad. Here I was hoping I could vote for Wild Jango when he showed up.

8
X / Re: Maverick Boss Tournament
« on: July 20, 2010, 05:31:04 AM »
It seems X7's are always the underdog here. Not that I didn't expect it anyway.

And I've been wondering, will any of the Command Mission mavericks be included in this tournament too? 'Cause I haven't seen one so far.

9
Original / Re: Name that Classic Rockman Stage Tune
« on: May 18, 2010, 05:52:56 AM »
The Fourteenth Knight
Ride the Wind
Vast Horizon (Rockman 8 - Wily Stage 2)
Wild Life Search
Yamato Pride

10
Original / Re: Name that Classic Rockman Stage Tune
« on: May 17, 2010, 04:42:14 AM »
Wild West Tomahawk (I want to name it "Sunset Romance" but I can't fit "Tomahawk" in it.)
Cold-hearted Breeze
Dust Trash Squash. Wait... That's sound familiar...
Junk Talk
Aqua Therapy
Quest for the Sword
Astro Logic

Call of the Depth (Rockman 8 - Wily Stage 1)

11
Original / Re: Mega Man 10 stage route.
« on: April 09, 2010, 07:56:31 PM »

12
Original / Re: RPM's Rockman 10 Source Gathering (Spoilers)~
« on: March 18, 2010, 03:25:53 AM »
^
It's not like anyone here would bash you for calling them with their Japanese names. Many people here do that too.
Feel free to use them, so long as you don't mix them up like "Rockman & Bass"....

13
Original / Re: MM10's Arsenal?
« on: March 09, 2010, 06:14:06 PM »
Triple Blade 5/5
A very useful, wide-spread attack. The fact that it spammable helps a lot. The only downside is the limited angle. You can't shoot at something that's too high up in the sky or too far below, no matter how hard you try.

Water Shield 5/5
A useful not-too-broken barrier. It may not be able to reflect bullets and each water ball may only has 1 HP, but the multi-hit part of this weapon is just sweet.

Commando Bomb 4/5
A controllable bomb with a huge blast area. What more can I say? (Only if it has more ammo than that...)

Chill Spike 2/5
I don't find much use for this weapon. I might be able to freeze enemies and all but I find killing them from faraway before they have any chance to hit me better. The range is weird and the spike part needs set up. The good side of this weapon for me is that it's the only weapon to be able to kill certain kinds of enemies, and freezing the truck and watch them collide to each other is hilarious.

Thunder Wool 1/5
USELESS WEAPON EVER (Well.... Maybe it's more useful than Zero4's Tractor Shot...)

Rebound Striker */5
I need to play with it more to be able to rate this one.

Wheel Cutter 4/5
A spammable and reliable close-ranged and ground-hogging weapon. The climbing part is also useful and can be use as a substitute for Rush Coil.

Solar Blaze 3/5
I might rate this sweeping, guard-breaking fire bomb higher if not for the fact that it's unspammable. Other than that, the weapon is quite useful.

14
Original / Re: MegaMan 10 - More Playable Blues
« on: March 07, 2010, 04:00:28 AM »
That sounds pretty good. It also seems a bit familiar for some reason.. weird.
Similar, eh...

While you're at it try listening to these two too.

15
Original / Re: MegaMan 10 - More Playable Blues
« on: March 06, 2010, 02:58:33 PM »

16
Original / Re: RPM's Rockman 10 Source Gathering (Spoilers)~
« on: March 03, 2010, 04:31:21 AM »
About using Commando Bomb on Crab Puncher, you can actually hit him in the eye with the after-effect wave and it will do about 4 hp damage per eye. If you aim well enough you can hit both eyes at the same time and cause him to lose 8 hp, much like what Thunder Wool does but easier to use.

Oh. And you forgot to highlight Commandoman's weakness.

17
Rockman Series / Re: Best of Zero's themes
« on: February 19, 2010, 09:06:38 AM »
poll sucks, doesn't have Zero 1's
This

18
Rockman Series / Re: Your easiest and hardest Megaman Game
« on: January 29, 2010, 01:03:02 PM »
Easiest: Rockman World 2
Hardest: *Edit* Change my mind to Rockman world 1

19
Rockman Series / Re: What was the first Megaman game you played?
« on: December 29, 2009, 10:27:18 AM »
Rockman 6

And I didn't know how to slide properly back then. The only boss I managed to fight was the fake Tomahawkman and I got raped badly by him....

20
(How can I be the first one to say this?!)
Rm8: Jump Jump Slide Slide
No, you're not.

21
X1: Action upscale
X2: Zero collection
X3: Doors
X4: Pretty
X5: Nostalgic items put together
X6: Parts, all the way
X7: Failed attempt at 3D
X8: Good attempt at 2.5D
IHX: Awesome attempt at revision

Xcm: RPG upgrade
GBC1: Start is the new O
GBC2: Parts and scramble system at their best

22
Rm1: Starting point
Rm2: Incomplete cycle
Rm3: Highest number of stages
Rm4: The first "non-Wily" game
Rm5: Beat, all the way
Rm6: Rush Adapter
Rm7: Sprites taking half the screen
Rm8: Jump Jump Slide Slide
Rm&F: Double Heroes
Rm9: Revival

23
News and Announcements / Re: Nintendo Power announces Mega Man 10
« on: December 10, 2009, 12:18:20 AM »
The artwork is AWESOME.
The announcement is utterly AWESOME!

But if it's a joke then it's not so awesome anymore. Please tell me it's not...

24
X / Re: Maverick Hunter X6. Nightmare System
« on: November 06, 2009, 03:05:37 AM »
I tried everything and nothing worked. Besides, it's the black one that's beyond the portal that prevents you from getting the armor piece so while the rest are annoying, it's that one that really messes you up.

Have you really tried? Because the first time I played the game I cleared that jump with the help of those blocks and Ice Burst. You HAVE TO stand NEXT to the block before you use Ground Dash so that the weapon won't come out and X will only do his dash animation to the block like he pushes it.

  • Red: Explodes
  • Blue: Slides until it hits something
  • Brown: Slides a certain distance and then stops
  • Black: Erm...I forget, really.  -u-'
It's no wonder why you can't remember the black one because you confuse it with brown. The black is the one that will slide for 1 "block" distance while the brown one will be destroyed without any explosion like what the red one has.

25
*happy squeal* It's the X series' Zero!
Ryuuenjin
Hienkyaku
Kuuenzan
Rekkouha
Dark Hold
And even a chargable Zero Buster!
Awesome

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