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Rockman & Community => Rockman Series => Shooting Star => Topic started by: Police Girl on November 08, 2008, 10:50:45 PM

Title: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on November 08, 2008, 10:50:45 PM
This is where MMSF3 Info will go!
Its also a place to share your thoughts on the game, and (When it releases) share your opinion on if its any good.


I personally hope the game comes out before June of next year here.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: King Reaper on November 08, 2008, 11:00:43 PM
I was somewhat dissapointed by the second game. The little minigame things leading up to boss fights often felt tedious and annoying, and at other times pointlessly easy.
Unless this game somehow does something to absolutely blow me away, I probably won't get it.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on November 08, 2008, 11:19:54 PM
If they calm down with the Random Encounter Rate, it'll be worth it. MMSF2 had WAY too many Encounters.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Setsuna F. Seiei on November 08, 2008, 11:20:54 PM
So OoC, what's with Destiny Gundam Rockman? (the black one with the Wings of Light)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: megatamx on November 10, 2008, 01:12:56 PM
May this time Geo will have some emo speech while in Black Ace form. 8D
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Kirby Pink on November 11, 2008, 08:17:19 PM
Just headed over to GBAtemp and saw RnR 3 was up.
Hm, i'll try it for a quick while then wait for English version... 4-7 months later.  :|
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 11, 2008, 08:27:32 PM
Huh? You mean it was leaked? *runs off to download it*
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on November 11, 2008, 08:31:01 PM
Yea, it's already leaked... Red Joker is easier to find.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Kirby Pink on November 11, 2008, 08:32:08 PM
Which to pick...I like red, but Black sounds nice...
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Zx on November 11, 2008, 08:34:21 PM
D:

*runs off to download it*
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Kirby Pink on November 11, 2008, 11:12:06 PM
I tried Black Ace, and i gotta say... Man that is neat VG.
It's still the original from SF1 and 2. But, how it's displayed is awsome. ^_^

Hope you get Noise early in game. :3
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on November 11, 2008, 11:17:44 PM
I tried Black Ace, and i gotta say... Man that is neat VG.
It's still the original from SF1 and 2. But, how it's displayed is awsome. ^_^

Hope you get Noise early in game. :3

They would, but it will be in the form of a lame tutorial that you may not want to skip, like they did the previous games and it's prequel series, EXE.

*wants Black Ace version*
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on November 11, 2008, 11:27:40 PM
I have to wait for it to be released here in America, because my computer is too shitty to run DS Emulators.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on November 11, 2008, 11:54:44 PM
You will all like the LAST BOSS theme. It's parts of the main theme with more of a upbeat feel to it. ^^
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Kirby Pink on November 11, 2008, 11:55:45 PM
You will all like the LAST BOSS theme. It's parts of the main theme with more of a upbeat feel to it. ^^

I have this strong feeling Vixy already ripped all music from the game...>_>;
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on November 11, 2008, 11:56:11 PM
You will all like the LAST BOSS theme. It's parts of the main theme with more of a upbeat feel to it. ^^

Did you already beat the game? Or are you just getting music from it?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on November 12, 2008, 12:25:23 AM
Did you already beat the game? Or are you just getting music from it?

Teaser~ (http://lol.rockmanpm.com/ryusei3mp3/)
More when I feel like it. :3
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on November 12, 2008, 12:30:56 AM
Teaser~ (http://lol.rockmanpm.com/ryusei3mp3/)
More when I feel like it. :3

You know Vixy; won't stop until she gets the stuff she wants, even right after emulation of a certain game! (Or just downright guessing the tune!)

Love it.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: sagadego on November 12, 2008, 03:58:07 AM
wow! sounds much betther than starforce 2
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Zx on November 12, 2008, 02:54:24 PM
The game is good soo far, I like the side camera too.

Still, I need a guide if I want to beat the game in japanese >>;
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 12, 2008, 03:59:49 PM
I've only played this for one hour and I can already tell that 3 really is the magic number for Rockman games (except Dash for obvious reasons >_>). It just feels better than the other 2 overall and the presentation is 10x better.

Random question: Did anyone else miss the robotic voice in the menu screen in RnR2 and is happy that it is back? XD
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Protodude on November 12, 2008, 05:05:29 PM
Random question: Did anyone else miss the robotic voice in the menu screen in RnR2 and is happy that it is back? XD

It's back? Okay, I'm sold.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on November 12, 2008, 08:00:40 PM
I put the TITLE theme up there now, and here's all the voice samples~ (http://lol.rockmanpm.com/SSR3Voice.zip) ^^
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: HyperSonicEXE on November 12, 2008, 08:09:51 PM
Quote
Activating the side view camera does not put the battles into a 2D view the whole time. Instead, the camera shifts to a side view when you execute a WarRock attack.

I'm out. Yeah, it sounds like P.A.'s are back, but between the lack of interest in the story and the general mechanics behind battle, I'm still out.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on November 13, 2008, 05:28:23 PM
say, any word on what Laplace does for Solo besides give him a new sword?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on November 13, 2008, 09:36:16 PM
say, any word on what Laplace does for Solo besides give him a new sword?

Dunno, but hopefully a sheild-type thing, that would be a nice additon.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on November 13, 2008, 11:07:51 PM
I've only played this for one hour and I can already tell that 3 really is the magic number for Rockman games (except Dash for obvious reasons >_>). It just feels better than the other 2 overall and the presentation is 10x better.Random question: Did anyone else miss the robotic voice in the menu screen in RnR2 and is happy that it is back? XD

That (Apparently) doesn't apply to X3 or MM3, because X3 has crappy Armor and MM3 is overshadowed by 2 in terms of Awesomeness (Not in my eyes but still). :\
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 13, 2008, 11:10:14 PM
They are still great games. There are NO Megaman games with a 3 in their name that can be called bad, absolutely none.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on November 13, 2008, 11:13:01 PM
Rock3, X3, Zero 3, EXE 3, SSR3. All of them great~ :3
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on November 13, 2008, 11:14:10 PM
They are still great games. There are NO Megaman games with a 3 in their name that can be called bad, absolutely none.

You are very wrong, see MM3 (PC).  :P
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 13, 2008, 11:14:31 PM
Official games then >_>
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on November 13, 2008, 11:15:08 PM
That's why I said Rockman. >w<
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 14, 2008, 03:10:20 AM
[spoiler=Expected Noise spoilers](http://i114.photobucket.com/albums/n277/heatgutsexe/buraiNoise.png)[/spoiler]

Posted on: November 13, 2008, 06:37:20 PM
In other WTF news the last boss has 8000 HP O_O
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on November 14, 2008, 05:38:16 AM
holy [parasitic bomb] Solo noise.
Geo's syes look creepy there tho...
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Protodude on November 14, 2008, 06:58:08 AM
Well, just read about the ending. Seems as if it may indeed be the last in the series:

[spoiler]Daigo Hoshikawa returns alive, a joyous reunion ensures. The event seemed to really imply "the end" overall.[/spoiler]

Of course, maybe they'll pull an EXE 3.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: megatamx on November 14, 2008, 01:55:28 PM
My Black Ace stopped working so I'm stuck with Red Joker.....Anywho does anyone here knows a site that has a guide for RnR3?I can't read japanese! -u-'
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: sagadego on November 14, 2008, 04:35:53 PM
wtf~?[spoiler]luna platz dies!? from here  http://www.gamefaqs.com/boards/genmessage.php?board=946070&topic=46575005 [/spoiler]
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Zx on November 15, 2008, 04:22:41 AM
wtf~?[spoiler]luna platz dies!? from here  http://www.gamefaqs.com/boards/genmessage.php?board=946070&topic=46575005 [/spoiler]
GOOD END
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on November 15, 2008, 04:28:45 AM
wtf~?[spoiler]luna platz dies!? from here  http://www.gamefaqs.com/boards/genmessage.php?board=946070&topic=46575005 [/spoiler]

ORLY~?  bVd

Capcom is infamous for bringing dead characters from the grave*. Supposidly, she may be digitized into waves to "appear dead". *points to EXE the Movie*

*Ala Zero
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 15, 2008, 04:32:54 AM
GOOD END

[spoiler]She gets better, or so I've heard.[/spoiler]
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: megatamx on November 16, 2008, 06:30:01 AM
When do I get the 1st noise form?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on November 16, 2008, 06:32:02 AM
I hope this isn't half a year away like StarForce 1 and 2 were, It already sounds better than StarForce 2.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 16, 2008, 07:21:53 AM
I hope this isn't half a year away like StarForce 1 and 2 were, It already sounds better than StarForce 2.
It will be, SF3 doesn't even officialy exist yet.

Posted on: November 16, 2008, 07:33:54
I'm making this thread because I'm bored.

Ok, post your impressions of the game here if you have it/have played it.

My impressions:
-The presentations is far, FAR better than the past two games.
-Looks like there is more strategy this time around with the Area Eater and Divide Line cards, support cards and better modification cards.
-Longest first scenerio of the series, or maybe it just felt like that because I don't have much time to play this days and because I like to explore/enjoy the game, but the ingame time was about 1 hour when I beat Spade Magnets.
-The whole Omega versions of bosses thing is seriously [tornado fang]'d up, I have only beaten Spade Magnets and yet Wolf Forest Omega appeared out of nowhere with his 3200 HP and around 300 damage attacks. Thankfully it's not game over if you lose.
-Yay for not needing special abilities to side-select cards.
-Yay for the return of the robotic voice in the menu screen.
- XD @ War-rock materializing just to chase Luna in circles around Subaru in a cutscene.
-This is how the RnR/SS/SF series should have been since the beginning.
-Overall a big improvement.
-Shidou kinda reminds me of Emma Sky in Apollo Justice XD
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Mirby on November 16, 2008, 10:27:21 PM
I'll be getting Black Ace. That was the first announced, right? And hooray for the return of Program Advances! And the tutorials were more annoying in EXE than in SF. EXE was 3 battles with lots of text, SF isn't. I think.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: megatamx on November 17, 2008, 12:45:07 PM
Ok so I got my 1st noise and I don't know what it's called(it's element is fire and it's not OX) and how do I get new noises in the game?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: MegaFreak2 on November 18, 2008, 10:12:47 PM
I'm guessing you're referring to Corvus Noise.

You get new Noise Changes by simply fighting. A lot. Any of the G viruses are good NC fodder, as they seem to make the process go a lot faster.

You're lucky though, I got freaking CANCER NOISE the first time, though I have Gemini Noise now. Currently I'm working on full completion of the game. Vixy was right, the Last Boss theme truly is awesome. I have it playing right now.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 18, 2008, 10:49:40 PM
If there's something I'm REALLY liking so far about this game right now is getting COMPLETELY unrelated cards from your enemies when your noise % is over 100%, I got a freaking Shark attack from a Metool 8D
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: MegaFreak2 on November 18, 2008, 11:10:00 PM
I got some laughs a little bit into the game when all of a sudden Phantom Black Omega shows up and rapes you.

Me: Doo-de-doo-dee-do...

*ominous music starts up*

Me: Ooh, music change. I wonder what *WARNING. WARNING. WARNI-whoosh*...

ファントムブラックΩ

2700HP

Me: Oh crap.

Phantom Black: WHAAA*pimp cane smack*

*ROCKMAN DELETED*
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Waifu on November 20, 2008, 07:11:28 AM
ORLY~?  bVd

Capcom is infamous for bringing dead characters from the grave*. Supposidly, she may be digitized into waves to "appear dead". *points to EXE the Movie*

*Ala Zero

What about Iris?!
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Yllisos Zanon on November 20, 2008, 04:31:20 PM
The only thing I am interested in is a complete boss listing, with images to help identify them.  Patiently waiting, no rush.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on November 21, 2008, 04:01:46 AM
What about Iris?!

Iris was brought back in the ending of EXE6, along with Colonel. X series' Iris however, made the only outside appearance in the GBC game Mega Man Xtreme 2. So yeah, Cappy's known for character revivals.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 21, 2008, 04:17:54 AM
Iris was brought back in the ending of EXE6, along with Colonel.

No, they exploded >_>
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on November 21, 2008, 04:26:30 AM
No, they exploded >_>

I was talking about the end END game, right after the credits roll. (never beat it myself, I was spoiled)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on November 21, 2008, 04:30:45 AM
I don't consider a defense program and a "recovering" program that go by the same names but are otherwise unrelated as coming back.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on November 21, 2008, 04:33:45 AM
Well, technically the EXE versions are like the Alternate Universe versions of the main Rockman series, so I guess that kinda gets confusing at times.  -u-'
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Elpis TK31 on December 15, 2008, 10:38:36 PM
I got some laughs a little bit into the game when all of a sudden Phantom Black Omega shows up and rapes you.

Me: Doo-de-doo-dee-do...

*ominous music starts up*

Me: Ooh, music change. I wonder what *WARNING. WARNING. WARNI-whoosh*...

ファントムブラックΩ

2700HP

Me: Oh crap.

Phantom Black: WHAAA*pimp cane smack*

*ROCKMAN DELETED*

XD LOL that's awesome XD

Gotten and beaten SSR3BE a week ago, got the Bly noise out of nowhere O_O so you don't HAVE too banish 6 people from your brotherband, like they did in SSR2.

Anyways, SSR3 is awesome, with the black end galaxy, mentioned Last Battle, dramatic storyline, awesome stage music, Noisechanges that come at "thank you, oh THANK YOU CAPCOM!" speed (as in opposed to the forever it took in the EXE series style changes), and whatnot.

Warning, major spoiler.
[spoiler]The final boss does not have 8000 hp, it has the same amount as Andromeda, after defeating it, you get a free shot at the final boss, IOW YOU CANNOT DIE, as Black Ace, Black End Galaxy does OHKO's it, that one does have 8000 hp, but since it's a non-lose free all you can eat cake battle, I don't consider it the final boss. it's probably the same for Red Joker with it's respective Noise Force Bigbang.

Also, did those popup/noise missiles remind anyone else of Gospel? both the music and battle had a little Gospel feeling imo...like Ra Mu felt a bit like Duo, both of them I consider the thoughest final bosses in their series.[/spoiler]

I wonder if Yoshino Aoki did the final battle, he did do Andromeda and Ra Mu's, so I'm kind of hoping...but I'm unsure since it does have that Akari Kaida ring to it...but whatever, what an awesome track.

Oh and,
[spoiler]did anyone else feel like the final stage looked a bit low budget? maybe that's just because Mu Continent looked so awesome/more detailed...[/spoiler]

But yeah, great story, great gameplay, great music, Capcom has once again made me very very happy!
[spoiler](and very sad, I wept at the ending, big tears.) not sure if it's spoilerific, but meh.[/spoiler]

-Elpis
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on January 03, 2009, 01:47:37 AM
"Work in Progress" Battle Cards list, all pieced together by me. ^^ (http://www.rockmanpm.com/?p=ryusei/ryuseinorockman3/battlecards)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Acid on January 03, 2009, 01:49:13 AM
I'll definitely give this game a try nce I can find it in egnlish. Simply for the fact that I'm in it.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on January 03, 2009, 01:50:38 AM
Yea, Acid Ace is definitely in it. ^^
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Acid on January 03, 2009, 01:51:37 AM
Damn straight.

I rock.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on January 03, 2009, 03:02:23 AM
The Battle Card list is now up publicly.
I'll screen-grab the secret cards too, since they aren't part of the Card Library list. o3o
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: HyperSonicEXE on January 03, 2009, 03:07:45 AM
Anything cool? ANYTHING COOL?!

...

Hey, those last two Giga Chips look interesting. The Megas show off some interesting characters (Why...so....SIRIUS?), and VULCAN
VULCAN
VULCAN
VULCAN
VULCAN

Okay, I might get this.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Acid on January 03, 2009, 03:08:33 AM
A question, do I have to play RnR1 and RnR2 in order to get what's going on in RnR3? I assume not, but I'd like to know for sure.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: HyperSonicEXE on January 03, 2009, 03:13:38 AM
Well you can definitely skip RnR1.

2 introduces Bly and its final boss, though, but I think that's about it. Somebody else can tell you more.

When in doubt, just parallel it to EXE.
(An EXE where Lan's dad is more or less dead, but still.)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on January 03, 2009, 03:32:24 AM
Also an EXE that isn't nearly as fun seeing as you get Zenny for 80% of winnings. ::)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: HyperSonicEXE on January 03, 2009, 03:35:23 AM
Also an EXE that isn't nearly as fun seeing as you get Zenny for 80% of winnings. ::)

Thankfully, there are busters that fix that.

...well, in RnR1, anyway. There might be the same buster in 2 and 3.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on January 03, 2009, 03:40:03 AM
I just use Rouge Form (Without using Rouge Itself) and blast everything to bits. XD
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on January 03, 2009, 03:45:10 AM
I plan on gettin' Black Ace. I think it's more BA than RJ (lolz). I started up a clan on FC, but odds are there won't be too much hype until the game actually gets an English release (I tried playing EXE6, good LORD I had a hard time understanding all the crap that was happening >< )
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: HyperSonicEXE on January 03, 2009, 05:11:44 AM
(I tried playing EXE6, good LORD I had a hard time understanding all the crap that was happening >< )

Combat, or story?

Either way, I understood both. Then again, there's a lot that's "unknown" to MegaMan until later on in the game for a reason. Even then, if you've stuck by the EXE series for a while, the script wrote itself.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on January 03, 2009, 05:24:21 AM
jack corvus reminds me of Crow from Yugioh 5D's with his D wheel helmet on.
wait...

Quote
Corvus.
8D right.

Posted on: January 02, 2009, 11:22:21 PM
say, how exactly does Mu Rejection work?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Waifu on January 03, 2009, 07:01:55 AM
Can someone just basically summarize what RnR3 is about? I want to be spoiled...at least to a degree where I find for myself.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Tickle Buffalo on January 03, 2009, 07:04:20 AM
There's a guy and another guy and together they fight other guys.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on June 30, 2009, 09:57:52 AM
Big necro is big... >U<

English Star Force 3 is out now. Get out there and find it in the stores or "other ways". ^^;
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: ParasiteBirth on June 30, 2009, 10:14:57 AM
Hell Yeah! I actually plan on buying BOTH Versions, hope I'll find good Brothers here!
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on June 30, 2009, 05:03:17 PM
Sweet, I think i'm gonna get Black Ace.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 01, 2009, 12:18:12 AM
Ok, I "obtained" BA and copied my JP save, first impressions?

...[tornado fang] you CoA, I thought the days of removing stuff were over. All 3, Noise Kaizou Gear, Secret Satellite Server, AND the Rezon (now known as Purpouse) cards are locked and possibly impossible to use without an AR. *sigh* Sometimes I wonder why I even want to support CoA
-__-
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Phi on July 01, 2009, 12:31:03 AM
Star Force 3 is no doubt the best out of the entire SF series.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 01, 2009, 12:34:26 AM
And the worst localized one.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Klavier Gavin on July 01, 2009, 12:55:15 AM
Emma Sky

RAAAAAAAAAAAAAAAAAAAAAAAAAGE

Star Force 3 is no doubt the best out of the entire SF series.

Indeed.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 01, 2009, 01:06:45 AM
Quote from GFaqs...

Quote from: Me
I'm standing exactly where Rogue ZZ is supposed to be, and he's nowhere to be seen. Either he's been removed, the requirements changed, or using the JP save is messing the game up somehow =/
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Rin on July 01, 2009, 02:19:03 AM
Wait, what? They removed [parasitic bomb] from the game again? Like with EXE 6? AND I WAITED FOR THE ENGLISH VERSION JUST SO I COULD DOW... BUY IT AND PLAY IT ON EM...MY DS!
BAAAAAAAAAAAAWWWWWWWWW!
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Nekomata on July 01, 2009, 02:21:39 AM
[parasitic bomb] being removed from an EXE game?
never.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 01, 2009, 09:21:48 AM
Most of the data is still intact on the cart. The English website even mentions Rogue ZZ in the Extras section, which just got a big update in the form of a ton of White Cards and some Cipher Codes.

The popular theory is that there's "Downloadable Content", in that we'll need activation keys to get those features working legitly. Otherwise, the noise equip items are all intact and can be set by AR hacking, all in full English too. Others assume these are all purposeful glitches done to screw up emulators. Something similar happened with Chrono Trigger DS. When played on an emulator, there's a part that screws up and becomes an infinite loop. This doesn't happen on actual hardware.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Rin on July 01, 2009, 07:25:20 PM
Well, if it can be accessed, then I guess nothing's really wrong.

Also, I suck. I managed to get Ox Fire's Battle Card on the first fight with him, but not so for Spade Magnet and Dia Iceburn. Especially Dia, she was a frickin' pain in the ass. AND I GOT NOTHING! [tornado fang]!

Or maybe, you can't get boss' battle cards on the first fight?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Ace DeSpade on July 01, 2009, 10:59:17 PM
You can't get Battle Cards on the first fight against Dealer Members. >_>
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Rin on July 01, 2009, 11:05:52 PM
You can't get Battle Cards on the first fight against Dealer Members. >_>
>_> <_< >_< <_< >_>

I hate this smiley.

Anyway, thanks for telling me. I guess I should go and look for them to battle them again. Anyone knows where you can encounter Dia? Is it in her stage, or wut?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Klavier Gavin on July 01, 2009, 11:38:09 PM
The popular theory is that there's "Downloadable Content"

(http://i41.tinypic.com/1tskn9.jpg) (http://i41.tinypic.com/1tskn9.jpg)
(Click for full size)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 02, 2009, 01:05:15 AM
I call Downloadable content new stuff not on the card. All of the stuff Capcom's offering are just keys to unlock content there already. But I guess I can't complain. At least it'll be free.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 02, 2009, 04:19:40 AM
If it's anything except using the Nintendo Channel (and the DS Download Stations too of course)  it's still saying "[tornado fang] you" to a lot of people including me.

You can't get Battle Cards on the first fight against Dealer Members. >_>

Tell that to my cards.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Kirby Pink on July 02, 2009, 08:50:46 PM
It should say Unlockable Content instead of Downloadable Content.
In any case ... anyone figured out how Noise works correctly in battles?
They say it's non elemental cards and delete viruses with a diffrence. But ive done a Counter and got noise for it. X_x
And ive also used Elemental cards and got noise.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 02, 2009, 09:26:13 PM
I just use those sword cards that get stronger the more you use together. I drop a virus' HP to something like... 2HP, then hit them with it. That usually puts me over 200.

And yet I've yet to finalize.

Also, I've gotten Battle Cards on all the Dealer people so far... usually by something as easy as S Ranking them.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Sapphire✧9 on July 04, 2009, 04:43:21 PM
I finished Black Ace in jap before. Finished it but I used walktroughs. Now, I can play Red Joker myself. ( I actually cant remember how I finished jap one z.z )
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: King Reaper on July 05, 2009, 06:47:30 AM
I just finished the game and I have to say it is easily the best in the series by far, though that's not saying much considering the first two weren't all that great.
I don't have any brothers yet, so I haven't played around with Multi-Noise, though it seems like there's a lot of depth there for multiplayer battles.
As for stuff taken out... I've done my best to keep myself from being spoiled on what's in this game, so everything that was apparently taken out or is set up to be accessible a different way, I wasn't aware was in the game in the first place. So it's all good.

I just use those sword cards that get stronger the more you use together. I drop a virus' HP to something like... 2HP, then hit them with it. That usually puts me over 200.
And yet I've yet to finalize.
When you go to your custom screen with over 200% noise level, there will be a button that says "Access Meteor Server". It doesn't happen automatically.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 05, 2009, 06:49:20 AM
And it's not like you're really ever going to finalize with viruses, unless they're the giant version of the strongest ones =/
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 05, 2009, 08:33:36 AM
I just finished the game and I have to say it is easily the best in the series by far, though that's not saying much considering the first two weren't all that great.
I don't have any brothers yet, so I haven't played around with Multi-Noise, though it seems like there's a lot of depth there for multiplayer battles.
As for stuff taken out... I've done my best to keep myself from being spoiled on what's in this game, so everything that was apparently taken out or is set up to be accessible a different way, I wasn't aware was in the game in the first place. So it's all good.
When you go to your custom screen with over 200% noise level, there will be a button that says "Access Meteor Server". It doesn't happen automatically.
Yeah, yeah, I know that junk. I'm just saying, I usually murder viruses before I could. Now it's reserved for the harder bosses.

I like my current folder. It's designed to run up the noise meter with some pretty nasty blade combos, all X class. I'm working on a multiplayer one now
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 05, 2009, 05:59:27 PM
I kinda like this part. >U<

(http://lol.rockmanpm.com/rnr3denpahenkan.gif) (http://lol.rockmanpm.com/rnr3denpahenkan.swf)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 05, 2009, 09:59:25 PM
Geo/Subaru seems to have become much more gutsy in this game, as he jumps off buildings onto EM Wave Roads or to fight an airborne enemy like Jack Corvus.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 05, 2009, 11:14:06 PM
I kinda like this part. >U<

(http://lol.rockmanpm.com/rnr3denpahenkan.gif) (http://lol.rockmanpm.com/rnr3denpahenkan.swf)

That's more badass than anything I recall Netto doing. Btw, do you happen to have a gif of War-rock chasing Luna in the beginning of the game? I liked that part XD
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 05, 2009, 11:23:33 PM
I should record that part too. Just wait, I have another RnR3 update for the front page to do first. ^^
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Nekomata on July 06, 2009, 12:06:58 AM
emo [Top Spin]s aren't allowed to do awesome things.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 06, 2009, 12:55:55 AM
He's emo in the first game, but gets more social and open in each game. The other emo is Jack from the third game.

Now you too, can do Galaxy Advances (instead of P.A.) in this game~ have fun! :3 (http://www.rockmanpm.com/?p=ryusei/ryuseinorockman3/secrets)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: RMX on July 06, 2009, 02:10:39 AM
That's more badass than anything I recall Netto doing.

Well, he couldn't transform because, you know, the concept wasn't there (except in the anime), but I can recall:

- Manipulating electrified devices without protection
- Breaking into the school at night
- Jumping out of the window from a first floor of a building
- Getting mugged twice
- Capturing huge poisonous spiders
- Dating (and eventually impregnating her out of screen) Mayl
- Knocking the [parasitic bomb] out of DesertMan's operator with the PETs special case
- Destroying hundreds of robots with a wooden sword

On the other side Rockman.EXE can't compare with War Rock, who is unbelievably awesome: turns Subaru from a whiny emo kid into a real man, has a thing for his friend's wife and teases the tsundere [sonic slicer].
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: borockman on July 06, 2009, 02:12:55 AM
You make me want to replay exe and considering Star force from that description.  XD
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 06, 2009, 03:32:41 AM
- Jumping out of the window from a first floor of a building

Oh yeah, I forgot about that, nevermind the last comment then XD
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 06, 2009, 08:06:58 AM
Well, I've dispatched Crimson Dragon SP... surprisingly annoying, though this would happen when you're packing no out-of-game brotherbands at all and are in Virgo noise. The attack I honestly hate the most he pulls off is this one where he breathes fire like crazy, effectively going into berserk mode. That attack screwed me over so many times. But, you do get a pretty neat wallpaper in-game for defeating him.

Boy, do I look forward to Crimson Dragon Sigma. I may actually need to break out some Holy Panels for that one. Luckily, Crimson Dragon doesn't crack panels, unlike Andromeda and Ra Mu.

Perhaps now would be a good time to start getting some brotherbands set up with some stronger people.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 07, 2009, 12:38:49 AM
I kinda like the game, but I have to say Black Ace is almost more over powered than Tribe King. It took me a good time to beat the final boss in SF2, even with auto-Tribe King AND the ability to use it again thanks to the Brothers I had. SF3? Psssh, done in 5 minutes, and during the second portion of the fight, within 2 rounds I took out 1400 health before I used the given NFB. The fact that they give you a god-like folder even by end-game standards is just zomg power-kill, two giga cards, two of the freakin' counter-cards that Black Ace/Red Joker uses, and even a select few of the other NFB's? Jesus, not to mention they fully-power up the buster. I mean, good god, if you have your noise at 50% and use the Life Sword PA Giant Axe card right before you go to the custom gauge on a boss, they're proper [tornado fang]'d.

The game is kind of odd. In some ways, it's better than the other two, but in others, it's worse. There is a bit more strategy this time around, but you could easily just dump the whole Area Eater thing unless you have a crap-ton of close-range attacks. They also sped the enemies up back to SF1's speed so while using certain cards, you'll end up getting hit while using them a lot more often than in SF2. It seems that if Capcom had merged all of the best qualities of all of the Star Force games into one, it would've been epic. I beat the game in like 3 days, but in all honesty, it was ALL I played since I was stuck at my dad's apartment for four days with no internet or anything.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Klavier Gavin on July 07, 2009, 08:43:33 AM
...[tornado fang] you CoA

Quote from: Protodude's Rockman Corner
Seth also confirmed that the decision to remove content was not the US side's doing, but an overall licensing issue.

"For the record, nobody on the US side made a decision to remove any content--it seems to be a licensing issue. There will be some additional free content coming to Wii-ware soon, as well as more website content, but that's the best info I could get at the moment."

You were saying?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: RMX on July 07, 2009, 01:25:58 PM
The worst part about this game is that the dungeon puzzles were completely retarded. Specially the meteor areas. EXE weren't much better but at least the scenery was a lot more detailed.

Also, Mr. King = Dr. Weil in the Star Force universe
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 08, 2009, 12:38:24 AM
I beat the game. Some random pros and cons I found:

+Noise System. Nicely made, and occasionally addictive. (must overkill everything! None may survive!)

+Plot. This sort of plot was done before with EXE4, but I felt it was handled better here. (Lan was told what was happening in EXE4 only after 3 tournaments...yeah) Subaru/Geo also was cooler this game, and I don't remember him having one emo moment at all, which shows growth in his character. Bly/Solo's role was a bit lame, though, and I still don't like his character. ("I ONLY SAVED YOU FROM GETTING EATEN BY A HYENA BECAUSE I WANTED TO FIGHT YOU")

+Gameplay. More strategy is nice. I'm fond of SF's battle-system, despite how overpowered some cards can be.

+Music. I don't know what it was, but I found the music awesome at times. The "Go Sattela Police!" songs and the Final Battle theme comes to my mind.

-Difficulty. Maybe this was just because I played the hell out of the game, but I found little trouble at any part, including the final boss.

uh, that's all I remember/feel like talking about right now. Going to go through the End-Game stuff, I guess.

edit: also, MegaMan.exe has done some cool stuff too. Like sacrificing energy to save a kid in surgery. Or blowing up and destroying a prototype of the internet. Or absorbing a Cybeast.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 08, 2009, 12:39:02 AM
So pretty much, it's going to be the unlock codes for the Acid Arrest and Crimson Dragon battle cards. I'm wondering how Rogue ZZ is unlocked now.

Too bad about Noise Kaizou Gear. It's fully translated and everything and even work still. My second file has it activated forming a five of a kind hand and it works perfectly fine. Aside from likely [acid burst] poor sales, I wonder why they don't just release all the cards in a book format again.

As for difficulty, usually the main game isn't too hard. It's the post-game bosses that make it more brutal. Crimson Dragon SP can be pretty tricky if you can't take out the heads, and Sirius has status guard and is very difficult to successfully counter. His lasers also move faster and have the potential to hammer your HP straight to 1.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 08, 2009, 10:39:59 PM
The worst part about this game is that the dungeon puzzles were completely retarded. Specially the meteor areas. EXE weren't much better but at least the scenery was a lot more detailed.

Yeah, they weren't exactly the most difficult puzzles in the series, just annoying.I recalled only one part of a puzzle that actually made me stop and think about what to do about it and I still managed to beat it in a short period of time. Though, there was one that I never got past, but the fact that the game just gives you a bone and completes the damn thing for you if you keep restarting the thing by hitting B makes me wonder if Capcom themselves cared about the puzzles.

So pretty much, it's going to be the unlock codes for the Acid Arrest and Crimson Dragon battle cards. I'm wondering how Rogue ZZ is unlocked now.

Too bad about Noise Kaizou Gear. It's fully translated and everything and even work still. My second file has it activated forming a five of a kind hand and it works perfectly fine. Aside from likely [acid burst] poor sales, I wonder why they don't just release all the cards in a book format again.

As for difficulty, usually the main game isn't too hard. It's the post-game bosses that make it more brutal. Crimson Dragon SP can be pretty tricky if you can't take out the heads, and Sirius has status guard and is very difficult to successfully counter. His lasers also move faster and have the potential to hammer your HP straight to 1.

Supposedly the demo was actually available on the Nintendo channel (gasp) so Capcom may use that as a 'real life wave station' or data station or whatever the hell the things were called. And I've got to say, the difficulty is more of a roller coaster than the others. I was going through a new area, semi-near the end of the game (according to the plot) and I ended up coming across Jack Corvus V3. VERSION [tornado fang]ing THREE. I hadn't even fought V2 at that point, let alone go into some kind of corner the other bosses tend to be in. Then there's Joker who's a general [dark hold] by replicating about 3 different Giga Chips, having a homing attack, and that god-damn missile thing is too [tornado fang]ing cheap. If you've got a leftover pillar and a hole blocking you from going to any other space, you're done for unless you have some kind of wave attack.

I want to say that I hope that it won't ruin WiFi, but I know for a damn fact that it will. Until Capcom pumps out the codes, the balance on Wifi is going to be non-existent. It doesn't even make any sense as to why they'd seal the abilities off outside of the White Cards, which the codes from the Japanese game STILL work since I've seen people with AtomBlazer being used without having an actual counter, and then finding out that it was from a White Card code. What's really strange is I've noticed that there are several Cipher Codes on both GameFAQs and the Undersquare, particularly the code for Queen Virgo V3 doesn't work, and whenever I used them, I ended up getting something else instead.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 09, 2009, 01:52:16 AM
Yeah, you can encounter V3 guys before encountering V2. That happened to me with Virgo, and I don't think I can fight her V2 form now. D:

You can shoot Joker's missiles and destroy them. It worked with the R version, at least. It's pretty awesome. Joker is all, "rocket rocket rocket" and you're all, "pew pew pew", and then you destroy them. Speaking of which, I got stuck on that duo-battle for a bit. My pride died. Sorta.

...and you can punch Rock in the weapon-equip screen. For whatever reason, it is addicting. You can also speed up the scrolling of your in-game brothers on the save screen by pressing L. You can keep doing it until it's a blur. R slows it down.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Kirby Pink on July 09, 2009, 05:51:34 AM
Okay i beated the game! Woohoo!
Beated the bonus chapter! Alright!
Now what? That's it?
Oh yeah... what's this?
(http://img17.imageshack.us/img17/2016/hiddennoise.png)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 09, 2009, 06:33:55 AM
That looks like Burai Noise to me. Has the site just not "officially" shown it, or something?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 09, 2009, 06:46:04 AM
Well, for you guys celebrating your gold stars, it's time to man up and get the Silver Stars.

"But wait, STM. Rogue ZZ is removed from the U.S. version!"

WROOOOONG!

While loading your file, hold L and press the stars on the bottom screen in this order: G Comp Star, M Comp Star, M Comp Star, Sirius Crush Star, G Comp Star, S Comp Star, Clear Star. You'll hear a confirmation ring. Now, go to the space station where you chase down Jack and Queen Tia and go all the way to the end of the map where the pink computer is. Rogue will be waiting there to challenge you. I pulled it off earlier today and if proof is needed, I'll be more than happy to show off my title screen.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 09, 2009, 06:50:07 AM
Well, my overall opinion is: A good game, but there are a few problems here and there.

Firstly, in Wi-Fi Wave Battles, its usually impossible to connect to a person with the same power level as you are, which forces you to select "Any". After that, you'll notice that most people on it are often using Noise, and in even more common instances, Multi-Noise. However, with this high risk, there is a decent payoff.

I, for example, after beating someone on wi-fi (who I think was using Gemini Noise, but I can't recall) who had much greater power than I did. In a fight-to-the-finish scenario, I ultimately defeated him, and got quite a nice Payoff: A MegaBoost and a sweet Opponent Noise. And the Opponent Noises usually contain about 4 cards. The ones I got were:  AcidAceV3, BreakSabre, SwordFighterV3, and DrillArm3. Since that battle, I've kept them on for the majority of my file, and have owned quite a few viruses with it. They're all lifesavers, believe me.

In terms of Style and Coolness, I'd say that the Finalize Noises are pretty much equal, but if I had to choose, I have to go with Black Ace. The NFBB of Black Ace is Epic, and it begs me to get that.

My Favorite moment was when Sonia was singing a Karaoke version of the main theme to SSRM "Shooting Star" It really begs the game to make a console transition and go into the Action genre. The anime was col, and the game should make a transition such as that.

And to reply to those last two posts:

Okay i beated the game! Woohoo!
Beated the bonus chapter! Alright!
Now what? That's it?
Oh yeah... what's this?
(http://img17.imageshack.us/img17/2016/hiddennoise.png)

That looks like Burai Noise to me. Has the site just not "officially" shown it, or something?

Well, This noise is known more as Rouge Noise in America. Rouge is seen in the opening of the game as a brief cameo. Neither me or Prower42 have yet to reach that. (Despite I myself having gotten slightly further than him. -u-') I've seen this about 2 to 3 times on Wi-Fi, in addition to Corvus Noise.

Just to tell you all in advance, Rouge Noise does not have a NFBB.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 09, 2009, 06:57:57 AM
In terms of Style and Coolness, I'd say that the Finalize Noises are pretty much equal, but if I had to choose, I have to go with Black Ace. The NFBB of Black Ace is Epic, and it begs me to get that.

The problem is that Rogue Noise > Black Ace, while Red Joker > Everything else.

My Favorite moment was when Sonia was singing a Karaoke version of the main theme to SSRM "Shooting Star"

Agreed, it makes me want to hear a vocal version D:


Just to tell you all in advance, Rouge Noise does not have a NFBB.

No, but it has no weakness, so you're pretty much free to get 999% noise and [twin slasher] your opponets with a folder full of NFBBs when you Finalize >.>

Well, for you guys celebrating your gold stars, it's time to man up and get the Silver Stars.

"But wait, STM. Rogue ZZ is removed from the U.S. version!"

WROOOOONG!

While loading your file, hold L and press the stars on the bottom screen in this order: G Comp Star, M Comp Star, M Comp Star, Sirius Crush Star, G Comp Star, S Comp Star, Clear Star. You'll hear a confirmation ring. Now, go to the space station where you chase down Jack and Queen Tia and go all the way to the end of the map where the pink computer is. Rogue will be waiting there to challenge you. I pulled it off earlier today and if proof is needed, I'll be more than happy to show off my title screen.

Well, there goes the only purpose Rezon cards had besides power ups >_>
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 09, 2009, 03:40:55 PM
I also fairly enjoy the brief bits of voice acting as well. It really brings some flair to the game. What really irks me is how cheap the pairing system is. A good...90% of the time, it's virtually impossible to be matched with a person as strong as you unless you've got Noise active. And when you go to Any, you're pretty much screwed if you're new to wi-fi connection. And what irks me even more is how CHEAP everyone is. In my Wave Battling career, I've been like Glass Joe taking on Mr. King. They always pwn you with a high-level battle card like AcidAce, or, god forbid, Sirius.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 09, 2009, 07:12:38 PM
I miss the little trick I'd do in Star Force 2 when someone tries to hit me with a giga chip or somethingand we're both low on HP. Usually, I'm Tribed On, and usually when I pull this off, I reached Tribe King. So, as a finisher, I let them use a time freeze, then I go to the bottom screen, tap a Tribe icon and automatically Delta attack them. I lose the form immediately, sure, but it's worth it for a stylish finisher and easy kill.

Anyway, the online system's not terribly bothersome for me. Gemini's are obsenely common, but an Ophiuca noise change and some Anti-Swords will quickly make short work of them. There are a few 999.9% Noise spammers, but like ATKers in Star Force 2, they can also be dispatched with if they're not busy throwing every Big Bang they can at you. If this is happening, it's best to disconnect from the match or take the loss, unless you're one of those people who want a perfect record.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 09, 2009, 07:47:29 PM
Two standard cards left, and they're both from the last merchant. ;O;

Online has been fair to me, besides some lag. Though, I haven't actually lost a match yet, so my view might be a little positive...

also, thanks for the Sirius X, noise system
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 10, 2009, 07:11:57 AM
So... satellite server is pretty fun. I have a server card that accesses Meteor Server Level 24. Pretty potent stuff right there! (Don't worry, those who complain about hackers online, I turn off access to it when I go online.)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 10, 2009, 10:56:42 PM
Level 24? What kind of unimaginable horrors lie in it's deck?

Hunting V3s for cards. Almost there. Getting to V3s in this game are kinda...random. I don't remember how many times I've gone, "_____ V3!? What is HE doing HERE!?"

also, I have 5 SwordFighter2s in my folder. Isn't the limit supposed to be 4? Huh.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 11, 2009, 12:17:39 AM
Btw, do you happen to have a gif of War-rock chasing Luna in the beginning of the game? I liked that part XD

(http://lol.rockmanpm.com/rnr3warrockchasingluna.gif)

"Kyaa~!! Iyaaaa!!"
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 11, 2009, 02:29:21 AM
Is it possible to crop the characters only to make it more avatar friendly please? :D
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 11, 2009, 03:53:39 AM
So... satellite server is pretty fun. I have a server card that accesses Meteor Server Level 24. Pretty potent stuff right there! (Don't worry, those who complain about hackers online, I turn off access to it when I go online.)

What do you mean by that?

Level 24? What kind of unimaginable horrors lie in it's deck?

Hunting V3s for cards. Almost there. Getting to V3s in this game are kinda...random. I don't remember how many times I've gone, "_____ V3!? What is HE doing HERE!?"

also, I have 5 SwordFighter2s in my folder. Isn't the limit supposed to be 4? Huh.

If you actually don't know what lv. 24 is, it's the folder that Red Joker uses at the highest access level when you Finalize. As for getting V3's, if you really need them, there are Cipher codes for most of the standard ones except Diamond Ice and Queen Virgo. They also changed the limit from 3 of a kind to 5 of a kind. I don't know WHY, but they just did.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 11, 2009, 04:31:31 AM
Actually, the highest level any finalize can use (noise at 999.9% before finalizing) is 11. At level 24, which is otherwise unobtainable without hacking and knowing how the hell the Secret Satellite Server system works, you get your finalize form's deck with everything using X level cards and a ton of Big Bangs. It's pretty useful in absolutely ripping people apart.

The system is in the American version (which is how I'm using it) but is locked out and can only be activated through A.R. codes. Everything about it is fully translated, though there's problems when Ace pops up to tell you that your folder can be leveled up. He gives you an access code you put into the wave command screen, but the last letter cuts off on the dialog box. Without a guide, you'll pretty much need to go through every letter until you find the right last one.

Pretty much, the SSS system boils down to having six more chips in your deck. The chips you get from it are based on the level of your folder (and whether you've got it running as a Satella Satellite Server folder or as a Meteor Server folder) the position the card appears in your card lineup on the bottom screen, and then selecting one of three folders. The cards will always be the same, no matter what... for example, if the Satellite icon appears on the bottom right slot and you select folder C, you'll get six set cards. If it does this again in another battle and you pick the same folder, they'll be the same six. To that extent, there are over 112 card possibilities.

But no worries. After some testing of my own, anyone using this or the Noise Card/Kaizou Gear will be prevented from finding online matches. You have to disable the NKG equipment and delete the satellite folder if you want to play online... which is fair enough, since both of them can be EXTREMELY lethal and could utterly decimate a typical American player that doesn't hack. If you want to mess around with these, prepare to be mostly offline aside from friend battles.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 11, 2009, 06:24:40 PM
Is it possible to crop the characters only to make it more avatar friendly please? :D

(http://lol.rockmanpm.com/rnr3warrockchasingluna120.gif)

R.I.P Kizamaro/Zack O^O
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 11, 2009, 06:49:11 PM
Thank you :)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 12, 2009, 12:37:43 AM
Actually, the highest level any finalize can use (noise at 999.9% before finalizing) is 11. At level 24, which is otherwise unobtainable without hacking and knowing how the hell the Secret Satellite Server system works, you get your finalize form's deck with everything using X level cards and a ton of Big Bangs. It's pretty useful in absolutely ripping people apart.

I think Black Ace uses levels 1-12 and Red Joker uses levels 13-24. At least, that's what I'm getting from the scans I downloaded from TUS. I'm not sure what the exact multiple is for each form (for at least the first 4-5, it's in 50, so a noise of 400 would be level 5), but I looked at the cards available and saw that lv. 12 had cards like the NFB's and Wing Blade, whereas lv. 13 only had one NFB aside from the Finalize Big Bang and had G Meteor Lazer (and lv. 24 was similar to 12, but with a Red Joker set up than Black Ace). I think a noise of 999.9 would get you level 12/24 depending on what version.

Pretty much, the SSS system boils down to having six more chips in your deck. The chips you get from it are based on the level of your folder (and whether you've got it running as a Satella Satellite Server folder or as a Meteor Server folder) the position the card appears in your card lineup on the bottom screen, and then selecting one of three folders. The cards will always be the same, no matter what... for example, if the Satellite icon appears on the bottom right slot and you select folder C, you'll get six set cards. If it does this again in another battle and you pick the same folder, they'll be the same six. To that extent, there are over 112 card possibilities.

So the position determines what you get, kind of like a roulette but based on where it's at on the Card Select Screen when in battle, right?

But no worries. After some testing of my own, anyone using this or the Noise Card/Kaizou Gear will be prevented from finding online matches. You have to disable the NKG equipment and delete the satellite folder if you want to play online... which is fair enough, since both of them can be EXTREMELY lethal and could utterly decimate a typical American player that doesn't hack. If you want to mess around with these, prepare to be mostly offline aside from friend battles.

Wonder how long until someone cracks the codes. You know there are people who got bat-[parasitic bomb] insane over stuff like this and will do anything possible to outpower everyone no matter what, then it'll spread around like a disease for everyone else.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 12, 2009, 01:58:16 AM
I'll have to ask my friend what he gets with his level 24 Meteor Server, though it sounds right. I remember him using Grave Meteor Laser, even though that's a Red Joker exclusive.

Yes, the SSS' position on your card screen during battle and then the folder you pick decide which six cards you'll get. It's a good idea to write them down as you got so that you can find which one to flip to should you find yourself in a pinch.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 12, 2009, 02:01:51 AM
I'll have to ask my friend what he gets with his level 24 Meteor Server, though it sounds right. I remember him using Grave Meteor Laser, even though that's a Red Joker exclusive.

Are you talking about the Giga card? If so, if he has a Brother who has Red Joker, then there IS a chance that their Mega or Giga card can show up through the Roulette. I managed to get two Wing Blades that way without Finalizing. Unless he's talking about the Meteor Server Folder thing though, I'm not sure how that works. If he was Finalized as Black Ace (I'm assuming), then it may have been the Meteor Server Folder mod thingy that was left out in the US versions and was probably hacked open through AR, since your entire folder is changed into something else when you Finalize, meaning you can't use your Brother Roulette.

When did he use it? When he was Finalized?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 12, 2009, 05:46:59 AM
He wasn't. He was using the his Meteor Server SSS card and drew it after selecting a folder from it. I already know about getting it from a brother roulette, but here's the kicker...

He's a BA Rogue.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 12, 2009, 08:11:23 PM
So he used the meteor server card thing which accessed lv. 24, which is the final level for Red Joker. Makes sense. Don't they take up a Brother space though?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 12, 2009, 08:13:46 PM
I don't think it does; The only things that take up brother space are your brotherbands and opponent noises
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 12, 2009, 09:01:11 PM
So he used the meteor server card thing which accessed lv. 24, which is the final level for Red Joker. Makes sense. Don't they take up a Brother space though?

They do.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 13, 2009, 04:22:03 AM
the only thing I absolutely despise is how hard it is to locate a player on WFC that's legitimately near your level.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 13, 2009, 06:03:18 AM
I haven't had any problems with matchmaking. Everyone I've fought against has cleared the game or beat Sirius, which is basically where I am.

Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 13, 2009, 07:40:06 AM
I've had fights with people at my level quite fine. Hell, I even ran into Protodude there. 8D
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 13, 2009, 05:45:36 PM
I haven't had any problems with matchmaking. Everyone I've fought against has cleared the game or beat Sirius, which is basically where I am.



Well, that's the problem; It's impossible for newer players to find someone near their level!
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 13, 2009, 10:29:10 PM
Well, what the hell do they think they are doing in PvP if they haven't even beaten the game then? It's their own fault.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 13, 2009, 10:36:23 PM
I'm not very willing to go into Wi-Fi stuff unless I'm used to the game/got good stuff. I wouldn't be surprised if many others were the same, which might be the problem.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 13, 2009, 10:49:50 PM
if the matchmaker could work with matching you with a player as strong as you, there wouldn't be this problem...
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 13, 2009, 11:31:58 PM
What I hate about the match making thing is that all of the Gemini players are insanely high, meaning I never got one until I set the thing to 'any'. Then you have the opponents on the same level that use Wolf and Corvus, which I already have as well. I hardly come across any other player aside from those two.

This was before I got Gemini myself, and once I get the abilities for it, I'm going to use Wolf, then probably stick with Taurus or Ophicua, or maybe even Libra since it's healing ability is supposed to work even when Multi-Noised with something else.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 15, 2009, 03:12:30 AM
A button that said Meteor Server access showed up. I... I clicked the button and saw all kinds of crazy cards... then I turned into Black Ace and my mind was completely blown away...

I'm scared... someone hold me~ >v<; </wii>
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on July 15, 2009, 03:18:19 AM
A button that said Meteor Server access showed up. I... I clicked the button and saw all kinds of crazy cards... then I turned into Black Ace and my mind was completely blown away...

I'm scared... someone hold me~ >v<; </wii>

There, there.. I got you. You couldn't handle the power, it's what to expect. I could get Black Ace when I return to the states with my moneh~

Oh, can you remember each ones they were and how much they were priced? I'd like to go finger shopping when I get halfway through the game once I buy it and get Wii points cards along with it.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Jace on July 15, 2009, 03:20:30 AM
Awh... poor Vixy!

Anyway, I haven't been able to play online yet(Not gonna go into why) but I got to say I just beat the game today and it the final boss was pretty damn easy. [spoiler]I love the fact that the game makes you fight it twice! The second time starting out Finalized[/spoiler] Tho I found that if you get the Rouge Noise Change and build a pure sword deck that you'll never have too much of a hard time ever again. So far with the Noise changes I've gotten(I own Black Ace) Gemini, Corvus, and Rouge are the best. Libra just plain sucks, Ophica(sp?) is a step down from what I have so I haven't tried it out, and I haven't seen Cancer yet. The game was fun tho. Much better than the last two. I'm happy I bought it.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 15, 2009, 03:22:39 AM
I was wave battling.., I had over 290% noise and the message showed up in my custom screen... it said LV2 Meteor Server...

I'm not used to playing the RPG Rockmans~

*hides under her bed* >oo<
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on July 15, 2009, 03:31:58 AM
You were wave battling and that happened?  o~O   Looks like you chickened out when that happened, must've been a group of mets. 
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 15, 2009, 03:39:11 AM
Tho I found that if you get the Rouge Noise Change and build a pure sword deck that you'll never have too much of a hard time ever again.

Only in single player though, the lack of LP can be your doom in multi.

Libra just plain sucks

By itself, yeah. However, merge it and it can be quite good.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 15, 2009, 04:15:07 AM
yea, Libra and Cancer noise have a great wide-range NFB; I personally like Corvus-Ox Noise; the NFB is awesome look.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 15, 2009, 06:41:30 AM
Hey, what do we have here?

(http://1.bp.blogspot.com/_vBCSLbKJ7nI/Sl1QrjJHf8I/AAAAAAAACZQ/1wYaP04EZok/s1600/noisegear.png)

Now how de they plan on unlocking it?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 15, 2009, 10:49:25 PM
Hey, what do we have here?

(http://1.bp.blogspot.com/_vBCSLbKJ7nI/Sl1QrjJHf8I/AAAAAAAACZQ/1wYaP04EZok/s1600/noisegear.png) "

Now how de they plan on unlocking it?

I think you have to beat cancerwave or whatever that guy's name was... (BTW, anyone wanna chat with me on xat?)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 15, 2009, 11:48:19 PM
Mu Star get.

Guess I still have more to do, hah. Two silver stars remain...

(also, what is that picture supposed to be, it's an X for me)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Klavier Gavin on July 16, 2009, 12:37:05 AM
(also, what is that picture supposed to be, it's an X for me)

(http://i26.tinypic.com/r9l8i8.png)
(http://i30.tinypic.com/9germa.png)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 16, 2009, 10:37:39 AM
Well, I hope this means there's a book in the making and that I won't have to keep deactivating my Noise Mods and satellite server to fight people online soon.

However, if there's any indication from the Japanese version, when these mods are unlocked (since both fully work in the game) Gemini and Rogue users... ESPECIALLY Rogue users... will become severely overpowered. With Gemini's, you can at least form a five card straight to get Status Guard and never have to worry about being stunned. Rogues are far more annoying because of the barrier, lock-on break and +50 to all sword chips (This makes the Bushido family EXTREMELY deadly.)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 16, 2009, 08:08:50 PM
Well, I hope this means there's a book in the making and that I won't have to keep deactivating my Noise Mods and satellite server to fight people online soon.

However, if there's any indication from the Japanese version, when these mods are unlocked (since both fully work in the game) Gemini and Rogue users... ESPECIALLY Rogue users... will become severely overpowered. With Gemini's, you can at least form a five card straight to get Status Guard and never have to worry about being stunned. Rogues are far more annoying because of the barrier, lock-on break and +50 to all sword chips (This makes the Bushido family EXTREMELY deadly.)

I wouldn't say Bushido and Rogue make the ultimate combination, or at least one of the bitchiest. The Bushido swords ONLY hit the panel in front, so something like SwordFighterX would be harder to beat. That hits like 5 times for 60 a hit. Add in +50 and that's 110 a hit, 550 total. Bushido can barely hit half that, and the power DOES decrease as you go further down in the row. 5 SwordFighterX's results in over 2000 damage total. Granted that IS if all the hits connect, there's still the area of effect and hitting the sides about 3-4 times. One thing to help stop all that, though, is Anti-sword. Granted at most you'll prevent 5 sword attacks, it's STILL something. If the Noise Gear pops up and Rogue's start using more and more swords, Anti-Sword will get REALLY popular, REALLY fast.

I did do the math, and the most amount of damage one is likely to inflict on someone with SwordFighterX is 3250. The number pretty much WILL be lower or higher depending on what you have and how lucky you are. The dead minimum is 2750, while the absolute highest is 4250 (that's taking into account 5 atk+10's on each SwordFighterX somehow, PLUS Atk Panel being used constantly). So, either way SwordFighterX is probably going to be the more popular one. I don't know how much damage Bushido does, but it depends on how it's effect goes (for instance, does it only apply to the card behind it? Does it count every version of the card? If so, does each version give out a different boost? Does each version get a different boost?). If it's able to hit more than 550-850 per swing after being powered up, then depending on how much results in it being better than SwordFighterX
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 16, 2009, 09:04:48 PM
@STM: Destroy Upper and the knucles laugh at their Status Guard.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Fragman on July 17, 2009, 12:49:38 PM
You know this game is making me really wish that the anime continued for another season.  There's a pretty solid plot this time around aside from the sheer variety in gameplay.

I seem to be stuck in a bit of a rut though.  While I rocked the Wolf Noise for a while, I've settled on Cygnus now.  The fact that it gives bonuses to non elemental cards, which just happen to be the very cards that raise your noise, means it finalizes super fast.  For some reason though the game just refuses to give me anything outside of those two, crown, virgo, and taurus.  I'm beginning to think that the chances of getting certain forms may be weighted depending on which version of the game you get.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 17, 2009, 05:39:42 PM
I fought "Crimson Dragon". I beat it, then I fight the second form.... 8000 HP!

One Black End Galaxy later, and boom! Insta-death. >U<

I beat the game~
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 17, 2009, 05:42:56 PM
@Frag: That's one of those things you're already supposed to know before you choose your version >_>

It's something like 15% chance for your version's forms, and 5% for the others.   
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 18, 2009, 04:46:20 AM
Bushido cards power up when used with any Bushido card, it seems. Also, the one-panel hit changes into widesword range and then...lifeswordy range, I suppose.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: ParasiteBirth on July 18, 2009, 09:24:39 AM
Star Force 3 Defenetly owns, if you've beaten the game, just look at the ending, you'll know why.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 19, 2009, 12:06:31 AM
Bushido cards power up when used with any Bushido card, it seems. Also, the one-panel hit changes into widesword range and then...lifeswordy range, I suppose.

Still, that's 250 a hit from Bushido X, 300 with Rogue on. Sword Fighter X hits for 300 no matter what, and 550 with Rogue on. With 5 Bushido X cards being used in a row, and assuming the power carries over and it's not just the very next card behind it, that's 400/450 with/without Rogue. Since it'd decrease by 50 each time, that's 400+350+300+250+200 = 1500 damage. That's the same amount of damage that Sword Fighter X hits for, and it doesn't even need to be used at the same time in order to hit that. Add in Rogue's boost, and that's 2750 damage, almost twice the amount than before, and still 1000 points stronger than 5 Bushido X's with Rogue. Unless Bushido X gets a power multiplier, as in the 3rd card in the row gives out 100 and not 50 points and so on, Sword Fighter X is the deadlier Sword card between the two. Granted Bushido hits that 1500 or whatever fairly equally if it gets a Wide Sword effect, you also have to get all 5 of them used in a single turn. Sword Fighter X doesn't have that much of a worry.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 19, 2009, 12:19:24 AM
Bushido's boost stays even as you use them, so that'd actually be 400/450x5 which equals 2000/2250.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 19, 2009, 12:26:11 AM
Yea, just make sure you pick the cards first, one after another, and things will look very neat later. ^^
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 19, 2009, 12:27:45 AM
Also, Sword Fighter is a multihitter, which means you're as good as countered by anyone with Super Armor, unlike Bushido.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 19, 2009, 05:18:05 AM
Bushido's boost stays even as you use them, so that'd actually be 400/450x5 which equals 2000/2250.

that doesn't even make any sense. The cards aren't there, the power should be brought down. The logic just doesn't work. By that logic then, it should be possible to get the Jack Corvus and Queen Virgo boosts just by using the X versions and not worrying about having to have another copy behind the other. Besides, with Rogue boost, Sword Fighter is STILL the stronger card, and you need to have all 5 Bushido cards used at the same time in order to hit the 2250 while Sword Fighter is 500 points stronger. It also gets a bigger boost from attack panel or attack +10 since that's essentially +50 to the overall damage.

Also, Sword Fighter is a multihitter, which means you're as good as countered by anyone with Super Armor, unlike Bushido.

There's Mega Boost, your own Super Armor, the fact that ANY close range attack can be easily countered (Sword Fighter just lasts longer, the only down side while dealing damage), using Invisible, there's just a good number of things that prevent being countered an issue.

All in all though, Sword Fighter is just better because if you were to actually apply it all to combat, what are the odds of getting 5 Bushido X cards on the screen without ANY of them being overlapped? How much of a strenuous effort would you have to put just to be able to pull it off? At least with Sword Fighter it's a good bit of damage without too much worry. The primary difference between Bushido and Sword Fighter is the ability to break Auras, but considering how many Wind cards there are, as well as the fact that there are so many 100+ damage dealing cards now (and a good chunk of ground altering ways to get rid of Holy Panel), that argument gets thrown out the window and the two cards are still stuck duking it out as to which is the better Sword card between the two, and for Rogue's, the damage output of Sword Fighter is just stronger.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 19, 2009, 05:40:16 AM
@1st part: Who cares if it doesn't make sense? Complain to Capcom, I actually tested it >_>
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Magnus Ragnar on July 19, 2009, 09:45:56 AM
I'd like to point out that using SwordFighter or Bushido is a matter of personal oppinion so if you think the card is better, then whatever. Doesn't matter if the damage SAYS one is better, it's still your oppinion


Also, I do hold StarForce 3 as the best in the series, but they need to turn down the amounts of BROKEN that are the Finalizes. I mean, Sweet Zombie JEBUS, the Forms are good enough on their own but adding in the Meteor Folder just makes them so broken TRIBE KING looks balanced. At least you can't get Ace or Joker at the start of the game like you could Tribe King. But enough about my nit picking, back to the whole game!

It's truely fun to use the Noise forms, even if getting my beloved Rogue Noise took me forever, and kicking the crap out of Queen Virgo with Corvus Noise was still fun even though i never COULD whip out Black Ace on her because every time i had enough noise one of her attacks hit me and it all went away. >_O

Still fun and today I completed the Bonus Post-game chapter and currently have the Mega, Giga, and Standard complete icons and am working on the help side quests before i move on to try and beat the 'R' bosses in 12 seconds or less, which will be especially difficult against AcidAceR because he's the biggest pain in the ass i've ever seen in a BN/StarForce game. Seriously. Though, i personally regret getting Black Ace instead of Red Joker because as awsome as Ace is, Joker gets to shoot freaking lasers and has more of the cool Noise Forms. I was also rather pleased to find the only traces of Cancer Bubble being Cancer Noise and his Card but i was a bit miffed we can't get Harp Note cards anymore and that Gemini Thunder vanished completely. Then again, Gemini was last seen IN ANOTHER CONTRY in SF2, so it's understandable. At least the ending was good, and lemme tell ya, getting TWO Black End Galaxies on the Final boss' first form is fun. Sure, neither one killed it but it's still AWSOME.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on July 19, 2009, 09:55:03 AM
I'd like to point out that using SwordFighter or Bushido is a matter of personal oppinion

wat.

SwordFighter can be countered if SuperArmor is being used. Bushido can't be. SwordFighter does more damage if all the hits connect. Isn't that what the entire last argument was about?

Damage =/= Personal Opinion, I'd think.

AcidAceR because he's the biggest pain in the ass i've ever seen in a BN/StarForce game

Play ALL the games, son.

Rouge Noise

wat

we can't get Harp Note cards anymore

Yes, you can. :/
Or so I've been told. >_>
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 19, 2009, 06:41:24 PM
You've been told wrong.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Gaia on July 19, 2009, 06:48:03 PM
This is why I'm more of a long range/heal card guy. @.@;

The vulcan family and the recovery family is extremely helpful, what about the missile family? I'd say that's a plus. cannon family's a great addition to your deck too. The Dragon Sky cards are extremely useful, I used them a lot in SF1 & 2, hopefully they exist in 3 (Why should I hope? it's programmed in there! haha).

These sword types look very overpowered this time around SwordFighter, Bushido, Rouge Noise.. yep, that looks overpowering.. wait, maybe they are overpowering when paired with the sword family of cards.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Ace DeSpade on July 19, 2009, 06:52:38 PM
You've been told wrong.

OBJECTION! You can get Harp Note cards as secret cards. I managed to get Ophichus Queen and Libra Balance already, so it wouldn't be surprising if Harp Note cards were available.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 19, 2009, 09:09:51 PM
Counter-objection

The only Harp Note card to be found after hacking the game is Gravity Plus.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on July 19, 2009, 09:38:47 PM
we can't get Harp Note cards

only Harp Note card to be found after hacking the game is Gravity Plus

IRONICALLY, THAT'S STILL A CARD. 8D
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Klavier Gavin on July 19, 2009, 09:45:31 PM
The only Harp Note card to be found after hacking the game is Gravity Plus.

I like how you said that, even though Gravity Plus is available at the very beginning of the game.

Also, you could've just checked here (http://www.rockmanpm.com/?p=ryusei/ryuseinorockman3/battlecards) to see if there is one or not. =/
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on July 19, 2009, 09:47:29 PM
Imagine hacking 4 GravityPlus' to have the name HarpNote, HarpNoteV2, HarpNoteV3 and HarpNoteX. 8D
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 19, 2009, 10:11:22 PM
@Kyouya: That was kinda the point, I was just saying she didn't have a secret card.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 20, 2009, 12:33:06 AM
Also, I do hold StarForce 3 as the best in the series, but they need to turn down the amounts of BROKEN that are the Finalizes. I mean, Sweet Zombie JEBUS, the Forms are good enough on their own but adding in the Meteor Folder just makes them so broken TRIBE KING looks balanced. At least you can't get Ace or Joker at the start of the game like you could Tribe King. But enough about my nit picking, back to the whole game!

Thank god I'm not the only one that thinks that >< Though, I wouldn't be surprised if someone managed to make a folder that was almost as broken as the Finalize Folders. I mean, two giga cards, the ability to use the NFBs of other Noise Forms, AND using BA/RJ's OWN NFB as a card? That's just insane. At the very least, it only doubles cards that have lock-on abilities, and all the while you have six cards to use, while Tribe King has at most 2 cards being used up, sometimes screwing you up if your Giga cards are on the top row or whatever.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 20, 2009, 01:46:57 AM
Oh just wait until you can use NKG and have 9 turns of Finalize with an aura and holy panels included 8D
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 20, 2009, 02:53:05 AM
Oh just wait until you can use NKG and have 9 turns of Finalize with an aura and holy panels included 8D

Battles are usually over once someone Finalizes, you have to be damn good or damn lucky to avoid being beaten to death while the opponent is BA or RJ. As for Aura and Holy Panels, they're too easy to get rid of this time around, thanks to the number of Wind based and panel altering ways. Hell, Ophiuca ruins Holy Panel just thanks to the Charge Shot, and Queen Ophiuca X does both in getting rid of the aura and ruining the panel. Plus, there are just too many 100 and 200+ damage cards out, and some of them even multi-hit, like Acid Ace V3 or X breaking the panel AND getting rid of the aura at the same time before the second hit. SF3 gave out a bit too many over-powered cards in the game, and they compensated for that by having way harder bosses. Seriously, HOW many V3's have over 2000 health? WHY are they ALL random, even if you've never fought their V2 form? And just look at the R forms, they have at least 500 more health, and then there are the Omega and Sigma level versions of them as well. I have to wonder just who is insane enough to fight Sirius Sigma (lulz), if his first form has 1000 more health than the final boss. Add in that the HP increases at huge rates (probably by 500), and the end HP is probably at or higher than 5500 HP, 1000 more than the SP version of the final boss! Just his V1 form is crazy enough as it is, with Cygnus being the ONLY safe Noise form to go into against that bastard since he has several Break attacks, and carries EVERY element under his belt of attacks. If you can make Sirius Sigma your [sonic slicer], then what else IS there to do?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 20, 2009, 03:05:30 AM
Do the same to Crimson Dragon Sigma. Finalize is only as overpowered as the noise level though, if you just use it as soon as you reach 200 it's not that good, specially in the case of BA vs Rogue.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Magnus Ragnar on July 20, 2009, 03:31:58 AM
Just his V1 form is crazy enough as it is, with Cygnus being the ONLY safe Noise form to go into against that bastard since he has several Break attacks, and carries EVERY element under his belt of attacks. If you can make Sirius Sigma your [sonic slicer], then what else IS there to do?


You're forgetting Rogue Noise, dood. That's another safe one to use on him. Provided you don't have any Brother Bands(sorta like me cos my DS Lite dun't like WPA-security WiFi.)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on July 20, 2009, 04:02:16 AM
if his first form has 1000 more health than the final boss. Add in that the HP increases at huge rates (probably by 500), and the end HP is probably at or higher than 5500 HP

I'm pretty sure his Sigma form has 4500 HP.

I have to wonder just who is insane enough to fight Sirius Sigma (lulz)

Anyone that got that far.

Just his V1 form is crazy enough as it is, with Cygnus being the ONLY safe Noise form to go into against that bastard since he has several Break attacks, and carries EVERY element under his belt of attacks.

Learn to counter, it works wonders.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 20, 2009, 08:15:57 AM
Do the same to Crimson Dragon Sigma. Finalize is only as overpowered as the noise level though, if you just use it as soon as you reach 200 it's not that good, specially in the case of BA vs Rogue.

At least Crimson Dragon can't knock you out of your type like Sirius. It's easier to build up Noise on Crimson Dragon than Sirius.


You're forgetting Rogue Noise, dood. That's another safe one to use on him. Provided you don't have any Brother Bands(sorta like me cos my DS Lite dun't like WPA-security WiFi.)

Oh yeah >< I haven't used Rogue in forever so I forgot. I was actually thinking about using my Second file to use Rogue until I build up the battle count high enough to get it's abilities, then transfer them over to my first file after my convoluted plan works.

I'm pretty sure his Sigma form has 4500 HP.

Really? That doesn't make a whole lot of sense. Does he lack an R form? I thought the 'hierarchy' in the game was v1-3, R, omega, and sigma. If it was +500 health per upgrade, that would go from 3k to 3.5k, 4k, 4.5k, 5k, and finally 5.5k.

Learn to counter, it works wonders.

If you can tell me what attacks I can counter and at what points, I'll call you god. His attacks are so prolonged that I wonder if there was one opportunity, more than one, or none at all. I mean, I used Big Grenades on the guy during his elemental laser thing, and not once did I get a counter, even after how quick the attacks are. I HAVE gotten his pattern down, if nothing else, through sheer brute force of repetition. He does his big laser thing about 3 times, then elemental laser, then 3 more big lasers, then he either uses Satellite Blazer, or elemental lasers, then SB. I usually die after that and the first time I wasn't really paying attention to what he was doing so much as block, dodging, and attacking. I AM trying to get the Mega cards right now, and I found where his V2 form is, so I'm going to try to beat the [parasitic bomb] out of his V2 form so I can easily grab his V2 card and then just survive for V3 to get his V1 card.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Police Girl on July 20, 2009, 08:23:30 AM
I'm shocked... they left the voice acting in... (As you can tell, I just got the game today...)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on July 20, 2009, 08:27:32 AM
Counter-objection

The only Harp Note card to be found after hacking the game is Gravity Plus.

Yeah, they left out the Harp and Hollow megas, and I don't think StickyRain is there either. And if there was a giga card with Hollow, that's not there either.

edit: also, I fail at reading topics completely. That was...pretty lame before my edit.

Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 20, 2009, 08:32:57 AM
@Pringer: He CAN be countered, you just gotta be quite fast because it's earlier than it looks like.

If CoA had left NKG unlocked then no one would complain about Sirius >_>
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 20, 2009, 09:57:31 AM
@Pringer: He CAN be countered, you just gotta be quite fast because it's earlier than it looks like.

If CoA had left NKG unlocked then no one would complain about Sirius >_>

Still, it'd be nice to know when the moments are exactly.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on July 20, 2009, 08:14:17 PM
Really? That doesn't make a whole lot of sense. Does he lack an R form?

Why would he have one? He's the one who created the other R's. I'm almost certain he doesn't have an Omega form either.

If you can tell me what attacks I can counter and at what points, I'll call you god.

After he moves around three times (four for V3 and Sigma, if I recall) he'll proceed to try and attack, the three 1 HP barriers disappear, and right then is when you counter. The move gets canceled, he moves around once again, and it goes on.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 20, 2009, 09:59:09 PM
Why would he have one? He's the one who created the other R's. I'm almost certain he doesn't have an Omega form either.

Well, he has a Galaxy Advance that's just slightly stronger than his X form, so I figured the only way to increase it's power would be to have his own R form. Besides, isn't data back-up or whatever the same thing they pulled off like three times or so? Twice with Taurus no less. Seriously, he was destroyed in SF1, why or HOW could he have shown up in SF2, and then the same logic was done to make him REAL in SF3. Hell, I would have believed Taurus going down to Earth, but why was he embedded inside the guy? I figured if a plot hole like that could happen, then Sirius could have made himself an R form.

After he moves around three times (four for V3 and Sigma, if I recall) he'll proceed to try and attack, the three 1 HP barriers disappear, and right then is when you counter. The move gets canceled, he moves around once again, and it goes on.

sweet :D Any particular recommended cards to use?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on July 20, 2009, 10:09:51 PM
sweet :D Any particular recommended cards to use?

Swords, if you have decent timing. Vulcans if you don't. There's tons of ways to counter him, but those are the two easiest, I'd say.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Nekomata on July 20, 2009, 10:14:42 PM
Any particular recommended cards to use?
Blue Eyes White Dragon.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on July 20, 2009, 10:17:52 PM
EXODIA... OBLITERATE! 8D

There's always Meteor of Crimson if you actually wanted a Dragon card.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 20, 2009, 11:01:49 PM
Blue Eyes White Dragon.

(http://i20.photobucket.com/albums/b218/Volcanman/blueeyescrimsondragon2.png)

amidoinitrite?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 21, 2009, 01:52:04 AM
I've been having quite a bit of fun with that Meteor Server Lv. 24 card I'm packing in my deck. It's obscenely overpowered and can make short work of almost anything. It's nice having all those destructive chips at my disposal.

I don't mind how overpowered the Finalize forms are as, like Tribe King, they can still be countered and defeated pretty easily. The only hard part is when they're packing the Big Bangs moves, more so with Black Ace since that one can pierce Invis.

I'm still wondering if Noise Card Gear and the Secret Servers will be unlocked later. I'd love to be able to take my little setup online and murder everything.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 21, 2009, 02:50:32 AM
I have a question dude, if I were to Brother with you, would your Giga and Mega cards shuffle through the White Cards, with those G. and M. cards being from that folder? Or do you have to turn the thing off before you even go into Network?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: STM on July 21, 2009, 05:48:10 AM
The Satellite Server stuff doesn't affect the roulette shuffle. You'll still get my white cards and the two megas and one giga in my deck.

I can still brother with people online perfectly fine with both things enabled. I just can't battle anyone with both enabled. I've not tried with a friend, though. It just blocks other matches in Random.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 21, 2009, 06:37:57 AM
(http://i20.photobucket.com/albums/b218/Volcanman/blueeyescrimsondragon2.png)

amidoinitrite?

How'd you make this?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 21, 2009, 07:40:12 AM
How'd you make this?

Found an image of Crimson Dragon via Google, got the text from Sprites Inc., found a picture of Blue Eyes, and then used paint to edit them all into that.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on July 27, 2009, 03:55:17 PM
Found an image of Crimson Dragon via RPM

This one? o.o (http://www.rockmanpm.com/?p=ryusei/ryuseinorockman3/battlecards/secretclass)

(http://www.rockmanpm.com/i/ryusei/ryuseinorockman3/battlecards/B192G.gif)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: AdamTheHedgehog on July 27, 2009, 10:12:59 PM
Favorite card so far...DreadLaser! It owns to the Nth Degree. Also, I've found that the best way to get Rouge/Burei Noise is to gain it without having WFC BrotherBands and/or Opponent Noises. Even then, the chances of getting it in either version is the same as most other noises in their respective versions; About 15%. In fact, my friend Prower42 has a group called Power of Mu, in which the purpose is to obtain Rouge Noise. However, it's now been changed to Noise Busters, and its purpose is to defeat Crimson Dragon (Both Forms, I think) using only the Buster. He's trying to do it without the JokrPrgrm on either...All I have to say to him...GOOD LUCK!  owob
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on July 27, 2009, 11:16:03 PM
. Also, I've found that the best way to get Rouge/Burei Noise is to gain it without having WFC BrotherBands and/or Opponent Noises.

You mean the best way to get it to appear is the only one that makes it appear?  ::)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Nekomata on July 27, 2009, 11:18:12 PM
face to wall interface.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on July 28, 2009, 12:23:19 AM
face to wall interface.
I think that's too difficult for him to understand. 8D
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Pringer X on July 28, 2009, 05:20:55 AM
Favorite card so far...DreadLaser! It owns to the Nth Degree.

Problem is, that card doesn't break Auras, while Wing Blade can thanks to it's sub attacks. It even has a machine gun thing that hits several times, wiping out Super Barriers as well. Though, shoving about 5 atk+10's on there while standing on attack panel helps it deal a lot of damage.

This one? o.o (http://www.rockmanpm.com/?p=ryusei/ryuseinorockman3/battlecards/secretclass)

(http://www.rockmanpm.com/i/ryusei/ryuseinorockman3/battlecards/B192G.gif)

I dunno, I think I forgot about RPM having it, so I just googled it, saw the image, and then just opened it up, copy, pasted, and so on.

Speaking of Crimson Dragon...
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: thecrazygoji on July 29, 2009, 01:44:01 AM
Definately better than the last two games.

I chose Red Joker as my version.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: VixyNyan on August 05, 2009, 04:24:08 AM
and here's all the voice samples~ (http://lol.rockmanpm.com/SSR3Voice.zip) ^^

^ flagjp version

v flagus version

MMSF3 Voice SE.rar (http://lol.rockmanpm.com/MMSF3 Voice SE.rar)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: kosmos on August 09, 2009, 10:10:42 AM
Awesome game (Black Ace), I'm not happy about how the new transformations work and the game have some plot holes (no surprise) but man, better game than SF1/2 by a mile. The entire series was like a rollercoster to me:

SF1= Some cool stuff but hate Geo, hate the combat, this is not my BN.
SF2= Fun game but still is not BN.
SF3= Awesome game, is not BN and I don't care, Geo behavior in this game is what it should be from the start.

Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on August 26, 2009, 08:55:32 AM
mmm... Just got Red Joker monday.
Game's different, thats for sure. a few things seem weird and somewhat "taken for granted" but otherwise good. also, good God Red Joker's Meteor server folder...

interesting thing with bud...

also, I really seem to like the bosses. And the whole noise system makes fighting more fun. (Not the noises themselves, but seeing how high you can get your noise counter.)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Harruhy on August 26, 2009, 05:34:08 PM
good God Red Joker's Meteor server folder...

Yeah, the Meteor Server folder is supposed to be amazingly great.
Until you get further in the game. Then your regular folder pretty much beats it unless it's a high level Meteor Server Folder.

the whole noise system makes fighting more fun. (Not the noises themselves, but seeing how high you can get your noise counter.)

Yeah... if that's the case, then Capcom must be doing something wrong. And with the amount of Noise forms... a lot of things wrong. >__>;
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on August 27, 2009, 03:11:47 AM
definitely. the overkilling enemies is more fun then the actual reward you get from it, so to speak.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Fragman on August 27, 2009, 10:12:08 PM
I think everyone loves to Overkill.  Yes when a boss has one life unit left you could just peg him with that last shot, but where's the fun in that?  http://tvtropes.org/pmwiki/pmwiki.php/Main/ThereIsNoKillLikeOverkill
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on August 28, 2009, 06:00:51 AM
One thing I hate, Is that Wolf Woods was waaay watered down. first of all, wheres his 2 hit horizontal then upercut slash combo? second, WHERES THE DAMN MOON!? Seriously, that was the best part about Wolf Woods, his gimmick moon. he is too weak here.

one thing that slightly bothered me is how all of a sudden, without ANY explanation, the original Fmians are suddenly good guys, who've decided to help out their host. like Taurus and Cygnus. I mean, seriously? just like that, theyre remorseful, and want to make up for their damage?
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Fragman on August 29, 2009, 07:42:39 AM
Well most of them seemed in the first one to themselves be victims of a destructive culture.  They didn't trust people, and it seems most of them in some twisted way wanted to help their humans even in the original.  Additionally they were for the most part soldiers following orders.  When Cepheus reversed his policy most of his team would follow.  With the exception of maybe Gemeni who seems to have been forcibly tamed by Pat, and Ophiuca whom seemed to be such a monster that she was totally beyond redemption.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on August 29, 2009, 09:20:07 AM
Im kinda upset you cant fight Harpnote. I mean, you can fight bud, but not her. Oh well.

Im pissed you dont get anything from the boss rehashes in the meteor server. I went all out and made sure I killed Diamond Ice with over 300% noise, without finalizing, and then I get nothing at all. NOT EVEN ZENNY!
[tornado fang] this [parasitic bomb], Im going home.  B(

and Whats up with Laplace? they dont really say anything about him. Im guessing he's also from Mu, but they dont concrete anything.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Solar on August 30, 2009, 11:52:13 PM
Yeah, they don't really say it ingame, but he's from Mu. He's from Mu, turns into a sword, can only say "...", and he erased Solo's Burguer Quest save data. That's all you can and need to know about him.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on August 31, 2009, 02:55:03 PM
I kinda figured he was from Mu based on 2 things, the fact that Mega said "whoa this gut is different that anything before" or someting like that, and, hes energyish like all EM Beings. (Wizards have that square or circle wave things radiating underneath them, and are otherwise solid looking.)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: X-3 on August 31, 2009, 05:10:53 PM
Overkilling enemies is fun. Back in BN6, I'd transform into Gregar just to shoot a Mettaur to death.

As for the returning FMians, I'm guessing that they left part of their soul in their hosts. Thus, new villains are able to get that part of soul to go berserk...or something. Somehow, this leads eventually leads to them resurrecting?

I think of Laplace as Solo's squire.
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: Flame on August 31, 2009, 07:33:50 PM
no, its just residual data left from their merger. a "memory" of the form. Naturally, Bad guys seem to be good at exploiting that abd re-forming the Fmian and remerging it with the host, abeit berserk. though Taurus and Cygnus, seem to have stayed after their defeat somehow, and regained their senses, deciding to stick around. (they never give an explanation of how Cygnus came back though...)
Title: Re: Impressions so far of Ryusei/Star Force 3
Post by: CyberXIII on September 08, 2009, 04:05:10 AM
no, its just residual data left from their merger. a "memory" of the form. Naturally, Bad guys seem to be good at exploiting that abd re-forming the Fmian and remerging it with the host, abeit berserk. though Taurus and Cygnus, seem to have stayed after their defeat somehow, and regained their senses, deciding to stick around. (they never give an explanation of how Cygnus came back though...)

Plot.

I've enjoyed the game, except for the hunt for the Omega bosses.  Plus, I can't seem to get enough Z's to complete my library...