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Other Things => Gaming => Topic started by: Jericho on January 02, 2009, 06:54:18 AM

Title: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 02, 2009, 06:54:18 AM
OK RPM, in this thread, we are going to do something different. Everyone at this point has one or two ideas to make the next Super Smash Bros. better than Brawl in their own opinions. Whether it's no brainers like "FIX THE DAMN LAG" or "MOAR CHARACTURZ!!11!", silly things like "Nerf the damn Dragoons! They're a PB's worst nightmare. 8D", or maybe more insightful things, this is the thread where we can let all those thoughts out and maybe impress one another with an idea.

Now then, I am aware that I'm opening Pandora's Box here mainly because "it's cool to hate on popular things/Smash". I'm also aware of the fact that this thread could contain some of the most facepalm inducing ideas like "Naruto 4 SSB4". However, since this is RPM, and everyone I know who'd post in here has a high degree of common sense, I'll hold everyone to a higher standard. XD

With all of this randomness outta my head and a few ideas to share after I kick some PB Peach ass, I now declare this discussion open! Post away! 8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sakura Leic on January 02, 2009, 07:03:45 AM
Maybe have a better story mode story...and a few Megaman characters.  Plus some other unexplored characters from other games like some Final Fantasy characters other than Cloud! 

Also put Tails in he'd be an intresting character to play as and plus if you put Knuckles, Amy, and/or Robotnick it could be a good match for all the Mario characters includeing Yoshi and Wario if you count them or at least make Robotnick a villain in the next story mode.  I hope they don't put in Marx, but chances are it's going to happen since the company that makes Kirby games has a big influence in this. 

And definetly fix the lag on the online matches I mean seriously that is not cool.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Akamaru on January 02, 2009, 07:15:18 AM
Bombs at the edge and you're hanging on the edge. It isn't fun. Changed my mind. Guys ran for bombs and I blew them up by throwing the bat at them. He went boom.  >BD

-Bring back Mewtwo. While I do like Lucario, I am not having as much attachment as I did with Mewtwo.
-Fix Pikachu's Final Smash. He is a great character, but his Final Smash is what keeps me from playing him. Do something similar to Lucas'/Ness's Final Smash by bring down bolts of lightning.
-Yoshi's Down+B could be stronger. I think it was better in Melee, but I don't remember anymore.
-Mario's Down+B could do at least some damage.
-Bring back all of Melee's stages, not just a few.
-Fix the goddamn lag.
-Pit is a spammer I can do without. If you must keep him, tone down the annoying.
-More options in creating your own stage.
-ZS Samus' third jump could be better, but I'm not sure. Its a good spike.
-Create your own character is a cool idea. Copy+Paste attacks from other characters to your character.
-ZS Samus' Final Smash could be better...
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 02, 2009, 07:21:20 AM

-Bring back all of Melee's stages, not just a few.
-Pit is a spammer I can do without. If you must keep him, tone down the annoying.
-Create your own character is a cool idea. Copy+Paste attacks from other characters to your character.
-ZS Samus' Final Smash could be better...

I'm taking you behind the barn tonight with a shotgun. Especially for the bolded. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Akamaru on January 02, 2009, 07:38:59 AM
I'm taking you behind the barn tonight with a shotgun. Especially for the bolded. XD
I can't tell if thats good or bad... >_>;
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 02, 2009, 08:24:19 AM
first off, random tripping has to go. the only things that should cause tripping are certain attacks, Bananas, and turning around on ice.

Classic Mode needs better bonus games. bring back Board the Platforms and Race to the Finish. if not, don't put in 2 Break the Targets.

Characters should be able to have alternate costumes like Wario has. for example, Samus should have the Varia Suit and the Fusion Suit. Snake could have an Old Snake skin. Mega Man could have a Proto Man skin.

Stage Builder needs to be expanded on. it's too limited as it is now.

finally, introduce a new B move. you know how Samus' missiles change depending on if you tilt or smash? well, give everyone that option. in short, two side B Moves: tilt and smash. i've even made a spreadsheet of what kind of moves the characters could have. this also includes tweaks to existing moves, and some characters i want to see in the next game. i've attached it below, along with a Word document detailing the changes and additions.

i can only suggest two other characters to be playable, but have yet to make movesets for. Saki and Captain N.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 02, 2009, 10:03:17 AM
Alright, now that I'm done with the nightly matches, it's time for me to give this thread a booster shot. Now then, where to begin...

Characters

I'm gonna borrow a quote from myself that I left in the brawl thread as a precursor to this one:

Quote
Nintendo played it very conservatively in terms of diversifying the characters [For Brawl]. Lyn should damn well have been playable. She could have offered a different style of swordsmanship that Smash desperately needed. Saki is another one as well. Why couldn't he have been just like his AT, a nimble speeder with a crazy mix of short and long range prowess? Lil' Mac is another one, he's a [tornado fang]ing boxer, something that just screams interesting in the world of Smash. There are others though (Issac, Mike Jones, Takamaru, Lip, Ashley, Captain Syrup, Daisy, etc.) I guess what I'm trying to say for this part is, why is it that Brawl, that was supposed to be this hugely different game from Melee & 64 feels like it's trapped in the Melee days in terms of the roster? Why is it that Brawl didn't have more unique spell casters, witches and warlocks? Why do the Star Fox characters all still share heavy similarities? Why the [tornado fang] does Ganondorf, the [chameleon sting]ing king of darkness, still play mostly like Captain Falcon? Does that even make sense? (Excluding his side special which is one of the best, most fitting and creative moves for him imo XD)

[...] It's the truth, there were characters that should have been in Brawl because they would have played wildly unlike anything that was in the series up until that point and there are characters in the game right now that feel like they still have so much more progression and potential for unique skills and play styles.

With all that stated above, try and think differently and more creatively in terms of who should be in the game and how they would play. I'll be leaving some character ideas in here sometime in the future.

Main Mechanic for SSB4

I'd love to see it being more character intensive. I think the only focus/mechanic they haven't really touched upon that could work amazingly for the series would be an greater emphasis on team battles and actual teamwork mechanics. Maybe they could even move on from 4 people at a time on screen to 8 in order to further push the boundaries thus giving justification to a larger roster. Still this idea won't work if more ideas aren't put behind making everyone unique.

And that's all from me for tonight. Remember guys, this is all just a fun bit of speculation. Nothing is gained if you don't think outside of the box more often. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: vile mk4 on January 02, 2009, 05:00:05 PM
Downloadable characters.

People would love it. Nintendo loves the money. It's a match made on heaven.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 02, 2009, 06:20:48 PM
I demand Bomberman as the Toon Link equivalent of Snake. D=

Oh, and Lyn would be nice. And Travis Touchdown. Even if he'd just be an Ike clone.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Fxeni on January 02, 2009, 06:32:32 PM
They should bring back all the stages from past games. I want me some updated Hyrule Castle, dammit!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: TeaOfJay on January 02, 2009, 10:28:09 PM
Less clones. Sure, their move sets are different enough to be a whole new character, but god damn it, I get enraged when a character like Megaman gets his spot stolen by ANOTHER [tornado fang]ing STAR FOX.

More female characters. Now before someone quotes me on one of the many times I've said "This is relevant to my interests" this is one of those times when it's not relevant to THOSE interests. I'm tired of seeing Peach, Zelda and Samus being the only female characters to make it into a Nintendo fighter when there are plenty of good female characters to put in instead of ANOTHER [tornado fang]ing STAR FOX.

And give Ganondorf his damn sword already. He uses it in a taunt in Brawl, but he really needs to use the damn thing as a [tornado fang]ing weapon.

As you can probably tell, I don't like Star Fox very much.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Strider Xhaiden on January 02, 2009, 10:38:14 PM
In no particular order.

- Bring Mewtwo back
- De-cheapify/balance Metaknight
- More classic stages
- Megaman
- Playable Ridley
- Alt. Costumes for any characters that could realistically use them (Dark Samus and Metal Sonic, anyone?)
- Fewer clones
- No Jigglypuff
- No Ness OR Lucas (either or)
- More F-Zero representation
- Give Capt. Falcon some kind of buff
- Make Smash Balls a little fairer (i.e. Metaknight racing Bowser for a Smash Ball. Who wins?)
- Change Falcon's Final Smash to the galaxy-shattering Falcon Punch he used in the anime
- Less Starfox
- Remove Lucario/Less Pokemon
- Extra download content (more songs, mostly)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 02, 2009, 10:38:28 PM
As you can probably tell, I don't like Star Fox very much.

 :'(
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nexus on January 02, 2009, 10:43:49 PM
As you can probably tell, I don't like Star Fox very much.

... DO A BARREL ROLL!!!  :P

Anywho, I guess i'm one of the few who think being able to make custom characters would be awesome. Choose the character style, nintendo universe, individual attacks, and so forth.  :)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 02, 2009, 10:48:00 PM
Anywho, I guess i'm one of the few who think being able to make custom characters would be awesome. Choose the character style, nintendo universe, individual attacks, and so forth.  :)

Awesome, yes, but unless it ensured that each custom character was somehow balanced, who knows what kind of munchkinly gestalt abominations people would create? ._.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: TeaOfJay on January 02, 2009, 10:49:37 PM
Awesome, yes, but unless it ensured that each custom character was somehow balanced, who knows what kind of munchkinly gestalt abominations people would create? ._.

Ike's Heavy Sword Hits and Invincibility frames + Pit's spammy nature + Lucario's power increase as damage increases ability + Heavy character endurance + Snake's C4 = Oh shi-
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Police Girl on January 02, 2009, 10:50:16 PM
If a character Creator IS made, it should be somewhat open-ended (Similar to Mortal Kombat or Soul Calibur.)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 03, 2009, 12:09:30 AM
Graphics
~Make the menus a bit darker.
~Free up the camera! Naughty shots are going to happen no matter how much you try to avoid it, and it's not going to change the game's rating!!!
~And make snapshots JPG's or something usable! Really, Nintendo, ****!

Audio
~Less orchestra, more rock.
~Same level of variety.
~Better F-Zero songs.
~...what happened to the DK Rap?! Put that back in!
~Be able to use songs on your SD Card to add to all levels (but you have to add them; it's not automatic.)
~More poignant sound effects (SSB64 level).

Roster
~Shorten it to 30, not including double characters (Zelda, Samus, etc.)
~Sonic and Snake, do what they want. Buff Sonic a bit to where he actually can K.O., and/or nerf Snake a bit and take out his infi-tricks.
~But Mega Man must be in this time, provided Megaman Scramble Battle isn't made. (I was going to suggest the TMNT in a Pokemon Trainer fashion, but we already have a TMNT fighter coming that's much like Brawl, so no need.)
~Ridley, for pete's sake. Just make a Bowser or Charizard-sized Meta-Ridley.
~Rosalina is a must. Luma is optional.
~Axe either Falco or Wolf, give the surviving character a Meteor Smash as instantaneous and useful as Melee Falco's. (See, now Falco has to be in just the right position to use that spike; wasn't the case, before.)

Gameplay/Mechanics
~No stickers.
~No convoluted Adventure Mode. Have an overarching story, just don't make it a platformer.
~Keep co-op.
~No more ridiculous achievements or Trophy Stands.
~Buff the Shield. Yes, it's helpful against Metaknight, but I've had enough of trying to shield against attacks, then they still work. Shield cancels all until it runs out (hence, why even bother having the shield breaking in the first place). This will also give Heavy characters who already have a large/better shield the edge they apparently still need.
~Give all characters a "Counter", perhaps as a result of Perfect Shielding. Replace "Counter" specials with other moves. EDIT: WHOA, and if you do that, increase the timing window on the Perfect Shield.
~Increase the range of grabs done by hand.
~Change. Ganondorf's. Moveset.
~Buff Mario!
~No Demos, okay? Thanks. Use that space for something, y'know, USEFUL. Leave VC demos to the VC.
~Very Easy, Easy, Normal, Hard, Very Hard. End of story.
~And don't flood the 1P mode with Giants, Teams, and Metal characters.
~Axe Home-Run Contest; Revive Board the Platforms. Make them character-specific, and only passable by knowing each character's advanced movement techniques (for example, Pikachu crawling under some hazard, or Sonic using Homing Attack on a target waaay out to the side).
~And, as always, remove the infinite loops. Metaknight, Sonic, whoever's got 'em, take 'em out.
~Same for chainthrowing. Ice Climbers, Falco, etc.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 03, 2009, 01:38:12 AM
OK, thing is, I have ideas for just about everything in the next game but I guess I've been having a bit of writer's block when it comes to putting some of those ideas in here.

I'll try and start up a different conversation now though, namely, what kind of "look" should the next game have? No doubt about it there were many visual orgasms from people in response to the new art direction and aesthetics in Brawl from the day the first trailer was revealed. While it is leaps and bounds better in than in both the previous entries in the series, sometimes you have to wonder how it could be freshened up even further. What I'm suggesting will sound a bit crazy at first, but think about it: a hyper stylized cel-shaded Smash Bros. Imagine if the next game on the next Nintendo console looked and played like the atmosphere in the official and concept art for Super Mario Strikers (http://vgaa.emulationzone.org/dir/index.php?pageType=folder&currDir=./Nintendo_Gamecube/Super_Mario_Strikers) / Mario Strikers Charged (http://i39.tinypic.com/286wmsh.jpg)?

For the record, this is neither a change for change's sake, nor is it a "me too" sentiment in regards to jumping on the cel-shading bandwagon. It was just an interesting thought I had and wondered about. So then, does anyone else have anything to add or say in regards to this?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 03, 2009, 02:58:53 AM
Nah. Putting the characters in a semi-realistic light has really helped the image of the series, and has provided for some nicely detailed character models. R.O.B. and Toon Link looked like they had never looked before, and looked great.

Leave cel-shading to spinoffs, and the "squiggly" style to sports. That would be consistent.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Da Dood on January 03, 2009, 03:02:03 AM
Keep in mind that I'm not a Smash Bros. expert and I've never played Melee (even though I technically own it since it's right there in my brother's room... X().

Adventure Mode
I could settle for a polished 3-hour Adventure Mode rather than a stretched out 12-hour quest. While I did enjoy segments and concepts of Subspace Emissary (familiar gameplay, a chance to include more classic characters and enemies, etc.), and even though the cutscenes are entertaining, the thing just drags on and on and on.

Clones
I personally don't mind the clones because there's a crapload of variety without them, but at least make those Final Smashes unique. Three Landmasters is just wrong.

Level Editor
Come on, at least give us some classic pieces like Mario bricks and ? blocks and DK barrels.

Online
inafternolag

Everything else, just like Brawl. Same brilliant package.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 03, 2009, 03:03:59 AM
Ach! That's right!

The Custom Stage Builder was actually pretty disappointing. Capcom needs to give Nintendo some pointers (he said, as he pointed at MM:PU's stage builder).
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: shinobigoomba on January 03, 2009, 03:06:48 AM
change the gravity so it's faster and less floaty
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 03, 2009, 03:12:39 AM
Nah. Putting the characters in a semi-realistic light has really helped the image of the series, and has provided for some nicely detailed character models. R.O.B. and Toon Link looked like they had never looked before, and looked great.

Leave cel-shading to spinoffs, and the "squiggly" style to sports. That would be consistent.

Hmm, I can agree and disagree to this at the same time. Honestly, I'd just love to see the Smash world portrayed even once in a more zany and frantic light than ever before and I think a cartoon styling would enhance that feeling.

change the gravity so it's faster and less floaty

I agree with this, however it had better not resort back to Melee's sack of bricks physics.

Meanwhile, on to random thought number two for the night, namely the music. It's definitely one of Brawl's greatest accomplishments, but honestly, I want more varied styles of remix like electronica, hip-hop, and island where ever applicable in the next one. Overall though, there isn't much to improve on in this area, the sound team has been incredible throughout the series.

Coming up next in this thread, the character & roster debate. Lyn for SSB4. XD

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 03, 2009, 03:15:54 AM
Hmm? Electronica was present in the retro stages and Pictochat, and Island in Wind Waker's ship stage and Delfino Plaza.

Hip-Hop. Hmm. I guess the DK series? I know there's another series I'm forgetting that could be useful for that genre.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sakura Leic on January 03, 2009, 03:16:31 AM
- Playable Ridley
You know that's not going to be possible.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 03, 2009, 03:20:24 AM
@HS.EXE: Keep in mind, I meant they needed more of that style in quantity. I loved the orchestral and rock tunes, but some of my favorites (Norfair, "Right There, Ride On!") opted for a different approach.

Also, Smash needs more Hideki Naganuma music. XD

And Sakura, it's pretty possible and a concept for it is kinda growing on me. I swear I over think these things too much. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Police Girl on January 03, 2009, 03:42:53 AM
@HS.EXE: Keep in mind, I meant they needed more of that style in quantity. I loved the orchestral and rock tunes, but some of my favorites (Norfair, "Right There, Ride On!") opted for a different approach.

Also, Smash needs more Hideki Naganuma music. XD

And Sakura, it's pretty possible and a concept for it is kinda growing on me. I swear I over think these things too much. XD

Get Equipped with Modchip, ISO and Stack Smash Texture Hack! (When It comes out at least.) :P
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nexus on January 03, 2009, 04:17:39 AM
Get Equipped with Modchip, ISO and Stack Smash Texture Hack! (When It comes out at least.) :P

If I recall correctly, Nintendo shut down the whole thing with a C&D, didn't they?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Pringer X on January 03, 2009, 04:26:01 AM
Weaken Meta Knight so people can stop bitching about him every god-damn-time they play the game.
Fix Pikachu, he was royalled [tornado fang]'d in Brawl (I hearted the electric rodent of death back in Melee and 64, but Brawl went and fixed something that wasn't broken).
Add more flying characters, having only 3 that can glide is crap. Give someone hover jets or an item that lets you do something like that.
NO MORE [tornado fang]ing BOMBS IN SUDDEN DEATH.
Whoever said more female characters is right. Nintendo needs to start making more original series, and a female-non-eye candy lead female would be great.
More 3rd Party characters. Nintendo has the cash, and if they offered to have Capcom characters, then maybe the ol' company could show some more Nintendo love and put something of theirs on the Wii and/or DS (at least more since RE5 and Bionic Commando aren't on the Wii).
Better stages, more old-but-gold stages (seriously, Mushroom Kingdom from SSB64? That was just awesome), and alter moves NOT for the sake of just using ideas from an older and crappier Mario game (who liked the squirt gun taking over the Mario Tornado?)
Change up the Final Smashes a lot. Having to pummel an item is an unfair advantage, why not just rip Street Fighter and have a meter that builds up? That way, everyone has a chance to use their Final Smash, and have the Smash Ball just charge the gauge up 30-50%.
Stop adding in crap characters just because. Olimar and Diddy Kong are somewhat decent, but over all, Diddy Kong's specials suck (face [twin slasher]? charging back pack? flinging a banana? Why couldn't they power up his cartwheel to special attack status? It's his signature move!)
Ditch the ^B whip thing, it's annoying trying to grab onto the edge with the thing if that's you're ONLY way to get back on the stage. Something like Link's or Shiek's chain thingy that clings to the wall is one thing, forcing a pin-point grab is insane.
Speed the character's up, Link and Samus were bolting across the stages in Melee, now they're like walking through sand the whole time.
If they have a create a character thing, why not make it like the Create-A-Stage method like in Mega Man Powered Up? Like you have to find little power ups and upgrades that relate to a certain character, but can only be obtained by the character them self in some way? (example: one requirement to get Link's Boomerang would be to play as Link a total of 5 times, the Bow a total of 10 times, and then gradually get higher until all of the special's and the final smash are gotten, then have it like clear X mission or game play in X amount of time/tries/whatever, and use a method like that to build up the regular attacks).
Make it easier to grab CDs and Trophies in battle, a couple of my friends STILL don't have all the music and they've been playing it for quite some time.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 03, 2009, 04:38:14 AM
I'm still trekking after 5 stickers. UGH!

Agree on the bombs and sudden death.

Pikachu...I don't know. His Down+A Smash should have a little less priority, but other than that, he's about right. Maybe put Thunder a set distance above him? I dunno.

She's not the lead, but Rosalina is hardly eye candy (well, to me she is) and would do well. Midna's Twili form? Now THAT was eye candy, and it was so sweet, it tasted bad.

Tether Recovery was ridiculous; that should go. But then so was the Kirby characters' flight, Pit and Metaknight's gliding and Peach's floating. And Marth's Up+B priority.

Final Smash could be changed. I'd like to see it something akin to Dissidia's Break system where the character that's doing better gets to lay the smack down.

Create-a-character? Well, maybe if the next console has Miis, that would be alright. In the meantime, there's too many gaming icons to be pitting LOL ORIGENUHL CHARACTERZ against.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 03, 2009, 04:43:42 AM
I'm still trekking after 5 stickers. UGH!

Agree on the bombs and sudden death.

Pikachu...I don't know. His Down+A Smash should have a little less priority, but other than that, he's about right. Maybe put Thunder a set distance above him? I dunno.

She's not the lead, but Rosalina is hardly eye candy (well, to me she is) and would do well. Midna's Twili form? Now THAT was eye candy, and it was so sweet, it tasted bad.

Tether Recovery was ridiculous; that should go. But then so was the Kirby characters' flight, Pit and Metaknight's gliding and Peach's floating. And Marth's Up+B priority.

Final Smash could be changed. I'd like to see it something akin to Dissidia's Break system where the character that's doing better gets to lay the smack down.

Create-a-character? Well, maybe if the next console has Miis, that would be alright. In the meantime, there's too many gaming icons to be pitting LOL ORIGENUHL CHARACTERZ against.

Oh my God, the brokenness that would ensue if someone was having an off day. Punishing the other guy for not being up to par with the guy eating his lunch would be cruel. I'd much rather prefer the idea Ballade suggested where it's a steady buildup based on how well you play. Maybe making the crowd cheer more often could emphasize that mechanic a la Paper Mario 2 (minus them throwing things at you or being visible mind you XD).

Also tethers are awesome, take that back. XD

Agreed on everything else though.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 03, 2009, 04:47:13 AM
Oh my God, the brokenness that would ensue if someone was having an off day. Punishing the other guy for not being up to par with the guy eating his lunch would be cruel. I'd much rather prefer the idea Ballade suggested where it's a steady buildup based on how well you play. Maybe making the crowd cheer more often could emphasize that mechanic a la Paper Mario 2 (minus them throwing things at you or being visible mind you XD).

Also tethers are awesome, take that back. XD

Agreed on everything else though.

Well it wouldn't be that giving of Final Smashes. It'd probably take 3 or 4 K.O.s to build up your gauge, and there'd probably be some other way for the other player to get back on track.

Tethers are awesome...for those that have them! I dunno, it just feels like an automatic Up+B recovery, no skill involved. I suppose it's an advantage of the character, like ZSS or Ivysaur. I guess it could stay, if the range is nerfed ever-so-slightly.
Title: Super Smash Bros. Bitchslap: Roster Battle 1 - Super Mario Bros.
Post by: Jericho on January 03, 2009, 06:29:02 AM
OK, since we've pretty much touched on everything else already and people love playing the character speculation game, I'll start off the educated guessing on SSB4's roster. To make things interesting though, we'll be doing these one series at a time until we've tapped out the ideas among ourselves for said series. Only after that will you all get to make your own movesets and so forth. (Remember guys, this is purely for entertainment purposes, not what should be expected [although highly desired] in the next game. So no "serius buizness".) As the title of my post dictates, we're going to start with the Mushroom Kingdom's finest.

Super Mario Bros. (5 – 6 Characters)

- Mario (Has a Dr. Mario & Shadow Mario alt that doesn’t change gameplay style; has a Paper Mario alt that modifies his moveset somewhat.)
- Luigi (Has a Mr. L & Paper Luigi alt that might change his gameplay a bit)
- Peach (Has a Paper Peach alt that doesn’t modify her moveset much)
- Bowser (Has a Dry Bowser alt, no changes to gameplay)
- Daisy* (Has a Super Mario Strikers & Mario Strikers Charged alt just for recognition’s sake, and yes there’s a difference between the two.)
- Rosalina*

Reasoning

As the franchise that defines and is almost synonymous with Nintendo, not to mention its biggest, it's not beyond reason for this group to have a larger than standard selection of characters to choose from. Mario, Luigi, Peach and Bowser are definite no matter which way you look at it all, so let's move on to the two newcomers I chose, namely Daisy & Rosalina. 

Why Daisy wasn’t in Brawl even is a mystery to me considering that not only is she a memorable character from within the universe itself, she is also deeply rooted in Nintendo history due to being created by the late Gunpei Yokoi, the man Miyamoto himself considers his most important and only mentor. With that history lesson aside, let’s move on to why she should be in gameplay wise. She offers something of a counter to Peach's character and gameplay. Where Peach is meant to be played strategically and evasively, Daisy has shown herself to be more of a contender, not shy to jump in and hold her own in the fray. This reasoning is of course due to their characters from the games they appear in. There's also the idea that she could always represent the Mario Sports titles (due to her continued appearance in said games), whose presence has been sorely lacking, with her potential moveset.

Rosalina however is interesting to say the least. Debuting in one of the best and most memorable Mario games and games of this generation (Super Mario Galaxy) and actually gathering a good bit of fame from that and her Mario Kart Wii exposure, she seems poised to become another big mainstay in the series. Enough about the Mario series talk though; you all just want to know how she fits into the Smash fray. The answer is: she's a spell caster, something Smash hasn't truly explored or fully realized in all three of its games, unless Zelda is meant to cover that whole area by herself. Also, since I sense the whole "she doesn't have moves/exhibit moves that could work in Smash" arguement coming, just remember that anyone can get something unique and varied that would work in Smash Bros, especially if characters like R.O.B. & Mr. Game & Watch did.

The last note for this group is the fact that you all probably noticed an asterisk next to both Daisy & Rosalina's name. This is used by myself as a sort of check to say that if the majority feels like 6 isn’t a number that could work (even thought this is a highly special situation), then it's literally a fight between the two to see who should earn that extra spot rightfully. Get used to it though, there are plenty of series that will have two or more of these character clashes. Fire Emblem, I’m especially looking at you. XD

Keep in mind though, none of these suggestions are simply fanservice. They are picked because the lend themselves to Nintendo's history well and would also be unique within the Smash game itself. Also, the notes in brackets are just there to show ideas of what could happen should the alt vs. playable debate ever come to a reasonable end. If anyone else has any good ideas to throw in on the side, put them in brackets next to what you're addressing for future reference. My final note is simply a question, do you all like the idea of this thread so far? Boredom and a manic appreciation for a game series can kinda make one do silly things, but I hope the community is enjoying my antics. 8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nexus on January 03, 2009, 06:35:41 AM
.. What about a character select screen where you can choose from each of the "Nintendo universes," which then allows you to pick the available characters from that 'universe' via a drop-down menu or something. Ya know, to save room on the menu while allowing for a large amount of characters at the same time?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 03, 2009, 06:41:55 AM
I was thinking more along the lines of an expansion on how Wario was done, namely you would pick the character from the selection screen then pick the appearance you wanted from a little mini menu after that. In the special cases (my Paper Mario example) this would essentially be like picking a totally different character while conserving the actual roster space.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 03, 2009, 06:53:57 AM
Actually, while we're on the subject of Mario series characters, there is one character in particular that I would realy enjoy seeing:

Waluigi. That's right, the beanpole-bodied, eggplant-munching, bird-nosed anti-Luigi!

Think about it. Although Wario is similar to Mario in looks and was originally intended to be his "evil counterpart", he has recently spun off into his own "mini-franchise" (like DK and Yoshi), even earning himself a totally different moveset from Mario's. Waluigi, if anything, would only prove to be even more chaotic and OTT than his portly partner-in-crime. If you'll notice, none of the games seem to be consistent with his special abilities: different spin-offs mean different moves, ranging from flooding the area to creating walls of thorny vines. The only recurring element is the fact that Waluigi is a trickster. Scratch that, he's the trickster of the Mario universe. He relies on villainy, cunning, conniving schemes, various gadgets and, of course, good old fashioned cheating. I think you can see where I'm going with this. Waluigi would be an interesting character because, let's face it, the developers would be almost totally free to come up with whatever crazy moves they wanted. Maybe chuck in some explosives and a wrecking mallet, just as a throwback to his apparent love of demolition (I'm kind of speculating on this one, but I think he's connected to Wrecking Crew in modern games, plus he just strikes me as the demolition kind). He could be similar to both of his moulds, Luigi and Wario, by being a character that's kind of hard to get used to, but once you get good at using them, they can become a formidable opponent. His strategy would most likely involve using trickery and traps to gain the upper hand, then batter the opponent off the stage when they've been suitably softened up. In fitting with his typical appearances, he'd essentially be a bizzare pastiche of various existing characters.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 03, 2009, 07:01:35 AM
Don't put Waluigi under Mario Enigma! I have a plan for him and I wouldn't want you riling up everyone with the thought of a playable Waluigi right now. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 03, 2009, 07:02:23 AM
*Gasp* I don't know what this plan is. But already, I smell genius! =D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jazz Shaking on January 03, 2009, 07:10:45 AM
Nobody wants Bowser Jr....  X(

I mean ever since Sunshine he plays as the second main villain of the series under Bowser. Sunshine was his big debut, then in NSMB for the DS he reappears once more playing the role of villain, and in Galaxy he helps out his father. Plus add in all his appearances in the spin off games and you have a well known villain. His moveset be easy to work with considering they just have to give him his magic paintbrush which would open a lot of paint related atacks up. He can't breathe fire, nor body slam people, nor bite like his father can so he be much less of a clone if anyone think he would be. He play fast, and dirty with his paint skill.

Yes he's arguably the reason why the Koopalings have not shown up in a main Mario platformer for years ever since he showed up, but he's still good in his own ways.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Crimson Lightning on January 03, 2009, 07:20:02 AM
one thing i don't get is how would you be able to play as Ridley? don't get me wrong he's kick-ass but i don't see him really fighting material if someone can explain how he could fight

the cust characters isn't a bad idea what they could is what they did in SC4 i think where you download costumes of different characters my friend did that SC4 i think and he got a Cloud and Ryu and Ken suits and he was how should put it delicately for him giddy

another thing extend the letter input im tired of abbreviating titles and forgetting what they were to begin with
Title: Super Smash Bros. Bitchslap: Roster Battle #2 - Legend of Zelda
Post by: Jericho on January 03, 2009, 08:47:31 AM
Feel free to comment on the previous one if you haven't done so already, I'm just leaving this one here and headed off to sleep. Maybe some of you might have something interesting to add that you haven't already. Anyway, here's round 2:

The Legend of Zelda (4-6 Characters)

- Link (Has a "Toon Mode" that modifies his style and appearance to Toon Link’s[?])
- Zelda/Sheik (Has a "Toon Mode" that modifies her style and appearance to Toon Zelda/Tetra [?])
- Ganondorf (Has a "Toon Mode" that modifies his style and appearance to Toon Ganondorf [?])
- Midna* (Humanoid)
- Vaati* (Humanoid)
- As of now unknown Zelda Wii important character*

Reasoning

The Legend of Zelda is yet another legendary franchise heralded by the combined force of Nintendo EAD and Shigeru Miyamoto. With its unique gameplay, memorable stories and immensely diverse character pool, it's a wonder to me how Smash has gotten away with a few things. For example (and the biggest one I have), Captain Ganondorf. That [parasitic bomb] has to stop in the next game. For someone who is supposed to be the wielder of the power of the gods and an immensely powerful warlock thief regardless of that, he sure doesn't have anything backing that rep in Smash. I will admit though, there are some moves that he possesses now that would make me sad to see them go (namely Thunderstomp [Down Air], Flame Choke [Side Special] and Warlock Punch) if they de-clone him how I have envisioned. What Ganondorf needs is a total redo that allows him to show off what he is best, a warlock. They need to balance his brutish physicality with his supposedly legendary magic ability. Again, since Smash has barely grazed the surface in regards to witches, warlocks, spellcasters and magic in general, they potential is there to make him something incredibly unique and I'm sure that it wouldn't take much to get something great from him.

Next up is the Link/Toon Link debate. Some say that Toon Link needs to go because it isn't a situation where Luigification is enough, especially since we already have Link. Others, me included, would find it blasphemous to remove a character so integral to the series (if you treat him as the rep for the "Young" Link and universes that a younger Link pertain to that is). So then what do we do to appease both sides of this debate? I have an idea, namely a selectable "Toon mode". This would work in the following way. A person who chooses Link would then be able to click on Link's spot on the roster (much like Zelda/Sheik in Brawl) and they would be able to play as the Toon version of this character. Now we have to address the next part of this scenario which is making the characters more diversified.

Why the Windwaker wasn't Toon Link’s Final Smash I'll never know. The Ballad of The Gales was one of the first ideas I came up with for him when I first heard he was going to be in the game. Imagine summoning a fully controllable cyclone for a few seconds and letting it wreak havoc all over the stage? The next best thing would be the Four Sword. Imagine four Toon Links standing up on top of one another and unleashing one powerful Hurricane Spin that you could tilt in one direction or the other? Outside of a final smash though, Toon Link as is was a pretty ok job, so I'll leave this at that and move on to the last issue of business, namely Vaati vs. Midna vs. potential newcomer from Zelda Wii.

Midna is in a very similar situation as Rosalina from the last roster battle I put up. She started in the biggest, most recent and most anticipated game in the series. She has also grown on many people for her own endeavors in Twilight Princess. Some people have even asked for her to return in a future installment of the series. This all has given her some decent backing in terms of popularity and getting into Smash as well. As for how she would blend into the game itself, remember my notes about spellcasters and Smash. She uses magic and abilities that are wildly unlike anything the Zelda regulars are accustomed to [spoiler=Twilight Princess spoilers]Why hello there Final Smash worthy giant ethereal Twili Orochi-arm spear wielding spider thing! XD[/spoiler] and as such she should never be subjected to a clone treatment should she get in.

Then there’s Vaati, a very interesting situation within the Zelda series. While Vaati has been the main and secondary antagonist in a few of the Zelda titles, there are more extenuating circumstances regarding his use in a game like Smash. He was jointly created by both Nintendo and Capcom (more specifically, Flagship) in the few Capcom co-developed Zelda games, namely The Minish Cap and Four Swords Adventure. Honestly, I believe that he should have the same rights to a Zelda spot as any other important Zelda character, mainly because not only is he important in the games he’s in, he is also one of the only important Zelda characters to have ever been created not entirely by Nintendo, thus giving him his own unique albeit somewhat convoluted title and history. As for movesets and possibilities, I get tired of repeating myself, silly. XD

The only thing left to find out is whether or not the next Zelda game has a main character that isn’t Link, Zelda, or Ganondorf but has merits that make them worthy of a Smash membership. Also, do you all think that LoZ is a big enough franchise to warrant a big roster a la my Mario idea?

Now with all that said and done, all I have left to ask is what do you think of the whole Toon mode thing? Is it plausible or not? The question mark next to them denotes that it might not be workable, but it’s still an idea to think about. With that, I’m done for tonight!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Strider Xhaiden on January 03, 2009, 10:51:23 AM
Y'know, I had a thought for the looks of SSB4 (and possibly SSB DS, if Nintendo ever realise how lucrative such a venture would be)


2-D Sprites/backgrounds, of the same quality/surpassing those of Guilty Gear. Then we can have a large roster and everything else, because character models aren't as data consuming.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 03, 2009, 10:53:24 AM
2D sprites on DS sure, that'd be nice. Consoles demand nice 2.5D though.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Strider Xhaiden on January 03, 2009, 11:07:11 AM
Yeah, sure. Similar quality to the ones in your sig, perhaps?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 03, 2009, 01:46:39 PM
I don't see why the "toon" approach wouldn't work. It sounds like it could be feasibly worked in, alright. I'd love to play as Toon Ganondorf. X3
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 03, 2009, 10:46:42 PM
the idea of customizable characters would blow up in your face. it would be disgustingly unfair.

i forgot to mention to bring back Break The Targets for each individual character. the same would go for Board The Platforms. and someone suggested to me they do the same for Race to the Finish.

i wouldn't put in Rosalina or Midna. with potential new Mario and Zelda games coming out, their notability will be in the tank. come to think of it, i should tweak my Link moveset to eliminate the TP-specific stuff.

and Waluigi is a terrible idea for playable character. that's putting in a Mario character for the sake of. he's already an awesome Assist, anyway.

another idea mentioned to me. if space is that constrained by all the material, why not put the story mode on its own disc?

finally, while on the subject of story mode, it needs more boss fights. perhaps a boss from each game series. i know someone wants to see Ridley fight Mother Brain.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 03, 2009, 11:00:51 PM
and Waluigi is a terrible idea for playable character. that's putting in a Mario character for the sake of.

I, er, honestly don't see how... o_o; But, eh, each to their own...
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 03, 2009, 11:04:47 PM
if he shows up in a Mario game that's not a spin off, things will be forgiven. but as of now, Waluigi's only purpose is hand always has been to take up a character slot.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 04, 2009, 12:18:32 AM
i wouldn't put in Rosalina or Midna. with potential new Mario and Zelda games coming out, their notability will be in the tank. come to think of it, i should tweak my Link moveset to eliminate the TP-specific stuff.

Hearing some other opinions on Midna, I can agree to this, especially with Zelda Wii on the way. Rosalina however is a totally different story, especially since it's strongly hinted that the next Mario game will be a direct sequel to Super Mario Galaxy.

Also, I had no idea that the internet would prefer Bowser Jr. over Daisy. Different strokes, I guess. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Acid on January 04, 2009, 12:26:15 AM
if he shows up in a Mario game that's not a spin off, things will be forgiven. but as of now, Waluigi's only purpose is hand always has been to take up a character slot.

He'll be the recurring rival in Nintendo's upcoming game "Paper Luigi and the Legend of the Floating Castle".
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 04, 2009, 12:26:57 AM
I'd buy it. I'd also buy a "Super Wario Brothers" as well. All the platforming of Mario with the sheer left field "WTF" of Wario Land & Warioware? Sold. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 04, 2009, 12:28:14 AM
I'd buy it. I'd also buy a "Super Wario Brothers" as well. All the platforming of Mario with the sheer left field "WTF" of Wario Land & Warioware? Sold. XD

DO WANT. =D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 04, 2009, 06:07:18 AM
i wouldn't put in Rosalina or Midna. with potential new Mario and Zelda games coming out, their notability will be in the tank. come to think of it, i should tweak my Link moveset to eliminate the TP-specific stuff.

and Waluigi is a terrible idea for playable character. that's putting in a Mario character for the sake of. he's already an awesome Assist, anyway.

Their popularity is off the charts, and remember, SSB's favor the games of the previous generation.

N64 had Fox, Samus, Ness and Captain Falcon. Melee was just oozing with N64 references, with particular weight on LoZ. Brawl had a lot of Gamecube references, so far as throwing in Pikmin, SMS, and LM stages. Bitchslap would have Wii references, none the least of which would be Rosalina and Midna in some manner (Assist, Playable, Adventure, Stage Hazard, or otherwise).

As far as Waluigi, I like that character. They actually did a pretty good job of building him up. Wario didn't seem like a ripoff, since it's not too farfetched for Mario to have an evil relative. But when they announced Waluigi, okay, that's when things seemed a little silly. But after giving Waluigi the water element (see: Mario Power Tennis) and giving him a proper characterization that's a mix of being Luigi's rival and moreover Wario's Dick Dastardly-type comedic partner, I think he fits in pretty well. Playable? I...don't know. Wario has the WarioWare fame to sneak in, and that's about the only reason aside from the fact that LoZ has so many representatives.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 04, 2009, 06:38:04 AM
Their popularity is off the charts, and remember, SSB's favor the games of the previous generation.

N64 had Fox, Samus, Ness and Captain Falcon. Melee was just oozing with N64 references, with particular weight on LoZ. Brawl had a lot of Gamecube references, so far as throwing in Pikmin, SMS, and LM stages. Bitchslap would have Wii references, none the least of which would be Rosalina and Midna in some manner (Assist, Playable, Adventure, Stage Hazard, or otherwise).

no. the Smash games just use the most recent appearance of game characters. and in the next game, they play catch up with the things that came out after the previous version of Smash.

using the N64 game as an example doesn't work. that game was just picking out Nintendo all stars. and need i remind you Fox and Falcon already had games on the N64 when Smash came out.

Melee was a launch title. it couldn't use anything from the Gamecube because they were in development the same time Smash was. so they had to rely on Mario 64 and OoT and Majora. if Melee had entered development later in the Gamecube's lifespan, it's a safe bet there would have been actual content from Luigi's Mansion and Pikmin in there.

which explains why they're in Brawl, as well as Sunshine. Melee missed them, and HAL played catch up. if Brawl is calling back to the Gamecube, how come there's more Twilight Princess than Wind Waker? because TP was the most recent game. why was Ike picked as the new Fire Emblem guy? cause Path of Radiance was the most recent game. why was Roy in Melee? to promote Sealed Sword. and you're going to have a hell of a time explaining Pit and ROB.

if Twilight Princess was to come out later than Brawl, there'd be more Wind Waker and N64 stuff. if Path of Radiance hadn't come out, Ike certainly wouldn't have been there. if Diamond and Pearl hadn't come out, there'd be more from Ruby and Sapphire, and Mewtwo might still have been in the game. also, notice how there's a lack of Star Fox Adventures stuff? that's cause Assault and Command came out.

i highly doubt no new Zeldas or Marios will come out prior to the Smash. sure Rosalina and Midna could show up as assists. but as playable characters, it wouldn't likely happen because they wouldn't be fresh enough. they wouldn't be relevant.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: RockmanHalo on January 04, 2009, 07:06:11 AM
Characters I'd like to see:
-Bionic Commando (Make him jump. It's not that hard...)
-Megaman (Obviously)
-Hell, if we're venturing out of Reg ninty goodness, put The Chief in....

Things I'd like done:
-Make a level like Pictochat, but have it able to be altered real-time via a DS. That'd be sweet.
-Online actually usable
-More freedom for the music. Xbox and 360 can do this, why can't we at least do the same with an SD card?
-More Custom options.
-HP Brawl needs to have a point. I like it, it should be implemented a LITTLE more. (1P does not count...)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Fxeni on January 04, 2009, 07:45:47 AM
I'd love to see some playable Golden Sun characters, but unless a sequel is being made, I hardly doubt it's gonna happen.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: The Drunken Dishwasher on January 04, 2009, 08:32:36 AM
No mention of Earthworm Jim makes Cosake sad.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 04, 2009, 11:44:31 PM
Well, discussion of characters and moves will take more time than I have at the moment, so I will return for that.  For now, the following play mechanics.

-No more tripping. X(
-Board The Platforms!
-Voice while online with Friends, although I absolutely do want the customizable taunts to stay as well; they have their own charm to them.  In fact, stick an option in there somewhere for whether or not to use them offline.
-Smash Balls should be in Adventure mode, I don't care how badly it'll break it.  The other solo modes in general need more Final Smash and less Dragoon.
-Stage Builder needs to take a serious step up.  Ease up on the restrictions: size, parts, and ESPECIALLY the empty space for scenery.  We could use some destructible blocks in there, too.  And allow the use of custom levels in Friend matches.
-Enable Special Brawls online, especially Super Sudden Death.
-*NEED* Smash64 Metal Mario music.
-User-entered soundtracks.
-Option to organize Team matches without the necessity for color changes.
-Bring back Score mode.
-Stickers as power-ups suck; the attack types are too overly specific.  As cool as more collectibles are, the dev time would be better spent elsewhere.
-Please undo the Home Run Bat nerf.
-Never, ever, ever, EVER get rid of Blast Boxes. 8)

And even though it's character, I can't go without saying it:
-I MISS MY MEWTWO!!!

You know that's not going to be possible.
*smacks Sakura with his magical talking fish*

(http://img366.imageshack.us/img366/9918/smashbrawlridleywantsinul1.jpg)
DEBATE OVER

NO MORE [tornado fang]ing BOMBS IN SUDDEN DEATH.
Hell no.  You can never have too many Bob-ombs. 8)

~No convoluted Adventure Mode. Have an overarching story, just don't make it a platformer.
Personal preference should not by any means mandate the removal of a game mode.  I loved SSE.  If you don't like it, you don't have to play it, there aren't even any rewards exclusive to that mode anyway.

By no means am I saying that Bitchslap's adventure needs to be as long as Brawl's.  Trim it down if it's deemed necessary, even Melee's 20-minute Adventure was fun.  Da Dood's suggestion of a 3 Hour quest may be right on the mark.  But it should absolutely not be given the axe altogether.

Quote
~Buff the Shield. Yes, it's helpful against Metaknight, but I've had enough of trying to shield against attacks, then they still work. Shield cancels all until it runs out (hence, why even bother having the shield breaking in the first place). This will also give Heavy characters who already have a large/better shield the edge they apparently still need.
If that happens then Yoshi needs to be able to jump out of his shield; his inability to do so and longer shield transition time is the tradeoff for his immunity to shield-poking.

Quote
~Free up the camera! Naughty shots are going to happen no matter how much you try to avoid it, and it's not going to change the game's rating!!!
~And make snapshots JPG's or something usable! Really, Nintendo, ****!
God bless the hackers. 8)
(see attachment)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 01:50:03 AM
What I want for SSB4:
[spoiler=Looooooooong post]
Characters:
Mario Bros.
-Mario
-Luigi
-Peach
-Bowser
-Wario
-Yoshi (yes, I know he has his own universe)
-Bowser Jr.

I like Bowser Jr., I didn't know he was so hated until Brawl was announced >_> He would be pretty different from his father because of his brush, and with his FS he could transform into a stronger shadow version of his opponent. Also, give Peach a Rosalina alt. costume complete with lumas and I'll be a happy person.

Legend of Zelda
-Link
-Zelda/Sheik
-Ganondorf
-Toon Link/Young Link
-Vaati

Vaati is the only recurring villain that's not Ganondorf that the series has had, he deserves to be in this. Buff Link, Zelda is fine as she is, declone Ganon and T./Y.Link even more. If T.Link is in then give him a moveset that has more to do with Windwaker, if it's Y. Link give him a moveset based on Majora's Mask, with Fierce Deity Link as an FS included.

Pokemon
-Pikachu
-Jigglypuff
-Pokemon Trainer
-Lucario
-Mewtwo

The Pokemon roster is fine as it is, just bring back a more powerful Mewtwo.

Star Fox
-Fox
-Falco
-Wolf
-Krystal

Krystal is there because the game needs more females, not to mention her staff could make for an interesting moveset. Also, declone more the space furries.

Metroid
-Samus/Zero Suit Samus
-Ridley

Yes I know what you'll say about Ridley, "he's too big," but guess what? IIRC Charizard is twice the size of PKMN Trainer, Kirby is tiny, Bowser's size changes A LOT, and Olimar is as big as a quarter, and yet they're kicking ass in Brawl.

Donkey Kong
-Donkey Kong
-Diddy Kong
-King K. Rool

I hope I don't need to explain this.

Kirby
-Kirby
-King Dedede
-Meta Knight

Nerf Meta Knight and everything's perfect.

Fire Emblem
-Marth
-Roy
-Ike
-Ephraim/any JP only lord with a lance as a main weapon that I don't know of.

Bring back Roy and declone. Give Ike's Aether a little more horizontal range, please? Also, add Ephraim; he has a lance, he wouldn't be just another sword user.

Mother/Earthbound
-Ninten
-Ness
-Lucas

I'm incredibly surprised at the lack of love for the original Mother game in Smash. Also, declone all of them.

F-Zero
-Captain Falcon
-Black Shadow

We need more villains and more F-Zero reps, Black Shadow fills perfectly.

Others
-Pit (Kid Icarus)
-Ice Climbers
-Pikmin and Olimar (Pikmin; why the hell did they get rid of the Pikmin part in the NA version?)
-ROB
-Isaac (Golden Sun)
-Little Mac (Punch Out!)
-Saki (Sin & Punishment)
-Captain Rainbow

I decided to group all of them together instead of naming them one by one. Everyone that was in Brawl stays. Captain Rainbow is there because he's awesome and there haven't been many new Nintendo IPs since Pikmin. Isaac, Little Mac, and Saki need to upgrade from AT to playable. Come on, you all know you want to play as Little Mac  8)

Third Parties
-Solid Snake (Konami, Metal Gear)
-Simon Belmont (Konami, Castlevania)
-Sonic (SEGA, Sonic the Hedgehog)
-Alex Kidd (Sega, Alex Kidd)
-(Original) Megaman (Capcom, Megaman)
-Captain Commando (Capcom, Captain Commando)

On Konami's side, Snake stays, and Simon Belmont (anyone's version is ok to me), being from another popular series of the company, enters to kick ass together with him. On Sega's side, Sonic stays, with Alex Kidd, his predecesor as Sega's mascot, joining him; I'd add Segata Sanshiro, but that'd me much more than the disc could handle. Obviously, Capcom needs to be added to this; Megaman joins the battle for obvious reasons, with CapCom joining to make it 2 characters for each company, and because he was Capcom's previous mascot; Ryu should be saved for a Nintendo VS Capcom.

Non character stuff
-Remove tripping
-Improve the adventure mode, and no matter what, it MUST stay without dialogue.
-Either improve the sticker system, or remove it.
-IS IT TOO MUCH TO ASK FOR A GOOD TROPHY SELECTION THIS TIME AROUND?!
-Better online.
-Voice chat with friends.
-RETURN BOARD THE PLATFORMS AND RUN TO THE FINISH!!!
[/spoiler]
Well, discussion of characters and moves will take more time than I have at the moment, so I will return for that.  For now, the following play mechanics.

-No more tripping. X(
-Board The Platforms!
-Voice while online with Friends, although I absolutely do want the customizable taunts to stay as well; they have their own charm to them.  In fact, stick an option in there somewhere for whether or not to use them offline.
-Smash Balls should be in Adventure mode, I don't care how badly it'll break it.  The other solo modes in general need more Final Smash and less Dragoon.
-Stage Builder needs to take a serious step up.  Ease up on the restrictions: size, parts, and ESPECIALLY the empty space for scenery.  We could use some destructible blocks in there, too.  And allow the use of custom levels in Friend matches.
-Enable Special Brawls online, especially Super Sudden Death.
-*NEED* Smash64 Metal Mario music.
-User-entered soundtracks.
-Option to organize Team matches without the necessity for color changes.
-Bring back Score mode.
-Stickers as power-ups suck; the attack types are too overly specific.  As cool as more collectibles are, the dev time would be better spent elsewhere.
-Please undo the Home Run Bat nerf.
-Never, ever, ever, EVER get rid of Blast Boxes. 8)

And even though it's character, I can't go without saying it:
-I MISS MY MEWTWO!!!
*smacks Sakura with his magical talking fish*

(http://img366.imageshack.us/img366/9918/smashbrawlridleywantsinul1.jpg)
DEBATE OVER
Hell no.  You can never have too many Bob-ombs. 8)
Personal preference should not by any means mandate the removal of a game mode.  I loved SSE.  If you don't like it, you don't have to play it, there aren't even any rewards exclusive to that mode anyway.

By no means am I saying that Bitchslap's adventure needs to be as long as Brawl's.  Trim it down if it's deemed necessary, even Melee's 20-minute Adventure was fun.  Da Dood's suggestion of a 3 Hour quest may be right on the mark.  But it should absolutely not be given the axe altogether.
If that happens then Yoshi needs to be able to jump out of his shield; his inability to do so and longer shield transition time is the tradeoff for his immunity to shield-poking.
God bless the hackers. 8)
(see attachment)

This man speaks truth.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 05, 2009, 02:07:28 AM
SSE was too long, and the story was such a mish-mash that the story didn't really hold up.

And all the "O LOL THE BAD GUY'S GETTING AWAY" didn't help its case, either.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 03:58:08 AM
Holy crap Hypershell & especially Taiyo, you both are thinking along the same terms that I am. I'm impressed. XD

Now then, I'm about to do the next set guys, but what I would like to know is whether or not I should stick to the series-by-series breakdowns or just post an all inclusive list with smaller "bullet point" reasoning?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 05, 2009, 04:08:44 AM
do the whole damn thing.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 04:10:27 AM
Will do Captain. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Ninja Lou on January 05, 2009, 04:17:43 AM
SSE was too long, and the story was such a mish-mash that the story didn't really hold up.

And all the "O LOL THE BAD GUY'S GETTING AWAY" didn't help its case, either.

Too long?? I didn't think it was long enough. Also you didn't even need to play it to unlock the characters. I think SSE should have been longer. What I would change is the Co-op. I think they could have done a better job with it.  Player 2 didn't really feel like a player to me, more like a bot. Just like Tails felt in Sonic 2/3 if someone were to plug in a controller and use him.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 04:29:26 AM
If we're talking SSE, I only have three real gripes with it. First off is "Metaknight, Dedede, & Kirby in: The Subspace Emissary". There was waaaay too much emphasis on the Kirby side of the Nintendo spectrum for a game that was otherwise loaded with some of the greatest Nintendo fan service ever.

Secondly, there was a big lack of game themed environments and minor enemies in most of the story. No, a generic ruined castle does not represent or suit Altea's finest (Marth), nor does a would-be Angel Island in the sky suit anyone not named Sonic (Seriously, why were the ROBs in charge of that island when a Sonic connection was screaming to be used there?) The same arguement could also be made for series enemies (which could have added to the sense of nostalgia and fanservice) being replaced by generic beat-em-up cannon fodder.

The last thing, which is pretty minor and something that I understood not happening in Brawl, would be to make the co-op mode online only because it would have been a crazy experience. (Not like it wasn't on my end with my younger bro asking me every other second "What game is this music from?" XD)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 05:05:04 AM
Holy crap Hypershell & especially Taiyo, you both are thinking along the same terms that I am. I'm impressed. XD

Didn't we discover that during our JTV days? XD

If we're talking SSE, I only have three real gripes with it. First off is "Metaknight, Dedede, & Kirby in: The Subspace Emissary". There was waaaay too much emphasis on the Kirby side of the Nintendo spectrum for a game that was otherwise loaded with some of the greatest Nintendo fan service ever.

I think that was Sakurai's way of telling us "Oh, you think there's not enough Kirby in Smash? Well, have too much Kirby then!"

Secondly, there was a big lack of game themed environments and minor enemies in most of the story. No, a generic ruined castle does not represent or suit Altea's finest (Marth), nor does a would-be Angel Island in the sky suit anyone not named Sonic (Seriously, why were the ROBs in charge of that island when a Sonic connection was screaming to be used there?) The same arguement could also be made for series enemies (which could have added to the sense of nostalgia and fanservice) being replaced by generic beat-em-up cannon fodder.

Agreed, hell, they even showed the generic cannon fodder being able to completely mimic the fighters, couldn't they have done the same with the enemies?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 05, 2009, 05:14:06 AM
Before I begin, I'd just love to point out that I think that Brawl is the perfect example of a game which shows that gamers are never, ever satisfied!   8D

Also, that I, Protoman Blues, own Copyright over the name & title of Super Smash Bros. Bitchslap!   8)

If and when Bitchslap comes around, I already know the first thing I want.  NO Smash Bros. Dojo.  That's right, you heard me.  I don't want another Daily Updated Smash Bros. Dojo.  After the last one, I don't think that #1. gamers deserve it & #2. the game should be incredibly hyped up as it was.  I mean, I was buying it day 1, as was pretty much the vast majority of Wii owners out there.  It was a very very nice gesture by Ninty, but I agree with what STM said a while ago, about how awesome it would've been if we didn't know Sonic was in the game and how sweet the surprise would've been in SSE.

With that out of the way, lets move on.  The first thing I would change with Bitchslap is the slipping.  It really serves no purpose.  It also makes NO sense to slip when THROWING AN ITEM, or attempting too and THEN slipping.  It needs to be removed like Cloud AIDS needs to be removed from Mario Kart Wii.  (Heh, the changes for Mario Kart MPH would be immense.) 

The next change I would make are to allow for Crosshair use over Analog.  Granted, it was great that they allowed for more controller options, but it would've been nice to use the Crosshairs over the Analog stick.  Simply switch the Taunts to the Analog, and I think we'd be sound as a pound.

I have no issue at all with SSE.  The only thing I'd suggest for that is Online Co-Op, with 2-4 players.  While we're at it, do that for all the Challenges and the reg. Smash Bros run through as well. 

Regarding online play, I think we can all agree that there needs to be a Bitchslap Channel just like there was a Mario Kart Channel.  Not just for Lag either, but for Updated Challenges and all that kinda stuff as well. 

I agree with Hypershell that Stage Builder needs to A. have a lot more diversity & B. be allowed for online play.  Nintendo doesn't have to worry about all the [ray splasher] shaped levels there will be.  That's the whole purpose of Friend Codes to begin with.  Also, you're Nintendo for fucks sake...  PUT IN SOME DAMN CLASSIC 8-BIT BACKGROUNDS and [parasitic bomb].  I mean, come on.  Making a level with a Super Mario Bros. 3 background would've been so damn sexy.  Make it happen, Bitchslap! 

In Bitchslap, reward those who broke every Glass Shelf without using any of the Golden Hammer.  Perhaps a Golden Mii Trophy or something.  LoL, I don't know!  We [tornado fang]ing deserve something for some of that [parasitic bomb]!   8)

Okay, I think that's it for Technical stuff.  Onto Characters in my next post.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Da Dood on January 05, 2009, 05:15:23 AM
If you ask me, it doesn't look like Nintendo will add many more third party characters. Snake and Sonic have that whole "extra" something to them, like they're honorable guests for this one party. But I hope I'm wrong.

Some of my ideas for a Smash roster:

Mario
- Mario
- Luigi
- Peach
- Bowser
- Rosalina

Rosalina was very well received by the public, she has a wand, Lumas could help with some of the fighting (Spin, Red Star, Prankster Comets, TRANSFOOOORMations...). But honestly, the main four are more than great representation.

DK
- Donkey Kong
- Diddy Kong
- King K. Rool

They need to pull the DK vibe back to the Country days. Rool is a good symbol of the DKC universe and he can throw his freakin' crown at people. And I'm sure we'd all go nuts with a Bramble Scramble level in Smash.

Zelda
- Link
- Zelda/Sheik
- Ganondorf
- Midna

I know Midna isn't exactly unanimous, but her hair just screams potential. I'd also give Ganondorf his own fighting style.

Metroid
- Samus
- Zero Suit Samus
- Dark Samus
- Ridley

They just have to work Ridley in there. Dark Samus would be very easy to implement.

Star Fox
- Fox
- Falco
- Wolf
- Andross

I have the craziest idea for Andross as a WTF character in Smash. Like Pokémon Trainer, he would stay at the background the way he does in the original game and 64, and we'd control all sorts of stylish debris like pixelated blocks, monkey cubes and Arwings. It's a very WTF idea and I'm obviously just throwing it out there, but my point is that it'd be interesting to counter the Fox clone flood with something absurd. Original Final Smashes, please!

Third Party
- Mega Man
- Dante
- Simon Belmont
- Pyramid Head

Oh man, goddamn Pyramid Head. Sweet Great Knife action.

Others
- Little Mac
- Tabuu

I would keep all "other" fighters from Brawl (Pit, R.O.B., Wario, Ice Climbers...). Little Mac is a no brainer. And hey, I like Tabuu. :D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Ninja Lou on January 05, 2009, 06:46:20 AM
Before I begin, I'd just love to point out that I think that Brawl is the perfect example of a game which shows that gamers are never, ever satisfied!   8D



No matter what comes out there is always room for improvement. There are plenty of game designers like us too. They are never satisfied and are always trying to improve upon what they have already created. I think it is a good quality as long as it doesn't turn into a whine fest.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 06:51:19 AM
No matter what comes out there is always room for improvement. There are plenty of game designers like us too. They are never satisfied and are always trying to improve upon what they have already created. I think it is a good quality as long as it doesn't turn into a whine fest.

This is the mindset that i love the most. It's not so much a never pleased situation with me so much as endless possibilities and how they'd be amazing. Secondly PB, as much as I know I agree with you on having no Dojo, a part of me wants the new Smash just to relive the "Japan Time" antics. Yay, going for a English final without sleep 4 hours after after finding out Sonic was in! XD

The third parties, extra characters, and how to unlock them should stay totally secret though throughout the first year or so as a throwback to the days when gamers played and found things out by themselves.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 06:53:03 AM
No matter what comes out there is always room for improvement. There are plenty of game designers like us too. They are never satisfied and are always trying to improve upon what they have already created. I think it is a good quality as long as it doesn't turn into a whine fest.
Oh, that is quite true, but in this case it is the dark side of things that is shown. There is more complaining than "I want this to be improved."

Secondly PB, as much as I know I agree with you on having no Dojo, a part of me wants the new Smash just to relive the "Japan Time" antics. Yay, going for a English final without sleep 4 hours after after finding out Sonic was in! XD

Agreed XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Akamaru on January 05, 2009, 07:00:09 AM
Before I begin, I'd just love to point out that I think that Brawl is the perfect example of a game which shows that gamers are never, ever satisfied!   8D
Hey, people tried fixing the game themselves with hacks and that got people nearly sued by Nintendo. All we can do is complain.

Speaking of hacks, these should be more options in regards to costumes. or at least let us choose the colors. Not the generic, black, red, green, blue, and yellow costumes. Something similar to Link's Dark Link costume or Wario's retro costume.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 05, 2009, 07:31:50 AM
Yeah, I don't think I mentioned Adventure Mode being online, did I?  Bitchslap needs that like Peach needs her dancing taunt; sure the game will live without it, but the win is undeniable. 8)

Just like Tails felt in Sonic 2/3 if someone were to plug in a controller and use him.
Ironically enough that's some of my favorite co-op.  You just have to be considerate if you're playing as Sonic.  Smash is actually a little better in that department, I think.  The second player is more involved, and more vulnerable, but still not prone to Contra-esque fall off the screen deaths.  The fact that the second player has to keep near the first player, and can warp to them at will, is probably the only reason my amateur gamer fiance agreed to play the game a second time with me.

Secondly, there was a big lack of game themed environments and minor enemies in most of the story. No, a generic ruined castle does not represent or suit Altea's finest (Marth), nor does a would-be Angel Island in the sky suit anyone not named Sonic (Seriously, why were the ROBs in charge of that island when a Sonic connection was screaming to be used there?) The same arguement could also be made for series enemies (which could have added to the sense of nostalgia and fanservice) being replaced by generic beat-em-up cannon fodder.
While I agree with this, I would want to caution against taking it to too far an extreme, that is giving each character their own segregated world.  We have the games they came from for that, and the mish-mash is all part of the fun in Smash.  SSE extended that into a fantastic presentation.  I just can't tell you how great it felt, watching Yoshi meet up with Link (that sleep-deprived face when Yoshi looks at the screen on character select cracks me up every time), or seeing Pikachu shock Ridley.

If and when Bitchslap comes around, I already know the first thing I want.  NO Smash Bros. Dojo.  That's right, you heard me.  I don't want another Daily Updated Smash Bros. Dojo.  After the last one, I don't think that #1. gamers deserve it & #2. the game should be incredibly hyped up as it was.  I mean, I was buying it day 1, as was pretty much the vast majority of Wii owners out there.  It was a very very nice gesture by Ninty, but I agree with what STM said a while ago, about how awesome it would've been if we didn't know Sonic was in the game and how sweet the surprise would've been in SSE.
It's not like I don't see your logic, much of the Dojo was junk anyway.  Periodic show/news updates through conventional means works just fine.

But regarding Sonic, we *ALL* know there is no way anyone would keep a lid on his presence.  It's too much marketing fuel, even if day one is the only time it makes a difference.  Guest character owners would probably insist on some mentioning on the package, as well.  MAYBE they could revise the packaging after launch if they really wanted to be sneaky, but that's unlikely.  A bombshell like that would never survive the internet, anyway.  Even though, yes, I can imagine the fanboyish orgasm at seeing Sonic's SSE appearance with no clue he'd be featured, his announcement video was equally awesome (God bless whoever chose Live And Learn for that BGM; *PERFECT* choice).
Title: Super Smash Bros. Bitchslap: Roster Battle #3 - Donkey Kong
Post by: Jericho on January 05, 2009, 07:58:18 AM
So here begins round 3 of this wild speculation game. Here are my thoughts:

 Characters

- Donkey Kong
- Diddy Kong
- Dixie Kong
- King K. Rool

No long history lessons this time folks. That's good for me since I don't have to come up with something as elaborate as the last two groups. XD

Now then, the reasoning for these guys is pretty straightforward. The Donkey Kong series has gone without full representation for quite some time now. It wasn't until Brawl that the notion of a playable Diddy Kong came to fruition for crying out loud! This series has one of the most profound influences on gaming in general (beginnings in Donkey Kong arcade, Donkey Kong Country's huge splash, Donkey Kong Country 2 for nostalgic gaming's sake and awesome music :D). There's also the idea that it's Nintendo’s 4th highest selling franchise behind Mario, Pokemon, & Legend of Zelda. So then, why is this series so highly under represented in Smash? You tell me.

Talking about the characters that need to be added though is pretty easy this time as well. Dixie Kong who pretty much came on the scene in one of the more memorable DKC games (Donkey Kong Country 2) and came into her own in the lesser but solid Donkey Kong Country 3 just sounds like a perfect fit. Her interesting character design would also lend way into a very interesting and unique fighting style. (Because seriously, using your hair to whip opponents just sounds hilarious and awesome after thinking about how well done Diddy was in Brawl.)

Then there's King K. Rool, the quirky but pivotal antagonist force for the Kongs. Leader of the Kremlings and seemingly always out to cause the Kongs trouble, you would think that he'd be the best fit for the mold of “series bad guy” that most franchises represented in Smash have gotten as of Brawl. He's certainly not going to be taken to the extreme of Bowser or Ganondorf in terms of badassery, but he's not going to be overly quirky like Wario or Dedede either, he'd be best suited settling in that middle ground with a moveset that reflects this nature.

Now the last thing that needs to be mentioned is whether or not you all think the DK series is big enough to warrant 4 reps and if not, who gets the 3rd spot? Discuss.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: The Blind Archer on January 05, 2009, 09:21:59 AM
Subspace Emissary 2/Adventure mode needs to be of greater quality.  More variety of enemies instead of just Mario and Subspace baddies.  There were more baddies involved than just Bowser, after all.  Also, more bosses, possibly one from every series represented in the game, if possible.  Obviously there wouldn't be one for Ice Climbers or ROB, for instance... but where's Mad King Ashnard?  Where's Phantom Ganon? Oh, and also, Sakurai needs to stop glorifying his own creations.  Kirby, Meta, and Dedede stole the spotlight the most, in my opinion, and I recall Kirby the day more times than most characters involved in the story.  Combined. >_>

On another note, every character that has been playable to this point should return as such.  I don't care if they were only in one game or the other, I don't care if they aren't as important to their respective series' anymore, I don't care if they're clones, and I sure as hell don't care if they're bottom tier.  EVERY character needs to return, whether already on the disc or through DLC on the Wii Shop Channel.  I want my Mewtwo, I want my Roy, and I don't want some texture hacks; they're not the same.

Trophies need to mostly be newer models of what they represent.  For instance, Melee trophies had created original 3D models for their characters, whereas Brawl trophies just took existing models without doing squat to 'em, in most cases.  Also, more trophies for the series' that got little to nothing added, like Kid Icarus, Earthbound, and Fire Emblem.  Also, more diorama backgrounds than the four that were available... only two of which I enjoyed working with.

The starting cast of available characters should be smaller than the total final cast on the disc.  Personally, I'd prefer they just started with the 8 from the 64 version as playables, so I'd have a reason to keep playing it more, but I can live with less than half, if I must.  Also, reaching a character in Adventure mode shouldn't be an instant unlock of the character.  Takes the fun out of discovering the other methods, which was fun in Melee.

Final Destination and Battlefield should be hidden stages again, but I want that mostly for the sake of annoying the "professional" Smash Bros. players.

Item switch needs to be a hidden feature like in SSB64, for the above reason.

Bring back Board the Platforms and Race to the Finish.  I can live with shared target tests... but limiting the game to that?  Geez.

Jason Frudnick as a playable character.  The game needs more Sunsoft and Blaster Master.  ... what?  Can't a guy dream? >>

That's about it, for me.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 09:39:37 AM
OK RPM, I finished the list that I said I would make a while back of interesting, varied and reasonable newcomers. If any of you feels like being a step ahead of me in terms of my post by post roster battles, click the following spoiler.

[spoiler]1. Mario (Mario Bros.)
2. Luigi (Mario Bros.)
3. Peach (Super Mario Bros.)
4. Bowser (Super Mario Bros.)
5. Daisy (Super Mario Land)
6. Rosalina (Super Mario Galaxy)
7. Link (The Legend of Zelda; Boasting a Zelda Wii Look)
8. Zelda (The Legend of Zelda; Boasting a Zelda Wii Look)
9. Ganondorf (The Legend of Zelda; Boasting a Zelda Wii Look)
10. Samus / Zero Suit Samus (Metroid)
11. Ridley (Metroid)
12. Donkey Kong (Donkey Kong)
13. Diddy Kong (Donkey Kong)
14. Dixie Kong (Donkey Kong)
15. King K. Rool (Donkey Kong)
16. Fox (Star Fox)
17. Falco (Star Fox)
18. Wolf (Star Fox)
19. Krystal (Star Fox)
20. Kirby (Kirby)
21. Meta Knight (Kirby)
22. King Dedede (Kirby)
23. Pikachu (Pokemon)
24. Jigglypuff (Pokemon)
25. (Pokemon Rep #3 – Pokemon is really a big unknown for me. Anything they do at this point is up to Nintendo and beyond my ability to speculate, especially since this one is for the Pokemon Trainer's spot)
26. (Pokemon Rep #4 – Same as above but I hope this one is Mewtwo.)
27. Captain Falcon (F-Zero)
28. Black Shadow (F-Zero)
29. Ness (Earthbound / MOTHER 2)
30. Lucas (Earthbound 2 / MOTHER 3)
31. Marth (Fire Emblem)
32. Ike/Hector (Fire Emblem)
33. Lyn/Micahah (Fire Emblem)
34. Andy (Advance Wars, but might be better suited for an AT looking at it)
35. Sami (Advance Wars; Same as above)
36. Yoshi (Yoshi's Island)
37. Boshi (Super Mario RPG)
38. Wario (Wario Land/Wario Ware)
39. Captain Syrup (Wario Land)
40. Mona/Ashley (Wario Ware)
41. Olimar (Pikmin)
42. Louie (Pikmin)
43. Saki (Sin & Punishment)
44. Issac (Golden Sun)
45. R.O.B. (Gyromite)
46. Mr. Game & Watch (Game & Watch)
47. Little Mac (Punch-Out!!)
48. Lip (Panel de Pon)
49. Takamaru (Nazo no Muramejou a.k.a Mystery at Murasame Castle)
50. Mike Jones (StarTropics)
51. Sonic The Hedgehog (SEGA; Sonic The Hedgehog)
52. Megaman (Capcom; Megaman Classic)
53. Solid Snake (Konami; Metal Gear Solid)
54. Travis Touchdown (Marvelous Entertainment; No More Heroes) Joke pick; disregard if necessary. XD
55. Chrono (Chrono Trigger) / Someone more recent from Square-Enix

Fanboyish 3rd Party Stragglers:
- Simon Belmont / Shanoa (Konami; Castlevania)
- Beat (SEGA; Jet Set Radio)
- Viewtiful Joe (Capcom; Viewtiful Joe)

The only holes here that I've kept a note of are:

- The possibility that another Mario rep might be considered (Bowser Jr. -_-) or no to a Mario Bros. six spot roster
- Zelda Wii having a new and Smash worthy character (possibility is high on this one)
- "LOLOLOL RIDLEY IS TEH XBOX1 HUEG" arguements
- DK series "not big enough" to warrant 4 characters; duel between Dixie & K. Rool
- If Star Fox isn't big enough, Krystal vs. Wolf
- My Fire Emblem Trio (Lyn might not make it for sword fighting, however varied it may be. ;____; Ike is damn popular thus negating my "powerful but different" character choice, the axe wielding hector... ;_;)
- Advance Wars might be more niche than expected.
- Boshi while different from Yoshi and completely awesome, falls into the same trap as Geno; copyright hell.
- Captain Syrup might be a relative unknown to most getting AT status at most (;_;); Mona vs. Ashley. Ashley wins in outright interest for female WarioWare rep with a potential for fun moves, but Mona wins outright for popularity.
[/spoiler]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nexus on January 05, 2009, 09:40:54 AM
Quote
55. Chrono (Chrono Trigger) / Someone more recent from Square-Enix

FS - Luminaire = pure win  8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 05, 2009, 09:48:13 AM
Okay, now onto Characters.  (This will take some time...)

First off, PUT BACK IN THOSE YOU REMOVED.  I mean, if you're going to have obviously obvious clones anyway, then there was no reason to remove the ones you did.  Especially not Mewtwo, since he wasn't a clone to begin with.  For shame, Ninty. 

For characters I'd like to see in Bitchslap, besides the ones they removed, lets see...

(http://img211.imageshack.us/img211/8118/littlemacssbbwo7.jpg)

Little Mac
Little Mac would probably be my first choice.  He's a FIGHTER.  LoL, he's pretty much perfect for Smash Bros, and not just for jumping off levels as an Assist Trophy.  It could definitely be done, and should be with the Upcoming Punch Out Wii game. 

Standard B: Charge Punch. 
Limited Power, but can deal decent Knockback.  Obviously hurts more depending on how long you Charge it.
Forward B: Dash Punch. 
Dashes forward and does a cool 1-2 Punch combo.  Useful for a Get-Back move.
Up B: Charge Uppercut. 
Ducks and charges Uppercut.  Longer the charge, higher the Uppercut.  Powerful move, also a get back.
Down B: Guard Counter. 
Similar to Ike's more than Marths.  Basic concept.  Does standard damage.

Final Smash: TKO. 
Similar to Critical Hit.  Dashes forward, catches, instant death.

(http://img361.imageshack.us/img361/6003/daisykw6uw2.png)

Daisy
Whereas Peach is our sexy smug Princess (she's SO smug), Daisy could be our athletic representation.  Perhaps garbed in one of her many Sports outfits.  Bitchslap needs more Bitchslappin gals, and I think Daisy has earned a spot.

Standard B: Play Ball. 
Similar to Wolf's Blaster.  Up close, the Bat hits and does decent knockback.  Otherwise, Daisy hits a Baseball straight ahead, which does little damage.
Forward B: Triple Green Shells. 
Like in Mario Kart, Daisy summons a Green Shell Shield around her.  Further Forward/Backward B determines which direction the shells fire in.  Limited Damage and little to no Knockback.
Up B: Daisy's Serve.
Like Captain Falcon's/Ganordorf's Up B, but faster, Daisy jumps upward holding a Tennis Racket.  If she catches someone, she uses her Tennis Racket to knock person down diagonally.
Down B: Soccer Slide. 
Daisy slides along the ground.  If she catches someone, she kicks them like a Soccer Ball, sending them in the opposite direction

Final Smash: Driving Miss Daisy. 
Like Blue Falcon, only the Kart moves straight ahead from one side to the other.  If caught, one gets knocked onto Mario Kart track, then a loud HI, I'M DAISY is shouted before she comes onto screen and hits you. 

(http://img142.imageshack.us/img142/5972/linkmidnawolfld6.jpg)

Midna/Wolf Link
My guess is that by Bitchslap, we'll possibly see a new Zelda game, but I'd still love for our dear Twilight Princess to get some attention.  However, I think that since Link will most likely be updated for Bitchslap, there's no harm in having her ride Wolf Link, seeing as how the moves are pretty much already there!

Standard B: Midna Grab
Holding B will make Midna's head Hand come out with a small field surrounding them.  If opponents step into the field, Wolf Link & Midna dashes towards each opponent and strikes.  Also used to get back.
Forward B: Dashing Bite
Wolf Link dashes forward and jumps onto opponent and starts biting.  How much damage depends on how many bites you can get off by pressing A.
Up B: Midna Warp
Similar to Zelda's Farore Wind.  Used primarily for a comeback.
Down B: Wolf Spin
Wolf Link does his trademark spin around.  Does decent knockback and damage.

Final Smash: Fused Shadow
Midna calls forth the power of the Fused Shadows and transforms into giant creature.  Midna is Invincible for 10 seconds.  Similar to Giga Bowser.

(http://img357.imageshack.us/img357/6290/mikeap2.jpg)

Mike Jones
The hero of the beloved StarTropics series, Mike Jones is in definite need of a comeback much like Pit & Little Mac. 

Standard B: Island Yo-Yo
The traditional Mike Jones weapon, I'd make it similar to Sheik's chain, just with more distance and more power as well.  While holding B, Mike can swing it around much like Sheik's Chain.  Can be used as Mike's primary Ledge grab as well.
Up B: Anklet
Allows Mike to jump twice his normal distance for a short time.
Down B: Foot Switch
In traditional StarTropics fashion, a Switch appears under Mike Jones and he steps on it.  When he does, a Box opens up and switches his Forward B Item at Random.
Forward B: Bolos, Asterisks, Mirror, Baseball Bat, Katana
Bolos: Thrown straight ahead.  If it hits opponent, it paralyzes them for a split second, like Zero Suit Samus' weapon
Asterisks: Shurikens that do little damage but can be thrown in 8 Directions.
Mirror: Similar to Pit's Mirror Shield, but weaker
Baseball Bat: Standard swing.  Does little damage but decent knockback. (LoL, too many Bats?)
Katana: Standard Swing.  Does little knockback but decent damage.

Final Smash: Ultra Psychic Shockwave
Mike Jones stands where he is and lets loose 10 Powerful Psychic Shockwave balls which you can control their aim and when you fire them.  10 Second Time Limit. 

(http://img129.imageshack.us/img129/3676/dixiekongiu7.jpg)

Dixie Kong
LoL, in yet more effort to get Female Bitchslappers, I think there are few more deserving to be in the Bitchslap than Dixie Kong.  Definitely a classic member of the DK Crew.

Standard B: Hair Roller
Dixie curls up with her hair around her and rolls while you hold B.  Can be done for a limited time.  Similar to Yoshi's Egg.
Forward B: Hair Whip
Dixie rapidly whips her hair forward at opponents.  Similar to Ivysaur's Vine Whip.  Can also grab the ledge.
Up B: Hair Copter
While on the ground, Dixie spins around for a time and can move around while spinning.  While in the Air, Dixie hovers slowly downward, much like Peach's Umbrella & like DKC2.
Down B: Banana Peels
Similar to Diddy Kong's Banana Peels, except she throws them forward.  Like Diddy, she's only allowed two at a time!

Final Smash: Rambi
Dixie releases Rambi from a Box then jumps on top of him and is invincible for 10 seconds.  Hilarity then follows.

(http://img212.imageshack.us/img212/6979/kaptainkroolsuperyb5.jpg)

Kaptain K.Rool
That's right, I'm opting for Kaptain K.Rool over King K.Rool.  Why?  Because he's a [tornado fang]ing Pirate, that's why.  LoL, no other explanation is really needed! 

Standard B: Blunderbuss
He shoots Cannonballs out of his Blunderbuss Pirate gun.  Cannonballs will randomly be covered with Spikes.
Forward B: Clouds
From his Blunderbuss, K.Rool will shoot out one of three clouds at Random.  Red will slow the opponent down.  Blue will freeze them.  Purple will alter their controls from Left to Right and Visa Versa.
Up B: High Jump
Standard Giant Villain High Jump Ass Stomp.  More similar to Dedede than any others.
Down B: Invisibility
Turns Invisible for a very short time.

Final Smash: Cannonball Run
K.Rool fires numerous Cannonballs into the air and they rain down upon the stage.  Some are spiked.

(http://img73.imageshack.us/img73/8207/1080akarijw6.jpg)

Akari Hayami
Again, since Bitchslap needs more Female love, I thought to myself, "Self, why not give some much needed love and sex appeal to the hottie from 1080 Snowboarding & Wave Race: Blue Storm?" Well good thinking, PB.  Good thinking!  She would actually use her Snowboard as a weapon, for great Whacking purposes.  She would be kinda combo happy for her moveset, to try and keep with the 1080 & Wave Race spirit. spirit.

Standard B: Snow Wave
Akari would swing her Snowboard forward and create a minor wave of Snow, like how one is created when a Snowboarder stops quickly.  Does more damage if you get hit by the Snowboard
Forward B: Triple Back Flip
A flashy move involving Akari and her Snowboard.  This move is a combo move similar to Marth's Forward B move.  Depending on how you combo it, it will either send the opponent forward or upward.  It sets up for the Down & Up B moves.
Down B: Forward 1080 Spin
Akari will jump on her Snowboard and do a 1080 Spin forward towards an opponent.  This is another Combo move and requires precise movements to do the most damage.  Can be used as a get back move.
Up B: Upward 1080 Spin
Akari will jump on her Snowboard and do a 1080 Spin Upward towards an opponent.  Another Combo move that requires precise movements to do the most damage.  Also is used for coming back.

Final Smash: Half Pipe
Akari will throw her Snowboard like a Boomerang.  Whomever it catches will be knocked into a Half Pipe, and Akari will come racing down on her Snowboard and hit each person individually.  Depending on the trick determines the damage and kill ability.



LoL, okay my brain is fried, so this will do for now.  I'll do more characters later on.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Strider Xhaiden on January 05, 2009, 09:56:09 AM
one thing i don't get is how would you be able to play as Ridley? don't get me wrong he's kick-ass but i don't see him really fighting material if someone can explain how he could fight


I suppose you could've said the same thing about Captain Falcon in SSB64, 'specially since he'd never left his machine before that point.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 09:58:57 AM
Two things, one I edited the spoilered post with some reasoning. Second, PB wins my thread for repping two titles in dire need of sequels with one kickass choice (Akari Hayami). Bravo. XD

And yea, my brain is fried as well.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 10:00:17 AM
Great choices and comments PB, but...

Quote
Final Smash: Driving Miss Daisy.
Like Blue Falcon, only the Kart moves straight ahead from one side to the other.  If caught, one gets knocked onto Mario Kart track, then a loud HI, I'M DAISY is shouted before she comes onto screen and hits you.

What? No star?

Quote
Mirror: Similar to Pit's Mirror Shield, but weaker

Does that include the "turn opponent around if used the same as Counter" effect?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 10:01:30 AM
Also, one last thing, PB, my Mike is better. I'll prove it tomorrow though. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 10:04:59 AM
Quote
- Advance Wars might be more niche than expected.

You're not thinking of Japan, where the series has been around since the Famicom days, and was actually called Famicom Wars.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 05, 2009, 10:05:27 AM
Two things, one I edited the spoilered post with some reasoning. Second, PB wins my thread for repping two titles in dire need of sequels with one kickass choice (Akari Hayami). Bravo. XD

And yea, my brain is fried as well.

Yeah, I tried to put as much thought into Akari Hayami as possible.  I wanted to add something from Wave Race: Blue Storm into her moves as well, but I couldn't fit it anywhere, so I just stuck with 1080.  LoL, thinking of stuff for her is what fried my brain.

Great choices and comments PB, but...

What? No star?

Does that include the "turn opponent around if used the same as Counter" effect?

LoL, she can be Invincible I guess.  XD

As for the Mirror, I'm not sure.  I don't want to make his Forward B moves TOO powerful, being that he has a variety.

Also, one last thing, PB, my Mike is better. I'll prove it tomorrow though. XD

Haha, I bet it is.  You're more of the StarTropics fanboy than I am.  I look forward to seeing it.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Strider Xhaiden on January 05, 2009, 10:06:47 AM
I think Cranky Kong needs to be in as a Resetti-esque Assist Trophy.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 10:07:51 AM
You're not thinking of Japan, where the series has been around since the Famicom days, and was actually called Famicom Wars.

Duly noted. But does this mean I should go look up some Famicom Wars protagonists (if any)? I'm game to do this. XD

Haha, I bet it is.  You're more of the StarTropics fanboy than I am.  I look forward to seeing it.

I'll be sure to impress. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 05, 2009, 10:09:07 AM
I have more character ideas/movesets that I'm going to post in here as well.  LoL, but it's 4AM.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 10:29:34 AM
While we're here, and being the Boktai fanboy I am...

(Original) Django (Bokura no Taiyou series)
(http://www.rpgamer.com/games/boktai/boktai/art/boktai018.jpg)

A: Punch
AA: Punch, punch
AAA: Punch, punch, punch
>A: Slashes forward with Gram
Smash >: Swings down Mjollnir
^A: Slashes up with Gram
Smash ^: Swings Gungnir around
vA: Kicks
Smash v: Sets one of those magic circles from BnT3. Acts kinda like Snake's Claymores.

B: Fires a shot from the Gun del Sol. If hit from behind, the opponent is momentarily stunned.
B (hold): Spreads energy instead of firing a shot. (Think of the Gundelsol chips in EXE)
>B: Fires a grenade that explodes on contact. Randomly the grenade will be a Rising Sun grenade that will stun the opponent.
^B: Rotates while spreading solar energy. The direction Django moves is controlled by the player for about 1 or 2 seconds.
vB: Django uses the Spear frame. Energy explodes from the Gun del Sol, knocking the opponent back.

Final Smash: Django points forward, if the opponent is in range, he'll get trapped in a coffin. Django then summons the Piledriver and purifies the opponent.

^Taunt: Extends his arm upwards and gathers solar energy. If he's in a dark place, he'll fail to gather energy.
>Taunt: Otenko appears and gives Django a hint.
vTaunt: Django says "the Sun will rise tomorrow."

EDIT
Almost forgot the alt. colors/costumes.

Red/Orange (fire): Adds the fire element to his attacks (pnly for cosmetic purpouses of course).
Blue (ice): Adds the ice element to his attacks.
Green (earth): Adds the earth element to his attacks.
Grey (moon): His attacks turn grey, like if he was using the moon lenses.
Purple/Sabata: Adds the darkness element to his attacks; his Gun del Sol is now the Gun del Hell.
Vampire Django: Blue skin, brown hair, and his bandana covers his eyes. Smoke comes out from his body during his specials, FS, and in stages during the day.

Duly noted. But does this mean I should go look up some Famicom Wars protagonists (if any)? I'm game to do this. XD

No freaking idea XD

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 05, 2009, 07:24:30 PM
Hey, PB, nice thoughts on Kaptain K.Rool.  I like the way you think. 8)

- Boshi while different from Yoshi and completely awesome, falls into the same trap as Geno; copyright hell.
Boshi is an obvious derivative work from Yoshi, so I think Nintendo could fairly safely win any argument there.  Geno is Square's copyright, but Nintendo got permission for a Superstar Saga cameo, so I'm sure they could work him into Smash if they really wanted to.

Okay, time for my characters post.  We'll start with tweaks that existing characters could use.

Ganondorf and Captain Falcon-
Well, you all know what I'm going to say: Original move set for Ganondorf.  I don't have full details worked out, but one move that NEEDS to be in there is the old "bouncy projectile" move, passed to other characters by hitting it with an A button attack.  Make it chargeable, too (but only one per Ganondorf onscreen).  Can you imagine how awesome that would be in a 4-player match?
However, having a clone that's not in the same weight range (Fox/Falco) does introduce a significant change in play style, that ought to be preserved.  So I'm thinking introduce Black Shadow and have him play as the "old" Falcon-clone Ganondorf.  Final Smashes aside, of course.  Ganondorf needs the OoT Beast Ganon, I don't care if ZOMG IT CLASHES WITH TWILIGHT PRINCESS, it's the best Beast Ganon, period, and half the fanbase would kill to see it in a greater-than-N64 model.  Black Shadow can have ye olde run-over-opponent-with-racer, a cruel finish like that is more suited for him than Captain Falcon.  And what's Captain Falcon's?
Well, do you need to ask? (http://youtube.com/watch?v=FFtw7qW7Vcw)  The Blue Falcon could still be part of the setup, have it trip up the target character, and/or have it as his platform from the top of the screen to jump down and raise hell.

Ike-
Let's see, Ike with a spiffy fire theme throw in, what could possibly have been forgotten?  Oh yeah, he's the Hero of BLUE Flames.  Apparently Sakurai never got to the end of Radiant Dawn.  Speaking of which, the whole Yune-vibe over his entire body (as opposed to just the sword) needs to be part of his Final Smash.  Sure, this is all purely cosmetic, but dammit, it's just the way it should be.

Fox/Falco/Wolf-
We only need one Landmaster.  Wolf could whip out a rocket launcher (I'm thinking SF64; never saw ground action in Assault).  For Falco, I figure something like this:
ROB64: Great Fox will cover you.
Falco: I guess I should be thankful.

Falco continues to move normally, while the Great Fox (SF64 style) fires its SH*#! in front of Falco from behind the camera.  

Mario/Luigi-
STOP NERFING THE FIREBALLS!!!  With all the Brawl characters who have broken projectiles (Fox trio, Pit, and Zelda, to name a few), there is NO REASON a fireball's range should cap out at seven feet. >_<
Mario currently lacks a proper downward midair attack.  If FLUDD stays, then Mario Tornado should be a downward throw, so as not to compromise the rest of his attacks.
Ugh, where to begin on Luigi?  Luigi started awesome in 64 and just got worse with each title.  First of all bequeath to Sakurai a boot to the head, and command that he stop treating the man in green as the game's WTF character.  Above all the Fire Jump Punch shall be returned to N64 glory, with lateral movement and no extended hang-time, and there shall be no more smacking enemies with his butt.  Green Missile should be axed, maybe for a vacuum attack.  If he sucks up a character he can use them in the bag as a throwing item (distance depends on damage).
And Final Smash, that has to go, but maybe we can settle for a little weirdness.  I'm thinking an NES SMB reference.  Have a bridge appear at Luigi's elevation, and Luigi whips out an axe (for some reason the "Now, I'm-a-moving!" voice clip jumps out at me), and strikes with it to collapse the bridge, complete with NES sound effects and jingle.  All characters not hit by the axe itself (instant KO if you are) fall straight down while panicking.  If you land on solid ground, you're merely have to get back up ala a trip or face-plant.  But if not, KO.
Shouldn't we keep a weirdo dancing Final Smash?  Hm, perhaps.  And I think I know just who to give it to. (http://youtube.com/watch?v=8PYS9Yzrsro)

Mewtwo-
BRING HIM BACK!!!  I wouldn't care if he saw no adjustments whatsoever, however, Confusion could stand to actually change projectile ownership (so that you can hit the attacker).  Disappearing for the sidestep-dodge would be cool too, to help boost his unpredictability.
For Final Smash, I'm thinking of some movie homeage.  Remember that psychic fire stream?  While that charges up have him call the line "Do not test the limits of my power!"  Fire once in any direction with the control stick (alternatively, tap B to instead unleash a shorter range omnidirectional burst, just in case anyone's trying to run circles around you).  Much pain.



Now for the newbies:

Daisy
Up B: Daisy's Serve.
Like Captain Falcon's/Ganordorf's Up B, but faster, Daisy jumps upward holding a Tennis Racket.  If she catches someone, she uses her Tennis Racket to knock person down diagonally.
Hey, you stole/renamed that one from me! :P
Unlike Peach, Daisy didn't wait for Smash to bitchslap Bowser (http://youtube.com/watch?v=JHiiHvzwAO4).  One simply CANNOT deny the tomboy princess's potential in this game.
No offense, PB, but I do have my own ideas for moves:
B - Heart Shield.  If it by a projectile, it becomes Daisy's to use ONCE.  If hit by a thrown item, Daisy automatically catches it.  If hit by a flying character, they are stopped and lightly tossed into the air, with full control and all jumps restored.
Smash B - Super Ball.  Remember this from Mario Land?  Daisy fires an energy ball downward that ricochets off the ground and walls for a while (be sure to apply a nice flowery effect).
Down B - Bomb Koopa.  Daisy whips one of these critters out of hammerspace and tosses it.  Only minor damage initially, but they'll explode after a set time, or if attacked.
Up B - Tennis Serve.  Daisy leaps into the air, raquet in hand, and if she catches an enemy, launches them diagonally up, straight ahead, or diagonally down.  The lower the angle, the shorter time the enemy is stunned, and the shorter time Daisy "hangs" in the air while performing the move.
Up Taunt - *punches the air* "Yeah!"
Side Taunt - *waves at the screen* "Hi, I'm Daisy!"
Down Taunt - *runs her hand through her hair and laughs*
Final Smash - Warpath.  "Outta my way!" Daisy rushes forward and smacks her opponent, causing an automatic Star-KO off the top of the screen.


Ridley
He needs to be in, and there's no reason he couldn't be (http://img366.imageshack.us/img366/9918/smashbrawlridleywantsinul1.jpg), end of discussion.  We need somebody who isn't a Samus derivative, and besides the title critters and Samus herself, Ridley is the obvious next most recognizable character.  Make sure his moves include pogo-sticking with his tail.

Little Mac
PB's moveset rocks, but I'm thinking of a Final Smash with a bit more NES whoring.  Have him star-uppercut an enemy, doing severe damage (40% maybe), and land on a platform over a pit.  10-count, if they fail to mash enough buttons to get up (tougher with more damage), the platform collapses and they're KOed.  Random but unlikely events include TKO (instant platform collapse) and failure to get up (count pauses, character moves to get up but falls back down, count continues).  Lots of classic SFX are a must.

Fierce Deity Link
I don't care of it's a skin swap, a clone, a Final Smash, or an original character.  Somehow, some way, Fierce Deity Link needs to be in the player's hands.

Midna
Whether solo or with Wolf Link, I want to see this gal kick some tail.  Once again, PB's moves work wonders



And finally, hopeful third party additions.

MegaMan Trigger
I can rant and rave about Classic, X, and ZX, but my Legends fanboy will not forgive me for not giving Trigger the upper hand.  Besides, half of Capcom's staff is looking for a reason to boost Trigger's popularity.  If Melee got Fire Emblem into the U.S., I think Bitchslap can work wonders for Trigger and co.
B - Buster Gun.  Obvious necessity.  Tap B repeatedly to fire up to 3 shots before having to take a momentary break.
Smash B - Drill Arm.  Breaks shields.  You move foreward slightly while using, which can aid recovery.
Down B - Buster Cannon.  Charge up and fire.  Can adjust your aim up to 45 degrees in either direction.
Up B - Beam Blade Arm.  Jump into the air and drop back down, slashing both ways.  Kinda like Kirby's, except slower, longer range, and no wave.
Final Smash - Hyper Shell.  Take a shot, and if you hit something (character, container, other destructible stuff), the massive explosion works like a Smart Bomb on steroids (Trigger immune).  A character hit directly by the shell will take even more damage.

Rabbid
What can I say, the Raving Rabbids are freaking hilarious, and seeings how they were some of the earliest and strongest 3rd party support for the Wii, I think the bunnies have earned a spot.  Due to short limbs, they can use a random item (spatula, plunger, banana, etc.) as a weapon, changed with each skin swap.
B - Plunger Gun.  Press once to take aim, and again to fire.
Smash B - Stuff Yourself.  Eat an item, recover health.  Eat a player, scream at your stretched body, and belch them back up.
Down B - Melon Volleyball.  Spike a watermelon towards the ground (jump up if used on the ground).  A successful hit leaves the melon stuck on the victim's head for a while.  Hit the ground, and it becomes slippery for a bit.
Up B - Bunnies Can't Fly.  Stap on an explosive belt, and fire yourself into the air.  You do damage during the entire flight path (more during the initial blast), and can bounce along the ground up to three times (press an attack button to stop early), but you're left face-planted after landing.
Up Taunt - Rabbid hops up and down a few times, waving arms and rambling.
Side Taunt - *hold weapon in the air*  "BWAAAAAAAAH!!!"
Down Taunt - But! They! Can! Dance! (http://youtube.com/watch?v=KSFNAY3XGH0)
Final Smash - Bunnies Like Surprises.  Rabbid laughs as a plunger from off-screen lands on him, sticking to his face.  Panicking and muffled screams abound, the Rabbid runs around frantically (you steer him, and can double-jump, but cannot stop), doing severe damage with the plunger handle.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 05, 2009, 07:36:09 PM
No offense, PB, but I do have my own ideas for moves:

LoL, absolutely none taken.  The whole purpose of this is for idea discussion.  I look forward to Jelly's take on Mike Jones.

Quote
Little Mac
PB's moveset rocks, but I'm thinking of a Final Smash with a bit more NES whoring.  Have him star-uppercut an enemy, doing severe damage (40% maybe), and land on a platform over a pit.  10-count, if they fail to mash enough buttons to get up (tougher with more damage), the platform collapses and they're KOed.  Random events include TKO (instant platform collapse) and failure to get up (count pauses, character moves to get up but falls back down, count continues).  Lots of classic SFX are a must.

Thanx!   8)

Quote
Fierce Deity Link
I don't care of it's a skin swap, a clone, a Final Smash, or an original character.  Somehow, some way, Fierce Deity Link needs to be in the player's hands.

Oh, I have something planned for him.  I'll post it later!

Quote
Midna
Whether solo or with Wolf Link, I want to see this gal kick some tail.

I liked mine!   8D

The one I'm most proud of is Akari from 1080.  LoL, I don't think anyone else thought of her.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 07:50:10 PM
MegaMan Trigger
I can rant and rave about Classic, X, and ZX, but my Legends fanboy will not forgive me for not giving Trigger the upper hand.  Besides, half of Capcom's staff is looking for a reason to boost Trigger's popularity.  If Melee got Fire Emblem into the U.S., I think Bitchslap can work wonders for Trigger and co.
B - Buster Gun.  Obvious necessity.  Tap B repeatedly to fire up to 3 shots before having to take a momentary break.
Smash B - Drill Arm.  Breaks shields.  You move foreward slightly while using, which can aid recovery.
Down B - Buster Cannon.  Charge up and fire.  Can adjust your aim up to 45 degrees in either direction.
Up B - Beam Blade Arm.  Jump into the air and drop back down, slashing both ways.  Kinda like Kirby's, except slower, longer range, and no wave.
Final Smash - Hyper Shell.  Take a shot, and if you hit something (character, container, other destructible stuff), the massive explosion works like a Smart Bomb on steroids (Trigger immune).  A character hit directly by the shell will take even more damage.

I think something like his Tatsunoko VS Capcom version would be better. Have his vB change the weapon he uses for his >B.

Rabbid
What can I say, the Raving Rabbids are freaking hilarious, and seeings how they were some of the earliest and strongest 3rd party support for the Wii, I think the bunnies have earned a spot.  Due to short limbs, they can use a random item (spatula, plunger, banana, etc.) as a weapon, changed with each skin swap.
B - Plunger Gun.  Press once to take aim, and again to fire.
Smash B - Stuff Yourself.  Eat an item, recover health.  Eat a player, scream at your stretched body, and belch them back up.
Down B - Melon Volleyball.  Spike a watermelon towards the ground (jump up if used on the ground).  A successful hit leaves the melon stuck on the victim's head for a while.  Hit the ground, and it becomes slippery for a bit.
Up B - Bunnies Can't Fly.  Stap on an explosive belt, and fire yourself into the air.  You do damage during the entire flight path (more during the initial blast), and can bounce along the ground up to three times (press an attack button to stop early), but you're left face-planted after landing.
Up Taunt - Rabbid hops up and down a few times, waving arms and rambling.
Side Taunt - *hold weapon in the air*  "BWAAAAAAAAH!!!"
Down Taunt - But! They! Can! Dance! (http://youtube.com/watch?v=KSFNAY3XGH0)
Final Smash - Bunnies Like Surprises.  Rabbid laughs as a plunger from off-screen lands on him, sticking to his face.  Panicking and muffled screams abound, the Rabbid runs around frantically (you steer him, and can double-jump, but cannot stop), doing severe damage with the plunger handle.

Have them enter the stage in yellow submarines and it's perfect XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 05, 2009, 07:56:09 PM
Have his vB change the weapon he uses for his >B.
(http://mysite.verizon.net/Serpentara/brilliant.jpg)

We could include the same attacks and more.  THE POSSIBILITIES ARE ENDLESS!!!

Quote
Have them enter the stage in yellow submarines and it's perfect XD
Much agreed. 8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 07:59:50 PM
OK guys, I'm just chiming in really quickly to say that I'm going to try and chop my "gargantuan list of fanservice" down a bit. I'll also post a revamped Daisy & Mike Jones in a bit. 8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: The Blind Archer on January 05, 2009, 08:19:53 PM
Quote
32. Ike/Hector (Fire Emblem)
33. Lyn/Micahah (Fire Emblem)

A couple things to point out here:

First off, Sakurai's trend with Fire Emblem characters has been Marth + Newest main lord character in the series; Marth for being the first Lord in the series, and someone to represent the latest game(s)  In the case of Brawl, that was Ike.  He had also mentioned at one point that he only wanted two FE stars in Brawl, which is why Roy was cut.  A new game may be mean more characters from a series, but of your list, Micaiah is the most likely on your list for that reason, though we'll most likely get Sigurd, the lead from FE4 (Sakurai had mentioned that Sigurd was his favorite character in the series, if I recall correctly).

Also, I'd say that Eliwood has a greater chance of becoming playable in a Smash Bros game.  Why?  He's FE7's MAIN character.  Hector and Lyn are co-stars (yes they are, Hector just goes along to help his schoolmate and Lyn was just a tutorial; it's Eliwood's game).  I'm not a fan of either of them because Lyn's pretty much FE's version of every generic fictional female lead with a sword and Hector can't control his anger, but a trend I've noticed in the FE fandom is that stats are all that matters. >_>  Still, it's some food for thought; if Eli didn't become playable, the chances that his costars will be even smaller.

Just my two cents.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 05, 2009, 08:57:37 PM
Bear in mind that what Sakurai says may not go for Bitchslap.  Even by the time of Brawl he was a freelancer, Nintendo just strong-armed him (lazy development threats) into the team because they really, really wanted him.  I doubt he would turn his back on the series, but you never know.  He may just decide that he is, whenever Bitchslap rolls around, unable to dedicate the amount of time and energy that the project needs.

Regardless of such I think Sakurai needs to loosen up on his Fire Emblem trends.  That pattern you mentioned is what gets us flooded with swordsmen, and as awesome as Marth, Ike, and Roy are, Fire Emblem has far, far more variety to offer than just that.  Would it be so horrible to add a lackey or two (and there is NO BUSINESS holding a series to a 2-slot limit after that Fox triplet stunt)?  Zelda may have the magic department covered, which is why I have doubts as to how much Micaiah would contribute, but nobody in Smash uses an axe, lance, staff, or outside of Final Smashes, inhuman transformation.  Now it's true that once you open that pandora's box for a series as massive in content as Fire Emblem, everyone and their dog will always have their own never-ending character requests.  Still, the level of missed potential is huge.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 05, 2009, 09:01:43 PM
Shelly: concerning Daisy's Up B, i'm actually trying to remember if i borrowed from you or you borrowed from me. our Neutral Bs are sort of similar, too.

concerning Ike, i think he'll stay becuase he's one of the few lords to be featured in two games.

Jerry: tbh, your list does have some silly options. as much as i love Mo More Heroes, Travis will never be in there unless NMH2 gets ultra popular. which won't happen; the games are almost designed to be niche. anything from Square Enix barring Geno would be way too expensive to get in the game. i'd doubt they'd allow anything. they're still butthurt over the Playstation. Boshi just isn't a good choice due to cloneliness. same goes for Louie, as well as Pikmin is way too unpopular.

you're ditching some people too, and for unclear reasons. why are you ditching Toon Link? and why are you looking to replace PT and Lucario? PT represents Pokemon's roots, and Lucario is too damn popular. besides, Pokemon's big enough to have more than 4 slots. and i assume you just looked over Pit and IC accidentally.

then again, this slot mindset isn't good. don't worry so much about the series the characters come from. worry about the characters themselves, and how they'd play. i'd rather have a diversity in playstyles than "equal" representation from each series.

speaking of how they play, that does explain my picks and why i disagree with some of yours. for example, the Wario characters. Syrup is an idea that could work, but i can't imagine anything working for Mona or Ashley.

i should lengthen out my list with some reasonings. but only after i can formulate movesets for Saki and Captain N.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 05, 2009, 09:03:08 PM
i'd rather have a diversity in playstyles than "equal" representation from each series.

Tis why I threw in Akari!  XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 09:06:08 PM
Quote
speaking of how they play, that does explain my picks and why i disagree with some of yours. for example, the Wario characters. Syrup is an idea that could work, but i can't imagine anything working for Mona or Ashley.

Remember, just because you can't it doesn't mean someone else can't. I've actually seen a decent moveset for Ashley. Also, Captain Falcon.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 05, 2009, 09:10:36 PM
don't use that argument. Captain Falcon was barely ever seen outside the Blue Falcon prior to Smash. we've already seen Syrup and Mona and Ashley in action.

actually, i'm going to need help making movesets for Saki and Captain N. i just don't know enough about those series.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 09:28:01 PM
don't use that argument. Captain Falcon was barely ever seen outside the Blue Falcon prior to Smash. we've already seen Syrup and Mona and Ashley in action.

The point is, Falcon proves they can just make up anything up and it can work. Besides, Ashley is a witch and you don't see how she could fight?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Gaia on January 05, 2009, 09:29:37 PM
Fighting game port warning:

Rock (TvC, with a hint of NxC)

With this guy in the fray, he posseses all his moves from TvC, his FS being his lazer from NxC. with that said, I think fighters from third parties can be ported, if done right.

Roll, with all her moves ported from MvC and TvC, this is a veteran you don't want to miss with. comes with her theme, Bitchslap version.

Stages are represented from thier previous RPG/Fighting outings.

Yeah, I'm all out of ideas here..  ;O;
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 05, 2009, 09:58:16 PM
The point is, Falcon proves they can just make up anything up and it can work.

that doesn't prove anything. it just so happened to work extremely well for Falcon. Falcon isn't the rule, nor is he the exception.

Besides, Ashley is a witch and you don't see how she could fight?

i'm just having trouble finding a way to implement it. partly because i don't know all that much about Ashley, or Warioware in general.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: TeaOfJay on January 05, 2009, 10:07:13 PM
Star Fox
- Fox
- Falco
- Wolf
- Andross

This is the only part of your list I can disagree with.

Remove Wolf and put in a character that has an origianl moveset in some other series, and then you're golden.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nexus on January 05, 2009, 10:10:18 PM
Remove Wolf and put in a character that has an origianl moveset in some other series, and then you're golden.

(http://www.halolz.com/wp-content/uploads/2008/05/moonwalks.jpg)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 05, 2009, 10:17:59 PM
Remove Wolf and put in a character that has an origianl moveset in some other series, and then you're golden.

Wolf's moveset is more originally than Falco's.  Falco is more of a clone than Wolf is.  The only thing I'd change with Wolf is his Final Smash, and maybe that Dash move.  Other than that, he's less clonish than Falco.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 05, 2009, 10:43:46 PM
Even then, there are many other weapons he could use anyways.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 05, 2009, 10:49:24 PM
Agreed on Wolf PB and Sato, honestly, I still need to re-work my thoughts on everything there. There's a bunch of stuff I'm gonna comment on after I get this character profile done and then it's back to me narrowing that list down again.

Also, PT, Lucario & Toon Link were never meant to be "replaced", I only said that with the upcoming Zelda Wii, it remains to be seen whether or not the Triforce Trio will get another visual update (highly likely) and if a new 4th Smash worthy character will come from it (again highly likely). As for PT & Lucario, I left those Pokemon rep spots purposely empty because I can't speculate [parasitic bomb] regarding how things turn out there. There are too many situationals to take into account. One of them is actually meant to represent the new PT and their Pokemon should they be getting any.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sparky on January 05, 2009, 11:11:13 PM
OKAY, after looking at this thread, only I can see the OTHER things that are lacking in the Pokemon department.

First off, ghosts, Ghosts, GHOSTS! Ghost types are the ONLY types in Pokemon that were excluded from every single Smash game. (Drifloon doesn't count because its appearance emphasized its Flying type more.)

 The best possible way for a Ghost type to be playable is for Bitchslap to have Pokemon Rival as a character. Now, before you all yell out LOLCLONE, PR should be diverse in his own right, and for a Ghost to be included, have one of his pokemon be Gengar, because let's all face it, Gengar is the most memorable of all the Ghost-types. Probably slap in two other obscure types that were barely represented. And as for Gengar himself, here's a recommended moveset:

 B: Lick
 Side B: Shadow Ball. Rather than have it be a knockoff of Mewtwo's, I was thinking of having this Shadow Ball be nonchargeable and rather work more like PK Thunder.
 Down B: Sucker Punch. Basically, it starts off as a normal punch, but if you can, you would be able to sneak behind the target and punch again.
 Up B: Shadow Claw. Overall, an uppercut-like move.

 Final Smash(if NOT with PR): Dark Cacophany, which is a combination of Dark Pulse and Curse in which everytime Gengar stabs himself with a needle, a Dark Pulse explosion will occur in a random spot on the arena. Not sure how many there should be, though.

As for a stage, have the classic Pokemon Tower. It'll be like Castle Siege in which every now and then, you'll be sent up to the higher floors of the tower, with stage hazards like fog and Ghastlies increasing, and when you reach the top, you'll be faced with the Ghost of Cubone's Mother, also a stage hazard. And before going back to the ground floor, you stay at the top the longest amount of time.

Audiowise, there should be a medley of all of the haunting themes of the Pokemon series (Pokemon Tower, Old Chateau, and Mt. Pyre). Of course, have each of the themes slightly cut to fit one another, although it'll still feel pretty long, since these songs are one of the slowest-paced in the series.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 05, 2009, 11:23:51 PM
More Characters...

(http://img74.imageshack.us/img74/3613/younglinkmm2mh7.jpg)

Young Link
I mean sure, we already have Toon Link (who needs a retooling), Link, and if I get my way, Midna & Wolf Link, but that's NO reason why we can't have yet another Link.  Especially since this Link is completely based off of Majora's Mask.  Some of you might remember this idea from the Brawl topic of the past.  Young Link himself is not all that powerful, but what makes him unique is his Mask Transformations.

Standard B: Bunny Hood
Young Link takes out the Bunny Hood and wears it, allowing him to run faster.  It can be knocked off of him and it comes off when he transforms into a different Link.
Forward B: Deku Mask
Young Link takes out the Deku Mask and transforms into Deku Link.
Up B: Goron Mask
Young Link takes out the Goron Mask and transforms into Goron Link.
Down B: Zora Mask
Young Link takes out the Zora Mask and Transforms into Zora Link.

Final Smash: Fierce Deity Link
Young Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img254.imageshack.us/img254/601/200pxdekulinkeo7.png)

Deku Link
Lightest & Trickiest of the Links.  Moderate Speed and semi-decent power. 

Standard B: Bubble
Deku Link stands still and starts charging a Bubble by Holding B.  The longer the charge, the more damage it does.
Forward B: Deku Spin
Deku Link spins in the direction you select.  Similar to Mario Twister.
Up B: Deku Flower
Deku Link suddenly blasts out of a Flower and then two spinning flowers appear for him to hover downward with.  The blast upward does decent damage and knockback. 
Down B: Remove Mask
Deku Link removes the mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Deku Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img89.imageshack.us/img89/3419/200pxgoronlinkay6.png)

Goron Link
Strongest & Heaviest of the Links.  Little to no Comeback ability though

Standard B: Goron Punch
Goron Link does a 1-2 Punch Combo.  Slow, but very strong.
Forward B: Goron Roll
Goron Link rolls into a ball and starts spinning.  Holding B will charge the roll.  When B is released, Goron Link rolls along the ground.  The longer the charge the faster and harder the roll.  If fully charged, spikes come out of Goron Link.
Up B: Goron Stomp
Goron Link jumps slightly upward then comes slamming down fast. 
Down B: Remove Mask
Goron Link removes his Mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Goron Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img135.imageshack.us/img135/4236/250pxzoralinkpr5.png)

Zora Link
Fastest & Combo Happiest of the Links.  He cannot fly, but he can glide like Pit, MetaKnight, & Charizard.

Standard B: Lightning Shield
Zora Link generates a Lightning Shield around him.  The Shield does not last long and does little to know damage when something is reflected off of it.  However, up close it deals decent damage with no knockback.
Forward B: Fin Boomerangs
Zora Link throws his Fins as Boomerangs.  Each Fin can be thrown one at a time.
Up B: Dolphin Jump
Zora Link does a kind of Swimming Uppercut.  His fins slightly extend outward during the Dolphin Uppercut.  Does moderate damage & knockback
Down B: Remove Mask
Zora Link removes his mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Zora Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img254.imageshack.us/img254/3685/180pxalice1zw9.png)

Alice
Now, I thought about using Balloon Fighter over her, but then my love of "kicking people's ass with Cuteness" kicked in, and well here we are using Alice, the Balloon Kid from the GB game.  Her moveset was not easy to think of, but I hope I came up with something decent and unique.

Standard B: Balloon Pump
Alice inflates Balloons rapidly.  She can inflate a total of 6 Balloons.  The more Balloons she has, the higher she can jump.  If she has all 6 Balloons, she can float and hover around the stage.  The number of Balloons determine how well the rest of her B moves are affected.
Forward B: Balloon Swing
Alice playfully swings on her Balloons.  If B is held after Balloon Swing is activated, Alice's swinging becomes faster and more powerful if you press back and forward on the Analog stick at the proper time.
Up B: Balloon Hop
Alice will jump up and stomp on her opponents head.  How high she jumps depends on how many Balloons she has out.  Hard to catch with, but does good damage if she does.  If she has 6 Balloons on and is floating, the move won't come out.
Down B: Balloon Pop
Alice can Pop the Balloons she has out to reduce their number.  If someone is above Alice and next to her Balloons as she pops them, it does moderate damage, which depends on how many Balloons pop next to them.

Final Smash: Balloon Rising
Alice will begin pumping like crazy, and suddenly all these Balloons will rise up from the bottom of the screen.  They will lift her opponents high off the screen if they cannot dodge or escape from them all.



LoL, still more to come.  However, since technically Young Link is 3-4 characters in one, that took a bit.  Also, I hope everyone likes my Moveset ideas for Alice from Balloon Kid.  XD

OKAY, after looking at this thread, only I can see the OTHER things that are lacking in the Pokemon department.

First off, ghosts, Ghosts, GHOSTS! Ghost types are the ONLY types in Pokemon that were excluded from every single Smash game. (Drifloon doesn't count because its appearance emphasized its Flying type more.)

 The best possible way for a Ghost type to be playable is for Bitchslap to have Pokemon Rival as a character. Now, before you all yell out LOLCLONE, PR should be diverse in his own right, and for a Ghost to be included, have one of his pokemon be Gengar, because let's all face it, Gengar is the most memorable of all the Ghost-types. Probably slap in two other obscure types that were barely represented. And as for Gengar himself, here's a recommended moveset:

 B: Lick
 Side B: Shadow Ball. Rather than have it be a knockoff of Mewtwo's, I was thinking of having this Shadow Ball be nonchargeable and rather work more like PK Thunder.
 Down B: Sucker Punch. Basically, it starts off as a normal punch, but if you can, you would be able to sneak behind the target and punch again.
 Up B: Shadow Claw. Overall, an uppercut-like move.

 Final Smash(if NOT with PR): Dark Cacophany, which is a combination of Dark Pulse and Curse in which everytime Gengar stabs himself with a needle, a Dark Pulse explosion will occur in a random spot on the arena. Not sure how many there should be, though.

As for a stage, have the classic Pokemon Tower. It'll be like Castle Siege in which every now and then, you'll be sent up to the higher floors of the tower, with stage hazards like fog and Ghastlies increasing, and when you reach the top, you'll be faced with the Ghost of Cubone's Mother, also a stage hazard. And before going back to the ground floor, you stay at the top the longest amount of time.

Audiowise, there should be a medley of all of the haunting themes of the Pokemon series (Pokemon Tower, Old Chateau, and Mt. Pyre). Of course, have each of the themes slightly cut to fit one another, although it'll still feel pretty long, since these songs are one of the slowest-paced in the series.


I fully support every idea in here.  I really like your moveset for Genger.  Especially his Final Smash.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: VixyNyan on January 05, 2009, 11:27:47 PM
yey for Alice~

I love Link's transformations. They really fit into Smash Bros somehow. ^^ It gives different playing styles~
Title: Super Smash Bros. Bitchslap: Character Profile: Mike Jones
Post by: Jericho on January 06, 2009, 12:42:22 AM
*I really wish if i could have gotten someone to do some art for this one, but I don't wanna be a hassle. Here goes!*

"Southpaw receiver and the teenage hero of the southern tropics, Mike Jones joins the fray!"
[/Dojo!!]

Seriously speaking, how many people on this board other than myself, PB & Vixy were all counting on an appearance from Mike, the main protagonist from the StarTropics series (NES), in Brawl? I really can't think of anyone more suited for fully playable in roster than this guy right here for numerous reasons. Some of these include:

- Being a Western influenced ace to the obscure Japanese only characters that get into Smash regularly
- Being another memorable legend of the NES days and (surprisingly) one of the most popular retro characters after Little Mac, Takamaru & Lip
- Having a skill set as diverse or potentially more so than Pit or Link
- Fighting with a Yo-Yo is badass. XD

But enough about the history, now I'm going to do something different. It's time to make a moveset! PB has already tried his hand at it all and while his suggestions are spot on for Mike and his character, there are going to be an infinite number of people screaming "NESS CLONE!" It's for that reason alone why I'd like to take it to the next level.

For my idea, Mike would be a fairly athletic and nimble character, I'd say around Pit's speed with Marth's weight class. This would also mean that he's pretty easy to knock around if you get around his crazy yoyo-fu. His attacks would be fast and could almost become a hassle to watch out for at times. The reasoning for this is due to the fact that in both of his games, he was always referred to as an ace baseball player with a mean pitch. Getting that out of the way, now let's talk about what would make him unique, namely, the fighting style and moves.


Quote
A (Jab - See Forward Pass) - Pitches the plain island star straight forward.

A>A>A Hold (Barrage) - Pitches his Yo-Yo forward in quick succession at varying angles, building up damage similar to Fox's Kicks or Link's old AAA stabs.

Dashing A (Walking the Dog (http://www.youtube.com/watch?v=cI8-LjND_Hk)) - Mike runs forward then quickly launches his Yo-Yo forward at a 60 degree angle to the floor. Does average damage but has decent knock back, can KO at high damages if caught in the initial yoyo toss or first few instances of the "Walking The Dog" animation.

Up Tilt  - Quickly throws his yo-yo, now resembling the Morning Star upward and makes it rotate, doing damage like Sonic's up smash.

Forward Tilt - Mike pitches the yo-yo in morning star form forward and it rotates in place damaging in a manner similar to his up tilt before retracting back to himself. This damages enemies while keeping then at bay.

Down Tilt - Mike wraps the yo-yo in its morning star form around his leg and does a "Skip It" (http://www.youtube.com/watch?v=-8B0PfV2R0I) motion with it gliding along the ground. The end of the yo-yo can meteors in certain situations (i.e. catching an opponent before grabbing the ledge) and the chain can sometimes trip opponents caught in it on the ground. Has a light pop-up effect when hit with the Star part on flat ground.

Forward Smash (Forward Pass (http://yoyowiki.org/wiki/Forward_Pass)) - Mike does a quick & simple forward pass pitch with the Island yo-yo, now donning a Supernova appearance to signify his Smash Attack. Has strong knock back, strong damage and the pull back motion can drag opponents closer to you. The longer you charge, the harder and quicker the hit. The yo-yo animates to reflect this strength (it will start sparking up greater than usual before released).

Up Smash (Around The World (http://www.youtube.com/watch?v=_UVadIKgtkQ)) - Mike swings his yo-yo over his head in a wide arc while psychic charging both the chain and Supernova. The greater the charge, the more devastating the effect.

Down Smash - Similar to Ness' downward smash, except Mike's yo-yo darts forward first then back and has a faster motion. Mike does a small hop animation as the yo-yo travels under him. It also retains the the Supernova properties of sparking up due to being a Smash attack. Has a great horizontal knock back and damage.

Neutral Air - Does a somesault with his morning star out and swings it in a sweeping somersault motion. (Think MetaKnight's nair but with the base yo-yo's reach)

Forward Air - CLEATS! More specifically, does a jumping full body kick reminiscent of Mario & Luigi's Forward Air from Smash Bros. 64.

Back Air - Back kick like Fox's Brawl bair using his cleats.

Down Air - A twirling kick much like Mario's old drill kick that racks up moderate damage. The last hit has a weak spike effect.

Grab - Mike just runs up to them and grabs them Yusuke (Yu Yu Hakusho) style.

Grab Attack - Mike casually slings the yoyo at their face while holding them with the other arm.

Back Throw - Mike tosses the character behind him and brings the island yoyo up to swat them away.

Forward Throw - Mike throws the opponent by their shirt forward.

Upward Throw - Mike throws them moderately high then shoots a volley of small psychic flash bombs at them all at once with his slingshot.

Down Throw - Mike jumps on top of them and stomps them (a la Kirby) with his cleats.

B Special (Pitch) - Mike will reach into his pocket and toss a Wonder Horsehide baseball at an opponent. The longer you hold B, the harder the pitch. Sometimes, he might pull out a surprise weapon such as a burning ember (longer he holds this, the more fire damage he takes), bolas which can tangle a person up (try this to someone recovering if you want to lose a friend), a dagger or fake out and use the fast and unpredictable Psychic Flash (which has a tiny firecracker effect). Then there's always the chance of him hurling a pebble at someone for 1 damage and no flinching. It's all a game of chance. Has minimal to good knock back and damage.

Forward B (Ax Smash or Two Step Draw) - Mike will dash forward with either an ancient caveman's Ax, a dagger or a katana from the nearby hammer space and do a dashing attack. A clubbing smash with the Ax, a poking stab with the dagger or a draw and swing with the katana.

Up B (Anklet Jump) - With wings on his shoes, Mike takes a mighty leap forward with his knee extended creating a pressure effect like Wolf's. Opponents are dealt one solid upward blow instead of being carried though. The wings then flap and keep his forward momentum up for recovery purposes.

Down B (Mirror Palms) - Mike makes a gesture like Mr. Mime in the Pokemon anime and an Aegis Reflector styled barrier that reflects projectiles is put in place in front of himself.

Final Smash: Ultra Psychic Shockwave - Mike tosses a psychic charge forward like a molotov cocktail that explodes with an electrical effect multiple times over a wide area.

Taunts
- Mike jumps in place twice mimicking his NES jumping sprite
- Mike takes out a "Try Your Luck" sign that rotates and reveals either a Smash logo, his series logo or a "+1" after the spin. This is in reference to how Try Your Luck signs in the series were guessing games involving him spinning a sign.
- A sound like someone going "ring ring" is heard and Mike looks for a phone on himself before a thought cloud appears over his head and Mica (the guide for all of Startropics 2 and princess saved in StarTropics 1) looks at him scramble mischeviously.

Now then, the little touches. Whenever Mike Jones uses the Smash Attack with the homerun bat, you should hear the classic bat SFX from StarTropics 1, his jumping SFX carries over from the NES game, especially in his landing from his UpB where the "Stepped on a Switch" sound would play, and his taunts HAVE to be him doing the jump like his old sprite, pulling out a Try-Your Luck Sign with a Smash, StarTropics, and Nintendo logo on it, and the last one would be him walking the dog in place with a mischevious grin on his face. Keeping with the series tradition though, if he plays in a level with a lot of water and swimming involved, he'll drown almost instantly at which time you'd see his lost a life spirit float out of the water.

His victory theme would be a grander and edited for Smash remaster of the first theme in this video. (http://www.youtube.com/watch?v=4Ju64K2JiQg) One of his victory poses would be him talking to the crowd and getting interrupted by Mica telepathically. XD


Whew, that took the longest to get right. I had to boot up my games to get some extra details. XD

Now then, let me just close this ridiculously long and fanboy post by saying that PB & Sparky win this thread.
Title: Re: Super Smash Bros. Bitchslap: Character Profile: Mike Jones
Post by: Protoman Blues on January 06, 2009, 12:52:10 AM
It's time to make a moveset! PB has already tried his hand at it all and while his suggestions are spot on for Mike and his character, there are going to be an infinite number of people screaming "NESS CLONE!" It's for that reason alone why I'd like to take it to the next level.

Out of curiosity, outside of the Yo-Yo thing and the random Baseball Bat, how would you get a Ness Clone from my Mike Jones moveset? 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 01:13:43 AM
No, I didn't say that your moveset would make him seem cloned, I just wanted to do something so drastically different that no one could call foul. Yours was actually a good benchmark for mine.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 06, 2009, 01:15:38 AM
Technically, Ness is a Mike Jones clone!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 01:18:20 AM
Ain't that the truth. Actually, not even, Mike is actually athletic in his games! XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 06, 2009, 01:24:33 AM
Well, I'll just say, I kinda like my Mike Jones better.  LoL, no offense or anything.  Although mine might be too powerful.  XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 06, 2009, 01:38:41 AM
Oh yeah. I forgot one more roster addition.

~Lip - Panel de Pon
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 06, 2009, 05:14:59 AM
My thoughts on Pokemon:

If any sanity is to be maintained in terms of representation slots (although I'd go for fun and unbalanced rep over the game suffering from such restrictions any day), then we're in a bit of trouble since we're already at six characters MINIMUM to prevent axing anyone: Pikachu, Jigglypuff, Pichu, Mewtwo, Lucario, and Pokemon Trainer.

I foresee generational representation being a problem, and in a way it already is.  All but Lucario and Pichu are 1st gen, and Pichu is, despite being technically 2nd gen, a 1st gen derivative.  One solution is to have Pokemon Trainer vary up his selectable 'mans a bit to solve this.

But assume for the sake of argument we don't want to ditch anyone, including each individual Pokemon used by PT.  What to do?  I'm thinking PT should have his own "sub-section" after choosing him to pick your 3 Pokemon out of a possible list.  The only real requirement is that each Pokemon has something to contribute to a Triple Finish, and you have 3 Specials instead of 4.  You could even move Jigglypuff and Pichu into the Trainer's selection if you wanted (axe Rollout and Skull Bash; Jigglypuff can use an extended-range Sing for Triple Finish, and Pichu a forward-firing Thunderbolt).  Add in Sparky's Gengar and maybe some additional generational representation.

Pikachu should remain seperate since he's so ludicrously powerful/popular, and Mewtwo and Lucario are more fitting as loners.  So, we have 4 Pokemon character slots, with a loophole for adding as many Pokemon characters as is deemed appropriate.

Also, PT needs should be able to choose different characters as part of the color/skin swap.  It necessitates either including voice-swaps or removing the trainer's voice, but I think it's worth whatever effort/tradeoff is necessary.  I personally would *LOVE* to see Wes and Misty.

And, much as I love Latios and Latias, I must DEMAND that Dragonite join the Pokeball list.  He'd have made a far better Hyper Beamer than Deoxys, IMHO.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 06, 2009, 05:16:53 AM
Oh, what to do with Pokemon?

I'd almost like to see one representative from each Gen (assuming 5th is out before SSBBitchslap), and yet I can't think of any specifics other than Pikachu.
Title: Re: Super Smash Bros. Bitchslap: Character Profile: Mike Jones
Post by: Satoryu on January 06, 2009, 06:23:35 AM
Seriously speaking, how many people on this board other than myself, PB & Vixy were all counting on an appearance from Mike, the main protagonist from the StarTropics series (NES), in Brawl?

i'd didn't expect him to get in one bit. partly because i'd never even heard of Statropics. unfortunately, Startropics is incredibly unheard of. more people probably knew of Earthbound before Smash 64 than anyone knows about Startropics today. i told my friends that quite a few people wanted to see Mike Jones in. and they said "who?" i told them he came from Startropics, and they never heard of it. and neither have i if you had not brought it up.

then again, Ice Climber is pretty obscure, isn't it?

and to whoever suggested Ninten, he and Ness are the same person.

PB: your YL list is interesting, to say the least. i'd ditch the human form, though. it feels like its only taking up space. i think swapping through the mask forms is enough.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 06, 2009, 06:26:58 AM
and to whoever suggested Ninten, he and Ness are the same person.

Similar? Yes. The same? No.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 06, 2009, 06:29:59 AM
Pikachu should remain separate since he's so ludicrously powerful
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: The Drunken Dishwasher on January 06, 2009, 06:40:21 AM
Man, I really should get my ass onto playing Startropics one day hahaha.

As for the movelists Jericho, Sparky and PB provided.  I support them<3 w/ love.

I should think of one for Earthworm Jim (I know he's from interplay, but imagining Jim onto the world of Smash is just....wonderful~)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 06, 2009, 06:48:04 AM
*quote fix*
Point taken.  I'd meant to add that too, but I reconsidered what with the suggestion for Pichu being part of PT's roster.  But in Pichu's case the self-damage kinda evens it out more, since his teammates have to put up with that extra damage following any switches.
Title: Re: Super Smash Bros. Bitchslap: Character Profile: Mike Jones
Post by: Jericho on January 06, 2009, 06:52:17 AM
i'd didn't expect him to get in one bit. partly because i'd never even heard of Statropics. unfortunately, Startropics is incredibly unheard of. more people probably knew of Earthbound before Smash 64 than anyone knows about Startropics today. i told my friends that quite a few people wanted to see Mike Jones in. and they said "who?" i told them he came from Startropics, and they never heard of it. and neither have i if you had not brought it up.

then again, Ice Climber is pretty obscure, isn't it?

Hell, I would have settled for an Assist Trophy. He really isn't too obscure if most places I go to, I can find someone advocating for a new appearance from him.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 06, 2009, 06:53:50 AM
Whether it's in SSB4 or not, I would like to see some more Battle Clash/Metal Combat action.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Akamaru on January 06, 2009, 07:00:26 AM
More than one person could use the smash ball. Like 2 Smash Balls floating around.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 06, 2009, 07:09:29 AM
acutally, i'd rather there be a new method of aquiring Final Smashes. the idea of a super meter sounds like a good idea, actually.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 07:13:41 AM
acutally, i'd rather there be a new method of aquiring Final Smashes. the idea of a super meter sounds like a good idea, actually.

Like I said before this plus a crowd cheer mechanic a la PM2 would work wonders.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 06, 2009, 07:21:54 AM
acutally, i'd rather there be a new method of aquiring Final Smashes. the idea of a super meter sounds like a good idea, actually.

I'm not so sure about that. Part of the reason of why I like the Final Smashes is because it's different from what's usually done. Not to mention they'd have to balance them if that happens, having to face Super Dragon Yoshi/Super Sonic/Giga Bowser so often would be annoying.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: pyromonki12 on January 06, 2009, 09:04:26 AM
a lot of final smashes need to be balanced anyway. I think the smash ball system works well, I just think the insta-KO ones should go. I know they're supers but they could just be high damagers, the whole unavoidable death because I couldn't reach an awkwardly placed smash ball doesn't leave with the feeling that I've been served an honest match.

But FS's do make for great lulz.
Title: Re: Super Smash Bros. Bitchslap: Character Profile: Mike Jones
Post by: Protoman Blues on January 06, 2009, 09:22:20 AM
PB: your YL list is interesting, to say the least. i'd ditch the human form, though. it feels like its only taking up space. i think swapping through the mask forms is enough.

He needs to be in though.  I don't want to have a Random Mask Switch similar to the Pokemon Trainer.  I want you to be able to switch at will, and that requires Young Link to be the Base.  Plus, when he dies & after the Final Smash wears off, he always comes back as Young Link. 

Oh, and his Stage is going to be the Stone Tower Temple.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 09:22:45 AM
a lot of final smashes need to be balanced anyway. I think the smash ball system works well, I just think the insta-KO ones should go. I know they're supers but they could just be high damagers, the whole unavoidable death because I couldn't reach an awkwardly placed smash ball doesn't leave with the feeling that I've been served an honest match.

But FS's do make for great HAHA.

You leave my Critical Hit alone. >_>

It's one thing to smack the [parasitic bomb] out of someone for a insta-KO. It's another thing entirely to set someone up so badly for it that they're scratching their head going WTF (ask PB about my Star Rod to reverse Critical Hit moment), or canceling it early and catching people off guard.

Damn, Marth's Critical Hit is the ultimate mind game. No wonder I like it so much. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 06, 2009, 09:26:07 AM
I'm kinda curious what people think of my Alice idea.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 09:35:29 AM
I liked it actually, it's quirky and original. XD

What I'd like to know is what people thought of my overall Mike Jones moveset (not just the specials) and if a 45 person roster would be pushing things too much. I've condensed the list again to 48, but I really can't find 3 characters to axe. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 06, 2009, 09:37:28 AM
LoL, I'll tell you what.  Make the Font bigger and then I'll give your Mike Jones' A moves a more closer look!

Also, why are you axing anyone?  This topic is for fun!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 09:42:12 AM
Hmm, that's true. I guess I'm trying too hard to make a universal thread approved list. XD

I'll increase the font now. And done. (http://forum.rockmanpm.com/index.php?topic=754.msg39573#msg39573) Be sure to leave comments on the special notes as well. XD

EDIT - I'm going to find some music for that profile in a bit. Artists of RPM, it'd be nice if we could see your renditions of some of these things. 8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 06, 2009, 09:54:48 AM
Hmm, that's true. I guess I'm trying too hard to make a universal thread approved list. XD

I'll increase the font now. And done. (http://forum.rockmanpm.com/index.php?topic=754.msg39573#msg39573) Be sure to leave comments on the special notes as well. XD

LoL, I mean, I'll let you in on a little secret.  When I eventually get around to 3rd Party Characters, you can be DAMN sure I'm making a Blues moveset!   8D

Awesome.  I'll check that tomorrow, as I think it's bed time.

Posted on: January 06, 2009, 03:45:07 AM
Actually, screw it.  I just read it now. 

The A moves seem pretty decent in terms of the Yo-Yo being the primary weapon.  However, I think you have way too many moves that do both decent damage & knockback.  From what it sounds like, he has no real weakness, so to speak.

As for his B moves, as I said, I prefer mine for the main fact that I think my Down B & Forward B make him a little more unique as a character.  However, if the Yo-Yo was his primary weapon of attack, then my Standard B could use more work.

Also, I think my Ultra Psychic Shockwave is more powerful (and possibly more Broken) due to the fact that I don't see Mike jumping up high in order to do it.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 10:12:23 AM
Actually, screw it.  I just read it now. 

The A moves seem pretty decent in terms of the Yo-Yo being the primary weapon.  However, I think you have way too many moves that do both decent damage & knockback.  From what it sounds like, he has no real weakness, so to speak.

As for his B moves, as I said, I prefer mine for the main fact that I think my Down B & Forward B make him a little more unique as a character.  However, if the Yo-Yo was his primary weapon of attack, then my Standard B could use more work.

Also, I think my Ultra Psychic Shockwave is more powerful (and possibly more Broken) due to the fact that I don't see Mike jumping up high in order to do it.

Hmm, it does seem like I got carried away with my wording, but for the most part, only the smashes have a high knockback and damage properties. The tilts are meant to play keep away and at most juggle people and keep them in range. The individual A moves are simple enough, though I really like the idea of KOing someone with a dashing "Walking the Dog". So then how would you propose balancing him out without losing the animations and zany nature I had for his style?

My final smash could possibly be more balanced due to the fact that there are only ten explosions. However they all happen one after the other. Think a PK Starstrom where every star that dropped exploded either on contact with the ground, in the air, or on an opponent.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 06, 2009, 10:15:55 AM
So then how would you propose balancing him out without losing the animations and zany nature I had for his style?

I would say make him still punch and kick with the Cleats and such, and make the Yo-Yo his final hit in a Combo as well as his Smashes, but reduce their power a bit.  Perhaps only give him 1 or 2 good powerful Smashes, like his Forward and Up Air, or something like that.  Keep his Meteor Smash in though. 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nekomata on January 06, 2009, 10:28:52 AM
First off, ghosts, Ghosts, GHOSTS! Ghost types are the ONLY types in Pokemon that were excluded from every single Smash game. (Drifloon doesn't count because its appearance emphasized its Flying type more.)
[chameleon sting]ing this.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 06, 2009, 06:53:46 PM
a lot of final smashes need to be balanced anyway. I think the smash ball system works well, I just think the insta-KO ones should go. I know they're supers but they could just be high damagers, the whole unavoidable death because I couldn't reach an awkwardly placed smash ball doesn't leave with the feeling that I've been served an honest match.
This I do not agree with.  First of all, no Final Smash is unavoidable if you're careful/skillful enough (at least assuming the stage has decent variance; you're pretty much screwed if you're stuck against a Landmaster on Final Destination).  It's a momentary challenge, one which I'm happy to contend with.  If you submit yourself to death just because you know a Zero Laser is on the way, that's your problem.

The entire point of the Smash Balls is that anyone has access to them, just like the other items.  The fact that Smash Bros. is so off the wall and so unlike a traditional fighter is a key part of the game's appeal to many, myself included.  But ever since Melee the game has accommodated those who try to "force" the game into a traditional fighter.  Leave it at that.  If you don't like Final Smashes, there's no reason you can't turn the Smash Balls off.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 07:11:38 PM
-post-

Thank you so much for putting it into perspective.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 06, 2009, 07:24:39 PM
[...] you're pretty much screwed if you're stuck against a Landmaster on Final Destination.

This happens to me all the time. -u-' IMO, Wolf + Falco + Final Destination = FUN!

Also, I agree with Hypershell on this one. I for one would find the game a lot less fun without the Final Smashes.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 06, 2009, 07:26:45 PM
If you submit yourself to death just because you know a Zero Laser is on the way, that's your problem.

LoL, if your health is high enough, you submit yourself TO death if you ARE Samus and you fire the Zero Laser.   8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 06, 2009, 07:35:42 PM
This happens to me all the time. -u-' IMO, Wolf + Falco + Final Destination = FUN!
The Landmaster is the most obvious example, but really, you can get screwed in a lot of ways on Final Destination.  Smash was never conceived as a flat-terrain-and-platformless fighter, and there are a lot of issues with trying to force that as "the" metagame the way the tournament community tried to in Melee.  Brawl just happened to make that even more apparent.  Which is really a lousy time to start adding a Final Destination 4-player free for all into Classic mode. X(
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 06, 2009, 07:38:35 PM
The Landmaster is the most obvious example, but really, you can get screwed in a lot of ways on Final Destination.  Smash was never conceived as a flat-terrain-and-platformless fighter, and there are a lot of issues with trying to force that as "the" metagame the way the tournament community tried to in Melee.  Brawl just happened to make that even more apparent.  Which is really a lousy time to start adding a Final Destination 4-player free for all into Classic mode. X(

True, but honestly, I really like Final Destination in Brawl. Probably because it's so damn simplistic and really comes down to the nitty-gritty fighting eachother (unless you're really good at dodging). Of course, that's just me... n_n;
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 06, 2009, 07:53:12 PM
Yeah, but even if going completely item/FS-less, there's still the fact that Final Destination severely downplays the aerial game.  That's what I hate about it.  The lack of terrain difference also grants undue leverage to lateral distance moves, be they dashing or projectile.

This is also true, to a lesser extent, of Battlefield.  Sure, it has platforms, but they're so closed in that it doesn't make much difference.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 06, 2009, 09:13:15 PM
i can't stand Brawl's FD. those lips under the ledges screw everyone over.

something came to me last night. i see Dixie is a very popular pick. well, i'd opt not to use Dixie because it creates an imbalance of retro. i'd say put in a character that's a little more fresh. and because Dixie's playstyle would be very fun, there's a perfect alternative: Tiny. i'll whip up a moveset in a little bit.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Da Dood on January 06, 2009, 10:24:51 PM
Final Destination is my favorite stage, but I'm no expert at Smash fighting, so what do I know?

Now that I think about it, Dixie would kick ass. She is one of the best character designs in gaming ever, after all.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 06, 2009, 11:45:58 PM
i've touched up my character list/movelist. i'll use this post to explain my reasoning for the characters.

- the original 12 have to be there. no exceptions.
- every character in Brawl is still here, cause there's really no reason to ditch anyone.
- those that were in Melee, but not in Brawl are back in some form. the clones are alternate costumes of their originals, and Mewtwo is playable. (i originally had Doc has his own character, but i rejected that idea. its one thing to have two characters named Link. its another to have Mario in two different getups occupying different spaces. i gave Mario a Dr. Mario move in place of FLUDD anyway. i don't want anything specific to one game.)

- Daisy was added for more female representation, and also to bring in some athleticism to the Mario camp.
- Tiny was picked over Dixie as stated on the previous page.
- K Rool is to add another villain to the roster.
- Bowser Jr. is there with his paintbrush, representing for the Yoshi camp. he is basically the same as Baby Bowser. and he's the only Baby that would really work.
- Ashley's there for WarioWare representation.
- Ridley's there because everyone knows he'd be awesome.
- Krystal is to again up the female quotient, as well as to add more diversity to the Starfox camp.
- Jody is there to add more females, and i really liked Ben's ideas for her. so i worked off them.
- Blaziken is there because he's naturally a fighter and would fit in to a fighting game. the Poketeam could use some actual RSE representation as well. and last time i checked, Blaziken was pretty popular.
- Ike stays because he's a lord in 2 games.
- Micaiah is there to add more females and not clutter the game with swordsmen.
- Little Mac is there because he's the most obvious choice.
- Ray is there because lack of Custom Robo is rather surprising.
- Issac represents for Golden Sun, which last time i checked was a big hit. why Ninty isn't continuing with them is baffling.
- Saki is there because Sin and Punishment is really popular now. he's also a natural fit.
- Captain N is there for old school fans. a redesign/update/maturation would be nice to see.
- Mega Man and Simon are there becuase they're likely the biggest 3rd party characters that stand a chance. and if you're going to have Captain N, you should have the rest of the team.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 06, 2009, 11:56:42 PM
i've touched up my character list/movelist. i'll use this post to explain my reasoning for the characters.

- Bowser Jr. is there with his paintbrush, representing for the Yoshi camp. he is basically the same as Baby Bowser. and he's the only Baby that would really work.
- Blaziken is there because he's naturally a fighter and would fit in to a fighting game. the Poketeam could use some actual RSE representation as well. and last time i checked, Blaziken was pretty popular.
- Ike stays because he's a lord in 2 games.
- Micaiah is there to add more females and not clutter the game with swordsmen.
- Little Mac is there because he's the most obvious choice.
- Ray is there because lack of Custom Robo is rather surprising.

You are a genius. I was already redoing my list, but your Bowser Jr. idea works waaaay too well. I'mma steal it now. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 07, 2009, 12:02:00 AM
- Bowser Jr. is there with his paintbrush, representing for the Yoshi camp. he is basically the same as Baby Bowser. and he's the only Baby that would really work.
Bowser Jr. is not Baby Bowser, no matter how similar they may look.  If you want Yoshi representation, go for Kamek.

(Naval Piranha would make a cool Adventure Mode boss, too)

Quote
- Krystal is to again up the female quotient, as well as to add more diversity to the Starfox camp.
Thank you.  I'm not the biggest Krystal fan (do like, just not nuts), but a staff-user would at least break the Fox-triplet crap.

Quote
- Micaiah is there to add more females and not clutter the game with swordsmen.
I still say Zelda's magical A button arsenal is too much up Micaiah's Light Magic alley.  While I realize everyone and their dog will argue with me on popularity grounds, if I were to pick a female non-sword FE character, I'd go with Shiida, Titania, or Lethe.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 07, 2009, 12:18:15 AM
I still say Zelda's magical A button arsenal is too much up Micaiah's Light Magic alley.  While I realize everyone and their dog will argue with me on popularity grounds, if I were to pick a female non-sword FE character, I'd go with Shiida, Titania, or Lethe.

Stop reading my mind and posting what I came up with weeks ago. XD

You have NO idea how much I was contemplating putting her into a Smash roster. It'd even make more sense to have Marth & Shiida as the power couple representing Fire Emblem since they're both the series most important firsts (Marth = first Fire Emblem lead, massively popular worldwide at this point thanks to Melee, Brawl and Fire Emblem: Shadow Dragon DS; Shiida = first truly important female in Fire Emblem, has a good bit of popularity herself, and has gained a good deal more with Shadow Dragon DS. Not to mention, staff user.)

Honestly, that should have happened from Melee so the whole Roy isn't from the same game, "Why was he cut?", and working out a SSB4 roster problems wouldn't be so damn difficult to deal with. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 07, 2009, 01:32:13 AM
To be fair, everyone keeps stealing the Daisy tennis spike idea....

Alright, you can have Shiida and I'll take Lethe, deal?

I swear I will never forgive RD's devs for nerfing her.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 07, 2009, 01:48:43 AM
To be fair, everyone keeps stealing the Daisy tennis spike idea....

Alright, you can have Shiida and I'll take Lethe, deal?

I swear I will never forgive RD's devs for nerfing her.

Deal. Also, I want to believe that Fire Emblem by SSB4 will be worthy of 3 characters (at least). Thing is, that third spot has fierce competition between:

1.) Ike (I love him in Brawl already, so why change a good thing?)
2.) Hector (Could serve to be the heavy hitter Ike currently is, uses an Axe, and is pretty popular)
3.) Lyn (It's [chameleon sting]ing Lyn. Honestly, I wanted her in Brawl just because there are still no damn eastern style swordsmen/samurai influenced swordsmen in the roster, and that's a crime. Also, girl. XD)
4.) Roy (Because although personally, I prefer the Marth, I know that a fully re-worked Roy would be awesome, that and the fan demand would send him straight to the top of the wanted pile.)

So Hypershell, since you're pretty much the only other FE head doing this, who would you pick? I'll probably do a four set from them for the laughs anyway though. XD

Also, I still haven't gotten Radiant Dawn... Damn you Nintendo World for being out of stock the one time I had money for it! XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 07, 2009, 01:51:30 AM
- those that were in Melee, but not in Brawl are back in some form. the clones are alternate costumes of their originals, and Mewtwo is playable. (i originally had Doc has his own character, but i rejected that idea. its one thing to have two characters named Link. its another to have Mario in two different getups occupying different spaces. i gave Mario a Dr. Mario move in place of FLUDD anyway. i don't want anything specific to one game.)

BULL. [parasitic bomb].  Dr. Mario WILL be Playable once more, once I get done with him.  He deserves more than just a Skin Swap, and I'm gonna see to that.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 07, 2009, 01:54:40 AM
BULL. [parasitic bomb].  Dr. Mario WILL be Playable once more, once I get done with him.  He deserves more than just a Skin Swap, and I'm gonna see to that.

Honestly, I would have done it myself, but my Mario group was 6 frigging people. XD

Him & Lip would be great representatives of Nintendo's puzzle game heritage though.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 07, 2009, 02:04:09 AM
BULL. [parasitic bomb].  Dr. Mario WILL be Playable once more, once I get done with him.  He deserves more than just a Skin Swap, and I'm gonna see to that.

my list, my rules, ho.

however, i will take Shelly's point that Bowser Jr. != Baby Bowser. next revision, i'll stuff him into the Mario category and leave Yoshi all by hisself again.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 07, 2009, 02:06:59 AM
Dr. Mario I might excuse as a costume swap if not for Fireballs and FLUDD.  They don't really work for him.
So, what the hell?  6 character slots isn't the end of the world (5 to preserve the oldies + Daisy for me).  Mario IS the company mascot, after all.

Oh yes, and Pichu does NOT work as a Pikachu skin-swap.  The fact that he is smaller, with infinitely cuter vocals and taunts, is the whole freaking appeal.  Like I said, if roster space is a concern then I'd group him with possible Pokemon Trainer picks.

So Hypershell, since you're pretty much the only other FE head doing this, who would you pick? I'll probably do a four set from them for the laughs anyway though. XD
Well, since I'm one of those "sucks to axe anyone" people, I'd probably preserve Marth, Ike, and Roy.  Lethe makes four already.

So far as how to handle Lethe (transforming character is a given), I figure the animal form would hit harder, but fly further when struck (since Laguz tire easily when shifted).  As for moves......need more time there.  Fire Emblem attacks are basically pulled out of a hat, anyway.  But I figure a paralyzing roar should be part of her Final Smash.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 07, 2009, 02:10:50 AM
Dr. Mario I might excuse as a costume swap if not for Fireballs and FLUDD.  They don't really work for him.

i ditched FLUDD completely, replacing it with Dr. Mario viruses. and when using the Doc Skin, Mario would throw Megavitamins instead of fireballs.

Oh yes, and Pichu does NOT work as a Pikachu skin-swap.  The fact that he is smaller, with infinitely cuter vocals and taunts, is the whole freaking appeal.

i don't think the size difference is that profound. and what's wrong with skin swaps getting altered voice clips?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 07, 2009, 02:16:29 AM
It's enough.  Even if overall height is close, their body proportions are anything but.  There's also the physics differences, weight and speed and all.

Viruses I think would work better as a Final Smash.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 07, 2009, 02:23:23 AM
Baby Bowser as an Assist Trophy, perhaps. Keeps Ground-Pounding, doing massive damage to those in direct contact, then causing a shockwave to hit anyone else standing on the platform.

Or, if you really want to break canon and still be awesome, make Bowser Jr.'s Final Smash the same as the last Baby Bowser fight.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 07, 2009, 02:31:12 AM
Or, if you really want to break canon and still be awesome, make Bowser Jr.'s Final Smash the same as the last Baby Bowser fight.

ooooh, that's good. can i steal this?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on January 07, 2009, 02:34:16 AM
Him & Lip would be great representatives of Nintendo's puzzle game heritage though.

True, but would it have to be Doc, though?

I say, any or all of the Virii (they could stand to have all 3 playable as a sort of PKMN Trainer style-switch system, maybe) could stand to represent Dr. Mario by themselves, in my opinion. After all, they play a more pivotal part in the games than Doc himself certainly does.

Besides, if there's one thing Smash lacks, it's definitely more "bad guys", or just general "up-to-no-good" scamps to help fill up that roster.

Or, if you really want to break canon and still be awesome, make Bowser Jr.'s Final Smash the same as the last Baby Bowser fight.

Would be cool, but at the same time wouldn't be necessary, in my opinion. In the games, Jr has a perchance for summoning crap to ruin people's day, so let him snap his fingers and summon something like an Airship Fleet or some iteration of a Giant Mecha (I'm thinking something along the lines of Mario Galaxy) to wreck havoc on the screen for a couple of seconds.

Either that, or he could pull a Mario Kart and throw a LARGE Bowser-style koopa shell on screen.  8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 07, 2009, 02:39:29 AM
All these recent posts remind me that I should do an AT list sometime as well. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 07, 2009, 02:52:49 AM
ooooh, that's good. can i steal this?

Hey, if you can decide whether or not you want him to breathe huge fireballs at a certain spot, or whether he should just ram everyone on-screen with his colossal size, be my guest.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 07, 2009, 02:52:55 AM
You know, it's about time you got here, Ben!  I've been curious what you thought of my Akari & Alice Bitchslap ideas. 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 07, 2009, 02:55:00 AM
As long as this is SSBBitchslap, we really should have Tifa Lockheart and Scarlet.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 07, 2009, 02:57:24 AM
As long as this is SSBBitchslap, we really should have Tifa Lockheart and Scarlet.

Put in whoever you want.  LoL, I mean, it's not like Ninty's reading this board and swapping our ideas.  Have fun with it.

I mean, I'm putting in Blues!  XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 07, 2009, 03:01:32 AM
LoL, I mean, it's not like Ninty's reading this board and swapping our ideas.

Well, they should. D:
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 07, 2009, 03:11:52 AM
You know, it's about time you got here, Ben!  I've been curious what you thought of my Akari & Alice Bitchslap ideas. 

Indeed. Comments would be appreciated on anything I've rambled about as well. XD

Well, they should. D:

I'd be scared. I'd also want full access to the next Dojo! for laughs. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on January 07, 2009, 03:19:36 AM
You know, it's about time you got here, Ben!  I've been curious what you thought of my Akari & Alice Bitchslap ideas. 

Sorry, been a bit in and out over the last week and some change. Been very busy, plus I some how managed to get under the weather a bit. I'm (mostly) better now.  8D

Any way, I'll get to my comments (or rather "rants/raves") on yours and Sats soon. If not now, hopefully before the night is over...
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on January 07, 2009, 03:27:02 AM
Speaking of comments, I guess no one here knows much about Boktai since no one commented on my Django D:
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 07, 2009, 03:28:40 AM
Sorry, been a bit in and out over the last week and some change. Been very busy, plus I some how managed to get under the weather a bit. I'm (mostly) better now.  8D

Any way, I'll get to my comments (or rather "rants/raves") on yours and Sats soon. If not now, hopefully before the night is over...

You know how much I love your comments, rants, & raves!   8)

Well here, Ben.  To save you some trouble, as well as to shameless self promote my ideas and pat myself on my sexy ass, I'll simple Copy Pasta them all here for you to see.   8D

(http://img211.imageshack.us/img211/8118/littlemacssbbwo7.jpg)

Little Mac
Little Mac would probably be my first choice.  He's a FIGHTER.  LoL, he's pretty much perfect for Smash Bros, and not just for jumping off levels as an Assist Trophy.  It could definitely be done, and should be with the Upcoming Punch Out Wii game. 

Standard B: Charge Punch. 
Limited Power, but can deal decent Knockback.  Obviously hurts more depending on how long you Charge it.
Forward B: Dash Punch. 
Dashes forward and does a cool 1-2 Punch combo.  Useful for a Get-Back move.
Up B: Charge Uppercut. 
Ducks and charges Uppercut.  Longer the charge, higher the Uppercut.  Powerful move, also a get back.
Down B: Guard Counter. 
Similar to Ike's more than Marths.  Basic concept.  Does standard damage.

Final Smash: TKO. 
Similar to Critical Hit.  Dashes forward, catches, instant death.

(http://img361.imageshack.us/img361/6003/daisykw6uw2.png)

Daisy
Whereas Peach is our sexy smug Princess (she's SO smug), Daisy could be our athletic representation.  Perhaps garbed in one of her many Sports outfits.  Bitchslap needs more Bitchslappin gals, and I think Daisy has earned a spot.

Standard B: Play Ball. 
Similar to Wolf's Blaster.  Up close, the Bat hits and does decent knockback.  Otherwise, Daisy hits a Baseball straight ahead, which does little damage.
Forward B: Triple Green Shells. 
Like in Mario Kart, Daisy summons a Green Shell Shield around her.  Further Forward/Backward B determines which direction the shells fire in.  Limited Damage and little to no Knockback.
Up B: Daisy's Serve.
Like Captain Falcon's/Ganordorf's Up B, but faster, Daisy jumps upward holding a Tennis Racket.  If she catches someone, she uses her Tennis Racket to knock person down diagonally.
Down B: Soccer Slide. 
Daisy slides along the ground.  If she catches someone, she kicks them like a Soccer Ball, sending them in the opposite direction

Final Smash: Driving Miss Daisy. 
Like Blue Falcon, only the Kart moves straight ahead from one side to the other.  If caught, one gets knocked onto Mario Kart track, then a loud HI, I'M DAISY is shouted before she comes onto screen and hits you. 

(http://img142.imageshack.us/img142/5972/linkmidnawolfld6.jpg)

Midna/Wolf Link
My guess is that by Bitchslap, we'll possibly see a new Zelda game, but I'd still love for our dear Twilight Princess to get some attention.  However, I think that since Link will most likely be updated for Bitchslap, there's no harm in having her ride Wolf Link, seeing as how the moves are pretty much already there!

Standard B: Midna Grab
Holding B will make Midna's head Hand come out with a small field surrounding them.  If opponents step into the field, Wolf Link & Midna dashes towards each opponent and strikes.  Also used to get back.
Forward B: Dashing Bite
Wolf Link dashes forward and jumps onto opponent and starts biting.  How much damage depends on how many bites you can get off by pressing A.
Up B: Midna Warp
Similar to Zelda's Farore Wind.  Used primarily for a comeback.
Down B: Wolf Spin
Wolf Link does his trademark spin around.  Does decent knockback and damage.

Final Smash: Fused Shadow
Midna calls forth the power of the Fused Shadows and transforms into giant creature.  Midna is Invincible for 10 seconds.  Similar to Giga Bowser.

(http://img357.imageshack.us/img357/6290/mikeap2.jpg)

Mike Jones
The hero of the beloved StarTropics series, Mike Jones is in definite need of a comeback much like Pit & Little Mac. 

Standard B: Island Yo-Yo
The traditional Mike Jones weapon, I'd make it similar to Sheik's chain, just with more distance and more power as well.  While holding B, Mike can swing it around much like Sheik's Chain.  Can be used as Mike's primary Ledge grab as well.
Up B: Anklet
Allows Mike to jump twice his normal distance for a short time.
Down B: Foot Switch
In traditional StarTropics fashion, a Switch appears under Mike Jones and he steps on it.  When he does, a Box opens up and switches his Forward B Item at Random.
Forward B: Bolos, Asterisks, Mirror, Baseball Bat, Katana
Bolos: Thrown straight ahead.  If it hits opponent, it paralyzes them for a split second, like Zero Suit Samus' weapon
Asterisks: Shurikens that do little damage but can be thrown in 8 Directions.
Mirror: Similar to Pit's Mirror Shield, but weaker
Baseball Bat: Standard swing.  Does little damage but decent knockback. (LoL, too many Bats?)
Katana: Standard Swing.  Does little knockback but decent damage.

Final Smash: Ultra Psychic Shockwave
Mike Jones stands where he is and lets loose 10 Powerful Psychic Shockwave balls which you can control their aim and when you fire them.  10 Second Time Limit. 

(http://img129.imageshack.us/img129/3676/dixiekongiu7.jpg)

Dixie Kong
LoL, in yet more effort to get Female Bitchslappers, I think there are few more deserving to be in the Bitchslap than Dixie Kong.  Definitely a classic member of the DK Crew.

Standard B: Hair Roller
Dixie curls up with her hair around her and rolls while you hold B.  Can be done for a limited time.  Similar to Yoshi's Egg.
Forward B: Hair Whip
Dixie rapidly whips her hair forward at opponents.  Similar to Ivysaur's Vine Whip.  Can also grab the ledge.
Up B: Hair Copter
While on the ground, Dixie spins around for a time and can move around while spinning.  While in the Air, Dixie hovers slowly downward, much like Peach's Umbrella & like DKC2.
Down B: Banana Peels
Similar to Diddy Kong's Banana Peels, except she throws them forward.  Like Diddy, she's only allowed two at a time!

Final Smash: Rambi
Dixie releases Rambi from a Box then jumps on top of him and is invincible for 10 seconds.  Hilarity then follows.

(http://img212.imageshack.us/img212/6979/kaptainkroolsuperyb5.jpg)

Kaptain K.Rool
That's right, I'm opting for Kaptain K.Rool over King K.Rool.  Why?  Because he's a [tornado fang]ing Pirate, that's why.  LoL, no other explanation is really needed! 

Standard B: Blunderbuss
He shoots Cannonballs out of his Blunderbuss Pirate gun.  Cannonballs will randomly be covered with Spikes.
Forward B: Clouds
From his Blunderbuss, K.Rool will shoot out one of three clouds at Random.  Red will slow the opponent down.  Blue will freeze them.  Purple will alter their controls from Left to Right and Visa Versa.
Up B: High Jump
Standard Giant Villain High Jump Ass Stomp.  More similar to Dedede than any others.
Down B: Invisibility
Turns Invisible for a very short time.

Final Smash: Cannonball Run
K.Rool fires numerous Cannonballs into the air and they rain down upon the stage.  Some are spiked.

(http://img73.imageshack.us/img73/8207/1080akarijw6.jpg)

Akari Hayami
Again, since Bitchslap needs more Female love, I thought to myself, "Self, why not give some much needed love and sex appeal to the hottie from 1080 Snowboarding & Wave Race: Blue Storm?" Well good thinking, PB.  Good thinking!  She would actually use her Snowboard as a weapon, for great Whacking purposes.  She would be kinda combo happy for her moveset, to try and keep with the 1080 & Wave Race spirit. spirit.

Standard B: Snow Wave
Akari would swing her Snowboard forward and create a minor wave of Snow, like how one is created when a Snowboarder stops quickly.  Does more damage if you get hit by the Snowboard
Forward B: Triple Back Flip
A flashy move involving Akari and her Snowboard.  This move is a combo move similar to Marth's Forward B move.  Depending on how you combo it, it will either send the opponent forward or upward.  It sets up for the Down & Up B moves.
Down B: Forward 1080 Spin
Akari will jump on her Snowboard and do a 1080 Spin forward towards an opponent.  This is another Combo move and requires precise movements to do the most damage.  Can be used as a get back move.
Up B: Upward 1080 Spin
Akari will jump on her Snowboard and do a 1080 Spin Upward towards an opponent.  Another Combo move that requires precise movements to do the most damage.  Also is used for coming back.

Final Smash: Half Pipe
Akari will throw her Snowboard like a Boomerang.  Whomever it catches will be knocked into a Half Pipe, and Akari will come racing down on her Snowboard and hit each person individually.  Depending on the trick determines the damage and kill ability.

(http://img74.imageshack.us/img74/3613/younglinkmm2mh7.jpg)

Young Link
I mean sure, we already have Toon Link (who needs a retooling), Link, and if I get my way, Midna & Wolf Link, but that's NO reason why we can't have yet another Link.  Especially since this Link is completely based off of Majora's Mask.  Some of you might remember this idea from the Brawl topic of the past.  Young Link himself is not all that powerful, but what makes him unique is his Mask Transformations.

Standard B: Bunny Hood
Young Link takes out the Bunny Hood and wears it, allowing him to run faster.  It can be knocked off of him and it comes off when he transforms into a different Link.
Forward B: Deku Mask
Young Link takes out the Deku Mask and transforms into Deku Link.
Up B: Goron Mask
Young Link takes out the Goron Mask and transforms into Goron Link.
Down B: Zora Mask
Young Link takes out the Zora Mask and Transforms into Zora Link.

Final Smash: Fierce Deity Link
Young Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img254.imageshack.us/img254/601/200pxdekulinkeo7.png)

Deku Link
Lightest & Trickiest of the Links.  Moderate Speed and semi-decent power. 

Standard B: Bubble
Deku Link stands still and starts charging a Bubble by Holding B.  The longer the charge, the more damage it does.
Forward B: Deku Spin
Deku Link spins in the direction you select.  Similar to Mario Twister.
Up B: Deku Flower
Deku Link suddenly blasts out of a Flower and then two spinning flowers appear for him to hover downward with.  The blast upward does decent damage and knockback. 
Down B: Remove Mask
Deku Link removes the mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Deku Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img89.imageshack.us/img89/3419/200pxgoronlinkay6.png)

Goron Link
Strongest & Heaviest of the Links.  Little to no Comeback ability though

Standard B: Goron Punch
Goron Link does a 1-2 Punch Combo.  Slow, but very strong.
Forward B: Goron Roll
Goron Link rolls into a ball and starts spinning.  Holding B will charge the roll.  When B is released, Goron Link rolls along the ground.  The longer the charge the faster and harder the roll.  If fully charged, spikes come out of Goron Link.
Up B: Goron Stomp
Goron Link jumps slightly upward then comes slamming down fast. 
Down B: Remove Mask
Goron Link removes his Mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Goron Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img135.imageshack.us/img135/4236/250pxzoralinkpr5.png)

Zora Link
Fastest & Combo Happiest of the Links.  He cannot fly, but he can glide like Pit, MetaKnight, & Charizard.

Standard B: Lightning Shield
Zora Link generates a Lightning Shield around him.  The Shield does not last long and does little to know damage when something is reflected off of it.  However, up close it deals decent damage with no knockback.
Forward B: Fin Boomerangs
Zora Link throws his Fins as Boomerangs.  Each Fin can be thrown one at a time.
Up B: Dolphin Jump
Zora Link does a kind of Swimming Uppercut.  His fins slightly extend outward during the Dolphin Uppercut.  Does moderate damage & knockback
Down B: Remove Mask
Zora Link removes his mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Zora Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img254.imageshack.us/img254/3685/180pxalice1zw9.png)

Alice
Now, I thought about using Balloon Fighter over her, but then my love of "kicking people's ass with Cuteness" kicked in, and well here we are using Alice, the Balloon Kid from the GB game.  Her moveset was not easy to think of, but I hope I came up with something decent and unique.

Standard B: Balloon Pump
Alice inflates Balloons rapidly.  She can inflate a total of 6 Balloons.  The more Balloons she has, the higher she can jump.  If she has all 6 Balloons, she can float and hover around the stage.  The number of Balloons determine how well the rest of her B moves are affected.
Forward B: Balloon Swing
Alice playfully swings on her Balloons.  If B is held after Balloon Swing is activated, Alice's swinging becomes faster and more powerful if you press back and forward on the Analog stick at the proper time.
Up B: Balloon Hop
Alice will jump up and stomp on her opponents head.  How high she jumps depends on how many Balloons she has out.  Hard to catch with, but does good damage if she does.  If she has 6 Balloons on and is floating, the move won't come out.
Down B: Balloon Pop
Alice can Pop the Balloons she has out to reduce their number.  If someone is above Alice and next to her Balloons as she pops them, it does moderate damage, which depends on how many Balloons pop next to them.

Final Smash: Balloon Rising
Alice will begin pumping like crazy, and suddenly all these Balloons will rise up from the bottom of the screen.  They will lift her opponents high off the screen if they cannot dodge or escape from them all.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 07, 2009, 03:41:16 AM
Hey, if you can decide whether or not you want him to breathe huge fireballs at a certain spot, or whether he should just ram everyone on-screen with his colossal size, be my guest.

the first one.

i've added that, in addition to a Captain N moveset.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 07, 2009, 03:45:35 AM
Two quick notes. First off, this is purely a silly notion, but SSB4 needs more alternate costumes definitely. The Mario crew especially, I'd love to see some Strikers/Strikers Charged outfits. (But that's mainly because I love the art and design for the Strikers series.)

Secondly, while we're talking cosmetics, Marth (and hopefully Shiida) would be using their new Shirou art (http://www.nintendo.co.jp/fe/ankoku_bk/download/images/wallpaper/fe11_02_1024_768.jpg)because it just looks too bad ass. (http://www.nintendo.co.jp/fe/ankoku_bk/download/images/wallpaper/fe11_07_1024_768.jpg) XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Lunar Knight Zeke on January 07, 2009, 06:08:45 PM
Well since everyone has decided to add their ideas, I think I'll give it a try:

NiGHTS from NiGHTS into dreams and NiGhts Journey of Dreams
I'm actually surprised that no one has thought to make a move set for him yet. 8D
Stage: City of Twinseeds or Bellbridge
Alternate costume: Reala
Standard B: Drill Dash
Nights spins forward in a burst of speed for a short time. Player can control the direction nights is dashing in during that time.
Side B: Chip toss
Nights tosses a blue chip that momentarily stuns whomever it hits. Can be picked up as an item.
Up B: Rocket Nights
Nights turns into Rocket nights and flies upward damaging anyone above or next him. Damage done depends on how long it's charged.
Down B: Dreams Dreams Flute
Nights takes out his flute and begins to play it restoring his health. Basically this is like Jigglypuff's rest.

Final Smash: Cruising Together
Nights dualizes with both Elliot and Claris or both Will and Helen (depends on costume selection) producing two Nights. The player controls Nights and can paralop the other players. The other Nights mirrors the player controlled Nights. Anyone caught in a paralop is instantly KO'd. Last for 20 seconds.

I've got other character ideas, but I'll put them down later because I can't think of a proper move set for them at the moment.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 07, 2009, 09:43:58 PM
Y'know what? To hell with whether they're good ideas or not. Since everybody else is doing it, I'm gonna list my own ideas for characters and their potential movesets anydangway! n_n

Waluigi:
(http://i27.photobucket.com/albums/c200/hidden_vampire_2005_/waluigi.png)
He's nuts. And a complete cheater. 'Nuff said. Though some of his moves are similar to a pastiche of other characters, his overall gameplay would rely on trickery and skillful use of his strange assortment of abilities.

Standard B: Goo Shot
Fires balls of goo from a slingshot; somewhat slow to fire, but each blob slows the opponent for a second. Can be charged to make the blobs faster and stronger.
Side B: Purple Rocket
A shameless snatch of Luigi's signature move, but with one major difference: he flies diagonally upwards, helping you get back onto land!
Up B: Waluigi Whirl
Spins upwards. Similar to Wario's up-B, though it goes higher and lasts longer.
Down B: Sparky Sticker
Places an electric trap on the floor. Think Snake's C4 mines, except they elecrocute the victim. Can't be remotely activated; however, up to three may be on the floor at once.

Final Smash: Waluigi's Reign
Waluigi cackles madly and summons hammers (not the pick-ups, of course) and the occasional Bob-Omb, which rain down until the move finishes. He may move around and is unaffected by these.

---

Dr. Eggman:
(http://i27.photobucket.com/albums/c200/hidden_vampire_2005_/eggmanmech.gif)
Since Sonic's a contender, why not have his arch-foe enter too? More villains in the game would be nice. Eggman would fight in his mech, the Egg Walker, granting him abilities he wouldn't normally have.

Standard B: Vulcan Gun
Shoots bullets. Similar to Wolf's lasers.
Side B: Target Laser
While side+B is held, a tracking beam appears for a few seconds. A crosshair appears on anybody targetted, and once released, homing laser blasts are shot at them.
Up B: Thrusters
Thrusters in the soles of the feet allow Eggman to hover, just like ROB.
Down B: Eggman Bombom
Drops a little cartoon bomb that has Eggman's logo on it. It explodes after a few seconds, or if anybody touches it.

Final Smash: Eggsterminator
Eggman calls his uber-mech, the final boss from Sonic 2, onto the field. While in this enormous robot, he can knock people about just by walking into them, fire his spiked hands using B, and shake the screen by jumping.

-OR-

Final Smash: Egg Viper
Eggman calls his Egg Viper mech onto the field. While in this machine, he can fly about, fire deadly lasers and send opponents flying by spiralling into them. Essentially an aerial Landmaster.

---

Travis Touchdown
(http://i27.photobucket.com/albums/c200/hidden_vampire_2005_/travistouchdown.jpg)
The badass main man of No More Heroes. His beam katana would make him another sword-based fighter, albeit one with some stylish moves.

Standard B: Charge Slash
An electrified slash. Can be charged for more power.
Side B: Schpeltiger:
Like Wario's bike, except faster, stronger and it can jump.
Up B: Tiger Slicer
A swift and deadly uppercut that leaves an electric trail.
Down B: Shadow Step
A counter move; the area around him darkens for a second while he gets behind the enemy and slashes. He can slash more than once.

Down A:
This gets a special mention, because, like Snake, it would be quite different from most standard moves. Travis digs his katana into the ground, creating a Pitfall trap (though it doesn't last as long as a normal one).

Final Smash: Cranberry Chocolate Sundae
The screen darkens and time slows for everyone but Travis. During this time, Travis can only perform a standard slash, has a single jump and can only walk (not run); however, if he slashes an enemy, a button command appears. Pressing the one shown will allow Travis to slash the enemy, dealing at least 50% damage (but they don't go very far).
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Acid on January 07, 2009, 09:52:17 PM
Some Street Fighter Characters would not hurt.
Or some characters from Final Fantasy 1-6 (oh wait we got Dissidia for that).
Then there's Mega Man.
Mickey Mouse, from the Magical Quest trilogy, complete with costume change.
The Master, from Actraiser. With his hordes of angels as a final smash I would like.
A BELMONT, GODDAMN TREVOR OR SIMON HOW THEY USED TO LOOK. WHAT'S WRONG NINTENDO? CASTLEVANIA BELONGS ON A NINTENDO SYSTEM.
SAME GOES FOR FIREBRAND. THE GARGOYLE'S QUEST SERIES WAS ON NINTENDO SYSTEMS RIGHT?
Arthur from Ghouls'n Ghosts. There are not enough underpants in these games.
What about Dragon Quest heroes?
Ark from Terranigma would be godly (lol get it?)
Maxim from Lufia, with the Dual Blade. The two handed version. That would rock.
Sparkster. If Sonic can, so can Sparkster.
Maybe Ryu, from Breath of Fire 2? He and Link could have awesome duels.

And maybe... as bonus... Adol Christin?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on January 08, 2009, 02:08:18 AM
What Dissidia didn't have, however, were Culex and Geno.

Really, what is SE going to do with Geno, anyway?
And what's stopping Nintendo from making a replacement for him? I mean the Star Guardian's gotta pick a new body, anyway.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Strider Xhaiden on January 08, 2009, 09:52:21 PM
Since obscure third-party characters are becoming something of a trend here, I'll add some. Don't have movesets yet, but....


- Jutah Fate (Silent Bomber)
- Dart Feld (Legend of Dragoon)
- Toad (not third-party, but W/E)
- X & Zero (saw an awesome tag-team movelist for these two over on GFaQs)
- Iori Yagami and/or Kyo Kusanagi
- Bomberman
- Chrono (Chrono Cross)
- [tornado-fang]ing Robo-Ky
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Kit on January 09, 2009, 04:52:13 PM
http://unleadedmugen.com/stacksmash/wp-content/uploads/2008/12/al_081219_2137binout.jpg (http://unleadedmugen.com/stacksmash/wp-content/uploads/2008/12/al_081219_2137binout.jpg)

HAY I FOUND A WAY FOR RIDLEY TO BE INCLUDED.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Rockmon on January 09, 2009, 07:07:11 PM
the next smash bros. needs at least these things

-Zero. doesn't matter if it's X series or Zero series
-the ability to chat in online play even if it's text based
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 09, 2009, 07:08:58 PM
It also needs this/remix of this whenever you get the Green Block! (http://www.youtube.com/watch?v=2wefgiEphiE)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 09, 2009, 07:24:30 PM
http://unleadedmugen.com/stacksmash/wp-content/uploads/2008/12/al_081219_2137binout.jpg (http://unleadedmugen.com/stacksmash/wp-content/uploads/2008/12/al_081219_2137binout.jpg)

HAY I FOUND A WAY FOR RIDLEY TO BE INCLUDED.

old news. and it doesn't fill the void.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 09, 2009, 10:59:01 PM
It also needs this/remix of this whenever you get the Green Block! (http://www.youtube.com/watch?v=2wefgiEphiE)
Badass indeed, but I still say this (http://www.youtube.com/watch?v=Vaornl4yxCs&feature=related) is better.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 09, 2009, 11:12:20 PM
Badass indeed, but I still say this (http://www.youtube.com/watch?v=Vaornl4yxCs&feature=related) is better.

That'd be great for a stage, but not as a Power Up.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 09, 2009, 11:40:13 PM
I think it could work well either way.  As long as it's in the game, and it's available for Custom Stages.

Personally, as long as we're giving the Metal box its own theme music, I think it could use some souping up.  As it stands it only increases your weight; useful if you're at high damage but otherwise pointless and comes with the double-edge of hindering recovery.  As it stands I just love it because it looks cool.

So, we can either drop the flinch value to Giga Bowser-esque levels, reduce damage taken, boost your attack launch power, or boost your attack damage.  Thoughts?  I think extra damage sounds good.  Launch power steps on Giant territory, and I'd rather the Metal status not suffer the same all-defensive rework that Starman did.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Crimson Lightning on January 09, 2009, 11:54:44 PM
Well since everyone has decided to add their ideas, I think I'll give it a try:

NiGHTS from NiGHTS into dreams and NiGhts Journey of Dreams
I'm actually surprised that no one has thought to make a move set for him yet. 8D
Stage: City of Twinseeds or Bellbridge
Alternate costume: Reala
Standard B: Drill Dash
Nights spins forward in a burst of speed for a short time. Player can control the direction nights is dashing in during that time.
Side B: Chip toss
Nights tosses a blue chip that momentarily stuns whomever it hits. Can be picked up as an item.
Up B: Rocket Nights
Nights turns into Rocket nights and flies upward damaging anyone above or next him. Damage done depends on how long it's charged.
Down B: Dreams Dreams Flute
Nights takes out his flute and begins to play it restoring his health. Basically this is like Jigglypuff's rest.

Final Smash: Cruising Together
Nights dualizes with both Elliot and Claris or both Will and Helen (depends on costume selection) producing two Nights. The player controls Nights and can paralop the other players. The other Nights mirrors the player controlled Nights. Anyone caught in a paralop is instantly KO'd. Last for 20 seconds.

im with Lunar on this on this one NiGHTS would pretty good

also what about people from Capcom besides Megaman like Ryu and Ken and maybe Viewtiful Joe

Ryu's b-move would be the Hadoken and up the Shoryuken and side would the Tatsumaki Senpu Kyaku and still havent figured out down move but his final smash would be the Shinku-Hadoken

"Shoryuken"

and Joe's b-move would be the Fire punch, side-Voomerang up Red Hot Kick from Red Hot Rumble and down would be seismic wave he does in zoom mode final smash would be the Six-Maijin robot from the final boss battle in the first Viewtiful Joe w/Captain Blue

"Henshin-a-go-go-baby"

[spoiler](http://i724.photobucket.com/albums/ww247/SixMajin/My%20pics/1504_image.jpg)[/spoiler]Mike Jones
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 23, 2009, 06:24:36 AM
i started thinking of some stage ideas i'd like to see. just the setting, no gimmicks or [parasitic bomb] like that.

Mario:
World 8-4 aka Bowser's Room
Rainbow Road
Good Egg Galaxy
something related to Super Paper Mario

DK:
100m
K Rool's ship

Zelda:
a village, maybe Kakariko
Ganon's Castle

Metroid:
Tourian
Pirate Homeworld

Starfox:
Dinosaur Planet
Sector Z

F-Zero:
something that isn't constantly changing

Pokemon:
Victory Road

Sonic:
Death Egg

Castlevania:
Clock Tower
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 23, 2009, 06:35:58 AM
-post-

I was just thinking of this recently. I even thought of a World * - 4 type level as well. I should put down some ideas soon.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on January 23, 2009, 08:19:22 PM
How could I completely forget to add someone from Castlevania to my list of characters? I was thinking of Simon, and then I decided to add somebody else. It's the man who is - in my opinion - the most hardcore, badass Belmont of them all...

Richter Belmont
(http://i27.photobucket.com/albums/c200/hidden_vampire_2005_/richter.jpg)
Why Richter? Well, I just think he's awesome. I'm using some of his abilities from Portrait of Ruin, since I think it's the best example of his badass...ness.

Standard B: Vampire Killer
A lash of the trademark Vampire Killer whip.
Side B: Cross Boomerang
A shiny boomerang shaped like a cross. It spins out and then returns to him.
Up B: Griffon Wing
An uppercut with his blade. Think Capt. Falcon's Up+B.
Down B: Holy Water
He throws a bottle of holy water to the ground, which travels along the floor like blue flames.

Final Smash: Grand Cross
Richter pulls off a manly pose and, shouting "GRAND CRAWSS!" at the top of his lungs in the most awesome way possible, releasing a cross-shaped burst of fiery energy. It greatly damages anybody caught in it, like Pokeball Entei's fire.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on January 23, 2009, 08:26:35 PM
Richter's a pussy who is milked almost as much as Alucard is and nearly killed the Belmont bloodline. he's far from awesome.

trolling aside, Simon would be the character to get in for the CV camp simply because of his notability.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Acid on January 23, 2009, 08:29:06 PM
I wouldn't mind Julius.

Actually... all the classic Belmonts have the same controls, so you could make one character and different skins. Even though that would be kinda... lame.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 23, 2009, 08:47:27 PM
Hm, stages, stages....  Well, I've got a few thoughts.

Mario:
-Hammer Bros. Battle. (SMB3)  We need this if for no other reason than to get that theme music in the game (THAT FAMICOM MEDLEY OPENING IS SUCH TORTURE!!!).  Can have breakable blocks, the occassional Hammer/Fire/Sledge/Boomerang Brother jump in, and water flooding (World 3).

DK:
-K. Rool's Ship. (DKC) Is there any other choice?

Yoshi:
-Touch Fuzzy, Get Dizzy. (YI) The sheer insanity of it all demands that it must be done.
-You have no idea how tempted I am to say "The Fort of Moltz the Very Goonie", one of the few things about Yoshi's Island DS to stand out to me.  But an all mid-air level would be too gimmicky.  So somebody stop me.  Now, I MEAN IT, YOU THINK THIS IS A JOKE?!!

Zelda:
-Underground (NES).  I'm thinking this would make a nice randomized stage.  Boxed in, both walls and the ceiling are breakable (not like Shadow Moses island; they're easily broken by any flying character).  Now of the three sides of the screen (bottom's always closed), two are death as normal, and the third, at random, sends you to a new room if somebody gets knocked in that direction.  Complete with "secret unlocked" SFX whenever the room switches.
-Death Mountain (Dark World, LttP).  Many platforms, ladders, kickass music, and the occasional falling rocks.

Metroid:
-Chozodia (Zero Mission).  Have no idea how it'd work.  I just know it'd be awesome to see in 3D.

Star Fox:
-Katina (SF64).  "Enemy mothership approaching!"  Watch the sky, lest a beam of death land on you before Bill's fighters are able to knock it out.  Oh, and every 2 minutes or so, have the mothership unleash a swarm of fighters to really mix things up.

F-Zero:
-Challenge of the Bloody Chain (F-Zero GX).  You know in Big Blue you're fighting on top of the machines in a side view?  Well, this time you're fighting on Bloody Chain machines in a rear view.  Every now and then, another racer (one of the good guys; usually Blue Falcon but sometimes White Cat or others) will come in and they'll start attacking each other, so you'll have to steer clear.

Pokemon:
......eh, screw it, I got nothing.  I love the Spear Pillar too much.

Fire Emblem:
-Laguz Alliance Camp (Radiant Dawn).  Seriously, as long as Ike's sticking around, we need some Laguz rep in this game.  Break a tent, and the occupants will not be happy... ;)

Sonic:
-Space Colony ARK (SA2).  Yes, I went there, if for no other reason than we need a stage where Live And Learn is the obvious default music. 8)  I figure we have platforms floating in space just outside the colony, Biolizard causing trouble in the background, and every couple of minutes when the arena gets too close to Earth's atmosphere, Super Shadow can fly in, trash Biolizard, and Chaos Control the place back into stable orbit.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Crimson Lightning on January 23, 2009, 08:56:28 PM

Sonic:
-Space Colony ARK (SA2).  Yes, I went there, if for no other reason than we need a stage where Live And Learn is the obvious default music. 8)  I figure we have platforms floating in space just outside the colony, Biolizard causing trouble in the background, and every couple of minutes when the arena gets too close to Earth's atmosphere, Super Shadow can fly in, trash Biolizard, and Chaos Control the place back into stable orbit.

YES THAT WOULD AN AWESOME LEVEL  8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 03, 2009, 08:59:16 PM
WISE FWOM YOU GWAVE.

Well with our friendly top-hat wearing puzzle solving Professor Layton teasing his invite to "the Grand Smash Tournament" which he describes as a "a barbaric tournament of strength" with "a blue robot boy, possessed doll, and a tiny boxer" I don't think it'd be a bad idea to start this thread up again. So then, what say you all on the matter? ;)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Gaia on July 03, 2009, 09:01:48 PM
Speaking of, let's have suprise entrants this time around. It'd make it MORE intresting.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 03, 2009, 09:05:02 PM
I still do have to retool Toon Link & Dr. Mario.

Also, Little Mac should definitely be playable, especially with all the color swaps he has now thanks to Punch Out Wii.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 03, 2009, 09:06:00 PM
That's true. The Brawl newcomers from Nintendo themselves were awesome, but stil could have been even more so with inclusions from more unusual places and obscure games. [spoiler](MIKE JONES, COME ON PLEASEEE? XD)[/spoiler]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sparky on July 03, 2009, 09:10:14 PM
I think Ninty should end the secret grudge and finally have some friggin' GHOST Pokemon in the game(they're the only Pokemon type excluded from all the Smash games), whether they be Poke Balls or playable. Gengar would make a good candidate for a Pokemon Rival character.

Also along that line, have Pokemon Tower as a stage. The ghost of Cubone's mother would make a fine stage hazard.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Gaia on July 03, 2009, 09:11:28 PM
Lemmie show you somethin' real quick.  :D (http://www.spriters-resource.com/community/showthread.php?tid=510)

It's a fan project on TSR that's been going on for awhile now, and a flash engine's in the works too. (http://sheezyart.com/art/view/2093552/)

And yes, I would still rather be suprised by Ninty themselves rather than the obvious, SUPRISE ME.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Acid on July 03, 2009, 09:12:45 PM
Arthur and Firebrand. You know it would be amazing.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 03, 2009, 09:19:19 PM
Okay, lemme just go take a shower, and I'm gonna retool Dr. Mario & Toon Link, and maybe add another character or two. 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on July 03, 2009, 09:47:38 PM
Now I say Geno OR Rosalina.

But Mega Man still has to get in.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 04, 2009, 01:19:37 AM
i know of one tweak i have to make to my movelist: Little Mac's Final would have to be Giga Mac.

you give me a few days and a creative jolt, i can jot down some non-character stuff.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: SoulAnimal on July 04, 2009, 01:55:11 AM
I dont care about what nintendo does , as long as..

~ it includes Megaman , and maybe as one of the exact same characters ( like fox to falcon ) Protoman

~ It does NOT include something that would please twilight people , like Edward the "vampire that skin glitters instead of burns in sunlight " as a playable character. That alone would make me want to rip nintendos guts out
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Gaia on July 04, 2009, 02:05:51 AM
~ It does NOT include something that would please twilight people , like Edward the "vampire that skin glitters instead of burns in sunlight " as a playable character. That alone would make me want to rip nintendos guts out

Uhh, Twilight is a MOVIE, not a video game series. If it were, it'd be a point-n-clicker. But that's not gonna happen~
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: SoulAnimal on July 04, 2009, 02:07:58 AM
Yeah , but think of it
there are like millions of fans
alot of people liked the book and the movie and all that
After this , how can they rip people off more after theyre done with the movies soundtracks and the rest?
Games. ( DUN-DUN!  -_- )

Most likely they would want to be in the super smash bros too.
(i hate twilight with a burning passion )
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Gaia on July 04, 2009, 02:11:44 AM
That's what they all say, I know there are millions of fans; and yet they never read the origional book. I read it once, but not my taste (I gave it a shot when nobody's looking).   8U
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 04, 2009, 02:21:54 AM
~ It does NOT include something that would please twilight people , like Edward the "vampire that skin glitters instead of burns in sunlight " as a playable character. That alone would make me want to rip nintendos guts out

(http://img.photobucket.com/albums/v92/Satoryu/facepalm.gif)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 04, 2009, 04:14:30 AM
Thank God I didn't have to do it Sato. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: SoulAnimal on July 04, 2009, 04:46:49 AM
its true! think about it on wifi , people playing as edward.... but what would his final smash thing be?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sparky on July 04, 2009, 04:48:39 AM
its true! think about it on wifi , people playing as edward.... but what would his final smash thing be?

MOVIE CHARACTERS DO NOT GO INTO SMASH.

GET IT THROUGH ALREADY
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 04, 2009, 04:49:24 AM
stop. just stop. for someone who hates Twilight, you sure do like to talk about it.

hmmm...oh!

~SHE'S TRAPPED IN THE CLOOOSET! SHE'S TRAPPED IN THE CLOOOSET!~
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: SoulAnimal on July 04, 2009, 04:49:59 AM
Read like my last 4 posts , it says why theyd made a twilight game were u play as bella and the cheats would be the book

And Sato , i absolutely hate it , i just feel like making fun of it
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 04, 2009, 04:55:09 AM
Moving beyond the fail now, I think we need to get back to making a reasonable Smash list sometime soon.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: SoulAnimal on July 04, 2009, 04:58:45 AM
Yesh , and i think having a Vocaloid would be cool and all to see in super smash bros~ 8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sakura Leic on July 04, 2009, 05:06:58 AM
Hmm lets see well they definetly have to have a better Mother stage, I mean how fun would it be to fight in Saturn Valley?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 04, 2009, 05:24:42 AM
I think a better MOTHER stage would be Taneberry Island myself.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sakura Leic on July 04, 2009, 05:29:01 AM
I think a better MOTHER stage would be Taneberry Island myself.
Which one was that again?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 04, 2009, 05:45:18 AM
The island in Mother 3 where Lucas & co. had those terrible hallucinations (mailboxes opening with unsettiling contents) due to the shrooms he had there.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sparky on July 04, 2009, 05:47:32 AM
I'd say give Mother 1/Earthbound Zero some love for once with Mt. Itoi as a stage.

I say "for once" because something in me feels that's the most overlooked of the trilogy.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 04, 2009, 05:49:59 AM
Hmm, that's a pretty cool suggestion actually. Would it be a moving stage or just the summit, complete with Giegue appearances?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sparky on July 04, 2009, 05:52:34 AM
Hmm, that's a pretty cool suggestion actually. Would it be a moving stage or just the summit, complete with Giegue appearances?

3 good locations for a static Mt. Itoi would be:

Summit with Giegue
Area with EVE and that giant robot
Cave with all the imprisoned people.


As for Pokemon Tower, that would be a stage like Castle Siege that would have the Ground Floor, a mid floor, and the top floor with Cubone's mother as a stage hazard.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 04, 2009, 09:47:47 PM
last night, i worked my ass off on my character/move list. i fixed the grammar (maybe?) in a ton of places. i modified some moves, and created some new moves altogether. but the biggest change is the inclusion of the Melee characters i initially left out.

yes, PB, that includes Dr. Mario. but not in the way you think. he's not a seperate character, but he's a second form of Mario. the Sheik to Mario's Zelda. vB swaps between the two Marios. Roy is there too with a more unique style. and Pichu is back 200%. by that, i mean he's represented by the Pichu Bros, who fight together as one character.

that brings my total number of characters, including alternate forms, up to 60. it's a little much, i'll admit. but i just had a bunch of ideas i wanted to throw out.

attachment below.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on July 05, 2009, 02:44:58 AM
You know, I've been thinking about my indecision with Daisy's Final Smash.  And I think I've finally decided what it needs to be:

Warpath
Daisy yells, "Outta my way!", rushes forward, and the ultimate bitchslap to whoever she meets for an automatic Star-KO off the top of the screen.

Yeah, it's a little Critical Hit-esque, but come on.  Nobody who's played Mario Party 3 can argue with it, it just fits perfectly. 8)



Oh yeah, and a little tweaking for Sonic.  LOVE Super Sonic and all, but for a little variance, I think there should be an off chance of him breaking out World Rings and changing to Darkspine Sonic.  Say, 1/8 of the time (same chance as Hammer malfunctions and Green Missile misfire).  You can fly freely but must attack manually.  Once a character is attacked, Darkspine Sonic unleashes a furious combo on them, then finishes with a powered-up blow that launches the enemy as a "living projectile" off the screen in any direction which the player so chooses, causing heavy damage to any other character struck in the victim's flight.  Sonic then returns to normal.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 05, 2009, 06:10:49 AM
those ain't bad ideas.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nekomata on July 05, 2009, 06:19:19 AM
<every post SoulAnimal has ever made.>
(http://img.photobucket.com/albums/v171/HitomiNeko/8805e10e.jpg)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on July 05, 2009, 06:28:20 AM
You know, I've been thinking about my indecision with Daisy's Final Smash.  And I think I've finally decided what it needs to be:

Warpath
Daisy yells, "Outta my way!", rushes forward, and the ultimate bitchslap to whoever she meets for an automatic Star-KO off the top of the screen.

Yeah, it's a little Critical Hit-esque, but come on.  Nobody who's played Mario Party 3 can argue with it, it just fits perfectly. 8)


*insert Bison "YES!" here* Simply perfect.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 05, 2009, 09:07:05 AM
yes, PB, that includes Dr. Mario. but not in the way you think. he's not a seperate character, but he's a second form of Mario. the Sheik to Mario's Zelda. vB swaps between the two Marios.

Oh don't worry.  I have his retooling 90% complete. 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sparky on July 05, 2009, 09:10:56 AM
An idea for Gengar as a Pokeball: Gengar will appear and pin itself 3 times with Curse needles, each one setting off a randomly placed Dark Pulse explosion.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 06, 2009, 07:54:06 PM
So I found my old list and I tweaked it a bit as well as added two real wild card characters, just because they could turn out to be the most creative and interesting forces in the next one and in the series should they actually be done well.

[spoiler]1. Mario (Mario Bros.)
2. Luigi (Mario Bros.)
3. Peach (Super Mario Bros.)
4. Toad (Super Mario Bros.)
5. Daisy (Super Mario Land)
6. Bowser (Super Mario Bros.)
7. Link (The Legend of Zelda)
8. Zelda (The Legend of Zelda)
9. Ganondorf (The Legend of Zelda)
10. Samus / Zero Suit Samus (Metroid)
11. Ridley (Metroid)
12. Donkey Kong (Donkey Kong)
13. Diddy Kong + Dixie Kong (Donkey Kong Country)
14. King K. Rool (Donkey Kong Country)
15. Fox (Star Fox)
16. Falco (Star Fox)
17. Wolf (Star Fox)
18. Kirby (Kirby's Adventure)
19. Meta Knight (Kirby Adventure)
20. King Dedede (Kirby Adventure)
21. Pikachu (Pokemon)
22. Jigglypuff (Pokemon)
23. Pokemon Trainer + Female Pokemon Trainer (Pokemon)
24. Mewtwo (Pokemon)
25. Captain Falcon (F-Zero)
26. Black Shadow (F-Zero)
27. Ness (Earthbound / MOTHER 2)
28. Lucas (Earthbound 2 / MOTHER 3)
29. Marth (Fire Emblem)
30. Ike (Fire Emblem)
31. Lyn (Fire Emblem)
32. Andy (Advance Wars)
33. Sami (Advance Wars)
34. Yoshi (Yoshi's Island)
35. Kamek (Yoshi's Island)
36. Wario (Wario Land/Wario Ware)
37. Captain Syrup (Wario Land)
38. Ashley (Wario Ware)
39. Olimar (Pikmin)
40. Male Protagonist / Female Protagonist (Sin & Punishment 2)
41. Issac (Golden Sun)
42. R.O.B. (Gyromite)
43. Mr. Game & Watch (Game & Watch)
44. Little Mac (Punch-Out!!)
45. Lip (Panel de Pon)
46. Takamaru (Mystery at Murasame Castle)
47. Mike Jones (StarTropics)
48. Ice Climbers (Ice Climbers)
49. Pit (Kid Icarus)
50. Smash Announcer (Male + Female) (Super Smash Bros. Series)
51. Sonic The Hedgehog (SEGA; Sonic The Hedgehog)
52. Megaman (Capcom; Megaman Classic)
53. Solid Snake (Konami; Metal Gear Solid)
54. Travis Touchdown (Marvelous Entertainment; No More Heroes)
55. Layle (Square-Enix; Final Fantasy: Crystal Chronicles: The Crystal Bearers)

I must have been high when I did this list initially. I forgot Pit, the Ice Climbers, a workaround for the Sin & Punishment duo (should there be a duo), the Smash Announcers can easily be one icon while having two different people and play styles, and mentions that Toon Link is the fail safe 4th for the Zelda characters.
[/spoiler]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 06, 2009, 08:02:58 PM
2 Diddys WAT? 2 PTs WAT?

and announcers? that's wacky.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 06, 2009, 08:04:20 PM
I could definitely see two Pokemon Trainers. 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Blackhook on July 06, 2009, 08:07:29 PM
Travis would be interesting...altough it would be wierd if he was using the light saber item while he is already using the beam katana.....
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sparky on July 06, 2009, 08:08:02 PM
I personally still prefer a Pokemon Rival over female Pokemon Trainer.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Gaia on July 06, 2009, 08:15:40 PM
Travis would be interesting...altough it would be wierd if he was using the light saber item while he is already using the beam katana.....

Well, his sequel's gonna have him weild two beam katanas, double the damage, double the hits, double the fun. And guess who's playable in NMH2?


For the trainers, I'd have to go with Sparky on this one, although I'd perfer the G/S rival over the rival he had in mind.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Blackhook on July 06, 2009, 08:19:06 PM
Well, his sequel's gonna have him weild two beam katanas, double the damage, double the hits, double the fun. And guess who's playable in NMH2?


For the trainers, I'd have to go with Sparky on this one, although I'd perfer the G/S rival over the rival he had in mind.
Sir Henry motherf**ker? Or who?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Gaia on July 06, 2009, 08:20:47 PM
Sir Henry motherf**ker? Or who?

Shinobu, for a short while from what I've heard.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Blackhook on July 06, 2009, 08:21:45 PM
That´s even better
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 06, 2009, 08:23:32 PM
2 Diddys WAT? 2 PTs WAT?

and announcers? that's wacky.

Diddy Kong + Dixie Kong as a team, Pokemon Trainer & Pokemon Trainer 2 (insert female, rival, rocket member, etc here for the second one) with two different sets of 3, but chosen from the same icon.

As for the announcers, well, that was just me going what if. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 06, 2009, 08:24:48 PM
Heh, what about Jack from Madworld?  XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 06, 2009, 08:27:30 PM
Assist Trophy. 8D

Actually, I/we should do an AT list sometime.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 06, 2009, 08:34:27 PM
Assist Trophy. 8D

Actually, I/we should do an AT list sometime.

Ah come on, I want playable Jack, just for the stage music alone!  Especially this song! (http://www.youtube.com/watch?v=1NuISynXwCo&feature=related)  8D

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 06, 2009, 08:41:44 PM
i don't like the idea of another Trainer. it's a gimmick i don't think needs to be done again. i'd prefer more 'mons. i could understand a second trainer as a costume change for PT, though.

Jelly, your list still has some cloneliness. the Trainers above for one. (or is it two?) i can't justify Louie's presence at all, and having 2 S&P characters is just plain greedy. 2 announcers is too much as well, although if this is a suggestion for the fourth game to have a female announcer, i could totally get behind that.

other nitpicks:
- having Toad as a character and as a move for Peach is odd. and changing Peach just for this doesn't feel right.
- i still don't see TL on the list. or Ice Climbers. or Lucario.
- if you still have that Toon Mode idea, it would be better to just list them as seperate characters, cause that's what they are. in addition to the two Trainers, that brings your total up to 60, not counting alternate forms.
- 2 AW characters might be greedy too, but i don't know a damn thing about that franchise.
- Travis is too mature for Smash. Jack is even more so.
- anyone SE is too expensive. and even if they could get someone, they'd opt for their posterboy Cloud.

i am eagerly awaiting you to criticise the [parasitic bomb] out of my list.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Blackhook on July 06, 2009, 08:47:40 PM
Too mature....have you forgot who is already there? Snake? SNAKE? SNAAAAAAAAAAAAAAAAAAAAAAKE!?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 06, 2009, 09:08:12 PM
Ah come on, I want playable Jack, just for the stage music alone!  Especially this song! (http://www.youtube.com/watch?v=1NuISynXwCo&feature=related)  8D

The only reasons why Jack gets the AT vote from me is because I don't think that Nintendo will want multiple characters from one 3rd party developer crashing the party and Jack would have to be watered down soooo much (moreso than Snake even) in order to fight with the rest of the Smashers. XD

i don't like the idea of another Trainer. it's a gimmick i don't think needs to be done again. i'd prefer more 'mons. i could understand a second trainer as a costume change for PT, though.

Jelly, your list still has some cloneliness. the Trainers above for one. (or is it two?) i can't justify Louie's presence at all, and having 2 S&P characters is just plain greedy. 2 announcers is too much as well, although if this is a suggestion for the fourth game to have a female announcer, i could totally get behind that.

other nitpicks:
- having Toad as a character and as a move for Peach is odd. and changing Peach just for this doesn't feel right.
- i still don't see TL on the list. or Ice Climbers. or Lucario.
- if you still have that Toon Mode idea, it would be better to just list them as seperate characters, cause that's what they are. in addition to the two Trainers, that brings your total up to 60, not counting alternate forms.
- 2 AW characters might be greedy too, but i don't know a damn thing about that franchise.
- Travis is too mature for Smash. Jack is even more so.
- anyone SE is too expensive. and even if they could get someone, they'd opt for their posterboy Cloud.

i am eagerly awaiting you to criticise the [parasitic bomb] out of my list.

Hm, valid criticisms but I'll go down them one at a time.

- The Pokemon Trainer situation basically boils down to getting both new Pokemon into the roster without forfeiting  any additional spaces for individual Pokemon who have to be there alone (Pikachu, possibly Mewtwo & Jigglypuff) and getting varied trainer faces into the event, be it the female alternates, rivals, Rocket Members, or trainers from newer generations. This would also help for representing more of the newer faces as classic trainer would keep a form of Charmander, Bulbasaur & Squirtle, while the newer trainer can go wild with team diversity.

- Hmm, well, you might have a point with Louie and even the extra Sin & Punishment character but really, it all depends (especially on the part of the Sin & Punishment 2 characters) on how different their playstyles would be. I have a feeling that the S&P2 characters are gonna play very differently (as much as can be allowed) from one another in said game. Louie though, I haven't played enough Pikmin to say, but whose to say some serious Luigification wouldn't come into play for him?

- Toad is one of the best damn possibilities for characters because of two things. The first thing is that he has potential to be the one thing the Smash roster has needed since even Smash 1, the "Judo". Imagine him being the small speedster type who specializes in reversals, grapples, and throws that actually KO. It also works when you look at his past exploits in games like SMB2USA (where he has the highest speed & physical/throwing power) & Wario's Woods (again, showing that he's great at throwing things and can have a projectile in the form of small bombs).

The second reason this works which is very indirect but just as awesome, is because it forces Peach to free up her moveset and adopt more of her Super Princess Peach self. Rather than having Toad for a counter, why not her umbrella (whose name escapes me now) that can eat projectiles or chew on close attackers? You could also work quite a bit more things from SPP into the Smash 4 Peach to make her even more unique.

- [parasitic bomb], I actually forgot Ice Climbers. XD

- Toon Link's spot is assumed to be there, however, I'm leaving him out in the case that Link gets an overhaul and Zelda Wii turns out to have a character that has a high potential for being playable and relevant to Smash 4. If anything, Toon Link is the fail safe fourth pick.

- The Advance Wars characters are the two main characters of the first 3(?) games and have a bit of precedence as being the only Smash participants who are just human. No special powers or abilities, they just use a lot of tech, and in Andy's case, a giant wrench. (Not solid enough an explanation for this I know, but hey, I figured i might as well should give my reasoning.)

- No one should ever use the too mature line for Smash. Ever. See Solid Snake. (Also, before anyone calls me out on my previous post about Jack from MadWorld, consider the fact that I'm just taking guesses here, SEGA & Nintendo could just as easily troll me and put him in there with nerfed gore factor a la Snake. XD)

- Don't know about expensive really, considering that Brawl was Nintendo's most expensive endeavor to date as well as something they were proud of. The publicity would really pay for the entry fees anyway in a situation like this.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 06, 2009, 09:32:38 PM
(http://img513.imageshack.us/img513/6116/drmarioinsulin.gif)

Dr. Mario
To those who say he should just be a costume swap, I say, screw you up the ass with a syringe.  Dr. Mario can, nay, MUST be playable.  He just needs a little alteration, and thankfully, I'm just the hardcore, insane Dr. Mario fan to do it, and make him more unplayably powerful than ever before!  Anyway, just like illnesses and disease, two of Dr. Mario's B moves are somewhat random.  His A move list is pretty much just like it was in Melee, similar to Mario's but different, BETTER effects.  

Standard B: Pills.
Not much change going on here.  They're totally better than Mario's Fireballs anyway!  
Up B: Pill Uppercut.
Not much change going on here either. Just like Mario's, except Pills come out instead of coins.
Down B: Virus.
A definitely change over the F.L.U.D.D and Mario Twister.  Dr. Mario stands still and a random Virus gas will surround him for a short period of time, during which time Dr. Mario cannot switch Viruses.  Enemies close by will by hit by this gas, similar to Fox's shield.  Gas will affect Dr. Mario's regular A moves.  Each Virus has a different effect.
Red Virus: If standing next to Dr. Mario, opponent will be knocked back with fire.  If hit by Red Virus A Moves, opponent's health rises faster from burning.
Blue Virus: If standing next to Dr. Mario, opponent will be frozen with ice.  If hit by Blue Virus A Moves, opponent will move slower, possibly get frozen.
Yellow Virus: If standing next to Dr. Mario, opponent will be put to sleep. If hit by Yellow Virus A Moves, opponent gets knocked in opposite direction, similar to Mario's Cape.
Forward B: Virus Toss
A random Virus will be tossed and latch onto the opponent.  Like the Down B move, each Virus has a different effect.
Red Virus: Latches on and causes opponents health to rise from burning.
Blue Virus: Latches on and causes opponent to move slower.
Yellow Virus: Latches on and causes opponents controls to be reversed.

Final Smash: Pill Dump.
Dr. Mario will yell out, "HERE WE GO!" as he jumps upward off the screen.  A box will appear on the right with Dr. Mario in it, and lots of pills will start dropping from the sky, starting slowly at first, but then moving faster and faster.  Pills do decent knockback if they hit, will kill anyone above 150% damage.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 06, 2009, 09:54:15 PM
How awesome?

So. Awesome. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 06, 2009, 10:08:44 PM
that's pretty damn good. i especially like the FS.

- Toon Link's spot is assumed to be there, however, I'm leaving him out in the case that Link gets an overhaul and Zelda Wii turns out to have a character that has a high potential for being playable and relevant to Smash 4. If anything, Toon Link is the fail safe fourth pick.

no matter what a new Zelda could introduce, i can't see it impacting Link in any great way. you didn't see Link having a wolf transformation in Brawl, did you? and the Toon games are kinda their own subseries. ditching TL for someone else from the "main" series at this point just isn't fair.

- No one should ever use the too mature line for Smash. Ever. See Solid Snake.

there's a difference. while Metal Gear is a mature series, Snake as a character isn't so much. they didn't have to tweak his personality to keep him there. they just focused more on the humorous side of Snake and not the philosophical one. Travis is a pretty funny guy, yes, but he's also a F-bomb machine. i don't want to see him dumbed down for Smash. same for Jack, except he's far more of a bad guy than Snake and Travis combined.

both series are also way more mature than Metal Gear. at least, not on a mental level. the amount of bloody violence present in these 2 soon to be 3 games is exponentially greater than anything in the entire Metal Gear series. it's not a smart business decision on Nintendo's part to introduce kids to such controversial games. family friendly and all.

- Don't know about expensive really, considering that Brawl was Nintendo's most expensive endeavor to date as well as something they were proud of. The publicity would really pay for the entry fees anyway in a situation like this.

still, i don't see Square willing to cooperate with Nintendo on something like this. they're still butthurt over the PlayStation. and they're a real moneyhungry company, too. i imagine the legal fees to license a SE character would be nuts.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 06, 2009, 10:50:04 PM
How awesome?

So. Awesome. XD

that's pretty damn good. i especially like the FS.

Of course it is.  After all, I wrote it!   8D

(http://img43.imageshack.us/img43/5449/tanookimariosuper.gif)

Super Mario Bros. 3 Mario
To remind people that Bitchslap is totally suppose to be fun and that we can create and add in whomever the [tornado fang] we want to, I've decided to make SMB3 Mario a character.  Obviously, his B moves will be completely based on his suits, but to make him more unique, each suit will alter his A moves as well, plus change how light or heavy he'll be.  Until SMB3 Mario changes his suit, he keeps that suit on.

Standard B: Raccoon Tail.
SMB3 Mario puts on the Raccoon Suit and spins his tail around.  SMB3 Mario can move while spinning his tail similar to Luigi, except the SMB3 Mario can charge his Raccoon Tail spin for more distance and power.  Fully charged Raccoon Tail does decent decent damage & knockback.  While in the air, holding the jump button will let SMB3 Mario softly float down using his Tail.  While in the Raccoon Suit, SMB3 Mario is average in speed, power, and damage.
Up B: Frog Jump.
SMB3 Mario puts on the Frog Suit and jumps super high up.  While in the Frog Suit, SMB3 Mario can jump high, but moves slower, does average damage, and takes less damage.
Down B: Tanooki Statue.
SMB3 Mario puts on the Tanooki Suit and turns into a statue and will drop fast if in the air.  Does decent damage.  While in the air, holding the jump button will let SMB3 Mario softly float down using his Tail.  While in the Tanooki Suit, SMB3 Mario is lighter and faster, but does little damage and takes more damage.
Forward B: Hammer Toss.
SMB3 Mario puts on the Hammer Suit and will toss Hammers at opponents.  Hammers can be aimed and do decent damage.  While in the Hammer Suit, SMB3 Mario is slower and heavier, but takes little damage and does more damage.

Final Smash: Warp Whistle.
SMB 3 Mario will pull out his Warp Whistle, and a whirlwind will appear around him.  Anyone caught in or above the whirlwind will be flung up or off screen.  

or

Final Smash: Kuriboh's Shoe.
SMB 3 Mario will jump into Kuriboh's Shoe and is invincible for 12 seconds.  SMB 3 can move faster, jump higher and each hit does decent damage and knockback.  SMB 3 Mario can shoot fireball as well while in Kuriboh's Shoe.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 06, 2009, 10:59:59 PM
To remind people that Bitchslap is totally suppose to be fun and that we can create and add in whomever the [tornado fang] we want to,

i am going to take this as an answer/[tornado fang] You to my recent comments.

and someone is going to be pissed you didn't include the Kuriboh's Shoe.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 06, 2009, 11:04:34 PM
i am going to take this as an answer/[tornado fang] You to my recent comments.

and someone is going to be pissed you didn't include the Kuriboh's Shoe.

Not a [tornado fang] you.  Just more of a wake up Bitchslap!  8D

And you know, I thought of putting the Kuriboh's Shoe as his Final Smash, but went with the Warp Whistle.  Perhaps I'll add that in as another Final Smash option.  I also could've switched the Standard B & Forward B suits as well.

EDIT: Added in Final Smash: Kuriboh's Shoe.   8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 06, 2009, 11:13:13 PM
Kuribo's Shoe would be an epic item though. Imagine picking it up and turning into an 8 bit version of your character that could run up and down the level stomping on your opponents' heads for easy spikes or could pogostick jump on you repeatedly to soften you up (no knockback, but the damage racks up like points in SMB)?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: VixyNyan on July 06, 2009, 11:14:32 PM
0v0 Super Mario 3!! Oh wow~ I love this character already. Being able to use the items against the other Brawlers. :3

I love it, PB! I would definitely come up with an idea like this myself. It's so awesome, I would never use anyone else. >U<
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 06, 2009, 11:23:54 PM
Kuribo's Shoe would be an epic item though. Imagine picking it up and turning into an 8 bit version of your character that could run up and down the level stomping on your opponents' heads for easy spikes or could pogostick jump on you repeatedly to soften you up (no knockback, but the damage racks up like points in SMB)?

That's a very good point too.  Perhaps the awesomicity of Kuriboh's Shoe should be shared by all Brawlers, not just SMB3 Mario.  Well I'll still leave the Final Smash option there just in case.

0v0 Super Mario 3!! Oh wow~ I love this character already. Being able to use the items against the other Brawlers. :3

I love it, PB! I would definitely come up with an idea like this myself. It's so awesome, I would never use anyone else. >U<

I thought you might love this addition to the Bitchslap.  XD

I still need to retool TOON LINK as well.  I love this topic.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 06, 2009, 11:31:45 PM
I do as well PB, I just haven't had time for it due to other things I'm typing up. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on July 06, 2009, 11:32:56 PM
You guys just make sure not to forget the sword to the head Final Smash, ok?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 06, 2009, 11:36:55 PM
I'm still of the firm belief that Toon Link's FS should be the Grand Hurricane Spin which he does by using the Four Sword to create 3 other Links to stand one on top of the other and they all collectively spinspinspinspin until they create a spiral vortex of [tornado fang] you up. Either that or he pulls out the Windwaker and performs the Ballad of The Gales which allows you to control a cyclone that sweeps across the stage for a few seconds.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 06, 2009, 11:38:26 PM
I'm still of the firm belief that Toon Link's FS should be the Grand Hurricane Spin which he does by using the Four Sword to create 3 other Links to stand one on top of the other and they all collectively spinspinspinspin until they create a spiral vortex of [tornado fang] you up. Either that or he pulls out the Windwaker and performs the Ballad of The Gales which allows you to control a cyclone that sweeps across the stage for a few seconds.

I actually have another idea in mind for his FS actually.   8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on July 06, 2009, 11:41:28 PM
I'm still of the firm belief that Toon Link's FS should be the Grand Hurricane Spin which he does by using the Four Sword to create 3 other Links to stand one on top of the other and they all collectively spinspinspinspin until they create a spiral vortex of [tornado fang] you up.

Ok, Four Sword is good too XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 07, 2009, 12:30:40 AM
(http://img505.imageshack.us/img505/8552/linkwindwaker.gif)

Toon Link
In terms of Brawl characters that need a re-tooling, I definitely think Toon Link is #1 on that list.  Well, not so much his A moves, but more his B moves, cause Toon Link should definitely not just be a Link clone with all the different and unique items he's had then Link in his games.  For example, Toon Link is holding the Phantom Sword instead of the Master Sword.  There are many different ways to do Toon Link, but here is mine.

Standard B: Hero's Bow.
Okay, not much of a change here, but this would be the only thing that I wouldn't really change from Toon Link.  The only different I'd make is with the Arrows.  The Arrows would be random between Fire, Ice, and Light.  Fire would burn, Ice would freeze, Light would do more damage.
Up B: Hurricane Spin.
Similar to the Spin Slash, in terms of charging, however Toon Link can move & jump while he is spin.  Lasts longer and does more damage & knockback depending on how long it's been charged.  In the air, it does not go as high as Link's Spin Slash and the spin is straighter and does not knock opponent upward.
Down B: Bombchu
Toon Link pulls out a Bombchu which will hunt after an opponent for 10 seconds before exploding.  Bombchu's explode on contact, crawl up walls, and jump up ledges as well.  Does decent damage with little knockback.
Forward B: Deku Leaf
Toon Link pulls out his Deku Leaf and will rapidly swing Deku Leaf up and down and blow opponents away slightly.  Does decent knockback if hit by Deku Leaf up close.  Tossed Items at opponents like Fox's Reflector.  Items on ground will be blown away.  While in air, the Deku Leaf allows Toon Link to float down slowly to ground.

Final Smash: Phantom Hourglass
Toon Link uses the power of the Phantom Hourglass, embedded in the Phantom Sword, and freezes time in place for 10 seconds, to which nothing on the stage moves during that time.  Toon Link can attack opponents and knock back effect and damage is calculated when time unfreezes.  If opponent is in dodging state or invincible during the time freeze, no damage is done to opponent.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 07, 2009, 12:33:07 AM
Phantom Hourglass is Broken Tier. XD

Love the other ideas though.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Acid on July 07, 2009, 12:37:56 AM
DQ Slime

(http://img43.imageshack.us/img43/9077/5383612.jpg)

He instantly wins the moment he touches you. He's a killer.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 07, 2009, 12:39:30 AM
I'm am all up for a DQ Slime Knight as an AT. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 07, 2009, 12:42:03 AM
Phantom Hourglass is Broken Tier. XD

Love the other ideas though.

Not really.  If you dodge properly, which you have NO problem doing you S.O.B., you avoid getting hit just like with other Final Smashes.  If you're Invincible, just like with other Final Smashes, you take no damage. 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 07, 2009, 12:45:40 AM
I see. Also: 8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on July 07, 2009, 12:49:44 AM
Oh yeah, and there'd better be a Falcon or Tornado ST (Standing Tank) Assist Trophy. You could make either character playable, really, but let's see some Metal Combat love, here!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 07, 2009, 12:54:31 AM
I see. Also: 8D

Plus, it makes his Down Spike sooooooo much more fun, if he hits a person, time unfreezes, and said person just goes flying down!   8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 07, 2009, 01:30:23 AM
i made a short list of stage ideas i'd like to see here. (http://forum.rockmanpm.com/index.php?topic=754.msg48206#msg48206) they were just base ideas for locales, with no stage gimmicks explained. well, i'm going to try to describe some of the ideas i have for them.

World 8-4 aka Bowser's Room --
-- the de facto retro Mario stage. it's a flat stage with walk off edges, lava pits, and statues that spit fire. it could have a few ? blocks too. but the one gimmick i really want to see is the axe. if a player touches the axe, which is at a random part of the stage, parts of the floor will open up to reveal more lava pits.

Rainbow Road --
-- i imagine this stage to act like Mute City and Delfino Plaza. the players fight on a default platform that flies around the track. the platform lowers onto the track at random parts, creating new platforms in their place for more dynamic fights. kart racers sometimes zoom by, as well as Chain Chomps. you can figure out which would hurt more. as for which Rainbow Road this is modelled after, i'd prefer to see an original one. but if i had to pick an existing one, i'd pick the one in MK64.

Good Egg Galaxy --
-- in particular, i can see this taking place on the planet you start on in this stage in Galaxy. the one with the house on one side, and the tower on the other. like Brinstar Depths, the planet would rotate around randomly. in addition, Star Bits fall onto the stage randomly. they can be picked up and thrown at enemies.

100m --
-- to get rid of the yellow blocks, you'd attack them instead of walking over them. having the hammers there might not be smart either. but the fire enemies would be there, as would DK. if you release both blocks from a floor, the middle part of that floor falls onto the one below it, crushing anyone beneath it. the same goes for DK. after all the floors have been broken, they would respawn after a certain amount of time.

K Rool's ship --
-- i don't have much here. i can see the layout being just like in DKC. kind of a wider but shorter Pirate Ship, with less platforms and less room to swim, if any at all. some Kremlings could show up too.

Kakariko Village --
-- i can see this place working like Onett, minus the cars. it's a flat stage with walk off edges and no pits. the structures would be a couple houses, maybe a more elaborate structure like the windmill from OoT. the stage's main gimmick would be Cuccos. a Cucco would show up randomly. you can pick him up and throw him. if you're holding one while in the air, your falling speed will be tremendously slower. if you attack a Cucco, it'll attack back. and if you attack it enough, you'll be swarmed by a whole flock of them.

Ganon's Castle --
-- i can't say much about what the stage could be like. an evil looking version of Hyrule Castle from 64, maybe. maybe it would be indoors. but the one concrete idea i have for this is it would be destructable. so much so, the entire castle would collapse, leaving a flat playing field at the very bottom, with rubble and whatnot strewn around. obviously, i'm thinking of Ocarina again.

Phendrana Drifts --
-- i didn't list this one originally. but i can't think of a good way to present the other two suggestions (Tourian and the Pirate Homeworld). this would be the first open room in Phendrana, with the two rock columns in the middle. it would be another flat stage with no pits. but it would have a Sheegoth or two on the bottom that can attack you. you can kill them, of course.

Death Egg Zone --
-- specifically, i'm thinking of the Death Egg from Sonic 3 & Knuckles. so that means its gimmick is gravity switching. however, instead of players playing on the ceiling, the stage would invert, for the sake of less headaches. other hazards could include electric floors, spikes, and a badnik or two.

Clock Tower --
-- this stage wouldn't be based on one Castlevania Clock Tower in particular, but use the most common elements. spinning gears, both horizontal and vertical, and of all shapes and sizes. and of course, those pesky Medusa Heads. i can see the stage being very tall but not that wide.

also, i think it was Hypershell who suggested an F-Zero stage where you fight atop the machines of the Chain Gang from the story scenario in F-Zero GX. i really like that idea. only thing i'd say is that there should be a default platform to stand on, and other machines could zip by and blow up at their leisure.

and why is it that i'm having such a hard time thinking of a Mega Man stage?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 07, 2009, 01:43:44 AM
It's hard coming up with a Classic Megaman stage, the only one I ever got close with was the Robot Master Museum from 7/Rockman & Forte, just because it varies wildly and has RM cameos.

Awakening Road/Intro Stage for Megaman X would have been kick ass as well, but that deals more with X side of things. (Unless Megs gets two stages, in which case, yes plz.)

Then, I wanted to make a Sanctuary Fortress Aerie level for the Metroid series where players would fight in the ascending elevator. Players could only KO by knocking someone upward (since most of the shaft is solid) until they reached the top. When they reach the top, there could be a Dark Samus stage hazard where she'll attack from the background with her Scatter Shot or just Shinespark through. The level could also fluctuate between Light and Dark Worlds for an additional stage hazard, and have a Quadraxis cameo in the background.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 07, 2009, 02:00:05 AM
Gotta say, those are some fantastic stage choices right there, Sato.  I'll see what I can come up with later on as well.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on July 07, 2009, 03:28:36 AM
I'm still of the firm belief that Toon Link's FS should be the Grand Hurricane Spin which he does by using the Four Sword to create 3 other Links to stand one on top of the other and they all collectively spinspinspinspin until they create a spiral vortex of [tornado fang] you up. Either that or he pulls out the Windwaker and performs the Ballad of The Gales which allows you to control a cyclone that sweeps across the stage for a few seconds.
Since Toon Link is as close to Young Link as we'll likely get, I'd rather see his FS as Kamaro's Dance.  That can be the new Negative Zone (and the art style run-on would be hilarious in and of itself), and then Luigi can get a PROPER Final Smash, as I described many pages back.

But as a reminder to any who forget (and I named it, too):

Wrong Castle
"Now, I'm-a moving!"  An old NES-style bridge appears across the stage about at Luigi's level.  He swings an axe (instant KO-ing anyone dumb enough to be near him during the windup) and breaks the bridge.  All characters panic and fall straight down.  Any who land face-plant and cannot recover until after Luigi is mobile.  Any not above land, will KO off the bottom of the screen.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 07, 2009, 05:32:48 AM
Since Toon Link is as close to Young Link as we'll likely get, I'd rather see his FS as Kamaro's Dance.  That can be the new Negative Zone (and the art style run-on would be hilarious in and of itself), and then Luigi can get a PROPER Final Smash, as I described many pages back.

I already made a Young Link & a revamped Toon Link.   8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nekomata on July 07, 2009, 07:06:20 PM
Good Egg Galaxy --
-- in particular, i can see this taking place on the planet you start on in this stage in Galaxy. the one with the house on one side, and the tower on the other. like Brinstar Depths, the planet would rotate around randomly. in addition, Star Bits fall onto the stage randomly. they can be picked up and thrown at enemies.
Dino piranha should randomly show up, maybe to spin the stage~

Quote
K Rool's ship --
-- i don't have much here. i can see the layout being just like in DKC. kind of a wider but shorter Pirate Ship, with less platforms and less room to swim, if any at all. some Kremlings could show up too.
K Rool should be a stage hazard D:

Quote
and why is it that i'm having such a hard time thinking of a Mega Man stage?
have an amalgam of the rockdude 2 stages, with coneyer belts, dissapearing blocks, slippery patches, a random gust of wind, some swimming spots, moving platforms, and lasers... and some trees in the background
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 07, 2009, 07:12:50 PM
Dino piranha should randomly show up, maybe to spin the stage~

like Kraid?

K Rool should be a stage hazard D:

but i have him as a playable character.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nekomata on July 07, 2009, 07:14:22 PM
but, rocket blunderbuss D:
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 07, 2009, 07:34:04 PM
but, rocket blunderbuss D:

Exactly.  Kaptain K. Rool should be a playable character with his Rocket Blunderbuss! 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 07, 2009, 08:01:30 PM
King K. Rool = Kaptain K. Rool = Baron K. Roolenstein

i incorporated elements from the first two's appearances into the movelist. i didn't include Baron because i don't know a damn thing about DKC3.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Irgendein on July 08, 2009, 04:56:27 AM
i didn't include Baron because i don't know a damn thing about DKC3.
He flies back and forth with a little propeller on his back, no inclusion needed
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Ninja Lou on July 08, 2009, 10:28:32 AM

and why is it that i'm having such a hard time thinking of a Mega Man stage?

How about the room that is in every megaman game? The one with the eight teleports that take you to the robot masters fights. This time with a twist. When you run into one you appear at a different teleporter randomly. On top of that once in awhile one of he Robot Masters comes out of the teleporter and does an attack before running back in. For added humor you can add some weaknesses to them too. Examples being Bombs KOs Gutsman, Screw attack KOs Shadowman, Star rod KOs Gravityman or Stopwatch KOs Quickman. 

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 08, 2009, 06:27:36 PM
it's not in every game, silly ninja.

changing it up a little, i want to list songs i want to hear in the next Smash. this is, of course, not counting any song that has appeared in the three other Smashes, cause i think they should ALL be in there, space restrictions be damned.

[spoiler]Mario:
- the indoors theme from Mario 2
- Mario 3 overworld
- the first stage theme from Mario World
- Metal Mario (SM64)
- Choco Mountain
- anything from Mario Galaxy. the two i'd like most are Good Egg and Hell Prominence
- Do the Mario

DK:
- that cave level song from DKC2. the stages that are all vertical. i can't think of any names.

Zelda:
- Kakariko Village
- the fire boss theme from OoT
- Ganon (OoT)
- Stone Tower

Metroid:
- Escape (M1)
- Tunnel (M2:RoS)
- Vs Kraid
- Lower Norfair/Magmoor Caverns
- Phendrana Drifts (both regular and Phendrana's Edge)
- Vs Space Pirates
- Torvus Bog
- Dark Samus
- Norion
- Sector 4 AQA
- Vs B.O.X.

F-Zero:
- Red Canyon
- The Long Distance of Murder
- Dr. Stewart's theme
- Blood Falcon's theme
- Feel Our Pain
- Like a Snake
- Infinite Blue
- GX title screen

Pokemon:
- final Vs Rival (RBY)

Sonic:
- Spring Yard Zone
- Metropolis Zone
- Flying Battery Zone
- The Doomsday Zone
- Quartz Quadrant (US)
- Green Forest
- Sky Rail
- Cosmic Wall
- Skyscraper Scamper

Castlevania:
- any song that was in Judgment
- Crucifix Held Close
- Final Boss (C3)
- Theme of Simon
- Divine Bloodlines
- Final Stage (Bloodlines)
- Crystal Teardrops
- Heart of Fire (AoS)
- Young Nobleman of Madness
- The Hidden Curse

Mega Man:
there's WAY too many candidates to list here. but its safe to say the first Wily Stage from Mega Man 2 is a guarantee to be on that list. if we're lucky (or unlucky), a cover of Oxenman could be there too.[/spoiler]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Ninja Lou on July 08, 2009, 07:43:36 PM
its in most. =p


i did type that at 430am. brain is barely awake at that time
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 12, 2009, 09:33:11 PM
I might put up some Song Selections, Stage Ideas, and maybe more characters later on.

Posted on: July 09, 2009, 12:56:54 AM
(http://img119.imageshack.us/img119/8011/ganon.gif)

Ganon
That's right.  A Link to the Past's Ganon will be playable for the Bitchslap, because he really really needs to be.  He's Ganon, and he's bad-ass.  He's also so vastly different from Ganondorfalcon that he can easily be added in.

Standard B: Fire Keese.
Ganon creates a Fire Keese which will speedily hunt after opponents for 5 seconds.  This move can be charged.  If fully charged, Ganon will release 5 Fire Keese. Does average damage with no knockback.
Up B: Teleport.
Ganon teleports across the screen, leaving afterimages of himself as he does.  When he appears, he is invincible for a second.  The teleport is fast, and does no damage.
Down B: Fire Stomp.
Ganon jumps a little off the ground and releases a wave of Fire when he lands which goes in both directions across the floor for a distance.  The wave of fire does average damage, however up close, the Fire Stomp does decent damage & knockback.
Forward B: Trident.
Ganon throws his Trident forward as it spins.  After releasing his Trident, while holding B, Ganon stands still and can control where the Trident goes.  Does average damage & knockback, but has possibility of good knockback if caught with the Trident's tip.

Final Smash: The Dark World
Ganon summons the power of the Triforce and transports the stage and the players to The Dark World for 10 seconds.  When in the Dark World, the opponents will transform into Pink Bunnies and will be unable to attack.  Opponents will still be able to dodge, double jump and run away and will still take normal damage.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on July 12, 2009, 11:37:27 PM
I LIKE IT!  owob

Only thing I would change? Why Pink Bunnies for everybody for his Final? In my opinion, this should be opportunity to have a little bit more fun, and make it so everybody would have a specific transformation for the "Dark World" effect. Young Link can be a bunny, but Fox could turn into a lil, quadrupedal fox kit, Bowser into a small box turtle and etc. Would be a nice touch! Or maybe I'm just thinking along the lines of how Goddess Athena turned people into random cute animals in SvC: Chaos...  8D


But, yeah, I really hate how it seems that Ninty has done more to forget all about the Blue Pig that most of us knew Ganon for, in the first place. And the fact that he's been passed over not once, but twice for Smash is still NOT a good look. Sure, we can have two Links, but not the other version of Ganon to caters directly to his roots. Dagnabbit, Sakurai!  -u-'



Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: VixyNyan on July 12, 2009, 11:42:22 PM
The popular characters are always put first, while the other characters that we love are put in the side-lines or as trophies. ;w;
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on July 12, 2009, 11:43:06 PM
Dark World Link = Rabbit
Twilight World Link = Wolf

...is there some kind of connection? Or am I overthinking?

Anyway, LIP! Make Lip playable!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 12, 2009, 11:43:46 PM
I LIKE IT!  owob

Only thing I would change? Why Pink Bunnies for everybody for his Final? In my opinion, this should be opportunity to have a little bit more fun, and make it so everybody would have a specific transformation for the "Dark World" effect. Young Link can be a bunny, but Fox could turn into a lil, quadrupedal fox kit, Bowser into a small box turtle and etc. Would be a nice touch! Or maybe I'm just thinking along the lines of how Goddess Athena turned people into random cute animals in SvC: Chaos...  8D

I actually thought about doing that as well, but for some strange reason I was thinking that it'd be too much trouble to make a separate cute cuddly aminal transformation for everybody.  I definitely would like it myself.   ;)

Quote
But, yeah, I really hate how it seems that Ninty has done more to forget all about the Blue Pig that most of us knew Ganon for, in the first place. And the fact that he's been passed over not once, but twice for Smash is still NOT a good look. Sure, we can have two Links, but not the other version of Ganon to caters directly to his roots. Dagnabbit, Sakurai!  -u-'

Well Super Smash Ganondorf needs a re-tooling anyway, as his moves are still to Captain Falcon-ish.  He needs to whip out his ASS SWORD! and actually use it, along with some other Triforce of Power magic and such.  And hey, in my mind, Bitchslap already has 4 versions of Link and 3 version of Mario.  So there can be 2 Ganon's as well!   8)

The popular characters are always put first, while the other characters that we love are put in the side-lines or as trophies. ;w;

Anyway, LIP! Make Lip playable!

I'd totally make Lip a character, but I don't know enough about her to think of a movelist.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on July 12, 2009, 11:45:12 PM
Yeah, that's the thing about Lip; you'd have to make up stuff for her, probably including a new outfit. Same for Geno.

Both probably need to appear in some more games, first.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 12, 2009, 11:47:07 PM
Well making up stuff is always fun.  I mean, that's what they did for Captain Falcon, and look how mantastic he is.  Imagination is the key!  XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 12, 2009, 11:52:06 PM
Final Smash: The Dark World
Ganon summons the power of the Triforce and transports the stage and the players to The Dark World for 10 seconds.  When in the Dark World, the opponents will transform into Pink Bunnies and will be unable to attack.  Opponents will still be able to dodge, double jump and run away and will still take normal damage.

love it, but only 10 seconds? that's nothing. 20 at the least.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on July 13, 2009, 12:12:10 AM
The popular characters are always put first, while the other characters that we love are put in the side-lines or as trophies. ;w;

I can understand that much. I mean, as much as I would love to see the likes of Mouser or a Koopaling (Roy!) be a playable character reppin the Mario camp, they're not likely. I'm sure Junior is likely to be the next Mario rep for a future Smash, above any one else.

But "Pig!" Ganon is different, in my opinion. It's FRIGGIN' GANON. This is the Ganon most of us grew up with, and accepted as the big bad of the Zelda series, before Ocarina of Time came around and gave us this humanoid Ganondorf, who's still very much a punk-ass compared to the original deal! 8D

With the two Links, both in Melee and Brawl alike, they obviously wanted to make sure that the two iterations of the character, that of Link being a young man, and as a child, were represented, in order to keep both sides of the "Link" argument happy. I merely ask, why wasn't the same attitude applied for Ganon? We could have the punk, for those raised on Ocarina of Time and beyond, and Classic Ganon for the old-school appeal.  And it's not like Smash has a plethora of "true" heavyweights that are clogging the roster, Classic Ganon would have fit in just fine with Bowser and Dedede.  8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 13, 2009, 12:16:40 AM
love it, but only 10 seconds? that's nothing. 20 at the least.

Maybe 15.  I figure, with the lack of the third get back move, it might be a tad overpowering!  XD

I can understand that much. I mean, as much as I would love to see the likes of Mouser or a Koopaling (Roy!) be a playable character reppin the Mario camp, they're not likely. I'm sure Junior is likely to be the next Mario rep for a future Smash, above any one else.

Oh, we'll see about that if PB has anything to say about it, which I do!   8D

Quote
But "Pig!" Ganon is different, in my opinion. It's FRIGGIN' GANON. This is the Ganon most of us grew up with, and accepted as the big bad of the Zelda series, before Ocarina of Time came around and gave us this humanoid Ganondorf, who's still very much a punk-ass compared to the original deal! 8D

With the two Links, both in Melee and Brawl alike, they obviously wanted to make sure that the two iterations of the character, that of Link being a young man, and as a child, were represented, in order to keep both sides of the "Link" argument happy. I merely ask, why wasn't the same attitude applied for Ganon? We could have the punk, for those raised on Ocarina of Time and beyond, and Classic Ganon for the old-school appeal.  And it's not like Smash has a plethora of "true" heavyweights that are clogging the roster, Classic Ganon would have fit in just fine with Bowser and Dedede.  8)

Agreed.  Also, don't forget the addition of Kaptain K. Rool as well!   8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on July 13, 2009, 12:52:25 AM
Maybe 15.  I figure, with the lack of the third get back move, it might be a tad overpowering!  XD

Isn't that the whole freaking point of Final Smashes? 8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Gotham Ranger on July 13, 2009, 12:59:38 AM
Naruto 4 SSB4
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 13, 2009, 01:12:40 AM
(http://img188.imageshack.us/img188/6959/koopalings.jpg)

Koopalings
Some might say, "but PB, you can't put the Koopalings in?  That's just crazy.  You're crazy!"  Crazy like an overpowered Melee Fox, you mean.  Now, as I would love to have each and every Kooapling in the game, I decided that the most sensible way to put them in would be to make each Koopaling a different color representation.  It can definitely be done, especially considering that they are pretty much the same size and such...at least let's just assume they are for the sake of having them in Bitchslap!  

Standard B: Triple Fireball.
The Koopalings will shoot three fireballs forward, evenly spaced & fast towards opponents.  Does decent damage with little knockback.
Up B: Shell Withdraw
The Koopalings will quickly withdraw into their shell, which will spin around and allow them to jump three times while in their shell, whether on the ground or in the air.   When the shell lands, it produces a minor shockwave which has decent knockback but does little damage.  
Down B: Fake Koopalings.
Two fake Koopaling dolls will appear on both sides of the Koopalings and protect them from projectiles, thrown items and attacks, taking the damage for the Koopalings.  If physically attacked, the fake Koopaling will counter with a small blast of fire.  1/8th of the time, a Bob-Omb will appear instead of a Fake Koopaling.  Does average damage and little knockback.
Forward B: Magic Wand
The Koopalings will whip out their magic wands and fire a random projectile at the opponent.  Random Projectiles include Rings, a Bouncing Fireball, a Koopa Troopa, Clown Balls, or Triple Paralysis Rings.  Magic Wands can be knocked out of the Koopalings hands, as they will be a new item in Bitchslap.

Final Smash: The Koopnificent Seven
Whichever Koopaling you are, you summon the other six, and they fiercely go after your opponents.  Each Koopaling has all the same moves as you do, however they are not invincible and they will last for 10 seconds
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on July 13, 2009, 03:22:45 AM
PB, I can say only this:

(http://mysite.verizon.net/Serpentara/brilliant.jpg)

The only thing is, the clown ball is very Lemmy-specific.  What about having them withdraw into their shells for recovery?  They could cause shockwaves that stun the enemy when they hit the ground, and allow them to bounce up to three times consecutively before having to land normally.

Oh yeah, and their theme song must be the Boom Boom music. 8)

Speaking of which, here's the music list that I've compiled thus far for my Bitchslap (not including whatever was already in Brawl):

Smash:
-Metal Mario (SSB)
-Fighting Polygons (SSB)

Mario:
-Boom Boom/Koopalings (SMB3)
-Hammer Bros. (SMB3)
-World 1 (SML)
-Sub/Plane (SML)

Yoshi:
-Castle Boss (YI)
-Young Master Bowser (YI)

Zelda:
-Underworld (LoZ)
-Boss (LttP)

Metroid:
-Escape (Metroid)

Pokemon:
-Gym, Gym Leader, and Mewtwo battle themes (Stadium versions)
-R/S Trainer and Gym Leader battle themes (Colosseum versions)

Fire Emblem:
-The Enemy Approaches (PoR)
-To Challenge Ashnard (PoR)
-Stalwarts Unite (PoR)
-A Grasping Truth (RD)

F-Zero:
-The Meaning of Truth (GP Legend anime)

Star Fox:
-Stage clear (SF)
-Professor Hanger (SF)
-Venom Course 2 (SF)
-Planet base (SF2)

Sonic:
-What I'm Made Of
-I Am All Of Me
-Knight of the Wind
-Sonic Speed Riders
-Final Boss (STH3)
-Ice Cap (STH3)
-Flying Battery (S&K)
-Lava Reef (S&K)
-Blue Storm (Secret Rings)

MegaMan:
-Wily Stage 1 (MM2)
-Intro stage (MMX2)
-Straight Ahead (MMZ4)
-Rockin On (MMZX)
-We Are The Bonnes (MML)
-Flutter vs. Gesselschaft (MML)
-Glyde (MoTB)
-Flutter Fire (MML2)
-Pirate Train (MML2)
-Geetz (MML2)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 13, 2009, 07:54:02 AM
PB, I can say only this:

(http://mysite.verizon.net/Serpentara/brilliant.jpg)

The only thing is, the clown ball is very Lemmy-specific.  What about having them withdraw into their shells for recovery?  They could cause shockwaves that stun the enemy when they hit the ground, and allow them to bounce up to three times consecutively before having to land normally.

Yeah, I thought about that , regarding the Clown Ball.  I just thought it would be a whole lotta fun to ride around on a Clown Ball!  XD

The Withdraw Shell move makes a lot more sense for all the Koopalings, but for the sake of fun, I'm gonna keep it as the Clown Ball for now!   8D

Quote
Zelda:
-Boss (LttP)

I would like this, but it'd probably have to go in some kind of Medley, cause really the theme doesn't really go anywhere really.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Fxeni on July 13, 2009, 08:11:48 AM
I would like this, but it'd probably have to go in some kind of Medley, cause really the theme doesn't really go anywhere really.
Perhaps mix it with Ganon's Boss fight theme as well?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 13, 2009, 08:26:39 AM
Perhaps mix it with Ganon's Boss fight theme as well?

Yeah, that'd probably be the best bet.  I always loved how the mixed the SMW Castle/SMB3 Boss music into one track.  It was so damn good.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 13, 2009, 07:26:00 PM
while there are no wrong choices when it comes to Smash music, except for Parasite Queen,

Sonic:
-What I'm Made Of
-I Am All Of Me
-Knight of the Wind

i'm disappointed in you Shelly for only listing theme songs. there's already a surplus of them in Brawl. we need more stage songs. we need more retro songs, remixed or not.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nekomata on July 13, 2009, 07:36:52 PM
needs more City Escape song.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 13, 2009, 07:56:00 PM
Song lists, huh? Hold on, I'm gonna whip one out up in a second. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 13, 2009, 07:58:42 PM
needs more City Escape song.

see, she's got the right idea.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 13, 2009, 09:38:20 PM
Well, here goes Jelly's song list. Keep in mind that these are to go in supplement of higher quality mixes or re-dos of most of the songs done in Brawl:

Quote
Mario:
- Boom Boom (Super Mario Bros. 3)
- Bonus Theme (Super Mario World)
- Cave Theme & Bowser Battle Medley (Super Mario World)
- Sarasaland Grand Medley - Birabuto, Muda, Easton, Chai & False Daisy Theme (Super Mario Land)
- Super Mario Land Rap (Super Mario Land)
- Athletic Theme (Super Mario Land 2: Six Golden Coins)
- Overworld Medley (Super Mario Land 2: Six Golden Coins)
- Star Maze (Super Mario Land 2: Six Golden Coins)
- Wario's Castle & Wario Battle Medley (Super Mario Land 2: Six Golden Coins)
- Blue Sky Athletics (Super Mario Bros. 3/Super Mario Galaxy)
- Super Mario 2007 - Toy Time Galaxy (Super Mario Galaxy)
- Hell Prominence - Melty Molten Galaxy (Super Mario Galaxy)
- Purple Comet / Gusty Garden Galaxy Fast Mix (Super Mario Galaxy)
- Megaleg (Super Mario Galaxy)
- Nemesis King Bowser (Super Mario Galaxy)
- Battle For The Grand Star (Super Mario Galaxy)
- Bowser's Rage! (Paper Mario)
- King Bowser Koopa Krush (Paper Mario: The Thousand Year Door)
- The Ultimate Show (Super Paper Mario)

Zelda:
- Boss Theme (A Link to The Past)
- Ballad of The Wind Fish (Link's Awakening)
- Temples and Boss Themes Medley (Majora's Mask)
- Termina's 3 Days, Last Hour & Oath To Order Medley (Majora's Mask)
- Mini Boss Theme (The Windwaker) [Personal Note: it was shameful that this wasn't in Brawl, especially looking at Toon Link's Pirate Ship level)
- Fight Against Zant 1-5 Medley [Orchestral - Bit Core - Tribal - Techno/Scratch Sampling - Orchestral] (Twilight Princess)

Donkey Kong:
- Lockjaw's Saga (Donkey Kong Country 2)
- Hot Head Bop (Donkey Kong Country 2)
- Lost World Anthem (Donkey Kong Country 2)
- Kannon's Klaim (Donkey Kong Country 2)
- Stickerbrush Symphony (Donkey Kong Country 2)
- Treetop Trumble (Donkey Kong Country 3)
- Water World (Donkey Kong Country 3)
- Big Boss Blues (Donkey Kong Country 3)
- Dawn Savannah - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Sky Garden - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Monkey Fest - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Deep Sea Sprint - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Lava Cavern - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Battle For Storm Hill - Normal & Lively Mix (Donkey Kong: Jungle Beat)
- Four Kongs Battle (Donkey Kong: Jungle Beat)

Metroid:

- Kraid's Lair - Metroid
- SR388- Metroid II: Return of Samus
- Maridia (Sandy Desert & Swampy Caverns Medley) - Super Metroid
- Brinstar - Super Metroid
- Brinstar: Red Soil Mix - Super Metroid
- Mother Brain - Super Metroid
- Tallon Overworld 2 - Metroid Prime
- Flaaghra Battle - Metroid Prime
- Thardus Battle - Metroid Prime
- VS. Metroid Prime (Spider & Head) - Metroid Prime
- Title Theme - Metroid Prime 2: Echoes
- VS. Space Pirates (Metroid Prime 2: Echoes)
- Darkness - Dark Samus Battle (Metroid Prime 2: Echoes)
- Chykka Battle Medley (Larva & Adult) (Metroid Prime 2: Echoes)
- VS. Quadraxis (Metroid Prime 2: Echoes)
- VS. Emperor Ing - First Form & Final Form Medley (Metroid Prime 2: Echoes)
- Title Screen (Metroid Prime 3: Corruption)
- Bryyo (Metroid Prime 3: Corruption)
- VS. Rundas (Metroid Prime 3: Corruption)
- VS. Gandryada (Metroid Prime 3: Corruption)
- Space Pirate Homeworld (Metroid Prime 3: Corruption)
- VS. Omega Ridley (Metroid Prime 3: Corruption)

Kid Icarus
- Boss Theme

Pokemon
- Kanto Gym Leader G/S/C Remix Version (Pokemon Gold, Silver, & Crystal)
- VS. Rival (Pokemon Gold, Silver, & Crystal)
- VS. Cynthia (Pokemon Diamond, Pearl, & Platinum)

Kirby
- No Suggestions Surprisingly! (Kirby series has all of it's most awesome music represented in Brawl already)

MOTHER/Earthbound
- VS. Mecha Drago - Normal + Fast Tempo Medley (MOTHER 3)
- Osohe Castle Medley - Haunted Osohe Castle + Pig Like People + Open Sesame! (MOTHER 3)
- VS. Mr. Passion (MOTHER 3)
- Natural Killer Cyborg (MOTHER 3)
- Pokey's Pokey + Master Pokey's Theme + Absolutely Safe Capsule Medley (MOTHER 3)

Wario
- Rice Beach Stage 1 Theme (Wario Land: Super Mario Land 3)
- Boss' Lair + Boss Battle Medley (Wario Land: Super Mario Land 3)
- VS. Captain Syrup & Genie (Wario Land: Super Mario Land 3)

Star Fox
- Zoness (Star Fox 64)
- Macbeth (Star Fox 64)
- Katina (Star Fox 64)
- Boss Battle #2 (Star Fox 64)

Sonic
- Master Medley (Green Hill Zone, Marble Zone, Spring Yard Zone, Labryinth Zone, Starlight Zone, & Scrap Brain Arranged Medley) (Sonic The Hedgehog)
- Boss Theme + Finale Zone Medley (Sonic The Hedgehog)
- Bridge Zone (Sonic 1 SMS/GG)
- Sonic The Hedgehog 2 Master Medley (Emerald Hill Zone, Chemical Plant Zone, Aquatic Ruin, Casino Night, Mystic Cave, Hill Top Zone, etc.) (Sonic The Hedgehog 2)
- Deathegg Zone + Boss Theme + Final Boss Theme (Sonic The Hedgehog 2)
- Angel Island Master Medley (Angel Island, Hydrocity, Marble Garden, Carnival Night, Ice Cap, Launch Base, Knuckles Enconter) (Sonic The Hedgehog 3)
- Act 1 Boss + Act 2 Boss + Final Boss Theme Medley (Sonic The Hedgehog 3)
- Sonic & Knuckles Medley (Mushroom Hill, Flying Battery, Sandropolis, Lava Reef, Hidden Palace, Sky Sanctuary, Death Egg Zone) (Sonic & knuckles)
- Doomsday Zone Arranged (Sonic & Knuckles)
- Sonic CD Past Mix
- Sonic CD Present East VS. West Mix
- Sonic CD Good & Bad Future East VS. West Mix
- Living In The City (Sonic R)
- Work It Out (Make It Real) (Sonic R)
- Windmill Isle - Day (Sonic Unleashed)
- Rooftop Run - Day (Sonic Unleashed)
- Rooftop Run - Night (Sonic Unleashed)
- Savannah Citadel - Day (Sonic Unleashed)
- Skyscraper Scamper - Day (Sonic Unleashed)


More Later.

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 13, 2009, 10:00:53 PM
That's quite the list there, Jelly.  Very nice too.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Legendary on July 13, 2009, 10:15:00 PM
Some tunes from that M.O.M. game would be sweet too. For the Metroid levels.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 13, 2009, 11:12:14 PM
if Nintendo were really, REALLY nice, they'd use Stemage's Metroid Metal.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sparky on July 13, 2009, 11:26:59 PM
There's one Kirby song that's been seriously overlooked.

Miracle Matter.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nekomata on July 13, 2009, 11:35:33 PM
Miracle Matter.
this [parasitic bomb] right here.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on July 14, 2009, 12:45:41 AM
I would like this, but it'd probably have to go in some kind of Medley, cause really the theme doesn't really go anywhere really.
So make a new stage.  Maybe the Tower of Hera.

EDITS: Apparently I was lacking sleep when I wrote this.

Yeah, that'd probably be the best bet.  I always loved how the mixed the SMW Castle/SMB3 Boss music into one track.  It was so damn good.
Oh yeah, hot damn I loved that theme.

......the fact that I left the SMB3 boss as a solo tune is how you know I was tired when I made that list. o-O

i'm disappointed in you Shelly for only listing theme songs. there's already a surplus of them in Brawl. we need more stage songs. we need more retro songs, remixed or not.
Hey, it's a work-in-progress.

-Final Boss (STH3)
-Flying Battery (S&K)
-Lava Reef (S&K)
-Blue Storm (Secret Rings)

Happy?

And oh yeah, another theme:

-Sonic Speed Riders

 :P

- SR388- Metroid II: Return of Samus
Oh snap, how'd I forget that one?!

A high-quality version of the Chozodia theme (which is in itself another Brinstar remix; hey, we can't have enough) would also be extraordinarily rocking.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 14, 2009, 12:56:07 AM
some songs i forgot to list:

Mario 64 -- vs Bowser medley

Zelda -- Goron City

Metroid Prime 3 -- Skytown

Pokemon -- Gym theme
Pokemon RBY -- Mt. Moon
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on July 14, 2009, 03:11:55 AM
Yeah, I thought about that , regarding the Clown Ball.  I just thought it would be a whole lotta fun to ride around on a Clown Ball!  XD

The Withdraw Shell move makes a lot more sense for all the Koopalings, but for the sake of fun, I'm gonna keep it as the Clown Ball for now!   8D

Overall, I VERY much like your idea. Only a few qualms.

Like Shelly, I also have to contest the clown ball. To me, it could be something tossed out of the Magic Wand (just like when Lemmy did it). Whether it be thru GW-style "random" effects, or maybe you can charge up, and try and get the specific spell you want, through "Playstation Button Magic". 8D I saw Morton and Larry spinning their wands stylishly in NSMBWii, before casting a spell. The "charging" mechanic could work well in this kind of stance.

The other thing is, size differences. You can try and get away with making a number of the Koopalings pallete-swaps, but Lemmy is technically supposed to be QUITE smaller than the rest of his siblings (and he's actually the second oldest too. Poor thing. XD). On the other hand, since Bowser can range in size depending on the game, maybe I'm over thinking...

Finally, I would propose a bit of an interesting thing that could be used to cite another game. In their appearance in M&L:SSS, the Koopalings were accompanied by a very powerful Bob-Ombs to help them deal with pesky plumbers. Maybe, randomly, your "Fake Koopa" trick could sometimes result in enemies getting the [parasitic bomb] BLOWN out of them, because Lethal Bob-omb might pop up, instead of just poofing for minimal damage. I figure a 1/8 ratio would be fair enough for this kind of thing, since this type of attack stands to be VERY good, any way! 8D
Title: Re: Super Smash Bros. Bitchslap: PB's Stage Madness
Post by: Protoman Blues on July 14, 2009, 06:34:12 AM
Overall, I VERY much like your idea. Only a few qualms.

Like Shelly, I also have to contest the clown ball. To me, it could be something tossed out of the Magic Wand (just like when Lemmy did it). Whether it be thru GW-style "random" effects, or maybe you can charge up, and try and get the specific spell you want, through "Playstation Button Magic". 8D I saw Morton and Larry spinning their wands stylishly in NSMBWii, before casting a spell. The "charging" mechanic could work well in this kind of stance.

Haha, very well, I will switch around the Up B move to the Recovery Shell one then, and put the Clown Ball as one of the Forward B items.

Quote
The other thing is, size differences. You can try and get away with making a number of the Koopalings pallete-swaps, but Lemmy is technically supposed to be QUITE smaller than the rest of his siblings (and he's actually the second oldest too. Poor thing. XD). On the other hand, since Bowser can range in size depending on the game, maybe I'm over thinking...

LoL, this is why I clearly said, "Lets just assume they're the same size for the sake of putting them in the Bitchslap!  8D

Quote
Finally, I would propose a bit of an interesting thing that could be used to cite another game. In their appearance in M&L:SSS, the Koopalings were accompanied by a very powerful Bob-Ombs to help them deal with pesky plumbers. Maybe, randomly, your "Fake Koopa" trick could sometimes result in enemies getting the [parasitic bomb] BLOWN out of them, because Lethal Bob-omb might pop up, instead of just poofing for minimal damage. I figure a 1/8 ratio would be fair enough for this kind of thing, since this type of attack stands to be VERY good, any way! 8D

Hmmmm, seems like a good idea to me.  Very well then!

Posted on: July 13, 2009, 11:21:55 PM
Okay, since I've already done my fair share of characters, I'll try to impart some of my Stage Ideas.  I'll also put what music I think goes with each stage as well.  Heh, hope you enjoy.

Stages

(http://img406.imageshack.us/img406/52/battlerock52.jpg)
Battlerock Galaxy
INSTANTLY banned among the tourneyfags, Battlerock Galaxy, IMO, would be just a super fun representation from Super Mario Galaxy.  The stage is basically just one big moving platform, which moves around the Battlerock.  The same hazards from Battlerock are still there, including cannonballs being fired towards the platform, lightning gates that have to be jumped over, etc.  The true catch of this stage is that just like in Galaxy, you can stand upside down on the bottom of the platform.  Mind you, you can still be spiked off the stage and such, but if you manage to jump back, you will be upside down on the platform.  Heh, I'm not sure if it can be done, but I think with a proper gravity field effect for the platform, it can be, and it would also be tons o fun.   The important thing is that they try to make my stage a reality.  

Music
Battlerock Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=_p2qAE6xrBQ)
Good Egg Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=MzYBrUl926c&feature=related)
Gusty Garden Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=-z2kxFCQ_mQ&feature=related)
Buoy Base Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=WsAFpdAgh6A&feature=related)
Melty Molten Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=BMa0aOHxTEk&feature=related)
Battle For The Grand Star (Final Bowser Battle) - Super Mario Galaxy (http://www.youtube.com/watch?v=lIuvjG3Egjo&feature=related)

(http://img217.imageshack.us/img217/7254/round07large.gif)(http://img403.imageshack.us/img403/2125/round27large.gif)(http://img156.imageshack.us/img156/8739/round56large.gif)
Level 7/Level 27/Level 56
I have yet to write about their character bio yet, as I'm still fine tuning them, however I've always had this stage in mind from Bubble Bobble.  Just like the Fire Emblem stage, Castle Siege, this stage combines three stages from the Bubble Bobble game.  You start on Level 7, then as the EXTEND Bubbles are popped, you move to Level 27, and the same from Level 56.  The EXTEND bubbles MUST be popped as well, or else Baron von Blubba will appear and start attacking everyone on the stage. These stages will also include Fire, Lightning & Water bubbles as well.  LoL, oh this stage will be banned too....*in Chris Rock voice* BUTWHOCARES?
 
Music
Bubble Bobble Theme - Bubble Bobble (http://www.youtube.com/watch?v=HFcSBLP_4n4) (No remix either.  IT HAS TO BE THIS VERSION)
Puzzle Bobble/Bust-A-Move Theme - Puzzle Bobble/Bust-A-Move (http://www.youtube.com/watch?v=KO12kldhHt8&feature=related)
Puzzle Bobble/Bust-A-Move Theme 2 - Puzzle Bobble/Bust-A-Move (http://www.youtube.com/watch?v=sAveZkCMwW4&feature=related)


(http://img403.imageshack.us/img403/3272/1080avalanche.jpg)
Avalanche Alley
From 1080 Avalanche comes Avalanche Alley.  This stage is similar to Melee's Super Mario Bros 2 stage (which should be brought back too).  The stage is essentially a half-pipe, so no spike deaths here.  During the stage, random 1080 Snowboarders will come down the half-pipe and you'll see them coming towards you.  Also, an avalanche will also be coming towards you, so if you are in the half-pipe when it comes down...ouch.

Music
Golden Forest - 1080 Snowboarding (http://www.youtube.com/watch?v=V0xCAmjFhqA&feature=related)
Blue Flame - 1080 Snowboarding (http://www.youtube.com/watch?v=QhnzpvSHf7g&feature=related)
Call Me - 1080 Snowboarding (http://www.youtube.com/watch?v=mzVayXUS8QE&feature=related) (oh man I might catch flack for this one)
Akari Hayami's Theme - Wave Race: Blue Storm (http://www.youtube.com/watch?v=op2kdVjy8Z0&feature=related)
Strongwater Keep - Wave Race: Blue Storm (http://www.youtube.com/watch?v=4bmPJ0nskrA&feature=related)
Lost Temple Lagoon - Wave Race: Blue Storm (http://www.youtube.com/watch?v=Q81c2y9QgXg&feature=related)

(http://img301.imageshack.us/img301/9584/stonetowertempleoutside.png)
Stone Temple Tower
Similar to the Metroid Prime stage, Frigate Orpheon, this stage takes place on the outside of Stone Temple Tower and will invert during the course of the match.  The only difference is that, the regular level will not allowing spiking, and when the level is inverted, you will not be able to kill upward, due to the regular level's floor being in the way.

Music
A mix of Stone Temple Tower (http://www.youtube.com/watch?v=spAiJM3E5Z8) & Stone Temple Tower Inverted - Majora's Mask (http://www.youtube.com/watch?v=BGrJo_7Kq_M&feature=related) (Still my favorite Zelda Dungeon theme ever)
Ballad Of The Wind Fish - Link's Awakening (http://www.youtube.com/watch?v=AOKPIG23vgY&feature=related)
The Indigo-go's Song - Majora's Mask (http://www.youtube.com/watch?v=xH_G5EGZUCU) (from 0:18 - 2:04, and I want a Jazz remix of this song)
Stallord Boss Battle - Twilight Princess (http://www.youtube.com/watch?v=MaEhS-tHqn0&feature=related)
A mix of Light World Dungeon (http://www.youtube.com/watch?v=JUVPnpZQsao&feature=related) & Dark World Dungeon - A Link To The Past (http://www.youtube.com/watch?v=XsQF6Brccbw&feature=related)

(http://img12.imageshack.us/img12/2821/reznor.jpg)
Reznor
That's right, Reznor.  Just one long Platform that disappears from time to time, and one giant spinning wheel with 4 platforms.  That's pretty much it!

Music
Koopaling Boss Fight - Super Mario World (http://www.youtube.com/watch?v=NJRRLVTA1HU&feature=related)
Bowser Boss Fight - Super Mario World (http://www.youtube.com/watch?v=vBssTD-jc_4&feature=related)
Special Zone - Super Mario World (http://www.youtube.com/watch?v=QXo40-nlFEQ&feature=related)
Luigi Blew It Underwold - Super Mario Bros. 2 (http://www.youtube.com/watch?v=Jd9Ufvc3vcw&feature=related)
Stage Boss - Super Mario 64 (http://www.youtube.com/watch?v=aM4vRFh521c&feature=related)

(http://img513.imageshack.us/img513/8351/airship.png)
Airship Fortress
Now, I kinda wanted to make this stage scroll along, like it should, but eventually it'd have to end, so sadly I don't see how it's possible.  Anyway, this stage will have the standard Airship hazards, and of course the moving screws along the bottom, cause really, they have to be there.

Music
Koopa's Road - Super Mario 64 (http://www.youtube.com/watch?v=7Sn9AimocZ4&feature=related)
Overworld 2 - Super Mario Bros. 3 (http://www.youtube.com/watch?v=HYNUVsIeDW4&feature=related)
Fortress - Super Mario Bros. 3 (http://www.youtube.com/watch?v=TWx6cCYfrb0&feature=related)
Bowser Battle - Super Mario RPG (http://www.youtube.com/watch?v=1vBZvnWoUT4&feature=related)
Wario Battle - Super Mario Land 2 (http://www.youtube.com/watch?v=SlgjJaCxWQ4&feature=related)
Boss Battle - Super Mario Land 2 (http://www.youtube.com/watch?v=rT9ZWfHC56c&feature=related)

(http://img301.imageshack.us/img301/8489/diddykongquest.jpg)
Mining Melancholy
This would be similar to the 2nd DK level in Melee (the one with the DK Rap), in terms of platform design.  Added would be some Krow's dropping eggs, some Kiingers dropping down, and hooks that players could grab onto just like they would a ledge.

Music
Mining Melancholy - DKC2 Diddy Kong's Quest (http://www.youtube.com/watch?v=4Qp0_NE8M1c)
Hot Head Bop - DKC2 Diddy Kong's Quest (http://www.youtube.com/watch?v=cTEuL3jltQ0&feature=related)
Disco Train - DKC2 Diddy Kong's Quest (http://www.youtube.com/watch?v=yUGU_Zlf9tU&feature=related)
Funky's Flights - Donkey Kong Country (http://www.youtube.com/watch?v=bHoZcTO3ybo&feature=related)
Aquatic Ambiance - Donkey Kong Country (http://www.youtube.com/watch?v=4PIijGwV5JY&feature=related) (...Okay, not really fighting music but....screw you)

(http://img148.imageshack.us/img148/1271/punchout.jpg)
Park Slope
For those unfamiliar with NYC, Park Slope is in Brooklyn, NY and it is where Doc & Little Mac are running when training, with the Statue of Liberty in the background.  This would simply be one flat long stage, like the Bridge of Elden from the Twilight Princess stage.  No real hazards except for dropping items and such.

Music
Fight Theme - Mike Tyson's Punch Out (http://www.youtube.com/watch?v=EmG-Af0LK88&feature=related)
Training Theme - Mike Tyson's Punch Out (http://www.youtube.com/watch?v=XEEeEqeH818&feature=related)
Super Punch Out Medley (http://www.youtube.com/watch?v=8xiExYB1c8A&feature=related) (Bear Hugger, Mr. Sandman, and Aran Ryan would be my choices)
Minor Circuit Fight Theme - Punch Out Wii (http://www.youtube.com/watch?v=2KmocGW5x_0&feature=related)
Major Circuit Fight Theme - Punch Out Wii (http://www.youtube.com/watch?v=f0V6Q-YLuN0&feature=related)
World Circuit Fight Theme - Punch Out Wii (http://www.youtube.com/watch?v=ebYp_adEDYk&feature=related)

(http://img154.imageshack.us/img154/1089/starfoxsnes.jpg)
Planet Venom
Another one of my instantly banned stages, this stage would completely consist of the classic SNES FX Polygons, which would make up random & different platforms with how often they switch around  Obviously, some kind of warning would take place before such platform madness happened.  OR WOULD IT?

Music
Venom Base Level 2 - SNES Star Fox (http://www.youtube.com/watch?v=yRcmAnht3QM&feature=related)
Corneria Boss - SNES Star Fox (http://www.youtube.com/watch?v=ji8KNeRN2N8&feature=related)
Titania - SNES Star Fox (http://www.youtube.com/watch?v=AzlN6UO4gDM&feature=related)
Titania Boss - SNES Star Fox (http://www.youtube.com/watch?v=JjMuOiWFi7E&feature=related)
Fortuna - SNES Star Fox (http://www.youtube.com/watch?v=ZDr6FMGwpFM&feature=related)
Meteor - SNES Star Fox (http://www.youtube.com/watch?v=mjyjteX8Udk&feature=related)



These aren't the only Stages & Music Choices I have in mind, so I'll post more later.  Also, some of these songs might not be fighting worthy, so I would hope that the ones that aren't are remixed and such to be fun to Bitchslap too.

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 06:41:07 AM
Added more on the music selections. (http://forum.rockmanpm.com/index.php?topic=754.msg125095#msg125095)

I'll do levels sometime down the road.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 14, 2009, 06:53:16 AM
You know, maybe I should've added some music from other Star Fox games to Planet Venom........NAHHHHH.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 14, 2009, 06:57:39 AM
between the both of you guys posts, my head exploded.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 14, 2009, 07:00:22 AM
between the both of you guys posts, my head exploded.

LoL, I take it then that you like my ideas?   8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 07:01:01 AM
In a good or bad way?

Dammit beaten. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 14, 2009, 07:05:34 AM
You know Jelly, I thought you'd be one to comment on the Park Slope idea, being from Brooklyn and all.  Ah well, just goes to show you that Queens is better, and that you suck in Brawl.   8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 07:07:22 AM
Oh shut up you, I already mentioned it elsewhere that the idea is excellent for giving a Brooklyn nod in a game of Smash's caliber. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 14, 2009, 07:13:09 AM
LoL, I really surprised I haven't gotten any flack for some of my song choices for the game.  Especially that one 1080 Snowboarding track.  XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 07:17:04 AM
I haven't given them a listen as yet, however I know your choices can't be as bad as some of my more questionable choices. Rooftop Run - Night and the Sonic R tracks will no doubt get some questionable responses. Who cares though, I [tornado fang]ing love the songs, especially Rooftop Run - Night. XD

[youtube]http://www.youtube.com/watch?v=10YLbgsU07k&feature=PlayList&p=56AAAB151CAF86E7&playnext=1&playnext_from=PL&index=21[/youtube]

I think it's the accordion solo that does it right.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 14, 2009, 07:19:12 AM
Oh, all the night themes in that game were awesome.  It's why I hate the Werehog fight theme so much, because it interrupts the stage music every [tornado fang]ing time.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 07:22:39 AM
Oh snap, you just reminded me. I gotta edit in Skyscraper Scamper - Night. That was another awesome night theme in Unleashed.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on July 14, 2009, 07:27:37 PM
yes, my head exploded in a good way.

and you've now reminded me of a song that should not be in Smash: the Werehog fight theme.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 14, 2009, 10:08:14 PM
(http://img338.imageshack.us/img338/7921/wuhuisland.jpg)
Wuhu Island
Celebrating the extremely popular Wii Sports franchise, the island from Wii Sports Resort will be similar to Delfino Square, in that a platform will take you around to various places on the island.  Each stage hazard will depend on where on the island you are.  If you're out in the ocean, you have to watch out for Jet Skiers.  If on land, look out for Mii Archery contests.  This stage will also show your Mii's as well, similar to how Mario Kart Wii does on certain stages.

Music
Main Theme - Wave Race 64 (http://www.youtube.com/watch?v=96SxennxcXM&feature=related)
Port Pirates - Wave Race 64 (http://www.youtube.com/watch?v=9bKe0Rzasow&feature=related)
Jetpack - Pilotwings (http://www.youtube.com/watch?v=mrC2OZ8EBco&feature=related)
Gyrocopter - Pilotwings 64 (http://www.youtube.com/watch?v=Fh9dcrQAJcI&feature=related)
Get In Shape - Wii Fit (http://www.youtube.com/watch?v=upfsg7ZBE7s)
Happy Together - The Turtles (http://www.youtube.com/watch?v=HDmfYLqYBcY) (This song needs to be Bitchslapable!  If you don't know why, to quote Hitomi, kill yourself!)



God damn, I want another Pilotwings & Wave Race game.  Those games had such great music.  I'd also like a Medley of Wii Sports music too, and I'd put some Wii Sports Resotrt music in, cept I don't know what it sounds like yet!  Also, Happy Together!   8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 10:17:51 PM
Wuhu Island is God Tier for the last song choice alone. XD

Also, PB you just reminded me that I want Resort sooo [tornado fang]ing badly. Did you ever see the video for free falling? I said "wow".
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 14, 2009, 10:36:02 PM
Of course I did.  I can't wait for Resort.  The archery looks like so much fun! 

LoL, and I thought you'd like the last song choice.  Man though, I love the Wave Race & Pilotwings tracks so much.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 10:45:22 PM
To put things into perspective, I have Wii Sports and haven't played it really since the console was first unboxed and I realized that I had Galaxy, Twilight Princess, Corruption, Smash & Kart nearby. Resort however had me hyped ever since Nintendo's swing-n-miss E3 2008 showing. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on July 14, 2009, 11:04:16 PM
between the both of you guys posts, my head exploded.

You ain't never lied...  >0<
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 11:08:23 PM
See sometimes it pays to know enough about now obscure titles! 8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 14, 2009, 11:09:50 PM
Or have a Mango Lemonade fueled imagination of the GODS!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on July 14, 2009, 11:41:44 PM
Wuhu Island is God Tier for the last song choice alone. XD

Indeed...*goes to watch the commercial again for the millionth time*


Also, I want Resort badly too, I remember hearing it would have online, was that true?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 14, 2009, 11:44:06 PM
I remember posting about the psuedo-confirmation, but I don't remember hearing anything more than that. It'd be kinda sad if it didn't have online, but it wouldn't detract too badly from things.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Solar on July 14, 2009, 11:49:18 PM
It'd be kinda sad if it didn't have online, but it wouldn't detract too badly from things.

Yeah, but that doesn't mean I don't want to beat the crap out of you guys with a Mii's plastic sword :P
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 15, 2009, 12:05:39 AM
I thought it did.  I remember them saying it has online capacity.  We'll find out soon, won't wii?  XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on July 15, 2009, 02:15:20 AM
You know, we NEED a Bowser battle theme for Bitchslap.  But there's just too damn many of them, so I figure that makes prime medley material.  The list would include:

-All-Stars, Fake Bowser
-All-Stars, Real Bowser
-SMB3 Bowser
-SMW Bowser
-SM64 Bowser

Oh yeah, and one other thing.  We should have a few tunes from DDR: Mario Mix.  I think "Where's The Exit? (http://www.youtube.com/watch?v=Iffgm3vTgU0)" and "Bowser's Castle (http://www.youtube.com/watch?v=7J24vpqlIgA)" would be awesome.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 15, 2009, 02:22:27 AM
You know, we NEED a Bowser battle theme for Bitchslap.  But there's just too damn many of them, so I figure that makes prime medley material.  The list would include:

-All-Stars, Fake Bowser
-All-Stars, Real Bowser
-SMB3 Bowser
-SMW Bowser
-SM64 Bowser

Oh yeah, and one other thing.  We should have a few tunes from DDR: Mario Mix.  I think "Where's The Exit? (http://www.youtube.com/watch?v=Iffgm3vTgU0)" and "Bowser's Castle (http://www.youtube.com/watch?v=7J24vpqlIgA)" would be awesome.

Shelly, his Galaxy final boss theme is SO good, it can stand alone!

[youtube]http://www.youtube.com/watch?v=lIuvjG3Egjo&feature=related[/youtube]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on July 15, 2009, 02:26:35 AM
Oh [parasitic bomb], Hypershell, I think you're on to something, especially with the inclusion of Super Mario 64's Bowser Themes. I already alluded to this though by adding the kick ass Bowser battle themes from the Paper Mario games though.

Also PB, you absolutely need, NEED to mention his regular boss theme, Nemesis King Koopa when you talk about his themes, however awesome the final boss theme may be.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on July 15, 2009, 02:33:38 AM
I honestly just want to see the All-Stars Bowser themes get some remembrance.  That was just an awesome addition, and with the NES nostalgia that's all the rage these days, it's too easily forgotten (didn't even include it in the SMA3's 1-4 remake, the jerks).
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Fxeni on July 15, 2009, 06:21:33 AM
A kickass remix of Koopa's Road (http://www.youtube.com/watch?v=7Sn9AimocZ4) would be awesome. It's inclusion in Galaxy made me so happy, but I need more dammit.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on July 15, 2009, 06:31:59 AM
A kickass remix of Koopa's Road (http://www.youtube.com/watch?v=7Sn9AimocZ4) would be awesome. It's inclusion in Galaxy made me so happy, but I need more dammit.

That's why I put in into one of my stages.  It's one of the best theme's ever! 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on August 08, 2009, 05:02:54 AM
Forgive the bump, but I had an idea for the nuttiest stage yet.  For all the flak I give Mario Sunshine, I thought of the perfect stage gimmick based on my one favorite moment in the game:

-Isle Delfino.  Not your old Delfino.  Once in a while, a cannon appears in one of the corners.  Knock a player in, and the cannon fires them off the screen, all other players warp to a different location, and the player who was knocked into the cannon gets shot into the current playing field, causing dead-weight damage in addition to receiving severe damage themselves (possible ricochet-KO if they've already taken severe damage).



Also, in the music department, we need Ganondorf's theme from OoT.  That was a pretty epic tune.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on August 11, 2009, 04:17:28 AM
STAGE:
The Comet Observatory

Would fit Rosalina, and you could use the Teleporters instead of the old Warp Pipes ala Mushroom Kingdom N64.

Posted on: August 07, 2009, 10:13:25 PM
I've got it! I know who to put in Bitchslap!

[youtube]http://www.youtube.com/watch?v=lF89npFbn8g&feature=related[/youtube]

Eh? EH? >0<
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Nekomata on August 11, 2009, 04:52:37 AM
Miracle Matter boss fight first, then the king of pop.
Title: Metal Sonic Confirmed for Bitchslap
Post by: Protoman Blues on September 12, 2009, 01:10:44 AM
(http://img24.imageshack.us/img24/249/metalsonic.png)

Metal Sonic
I know a lot of people are thinking that Robuttnik should be in Bitchslap.  Well, that's all well and good, but for PB, his favorite Sonic badnik will always be Metal Sonic, and that's why he's getting an inclusion in the Bitchslap, courtesy of yours truly, Protoman Blues.  Metal Sonic will definitely not be a clone of Sonic....in the moveset sense anyway, as he has enough different powers to separate him from our Chili Dog eatin' hero.  Of course, when I get done with him, the word overpowered may be redefined!  

Standard B: Black Shield
Metal Sonic generates a Force Field around himself to protect himself from thrown items and blasts.  Does little to no damage and knockback if hit up close with forcefield.  Items and blasts reflected back do the same damage as they normally would.
Up B: Electric Flight
Metal Sonic uses the jet engine on his back to fly.  While doing so, he generates an electric field around his body, which has 1/8 possibility of paralyzing enemies if they come in contact with it.
Forward B: Laser Cannon
Metal Sonic shoots a Laser Blast from the cannon in his chest, similar to Rob's.  Does decent damage with little knockback.
Down B: Scan
Metal Sonic fires a flashlight-like scanner beam from his eyes.  If an opponent is in that scanner beam, Metal Sonic copies the Standard, Up, and Forward B abilities of that opponent and replaces his own with them.  Metal Sonic can go back to his own B move abilities by pressing on of the taunt buttons.

Final Smash: Metal Overlord
Metal Sonic transforms into Metal Overlord and proceeds to rain terror down upon his foes.  Transformation is similar to Giga Bowser, in that Metal can still take damage, as well as the time it lasts.


(http://img232.imageshack.us/img232/6374/stardustspeedwaybyoriot.jpg)
Stardust Speedway Zone

Since I'm debuting Metal Sonic here, I thought I'd debut his stage as well.  This stage will randomly start out in either the past, present, good future, or bad future. Every 30 seconds or so, a spinning sign will pop up and either Past, Present, or Future will be written on it, showing where the stage is going to shift to 3 seconds after the sign stops spinning.  The present has a basic platform, with two rotating spring shooters hovering over the edges (similar to SSB64 DK Barrel, but stationary).  The past has two lower, smaller platforms on the left and right and one smaller platform in the middle.  Springs will randomly pop up on the platforms.  The good future are two long tracks which cross one another in the middle.  On the end of the tracks, treadmills will sometimes appear and send people flying across the track.  The bad future consists of a long track which has a dip in the middle that contains a spiked ball moving back and forth.  Also, Spikes will pop up on the track at times, but in the same place every time (can't be TOO random here).

Music
A Medley of Stardust Speedway Zone (JP) consisting of Present, (http://www.youtube.com/watch?v=d3ft24SBuis) Good Future, (http://www.youtube.com/watch?v=nbOSlmyjZPc&feature=related) & Bad Future (http://www.youtube.com/watch?v=1_6HYFJby3Y&feature=related) from Sonic CD
Spring Yard Zone - Sonic the Hedgehog (http://www.youtube.com/watch?v=gbx9rYMoKlQ&feature=related)
Chemical Plant Zone - Sonic the Hedgehog 2 (http://www.youtube.com/watch?v=I8sz1Bfj7RI&feature=related)
A nice Remix combining Death Egg Zone Act 1 (http://www.youtube.com/watch?v=xCBGop1fBjc&feature=related) & Act 2 (http://www.youtube.com/watch?v=EgiXG1FjqOg&feature=related) from Sonic 3 & Knuckles.
Run Through The Speed Highway - Sonic Adventure (http://www.youtube.com/watch?v=ejrmmNXuFNY&feature=related)
Won't Stop, Just Go! (Green Forest) - Sonic Adventure 2 (http://www.youtube.com/watch?v=lg0Dwxc9UkA&feature=related)
A combination of What U Need (Sonic) (http://www.youtube.com/watch?v=sx0CQDc2rMU&feature=related) & What U Need (Blazy) (http://www.youtube.com/watch?v=p4t1JVmXgTc&feature=related) from Sonic Rush, just like someone did with...
Sky Babylon Act 1 & 2 Mix - Sonic Rush Adventure (http://www.youtube.com/watch?v=6PuZ3cxOP6k&feature=related)
Blue On The Run - Sonic & The Secret Rings (http://www.youtube.com/watch?v=ZZZ5Zy0C1Xk&feature=related)
Knight of the Wind - Sonic & The Black Knight (http://www.youtube.com/watch?v=eL0xgWe6z9s&feature=related)
What I'm Made Of - Sonic Heroes (http://www.youtube.com/watch?v=2oaxh19PprM&feature=related)
Rooftop Run - Sonic Unleashed (http://www.youtube.com/watch?v=O0piixxCTmo&feature=related)
Title: Bubble Bobble Bitchslap
Post by: Protoman Blues on September 12, 2009, 10:38:12 AM
(http://img225.imageshack.us/img225/2770/bubbob2.gif)

Bub & Bob
Yes those two adorable Bubble Bobble/Puzzle Bobble bubble blowing dragons are blowing bubbles brilliantly because of being in Bitchslap.  As you can probably guess, Bub & Bob work as a pair and support one another, much like the Ice Climbers do.  However, as you can also guess, their specialty are bubbles and lots of em.  Coming up with a B moveset for these two wasn't easy, but here's hoping it works out.  I based it on the idea of them playing "keep away" with their bubbles, as well as the capture aspect.  Bubbles!

Standard B: Bubble Capture
Bub & Bob will blow bubbles from their mouths and if the bubble touches anyone while shooting forward, it will capture them inside.  Being caught inside the bubble does no damage, and opponents can free themselves from the bubble by pressing buttons rapidly.  Bub or Bob can push the Bubble forward.  If Bub & Bob pop the bubble, opponent will take decent damage & knockback.  
Up B: Bubble Bounce
Bob will blow bubbles under Bub (or visa versa depending on who's in control) which Bub can jump on top of.  If on the ground, Bob will continue to blow bubbles under Bub and form a bubble wall.  If in the air, Bob will blow bubbles under Bub and create a bubble platform for Bub to jump on or walk across.  
Forward B: Rapid Bubbles
Bub & Bob will fire bubbles rapidly forward for more distance than their Standard B bubbles.  Rapid Bubbles will not capture opponents, but instead push them back.
Down B: Power Bubbles
Bob will blow one of three types of bubbles under Bub for him to pop; Water, Fire, or Electric.  
-Fire Bubbles release a fire droplet which spreads out in both directions when it touches the platform. Does average damage and no knockback
-Water Bubbles release a stream of water that will travel along the ground and drag anyone caught by the water with it.  Can be jumped out of and does no damage.
-Electric Bubbles release a electric bolt which travels in the opposite direction that Bub is facing. Does little damage and decent knockback.

Final Smash: Baron von Blubba
Bub & Bob summon Baron von Blubba onto the screen.  Baron von Blubba remains on the screen for 20 seconds, hunting down Bub & Bob's opponents.  Touching Baron von Blubba equals instant death.  Baron von Blubba starts off slowly, but he increases speed as time passes.  Baron von Blubba can be dodged.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on September 12, 2009, 11:34:16 PM
Heh heh! Two very nice concepts, Blues!

Now, let's see...

Metal's Side+B sounds ok, but a bit in the way of boring, in my eyes. Another "Robot-style" laser could work, but I would rather Metal have access to a "Smash-ified" version of that "yellow glowing dash" attack of his (as seen in CD and Triple Trouble, at least).

Functionally, it could serve a similar means to Sonic's own Side+B: it's speedy and it's nice escape/clear-out mechanism. The main difference would be that it could serve as more of a decent "Psycho Crusher" style attack. Unlike similar attacks (like Pikachu's and Weegee's), it would actually go through opposition, so that Metal would end up on the other side of them.

Scan also sounds VERY nice, but it also sounds like the beginnings of being a highly unbalanced character. 8D At the least, maybe like Kirby, he can have the "new moveset" knocked out of him, if he's hit enough.

Final Smash - Metal Overlord sounds fine, even I think it should be possibly utilized in a different way. I was thinking more along the lines of something like Snake's Final, except that maybe Metal Overlord could be to the side of the screen, and rain destruction down that way!



Now, Bub and Bob! Bubble Dragons, go! I really can't find any fault with the concept and movelist, it's practically perfect. One thing I would recommend? The Down+B. Power Bubbles sounds like a great thing, which could only be added to with an extra twist. EXTEND. Every so often (like maybe 1/100 chance), one of those damn bubbles should appear. If Bub and Bob can get all of those bubbles, AWESOME THINGS SHOULD HAPPEN.

I'm thinking like the various, over the top effects that could happen in the games. Giant Bolts of Lightning! Flash Flooding! Etc., etc.! In short, everyone else dying, and Bub and Bob get food to eat to replinish their precious energy.

In short, it would be basically the equivalent of a "free Final Smash". But considering that the Extend Bubbles would only appear once every so often (and even there, I could be crueler, and make it so multiples of the same bubble may appear), you really would EARN it, if you got it. Just like in the games! 8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on September 13, 2009, 06:15:23 AM
Heh heh! Two very nice concepts, Blues!

Now, let's see...

Metal's Side+B sounds ok, but a bit in the way of boring, in my eyes. Another "Robot-style" laser could work, but I would rather Metal have access to a "Smash-ified" version of that "yellow glowing dash" attack of his (as seen in CD and Triple Trouble, at least).

Functionally, it could serve a similar means to Sonic's own Side+B: it's speedy and it's nice escape/clear-out mechanism. The main difference would be that it could serve as more of a decent "Psycho Crusher" style attack. Unlike similar attacks (like Pikachu's and Weegee's), it would actually go through opposition, so that Metal would end up on the other side of them.

Scan also sounds VERY nice, but it also sounds like the beginnings of being a highly unbalanced character. 8D At the least, maybe like Kirby, he can have the "new moveset" knocked out of him, if he's hit enough.

Final Smash - Metal Overlord sounds fine, even I think it should be possibly utilized in a different way. I was thinking more along the lines of something like Snake's Final, except that maybe Metal Overlord could be to the side of the screen, and rain destruction down that way!


Well, I thought that the Black Shield would constitute the Yellow Glowing Shield thing.  Also, for the Side B, I was thinking of making it the Razor Spin Dash as well too, just a quick dash, similar to Yoshi's Egg. 

LoL, oh I said he'd be overpowered.  However yeah, having it knocked out of him does seem a little fair, I suppose.   8)

And yeah, that's another possibility for Metal Overlord too.  LoL, I also thought of making it where if he scans a character, he gets their Final Smash as well, but I thought that might be a LITTLE overboard!   8D

Quote
Now, Bub and Bob! Bubble Dragons, go! I really can't find any fault with the concept and movelist, it's practically perfect. One thing I would recommend? The Down+B. Power Bubbles sounds like a great thing, which could only be added to with an extra twist. EXTEND. Every so often (like maybe 1/100 chance), one of those damn bubbles should appear. If Bub and Bob can get all of those bubbles, AWESOME THINGS SHOULD HAPPEN.

I'm thinking like the various, over the top effects that could happen in the games. Giant Bolts of Lightning! Flash Flooding! Etc., etc.! In short, everyone else dying, and Bub and Bob get food to eat to replinish their precious energy.

In short, it would be basically the equivalent of a "free Final Smash". But considering that the Extend Bubbles would only appear once every so often (and even there, I could be crueler, and make it so multiples of the same bubble may appear), you really would EARN it, if you got it. Just like in the games! 8D

I thought of making the Giant Lightning Bolts their Final Smash too.  Also, the reason I didn't add in the EXTEND bubbles to the Power Bubbles was mainly cause I have those bubbles on their Level too.  But, in all honesty, I like your idea of putting them in.  Heh, I don't know about instant death.  One really awesome possibility would be that it literally switches the Level you're playing on.  THAT would be [tornado fang]ing awesome.   8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on November 14, 2009, 07:38:24 PM
So, since I'm in a bit of a silly mood and have an idea I want to leave here, it's time for some thread revival. In this update we are going to discuss one particular main of the Mario cast who has been shafted one too many times from a chance on the battlefield, namely:

(http://i39.photobucket.com/albums/e198/KupoNH/renders/NewSuperMarioBros-Toad.png)

Toad

As one of the premier mascots of the Mario world and Nintendo in general, THE Toad has been clamoring to be more than just a part of Peach's menagerie since Super Smash Bros. Melee. As such, what better way to start this thread up again that to define his move sets? My inspiration for his moves come from a evolution of his Super Mario Bros. 2 USA style with one nod to the Toads in New! Super Mario Bros. Wii. The mixture of his superior lifting speed, sprinting ability & unreal upper body strength make him a prime candidate for the one type of fighter that the Smash roster, as diverse as it is, has always needed; the judo/grappler.

A Button: Jab/Jab Combo

Press the A Button once to jab. Toad jabs his arm out for an open palm type strike. Pressing the button again will follow up with a similar strike from the other arm. The last strike is an upward strike using the bottom of his palm to lightly "pop" his opponent upward.

Forward Tilt A: Extended Jab

Tilt the control stick forward and press A to have Toad do an open palm jab with a longer reach, greater knock back, and somewhat higher damage than the standard jabs.

Smash A: Quick Knee

Quickly tap the control stick and A Button forward to make Toad knee the opponent in front of himself. (Think of Snake's forward tilt in Brawl)

Down Smash: Quick Spin


Quickly tap the control stick down & A Button to make Toad spin in place with his arms extended, dealing two solid open palm blows on either side of himself. (Think of a two step Mario Tornado/Luigi Whirlwind)

Standard B: Freeze Ball
Perhaps the only projectile move in his arsenal, this move derives itself from New! Super Mario Bros. Wii. Toad shoots a single bouncing ball of Ice from his palm. It bounces farther than Mario or Luigi's fireballs, hits slightly harder and has a slight chance of freezing the opponent, but Toad has a much slower rate of fire (less than half of Mario's in Brawl).

Forward B: Reversal
When holding the control stick forward and pressing B, Toad grabs the opponent in front of himself and hurls them forward in a lightning quick motion. This move also allows him to take control of an oncoming opponent's approach as Toad skillfully snatches them and hurls them back in the direction they approached from with moderate damage and decent knock back. When timed right and sweet spotted, it can override the priority of an oncoming enemy attack, leading to some amazing grapple plays. Hurled opponents can also be used as heavy projectiles against others.

You can influence the angle at which the character will be thrown briefly by holding B before the final throw. Toad will hold the character for a quick instance until the angle is lined up, or the instance is over, at which he'll throw the character straight forward.

Tapping the control stick forward and pressing B changes the nature of this move into a more aggressive horizontal lunge forward where Toad jumps to about Mario height vertically in an attempt to bring his opponent down to the ground. (http://judoinfo.com/images/animations/blue/dakiwakare.gif) After this, he then rolls and flings his opponent forward. It can also be used in midair for horizontal recovery or a suplex similar to Kirby's back throw. Very useful for "Ganoncide" like trickery. 8D

Up B: Tornado Toss

Using a propeller (similar to that of the propeller suit in NSMBWii) stored in his trademarked hat, Toad takes a mighty whirling jump into the air, snatching up any opponents nearby or within his whirlwind and upon reaching the apex of his jump, tosses them straight downward into the ground or off stage. (It is possible to recover from this move if it happens off stage, just jump. The higher the damage you have however, the harder it will be to escape the wind pressure downward from the throw.) After the jump, Toad will spin with his arms outward and float downward for recovery.

Down B: "Droopy" Counter

Anyone who has watched the old school "Droopy The Dog" cartoons knows the drill with this one. Whenever an opponent strikes Toad with a close range attack after he assumes his defensive position, he will quickly reach out and grab his opponent and slam them into the ground behind him. For every rounded up 10% of damage the attack does, Toad will alternate slamming the offending opponent on the ground behind or in front of himself. After the last of these slams, he'll let go and the momentum shoots his opponent into the air. The only downside to this maneuver is that Toad, while he takes no knock back damage, will always take half the damage of the opponent's attack, so be careful with it! The move is also useless against projectile attacks.

Final Smash - Grab 'n' Go!

Toad turns super (dunno how this would be represented though XD) and picks up an extra burst of strength and agility in this Warioman like Final Smash. As he dashes about, he can pick up players he passes by pressing B and carry them on his head while moving at the same speed a la Super Mario Bros. 2 USA. He can also hurl them with unbelievable amounts of force by pressing B yet again. Toad will then jump a fair height and depending on the direction the control stick is tilted, he will toss them in said direction, with explosive results. You can also press down on the control stick and B when he isn't carrying anything to have him pluck either a Mega Veggie, POW Block, or Super Bombs (all larger than usual) out of the ground.

Mega Veggies have high knock back & do OK damage but typically only hit one character at a time, POW blocks do no damage but cause all characters on the ground to lose their footing for a second, and Super Bombs have massive a blast radius, deal heavy damage and cause tremendous knock back (or up), but are very rare to pull up.

Pros
+ Hits hard; moves fast.
+ Small form is hard to hit.
+ Great recoveries.
+ Final Smash is decent.

Cons
- Light weight makes him easy to knock out.
- Style is highly situational outside of choice approaches.
- COMPLETELY vulnerable during his recoveries.

Taunts

- Pulls up a tiny turnip & turns to the crowd mimicking it's expression.
- Pulls up a pixellated mushroom from SMB2 & lies back on it.
- Pulls up a potion bottle & summons a gag Sub-con door. Steps through it and has it fall over as he goes through it.
- Hat slides down his head, covering his face leading to him shivering and frightened until he fixes it.

More later!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on November 15, 2009, 12:58:42 AM
Very, VERY interesting character. And certainly would be an interesting character to add, right alongside the likes of Jr (who I think has the next Mario character slot for SSB4 in the bag).

Another thing I'd recommend? Well, playing to how Toad was basically a powerlifter in USA, I would say, make it so Toad could actually hoist people above his head before he can throw them, not unlike how DK and a number of the other heavies can do it from their throws. Sure, it'd be certainly funny seeing such a lil guy able to do such things like one of the big dudes, but that could directly play to how Toad is supposed to be more along the lines of a SNK-style, light-weight grappler.  8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on November 15, 2009, 01:08:25 AM
Hmm, good thought Ben. I just thought it'd be a bit broken if Toad could just freely pick a character up and move about with 'em at will, hence why I limited it to being a Final Smash trait mostly. (Then again, playing "keep away" with some friends' characters would be priceless.)

Oh, something I neglected to mention there, all of Toad's grapples and throws have the Super Mario Bros. 2 "pick up" & "throw" sound effects for added laughs. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on November 15, 2009, 01:46:51 AM
Hmm, good thought Ben. I just thought it'd be a bit broken if Toad could just freely pick a character up and move about with 'em at will, hence why I limited it to being a Final Smash trait mostly. (Then again, playing "keep away" with some friends' characters would be priceless.)

Oh, something I neglected to mention there, all of Toad's grapples and throws have the Super Mario Bros. 2 "pick up" & "throw" sound effects for added laughs. XD

It wouldn't be broken, in my opinion.

The way you design Toad, you basically make him out to be a guy who's GOTTA get up in the opposition's grill in order to do the most damage. The Ice Ball being a slow moving projectile, that could have a chance of freezing the opposition (or at least, giving them enough hit stun so that he could take advantage of that), plays well to his style of play.

Yet, he's also a lightweight that will definitely pay for any such mistakes that are made. A heavyweight grappler would probably still be able to have him for lunch, especially when you consider how the heavyweights are prone to having autoguard for their heavier hits, and increased range on their own throws. Likewise, I could imagine any one ranging from the Mario Bros., Peach, Link, Samus and etc. being able to play an effective keep-away game, because Toad's shorter range and less effective projectile will force him to have to get in, or face the possibility of being worn down before he even gets a chance of making a grapple attempt.

So in short, ol boy Kinopio (Toad) has the makings for a nice high-risk, high-reward character. He would need to be an especially speedy grappler (which you say he would be, so that's good!), in order for him to stand a chance at the rest of the cast, though.

Also, he'd should to be able to use that Side B in the middle of the air, too. Especially since Air Combat is always so important in these games. Maybe the Air Version would actually make it so he have a little boost forward, to serve as a nice end for an air combo... ^^
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on November 15, 2009, 02:15:19 AM
It wouldn't be broken, in my opinion.

The way you design Toad, you basically make him out to be a guy who's GOTTA get up in the opposition's grill in order to do the most damage. The Ice Ball being a slow moving projectile, that could have a chance of freezing the opposition (or at least, giving them enough hit stun so that he could take advantage of that), plays well to his style of play.

Yet, he's also a lightweight that will definitely pay for any such mistakes that are made. A heavyweight grappler would probably still be able to have him for lunch, especially when you consider how the heavyweights are prone to having autoguard for their heavier hits, and increased range on their own throws. Likewise, I could imagine any one ranging from the Mario Bros., Peach, Link, Samus and etc. being able to play an effective keep-away game, because Toad's shorter range and less effective projectile will force him to have to get in, or face the possibility of being worn down before he even gets a chance of making a grapple attempt.

So in short, ol boy Kinopio (Toad) has the makings for a nice high-risk, high-reward character. He would need to be an especially speedy grappler (which you say he would be, so that's good!), in order for him to stand a chance at the rest of the cast, though.

Also, he'd should to be able to use that Side B in the middle of the air, too. Especially since Air Combat is always so important in these games. Maybe the Air Version would actually make it so he have a little boost forward, to serve as a nice end for an air combo... ^^

Air chasing, hell yes, especially with that note I made about the similarities to Ganonciding (Side B over a ledge). XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on November 15, 2009, 08:53:41 AM
Very nice, Jericho!  I like it, and I like it a lot.

Posted on: November 15, 2009, 12:02:00 AM
One thing I might add to Toad is to make his Air Down A another Grapple, similar to how he lands on someone's head and picks them up in SMB2.

Posted on: November 15, 2009, 01:54:56 AM
(http://img200.imageshack.us/img200/8069/toadturnpike4.jpg)
Toad's Turnpike

In honor of Jericho's new character, I figure he deserves his own stage as well.  And quite frankly, I can't think of a more fitting stage to give him other than his very own Turnpike from Mario Kart 64.  This stage would be your basic flat level stage except for walls on both ends, about a third of the way up, would prevent easy side knockoff-age.  Of course, the awesome part of the level would be the three lanes in the middle of the road, which would have oncoming traffic heading your way at a steady pace.  Cars & Trucks can be jumped over, and also can be avoided on the sides of the turnpike, with the gaps that are there with Item Blocks (just like in MK64).  If the Cars & Trucks hit, they cause decent damage & knock up, obviously becoming more dangerous the higher your health is.  Fun times are had by all! 

Music
Toad's Turnpike - Mario Kart 64 (http://www.youtube.com/watch?v=dEmfRH5RlFs)
Battle Mode - Super Mario Kart (http://www.youtube.com/watch?v=0_yUrcfdwbk)
Battle - Mario Kart 64 (http://www.youtube.com/watch?v=0dzH8gstvTE)
Mushroom City - Mario Kart Double Dash (http://www.youtube.com/watch?v=gHdItzvxtGU)
Toad's Factory - Mario Kart Wii (http://www.youtube.com/watch?v=DzvBhFpgxnE)
Character Select - Super Mario Bros. 2 (http://www.youtube.com/watch?v=J1M2XXBdn70)
Goomba's Booty Boardwalk - Mario Party 8 (http://www.youtube.com/watch?v=NoC6ay-hrB8)
You Lose - Mario Kart 64 (http://www.youtube.com/watch?v=8Qu0Kr9lxkU) (LoL, I don't know why.  I just [tornado fang]ing love this theme.)



Until I have more NSMBWii music info, I can't post much from that.  Once music from that starts hitting the YouTube, I'll probably update this.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on November 15, 2009, 08:56:35 AM
I don't remember Toad's Turnpike looking so godly before... O:

Also awesome choice. I [tornado fang]ing LOVED that level in MK64.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Tickle Buffalo on November 15, 2009, 10:50:12 AM
I [tornado fang]ing LOVED that level in MK64.

WHAT IS WRONG WITH YOU
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on November 15, 2009, 03:23:02 PM
I dunno, it's pretty damn awesome in Mirror Mode. 8)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Tickle Buffalo on November 15, 2009, 04:01:09 PM
Yeah, I agree. It is awesome.

Awesomely TERRIBLE. OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH



No seriously it sucks and the way the AI cheats on it sucks and its gimmick sucks and if you ignore its gimmick it's the most boring level ever so it sucks so basically if you like it you suck sorry.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on November 15, 2009, 08:53:57 PM
Watch it buddy.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on November 15, 2009, 09:21:33 PM
WHAT IS WRONG WITH YOU

Trust me when I say compared to most other gamers, I have an incredibly weird sense of taste. I liked the challenge of racing along side those giant cars & trucks (in comparison to our karts) since it forced a bit of tension into the racing (more so when you're racing into oncoming traffic in Mirror Mode), I absolutely loved the music for the level, and style wise, it's one of my favorite Mario Kart levels ever due to them trying to stick to a "downtown end of day" setting.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on November 15, 2009, 09:55:37 PM
(http://i39.photobucket.com/albums/e198/KupoNH/renders/NewSuperMarioBros-Toad.png)

The entire post.

...I love you. D=
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Tickle Buffalo on November 16, 2009, 05:00:54 AM
My entire life, everyone I've spoken to has hated Toad's Turnpike. It was like, the one constant in my world. And now I go on the internet and people like it.


My mind is seriously being blown over here.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on November 16, 2009, 05:15:30 AM
You clearly either don't know enough people or gamers are weaksauce lately. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on November 16, 2009, 05:29:33 AM
I've never known anyone to hate Toad's Turnpike, or anything about Mario Kart 64.

..Except the way Lou plays.

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Tickle Buffalo on November 16, 2009, 05:47:23 AM
Do you guys live in bizarro world or something!?


Do I live in bizarro world!?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on November 16, 2009, 05:48:55 AM
LoL, it's just a case of to each his own.

Mario Kart 64 is my 2nd favorite game of all time.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Fxeni on November 16, 2009, 05:56:05 AM
The only people who hate Toad's Turnpike are people who can't dodge the cars properly :P
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on November 16, 2009, 06:01:33 AM
The only people who hate Toad's Turnpike are people who can't dodge the cars properly :P

Hell, even when they catch me off guard in my years of experience with the game, I can still get a good laugh out of it, especially in mirror mode when they dog pile you. It just makes it that much better when you pull a victory out in the end. XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HyperSonicEXE on November 16, 2009, 06:07:46 AM
Ah, I love normal Toad's Turnpike!

Quote
Mirror Mode

SAVE ME! SAAAAAAVE MEEEEEEEE!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 11, 2009, 08:47:49 PM
Forgive the bump, but a little something occurred to me.

PB, remember what you said about the LttP boss music?
I would like this, but it'd probably have to go in some kind of Medley, cause really the theme doesn't really go anywhere really.
Didn't stop these guys:
http://www.youtube.com/watch?v=IaivHPnJu30

Seriously, how could you not see yourself Smashing to that one?



Also, having thought about my previous Bitchslap moves, I'm revising a Final Smash:
Mewtwo
Final Smash: Psychic
"Do not test the limits of my power!"
Mewtwo charges energy and fires a thin beam in whatever direction the player chooses.  One of two things happen.
If it hits an opponent, he/she is trapped in a blue aura and Mewtwo can freely manipulate them to damage other enemies on-screen, Super Sonic style.  Press an attack button before the Final Smash expires to detonate the aura and send your victim flying (otherwise it'll simply fade).
If the initial beam misses, it becomes a stream of blue fire that can be rotated briefly (similar to Lucario's Aura Storm, just not from the top of the screen).
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on December 11, 2009, 08:50:52 PM
-link-

Oh, I loved what ZREO did with the ALttP's boss theme so much.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 11, 2009, 09:00:10 PM
Forgive the bump, but a little something occurred to me.

PB, remember what you said about the LttP boss music?Didn't stop these guys:
http://www.youtube.com/watch?v=IaivHPnJu30

Seriously, how could you not see yourself Smashing to that one?

Okay, perhaps I should've said it'd have to be remixed or have to go in some kind of Medley, as this remix proves me wrong!  XD

Quote
Also, having thought about my previous Bitchslap moves, I'm revising a Final Smash:
Mewtwo
Final Smash: Psychic
"Do not test the limits of my power!"
Mewtwo charges energy and fires a thin beam in whatever direction the player chooses.  One of two things happen.
If it hits an opponent, he/she is trapped in a blue aura and Mewtwo can freely manipulate them to damage other enemies on-screen, Super Sonic style.  Press an attack button before the Final Smash expires to detonate the aura and send your victim flying (otherwise it'll simply fade).
If the initial beam misses, it becomes a stream of blue fire that can be rotated briefly (similar to Lucario's Aura Storm, just not from the top of the screen).

Pretty nice & powerful Final Smash!   8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on December 11, 2009, 11:00:24 PM
Ooh... This is a shiney topic. I realised, after reading this (and it took forever) that something is missing as far as playable characters would go (And I'm fairly certain that at least one person is going to yell at me for this):

(http://i34.photobucket.com/albums/d133/Blue_Griffon/megamanzero.jpg)

Zero (MMZ ver.) for SSB Bitchslap!

Before yelling at me, please hear me out. In my mind, it only makes sense for him to be in it since the Zero series was the first Nintendo-only megaman/Rockman game sence the SNES's end. Yeah, not a very good arguement... Oh well, moveset:

Standard B- Z Buster: similar to Samus's charge buster, only it can fire off three rapid shots by tapping B 3 times
Smash B- Shield Sweep: Zero throws his boomerang shield to roll along the ground, and it comes back to him after a certain distance. Has Lightning/Electric element
Up B- Tenretsujin/Heaven Splitting Blade: Zero jumps and slashes upwards into the air, which can be used as a 3rd jump. Has Fire element
Down B- Rakuretsuzan/Falling Fury Slash: Zero jumps into the air and comes straight down with his Z-Saber. When triggered in mid-air, he just comes straingt down with the Z-Saber. Has Ice element.
Final Smash- Genmurei/Illusion Zero: Zero slashes the air and releases 2 crescent waves which cross the stage (starting at where he is standing) and sends whoever it hits flying.

Yes, I do realise that what I but as his final smash is from the X-series, but it's an insta-kill technique used by a boss version of Zero, and the MMZ version of Zero, to my knowledge, has nothing that can be used as a Final Smash and I don't like the thought of just making something up.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Flame on December 12, 2009, 01:58:39 AM
Zero series Zero
I think X more than deserves his Cameo in a fighting game more than Zero. Zero has two now. Zero series in Onimusha, X series version in TvC,
Megaman has been in both MvC's, in his classic version, and in his EXE version in Onimusha.

X? none. hasnt been in one yet. I think deserves a shot for once.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 12, 2009, 03:51:49 AM
You know, you could have ripped off Omega's Ranbu for the Final Smash...

Anyways, I've been trying to think up a decent move set for this character for quite a while, and I think I've got it.  We all know that Fire Emblem has more than swords to offer.  Save the axes, lances, and tomes, I'm going for claws.  This particular cat has a tongue that cuts just as deep.  She's tough as nails, but still cute enough to woo the enemy into swallowing some laced food should the need arise.  And she's probably the only person besides Mia who actually enjoys sparring with Ike:



(http://img696.imageshack.us/img696/5875/fireemblemlethe.png)
Lethe (Fire Emblem: Path of Radiance; Fire Emblem: Radiant Dawn)
*normal form*
Very fast and evasive, but weak in both damage and knockback.
B - Counter.  Doesn't work against projectiles.  If struck by a melee attack, Lethe blocks it and gives her attacker a boot to the head.  Good distance, low trajectory, little damage.
Smash B - Pass.  Lethe dashes forward.  If she hits an enemy, she'll kick them behind her.
Up B - Smite.  Lethe leaps into the air, and if she hits an enemy, automatically head-stomps them.  Does no actual damage.  Does not leave Lethe helpless, and may be repeated after a successful hit.
Down B - Shift.
(http://img13.imageshack.us/img13/4264/fireemblemletheshifted.png)
*shifted form*
Powerful, heavy, and reasonably quick, but also a large target and suffers "stamina" slowdown if maintained over 2 minutes.
B - Roar. Lethe lets loose a roar that stuns nearby grounded enemies.
Smash B - Quick Claw.  Lethe tenses up.  If struck by a projectile, she leaps towards the owner and delivers a powerful blow.
Up B - Resolve.  Lethe leaps into the air, and if she catches an airborn enemy, will grab them and drag them down to the ground.
Down B - Revert.

Final Smash - Rend.  Lethe shifts if she hasn't already, roars to stun and slightly damage all foes, and rushes forward.  If she catches an enemy, she unleashes a furious combo of fangs and claws finished with a somersaulting blow that launches her opponent.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on December 12, 2009, 04:00:40 AM
Final Smash - Rend.  Lethe shifts if she hasn't already, roars to stun and slightly damage all foes, and rushes forward.  If she catches an enemy, she unleashes a furious combo of fangs and claws finished with a somersaulting blow that launches her opponent.
So, her final smash is like a Beast Ganon/Triforce Smash combo?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 12, 2009, 04:17:59 AM
More or less.  Wouldn't be quite as nuts speed-wise as Triforce Slash, but it would have a set range.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 12, 2009, 05:50:55 AM
I think X more than deserves his Cameo in a fighting game more than Zero. Zero has two now. Zero series in Onimusha, X series version in TvC,
Megaman has been in both MvC's, in his classic version, and in his EXE version in Onimusha.

X? none. hasnt been in one yet. I think deserves a shot for once.


Either way, the thread's purpose is to put who you want to be in Bitchslap, not so much who deserves it more. 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 13, 2009, 05:40:21 AM
Okay, we all thought about it, and it's about time someone had the brass to do it:

(http://img366.imageshack.us/img366/9918/smashbrawlridleywantsinul1.jpg)
Ridley

B - Triple Fireball
Fires in a spread pattern.  Has a long windup but strong power (each is comparable to a Yoshi Egg).  Can be briefly charged for slightly stronger effect (not terribly significant, akin to Zero Suit Samus's gun), and more importantly, to mess with your opponent's timing.

Smash B - Death Rake
Ridley's rushing attack from Prime.  EXTREMELY powerful, but a long delay complete with signature roar gives your opponent plenty of warning (think Dedede's Smash A).

Up B - Sky Fang
Ridley flies up and snaps with his jaws.  The jaws do powerful damage/knockback, but he doesn't auto-bite when he runs into an enemy, so you need to position it right.  If you hit too early, Ridley will simply knock his opponent aside with little damage.

Down B - Tail Spike
Ridley drops to the floor, tail aimed downwards to lance his enemies below.  After a hit (whether ground or an enemy), Ridley bounces into the air and can perform the move again sans windup.

Final Smash - Meta Ridley
Ridley gets equipped with his gear, spreads his wings, and takes flight Super Dragon style.  Press A to attack with a flurry of seeker missiles.  Press B to rush forward while raining bombs on your enemies below.  Hold A and B at the same time to charge up a powerful beam from Ridley's mouth.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on December 13, 2009, 07:39:30 AM
And now, the Megaman stage that has mentally traumatized at least 25% of the Rockman Fan population (this would include all of the casual gamers amung us... and me....)

Quickman's Stage
http://sdb.drshnaps.com/images/BGs/MM2-QuickMan.png

It is a moving stage with the enemies from the stage appearing as breakable obstacles. The lasers, instead of causing instant death, cause massive damage, which could result in death anyway. At the end of the stage, assuming the match lasts that long, instead of getting dropped into the boss room, you just get dropped back at the start of the stage.

As for the music that plays during the stage.... I haven't completely figured it out beyond a remix of the stage's theme.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on December 13, 2009, 07:24:36 PM
Lethe~! *Snuggles her*

Well, since this thread is all just for fun and we can suggest our favourite Nintendo characters, here's a character I would be quite happy to see.

(http://i27.photobucket.com/albums/c200/hidden_vampire_2005_/gazou24.jpg)

Decus (http://www.youtube.com/watch?v=FWZ5LkPR7ME[b)

From the Wii-sclusive Tales of Symphonia: Dawn of the New World, it's the love-crazed lunatic, Decus. In the game, he fights with a hefty broadsword hidden in a large iron maiden; this would carry over into his Bitchslap incarnation, making him comparable to - but still distinct from - chracters like Ike. Slightly faster than Ike, but also slightly weaker; his standard moves do fair damage and knockback, but are not good for comboes.

Standard B - Ausbruch
A heavy vertical slash from Decus' broadsword; can be charged for extra damage and knockback.

Side B - Aufruhr
Decus dashes forward, holding his sword over his head. If he grabs an enemy, he thrusts his sword through them, then kicks them off. Low damage, decent knockback. If he grabs them in mid-air, he just throws them down.

Up B - Lawine
Decus leaps upwards, spinning his blade around as he goes. Similar to Link's Spin Attack move; it's stronger, but also slower, and hence doesn't hit as much.

Down B - Trombe
Decus whirls his blade around, creating a cyclone that sweeps away anyone who approaches him. Can be charged for a larger cyclone; very small ordinarily, twice his size at full charge.

Final Smash - Sturm und Drang

"I'll show you the power of LOVE!"

A short cutscene kicks in, showing Decus admiring a photograph of his beloved Alice. Fuelled by intense and burning passion, his abilities do 50% more damage, he moves faster and is immune to damage! The effect lasts for about fifteen seconds, after which the fiery aura dies down and he returns to normal.
Title: PICHUUUUUUUUUUUUUUUUU Bitchslap
Post by: Protoman Blues on June 05, 2010, 12:57:02 AM
Been way too long since I updating this Bitchslap, so time to get this thing going again.

(http://img708.imageshack.us/img708/5616/pichu1.gif)

Pichu
Again, I can't stress enough how much I dislike that the clones were removed. Just like with Dr. Mario, TOON LINK, Young Link, ROY, etc., all they have to do is be retooled, just like little, awesome Pichu here.  With all the moves in Pokemon to Pichoose from, it's incredibly easy to do, so lets get started shall we.  Oh, and so I don't have to write it every time, Pichu takes damage when he uses Electrical attacks, just like in Melee.

Standard B: Thundershock/Thunderbolt
Pichu releases a round bolt of electricity that flies forward towards opponent. How powerful and fast it goes is determined by the level of Charge that Pichu has.
Up B: Magnet Rise
Pichu surround himself with electricity and levitates around.  How fast and how long it last is determined by the level of Charge that Pichu has.
Forward B: Thunder Wave
Pichu releases a wave of electricity for a short distance.  If it hits an opponent, they are paralyzed and take damage.  How long the opponent is paralyzed and how much damage they take is determined by the level of Charge that Pichu has.
Down B: Charge
Pichu stands still and charges up his electrical power.  He can charge for five seconds before his electrical power is at maximum.  If he is fully charged, he is surrounded by an electric field that will hurt opponents if they touch him.  Pichu take damage when charging up his power.  While Pichu is in a charged state, he takes damage while walking around.  The higher the charge, the higher the damage he takes.  Charge will disappear once Pichu uses an electrical attack (this counts for both A & B moves).

Final Smash: Charm
Pichu yells out PICHUUUUUUUUUUUUU and unleashes a wave of unavoidable love which reduces all opponents attack strength to nothing.  All opponents attack do only 1% damage with no knockback power.  The effect of Charm only wears off after death. (This might be my most sinister Final Smash ever  8D)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on June 08, 2010, 09:13:19 PM
Oh God, I want to play as that Pichu, like now. XD

Charm would be magnificent for trolling the field.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on June 08, 2010, 09:17:31 PM
You know, I might need to one day update the front page with all our ideas, just so we don't have to look through the whole topic to see them.

Of course, that might be one massive [tornado fang]ing first post.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on June 08, 2010, 09:18:42 PM
Yeah, I should also get back into making some characters as well.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on June 08, 2010, 09:20:24 PM
I'd re-tool Roy, but I don't know enough about Fire Emblem to do so.  I was hoping you or some other FE fan would do it.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on June 08, 2010, 11:50:18 PM
Of course, that might be one massive [tornado fang]ing first post.
Well, you could always just encourage us to occasionally recap all of our existing ideas, kinda like our Virtual Console collections.  *shrugs*
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on June 09, 2010, 12:24:24 AM
Well, you could always just encourage us to occasionally recap all of our existing ideas, kinda like our Virtual Console collections.  *shrugs*

Hey, I did that once.  I don't see why you guys can't as well.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on June 09, 2010, 07:14:02 AM
I'd like to design Isaac for this, but I'm too lazy to see if he's already been done. :(
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Alice in Entropy on June 10, 2010, 12:17:27 AM
I'd re-tool Roy, but I don't know enough about Fire Emblem to do so.  I was hoping you or some other FE fan would do it.

I don't know much about Fire Emblem, but my brother is a huge fan and he has assured me Roy rides on horseback in FE6 like Eliwood in FE7. Makes me think his Final Smash could involve him calling in his steed and ordering a sudden onslaught of troops to charge forth and unleash a massive assault of cavalry, arrows, spears, etc. on the opponents.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on June 10, 2010, 05:59:11 AM
I don't know much about Fire Emblem, but my brother is a huge fan and he has assured me Roy rides on horseback in FE6 like Eliwood in FE7. Makes me think his Final Smash could involve him calling in his steed and ordering a sudden onslaught of troops to charge forth and unleash a massive assault of cavalry, arrows, spears, etc. on the opponents.

This is a Final Smash I fully endorse!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on June 10, 2010, 09:12:09 AM
Hmm... Roy's class is similar to Eliwood's; fitting since Roy is Eliwood's son. That would be a cool Final Smash... but it should only trigger if the introductory attack connects, and it should end with Roy doing an insane critical on the foes.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on June 13, 2010, 02:53:41 AM
Okay, well since I'm bored at work, I figure now would be a good time to recap all my Bitchslap suggestions.  So here we go...

[spoiler=Character]
(http://img211.imageshack.us/img211/8118/littlemacssbbwo7.jpg)

Little Mac
Little Mac would probably be my first choice.  He's a FIGHTER.  LoL, he's pretty much perfect for Smash Bros, and not just for jumping off levels as an Assist Trophy.  It could definitely be done, and should be with the Upcoming Punch Out Wii game. 

Standard B: Charge Punch. 
Limited Power, but can deal decent Knockback.  Obviously hurts more depending on how long you Charge it.
Forward B: Dash Punch. 
Dashes forward and does a cool 1-2 Punch combo.  Useful for a Get-Back move.
Up B: Charge Uppercut. 
Ducks and charges Uppercut.  Longer the charge, higher the Uppercut.  Powerful move, also a get back.
Down B: Guard Counter. 
Similar to Ike's more than Marths.  Basic concept.  Does standard damage.

Final Smash: TKO. 
Similar to Critical Hit.  Dashes forward, catches, instant death.

(http://img361.imageshack.us/img361/6003/daisykw6uw2.png)

Daisy
Whereas Peach is our sexy smug Princess (she's SO smug), Daisy could be our athletic representation.  Perhaps garbed in one of her many Sports outfits.  Bitchslap needs more Bitchslappin gals, and I think Daisy has earned a spot.

Standard B: Play Ball. 
Similar to Wolf's Blaster.  Up close, the Bat hits and does decent knockback.  Otherwise, Daisy hits a Baseball straight ahead, which does little damage.
Forward B: Triple Green Shells. 
Like in Mario Kart, Daisy summons a Green Shell Shield around her.  Further Forward/Backward B determines which direction the shells fire in.  Limited Damage and little to no Knockback.
Up B: Daisy's Serve.
Like Captain Falcon's/Ganordorf's Up B, but faster, Daisy jumps upward holding a Tennis Racket.  If she catches someone, she uses her Tennis Racket to knock person down diagonally.
Down B: Soccer Slide. 
Daisy slides along the ground.  If she catches someone, she kicks them like a Soccer Ball, sending them in the opposite direction

Final Smash: Driving Miss Daisy. 
Like Blue Falcon, only the Kart moves straight ahead from one side to the other.  If caught, one gets knocked onto Mario Kart track, then a loud HI, I'M DAISY is shouted before she comes onto screen and hits you. 

(http://img142.imageshack.us/img142/5972/linkmidnawolfld6.jpg)

Midna/Wolf Link
My guess is that by Bitchslap, we'll possibly see a new Zelda game, but I'd still love for our dear Twilight Princess to get some attention.  However, I think that since Link will most likely be updated for Bitchslap, there's no harm in having her ride Wolf Link, seeing as how the moves are pretty much already there!

Standard B: Midna Grab
Holding B will make Midna's head Hand come out with a small field surrounding them.  If opponents step into the field, Wolf Link & Midna dashes towards each opponent and strikes.  Also used to get back.
Forward B: Dashing Bite
Wolf Link dashes forward and jumps onto opponent and starts biting.  How much damage depends on how many bites you can get off by pressing A.
Up B: Midna Warp
Similar to Zelda's Farore Wind.  Used primarily for a comeback.
Down B: Wolf Spin
Wolf Link does his trademark spin around.  Does decent knockback and damage.

Final Smash: Fused Shadow
Midna calls forth the power of the Fused Shadows and transforms into giant creature.  Midna is Invincible for 10 seconds.  Similar to Giga Bowser.

(http://img357.imageshack.us/img357/6290/mikeap2.jpg)

Mike Jones
The hero of the beloved StarTropics series, Mike Jones is in definite need of a comeback much like Pit & Little Mac. 

Standard B: Island Yo-Yo
The traditional Mike Jones weapon, I'd make it similar to Sheik's chain, just with more distance and more power as well.  While holding B, Mike can swing it around much like Sheik's Chain.  Can be used as Mike's primary Ledge grab as well.
Up B: Anklet
Allows Mike to jump twice his normal distance for a short time.
Down B: Foot Switch
In traditional StarTropics fashion, a Switch appears under Mike Jones and he steps on it.  When he does, a Box opens up and switches his Forward B Item at Random.
Forward B: Bolos, Asterisks, Mirror, Baseball Bat, Katana
Bolos: Thrown straight ahead.  If it hits opponent, it paralyzes them for a split second, like Zero Suit Samus' weapon
Asterisks: Shurikens that do little damage but can be thrown in 8 Directions.
Mirror: Similar to Pit's Mirror Shield, but weaker
Baseball Bat: Standard swing.  Does little damage but decent knockback. (LoL, too many Bats?)
Katana: Standard Swing.  Does little knockback but decent damage.

Final Smash: Ultra Psychic Shockwave
Mike Jones stands where he is and lets loose 10 Powerful Psychic Shockwave balls which you can control their aim and when you fire them.  10 Second Time Limit. 

(http://img129.imageshack.us/img129/3676/dixiekongiu7.jpg)

Dixie Kong
LoL, in yet more effort to get Female Bitchslappers, I think there are few more deserving to be in the Bitchslap than Dixie Kong.  Definitely a classic member of the DK Crew.

Standard B: Hair Roller
Dixie curls up with her hair around her and rolls while you hold B.  Can be done for a limited time.  Similar to Yoshi's Egg.
Forward B: Hair Whip
Dixie rapidly whips her hair forward at opponents.  Similar to Ivysaur's Vine Whip.  Can also grab the ledge.
Up B: Hair Copter
While on the ground, Dixie spins around for a time and can move around while spinning.  While in the Air, Dixie hovers slowly downward, much like Peach's Umbrella & like DKC2.
Down B: Banana Peels
Similar to Diddy Kong's Banana Peels, except she throws them forward.  Like Diddy, she's only allowed two at a time!

Final Smash: Rambi
Dixie releases Rambi from a Box then jumps on top of him and is invincible for 10 seconds.  Hilarity then follows.

(http://img212.imageshack.us/img212/6979/kaptainkroolsuperyb5.jpg)

Kaptain K.Rool
That's right, I'm opting for Kaptain K.Rool over King K.Rool.  Why?  Because he's a [tornado fang]ing Pirate, that's why.  LoL, no other explanation is really needed! 

Standard B: Blunderbuss
He shoots Cannonballs out of his Blunderbuss Pirate gun.  Cannonballs will randomly be covered with Spikes.
Forward B: Clouds
From his Blunderbuss, K.Rool will shoot out one of three clouds at Random.  Red will slow the opponent down.  Blue will freeze them.  Purple will alter their controls from Left to Right and Visa Versa.
Up B: High Jump
Standard Giant Villain High Jump Ass Stomp.  More similar to Dedede than any others.
Down B: Invisibility
Turns Invisible for a very short time.

Final Smash: Cannonball Run
K.Rool fires numerous Cannonballs into the air and they rain down upon the stage.  Some are spiked.

(http://img73.imageshack.us/img73/8207/1080akarijw6.jpg)

Akari Hayami
Again, since Bitchslap needs more Female love, I thought to myself, "Self, why not give some much needed love and sex appeal to the hottie from 1080 Snowboarding & Wave Race: Blue Storm?" Well good thinking, PB.  Good thinking!  She would actually use her Snowboard as a weapon, for great Whacking purposes.  She would be kinda combo happy for her moveset, to try and keep with the 1080 & Wave Race spirit. spirit.

Standard B: Snow Wave
Akari would swing her Snowboard forward and create a minor wave of Snow, like how one is created when a Snowboarder stops quickly.  Does more damage if you get hit by the Snowboard
Forward B: Triple Back Flip
A flashy move involving Akari and her Snowboard.  This move is a combo move similar to Marth's Forward B move.  Depending on how you combo it, it will either send the opponent forward or upward.  It sets up for the Down & Up B moves.
Down B: Forward 1080 Spin
Akari will jump on her Snowboard and do a 1080 Spin forward towards an opponent.  This is another Combo move and requires precise movements to do the most damage.  Can be used as a get back move.
Up B: Upward 1080 Spin
Akari will jump on her Snowboard and do a 1080 Spin Upward towards an opponent.  Another Combo move that requires precise movements to do the most damage.  Also is used for coming back.

Final Smash: Half Pipe
Akari will throw her Snowboard like a Boomerang.  Whomever it catches will be knocked into a Half Pipe, and Akari will come racing down on her Snowboard and hit each person individually.  Depending on the trick determines the damage and kill ability.

(http://img74.imageshack.us/img74/3613/younglinkmm2mh7.jpg)

Young Link
I mean sure, we already have Toon Link (who needs a retooling), Link, and if I get my way, Midna & Wolf Link, but that's NO reason why we can't have yet another Link.  Especially since this Link is completely based off of Majora's Mask.  Some of you might remember this idea from the Brawl topic of the past.  Young Link himself is not all that powerful, but what makes him unique is his Mask Transformations.

Standard B: Bunny Hood
Young Link takes out the Bunny Hood and wears it, allowing him to run faster.  It can be knocked off of him and it comes off when he transforms into a different Link.
Forward B: Deku Mask
Young Link takes out the Deku Mask and transforms into Deku Link.
Up B: Goron Mask
Young Link takes out the Goron Mask and transforms into Goron Link.
Down B: Zora Mask
Young Link takes out the Zora Mask and Transforms into Zora Link.

Final Smash: Fierce Deity Link
Young Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img254.imageshack.us/img254/601/200pxdekulinkeo7.png)

Deku Link
Lightest & Trickiest of the Links.  Moderate Speed and semi-decent power. 

Standard B: Bubble
Deku Link stands still and starts charging a Bubble by Holding B.  The longer the charge, the more damage it does.
Forward B: Deku Spin
Deku Link spins in the direction you select.  Similar to Mario Twister.
Up B: Deku Flower
Deku Link suddenly blasts out of a Flower and then two spinning flowers appear for him to hover downward with.  The blast upward does decent damage and knockback. 
Down B: Remove Mask
Deku Link removes the mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Deku Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img89.imageshack.us/img89/3419/200pxgoronlinkay6.png)

Goron Link
Strongest & Heaviest of the Links.  Little to no Comeback ability though

Standard B: Goron Punch
Goron Link does a 1-2 Punch Combo.  Slow, but very strong.
Forward B: Goron Roll
Goron Link rolls into a ball and starts spinning.  Holding B will charge the roll.  When B is released, Goron Link rolls along the ground.  The longer the charge the faster and harder the roll.  If fully charged, spikes come out of Goron Link.
Up B: Goron Stomp
Goron Link jumps slightly upward then comes slamming down fast. 
Down B: Remove Mask
Goron Link removes his Mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Goron Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img135.imageshack.us/img135/4236/250pxzoralinkpr5.png)

Zora Link
Fastest & Combo Happiest of the Links.  He cannot fly, but he can glide like Pit, MetaKnight, & Charizard.

Standard B: Lightning Shield
Zora Link generates a Lightning Shield around him.  The Shield does not last long and does little to know damage when something is reflected off of it.  However, up close it deals decent damage with no knockback.
Forward B: Fin Boomerangs
Zora Link throws his Fins as Boomerangs.  Each Fin can be thrown one at a time.
Up B: Dolphin Jump
Zora Link does a kind of Swimming Uppercut.  His fins slightly extend outward during the Dolphin Uppercut.  Does moderate damage & knockback
Down B: Remove Mask
Zora Link removes his mask and transforms back into Young Link.

Final Smash: Fierce Deity Link
Zora Link puts on the Fierce Deity Mask and transforms into Fierce Deity Link for 10 seconds.  During this time, Fierce Deity Link is invincible as wields his Double Helix Sword, which when swung fires a twirling energy beam. 

(http://img254.imageshack.us/img254/3685/180pxalice1zw9.png)

Alice
Now, I thought about using Balloon Fighter over her, but then my love of "kicking people's ass with Cuteness" kicked in, and well here we are using Alice, the Balloon Kid from the GB game.  Her moveset was not easy to think of, but I hope I came up with something decent and unique.

Standard B: Balloon Pump
Alice inflates Balloons rapidly.  She can inflate a total of 6 Balloons.  The more Balloons she has, the higher she can jump.  If she has all 6 Balloons, she can float and hover around the stage.  The number of Balloons determine how well the rest of her B moves are affected.
Forward B: Balloon Swing
Alice playfully swings on her Balloons.  If B is held after Balloon Swing is activated, Alice's swinging becomes faster and more powerful if you press back and forward on the Analog stick at the proper time.
Up B: Balloon Hop
Alice will jump up and stomp on her opponents head.  How high she jumps depends on how many Balloons she has out.  Hard to catch with, but does good damage if she does.  If she has 6 Balloons on and is floating, the move won't come out.
Down B: Balloon Pop
Alice can Pop the Balloons she has out to reduce their number.  If someone is above Alice and next to her Balloons as she pops them, it does moderate damage, which depends on how many Balloons pop next to them.

Final Smash: Balloon Rising
Alice will begin pumping like crazy, and suddenly all these Balloons will rise up from the bottom of the screen.  They will lift her opponents high off the screen if they cannot dodge or escape from them all.

(http://img513.imageshack.us/img513/6116/drmarioinsulin.gif)

Dr. Mario
To those who say he should just be a costume swap, I say, screw you up the ass with a syringe.  Dr. Mario can, nay, MUST be playable.  He just needs a little alteration, and thankfully, I'm just the hardcore, insane Dr. Mario fan to do it, and make him more unplayably powerful than ever before!  Anyway, just like illnesses and disease, two of Dr. Mario's B moves are somewhat random.  His A move list is pretty much just like it was in Melee, similar to Mario's but different, BETTER effects. 

Standard B: Pills.
Not much change going on here.  They're totally better than Mario's Fireballs anyway! 
Up B: Pill Uppercut.
Not much change going on here either. Just like Mario's, except Pills come out instead of coins.
Down B: Virus.
A definitely change over the F.L.U.D.D and Mario Twister.  Dr. Mario stands still and a random Virus gas will surround him for a short period of time, during which time Dr. Mario cannot switch Viruses.  Enemies close by will by hit by this gas, similar to Fox's shield.  Gas will affect Dr. Mario's regular A moves.  Each Virus has a different effect.
Red Virus: If standing next to Dr. Mario, opponent will be knocked back with fire.  If hit by Red Virus A Moves, opponent's health rises faster from burning.
Blue Virus: If standing next to Dr. Mario, opponent will be frozen with ice.  If hit by Blue Virus A Moves, opponent will move slower, possibly get frozen.
Yellow Virus: If standing next to Dr. Mario, opponent will be put to sleep. If hit by Yellow Virus A Moves, opponent gets knocked in opposite direction, similar to Mario's Cape.
Forward B: Virus Toss
A random Virus will be tossed and latch onto the opponent.  Like the Down B move, each Virus has a different effect.
Red Virus: Latches on and causes opponents health to rise from burning.
Blue Virus: Latches on and causes opponent to move slower.
Yellow Virus: Latches on and causes opponents controls to be reversed.

Final Smash: Pill Dump.
Dr. Mario will yell out, "HERE WE GO!" as he jumps upward off the screen.  A box will appear on the right with Dr. Mario in it, and lots of pills will start dropping from the sky, starting slowly at first, but then moving faster and faster.  Pills do decent knockback if they hit, will kill anyone above 150% damage.

(http://img43.imageshack.us/img43/5449/tanookimariosuper.gif)

Super Mario Bros. 3 Mario
To remind people that Bitchslap is totally suppose to be fun and that we can create and add in whomever the [tornado fang] we want to, I've decided to make SMB3 Mario a character.  Obviously, his B moves will be completely based on his suits, but to make him more unique, each suit will alter his A moves as well, plus change how light or heavy he'll be.  Until SMB3 Mario changes his suit, he keeps that suit on.

Standard B: Raccoon Tail.
SMB3 Mario puts on the Raccoon Suit and spins his tail around.  SMB3 Mario can move while spinning his tail similar to Luigi, except the SMB3 Mario can charge his Raccoon Tail spin for more distance and power.  Fully charged Raccoon Tail does decent decent damage & knockback.  While in the air, holding the jump button will let SMB3 Mario softly float down using his Tail.  While in the Raccoon Suit, SMB3 Mario is average in speed, power, and damage.
Up B: Frog Jump.
SMB3 Mario puts on the Frog Suit and jumps super high up.  While in the Frog Suit, SMB3 Mario can jump high, but moves slower, does average damage, and takes less damage.
Down B: Tanooki Statue.
SMB3 Mario puts on the Tanooki Suit and turns into a statue and will drop fast if in the air.  Does decent damage.  While in the air, holding the jump button will let SMB3 Mario softly float down using his Tail.  While in the Tanooki Suit, SMB3 Mario is lighter and faster, but does little damage and takes more damage.
Forward B: Hammer Toss.
SMB3 Mario puts on the Hammer Suit and will toss Hammers at opponents.  Hammers can be aimed and do decent damage.  While in the Hammer Suit, SMB3 Mario is slower and heavier, but takes little damage and does more damage.

Final Smash: Warp Whistle.
SMB 3 Mario will pull out his Warp Whistle, and a whirlwind will appear around him.  Anyone caught in or above the whirlwind will be flung up or off screen. 

or

Final Smash: Kuriboh's Shoe.
SMB 3 Mario will jump into Kuriboh's Shoe and is invincible for 12 seconds.  SMB 3 can move faster, jump higher and each hit does decent damage and knockback.  SMB 3 Mario can shoot fireball as well while in Kuriboh's Shoe.

(http://img505.imageshack.us/img505/8552/linkwindwaker.gif)

Toon Link
In terms of Brawl characters that need a re-tooling, I definitely think Toon Link is #1 on that list.  Well, not so much his A moves, but more his B moves, cause Toon Link should definitely not just be a Link clone with all the different and unique items he's had then Link in his games.  For example, Toon Link is holding the Phantom Sword instead of the Master Sword.  There are many different ways to do Toon Link, but here is mine.

Standard B: Hero's Bow.
Okay, not much of a change here, but this would be the only thing that I wouldn't really change from Toon Link.  The only different I'd make is with the Arrows.  The Arrows would be random between Fire, Ice, and Light.  Fire would burn, Ice would freeze, Light would do more damage.
Up B: Hurricane Spin.
Similar to the Spin Slash, in terms of charging, however Toon Link can move & jump while he is spin.  Lasts longer and does more damage & knockback depending on how long it's been charged.  In the air, it does not go as high as Link's Spin Slash and the spin is straighter and does not knock opponent upward.
Down B: Bombchu
Toon Link pulls out a Bombchu which will hunt after an opponent for 10 seconds before exploding.  Bombchu's explode on contact, crawl up walls, and jump up ledges as well.  Does decent damage with little knockback.
Forward B: Deku Leaf
Toon Link pulls out his Deku Leaf and will rapidly swing Deku Leaf up and down and blow opponents away slightly.  Does decent knockback if hit by Deku Leaf up close.  Tossed Items at opponents like Fox's Reflector.  Items on ground will be blown away.  While in air, the Deku Leaf allows Toon Link to float down slowly to ground.

Final Smash: Phantom Hourglass
Toon Link uses the power of the Phantom Hourglass, embedded in the Phantom Sword, and freezes time in place for 10 seconds, to which nothing on the stage moves during that time.  Toon Link can attack opponents and knock back effect and damage is calculated when time unfreezes.  If opponent is in dodging state or invincible during the time freeze, no damage is done to opponent.

(http://img119.imageshack.us/img119/8011/ganon.gif)

Ganon
That's right.  A Link to the Past's Ganon will be playable for the Bitchslap, because he really really needs to be.  He's Ganon, and he's bad-ass.  He's also so vastly different from Ganondorfalcon that he can easily be added in.

Standard B: Fire Keese.
Ganon creates a Fire Keese which will speedily hunt after opponents for 5 seconds.  This move can be charged.  If fully charged, Ganon will release 5 Fire Keese. Does average damage with no knockback.
Up B: Teleport.
Ganon teleports across the screen, leaving afterimages of himself as he does.  When he appears, he is invincible for a second.  The teleport is fast, and does no damage.
Down B: Fire Stomp.
Ganon jumps a little off the ground and releases a wave of Fire when he lands which goes in both directions across the floor for a distance.  The wave of fire does average damage, however up close, the Fire Stomp does decent damage & knockback.
Forward B: Trident.
Ganon throws his Trident forward as it spins.  After releasing his Trident, while holding B, Ganon stands still and can control where the Trident goes.  Does average damage & knockback, but has possibility of good knockback if caught with the Trident's tip.

Final Smash: The Dark World
Ganon summons the power of the Triforce and transports the stage and the players to The Dark World for 10 seconds.  When in the Dark World, the opponents will transform into Pink Bunnies and will be unable to attack.  Opponents will still be able to dodge, double jump and run away and will still take normal damage.

(http://img188.imageshack.us/img188/6959/koopalings.jpg)

Koopalings
Some might say, "but PB, you can't put the Koopalings in?  That's just crazy.  You're crazy!"  Crazy like an overpowered Melee Fox, you mean.  Now, as I would love to have each and every Kooapling in the game, I decided that the most sensible way to put them in would be to make each Koopaling a different color representation.  It can definitely be done, especially considering that they are pretty much the same size and such...at least let's just assume they are for the sake of having them in Bitchslap! 

Standard B: Triple Fireball.
The Koopalings will shoot three fireballs forward, evenly spaced & fast towards opponents.  Does decent damage with little knockback.
Up B: Shell Withdraw
The Koopalings will quickly withdraw into their shell, which will spin around and allow them to jump three times while in their shell, whether on the ground or in the air.   When the shell lands, it produces a minor shockwave which has decent knockback but does little damage. 
Down B: Fake Koopalings.
Two fake Koopaling dolls will appear on both sides of the Koopalings and protect them from projectiles, thrown items and attacks, taking the damage for the Koopalings.  If physically attacked, the fake Koopaling will counter with a small blast of fire.  1/8th of the time, a Bob-Omb will appear instead of a Fake Koopaling.  Does average damage and little knockback.
Forward B: Magic Wand
The Koopalings will whip out their magic wands and fire a random projectile at the opponent.  Random Projectiles include Rings, a Bouncing Fireball, a Koopa Troopa, Clown Balls, or Triple Paralysis Rings.  Magic Wands can be knocked out of the Koopalings hands, as they will be a new item in Bitchslap.

Final Smash: The Koopnificent Seven
Whichever Koopaling you are, you summon the other six, and they fiercely go after your opponents.  Each Koopaling has all the same moves as you do, however they are not invincible and they will last for 10 seconds

(http://img24.imageshack.us/img24/249/metalsonic.png)

Metal Sonic
I know a lot of people are thinking that Robuttnik should be in Bitchslap.  Well, that's all well and good, but for PB, his favorite Sonic badnik will always be Metal Sonic, and that's why he's getting an inclusion in the Bitchslap, courtesy of yours truly, Protoman Blues.  Metal Sonic will definitely not be a clone of Sonic....in the moveset sense anyway, as he has enough different powers to separate him from our Chili Dog eatin' hero.  Of course, when I get done with him, the word overpowered may be redefined! 

Standard B: Black Shield
Metal Sonic generates a Force Field around himself to protect himself from thrown items and blasts.  Does little to no damage and knockback if hit up close with forcefield.  Items and blasts reflected back do the same damage as they normally would.
Up B: Electric Flight
Metal Sonic uses the jet engine on his back to fly.  While doing so, he generates an electric field around his body, which has 1/8 possibility of paralyzing enemies if they come in contact with it.
Forward B: Laser Cannon
Metal Sonic shoots a Laser Blast from the cannon in his chest, similar to Rob's.  Does decent damage with little knockback.
Down B: Scan
Metal Sonic fires a flashlight-like scanner beam from his eyes.  If an opponent is in that scanner beam, Metal Sonic copies the Standard, Up, and Forward B abilities of that opponent and replaces his own with them.  Metal Sonic can go back to his own B move abilities by pressing on of the taunt buttons.

Final Smash: Metal Overlord
Metal Sonic transforms into Metal Overlord and proceeds to rain terror down upon his foes.  Transformation is similar to Giga Bowser, in that Metal can still take damage, as well as the time it lasts.

(http://img225.imageshack.us/img225/2770/bubbob2.gif)

Bub & Bob
Yes those two adorable Bubble Bobble/Puzzle Bobble bubble blowing dragons are blowing bubbles brilliantly because of being in Bitchslap.  As you can probably guess, Bub & Bob work as a pair and support one another, much like the Ice Climbers do.  However, as you can also guess, their specialty are bubbles and lots of em.  Coming up with a B moveset for these two wasn't easy, but here's hoping it works out.  I based it on the idea of them playing "keep away" with their bubbles, as well as the capture aspect.  Bubbles!

Standard B: Bubble Capture
Bub & Bob will blow bubbles from their mouths and if the bubble touches anyone while shooting forward, it will capture them inside.  Being caught inside the bubble does no damage, and opponents can free themselves from the bubble by pressing buttons rapidly.  Bub or Bob can push the Bubble forward.  If Bub & Bob pop the bubble, opponent will take decent damage & knockback. 
Up B: Bubble Bounce
Bob will blow bubbles under Bub (or visa versa depending on who's in control) which Bub can jump on top of.  If on the ground, Bob will continue to blow bubbles under Bub and form a bubble wall.  If in the air, Bob will blow bubbles under Bub and create a bubble platform for Bub to jump on or walk across. 
Forward B: Rapid Bubbles
Bub & Bob will fire bubbles rapidly forward for more distance than their Standard B bubbles.  Rapid Bubbles will not capture opponents, but instead push them back.
Down B: Power Bubbles
Bob will blow one of three types of bubbles under Bub for him to pop; Water, Fire, or Electric. 
-Fire Bubbles release a fire droplet which spreads out in both directions when it touches the platform. Does average damage and no knockback
-Water Bubbles release a stream of water that will travel along the ground and drag anyone caught by the water with it.  Can be jumped out of and does no damage.
-Electric Bubbles release a electric bolt which travels in the opposite direction that Bub is facing. Does little damage and decent knockback.

Final Smash: Baron von Blubba
Bub & Bob summon Baron von Blubba onto the screen.  Baron von Blubba remains on the screen for 20 seconds, hunting down Bub & Bob's opponents.  Touching Baron von Blubba equals instant death.  Baron von Blubba starts off slowly, but he increases speed as time passes.  Baron von Blubba can be dodged.

(http://img708.imageshack.us/img708/5616/pichu1.gif)

Pichu
Again, I can't stress enough how much I dislike that the clones were removed. Just like with Dr. Mario, TOON LINK, Young Link, ROY, etc., all they have to do is be retooled, just like little, awesome Pichu here.  With all the moves in Pokemon to Pichoose from, it's incredibly easy to do, so lets get started shall we.  Oh, and so I don't have to write it every time, Pichu takes damage when he uses Electrical attacks, just like in Melee.

Standard B: Thundershock/Thunderbolt
Pichu releases a round bolt of electricity that flies forward towards opponent. How powerful and fast it goes is determined by the level of Charge that Pichu has.
Up B: Magnet Rise
Pichu surround himself with electricity and levitates around.  How fast and how long it last is determined by the level of Charge that Pichu has.
Forward B: Thunder Wave
Pichu releases a wave of electricity for a short distance.  If it hits an opponent, they are paralyzed and take damage.  How long the opponent is paralyzed and how much damage they take is determined by the level of Charge that Pichu has.
Down B: Charge
Pichu stands still and charges up his electrical power.  He can charge for five seconds before his electrical power is at maximum.  If he is fully charged, he is surrounded by an electric field that will hurt opponents if they touch him.  Pichu take damage when charging up his power.  While Pichu is in a charged state, he takes damage while walking around.  The higher the charge, the higher the damage he takes.  Charge will disappear once Pichu uses an electrical attack (this counts for both A & B moves).

Final Smash: Charm
Pichu yells out PICHUUUUUUUUUUUUU and unleashes a wave of unavoidable love which reduces all opponents attack strength to nothing.  All opponents attack do only 1% damage with no knockback power.  The effect of Charm only wears off after death.[/spoiler]

Posted on: June 12, 2010, 07:53:26 PM
[spoiler=Stages & Music](http://img406.imageshack.us/img406/52/battlerock52.jpg)
Battlerock Galaxy
INSTANTLY banned among the tourneyfags, Battlerock Galaxy, IMO, would be just a super fun representation from Super Mario Galaxy.  The stage is basically just one big moving platform, which moves around the Battlerock.  The same hazards from Battlerock are still there, including cannonballs being fired towards the platform, lightning gates that have to be jumped over, etc.  The true catch of this stage is that just like in Galaxy, you can stand upside down on the bottom of the platform.  Mind you, you can still be spiked off the stage and such, but if you manage to jump back, you will be upside down on the platform.  Heh, I'm not sure if it can be done, but I think with a proper gravity field effect for the platform, it can be, and it would also be tons o fun.   The important thing is that they try to make my stage a reality. 

Music
Battlerock Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=_p2qAE6xrBQ)
Good Egg Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=MzYBrUl926c&feature=related)
Gusty Garden Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=-z2kxFCQ_mQ&feature=related)
Buoy Base Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=WsAFpdAgh6A&feature=related)
Melty Molten Galaxy - Super Mario Galaxy (http://www.youtube.com/watch?v=BMa0aOHxTEk&feature=related)
Battle For The Grand Star (Final Bowser Battle) - Super Mario Galaxy (http://www.youtube.com/watch?v=lIuvjG3Egjo&feature=related)

(http://img217.imageshack.us/img217/7254/round07large.gif)(http://img403.imageshack.us/img403/2125/round27large.gif)(http://img156.imageshack.us/img156/8739/round56large.gif)
Level 7/Level 27/Level 56
I have yet to write about their character bio yet, as I'm still fine tuning them, however I've always had this stage in mind from Bubble Bobble.  Just like the Fire Emblem stage, Castle Siege, this stage combines three stages from the Bubble Bobble game.  You start on Level 7, then as the EXTEND Bubbles are popped, you move to Level 27, and the same from Level 56.  The EXTEND bubbles MUST be popped as well, or else Baron von Blubba will appear and start attacking everyone on the stage. These stages will also include Fire, Lightning & Water bubbles as well.  LoL, oh this stage will be banned too....*in Chris Rock voice* BUTWHOCARES?
 
Music
Bubble Bobble Theme - Bubble Bobble (http://www.youtube.com/watch?v=HFcSBLP_4n4) (No remix either.  IT HAS TO BE THIS VERSION)
Puzzle Bobble/Bust-A-Move Theme - Puzzle Bobble/Bust-A-Move (http://www.youtube.com/watch?v=KO12kldhHt8&feature=related)
Puzzle Bobble/Bust-A-Move Theme 2 - Puzzle Bobble/Bust-A-Move (http://www.youtube.com/watch?v=sAveZkCMwW4&feature=related)


(http://img403.imageshack.us/img403/3272/1080avalanche.jpg)
Avalanche Alley
From 1080 Avalanche comes Avalanche Alley.  This stage is similar to Melee's Super Mario Bros 2 stage (which should be brought back too).  The stage is essentially a half-pipe, so no spike deaths here.  During the stage, random 1080 Snowboarders will come down the half-pipe and you'll see them coming towards you.  Also, an avalanche will also be coming towards you, so if you are in the half-pipe when it comes down...ouch.

Music
Golden Forest - 1080 Snowboarding (http://www.youtube.com/watch?v=V0xCAmjFhqA&feature=related)
Blue Flame - 1080 Snowboarding (http://www.youtube.com/watch?v=QhnzpvSHf7g&feature=related)
Call Me - 1080 Snowboarding (http://www.youtube.com/watch?v=mzVayXUS8QE&feature=related) (oh man I might catch flack for this one)
Akari Hayami's Theme - Wave Race: Blue Storm (http://www.youtube.com/watch?v=op2kdVjy8Z0&feature=related)
Strongwater Keep - Wave Race: Blue Storm (http://www.youtube.com/watch?v=4bmPJ0nskrA&feature=related)
Lost Temple Lagoon - Wave Race: Blue Storm (http://www.youtube.com/watch?v=Q81c2y9QgXg&feature=related)

(http://img301.imageshack.us/img301/9584/stonetowertempleoutside.png)
Stone Temple Tower
Similar to the Metroid Prime stage, Frigate Orpheon, this stage takes place on the outside of Stone Temple Tower and will invert during the course of the match.  The only difference is that, the regular level will not allowing spiking, and when the level is inverted, you will not be able to kill upward, due to the regular level's floor being in the way.

Music
A mix of Stone Temple Tower (http://www.youtube.com/watch?v=spAiJM3E5Z8) & Stone Temple Tower Inverted - Majora's Mask (http://www.youtube.com/watch?v=BGrJo_7Kq_M&feature=related) (Still my favorite Zelda Dungeon theme ever)
Ballad Of The Wind Fish - Link's Awakening (http://www.youtube.com/watch?v=AOKPIG23vgY&feature=related)
The Indigo-go's Song - Majora's Mask (http://www.youtube.com/watch?v=xH_G5EGZUCU) (from 0:18 - 2:04, and I want a Jazz remix of this song)
Stallord Boss Battle - Twilight Princess (http://www.youtube.com/watch?v=MaEhS-tHqn0&feature=related)
A mix of Light World Dungeon (http://www.youtube.com/watch?v=JUVPnpZQsao&feature=related) & Dark World Dungeon - A Link To The Past (http://www.youtube.com/watch?v=XsQF6Brccbw&feature=related)

(http://img12.imageshack.us/img12/2821/reznor.jpg)
Reznor
That's right, Reznor.  Just one long Platform that disappears from time to time, and one giant spinning wheel with 4 platforms.  That's pretty much it!

Music
Koopaling Boss Fight - Super Mario World (http://www.youtube.com/watch?v=NJRRLVTA1HU&feature=related)
Bowser Boss Fight - Super Mario World (http://www.youtube.com/watch?v=vBssTD-jc_4&feature=related)
Special Zone - Super Mario World (http://www.youtube.com/watch?v=QXo40-nlFEQ&feature=related)
Luigi Blew It Underwold - Super Mario Bros. 2 (http://www.youtube.com/watch?v=Jd9Ufvc3vcw&feature=related)
Stage Boss - Super Mario 64 (http://www.youtube.com/watch?v=aM4vRFh521c&feature=related)

(http://img513.imageshack.us/img513/8351/airship.png)
Airship Fortress
Now, I kinda wanted to make this stage scroll along, like it should, but eventually it'd have to end, so sadly I don't see how it's possible.  Anyway, this stage will have the standard Airship hazards, and of course the moving screws along the bottom, cause really, they have to be there.

Music
Koopa's Road - Super Mario 64 (http://www.youtube.com/watch?v=7Sn9AimocZ4&feature=related)
Overworld 2 - Super Mario Bros. 3 (http://www.youtube.com/watch?v=HYNUVsIeDW4&feature=related)
Fortress - Super Mario Bros. 3 (http://www.youtube.com/watch?v=TWx6cCYfrb0&feature=related)
Bowser Battle - Super Mario RPG (http://www.youtube.com/watch?v=1vBZvnWoUT4&feature=related)
Wario Battle - Super Mario Land 2 (http://www.youtube.com/watch?v=SlgjJaCxWQ4&feature=related)
Boss Battle - Super Mario Land 2 (http://www.youtube.com/watch?v=rT9ZWfHC56c&feature=related)

(http://img301.imageshack.us/img301/8489/diddykongquest.jpg)
Mining Melancholy
This would be similar to the 2nd DK level in Melee (the one with the DK Rap), in terms of platform design.  Added would be some Krow's dropping eggs, some Kiingers dropping down, and hooks that players could grab onto just like they would a ledge.

Music
Mining Melancholy - DKC2 Diddy Kong's Quest (http://www.youtube.com/watch?v=4Qp0_NE8M1c)
Hot Head Bop - DKC2 Diddy Kong's Quest (http://www.youtube.com/watch?v=cTEuL3jltQ0&feature=related)
Disco Train - DKC2 Diddy Kong's Quest (http://www.youtube.com/watch?v=yUGU_Zlf9tU&feature=related)
Funky's Flights - Donkey Kong Country (http://www.youtube.com/watch?v=bHoZcTO3ybo&feature=related)
Aquatic Ambiance - Donkey Kong Country (http://www.youtube.com/watch?v=4PIijGwV5JY&feature=related) (...Okay, not really fighting music but....screw you)

(http://img148.imageshack.us/img148/1271/punchout.jpg)
Park Slope
For those unfamiliar with NYC, Park Slope is in Brooklyn, NY and it is where Doc & Little Mac are running when training, with the Statue of Liberty in the background.  This would simply be one flat long stage, like the Bridge of Elden from the Twilight Princess stage.  No real hazards except for dropping items and such.

Music
Fight Theme - Mike Tyson's Punch Out (http://www.youtube.com/watch?v=EmG-Af0LK88&feature=related)
Training Theme - Mike Tyson's Punch Out (http://www.youtube.com/watch?v=XEEeEqeH818&feature=related)
Super Punch Out Medley (http://www.youtube.com/watch?v=8xiExYB1c8A&feature=related) (Bear Hugger, Mr. Sandman, and Aran Ryan would be my choices)
Minor Circuit Fight Theme - Punch Out Wii (http://www.youtube.com/watch?v=2KmocGW5x_0&feature=related)
Major Circuit Fight Theme - Punch Out Wii (http://www.youtube.com/watch?v=f0V6Q-YLuN0&feature=related)
World Circuit Fight Theme - Punch Out Wii (http://www.youtube.com/watch?v=ebYp_adEDYk&feature=related)

(http://img154.imageshack.us/img154/1089/starfoxsnes.jpg)
Planet Venom
Another one of my instantly banned stages, this stage would completely consist of the classic SNES FX Polygons, which would make up random & different platforms with how often they switch around  Obviously, some kind of warning would take place before such platform madness happened.  OR WOULD IT?

Music
Venom Base Level 2 - SNES Star Fox (http://www.youtube.com/watch?v=yRcmAnht3QM&feature=related)
Corneria Boss - SNES Star Fox (http://www.youtube.com/watch?v=ji8KNeRN2N8&feature=related)
Titania - SNES Star Fox (http://www.youtube.com/watch?v=AzlN6UO4gDM&feature=related)
Titania Boss - SNES Star Fox (http://www.youtube.com/watch?v=JjMuOiWFi7E&feature=related)
Fortuna - SNES Star Fox (http://www.youtube.com/watch?v=ZDr6FMGwpFM&feature=related)
Meteor - SNES Star Fox (http://www.youtube.com/watch?v=mjyjteX8Udk&feature=related)

(http://img338.imageshack.us/img338/7921/wuhuisland.jpg)
Wuhu Island
Celebrating the extremely popular Wii Sports franchise, the island from Wii Sports Resort will be similar to Delfino Square, in that a platform will take you around to various places on the island.  Each stage hazard will depend on where on the island you are.  If you're out in the ocean, you have to watch out for Jet Skiers.  If on land, look out for Mii Archery contests.  This stage will also show your Mii's as well, similar to how Mario Kart Wii does on certain stages.

Music
Main Theme - Wave Race 64 (http://www.youtube.com/watch?v=96SxennxcXM&feature=related)
Port Pirates - Wave Race 64 (http://www.youtube.com/watch?v=9bKe0Rzasow&feature=related)
Jetpack - Pilotwings (http://www.youtube.com/watch?v=mrC2OZ8EBco&feature=related)
Gyrocopter - Pilotwings 64 (http://www.youtube.com/watch?v=Fh9dcrQAJcI&feature=related)
Get In Shape - Wii Fit (http://www.youtube.com/watch?v=upfsg7ZBE7s)
Happy Together - The Turtles (http://www.youtube.com/watch?v=HDmfYLqYBcY) (This song needs to be Bitchslapable!  If you don't know why, to quote Hitomi, kill yourself!)

(http://img232.imageshack.us/img232/6374/stardustspeedwaybyoriot.jpg)
Stardust Speedway Zone

Since I'm debuting Metal Sonic here, I thought I'd debut his stage as well.  This stage will randomly start out in either the past, present, good future, or bad future. Every 30 seconds or so, a spinning sign will pop up and either Past, Present, or Future will be written on it, showing where the stage is going to shift to 3 seconds after the sign stops spinning.  The present has a basic platform, with two rotating spring shooters hovering over the edges (similar to SSB64 DK Barrel, but stationary).  The past has two lower, smaller platforms on the left and right and one smaller platform in the middle.  Springs will randomly pop up on the platforms.  The good future are two long tracks which cross one another in the middle.  On the end of the tracks, treadmills will sometimes appear and send people flying across the track.  The bad future consists of a long track which has a dip in the middle that contains a spiked ball moving back and forth.  Also, Spikes will pop up on the track at times, but in the same place every time (can't be TOO random here).

Music
A Medley of Stardust Speedway Zone (JP) consisting of Present, (http://www.youtube.com/watch?v=d3ft24SBuis) Good Future, (http://www.youtube.com/watch?v=nbOSlmyjZPc&feature=related) & Bad Future (http://www.youtube.com/watch?v=1_6HYFJby3Y&feature=related) from Sonic CD
Spring Yard Zone - Sonic the Hedgehog (http://www.youtube.com/watch?v=gbx9rYMoKlQ&feature=related)
Chemical Plant Zone - Sonic the Hedgehog 2 (http://www.youtube.com/watch?v=I8sz1Bfj7RI&feature=related)
A nice Remix combining Death Egg Zone Act 1 (http://www.youtube.com/watch?v=xCBGop1fBjc&feature=related) & Act 2 (http://www.youtube.com/watch?v=EgiXG1FjqOg&feature=related) from Sonic 3 & Knuckles.
Run Through The Speed Highway - Sonic Adventure (http://www.youtube.com/watch?v=ejrmmNXuFNY&feature=related)
Won't Stop, Just Go! (Green Forest) - Sonic Adventure 2 (http://www.youtube.com/watch?v=lg0Dwxc9UkA&feature=related)
A combination of What U Need (Sonic) (http://www.youtube.com/watch?v=sx0CQDc2rMU&feature=related) & What U Need (Blazy) (http://www.youtube.com/watch?v=p4t1JVmXgTc&feature=related) from Sonic Rush, just like someone did with...
Sky Babylon Act 1 & 2 Mix - Sonic Rush Adventure (http://www.youtube.com/watch?v=6PuZ3cxOP6k&feature=related)
Blue On The Run - Sonic & The Secret Rings (http://www.youtube.com/watch?v=ZZZ5Zy0C1Xk&feature=related)
Knight of the Wind - Sonic & The Black Knight (http://www.youtube.com/watch?v=eL0xgWe6z9s&feature=related)
What I'm Made Of - Sonic Heroes (http://www.youtube.com/watch?v=2oaxh19PprM&feature=related)
Rooftop Run - Sonic Unleashed (http://www.youtube.com/watch?v=O0piixxCTmo&feature=related)

(http://img200.imageshack.us/img200/8069/toadturnpike4.jpg)
Toad's Turnpike

In honor of Jericho's new character, I figure he deserves his own stage as well.  And quite frankly, I can't think of a more fitting stage to give him other than his very own Turnpike from Mario Kart 64.  This stage would be your basic flat level stage except for walls on both ends, about a third of the way up, would prevent easy side knockoff-age.  Of course, the awesome part of the level would be the three lanes in the middle of the road, which would have oncoming traffic heading your way at a steady pace.  Cars & Trucks can be jumped over, and also can be avoided on the sides of the turnpike, with the gaps that are there with Item Blocks (just like in MK64).  If the Cars & Trucks hit, they cause decent damage & knock up, obviously becoming more dangerous the higher your health is.  Fun times are had by all! 

Music
Toad's Turnpike - Mario Kart 64 (http://www.youtube.com/watch?v=dEmfRH5RlFs)
Battle Mode - Super Mario Kart (http://www.youtube.com/watch?v=0_yUrcfdwbk)
Battle - Mario Kart 64 (http://www.youtube.com/watch?v=0dzH8gstvTE)
Mushroom City - Mario Kart Double Dash (http://www.youtube.com/watch?v=gHdItzvxtGU)
Toad's Factory - Mario Kart Wii (http://www.youtube.com/watch?v=DzvBhFpgxnE)
Character Select - Super Mario Bros. 2 (http://www.youtube.com/watch?v=J1M2XXBdn70)
Goomba's Booty Boardwalk - Mario Party 8 (http://www.youtube.com/watch?v=NoC6ay-hrB8)
You Lose - Mario Kart 64 (http://www.youtube.com/watch?v=8Qu0Kr9lxkU) (LoL, I don't know why.  I just [tornado fang]ing love this theme.)
Athletic Theme - New Super Mario Bros. Wii (http://www.youtube.com/watch?v=3yklB7h0LgU)[/spoiler]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on June 13, 2010, 04:39:22 AM
New levels to go with my Rabbid brawler:

(http://www.xbox360achievements.org/images/screenshots/211/thu_5.%20Bunnies%20never%20close%20doors.jpg)
Bunnies Never Close Doors
A beach with four outhouses in the background.  Every once in a while, doors start to swing open.  If you do not attack to shut them, the bunny inside will scream and throw a plunger at a random player, stunning them.  Every 2 minutes the doors start opening at a much faster pace.

Music:
Making Fun Of Everyday Life (http://www.youtube.com/watch?v=A5OBNmojb3U)
Bunnies Just Wanna Have Fun (http://www.youtube.com/watch?v=vElVT_ql2gQ)
Buninos Dance La Bamba (http://www.youtube.com/watch?v=yR-mxYLmQWE)



(http://i2.ytimg.com/vi/v7FYiTsK34M/0.jpg)
Dial R for Rabbid
Fight in a movie theater with the bunnies talking on cel phones (balconies included for platforms).  Every once in a while, the owner turns the lights on, and the bunnies go quiet.  If your attacks hit a bunny while the lights are on, their phone rings, the bunny screams, and a large object from off-screen (giant popcorn, oscar statue, movie light) crushes them, severely damaging any player in the way.

Music:
Bunnies Are Raving Mad (http://www.youtube.com/watch?v=_8K5QIU5_3w)
Deep Down, Bunnies Are Rockers (http://www.youtube.com/watch?v=PEb0DO37bws)
Bunnies Love Disco Dancing (http://www.youtube.com/watch?v=7uWA75SgByg)
Title: Skyward Link Confirmed For Bitchslap!
Post by: Protoman Blues on June 16, 2010, 10:05:21 AM
(http://img12.imageshack.us/img12/4066/skylink2.png)

Skyward Sword Link
Hey, don't judge me.  I'm still on E3 excitement, so I figure why the skyward [tornado fang] not?  Haha, this will most likely be updated once we find out more, but here's a rough idea based on the weapons that we saw.

Standard B: Sword Beam
Link can hold his sword high, charging up the blade.  When fully charged, it releases powerful sword beam slashes at opponents.
Up B: Bombs
Yes, this time Link takes Bombs out by holding Up B, and he can either toss them upward or bowl them at you.
Down B: Shield Bash
Shield Bash will stun opponents, as they've just been hit with a Hylian Shield to the face.  Also will knock back items and other things thrown directly at it.
Forward B: Whip
Scuse' Link while he whips out his whip. Along with standard damage, the whip has the ability to grab items from afar, as well as from out of opponents hands.  This is also Link's primary move to get back to the stage.

Final Smash: Meet The Beetle
Ala Snkes Final Smash, Link will jump off screen and he will have a full 15 seconds of fun with the Beetle.  He will be able to control the Beetle and grab opponents and essentially take them off the level into oblivion.  Once the Beetle dies, it appears right back on Link's arm again.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on June 16, 2010, 10:59:49 AM
(http://i202.photobucket.com/albums/aa38/0_kasei_0/Dissidia/Dissidia_Garland.jpg)
Garland
The main villain of the original Final Fantasy, since it was for the NES (originally), and there aren't many villains in the SSB series, well.... Tada.

Standard B- Cyclone
Garland swings his blade and creates a tornado that slowly spins forward. Can be charged on the ground to create two gigantic tornadoes.
Smash B- Deathblow
Garland charges forward and swings his sword upwards.
Up B- Blaze
Garland splits his sword into two and spins both pieces in the air. The swords then shoot out flaming projectiles. Acts as an extra jump when used in mid air.
Down B- Earthquake
Garland smashes his sword into the ground causing the ground to erupt.

Final Smash- Chaos
Garland transforms into Chaos and expels a dome of energy which causes massive damage and sends foes flying.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on December 05, 2010, 12:40:28 AM
(http://image.gamespotcdn.net/gamespot/images/2010/165/960545_20100615_790screen018.jpg)
Matthew
Just in time for Golden Sun: Dark Dawn, the new protagonist joins the bitchslap! (Got his name from a battle screenshot)

Standard B - Move
Pushes the enemy back; can push foes off the side of the stage!
Smash B - Stone Spire
A small pillar of rock falls on the foes.
Up B - Flint
Summons a Djinni to deal a blow that can shatter stone. Also gives Matthew a bit of an aerial boost.
Down B - Quake Sphere
The ground rises up and down, damaging foes and knocking them about a bit.

Final Smash - Judgment
Matthew summons Judgment, a lion-faced figure that shoots a massive beam of destructive energy down on the field.


So I stole moves from the originals. They could return... :D

Posted on: June 16, 2010, 12:53:38 PM
I want to see this on the 3DS!

(yes, this is a thinly veiled bump)

Posted on: September 19, 2010, 10:36:00 PM
Sorry for the triplepost, but after playing through Dark Dawn a bit I'm just confirming that all these moves are in the original.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Karasai♪ on December 05, 2010, 01:37:25 AM
Mega Man.

Standard B - Mega Buster
Goes through 3 phases: Pellet, Medium Charged, and Fully charged

Forward/Backward B - Noise Crush

Up B - Beat Summon
similar to Snake's cypher

Down B - Frost Wave

Final Smash - Astro Crush

Regular moves/attacks:

A- Punch
AA- Buster Punch
AAA- Flame Sword
Crouching A- Thunder Claw
Up A- Air Shooter
Forward/Backward A- Yamato Spear
Down A- Metal Blade (Slash)
Forward Smash- Slash Claw
Upward Smash- Tornado Hold
Downward Smash- Charge Kick
Jump A- Top Spin
Jump Up A- Tengu Blade
Jump Down A- Super Arm
Jump Back A- Rolling Cutter
Jump Forward A- Tornado Blow
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 05, 2010, 04:42:05 AM
I certainly applaud the effort, but I think a lot of those A button attacks need some explanation as to how ye olde' Classic specials will be incorporated into them.  Tornado Blow, in particular, has me scratching my head.

Posted on: December 04, 2010, 08:27:32 PM
Been hooked on the soundtrack of Muramasa: The Demon Blade, so here comes an unlikely 3rd Party suggestion:

Kisuke and Momohime
Theme music: Incredible Power (http://www.youtube.com/watch?v=f4pgFdzBfXc)
(http://otakufanboy.com/b/wp-content/uploads/2009/10/424px-Momohime_Kisuke_Murasama.jpg)
These two function as a tag-team.  They're both fast and lightweight.  Though they fly far when struck, they have an abundance of recovery options.

Though their attacks are different, their physics are unusually similar for "switch" characters (think Fox and Falco).  If your shield breaks, or the same character takes 60% damage, their sword will break, reducing damage dealt by their attacks and outright eliminating any flinch, save Smash attacks (though they're still severely weakened).  You'll have to switch characters and leave the other one rest for 40 seconds before their blade is restored.  Recovery is shortened by 5 seconds when a foe is KOed.

Momohime
B: Oboro Style.  Use up to 4 times in a combo.  May freely "hover" left or right while attacking, even in mid-air.  Lightning effect.
Side B: Crescent.  After a brief wind-up Momohime fires a shockwave out of her sword.  In mid-air she will "edge" forward a bit to aid in recovery.
Up B: Misty Slash.  Momohime dash-slashes forward, then upward.  Travels through obstacles.
Down B: Kongiku's protection.  Kongiku (http://mognetcentral.files.wordpress.com/2009/04/oboromuramasa_2_1280.jpg) appears and takes Momohime away in a column of blue light.  Kisuke enters.  If Momohime's blade was broken, Kisuke will perform a "quick-draw" attack as he enters, striking anyone near the column with high knockback.

Kisuke
B: Oboro Style.  Same handling as Momohime's, though the sword swings are different.  Fire effect.
Side B: Cyclone.  Kisuke does a small leap forward and unleashes a rapid vertical spin attack.
Up B: Nightglow. Kisuke leaps upward while slashing, creating a damaging column of light along the height of his jump.
Down B: Yuzuruha (http://mognetcentral.files.wordpress.com/2009/04/oboromuramasa_1_1280.jpg)'s protection.  Vice-versa of Momohime's Down+B.

Final Smash: Disturbance.  Kongiku and Yuzuruha both appear in front of your character, creating a blue aura between them.  If an opponent is caught in the aura, your second character appears, and the two of you create several illusory copies of yourselves that unleash a series of slashes and shockwaves on your victim, followed up by simultaneous leaping overhead swing from both characters for a KO.  If you failed to catch an enemy, your current character will perform this attack alone with no target (the copies slash/fire in all directions), and the final swing will not stop until it hits the ground (making it possible to suicide if you use this recklessly at an edge).  Even if the last swing still hits someone it will not be strong enough to guarantee a KO.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 05, 2010, 10:16:41 AM
Been hooked on the soundtrack of Muramasa: The Demon Blade, so here comes an unlikely 3rd Party suggestion:

Kisuke and Momohime
Theme music: Incredible Power (http://www.youtube.com/watch?v=f4pgFdzBfXc)
(http://otakufanboy.com/b/wp-content/uploads/2009/10/424px-Momohime_Kisuke_Murasama.jpg)
These two function as a tag-team.  They're both fast and lightweight.  Though they fly far when struck, they have an abundance of recovery options.

Though their attacks are different, their physics are unusually similar for "switch" characters (think Fox and Falco).  If your shield breaks, or the same character takes 60% damage, their sword will break, reducing damage dealt by their attacks and outright eliminating any flinch, save Smash attacks (though they're still severely weakened).  You'll have to switch characters and leave the other one rest for 40 seconds before their blade is restored.  Recovery is shortened by 5 seconds when a foe is KOed.

Momohime
B: Oboro Style.  Use up to 4 times in a combo.  May freely "hover" left or right while attacking, even in mid-air.  Lightning effect.
Side B: Crescent.  After a brief wind-up Momohime fires a shockwave out of her sword.  In mid-air she will "edge" forward a bit to aid in recovery.
Up B: Misty Slash.  Momohime dash-slashes forward, then upward.  Travels through obstacles.
Down B: Kongiku's protection.  Kongiku (http://mognetcentral.files.wordpress.com/2009/04/oboromuramasa_2_1280.jpg) appears and takes Momohime away in a column of blue light.  Kisuke enters.  If Momohime's blade was broken, Kisuke will perform a "quick-draw" attack as he enters, striking anyone near the column with high knockback.

Kisuke
B: Oboro Style.  Same handling as Momohime's, though the sword swings are different.  Fire effect.
Side B: Cyclone.  Kisuke does a small leap forward and unleashes a rapid vertical spin attack.
Up B: Nightglow. Kisuke leaps upward while slashing, creating a damaging column of light along the height of his jump.
Down B: Yuzuruha (http://mognetcentral.files.wordpress.com/2009/04/oboromuramasa_1_1280.jpg)'s protection.  Vice-versa of Momohime's Down+B.

Final Smash: Disturbance.  Kongiku and Yuzuruha both appear in front of your character, creating a blue aura between them.  If an opponent is caught in the aura, your second character appears, and the two of you create several illusory copies of yourselves that unleash a series of slashes and shockwaves on your victim, followed up by simultaneous leaping overhead swing from both characters for a KO.  If you failed to catch an enemy, your current character will perform this attack alone with no target (the copies slash/fire in all directions), and the final swing will not stop until it hits the ground (making it possible to suicide if you use this recklessly at an edge).  Even if the last swing still hits someone it will not be strong enough to guarantee a KO.

This is fantastic!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Acid on December 06, 2010, 08:04:07 PM
I would like to see Isaac from Golden Sun. Though chances are he would be a Marth or Roy clone with fancier specials.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on December 08, 2010, 05:41:10 PM
This is something I've been mulling over since HG/SS came out, though, I haven't posted this thought because I figured someone else would have done so by now. But, since I haven't really seen it yet, here it is: Pokemon Trainer Gen 2

Now, before anyone says anything, yes, I realize this guy is most likely gonna appear to be a clone. though, I've done my best to prevent that. This pokemon trainer takes on the appearance of Gold/Ethan from Pokemon HG/SS and uses Chikorita, Quilava, and Feraligatr, swapping between them with Down B.

Chikorita: Despite being the 1st stager of the group, chikorita is the mid-weight, mid-speed part of the group, and is better used as a long-range attacker.
B (charge)- Energy Ball (yes, I am aware that it can only learn this via TM)
Smash B- Razor Leaf
Up B- Vin Whip (auto-aims at the closest opponent or ledge, can act as a 3rd jump if opponent is under you)
Down B- Switch to Quilava

Quilava: The lightweight, fast member of the group. Supposed to be semi-well balanced at long and close-range attacks.
B- Ember
Smash B- Rollout
Up B- Flame Wheel (acts as 3rd jump)
Down B- Switch to Feraligatr

Feraligatr: The slow, heavyweight of the team. Feraligatr is best used as a close range fighter.
B (charge)- Ice Fang
Smash B- Aqua Tail
Up B- Waterfall (can be used as 3rd jump)
Down B- Switch to Chikorita

Final Smash-Triple Finish Ver. 2
Each uses their family's ultimate move (even though Feraligatr is the only fully evolved member)
Chikorita uses Frenzy Plant
Quilava uses Blast Burn
Feraligatr uses Hydro Cannon

Note: This is subject to editing, which will have to be done later, as I have to go to class now. >.>
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on December 08, 2010, 05:47:36 PM
I'm good with Matthew... also, changed his movelist a bit after I realized his Up+B wouldn't help him recover from a fall.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Karasai♪ on December 08, 2010, 08:26:36 PM
Megaman seems more like a Capcom rep for ssbb, but eh.

Ryu.

Neutral B- Hadoken

Side B- Sliding dash Kick (Donkey Kick from SF3)

Down B- Tatsumaki Seppu Kyaku

Up B- Shoryuken

Final Smash- Shin Shoryuken
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on December 09, 2010, 12:12:41 AM
wouldn't the Shinku Hadouken be a better fit for Ryu's Final Smash? Especially considering that the Shoryuken is Ken's specialty.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Karasai♪ on December 09, 2010, 12:30:07 AM
wouldn't the Shinku Hadouken be a better fit for Ryu's Final Smash? Especially considering that the Shoryuken is Ken's specialty.

Actually, All of his super moves fit.

Shin Shoryuken is his trump card

Edit: What if he did This?
http://www.youtube.com/watch?v=GwRo7vZviS8
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on December 20, 2010, 03:12:01 AM
Might I make a suggestion?

Could we put links to the posts with movesets into the first post? It might make searching in this thread easier. If need be, I'll get them myself.

EDIT: Got them myself. Just the full character sets. Lol'd when PB said we should add them all to the first post, but I think links work just as well.


Little Mac
Daisy
Wolf Link
Mike Jones
Dixie Kong
Kaptain K.Rool
Akira Hayami (http://forum.rockmanpm.com/index.php?topic=754.msg39335#msg39335)

Django (http://forum.rockmanpm.com/index.php?topic=754.msg39350#msg39350)

Daisy (HS Ver)
MegaMan Trigger
Rabbid (http://forum.rockmanpm.com/index.php?topic=754.msg39441#msg39441)

Gengar (http://forum.rockmanpm.com/index.php?topic=754.msg39517#msg39517)

Young Link (MM ver)
Alice (http://forum.rockmanpm.com/index.php?topic=754.msg39524#msg39524)

Mike Jones (Jelly ver) (http://forum.rockmanpm.com/index.php?topic=754.msg39573#msg39573)

NiGHTS (http://forum.rockmanpm.com/index.php?topic=754.msg40840#msg40840)

Waluigi
Eggman
Travis Touchdown (http://forum.rockmanpm.com/index.php?topic=754.msg40919#msg40919)

Richter Belmont (http://forum.rockmanpm.com/index.php?topic=754.msg48479#msg48479)

Dr. Mario (revamp) (http://forum.rockmanpm.com/index.php?topic=754.msg120801#msg120801)

Mario (SMB3 ver) (http://forum.rockmanpm.com/index.php?topic=754.msg120829#msg120829)

Toon Link (PH ver) (http://forum.rockmanpm.com/index.php?topic=754.msg120889#msg120889)

Ganon (LttP ver) (http://forum.rockmanpm.com/index.php?topic=754.msg124449#msg124449)

Koopalings (http://forum.rockmanpm.com/index.php?topic=754.msg124555#msg124555)

Metal Sonic (http://forum.rockmanpm.com/index.php?topic=754.msg151624#msg151624)

Bub & Bob (http://forum.rockmanpm.com/index.php?topic=754.msg151787#msg151787)

Toad (http://forum.rockmanpm.com/index.php?topic=754.msg172561#msg172561)

Zero (Zero series ver) (http://forum.rockmanpm.com/index.php?topic=754.msg184154#msg184154)

Lethe (http://forum.rockmanpm.com/index.php?topic=754.msg184251#msg184251)

Ridley (http://forum.rockmanpm.com/index.php?topic=754.msg184814#msg184814)

Decus (http://forum.rockmanpm.com/index.php?topic=754.msg184962#msg184962)

Pichu (http://forum.rockmanpm.com/index.php?topic=754.msg248217#msg248217)

Link (Skyward Sword ver) (http://forum.rockmanpm.com/index.php?topic=754.msg253170#msg253170)

Garland (http://forum.rockmanpm.com/index.php?topic=754.msg253178#msg253178)

Matthew (http://forum.rockmanpm.com/index.php?topic=754.msg293260#msg293260)

Kisuke and Morohime (http://forum.rockmanpm.com/index.php?topic=754.msg293278#msg293278)

Gold (http://forum.rockmanpm.com/index.php?topic=754.msg293633#msg293633)

Panty & Stocking
Neku Sakuraba (http://forum.rockmanpm.com/index.php?topic=754.msg297389#msg297389)

Dragonite (http://forum.rockmanpm.com/index.php?topic=754.msg316345#msg316345)

Sora (http://forum.rockmanpm.com/index.php?topic=754.msg316490#msg316490)

Wanderer (http://forum.rockmanpm.com/index.php?topic=754.msg326198#msg326198)

Captain Syrup (http://forum.rockmanpm.com/index.php?topic=754.msg343003#msg343003)

Sapphire Knight
Meowth (http://forum.rockmanpm.com/index.php?topic=754.msg343192#msg343192)

Bayonetta (http://forum.rockmanpm.com/index.php?topic=754.msg343252#msg343252)

Pokémon Generation 5 Trainer (http://forum.rockmanpm.com/index.php?topic=754.msg349516#msg349516)

Magnus (http://forum.rockmanpm.com/index.php?topic=754.msg349950#msg349950)

Iris (http://forum.rockmanpm.com/index.php?topic=754.msg351263#msg351263)

Oda Nobunaga (http://forum.rockmanpm.com/index.php?topic=754.msg351838#msg351838)

Princess Rosalina (http://forum.rockmanpm.com/index.php?topic=754.msg378049#msg378049)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on January 10, 2011, 03:51:04 AM
NEW CHALLENGERS APPROACH!!
(http://metanorn.kokidokom.net/wp-content/uploads/2010/08/panty-stockings.jpg)
Panty and Stocking
Just in time, the two Anarchy Sisters from Daten City descend to the land of Bitchslap, something they know all about...

[Panty and Stocking operate as a tag-team duo, swapping out similar to the Pokémon belonging to Pokémon Trainer]

Panty
Main Weapon: Backlace

Standard B - Basic Shot
Panty releases a basic shot from her gun.

Smash B - Warp Shot
Panty teleports a distance in the direction used, and then releases a shot in the opposite direction. (e.g. Left+B would make her warp to the left, and then shoot to the right.

Up B - Blast Shot
Panty shoots a powerful shot in a downward direction that creates a small explosion on release, giving her a boost in her jump.

Down B - Tag Out
Switch to Stocking.

Stocking
Main Weapon: Stripes I & II

Standard B - Double Slash
Stocking slashes in front of her twice in quick succession.

Smash B - Shockwave
Stocking slashes powerfully, creating a shockwave that travels a short distance before dissipating.

Up B - Blade Twirl
Stocking spins her two blades quickly below her, creating enough force to push her into the air a bit higher than usual.

Down B - Tag Out
Switch to Panty.

Final Smash - Ghost Purifier
Panty and Stocking join forces and release a massive barrage of bullets and slashes in one direction. All foes caught in the attack will freeze after the assault, and explode in massively exaggerated fashion. If their damage is high enough, they will fly into the background and die after the smoke clears. If it is not, then their damage will be raised considerably.

(http://images.wikia.com/twewy/images/d/d6/Neku.jpg)
Neku Sakuraba
It seems that the Composer has one more game in mind for young Neku, and unlike the last one Neku goes willingly, and joins the Bitchslap!

[Neku's partner can be chosen like the Pokémon at the character select screen. Different partners mean different movesets for the A buttons. Master all movesets to become a true Bitchslap Champion!!

When with a partner, gameplay functions much like the Ice Climbers; if Neku dies, so does his partner. However, if his partner dies, they are replaced with the next in the rotation and won't be selectable until either Neku dies or the match ends. If Neku runs out of partners, he is put on a 30 second timer. If the game doesn't end before then and he remains alive, he will be KO'd automatically.]

Standard B - Force Rounds
Neku shoots bullets from his palm at his foes.

Smash B - Shockwave
Neku jumps to the nearest foe in the direction chosen and slashes them three times, causing slight knockback on the last one. If there is no foe in chosen direction, nothing happens.

Up B - Summon Rhyme
Neku summons Rhyme in her Noise form to give him a boost. She'll swoop down from a random direction and collide with Neku, giving him a boost, before continuing in that direction off-screen. Any enemies she collides with take damage.

Down B - Partner Swap
Neku swaps out his chosen partner, thus changing the A Button moveset. It cycles from Shiki > Joshua > Beat and back to Shiki, restarting the cycle.

Shiki Misaki
(http://images2.wikia.nocookie.net/__cb20081227232447/twewy/images/thumb/e/e5/Twewy-shiki-misaki2.jpg/175px-Twewy-shiki-misaki2.jpg)
Standard A - Mr. Mew Attack
Mr. Mew attacks a nearby foe.

Smash A - Mr. Mew Cannon
Mr. Mew launches towards a distant foe.

Up A - Super Mr. Mew
Mr. Mew flies into the air to attack foes above.

Down A - Mr. Mew Whirlwind
Mr. Mew will circle around Shiki, damage all foes who come near.

Yoshiya Kiryu (Joshua)
(http://images3.wikia.nocookie.net/__cb20100317015430/twewy/images/thumb/4/47/Joshua.jpg/150px-Joshua.jpg)
Standard A - Psychokinesis
Joshua will summon some traffic equipment to land on nearby foes.

Smash A - Distant Psychokinesis
Joshua summons traffic cones to land on distant foes.

Up A - Levitate
Joshua will levitate in the air for 3 seconds. During this time, his Standard and Smash A commands will become vertical laser beams.

Down A - Angel Beam
Joshua will summon a large laser beam directly to his position, releasing a small shockwave.

Daisukenojo Bito (Beat)
(http://images2.wikia.nocookie.net/__cb20090615042307/twewy/images/thumb/2/2e/Twewy-beat2.jpg/250px-Twewy-beat2.jpg)
Standard A - Skate Smack
Beat quickly smacks nearby enemies in the face with his skateboard.

Smash B - Nosegrab Nosebleed
Beat jumps in the air and lands on a distant foe's head, all while performing a nosegrab.

Up A - Big Air
Beat leaps high into the air, and comes crashing down, creating a small shockwave.

Down A - Bluntslide Bumpin'
Beat performs a bluntslide on the ground, and rolls around and into foes for 1 second.

Final Smash - Four Star
All three of Neku's partners appear on screen, and unleash a massive fusion attack. The only way to dodge is to get to a far edge of the screen. Deals incredibly massive damage.

Pity Smash - Mr. Mew Laser / Meteor / Surf's Up
If Neku happens to gain a Pity Smash, a different one will be used depending upon which partner is chosen unlike the Final Smash obtained from breaking a Smash Ball. This will also be used if one of his partners have died in the current life.
   If Shiki is chosen, then Mr. Mew Laser will be used, wherein Mr. Mew grows to massive proportions and unleashes laser beams from his eyes in a small radius.
   If Joshua is chosen, then Meteor will be used, wherein a massive meteor falls and hits a large area of the field.
   If Beat is chosen, then Surf's Up will be used, wherein a massive wave appears and consumes foes on the lower levels of the field. Neku and Beat surf on top of the wave while it passes.


[spoiler=To the Mods]
Please don't merge this with my above post. It would screw up the link in said post, and I prefer to have it separate from my list of links which should be added to the first post.
[/spoiler]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Karasai♪ on January 11, 2011, 03:38:07 AM
I just recently bought No More Heroes 2 and LOVED it.  <3

Here's a moveset for Travis Touchdown:

Neutral B- Charge Slash
Travis will charge Blood Berry in 3 phases. (Uncharged, Medium Charged, Fully Charged)

Side B- Blueberry Cheese Brownie
Travis will fire a large fireball in the selected direction

Down B- Shadow Step
Travis will pose and if he gets hit, Travis counters the attack with a quick Slash attack

Final Smash- Strawberry on the Shortcake
Travis will start it off with a rising upercut slash, if it connects a cutscene activates.
Travis gives a thumbs up and charges his Blood Berry making it bigger. Arrows will apear just like in NMH (Just as a gimmick) Travis then slashes through the enemy finishing the Final Smash off.

Throws:
Down- German Suplex
Up- Trap Suplex
Forward- Tiger Driver
Back- Tombstone Piledriver
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on January 11, 2011, 03:41:59 AM
Travis Touchdown
(http://i27.photobucket.com/albums/c200/hidden_vampire_2005_/travistouchdown.jpg)
The badass main man of No More Heroes. His beam katana would make him another sword-based fighter, albeit one with some stylish moves.

Standard B: Charge Slash
An electrified slash. Can be charged for more power.
Side B: Schpeltiger:
Like Wario's bike, except faster, stronger and it can jump.
Up B: Tiger Slicer
A swift and deadly uppercut that leaves an electric trail.
Down B: Shadow Step
A counter move; the area around him darkens for a second while he gets behind the enemy and slashes. He can slash more than once.

Down A:
This gets a special mention, because, like Snake, it would be quite different from most standard moves. Travis digs his katana into the ground, creating a Pitfall trap (though it doesn't last as long as a normal one).

Final Smash: Cranberry Chocolate Sundae
The screen darkens and time slows for everyone but Travis. During this time, Travis can only perform a standard slash, has a single jump and can only walk (not run); however, if he slashes an enemy, a button command appears. Pressing the one shown will allow Travis to slash the enemy, dealing at least 50% damage (but they don't go very far).
Ahem. This is why the list is there.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Karasai♪ on January 11, 2011, 03:50:10 PM
Eh, I like mine better.  B(
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on June 12, 2011, 05:53:54 AM
I also realized that I have multiple versions of characters in said list, so no worries.

It's all up to personal preference anyways, so you could make movesets for all the characters that already have them if you wanted, as long as you thought they were good.

Posted on: January 11, 2011, 11:44:01 AM
Bumping for easier revival and to marvel at my moveset for Neku.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on June 12, 2011, 05:55:54 AM
Heh, if you were gonna bump, you should've done post relisting all your character/moves.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on June 12, 2011, 06:18:26 AM
Alright, it's about time somebody properly resurrected this thread!  With DRAGONITE POWER!!!



(http://forum.ntreev.net/grandchase/resized-image.ashx/__size/550x0/__key/CommunityServer.Discussions.Components.Files/20/3782.user921_5F00_pic362_5F00_1255333322.png)
Dragonite
Theme music: Gym Battle (Pokemon Stadium) (http://www.youtube.com/watch?v=z2Nr8na3pf4)

Dragonite appears with no trainer, guided only by his good will.  He's friendly, and always willing to help those in need, but you don't want to get on his bad side.  Being taller than an average person and having a bulky build, Dragonite is a very large target.  However he is extremely powerful, heavy, and has tremendous recovery.  His A button arsenal generally uses his hands for light hits and his tail for the heavier blows.  And of course, as a winged character, he has multiple jumps.

B - Safeguard.  Dragonite folds his wings over his body and creates a sparkling veil to reflect projectiles and thrown items.  In Team Battles, the effect will spread to allies while they're touching the veil.  It also takes a moment to dissipate, giving an extra second of protection as you start moving.  However unlike other "reflectors", this move will NEVER do any contact damage, nor will it alter aerial momentum.
Smash B - Horn Drill.  Dragonite leaps forward using his trademark "corkscrew headbutt" move from the 3D games.  This move tosses enemies upward.
Up B - Fly.  Dragonite takes to the air, flying up and backwards at about a 23-degree angle.  He will continue to do so for as long as you hold the B button.  Release, and he will dash/attack in any direction you choose, followed immediately with a glide.
Down B - Earthquake.  After a brief charge-up, Dragonite sends shockwaves along the ground to attack from a distance, while dust/debris heavily damages opponents at close range.  This attack fires in both directions at once.  When used in mid-air, Dragonite will charge, dive downward, and attack immediately upon landing.

Final Smash - Outrage.  Dragonite attacks with a vicious explosion of energy, similar effect to a Smart Bomb with range comparable to Luigi's Negative Zone.  Hold down the B button to maintain this blast for up to 3 seconds, after which Dragonite will end with an extra burst to KO any trapped opponents.  However, this final shock leaves Dragonite in "stamina slowdown" for 15 seconds.  You can skip the final burst, and its slowdown, by releasing B to end the attack early, leaving your opponents alive (most likely), but heavily damaged.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on June 12, 2011, 06:49:00 AM
I did a linkdump to earlier posts a while back to aid in navigation. Should be on the last page if not this one. I was kinda hoping you could add it to the first post.

Speaking of which, I wish all these characters were in playable form.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Ramzal on June 13, 2011, 04:40:47 AM
Two words. Mister. Clean.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on June 13, 2011, 09:42:16 PM
Here's one I'm kinda surprised hasn't been done yet (that or he somehow dodged the list).

(http://s1.postimage.org/2h4xryzus/Sora_KH2.jpg) (http://postimage.org/image/2h4xryzus/)
The protagonist of Kingdom Hearts joins the chaos wielding his signature weapon and spiky hairstyle.

B- Zantetsuken: Sora slashes his opponent like a samurai. Chargeable.
Smash B- Strike Raid: Sora throws his keyblade forward like a boomerang.
Up B- Finishing Leap: Sora jumps while attacking with his keyblade. Can be used as a 3rd jump.
Down B- Magic: Sora points his keyblade forward and fires a spell. Randomizes between Fire, Thunder, Blizzard, and Aero, and Gravity. Fire has a burning after-effect, Blizzard freezes, and Gravity acts like a pitfall.

Final Smash- Crime and Punishment: Sora goes into his Final Form and unleashes a powerful barrage of magic.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on June 13, 2011, 09:57:09 PM
I think that Zantetsuken should be Smash B, since other characters have similar moves (e.g. Fox, Falco) set to that button. Maybe swap that and Strike Raid?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Deadpool on September 20, 2011, 09:06:24 PM
(http://th01.deviantart.net/fs70/300W/i/2010/321/3/3/bass_e_x_e_reproduction_large_by_megaman601-d32z31i.png)

Theme: http://www.youtube.com/watch?v=o2OTp2OzKos

B - Air Burst

Smash B - Variable Buster Rake

Up B - Dark Arm Blade

Down B - Hell's Rolling

Final Smash - Chaos Nightmare

Shield - Cape

http://megaman.wikia.com/wiki/Bass.EXE
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: slayer on September 21, 2011, 01:06:04 AM
i dont know if anyone put this one...but
he need a shot....seriously
DRN._X
MegaMan X
(http://images.wikia.com/es.megaman/images/7/73/Mega_man_maverick_hunter_x_061205.jpg)
i haven`t played brawl...so i need somebody who help me with the skills
but , im gonna try anyway
B - Blaster MK-17

Smash B - Hyper Blaster

Up B -Shoryuken

Down B - Z saber (from x6)

Final Smash - Nova Strike

Shield - Rolling Shield

and know i wanna go insane   8)


(http://sc2armory.com/files/wiki/jim-raynor.jpg)


New comer
James Raynor -Starcraft II

B - revolver

Smash B - gauss c-14

Up B -commando rifle

Down B - Stimpack

Final Smash - Xel naga implosion

Shield - arms block



Heavy weapons guy- Team Fortress 2
(http://images.wikia.com/teamfortress/images/d/da/HWG.jpg)
B - bad sandvich

Smash B - Sasha

Up B -G.R.U

Down B - K.G.B

Final Smash - Da Uberchargue..!!!

Shield - Belly


hohoho i think im gettting carried away.....
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Wanda Bear on September 30, 2011, 08:45:11 AM
Wanderer

Enter:  Kind of a combination of Sakura’s (street fighter) and Ness/Lucas’ entry.  She runs into the scene and screeches to a halt in a bit of a ditzy manner.  Sparks should fly a little since her heels on her boots are steel.

Pose:  A bit like Zero’s from TvC but turned forward more.

Duck: She curls up, resting her arms on her knees, and her chin on her arms.

Wait Animation 1: Jumps up and down twice then gets back into position.

Wait Animation 2: Raises one of her arms and grabs it behind her head,  stretching.

Fall: Making sure no one sees under her skirt, she pulls on it with one hand and reading a fist with her other. Mad and embarrassed look on her face.

Helpless: She falls, back first, with her hand outstretched upward and a sad look on her face. If she lands, she’ll push off the ground with both her hands and flip forward and onto her feet.

Taunt 1 (up): She rests one fist on her hip and wipes her nose with the finger on her other hand. Similar to those who think they’ve just pulled off something pretty impressive.

Taunt 2 (side): She runs in a circle pretending to be an airplane.

Taunt 3 (down): She does a small flip in the air, lands, then pumps both fists into the air with eyes wide open and open mouth.

(Tripping only because some people might be stupid enough to keep it in the next game lol ): She falls flat on her face with arms out in front of her and feet in the air. Her cape is also flung over her head.

Shield: Wanda up her cape around the front of her in a defensive manner.

Dodge neutral: She ducks forward and to the side with a smirk. One is lowered to the ground and the other is held her side with that hand in a fist.

Dodge forward: A barrel roll. Duh.

Dodge backwards: Like Roy’s from melee but more of a spinning turn while keeping her feet on the ground.

Grab: She grabs the opponent by the collar with both hands.

Dodge air: Rears her head back in an act of close quarts evasion, with her arms spread out behind her.

Run: Sprints in a forward position with a smirk.

Walk: Leaned over with one hand on her hip and the other on her head which is lowered as she’s looking diagonally down. Eyes closed.

Jump: Wanda’s first is jumps exactly like Zero’s double jump in Megaman Zero 4.

Double Jump:  she does a rolling front flip.

Double Jump (backwards): Much like her normal jump just with her back arched outward and one arm outstretched toward the ground and open hand.


Battle!!!

Neutral (A): A quick left or right hook. [dmg=4]

Neutral (A)->(A): A punch to the gut. [dmg=4]

Neutral (A)->(A)->(A): A spinning back kick. [dmg=7]

Side (A): She does a small almost instant hop and kicks with her leg straight out. Her body should be in the form of a “T” with her upper half to one side, the leg she’s kicking with to the other, and her other leg straight to the ground. [dmg=12]

Running (A): A dashing headbutt.

Upward (A): Does a backward flip kick that sends the opponent into the air. [dmg=13 with slash effect]

Downward (A): She kicks and retracts in a quick manner that makes her opponent flinch and can be done multiple times to attain a chain when they are at a low percentage. Much like Zelda’s Down A stagger ability. [dmg=3]

Neutral Air (A): She does a quick spin and kicks at her opponent. If performed before her double jump, this move will glide her forward a tiny bit like marth/Roy’s in Melee. [dmg=4]

Neutral Air (A)->(A): She continues with a downward axe kick. If it connects, she’ll be given a small boost. [dmg=8 SPIKE]

Forward Air (A): She swipes at the opponent for a five star smack. Possible chance for a sweet spot hit much like Zelda’s. [dmg=12/sweet spot=18]

Upward Air (A): Performs a summersault kick, knocking the opponent back in the direction they’re facing from. [dmg=10]

Downward Air (A): A backhand with her fist that send the opponent downward. [dmg=9 SPIKE]

Backward Air (A): A quick back kick, heel first. [dmg=15]

Neutral B: She juts her hand forward and shoots a slightly homing fireball that dissipates after a few seconds. Can be used in rapid succession. Slight homing. [dmg=1-2]

Upward (B): A miracle happens and she gains a third jump! Wanda reaches for the sky in a desperate attempt. Slightly higher that her regular jumps. If an opponent is above her, she’ll grab them and jump off of them.

Side (B): She dashes a short ways and, if connecting with an opponent, her cape will light aflame and burn, swing over her shoulder and burn them for three consecutive hits with knockback on final hit. She also WON’T go into helpless after this attack.[dmg=1st-3/2nd-4/3rd-6]

Downward (B): She crouches and yells, creating a fiery aura around her. The startup of this move gives her super armour. The first hit has knockback and anyone who runs into her while the buttons are held will take regular fire damage. As with Bowser’s/Char’s flamethrower, the longer you hold the button, the weaker the aura get until she’s just glowing. Her voice also grows quiet as anyone yelling would lose breath. [dmg=15 on first hit and 2-3 on following hits]

Upward Smash: A strong standing uppercut dealing fire damage. [dmg=14 / charged=25]

Side Smash: An overarm smashing hook punch. Much like Jigglypuff’s Down Smash, this sends the opponent into a knocked down state and sliding away. This is also to be used as a spike when edge guarding as it already sends the opponent downward. [dmg=15 / charged=24]

Down Smash: She takes her cape off and whips it diagonally down in front and back of her, dealing fire damage. [dmg=12 / Charged=24]

Upward Throw: The infamous nut-cracker kick. Wanda kicks her opponent straight up by kicking them where it hurts with stun effect. [dmg=8]

Forward Throw: Wanda tosses the opponent forward and punches them. [dmg=6]

Backward Throw: She sidesteps behind the foe and burns them with her cape. [dmg=3-4 x5]

Downward throw: She throws them down and stomps on their head. [dmg=12]

FINAL SMASH: Through whatever means you get to use your FS in the new game. Screen zooms in on Wanda powering up with her fiery aura. Anyone next to her will be burned. She flies up to a side of the screen (whichever she’s closest to) and barrages the field with fire blasts with one hand, then the other. She then summons the Gear Blade (a giant machine like broadsword), does a wide slash across the stage (probably 75% of Final Destination) and then slashes in a large overhead arch. [dmg: Aura startup=5-6, fireblasts=10-13, First slash=25-27 with slash effect, Second slash=27-28 with a little more knockback]

Winning Animation 1: Wanda flexes like some bodybuilder. “Yeah! Yeah! Yeeeeargh!”

Winning Animation 2: She gets a call on her cell phone and proceeds to tell them all about the match. “It was SO awesome! Etc.”

Winning Animation 3: Wanda walks off the screen holding up the collar of her cape up to her face, wandering off again. “I’m out of here.”

Losing clap: She claps as she rolls her eyes.

Winning theme: Something quick with a guitar and violin. Has to feel like victory music.

Theme: Originally, Wanderer’s theme was “Kick Start My Heart”. A pretty fast paced track for a fast paced girl. For a game like this, she would need a theme that complimented her. One of her themes would include rock and techno and the other, slow but powerful music. Both themes can include violin, guitar, horns, drums, and piano.

Stage: Gear Castle, of course. The floating mechanized castle that rises from the sands of the Sahana Desert during Lunar Eclipses. The fortress is armed to the teeth with traps. This is one of the larger stages where people might feel they have more room to fight about. Fighting here is more of fighting your opponent AND dodging the stage. There are walls and ceilings that can move and crush someone, gears that do damage, lasers that can block the path to the fighting, and floors that open up revealing spikes or pits. The Gear Core, the heart of the castle can be seen in the background much like the reactor in the fight against Reaper Sigma in Megaman X4. There are five “exits” where players can also die to make the stage more fair.

And there ya go! I’ve had this in mind for a LONG time so I thought I’d post this here. Come on, you know you’d wanna see Wanda in this game now. xD It’d be great f people came up with their own too. ^^ I, for one, think it’s a pretty good idea. Anything I’m missing, just let me know. I’ll get to it…sometime. ^^; SORRY FOR THE SUPER LONG POST! But you know you love it. <3
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on September 30, 2011, 09:30:52 AM
Now this is an awesome way to welcome yourself back, Wanda!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Wanda Bear on September 30, 2011, 10:52:19 AM
Thanks. xD I've had this all thought up for a while now so why not post it here? I may be a crappy artist but I'll give redrawing Wanderer a go in the future.  -u-'
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on September 30, 2011, 05:40:12 PM
Ooh! Does this mean we get to add ourselves to this now? XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on September 30, 2011, 07:19:04 PM
You could have always added yourself. LoL, for all we know Bitchslap (don't care if it's called Universe) has a create a character feature.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on September 30, 2011, 07:40:20 PM
Bitchslap is a much better name anyhow. And you know, I do remember them saying you could take a character from the Wii U version on the go with the 3DS version and build them up...

Ahem. I'll see what I can come up with in a bit.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Bueno Excelente on September 30, 2011, 07:42:31 PM
Adding myself would directly mean every single button would make me perversely sodomize any character in Smash Bros.

...I would be fine with that.
Title: Captain Syrup Joins The Bitchslap
Post by: Protoman Blues on September 26, 2012, 03:02:58 AM
(http://www.mariowiki.com/images/thumb/3/35/WLSSyrup.png/480px-WLSSyrup.png)

Captain Syrup

Wario Land's female pirate baddie definitely deserve a spot in the Bitchslap, which will probably be called Super Smash Bros. Universe on the Wii U. It'll always be Bitchslap to me. Anyway, I thought I'd revive this topic because I'm bored and feeling creative, and since we might see a new Smash in the next year or two. Captain Syrup would make a FIIINE addition.

Standard B: Bombs
Captain Syrup has three possible bombs she can throw: a regular bomb, a bouncing bomb, and a sticky bomb. Each will come out randomly. Regular bomb does regular damage, bouncing bomb does more damage, and the sticky bomb holds someone in place for 5 seconds.
Up B: Teacup
A spinning hover teacup appears under her and Captain Syrup flies around in it. Does minimal damage if it hits someone.
Down B: Bottomless Coin Sack
Captain Syrup takes out the Bottomless Coin Sack and shakes it, releasing coins all around her. If up close, this move does major damage.
Forward B: Monster Ride
Captain Syrup summons a monster to ride around on. Similar to Wario's Bike.

Final Smash: Denpu
Captain Syrup jumps on her Genie and the two fly around the level, launching massive fireballs onto her poor opponents!

Posted on: September 25, 2012, 05:39:26 PM
Updated with Captain Syrup moveset!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on September 26, 2012, 04:57:58 AM
Updated my index post (http://forum.rockmanpm.com/index.php?topic=754.msg295013#msg295013) of characters. Nice moveset btw. :3
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Align on September 26, 2012, 07:27:19 PM
Super Smash Bros... Uproar?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on September 27, 2012, 03:47:26 AM
Super Smash Bros... Uproar?

You know, that's not that bad!  8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Align on September 27, 2012, 09:03:05 PM
I cheated and used a thesaurus...
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sapphire Knight on September 28, 2012, 09:13:43 AM
Okay! Sapph here to list a couple more characters for Bitchslap (or Uproar, if that's what we're calling it now =w= )

First up, the shameless self-insert, since Wanderer did the same a while back.

Sapphire Knight
(no pic due to laziness)

(format of this shamelessly copied from Wanderer's post)

Basic Movements

Enter: Sapph drops in diagonally like an electrical meteor, riding an oversized sword like a surfboard, hopping off right before impact, with the landing causing the sword to shatter into data (visually seen as a white version of the way link breaks down when teleporting in Twilight Princess)

Pose: Sapph's stance is very similar to Jin's in Marvel vs Capcom and MvC 2.

Duck: Sapph gets down on a knee and holds his forward arm up as if he were holding up a shield.

Wait Animation 1: He jogs in place for a moment before going back to his stance.

Wait Animation 2: He does a quick arm thrust with his back arm.

Fall: Sapph extends his arms to the side, one leg bent, and the other straight down. Also, flowing red scarf.

Helpless: Sapph simply lays sprawled out on the ground

Taunt 1 (up): He straightens up, puts his heels together, flexes both his arms, and exclaims "Macho!"

Taunt 2 (side): Sapph strikes a pose you would expect from a sentai series and says his name.

Taunt 3 (down): He materializes his sword a moment and spins it around boredly before making it dissipate.

Tripping: .... There's only so many ways you can trip...

Shield: Sapph holds his arm up and summons a large shieldl

Dodge neutral: He leans into the background a moment.

Dodge forward: He zips forward, appearing to skid on the tip of his toe.

Dodge backwards: He zips backward, appearing to skid on his heel.

Grab: He uses his forward hand to grab his opponent's collar.

Dodge air: Tucks and rolls forwards.

Run: Runs forward with his scarf flowing behind him.

Walk: He lowers his arms and sidesteps as if he were in a Street Fighter game.

Jump: He lowers his arms and jumps into the air.

Double Jump:  A spark travels down his scarf and the ends of it flap like wings. Repeat for up to 5 jumps total.

Double Jump (backwards): Same Double Jump.


Battle

Neutral (A): A quick left or right hook.

Neutral (A)->(A): A quick punch with the other hand.

Neutral (A)->(A)->(A): A vertical sword slash.

Side (A): A horizontal sword slash.

Running (A): A shield ram.

Upward (A): Uppercut!

Downward (A): He kicks with his forward leg.

Neutral Air (A): He slashes horizontally with his sword.

Neutral Air (A)->(A): He continues with a downward vertical slash.

Forward Air (A): He swings his arms like a hammer.

Upward Air (A): Performs a spinning uppercut, with no upward boost.

Downward Air (A): He kicks straight down with both feet and spins like a drill, extending both arms upwards.

Backward Air (A): A spark travels down his scarf and it flicks to strike whoever is behind Sapph.

Neutral B: Spark Burst- Sapph uses both arms to throw a bolt of lightning forward.

Upward (B): Elec Ball- Sapph does a backflip in place with a barrier of lightning forming and following his ankles.

Side (B): Shield Strike- Sapph forms and throws his shield, which dissipates after a certain distance. Charge to increase the distance.

Downward (B): Sword Spin- Like Link's Sword Spin, only it doesn't work as a 3rd jump.

Upward Smash: A strong, upwards sword slash.

Side Smash: A powerful, sparking backhand.

Down Smash: He stomps and makes a small shockwave of lightning.

Upward Throw: Sapph does a hop in place before flinging his opponent skyward.

Forward Throw: Sapph does a small hop forward before punching his opponent, hard.

Backward Throw: Sapph does a backflip and kicks his opponent into the distance mid-flip.

Downward Throw: Sapph jumps up a little and slams his opponent into the ground.

FINAL SMASH: Full Power Lightning Storm- Sapph summons his sword and shield and strikes a pose where his sword is pointed straight into the air, summoning a massive pillar of lightning to fall on his position, KOing whoever is unfortunate enough to be standing above, below, and right next to him.

Winning Animation 1: Sapph spins his arms as if generating electricity before striking the ground and moving into a sentai pose, exclaiming "Victory belongs to Sapphire Knight!"

Winning Animation 2: Rapidly punches to the left, then to the right, then spin-kicks, releases a surge of lightning, and straightens up.

Winning Animation 3: Sapph simply drops down and deactivates his armor, which fades away into data, with him sighing "So, it's over already?"

Losing clap: Sapph sits criss-cross on the ground with one hand's fingers drumming on his leg and the other hand bracing his head up.

Winning theme: Something using electric guitar, bass, and/or saxophone.

Theme: Fury Sparks- A piece of music that inspires fierce battles, something that is guaranteed to happen when skilled players clash in Sapph's home stage.

Stage: Sapph's Cafe Coliseum- The egotistically-designed, helmet-shaped building in the middle of the RPM desert. The battle arena, inside the building, is similar to Pokemon Stadium in that it shifts between multiple states. It's default state is a flat, sandy arena with 2 floating platforms, one on each end. Then it has 3 other forms: Cage, Spike, and Hurricane. Cage form is simple in that it has walls and a ceiling that prevents contestants from being KO'd. Spike form has two tall walls, one on either side of the arena, the middle section of the main floor is also replaced with spikes, and there is a floating, moving platform or two, also spike-covered, floating back and forth. Hurricane form is simple, the two floating platforms disappear and a large tornado forms in the middle of the stage, sucking fighters up and spitting them out, sometimes sending them flying into KO-land.

The rest of this will be finished tomorrow when I get home from class.... =w= Two or three days later, it's finished! =w=

And now....

Next up: Someone who was supposed to be in the original SSB but missed their chance due to time constraints and has kept arriving to sign-ups too late ever since.

Meowth
(http://cdn.bulbagarden.net/upload/d/d6/052Meowth.png)

Standard B: Payday- Meowth throws a stack of coins that 'explodes' on impact.
Smash B: Fury Swipes- Meowth dashes forward and slashes rapidly.
Up B: Slash- Meowth slashes upwards. Functions as an extra jump.
Down B: Iron Tail- Meowth Spins around to attack with his tail.
Final Smash: Bottomless Coin Purse Attack- Meowth launches a super-sized Payday that expands away outward in a cone-shape.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: kartus on September 28, 2012, 10:06:21 AM
Let me grab this from post 1:

I'm also aware of the fact that this thread could contain some of the most facepalm inducing ideas like "Naruto 4 SSB4".
I actually wouldn't mind some Naruto in a Smash; a character based on GNT would be perfect. Nintendo already has to go through so many licenses anyway, may as well slap on a few more.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sakura Leic on September 28, 2012, 04:24:08 PM
But Naruto is a anime character not a game character.  I'd say it's more ridiculous than playable Ridley in Smash Bros, but I know I'll be uppercutted with a Magical Talking Fish for making the notion that Ridley shouldn't. But since this is Bitchslap I suppose the point is moot. Anyway I'm going to put in Zoroark later when I have access to a real computer and Photobucket.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on September 29, 2012, 02:16:50 AM
Let's take a crack at this, since this is possible now.

(http://upload.wikimedia.org/wikipedia/en/b/b8/Bayonetta-character.png)

BAYONETTA

A moves are punches and kicks, but you can hold A after each one to fire whichever gun is equipped with the attack. Smashes are wicked weave attacks.

Neutral B: Shuraba
- Bayonetta swings her sword forward. Hold the button to delay the swing and strengthen the blow.

Side B: Durga
- Bayonetta punches or kicks with Durga claws (kick with a tilt forward, punch with a smash forward). Can perform two in a row. Randomly changes between fire and electricity. Hold B to lay a mine after the attack.

Up B: After Burner Kick
- Bayonetta thrusts with a kick that travels in to the air. Distance isn't very far or high. Can perform two in a row.

Down B: Kulshedra
- Bayonetta swings her whip forward on the ground, diagonally downward in the air. Tilt up after performing the move to change the angle. On contact with an enemy, press B again to snap them towards you. Can act as a tether recovery.

Final Smash: Witch Time
- For a short time, time slows for all of Bayonetta's opponents and Bayonetta's attacks become stronger.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on September 29, 2012, 08:13:32 PM
Very nice, Sato.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on November 29, 2012, 03:45:58 AM
POKEMON TRAINER GENERATION 5

Functions just like Red in Brawl, just different Pokemon. Also, each costume is a different character. Default is Hilbert, P2 is Hilda, P3 is Nate, P4 is Rosa, P5 is Cheren, P6 is Bianca, P7 is N, P8 is Hugh.

(http://cdn.bulbagarden.net/upload/thumb/7/75/495Snivy.png/160px-495Snivy.png)

SNIVY

The weakest and lightest of the three, but also the fastest, most friendly to combos, and highest jumper. A moves consist of tail slaps, headbutts, and summoning leaves.

Neutral B: Leaf Blade
- Snivy flips overhead and attacks with a large leaf on its tail. Hold down B to delay the move and make the leaf bigger and stronger.

Side B: Vine Whip
- Snivy throws a vine forward. If the enemy is close enough, it will pull them in for a command grab. If not, the vine will snap on the ground, hitting at the point of contact. It can also be used as a tether recovery.

Up B: Leaf Tornado
- Snivy summons a group of leaves that whirlwind around it and propel it upward. It hits more times depending on how close to the opponent Snivy is.

Final Smash: Grass Knot
- Snivy creates 10 giant lumps of vines and roots at random spots on the floors of the stage, one at a time. Each pops the opponent high into the air if it connects.

(http://cdn.bulbagarden.net/upload/thumb/e/e8/499Pignite.png/170px-499Pignite.png)

PIGNITE

Well rounded stats all around, maybe a bit on the slow side if anything. Uses punches, kicks, and body slams in its A moves. It is a fighting type after all.

Neutral B: Arm Thrust
- Pignite does its best E. Honda impression and thrusts his palm forward rapidly. Keep pressing B to keep attacking.

Side B: Flame Charge
- Pignite readies up, then rams forward with its shoulder while wrapped in flames. If the move connects, Pignite's speed increases for 5 seconds.

Up B: Heat Crash
- When used on the ground, Pignite balls up and rockets upward, then comes crashing down to the ground. A wave of fire spreads from the impact in both directions. Pignite's body does the most damage. When used in the air, Pignite balls up and shoots off in the direction of your choice. On contact Pignite bounces off his opponent and creates an explosion.

Final Smash: Fire Blast
- Pignite jumps into the foreground, then spits out a large star shape of fire. The fire spins slowly as it approaches the stage and damages anyone in its way. It spits three Fire Blasts total, each one spinning faster and extending further than the last.

(http://cdn.bulbagarden.net/upload/thumb/b/b5/503Samurott.png/230px-503Samurott.png)

SAMUROTT

The strongest of the three by far. But also the slowest, heaviest, and weakest jumper. However, it runs by surfing on the ground while creating water beneath it. A moves are made up of claw swipes, horn attacks, tail attacks, and summoning water.

Neutral B: Water Pulse
- Samurott fires a ring of water from its mouth. It can travel the entire length of the screen, and multiple Water Pulses can be on screen at once. On contact it creates a damaging splash. Damage and knockback are medium-light.

Side B: Fury Cutter
- Samurott slashes across with its horn. It can be done repeatedly in a row. Each time the move connects, up to 5 times, the move gets stronger. After the 5th time, the damage and knockback reset.

Up B: Whirlpool
- Samurott summons a whirlpool beneath itself. The whirlpool wraps around Samurott and forces it into the air. After travelling in the air a short distance, Samurott begins to fall, but the whirlpool keeps going into the sky. It hits multiple times.

Final Smash: Megahorn
- Samurott creates a torrent of water beneath itself and readies its horn. After it has time to charge up, the water propels it forward, ramming anyone in the way with its horn for massive damage. Once it reaches the edge of the screen, it turns around and charges again.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on November 29, 2012, 06:28:30 AM
Haha, NICE!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 02, 2012, 05:52:10 AM
I'd say it's more ridiculous than playable Ridley in Smash Bros, but I know I'll be uppercutted with a Magical Talking Fish for making the notion that Ridley shouldn't.
Good, you're learning.

Seriously, though, they made a toy robot playable in Brawl.  I think the rules are fairly loose, so long as the character has SOME relation to video games (and there are Naruto games out there, even if he is an anime character originally).  Plus, you know, this being Bitchslap where we can add our own brand of insanity to the mix.



A challenger approaches!

(http://images3.wikia.nocookie.net/__cb20120612014737/kidicarus/images/thumb/7/71/Magnus_%28Kid_Icarus_Uprising%29.png/275px-Magnus_%28Kid_Icarus_Uprising%29.png)

Magnus

Obligatory theme music. (http://www.youtube.com/watch?v=khYJeMk3u_g)

Even more badass alternatue music: Boss Battle (http://www.youtube.com/watch?v=sXhWRlg2QE8)

Similar to Ike, Magnus is slow but extremely powerful.  Most of his A attacks use his sword, of course, but he delivers the occassional boot to his opponent as well, both as standing and dashing attacks.

Neutral B - Spike Ball.  A spiked ball orbits Magnus, damaging enemies both to the left and right.  Magnus can't move while the ball is out but can maintain it as long as the player wishes.  1/8 of the time, this move instead yields an Icy Aura.  Icy Aura will freeze an enemy on contact but dissipates after the first hit.
Forward B - Homing attack.  Magnus slings his sword over his shoulder (this part can be held/charged by the player), then dashes forward.  If an enemy is within Magnus's dash distance, including a 45 degree angle, Magnus will dash past them and strike with his sword from behind.
Down B - Cyclone.  Magnus strikes the ground with his sword to generate a brief whirlwind in front of him that both damages enemies and reflects projectiles.  Can be used in mid-air as well, and will cause Magnus to hover in the air a moment as the cyclone falls ahead of him.
Up B - Jump Bomb.  From the ground, Magnus throws a bomb/springboard hybrid in an upward arc.  Regardless of whether it hits a character or the ground, it will bounce once, and explode on the second contact (bouncing off of another character causes a head-stomp reaction).  In the air, Magnus himself bounces off of the bomb as an extra jump, and the bomb drops below and will explode on its first contact.  This does not leave Magnus helpless, but he can only use it once before landing, and can only ever have one bomb on the screen at a time.

Final Smash - Magnus and Gaol.  Gaol appears next to Magnus and fires a beam of energy straight ahead.  The beam can catch multiple enemies for damage, but the real pain goes to whoever is closest.  Magnus and Gaol will both approach and wail on the nearest victim for a bit, then Magnus finishes by calling an Atlas Foot to deliver a finishing stomp.  If Gaol's beam misses, it will linger for a bit and possibly do minor damage.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Amatiramisu on December 02, 2012, 06:31:46 AM
I want the next Super Smash Bros to have hats

You're not a good gamer without hats
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Police Girl on December 02, 2012, 06:54:35 AM
I want the next Super Smash Bros to have hats

You're not a good gamer without hats

No.

The only characters that need hats are Mario, Luigi, Wario, Link, Toon Link, Captain Falcon, Kirby, Pikachu, Jigglypuff, Diddy Kong, and Ness.

And if you're asking "Well what about Peach, Sheik, Olimar and Samus?"

Crowns are not hats, Olimar and Samus wear full head helmets (Falcon's mouth is visible, so its classified as a hat to me.) and Sheik wears a mask.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Amatiramisu on December 02, 2012, 07:59:54 PM
I was joking.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 02, 2012, 08:17:04 PM
No.

The only characters that need hats are Mario, Luigi, Wario, Link, Toon Link, Captain Falcon, Kirby, Pikachu, Jigglypuff, Diddy Kong, and Ness.

And if you're asking "Well what about Peach, Sheik, Olimar and Samus?"

Crowns are not hats, Olimar and Samus wear full head helmets (Falcon's mouth is visible, so its classified as a hat to me.) and Sheik wears a mask.
...you do know that anyone in the game can wear a Bunny Hood already, right?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Police Girl on December 02, 2012, 08:21:31 PM
...you do know that anyone in the game can wear a Bunny Hood already, right?

Bunny Hood is a mask. Not a hat.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: KoiDrake on December 02, 2012, 08:44:14 PM
Bunny Hood is a mask. Not a hat.
If it doesn't cover any part of the face is not a mask.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 02, 2012, 08:54:23 PM
A mask that is worn on top of your head and in no way whatsoever covers or disguises your face.

Sure.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Police Girl on December 02, 2012, 08:56:55 PM
A mask that is worn on top of your head and in no way whatsoever covers or disguises your face.

Sure.

Blame Ocarina and Majora's mask for classifying it as a mask. Not me.

You know what you should have said?
Metal Cap. Flawless arguement there.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: KoiDrake on December 02, 2012, 09:11:10 PM
Blame Ocarina and Majora's mask for classifying it as a mask. Not me.
It's just simple game categorization. That's why bikinis are considered "armor" in games.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 02, 2012, 09:21:36 PM
Blame Ocarina and Majora's mask for classifying it as a mask. Not me.

You know what you should have said?
Metal Cap. Flawless arguement there.
You don't get the cap in Smash, though.  You just break the box and become all metal-y automatically.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Police Girl on December 02, 2012, 09:30:33 PM
You don't get the cap in Smash, though.  You just break the box and become all metal-y automatically.

Hmm, good point.

Though it was clear Can was talking about silly decorations you wear on your head that have no effect on anything, a la TF2 or Streetpass Plaza.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Amatiramisu on December 03, 2012, 12:41:30 AM
In fact, that's exactly what I was talking, no, joking about.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 05, 2012, 01:30:42 AM
I know.  I just don't see why a hat needs a gameplay effect to be justified.  There are certainly worse ways to try to add customization to a video game.



This thread has too much debate and thinking, and not enough awesome.  Let's talk Fire Emblem music; Brawl came up a bit short in that department.  The following themes are mandatory for my approval in any Bitchslap game, ESPECIALLY if Ike is going to be playable again:

[youtube]http://www.youtube.com/watch?v=Wda19nHjt_4[/youtube]

[youtube]http://www.youtube.com/watch?v=_aHSCNkKGu4[/youtube]

[youtube]http://www.youtube.com/watch?v=6zhOtlLxX6I[/youtube]

[youtube]http://www.youtube.com/watch?v=DvRRwGgNC9s[/youtube]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 05, 2012, 01:33:38 AM
Seriously. I mean, Playable Iris should be able to change hats from time to time.  8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Amatiramisu on December 05, 2012, 08:59:59 AM
Seriously. I mean, Playable Iris should be able to change hats from time to time.  8D

At least we'll have something to fight for.

Hats. 8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 13, 2012, 03:56:06 AM
(http://images.wikia.com/megaman/images/3/35/X4_iris2.jpg)

Iris

Yeaaaaaaah, this is totally for Hypershell!  8D

Standard B: Tablet Smack
Iris swings her tablet forward and knocks opponents back. Can be charged to do more damage. Does decent damage
Up B: Skirt Boosters
Iris' skirt boosters enable her to hover and fly around.
Down B: Colonel
Iris has a counter move in which Colonel appears and lays the beam sword smack down. It's powerful and looks awesome!
Forward B: Item Development
Iris creates a random item in front of her.

Final Smash: Colonel's Control Chip
Iris yells out Forgive Me, Zero as she transforms into Combat Mode for 10 seconds. In this form she can fly around and fire beams.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Sakura Leic on December 13, 2012, 03:57:31 AM
Oh god I'm dying here!  XD
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 13, 2012, 04:19:26 AM
Haha, he'll probably improve on it in some way!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 14, 2012, 01:30:45 AM
You and your too-awesome-for-real-games ideas. 8)

Personally I've been picturing Iris packing the B-Fan from X8 as of late, but bitchslapping someone with a tablet is just too great to pass up, so you win that one.

However, there is one thing: In the interest of a less suicidal Final Smash (you know, one that doesn't fry Iris's brain), I propose that Iris instead equips the Xtreme2 Ultimate Buster.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 14, 2012, 01:40:16 AM
The Ultimate Buster sounds like a plan. What'd be even funnier is if she yelled out all cutesy while doing it!  8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on December 15, 2012, 06:08:05 AM
Oh, of course.  She could open with "You bit off more than you can chew!"

And while I'm in the whole Soul Eraser lovin' mindset: Theme music (http://www.youtube.com/watch?v=es7QWOumaiM)
(we can always have alternates for more cutesy stuff)
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 15, 2012, 06:12:52 AM
That totally works for her theme music. It's a total ironic song towards her cutesy demeanor. Of course, I'd have her open with "FORGIVE ME, ZERO!" for shits and giggles.  8D

[youtube]http://www.youtube.com/watch?v=vpAO2kG6lKM&playnext=1&list=PLjpgrHBHKb7QHlYuOeyV_1RX-ePDsotLG&feature=results_video[/youtube]

I think this would make a great theme for her as well!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on December 17, 2012, 12:35:51 AM
(http://images.wikia.com/megaman/images/3/35/X4_iris2.jpg)

Iris

Yeaaaaaaah, this is totally for Hypershell!  8D

...You're fired, Blues.  8D 8D

Anyway, some nice new picks up in here since I last checked. Here's one of my own:

(http://cdn.bulbagarden.net/upload/d/dd/Conquest_Nobunaga_II.png)
Oda Nobunaga from Pokemon Conquest/Sengoku Musou

Koei gets one of "their" characters in this game, and also doubles as another PKMN rep from what I would think is one of the more interesting side games in the series ever released. For the sake of this game, I would give Nobunaga back his sword from the Sengoku Musou series, but I could imagine he could fight without it, since Hydreigon will with him.

Neutral B - Dark Orb: Sends a small aura of energy in front of him; press up to a total of three times in order to increase the size and power of the orb, at the cost of distance (think Sakura's Hadouken in Street Fighter, here)

Side B  - Hydreigon's Dragon Rush: Nobunaga's Hydreigon performs a tackle-like attack with a decent amount of range; while Hydreigon has a bit of super-armor on start up, a more powerful projectile will stop him in his tracks. If he was already on the field, Hydriegon will do this attack immediately, without having to go through summon animation first. 

Down B - Call/Dismiss Hydreigon - Summons Hydreigon to the field (or manually dismisses). This will be important, as outlined in the overview. 

Up B -  Hydreigon Ride: If he is already on the field, Nobunaga hops onto Hydreigon's back. Unlike other Up+B's, this actually counts as sort of a "stance change", since Nobunaga will still be riding on Hydreigon even after the actual "jump" animation is finished. While riding on Hydriegon, Nobunaga's normals and special attacks will change. Nobunaga's Neutal B attack will change into Dragon Pulse, Side+B's Dragon Rush will go farther and Down+B will be to "Get Off".

Final Smash - Zehi mo Nashi (Thus, nothing else matters): Nobunaga summons his Rayquaza and Zekrom to the field, who then alternate in bombarding the field with an array of powerful attacks for about 5-10 seconds.

Overview: Nobunaga would serve as a twist on the "Puppet/Master" style of play in Smash. By himself, he would lack the raw power necessary to hang with some of the other character in the game. But smartly utilizing his partner Hydreigon (who will almost always be following close behind) is how he'll be able to cause grief and make for a presence on the battlefield. Unlike the Ice Climbers, Nobunaga won't have to worry about his Pokemon possibly dying on him and leaving him up a creek without a paddle for the rest of that stock. But much like with Carl and Relius in BB, the name of the game is being smart with using his partner, since Hydreigon does have his own "energy gauge" separate of Nobunaga's. If it's depleted (via taking too much damage or expending it on Hydreigon's attacks), Hydreigon will "faint", and then be automatically removed from the field of play for about 30 seconds before Nobunaga can summon him again. The smart tip would be to manually dismiss Hydreigon at opportune times, so that his energy gauge can recover on its own, and Nobunaga won't be left at a disadvantage that could cost him the match.     
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 17, 2012, 12:49:33 AM
Oooooh, very creative. I like I like!

Also, I wanted you to see my Capt. Syrup, since I pretty much made her Bitchslappable for you, Ben!  8D

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: HokutoNoBen on December 17, 2012, 02:37:09 AM
Oooooh, very creative. I like I like!

Also, I wanted you to see my Capt. Syrup, since I pretty much made her Bitchslappable for you, Ben!  8D

"I like it!" [/Barney]

The only thing I would change? Maybe it make so that there may be a random chance she may throw one of her minions (re: a a Pirate Goom (http://www.mariowiki.com/Pirate_Goom), etc.). Sure it may be a bit of a copy from Dedede, but any more representation for the excellent Wario Land series is appreciated, in my opinion. 
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on December 17, 2012, 05:10:01 AM
"I like it!" [/Barney]

The only thing I would change? Maybe it make so that there may be a random chance she may throw one of her minions (re: a a Pirate Goom (http://www.mariowiki.com/Pirate_Goom), etc.). Sure it may be a bit of a copy from Dedede, but any more representation for the excellent Wario Land series is appreciated, in my opinion. 

Perhaps make that the Forward B?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on June 02, 2013, 07:07:37 AM
Get equipped with: Thread revival!

Okay, first of all, this is TOTALLY Princess Daisy's theme music: http://breisprower.6.ql.bz/music/gbp.mp3

Now that that's out of the way, since PB gave me a plate full of awesome, I figured it was about time I return the favor.



(http://www.mariowiki.com/images/thumb/4/47/Princess_Rosalina_Super_Mario_Galaxy.png/464px-Princess_Rosalina_Super_Mario_Galaxy.png)
Princess Rosalina

B: Star Bit.  A quick, forward firing, light projectile.  Normally flies straight ahead, however, there is a 1/16 chance that a Luma will appear clinging to the Star Bit.  This throws off the trajectory, causing it to arc instead, and greatly increases knockback.
Up B: Red Star.  Rosalina pauses in the air, gaining a quick dose of "Red Star" power, and briefly flies in whatever direction the player holds the control stick (think Fire Fox).
Forward B: Ice Flower.  Rosalina twirls on one foot as a chilly air surrounds her, damaging enemies that she collides with.  Used in the air, it will not alter her trajectory.  Used on the ground, she slides to the side, creating a frozen, slippery floor in her wake.
Down B: Cloud Flower.  Rosalina creates a cloud beneath her, which can be used as a platform.  Other characters can use it to, but they take minor damage (no flinch) when they contact it.  The cloud lingers for about 10 seconds, then dissipates.  Rosalina must touch the ground AFTER a cloud dissipates before she can create a new one.

Final Smash: Cosmic Spell.  Rosalina tosses her wand forward, and if it hits another player, they are stuck in a starry daze as a comet strikes them from the sky.  The comet nearly guarantees a KO on the struck player, and the explosion from the comets impact can damage other nearby players as well (Rosalina immune).
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on June 02, 2013, 07:15:48 AM
Pretty nice moveset, even though I can't really see the picture you used.

Also updated that character index (http://forum.rockmanpm.com/index.php?topic=754.msg295013#msg295013) I've been maintain because why not. Should be current now.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on June 02, 2013, 08:00:36 AM
Not bad at all. I'll have to update this thread myself!
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Suppercut ♡ on June 04, 2013, 07:40:39 PM
In the midst of the shitposters trying on their own without any proper game design knowledge, I would first like to propose my own Mega Man X character, than maybe Sinos.
[spoiler=Megaman X]
With Megaman X, when I started considering him as a SSB character, I wanted to desperately separate him from Samus/Lucario while still keeping some key components from the game, so I came up with a bit of a different charge system. Instead of charging one attack and being able to roll to keep the charge or whatever and charge in whatever increment you want, I decided I'd give X a levelling system of charges. So here we go:

Neutral A Combo: I think the Z-Saber would be good here, maybe in a Marth or Ike style.
Side Tilt A: Stabbing motion with the Z-Saber.
Down Tilt A: Creates a Strike Wheel in front of him temporarily, dealing five hits.
Up Tilt A: Upwards stab with the Z-Saber.
Running A: Melee Tunnel Fang. Hits multiple times. If it hits all 5 times, it explodes for a sixth hit.
Side Smash: Fire Wave, with a short version of its charge function.
Up Smash: Rising Fire. Much like Snake's Up Smash, it could start with the hit of X's fist going up, then the projectile when the smash is released.
Down Smash: A very short version of Triad Thunder's charge attack.
Down B: Start Charging
X will begin to gather energy. Getting hit in this state will cancel the charge and reset it. You can still move around and attack, but using a B move will also cancel it. After about 3 seconds, the charge level will hold and the state will end. Getting hit in THIS state will NOT reset your charge, but using a B attack WILL.
Neutral B: X-Buster
Charge Level 0: Lemons~! Lemons that don't interrupt (think Fox's blaster)!
Charge Level 1: Green blast doing more damage and does interrupt.
Charge Level 2: Blue blast acting a bit like a half-charged Samus blaster.
Charge Level 3: Several projectiles stream out of the attack similar to the pink attack from X1. Also has a backblast with lots of damage.
Acts similarly in air.
Side B: Strike Chain
Charge Level 0-1: Acts a lot like Sheik's Side B, but without the control.
Charge Level 2-3: Can auto-grapple opponents from a longer range much like Samus's running grapple.
Up B: Up Attack
Charge Level 0: Upwards air dash. No damage, mainly just recovery.
Charge Level 1: Shoryuuken acting pretty much like Mario's Up-B.
Charge Level 2-3: Rising Fire charge attack dealing more combo damage, like Luigi's Up-B.
Final Smash: I prefer Giga Crush, with a short delay so they have 0.5sec to get away from a blast that reaches to the top and bottom of the stage, but only about three Bowsers in horizontal radius. Nova Strike could be an option though.
[/spoiler]

[spoiler=Sinos]
Sinos...I only just started considering him as a Smash character, so I really am not sure of what I am doing here. He fights with his two blades an' dazzit. I hope he doesn't become Pit... D:

Neutral A Combo: Makes two quick swipes with his CP-Blades. Like a fast version of Marth's Neutral A.
Side Tilt A: Stabs forward with his two blades.
Down Tilt A: Slashes with one blade, more towards the floor.
Up Tilt A: Spins one blade in his hand in the air.
Running A: Coplasma Execution: Slashes with both blades simultaneously.
Side Smash: Slashes the air with both blades from behind him in a horizontal "clawing" motion. It's hard to describe the image in my head.
Up Smash: Coplasma Geyser: Slams both blades in front of him, for an attack similar to MMZ's Z-Saber charge attacks.
Down Smash: Sweeps his leg around, similar to Samus's down smash.
Neutral B: S-Buster
Sinos uses his seldom-used 9mm armcannon peashooter like Fox's blaster. It's fast and hard to dodge, but weak and has no knockback.
Side B: Coplasma Waveshot
Sinos throws the energy of one of his blades. Using this once halves your blades' damage, using it twice makes you unable to use any attack involving his blades, so you can only use S-Buster and his down smash. Both states last about 2.5 seconds, so use this wisely!
Down B: Coplasma Assassination
FALCON KIC-- um, I'm sorry, COPLASMA ASSASSINATION! On the ground, Sinos does a quick dash forward and does something a lot like his Running A. But doing it in air will make him use his Charge Boots to dash downwards and grab whoever he lands on, kind of like a combination between Captain Falcon's Kick and Up-B, except all Ezio-y. Sinos is not Ezio.
Up B: Coplasma Spiral
Sinos Charge Boot-jumps upwards, spinning his blades as he rises. Pretty straightforward up-B attack.
Final Smash: Energize Cannon
Cross between Captain Falcon's and Zelda's, but with high risk. Sinos goes energy-form and dashes forward, catching anyone in the way. If he catches anyone, it goes into a cutscene thing where he rematerializes above them spinning out of control and lays the smack on them, and then Charge Booting back to where he started. If he misses, you risk an SD.
[/spoiler]

EDIT:
[spoiler=Sinos extras]
Entrance: SI-927 Energizing Teleportation
Side Taunt: Equips his S-Buster and aims left and right like Samus's taunt.
Down Taunt: "If it's for justice..." Brings his arms into a cross above his head, then slashes downwards with both, reactivating his CP-Blades at the end "Then I'll do it!"
Up Taunt: Chuckles and gives the Zero stage end thumbs up, like in X4.
Win Taunts:
"I hope you learned your lesson." Teleports out.
"Here's to hoping this violence ends." Teleports out.
"This isn't making Dr. Danow proud..." Teleports out.
Losing animation: Standard clapping.
In Subspace Emissary, other characters would make jokes that he has a crush on Samus, when he really is under the assumption that Samus created her own suit, and he merely has a childlike curiosity for her work.
[/spoiler]
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 15, 2014, 05:26:59 AM
Wow, reading this thread (for the sake of getting an old post) in 2014 is such a jarring experience for me. I really thought differently about Brawl in '09 versus now. XD

Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 15, 2014, 05:31:22 AM
Oh really? Hahaha, what do you think of it now?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 15, 2014, 06:31:00 AM
Fun but very very flawed game.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 15, 2014, 06:34:04 AM
Haha, you were younger then. Headstrong. Marth-y.

Still looking forward to the next one though, right?
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Jericho on January 15, 2014, 07:52:55 AM
>Mega-[tornado fang]ing-man was confirmed
>Rosalina Rosestar and Luma Platinum had the best newcomer entrance to the series ever
>Pit got buffed
>Marth gonna Marth with a new Marth look... Marth
>"Still looking forward to the next one though?"

I'll let you figure it out. :D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on January 15, 2014, 07:57:49 AM
Just making sure. I'd hate to think I wouldn't have some more Double Falcon Punch explosions to watch!  8D
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on January 17, 2014, 01:12:04 AM
...man, looking at the last page, I blame myself for Rosalina getting into Smash before Daisy. O:<

Brawl was flawed, but I maintain a lot less "flawed" than most claim (it's just that every time I hear that I think of the Melee-worshiping tournament whores).  My main issues with it are tripping, lack of Mewtwo, and Bowser being such a freaking wuss.

But the positives far outweigh the negatives.  Stage creator, midair item grabs, Smart Bombs and Blast Boxes to feed my pyromania, SSE, Sonic, Zero Suit Samus, F*@#!ING PIT!!!, and the pure insanely unadulterated awesomeness that is Super Dragon Yoshi.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on January 17, 2014, 01:13:26 AM
I'm still proud of that Neku movelist I made.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Soultrigger on January 31, 2014, 07:28:09 PM
Brawl was flawed, but I maintain a lot less "flawed" than most claim (it's just that every time I hear that I think of the Melee-worshiping tournament whores).  My main issues with it are tripping, lack of Mewtwo, and Bowser being such a freaking wuss.

But the positives far outweigh the negatives.  Stage creator, midair item grabs, Smart Bombs and Blast Boxes to feed my pyromania, SSE, Sonic, Zero Suit Samus, F*@#!ING PIT!!!, and the pure insanely unadulterated awesomeness that is Super Dragon Yoshi.

I think there's a lot to dislike about Brawl even beyond the mechanics and poor balance:
-Aesthetics (dark and grimy)
-Stage selection is really gimmicky, leading to less neutral stages
-Stage Builder was pretty pathetic
-SSE was a bad Kirby game (paying little homage to Nintendo outside maybe Mario/DK) with epic, albeit awkward cinematics
-3 Landmasters
-Toon Link is a clone
-Horrendous loading times
-Trophies were mostly copy-pasted from games leading to horribly imbalanced representation of series
-Break the Targets was incredibly gimped
-Brawl theme is [tornado fang]ing annoying after the billionth time, personally speaking

Midair item grabs existed in Melee by the way.

For people really invested in Melee, the pacing/floatiness/lack of hitstun in Brawl just leads to a game that is overall very defensive, in effect making it boring to play/watch in comparison to Melee.

Not to say that Melee was perfect (though it was a beautiful, <i>beautiful</i> accident) or that Brawl didn't have its merits, but for me, Melee vs Brawl is like quality vs quantity. And since most of the Nintendo A-listers are already in Melee, I don't find myself too attached to Brawl's roster.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Mirby on January 31, 2014, 07:35:27 PM
Yeah they'd better bring Break the Targets back to its former glory. I still hate how the changed it for Brawl since previously those stages were easily the best way to learn a character's moveset.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Police Girl on February 01, 2014, 12:46:49 AM
post
Okay, while 3 Landmasters was a serious issue (Why couldn't wolf be like the Star Wolf team coming down and raining hell on the playfield.), "Toon Link is a Clone" is just a no [parasitic bomb] sherlock deal.

He's basically just reskinned Young Link, just fitting to the flavor of the times.

Trophies was a thing that could've been better, no reason we needed to have a ton of one-off DK characters like Xananab or Kalypso yet Yoshi's set literally was just Yoshi, his final smash, Baby Mario, and I think Pak E. Derm.

That said, Brawl's Aesthetics get a lot better once you start to make it goofy with Texture hacks and music changes.

I like Gimmick stages personally, if you want "Neutral" stages then just stick with Boring Battlefield and Final Destination.

Stage Builder was interesting if a little simplistic, I'd like to see it come back if stages could be bigger or have more unique parts.

Loading times, really they weren't that bad.

Tripping and some of the other miscellany were my main issues, Masterpieces served little to no purpose other than to be an advertisement for full length games (That if you wanted to you could play right off of brawl via cheats, but the N64 games crashed IIRC.), Break the Targets got so boring after doing it like 5 times. And I cared not for stickers, I'd rather have more trophies.

Also, [tornado fang] that stupid coin launcher game, the chance of getting a new trophy needs to be seriously buffed if they do that again.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Soultrigger on February 02, 2014, 02:45:14 AM
"Toon Link is a Clone" is just a no [parasitic bomb] sherlock deal.

He's basically just reskinned Young Link, just fitting to the flavor of the times.
Melee was pretty intentional with its clones, and by that I mean that the character select is made such that the clones are right next to their original counterparts. It goes without saying that making a clone is far easier than developing an original character, hence their existence. It also goes without saying that fans of said characters can get annoyed because the representation of the character isn't properly reflective of their source material.

But for Melee, really the only character that was "misrepresented" was Ganondorf. Complaining about Dr. Mario, Falco, Pichu, Roy, or Young Link is petty when you consider that they only exist <i>because</i> they're clones, or that their source material was dry to begin with.

Brawl attempted to "Luigify" Ganondorf and Falco. I would mark Ganondorf being a clone as a con, but we're comparing Melee and Brawl, so it doesn't make sense to list it if both iterations are guilty.

The reason I list Toon Link is because he <i>should</i> be different from Link. I wouldn't hold it against Melee for not having a Majora's Mask inspired moveset for Young Link, because Young Link honestly doesn't deserve a spot as an original character (he <i>is</i> Link, therefore he's already being represented).

Analogy: imagine Smash Bros 4 announces Mega Man EXE, but he's a clone of classic.

Quote
I like Gimmick stages personally, if you want "Neutral" stages then just stick with Boring Battlefield and Final Destination.
For those who prefer it, I think having an insufficient number of neutral stages is a legitimate complaint. To be clear, I'm openminded to various ways of enjoying Smash. I get that it can be annoying when elitists only allow "no items, Fox only, Final Destination", but there's no need to be a defensive hyper casual.

Also, I'm sure everyone and their mom agrees that Melee's FD is better than Brawls. To be fair, Smashville was a nice addition.

Quote
Loading times, really they weren't that bad.

Tripping and some of the other miscellany were my main issues, Masterpieces served little to no purpose other than to be an advertisement for full length games (That if you wanted to you could play right off of brawl via cheats, but the N64 games crashed IIRC.), Break the Targets got so boring after doing it like 5 times. And I cared not for stickers, I'd rather have more trophies.
When I think about it, it's not so much the Break the Targets that annoyed me.

It's that the 1P modes (particularly Classic and All Stars) are a lot worse. Melee was short and sweet whereas I found Brawl obnoxiously long. But hey, maybe that's just me.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Hypershell on February 03, 2014, 12:40:39 AM
Also, I'm sure everyone and their mom agrees that Melee's FD is better than Brawls.
...
If by "better" you mean the ledge-grabbing physics were more convenient?  Well, I guess.

Aesthetically (and by that I mean both visuals and available BGMs)?  Brawl actually made Final Destination TOLERABLE when some idiot decides to spam it.  Better fix would have been for online stage select to stack the odds against someone picking duplicates, but hey, life ain't perfect.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Satoryu on September 28, 2014, 04:28:53 AM
I don't think anyone has made one of these yet, which is surprising. I got a F Zero character for you today, and one of the more obvious, easy picks I would think.

(http://mutecity.org/w/images/thumb/9/97/GX_Black_Shadow.png/250px-GX_Black_Shadow.png)

BLACK SHADOW

Fitting of a big evil guy, he's slow and heavy, but hits like a freight train. And like Charizard he flies over the stage rather quickly when he runs. His ship did have a A for Boost after all. A moves are meaty punches and kicks, with a few dark magic attacks thrown in.

Neutral B: Shadow Hand
- Black Shadow thrusts his palm forward, shooting a large purple hand projectile. Hits multiple times, but knockback is minimal. The projectile disappears after a medium distance.

Side B: Shoulder Crash
- After a brief windup, Black Shadow performs a shoulder check to his side. Does pretty nice diagonal knockback, and has super armor on startup.

Up B: Bull Charge
- Black Shadow rockets upward attacking with his horns. A multihit move that has good knockback at the end. It can be aimed diagonally as well as straight up.

Down B: Black Stomp
- Black Shadow slams his foot on the ground in front of him. A shockwave is created an okay distance in front of him, sending anyone in range flying upwards. Black Shadow's foot also does quite a bit of damage if the opponent is close enough, creating a 2 hit combo.

Final Smash: Black Thunder
- Black Shadow lets out a mighty roar, creating a small shockwave around him. Anyone touching the shockwave is paralyzed. If so, he leaps off the top of the screen, then comes back down with a purple magic enveloped fist at very high speed, laughing maniacally the entire way. He lands where he started the move ignoring any platforms in the way. Huge knockback on impact. He can also hit other opponents on the way down for less damage.

But that's not all, I also have his custom variants:

- For Neutral B, he has a longer ranged projectile that can't hit multiple times, and a super short ranged version that's more a grab that paralyzes.
- For Side B, he has a version that travels forward but is weaker and loses super armor, and a super quick version that cannot do damage but instead pushes opponents backwards.
- For Up B, he has a longer travelling version that can't be aimed as well and does no damage, and a slow short range version that hits once but very hard.
- As for Down B, there's a version that trips but does way less damage, and a version that loses the shockwave, but the foot part buries opponents on the ground and meteors in the air.
Title: Re: Super Smash Bros. Bitchslap: What Do You Want To See In It?
Post by: Protoman Blues on September 28, 2014, 07:52:02 AM
Very nice. Haven't seen one of these in a while!