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Rockman & Community => Fan Creations => Fan Games => Topic started by: Threxx on November 16, 2014, 04:56:19 PM

Title: Mega Man Infamous Intent (MMIFI)
Post by: Threxx on November 16, 2014, 04:56:19 PM
(Turns out it's my 3rd post. Not quite as monumental.)

Anyway, it's a new fangame!

Team Members:
NinjaMan_Z (Programmer, Sprites)
Faruga (Programmer)
CHAOS_FANTAZY (Writer, Sprites)
Dameon_Schnider (Sprites)
MissingNumbers (Sprites)
-Eric- (Sprites)
Threxx (Composer)
Deathro (Composer)
Littlelamp100 (Composer)

Plot Summary:
Quote
The wars to defend mankind continue!  A mysterious new Robotic force has emerged in the town of Lansford, an old town with a rich history, famous for being home to many great heroes.  Mega Man and company have taken the stage, but even so, it can't help but be noted that his longtime nemesis seems conspicuously absent in this attack.  Wary of deception, they press onward, hoping to uncover the source of the rogue Robots...

And like I said earlier, we do have some assets to show!

Sprites:
We have quite a few sprites done. Spoiler tags because big images.

Player Sprites:
These use a different style in order to provide more cohesiveness between the RM designs and the player sprites, and for a different style in comparison to most MM games:
[spoiler](http://i.imgur.com/ITamCpG.png)
[/spoiler]

Weapon Sprites:
[spoiler](http://i.imgur.com/YKTDpWV.png)[/spoiler]


And, some of the Robot Masters:

Archer Woman:
[spoiler]http://i.imgur.com/zwgk43r.png[/spoiler]

Tome Woman (tileset demo):
[spoiler](http://i.imgur.com/NY9JPXA.png)[/spoiler]

Music:
I do music stuffs

Title Theme:
http://www.mediafire.com/listen/it7c4k134il764t/mmifi_title.wav (http://www.mediafire.com/listen/it7c4k134il764t/mmifi_title.wav)
Robot Master Selected:
http://www.mediafire.com/listen/pl3dpa0lbmlpg5u/mmIFI_stagestart.wav (http://www.mediafire.com/listen/pl3dpa0lbmlpg5u/mmIFI_stagestart.wav)
Tome Woman's theme (v3): http://www.mediafire.com/listen/yb2x5t4b0b00m66/mmifi_tomev3.wav (http://www.mediafire.com/listen/yb2x5t4b0b00m66/mmifi_tomev3.wav)

We're looking for 1 or 2 more people to join the project to help with spriting, programming, and possibly general game design. More information is likely to come.

And that's the game so far! Leave any questions or comments in this thread. I have active acounts on Megamanx9.com and Sprites-INC (where most of the other members are), so you can catch us that way.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: RetroRespecter on November 21, 2014, 03:46:50 PM
Storywise, if Mega Man's nemesis is missing then that means that he could have been kidnapped. As for everything else, these are some good and unique robot masters. Are you taking suggestions for robot master names?
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on November 22, 2014, 01:40:00 AM
Storywise, if Mega Man's nemesis is missing then that means that he could have been kidnapped. As for everything else, these are some good and unique robot masters. Are you taking suggestions for robot master names?

No, the robot masters are pretty much set in stone at this point, but thanks for your offer.

Well, this isn't entirely true. We're open to suggestions for a death themed robot master. (A reaper, necromancer, etc.). If you can come up with something interesting in that vein we could use it.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Darkflamewolf on November 23, 2014, 05:26:22 AM
Scythe Man
Grave Man
Death Man (Oh wait...there is already one of those in a fangame)
Necron Man
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: RetroRespecter on November 23, 2014, 02:42:09 PM
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Raging-Banebou on November 24, 2014, 03:54:19 AM
I'm going to second RetroRespecter's "Necromance Woman" name idea for the death-themed Robot Master.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on November 26, 2014, 05:27:56 AM
I'm going to second RetroRespecter's "Necromance Woman" name idea for the death-themed Robot Master.

We've actually been pretty inspired by the "Midnight Woman" idea, since we actually tried a Necro/Necromance Man and it didn't totally flesh out. It's all still very much in concept, so things could change.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on November 27, 2014, 03:10:17 AM
So I felt that this system would be easier than me posting to Mediafire with every new song (especially since that player is now broken for some reason).
 
Have a SoundCloud playlist, with downloads!

https://soundcloud.com/threxx-danne/sets/mega-man-ifi-ost (https://soundcloud.com/threxx-danne/sets/mega-man-ifi-ost)
 
EDIT: Fixing broken link.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on November 29, 2014, 05:51:58 PM
So, new music and a request.

The first fortress theme of the game. I'm really pleased with how this one came out:
https://soundcloud.com/threxx-danne/mega-man-ifi-famous-stage-1-v3

And, a recruitment request again, we're looking for another programmer to help with that aspect of the game. You'd have to be versed in using GM: Studio, and have a Skype/Dropbox account (neither of which are hard to create).

Thanks, and I hope to get some offers.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on December 21, 2014, 08:14:33 PM
So first off, we've found a programmer, and we've actually switched environments to Python now.

We've finished over a third of the soundtrack! This is excellent, if i do say so myself. The engine is also making progress, with the level editor well on it's way to completion.

The level editor is complete! Here's a gif:

[spoiler]
(http://i.imgur.com/KWkV7od.gif)
[/spoiler]
Enjoy this OST preview for now.

http://www.mediafire.com/download/riw1yrb3zrrc9wr/ifiostpreview.7z (http://www.mediafire.com/download/riw1yrb3zrrc9wr/ifiostpreview.7z)

In addition, Eric finished artwork for Archer Woman:

[spoiler]
(http://i.imgur.com/RnMmekR.png)
[/spoiler]
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on January 06, 2015, 12:42:25 AM
So we have a blog now!

Follow us here: http://deadteamifi.tumblr.com/ (http://deadteamifi.tumblr.com/)

We'll be making smaller, more frequent updates here. When we have something major, we will make a new forum post.

We also have a YouTube channel: https://www.youtube.com/channel/UCyPC62kY4kwdJfQPQgNBXGg (https://www.youtube.com/channel/UCyPC62kY4kwdJfQPQgNBXGg) but it's unlikely you'll see anything there for a little bit. Still, be sure to subscribe!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on January 13, 2015, 11:50:07 PM
So, semi-big update.

Make sure to follow the tumblr blog if you have not as yet. http://deadteamifi.tumblr.com/ (http://deadteamifi.tumblr.com/)

We've released an updated OST preview with all the completed Robot Master themes, and we have the first video on our channel! Check that out. As you can see, the engine is progressing. :D
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: rockmanclassix on January 17, 2015, 02:34:41 AM
I haven't really looked much into this fan game, but I can tell you right off the bat, right now! That for sure, it's agreeable that there's no question about it; I have absolutely no doubt in my mind and it's pretty clear: it can now be said with certainty that you have my word, this is not unlikely; it's more than just possible or probable; you can bet that it's spot on when I say that it's a fact and a given; the tables are turned and it's less doubtful, so the stakes are raised, thus all bets are off and everything's now more definite than ever that it's unarguable to be guaranteed and there's no denying it
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on January 31, 2015, 07:22:07 PM
I haven't really looked much into this fan game, but I can tell you right off the bat, right now! That for sure, it's agreeable that there's no question about it; I have absolutely no doubt in my mind and it's pretty clear: it can now be said with certainty that you have my word, this is not unlikely; it's more than just possible or probable; you can bet that it's spot on when I say that it's a fact and a given; the tables are turned and it's less doubtful, so the stakes are raised, thus all bets are off and everything's now more definite than ever that it's unarguable to be guaranteed and there's no denying it

What?
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Zan on February 01, 2015, 12:24:36 AM
Just ignore him.

Anyway; I applaud you for attempting to redraw the original sprites.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: rockmanclassix on February 13, 2015, 08:32:26 PM
Just ignore him.

 :'(... /wrists
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on February 15, 2015, 04:30:47 AM
Yes, we are still alive! Here's some footage of the engine, with our first test enemy!

https://www.youtube.com/watch?v=Xo_yySCrLX4&feature=youtu.be (https://www.youtube.com/watch?v=Xo_yySCrLX4&feature=youtu.be)

Remember to follow the blog for more frequent updates if you haven't already.

http://deadteamifi.tumblr.com/ (http://deadteamifi.tumblr.com/)
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: RetroRespecter on February 15, 2015, 08:31:41 PM
This has to be something major if you're posting it here. None of us doubted you progress.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on February 20, 2015, 12:14:07 AM
https://www.youtube.com/playlist?list=PLewx3Wy3QVQ1vESeYdhorSWW460g9wd16 (https://www.youtube.com/playlist?list=PLewx3Wy3QVQ1vESeYdhorSWW460g9wd16)

Have a youtube playlist of the music! This is the place where I'm going to be putting things from now on, and I'll upload more themes as they are finalized/as I see fit.

Enjoy!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on February 28, 2015, 05:26:16 AM
So, we have a little poll for you guys!
 
As some of you may have noticed, one of our robot masters was removed from the project due to a falling out with the creator.
 
Our team members have worked to conceptualize new robot masters to fill the void, and we decided it'd be best for you guys to decide!
 
Please read all concepts before making a decision. If you need clarification about anything just ask.
 
And do not worry, the losing concepts will not disappear; we will find uses for them in the future.
 
POLL CLOSED

VOTING WILL CLOSE SUNDAY, MARCH 1ST. VOTES MADE AFTER THIS DATE WILL NOT BE COUNTED.
 
Warp Man:
[spoiler]
Sprite: (http://i.imgur.com/QVPv3MO.png)
 
Stage: The Moon, "Warp Zone"
 
Boss Pattern:

Weapon:
Warp Portal: Fires an arcing energy orb that turns into a portal when it hits a surface, said portal will suck in enemies that are close enough, lasting for only a short period of time. If an enemy is sucked in successfully, it gets shot at the nearest enemy, damaging both of them. If you jump into the portal, it'll shoot you at the nearest enemy like a cannonball, making you invincible and dealing a fair amount of piercing damage, but costing more weapon energy.
[/spoiler]
 
 
Gryphon Man:
[spoiler]
Sprite: (http://i.imgur.com/hltyaEa.png)
 
Stage: Tempest Tower
 
Boss Pattern:

Weapon:
Gryphon Dash: Allows the player to dash about 5 tiles both on the ground or in air in every direction, does damage to any foes that come into contact. Can be automatically cancelled out by pressing the fire button again. Is good for recoveries. [Possibly] When directly hitting the ground, small wind guts will go along the surface of the ground, attacking enemies.
[/spoiler]
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on March 01, 2015, 12:20:16 AM
So, in the end, we've come to an early decision!

We've decided to use BOTH robot masters, as the 58 votes we've received (thank you guys for being so great about that) have caused us to end in a tie.

So, say hello to your two new robot masters, Warp Man AND Gryphon Man!

Warp Man:
Concept by Blackmore and Faruga.

(http://i.imgur.com/QVPv3MO.png)
Gryphon Man:
Concept by Deathro.

(http://i.imgur.com/hltyaEa.png)

Both masters were sprited by Dameon.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on March 07, 2015, 04:04:30 AM
Hey guys, we're hoping to get a better idea of what you want to hear about our game from us so I threw together a poll to help us gauge that.

http://strawpoll.me/3807900 (http://strawpoll.me/3807900)

Select as many options as you're interested in, and we'll be bringing you more Infamous Intent content soon. Stay tuned. c :
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: RetroRespecter on March 08, 2015, 06:12:02 AM
I voted for all, because nothing should be kept from the expecting.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: rockmanclassix on March 16, 2015, 03:27:27 AM
I voted, because nothing should be more important than the size of the member.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on March 18, 2015, 04:33:12 PM
Mega Man: Infamous Intent Soundtrack Preview - Vs. Mega Man (http://www.youtube.com/watch?v=4Q29GJi4DzA#ws)
Mega Man: Infamous Intent Soundtrack Preview - Vs. Proto Man (http://www.youtube.com/watch?v=5Y-JtWDiY_c#ws)
Mega Man: Infamous Intent Soundtrack Preview - Vs. Bass (http://www.youtube.com/watch?v=wGpWye03VBE#ws)

Character themes! Yay!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: RetroRespecter on March 19, 2015, 02:49:53 AM
All of these remixes are fantastic!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on April 01, 2015, 02:28:00 PM
http://deadteamifi.tumblr.com/post/115172706457/weve-decided-to-move-away-from-the-typical-and (http://deadteamifi.tumblr.com/post/115172706457/weve-decided-to-move-away-from-the-typical-and)

An important update.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on April 02, 2015, 01:16:41 AM
So as most of you have... hopefully gathered the previous blog post WAS an April Fools joke. However, we do have a serious update to make, discussing our modified pause menu and the new "Master Customizer" system. Check it out!

http://deadteamifi.tumblr.com/post/115246684377/hey-guys-wanted-to-apologize-the-last-post-was (http://deadteamifi.tumblr.com/post/115246684377/hey-guys-wanted-to-apologize-the-last-post-was)

Yes, despite the beginning of the post, I promise this is real. :V
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on April 06, 2015, 05:18:52 PM
[spoiler](http://41.media.tumblr.com/2638080f98cef5a2624c614ac837ab65/tumblr_nmd6o2DybJ1u7b1xbo2_540.png)[/spoiler]

Tome Woman art done by Eric.

An update about the Master Cust, due to discussion, this feature has been placed on the backburner for now.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on April 12, 2015, 04:29:52 AM
https://twitter.com/DeadteamIFI

We have a twitter account now!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: rockmanclassix on April 16, 2015, 02:55:55 AM
This is very important, because why shouldn't there be any convenience with half of the problems not yet solved? Until that gets some closure, everybody will be waiting on you, Threxx. Good :)
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on April 27, 2015, 02:11:48 PM
http://deadteamifi.tumblr.com/post/117480116207/this-short-video-is-just-proof-that-we-are-still (http://deadteamifi.tumblr.com/post/117480116207/this-short-video-is-just-proof-that-we-are-still)

Gameplay! Finally!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: NebulaBlack on May 01, 2015, 05:13:32 PM
Oh, wow, this looks awesome. Really liking the health bar and overall visual style. Is it too much to ask for the logic behind the scrolling? I am having a really hard time trying to get it right & smooth for my game.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Zan on May 03, 2015, 09:47:21 PM
Main character animations need a lot of work still. Proportion and posture just don't work well for the majority of his frames. Please consider revising them more.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on May 04, 2015, 03:34:08 AM
MMIFI Development: Cleanse Woman stage, and more! (http://www.youtube.com/watch?v=lnIlxnsb6fo#ws)

Main character animations need a lot of work still. Proportion and posture just don't work well for the majority of his frames. Please consider revising them more.

Can you elaborate on this? What animations specifically look off?
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: RetroRespecter on May 04, 2015, 05:39:37 AM
This feels like an 8-bit Mega Man VII.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Zan on May 04, 2015, 07:25:31 PM
Quote
Can you elaborate on this? What animations specifically look off?

Since you changed Rock's idle, the animations that flow from it should follow suit with equal detail - but they don't. Most egregious are his normal shooting, the jump, and run.

-Shooting lacks motion, retracting only the buster arm by a pixel.
-Jumping stretches the arms excessively in an attempt to improve proportions, while neglecting to update to a more realistic pose.
-Running is too restrained. Similar to the jump animation, it attempts greater realism in proportion but not in pose. Please consider referencing the walk cycles from R7,  R8 or Battle and Fighters.

Don't get me wrong. I'm all for people redrawing the character sprites, it's a good effort, just needs some more work.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: rockmanclassix on May 04, 2015, 10:31:11 PM
Work: it must be done!!!!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Night on May 05, 2015, 02:02:08 AM
I like some of the enemy designs you have going, a lot of creativity in them! I never would have thought I'd take a robot master that was designed to clean things so seriously. Well done!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: rockmanclassix on May 15, 2015, 08:57:34 PM
Mega Man: Intentive Infamy!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on May 24, 2015, 02:53:08 AM
The Genesis Unit enter the fray!

Tumblr post with details: http://deadteamifi.tumblr.com/post/119723282717/whats-dr-wily-doing (http://deadteamifi.tumblr.com/post/119723282717/whats-dr-wily-doing)

https://www.youtube.com/watch?v=hNJras02Hsc (https://www.youtube.com/watch?v=hNJras02Hsc)

https://www.youtube.com/watch?v=4epVH50mtX8 (https://www.youtube.com/watch?v=4epVH50mtX8)

https://www.youtube.com/watch?v=9U9MI1wdfCw (https://www.youtube.com/watch?v=9U9MI1wdfCw)

https://www.youtube.com/watch?v=Fdp0RHHNM0c (https://www.youtube.com/watch?v=Fdp0RHHNM0c)
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on May 26, 2015, 09:41:24 PM
http://deadteamifi.tumblr.com/post/119958381822/searching-for-programming-assistance (http://deadteamifi.tumblr.com/post/119958381822/searching-for-programming-assistance)

We're looking for more programmers. Check the post for info.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on June 06, 2015, 01:47:08 AM
https://www.youtube.com/watch?v=0jMgujAbo68 (https://www.youtube.com/watch?v=0jMgujAbo68)

LL has more remixes on his channel. Check those out too!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on July 12, 2015, 05:40:32 AM
[youtube]aRoEt5thbOY[/youtube]

First showing of assets from the fortress stages!
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: RetroRespecter on July 13, 2015, 12:17:19 AM
From the name of the music, this starts at the crack of dawn.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on July 31, 2015, 02:59:02 AM
http://deadteamifi.tumblr.com/post/125473060862/features-poll (http://deadteamifi.tumblr.com/post/125473060862/features-poll)

We got a poll for you guys.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on August 08, 2015, 06:56:18 PM
[youtube]uiwGjdmixlc[/youtube]

This video is intended to show off all of the menus and options that we've added to the game, as well as a short preview of Tome Woman's stage.

Tome Woman's stage is still incomplete, and does not have enemies programmed in yet, but you can take a look at some of the gimmicks we have planed for the stage.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on September 06, 2015, 02:47:36 AM
Since you changed Rock's idle, the animations that flow from it should follow suit with equal detail - but they don't. Most egregious are his normal shooting, the jump, and run.

-Shooting lacks motion, retracting only the buster arm by a pixel.
-Jumping stretches the arms excessively in an attempt to improve proportions, while neglecting to update to a more realistic pose.
-Running is too restrained. Similar to the jump animation, it attempts greater realism in proportion but not in pose. Please consider referencing the walk cycles from R7,  R8 or Battle and Fighters.

Don't get me wrong. I'm all for people redrawing the character sprites, it's a good effort, just needs some more work.

Very late, but...

http://deadteamifi.tumblr.com/post/128441696557/new-animations (http://deadteamifi.tumblr.com/post/128441696557/new-animations)

We discussed the other points about jumping and shooting:

-Mega Man has that silly jump in pretty much every game he appears in, regardless of style or console. It's practically iconic, so it's unlikely we're going to change that much.
-Shooting has never been an involved animation. Even Mega Man 8 only has his buster twitch a  bit. There isn't really isn't an issue here.
Title: Re: Mega Man: Infamous Intent (MM:IFI)
Post by: Threxx on September 07, 2015, 05:27:22 AM
http://deadteamifi.tumblr.com/post/128521025972/more-polling (http://deadteamifi.tumblr.com/post/128521025972/more-polling)

Vote about mouths.
Title: Re: Mega Man Infamous Intent (MMIFI)
Post by: Threxx on December 07, 2015, 03:34:09 PM
Dusting off the thread...

We’re ramping up our search for programmers. [youtube]wnc0CVbq0ck[/youtube]

See this post for more info and how to apply: http://deadteamifi.tumblr.com/post/134725939082/link-to-apply-httpdeadteamifitumblrcomask (http://deadteamifi.tumblr.com/post/134725939082/link-to-apply-httpdeadteamifitumblrcomask)
Title: Re: Mega Man Infamous Intent (MMIFI)
Post by: RetroRespecter on September 17, 2021, 07:19:43 PM
I read the latest blog post, and this is cancelled. This topic should be locked down because of the cancellation,