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Other Things => Gaming => Topic started by: Blue Valkyrie on May 05, 2014, 02:11:47 AM

Title: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on May 05, 2014, 02:11:47 AM
http://www.neogaf.com/forum/showthread.php?t=812089 (http://www.neogaf.com/forum/showthread.php?t=812089)

Not long ago screenshots popped up of a possible new project being developed by FROM Software tentatively called "Project Beast", this should all be taken with a gain of salt at this point but if these are real it certain does look like FROM' excellent dark phantasy style present in King's Field,Shadow Tower/ABYSS, Demons Souls and the Dark Souls series.

Myazaki has gone on record saying he was working on a new project and was only consulting on Dark Souls II so perhaps this is it? Also shotguns; well Shadow Tower Abyss had firearms so not like this is a new thing FROM is doing. Either way I hope this is true, will give me a reason to save up for a PS4.

Guess we'll find out come E3?
Title: Re: Project Beast; possible sequal to Demons Souls?
Post by: Fxeni on May 05, 2014, 04:09:41 AM
Intrigued... looking forward to hearing more of this. Enjoying a rerun of Dark Souls as it is, before hopping into Dark Souls 2.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on June 12, 2014, 03:42:00 PM
Project Beast trailer was shown at E3 under the title "Bloodborne", slated for 2015 release on PS4 only.

https://www.youtube.com/watch?v=xXqiIxwPINs (https://www.youtube.com/watch?v=xXqiIxwPINs)

So Bloodborne is a spin off to the souls game, we know it will play similar and have co-op play; I'm looking forward to this and I will definitely be getting a PS4 for this game.

VaatiVidya has a really good video on this game up right now since it seems he had access and permission to use footage from the 30 min demo that was shown behind closed doors.

https://www.youtube.com/watch?v=Q9GDy0wTEFI&list=UUe0DNp0mKMqrYVaTundyr9w (https://www.youtube.com/watch?v=Q9GDy0wTEFI&list=UUe0DNp0mKMqrYVaTundyr9w)
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on June 13, 2014, 01:41:05 AM
I was hoping to see a little bit more gameplay, but anything is better than nothing at this point. It's looking good so far, from what little's there.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on June 13, 2014, 03:29:28 PM
The game has been in development since the release of the Artorias of the Abyss expansion for Dark Souls 1 but I guess Miazaki doesn't want to rush this game out or show off too much till he's good and ready. Dark Souls 1 and 2 were like this after announcement too though.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on June 14, 2014, 12:16:56 AM
Project Beast Unreleased Trailer (http://www.youtube.com/watch?v=qdGPDiqvJpo#ws)

Here's a leaked trailer for it, all gameplay! Probably made of older footage, but should still give a good idea of what it's like.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on June 14, 2014, 11:10:06 PM
Rumor is there are no shields in this game, going to have re-think my whole way of fighting in a souls game. (maybe play a shield less build in Dark Souls II )).

Combat looks even faster than Dark Souls II, and that lighting engine is beautiful and you gotta love the Victorian setting. Balataria, Lordran and Drangliek are all great locals but there is something to say about Gothic architecture, this game should appeal to Castlevania fans a little too.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on June 15, 2014, 04:05:43 PM
Apparently, making the player rethink how they fight in a Souls game was the entire point.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on June 15, 2014, 04:25:00 PM
I wouldn't mind seeing players move away from hiding behind a shield as much, also this means no more Havel's Armor too; getting sick of seeing Havel users in Dark Souls II.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on June 16, 2014, 11:41:13 AM
I've been seeing a lot of Smelter's users as well. Thankfully this usually means they can't dodge though.

But yeah, hopefully this means that people will be unable to hide behind a shield or run away...
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on June 16, 2014, 03:30:01 PM
The Smelter set isn't to bad to deal with but Havel's has ridiculous physical and magical defense plus they made it upgradable this time; it's completely unbalanced. Honestly if you wear heavy armor class equipment you shouldn't be able to mid or fast roll no matter what your Endurance or Equip load is. The whole point of light to mid armor is mobility with some defense while heavy armor is for tanking.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on September 23, 2014, 04:15:59 AM
Bloodborne | TGS 2014 trailer (http://www.youtube.com/watch?v=-rU8HfemdFc#ws)
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on September 24, 2014, 03:19:33 AM
February 6th 1015? Didn't realize it was that soon!

Nothing new in the trailer mind you, but still a great one. I love the demons souls-esq enemy design.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Flame on December 05, 2014, 02:14:52 AM
Bloodborne | TGS 2014 trailer (http://www.youtube.com/watch?v=-rU8HfemdFc#ws)
Seems to me like a large part of that trailer is either prerendered, or has already been downgraded a-la Dark Souls 2.

I mean, they ARE targetting 30FPS, which the game visibly can't stay at, judging from that first trailer, and the gameplay footage we've seen so far from, what was it, TGS? (and the alpha)

suppose I should drop this here

Bloodborne Cleric Beast Boss Alpha Test Gameplay Full HD 1080p (http://www.youtube.com/watch?v=-bsegacfptc#ws)

keeps looking (and sounding) cool despite the visual downgrade, but note the fact that you can pretty much spam the insta "parry" gun without penalty. I just hope the game doesnt fulfill my fears on how casualized the gameplay seems. Regenerating health on attacks after youve been hit, a parry gun you can spam, with bullets that you can get as loot, (and apparently quite a few bullets too) and consumables that function identically like Grass in DeS.

I wonder how the checkpoint system will work. Considering this is just souls -shields. Will it have checkpoints like Dark Souls, or make you go all the way through like Demon's Souls? Given the increasingly simplified checkpoints in this series, ( King's Field sent you right back to the title screen unless you had special items that acted like lives, making you re-load last save - DeS had no checkpoints, but when you die you go back to the hub, and can warp to the start of the areas - Dark Souls had checkpoints, but they were scattered relatively far from each other - Dark Souls 2 had checkpoints everywhere) Im hoping this goes back to at LEAST DS1 tier checkpoints.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on December 05, 2014, 02:32:39 AM
Comparing the two, it doesn't really look all that downgraded to me. Different lighting, sure, but nowhere near DS2 levels of different.

As for the concerns about the parry gun... I couldn't help but notice that it did little to nothing except stun the boss after several shots (whom I assuming is the equivalent of the Taurus Demon).

As for the regenerating health, isn't that only if you're drenched in blood? I seem to recall reading that somewhere.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on December 05, 2014, 01:32:08 PM
From what I recall reading, you only regenerate health if you pull off a well-timed counter immediately after you're attacked, and that has the side effect of leaving you potentially more vulnerable than you would be if you just backed off and used a healing item later.  The dev described it as a risk/reward kind of healing mechanism.

As for checkpoints, keep in mind Dark Souls 2 was developed by a different team, and it's the DeS/DaS team working on Bloodborne.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Flame on December 05, 2014, 10:17:46 PM

As for the concerns about the parry gun... I couldn't help but notice that it did little to nothing except stun the boss after several shots (whom I assuming is the equivalent of the Taurus Demon
Thats the point. Its like a parry. You shoot when they are about to attack and they get stunned, allowing you to execute a riposte. And since its ranged, theres no risk
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on December 06, 2014, 12:35:10 AM
Thats the point. Its like a parry. You shoot when they are about to attack and they get stunned, allowing you to execute a riposte. And since its ranged, theres no risk
I know... I don't see the problem, is what I'm saying. It likely won't do much good in groups, and I'm sure certain enemy types won't be affected by it so dodging will be necessary.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on December 06, 2014, 12:56:34 AM
Time to clear up the health Regen system a little bit.

When you take damage the amount lost appears as an lighter part on your health bar, for a few seconds you have the opportunity to get some of it back by striking at the enemy, it's not a large amount of time and you obviously put yourself at huge risk of being attacked by other enemies as well as remember you are often fighting mobs. If you take any damage or fail to capitalize on the time allotted you lose the health permanently and will need to use a blood vial to recover your HP (at the risk of becoming more beast like if the impure/pure blood system is as we think it is).

As for parry spamming the gun that doesn't work either, you need to fire it off at JUST the right time and be reasonably close to the target. Also you have limited ammo so deciding when to use it will likely be very important, I wouldn't use the footage as an example of how much ammo the game will throw at you, remember it's a demo build.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Phi on December 06, 2014, 10:13:02 PM
Bloodborne - Co-Op Gameplay Video (http://www.youtube.com/watch?v=3bsR47EkhlM#ws)
Bloodborne Gameplay Demo (PS4) (http://www.youtube.com/watch?v=EeyK6Q_RkCs#ws)
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on December 07, 2014, 01:00:53 AM
My wallet is going to be so empty, but I really want Bloodborne.  :'(
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on December 07, 2014, 02:42:50 AM
Looking pretty good. I wonder how the COOP (and probably PVP) elements will play out. Truth be told, while I'm expecting something similar to what we have in DeS and DS, the ability to invite someone we know in without a hassle would be nice for a change.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on December 07, 2014, 03:19:21 AM
You have a menu option to summon or be summoned, otherwise it seems to be about the same as always if the network test is any indication.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Flame on December 07, 2014, 09:57:35 AM
The coop video was cool, but the Roguelike dungeon is actually really disappointing the more I hear about it.

Once the dungeon randomly generates, that's it. That's your dungeon, and it won't change. Which is where that online community aspect comes in- you can share your dungeon map with other players, and even invite them to play in yours and vice versa. While that's cool, I was really hoping more for something that changes every time you go in or something.

The fact that souls seem to actually still be there, (pay attention in the dungeon video, when the Main PC kills an enemy, there's an effect very similar to the soul absorption effect from DaS) irks me a bit, as I was really expecting and kind of HOPING it wouldn't be there, despite how much like souls the game already is.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on December 08, 2014, 01:44:54 AM
Well Bloodborne is to Souls as Shadow Tower was the King's Field. Different name but basically the same series. Not really surprised many key elements are still there like absorbing souls. Demons Souls lifted the consuming souls from Shadow Tower as well.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Flame on December 11, 2014, 08:43:34 PM
So Europe's "Nightmare Edition" has been revealed

(http://s4.postimg.org/6pscplxcd/1418317664633.jpg)

Personally, I'm not digging it. I hear the bell is supposed to be the equivalent of  soapstones, so whatever. It looks nice at least.

The quill set and notebook though... Feel almost budget generic "merchandise" tier.

And a CE with a digital OST? that feels a bit cheap.

meanwhile, this is a Collector's Edition you can currently preorder on the likes of Amazon and [parasitic bomb].

(http://s4.postimg.org/ejxjoquiz/810_VH4rf_U5_L_SL1500.jpg)

it also comes with the messenger skin. (at least the amazon preorder does)

if the US "Nightmare" edition ends up being no different from the EU one, I'll likely just get this one
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on December 12, 2014, 02:04:20 PM
Eh, I won't be buying special editions of FROM games again; don't get me wrong the Farem Knight statue was neat but the rest of the stuff offered was kinda weak. (Although the map of the kingdom was a neat addition)

But yeah the bell is summon/being summoned catalyst all in one this time.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Flame on December 14, 2014, 05:12:21 AM
also, the confirmed bonus messanger sins are Top Hat, Fedora, and bandages

seems like Tophat is exclusive to the Nightmare Edition

at least it isn't the kind most people were expecting

(https://img.game.co.uk/widgets/images/Bloodborne/widget_Bloodborne.jpg)
(http://www.gamestop.com/gs/images/bonus/bloodborne_bonusLG.jpg)
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on February 03, 2015, 12:21:22 AM
Bloodborne: The First 18 Minutes - IGN First (http://www.youtube.com/watch?v=Tvi51MDOZTQ#ws)
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on February 03, 2015, 12:37:54 AM
Nope not watching any more footage until I own the game! No spoilers for me!  8D
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on March 12, 2015, 11:44:53 PM
http://www.mcvuk.com/special-features/read/the-big-game-bloodborne/0166 (http://www.mcvuk.com/special-features/read/the-big-game-bloodborne/0166)

Quote
“Yes,” Miyazaki confirms. “There will be a New Game Plus mode.”

He laughs.

“We’re having trouble beating it, though.”

 8D



From this neogaf thread about EDGE impressions (http://www.neogaf.com/forum/showthread.php?t=1008499) (bolded parts I find interesting, and aren't spoilery):

Quote
You can get the issue, which has 6 pages on Bloodborne, on Amazon right now for $5: US | UK

    Playthrough did not involve Chalice Dungeon or multiplayer - they also did not complete the game in 40 hours.
    "Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."
    Merchant sells a clip-on lantern (hello Demon's Souls augite)
    "Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)
    Description on the first shield they found: Shields are nice, but not if they engender passivity.
    Some enemies in the game can use spells
    Confirmed Bloodtinge stat governs bullet damage
    Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games
    Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game
    Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically
    They say your starting stats are dictated by the trick weapon you choose (which runs counter to the origins shown in the character creator...)
    Enemies only drop upgrade mats and items
    Very few chests, almost all have something good inside
    Clothes found in the world or from a merchant whose catalog expands when you defeat bosses
    Only found 6 or so weapons and 6 or so guns in 40 hours
    Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems
    Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)
    You can keep up to 5 dungeon configurations in your Chalice Dungeon stock
    Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls)
    "Discrete areas flow together to create a believable world" - separating the hub from the main gameworld allows the world itself to be more coherent, interconnectivity is present and very complex throughout the game - they compare it directly to Dark Souls' "falling apart" in the second half and say that unlike Dark Souls, Bloodborne maintains its dense, interconnected world design through the entire game. They say several areas rival Firelink Shrine in terms of interconnectivity.

    They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.
    Torch may be very important for newcomers/first playthroughs
    There is a new mechanic they are not allowed to discuss
    "If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."

There's a Q&A about Miyazaki's ideas and philosophy regarding the game at the end.



This was too entertaining not to post :P

Bloodborne Graphics Comparison [Alpha vs Retail] (http://www.youtube.com/watch?v=yn6-pxyjlWg#ws)
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on March 21, 2015, 02:02:47 PM
It's obviously B-Team's fault. Damn you FROM!  XD

What is that older game anyway? Looks interesting.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on March 21, 2015, 06:17:05 PM
Nightmare Creatures on the PS1.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on March 21, 2015, 08:08:36 PM
Name rings a bell.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on March 23, 2015, 10:06:53 PM
Bloodborne is out tomorrow, MY BODY IS READY!

((Going to pick up a PS4 and Bloodborne at the same time))
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on March 24, 2015, 01:13:33 AM
My copy's in the mail.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 03, 2015, 03:01:35 PM
Bloodborne is easily the darkest and most twisted game FROM has ever made, some of the stuff I've seen and stuff that is implied to happen before I arrived made me go "Oh [parasitic bomb]" more than a few times. Bloodborne may start out gothic horror game but turns full on Lovecraft mid to late game. And I LOVE it.

Father Gasgoigne's family, and the children of the Orphanage. Yesh.  O^O

Also soft and hard caps have been discovered.

(Note physical Def goes up regardless of what stat you level)

Vitality: Increases HP
Soft Cap: 30, little to no increases past the Hard Cap of 50

Endurance: Increases stamina (Unlike souls there is no more equip burden)
Soft/Hard Cap: 40 (Little to no increase past that)

Strength: Required for wielding certain weapons, increases damage with weapons that scale with strength.

Skill: (The Dexterity of Bloodborne) Required for wielding certain weapons, increases damage with weapons that scale with Skill.

Bloodtinge: Required for weilding certain weapons and firearms, increases damage with weapons that scale with Bloodtinge, however it mostly affects firearms.

Arcane: Increases damage with certain items and scales off certain weapons. Also effects the damage of certain Hunter's Tools (Magic).

The four attack stats all have a soft cap of 25/30 and hard cap of 50.

As for transformation that was rumored, you don't transform sadly but it does increase your damage for a time at the cost of reduced defense. The Beast Claw gauntlet weapon uses this mechanic naturally I hear.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on April 04, 2015, 03:27:23 AM
I'm loving the combat so much more than the Souls games.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 05, 2015, 12:46:45 AM
Only real flaw is how overpowered NPC hunters are, it's honestly cheap that their guns/weapons can nearly half your HP if not one shot you.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on April 05, 2015, 04:30:12 AM
I'm, er, having trouble making any real progress.  Like six hours in and I still haven't managed to kill either of the first two bosses kind of trouble.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on April 05, 2015, 04:46:00 AM
Only real flaw is how overpowered NPC hunters are, it's honestly cheap that their guns/weapons can nearly half your HP if not one shot you.
The damage does seem to be higher than expected (compared to our guns), but it didn't feel like they're doing any more damage than the other ranged enemies the last bunch I fought.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 05, 2015, 04:56:53 AM
For Cleric Beast try to stay behind it as much as you can, it can't defend it's self very well there. Also try to attack it's head with the gun or weapon to knock it down for a visceral attack.

For Father Gascoigne you can easily parry his physical attacks (takes a bit of practice mind you), or use the music box item (gotten from his daughter at the window past the short cut to the central square with the fountain) to stun him for a short time. (There is a cool down window and it only works three times I hear? So save it for his second phase)

Honestly using parrying for both of Gascoigne's phases and use the gravestones to your advantage.

As for the NPCs Fxeni go fight the one in the Grand Cathedral and tell me that.  :P
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on April 05, 2015, 05:20:39 AM
Ah, that one. That's a boss of sorts though since it's for a quest, so I wasn't counting it. I thought you were talking about the other various Hunters since you left it kind of vague.

For Gascoigne, fire is your friend for the final portion of the fight. Not necessary, but helps.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on April 06, 2015, 01:28:02 PM
Well, I did it.  It took me eleven and a half hours in total playtime to get sufficiently practiced and leveled, but Gascoigne and the Cleric Beast are naught but an unpleasant memory.  For the record, the music box doesn't just work 3 times, but if you use it 3 times while Gascoigne's still human, it triggers phase two early and nobody wants that.

And I can't help but think there are entire videogames shorter than my ordeal with the first two bosses in Bloodborne.  I have not yet worked up the resolve to press on past the Cathedral Ward lantern.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 06, 2015, 02:34:53 PM
I recommend doing the area to the left of the Grand Cathedral door first before going after the area boss, you'll be able to use runes if you complete it. (Plus theres a rune in the area that reduces physical damage by a percentage on a broken bridge)

Once you finish that area go through the path in the area with the two giants and all the madman's wisdom to find the entrance to the old city (The door will tell you to leave but just keep interacting with it), beating the boss there will open up some options such as the snatcher enemies.  8D
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on April 06, 2015, 04:27:50 PM
I did stumble across an entrance into Old Yharnam under a sarcophagus near the Cathedral Ward lantern.  Not going in there yet...
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on April 07, 2015, 02:55:20 AM
Ahhh, the snatcher enemies. I wasn't expecting those at first. I learned my lesson the first time! 8D

There's a whole lot more optional areas in this game. I appreciate it quite a bit actually, it's fun to explore them (and to stumble upon them via random cutscene while looking around an old area).
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 07, 2015, 05:50:47 AM
The optional area the Orphanage is honestly the most disturbing area in both Souls and Bloodborne honestly.

[spoiler]
This is what I've gathered from the story in my three playthroughs...as well as the story of the area I mentioned

The Old Ones, all of them suffer from having their first/all children be still born and hope to turn people into beasts (or rather baby old ones) to act as surrogate children, the church or in the case of the upper church ward known as the Choir used the children of the Orphanage as subjects in their experiments to achieve ascension. My belief that they were once human children is from what we learn in the clinic once fully explored you see that anyone sent there were turned into these baby like emissaries. You also encounter multiple deformed baby like enemies outside the main building.

The second Old One encountered there is the Daughter of the Cosmos, she/it seems to be the main god the church worships. I have a feeling this is not what Laurence had in mind when he left to share the knowledge of Blood to the people of the city. (assuming thats what he did after that cut scene in the Grand Cathedral)

Of course this is just my interpretation of events at the Orphanage and I could be very wrong.
[/spoiler]
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on April 07, 2015, 01:20:26 PM
Hrm.  I can't seem to find any way forward except the door into Old Yharnam.  Every other path away from the Cathedral Ward lantern is a dead end, unless I go spend ten thousand echoes on a key.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 08, 2015, 01:21:33 AM
You'll need that key to reach the Grand Cathedral and The witch's area if I remember right. Do the witch's area first so you can get the rune workshop tool from that boss.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on April 08, 2015, 02:15:12 AM
There's a way around without getting the key, but it involves dropping down a tower pit. You ride up an elevator first near the Cathedral Ward lantern.

As for the lore...
[spoiler]Pretty sure tainted blood is shared with everyone. Since the orphanage was probably full of sick children, they were given the blood to "heal".[/spoiler]
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 08, 2015, 02:45:00 AM
[spoiler]The infection of the blood seems to have come from the blood healing arts it's self and as it became more common in the city it quickly spread and soon the church was forced to begin the hunts under Ludwig to quell any beasts.

But the cause can be traced back to the people who likely made the blood healing arts to begin with, I believe them to be Pthumerians who carved out the dungeons found below Byrgenwerth and where the knowledge that led to it's spread and the creation of Healing Church when Luarance left to share(?) the knowledge beyond Byrgenwerth's gates.

"The old labyrinth was carved out by the Pthumerians. superhuman beings that are said to have unlocked the wisdom of the eldritch truth." 

We mainly encounter them in the chalice dungeons but several seem to have joined the church or rather the Old Ones controlling it as they patrol the Church Ward up until the Grand Cathedral. Blood Healing must have come from them, and as it was likely invented via "Eldritch wisdom" the old ones could likely infect the people and attempt to find their desired surrogate children from among the infected.

Also theres is signs they held blood in the same importance as the later Pthumeru areas have alot of pits filled with corpses and rivers of blood, perhaps collecting it for rituals of their own? Sound similar to some of the areas up above?

At least thats how I see things. Once I finish the Chalice dungeons I might know for sure.  XD[/spoiler]
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on April 08, 2015, 03:40:09 AM
There's a way around without getting the key, but it involves dropping down a tower pit. You ride up an elevator first near the Cathedral Ward lantern.

You mean through that door that only opens after you go through Old Yharnam, apparently?
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 08, 2015, 04:37:33 PM
DaveControlLive (my favorite Souls lore uploader) has just released an excellent video about Bloodborne's story.

https://www.youtube.com/watch?v=fJOL5iRXvqA (https://www.youtube.com/watch?v=fJOL5iRXvqA)

Obviously spoilers, but it goes into great detail about the events leading up to the player's appearance and what our actions effected in the grand scheme of the story. He also does a neat look on all three endings and the impact they might have.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on April 09, 2015, 12:35:54 AM
It's an interesting take on it, to be sure.

You mean through that door that only opens after you go through Old Yharnam, apparently?

Is it necessary to go through Old Yharnam first? I don't think it is, but I can't say for sure.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 09, 2015, 12:48:05 AM
Beating the Blood Starved Beast is what opens that door to the Hunter's Workshop elevator, the Workshop, the abandoned workshop and the optional area of the chuch ward with the fire gemstone.

Far as I know no other boss triggers that. (Vicar Amiella might but I haven't tested that)
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on April 09, 2015, 01:31:35 PM
Well, whatever.  I'm working on getting through Henwick (sp?) Charnel Lane right now.  Opened the second shortcut, but then I got ground into hamburger by the big axe guys and lost a big pile of echoes I was too stupid to run back and spend first.  Soooo I went back to the dream, upgraded my main weapon a bunch and called it a night.  We'll see where I manage to get later.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 09, 2015, 02:31:08 PM
Being grind into chunks is half the fun of these games!  8D
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Kieran on April 12, 2015, 03:03:42 PM
Right.  Grinding and grinding some more, I got through Hemwick Charnel Lane (all this for a 3% damage reduction; sheesh).  Went back to Cathedral Ward and fought Amelia, then finally went into Old Yharnam and cleared it out too.  I have yet to decide what I'm going to do next, but it's telling of this game's difficulty that the common enemies can still utterly wreck your [parasitic bomb] even when you're disgustingly over-leveled.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on April 12, 2015, 07:44:40 PM
You're not going to like some of the Chalice Dungeons, I can say that much.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 13, 2015, 01:56:54 AM
That 3% physical damage reduction is nothing to scoff at, remember it scales with your stats so the more you level the more effective it is.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on April 15, 2015, 04:30:55 AM
Well, got the Platinum. I can safely say that I enjoyed the game immensely. I'm not really a fan of the Chalice Dungeons though, they feel rather bland. I can understand why some may like them, but I'm not feeling the love for them that the majority seem to be having.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Flame on April 15, 2015, 09:08:59 AM
Its a neat game, though so far, the bosses dont quite feel right. Maybe its just because I preferred playing sword n' board in souls, but having to instead rely on quickstepping and gunparrying just feels weird. especially when many larger bosses ruin the camera when locked on.

From the few boss fights ive gotten so far though, looks like, true to form, the "human" boss fights are gonna be the best ones. Cleric Beast is cool as an intro boss, but Gascoigne is where it's at.

[tornado fang] Bloodstarved beast. good thing its optional.
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on April 15, 2015, 10:50:54 PM
Bloodstarved beast is hilariously easy though.

Step 1: Get in it's face
Step 2: Walk/Dodge to the left while staying close
Step 3: Profit

Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Fxeni on September 16, 2015, 04:31:15 AM
! No longer available (http://www.youtube.com/watch?v=NHmjtL-RsJ4#)

Quote from: Playstation Blog
Set in a nightmare world where hunters from the past are trapped forever, explore brand new stages full of dangers, rewards, and deadly beasts to overcome. You’ll find multiple new outfits and weapons to add to your arsenal as well as additional magic to wield and add more variety to your combat strategy.

We don't see much new, but the few new weapons and areas we see are interesting. New arcane items too (I assume there will be more than one).
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on September 16, 2015, 04:38:45 AM
They added a bow weapon-I can't wait to see if it's just a ranged weapon like the pistols or finally some form of ranged main weapon.  8D
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Flame on September 16, 2015, 08:29:30 PM
considering the way weapons work in BB, I imagine that R1s will be quick shots, and holding down R2 will be a fully pulled back arrow shot
Title: Re: Project Beast; possible sequel to Demons Souls?
Post by: Blue Valkyrie on September 16, 2015, 11:30:21 PM
I imagine so yeah.