RockmanPM Forums
Rockman & Community => Rockman Series => Topic started by: Waifu on July 04, 2010, 04:08:55 AM
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Exactly as the title says why do most Mega Man games have you refight the bosses? I know it is a tradition in the Mega man games sereis but it has also bugged me that you have to face the very same booses you just beat earlier.
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The topic says "who does" not "why does"
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What better way than to have all bosses in one convenient room when you want to re-fight them?
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You're also missing a 'to' inbetween have and refight. As for that I don't know it's just a game mechanich besides you'll have an easier time against them since you should have all the power-ups.
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That and then you can test out the weakness order.
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Who?
Megaman of course!
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It's a good way to show you your skill growth in my opinion. At first you may have barely beat one at your best. Now you just beat them all consecutively. It's also a good way to help you work out what you've learned through the entire game experience. Things like weaknesses and so forth.
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It's fun. And because Wily says so.
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It's a good way to show you your skill growth in my opinion. At first you may have barely beat one at your best. Now you just beat them all consecutively. It's also a good way to help you work out what you've learned through the entire game experience. Things like weaknesses and so forth.
Truth. In the later series it also demonstrates power growth (less true in Classic where you're mainly relying on just specials and E-Tanks).
Still, I think testing skill growth has its limits. MMPU went VERY overboard, in a game that has no health reserves in the first place, offering absolutely no capsule drops in an 8-teleporter-room boss rematch. Even if you buster-only-ed them the first time around, it's STILL insane.
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Plus, there's also the possibility that Wily's planning on mass-producing these guys. He did it with Guts man, and he did it again with the Killers and Quint in MMV....
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I always thought that the rematches were what made a MM game a MM game.
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Its also not the only game to do it. You see it in games alot. It fun being able to come back and kick the crap out of a boss.
Hello Metal Man.
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Yeah, how else would we know that Metal Man is extremely weak to HIS OWN WEAPON without cheating?
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Plus, there's also the possibility that Wily's planning on mass-producing these guys. He did it with Guts man, and he did it again with the Killers and Quint in MMV....
I don't think Wily actually made Quint. I read that he got a future megaman and reprogrammed him...but that may be retconned by now, because that was probably before the X series.
Also,He escaped when you fought him in MM2 (Rockman World II)
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I don't think Wily actually made Quint. I read that he got a future megaman and reprogrammed him...but that may be retconned by now, because that was probably before the X series.
Nope, Quint's storyline hasn't really been addressed, besides his file in RM&F, and the little-known Wonderswan RM&F storyline (ask Zan, I don't remember the details).
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The refight is a creative addition + you don't forget the robot masters/mavericks.
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So you leave the save state at the most fun part of the Wily castle.
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I just find it fun to fight the bosses again. Especially in X2 if you manage to get shoryuken. Just 8 shoryukens and boom, they're dead.
Though, to me this kinda loses its purpose in MMBN/MMSF where you're constantly fighting those guys again and again just so that you can get the best chips out of them.