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Rockman & Community => Rockman Series => X => Topic started by: Gojira345 on September 26, 2009, 03:01:54 AM

Title: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Gojira345 on September 26, 2009, 03:01:54 AM
.....Final Destination!


Possible?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on September 26, 2009, 04:21:35 AM
Nope, you need Hyper Dash.  Shadow's power is insane but its lack of an otherwise standard mobility feature is the tradeoff (kinda like Gaia's slow dashing speed; air-dash is more of a standard in X6 than it was in X5).

If you want to clear X6 without parts, you want Blade (hell), Zero, or Ultimate.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: AquaTeamV3 on September 26, 2009, 05:46:27 PM

If you want to clear X6 without parts, you want Blade (hell), Zero, or Ultimate.

I will say this about the Blade Armor; it's surprisingly excellent against High Max.  The charge slash has enough range to cut past his barrier w/o you getting hit, in which case you can proceed to Metal Anchor your way through said barrier and damage him.  I'd stick to the Magma Blade for Gate, though.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on September 26, 2009, 06:01:44 PM
That actually works with your charged buster either Unarmored or Ultimate, too (Falcon's shot is too small IIRC), provided you fire at point-blank range of course.

And I use Magma Blade for High Max, as well.  The weapon just kicks too much ass.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on September 27, 2009, 04:59:52 AM
After stunning High Max with Blade Armor, activate Guard Shell on your head and Mach Dash up. You take off a huge chunk of his health .
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Soultrigger on September 27, 2009, 07:57:45 AM
Blade Armor + Ultimate Buster is pretty amusing during High Max...

After stunning High Max with Blade Armor, activate Guard Shell on your head and Mach Dash up. You take off a huge chunk of his health .
What in the...I need to try this...
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on September 29, 2009, 08:38:57 AM
I gots ta try that Mach Dash with Guard Shell thing out.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Gojira345 on September 29, 2009, 07:02:34 PM
Thanks.

Someone on Gfaqs told me to use Magma blade to get across....
 [objection!]
Shadow Armor doesn't use special weapons....

Fail.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on September 30, 2009, 02:36:11 AM
That move dips pretty far into the physics exploit pool, so I'm not all that experienced with it.  But I wonder if that trick works with Shadow's charged saber and the Ultimate Buster?  Still using a part either way.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on September 30, 2009, 05:23:46 AM
I don't think it would work the same way. I believe the Magma Blade trick requires cancelling it by pausing and un/reequipping it. I don't think you can do that with a default weapon. Unless the cooldown period for Shadow charge shot is smaller than I think it is.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 01, 2009, 07:11:09 PM
Can you achieve the same result by using the weapon change buttons?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 01, 2009, 07:16:18 PM
No because pausing and changing weapons cancels the attack completely. I don't think you can even change weapons with buttons before the attack is finished.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 02, 2009, 07:51:25 AM
I don't really use Magma Blade for anything other than Gate & stuff that needs a saber to kill, so your guess is as good as mine.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 02, 2009, 08:14:44 PM
I believe the Magma Blade trick requires cancelling it by pausing and un/reequipping it.
I think you're right.  It's been too long since I attempted that.  Wasted effort for me when all you really need is one part slot out of five (that and I keep no boss/all item saves for the sake of replays).
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Soultrigger on October 06, 2009, 05:59:37 AM
For the weapon exploit:
Both Magma Blade and Ground Dash work (and it's actually easier to alternate between them). If you have Ultimate Buster, you actually have a choice between 6 weapons (all except Yammar Option and Meteor Rain) since they all apply the same concept: reducing any vertical velocity X currently has to 0 so that once he starts moving, he gets more distance per drop.

For charged sabers (either Blade or Shadow):
I just tried it out, but you can only use a charged saber ONCE in midair. The only exception is when you use a charged saber -> Giga Attack -> charged saber combo (much like in X2 where you could air dash -> Speed Burner -> air dash). Until you touch the floor/wall/ladder/rope, you can only use your buster.
I'm not sure if getting hit resets this, but it's highly unlikely and useless anyways, outside of fights. I believe charged specials also don't reset, but I have to try it out to confirm.

UPDATE:
[youtube]http://www.youtube.com/watch?v=fvNv2E9k6Ic[/youtube]
Here it is for reference. I would've tested Jumper a bit more, but they all ended in failure and I don't feel the need to repeat the results again and again, due to time restraints. Also, I did have more recordings, but they were iffy so I chose not to include them. :\
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 06, 2009, 09:08:26 PM
So everybody can do it without Hyper Dash. Ha, what say you now about X6, Soultrigger.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 08, 2009, 02:39:35 AM
So, Speedster increases jump distance after a momentum-killing move?

Worthless if you're using a part anyway, but nifty nonetheless.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 08, 2009, 02:51:37 AM
So, Speedster increases jump distance after a momentum-killing move?

Getting technical here, it's really just Speedster itself, since increased air distance is packed into the part. The move just makes that all the more potent.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 08, 2009, 02:53:57 AM
After a normal jump, certainly.  But I thought a dash-jump would override that, since Speedster doesn't affect dashing speed.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: AquaTeamV3 on October 08, 2009, 03:00:10 AM
After a normal jump, certainly.  But I thought a dash-jump would override that, since Speedster doesn't affect dashing speed.

That's why I prefer Hyper Dash, as it translates very well into Dash Jumps.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 08, 2009, 04:57:25 AM
After a normal jump, certainly.  But I thought a dash-jump would override that, since Speedster doesn't affect dashing speed.

Nope. All non-dashing movement is sped up. In fact, it's only slightly slower than dash speed.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 08, 2009, 07:56:42 PM
I love using Speedster & hovering everywhere.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Soultrigger on October 11, 2009, 05:02:46 AM
So everybody can do it without Hyper Dash. Ha, what say you now about X6, Soultrigger.
-AC
I was pointing out that Unarmored X and Shadow can't do it without weapons/parts. How many times do I need to reiterate that for you?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 11, 2009, 05:09:53 AM
Where is the Hyper Dash guy anyway?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 11, 2009, 10:55:05 PM
Turtloid's alternate path, IIRC.

-AC
I was pointing out that Unarmored X and Shadow can't do it without weapons/parts. How many times do I need to reiterate that for you?
I still call bull on that seeings how a great many MegaMan games are impossible to clear without weapons.  X5 is the only previous game to allow skipping weapons, and yeah it worked for X5, doesn't mean it will or even should work for every game.  Not to mention that X5 is far from the model of character accessibility, considering how many parts are impossible to reach as Zero, and how many Power-Up Parts are tied to counterproductive options (X's parts with Life Ups and Zero's with Weapon Ups; not that any such association should have been made in the first place, but I cannot be the only person who thinks that the other way around would have worked better).
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Soultrigger on October 13, 2009, 06:21:11 AM
I still call bull on that seeings how a great many MegaMan games are impossible to clear without weapons.  X5 is the only previous game to allow skipping weapons, and yeah it worked for X5, doesn't mean it will or even should work for every game.  Not to mention that X5 is far from the model of character accessibility, considering how many parts are impossible to reach as Zero, and how many Power-Up Parts are tied to counterproductive options (X's parts with Life Ups and Zero's with Weapon Ups; not that any such association should have been made in the first place, but I cannot be the only person who thinks that the other way around would have worked better).
At this point, I'm merely presenting the facts. I gave up trying to persuade you.
Different strokes for different folks.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 13, 2009, 05:08:40 PM
Hmm. Could it be possible to clear the gap (as Shadow anyway) by taking damage from an enemy? That resets vertical velocity as well.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 13, 2009, 09:05:28 PM
I'm doing an unarmored naked X run. What's my shortest path past the Gate Jump?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 15, 2009, 03:22:12 AM
You can either cycle through Magma Blade/Ground Dash, or just equip the Hyper Dash part (Jumper is not necessary but will make life easier).
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 15, 2009, 09:22:33 PM
Jumper makes you hit the wall I had thought.

As for Hyper Dash, naked unarmored X can't get it.

So I need to get both Ground Dash & Magma Blade? I can't do it with just 1 of them? Also, I don't need Speedster?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 15, 2009, 09:32:59 PM
No, you only need one of those weapons to pause cancel hover.

As for Hyper Dash, naked unarmored X can't get it.

Why not?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 15, 2009, 09:55:45 PM
Uh, because it's in Turtloid's Nightmare area? At least I thought so. Where is it?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: VixyNyan on October 15, 2009, 10:03:11 PM
Number 14, Nori has it. The fourth ledge from the top on the left side. ^^

And you can get damaged by a bat and dash past the spikes that leads to the Nightmare area, as long as X is still temp-invincible.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 15, 2009, 10:07:27 PM
Eh, I know, but that's kinda dumb. I might.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 16, 2009, 03:37:28 AM
Jumper makes you hit the wall I had thought.
Nope, you can still get under the wall, and Jumper will increase your air time.  Jumper just isn't enough by itself, is all.  Trust me, Jumper/Hyper Dash combo is my preferred unarmored/Shadow Armor method for that pit, I use it all the time.

Quote
As for Hyper Dash, naked unarmored X can't get it.
...why not?  The secret area of Inami Temple is a hell of a lot easier to reach and navigate unarmored than the death trap that is Jumper's location.  And there's no way you're getting to Gate's Lab 2 unarmored without that (Jumper and Ice Burst to clear the spiked wall).

Quote
So I need to get both Ground Dash & Magma Blade? I can't do it with just 1 of them? Also, I don't need Speedster?
You do not need Speedster, although it does help.  Not sure about using one single weapon.  Could work, I suppose, just more tedious, since you have to pause twice per weapon use (once to cancel and once to switch back; using two weapons you can rotate between them and thus pause once between each use).
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 16, 2009, 07:28:24 PM
It doesn't matter because I just went & nabbed Hyper Dash. Now I'm realizing I need Jumper as well, & I'm having trouble finding it.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 16, 2009, 08:25:43 PM
It's in Wolfang's secondary area. You need to have visited Heatnix for that route to open. You need either Shadow Armor or D. Barrier to get to the portal. Same goes for reaching Dante, but Ice Burst + Hyper Dash might be able to get you over there was well.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 17, 2009, 07:37:22 PM
I'm not sure that D. Barrier is necessary.  Some level of invulnerability-time abuse certainly is, but I don't know if the part extending it is mandatory.  Been too long since I attempted that.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 17, 2009, 07:54:19 PM
Because you fall so slowly, normal invulnerability wears off while you're falling to the EX Tank. D Barrier gives you just enough more time to make it.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: AquaTeamV3 on October 17, 2009, 09:53:51 PM
I've actually nabbed it sans D. Barrier; the trick is to lure the Nightmare low enough so that you can get it in time.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 18, 2009, 12:23:44 PM
I did it today with the ice block, Hyper Dash, & some hit manipulation as unarmored X. Check & mate on not being able to beat the game as unarmored X if there was any doubt in my mind.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 18, 2009, 07:47:39 PM
1) Did what, exactly?

2) I don't think unarmored X was the main argument.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Fxeni on October 18, 2009, 09:05:50 PM
T'was Unarmoured X without parts, which isn't doable.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 18, 2009, 09:32:52 PM
1) Did what, exactly?
Grabbed Jumper.

2) I don't think unarmored X was the main argument.
Oh I know. But 2 Mavericks & 2 parts required to beat the game as X isn't too bad.

T'was Unarmoured X without parts, which isn't doable.
I know. I just wasn't sure myself if X could actually get the parts he needs without armor or anything. The fact that he can takes all cheapness out of my mind.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 19, 2009, 02:04:16 AM
I've said many times that I don't really consider acquisition without armor to be a valid argument in X6, given that Falcon Armor is the game's default form, thus charging weapons and air-dashing are things the player is reasonably expected to be able to do.  Unarmored is handicapped for no reason other than challenge.  Even in X5 it had some benefits; in X6 it has none.  Still, kudos for the work.

And actually it's 1 Maverick and 2 Parts.  If you're using Hyper Dash and Jumper then you don't really need any weapon besides Ice Burst.  It is more convenient to have something else against High Max, but not necessary.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 19, 2009, 07:12:42 AM
You can hurt High Max with Ice Burst? I always thought only Meteor Rain & Metal Anchor hurt him.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 19, 2009, 03:19:54 PM
Any special weapon except for Guard Shell can hit him. I believe Metal Anchor does more, though.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 19, 2009, 03:52:28 PM
& he'll die in like 6 or so shots?
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 19, 2009, 06:41:21 PM
Oh no. No matter which special weapon you use, that fight will take at least 2 minutes. Only by using the Mach Dash Guard Shell trick can that fight go noticeably faster. I'd go find the video that showed that trick, but I'm lazy.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: AquaTeamV3 on October 20, 2009, 12:27:11 AM
Any special weapon except for Guard Shell can hit him. I believe Metal Anchor does more, though.

I have to disagree.  The shots he fires from his hands can be reflected with the Guard Shell.  Should you hit him with a charge shot before after he fires, the reflected shot will hit him.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Satoryu on October 20, 2009, 03:53:57 AM
Never tried that.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 20, 2009, 04:09:00 AM
It is rather tedious, but good find.  Wonder if that also works as Zero (X's Yammar Option works while Zero's does not for some reason).

Oh no. No matter which special weapon you use, that fight will take at least 2 minutes. Only by using the Mach Dash Guard Shell trick can that fight go noticeably faster. I'd go find the video that showed that trick, but I'm lazy.
Actually, the fastest way to beat High Max is with Nova Strike after stunning him with the charged buster.  He is positively RAPED by that move; believe me it does not take 6 hits.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 20, 2009, 09:50:08 AM
So you can't beat High Max with Ice Burst, at least not without some weapon ups, which I don't have more than like 2 or so I picked up on the way to getting ready for Gate's Lab. 2 parts & 2 Mavericks.
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Hypershell on October 21, 2009, 01:36:01 AM
I'd imagine that depends on what game level you're playing on.  Doesn't boss health vary with difficulty?

(I always play on Xtreme, but I'm also a completist, so I'm a little out of my element)
Title: Re: Megaman X6. No parts. Shadow Armor. Gate 2....
Post by: Keno on October 21, 2009, 05:46:16 PM
I just finished my Falcon run. I took a break from naked X for some reason, but I forget it now.

I'm out of save files. :(