Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - lizardcommando

Pages: 1 ... 13 14 15
351
Original / Re: Rockman 7/8 FC (Spoilers)
« on: December 24, 2008, 07:02:58 PM »
http://hp.vector.co.jp/authors/VA022293/pxtone/index.html

If you download pxtone, it should come with a pttune player.

352
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: December 20, 2008, 10:37:28 PM »
Did you extend the 30-day free trial, or did you purchase the full version?

When that company was offering the free version for one of its old versions (Version 3 I think it was) I was able to download the full version with a working key code, I guess now it won't work since I had to reinstall it recently due to having to reformat my laptop... :/

I daresay chaps! I think ive found our mystery file extension!
ftp://ftp.amigascne.org/mirrors/ftp.modland.com/pub/documents/old_updates.txt

and this translated site (the site mentioned in the quote but translated...)that i think holds the converter...
http://74.125.93.104/translate_c?hl=en&sl=ja&tl=en&u=http://hp.vector.co.jp/authors/VA022293/pxtone/index.html&usg=ALkJrhiXv-ZCVqCf3Mc11LRzJhbAY1bjZA

then this site, has a few Pttune music files if you scroll down a bit... I tried them, and they work... but at a cost. if you use them to replace a stage BGM, th music plays fine, but overlaps all other in stage sound effects. all you hear is the music, and not the sound effects like shooting, getting hurt, etc.
http://makaijima.akurasu.net/music.html

Really? I actually used a couple of the songs from that site and as far as I can tell, the music is kinda loud, however, it doesn't overlap the sounds dramatically, at least not from what I experienced with it.

353
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: December 20, 2008, 07:30:06 PM »
My mod's going pretty well too. I finished making the sprites for Freeze Man. I replaced him with Python from Metal Gear Solid: Portable Ops. He looks pretty stupid, but there weren't enough references of him to make somewhat accurate sprites of him.

I have bad news though. It doesn't deal with the mod itself, it deals with making videos of it. Whenever I try to make a movie in Camtasia, I can't save it as an AVI anymore. Nothing happens when I try to publish it. Anyone have any clue as to why it does that?

354
Fan Creations / Re: Lizardcommando's Art Thread
« on: December 18, 2008, 02:09:02 AM »
Oh crap. I'm gonna have to fix the range on that thing. I keep forgetting to do that. BTW, should I fix the second part of the animation? I know the third part needs work and the first part is fine.

Posted on: November 09, 2008, 05:34:18 PM
Here's a new enemy for my fan game.



He's called a Vanguarder (full name is Vanguarder MK86). I was going to have some running frames and charge-up frames for it, but since we only have about a week left to make our game, I decided to leave that out. I'll probably do them on my own time later. This guy was originally designed for my Doom mod. I had some sprites done for it, but I kinda got sick of working on it so now it's on a temporary hiatus. Oh, and here are some old concept art. It's about a year old. Sorry about the quality of the scans.







I also fixed the Beam Saber animations for the Maverick Hunter sprites. The beam saber's range is increased and the animation speed is increased.



Posted on: November 11, 2008, 01:18:48 PM


Hey guys, this is a 10 - 15 minute sketch I just whipped up right now. I'm gonna try to put this into my Rockman 7 Famicom remake mod. I don't like how the arms turned out and the eyes look kinda weird. I guess the eyes don't matter too much since I'll be coloring that visor thing anyways.

Posted on: November 19, 2008, 04:39:45 PM
This is pretty much what I've been doing for the last couple of weeks. It's an animation I did for my class for my final project. I wish I had more time to work on it. Oh well.

http://www.youtube.com/watch?v=qkeC3W-HTT4

355
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: December 17, 2008, 12:02:54 AM »
Ooh, those are pretty cool looking sprites.

356
News and Announcements / Re: Vintage Mega Man 3 Commercial
« on: December 12, 2008, 11:35:48 PM »
Wow. That's a pretty weird commercial. Why couldn't we get the cooler Japanese commercial? :(

357
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: November 28, 2008, 07:53:31 AM »


The guy replacing Slash Man is Null (or Gray Fox...) from Metal Gear Solid: Portable Ops. I was working on this since 8PM today. It took a while to get his intro stance or whatever the hell you call it before you fight a Robot Master lined up correctly. It looks pretty cool in action. I still need to fix his Charging Attack sprites. They're all misaligned.

358
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: November 20, 2008, 03:42:57 AM »


I finally got around to changing the Weapon Get graphics. It took about an hour and a half tracing the original drawing, recoloring everything and then trying to fix the colors.

359
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: November 15, 2008, 05:54:37 PM »
Cause i can.

http://img.photobucket.com/albums/v189/Werty2132/rpm.png

Figured out how to properly open Stage Data and save it. ^_^

Awesome. Now reveal your secrets to us! bVd

360
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: November 13, 2008, 02:03:14 AM »
Only one teeny problem: We WILL see twin Beats. (AKA the one that rescues Roll, and the transformation sequence. Tango can be a possibility. (since he's probably more well known in the Mega Man community, that plus small fanbase)


Beat doesn't rescue you from pits in this game as far as I can remember. Beat functions the same way he does in Rockman 5 and 6.

361
Fan Creations / Re: Jayster's 8-Bit Rockman Music
« on: November 11, 2008, 07:05:51 AM »
Great stuff man. I love the 8-bit remixes for Departure and Esperanto. I hope you do more 8-bit remixes from the Rockman Zero games, namely stuff from Rockman Zero 2,3, and 4. The first Rockman Zero game didn't have much memorable stuff in my opinion.

Oh and of course, it wouldn't hurt to hear stuff from the Rockman X and ZX games. :D

362
Fan Creations / Re: Mega Man Rom Hack Music
« on: November 11, 2008, 03:51:48 AM »
Ooh! Awesome! I've been waiting for something like this to happen. Thanks.

363
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: November 11, 2008, 03:51:01 AM »
Full screen? I don't think that's possible. I know in that config program, you can have two other screen sizes. Nothing there with full screen mode as far as I can tell.

364
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: November 10, 2008, 03:40:47 AM »
Hello Earth people. I come in peace. By the way, you like my bitchin' jacket?

365
Forum Games / Re: Add a caption to the previous poster's avatar, ROUND TWO!
« on: November 10, 2008, 03:26:24 AM »
Why am I glowing pink?

366
Forum Games / Re: "What Are You Thinking Now?"
« on: November 10, 2008, 03:25:57 AM »
I should stop procrastinating right now and do my homework.

367
Fan Games / Re: Mod My Rockman! *Spoilers*
« on: November 10, 2008, 02:39:21 AM »
Here are videos of my mod:

http://www.youtube.com/watch?v=yHVfDrzb9sY
The Fury and the FOX crew later in the video

http://www.youtube.com/watch?v=iIXpXz_q0q8
Nel Zelpher replacing the Blues Shield

http://www.youtube.com/watch?v=i_DLBJPxxyM
Incomplete Falcon Armor (which has since been completed)

http://www.youtube.com/watch?v=7SPM-2ZfwrY
The Bass, I mean, the Boss shows up and wants to fight you (AKA Wily Stage 1 run).

http://www.youtube.com/watch?v=5CEpZ9Atacw
The first Maverick Hunter EVA Rockman 7 FC mod video (plus Young Ocelot)

http://www.youtube.com/watch?v=J_39691CIgY
http://www.youtube.com/watch?v=ATMUIlvvLUg
My old incomplete mods featuring Rockman Model a and the Blues mod.

368
Fan Creations / Re: Lizardcommando's Art Thread
« on: November 10, 2008, 02:26:24 AM »
Haha. Actually, it's Young Ocelot. Also, instead of just using the Blues Shield, you get to be Nel Zelpher equipped with the Blues shield and my crappy version of the Z-Buster (which the graphics have since been fixed). XD

369
News and Announcements / Re: Another RPM Revival~
« on: November 10, 2008, 01:34:30 AM »
Did anyone suggest reviving that "Mod my Rockman" thread yet? I want that to come back. There were some cool mods in that thread.

370
Fan Creations / Re: Lizardcommando's Art Thread
« on: November 10, 2008, 01:33:12 AM »
Heh. Thanks. If you thought seeing Cliff Fittir in the Rockman universe was cool, you should check this out:

http://www.youtube.com/watch?v=iIXpXz_q0q8

371
Original / Re: Remix of everyone's favorite Rockman BGM
« on: November 09, 2008, 11:42:32 PM »
That's was a pretty good remix. I liked it. :)

372
Off The Wall / Re: The Mystery of the Forum Users - Take 4
« on: November 09, 2008, 11:33:20 PM »
My screenname's Lizardcommando, but my real name is Cliff. I am still new to this community. Sooo, what's up guys.

373
Fan Creations / Lizardcommando's Art Thread
« on: November 09, 2008, 11:31:29 PM »
Hello everyone. So, I guess I'll start off by posting a link to my Youtube page.

http://www.youtube.com/user/lizardcommando

That's got some videos of my Doom mod in action, some videos of my old Wolfenstein 3D mod, some videos of my Rockman 7 Famicom remake mod in action, and two old Flash movies. Speaking of which:

http://www.geocities.com/lizardcgallery/artgallery.html

That's got some of my older Flash movies, there are a few video game parodies and a bunch of violent movies starring my Lizardcommando character.

And now here are some new sprites I made:







The first sprite sheet is of Cliff Fittir from Star Ocean 3. I just modified the Power Rockman sprites. It turned out ok. I don't plan on using it for anything though. I just did that for [parasitic bomb]s and giggles. The second sprite is for a game my friends and I are making. This big guy is called a Vanguarder Goliath. This was made from scratch and it took about two and a half hours to make. The Goliath's based off of those big jumpy guys from Rockman 5. The sprite animation is of my Maverick Hunter character using a beam saber. She's gonna be the main character for the game my friends and I are making (we'll be calling her something else). I probably should increase the range on that thing...

So what do you guys think?

Pages: 1 ... 13 14 15