Vieri GalestriderAge 21
Itís rude to ask a womanís weight.Backstory
Upon a distant continent where the skies are littered with stars and the earth is green and fertile, there rests a prospering kingdom, secluded from the prying eyes of the rest of the world. This land is known as Rino-Laska, The One World. In this country, there is no trade or exchange with the outside world. Its people know nothing of what lies outside its shores. There is no war, there is no illness, and there is no famine. This is because of an art lost to this planet. Magic.
Rino-Laska is governed by a single king, attended by a council of archmagi. This council maintain a number of enchantments on the earth that make the continent invisible to the outside world. All ships and aircraft pass through and around it without indication of it ever existing. The land remains rich no matter how much it is used. Their resources never dwindle. It is truly a paradise.
However, every heaven needs to have a hell. This magic is a farce, and the power of the archmagi is drawn from infernal machines who draw upon the resources of the earth. Every fifty years, an expedition is sent out to the outside world to collect parts for the machines. Upon return, they are slaughtered. There is little room for the risk of dissenters letting the common people know what lies beyond their homeland.
Vieri Galestrider, Knight-Captain of the Royal Peace Guard, was head of this most recent expedition. The youngest and brightest of the recruits in her earlier days, she climbed the ranks faster than any before her, and became the youngest to lead her kingís soldiers. The Peace Guard exists for the sole purpose of quelling dissent among the commoners and keeping the peace, so in a world where everyone is content, the prospect of a new experience delighted her.
The morning after her return from the world outside, she awoke, drugged and dazed, in a strange room she did not recognize. A hooded figure stood above her, casting some sort of spell. She felt heavy and drowsy. When she finally regained her senses, she realized she could not move parts of her body. When she spoke, the hooded figure revealed itself to be one of the archmagi.
This magician explained that she had been killed the evening before. The moment her people stepped foot on the docks, they were assaulted by the full force of the Peace Guard with the help of the archmagi. However, the eldest, the one standing before her, revealed that he too knew of the outside world, and longed for their borders to be opened. Thus when the chaos ended, he retrieved Vieriís corpse, and using arcane magics, he resurrected her. This was a different magic. One that was not given to him through the infernal machines. A true magic, lost to the world since ages before. One that had the potential to surpass anything the rest of the world had seen. This wizard had used this great magic to bring her to life, and to restore the limbs she had lost in the battle.
In the dead of the night, Vieri was placed on a raft, given three weeks worth of rations, and wished the best of luck. He asked one thing of her - to discover the origins of the infernal machines and bring the existence of Rino-Laska to light in the eyes of the rest of the world. A paradise that could bring retribution to whatever lie beyond.
Vieri is harsh, stern, and humorless. This comes as a result of her intensive training and the respect her rank demands. (Even if rank means very little outside her birth home.) She has little patience with other people and demands to be placed in a position of leadership at any given time. As a result, she also holds little respect for anyone who hasnít proven themselves in her eyes.
This demeanor may stem from trust issues brought on by her betrayal. Raised believing the world was a perfect place and humanity was kind without flaw, the brutal realities of the world may have stunted her ability to interact kindly with others. She is cold-hearted and merciless now, and must be actively restrained in situations where mercy is demanded.
Due to the scarring and disfigurement she received during the battle, and the fact two of her limbs (her left arm and right leg) are lost, she absolutely will not permit anyone to see her in anything less than full armor, and will probably kill anyone who does without question.Abilities
Knight-Captain - Given Vieri's previous position, her swordsmanship is unparalleled and her leadership skills are uncanny. She is not one you want to face one-on-one in a fight unless you have a death wish.
Enchanted Prosthetics - Her left arm and right leg have been replaced by magic-embued prosthetics that allow her full control and sensation as if her old limbs were still there. However, they are also still made of enchanted metals and thus can be used for offense and defense.Weaknesses
Lost Dexterity - Her prosthetic limbs aren't as agile as her original ones. She can't make fine movements with her fingers and she walks with the slightest limp. This also means she can't move as well as before in a fight, and she can't operate devices that need precise input very well.
Magic Interference - In addition to the range advantage magic provides against her, magic coming into contact with her prosthetics can cause her to lose control over them.Equipment
Single Broadsword - Every knight has to have their trusty blade.