Author Topic: Zero Escape: Zero Time Dilemma  (Read 1768 times)

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Offline Hypershell

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Zero Escape: Zero Time Dilemma
« on: May 21, 2016, 06:32:48 AM »
So, um....anyone looking forward to this one?



The bizarrely static expressions aside, I am excited.  Still have to play 999 (Junpei and Akane are back, though, for those who did), but I'm glad to see more Siggy and Phi.

And, of course...
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Offline Sakura Leic

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Re: Zero Escape: Zero Time Dilemma
« Reply #1 on: May 21, 2016, 06:36:55 AM »
I'm certainly interested though I haven't played the first 2 games, nor do I own them since I have a massive back log of games for the DS and 3DS.

Also you might want to look at this thread to fix your video.

http://forum.rockmanpm.com/index.php?topic=7437.0

Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #2 on: May 21, 2016, 07:09:01 AM »
Ahh, yeah, this topic right here?

And, of course...
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Offline Hypershell

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Re: Zero Escape: Zero Time Dilemma
« Reply #3 on: May 22, 2016, 04:40:11 AM »
I suppose it's easy for stuff to miscommunicate pre-release, but I was under the impression that the player could select one of three characters (one to each team).  Not as if that really rules out a fourth-wall-break, though, seeings how VLR already screwed with every other sense of reality imaginable.

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Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #4 on: July 04, 2016, 12:58:57 AM »


I'M SO HAPPY!!!!

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Offline Satoryu

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Re: Zero Escape: Zero Time Dilemma
« Reply #5 on: July 04, 2016, 02:30:36 AM »
Ooh man. That made my day.

Still waiting on my copy of ZTD. Amazon bungled that pretty bad.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #6 on: July 04, 2016, 02:40:38 AM »
Yeah man, same here. I'm getting really tired of waiting.

Did you order the watch edition? Because it seems people that ordered the standard game got their copy, but the watch editions are being delayed.

Offline ViperAcidZX

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Re: Zero Escape: Zero Time Dilemma
« Reply #7 on: July 04, 2016, 02:48:18 AM »
Dumb question, but which is platforms is 999 Remastered going to be on (I didn't want to spoil anything from the video)? And do I need to play VLR first before 999 to get the full exeperience?

Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #8 on: July 04, 2016, 03:49:31 AM »
Dumb question, but which is platforms is 999 Remastered going to be on (I didn't want to spoil anything from the video)? And do I need to play VLR first before 999 to get the full exeperience?

You should definitely play 999 first. It's not mandatory to do it in that order, but it is strongly recommended.

All we know right now regarding the 999 port is that it's heading to Steam. Other platforms haven't been announced yet.

Offline Satoryu

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Re: Zero Escape: Zero Time Dilemma
« Reply #9 on: July 04, 2016, 06:01:40 AM »
Yeah man, same here. I'm getting really tired of waiting.

Did you order the watch edition? Because it seems people that ordered the standard game got their copy, but the watch editions are being delayed.

Yes. The game hasn't even shipped yet.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Offline Hypershell

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Re: Zero Escape: Zero Time Dilemma
« Reply #10 on: July 04, 2016, 08:08:10 AM »
The remaster is sweet news.  I unfortunately did not get around to tracking down 999.  No fewer than three of its characters return in Virtue's Last Reward, but you're not supposed to know who two of them are until late in the game anyway, so I didn't feel particularly lost.  I would HIGHLY recommend playing VLR before Zero Time Dilemma, though, since the latter contains both extreme spoilers and a lot of inside references to the former.  999 may actually be more relevant to Zero Time Dilemma as well, seeings how Junpei and Akane are regulars, but having not played 999 I'm not totally sure.

I got the standard edition of Zero Time Dilemma for 3DS (it arrived late, so Amazon gave me a small account credit; ten bucks I think).  It was clearly not optimized for the system; no 3D effect even on a New XL.

The story is as batshit crazy as ever.  The characters are constantly being injected with memory loss drugs, so you experience the story in fragments that you select without knowing how they're connected until after the point.  Unlike VLR, there are no alternate solutions to the escape rooms.

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« Last Edit: July 09, 2016, 08:25:06 AM by Hypershell »

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Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #11 on: July 04, 2016, 08:52:26 AM »
Yeah, just play the games in release order.

Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #12 on: July 08, 2016, 08:50:03 PM »
Yes. The game hasn't even shipped yet.

Check your e-mail.

Amazon just sent me a delivery estimate of July 13th.

Offline Hypershell

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Re: Zero Escape: Zero Time Dilemma
« Reply #13 on: July 08, 2016, 11:30:52 PM »
Even though the escape rooms seem fairer (except the Rec Room, completely lost patience there, it was clearly designed for a higher screen/texture resolution than what the 3DS ended up with), I more or less hit a road block when it comes to unlocking story fragments.  This is the part of Zero Escape games that I hate; when you're stuck in story progression, you have no idea what timeline you should be looking at for your clue to proceed.

Of course, it could just be that not answering a timed question is itself a valid scenario. -AC

Aaanyway, that one out of the way, there's only so much left that I can do.

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Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #14 on: July 08, 2016, 11:47:09 PM »
Hm, I was worried about the screen resolution. For VLR, it was fine on 3DS, since it wasn't much of a downgrade from the Vita version.

Though for this game, it's remarkably clear that Steam/Vita is the intended way to play it.

Offline Hypershell

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Re: Zero Escape: Zero Time Dilemma
« Reply #15 on: July 09, 2016, 12:57:04 AM »
I'm going to guess Steam, since A. The Vita is half-dead, and B. Regardless of model quality, the animations look like something out of a flash or web browser game.  I get the distinct impression that they were working under a tight budget.



Early game bug/glitch PSA that I am trying to keep as spoiler-free as possible:
There are three "team death" scenes that the global flow chart places outside the actual timelines (why they are arranged that way, I have no idea, since they all very obviously belong in specific places in the timeline).  It is entirely possible for you to play the "decisions" to unlock all three scenes without actually viewing them.  In this case, the scene appears in its designated spot outside of the flow chart, but is darkened.  You CANNOT access a darkened death scene from the Global Flow Chart, you must replay the relevant decisions to trigger the scene again.  If you don't view them all, there are other scenes that will remain locked indefinitely.

This happened to me with Q-Team's death scene.  I had to replay both of the relevant scenes to finally view it and unlock another C-Team fragment.



EDITS: I said it for VLR, and I'll say it again:  Game cleared, mind [tornado fang]'d.

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Offline Satoryu

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Re: Zero Escape: Zero Time Dilemma
« Reply #16 on: July 09, 2016, 07:42:07 AM »
Check your e-mail.

Amazon just sent me a delivery estimate of July 13th.

Yeah I just got an email. Delivery eta next week.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Offline Satoryu

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Re: Zero Escape: Zero Time Dilemma
« Reply #17 on: July 15, 2016, 03:29:15 AM »
Got the game today. Beat my first puzzle level. Game definitely does seem more talky than before.

Shelly: I wouldn't call it a glitch. It's just a clumsy way of programming it. The game remembers the last choice you made for each side and gives you the corresponding outcome. You have to manually make each choice, not just watch the resulting cutscene. At least you can fast forward the dialogue.

I ended up getting all those outcomes before proceeding. It gives you so many options, I'm not sure how I want to proceed with the narrative. It's going to be really confusing.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Offline Hypershell

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Re: Zero Escape: Zero Time Dilemma
« Reply #18 on: July 18, 2016, 05:07:28 AM »
For as confusing as it looks at the start, the global flow does make it clear as you start to play through more scenes.  Also, most of the locks kinda unravel in one big sequence once you've done everything else, I just got socked by missing Q's team-death scene SOMEHOW (and I assure you I did select every possible choice well beforehand).

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Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #19 on: July 18, 2016, 05:26:06 AM »
I definitely appreciate the creativity of piecing the story together as you play, but I'd rather have it progress chronologically, if I were given the choice.

Uchi likes to use system gimmicks to his advantage when crafting a story, or just general trolling

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But wow, he was completely wrong when he claimed ZTD would be a great starting point for newcomers. It barely explains anyone's connection in the beginning. Just vague little plot points.

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Re: Zero Escape: Zero Time Dilemma
« Reply #20 on: July 21, 2016, 03:29:46 AM »
I only have a few fragments left, so I've hit a lot of the juicy bits now. Two twists really resonated with me. One is very similar to one in Danganronpa 2, which meant I possibly should've seen it coming, but its impact is still powerful. The other twist just solidifies that D Team is the best.

I found quite a few of the puzzles so far to be pretty easy. One is probably brutal if you don't know math. I only got walled on two parts of Control, and they were both for dumb reasons on my part. I regrettably had to look up the answer for one, and yeah it was something I should've been able to figure out.

What happens in Vegas stays on Youtube. I also stream on Twitch from time to time.

Offline Hypershell

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Re: Zero Escape: Zero Time Dilemma
« Reply #21 on: July 26, 2016, 07:14:53 PM »
Like I said, my main wall was the game room.  There's a hint of "odds" that you'd THINK refers to the odd bet option on the roulette wheel, but it doesn't, it refers to the barely-visible (at least on 3DS, I don't know if the Steam/Vita textures are better) odds disclaimer on the slot machine.  The transporter room wasn't exactly friendly, either, but I did manage.

But wow, he was completely wrong when he claimed ZTD would be a great starting point for newcomers. It barely explains anyone's connection in the beginning. Just vague little plot points.
As someone who jumped in at VLR and missed 999, I kinda have one foot in both camps.  I see it as this: The team leaders in ZTD are all newbies.  If you're unfamiliar with the past titles, then you as a player relate better to Carlos and Diana (Q Team is all newbies so it makes no difference in their case).  If you are a veteran, then your focus shifts to the recurring characters, and Carlos and Diana are basically filler characters until they themselves get up to speed.

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Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #22 on: July 27, 2016, 07:23:54 AM »
Uchi did it again.

Just like with VLR, the truth was right in front of our eyes.


And I'm sure there's even more clues elsewhere.

So anyway, I finished the game. It... wasn't worth the hype, but regardless, I'm glad we got a conclusion to the series, even if it was underwhelming.

I need some time to conduct my thoughts more thoroughly, and then I will delve into the pros and cons.

Offline Phi

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Re: Zero Escape: Zero Time Dilemma
« Reply #23 on: September 04, 2016, 07:16:16 AM »
Right. Where to begin?

Well, let's start with the blaring question:

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As for the praise-worthy notes: Everything involving D Team. And Carlos, I guess.

Phi christening herself as "Boss Phi", since she's undisputed best girl. Sigma's good ol' banter with her returns, Diana being the total sweetheart of the group, along with an emotional performance from her in the D Team ending. Just playing their fragments was a blast.

Uchi was able to implement philosophical terms in this game that he couldn't in 999 and VLR, so that was interesting. Most of the music was the same, although they work appropriately when used.

That's... basically it.

Overall, about a 7.5/10.

Not the masterpiece VLR's Another End promised us.

Offline Hypershell

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Re: Zero Escape: Zero Time Dilemma
« Reply #24 on: September 10, 2016, 07:29:06 AM »
While I loved the game in general I didn't appreciate their attempt to dive into the moral dilemmas of SHIFTing.  Like, the very nature of how one figures it out means they've already jumped off that particular bridge. 

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