Author Topic: Metaloid:Origin [Need green light support]  (Read 3523 times)

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Offline TGHoly

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Re: Metaloid:Origin [Demo Release!]
« Reply #50 on: September 29, 2015, 06:18:49 PM »
Thank you for add up. This's all info we earn and it alot lol. XD

Quote
[Glitch]
- Olympion bullet damage player when he shoot at collision.
- Zeta Image_Speed slow down after activate Thunder wall
- Neva Mega Cannon Beam dissapear when collide to enemy missile. [not in Demo]
- If player disable SFX in game and turn it on again level music will start along with main theme in same time.
- In Elevator Room of Ice Level player can get crush with Elevator if using special power. IMO we should change design of this room and keep this idea for other level.
- Death menu selection is confusion if player use keyboard to choose.
- Player can perform collision glitch allow them to bypass collision this can perform easy by erika flame kick at close range to collision and turn back when bounce off.
- Boss some time also stuck with collision and unable to move.
- If I jumped right at the edge of a platform while sprinting I would lose all speed and a few times this got me killed. I tried to replicate this and it happened consistently but only when doing it at the end of any platform.
- Mystic bug where player just die if they pause the game with enemy insid area too long.
- Sometime Erika die by using rolling flame collide to the crate.
- Menu bug when player open menu then switch between window/fullscreen and try to press ESC. this bug cause Option menu stuck on gameplay screen and unable to close down
- Zeta Flak Gun seem to work incorrect specialize when you shoot enemy enemy from close range it deal very low damage to target. currently it work best at Med range.
- Enemy Ai mess up after player resume the game from pause menu. [such as enemy that not support to fall from edge platform fall from it]
- Floating ladder push out player if they try to jump over it top while go up.

[Improvement need]
- Ice Mini Boss should expose his weak point little longer or Open shell animation should be run faster give more time to attack him. also his freeze range should be 1/3 shorter and see end range clearer.
- Zeta Thunder should be able to pirce enemy missile.
- Player should able to break from freeze status by press <----> fast enough.
- While player press Up/Down hey can be able to move camera and see area over/below them camera will move back to player once they release up/down button.
- I need to change color on some Spike in Ice level and give more animation for freeze trap
- Spray from freeze trap should be able to recognize range more clear.
- Shoot point of flak gun should be little closer to player.
- Bomber should away fly patrol left-right at position if player didn't come inside his engage range.
- Bomber carpet bomb should be able to kill off by player weapons
- Add "Restart" button before Exit button to Restart player at beginning of level without cost any Gem/Gear.
- For PC [only] Allow player to hold "Shift+Move" for sprint. [try to check it carefully make sure this input not conflict to --> --> key]
- Decrease duration of Neva Mega cannon power but increase damage output vs boss fo little = Neva Mega Cannon last shorter for little.
- Remove barrier from Ice boss while normal stand and give him while moving. since it's confuse player and make it not clear when they can attack him.
- We might consider to switch resolution from 480*320 which is base from out date Iphone 3G to 480*270 since it have more standard seem to have more support from many device without need of optimize. all we need to do just rework on game menu and UI. while keep map size and every thing in game the same.
- After Mini-Boss die Boss music should fade out and replace with Stage music.

Offline ViperAcidZX

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Re: Metaloid:Origin [Demo Release!]
« Reply #51 on: September 29, 2015, 06:28:54 PM »
I have a few other things to add.

- Some of the spikes in Stage 2 blended to well with their environment which led to some cheap deaths.
- Having to let go of the D-pad/analog stick and put it at neutral position to do Erika's blaze kick in mid-air really breaks to the flow of momentum and speed.

Offline TGHoly

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Re: Metaloid:Origin [Demo Release!]
« Reply #52 on: September 29, 2015, 06:33:43 PM »
I have a few other things to add.

- Some of the spikes in Stage 2 blended to well with their environment which led to some cheap deaths.
- Having to let go of the D-pad/analog stick and put it at neutral position to do Erika's blaze kick in mid-air really breaks to the flow of momentum and speed.

yeah I need to do something with Pit and Spike to make player easier to recognize.

Offline Just fuck my shit up

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Re: Metaloid:Origin [Demo Release!]
« Reply #53 on: September 29, 2015, 07:30:15 PM »
Sometimes I look at the long list of glitches and get annoyed, but then I realize this is super early into development and that making a game isn't all that easy.

I'm proud of you guys for staying on top of this. Don't get discouraged by the work ahead!

I love you almost as much as I love booty parades.

Offline TGHoly

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Re: Metaloid:Origin [Need greenlight Support]
« Reply #54 on: February 15, 2017, 05:23:48 PM »
Support us Here http://steamcommunity.com/games/467850/announcements/detail/514937393206447292

It's been year since the last reply, Finally we put Metaloid:Origin to greenlight and we come here to ask for your support.

Since up coming change of greenlight we not deny if our greenlight info feel quite rush but we need toact now or never which force to greenlight it before we really ready and hopefully you will help us bring "Metaloid Origin" to the store and help us improve the game!

Thank you

----------- Some info about Metaloid Origin -------------------