Can you elaborate on this? What animations specifically look off?
Since you changed Rock's idle, the animations that flow from it should
follow suit with equal detail - but they don't. Most egregious are his normal shooting, the jump, and run.
-Shooting lacks motion, retracting only the buster arm by a pixel.
-Jumping stretches the arms excessively in an attempt to improve proportions, while neglecting to update to a more realistic pose.
-Running is too restrained. Similar to the jump animation, it attempts greater realism in proportion but not in pose. Please consider referencing the walk cycles from R7, R8 or Battle and Fighters.
Don't get me wrong. I'm all for people redrawing the character sprites, it's a good effort, just needs some more work.