I have mixed feelings about wallclimbing. Obviously, having played Mega Man for so long, it's second nature for me to do it. But wallclimbing, while a useful mechanic to allow more vertical scaling in stage design, is just extremely unintuitive, and I feel really only caters exclusively to Mega Man vets. It's not like everyone played the intro stage of MMX.
2D Metroid has walljumping, but it's never required and only seen as an advance technique that eventually becomes superseded by Space Jump (unless you're speedrunning). Fusion, Zero Mission, and even MN9 all use edgegrabbing. Contra and Strider uses wallclinging, which albeit more limited in control, at least makes sense.
First off, I'm not even sure why he used the word "patronizing".
Probably not the best usage of the word since the context is usually with parent & child, but I was using it as:
"to behave or treat in a condescending way"
I just thought the "laughing" thing was unnecessary and simply wrote just to ridicule me. Next time, I'll use PMs rather than being openly confrontational about it.
And no, I'm not new to the internet.