Author Topic: Mighty No. 9  (Read 97754 times)

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Offline Reaperoid

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Re: Mighty No. 9
« Reply #1800 on: December 15, 2016, 10:55:57 AM »
Physical rewards, it depends, from what i see around the place. Shirts and plushes yes, boxes and USBs no.

3ds and Vita are probably MIA, there's no official word on them aside from the announcement that the porting developer changed.
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Offline ViperAcidZX

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Re: Mighty No. 9
« Reply #1801 on: December 15, 2016, 04:38:00 PM »
And they still haven't bothered getting those 3DS or Vita versions done have they.
Last I heard the handheld ports are being worked on by another developer similar to what happened with the Mac and Linux versions.

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Offline Ammy

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Re: Mighty No. 9
« Reply #1802 on: December 15, 2016, 07:33:50 PM »
I'm still entirely disinterested in MN9 and I pray that Comcept gets the eventual sequel actually right.

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Offline Treleus

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Re: Mighty No. 9
« Reply #1803 on: December 15, 2016, 08:45:24 PM »
How would a sequel improve on the original? The game itself seems alright.

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Offline Satoryu

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Re: Mighty No. 9
« Reply #1804 on: December 15, 2016, 10:30:13 PM »
There's always room to improve. The core gameplay is solid, it could just use a couple refinements. Much like how Mega Man 2 fixed some of the issues the first game had.

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Offline Police Girl

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Re: Mighty No. 9
« Reply #1805 on: December 15, 2016, 11:11:27 PM »
There's always room to improve. The core gameplay is solid, it could just use a couple refinements. Much like how Mega Man 2 fixed some of the issues the first game had.

And then MM3 took what MM2 did and perfected it.

So really Mighty no 9 Part 3 is the one we need to wait for.

Offline Sakura Leic

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Re: Mighty No. 9
« Reply #1806 on: December 15, 2016, 11:16:21 PM »
Let's hope MN9 Part 3 doesn't add unnecessary 2nd Fortresses and Doc Robots to artificially extend gameplay. XD

Offline Reaperoid

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Re: Mighty No. 9
« Reply #1807 on: December 15, 2016, 11:17:45 PM »
Ugh, the Doc Gemini section...
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Offline Sakura Leic

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Re: Mighty No. 9
« Reply #1808 on: December 15, 2016, 11:25:21 PM »
I mean I do think 3 is the best of the Classic games but the Doc Robot stages were so unnecessary even for a fake finale game. 

Offline Ammy

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Re: Mighty No. 9
« Reply #1809 on: December 16, 2016, 02:49:22 AM »
MM3 was perfect shh shh </3

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Offline Flame

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Re: Mighty No. 9
« Reply #1810 on: January 11, 2017, 01:53:22 AM »
At this point I dont even care about the remaining physical rewards anymore... I think I'm still owed a box? I can't be bothered to check. I know I got the shirt already.
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Offline Reaperoid

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Re: Mighty No. 9
« Reply #1811 on: July 26, 2017, 02:01:55 AM »
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Offline OBJECTION MAN

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Re: Mighty No. 9
« Reply #1812 on: July 29, 2017, 05:39:20 AM »
It just can't help but to continue. [tornado fang]ing up is now their tradition. They can't break the habit!

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Offline Mirby

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Re: Mighty No. 9
« Reply #1813 on: July 29, 2017, 10:25:14 PM »
There already is a MN9 sequel, it's called Mighty Gunvolt Burst and it's actually good.

But now there's an issue with the 3DS version of that and not being able to update it? Not sure if that's been resolved but without the update you can't get the free Ekoro DLC that's being offered for it lol. MN9 just taints what it touches it seems
OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
If that counts as a hint then a truck crashing through your wall counts as subtle.

Offline Reaperoid

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Re: Mighty No. 9
« Reply #1814 on: July 30, 2017, 03:01:19 AM »
3ds version is held back a bit in general, too. Lack of dowsing is a bummer. Also don't use rapid fire, short range diffusion shots on the final boss, it crashes the game.
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Offline Hypershell

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Re: Mighty No. 9
« Reply #1815 on: August 01, 2017, 08:26:26 AM »
Lack of dowsing is a bummer.
Really?  If it's otherwise the same as the Switch, the game has no visual cues to a lot of its secrets.  I somehow missed the dowsing upgrade at first and it really holds you back.

It just can't help but to continue. [tornado fang]ing up is now their tradition. They can't break the habit!
Boxes with manuals that don't fit in them.  The fact that the franchise is handled by people who literally cannot measure paper pretty much sums everything up.

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Offline Reaperoid

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Re: Mighty No. 9
« Reply #1816 on: August 01, 2017, 08:53:10 AM »
Really?  If it's otherwise the same as the Switch, the game has no visual cues to a lot of its secrets.  I somehow missed the dowsing upgrade at first and it really holds you back.
No actual Dowsing part on 3DS, only the audio cue of destroyable walls, unfortunately
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Offline Mirby

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Re: Mighty No. 9
« Reply #1817 on: August 02, 2017, 07:26:53 AM »
Honestly I feel like the dowsing isn't as necessary since you can just shoot suspicious walls and find the items. I had no issue finding the secret rooms on 3DS without the dowsing feature, actually. The level design and layouts are solid enough to give hints on where to look, imo.
OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
If that counts as a hint then a truck crashing through your wall counts as subtle.

Offline Reaperoid

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Re: Mighty No. 9
« Reply #1818 on: August 02, 2017, 09:49:39 AM »
I don't want to go shooting every single wall until one goes ping, though, hahaha
I guess all I can really say is it isn't exactly what I'd expect out of a $4.4M game

It doesn't even have mouth animations

Offline Sakura Leic

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Re: Mighty No. 9
« Reply #1819 on: August 02, 2017, 08:01:03 PM »
Well I guess it's better than poking the walls with a sword like in 2D Zeldas.

Offline Mirby

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Re: Mighty No. 9
« Reply #1820 on: August 05, 2017, 03:18:12 AM »
It's not like the stages are that long, honestly. And it's quite obvious that a stage won't lead to a secret room if you just came up or were on the other side of it lol. And most of them seem to be ones you can basically walk in, similar to walls that would hide wall chicken in Castlevania, so with that in mind it doesn't seem that hard to find them lol. Not for me at least.

Anyways the  3DS v1.1 patch for it has finally come out in NA, a week late, and as such Inti extended the free period for Ekoro (for 3DS in NA only) for an extra week.
OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
If that counts as a hint then a truck crashing through your wall counts as subtle.