Author Topic: Mega Man Eternal  (Read 9552 times)

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Offline thefallenalchemist

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Re: Mega Man Eternal
« Reply #25 on: July 26, 2013, 02:11:52 AM »
Don't understand why Wily would need Rush, he built Treble. But maybe he's going somewhere with it? I dunno... (scratches head.)

Offline Police Girl

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Re: Mega Man Eternal
« Reply #26 on: July 26, 2013, 06:35:28 PM »
Sounds like Megaman 7 more than RnF.

I think he means in the sense of the "Mega Data" being like the CD gallery from RnF.

Offline thefallenalchemist

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Re: Mega Man Eternal
« Reply #27 on: July 26, 2013, 10:43:38 PM »
I'm just kind of curious what he would do with that data. Most of it is just old data from robots that he's already built. But you never know, there might be some interesting data there. But maybe (and don't scold me, this is just an idea) it would be interesting to have an MM and MMX crossover game. I'd like to see how the original Megaman would fare against X. He'd probably get slaughtered; but it would still be interesting.

The only thing I hope that doesn't get put into these fan-titles is "Bass X, and Protoman X" and "Robot Master X." That got done a lot in the past, by game-creators back in the CNC/KNP days. Of course, you can beat me, since I created the first Megaman X/Sonic the Hedgehog crossover game when I was 16. You might find the thing around the internet somewhere, but I doubt anyone still has it, due to the "voice-acting" I used.

I think it was called "Megaman Power Battles PC."

But you know what? I actually finished it, which is an accomplishment... I guess. It's been so long that the game doesn't even exist online. Including the other one I finished and forgot the name of. Yeah, it's been that long. At any rate, I just hope that stuff like this doesn't happen again.

Offline OBJECTION MAN

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Re: Mega Man Eternal
« Reply #28 on: July 26, 2013, 11:12:11 PM »
Does that mean no Rush abilities? :(

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Offline thefallenalchemist

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Re: Mega Man Eternal
« Reply #29 on: July 27, 2013, 03:25:11 AM »
Might make for a more interesting experience. Maybe he is doing away with Rush abilities and utilizing a new upgrade system. Metroid-style high jump boots, anyone?

Offline megamad

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Re: Mega Man Eternal
« Reply #30 on: March 24, 2014, 05:00:33 PM »
megaman eternal stinks!

Offline Threxx

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Re: Mega Man Eternal
« Reply #31 on: March 25, 2014, 09:32:28 PM »
megaman eternal stinks!

I bet you judged this game because it doesn't look as flashy as Mega Man Unlimited? News flash buster, that game has some of the worst level design in a Mega Man game, no matter how good it looks.

Let's not judge books by their covers.
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Online Blue Valkyrie

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Re: Mega Man Eternal
« Reply #32 on: March 26, 2014, 02:58:57 AM »
When did he mention mega man unlimited, also old topic much guys? 

Offline Sakura Leic

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Re: Mega Man Eternal
« Reply #33 on: March 26, 2014, 03:02:18 AM »
In the Megaman Unlimited thread, not that it matters since the person who's making Megaman Eternal is never coming back because he thinks we're imbeciles.

Offline Cherrykorock

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Re: Mega Man Eternal
« Reply #34 on: March 26, 2014, 03:12:04 AM »
oh yeah! I remember that hahaha. He even posted a blog about it somewhere saying he put us all in our places. Lol that guy was funny. and yes, this topic is way old and seeing as he's never coming back it should probably just be locked now.