Author Topic: Mega Man VR  (Read 9345 times)

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Offline Apollo

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Mega Man VR
« on: March 31, 2013, 07:24:39 PM »
"IN THE YEAR 20XX . . ."

"A NEW COMPANY, 'VENTUS ROBOTICS',  HAS DEVELOPED AN EXCITING AI UPGRADE, WHICH ALLOWS ROBOTS TO NOT ONLY THINK AND FEEL, AS BEFORE, BUT NOW TO BECOME SELF-AWARE."

"THEY ARE CLOSER TO HUMAN BEINGS THAN EVER . . ."




SOUNDTRACK PREVIEWS:

https://soundcloud.com/dreieckmann/mega-man-vr-title-2a03
https://soundcloud.com/dreieckmann/mega-man-vr-menu-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-sound-man-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-flare-woman-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-bandit-man-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-sabre-man-2a03
https://soundcloud.com/dreieckmann/mega-man-vr-weapon-get-2a03
https://soundcloud.com/lumpyspaceknight/mega-man-vr-unknown
https://soundcloud.com/dreieckmann/mega-man-vr-wily-stage-3-4

All music and sound is being produced in the latest version of FamiTracker, Ricoh 2A03, 60 Hz.

The engine is being developed in C++, and the library is SFML.

EXTRA
« Last Edit: April 02, 2013, 06:35:39 AM by Apollo »

Offline VixyNyan

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Re: Mega Man VR
« Reply #1 on: March 31, 2013, 07:50:08 PM »
I remember this being posted on 4chan a couple of times. I love the music and the famitracker-tastic quality!

Keep up the good work. ^^b
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Offline Raging-Banebou

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Re: Mega Man VR
« Reply #2 on: April 01, 2013, 11:44:00 PM »
Regarding Mega Man VR, I just want to say that I absolutely LOVE the music and the famitracker-esque quality!

Also, I remember seeing pics of Wire Man and Flare Woman on Tegaki, too.


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Offline Scherzo

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Re: Mega Man VR
« Reply #3 on: April 04, 2013, 06:27:24 PM »
I also remember seeing these threads on the new 4chan board; shame about what happened in the last one.

I have to say, this looks very interesting. The final RM choices are pretty solid (so glad Meteor Man got in). The tracks are DEFINITE winners, kudos to your musicians. Bandit Man and Flare Woman are especially catchy, and they all definitely have the classic Megaman sound to them (with the only exception being maybe the beginning part of Sabre Man's theme, but at 20 seconds it kicks in and I still find myself humming the first part regardless).

All in all, I'm looking forward to seeing where this goes.
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Offline Chivelfeyr

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Re: Mega Man VR
« Reply #4 on: April 04, 2013, 09:50:40 PM »
I love the Dr. Wily Track. Good job on that one. :)

It actually sounds similar to the style of Splash Woman's stage from Mega Man 9 with a Dr. Wily style feel to it.

Offline RetroRespecter

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Re: Mega Man VR
« Reply #5 on: April 04, 2013, 10:37:23 PM »
This game's music is good and so is the concept, but what about Mega Man? What are his abilities in this game?

Offline Apollo

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Re: Mega Man VR
« Reply #6 on: April 05, 2013, 05:51:29 AM »
What about Mega Man? What are his abilities in this game?

Mega Man can jump and shoot (as per usual), but can also slide and charge.

All RM weapons will have a secondary use, as, for example, Concrete Shot and Wheel Cutter did in MM9 and MM10, respectively.
« Last Edit: April 09, 2013, 02:00:20 AM by Apollo »

Offline Ruri

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Re: Mega Man VR
« Reply #7 on: April 05, 2013, 05:58:39 AM »
Another Mega Man fangame that shows absolutely no gameplay and probably never will.

How exciting.

Offline Apollo

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Re: Mega Man VR
« Reply #8 on: April 05, 2013, 06:24:41 AM »
Another Mega Man fangame that shows absolutely no gameplay and probably never will.

How exciting.

We have a working engine.

Offline Ruri

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Re: Mega Man VR
« Reply #9 on: April 05, 2013, 06:29:10 AM »
We have a working engine.

So do a great deal of many said games.

Offline Cherrykorock

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Re: Mega Man VR
« Reply #10 on: April 05, 2013, 05:49:11 PM »
The music has that mm6 feel to it. Awesome. =]

Offline Apollo

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Re: Mega Man VR
« Reply #11 on: April 17, 2013, 08:29:51 PM »
ATTENTION!

All further updates on Mega Man VR and future projects can be found here.
« Last Edit: April 21, 2013, 03:56:00 AM by Apollo »

Offline Police Girl

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Re: Mega Man VR
« Reply #12 on: April 17, 2013, 10:58:40 PM »
So, you're saying that if people who care about this who don't come on between now and 1PM tomorrow to bookmark your tumblr (ugh) they won't be able to easily find it?

Brilliant. Simply [tornado fang]ing brilliant. Another "Fan-game creator" who does nothing but advertise their Classic 8-bit style game that will never take off, with no updates, and no contribution to the community otherwise.

Why even bother deleting the thread? There are plenty who came before you who did the same thing and their dead projects are all still there for the world to see.

Offline The Great Gonzo

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Re: Mega Man VR
« Reply #13 on: April 18, 2013, 12:10:44 AM »
Yeah, I would recommend leaving this thread where it is so people can grab the Tumblr link; deleting it doesn't serve much purpose.

Offline Apollo

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Re: Mega Man VR
« Reply #14 on: April 21, 2013, 03:15:33 AM »
Ahem.



Special thanks go out to Ruri and RMZX Harmony, my two favourite whiny bitches in all of Rockman PM.

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Re: Mega Man VR
« Reply #15 on: April 21, 2013, 03:17:52 AM »
Special thanks go out to Ruri and RMZX Harmony, my two favourite whiny bitches in all of Rockman PM.

How sweet of you to say that.

Offline VixyNyan

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Re: Mega Man VR
« Reply #16 on: April 21, 2013, 03:37:59 AM »
Funny ending. XD
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Re: Mega Man VR
« Reply #17 on: April 21, 2013, 03:47:47 AM »

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Re: Mega Man VR
« Reply #18 on: April 21, 2013, 03:48:42 AM »
So is that little level editing thing in the end going to be in the release version? That'd be cool as HELL for a sandbox mode.

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Offline Apollo

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Re: Mega Man VR
« Reply #19 on: April 21, 2013, 03:55:21 AM »
So is that little level editing thing in the end going to be in the release version? That'd be cool as HELL for a sandbox mode.

Yes. There will be a Construction Mode la MMPU.