[ OK PAUSE ! OOC FOR THE REST OF THIS POST ]
Ok Quick. I apologize for de-railing this, and I haven't had time to read through everything just yet, but it appears you are making a few mistakes.
Also please read this post as if it was said in the nicest most soothing voice. I really have no clue how to type this without sounding like a jerk.
#1 You've been adding up the Yang results, and the Yin results. It doesn't work that way. The numbers don't mean anything other than to tell you whether you had a success or not. The reason for this is that it encourages people to use more actions. The number of actions and the trait chosen should be largely determine your likelihood of successfully moving the scene.
You compare the numbers you roll against the stat you are rolling. You get successes by rolling that stat or UNDER.
So if I roll against Sniper, my stat is a 5. Any rolls that hit 5 or under are considered a success. You count the number of successful die rolls. So earlier I had a 5 and a 4. You said that reduced the mook level by 9. That is incorrect. It only reduces the mook level by 2. Because I had 2 successes.
This works the same with Yin. Anything under my stat is a success. I need at least one success to defend the scene's attack of 1. If the number of successes are under the number of the scene's attack, we lose a chi.
I hope this makes sense.
So, I'm not going to make us redo that scene or anything, but here's a quick break - down of what should've happened based on the rolls, as an example.
For Wily we had
Yang : 4 , 4 , 3 against a 5. All 3 rolls are less than or equal to 5 so that makes 3 successes. That reduced the mook rating by 3.
Yin : 1 - also against a 5. That's easily less than or equal to 5 so that makes one success. That means Wily defended against the mook attack of 1, so no chi loss.
#2 You said that the description of how the mooks look is entirely up to the player. This is not entirely correct. Their basic look is up to the DM. You need to provide the players with story cues. We can add some details, like the mook was a fat guy, or a tall guy, or had a scar on his face or was weilding a thermal detonator / etc, but you need to remember to stop any of us with a veto if our details are not plausible with the theme of the scenario. Also, feel free to interject details in between our posts if you'd like, especially if the players seem to be having trouble getting started. For example, when the other characters were being described as waiting for the mooks, you could've described some mooks dropping down behind us, or preparing to aim at us. You can do this as long as it is not directly conflicting with things we've already stated, that you did not veto. Once something is stated, its done, unless you the DM veto it. This may mean backing things up or changing some narratives if you didn't catch in until late, but we'll get the hang of this eventually, and vetos won't happen as often. Furthermore, the players can suggest a veto at any time (which should tell the players to stop the action.) But the DM has to approve. The DM has full power to veto anything with or without suggestions from the player.
#3 This part seemed fine, but remember, you determine the final stat being used for the rolls. So I can say I'm using sniper, but if I never shoot at anything, or my shooting is clearly being undermined by another thematic stat, say I shoot a guy then describe my next 3 actions hacking into a system (Droid Brain) then you gotta check me on that.
#4 give us some time to narrate what we are doing in between scenes, instead of just thrusting us into the next wave. We do need to narrate the character's rp-ing during downtime, but we don't have to roll against anything, unless we're trying to do something fairly challenging, like trying to pick a lock or whatever. At which point its a scab roll. So after the sewer battle, I would've let us narrate where we were going, and yadda yadda. Like since 4-LOM has schematics of the sewer, he should've been able to determine where they should go next, and vetoes still apply in these scenes as well.
Aside from that, I think people are doing alright. We'll get the hang of this eventually. I'm new to this too, so feel free to challenge me on any of the above statements.