Author Topic: Wushu Campaign! Index in first post. Signups closed. GAME UNDERWAY!  (Read 6243 times)

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Offline Quickman

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Welcome to Wushu!  This has been discussed in various other topics, and after some planning, it's finally getting off the ground!  So, we're kicking it off with the rules and character signups for your first learn-as-you-play campaign!  Oh my god, exclamatory sentences are awesome, I can't stop using them!

INDEX

This is going to be a long introductory post, as this is RPM's first Wushu campaign.  Thus, everything needs to be explained, and I will attempt to be as concise as possible.  So, here's the golden rules of Wushu, the ancient art of roleplaying:
(click to show/hide)

CORE MECHANICS
More rules!  This is going to be long.
(click to show/hide)

CHARACTER CREATION
(click to show/hide)

Time limit
Players will have twenty-four (24) hours to submit a narrative during their turn.  After that point, if the player has not submitted a narrative, the DM will commandeer that player's character for that turn.  This time limit is mainly to keep the game moving along.

Discussion
So, there you have it!  That's the basics of Wushu.  Ringman and I will DM the play-as-you-learn game, and we have pre-built character sheets already.  There will be a period of signups, which I may start either later this weekend, or wait until Monday.  But, until then... after you slogged through the tl;dr, you guys up for Wushu? :D
« Last Edit: May 29, 2015, 04:25:29 AM by Quickman »

Offline Dr. Wily II

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #1 on: February 23, 2013, 09:33:26 AM »
Oh my god, you sure weren't kidding about all that detailing. XD

I think I'mma need more time to digest the details, I'll get back to you. XD

I'm watching you all. Always watching.

Offline Quickman

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #2 on: February 23, 2013, 09:45:14 AM »
They may look confusing, but once you get into the gameplay, it's really not that hard of a system to get accustomed to.  Particularly if the DM is handling all of the dice rolls.  It's basically playing Pretend with rules and dice.  Really.  That's what it amounts to.

Online Mr. Haxwell

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #3 on: February 23, 2013, 04:40:19 PM »
Damn, I'm eager to join, but like Wily, taking in all that, is going to take time getting used to.

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #4 on: February 23, 2013, 05:35:23 PM »
I'm up for it. There's a few things I'm not 100% sure about, but I figure I'd pick it up quickly enough.

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #5 on: February 24, 2013, 06:54:23 AM »
Okay, well Ringman and I did a play test this evening to hammer out the rules a bit more, as they still confused us (well, they still confused me).  I may redo the first post at a later date, but here's the skinny on the dice rolls and Threat Rating.

On your turn, you are attacking the scene and the scene is attacking you with the power of 1.  Let's say you roll against Trait 2, which has a rating of 4.  You divide your pool to three Yang dice and two Yin dice.  The results are as follows:

Yang: 3,2,2
Yin: 1,5

You have three Yang successes and one Yin success.  You have attacked the scene three times (Yang), and defended against the scene's attack (Yin).  You therefore reduce the Threat Rating by 3, and you don't lose any Chi.

On each turn, the scene is always attacking you with a rating of one die.  You should reasonably have at least one Yin die to defend yourself against the scene.  Let's see the above rolls again with different results:

Yang: 1,4,6
Yin: 5,6

You rolled against a 4 and attacked the scene with three dice, but only with two successes.  You reduce the Threat Rating by 2.  But, wait!  You did not roll any successes against the scene's attack!  Thus, you lose one point of Chi.  

Let's see the scenario a third time with the same pool of Yin and Yang dice:

Yang: 5,6,5
Yin: 3,4

You rolled against a four and had no successes.  Thus, you do not advance the scene or lower the Threat Rating.  However, you did roll two successes for your Yin dice.  Thus, you easily defend yourself from the scene's attack and get to keep your Chi.

The rolls are about advancing the scene.  Yang advances the scene, as you attack the scene and lower the Threat Rating.  Yin defends yourself from the scene's attack on you (metaphorical attack, it doesn't actually do anything).  The scene is always threatening you with a rating of 1.  Your Yin dice defend that attack, should you roll a success.

Here's a sample of play:

DM: You guys find yourself overlooking the compound.  The rocky outcropping can be climbed, but there is also a path that winds down to the base.  There are guards milling about.  This scene has a Threat Rating of 10.

Player: All right, I'm using the Bounty Hunter trait.  Anyway, so Dengar hefts his blaster up to aim and picks off a guard in the distance.  The other guards notice that their comrade had fallen, so they start looking around for where the shot came from.  Dengar uses this distraction to pick off two more guards before someone points at the cliff.  A blaster bolt hits the rocks near where Dengar is crouching. "Uh oh...  Think we been spotted..."

DM: You're rolling against a three...  Two Yang, plus one Yin.  That's two ones and a four.  You lower the Threat Rating by two and advance the scene.

Player2: Okay, I'm using Toolbox for this one.  Fett shakes his head at Dengar's stupidity because he blew their cover.  So Fett takes out a small rocket-propelled smoke grenade and slips down into the winding path.  Hiding behind an outcropping, he fires the grenade down into a parked open-top speeder.  The grenade smokes and it billows out of the speeder, and the guards rush to deal with it.  Fett looks at Dengar and says, "Now, while they're distracted..." and he slips farther down the path, taking care to be unnoticed.

DM:  Rolling against a 4.  That's three Yang dice and two Yin.  Rolling them bones... 2, 4, 1... 1 and 3.  You reduce the Threat Rating by three and advance the scene.

Offline Dr. Wily II

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #6 on: February 24, 2013, 08:30:43 AM »
OK, I think I'm game. XD

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Offline White-Jet

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #7 on: February 24, 2013, 08:45:47 AM »
I might use this for my Magical Dash RP once I find the time to get to know the mechanics better and flesh out a more believable storyline.


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Offline Quickman

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #8 on: February 24, 2013, 08:51:06 AM »
Yeah, Wushu is pretty simple and can be customized heavily.  What threw me was the Threat Rating.  It's more of a Mook Rating, or The Tally that You Need to Bring Down to Complete the Scene.  It's not the actual number of mooks, as that's arbitrary and left up to the player.  Seriously.

You could describe blowing away fifty mooks and roll one success and knock the rating down by 1.  You could knock off one mook and knock the rating down by 3.  The number of mooks, unless otherwise specified, is determined by the players.  The threat rating is That Tally that You Need to Bring Down to Complete the Scene.

Offline Quickman

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Re: Wushu Campaign! RULES AND INDEX IN FIRST POST!
« Reply #9 on: February 25, 2013, 07:26:44 AM »
You know what?  I'm impatient.  Let's get this damn thing underway!  I have my dice ready and the story went through a revision, and the campaign was play-tested.  Let's open the signups!

Wushu Signups!

There are seven characters and five available slots.  The signup period will last a week, or until all slots are filled, whichever comes first.  When signing up, please indicate which character you would like to portray.  For this play-as-you-learn, we have supplied you with pre-built character sheets.  

The Characters

Bossk
Chi- 3
(click to show/hide)

Dengar
Chi-3
(click to show/hide)

Boba Fett
Chi-3
(click to show/hide)

Greedo
Chi-3
(click to show/hide)

IG-88
Chi-3
(click to show/hide)

For your reference, here are the DM characters.  For this play-as-you-learn, I chose Zuckuss and Ringman chose 4-LOM.

4-LOM (Played by Ringman)
Chi-3
(click to show/hide)

Zuckuss (Played by Quickman)
Chi-3
(click to show/hide)

Now, onto the signup sheet.  Please post the entire list in your reply, with your name and character of choice listed.  This way, I can better keep track of who signs up.

SIGNUPS
1. Quickman (Zuckuss) (DM)
2. Ringman (4-LOM) (co-DM)
3. Protoman Blues (IG-88)
4. Maine Coon Hazard (Boba Fett)
5. Dr. Wily II (Bossk)
6. Pyro (Greedo)


If you have any questions, feel free to ask!  The signups will last a week, or until all available slots are filled.
« Last Edit: March 05, 2013, 02:53:02 AM by Quickman »

Offline Protoman Blues

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #10 on: February 25, 2013, 07:36:51 AM »
PB calls IG-88

Also, did you make Greedo adept at sniping just to stick it to Lucas for the Han Shot First thing?  8D

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #11 on: February 25, 2013, 07:44:37 AM »
Yep!  I mean, look at those eyes.  There would be no way he'd miss.  And his ninja trait is because he got the drop on Han.  Greedo practically came out of nowhere.  He makes a good rogue.

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #12 on: February 25, 2013, 10:57:53 AM »
I think I'll choose Boba Fett.

Fear me.

Offline Dr. Wily II

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #13 on: February 25, 2013, 12:52:56 PM »
Might as well try to learn, and learn to try!

Bossk! I choose you! *looks up*

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Offline Pyro

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #14 on: February 25, 2013, 04:02:47 PM »
Y'know it might be fun to play an avaricious coward (if the character sheet is any indication) like Greedo and try to sell my "friends" out at every opportunity. Just keep keep me away from Han. :P
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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #15 on: February 25, 2013, 05:53:31 PM »
Just letting you know I'm here.  Since this is a first time for most of us, the rules may change to adjust the group. 

I'd like to clarify some of the rules:

The GM determines the number and type of dice you get per turn, by YOUR NARRATIVE.  The more details/actions you describe the more dice you'll be awarded.  This is typically capped at 5 total.  The kinds of actions you describe will determine what kind of dice.  For example, if you describe your character doing something to bring the scene to a resolution (like killing bad guys, defusing a bomb, or plotting the best route between planets), you will be awarded Yang dice which, if successful, will reduce the Threat Rating.  If you describe you're character doing anything reactive or defensive like your character getting hurt, running, or putting himself in a defensive position, that gets a Yin dice.  If the type of action can't really be put in either context, it will typically default to Yin. 

As a courtesy the DM will always award you at least 1 free Yin dice to be used for defence against the scenes attack of 1 per round.  The more Yin dice you get, the less likely your character will end up losing chi, and ultimately losing their narrative power for that scene.  This provides an incentive to prevent people from constantly describing their character as always kicking ass.

Example:

The scene is a hallway firefight between Imperial Storm Troopers and 4-LOM.

4-LOM's narrative:
"4-LOM strafes out from behind the wall, into the corridor, and shoots one of the troopers in the gap of the armor on their left shoulder, effectively forcing him to drop his blaster.  The Stormtrooper behind him fires a return shot, that narrowly misses 4-LOM's head.  4-LOM, dives back into his safe spot behind the wall, just before the hallway becomes flooded with a cloud of blaster bolts.  4-LOM, now safe in the alcove, runs a diagnostics on himself to check for damage, and finding none, prepares for the next shot."

DM's interpretation:
The relevant trait, which is typically stated by the player, but can be overridden by the DM, is Sniper.
The DM assigns the player 4 dice for 4 actions: 4 LOM shoots/has a near miss/hides/runs diagnostics.  Your mileage may very. 

Here's how the DM might assign the dice:
 - Shooting - Yang (4-LOM tried to kill the bad guys)
 - Near miss - Yin (4-LOM played a passive role in this action)
 - Hiding - Yin (4-LOM attempted to gain a better defensive position)
 - Diagnostics - Yin ( This is mostly a passive action, as 4-LOM is not currently trying to eliminate the threat )

The DM would then roll for the player.   At least 1 successful Yin roll is needed to defend the player from the attack of 1 from the scene.  4-LOM has 3 chances at this.  If his 1 Yang dice is successful it will reduce the threat rating by 1.

Now here's a contrasting narrative:
"4-LOM goes full offensive, and takes out multiple troopers with his blaster.  3 of them drop from head shots. As fourth trooper comes charging at him, 4-LOM drops the man with a body shot.  4-LOM lets out a disturbing synthetic laugh as he lobs a thermal detonator at the leftovers. The explosion is massive, sending 5 more storm troopers flying into nearby walls, dying instantly. 4-LOM reloads his blaster and shouts "Hasta Salami, got nothing on me!"."

The DM interprets as this:
Trait : Sniper
 - Shoots troopers the first 3 - Yang
 - Shoots troopers the fourth trooper - Yang
 - Lobs detonator at troopers - Yang
 - Taunts the enemy - Yin*  (This one would be counted as a Yang, since taunts are considered an offensive tactic to demoralize the enemy, but the DM gives the player a Yin as a courtesy.)

So that's 3 Yang, and 1 Yin.  The plus-side of having more Yang, is that 4-LOM could potentially remove up to 3 points from the scene's threat rating.  The downside is, if that one Yin roll fails, 4-LOM will lose a point of chi.  If 4-LOM loses all of his chi, he doesn't get to do any more narration for this scene.

To reiterate - BALANCE IS IMPORTANT.  Describe your character constantly acting cool and always on the offence, and you may see your narration get cut-short.  Describe your character constantly running from everything, and always on the defensive, and you won't be reducing the threat-rating which will drag the scene out. 

My advice:
At the beginning of the scene, play it safe. Try to describe an equal amount of defence and reaction as offence and action.  As the scene finally begins wearing to a close, if you've still got plenty of chi to spare, narrate your character performing more risky, ass-kicking actions.  It will make for a more dramatic sequence to see characters that are clearly out-gunned in the beginning, but start gain the upper-hand in the end.

@Quickman: Sorry if this post was a bit wordy, feel free to trim it down to be more concise, and add it to the main rules post.  Also let me know if you disagree with anything.

Offline Quickman

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #16 on: February 26, 2013, 08:34:03 AM »
It looks good to me.  That's pretty much how I was going to assign the rolls.  Regardless of their narrative, everyone was going to get a free Yin die up to the dice cap.  So, you could have four Yangs and one Yin, if your narrative was entirely offensive play.  Otherwise, without that single Yin, you would lose a point of Chi, regardless of how you advance the scene.  This is because you didn't defend yourself from the scene's threat.

Remember:  The scene is always threatening you.  You should thus have at least one defensive roll to defend yourself from it.

Player sheet updated.  There is one slot left and one character left (Dengar).  Once all slots are filled or the signup period ends (whichever comes first), I'll determine player order (rolling a d8, the NPCs will always go last) and then begin play.  If anyone has any questions or needs things cleared up, now's the time to start asking!  Once play begins, all non-play-related discussion and non-narrative posts should be presented in brackets.

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #17 on: February 26, 2013, 02:39:04 PM »
Well, if we don't get Dengar, then I nominate Boba Fett as our pilot!  I remember our play test with Zuckuss piloting using only a 3!  :o

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #18 on: February 27, 2013, 04:00:56 AM »
It's a good thing that Zuckuss's voices were really encouraging that day! XD

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Re: Wushu Campaign! Index in first post. SIGNUPS NOW OPEN!
« Reply #19 on: March 05, 2013, 03:06:11 AM »
Alrighty!  Signups are closed.  I have determined player order via d6.  The player order is as follows:

1. Protoman Blues
2. Pyro
3. Maine Coon Hazard
4. Dr. Wily II
5. Ringman
6. Quickman

All players have twenty-four (24) hours to submit a narrative on their turn!  If they do not submit a narrative after the time limit, the DM will commandeer their character for that turn, in order to progress the game!

Now that we've got that out of the way, let's get this game rolling!  Any non-gameplay discussion should be in parentheses.  Narratives can be submitted in any format, but please include a trait that you're rolling against.  The trait could be included before the narrative, with your actions based around the trait, or after the narrative, after deciding what trait best fits your narrative.  

Story so far:

Kouskareaux, the arrogant son of the king Khijana, has decided that he can no longer wait until his turn has rightfully come up for the throne.  Thus, he has contracted the services of a number of the top bounty hunters in the galaxy to eliminate King Khijana.  The hit is to look like an assassination, as the hunters were told that King Khijana is a corrupt and evil man, with his fingers in the pockets of the poor.  This is a risky business offer, as should the bounty hunters fail, they will find themselves earning the ire of Kouskareaux, a very powerful man indeed.  Should they succeed... Well, let's just say that royal assassination never looks very pretty on one's résumé.  But, the price is right, and if Kouskareaux's credits shine, they're in.

Ship lands on asteroid, but it tripped perimeter alarm.  Khijana's thugs know that there are intruders on the asteroid base!  The bounty hunters, armed to the teeth, prepare themselves to infiltrate the base via the sewers.  Fortunately, 4-LOM had downloaded a floor plan of the sewer system after downloading them from the electronically-locked door.

The sewers have no atmosphere.  The bounty hunters are equipped with vacuum suits and the droids are immune.  Low gravity in the sewer.  Sewer tunnel has four branching paths.  Closest to left is higher, smaller, and with water coming out of it.  Second to right is larger, closer to the ground, dark, with slime and weird smells.  Beyond that, the tunnel comes to a dead end which branches off to the right and left, like a T.  You can see flickers of light reflected on the walls.  Zuckuss hears distant sirens.  You hear distant splashing that is coming closer.

Mook rating is 50 for ten rounds.

(Take it away, PB!  You get to kick this off.)

Offline Protoman Blues

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Re: Wushu Campaign! Index in first post. Signups closed. GAME UNDERWAY!
« Reply #20 on: March 05, 2013, 06:43:09 AM »
(Here's hoping I do this right! XD)

IG-88 rolls for Droid Brain

"QUIET. FROIDS." IG-88 said to the other hunters, still upset that the ship he was on tripped the perimeter alarm. What was suppose to be a stealthy assassination attempt was already in jeopardy due to working with feeble minded froids (flesh-roids). IG-88 hated Froids. He hated working with them. He hated being around them. If he didn't need them right now he'd just kill them all right here.

"PREPARE. YOURSELVES." IG-88 said as he began to analyze the situation.


(Trying to keep it short for the first entry.)

Offline Quickman

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Re: Wushu Campaign! Index in first post. Signups closed. GAME UNDERWAY!
« Reply #21 on: March 05, 2013, 07:07:21 AM »
(Okay, two Yins and one Yang (I'll count the alerting of the other characters as an action, rather than a defense), so...

Yang- 5
Yin- 3, 1

The mook rating remains the same, and it is now...

Pyro's turn!)

(Keep in mind: You guys decide on how many enemies there are, how they act, how they look, what they do, and how you beat the crap out of them.  The enemies are not the DM's job.  They're yours to play with.)

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Re: Wushu Campaign! Index in first post. Signups closed. GAME UNDERWAY!
« Reply #22 on: March 05, 2013, 07:39:25 AM »
(I guess I roll for Sneaky?)

"Don't tell me what to do, you glorified protocol droid," Greedo grumbled before his attention turned to the splashing noise in the distance.

He quietly broke off and moved towards the source of the noise. The last thing he needed now was for guard or a custodian to stumble upon their little operation so he took his blaster out from its holster and stayed close to the walls and waited for the noise to get closer.
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Re: Wushu Campaign! Index in first post. Signups closed. GAME UNDERWAY!
« Reply #23 on: March 05, 2013, 09:01:49 AM »
QuickEdit: Recalculated roll, your Chi is fine.  My bad!

(Alrighty, four dice: Two Yins and two Yangs, rolling against a 5... Roll them bones!
 
Yin: 5, 5
Yang: 3, 1

Mook rating reduced by four.)

(Maine Coon Hazard is up, and the mook rating is 46.)

(Feel free to go nuts with your narrations and take out some mooks!  Remember, you control the mooks, the DM does not.  You control the mook numbers and actions.  If you want to bring in a bunch and start kicking their asses, go for it!)

Offline Protoman Blues

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Re: Wushu Campaign! Index in first post. Signups closed. GAME UNDERWAY!
« Reply #24 on: March 05, 2013, 10:09:57 AM »
(So did I do it right? XD)