More to the point, though? Not really. Looks too much like X.
I think Capcom is convinced, and it very well might be so, that X is the most marketable Mega Man. Look at things. MMX on iOS, Rockman Online was natively an X game more or less, and now XOver, whose protagonist, as you pointed out, looks like X. Every sequel this side of the timeline has been an X sequel, with even DASH abounding with Irregular and Irregular Hunter references. I guess 10 didn't do so well in their eyes. And you can see why they'd be hesitant to go full force with the X angle. Just look where it's gotten them before. X5 & X6 were budget games that still hardly sold copies compared to their predecessors. X8 was a full force revival, but I'm pretty sure it didn't do to well either. Critics harp on the series for repeating the same gameplay, but how many people bought Command Mission? I mean, we did, but that doesn't amount to that many units. ZX? The total of 2 of those tells how well the Zero-esque side of X does.
It's OK though. I'm not so sure Inafune-less Mega Man is worthwhile. I didn't really like X8 that much TBH. The gameplay felt strange to me, the gimmicky nature of the levels was just plain silly, and the plot insisted on Axl's inclusion still. I just wish we could see our favorite guys have their hands forced into killing the whiny kid, even though he was invaluable in CM.
They should make a NEW Mega Man, who's a taxi cab. You could drive around and pick people up, bring them to their destinations, and you'd always be fighting the clock. You know, they could call it Crazy Mega Man. Or XOver could drive a taxi cab. Now there's a golden idea.