Author Topic: Mega Man 9's Secret  (Read 12848 times)

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Offline Blackhook

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Re: Mega Man 9's Secret
« Reply #50 on: February 26, 2012, 09:34:06 AM »
Don't make me sing the F.U.N song...
DON'T MAKE ME

Offline Zan

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Re: Mega Man 9's Secret
« Reply #51 on: February 27, 2012, 10:42:54 PM »
Quote
However, they could have thrown an 8-bit background in the black space and still had the same number of characters on screen at once with the current gen hardware's power.

The thing is, those black backgrounds create part of the very ambiance the NES games are known for. It are the palette limitations that determine when and where they'll be used.

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Offline Turian

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Re: Mega Man 9's Secret
« Reply #52 on: February 28, 2012, 12:03:25 AM »
You playing Mega Man 9 and 10 on the NES? 

Didn't think so. I like the 8-bit art style. I don't like the 8-bit limitations. So, what is so wrong with having the game be in an 8-bit STYLE without all of the imposed NES limitations? These games are not made for the NES, if they where, they wouldn't have online leader boards and DLC. I like the NES style because of the engine it uses, not because the graphics meet some old NES limitations. If they swapped all of the sprites and tile sets out of Mega Man 9 and 10 with HD sprites, like they did in SF2THDRemix, I would like it. Mess with graphics all you want, but leave the core game play and frames alone! I just want Mega Man to move, shoot, and jump like he did in 8-bit, not stick to some fantasy limitation set on by nostalgia. That being said, I like the 8-bit style, just not the limitations. If they wanna stick with that style, that's fine, but for the love of god push SOME boundaries.

Offline OBJECTION MAN

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Re: Mega Man 9's Secret
« Reply #53 on: February 28, 2012, 04:24:50 PM »
Style; to design or make in a particular form.

All aspects of the presentation and design, limitations included, create the consistent look of the style. The limitations are a part of the style. Ignore them, and you are not working in the style.

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Offline KoiDrake

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Re: Mega Man 9's Secret
« Reply #54 on: February 28, 2012, 06:38:12 PM »
Don't bother guys, this won't go anywhere. If you want to discuss this make a new thread or something.

Offline Turian

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Re: Mega Man 9's Secret
« Reply #55 on: February 29, 2012, 05:24:12 AM »
Don't bother guys, this won't go anywhere. If you want to discuss this make a new thread or something.

This guys got a point. Why are we arguing about or personal opinions again? This discussion will go nowhere. Neither I, nor anyone else is going to change their minds, no matter what point of view is presented. So, why don't we just agree to disagree and talk about what the secret could be?

I do have an idea, maybe it has something to do with the unused throwing animations. Maybe they ARE used, we just haven't found out how.  It is also possible that Mega Man can still slide somehow.

Edit:
Has anyone else noticed how Inticreates leaves little clues as to the next game in the Mega Man series they are working on?

In Mega Man ZXA there was the 8-bit mini game.

In Mega Man 9 there was the Bass sprite.

In Mega Man 10 there is are three DLC Gameboy Levels. Could they be hinting at the recreation of the GB games in NES 8-bit?

Offline Yllisos Zanon

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Re: Mega Man 9's Secret
« Reply #56 on: March 22, 2012, 08:10:17 AM »
I have been watching Youtube, especially on the MM9 Secrets, along with actual game play.  I am starting to get a gut feeling, that the stage enemies, are connected to another game somehow.  I'll try to check that theory. 

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Offline Turian

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Re: Mega Man 9's Secret
« Reply #57 on: April 06, 2012, 02:35:49 AM »
The current theory is that the secret is in endless mode. I posted in the Ask Capcom forums and got this from S-kill:

AskCapcom

I personally like mystery and am not interested in giving even more hints, but Sven has been twisting my arm, so here you go:

To find my secret, you'll have to look further than you ever have before.

That's likely the last hint I plan to give, and if Sven tries to spill it he'll have forever broken the brotherhood and trust of the secret and be subjected to surprise and unapologetic wedgies for time immemorial.

Again, usual disclaimers:

1) yes, "the secret" is real. Just because people looked hard and didn't find it doesn't mean it's not there. If you don't want to believe its there, that's cool with me (and probably a better use of your time).
2) the secret is not a huge deal. It's a footnote that would be included in an FAQ (even if it wasn't "the secret") but of you're looking for secret playable Wily, you'll be sorely disappointed.
3) in the case someone does find it and posts it to the thread, I will tell you "yep, that was it!" and we can cross a game off the list.

Xoxo,
Seth

Offline Align

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Re: Mega Man 9's Secret
« Reply #58 on: April 06, 2012, 01:24:27 PM »
Probably have to reach room 9999 or some other significant number.

Offline Mirby

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Re: Mega Man 9's Secret
« Reply #59 on: April 06, 2012, 03:35:55 PM »
room 121787 :P
OH [parasitic bomb] IM USING LINK AND I ACCIDENTALLY FINAL SMASHED A CUCCO OH GOD HELP
If that counts as a hint then a truck crashing through your wall counts as subtle.

Offline Splash

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Re: Mega Man 9's Secret
« Reply #60 on: April 06, 2012, 10:42:26 PM »
Somebody tried to complete Fake Man's stage IN 9:59:59?
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Offline Blackhook

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Re: Mega Man 9's Secret
« Reply #61 on: April 06, 2012, 10:52:00 PM »
Someone tried out all weapons against Wily?

Offline Karasai♪

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Re: Mega Man 9's Secret
« Reply #62 on: April 06, 2012, 11:06:20 PM »
To me,
Quote
you'll have to look further than you ever have before.

Sounds like "the secret is inside-inside of the game, use hacking and look through the game"

Offline N-Mario

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Re: Mega Man 9's Secret
« Reply #63 on: April 07, 2012, 12:55:11 AM »
To me,  
Sounds like "the secret is inside-inside of the game, use hacking and look through the game"

I heard that has already been thought about many times, and has been done at least once before. Even by hacking, no one has been able to find the secret.


I wonder if it has to do with the first games release date being on the endless mode room counter. ;)

Offline Turian

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Re: Mega Man 9's Secret
« Reply #64 on: April 17, 2012, 10:16:14 PM »
Wouldn't it be possible to run the counter up using tools in Dolphin's Wiiware emulator?

Offline Da Dood

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Pop Fiction tries to solve Mega Man 9's secret
« Reply #65 on: October 19, 2012, 07:20:28 PM »
Here's
GameTrailers.com's Pop Fiction trying to solve MM9's secret. Pop Fiction is a series where they go all Mythbusters on famous videogame rumors and legends, like the L is real in SM64.

As you can probably expect... yeah. Nothing. Still an interesting video where they even talk to Seth about it.

Offline Ladd Spencer

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Re: Mega Man 9's Secret
« Reply #66 on: October 20, 2012, 06:30:57 AM »
The last secret in Mega Man 9 is Mega Man 10.

FEELS  ;^;Which has the massive scrotums?

Offline DiveMissle

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Re: Mega Man 9's Secret
« Reply #67 on: August 25, 2013, 09:15:28 AM »
I am glad this forum got back on topic :)





Instead of talking about bass XD
I lost to Guts Man and only cried for 5 hours.

I guess you could call me MANLY!!!

Offline Dr. Wily II

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Re: Mega Man 9's Secret
« Reply #68 on: August 25, 2013, 09:22:19 AM »
A friendly word of advice, DiveMissile.

Please look at the date of the last post of any thread. This one ended almost 1 year ago.
Unless you have anything substantial to add to the thread, it's recommended to not bump old threads.

Please keep this in mind, and enjoy your stay here.
Lastly, topics derail often in RPM.

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Offline DiveMissle

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Re: Mega Man 9's Secret
« Reply #69 on: August 25, 2013, 09:51:09 AM »
The topics derail a lot? Sounds like me. 8)



But anyways,thanks for the advice. owob


I lost to Guts Man and only cried for 5 hours.

I guess you could call me MANLY!!!